#General Improvements

1 messages · Page 17 of 1

sly jolt
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like LP is currently takes 1s to patch everything (with some mods)

river ocean
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LP?

sly jolt
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lethal performance

river ocean
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ah

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but yeah hooking is very expensive unfortunately

narrow oriole
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yeah apply time is what I was referring to as well

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i added some profiling hooks to all enemies in a debug mode for PathfindingLagFix and checking the IL ahead of time before even trying to apply a patch was many times faster than applying a patch to all the classes' methods

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even despite having to copy the method body iirc

fresh remnant
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Late to the party.. but if everyone has issues with the dependencies of a mod because its dependencies for development purposes, there is an easy fix.

In the readme.. a clear title saying "for developers use this modpack", then link the modpack

Then make the mod pack with the mod + development dependency

Then normal users don't need to suffer the pains suggested... after all I'd argue devs are the most likely to read a read me so will easily find the modpack link.

I personally haven't noticed startup delays, but one member of my group has been having issues, so has to reload the game multiple times, it takes them a solid 5+ minutes to load the game, I thought nothing of it, but the conversations above make me wonder...

mental summit
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Each time I try using the recommended setting for weather multipliers, the numbers after the "." are the only ones that count. I always end up having 5x multipliers for almost every weather

broken crescent
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Hmm I've seen people run into issues if their system regional format settings were non-English, but I thought I fixed that some time ago. I guess just in case, make sure your "." symbol isn't some non-ASCII character to start?

mental summit
broken crescent
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Ok, would you mind sharing your profile code? I can look into it

mental summit
broken crescent
mental summit
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I'll put it the same way I did before and send it again

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Here: 0197bd55-3850-35cf-9d0f-95e1dc295c51

broken crescent
# mental summit Here: 0197bd55-3850-35cf-9d0f-95e1dc295c51

I imported the new code, verified it had values, made no changes, started the game, loaded a level, and it worked as expected for me.

That makes me still think it's due to non-english regional settings on your local machine.

To verify, can you please go to the following link:

https://gchq.github.io/CyberChef/#recipe=To_Hexdump(16,false,false,false)

And copy/paste your weather multiplier string values into the Input box, then copy the URL here after you do? I'll be able to open it and compare the exact binary data of your text to mine that way

mental summit
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Ok

broken crescent
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Did you verify the 5x multipliers from the log?

mental summit
broken crescent
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The last thing I'd say to check is your log right when a level is loaded. You should see something like these lines

mental summit
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Will do it as soon as I can

narrow oriole
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@broken crescent sounds suspiciously like a float parsing culture format issue

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this should probably use float.TryParse(curSplit[1], CultureInfo.InvariantCulture, out var multiplier)

broken crescent
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In my 15 years of dev I never realized number parsing could specify culture like text encoding.. and I've worked with bits, bytes, and conversions at a pretty low level 😅 I'll see what their logs say then put that in the next update probably

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Is it a big/little endian thing? Because typically the bytes would look the same I thought

narrow oriole
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it's a 0.0 or 0,0 thing

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I'm not sure if the issue that was described totally matches what I'd expect with that type of issue, but you definitely will have similar issues by not using invariant culture for that

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(I encountered issues with my color config options in OpenBodyCams due to this as well)

civic haven
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Is it possible to add a moon blacklist for ShowDoorsOnScanner, specifically so certain modded moons that already give them scan nodes don't have two?

rustic pawn
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Is it normal that the exterior cam view distance is like 4 meters?

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never mind, found this in sponge settings

clever pawn
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How compatible and stable are GI's inventory options nowadays?

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Specifically when combined with HotbarPlus and ReservedItemSlots.

rustic pawn
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it has been working fine for me

toxic summit
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That one causes problems

mossy mortar
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like what problems? genuinely asking

toxic summit
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idr exactly but i think it had to do with breaking item use or something

finite bough
limber depot
finite stag
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Is this the main mod with the config to allowing certain items (in my case, store only items) to be kept in inventory when teleporting

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?

finite stag
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I'll just turn it on then! Thank you

mossy mortar
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does the select "online" automatically on intro still have issues?

clever pawn
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Yes.

mossy mortar
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what could they be

clever pawn
mossy mortar
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i mean what mods tho

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also I read those, but its so vague 🤷‍♂️

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the only thing I know could be LLL's hotloading the moons but i dont know what else

rustic pawn
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anyone what could fix this? It breaks the StartOfRound patch and everything looks weird

mossy spire
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wdym everything looks weird

rustic pawn
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weird lighting

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cant exit terminal

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it says 5 days 7 hours left to quota (new save)

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no suits

mossy spire
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wanna drop you modcode?

rustic pawn
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01980f3b-83b6-2ce3-fc3d-dd42727c2fd4

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big modpack

mossy spire
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there was a time where i was at like 270 mods too dw

mossy mortar
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seen worse

mossy spire
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i have a guess what it is ill try and test it

rustic pawn
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i'm gonna look into the General Improvements code to see if i find something

clever pawn
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Disable Diversity and wait for an update.
Orbits is deprecated.
FriendPatches is not needed. Don't remember which other mod fixes what it does.
Don't use IntroTweaks.
StartCreditsPlus is not needed with GeneralImprovements.

rustic pawn
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i didnt remember i had StartCreditsPlus

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IntroTweaks has been working since day 0 of my modpack, will only remove it as last resort

mossy spire
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i was just scrolling through aswell, theres alot of unneccesary bloat lol

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alot of mods that you just dont need if you have GI or like science bird tweaks even

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also no need to disable diversity

rustic pawn
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might be code rebirth oxyde map wich has already caused one mod to fail (i removed that mod)

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i think i still have orbits because zeekers added videos to some maps but not all

lime wadi
mossy spire
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he does

rustic pawn
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deadline 7 days 3 hours 😭

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i think disabling CodeRebirth fixed everything

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dont know 100%

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at least it fixed the other mod

mossy spire
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it might be StoreTweaks

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ive seen some errors related to the terminal when loading into a save

rustic pawn
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but there arent any suits

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and celestial tint couldn't load

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trying it with storetweaks off

mossy spire
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with store tweaks off

rustic pawn
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can you land?

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or see the planet outside the window?

mossy spire
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this works

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i didnt look outside the window tho

rustic pawn
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hmm okay

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can you send logs tho

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want to be safe StartOfRound does not error

mossy spire
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celestial tint works too

rustic pawn
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hmm okay

mossy spire
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this is everything that i disabled, Loading Screen only because i dont like it lol, im not sure if Castle Grounds needs the CompanyCruiserFix (its not a dependency)

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the other things are mostly covered by other mods or so incredibly old that i dont trust them

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centipede lag is not needed anymore

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Start credits and light switch scan node comes from general improvements

rustic pawn
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you dont like LoadingScreen because of what it does or how it looks?

mossy spire
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GI also has a suit saver option but its not as extensive as the seperate mod

mossy spire
rustic pawn
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yeah the separate mod saves it in the pc

mossy spire
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yeah SuitSaver is fine

rustic pawn
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ohhh

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in the ship section

mossy spire
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FriendPatches is something ive never seen befor btw so i just disabled that too

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cuz idk ive never seen that issue

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Emblem has no use because your background is being loaded by a different mod

rustic pawn
mossy spire
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ah i didnt realy pay attention to those

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to me these things are bloat because you see the background for like a few seconds usualy befor joining a lobby anyways

rustic pawn
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it's cool and doesn't lag

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makes the modpack presentation be hella cool

mossy spire
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it is cool i used the Diversity Emblem background for a long time actualy

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but despite it being cool its just kinda useless lol

rustic pawn
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at least you can entertain yourself watching the background videos while you are waiting for you friend

mossy spire
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well im usualy in a lobby waiting for my friends to join while spamming emotes

rustic pawn
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what if the friend is the hoster

rustic pawn
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the springtrap is a suits mod, since my group like them a lot

mossy spire
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huh its a suit?

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i didnt check honestly

rustic pawn
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custom model or suit model idk what to call it

mossy spire
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i just looked at the name and was like mmmhhh a springtrap thats last updated like 18 months ago or something lol

low hamlet
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I’m still working to make mrov’s lib compatible and bugs apparently are piling up

mossy spire
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i havent even heard of store tweaks up until now

agile sage
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Since it doesn’t skip the online / LAN screen it just automatically selects online

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I do have the computer boot up animation still enabled though. I don’t know if turning that off will mess with things.

light girder
rustic pawn
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Is this normal?

happened in gordion when selling (idk at wich point)

broken crescent
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The log message is normal but I'm not sure why it's bright green

rustic pawn
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will test more

short frost
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Gren

rustic pawn
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Btw it was still green when turning off the screens (red button below switch player)

rustic pawn
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it got even stranger 😭

clever pawn
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Just go to #help-and-troubleshooting

rustic pawn
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it just went away what??

lime wadi
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Small issue "Automatically collect teleported corpses": if someone changes the radar camera while in teleport animation, we will receive a corpse from a player and collect another one.

limber depot
lime wadi
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Sciencebird tweaks option it works without pressing the teleport button. GI just collect the corpse.

languid gale
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Recently the config option ScanCommandUsesExactAmount seems to be a bit broken. Even though i have it disabled, it still shows the exact amount on terminal (and the text says "approximate value" instead of "exact value")

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i know its not another mod conflicting with it because i installed in a fresh profile

limber depot
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Hello!
Found a Compatibility bug with GeneralImprovements and CodeRebirth
If you have enabled the option to use keys on your inventory.
When opening a metal crate, if you have a key in your inventory, but not on your hand, the crate will be unlocked but the key wont be consumed.

finite stag
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Question, why are the flashlight cones at the body when not in use?

agile sage
finite stag
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It's like that when not holding the flashlight?

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I figured the light should come from where the flashlight is, no?

simple nimbus
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If anything that seems to be an issue with the flashlight slot mod that doesn't change where the cone should come from since the flashlight is moved to the shoulder.

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Not sure if this is able to be changed or if that's a hard coded vanilla thing.

finite stag
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Yeah. I hope it gets looked at, the flashlight being that low makes them not that useful for seeing

shadow ginkgo
# finite stag

I might be misremembering but I THINK the mod “Lightutility” fixes that

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Like moves the beam of light to where it’s supposed to be

lime wadi
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Nope, it just move to the head

crisp lynx
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Yeah it is really annoying for sure

young nova
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Can someone explain how the Telepad works?

mossy mortar
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telepad i think is from TestaccountsVariety not GI

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its that "target"looking ahh pads?

short frost
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you mean inverse telepads?

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thats LethalThings

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this is exactly like that meme where people keep correcting eachother with very similar words with very different meanings 💀

vast umbra
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lmao

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idk how they thought it came from general improvements though xd

mossy mortar
vast umbra
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oh i forgot those were a thing ngl

mossy mortar
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it has a cooldown and battery(number of use) before you can charge it again

mossy mortar
young nova
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But yes that's what I meant ty

finite stag
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Does anyone know what the Easter egg label is that's in GI?

toxic summit
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Because someone didnt like it so that config was added

finite stag
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I found it out. It's nice the config is there though

finite stag
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Also the bye lol thing happens even without touching the default. Idk if that's intended or what

finite stag
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Also, I did have some dsync issues with GI starting furniture saved option

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People was saying furniture where in places that they weren't on my screen

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I do believe it's GI, I don't have any other mod that touches furniture from my understanding

dapper crow
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@broken crescent #1199570032196333648 message

Not sure if citing this issue belonged there or not, but obviously the two interact. Honestly I can't even remember if players are supposed to show up on the ship cameras, been a minute since I played.

So just linking you.

lime wadi
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Yes they show up. I use both mods.

dapper crow
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Hrmph. Trying to figure out what could possibly be causing this.

broken crescent
light girder
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As for REPO it's cool you're getting into it but I'm burnt out on it, PEAK is fun to play once or twice a week since it's only got 2 maps rn

broken crescent
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2 maps? You mean alpine and mesa or? The map is a new generation daily

limber depot
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according to Xu, it is a GI issue :,]

broken crescent
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Ah that's right I need to write that down and check into it sometime. It probably is

light girder
fresh remnant
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yeah thats not two maps.

there is 5 regions per "level", and there is at least i think 20 levels (maps), each one with a unique generation per region, there is also a mod that supposedly does fully random generation via seed, which if its like LC interiors, should mean near infinite maps.

I also dont play peak that often, but when I get to play with my friends, we try to do 2/3 runs, and use the mod that allows changing of the level to do the "daily" level, then we set it to random for the remaining runs we play, so even if we play 2/3 runs, each one is likely different.

broken crescent
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Correct. Alpine and Mesa are both region #3, hence the swapping thing. But each day the entire map (regions 1-5) is indeed fully procedurally generated already

broken crescent
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Technically each day is already completely unique and procedural, but the confusing bit comes when you inspect the project because there's only about a week's worth of maps and the game doesn't natively generate them.

Turns out it currently requires a weekly update or so as the dev generates them and ships them out once in a while because that's how they wanted to handle texture baking.

I believe the mods mentioned find a way to do that in game and not have to wait for the daily rotation, because the generation code is pretty much already there to my knowledge

lime wadi
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A friend used the inverse teleporter with a key in his inventory, and he died from the lightning

formal ravine
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Skill issue

fresh remnant
# broken crescent Technically each day is already completely unique and procedural, but the confus...

maybe, each region is actually seperate.. so say for example, there is actually 8 maps.

maybe the regions get intermingled.. so for example, levels 0 and 7, both have "option 1" for the first region, but have differing options for the other regions.

and likewise, the same level, could have either mesa, or the snow area. so i guess the regions are not 100% set within the level.

edit: and yeah, themods that allow you to change day.. they just tell you to set Daily, Random, or choose a level name, and it pulls the right level selected.

broken crescent
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Well, mods like MorePeak allow you to choose from existing levels yeah but there's also mods like TerrainRandomiser that uses a seed and generates from scratch

fresh remnant
lime wadi
granite patrol
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wrong thread

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but holy fuck

warm rampart
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do u know what tile that was in

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was it just a basic 1x1 hallway

floral lintel
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that's kind of hilarious actually

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like imagine a mod where it spawns a regular door that looks exactly like a fire exit

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you run up to it, hold E, it just opens and reveals more of the facility

weak sierra
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that sounds like somthing wesley would do

light girder
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@broken crescent Something wacky happens when this config setting is on that causes a fps drop of up to 15-20 fps, not really too sure why but disabling it completely resolves the problem

toxic summit
light girder
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I went to find out what was dropping fps after s1ckboy told me he loses 15-20 fps just by having GI in a fresh profile and I found it was that option specifically

toxic summit
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I'll confirm it later today

broken crescent
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Seriously, I can't imagine I would have done something that unoptimized, I'll definitely look into that if someone confirms it though!

lime wadi
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I tested it in the flooded Experimentation 3 times. The FPS remained constant. The FPS was better with that option on the last test I did than when I turned it off.

light girder
light girder
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So might be fixed in the next update for LethalHud

lime wadi
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Í don't use lethalhud

light girder
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Would give you a reason to use it

lime wadi
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I thought I would get 15 free fps. 😭

toxic summit
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something else causes the problem

light girder
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🤔

toxic summit
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i just did it right now and didn't get it

light girder
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So weird

toxic summit
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was s1ckboy using your profile

light girder
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No he was using his own testing profile

toxic summit
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i did also check the dll in ILSpy, it doesnt seem like something that would cause frame drops all the time

light girder
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Yeah no we also spoke about this

toxic summit
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since it hooks into UseSignalTranslatorClientRpc

light girder
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I do be wondering if GI just inconsistantly causes a fps drop issue

toxic summit
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you could probably find the actual cause if you or s1ckboy run it in the unity profiler

light girder
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@umbral ermine Time to profile GI

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@gaunt steppe I'd ask you to do it but idk if your pc would die

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lol

umbral ermine
broken crescent
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I've spent a lot of time profiling GI in the past

light girder
lime wadi
lime wadi
light girder
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@broken crescent Do you know if any of the displays used here are ones that update a lot? I noticed that I get some bad fps drops on the ship when the screens are on but not when they're off but I know you optimized a handful of the monitors to fix this so I'm curious if it might be the custom text ones or smth

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not happening in orbit so it might be the External Scrap one maybe

broken crescent
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None of the monitors I see should be updating a lot, plus they only render once per text change, and even if there's multiple text changes per second, those ones are optimized to run on a timer (like the door power)

light girder
broken crescent
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In other words, if there are no changes happening, there is zero processing going on

toxic summit
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i get this lag too, but the screens only update once per 1-2 seconds, so it would be one of those two

light girder
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But to be on the safe side I disabled post processing in GI for the cameras on top of having Sponge disabling them and I disabled post processing on the radar map with Sponge

toxic summit
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make sure its not you having a mod conflict

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cus personally the slowdown from looking at the screens happened before i added UR

light girder
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It's prolly TerraMesh stuff, cus the lag is similar to when you have a LethalElements weather

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I doubt it's UR itself

toxic summit
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does terramesh lag

light girder
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I always get way more ship lag when I have snowfall or Blizzard

toxic summit
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usually lethal elements snow weather runs just as good as any other weather

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have you changed any values in LE regarding the snow

light girder
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Not on certain moons like Polarus

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lol

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Snow Weather be really hit or miss

toxic summit
light girder
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it's always the ship though that lags

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I will double check if I still get lag with the post processing stuff changed

toxic summit
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for snow at least i changed these settings (not vfx collisions)

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made it run noticably better but not by a lot

lime wadi
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I use UR and GI extra monitors turn on or off nothing changes

languid salmon
light girder
toxic summit
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got this after a code rebirth update, they are handling the issue but wanted me to ask if this mod has any dependencies it doesnt really need to use in order to prevent cyclic dependencies like this from happening in the future

light girder
short frost
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which is in public beta*

lime wadi
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V73?

woven kettle
light girder
# lime wadi V73?

New update, currently in Public Beta and will prolly soon hit Main Release

woven kettle
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-# and a new scrap on dine

light girder
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It patches the Unity Security vulnerability

short frost
woven kettle
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"b"

light girder
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No longer in Beta btw @broken crescent it’s on live branch

neon quarry
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v73 so fast oh boy 💀 what

light girder
#

It had to be

neon quarry
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ah ok so nothing new besides security hotfix

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Or else kiszony said the truth idk

toxic summit
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Theres some new items

neon quarry
toxic summit
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Check spoiler chat

neon quarry
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ok

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holy moly thats bad

broken crescent
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Will fix soonish, thanks for the heads up

broken crescent
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Minor fix going up soon

short frost
broken crescent
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Yeah, several

toxic summit
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There was an update for netcode

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Not sure if the patcher has the new version yet

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But rpcs from old ver dont work from what I've been seeing

short frost
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on a side note, here are the new features we got :3

toxic summit
short frost
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for defer?

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oh that

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uhh

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so basically

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host gets the rpc immediately while clients get it the next frame

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i think theres a sapsucker bug that comes from that? but unsure

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anyway, this allows it so host and client get it a frame later

toxic summit
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It doesn't sound like it would be very useful

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But im sure someone will find something to use it on

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The new rpc targets look nice though

mint kiln
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i mean

short dagger
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So in v72 the "Fix internal fire exits" setting hasn't been working for me for some reason.

short dagger
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yup!!

warm jolt
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thats why

short dagger
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added it in recently

warm jolt
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it also patches this

short dagger
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Ohhh

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so I just disable it in GI?

warm jolt
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either or

cloud gate
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the 360degree fire exit fix ft. butteryfixes & generalimprovements

short dagger
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all righty, thank uuuu

light girder
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@broken crescent Assuming you didn't already update the netcode related stuff in the latest version you now can fix those rpc's being broken

broken crescent
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Cool thanks I'll see if I can get to that sometime today

broken crescent
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Untested apart from loading the game, but RPCs should be working again

short frost
broken crescent
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sure

toxic summit
proven moth
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is this request like

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a visual preference thing

toxic summit
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wdym

proven moth
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hotbarplus' lightning indicator works for both extra slots and reserved ones

toxic summit
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hotbarplus lightning indicator doesnt look as good

broken crescent
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Lol I keep forgetting that exists. I can see about merging it

trail sigil
#
[15:08:10.7398037] [Error  : Unity Log] KeyNotFoundException: The given key '53857471' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_009B)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
GeneralImprovements.Utilities.NetworkHelper:SyncPlayerLifeStatusServerRpc(Int32, Int32, Boolean)
GeneralImprovements.Patches.PlayerControllerBPatch:Update(PlayerControllerB)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
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error occurs once per second.

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Everything was normal when I created a lobby to play, but this problem occurred after I joined someone else's lobby.

light girder
hybrid flume
#

Is the "AddHealthRechargeStation" from General Improvements compatible with the Wider Ship & 2 Story Ship mods?

grand tusk
lime wadi
light girder
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Idk how this would be a GI bug though

lime wadi
#

?

cloud gate
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maybe they talking about this ?

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they got teleported just fine but it didnt follow the current spot of the teleporters, just the initial one

viscid river
lime wadi
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Yes

viscid river
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If you place the radar booster on the current position of the teleporter though, does it still teleport it?

lime wadi
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Yes

viscid river
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Elusive and strange issue then X3

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But certainly seems like a GI thing then

cursive lance
#

Do u have any interest in bricking Quality Company's modifications to General Improvement's screens at the top here?

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It overrides General Improvement's modification to the blue backgrounds and forces them off, and there's no way to make it not do that otherwise. QualityCompany has long since been abandoned so there's no hope of having the dev deal with it themself

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-# Idk whether this should be a question for Science Bird or you, lol

brisk sierra
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Hey @broken crescent can u either release the code for the fancy weather screens, or make it easier to add weathers from other weather mods to the screen?

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Bc ik lethal elements beta, wesleys weathers, and mrov weathers should def have some

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Id be willing to do the animations and whatnot, i just really want them added

brisk sierra
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I already made a bunch of them

brisk sierra
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I finished like all of them, except for the earthquake one bc i couldn't think of a good one for it

pseudo field
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like greater than symbil pointing up

brisk sierra
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Oooh good idea

pseudo field
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^

brisk sierra
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Unfortunately i cant actually implement them without help, and without the code from @broken crescent, im at a standstill

pseudo field
brisk sierra
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Im not doing the legends weather mod

#

Bc its too much trouble for me to do

#

Well, i guess i could

#

If i have time

#

Whats the other one?

pseudo field
brisk sierra
#

Ok so list the mods

pseudo field
#

Code Rebirth

#

Legend Weather

brisk sierra
#

Ah ok

#

I can def do the void one easily

#

However, again, without any permission/code help from shaosil, cant do nothin

pseudo field
brisk sierra
#

And i have no idea if he/she/they even still check the modding discord

pseudo field
#

they are usually active for a burst than leave for a bit

#

since they dont really play anymore

#

last I checked

brisk sierra
#

Yea, i really wanted these to be implemented for a while. But it never happened

#

Ill post the notepad file i made them in ltr today or this week

#

I will prob do CR and Legends ltr on if Shaosil actually says yes

brisk sierra
#

Bc im not putting in the effort to figure out how to draw the majoras mask moon, if they say no

brisk sierra
#

I love the GI mod

pseudo field
#

since it has a blank skin

brisk sierra
#

Yea i prob could get away with that

pseudo field
#

you can choose in the settings

brisk sierra
#

But the eyes and mouth are the problem

#

I dont use the legends one much and dont really care about it. But i might try to do it. No promises. But there is a 70% chance that i do them

pseudo field
brisk sierra
#

Yea ig

#

If i dont put in effort, ill at least do crappy ones to take their place

#

Alr gtg now. Gotta clock into work

neon quarry
#

im not sure actually, it depends of the implementation

brisk sierra
#

I am not a coder. So i would not be able to figure out that DaVinci code

brisk sierra
neon quarry
#

well, i could help but shaosil will help you better

hallow sable
#

Just leaving this here for when Shaosil is here next, if the clipboard alternate location could be made compatible with Mrov’s BiggerShip that would be awesome

#

Due to the ship’s altered proportions it is left floating instead of being on the wall

south thicket
#

not even quota 1 😭

solemn steppe
#

Erm question would it be possible to separate the face cam from the radar and have the option to put it in another screen?

finite bough
#

I put mine on the monitor above the teleport buttons so its easy to watch and teleport if they are in danger. Best part too with certain mimic mods the body cams will work on the player turned mimic too so we sometimes get tricked and think the person is alive. 😆

solemn steppe
#

Well I know body cam but didn’t know about the science bird tweaks

#

But thanks tho leo honestly idk why they put the face camera on the radar monitor when there’s empty monitor space that could’ve been used

agile sage
#

Can anyone send the image with the monitor numbers in this thread? UK's new "child safety" laws have banned imgur so I cant see which monitor is which evilkitty
You can find it on the wiki page on thunderstore

proven moth
#

the way no one did it

agile sage
#

Now go convince the government to stop forcing spyware into every single website thanks

proven moth
#

no bc that's like

#

actually so crazy

#

so many years of NOTHING

#

and decide to do it now

agile sage
#

I don’t get why they’ve done this in the first place, what they’ve set up isn’t even helping towards their cause

formal ravine
#

hiiii

#

i come back for more questions

#

i added internalcam to monitor 7 but its not showing anything!

lime wadi
#

you need to turn on bettermonitors

amber skiff
#

yes monitor 7 work with bettermonitor on

formal ravine
#

Whaaat why?

#

Internal cam is a vanilla feature

#

Why would it only work with bettermonitors

misty swallow
#

and I'm assuming that existing spaghetti prevents it from being moved

formal ravine
#

nooooooooo :cccccc

#

thats so sad :c

#

if i put it with none, could that make it work? i dont wanna have all those monitors

lime wadi
#

probably, yes

misty swallow
#

god only knows

lime wadi
#

TotalDays don't work pretty well

amber skiff
#

players alive have sync problem with spectator who see everyone alive

agile sage
#

Sync issues isnt being fixed until next year

quiet sable
formal ravine
#

What they are recommending is another mod called openbodycams, that adds a camera to your face so people in the ship can see what you see

#

Its not the same as the face cam

quiet sable
#

i have that mod. the thing I want to do is get rid of the small facecam on the radar

#

which is literally what the person im responding to has said they achieved

formal ravine
#

Oooh my bad

#

Im sorryyy i just woke up

quiet sable
#

np

formal ravine
#

Uhmmmm if that option isnt in sciencebird, it might be in nichetweaks

#

I remember seeing it somewhere, but dont remember where

quiet sable
#

ok. a third tweak mod. ill get it and see if its what im looking for

#

nope, nothing in that mod about this

#

im going to wait for the person I replied to to answer because they already said they did it witha mod I already have installed

formal ravine
#

Oki my bad

finite bough
quiet sable
#

nah its good, we found it

finite bough
quiet sable
#

it was sciencebird yeah

formal ravine
#

They just didnt have all the config options when searching

#

Maybe because they didnt generate new ones or smth idk

#

But its fine now :3

finite bough
# formal ravine My baaaad im never talking while waking up again heh4hh4hhehr

Nah you're fine. Science bird has a ton of configs. I first saw the config awhile back, then when I went to look for it I couldnt find it and thought I was going crazy and maybe it was a different mod, then a few days later I accidentally found it while going through configs again for something else 😆 It happens to all of us.

lime wadi
#

These options from GeneralImprovements reset Peepers weight when I get teleported while they are attached to me.

hybrid goblet
#

this doesn't work (most likely becuase lunar taking priority over item configs)

#

Instead I did this manually in LunarItems

finite bough
#

Could be Lunaritems was overriding it and required it to be set there.

hybrid goblet
#

doesnt work

mossy spire
#

do you have other mods that to the same? i think butteryfixes also had this and i had to disable one of them (either it didnt work or it spun me 360° lol)

dapper crow
# hybrid goblet doesnt work

As I understand it, wherever you turn this fix on it just flips positioning again; meaning, if you have it on in both General Improvements and Buttery Fixes, you'll still be licking the red paint 🤣

#

This is one of those examples of fixes where if you're applying it in one place you absolutely have to disable it everywhere else.

hybrid goblet
#

Thats pretty funny

cursive lance
#

Could there please be an option to disable the fire exit's scan node from having a question mark if the Mimics mod is installed?

#

It kind of

#

detracts from mimics being mimics

#

lol

finite bough
neon quarry
#

@brisk sierra hello again, about this #1199836228858675330 message
I found someone else who also wanted to do it, it's @mint kiln
I said to them i was interested at coding an API-like very user friendly to use to add new animations to GI
But then a few days later, i remembered about you and the fact that you already made some, so, what should we do now ? I can code the registering part, and you two can do the text animations ....?

mint kiln
#

yeah that works for me

#

which ones did they already make?

neon quarry
#

i dont know

brisk sierra
brisk sierra
#

Yeah i probably still have them somewhere

neon quarry
#

Better emotes ?

brisk sierra
#

No thats an unrelated thing

#

I thought this was a different conversation lol

#

Yeah lemme try to find the files for the weathers

#

Its a notepad thing i left somewhere probably

#

I highly doubt i still have the files

brisk sierra
#

Yeah, unfortunately they are gone

#

Unless they were posted somewhere in the discord, they gone

neon quarry
#

damn

neon quarry
#

would you be interested in redoing some of them with the help of @mint kiln ?

mint kiln
#

i already got part of snowfall's ascii

#

planning to make it animated

#

wait.

formal ravine
#

WHAT WAS THAT

mint kiln
neon quarry
#

yeah so from what i can see, you need to have max 4 lines each with not more than 8 characters

#

which seems to be what you are already doing

mint kiln
#

gotta make your research...

brisk sierra
#

Tbh tho u are doing a better job than i did

neon quarry
#

Well in that case you can ask badq if you wanna do a specific one, then if you happen to really make one we will think on how to include you in the credits (by default it was supposed to be an add-on released by badq, but if you are also doing the work you need to be credited)

mint kiln
#

@brisk sierra any help would be 100% appreciated greed

#

just ask which ones you wanna do

brisk sierra
#

Ill do what i can for them

#

U may have to add a few more frames for them after i finish

lime wadi
#

if its fancyweather monitor could you do dust clouds?

brisk sierra
#

Sure why not

brisk sierra
#

W

#

Is the api ready?

#

Plz tell me if i finish all these today that it can be uploaded today

#

I mean if it doesnt, then no worries

brisk sierra
#

I need someone to recreate all the emoted from the better emotes mod, but for badass company.

mint kiln
#

i think thats out of my reach lmfao

#

but what exactly??

#

copying the animations to emotesapi?

lime wadi
#

probably its for LethalEmotesAPI

neon quarry
#

then ill do the api

#

should be easy

brisk sierra
mint kiln
brisk sierra
# mint kiln ic.......

I mean u dont have to. But it would help finally fix the issues in my modpack with lacking vanilla-ish emotes like the middlefinger and clapping emote

#

Bc piggys variety mod doesnt work woth the betteremotes mod

formal ravine
#

nor does hauler

#

or any mod that adds animation

lime wadi
#

and breaks 3 vanilla animation

brisk sierra
#

Badass company does

formal ravine
brisk sierra
#

It works fine

formal ravine
#

i thought they were fixed

lime wadi
#

only terminal

brisk sierra
#

Badass company works fine with piggys variety

formal ravine
#

or whatever is called

#

its betteremotes the bad mod

#

its badly implemented

#

only way to fix it is to redo the entire mod

brisk sierra
#

So if someone remade the animations for lethalemotes api, then yeah

formal ravine
#

yeah

brisk sierra
#

I think someone should, bc its the best vanilla-friendly emotes mod out there

lime wadi
#

idk how it works but the animations are there in the github

brisk sierra
#

Nah, they dont have a rig with them

#

I tried already

formal ravine
#

i mean yeah i wish someone would fix it

brisk sierra
#

The only way to fix it would be to remake the animations for lethal emotes api. Id suggess the main 3, the salute, clapping, and of course middle finger

formal ravine
#

but whos gonna do it?

brisk sierra
#

I myself cant do animations, but if someone remade them, id be able to do the lethalemotes part if needed

#

We need to find someone malleable

#

Someone with nothing else to do but our bidding

neon quarry
#

@mint kiln @glossy kernel i have the API ready
For now it can

  • load new weather animation via txt files (works with normal modded weathers but also combined/progressing if it is needed)
  • replace existing GI animation (also with txt files)
  • add the stormy overlay to your custom animation (if needed)

What ill add later (if it is needed)

  • a way to define a custom overlay via txt files
  • a way to configure the base color of the weather animation
  • a way to define the refresh rate of the animation
brisk sierra
brisk sierra
# neon quarry file structure

btw revert the animations back to the previous one to fit better with the rain weather. By that i mean dont move the clouds and dont use parentheses

neon quarry
#

im not the artist doing the animations

#

thats your job and badq's

neon quarry
#

I can send you the dll if you want to test

#

But then maybe its easier if there was like a private group just for use 3 so we can discuss more about that without flooding this channel

brisk sierra
#

yes

neon quarry
#

k sending you invites

mint kiln
neon quarry
#

no worries

tiny salmon
#

does the last monitor not working?

mossy mortar
#

@formal ravine you know this one XD

formal ravine
formal ravine
#

I can only dream 🙏

hallow sable
#

InternalCam only works on the monitor it is in on vanilla (monitor 7)

lime wadi
#

you need to turn on Use better monitors

#

to change the internal cam

formal ravine
languid gale
#

figure this is the best place to put this, i just found an incompatibility:
if you have AllowFancyLampToBeToggled enabled, you will not be able to get the fancy lamp variants added by UpturnedVariety

formal ravine
#

Nooooo

#

Tysm for saying this! Disabling immediately

#

Doesnt have support with other modded lamp items so ye....

languid gale
#

the reason i found out about it is because i was getting high quality renders of every item including variants & upturned variants, but i was only finding the normal lamp even after making 100 of them spawn on offense

formal ravine
#

Ye, you could try sending it in upturned variety too since well... this mod doesnt seem to be all that alive tbh

languid gale
#

i would but that mod doesnt have a thread :P

formal ravine
#

Really?

hallow sable
#

Buttery herself has tons of threads though so you can still reach her easily

grim ivy
languid gale
#

yea i know this now, cheese pinged me there earlier

lime wadi
#

Could you add a little compatibility with the Malfunctions mod? If possible, change the current weather and moon monitors to display unknown when there is a navigation malfunction.

limpid edge
#

Darn. Something in my pack conflicts with the 180 fire entrance flip feature

cloud gate
limpid edge
#

🤔

#

I did just recently install buttery fixes

#

Thanks

#

I’ll give it a shot

formal ravine
#

I wonder if the dev is still around hmm

formal ravine
#

I gotta check now

limber depot
formal ravine
formal ravine
#

im so dumb i had both enabled :c

#

idk if doing an update just to change that is worth it tho

queen summit
#

Is this still being worked on? If not, I might have interest in picking up some of it's features stare

formal ravine
#

OMG TEST

#

FIX INTERNALCAM PLEASEEE

light girder
#

Who uses the Internal Ship Cam anymore? It's just a performance detriment

formal ravine
#

Me

light girder
#

I turn the internal and external cams off with SBT

#

they just hurt performance and are so useless

formal ravine
#

If you dont use it doesnt mean nobody uses it silly

light girder
#

I know

#

Maybe V80 will fix the performance of them idk

formal ravine
#

I use both for looking at ghost girl :3

light girder
#

A shit ton of stuff is apparently slated to change

formal ravine
#

Anyways TEST PLEASE I BEG YOU

light girder
#

I mean what is wrong with it?

#

I've never known of it to not work

formal ravine
#

It doesnt unless you use bettermonitors option

light girder
#

That's likely a mod conflict somewhere then

formal ravine
#

Nope :3

light girder
#

You sure you don't have it disabled in OpenBodyCams if you use it?

formal ravine
#

I will kill myself if its that

light girder
#

OBC can just disable it for the non Better Monitors

formal ravine
#

Lunx i literslly will kill myself omg

#

Im 99% sure i tested it alone

#

😭

#

If its that

#

Omg

light girder
#

There do just be the config settings here, one is to disable that cam specifically

formal ravine
#

Is the default on or off?

light girder
#

default is off

formal ravine
#

Then i dont think its that

#

Ive never touched that config

#

Will check anyways

#

No yeah debbi tested in a profile with just GI and got the same thing

light girder
#

Honestly at some point I feel like this mod really could use a split up, I only really use it for the monitors, rollover and teleporter improvements

formal ravine
#

Of course

light girder
#

I feel like having all it has shoved into one mod is an issue

formal ravine
#

I would love it to use it only for the fixes in Starter Pack

#

And the other stuff use it for own interest hehe

light girder
#

It's not a bad mod by any means but I do feel like it is bloat sometimes with how much I have disabled or don't use

#

lol

formal ravine
#

And the dev doesnt seem to be around

broken crescent
light girder
#

He just gets very inactive, he'll prolly return when V80 inevitably shoots this mod dead

#

Oh speaking of

#

hi Shaosil Pika_Wave

broken crescent
#

Lol hey

#

Yeah I just haven't played or modded LC in forever

light girder
#

Which is fair

formal ravine
#

WHAT

#

HII SHAOSIL

broken crescent
#

I often wonder if I ever made a paid product if I'd stop supporting it like this too 🤣 hopefully not though

#

Hello 🤓

formal ravine
#

Ty for fixing the mod when a new update drops tho, really appreciate it :3

broken crescent
#

Haha. No promises (!) but I will do my best to fix it when that happens

formal ravine
#

Maybe if you fix the mod for v80 which prob will break it, you could check some of the issues here toooo????? Hehehee

light girder
#

V80 is prolly gonna break every mod from what I've been told

#

a potentially larger purge than v73

formal ravine
#

Zeeks told you

light girder
#

Beef told me cus he's been watching all the news tbh

broken crescent
light girder
#

lol

broken crescent
#

I'm always surprised when it doesn't

formal ravine
#

I think there are a few other thingies but most is fine tbh

#

Would have to check

broken crescent
#

I'll check next time but I also don't think I had an issue with that before

formal ravine
light girder
#

Your camera privileges have been revoked

mossy mortar
#

Shaosil jumpscare 😳

formal ravine
#

We should do a list of issues so if shaosil wants to fix them they can check it out! :3

broken crescent
#

Then I have to shamefully open up my text file with a huge list of existing issues and ideas that I know I'll never get to 🤣

formal ravine
#

Hahaha noooooo

broken crescent
#

@formal ravine Alright, I might see your 'issue'. At least I was able to reproduce it from that screenshot.

If you have UseBetterMonitors set to TRUE but changed AddMoreBetterMonitors to FALSE, you need to make sure you set screen 7 to InternalCam and screen 9 to ExternalCam

Normally, if you just enable UseBetterMonitors, those screens become 11 and 14, which only exist if AddMoreBetterMonitors is also true.

#

(unrelated side note, I was able to get the project and modded LC running under Linux since I recently switched to that, woo)

#

Now, if you ARE using better monitors, and already tried setting a screen <= 9 to internal or external cam and still see nothing, I'm not able to reproduce that and will likely require a profile code to debug

formal ravine
#

I dont have any of those options enabled

#

I just want vanilla monitors with a few things in the ones that arent being used

#

Im gonna check what you said in a bit

broken crescent
#

I guess feel free to upload your cfg file then and I'll see if anything stands out.

Basically though, you either have better monitors (+- more) or not. If you don't, the monitors are vanilla and cams will almost definitely work. If you do, we just need to check the screen assignments

short frost
#

oh i guess i also have an issue to report

#

GI's moon discovery thing that unhides moons that you've visited that were previously hidden is incompatible with DawnLib, it causes the moon to show up duplicate, and also removes some of the text that DawnLib adds next to the moon
I dont know if you can add DawnLib compatibility here or maybe change the default of the configs to not be auto discover

light girder
#

if you set the option to never it won't override the terminal

short frost
#

Well yeah but it's still an issue

light girder
#

Ye

#

It is lol

short frost
#

Turning off the GI feature doesn't mean it's fixed

#

Plus the default is it turned on

light girder
#

Ye

short frost
#

People who have the mod and play will never know to do that

light girder
#

Normally he defaults settings to vanilla not sure why that one is defaulted on tbh

formal ravine
#

LOL

#

i think?

#

idk if i changed that actually

queen summit
#

Did me trying to A B S O R B the mod trigger Shaosil to come back?

Huh... I should try this with other mods greed

queen summit
#

@formal ravine what dev do you want to come back next stare

warm jolt
#

(jk the dev of crest left)

mossy mortar
queen summit
#

What do these mods do again? /j

queen summit
#

Wouldn't it be insane if- No... That can't be right? plink

limber depot
formal ravine
#

They will prob fix it at some point

#

I hope 🙏

limber depot
#

and he is actually hoping someone could fork it

formal ravine
#

Noooooooooooooooo

#

😭 😭 😭

formal ravine
#

I can dream

light girder
#

@broken crescent Any chance of GeneralImprovements getting fixed? V80 did break it

broken crescent
#

is v80 in beta?

#

(but yeah I can take a look)

light girder
# broken crescent is v80 in beta?

Yeah it's in Public Beta, I assume to give mod devs time to update atp? It feels very final and like it'll hit main branch in a couple days

broken crescent
#

Fair enough I'll try to get to it soon

broken crescent
#

Spent some time making sure my broken transpilers were updated, I may have missed some due to config combinations I haven't tried yet.

But yikes, that added item-only slot is making it tricky to update some of my slot related fixes like all of the flashlight bugs that used to be a thing. I'll try to do some testing to see if that even still needs to be fixed

hallow sable
#

I would look at other bugfix mods before doing anything yourself, the community has come a long ways since the early days

finite bough
light girder
#

I never had it happen so I think it was fixed in Vanilla

finite bough
broken crescent
#

There are other bugs too (still around), like how multiple flashlights will stay on at a time and drain the battery even if you switch to another one. One option GI provides is to only allow one flashlight to be on at a time

#

Does anyone currently use GI for automatic inventory management, as in the very first feature it had where it shifts inventory slots around for you? For example, picking something up can always use the leftmost slot, etc?

I'm ripping it out because it has always caused random desync issues unless clients use it too, plus with the new item-only slot, it just gets more complicated

formal ravine
#

Bugs like the internal cam :3

#

Im sorry i was never able to test it out

#

Ill check if i can today

lime wadi
#

Nope, it causes desync for me

#

The only time i used

#

If you want, you can remove automatically collect teleported corpse. The one from GI is bugged and Butteryfixes already does that.

broken crescent
formal ravine
#

:0

mint kiln
#

no extramonitors on sight aswell

broken crescent
# mint kiln

That's from using the current GI version with v80

mint kiln
#

i swear i updated it wth

#

hang on a minute

#

ill get a fresh profile for this

light girder
#

GI is broken very badly on v80 right now

#

You can not use it

broken crescent
#

Yeah I'm working on fixing it, there was a lot of code changed 👍🏼

mint kiln
#

ah

#

i thought it was out

light girder
#

lol

broken crescent
#

Seals!

light girder
#

lot of stuff that's no longer needed prolly

#

LOL

mint kiln
#

gang is this true

#

or is it drool

broken crescent
#

Hopefully. When it's ready I'll throw it in here for testing

mint kiln
#

(which uses GI to display newer weathers)

#

which is why im reporting it here greed

broken crescent
#

Whoever would like to test with LC v80, let me know if you see any error logs. I tried a few different config settings but I probably missed something

#

The changelog so far

light girder
sand olive
broken crescent
#

I just love how man man is a command

sand olive
#

who wouldn't want a manual to their manual

broken crescent
#

yo dawg

light girder
#

Succesful load in to a fresh lobby

lime wadi
languid gale
#

i have a couple i wanna report too, first one is that items placed on the company desk gain full collision, which also slightly pushes you backwards when the item leaves your hand (i dont think this is tied to any specific config option, this has always been the case when i've used GI)

#

and the second one: the approximate scan amount is broken, even if the ScanCommandUsesExactAmount setting is disabled it'll give an "approximate" value that's actually less than the real amount

light girder
#

if you uhhh use TerminalFormatter for example it says everything is worth 0

#

XD

languid gale
#

lol??

#

the scan amount was always broken in GI though, but i think the value being lower than exact is new

cursive lance
#

Does this mod still work

#

@light girder

broken crescent
#

Not in v80 (current beta), but it's being updated to support it

light girder
#

Seems like GI doesn't completely break though, just that patch

broken crescent
#

Dang it's because the latest DropAllHeldItemsAndSync function suddenly takes like 5 arguments, last I checked it was 0 😅

broken crescent
#

Oh that's cute 🤣 nice April Fools, dev

#

Took me about 10 seconds of thinking "well crap he reversed the layout and I have to adjust positioning on everything"

short frost
#

Lol

#

Its actually just the latest GI bug trust

broken crescent
cursive lance
#

Just so you know, the angled rotation of furniture in this mod is broken

#

It remains free rotate at all times like in vanilla

broken crescent
#

Good to know, thanks. I assume that broke in v80

cursive lance
#

Custom scan nodes also don't work

#

No scan node on the dropship

broken crescent
#

Works on my machine

#

The angled rotation does too. You might not be testing with the latest dll if you're on v80

#

If there were errors during startup, it wouldn't have loaded everything

cursive lance
#

I don't know if you've fixed this yet, but certain item rotations don't save properly (?)now

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E.g. green flashlights turn sideways rather than remains forwards the way I placed them in the cupboard

lime wadi
#

Cupboard items are placed like the last you drop on the ground

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Last time *

broken crescent
#

Just tested that and things on the cupboard and floor loaded up with the rotation I placed them in before quitting. Do you have FixItemsLoadingSameRotation set to true?

cursive lance
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Which was forwards

cursive lance
#

Did you test green flashlights specifically?

broken crescent
#

Yeah, a green flashlight and TZP inhaler in the cupboard, and pro flashlight on the floor. Looked ok to me

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Fresh loaded

cursive lance
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Huhh?

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I'll send you a code and log then Ig

broken crescent
#

What version of LC are you testing with?

cursive lance
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v80.5(?)

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I believe we're on the fifth version of v80 now

broken crescent
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Ok like I said, you'll need the latest GI DLL which I just posted up above. I haven't released it officially yet because v80 isn't out and it would break people who are on v73

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current (public) GI will not work with v80

cursive lance
#

Oh, I see

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If it's fixed on the latest then, it should be fine

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I'm using the broken version of the mod so you know what to fix in this dll

broken crescent
#

Well I don't think those things ever broke, it's just because the mod wasn't able to fully load on startup due to breaking changes

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But yeah thanks for checking - I don't know what might have actually silently broke in v80 too

limber depot
broken crescent
#

It works (at least the parts I tested) with the latest beta version. If I don't hear anything when v80 releases I'll push it

broken crescent
#

And you're on v80, right?

Would you mind posting your [Teleporters] settings?

limber depot
broken crescent
#

Got it, I see the error. Fixing soon

limber depot
broken crescent
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It's because the plugin couldn't finish loading at boot

proven vector
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testing out the beta, umm i had my monitor rights removed x3

broken crescent
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What the heck lol

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Error logs?

hallow sable
#

Revokes radar privileges

broken crescent
#

It must have got stuck in between hiding the old and creating the new

proven vector
#

broke the terminal and suit rack too

broken crescent
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I don't know about the terminal and suit rack but do you also have the GI assets file in your plugin directory alongside my dll? I didn't hand out anything new because that file hasn't changed

proven vector
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ah, nope

broken crescent
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I should probably log an error if that doesn't exist instead of try to load it anyway

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Oh I do log an error. Well let me fix the stuff that tries to load it in that case.

Also I see from your logs I missed one of the transpilers 👍🏼 great to have multiple eyes on this nevermind that might be from a mod conflict, works on my machine

south thicket
broken crescent
#

Interesting choice moving to v81 before v80 is even released

broken crescent
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Throwback Friday! Funny how the two 'improvements' that I made the mod for in the first place are being removed in the next update.

"I will probably keep adding to this" indeed

cursive lance
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Ladder sprint also does not work in v80

broken crescent
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Seems to be working for me. Again, do you have the latest dll?

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I'd love to release this but I need to wait on LC to go live

formal ravine
#

if you have more better monitors but not better monitors, what does that do?

broken crescent
#

Nothing 🙂

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The extra monitors rely on the "better" setup

formal ravine
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im finally testing the internalcam thingy, on a default profile is actually working so im confused and trying to find what in my configs confuses them

broken crescent
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A quick way to narrow it down

  1. Load up GI as the ONLY mod, test if internal cams work. If they don't, great, show me your config. If they do:

  2. Load up other mods you use. Does that now break the monitor? If so, mod conflict. If not, guess it's not a problem 😛

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Also just to be clear, you can NOT move the internal/external cams unless UseBetterMonitors is true, due to how vanilla monitors set up materials on that mesh. You can overwrite monitor 7 (the internal cam) with something else, but that just disables it

broken crescent
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Seriously though @formal ravine you've been looking into this for a long time. If you check those two steps I mentioned that will almost guarantee narrow it down without you having to dive too deep

formal ravine
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yes yes im trying rn haha

broken crescent
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no rush, just don't want you to have to go down a rabbit hole

formal ravine
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it just takes lots of time to check on my main modpack, im trying to copy the configs i have in the controlled profile, to see if it was bc i had it wrongly set up

formal ravine
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i hope it was just a stupidity in my part

broken crescent
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All good! I'm just like 99% sure you're either not using better monitors or it's a mod conflict, but we'll see

formal ravine
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yes im not using better monitors

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im only adding monitors to the vanilla ones

broken crescent
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Then the cams can't move

formal ravine
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yes yes

broken crescent
#

And if you put something there, it overwrites it

formal ravine
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yesss, i tried putting it where it should be

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but now you told me it has to be cam 11 instead of 7

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hehe

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so im trying that, but my pack takes 20 mins to load

broken crescent
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Well no

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If you don't use better monitors, you can't add new ones. Check that wiki link

formal ravine
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oh yes i use that

broken crescent
#

Also sounds like you're skipping my step 1 😛 my mod shouldn't take 20 minutes to load lol

formal ravine
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already tried in a fresh profile with just that one

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it works fine

broken crescent
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Ok good

formal ravine
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so im trying to use the same configs for my modpack

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see if the issue is my pack or smth else

formal ravine
#

IT WORKED IT WORKED

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IT WAS THE CAM 11 THINGY

broken crescent
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Yeah sorry it's confusing. Glad you figured it out!

formal ravine
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the internal cam had to be on cam 11 instead of 7!!!

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yayyyyy

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and cam 7 has to be none

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now its fineeee yayyyyyyyy

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tysm shaosil!

broken crescent
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🫡

formal ravine
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im so happy, thats me ^

proven vector
#

fresh profile with GI alone, i did replace the config with what i had set, there might be something wrong with it i guess

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ohh i see, enabling better monitors causes that to happen

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works fine without

broken crescent
proven vector
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oh, thats my bad

broken crescent
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No prob. I did make a change in the latest dll so it at least logs a stronger error and loads the vanilla ones if it can't find the assets

broken crescent
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Another latest DLL in case the last LC update breaks something. Also, new feature who dis? Check NumberKeysSwitchItemSlots for more details 👀

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(not tested much yet)

light girder
broken crescent
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(fixed, it was missing all the checks that prevented slot switching so you could switch whenever you wanted)

And I'm very cautious to upload something that is targeting v81, because I know there are a ton of people using the mod that would auto update it without being in beta

viscid river
#

Somekind of experimental upload would do well then probably. Makes it easier for people to go and test your work :3

broken crescent
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Does r2modman make it clear for example? I for one tend to just click update all, which in this case would break the mod for most peeps

limber depot
#

A good amount of mods does that

viscid river
limber depot
#

AdditionalNetworking as an example, that was recently undeprecated to test the new patch on v81

broken crescent
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But that leaves clutter in the mod list! 😱 Lol

I'd consider it though..

proven moth
#

2 is uglier than 1

viscid river
#

One more mod seems like acceptable clutter as long as deprecation and subline/README info are handled correctly

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And as said, will probably bring more testers and accessibility for testing :3

broken crescent
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Yeah honestly I hate to admit it but that's a good approach, and could be handled even more cleanly with a git branch in the same repo

viscid river
broken crescent
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Even though the core principles of GI is to combine everything into one 😂

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Speaking of that I saw someone stole my lightning overlay code and has it as a standalone mod from a couple years back

viscid river
light girder
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lol

broken crescent
#

Was there any estimate for when it will go public?

proven moth
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not rly

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personally

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based on the last patch

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I wouldn't be surprised if he wraps things up in the next day or so

broken crescent
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Right I thought typically beta is around for a week or two at most?

proven moth
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shrug always felt like it was just when he felt things were good

broken crescent
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ha yeah probably

proven moth
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but the last patch was mostly minor(?) bug fixes/changes

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so

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may or may not have interpreted the last patch wrong

broken crescent
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Just went to Dine for the first time. What the heck 🤣

light girder
#

@broken crescent V81 just hit Main Branch

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Also you can remove the flashlight fixes and the fire exit fixes as those were fixed in Vanilla you also might be able to get rid of the option to stop masked from spinning on radar as it sounds like he removed that

proven moth
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he didn't

light girder
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Ah he didn’t disable the radar spin thing ah

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He sure made it sound like he did damn, that means the setting may need updated then if it doesn’t already work with the bodycam change lol

proven moth
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I imagine he's talking about the bodycam

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since it now shows in front of them instead of at the face

light girder
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Ye

proven moth
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probably didn't spin when the radar spun the dot

light girder
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Prolly not

broken crescent
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Nice, I didn't see patch notes about the fire exit being fixed but I'll try to verify that

For flashlight fixes, I'm pretty sure he didn't fix everything with that, at least when I checked a couple days ago you could still have multiple flashlights on at a time. But I'll verify that too

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I'll try to get my mod out today if possible

lime wadi
#

You now exit and enter fire exits at the correct orientation

broken crescent
#

v1.5.0 going live soon

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I changed my mind and put back the inventory rearrange settings because I immediately missed them when playing last night. They default to off anyway, and at most just cause visual desyncs if playing with people who don't use the same settings

They make it so much easier to drop and sell things