#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone

12336 messages · Page 13 of 13 (latest)

peak jacinth
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but other clients went on it and were fine

quasi nest
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Weird

peak jacinth
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and the bug used to happen to them too but now it is only host from what i have experienced

quasi nest
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Fixing it would just be library update so ye can be done sooner™

peak jacinth
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and apart from that i have seen that bug before itolib/playzone released but was never able to pinpoint what caused it back then

keen osprey
peak jacinth
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also for some reason only half the fire exits generated when circus facility was the interior

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[18:01:16.4102186] [Debug :dev.ladyalice.dungenplus] Main branch gen failed at Branch 0 (Length: 4, Ratio: 0,1666667) Prev tile: Circus_THallwayIntersectionB Archetype: CircusFacilityArchetype Tilesets: CircusHallwayTiles (DunGen.TileSet) Reason: NoValidTile Available Doorways: SouthConnector, EastConnector, WestConnector Used Doorways: NorthConnector

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a lot of these errors so might be some generation issue

quasi nest
peak jacinth
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ye

quasi nest
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Not sure why that'd be the case, weird

peak jacinth
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only when circus facility was the interior

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playzone is fine

quasi nest
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They do just happen

peak jacinth
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ah i see

quasi nest
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Or they're not errors, but just logs

peak jacinth
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does circus facility change where fire exits can be

quasi nest
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Yeah it's pretty different to regular Facility in terms of its generation

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But I haven't seen blocked entrances

peak jacinth
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because vanilla facility basically never has any blocked entrances (especially on big interior moons like bozo)

quasi nest
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Is the dungeon size multiplier small for some reason maybe?

peak jacinth
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bozo has default 1,8

quasi nest
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Ye but the one picked for the interior

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As in uh

peak jacinth
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and i did not mess with the size multiplier of the interior

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i have it disabled in luna so it should use default

quasi nest
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What about LLL config

peak jacinth
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and in lll dynamic size is also off

quasi nest
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Hmm yeah weird

peak jacinth
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maybe map tile size is set too high?

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it does make the interior a lot smaller and circus facility does not really have bigger tiles than normal facility

quasi nest
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Interior size calculation is a constant 1.5 * moon multiplier / map tile size

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A value of 1.5 for map tile size just cancels out the 1.5 and just makes only the moon multiplier affect the interior

peak jacinth
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yeah but fire exits can only generate in the loot rooms and there are a lot in bozo

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a lot of fire exits

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or it might have just been a bad seed

quasi nest
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Yeah if you have seed (from log) and/or modpack code I can take a look

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But fire exists can show up in a bunch of tiles

peak jacinth
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because in vanilla it can spawn multiple ones in a single tile

quasi nest
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Mainly catwalk 2x1, 2x1 split, stairs

quasi nest
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One Doorway with higher chances of being a fire exit if the tile is spawned near the start of generation, and another Doorway if spawned near the end

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(For instance)

peak jacinth
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019d19fd-8b6f-0e51-c7bf-786a423618db

peak jacinth
quasi nest
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It doesn't consider distance between fire exits

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It's just main/branch path length

peak jacinth
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ah i see

quasi nest
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It's just less likely to pick multiple in the same room, but it can still happen

peak jacinth
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fairer fire exits makes it so there are no dead end fire exits near main

quasi nest
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Ah

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So you see

peak jacinth
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but it tends to crowd fire exits together if there multiple

quasi nest
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I inject main entrance into the middle of generation

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I do it for PlayZone too

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Fairer Fire Exits had to account for interiors that don't have main entrance at 0 (the start)

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Otherwise it would just crowd fire exits exclusively on one side of the dungeon

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But it might be a bit goofy still

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Or wait you don't have Fairer Fire Exits in that profile

peak jacinth
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no i only have it in my vanilla pack for that reason

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it does not like certain custom moons like cosmocos because there are just too many

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i just thought you did something similar to it already build in lll

quasi nest
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Yeah

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Oh no LLL doesn't really touch generation itself

peak jacinth
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i will do some quick tests rn

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ok i just did a couple generation tests and it was fine so it might have been one of those bugged seeds that can also happen in vanilla

quasi nest
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Still should be really unlikely so yeah dunno

icy urchin
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SA_StopAnimation can cause the player to immediately stand up when trying to sit in a "vehicle seat"

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i remember losing my mind over this issue on my vehicle

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and it was as simple as resetting that

quasi nest
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o plink

icy urchin
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might be worth checking that, just incase

quasi nest
icy urchin
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you're only setting it

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not resetting it

quasi nest
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o

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I thought I was

icy urchin
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i believe, ideally, you'd want to reset it before the player is put into the seat

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although i'm not sure how much of a difference the order of execution would make here

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but i'd feel more confident having it before the player is put in the seat

icy urchin
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i don't have mine wrapped in an if condition, though, so it always runs on interact, i might change that to just anything thats a vehicle seat

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from looking at your snippet, it reads as if you're setting SA_stopAnimation to true, which results in the bug happening, lol

quasi nest
icy urchin
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that's true

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i'm just talking about my use-case, anyways

quasi nest
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Ye I know I jest

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I do just sit the player down lol

icy urchin
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regardless, it's the same issue

quasi nest
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Ye

quasi nest
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v80 Bozoros plink

opal pumice
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Has the PlayZone mod been updated for the most recent version of Lethal Company (V80/81)?

bleak remnant
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i believe you can use DunGenReferenceFixer even if it hasnt

opal pumice
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Thx

visual obsidian
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this thread fucking disappeared from my following list

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Im back

inner wasp
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hi back

visual obsidian
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IM GONNA FUCKING

late roost
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This is my own thread and it disappears for me idk

visual obsidian
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LethalMatt! :D

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Been a while!

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How are ya!

late roost
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I've been good

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v80 is fun

visual obsidian
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Its so much fun

inner wasp
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WHERE IS NEVER

visual obsidian
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Yeah wait why tf can’t you do a “never”

late roost
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Our groups reaction to the puma jumping from tree to tree was the first time in a while we had real fear and curiosity in a lethal session

visual obsidian
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I LOVE THE FEIOPARS

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THEY’RE MY FAVORITE

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OF THE ENTIRE UPDATE

quasi nest
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I do tag trees appropriately upon landing on Bozo

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I have not rebuilt the bundle itself just yet

visual obsidian
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should just be uh

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lethal_company:tree

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according to Lunar

quasi nest
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Different kind of tag

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Unity tag

visual obsidian
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does it have to be different for Feiopars?

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Oh

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Unity tag

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me when I don’t know unity

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FUCK

quasi nest
visual obsidian
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I wanna make moon

visual obsidian
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oh god

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code

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evil and opposing code

late roost
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Oh yeah I can share that I found a job. I'll be making 3D assets for flight simulators

visual obsidian
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Ooooooooo!!!

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I am very happy for you!!!

quasi nest
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I just realized

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Fire emoji is mayhaps not ideal for celebrating getting a job

late roost
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Lmaooo

quasi nest
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💀

visual obsidian
mild kernel
buoyant sandal
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Bozoros

rich plinth
urban peak
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That would surprise me but I haven’t been able to find any explanations of what it actually does

unreal jackal
quasi nest
late rivet
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finally we can have the iconic Clown Vendor on bozoros

inner wasp
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Why are we asking here

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HEH

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I SAW THAT

burnt cedar
rose plover
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any idea why i cannot make it to Bozoros?
[16:49:04.9305029] [Error :LethalLevelLoader] Cannot Network Register ExtendedDungeonFlow: CircusFacilityExtendedFlow Due To Null DungeonFlow!
[16:51:35.8074872] [Error : Unity Log] This client could not find dungeon generator! scene count: 2

urban peak
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Do you have the circus facility disabled in the LLL config? I know that isn't working right now and I have it disabled just in case so that could be why its doing that

quasi nest
hollow lichen
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Will we get a v80 playzone update soon?

burnt cedar
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we will get the v80 playzone update when v100 releases

urban peak
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not sure but its been working fine for me with DunGenReferenceFixer

hollow lichen
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Yeah it does work but its buggy sometimes

quasi nest
hollow lichen
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W

mild kernel
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will it feature this?

visual obsidian
solar dirge
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I wonder how that would work with Imperium's Skip Ship Landing Animation feature

quasi nest
quasi nest
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Testing LLL ship animation overrides there lmao

solar dirge
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        yield return new WaitUntil(() =>
        {
            AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(LayerIndex);
            var hash = stateInfo.shortNameHash;
            // Skip all the temporary states with unconditional Exit Time into "stable" states.
            return hash != ImpAnimatorHash.ShipAnimator.ShipFlyAwayFromPlanet
                && hash != ImpAnimatorHash.ShipAnimator.ShipFlyToPlanet
                && hash != ImpAnimatorHash.ShipAnimator.ShipOpen
                && hash != ImpAnimatorHash.ShipAnimator.ShipLeave;
        });
quasi nest
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Making it inconvenient to get back to the ship (climb up ladder, wait for it to circle around and jump on it)

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Lol

solar dirge
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did you have to replace animations in states? how does that work?

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IIRC you can only replace the whole Animator at once?

visual obsidian
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can you do it for when the ship leaves too?

quasi nest
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Ye

visual obsidian
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BRO

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CANNON

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PLEASE

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MAKE IT GET SHOT OUT OF THE CANNON SOMEHOW

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THAT WOULD BE SO COOL

quasi nest
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It wouldn't work too well with 2-story and wider ship 🥀

quasi nest
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Also I gotta disable the cannon launching players during that or else they'd get launched out of the ship lmao

visual obsidian
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What about uhhhhh

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flying above the lake

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at least

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So during the fireworks spectacular

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you can soar through the skies besides the fireworks

quasi nest
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That one do work mayhaps plink

quasi nest
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But uhhh

visual obsidian
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Yesterday was apparently World Circus Day

hallow panther
late roost
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🤡

urban peak
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something doesn't look quite right about this lol

mild kernel
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What the cat doin?

urban peak
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he decided he wanted to live in the wall

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and they kept spawning too

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as you can see i had already dealt with one cat

quasi nest
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Do you have something adding them to inside spawns?

urban peak
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i shouldn't

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i mostly assumed it was an issue bc the interior wasnt updated

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oh wait lunar config is adding them

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i can't imagine why

quasi nest
urban peak
hollow lichen
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Will the background be fixed from a night sky to walls

inner wasp
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what

hollow lichen
inner wasp
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what does that mean

quasi nest
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Oh vanilla interior culling probably goofs being able to see Tiles from afar lol

inner wasp
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:o

quasi nest
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I mean I can disable it though beevil

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Just gotta tag the Tiles with 9

hollow lichen
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Cull factory could be doing it

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?

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I have it

quasi nest
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I already add it to the CullFactory blacklist lol

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But it probably gets overridden by vanilla's thing

hollow lichen
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My performance always sucks in lethal company even though I have a rtx 5070

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Why

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My fps should be high

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I should have no lag

quasi nest
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🥀

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Any mod could be doing something goofy

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Just takes one to do like FindObjectsOfType() every frame or somethin greed

hollow lichen
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Tomorrow im just going to get on a call with any modding professionals and see if they can help me

inner wasp
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modding professionals

runic grotto
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can you update v81 playzone?

wanton seal
urban peak
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^ what he said. It’s been working plenty well for my group so far

cursive jewel
# mild kernel

I want this sooo badly! My group and I LOVE Bozoros. It's one of our favorites.

cursive jewel
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Sooo excited 😍

late rivet
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YOO LETS GOOO

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that banana is so evil i love it

cursive jewel
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Does the playzone interior still require the deprecated version of LLL? It's still listed as a dependency but I wanted to check. I know it needs DunGenReferenceFixer.

quasi nest
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It doesn't actually do anything if the newest LLL is found

cursive jewel
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Thank you!

visual obsidian
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Hey Pacoito

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Is there a config disabling the song that plays at the entrance/exits?

quasi nest
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TentMusicVolume in the config

hushed quail
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If you disable it, however, you have no whimsy

late rivet
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Does the music have a specific origin btw? Ive always wanted to listen to the tent music in full

visual obsidian
hushed quail
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You know what, reasonable

visual obsidian
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I reassured him tho

hushed quail
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I thought that was royalty free circus music 💀

visual obsidian
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thanks to the help of Paco here

visual obsidian
hushed quail
# late rivet Does the music have a specific origin btw? Ive always wanted to listen to the te...

Download for free at: https://www.silvermansound.com/free-music/clowning-around

Description: Roll up, roll up, for the crazy capers of Clownface and friends! Yup, it's a big, crazy circus theme. The sound of a steam calliope banging away, but one of those big ones with the trumpets and drums and such. Heavily inspired by the work of Julius Fuci...

▶ Play video
quasi nest
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Was it issued by a specific company or somethin

late rivet
visual obsidian
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THATS

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KARATFENG

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OMG

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WHAT ARE THE CHANCES-

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THATS HIS FRENCH CHANNEL

quasi nest
visual obsidian
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Paco

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you should

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see his other channels :3

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Trust

late roost
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The mere fact that the source I got the music from is even slightly aware that Bozoros exists is crazy to me

late roost
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But that sucks that someone's going around claiming it in streams and videos

quasi nest
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It's either some automated thing or like label companies acting goofy

sleek plover
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No, kevin has his own publisher for his stuff. Its solely copycats abusing copyright systems to leech revenue

late roost
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This is a fun ad

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Also Backrooms was really good, awesome movie to see in theaters

mild kernel
inner wasp
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Loved it so much

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I only wanna go see it again

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The amount of tiny details there are when the camera is static, that you have to search with your eyes to find

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I love when media does that

late roost
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I liked that it was artsy, I'm a cinema enjoyer

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but it wasn't like, pretentious artsy, it was just well crafted

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Seeing it on the big screen the way it was shot really makes you feel like you're there

inner wasp
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It literally feel like a kane movie

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Like any other video he has madez but with big budget production

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Is amazing

late roost
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are there any mods in here that can give me a pink role called "Bozo 🤡" for old times sake

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@dusky crown smile

magic acorn
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@late roost I recently went to the moon Collateral with the interior Playzone solo. Near the beginning, I noticed the elevator would just go up and down on it's own (elevator button activating each time), and ended up getting a shovel (assuming it was a Masked) only to not see it happen again- at least until the end. While trying to exfiltrate, it did so while I was in it, which somehow it caused me to fall out of the elevator while it was moving upwards, causing me to fall out of the map and die.

I'm on 1.14 (most recent version) using ZetaArcade's Testiduation pack, with only 5 mods added including the Hold Scan mod, a duke nukem skin mod, and the mods Diving Suit, Wheelbarrow, and Shopping Cart. I can share the full testiduation modlist if needed.

inner wasp
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are you playing on v73?

late roost
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i blame Duke Nukem

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jk that's weird edgecase tho, maybe paco would know something about it?

quasi nest
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If the Elevator shuts down (after the timer) while going up, the animation will be interrupted and go back down

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It shouldn't have caused you to go through the floor regardless though

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Elevator going up and down coulda been some enemy also yeah, not sure

magic acorn
quasi nest
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Yeah not quite sure then

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Haven't seen elevator doin that

magic acorn
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@rare totem Hey, question. Any idea what might cause the elevators in the Playzone interior to get all freaky with it?

Context; while testing Testiduation solo, I got killed by the elevator activating on it's own, while it was already moving with me inside it, causing me to fall out of bounds and die to fall damage. Unsure if that was the exact cause, but it happened.

rare totem
magic acorn
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The only enemy that I'd encountered yet was the Blue Shrimps. Or the lobster things. And as far as i can tell they don't really have hitboxes.

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I was leaving mainly on account of getting the loot back in a timely fashion, being solo, rather than it being late in the day.