#sfDesat's Moons and Mods

6904 messages Β· Page 7 of 7 (latest)

halcyon ermine
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Tolian will take over Aquatis, Celest and Orion directly. This means that you wont have to download a fork. He will update the mods directly through the sfDesat upload.

covert pulsar
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I sees, sad to see ya go but thank you for all of your hard work
It's been really cool to see the changes to moons like Orion back when custom levels for Lethal were at its infancy with LethalExpansion and all that jazz

tranquil girder
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πŸ‘Œ

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one of the pioneers of additional moons. i know Tolian will do great with their upkeep. afterall, he has a team thatll get any major reports in to him.

wanton vessel
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Aquatis [2.2.2] / Orion [2.1.3] / Celest [1.1.3]

  • Performance optimization
  • Compatibility with the Hypick-BetterShotgun mod added
  • desynchronisation problems fixed
  • AudioReverbTrigger spam fixed
  • OutsideAIPoints adjustment
stray solstice
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daym

tranquil tide
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nicee

halcyon ermine
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I am changing what can happen to my mods. Forks are now only allowed after contacting me personally. Then you are allowed to upload a fork as long as it wont be monetized and there has been reasonable change (no reuploads/copies). Sourcecode is on the mod's github page. Sorry for the confusion

main marlin
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Having any of the moons enabled make the game unplayable to me and friends

When we try to start a new game (or loading a save), we're thrown in a black void with an interact prompt but no way to move/interact, can't even press esc to quit the game.
Modded HUD parts are also missing (ReservedItemSlot, InsanityDisplay, AccurateStaminaDisplay, etc)

tranquil girder
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do you have both Tolian Moons AND sfDesat [moons] installed? if so, uninstal the latter. Aquatis, Orion, and Celest are all included with Tolian's pack now

main marlin
tranquil girder
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πŸ‘

halcyon ermine
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this is just a small update for Celestial Tint that I forgot to upload a couple weeks back.

Celestial Tint [1.5.0]

  • Added planet transition animation
  • Added starmap during planet transition
ripe reef
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the desire to have Celestial Tint with this background and the boredom of possessing when it comes true

frigid topaz
twin cosmos
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lel

halcyon ermine
halcyon ermine
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just make a prefab with the volume attached and put it in an assetbundle. Then just load the bundle and instance it only when SampleSceneRelay is loaded and its the only one loaded.
i did the loading only on SampleSceneRelay here

boreal hill
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The light popping in and out of existence is now the only thing that might prevent you from disabling that option 🀷

halcyon ermine
ripe reef
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loved it

ebon talon
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(you should totes put the config option next to the one that already does it for landing on moons)

boreal hill
sinful bobcat
boreal hill
granite crater
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did this update break fog...?

boreal hill
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Hm?

granite crater
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like there's no more fog

twin cosmos
halcyon ermine
granite crater
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that aside I like the transition animation :)

twin cosmos
halcyon ermine
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hmm

granite crater
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I thought I was going crazy when I saw that 😭

boreal hill
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Blame CelestialTint

halcyon ermine
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i am at fault here

ripe reef
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or maybe we're going crazy

granite crater
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better yet, how did test not get that

ripe reef
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specs gap

granite crater
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😭

ripe reef
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i saw that mod and went to try it out

ripe reef
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but if you close and open again, it shows the correct name

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smol issue

granite crater
stray solstice
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sfdesat never gonna take a break, he's gonna keep finding bugs until its impossible to leave

granite crater
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fog machine broke πŸ˜”

halcyon ermine
stray solstice
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if it's anything involving the company cruiser and moving platforms, i beat zeekerss to it 😎 (it's such torture making a vehicle)

halcyon ermine
stray solstice
halcyon ermine
halcyon ermine
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this took way to long,

Celestial Tint [1.5.1]

  • Fixed fog on planets
twin cosmos
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yay

halcyon ermine
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that was an additional 100 lines of code lol

twin cosmos
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wow

granite crater
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HUH

granite crater
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@wanton vessel @halcyon ermine I've noticed that Orion, Celest, and Aquatis now have a strange audio bug where some sounds such as the one you hear being outside near the ship is constantly heard no matter where you are and persists when entering the facility

and Aquatis' ambiance seems to be the worst offender of this from the looks of it

boreal hill
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Everytime Celestial Tint Updates, my testing modpack breaks xd

barren flare
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heyyy @wanton vessel

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eclipse doesn't work on orion

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πŸ₯Ί

empty needle
barren flare
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i'm gonna confirm if it's working on older versions and on vanilla

empty needle
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I'm on the old version, it doesn't (at least on Aquatis)

barren flare
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this is on 2.1.1

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so i'm gonna assume it's just not working

empty needle
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It's possible to achieve the eclipse look with the physically based sky by playing around with the surface/flare texture and color, I think one would just need to customize the sun animator to fix it.

ripe reef
tardy grove
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it will be config soon anyway :3

barren flare
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how do i say this

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the eclipse is not working in vanilla

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it has nothing to do with my mod

empty needle
barren flare
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alrighty πŸ˜…

latent flax
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@wanton vessel hi so aquatis and celest are very fucky rn for me n my friend

whenever i select aquatis it shows as celest for them, when they select aquatis afterward it somehow changes to celest for me

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okay so we pulled it when it shows as celest for me and it went to celest despire it saying aquatis for them

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okay so the interior is synced

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we both got facility

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but the monitor was just fucked

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ig

frigid topaz
latent flax
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will drop my pack here in a moment

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019004d5-e0b6-c3ea-84c2-9610d3103ccc

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this would require two players to test as i'd assume cause its me n friend

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another thing we just departed from celest n now it says celest for both of us

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so the only issue really is just the fact that selecting the moon is buggy ig

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we got to celest for free like this lmao

stray solstice
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im pretty excited for this change too, hoping it comes sooner than later

frigid topaz
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The only thing I really dislike about CurseForge is that it's owned by Overwolf personally so the app is rather bloated but the revenue share stuff is nice

halcyon ermine
latent flax
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nice to have you back lol

stray solstice
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i would not count my chickens before they hatch

frigid topaz
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I also hope this isn't gonna lead to a split in mods, meaning I hope mods will be posted on both platforms

latent flax
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yeah as much as it would be nice to just have one mod loader

frigid topaz
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Cus I feel like there's a lot of mods that exist right now that won't transition over

latent flax
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i feel like a lot of people might have mods on one thing n not the other

halcyon ermine
stray solstice
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mods will just be reuploadead by random people :p

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most mods are MIT licensed

frigid topaz
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Yeah but reuploads can always have code changes and stuff

latent flax
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can i be reminded what the license means again btw

frigid topaz
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A lot of people like to reupload stuff with malware attached

stray solstice
latent flax
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i see i see

halcyon ermine
stray solstice
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lol

latent flax
stray solstice
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curseforge is probably better than thunderstore in that regard

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it IS a bigger platform

tropic pilot
frigid topaz
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Ah good, so they have a virus checker and stuff like Nexus does

latent flax
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i will definitely give it to curseforge updating stuff and having the update appear is definitely faster than thunderstore

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where you update a mod then wait 30 minutes for it to actually appear

arctic notch
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I think mods being uploaded to CF will take a very long time to get up to a pace that TS has now, but I'm wondering what this will mean for any sort of transitioning with modders

frigid topaz
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Well in Thunderstore's regard it's more so the current mod managers that exist, I imagine the new one that's wip right now Gale might not be that slow

arctic notch
latent flax
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ive never seen it be more than an hour my self

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but proves my point further lmao

halcyon ermine
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Lethal Company is not fully supported yet, but I tried uploading CT anyway. They have a Review process

frigid topaz
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Nice

stray solstice
arctic notch
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yeah I was gonna say. how will modpacks work lol

stray solstice
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my only worry is the uploads of dependencies like lethallib

frigid topaz
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It'll probably be a while yet before Curseforge gets support and gets all the mods that TS has tbh

stray solstice
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i know the maintainer, so im not worried specifically about lethallib

halcyon ermine
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LC categorie is not official supported yet. so a lot of things are missing or not working. Like i said they are activelly working on it, but its not done.

latent flax
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i believe if you use the curseforge like application proper it downloads dependencies along with the mod

stray solstice
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ic

latent flax
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thats how it works for minecraft at least

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...sometimes

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well, no all of the time

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as long as the mod auther actually makes it a dependency

frigid topaz
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I'm surprised CurseForge was even interested in the game but then again the game took off massively

latent flax
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and doesnt make the user have to look through 30 crash logs to find out that you gotta download a library it never mentioned lmaooo

arctic notch
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CF took interest in Palworld almost immediately

frigid topaz
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I just hope they don't give up on adding it tbh

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Since there is a platform already that has a ton of mods

halcyon ermine
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I think Thunderstore is owned by Overwold as well? So they would have two platforms host the same game. idk

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i think thats why they didnt do it initially

frigid topaz
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Nah Thunderstore isn't owned by Overwolf

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Just the Thunderstore Mod Manager is

latent flax
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dont mean to go off topic but still i hope tolian sees the thing i @'d them about, idk if anyone else had that issue but yea

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unless you plan on taking back the reins sf then like i hope you saw it lol

halcyon ermine
latent flax
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fair fair, completely understandable

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also good good

arctic notch
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hello moon man

latent flax
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im a fucking bug catcher when it comes to finding issues idk why

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anyways with that off my mind fully thinking about it, it'd be really cool to have like. curseforge have mods for lc

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i always prefered curseforge's layout anyways

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and if reuploading is allowed due to the licenses or whatever i think it would be fine, especially for like those niche mods that'll probably never get moved over like outfit mods from someone whos uploaded one thing

arctic notch
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bepinex isn't on curseforge like at all huh πŸ€”

halcyon ermine
latent flax
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only real issue i can think of is the fact that mod pack sharing isnt gonna be as easy as

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copy code send code past code download

stray solstice
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it'll be better no?

arctic notch
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I have no idea how modding works so idk if bepinex is like just a thunderstore thing or whatever

latent flax
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it'll be export pack send pack somewhere like a drive unless it small enough to be pasted into discord, download pack install pack into cf

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or unless you wanna completely upload a mod pack which requires like a day or two for the mods to review it

halcyon ermine
# stray solstice it'll be better no?

i hope so. some features that thunderstore doesnt have; comment on modpage, more modpage customization, easier searching, images tab, automatic licensing

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and more

arctic notch
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I hope uploading onto curseforge is better

latent flax
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nah not really, in terms of speed i mean, first upload at least

tropic pilot
latent flax
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idk it usually takes 2 days for a first upload to get approved if they accept it the first time

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cause they like to be reallllll picky

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"oh you gotta make a better title/description"

stray solstice
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oh nooo you mean i cant have the page flooded with useless modpacks like 5gb of racoon videos???

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:<<<

latent flax
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i dont mean it like that

latent flax
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regardless, main point, takes a bit. not as fast as thunderstore

halcyon ermine
latent flax
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Yeah first time then when you update it it goes by fast

stray solstice
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also who even uploads things like bepinex onto a mod launcher?

latent flax
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cause they know you're already approved so they have more trust in you and they review it way faster

halcyon ermine
stray solstice
latent flax
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havent modded mc in a while

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it'd be awesome if they made a code thing like thunderstore has instead of just the export pack thing that'd be cool

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especially if you're like testing shit with peeps n need to constantly change mods and switch stuff out

south bloom
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i remember making 20 bucks off 15k download of a minecraft plugin on bukkit/curseforge
that was 10 years ago.. wonder how much they give now a days

latent flax
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especially with peeps who are bad at directions and cant follow steps so when you try to tell then exactly what to do to have the same pack they somehow skip somn and break everything

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(i love my friends but they're dumb)

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(im also dumb.)

south bloom
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i did not spend those 20 bucks wisely πŸ˜… (spent it on gacha)

latent flax
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did you at least pull something good

south bloom
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there was a vocaloid collab event at the time

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i got the whole crew 😎

latent flax
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did you get hatsune miku

south bloom
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yes

latent flax
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money well spent i think

south bloom
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the game doesn’t exist anymore

latent flax
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.

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money horribly spent we should throw ROCKS at you

halcyon ermine
south bloom
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πŸ₯Ή

halcyon ermine
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but this differs greatly, CF has a hidden algorithm

latent flax
south bloom
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the rocks

latent flax
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truly

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anyways uh

honestly thinking about it FULLY fully i think i'll stick to crappy old thunderstore unless they add a better way of sharing mod packs

south bloom
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personally looking to hop off thunderstore

latent flax
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im glad tho that sf could be getting money and cash and deniro for his hard work

south bloom
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it crashes often

latent flax
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oh true yeah

south bloom
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and feels slow

latent flax
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yeah

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yeah....

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the code thing tho is like too good for me to not stay tho personally

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connivence is where my heads at

latent flax
south bloom
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im looking at r2modman or gale

latent flax
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i fucking LOVE aquatis

south bloom
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they use same profile codes as thunder store

latent flax
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yea

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i mean thunderstore and r2mod man are kinda the same

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so i use them interchangeably

south bloom
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no ads on r2modman tho right?

latent flax
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yea no ads

south bloom
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i have no ads thunder store any way since i got network wide ad blocking

latent flax
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tho it occasionally crashes or freezes sometimes

south bloom
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any crashing/frezing in r2modman?

latent flax
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yes

ripe reef
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Should give Gale a try, maybe it crashes less

south bloom
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i was gonna consider it, but its too new for my liking. i will wait for it to be further developed. let the kinks get worked out.

halcyon ermine
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its already a lot better than r2modman in terms of features, just a couple bugs left to fix

jaunty lintel
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I was too late to respond I guess but I wanted to try and get stuff like Bepenix on curseforge before going public lol

jaunty lintel
jaunty lintel
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Yee i will

tranquil tide
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holy shit i am moving to curse forge frame 1

minor raptor
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just for the record, curseforge doesn't have the greatest reputation when it comes to respecting creators and their work (excuse the clickbaity title, it's an informative and concise video)
https://www.youtube.com/watch?v=Vhdwz5apiQQ

Modrinth Twitter: https://twitter.com/modrinth
Modrinth Roadmap: https://modrinth.notion.site/Modrinth-Public-Roadmap-fd5eb23e2f87475cb8637993b220f121
I removed the link to the Modrinth Discord at the request of some of its members, as the massive influx of people joining was causing chaos in the server

Patreon: https://www.patreon.com/purplers...

β–Ά Play video
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not sure how individual games are managed or if they're managed any differently but it is definitely something to keep in mind if you're considering moving exclusively to curseforge or dual-hosting

jaunty lintel
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it's moving from a shitty platform to a less shitty platform

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everyone would love to go to modrinth

barren flare
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a guy blatantly copying my code and renaming all the classes uploaded the mod

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i've asked (after confirming on modmail) for a take-down

stray solstice
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i have a feeling i know where this goes

barren flare
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and got a "the class names are different, it's not copied" response

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i will not hesitate with jumping ship

stray solstice
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which mod was copied?

minor raptor
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i'm not saying it's better or worse, only that this is something people should be aware of before making their decision πŸ€·β€β™‚οΈ

jaunty lintel
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I think what it really comes down with is,

I can think of many reasons why someone might not like CurseForge.

I can't think of a single reason why someone might not like CurseForge that isn't also applicable for the Thunderstore.

minor raptor
halcyon ermine
stray solstice
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also like, there isnt a "jumping ships", you can upload the mods on thunderstore still lol, ur not marrying the launcher, though idk if ill keep updating on thunderstore, depending on how it goes

barren flare
jaunty lintel
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I suppose I probably should have reached out to Modrinth anyway

barren flare
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terms of service lol

stray solstice
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oh yeah lol

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took thunderstore what, years to get a privacy policy? they dont even have a tos

stray solstice
halcyon ermine
jaunty lintel
stray solstice
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i remember them taking that stance strongly when i last checked, but idk if thats changed

barren flare
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cause doing that manually is a waste of time

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and, well

stray solstice
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lol

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figuring out actions takes a bit of time from what hamunii told me

barren flare
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you don't want to go wherever your users aren't

stray solstice
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butapparently is super easy

barren flare
stray solstice
barren flare
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well, if you were pedantic you could argue that this part of the rules:

Advertising through discord servers, links to social media and other off-platform sites is strictly prohibited inside of the server.

would cover curseforge links

minor raptor
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it's definitely very closely linked to thunderstore seeing as how the admin of this server manages the thunderstore page for the game

barren flare
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but doing that in readmes is a-ok

barren flare
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#rules message

stray solstice
jaunty lintel
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if they start banning people for that they'll just get the server replaced

halcyon ermine
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no, i say just dropping a link an seeing if they will delete it lol

barren flare
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well, i've tried to resolve stuff there once and got two different opinions privately and publicly

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i kind of don't give a fuck

minor raptor
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i also have not really been happy with this server's moderation in general so i'll be interested to see where things go from here

barren flare
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the thing is

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moderating 40k people is impossible to go well no matter how much you try

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especially if they're not paid AND in different timezones AND in different languages AND in different channels

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i have a big respect for them

stray solstice
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they are volunteers?

barren flare
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but voicing a bad opinion and getting same-voiced responses speaks about something

barren flare
stray solstice
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u said they arent

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i dont remember being paid

minor raptor
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it absolutely can be done, the issue is just inconsistent communication and blurry lines. nobody really has a good idea of what the policy should be so they just say what they think and that can lead to different answers like you said, i think that's the biggest issue plaguing the moderation imo

barren flare
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oh sorry my message is worded wrong

stray solstice
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also

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to be very clear

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this server is not thunderstore, im limited in what i can say, but like, i dont think they'd care if people switched to curseforge

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its a lethal company modding server before a thunderstore affliated server as far as im aware

barren flare
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let's say 40% of people use some sort of adblock

stray solstice
barren flare
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and like 75% uses r2modman

jaunty lintel
barren flare
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the money surely isn't super great

halcyon ermine
barren flare
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but it cannot be bad for them to do it full time

barren flare
jaunty lintel
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The Thunderstore aspect of the server is replacable

barren flare
minor raptor
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3rd party curseforge launchers can and do exist

stray solstice
barren flare
stray solstice
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i've heard of people being paid while i was staff for other projects that others were a part of, but being paid actually fucks with a few of the people here so it's better that they dont even get paid

halcyon ermine
stray solstice
fleet pilot
halcyon ermine
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and you can buy premium for 2.99/month with 70% of that going to modders

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premium removes ads

jaunty lintel
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also in some magic best case where revenue is viable on curseforge ill probably go ahead and make all the mods people want

stray solstice
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speaking of mods, i cant wait to see how the company cruiser is made, i swear to god i've tried every method known to man

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if its some stupid ass shit like "it just works" im gonna break something

minor raptor
# fleet pilot In regards to that, you can turn off access to your mod with third party launche...

i know. i'm all for getting paid to do what you love, but i'm not exactly jumping at the thought of using a bloated app that i don't want to support that supports a company i don't agree with. that's why it would be great if modrinth expanded to support lethal company as well, their launcher is great and it's much more viable to make a living off modding because creators get a larger chunk of profit

stray solstice
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i just finished my like, 7th refactor to make the player get parented to it and that's kinda working, is a bit dizzying, but i gotta figure out how to stop the player from going to Vector3.zero

jaunty lintel
jaunty lintel
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what else do people keep asking for i forget atp

barren flare
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fix bad things in game pls πŸ™

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all of them

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now

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yeah

jaunty lintel
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i had an idea to make floods like

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actually kinda behave

barren flare
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wave physics?

jaunty lintel
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naur like

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fills empty space

barren flare
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ooooooooh

jaunty lintel
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not just a plane

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but many planes

barren flare
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so it checks the volume to fill and acts accordingly based on terrain?

stray solstice
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oh that's not too bad, i might do that at some point if im bored

barren flare
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that would be fucking sick

stray solstice
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i just gotta finish this stupid stupid hoverboard

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and then i can finally move onto animating more weapon types, and then rest

jaunty lintel
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once v55 an idea i suggested to zeekerss directly cuz i think its sick is to make medium sized rocks float with the flood

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so on flooded maps you have dynamic floating pads to jump on

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requires no like new level design or anything

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just raise them w/ the flood plane

minor raptor
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just checked the modrinth page, lethal company modrinth could be a reality in the future and i think that would be the best-case scenario for the community and its creators. has anyone floated the idea to them? if you demonstrated the need for a better platform for lethal company mods it could potentially get the ball rolling

halcyon ermine
barren flare
fleet pilot
minor raptor
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would be a good way to demonstrate interest to the modrinth team

stray solstice
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yeah guys, lets sign it, im sure with us 5 we can make everything a reality

halcyon ermine
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I guess modrinth is off the table

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IAmBatby contacted them and this is basically the situation at Modrinth

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Maybe their stance will change, but by the looks of it, that is unlikely

barren flare
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understandable

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they haven't started preparing for other games, so they can't do that now

wanton vessel
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7?

minor raptor
twin cosmos
stray solstice
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lol

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ill force bongo to do it dw

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i got my ways

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i can make him do anything, its like magic

halcyon ermine
minor raptor
# halcyon ermine dont get your hopes up. The most likely scenario is that the majority will switc...

personally i would not mind another switch at all if it was a switch to modrinth. the biggest problem with moving everyone to a new platform is that there will inevitably be people who either aren't aware of the switch or don't want to switch and that can really throw a wrench into things, but i don't really care what platform people decide to go with as long as everyone is there. i'm just gonna move with the crowd

halcyon ermine
jaunty lintel
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Modrinth won't be an option

twin cosmos
fleet pilot
minor raptor
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i don't think it's fair to completely write it off yet. we don't know what the future will look like on curseforge or how long it will take until modrinth is ready to move along, probably best to have that conversation when it's more relevant. i would say curseforge is a good option right now solely because it's kinda the only option besides not moving, but it's hard to say how long that'll be the case or how popular curseforge will be as a platform for LC mods

tranquil tide
tranquil tide
lapis turret
halcyon ermine
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But yes the page is up and you can upload files, there are just a bunch of limitations right now, because its not finished

stray solstice
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Plus waiting on mods like bepinex and lethallib before most of us can even upload there

vagrant warren
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oh my, is there soe sort of switch soon that i need to be aware of?

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cause i had just found a launcher that i actually like for lethal too 😭

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also, is there something i dont know about thunderstore that makes switching such a big thing in the first place?

minor raptor
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as i understand it,

  1. no revenue sharing
  2. inadequate moderation
  3. lack of critical features
karmic fox
#

I hope I don't have to switch to curseforge to get mods up to date, I don't really want to go through that hassle

pulsar forum
#

oh wow curseforge LC is gonna be a thing? i'm excited

weak flax
south bloom
#

lethal ccompany modrinth when?

jaunty lintel
weak flax
south bloom
#

rip

weak flax
#

all platforms suck time to only upload to GitHub alright

old igloo
#

Hey hummmm, is there a way to stop ambiance sounds while inside on Aquatis ? .-.

wanton vessel
#

Aquatis [2.2.3] / Orion [2.1.4] / Celest [1.1.4]
- Fixed ambient sounds in dungeons

twin cosmos
#

cool!

granite crater
twin cosmos
#

1st mod

halcyon ermine
#

nice

barren flare
#

Ayo it's already there?

halcyon ermine
#

it will take a bit longer to be fully operational and for the app to automatically mod LethalCompany, but the basics are almost there.

barren flare
#

that's nice

#

I'll have to play with making GitHub actions update both TS and CF

halcyon ermine
sinful bobcat
#

How does sharing profiles work with CurseForge? Will it also share the config files?

halcyon ermine
# sinful bobcat How does sharing profiles work with CurseForge? Will it also share the config fi...

idk how it will work for Lethal Company, because it has not launched on the app. I can say how it works for Minecraft,

  • On a profle you can select Export Profile, which will give you some options for what to include in it.
  • This will give you some files that you can share with your friends or whomever.
  • You can then create a new profile and click on Import, then just open the zip file and it will install and configure everything for you
stray solstice
halcyon ermine
ebon talon
halcyon ermine
ebon talon
#

Awesome

weak flax
#

I really don't know why you guys want to use curseforge

#

the curseforge launcher is a bloated mess and don't even get me started on overwolf

halcyon ermine
weak flax
#

why would you need to require a fucking account 😭

halcyon ermine
weak flax
#

sure love being forced to use a single launcher

pulsar forum
#

is curseforge themselves responsible for the mod approval process for LC

stray solstice
#

Also #1250299933307703372

#

After this question

#

Lol

pulsar forum
#

like just curious if it's them or sf/batby who approves mods

#

was just avoiding it cuz that thread looks hella serious πŸ˜‚

stray solstice
#

Lmao no its obv curseforge staff

#

Why would sf or batby start moderating in curse forge lol

pulsar forum
#

was just curious if they run it like TS does

stray solstice
#

I've tried being as professional as I can there but no sense talking at the same time if people insist on ignoring stuff

pulsar forum
#

yeah i was thinking of typing up a message yesterday about that but decided it wasnt worth the effort

#

everyone is going to view it in a really poor way and theres no point of convincing anyone of anything imo

#

either way im still excited for curseforge to happen

stray solstice
#

Mhm same

ebon talon
#

heartbreaking: person wants to be paid for their work

stray solstice
#

I don't even know if what I'm saying is considered hyperbole for what was said in the thread lol

lapis turret
stray solstice
lapis turret
lapis turret
stray solstice
#

I'm opening it on phone rn

#

If its even possible, I was mostly kidding but should be obvious

lapis turret
#

I have a old minecraft picture on there and I dont wanna delete the account because I have a modpack with 25k downloads

stray solstice
#

I pressed the help button

#

And thats what it says

ebon talon
#

...only through Twitch? kinda ick ngl...!

lapis turret
stray solstice
stray solstice
#

Says it at the bottom

lapis turret
stray solstice
#

Idk use their search function 😭

lapis turret
#

I have to make a support ticket to delete it πŸ’€

ebon talon
pulsar forum
pulsar forum
barren flare
#

which is sad, cause (it seems) you either don't want it or desperately need it

#

which might be true for 5% of people, but everyone else is between those two extremes

#

I am making mods for the fun of it

#

If I am able to get additional 50$ a month doing it, great!

#

If not, it's not like I'm gonna stop

stray solstice
#

It's not even really about the money πŸ’€

#

Some people want an incentive (which isn't even a wrong thing to want like I mentioned in my message there)

barren flare
#

that's my point πŸ₯Ί

stray solstice
#

Anyway I don't wanna repeat what I said there here lol, I'm tired of that situation

#

If this makes thunderstore get off its ass in terms of giving people updates and what not, then that's already better than what we had before this

#

I'm against the mindset of just leaving things alone and trusting that it'll all work out by sitting and doing nothing

barren flare
#

having a rival is always good

#

cause people having an incentive of jumping ship is always a threat to the ship

#

interesting times are coming

#

that's for certain

stray solstice
#

Mhm

minor raptor
halcyon ermine
#

A lot of people in the CurseForge Discussion Thread or the ones that have commented have been Thunderstore affiliated in some way. I dont mean to discredit their opinion, I'm just saying that obviously Mythic (for example) is not going to view CF positively. He stands to lose something if people move to curseforge, so its also a bit of damage control. I do appreciate their transparency (now) and the fact that they are planning actual changes.

frigid topaz
#

I was saying on stream the other day that as someone who has made mods for Cyberpunk and like the Donation Points system Nexus has

#

Thunderstore should really have a system as well

halcyon ermine
frigid topaz
#

So glad to hear Mythic is planning stuff

frigid topaz
#

Lethal Company has too many mods on Thunderstore at this point for that to happen imo

#

Hope he's coming up with something really good πŸ™

boreal hill
#

There are multiple reasons why I'm never going to switch to curseforge.

Most important reason: Their launcher doesn't even run on my OS πŸ˜…

vagrant warren
tranquil girder
#

im all for mod makers gettin paid solely from their platform, but with accessibility being as limited as it is there, as well as TS already having the lion's share of the uploads, i just dont see it working out as well as some people think it will

#

and if CF decides to take a sharp turn and have the mod consumers pay for content, well we'll just have Bethesda Creation Club all over again

stray solstice
#

whats bethesda creation club?

twin cosmos
#

Isn't that the thing that makes people pay for downloading mods?

tranquil girder
#

^^^

#

Todd thought he was clever that E3

stray solstice
#

im not a CF spokesperson, but i super highly doubt they're ognna start charging for people to download mods lol

twin cosmos
#

I'm not saying that would happen, I just remember that issue

hasty umbra
#

does CT still work with vanilla if u make it vanilla mode

halcyon ermine
halcyon ermine
#

i couldnt read it fast enough, but it should be client sided yes

#

except maybe the door opening, i havent tested it

pulsar forum
#

speaking of bepinex, is that something you/batby are gonna add to CF?

halcyon ermine
#

A lot more mods have been uploaded onto curseforge, the app integration (auto modding etc) has not been launched yet

ripe reef
#

i'm having a little problem with moon on my modpack, recently i was searching for moons that i could add in my modpack and end up choosing Orion. But for some mysterious reason, my game just refuses to host a server.

#

I disabled Orion and worked normally, then i tried other moons and had the same problem, then i changed profile, deleted LethalLevelLoader cfg, and it worked the first time, but the second time didn't

#

I'm really confused

#

i also think it could be some problem with my pc, but then i need to confirm if other people can host without a problem

#

01902195-4082-c6f7-fe42-5e7b2396a605

#

i would be glad if someone tested that

halcyon ermine
#

i'll try it, can you send your LogOutput.Log file after you crash?

#

the code you send works for me. If you crash again, send your LogOutput.Log file

ripe reef
#

probably not going to find anything useful in the logs, but i can send it

#

i found a consistent way of hosting somehow, just delete cache, open the first time, close and open again, then it works

#

😭 wtf

halcyon ermine
ripe reef
#

i will have to try more times, but i hope it doesn't crash anymore

#

is it my impression or Orion is really lightweight compared to other moons? πŸ€”

halcyon ermine
tranquil tide
#

Orion sweep ‼️

halcyon ermine
#

Are there any bugs i should fix or features i should add to any of my mods that you can think of or that i have forgotten about?

ripe reef
#

Not that i know, but i do have 2 questions

#

1ΒΊ How do CullFactory and ViewExtension interact with each other

#

2º Could you make something about Celestial Tint transition between moons being very laggy on bad pcs (mine) 😒

halcyon ermine
halcyon ermine
ripe reef
halcyon ermine
ripe reef
#

ok πŸ‘

ebon talon
#

Its also not the default in Cull so

halcyon ermine
tardy grove
#

@halcyon ermine what’s a desat?

#

Like what if celest was renamed to Desat or something

#

So it can be played safe in a pack

tranquil tide
#

i'd riot

tardy grove
#

Hm?

tranquil tide
#

nah I don't like the idea of changing celest's name

barren flare
#

it's the Celest and Celestria issue, innit?

latent flax
#

bro became a butler

halcyon ermine
#

forgot to publish some updates

#

ViewExtension [1.3.0]

  • Updated readme

  • Added: View Distance setting to the pausemenu

  • Added: Debugging config entry

  • Added: MenuOption config entry

  • Added: fallback for an invalid value in the config

  • Added: warning when an invalid value is used

  • Changed: View distance can now be between 200-2000 (vanilla: 400)

  • Changed: View distance can now be changed in realtime

#

Celestial Tint [1.5.2]

  • Updated readme
  • Fixed Null Reference when loading a second time
  • Fixed Assetbundle loading error
  • Code rewrite
halcyon ermine
untold totem
#

does anyone know where desat got those manhole-type entrances from on Aquatis?

#

i'm trying to make a moon and it looks like it fits perfectly for what i'm going for

glossy gate
#

for w/e reason 71-gordon uses desert moon by default

#

how do I change it?

#

and to what moon

halcyon ermine
outer palm
#

Does anyone have problems with aquatis? when im playing multiplayer, for some reason, its the only moon thats desynced for us, it shows up as different moons whenever any of us route to it. No problems in singleplayer whatsoever though, so we just dont know whats going on. We have multiple modded moons like orion as well

strong timber
#

Does anyone have problems with Orion? For some of us when there's different "house" (not mansion or factory) when entering it spawn below map. It also happens with other moons

strong timber
spare hearth
strong timber
spare hearth
strong timber
spare hearth
strong timber
covert pulsar
#

Other potential mod that causes desync is certain configurations of LethalQuantities

#

Desync of the kind you're mentioning

#

I dont quite recall the specifics but there's some prob some workaround in #1213985212686532638

#

If you dont have LQ installed either then no clue

strong timber
#

Nope we don't have it. But thanks for your time. It really sucks that we can't play some of the maps. They are really fun

covert pulsar
#

I'd try to help look into it more but I won't be home for another... 9 hours or so

#

Best of luck with figuring out what might be causing problems

strong timber
#

That's completely fine! Thank you again for your time. Appreciate that. We will try to dig more

tranquil tide
covert pulsar
#

I guess I shouldve also asked, are you manually installing or going thru a mod manager like TSA/r2/Gale?

#

If manual, make sure whoever's playing with you also has config files that you do to reduce risk of desyncs

#

TSA/r2 lets you share profiles via code/file, profiles shared not only get what mods are present but includes the respective configs too

I have no familiarity with Gale so no comment

strong timber
#

Oh that could be the case, because host has changed some of the moons configs, and for him moons work perfectly. We will try to tomorrow to sync configs. Thank you!

covert pulsar
#

Ah yeah defo have the host send a copy of their LLL config to you and the other session participants then and it should (hopefully) fix your issue

#

If you use a mod manager, if the host sends a profile code/file after they've finalized all their config edits, that's a solid way to avoid desyncs due to config mismatches

#

I manage my group's pack and thankfully never had that kind of desync issue (I'm way too cautious about stuff being sync'd lols)

spare hearth
covert pulsar
#

Hm true, best to just have all the configs sync'd to be absolutely sure none may be a potential problem

ripe reef
#

Aquatis has a small glitch that at the start of the round, you can't see anything on the monitors, but after you enter and exit through a facility, you're able to see it again

#

(it could be also some weird interaction with Problematic Pilotry)

ripe reef
#

celestial tint?

#

idk why too, when i override the skybox with Ship Windows Space_HDRI the stars doesn't shine and the quality is worse too

south bloom
#

maybe u have to download the 4k skybox from veri?

vagrant tree
#

I believe you're taking over your moons again, Desat? If so, bit of an issue on Aquatis: The Boombox you can find on one of the islands has a negative weight currently (I assume it's probably set to 0 weight, which is -105 in-game), which causes your weight to increase when you drop the Boombox. Easily fixed by just setting its weight to either 1 if you want 0lbs, or whatever the vanilla value for the Boombox is.

hard gorge
#

Also for context I don't think I'm running any of these mods

#

Okay ngl I found a fix pretty quickly

#

for some reasons Boombox_Controller by KoderTeh is causing this problem

#

I don't know if this is the same problem you are having but your problem just sounded similar to mine

vagrant tree
#

Ah interesting

vagrant tree
hard gorge
#

Yeah I haven't found a solution, so for now I just won't use boombox

vagrant tree
#

Yeah it's likely something that has to be fixed by the dev

ripe reef
#

althrough is something silly, the view distance slider keeps appearing in the change keybinds menu from lethalcompany inputsutils

tawny relic
#

Hi, while palying with friends we noticed an issue with Aquatis, Celeste and Orion since the cruiser update : the store does not deliver to those planet anymore.

Does this happen to anyone else? we're also using Lategame Upgrades mod so maybe the issue comes from this.

empty needle
tranquil tide
#

desat's don't have cruiser compat yet???

#

that's whack

stray solstice
#

dont like, most moons not have it?

#

wesleys moons dont iirc

tranquil tide
#

I was under the impression it was a really easy fix or smth

stray solstice
#

it is

#

very easy fix

#

the mods just dont update lol

tranquil tide
#

Idk I thought Desat's updated after v56 lmao

halcyon ermine
#

I have a question what are the best moon mods and why? why as in because it looks the best, plays the best or fits the vanilla narrative etc. (And no you don't need to say mine lol, be honest I'm just curious)

#

I'll update my moons to v60 btw

covert pulsar
#

I'd prob put V0xx's moons as my top choice (Arcadia & Derelict) for a number of reasons:

  • Vanilla-esc aesthetics, and the themes of the biodomes (Arcadia) and junkyard (Derelict) are largely unique from other moons

  • Highly optimized (runs smoothly and each moon is around an astounding 30MB)

  • Custom events & obstacles (Arcadia's Heatwave & Derelict's Trash Dropper)

Only minimal gripe I have with the moon is this:

  • Bloom effect persists indoors, making high emission interiors like Rosie's Sector-0 have many places where it's absolutely blinding
halcyon ermine
covert pulsar
#

Arcadia's existed for a decent while but Derelict's a newer-ish moon
Arcadia previously was pretty intensive resource-wise until the more recent optimization resolved that

#

Looking back at release dates Arcadia was v50 and Derelict was v55

halcyon ermine
#

they look absolutely amazing and are very feature rich. Maybe a little polish, but they are pretty much perfect

covert pulsar
#

Ye that's how I feel about them, my group particularly likes Derelict

minor raptor
heady yarrow
minor raptor
#

i do have kast but just haven't played on it yet so i didnt wanna recommend it

gusty horizon
#

Kast is definitely one of my faves, feels like a nice little counterpart to Titan

heady yarrow
#

Definitely!

#

I remember when I first played it (before LLL was around) I was shocked at how vanilla it felt

gusty horizon
# halcyon ermine I have a question what are the best moon mods and why? why as in because it look...

In my current pack I'm playing with friends I have Argent, Kast, Synthesis, Mantif, Auralis, Solace and Aperture - though I've fiddled with the spawns, loot rate, common interiors, price and all that. (Haven't tried your moons yet was just snooping the threads!)

I think it's important for moons to look like they could've come from the vanilla game in terms of artstyle - Auralis is the only Starlancer moon I have that includes those different keycard-button doors and that's a thing that slightly puts me off because it looks "too futuristic"

If anything is sci-fi it should feel like its the 'retro' sci-fi of Lethal Company - which is why I'm a big fan of how Mantif looks, for example. Or like, Aperture is just a reference moon but the Portal 2 aesthetics feel like they can belong in the Lethal Company setting

I actually don't want moons to look too good because the whole game looks kinda shitty and thats part of the charm, but I'm cool with different aesthetics done well, like Argent being an abandoned city - it's big, it's creepy to explore but it feels like it (and you, and the scrap) belong

Tho the way they play can def make them more fun, Kast is fun because of the tiny exterior, Synthesis is fun with the elevator apparatus gimmick and the terrain that feels very vanilla with the layout while still being pretty unique to traverse...

Tl;dr: To me the best moons are the ones that feel like they could be from basegame but try to offer something unique - being visually interesting or having clever platforming (shoutouts to the ice path on Auralis) or having some small gimmick (like the elevator in synthesis or the gate in mantif) doesn't hurt. When I download moons if I think the default way it plays (S+++ difficulty f.i. or too many giants with little cover, etc.) isn't very fun I'll just tweak it
Mostly looking for moons that will give me cool vibes and some unique terrain for me to decide the way they'll be most fun

#

Sorry for the text wall, had to kinda organize my thoughts there lmao

jaunty lintel
marsh lark
# halcyon ermine I have a question what are the best moon mods and why? why as in because it look...

For me, Wesley's Moons are peak because they seem like a perfect fit for vanilla. Each moon has a distinct theme built around a specific enemy along with map mechanics and hidden lore. High degree of polish included.

I hold Rosie's Moons in the same high regard for the same reasons. Though needs polishing in some aspects.

I also quite like Harvest Moons, they may not be as impressive in terms of visual appeal but the gameplay on these provides a delightful endurance challenge. The soundscape is awesome too

#

But Gloom is my top favourite of all time. The sense of horror it evokes is unparalleled by any other

vagrant tree
#

Gorgonzola best moon NODDERS

marsh lark
#

I wanted to mention it too but that would end up with me rambling way too much xD

warm stone
#

noticed a little issue in my list I have, Im seeing 2 celest & 2 orion on the terminal moons list

#

I noticed if I look higher up in my bepinex log

#

and another only for aquatis

regal grail
warm stone
#

ah, you know what

#

that would do it

regal grail
#

niceu, easy fix.

warm stone
#

ty haha just came back after a while seems some bigger changes have happened

#

are celestial tint & view extension included in tolians bundle? or just the moons?

regal grail
#

just the moons, I believe

warm stone
#

πŸ’ͺ awesome thanks man

tranquil tide
wintry rampart
#

I've been encountering this a lot with Celestial Tint, Going to the company moon before the planet loads causes it to not render its sky, so it still shows the space which makes the lighting flicker a lot that is absolutely a pain in the eyes

#

Same thing as when im spectating someone it stops rendering the sky when they go to an interior sometimes

#

But that one could be unrelated

stray solstice
#

sky should disappear if you're in an interior iirc

#

thats just vanilla i think

frigid topaz
#

But you should try to find what mod is breaking it first if you use Imperium that will cause this for example

wintry rampart
#

Oh and I dont have imperium installed

stray solstice
#

not sure tbh

frigid topaz
#

Check your logs for errors

#

You have a compat issue somewhere for sure

wintry rampart
#

Removing the mod seems to have solved these for me

frigid topaz
ripe reef
#

Is there a reason to why Celestial Tint decreases FPS on moons? I just can't understand... if I just have my modpack and Ship Windows Space_HDRI I get near 40~45 fps on orbit, but if I have Celestial Tint i get 24~28 fps on orbit + less fps on moons (-4 or-5)

#

(Not accounting to my 1 fps every time the transitions between moons happens while in orbit)

#

Celestial Tint is cool but I can't take that much of performance hit 😭

frigid topaz
#

It's nice but it's unoptimized and Desat is inactive

jaunty lintel
frigid topaz
#

Haven't seen them active for a bit but if there's a way they could push an optimization update that would be great

jaunty lintel
#

Things being performance heavy != optimized
Things having room for improvement != optimized

#

stop making declarations about mods you don't work on

frigid topaz
#

I wasn't trying to say anything bad about the mod it's a mod I really like, it's just a mod I opted to remove while trying to find mods that caused overhead and lowered overall fps of the game. I'm sorry if I came off the wrong way about things I very much can see the mod being improved upon once Desat returns

#

I just woke up from a nap so I may phrase some stuff poorly atm I mean no harm or bad feeling at all towards this mod

jaunty lintel
#

I very much can see the mod being improved upon once Desat returns
But the issue is no you can't

#

I appreciate your activity in the community and communication with so many authors but that doesn't mean you can assume things about codebases you are not familar with

#

The issue isn't that your inherently being rude it's that you keep speaking on the behalf of other authors about their work that you don't always understand

frigid topaz
#

Yeah I wasn't trying to assume anything or speak for them but I get how it could come off that way, my knowledge of the optimizations of the mod only really extends from what DiFFoZ found when profiling my pack a while back

#

If I remember it was the skybox that used a lot of gc allocation? But I'm not certain on that

heady yarrow
#

This kinda thing is why I wish there was some kind of resource for mod info that wasn’t either a mods own page or a thread where stuff can be easily lost within minutes

frigid topaz
sleek depot
distant haven
#

Not necessarily.

jolly flame
#

I have discovered that acquiring free modded moon exterior items such as the shovels and spraycan on Aquatis doesn't actually save into the ship's item pool when quitting the game. Upon reloading the save, they are gone.
Happens on any moon that gives free stuff force-spawned to have a 100% chance to be there outside. Is this a known issue? Any possible way to fix it?

crystal dune
ripe reef
#

Treys Health Text

raw robin
#

hello! i don't know if it's Aquatis that's entirely causing it - but I have had a bug where my bestiary reads "[currentScannedEnemiesList]" whenever i pull it up on the terminal. Did some testing on a fresh save and it seemed to break when i scanned the crab. Any idea for how i could fix it?

crystal dune
#

#1208849588539101294

raw robin
#

ah ty!

terse summit
#

Celestial Tint has the bug of falling into eternity behind the terminal

#

(If open doors enabled)

#

And one time also happend on the other side (where the small ladder is)

boreal hill
#

Anyone else having this issue with CT's vanilla planet mode?

cursive cove
#

Anyone else having an issue of items not being delivered on Aquatis?

covert pulsar
cursive cove
covert pulsar
#

tl;dr
Moon not updated for v55+? It won't know how to deliver the cruiser, which means nothing delivered
This mod fixes that said problem so items/cruiser can be delivered

cursive cove
#

Thank you guys! I really appreciate the help πŸ˜„ Getting it downloaded now

west nimbus
#

A while back, I tried out Celest and it seems like no matter how many times I scan with right-click, I can't find the ship again from the facility entrance, then I just got lost and the ship left without me. Would there at least be a way to pave a path from the ship to the facility without ruining the beautiful design too much?

real herald
west nimbus
real herald
#

something is messing with your scanner or your cfg isnt set up to what youd need. and no the treeline doesnt have collision but the trees do

#

its not a hard wall

west nimbus
#

Yeah, I just get turned around easily in the whole thing. I thought I was headed back in the right direction but I ended up hitting the edge of the map.

real herald
#

its directly right from main door facing out

#

like if you come out, turn 90 to the right and walk youll hit ship eventually

halcyon ermine
tranquil tide
#

devious...

prisma aspen
#

I found an issue when using the Wider Ship mod with Celestial Tint. After removing Celestial Ting, the brightness was gone. I also reported this issue in the Wider Ship channel, just in case.

jaunty lintel
#

Respectfully

#

It’s not on them to change anything

prisma aspen
#

Oh okay. Thanks for responding anyway!

still oracle
prisma aspen
crystal dune
wanton vessel
#
  • **Aquatis 2.2.4 **
    • v69 support
    • Updated LethalLevelLoader 1.2.4 >>> 1.4.6
    • The crabs have been disabled
grand oxide
#

crab is kil

frigid topaz
#

Crab got PeepoBanned

wanton vessel
#
  • **Orion 2.1.5 / Celest 1.1.5 **
    • v69 support
    • Updated LethalLevelLoader 1.2.4 >>> 1.4.6
cobalt shuttle
#

It this something planned to be rolled back at some point or are they gone for good?

west nimbus
#

Is there a Gamma issue for anyone else when on the ship in orbit? I think it might have something to do with Celestial Tint

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It's unusually bright

sinful bobcat
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If so, uncheck this

wanton vessel
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  • **Orion 2.1.6 / Celest 1.1.6 / Aquatis 2.2.5 **
    • Optimization
    • fixed main entrance trigger(Celest)
    • fixed ladder trigger(Celest)
sinful bobcat
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Mud looks like this on Aquatis

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Also there's this floating white line

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on the right side of the ship

twin cosmos
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That usually appears when using imperium

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The White line I mean

sinful bobcat
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In this profile yes, but when I played the other night with friends no

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and I'm pretty sure the whiteline was there too

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I'll go look again

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Well perhaps I remembered it wrong, the white line isn't there without Imperium

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Mud is still sqaure shaped tho

twin cosmos
distant fern
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the white line is an enemies path.

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(in imperium)

west nimbus
sinful bobcat
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yeah

west nimbus
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Oh, I would never freaking know since I removed that entirely from the game.

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It's a really bullcrap mechanic, especially when it can appear outside of rainy days and the visual difference is completely unnoticeable.

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Especially under certain lighting

sinful bobcat
west nimbus
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And when it's right next to the ship

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I really hate it when it's next to the ship.

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Also do outside enemies get stuck in it like players do?

sinful bobcat
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No

west nimbus
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See? Now that's even worse

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If you're gonna have a world hazard, at least make it interact with all moving things

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Like FairAI making enemies blow up on landmines

distant fern
stone pumice
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Well.. should be vanilla but yeah

vagrant tree
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The concept of Fair AI only works if enemies avoid hazards, which they don't

tranquil tide
vagrant tree
tranquil tide
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fair (ai) yeah

vagrant tree
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Either way I feel FairAI ultimately just makes the game easier and is something I prefer to not be vanilla for as long as enemies don't avoid landmines and such. Heck, I don't even want every enemy to avoid them, but smarter enemies like Bracken, Masked, etc. should actively attempt to

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Also, iirc "Trap" is a Navmesh area type added by the spike trap that causes enemies to only move to it if no other path is available to their selected point

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So they do avoid it a bit from my understanding

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But like Titan for example is heavily nerfed by Fair AI, it goes from a moon with a ton of different threats to basically only turrets / unkillable enemies, everything else will die by turret fire

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It's a neat mod but not a balanced experience

tranquil tide
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i'm pretty sure turrets are disabled for targetting enemies when using fairAI

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unless they recently added it back, since it was pretty buggy and conflicted w/some other mods

sinful bobcat
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they added it back

tranquil tide
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oh coolio

crystal dune
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it can lead to some issues but can add strategy

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like many time I will try and trick enemies into landmines

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to varying results

sinful bobcat
sinful bobcat
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Did you fix it or are you saying its an issue on my end?
Because I tried with an almost empty profile and the quicksand was still square only on Aquatis

sinful bobcat
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Ill try to figure it out when coming back home then

wanton vessel
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try clearing the cache

sinful bobcat
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Will do

sinful bobcat
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The quicksand is still square shaped

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Also, how come you have a cloudy skybox in your screenshot?
I thought only stormy had that skybox

indigo hawk
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oh, the same happens to me, i thought it was like that, didn't know it was a bug

wanton vessel
stuck furnace
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not sure if this should be redirected into the tolian thread, but this is still here so I guess I'll use it for now.

@wanton vessel A few issues with Aquatis to report:

  • The "square" quicksand issue reported above happens consistently for me as well, even with the bare minimum installed mods (plus JLL and simplecommands), I'm curious what setup you're using to make it appear correctly (see my attached mod list). I tried replacing those two extra mods with Imperium just in case, but the issue still reproduces

  • The shovel and boombox equipment items on the moon aren't registered properly, so they become invisible and generally buggy when leaving the moon. This is the same type of issue as previously reported with the apparatus from the Tomb interior

  • The scrap item weights on the moon are generally very low (with the exception of the fish at 70), but because of the way Lethal handles scrap spawning, the high weight of the fish doesnt mean it takes up every spawn, so any rare scrap spawns added by other mods will appear much more frequently on Aquatis. This is more subjective, but I would suggest increasing the weights of other items a little bit or adding more scrap items to the list

Sorry to trouble you with this and thank you for all the work you do maintaining these moons

indigo hawk
raw marten
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Wait, the square shaped quicksand is unintentional? Lol

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I always just accepted it as part of it

wanton vessel
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hmmm

indigo hawk
wanton vessel
pallid onyx
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would anyone know how to tag celestial tint to outpost 31? No combo I've tried adds the tundra/snowy moon look

small wigeon
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It's on my list of stuff to do, I just haven't gotten around to it since other projects have occupied my time

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That and I'd have to rebuild Outpost 31 from the beginning again πŸ™ƒ

pallid onyx
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dang, there's a couple moons I'd like to also tag but outpost was my favorite of the bunch to reach out about

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not sure if the others would have the same sort of issue

cedar hatch
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Is celestial tint abandoned? It hasnt update in 1 year

crystal dune
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dev isnt working on mods atm

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his moons are maintained by tolian

cedar hatch
tacit patrol
cedar hatch
tacit patrol
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ah

silver magnet
tranquil tide
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this shit is so fucking nostalgic to me it's crazy

grand oxide
plucky swallow
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Wondering similar about Celestial tint. I assume those are 3D models rendered? Would love to build off of it if I could, though I'd need an example of the raw plugin asset.

wanton vessel
plucky swallow
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Well I meant the prefab decompiled, haha. Unless I"m misunderstanding something

plucky swallow
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i made a planet in blender using a tutorial

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i will look into mimicking ceslestial tint a bit closer

plucky swallow
grand oxide
plucky swallow
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wdym

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i just mean like umm idk if stuff like clouds and lighting will render as they did in blender in unity engine

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i animated da clouds and added some atmosphere (still working on the outer glow) but so far im feelingnsorta confident anyways :3

crystal dune
plucky swallow
plucky swallow
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🀘

plucky swallow
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Took some work but it's in unity now! Sad I can't get the same colors but it is what it is

plucky swallow
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oh wow so it's this whole system

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i mean i looked into decompiling asset bundles and iirc online says its not possible so if you want to send it to me. i can still generate the textures and stuff lol

plucky swallow
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nvm figured iotu

plucky swallow
wanton vessel
plucky swallow
plucky swallow
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@wanton vessel hey sorry to bug you again. What version of Unity was Celestial Tint made on? I'm getting script errors because they changed the uhh sky thing in unity 6 but I'm getting even more errors opening it in 2023.2.22

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I've been able to get the sun and skybox to render but the planet isn't because OrbitController uses a different version of Unity I'm 90% sure. (I figured that was the right version cuz that's what Zeekers uses but I'm guessing it isn't)

wanton vessel
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2022.3.9f1

undone wadi
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What's the status of Celestial Tint for v73+? I'd really like to get back into this game but the lighting bug means I can't use CT, and at this point that mod feels essential to the experience.

crystal dune
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just turn off planet preview in chameleon if you have that mod

undone wadi
crystal dune
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there are like almost no mods there

undone wadi
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I haven't downloaded anything from there but that's w here sfDesat's Celestial page on Thunderstore and Github redirects to.

indigo hawk
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What...

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"Page on thunderstore" what makes it the most confusing

stone pumice
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I believe you can even read that on one of his mods page on Thunderstore but I don't remember on which mod this figures, or maybe even in here

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but true too, curseforge is a desert for LC mods

crystal dune
stone pumice
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yeap

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this information is like maybe a year old though too lol

oak aspen
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how new are you to blender

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modeling in general

plucky swallow
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new-ish, ive been drawing for years tho. made some stuff on nomad app. why do u ask

oak aspen
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That’s insane

plucky swallow
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lol it was just follow a tutorial using the nodes and a mat. i appreciate it though

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i'm honestly trying to learn rigging and having a very hard time with vertices so i wanna figure that out eventually

outer trellis
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'Sup, any news regarding sfDesat's moons?

indigo hawk
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Wdym

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Did something happen to them?

tranquil tide
indigo hawk
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Yes they are

crystal dune
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They currently work, since they had custom main entrances aquatis and orion work just like normal

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celest needs a patch so its main entrance is animated

tranquil tide
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what if the manholes opened tho 🧐

crystal dune
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but I dont think tol would do that haha

tranquil tide
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and lowk the big ass church door opening would be sick

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but like

crystal dune
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tho ya never know, he did cosider replacing the ship

tranquil tide
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i'm 99% sure that's a 3d scan model so I doubt you'd be able to animate that without modifying it heavily

crystal dune
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with a model from salted beef if I remember right

vagrant tree
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yeah I'd love to see anims for the manholes but either way I just hope to see them updated, would love to see some of the new enemies added even if at small weights to not influence spawns too much