#sfDesat's Moons and Mods

1 messages ยท Page 6 of 1

halcyon ermine
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i will and there is no ETA right now

halcyon ermine
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Celestial Tint [1.2.0]

  • Added LethalLevelLoader v1.2 support
  • Switched from LevelTags to ContentTags
  • Tags have been renamed; Canyon (Legacy: Desert), Tundra (Legacy: Snow) and Valley (Legacy: Forest)
  • Updated the wiki
  • Adjusted planet rotation
  • Adjusted sun rotation
  • Refactored code
true knoll
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sfdesat my beloved

wraith elk
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man I must be crazy i swear I landed on an Eclipsed Aquatis.. maybe i was dreaming x.x

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always good when Aquatis gets love

halcyon ermine
wraith elk
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Baboon Hawks spawn max is now 6
:D

Increased Forestgiant spawn weight

D:

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Never see me leaving the ship without a stun grenade when them mfers are about

cobalt shuttle
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Hey, don't get me wrong - I think they're really cool and all (along with the moon, I love it) but could we get a config so we can disable the crabs from spawning? Not sure why this is but when in the facility I can hear them scurrying around still . . . somewhere and it personally is really irksome. I have tried removing them from the enemy spawns in LLL but they are not listed in the defaults for some reason, so I can't remove them. Even having had generated fresh LLL configs.
Not something necessary and I don't want to sound ungrateful, because your work is really good and I'm aware that this is something you must do out of love. I just think it would be great to give users as much control over this sort of thing. Modularity. Something. Blah. Sorry if this comes across badly, I don't mean it to at all.

halcyon ermine
halcyon ermine
hasty umbra
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will u update your 3 in 1 moonpack too? i didnt get the update

hasty umbra
halcyon ermine
hasty umbra
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ok

halcyon ermine
halcyon ermine
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Celest [1.1.0]

  • v50 support
  • Audio
    • Added High Wind sound
    • Adjusted Reverb Triggers
  • Creatures
    • Removed Baboon hawks from Outside Enemies
    • Added Flowersnakes in Outside Enemies (weight = 60)
    • Lowered BlindDog weight 60 > 25
    • Increased Outside Enemy Power 7 > 10
    • Added spike traps
  • Lighting
    • Reduced sun intensity
    • New Starmap
    • Adjusted sun animation
    • Adjusted Time To Arrive 1 > 3
  • New Quicksand texture
  • Enviroment
    • Added props
    • Adjusted prop positions
  • Improved performance
hasty umbra
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all these modded moons getting the tulip snakes everywhere now

sinful bobcat
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I love them, they're like a free shitty jetpack lol

hasty umbra
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yea just wish they couldnt go inside

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when im tryna find loot getting harassed lol

halcyon ermine
sinful bobcat
hasty umbra
hasty umbra
sinful bobcat
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You can do it while they're on your head yeah

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Like snare fleas

halcyon ermine
hasty umbra
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sheeesh thats gonna be crazy

sinful bobcat
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I think rare chance of old birds could fit on Celest imo, thats how i had it set up

hasty umbra
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celest supposed to be a fairly easy map tho, no?

sinful bobcat
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Like how theres a small chance of old brids on march and vow

halcyon ermine
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aquatis = easy, celest = medium, orion = hard

halcyon ermine
hasty umbra
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idk

sinful bobcat
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Or have both lol

hasty umbra
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celest is peaceful environment, idk if old birds would fit in all that well lol

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i imagine celest as calm and quiet lol, doesnt have to be ig lol

halcyon ermine
hasty umbra
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yea whatever enemies you think are best

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your the dev

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i bet old birds on space station would go crazyyy loll

sinful bobcat
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I imagine finding a sleeping oldbrid on celest during the day and I think that it would fit pretty well visually

halcyon ermine
sinful bobcat
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Did the transition get removed in celestial tint?

halcyon ermine
hasty umbra
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the modded moons arent supported in celestial tint right?

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also is there any config stuff i need to do to see it normally, like change ship windows config or somethimg?

hasty umbra
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ok

hasty umbra
undone wadi
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Any chance we could get a config to override the level tag/celestial tint properties vanilla and custom moons have set? That would be very nice especially for moon creators that haven't or won't implement a Celestial Tint tag for their moon.

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I also would love to have a config option to make the sun start in a random position each time so it's not always coming up over the planet every time you route. Sometimes it could start at "night", etc.

halcyon ermine
cerulean jewel
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I can see my moment of peace is over

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All the moons and inteiors are coming back

halcyon ermine
cerulean jewel
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sf long time no see

halcyon ermine
cerulean jewel
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Ive peeked here and there

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are the rumors true

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do you have...

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||crabs?||

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๐Ÿ‘€

halcyon ermine
halcyon ermine
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you cant kill them though and they dont have a bestiary entry

cerulean jewel
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I also saw a new beta moon sometime in thunderstore when i was scrolling

undone wadi
cerulean jewel
halcyon ermine
cerulean jewel
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Ik

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Whats the new moon like

halcyon ermine
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no new moon, only updates

cerulean jewel
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oh

halcyon ermine
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it was Aquatis Beta

cerulean jewel
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I could have sworn...

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It started with a D or something

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i must be tweakin

halcyon ermine
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oh yeah. i put that on the backburner and it will stay there for a while longer

cerulean jewel
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lmao

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Orion getting a v50 update?

halcyon ermine
cerulean jewel
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Ni-

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evil

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but

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nice

halcyon ermine
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but it will take a bit longer, because i have to update more than the other moons

cerulean jewel
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๐Ÿซก

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good work

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Ill return when they are all done

halcyon ermine
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in order

wraith elk
halcyon ermine
wraith elk
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:O

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Pog

rose roost
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The creature

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@halcyon ermine Also, I could hear the crab footsteps from inside the facility

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I can hear them briefly when the level is loading and the "waiting for crew" text is still on my screen as if they were on the ship right next to me

covert pulsar
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Das silly

wraith elk
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the Crabs are omniscent or whatever

halcyon ermine
trim stream
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god crab

wind minnow
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The mobile turrets gun fire would be global

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What does your sound thing in Unity look like

halcyon ermine
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have you tried messing with the Follow Surface option? because i think its not working correctly

bold compass
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least powerful crab in gaming

tranquil tide
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yesterday I played on celest and it had like a weird invisible slope going from the actual prop out into nothing

halcyon ermine
tranquil tide
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sick sick

halcyon ermine
# halcyon ermine butlers and old birds

turns out the Old Birds are very good at killing giants. They kind of make Orion easier, because they kill a lot of monsters and its difficult for them to detect you when in such a large area. I will still add them, just with a low chance

sinful bobcat
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Because giants don't fight back lol

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would be cool if they did

hasty umbra
sinful bobcat
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Yeah I added the Redwood to Orion spawns

tranquil tide
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only reason why places like embrion are hard is cuz there's a bajillion of em, even if they were around 10 on average it'd still be really easy cuz they can't see you from to far away

tranquil tide
trim stream
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Imagine old birds on Celest

halcyon ermine
trim stream
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yeah

halcyon ermine
hasty umbra
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thing is how much space there is to avoid their sight

sinful bobcat
hasty umbra
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like i think why giants are hard on orion is cuz i think they can see you from a very long distance, whereas birds i dont think so

halcyon ermine
sinful bobcat
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Yeah true

halcyon ermine
hasty umbra
sinful bobcat
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Yeah you can see them sleep when you land

halcyon ermine
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Orion [2.1.0]

  • v50 support
  • Audio
    • Adjusted Audio Triggers
    • Added High Wind sound
  • Creatures
  • Adjusted Outside Creature spawn curve
  • Increased Outside Enemy Power 8 > 10
  • Removed Hydrogere
  • Added the Butler
  • Lowered Blind Dog spawn weight 20 > 10
  • Interior
    • Reduced Factory size 2.4 > 2.2
    • Adjusted Landmine spawnrate
    • Adjusted Turret spawnrate
    • Added Spiketraps
    • Adjusted min-max scrap, 25-35
    • Reduced max total scrap value 4500 > 4000
  • Lighting
    • Adjusted the sun visuals
    • Removed Rainy weather
    • Removed Stormy weather
    • Adjusted colors
    • New Starmap
  • New Quicksand texture
  • Enviroment
    • Added rolling fog
  • Fixed entrance teleport rotation
  • Removed Preview video
  • Performance optimization
  • Reduced Filesize
sullen olive
steady imp
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read earlier today that they wanted to deprecate it at some point? at least considered it

so i just went and got the 3 moons separately

sinful bobcat
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He said he'll update it, but he'll deprecate it eventually iirc

halcyon ermine
steady imp
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regardless im gonna stick to separate moons unless you go sicko mode and publish like 10 more at once

hasty umbra
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btw is there a way to see the total scrap value avg for every moon, vanilla and modded?

halcyon ermine
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sfDesat Collection [2.1.0]

steady imp
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CMON

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NNnhhh

sinful bobcat
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that's why I waited lmao

hasty umbra
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unrelated question: so do none of the lg upgrades work with lll? so its best to turn off until update?

steady imp
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yes

tranquil tide
hasty umbra
steady imp
# hasty umbra as in none?

i dont know the details but lll patching pretty much kills lgu so you're better off playing without it for now

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just a matter of time until it gets fixed

hasty umbra
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thank u for the info

covert pulsar
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lil bit more of a fan of individual ones rather than a pack that has a dozen personally

steady imp
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its good if you dont keep track of the discord/releases

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cause some people have moons in the tens

covert pulsar
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I'm pretty pick about moons I choose for my friend pack so they dont have 1gb+ extra sitting there of extra stuff

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Plus less balancing I need to do if I add extra enemies & scrap

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Ye my moon count's in the single digits rn

steady imp
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lll's dynamic level tags make balancing a lot easier

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me personally i like diversity

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if a moon is even remotely interesting im getting it

covert pulsar
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rn it's Aquatis, Orion, Serenity, Transmission, Ganimedes

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I'd do Kast too but uhh, that's in limbo

steady imp
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i remember getting orion back when it was just released with LE

covert pulsar
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Ye samw

halcyon ermine
steady imp
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but my first custom map was gm_construct lmao
the one dependent on moon api with no dungeon

covert pulsar
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I tend to lean towards moons that are more vanilla and give some dynamic that differs from other moons

halcyon ermine
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its what i've been trying to do with Explorations

covert pulsar
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Tulip Snakes were unironically a boon for Serenity

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To make the fire exit more accessible for a T1 moon

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Key still needed to access it tho

sullen olive
halcyon ermine
covert pulsar
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You can uninstall it and use official LLL

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1.2.1 works with it

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boarding flight (hopefully) bbl

sullen olive
tropic pilot
steady imp
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the exterior spider approach

sinful bobcat
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since he also said he's cooking a story update, so that would make sense

steady imp
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lll does support unlockable moons now ๐Ÿค”

sinful bobcat
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Wouldn't be suprised if wesley went that way too

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Which honestly, I would be all for

halcyon ermine
halcyon ermine
covert pulsar
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Rosie and prob Wesley having a field day with the unlockable moon feature

steady imp
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me leaving a log in a locked shack on a moon that contains a link to a rickroll

halcyon ermine
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I have been sitting on a story script for months

sinful bobcat
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Damn

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Really looking forward to that

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Will be interesting to see all the different stories all the moon packs will have to offer
It'll be like as if each moon pack is a DLC for the main game

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Moon modding is truely at its peak

halcyon ermine
sinful bobcat
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I love when stories conclude with the red entering the red

trim stream
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real

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best stories ever fr

steady imp
tropic pilot
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The red void consumes

halcyon ermine
tropic pilot
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A red void?

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can do

halcyon ermine
sinful bobcat
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oh right I completely forgot about Dryad

halcyon ermine
sinful bobcat
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Yeah, I saw it when I needed to take the LethalRichPresence screenshot

halcyon ermine
sinful bobcat
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Want to know what the LRP screenshot is? lol

halcyon ermine
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lol

sinful bobcat
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didn't have anything to showcase so

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jetpacks

sullen olive
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Conclusion:
The story concludes with thentering the This place thethat lies within The will attempt tothefromwill end as to if thehas been

tropic pilot
sinful bobcat
halcyon ermine
wraith elk
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which speaking of @halcyon ermine do you have plans for more moons in future? :o

sinful bobcat
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To infinity and beyond!

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Idk why the teleport barrier doesn't exist when using a jetpack tho, would be softlocked there

hasty umbra
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if u have can u tell me where fire exit is

sinful bobcat
hasty umbra
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lol alright

sinful bobcat
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idk if that's been patched

hasty umbra
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works for me on solo

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dont know about mp

sinful bobcat
lapis turret
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Thanks

rose roost
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here are the three errors thrown in my log when it happened. If you need my full log let me know

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For context, since it has something to do with weathertweaks(I use betaweathertweaks in my modpack), Orion was eclipsed when I tried landing on it

old cave
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Had some desync issues on Aquatis. Visited Aquatis 3 different times over the course of a several hour session, and all three times my friend (client, I am the host) would have a desynced interior. Consistently spawned the Mansion for him all three times, and he would often end up falling into the void below the map. The Mansion was not a valid interior for Aquatis.

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No issues with Celest, which we also visited three times, or Guodan's Crest, which we visited once. We did not visit Orion during our session.

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Oh, and the scrap that can be found on the ship on Aquatis had a value of zero during our session.

sinful bobcat
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Idk if the issue is on your end, but when a Facility Meltdown occurs on Aquatis the moon turns red

halcyon ermine
halcyon ermine
tranquil tide
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are you not able to assign values to the scrap found on there?

ivory belfry
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or you have some other light that meltdown is picking up

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in either case you can add meltdown DLL into your project and add a "MeltdownMoonMapper" and it'll fix it (also won't be a hard dep)

ivory belfry
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thats lethal config?

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ok

halcyon ermine
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i didnt read it i guess

ivory belfry
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silly :3

halcyon ermine
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what do i need to do to get it compatible, because my lighting is setup differently. Does it matter where i put the script?

ivory belfry
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nope just as long as there is one in the scene

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you should also add stuff into "outside lights", thats what gets autofilled if there is no moon mapper (and what seems to be breaking)

ivory belfry
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also im not 100% sure on if it works

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it should but yeah

halcyon ermine
ivory belfry
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no but

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you can use the "MeltdownEvents" behaviour to trigger stuff on meltdown start

halcyon ermine
ivory belfry
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nah thats an issue with meltdown itself

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i migrated untiy projects and it didnt liek that

halcyon ermine
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ah ok, thank you

halcyon ermine
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Celest [1.1.1]

  • Added Facility Meltdown support
  • Increased amount of OutsideAINodes
  • Increased Outside Enemy Power 10 > 11
  • Lowered Blind Dog spawn weight 25 > 20
  • Replaced Forest Giants with Old Birds (weight = 5)
  • 1.2.1 > 1.2.2 Updated LethalLevelLoader
halcyon ermine
barren flare
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This is my shenanigans with the sun animator

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I'm trying to get the corresponding animation clips for stormy weather, eclipse and no weather

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by name

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Turns out I didn't do this in a try-catch and it fails horribly

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@rose roost @halcyon ermine Disable SunAnimatorPatch in the weathertweaks config and I'll let you know when this issue will be resolved

halcyon ermine
barren flare
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๐Ÿ˜ณ it shouldn't be my fault, but I'll definitely check it out

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for reference: what's your modpack code?

halcyon ermine
barren flare
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thanks, I'll look into it

halcyon ermine
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Orion [2.1.1]

  • New info description
  • New level description
  • Adjusted Risk Level to S+
  • Added Facility Meltdown support
  • Increased amount of OutsideAINodes
  • Adjusted Daytime Creature Spawn chance
halcyon ermine
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Celest [1.1.2]

  • New info description
  • New level description
  • Adjusted Risk Level to B
  • Increased the distance that can be explored, moved colliders
  • Adjusted NavMesh
halcyon ermine
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example:

hasty umbra
halcyon ermine
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aquatis first

hasty umbra
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oh right my b

lucid juniper
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Its pretty decent thing ( concept wise ) but the biggest issue for me seems with the light and occlusion there

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Whole interior is bright inside soo much that it kinda ruins the concept of "horror" thing

hasty umbra
halcyon ermine
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Aquatis [2.2.1]

  • New info description
  • New level description
  • Added Facility Meltdown support
  • Adjusted Risk Level to D
  • Increased amount of OutsideAINodes
  • Decreased amount of crabs
  • Fixed crab audio problems
  • Fixed outside items having a value of 0
sinful bobcat
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Outside items on Aquatis?

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Is that new?

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I played on it yesterday and didn't find anything outside

halcyon ermine
sinful bobcat
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Oh right, the ship is accessible now

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completely forgot

halcyon ermine
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list of things to do, in order

earnest comet
hasty umbra
halcyon ermine
hasty umbra
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ok

halcyon ermine
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maybe i added a config file for Celestial Tint

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Celestial Tint [1.3.0]

  • Added configuration options
livid arrow
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@halcyon ermine
Need Crab Rave on Aquatis!

https://youtu.be/LDU_Txk06tM?si=VaJH7PBRLpmPxnPO&t=120

๐ŸŽง Support on all platforms: https://Monstercat.lnk.to/CrabRave

A huge shout out to Noisestorm whose artistry made this song and video possible - he produced it all! ๐Ÿฆ€

Every year after the most intense tropical storms, thousands of crabs gather on this remote island. Now for the first time, witness all the side-stepping, air-snapping action of ...

โ–ถ Play video
sinful bobcat
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Make it so if you emote near one it starts to dance

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lol

livid arrow
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They must all gather around you and dance. ๐Ÿ˜›

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Ohh and the boombox

halcyon ermine
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i also made a config file for ViewExtension

wanton vessel
hasty umbra
halcyon ermine
hasty umbra
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sick

tulip kindle
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Any chance you'd be willing to make a hazy purple one for Triskelion? :3c

halcyon ermine
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ViewExtension [1.2.0]

  • Added a config file
  • Reworked the code
  • Updated Github link
  • Changed icon
steady imp
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idk if its @barren flare 's wtbeta doing or aquatis but i have this

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also aquatis with enemy escape is HELL

halcyon ermine
steady imp
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first one

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they are relentless

sinful bobcat
steady imp
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on a completely unrelated note

steady imp
sinful bobcat
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Ah ok

steady imp
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but yeah you can

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funnily enough

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bees are on by default

sinful bobcat
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I mean, Masked bees can open doors so

steady imp
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i mean the default bees

sinful bobcat
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i guess it would make sense with vanilla logic

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yeah ik

steady imp
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its very broken in custom dungeons

hasty umbra
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i know aquatis is already set to ocean mapping, not sure about orion or celest

halcyon ermine
hasty umbra
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are the vanilla ones set up too?

halcyon ermine
hasty umbra
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nice

sinful bobcat
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Solace from Starlancer is not set up

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idk about the others tho

covert pulsar
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Triskelion & Auralis are Audio's other 2 moons if you wanna see if they're paired

sinful bobcat
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I asked Audio for compatibility with Celestial Tint and he said it will be added soon so

covert pulsar
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I'd say Tolian & Wesley are at a tug of war for who can upload the most amount of maps but then Dafis makes a surprise reappearance with their wtfsoup of maps

unreal berry
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Quality > Quantity

cobalt shuttle
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yar

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Tolian and Wesley's moons are pretty good but none of them really feel to fit in that well with vanilla personally

unreal berry
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Definitely agreed

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Actually ive yet to find a modded moon that emulates the style of the vanilla ones

cobalt shuttle
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There are a couple, but not many. I'll dm you a list of the better ones when I'm at my pc if you want.

unreal berry
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If theyre v50 compatible go right ahead

sinful bobcat
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They try to be vanilla looking moons

unreal berry
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I thought they werent updated yet

sinful bobcat
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They are

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All LLL moons should work

unreal berry
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Will check them out thanks

cobalt shuttle
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Personally the newer versions of rosie's make them feel worse off than they were in earlier versions.

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Newer releases have tanked performance and Eve has a ton of interior foliage garbage.

unreal berry
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Im like 90% sure that the doors Rosie has blocking the entrances on her maps are broken in VR

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So I cant use those moons unfortunately

cobalt shuttle
unreal berry
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Thats what im running right now

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Mostly waiting on Infernis to be updated because thats by far my favorite modded moon

sinful bobcat
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Infernis is so good

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I like its ambiant music

unreal berry
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That and its custom scrap

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The lanterns are dope

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Just the entire atmosphere wesley crafted for that moon is crazy good

sinful bobcat
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true, I miss wesley's moons

unreal berry
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Its the best of his collection imo

cobalt shuttle
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Aye, it is.

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The ambient sfx on the other moons along with the outside monster spawns feel super intrusive. Least noticeable on infernis.

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Though yeah, it's part of their whole lore thing they have going

unreal berry
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Infernis strikes a nice balance with the outdoor enemy count and the environment it has

barren flare
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it's my wrongdoing (I don't know why lol), I'm gonna get it fixed

steady imp
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the rain vfx disappears

barren flare
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yeee

steady imp
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it had aaaaaaaaaaaa i think none->rainy

barren flare
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it's my oopsie moment

steady imp
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or stormy

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yeah

barren flare
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alright, I think I know why, I'll look at it

steady imp
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love the weather changing system btw

turbid plaza
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Is there any bugs for these moons?

I know the crab one got fixed

cobalt shuttle
cobalt shuttle
turbid plaza
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Okay seems like Orion and Celest are good besides the island moon having issues with compatibility with better spray paint which I think is the 2nd mod I know having issues with that mod-

Making hope for a fork of that mod-

latent flax
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did the crab thing get fixed so that their sounds arent everywhere

cobalt shuttle
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Aye, it sure did!

latent flax
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good, means i can re add aquatis with no worries

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and does celest have any issues that anyone knows of?

covert pulsar
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Not that I can think of

latent flax
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cool cool

crimson geyser
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are those moons v50 compatible?

covert pulsar
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Only moon I needed to axe is Serenity just cause it runs into an issue where eventually my unity client crashes from running out of memory

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I'm unsure of which mod is causing Serenity to do that, I have a couple of reasons as to what it might be but unsure

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Cause the interior at base only spawns Jester and that's it

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So I also wonder if it's me doing something like introducing Hoarding Bugs to an interior that has a 0.9 map multiplier size that's causing it

covert pulsar
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I speculated incorrectly on what it might be now that I look back at it in retrospect, apologies

jaunty lintel
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i just dont understand the message lol

covert pulsar
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I'm thinking it's one of these:

  • Due to its 0.9 map size, it's causing some strange behavior with some of the enemies that I forcefully added to the map with LQ (prob the most likely)
  • Some functionality with vanilla v50 added and/or LLL 1.2.0 causing a conflict since it's technically built around an outdated build of LLL just hotfixed for v50
jaunty lintel
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and/or LLL 1.2.0 causing a conflict since it's technically built around an outdated build of LLL just hotfixed for v50
wym by this

covert pulsar
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Uh I might need to actually get a log and show what's going on

jaunty lintel
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no

#

im just confused what that message means

covert pulsar
#

It probably would be appropriate to say I'm kinda grasping at straws as to trying to figure out what's causing my problem in Serenity since this is what I'm trying to do:

  • Use LLL v1.2.0+ since the mod itself depends on LLLFixedv50
  • Rebalance and change what enemies appear on the moon, such as Tulip Snakes, Butlers, etc. over what it currently provides

I'm trying to consider any sort of factors that I've introduced to see what might be causing something on the moon to eat up so much memory that unity just, crashes (which makes me go ???)

jaunty lintel
#

Use LLL v1.2.0+ since the mod itself depends on LLLFixedv50
i dont blame you but this is why i hate that that mod existed

#

because this isn't true

#

nothing that mod did was put into main LLL

#

my wip version of LLL was on v50 weeks before that came out ๐Ÿ˜›

covert pulsar
#

Hmm

#

I wonder if it's something that LLLFixedv50 did then that Serenity is built around, and since now it's absent, that's where some of my problems is originating from

jaunty lintel
#

no mods are built for LLLFixedv50

#

?

covert pulsar
#

Ah true...

#

I'm just, confused at what exactly is going on regarding this moon

#

I kinda wanted to add it into my pack cause I think it's a pretty neat vanilla-like addition but there defo is something going on and I think it's probably to blame with me introducing something that was never intended for the moon to begin with

#

First step I shouldn't be going about is assuming as to what it might be, especially since LLL isn't the one that's causing something

rocky sundial
#

i think the ocean moon texture on celestial tint should have little islands visible from orbit

covert pulsar
#

Would be a fun lil detail

halcyon ermine
#

@tulip kindle thoughts on this? i called it Argon. Let me know if you'd like some changes

fleet pilot
frigid topaz
fleet pilot
halcyon ermine
fleet pilot
#

The colors are perfect for Black Mesa too

hasty umbra
tulip kindle
tulip kindle
#

Yee

hasty umbra
#

coo

turbid plaza
tulip kindle
#

Not particularly. I can't remember if it's in the current release, but Auralis' water isn't working like I want, but that doesn't really have an effect on multiplayer itself

turbid plaza
tulip kindle
#

Function, I tried a change and it didn't take well, but I'll be working on updating stuff today

turbid plaza
#

ah k

hasty umbra
#

and tolians Nimbus a little too

halcyon ermine
turbid plaza
#

or just testing/debugging

tropic pilot
turbid plaza
#

Am i able to set the crabs to spawn on another moon?

turbid plaza
#

Also I wanna set one of your moons to hidden mainly to act as a surprise or when a routing malfunction happens (malfunction mod)

halcyon ermine
halcyon ermine
turbid plaza
turbid plaza
halcyon ermine
turbid plaza
#

though that seems like a pretty useless mod

#

lamo

halcyon ermine
turbid plaza
halcyon ermine
halcyon ermine
sinful bobcat
# halcyon ermine ladder

Hey since you're supporting SpaceShipDoor
May ask if it'd be possible to fix the teleport zone so it works with the jetpack?
Because right now if you're using the jetpack and you fall, you'll just fall for eternity

halcyon ermine
#

@jaunty lintel is there a way to know if a moon is loaded. I want to disable the spaceprops that i instance. And is there a way to know if a moon is unloaded, because i want to re-enable them.

Edit: fixed it

tulip kindle
# tropic pilot ๐Ÿ˜จ

aฬถฬŽอnฬดฬ‘อ†oฬตฬ†อ˜mฬตอฬ†aฬตฬ•ฬฝlฬธฬฬ€yฬดฬ‰

#

dฬถฬŒอœeฬถอฬ‚tฬดฬ‘อ‚eฬทฬฬŠcฬดอ’ฬštฬถฬ‰ฬนeฬทฬ„d

sullen olive
# halcyon ermine i could try, but no garuantees

Oh that would be a fun way to enter a level.
When falling from the ship and you reach the 'teleport zone'. Maybe instead of teleporting the player to safety. Just trigger the lever pulled event, and load into the level.

#

Then as the level loads, tp that player high into the scene, and let him fall from space all the way to the surface

#

If they have a jetpack they would be able to stop the fall, and probably get into the dungeon before the ship is done landing

#

A parachute item would also be cool to provide a cheaper alternative when using this entry method

stray solstice
stray solstice
#

lovely

halcyon ermine
stray solstice
#

it might sound fun, but painful for lobbies that arent solo lmao

steady imp
#

has anyone had dungeon desyncs on orion?

steady imp
#

3/3 landings 2 players had dungeon desyncs

sullen olive
#

Or how else would it be painful for lobbies? If that was not what you meant?

rose roost
rocky sundial
#

gordion doesn't have the company texture in celestial tint

frigid topaz
stray solstice
sullen olive
#

Well, Icarus flew too close to the planet and now we need to land the ship and go on a recovery mission.
I'm thinking it would be a separate mod, and not a feature in SpaceShipDoor.
So if you think that an accident like that would be a pain, just don't install that mod then

halcyon ermine
#

Celestial Tint [1.3.1]

  • Added new tag: Argon
  • Added config option for ShipDoorAccess (allow the door to be opened in orbit)
  • Added config option for DebugLogging (if false, CT will not display anything in console)
fleet pilot
halcyon ermine
#

yes, its a custom implementation

fleet pilot
frigid topaz
frigid topaz
#

Gonna be so cool if you get this working, will remove the need for SpaceSunShine c;

barren flare
# barren flare I'm gonna fix it ASAP
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 41 Experimentation to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 220 Assurance to Stormy
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 56 Vow to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 61 March to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 20 Adamance to Stormy
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 85 Rend to Stormy
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 7 Dine to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 21 Offense to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 8 Titan to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 68 Artifice to None
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 44 Liquidation to Stormy
[03:01:13.1482021] [Debug  :WeatherTweaks GameInteraction] Setting weather for 5 Embrion to None
[03:01:13.1482021] [Warning:WeatherTweaks] Weather data for 43 Orion somehow not found, skipping
#

oh, it's bad bad

frigid topaz
barren flare
#

this is method from Beta, so no

#

i'm working on a fix rn

frigid topaz
barren flare
rose roost
halcyon ermine
#

Celestial Tint [1.3.2]

  • Added config option for DisplayShipParts (enables some ship parts that where disabled in orbit)
fleet pilot
tired basin
fleet pilot
tired basin
fleet pilot
#

Are you on 1.3.2 and have the config option enabled?

tired basin
#

i see it hasnt updated on r2 yet

fleet pilot
tired basin
#

thanks for the troubleshooting concern

#

anyway thats a great update, feels good to remove 2 mods

halcyon ermine
fleet pilot
lucid juniper
#

Waiting for parkour course on orbit ๐Ÿค™

stray solstice
#

Next tutorial is gonna be in the background of one of those minecraft parkour spirals except its sf's parkour course

ivory belfry
#

๐Ÿ™ i cant focus without it

turbid plaza
#

is there issues with sfdesat's moons?

ruby wyvern
#

i love celestial tint

#

is just that it relies on LethalLevelLoader

#

and is networked, which means, no vanilla support

#

i hope the maker makes a option to be vanilla only which does not use that dependency

ruby wyvern
#

please do

#

people want vanilla support

#

im going to try to do it as well to not use LethalLevelLoader

#

also i noticed another thing, when the ship changes moon, there's no animations, just goes blank outside, maybe someday in future this could be improved

halcyon ermine
ruby wyvern
#

thanks! i tried but i have no idea how to parse the level names differently from LethalLevelLib

#

ill wait for the update

halcyon ermine
ruby wyvern
#

yay!

#

ill wait for thunderstore's update

tired basin
#

is it supposed to be so blurry

halcyon ermine
tired basin
#

i think its default 1500 or something

#

i changed to 2500 but there is no difference

halcyon ermine
tired basin
#

still blurry

halcyon ermine
#

Celestial Tint [1.4.1]

  • Added config option for VanillaMode (add the vanilla planets outside. Illusion may break when using ShipDoorAccess)
  • Fixed screen getting blurry
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

sinful bobcat
#

So looks like updating resets the config

#

I need to type all my moons with planet tags again

halcyon ermine
halcyon ermine
fleet pilot
halcyon ermine
fleet pilot
sinful bobcat
#

Yeah I already had a spreadsheet for the interiors, will do a file for my other configs now

fleet pilot
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

halcyon ermine
#

remove spaceshipdoor and spacesunshine

halcyon ermine
inland monolith
#

One message removed from a suspended account.

halcyon ermine
#

226 mods damn

inland monolith
#

One message removed from a suspended account.

halcyon ermine
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

halcyon ermine
#

what is your LLL version? 1.2+?

inland monolith
#

One message removed from a suspended account.

halcyon ermine
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

halcyon ermine
inland monolith
#

One message removed from a suspended account.

halcyon ermine
#

use CT1.1.12 if you dont have LLL1.2

inland monolith
#

One message removed from a suspended account.

inland monolith
#

One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

hasty umbra
sinful bobcat
#

Bruh I see now

#

There's a duplicated field in r2modman that doesn't get shown in LethalConfig

hasty umbra
#

yea lol

#

i just copy and pasted it into the empty one at the top and deleted the text at the bottom one

halcyon ermine
#

The blur happens because of a depth of field effect. If ViewExtension is set very high for example or maybe Immersive Visor changed some things

rose roost
#

@barren flare It works now yummy

barren flare
#

YIPPEE ๐Ÿ˜‡

rose roost
turbid plaza
#

How is it fixed?

tired basin
rocky sundial
frigid topaz
#

Gordion@Company

rocky sundial
dark marsh
#

how can i find the internal moon name for PiggyLcOffice?

hasty umbra
dark marsh
#

oh sorry i misspeled

#

i meant sfDesatยดs moons

hasty umbra
#

orion, celest, and aquatis

dark marsh
hasty umbra
#

yep

inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

river urchin
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

river urchin
#

idk but when I disabled the concussed and blinded effect from steam, my gf stopped having it

inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

river urchin
#

Diversity is broken rn

#

a lot of its features bug easily

inland monolith
#

One message removed from a suspended account.

inland monolith
river urchin
#

bracken's personal space can sometimes break and make a player invincible for the rest of the session

inland monolith
#

One message removed from a suspended account.

inland monolith
river urchin
inland monolith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

river urchin
#

Idk, for us, the blur was always accompanied with a slight red filter so I just deactivated both to be sure

peak garden
#

Yeah the effects breaks all the time. Permanently blind, or permanently blurred vision and breaking the UI, you have to launch the game again

tired basin
halcyon ermine
tired basin
#

the blur got removed when disabling viewextention and removing cfg

#

then activate it again

#

so its fine now

tired basin
halcyon ermine
tired basin
#

new scrap

lusty bridge
#

Bah

frigid topaz
#

@halcyon ermine so there is a bug with the DisplayShipParts setting, after landing on a planet and going back in orbit they don't reappear again

halcyon ermine
maiden egret
#

is it possible to delay the teleportation while jumping off the ship when in space? doing freefall might be fun ๐Ÿ˜„

steady imp
#

no moon would ever top this

ruby wyvern
turbid plaza
#

Is the crab breaking the bestiary fixed?

steady imp
steady imp
steady imp
lusty bridge
cerulean jewel
#

Baboon bitches

#

Aquatis is literally the perfect vacation nightmare

#

The baboon hawk buff is the most cruel thing Zeekers could have done

#

I love that there is no other danger but the babooon hawks and maybe a giant

halcyon ermine
turbid plaza
#

If not then probably is broken in the pack-

halcyon ermine
#

the crab doesnt interact with the bestiary

#

it says that its added to it, but it is not

#

this is the best i can come up with

Thistle Nebula (solar system or galaxy)

No Service - Vow, March, Adamance (referred to as the "Green witches")
(gas giant) Big Grin - Experimentation, Assurance (Exp and Ass are twins), Offense (broken off from Ass, asteroid moon)
(white dwarf star) - Dine, Rend (exact same entry)
Gordion - possible planet

Unkown - Embrion, Titan, Artifice, Liquidation

latent flax
#

heheheh ass (im very mature)

#

anyways uhhh my friends really loved the crabs

#

all i wanted to say

turbid plaza
#

this is what I mean't by bug-

#

So I might not use Aquatis until that's fixed-

tranquil tide
#

Not an sfDesat moon exclusive issue as far as I know

#

beastiary breaks on one of my packs too and there are no custom moons in it

rocky sundial
tranquil tide
#

nope!

#

I have no LLL things lmao

marsh lark
# turbid plaza this is what I mean't by bug-

I'm fairly certain that's not an sfDesat issue though could be part of it

My theory is that at some point the bestiary entries overflow with new entities or unloggables and this breaks it

It's a wee annoying but nothing too game breaking

split olive
#

there used to be a travelling animation when routing to a moon, is that gone with v50 or is it a specific config setting?

hasty umbra
split olive
#

Now it just turns pitch black

#

Maybe this was part ShipDoors?

#

I'll test this

peak garden
#

I still have one, I dont use ShipDoors but celestial tints

hasty umbra
#

oh u mean celestial tint

#

nvm

split olive
#

Sorry- yes, forgot to mention, this is about celestial tint!

hasty umbra
#

yea thats getting fixed soon i think

fleet pilot
split olive
#

Ah, I see. Thank you very much for the clarification. Appreciate it!

wraith elk
#

will work on the spacestation moon continue?

halcyon ermine
wraith elk
#

Space is cool

sinful bobcat
#

This error keep getting spammed on Celest

#

Code : 018f4ae6-14cf-21ad-3e62-4d28c10d7e19

halcyon ermine
#

this is not spacestation moon btw ^

tranquil tide
#

PEAKK

halcyon ermine
#

only the real OG's now what this is

stray solstice
#

Is that orion before whatever destroyed it

halcyon ermine
#

something like that, but i think it was the first upload of Orion

stray solstice
#

Ooooh

#

Why did u go from this to the flat orion lmao

halcyon ermine
#

i dont think you understand how wildly different every upload was at the start lol

#

it has gone through a lot of changes

tranquil girder
#

Orion-A

halcyon ermine
#

0.2: this was the next update

#

0.3: another itteration lol

#

0.4: hmmm this one might be the best, maybe ill change the current version

#

0.5: never got the sense that you are in-between massive buildings back

#

should i change the current version, so the sense of that scale is back? The feeling that you are sandwiched in-between massive torn-down buildings?

marsh lark
#

I haven't played on Orion in a while but I felt like the surrounding massive towers already achieve that effect pretty well ๐Ÿค”

clever night
clever night
#

I personally really like the 0.3 iteration, reminds me of WALL-E

marsh lark
#

I find 0.3 too empty, and aimless in terms of aesthetic: like the buildings are placed for the sake of it

Modern Orion has this distinct feeling of oppression from the huge and imposing structures that surround the play area

untold totem
#

i forgot what celestโ€™s old version looked like

#

but i remember it being pretty good

#

i was suprised when it was changed

lapis turret
regal grail
sinful bobcat
cobalt shuttle
#

It is really good as-is, but as is pretty apparent the older generations are practically different maps.

I have the fondest memories with 0.4, it having reached a point where it felt much more fleshed out

Though I really do miss that feeling you got being between the giant ruined buildings on 0.5

Really do not think Orion needs changing again, but maybe instead we could have a new moon that uses a layout derived from 0.4 but also has ruin placement to bring back the uniqueness 0.5 had.

sullen olive
#

With the new LLL feature of multiple scenes per moon.
All the versions of Orion could have a low chance of being loaded

#

And if you think that 0.4 was peak, then that scene could have a higher chance than most

#

Going off of the pictures above. I like how 0.1 and 0.3 looked

#

other than the unfinished-ness of 0.1, it would be cool to be like:
It's rare to find an area on Orion that was preserved this well.

tranquil tide
#

I think the only thing i'd change is maybe putting a building or two closer to the path to the facility

#

if people complain about it being like, two flat or whatever

stray solstice
#

i think its too flat

#

im complaining

#

waawaa

#

/s

covert pulsar
#

0.2 is the earliest iteration I've seen of Orion, back then when there was hardly any custom moons lols

halcyon ermine
#

sfDesat collection has been deprecated

#

Spacestation has been deprecated

#

and thank you for everyone's input on Orion

tranquil girder
halcyon ermine
tranquil girder
#

i just like having em as one singular mod XD

halcyon ermine
#

My moons will also not receive an update for a while so it wont be outdated

tranquil girder
#

good good good

hasty umbra
#

wait so we should just download the individuals now?

sinful bobcat
hasty umbra
#

yea but i dont wanna miss an update in the future cuz i dont have the individuals, even if it will be a while until theyre updated again

#

when the time comes for new updates, and the collection isnt updated, we will have to download the individuals anyways, so ig ill just do that now

hasty umbra
halcyon ermine
halcyon ermine
#

Spacestation has very deep story ties to Freedom, so its difficult to update without revealing story aspects

sinful bobcat
#

So you've actually been updating it on your side

halcyon ermine
hasty umbra
halcyon ermine
#

Do what you want, but Iโ€™m not going to update it for a while

hasty umbra
#

ok, so it will be updated eventually ill keep it then, just wasnt sure if it was gonna be gotten rid of and put in a new collection instead or something ๐Ÿ‘

halcyon ermine
hasty umbra
#

thats ok

#

as long as it comes before 2026 lol

rocky sundial
#

would it be possible to add a none preset for celestial tint? no planet, just space?

cyan cosmos
#

desat whats up with your... new mod

hasty umbra
#

yea is it a moon or something?

cyan cosmos
#

cant launch after loading it, access must be denied or something

hasty umbra
#

lol

#

must be wip

cyan cosmos
#

mod named access denied, bricks pc. I dont know what I expected

warm stone
#

is there a replacement for the sfdesat pack? says its deprecated

warm stone
#

coolio

hasty umbra
#

its a bit misleading but its just cuz it wont be updated anymore

warm stone
#

rip

hasty umbra
#

the individual moons will, but not for a while

untold totem
cerulean jewel
#

I dont

untold totem
#

well that's new

cerulean jewel
#

Understand

#

why you deprecated sfdesat moons

untold totem
#

my assumption

#

the space station's going into it

untold totem
# untold totem

also it's weird to have Dryad in the modpack sfdesat posted

#

bc it's not even done

cerulean jewel
#

but he said he wont update it for awhile

untold totem
#

it's just a bunch of hills and like 4 jetpacks

#

with the main and emergency exit assets right next to the ship

halcyon ermine
wraith elk
# halcyon ermine

This reminds me of the topic of a bigger ship.. a distant dream ๐Ÿ˜ฟ

wraith elk
tranquil tide
#

deprecrated just means there won't be any updates anytime soon, no?

untold totem
tranquil tide
#

yeah i have a hard time justifying it too

untold totem
#

if sfdesatโ€™s moons is deprecated, it may fall under that latter definition of it being replaced

#

Probably with a different version, though we wonโ€™t really know when that version will come out

tranquil tide
#

no i think he literally said he wouldn't be updating them for a while

sinful bobcat
#

He also did say that it will be replaced

#

He actually already replaced it

#

with "Freedom DLC"

tranquil tide
#

ohhh

#

i'm all for more sf lore, fuck yeah

livid arrow
#

@halcyon ermine

Feature Request.
Empty space Tag, and/or Debris Field Tag.

Needed for moons like "Last Knows Position Of Cosmocos" where there is no actual Moon to land on. As well as moons that will be a Space Station in the near future.

marsh lark
#

good idea actually

#

Debris Field could work for things like USC Vortex too

halcyon ermine
tranquil girder
marsh lark
#

yeah...

#

but hey, means the spaceship niche is open :D

halcyon ermine
#

I want to hear your opinion. I am working on something called Freedom, a story expansion to the game. It features new places to explore, a full story line (build on the base game), new enemies (hopefully), new weapons (no promises) and more. Its a very ambitious project. This means that it will take a long time to make, weeks if not months. So to prevent a complete drought I could release some parts earlier and drip-feed more bits over time. The problem with this is that I have already made everything that doesn't involve the story. So if I pre-release, you will see/experience an uncomplete/untested story most of the time. During this period I could even go back to older parts and rework them. It's a lesser experience than if you saw everything for the first time. It will include game-breaking bugs and badly designed places that take away from the immersion, which is a priority in this project. On the other hand, I don't want to make a complete drought and testing can speed up development significantly.

Vote in the poll below

stray solstice
#

i think you should release things even if it feels a lil dry and stuff like that, itll build up a bit of hype and it'll give you motivation to work on it and tease things without getting the urge to quit in the middle

stray solstice
#

im also doing something very similar and planning on releasing small bits over time for #1234940026874368170, woulda asked you to come help work on it if i knew you'd be interested in a big project ๐Ÿคญ

halcyon ermine
stray solstice
#

unmarked? how so?

halcyon ermine
#

as like a beta mod (calling it XIASGFAODIFSK or whatever), so most people wont know what it is and i can release the finished project to thunderstore seperately

stray solstice
#

ah

wind trail
#

I like the idea of keeping it unmarked as you put it. Those who want to seek it out and help will find it and will probably be more willing to cooperate with bug fixing and feedback.

halcyon ermine
#

Celestial Tint [1.4.3]

  • Fixed interior lighting
  • Improved planet simulation
lapis turret
tardy grove
#

Is there any way to use the ship windows skybox with the moon objects from this mod?

halcyon ermine
# halcyon ermine

The people have spoken. I'll release chapters that slowly expand and unravel the story. If I release a chapter that doesn't mean that part is completely done. I will probably still make changes to older chapters. teaser:

stray solstice
#

that looks lovely, the interior?

latent flax
#

oh shit new interior

halcyon ermine
#

no

latent flax
#

oh shit not a new interior

halcyon ermine
#

way better

stray solstice
#

Looks super cool tho

#

Lmk if you need any help with stuff like enemies

latent flax
#

looks neat tho

jolly flame
#

@halcyon ermine Celest seems to have some wonky navmesh business with the landed ship. Eyeless Dogs literally cannot get on board, and instead just run under the ship harmlessly with their models clipping halfway up through the floor, totally unable to attack a noisy player inside.
Any hope of this getting a fix soon or are you focused on other works?

sinful bobcat
#

Like thered be a ship in each hole and they would send you to a different moon

halcyon ermine
jolly flame
#

that's okay, Celest is awesome, one of the finer custom moons in all the ones I've come across, still earns its place in my lore-fitting quality-centric modpack

livid arrow
#

@halcyon ermine
Why?

stray solstice
#

read from there

mellow vine
#

Are crabs breaking the bestiary?
I ask because rats from MoreInteriors did it before and they are very similar. I'm seeing this again now. I guess it could also be some custom enemy. Since I don't think I had scanned any besides crabs tho..

halcyon ermine
mellow vine
#

Alright, thanks. Then it's probably some enemy ig. I'll have to keep looking

latent flax
#

not sure who this goes to so sending this to both you and rosie but in cozy office on celest, my crew is getting this despite me being able to go through perfectly fine

#

like the fire exit isnt blocked at all and im able to go through but my crewmates are

lusty bridge
#

CozyOffice

latent flax
#

ah k

tardy grove
lusty bridge
#

Absolutely no clue

#

It started happening when I ported from v49 to v50

tardy grove
#

did you check it out with unity editor?

lusty bridge
#

So im just going to remake some things and hope it works

tardy grove
#

my first idea would be that the tile itself didn't generate but fire exits are hard to not spawn since there is usally a lot of valid nodes for them

lusty bridge
#

The main entrance & all fire exits generate, just not all work

#

only 1 exit works from what I recall

tardy grove
#

hm, is it built into vanilla to give that message? Do we really know what it means?

stray solstice
#

It means the inside fire exit couldn't find an outside fire exit to match itself to

wraith elk
#

@thorny anvil I dont think this should happen xD

distant fern
# latent flax not sure who this goes to so sending this to both you and rosie but in cozy offi...

bit late to the party, but i dont think its cozyoffice.

I had the toystore on Aquatis, had the same issue, blocked entrances/fire escapes, me as the host, it worked fine, but my friend had all entrances blocked, except one... they went into that one.. and fell through the floor.

I knew id read something about blocked entrances/exits but only found the chatter here just now.. ive played cozyoffice and wesleys interior on other moons fine.

so as far as i know,
Toystore on Aquatis doesnt work as mentioned above, seems more like an aquatis thing...
toystore on experimentation works
cozyoffice on adamance and etern works.

lusty bridge
lusty bridge
distant fern
fleet pilot
thorny anvil
#

yeah looking at it ๐Ÿ˜›

reef geode
mellow vine
# halcyon ermine they shouldnt, because they dont interact with the bestiary in any way

I just tested this cause I had the opportunity on a new save and I think crabs not touching the bestiary is exactly what's causing it. When scanning the crab you still get the message pop-up about stuff being sent to the terminal and then when you try to open the bestiary it index out of bounds errors, ig because there's no bestiary entry for that ID, and then the entire thing breaks.

reef geode
#

well... looks like moons are broken :c
when playing with my friend, we had dungeon desync when landing on aquatis and orion. so i know moons will not get updated for a long time, im just reporting stuff

distant fern
reef geode
#

a

sinful bobcat
#

Ae you guys playing with the moonpack? Beause I played with it a lot since it last updated and dind't hve any desyncs

#

Unless you are saying that it is the latest LLL update that broke it

#

I didn't play with 1.2.3 yet

#

I have Bunker on Aquatis , Sewer on Celest, and Scarlet on Orion; didn't have a single desync

distant fern
empty needle
#

Is it normal that when orbiting the Company moon it looks like this from above? I thought it was supposed to be covered by clouds like in the preview for the Company tag (2nd pic).

twilit tiger
#

i cant go to orion with my modpack 018f9d8e-aa4f-bcc9-61f1-40113ca17b67

#

gets stuck on seed generation

clever night
warped kernel
#

any way you could expand aquatis' borders a bit? its possible with certain mods to run out into the ocean and fall out of the world and into the floor barrier, tp'ing yourself back to the ship in the process

#

or what happened to me a bunch was a giant specimens' driftwood giant can yeet you out of the border of the map at a few places bc the ocean floor doesnt extend that far

shadow valley
#

Just wanted to share that i always get this error when i depart from a moon of yours no matter if its Aqua, Celest or Orion. This error pops up after i got my xp and summary of the level and i get always like teleported into the middle of my ship afterwards.

#

Note: Also no custom interiors seleceted on this moon (i have installed some but theyre not activated on those moons)

  • Moreinteriors
  • Scoopys_Variety
  • Poolrooms
  • ScarletDevilMansion if that helps....
frigid topaz
#

@halcyon ermine So it seems setting ViewExtension above 1500 causes Celestial Tint to become really blurry, I had to change it to 2500 for the new update for Rosie's Moons due to the changes she did to Affliction ๐Ÿฅบ

lusty bridge
#

I wonder if thereโ€™s even a fix for that hmm

#

Might just be a quirk of high render distance

tawdry stone
#

Hello ! Can someone help me with some errors I'm getting please ? ๐Ÿ™
Is this error a big deal or not ?
[Error : Unity Log] [Celestial Tint Loader] AssetBundle is not loaded. Unable to replace prefabs.

real boneBOT
#

Hello, @tawdry stone, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

tawdry stone
#

Is my message deleted ? I got a message from "The Company" x)

hasty umbra
#

can u use celestial tint in vanilla public lobbies when u turn on vanilla mode?

halcyon ermine
#

I just want to say that i'm stepping away from Lethal Company. Maybe I will return someday, but that is not a promise. As for what can happen to my mods:

EDIT: I am changing what can happen to my mods. Forks are now only allowed after contacting me personally. Then you are allowed to upload a fork as long as it wont be monetized and there has been reasonable change (no reuploads, unless specified). Sourcecode is on their respective github pages.

hasty umbra
#

thanks for your moons

#

@wanton vessel idk if ur interested in taking any of this on, but pinged just in case

#

or @tropic pilot lol idk if u would either

#

so sry for ping

#

sorry to bug u after ur done with lethal but, do u know answer to this?

tropic pilot
#

/jeb pin [message link]
iirc

halcyon ermine
hasty umbra
#

what was Freedom dlc anyway

fleet pilot
hasty umbra
#

@boreal hill maybe now u can manage windows and celestial tint lol

frigid topaz
weak flax
#

another one bites the dust

hasty umbra
#

tolian will eventually own the whole moon industry lol

wanton vessel
#

then i'll get to it soon

weak flax
#

neither can i

#

I have no permissions except a fancy cool color alright

wanton vessel
#

@halcyon ermine do you mind?

halcyon ermine
# wanton vessel <@494531926997205002> do you mind?

I consider them almost done myself. Some things i had left to do:

  • Aquatis: Lay planks near scaffolding
  • Aquatis/Orion: Footprints
  • Celest: Investigate Navmesh dogs on ship
    I dont remember if there are Freedom elements still on them.
wanton vessel
#

it would be nice to get the original files

halcyon ermine
wanton vessel
wanton vessel
frigid topaz
#

@hollow gust Maybe you might be interested in Forking ViewExtension?

#

I remember you wanted to implement a few changes to it if possible

hollow gust
#

I don't really see a need to, I doubt it'll break

frigid topaz
#

Fair

#

I just remembered you wanted it to not increase view range inside interiors

#

lol

hollow gust
#

well, CullFactory already does what ViewExtension does in a better way, it just has to be configured

#

so I'd rather people just configure CullFactory to do what they need, or add an API to it for mods that want to change the view distance per moon

boreal hill
#

If there is interest I will upload a unity package.
That would be nice ๐Ÿ™‚

frigid topaz
#

You could add an API that would work ^^

hollow gust
#

the downside is that it has to be configured before it does what the mods that depend on ViewExtension needs, but for modpack authors it works

frigid topaz
#

Yeah

#

API would work though cus I know @lusty bridge needs extra view range setup for Affliction cus of the rings on the planet hovering it, the downside is it causes some things to become blurry most noticeable when in orbit

#

So having an API where a specific moon can setup it's own view distance

#

That would be amazing

hollow gust
#

if the view distance needs to increase much past what it already is with ViewExtension, I'd say it's likely she needs to come up with a different solution

#

there are downsides to increasing the view distance

frigid topaz
#

Yeah the blurry stuff started when I upped it to 2500 from 1500 lol

#

It's almost like the game has a bit of a distance cap in some way

halcyon ermine
frigid topaz
hollow gust
#

I would assume that means that some floating point error in the depth buffer is causing it to think that things are closer than they are, and that wouldn't surprise me

halcyon ermine
#

in the calculations for the depth of field for the helmet it overcompensates when the view distance is far and also blurs the distance

hollow gust
#

the worse aspect would be if things start z-fighting

frigid topaz
#

I was wondering why Celestial Tint became ungodly blurry when increasing ViewExtension XD

hollow gust
#

oh, it's blurring distant objects? that's weird

halcyon ermine
#

no, everything beyong a certain distance

hollow gust
#

curious

frigid topaz
#

I think it's defaulted at 1500 since that's the max you can do before DOF goes brrr from what I'm understanding

halcyon ermine
frigid topaz
#

ahhhh lol

#

We're all gonna miss you btw bud, ty for all you've done ๐Ÿ’œ it's a shame to have to see both you and Veri step back so close together but I also get it

hollow gust
#

generally, it's better to attach a sphere to the camera (probably by copying the position in LateUpdate()) so that it follows the camera and appears to be at a far distance

#

the reason being that distant objects appear to be stationary, and if you simulate that it will work as an optical illusion for the same thing

#

you also end up with less geometry compared to modeling a planet or whatever in the sky

frigid topaz
#

lol

#

if I mimic the settings

hollow gust
#

you mean with CullFactory enabled?

frigid topaz
#

Yeah distance culling set to 2500 has the same thing

hollow gust
#

I would've assumed that would be the case, far plane distance is far plane distance

frigid topaz
#

ye

stray solstice
steady imp
#

ah damn, quite sad to see you leave the modding scene, still thanks a lot for the moons you've made and good luck with your future endeavours ๐Ÿซก

south bloom
#

thanks for your contributions to lc modding, sf desat. ๐Ÿซก

tranquil tide
barren flare
#

take care @halcyon ermine ๐Ÿซก

#

thank you for being a big part of this community ๐Ÿ˜‡

jaunty lintel