#General Improvements
1 messages · Page 17 of 1
LP?
lethal performance
yeah apply time is what I was referring to as well
i added some profiling hooks to all enemies in a debug mode for PathfindingLagFix and checking the IL ahead of time before even trying to apply a patch was many times faster than applying a patch to all the classes' methods
even despite having to copy the method body iirc
Late to the party.. but if everyone has issues with the dependencies of a mod because its dependencies for development purposes, there is an easy fix.
In the readme.. a clear title saying "for developers use this modpack", then link the modpack
Then make the mod pack with the mod + development dependency
Then normal users don't need to suffer the pains suggested... after all I'd argue devs are the most likely to read a read me so will easily find the modpack link.
I personally haven't noticed startup delays, but one member of my group has been having issues, so has to reload the game multiple times, it takes them a solid 5+ minutes to load the game, I thought nothing of it, but the conversations above make me wonder...
Each time I try using the recommended setting for weather multipliers, the numbers after the "." are the only ones that count. I always end up having 5x multipliers for almost every weather
Hmm I've seen people run into issues if their system regional format settings were non-English, but I thought I fixed that some time ago. I guess just in case, make sure your "." symbol isn't some non-ASCII character to start?
I copied the recommended settings from the message that appears. Didn't manually type. Also checked for spaces and removed the ("). Also tried manually typing and it still ended up turning into 5x scrap value.
Ok, would you mind sharing your profile code? I can look into it
Sure, here: 0197bcdd-6080-5868-1bb5-8fd229821903 (added MeteoMultiplier after not being able to fix the issue as a replacement for the feature)
Ok, the weather multiplier config values are blank, can you also copy and paste the exact strings you have for these values?
Oh yes, I erased them because of the other mod
I'll put it the same way I did before and send it again
Here: 0197bd55-3850-35cf-9d0f-95e1dc295c51
I imported the new code, verified it had values, made no changes, started the game, loaded a level, and it worked as expected for me.
That makes me still think it's due to non-english regional settings on your local machine.
To verify, can you please go to the following link:
https://gchq.github.io/CyberChef/#recipe=To_Hexdump(16,false,false,false)
And copy/paste your weather multiplier string values into the Input box, then copy the URL here after you do? I'll be able to open it and compare the exact binary data of your text to mine that way
The Cyber Swiss Army Knife - a web app for encryption, encoding, compression and data analysis
Ok
The Cyber Swiss Army Knife - a web app for encryption, encoding, compression and data analysis
Well I'm stumped. Apart from some spaces (which I verified didn't matter in the regex pattern I'm using), your characters are identical to mine, and the new code you gave works as well.
Classic case of "works on my machine" 😦
Anyone else have any ideas why weather multipliers may be maxing out for one person but not all, using identical modpacks and configs?
Did you verify the 5x multipliers from the log?
Didn't check my log
The last thing I'd say to check is your log right when a level is loaded. You should see something like these lines
Will do it as soon as I can
@broken crescent sounds suspiciously like a float parsing culture format issue
this should probably use float.TryParse(curSplit[1], CultureInfo.InvariantCulture, out var multiplier)
In my 15 years of dev I never realized number parsing could specify culture like text encoding.. and I've worked with bits, bytes, and conversions at a pretty low level 😅 I'll see what their logs say then put that in the next update probably
Is it a big/little endian thing? Because typically the bytes would look the same I thought
it's a 0.0 or 0,0 thing
I'm not sure if the issue that was described totally matches what I'd expect with that type of issue, but you definitely will have similar issues by not using invariant culture for that
(I encountered issues with my color config options in OpenBodyCams due to this as well)
Is it possible to add a moon blacklist for ShowDoorsOnScanner, specifically so certain modded moons that already give them scan nodes don't have two?
Is it normal that the exterior cam view distance is like 4 meters?
never mind, found this in sponge settings
How compatible and stable are GI's inventory options nowadays?
Specifically when combined with HotbarPlus and ReservedItemSlots.
it has been working fine for me
I forgot most of them, but I can say, don't use the one that uses keys without holding them
That one causes problems
like what problems? genuinely asking
idr exactly but i think it had to do with breaking item use or something
Doesn't work with reserved slots i believe. I know the lightning warning doesn't work on reserved but hotbar has that feature though.
and it doesn't work when the inventory has more than 5 slots with the buyable upgrade
Is this the main mod with the config to allowing certain items (in my case, store only items) to be kept in inventory when teleporting
?
its able to but default is off
I'll just turn it on then! Thank you
does the select "online" automatically on intro still have issues?
Yes.
what could they be
i mean what mods tho
also I read those, but its so vague 🤷♂️
the only thing I know could be LLL's hotloading the moons but i dont know what else
anyone what could fix this? It breaks the StartOfRound patch and everything looks weird
wdym everything looks weird
weird lighting
cant exit terminal
it says 5 days 7 hours left to quota (new save)
no suits
wanna drop you modcode?
there was a time where i was at like 270 mods too dw
seen worse
i have a guess what it is ill try and test it
i'm gonna look into the General Improvements code to see if i find something
Disable Diversity and wait for an update.
Orbits is deprecated.
FriendPatches is not needed. Don't remember which other mod fixes what it does.
Don't use IntroTweaks.
StartCreditsPlus is not needed with GeneralImprovements.
i didnt remember i had StartCreditsPlus
IntroTweaks has been working since day 0 of my modpack, will only remove it as last resort
i was just scrolling through aswell, theres alot of unneccesary bloat lol
alot of mods that you just dont need if you have GI or like science bird tweaks even
also no need to disable diversity
wich ones
btw this is the code that errors
might be code rebirth oxyde map wich has already caused one mod to fail (i removed that mod)
i think i still have orbits because zeekers added videos to some maps but not all
do you have weatherregistry?
he does
deadline 7 days 3 hours 😭
i think disabling CodeRebirth fixed everything
dont know 100%
at least it fixed the other mod
it might be StoreTweaks
ive seen some errors related to the terminal when loading into a save
but there arent any suits
and celestial tint couldn't load
trying it with storetweaks off
celestial tint works too
hmm okay
this is everything that i disabled, Loading Screen only because i dont like it lol, im not sure if Castle Grounds needs the CompanyCruiserFix (its not a dependency)
the other things are mostly covered by other mods or so incredibly old that i dont trust them
centipede lag is not needed anymore
Start credits and light switch scan node comes from general improvements
you dont like LoadingScreen because of what it does or how it looks?
GI also has a suit saver option but its not as extensive as the seperate mod
i just prever seeing the console tbh
yeah the separate mod saves it in the pc
yeah SuitSaver is fine
where is light switch scan code in the GI settings?
ohhh
in the ship section
FriendPatches is something ive never seen befor btw so i just disabled that too
cuz idk ive never seen that issue
Emblem has no use because your background is being loaded by a different mod
it has its just a disabled feature when sharing with code
and the bottom text
ah i didnt realy pay attention to those
to me these things are bloat because you see the background for like a few seconds usualy befor joining a lobby anyways
it is cool i used the Diversity Emblem background for a long time actualy
but despite it being cool its just kinda useless lol
at least you can entertain yourself watching the background videos while you are waiting for you friend
well im usualy in a lobby waiting for my friends to join while spamming emotes
what if the friend is the hoster
ty for this, i disabled most of them here
the springtrap is a suits mod, since my group like them a lot
custom model or suit model idk what to call it
i just looked at the name and was like mmmhhh a springtrap thats last updated like 18 months ago or something lol
☠️
I’m still working to make mrov’s lib compatible and bugs apparently are piling up
i havent even heard of store tweaks up until now
I’ve used it for the longest time and never had issues with it
Since it doesn’t skip the online / LAN screen it just automatically selects online
I do have the computer boot up animation still enabled though. I don’t know if turning that off will mess with things.
I've noticed it breaks if you load a save, back out, delete that save and try to make a new one. That's when it seems to cause quite a few mods to not initialize properly so I would assume it's something on Store Tweaks' end
It won't.
Is this normal?
happened in gordion when selling (idk at wich point)
The log message is normal but I'm not sure why it's bright green
will test more
Gren
Btw it was still green when turning off the screens (red button below switch player)
Just go to #help-and-troubleshooting
it just went away what??
Small issue "Automatically collect teleported corpses": if someone changes the radar camera while in teleport animation, we will receive a corpse from a player and collect another one.
Uhm... Isn't that from ScienceBird Tweaks?
Sciencebird tweaks option it works without pressing the teleport button. GI just collect the corpse.
Recently the config option ScanCommandUsesExactAmount seems to be a bit broken. Even though i have it disabled, it still shows the exact amount on terminal (and the text says "approximate value" instead of "exact value")
i know its not another mod conflicting with it because i installed in a fresh profile
Hello!
Found a Compatibility bug with GeneralImprovements and CodeRebirth
If you have enabled the option to use keys on your inventory.
When opening a metal crate, if you have a key in your inventory, but not on your hand, the crate will be unlocked but the key wont be consumed.
It’s like that in vanilla
It's like that when not holding the flashlight?
I figured the light should come from where the flashlight is, no?
If anything that seems to be an issue with the flashlight slot mod that doesn't change where the cone should come from since the flashlight is moved to the shoulder.
Not sure if this is able to be changed or if that's a hard coded vanilla thing.
Yeah. I hope it gets looked at, the flashlight being that low makes them not that useful for seeing
I might be misremembering but I THINK the mod “Lightutility” fixes that
Like moves the beam of light to where it’s supposed to be
Nope, it just move to the head
Yeah it is really annoying for sure
Can someone explain how the Telepad works?
telepad i think is from TestaccountsVariety not GI
its that "target"looking ahh pads?
you mean inverse telepads?
thats LethalThings
this is exactly like that meme where people keep correcting eachother with very similar words with very different meanings 💀
telepads from TestaccountsVariety
you need 2 of them then set it up(left click) from point A and point B. you can just pass through them and teleports you between them
oh i forgot those were a thing ngl
it has a cooldown and battery(number of use) before you can charge it again
great for solo. cheesy on multi xD (but theres also a catch)
Oh god that's embarrassing, clicked on the wrong thread 😭
But yes that's what I meant ty
Does anyone know what the Easter egg label is that's in GI?
||the extra scan node text on the ship when its taking off||
Because someone didnt like it so that config was added
I found it out. It's nice the config is there though
Also the bye lol thing happens even without touching the default. Idk if that's intended or what
Also, I did have some dsync issues with GI starting furniture saved option
People was saying furniture where in places that they weren't on my screen
I do believe it's GI, I don't have any other mod that touches furniture from my understanding
@broken crescent #1199570032196333648 message
Not sure if citing this issue belonged there or not, but obviously the two interact. Honestly I can't even remember if players are supposed to show up on the ship cameras, been a minute since I played.
So just linking you.
Yes they show up. I use both mods.
Hrmph. Trying to figure out what could possibly be causing this.
Sup y'all! I haven't played LC for a while but I'm still keeping track of any new or large bugs with GI
First REPO, and now Peak, have kind of taken over my co-op slot.
Speaking of Peak, I have a GI for that as well now, though it doesn't have nearly as many features as this one (yet?)
https://thunderstore.io/c/peak/p/ShaosilGaming/PeakGeneralImprovements/
Jokes on you I already have had it in my Peak modpack for like a week or 2 cus I saw you upload it one day lol
As for REPO it's cool you're getting into it but I'm burnt out on it, PEAK is fun to play once or twice a week since it's only got 2 maps rn
2 maps? You mean alpine and mesa or? The map is a new generation daily
Oh, I almost forgot.
There is a small bug with CodeRebirth new update and this mod.
The key use on inventory doesn't remove the key when it's used on a metal crate
according to Xu, it is a GI issue :,]
Ah that's right I need to write that down and check into it sometime. It probably is
Yeah it swaps between Alpine and Mesa every day lol
yeah thats not two maps.
there is 5 regions per "level", and there is at least i think 20 levels (maps), each one with a unique generation per region, there is also a mod that supposedly does fully random generation via seed, which if its like LC interiors, should mean near infinite maps.
I also dont play peak that often, but when I get to play with my friends, we try to do 2/3 runs, and use the mod that allows changing of the level to do the "daily" level, then we set it to random for the remaining runs we play, so even if we play 2/3 runs, each one is likely different.
Correct. Alpine and Mesa are both region #3, hence the swapping thing. But each day the entire map (regions 1-5) is indeed fully procedurally generated already
Technically each day is already completely unique and procedural, but the confusing bit comes when you inspect the project because there's only about a week's worth of maps and the game doesn't natively generate them.
Turns out it currently requires a weekly update or so as the dev generates them and ships them out once in a while because that's how they wanted to handle texture baking.
I believe the mods mentioned find a way to do that in game and not have to wait for the daily rotation, because the generation code is pretty much already there to my knowledge
A friend used the inverse teleporter with a key in his inventory, and he died from the lightning
Skill issue
maybe, each region is actually seperate.. so say for example, there is actually 8 maps.
maybe the regions get intermingled.. so for example, levels 0 and 7, both have "option 1" for the first region, but have differing options for the other regions.
and likewise, the same level, could have either mesa, or the snow area. so i guess the regions are not 100% set within the level.
edit: and yeah, themods that allow you to change day.. they just tell you to set Daily, Random, or choose a level name, and it pulls the right level selected.
Well, mods like MorePeak allow you to choose from existing levels yeah but there's also mods like TerrainRandomiser that uses a seed and generates from scratch
yeah, i mentioned that, just forgot the name. but i am surprised they only have a weeks worth of maps in the game though, unless thats a recent change.
i gotta kms
do u know what tile that was in
was it just a basic 1x1 hallway
that's kind of hilarious actually
like imagine a mod where it spawns a regular door that looks exactly like a fire exit
you run up to it, hold E, it just opens and reveals more of the facility
that sounds like somthing wesley would do
@broken crescent Something wacky happens when this config setting is on that causes a fps drop of up to 15-20 fps, not really too sure why but disabling it completely resolves the problem
Is this when a message is being transmitted or all the time
All the time
I went to find out what was dropping fps after s1ckboy told me he loses 15-20 fps just by having GI in a fresh profile and I found it was that option specifically

I'll confirm it later today
Seriously, I can't imagine I would have done something that unoptimized, I'll definitely look into that if someone confirms it though!
I tested it in the flooded Experimentation 3 times. The FPS remained constant. The FPS was better with that option on the last test I did than when I turned it off.
It's not your fault from what we can tell because your patch for it is super simple, we're thinking it's some Unity jank when messing with the Signal Translator text
Well in any case s1ckboy got to looking into fixing the weird signal translator fps issues
So might be fixed in the next update for LethalHud
Í don't use lethalhud
I thought I would get 15 free fps. 😭
deconfirmed
something else causes the problem
i just did it right now and didn't get it
So weird
was s1ckboy using your profile
No he was using his own testing profile
i did also check the dll in ILSpy, it doesnt seem like something that would cause frame drops all the time
Yeah no we also spoke about this
since it hooks into UseSignalTranslatorClientRpc
I do be wondering if GI just inconsistantly causes a fps drop issue
you could probably find the actual cause if you or s1ckboy run it in the unity profiler
@umbral ermine Time to profile GI

@gaunt steppe I'd ask you to do it but idk if your pc would die
lol
I also have zero idea why it would cause that, I messed with this a little and cached the recttransform, tmp_text and fps went back up to 136-144 but it still doesnt make any sense cuz you only change them in start
I've spent a lot of time profiling GI in the past
I know, which is what made this whole scenario all the more stranger when s1ckboy told me about it
Probably its butteryfixes that makes keys not being a scrap and I set to teleport with nonscrap items.
@broken crescent If I set to teleport with nonscrap items and use butteryfixes option: keys are scrap (false) it will happen this in a stormy weather
@broken crescent Do you know if any of the displays used here are ones that update a lot? I noticed that I get some bad fps drops on the ship when the screens are on but not when they're off but I know you optimized a handful of the monitors to fix this so I'm curious if it might be the custom text ones or smth
not happening in orbit so it might be the External Scrap one maybe
None of the monitors I see should be updating a lot, plus they only render once per text change, and even if there's multiple text changes per second, those ones are optimized to run on a timer (like the door power)
I'm thinking it's the center radar one then
In other words, if there are no changes happening, there is zero processing going on
radar or cameras would be the culprit
i get this lag too, but the screens only update once per 1-2 seconds, so it would be one of those two
It seems like Universal Radar does it, I remember Glitch telling me he got lag from it and I couldn't repro the lag with it disabled. I can personally live without it honestly
But to be on the safe side I disabled post processing in GI for the cameras on top of having Sponge disabling them and I disabled post processing on the radar map with Sponge
ask in UR thread before jumping to conclusions
make sure its not you having a mod conflict
cus personally the slowdown from looking at the screens happened before i added UR
It's prolly TerraMesh stuff, cus the lag is similar to when you have a LethalElements weather
I doubt it's UR itself
does terramesh lag
I always get way more ship lag when I have snowfall or Blizzard
usually lethal elements snow weather runs just as good as any other weather
have you changed any values in LE regarding the snow
polarus has horrible geometry i'm not surprised it runs bad there
it's always the ship though that lags
I will double check if I still get lag with the post processing stuff changed
for snow at least i changed these settings (not vfx collisions)
made it run noticably better but not by a lot
I use UR and GI extra monitors turn on or off nothing changes
I have had this too, even with turning down the settings for those weathers
In our case there were a few diff factors, I think it either had to do with scrap being on the ship or something else like having furniture which would mean the internal cam is always rendering even when you can't see it and shuts off when the displays are off
got this after a code rebirth update, they are handling the issue but wanted me to ask if this mod has any dependencies it doesnt really need to use in order to prevent cyclic dependencies like this from happening in the future
@broken crescent V73 breaks this transpiler
which is in public beta*
V73?
security patch released on public beta for now
New update, currently in Public Beta and will prolly soon hit Main Release
-# and a new scrap on dine
It patches the Unity Security vulnerability
"a"
"b"
No longer in Beta btw @broken crescent it’s on live branch
v73 so fast oh boy 💀 what
It's an important security hotfix
It had to be
Theres some new items
but then how is it breaking GI transpiler code? it means there is some changes in the code
Check spoiler chat
Will fix soonish, thanks for the heads up
Minor fix going up soon
do you have rpc's in GI?
Yeah, several
There was an update for netcode
Not sure if the patcher has the new version yet
But rpcs from old ver dont work from what I've been seeing
they wont work then, but netcode patcher should be getting updated soon
on a side note, here are the new features we got :3
What's the use case for defer
for defer?
oh that
uhh
so basically
host gets the rpc immediately while clients get it the next frame
i think theres a sapsucker bug that comes from that? but unsure
anyway, this allows it so host and client get it a frame later
It doesn't sound like it would be very useful
But im sure someone will find something to use it on
The new rpc targets look nice though
i mean
So in v72 the "Fix internal fire exits" setting hasn't been working for me for some reason.
you have butteryfixes?
yup!!
thats why
added it in recently
it also patches this
either or
the 360degree fire exit fix ft. butteryfixes & generalimprovements
all righty, thank uuuu
@broken crescent Assuming you didn't already update the netcode related stuff in the latest version you now can fix those rpc's being broken
Cool thanks I'll see if I can get to that sometime today
Untested apart from loading the game, but RPCs should be working again
When u get the time are you able to remove the coderebirth soft dependency and the patch for it? I'll try and do compat on my side if it still isn't working as intended rn but my main worry is issues like these 🙃
sure
Would you consider merging this tweak from EnhancedTweaks? all it does is make your lightning hud elements work with additional hotbar slots from hotbarplus (and maybe reserved item slots idk)
https://github.com/lukeprime/LethalCompany-EnhancedTweaks/blob/main/Patches/HUDManagerPatches.cs
wdym
hotbarplus' lightning indicator works for both extra slots and reserved ones
hotbarplus lightning indicator doesnt look as good
Lol I keep forgetting that exists. I can see about merging it
[15:08:10.7398037] [Error : Unity Log] KeyNotFoundException: The given key '53857471' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_009B)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
GeneralImprovements.Utilities.NetworkHelper:SyncPlayerLifeStatusServerRpc(Int32, Int32, Boolean)
GeneralImprovements.Patches.PlayerControllerBPatch:Update(PlayerControllerB)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
error occurs once per second.
Everything was normal when I created a lobby to play, but this problem occurred after I joined someone else's lobby.
Perhaps they were using this? Idk it mentions something about PlayerControllerB
Is the "AddHealthRechargeStation" from General Improvements compatible with the Wider Ship & 2 Story Ship mods?
Yes i have it enabled, and it's work fine, you just have to move it
The radar booster still thinks the inverse teleporter is in the default position.
the same for the normal teleporter
Idk how this would be a GI bug though
?
maybe they talking about this ?
they got teleported just fine but it didnt follow the current spot of the teleporters, just the initial one
I assume this only happens with the radar booster as well then, not with players, correct?
Yes
If you place the radar booster on the current position of the teleporter though, does it still teleport it?
Yes
Do u have any interest in bricking Quality Company's modifications to General Improvement's screens at the top here?
It overrides General Improvement's modification to the blue backgrounds and forces them off, and there's no way to make it not do that otherwise. QualityCompany has long since been abandoned so there's no hope of having the dev deal with it themself
-# Idk whether this should be a question for Science Bird or you, lol
Hey @broken crescent can u either release the code for the fancy weather screens, or make it easier to add weathers from other weather mods to the screen?
Bc ik lethal elements beta, wesleys weathers, and mrov weathers should def have some
Id be willing to do the animations and whatnot, i just really want them added
I already made a bunch of them
I finished like all of them, except for the earthquake one bc i couldn't think of a good one for it
like a line at the terrain and they switch back and front from up arrows?
like greater than symbil pointing up
Oooh good idea
^
Unfortunately i cant actually implement them without help, and without the code from @broken crescent, im at a standstill
while we wait there is 2 more weather mods
Im not doing the legends weather mod
Bc its too much trouble for me to do
Well, i guess i could
If i have time
Whats the other one?
actually 3 because of CR
Ok so list the mods
Code Rebirth
Legend Weather
Ah ok
I can def do the void one easily
However, again, without any permission/code help from shaosil, cant do nothin
yeye ofc
And i have no idea if he/she/they even still check the modding discord
on and off
they are usually active for a burst than leave for a bit
since they dont really play anymore
last I checked
Yea, i really wanted these to be implemented for a while. But it never happened
Ill post the notepad file i made them in ltr today or this week
I will prob do CR and Legends ltr on if Shaosil actually says yes
lets hope he does haha
Bc im not putting in the effort to figure out how to draw the majoras mask moon, if they say no
tbh id prob be lazy and make it just a circle XD
since it has a blank skin
Yea i prob could get away with that
you can choose in the settings
But the eyes and mouth are the problem
I dont use the legends one much and dont really care about it. But i might try to do it. No promises. But there is a 70% chance that i do them
I mean these are highly stylized it doesnt need the face imo
Yea ig
If i dont put in effort, ill at least do crappy ones to take their place
Alr gtg now. Gotta clock into work
hmm i know there is a way in GI to override a screen, because im using that for the SSS
So maybe you can override the screen display with code when the specific weather is detected ?
im not sure actually, it depends of the implementation
I am not a coder. So i would not be able to figure out that DaVinci code
But hey, if u know someone who can help, plz ask them to
well, i could help but shaosil will help you better
Just leaving this here for when Shaosil is here next, if the clipboard alternate location could be made compatible with Mrov’s BiggerShip that would be awesome
Due to the ship’s altered proportions it is left floating instead of being on the wall
not even quota 1 😭
question would it be possible to separate the face cam from the radar and have the option to put it in another screen?
Personally just use open body cams. Its compatible with GI and the quality can be adjusted and looks really good. I honestly use science bird tweaks to remove the face cam. Its funny and cool for a whole 2 seconds otherwise Open Body Cams is WAY more useful.
I put mine on the monitor above the teleport buttons so its easy to watch and teleport if they are in danger. Best part too with certain mimic mods the body cams will work on the player turned mimic too so we sometimes get tricked and think the person is alive. 😆
Well I know body cam but didn’t know about the science bird tweaks
But thanks tho
honestly idk why they put the face camera on the radar monitor when there’s empty monitor space that could’ve been used
Can anyone send the image with the monitor numbers in this thread? UK's new "child safety" laws have banned imgur so I cant see which monitor is which 
You can find it on the wiki page on thunderstore
the way no one did it
I’m eternally grateful
Now go convince the government to stop forcing spyware into every single website thanks
no bc that's like
actually so crazy
so many years of NOTHING
and decide to do it now
I don’t get why they’ve done this in the first place, what they’ve set up isn’t even helping towards their cause
hiiii
i come back for more questions
i added internalcam to monitor 7 but its not showing anything!
you need to turn on bettermonitors
Whaaat why?
Internal cam is a vanilla feature
Why would it only work with bettermonitors
cause it's a vanilla feature on that specific monitor
and I'm assuming that existing spaghetti prevents it from being moved
nooooooooo :cccccc
thats so sad :c
if i put it with none, could that make it work? i dont wanna have all those monitors
probably, yes
god only knows
TotalDays don't work pretty well
players alive have sync problem with spectator who see everyone alive
Sync issues isnt being fixed until next year
can you elaborate on this? I have both GI and ScienceBird Tweaks and cant find the setting for this anywhere
Hi, no there isnt a way
What they are recommending is another mod called openbodycams, that adds a camera to your face so people in the ship can see what you see
Its not the same as the face cam
i have that mod. the thing I want to do is get rid of the small facecam on the radar
which is literally what the person im responding to has said they achieved
np
Uhmmmm if that option isnt in sciencebird, it might be in nichetweaks
I remember seeing it somewhere, but dont remember where
ok. a third tweak mod. ill get it and see if its what im looking for
nope, nothing in that mod about this
im going to wait for the person I replied to to answer because they already said they did it witha mod I already have installed
Oki my bad
It is Science Bird Tweaks. Ill get the exact setting in a few or just go through the configs 1 at a time and you'll find it.
nah its good, we found it
Cool just wanted to confirm it is science bird tweaks since cheese wasnt sure and mentioned a different mod.
it was sciencebird yeah
My baaaad im never talking while waking up again heh4hh4hhehr
They just didnt have all the config options when searching
Maybe because they didnt generate new ones or smth idk
But its fine now :3
Nah you're fine. Science bird has a ton of configs. I first saw the config awhile back, then when I went to look for it I couldnt find it and thought I was going crazy and maybe it was a different mod, then a few days later I accidentally found it while going through configs again for something else 😆 It happens to all of us.
These options from GeneralImprovements reset Peepers weight when I get teleported while they are attached to me.
this doesn't work (most likely becuase lunar taking priority over item configs)
Instead I did this manually in LunarItems
Weird i swear it works in mine.
Could be Lunaritems was overriding it and required it to be set there.
doesnt work
do you have other mods that to the same? i think butteryfixes also had this and i had to disable one of them (either it didnt work or it spun me 360° lol)
As I understand it, wherever you turn this fix on it just flips positioning again; meaning, if you have it on in both General Improvements and Buttery Fixes, you'll still be licking the red paint 🤣
This is one of those examples of fixes where if you're applying it in one place you absolutely have to disable it everywhere else.
Thats pretty funny
Could there please be an option to disable the fire exit's scan node from having a question mark if the Mimics mod is installed?
It kind of
detracts from mimics being mimics
lol
I think all fire exits have that with the mod installed, including real ones so its still not a way to tell them apart.
But if its still a feature you don't want i believe you need to request that from the Mimic Door mod itself as they are the ones adding the question mark to the scan node.
@brisk sierra hello again, about this #1199836228858675330 message
I found someone else who also wanted to do it, it's @mint kiln
I said to them i was interested at coding an API-like very user friendly to use to add new animations to GI
But then a few days later, i remembered about you and the fact that you already made some, so, what should we do now ? I can code the registering part, and you two can do the text animations ....?
i dont know
I didnt make them,i just tried to port them over from better emotes mod
Ohhhhhh wait those ones!
Yeah i probably still have them somewhere
Better emotes ?
No thats an unrelated thing
I thought this was a different conversation lol
Yeah lemme try to find the files for the weathers
Its a notepad thing i left somewhere probably
I highly doubt i still have the files
Yeah, unfortunately they are gone
Unless they were posted somewhere in the discord, they gone
damn
ouhhjj
this sucks
would you be interested in redoing some of them with the help of @mint kiln ?
WHAT WAS THAT
yeah so from what i can see, you need to have max 4 lines each with not more than 8 characters
which seems to be what you are already doing
i opened lethal company to see the resolution of the monitors

gotta make your research...
Id be down potentially. Depends on when i have time
Tbh tho u are doing a better job than i did
Well in that case you can ask badq if you wanna do a specific one, then if you happen to really make one we will think on how to include you in the credits (by default it was supposed to be an add-on released by badq, but if you are also doing the work you need to be credited)
I can do toxic smog, possibly blizzard, blackout, and solar flare, forsaken, hurricanes, dust clouds, and possibly earthquakes
Ill do what i can for them
U may have to add a few more frames for them after i finish
if its fancyweather monitor could you do dust clouds?
Sure why not
W
Is the api ready?
Plz tell me if i finish all these today that it can be uploaded today
I mean if it doesnt, then no worries
Hey, can u do me a favor tho for doing this? U can say no if u want.
I need someone to recreate all the emoted from the better emotes mod, but for badass company.
i think thats out of my reach lmfao
but what exactly??
copying the animations to emotesapi?
probably its for LethalEmotesAPI
im waiting for badq to send me at least 1 animation so i have something to work with
then ill do the api
should be easy
Yes
ic.......
I mean u dont have to. But it would help finally fix the issues in my modpack with lacking vanilla-ish emotes like the middlefinger and clapping emote
Bc piggys variety mod doesnt work woth the betteremotes mod
and breaks 3 vanilla animation
Badass company does
still?
It works fine
i thought they were fixed
only terminal
Badass company works fine with piggys variety
badass company? yeah prob, i guess it uses the emojiapi
or whatever is called
its betteremotes the bad mod
its badly implemented
only way to fix it is to redo the entire mod
So if someone remade the animations for lethalemotes api, then yeah
yeah
I think someone should, bc its the best vanilla-friendly emotes mod out there
idk how it works but the animations are there in the github
i mean yeah i wish someone would fix it
The only way to fix it would be to remake the animations for lethal emotes api. Id suggess the main 3, the salute, clapping, and of course middle finger
but whos gonna do it?
I myself cant do animations, but if someone remade them, id be able to do the lethalemotes part if needed
We need to find someone malleable
Someone with nothing else to do but our bidding
@mint kiln @glossy kernel i have the API ready
For now it can
- load new weather animation via txt files (works with normal modded weathers but also combined/progressing if it is needed)
- replace existing GI animation (also with txt files)
- add the stormy overlay to your custom animation (if needed)
What ill add later (if it is needed)
- a way to define a custom overlay via txt files
- a way to configure the base color of the weather animation
- a way to define the refresh rate of the animation
file structure
details on how to use it : https://github.com/ZigzagAwaka/FancyWeatherAPI
im almost done with a bunch of them
btw revert the animations back to the previous one to fit better with the rain weather. By that i mean dont move the clouds and dont use parentheses
This is an example
im not the artist doing the animations
thats your job and badq's
Did you talked with badq about which one should be done by who ?
I can send you the dll if you want to test
But then maybe its easier if there was like a private group just for use 3 so we can discuss more about that without flooding this channel
yes
make one if u can
k sending you invites
oh neat! i will check this out later, ive been feeling sick these days
no worries
does the last monitor not working?
@formal ravine you know this one XD
Internal camera is not working
InternalCam only works on the monitor it is in on vanilla (monitor 7)
it doesnt work if you dont turn on better monitors
figure this is the best place to put this, i just found an incompatibility:
if you have AllowFancyLampToBeToggled enabled, you will not be able to get the fancy lamp variants added by UpturnedVariety
Nooooo
Tysm for saying this! Disabling immediately
Doesnt have support with other modded lamp items so ye....
the reason i found out about it is because i was getting high quality renders of every item including variants & upturned variants, but i was only finding the normal lamp even after making 100 of them spawn on offense
Ye, you could try sending it in upturned variety too since well... this mod doesnt seem to be all that alive tbh
i would but that mod doesnt have a thread :P
Really?
Buttery herself has tons of threads though so you can still reach her easily
Yes it does
yea i know this now, cheese pinged me there earlier
very interesting
Could you add a little compatibility with the Malfunctions mod? If possible, change the current weather and moon monitors to display unknown when there is a navigation malfunction.
Darn. Something in my pack conflicts with the 180 fire entrance flip feature
disable one side if u have both this and butteryfixes
I wonder if the dev is still around hmm
This might be crucial for Starter Pack Plus
I gotta check now
Just set this to false on the "Fixes" section
Yeye i meant as in idk if i have both things active so gotta check hehe ty moroxide:3, also glad to see you active again!!
im so dumb i had both enabled :c
idk if doing an update just to change that is worth it tho
Is this still being worked on? If not, I might have interest in picking up some of it's features 
Who uses the Internal Ship Cam anymore? It's just a performance detriment
Me
I turn the internal and external cams off with SBT
they just hurt performance and are so useless
If you dont use it doesnt mean nobody uses it silly
I use both for looking at ghost girl :3
A shit ton of stuff is apparently slated to change
It doesnt unless you use bettermonitors option
That's likely a mod conflict somewhere then
Nope :3
I will kill myself if its that
OBC can just disable it for the non Better Monitors
Lunx i literslly will kill myself omg
Im 99% sure i tested it alone
😭
If its that
Omg
There do just be the config settings here, one is to disable that cam specifically
Is the default on or off?
default is off
Then i dont think its that
Ive never touched that config
Will check anyways
No yeah debbi tested in a profile with just GI and got the same thing
Honestly at some point I feel like this mod really could use a split up, I only really use it for the monitors, rollover and teleporter improvements
Of course
I feel like having all it has shoved into one mod is an issue
I would love it to use it only for the fixes in Starter Pack
And the other stuff use it for own interest hehe
It's not a bad mod by any means but I do feel like it is bloat sometimes with how much I have disabled or don't use
lol
And the dev doesnt seem to be around
He just gets very inactive, he'll prolly return when V80 inevitably shoots this mod dead
Oh speaking of
hi Shaosil 
Which is fair
I often wonder if I ever made a paid product if I'd stop supporting it like this too 🤣 hopefully not though
Hello 🤓
Fairrrr
Ty for fixing the mod when a new update drops tho, really appreciate it :3
Haha. No promises (!) but I will do my best to fix it when that happens
Maybe if you fix the mod for v80 which prob will break it, you could check some of the issues here toooo????? Hehehee
V80 is prolly gonna break every mod from what I've been told
a potentially larger purge than v73
Zeeks told you
Beef told me cus he's been watching all the news tbh
Maybe? I haven't been paying attention to what's wrong
lol
Oh then mine will DEFINITELY break
I'm always surprised when it doesn't
Internalcam is not showing itself if you dont have bettermonitors active
I think there are a few other thingies but most is fine tbh
Would have to check
I'll check next time but I also don't think I had an issue with that before
Shaosil jumpscare 😳
We should do a list of issues so if shaosil wants to fix them they can check it out! :3
Then I have to shamefully open up my text file with a huge list of existing issues and ideas that I know I'll never get to 🤣
Hahaha noooooo
@formal ravine Alright, I might see your 'issue'. At least I was able to reproduce it from that screenshot.
If you have UseBetterMonitors set to TRUE but changed AddMoreBetterMonitors to FALSE, you need to make sure you set screen 7 to InternalCam and screen 9 to ExternalCam
Normally, if you just enable UseBetterMonitors, those screens become 11 and 14, which only exist if AddMoreBetterMonitors is also true.
(unrelated side note, I was able to get the project and modded LC running under Linux since I recently switched to that, woo)
Now, if you ARE using better monitors, and already tried setting a screen <= 9 to internal or external cam and still see nothing, I'm not able to reproduce that and will likely require a profile code to debug
I dont have any of those options enabled
I just want vanilla monitors with a few things in the ones that arent being used
Im gonna check what you said in a bit
I guess feel free to upload your cfg file then and I'll see if anything stands out.
Basically though, you either have better monitors (+- more) or not. If you don't, the monitors are vanilla and cams will almost definitely work. If you do, we just need to check the screen assignments
oh i guess i also have an issue to report
GI's moon discovery thing that unhides moons that you've visited that were previously hidden is incompatible with DawnLib, it causes the moon to show up duplicate, and also removes some of the text that DawnLib adds next to the moon
I dont know if you can add DawnLib compatibility here or maybe change the default of the configs to not be auto discover
That should be fixed if you set it to never
if you set the option to never it won't override the terminal
Well yeah but it's still an issue
Ye
People who have the mod and play will never know to do that
Normally he defaults settings to vanilla not sure why that one is defaulted on tbh
unless they use Starter Pack!!!
LOL
i think?
idk if i changed that actually
Did me trying to A B S O R B the mod trigger Shaosil to come back?
Huh... I should try this with other mods 
crest 
@formal ravine what dev do you want to come back next 
(jk the dev of crest left)
pls absorb AutomaticSignals and ScanShipEverywhere 👀 😂
What do these mods do again? /j
Insanityremastered.....
Hmmmmmmmmmmmm
Wouldn't it be insane if- No... That can't be right? 
ghostcodes
Darmuh is around tho
They will prob fix it at some point
I hope 🙏
yes, but he already said that he has no plans to continue it atm
and he is actually hoping someone could fork it
I can dream
@broken crescent Any chance of GeneralImprovements getting fixed? V80 did break it
Yeah it's in Public Beta, I assume to give mod devs time to update atp? It feels very final and like it'll hit main branch in a couple days
Fair enough I'll try to get to it soon
Spent some time making sure my broken transpilers were updated, I may have missed some due to config combinations I haven't tried yet.
But yikes, that added item-only slot is making it tricky to update some of my slot related fixes like all of the flashlight bugs that used to be a thing. I'll try to do some testing to see if that even still needs to be fixed
I would look at other bugfix mods before doing anything yourself, the community has come a long ways since the early days
V80 also did a lot of bug fixes and QoL stuff too so some things may be fixed now. Also whats the flashlight bug you're referring too?
I think the bug where they would turn on after placing them in the cupboard and stuff
I never had it happen so I think it was fixed in Vanilla
Ah that one. Couldn't tell since I still rocked the SSS lol.
There are other bugs too (still around), like how multiple flashlights will stay on at a time and drain the battery even if you switch to another one. One option GI provides is to only allow one flashlight to be on at a time
Does anyone currently use GI for automatic inventory management, as in the very first feature it had where it shifts inventory slots around for you? For example, picking something up can always use the leftmost slot, etc?
I'm ripping it out because it has always caused random desync issues unless clients use it too, plus with the new item-only slot, it just gets more complicated
Bugs like the internal cam :3
Im sorry i was never able to test it out
Ill check if i can today
Nope, it causes desync for me
The only time i used
If you want, you can remove automatically collect teleported corpse. The one from GI is bugged and Butteryfixes already does that.
If you can prove it's a bug, sure 😉 It works for me
:0
Yeah I'm working on fixing it, there was a lot of code changed 👍🏼
I know, I was letting BADQ know
lol
Seals!
Honestly I think GI is gonna get some decent code cleanup from this update
lot of stuff that's no longer needed prolly
LOL
Hopefully. When it's ready I'll throw it in here for testing
then ill test it out with FancyWeatherAPI
(which uses GI to display newer weathers)
which is why im reporting it here 
Whoever would like to test with LC v80, let me know if you see any error logs. I tried a few different config settings but I probably missed something
The changelog so far
Welcome to the Linux side Soldier
welcome to the penguin
I just love how man man is a command
who wouldn't want a manual to their manual
yo dawg
Succesful load in to a fresh lobby
Could you fix this one here? about radar boosters and teleporters position
i have a couple i wanna report too, first one is that items placed on the company desk gain full collision, which also slightly pushes you backwards when the item leaves your hand (i dont think this is tied to any specific config option, this has always been the case when i've used GI)
and the second one: the approximate scan amount is broken, even if the ScanCommandUsesExactAmount setting is disabled it'll give an "approximate" value that's actually less than the real amount
I think something changed with Scanning on the Terminal in V80
if you uhhh use TerminalFormatter for example it says everything is worth 0
XD
lol??
the scan amount was always broken in GI though, but i think the value being lower than exact is new
Not in v80 (current beta), but it's being updated to support it
New V80 update broke your teleporter patch
Seems like GI doesn't completely break though, just that patch
Dang it's because the latest DropAllHeldItemsAndSync function suddenly takes like 5 arguments, last I checked it was 0 😅
Oh that's cute 🤣 nice April Fools, dev
Took me about 10 seconds of thinking "well crap he reversed the layout and I have to adjust positioning on everything"
Well here's the latest patch that fixes the latest patch 😛
Just so you know, the angled rotation of furniture in this mod is broken
It remains free rotate at all times like in vanilla
Good to know, thanks. I assume that broke in v80
Works on my machine
The angled rotation does too. You might not be testing with the latest dll if you're on v80
If there were errors during startup, it wouldn't have loaded everything
I'm not testing the latest dll yea
I don't know if you've fixed this yet, but certain item rotations don't save properly (?)now
E.g. green flashlights turn sideways rather than remains forwards the way I placed them in the cupboard
Just tested that and things on the cupboard and floor loaded up with the rotation I placed them in before quitting. Do you have FixItemsLoadingSameRotation set to true?
Yes
Which was forwards
Mhm
Did you test green flashlights specifically?
Yeah, a green flashlight and TZP inhaler in the cupboard, and pro flashlight on the floor. Looked ok to me
Fresh loaded
What version of LC are you testing with?
Ok like I said, you'll need the latest GI DLL which I just posted up above. I haven't released it officially yet because v80 isn't out and it would break people who are on v73
current (public) GI will not work with v80
Oh, I see
If it's fixed on the latest then, it should be fine
I'm using the broken version of the mod so you know what to fix in this dll
Well I don't think those things ever broke, it's just because the mod wasn't able to fully load on startup due to breaking changes
But yeah thanks for checking - I don't know what might have actually silently broke in v80 too
Is this good to go?
Or does it needs some fixes?
It works (at least the parts I tested) with the latest beta version. If I don't hear anything when v80 releases I'll push it
I'm getting this error log
And you're on v80, right?
Would you mind posting your [Teleporters] settings?
Got it, I see the error. Fixing soon
also, not sure if it stopped loading from that part, but ExtraMonitorScreens didn't loaded
testing out the beta, umm i had my monitor rights removed x3
Revokes radar privileges
It must have got stuck in between hiding the old and creating the new
I don't know about the terminal and suit rack but do you also have the GI assets file in your plugin directory alongside my dll? I didn't hand out anything new because that file hasn't changed
ah, nope
I should probably log an error if that doesn't exist instead of try to load it anyway
Oh I do log an error. Well let me fix the stuff that tries to load it in that case.
Also I see from your logs I missed one of the transpilers 👍🏼 great to have multiple eyes on this nevermind that might be from a mod conflict, works on my machine
lethal company v4 console
Interesting choice moving to v81 before v80 is even released
Throwback Friday! Funny how the two 'improvements' that I made the mod for in the first place are being removed in the next update.
"I will probably keep adding to this" indeed
Ladder sprint also does not work in v80
Seems to be working for me. Again, do you have the latest dll?
(in case v81 is causing problems for anyone, here's the latest recompiled version)
I'd love to release this but I need to wait on LC to go live
if you have more better monitors but not better monitors, what does that do?
im finally testing the internalcam thingy, on a default profile is actually working so im confused and trying to find what in my configs confuses them
A quick way to narrow it down
-
Load up GI as the ONLY mod, test if internal cams work. If they don't, great, show me your config. If they do:
-
Load up other mods you use. Does that now break the monitor? If so, mod conflict. If not, guess it's not a problem 😛
Also just to be clear, you can NOT move the internal/external cams unless UseBetterMonitors is true, due to how vanilla monitors set up materials on that mesh. You can overwrite monitor 7 (the internal cam) with something else, but that just disables it
Seriously though @formal ravine you've been looking into this for a long time. If you check those two steps I mentioned that will almost guarantee narrow it down without you having to dive too deep
yes yes im trying rn haha
no rush, just don't want you to have to go down a rabbit hole
it just takes lots of time to check on my main modpack, im trying to copy the configs i have in the controlled profile, to see if it was bc i had it wrongly set up
dont worry :3 im sorry i took so long to finally check this out, been really busy
i hope it was just a stupidity in my part
All good! I'm just like 99% sure you're either not using better monitors or it's a mod conflict, but we'll see
Then the cams can't move
yes yes
And if you put something there, it overwrites it
yesss, i tried putting it where it should be
but now you told me it has to be cam 11 instead of 7
hehe
so im trying that, but my pack takes 20 mins to load
Well no
If you don't use better monitors, you can't add new ones. Check that wiki link
oh yes i use that
Also sounds like you're skipping my step 1 😛 my mod shouldn't take 20 minutes to load lol
Ok good
so im trying to use the same configs for my modpack
see if the issue is my pack or smth else
Yeah sorry it's confusing. Glad you figured it out!
the internal cam had to be on cam 11 instead of 7!!!
yayyyyy
and cam 7 has to be none
now its fineeee yayyyyyyyy
tysm shaosil!
🫡
fresh profile with GI alone, i did replace the config with what i had set, there might be something wrong with it i guess
ohh i see, enabling better monitors causes that to happen
works fine without
No prob. I did make a change in the latest dll so it at least logs a stronger error and loads the vanilla ones if it can't find the assets
Another latest DLL in case the last LC update breaks something. Also, new feature who dis? Check NumberKeysSwitchItemSlots for more details 👀
(not tested much yet)
You really need a GI V81 Beta upload at this point 
(fixed, it was missing all the checks that prevented slot switching so you could switch whenever you wanted)
And I'm very cautious to upload something that is targeting v81, because I know there are a ton of people using the mod that would auto update it without being in beta
Somekind of experimental upload would do well then probably. Makes it easier for people to go and test your work :3
Does r2modman make it clear for example? I for one tend to just click update all, which in this case would break the mod for most peeps
do it as another mod, and then deprecate it when you upload the base one
A good amount of mods does that
That sadly not, but if people search generalimprovements they then could see GeneralImprovements_Experimental with Experimental version for [VERSION] as the subline
AdditionalNetworking as an example, that was recently undeprecated to test the new patch on v81
But that leaves clutter in the mod list! 😱 Lol
I'd consider it though..
2 is uglier than 1
One more mod seems like acceptable clutter as long as deprecation and subline/README info are handled correctly
And as said, will probably bring more testers and accessibility for testing :3
Yeah honestly I hate to admit it but that's a good approach, and could be handled even more cleanly with a git branch in the same repo
-# Especially as modpack devs can properly use it then already, which'd be a relevant factor for people like me X3
Even though the core principles of GI is to combine everything into one 😂
Speaking of that I saw someone stole my lightning overlay code and has it as a standalone mod from a couple years back
Well, you can't combine all LC version compatibility into one thing X3
Or at least it would not be a good idea X3
I do hope you push the GI V81 build to Thunderstore as a seperate upload
lol
Was there any estimate for when it will go public?
not rly
personally
based on the last patch
I wouldn't be surprised if he wraps things up in the next day or so
Right I thought typically beta is around for a week or two at most?
shrug always felt like it was just when he felt things were good
ha yeah probably
but the last patch was mostly minor(?) bug fixes/changes
so
may or may not have interpreted the last patch wrong
Just went to Dine for the first time. What the heck 🤣
@broken crescent V81 just hit Main Branch
Also you can remove the flashlight fixes and the fire exit fixes as those were fixed in Vanilla you also might be able to get rid of the option to stop masked from spinning on radar as it sounds like he removed that
he didn't
?
Ah he didn’t disable the radar spin thing ah
He sure made it sound like he did damn, that means the setting may need updated then if it doesn’t already work with the bodycam change lol
I imagine he's talking about the bodycam
since it now shows in front of them instead of at the face
Ye
probably didn't spin when the radar spun the dot
Prolly not
Nice, I didn't see patch notes about the fire exit being fixed but I'll try to verify that
For flashlight fixes, I'm pretty sure he didn't fix everything with that, at least when I checked a couple days ago you could still have multiple flashlights on at a time. But I'll verify that too
I'll try to get my mod out today if possible
You now exit and enter fire exits at the correct orientation
v1.5.0 going live soon
I changed my mind and put back the inventory rearrange settings because I immediately missed them when playing last night. They default to off anyway, and at most just cause visual desyncs if playing with people who don't use the same settings
They make it so much easier to drop and sell things