#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone
12336 messages · Page 13 of 13 (latest)
Weird
and the bug used to happen to them too but now it is only host from what i have experienced
Fixing it would just be library update so ye can be done sooner™
and apart from that i have seen that bug before itolib/playzone released but was never able to pinpoint what caused it back then
Would that fix my parents relationship too? 
also for some reason only half the fire exits generated when circus facility was the interior
[18:01:16.4102186] [Debug :dev.ladyalice.dungenplus] Main branch gen failed at Branch 0 (Length: 4, Ratio: 0,1666667) Prev tile: Circus_THallwayIntersectionB Archetype: CircusFacilityArchetype Tilesets: CircusHallwayTiles (DunGen.TileSet) Reason: NoValidTile Available Doorways: SouthConnector, EastConnector, WestConnector Used Doorways: NorthConnector
a lot of these errors so might be some generation issue
Oh like blocked entrances? Or what
ye
Not sure why that'd be the case, weird
Those errors show up for every generation attempt (up to 50 per round)
They do just happen
ah i see
Or they're not errors, but just logs
does circus facility change where fire exits can be
Yeah it's pretty different to regular Facility in terms of its generation
But I haven't seen blocked entrances
because vanilla facility basically never has any blocked entrances (especially on big interior moons like bozo)
Is the dungeon size multiplier small for some reason maybe?
bozo has default 1,8
and i did not mess with the size multiplier of the interior
i have it disabled in luna so it should use default
What about LLL config
and in lll dynamic size is also off
Hmm yeah weird
maybe map tile size is set too high?
it does make the interior a lot smaller and circus facility does not really have bigger tiles than normal facility
Interior size calculation is a constant 1.5 * moon multiplier / map tile size
A value of 1.5 for map tile size just cancels out the 1.5 and just makes only the moon multiplier affect the interior
yeah but fire exits can only generate in the loot rooms and there are a lot in bozo
a lot of fire exits
or it might have just been a bad seed
Yeah if you have seed (from log) and/or modpack code I can take a look
But fire exists can show up in a bunch of tiles
because in vanilla it can spawn multiple ones in a single tile
Mainly catwalk 2x1, 2x1 split, stairs
I do have this adjusted to happen less frequently
One Doorway with higher chances of being a fire exit if the tile is spawned near the start of generation, and another Doorway if spawned near the end
(For instance)
does it only consider the fire exits distance or also the distance to main?
ah i see
It's just less likely to pick multiple in the same room, but it can still happen
fairer fire exits makes it so there are no dead end fire exits near main
but it tends to crowd fire exits together if there multiple
I inject main entrance into the middle of generation
I do it for PlayZone too
Fairer Fire Exits had to account for interiors that don't have main entrance at 0 (the start)
Otherwise it would just crowd fire exits exclusively on one side of the dungeon
But it might be a bit goofy still
Or wait you don't have Fairer Fire Exits in that profile

no i only have it in my vanilla pack for that reason
it does not like certain custom moons like cosmocos because there are just too many
i just thought you did something similar to it already build in lll
i will do some quick tests rn
ok i just did a couple generation tests and it was fine so it might have been one of those bugged seeds that can also happen in vanilla
Still should be really unlikely so yeah dunno
SA_StopAnimation can cause the player to immediately stand up when trying to sit in a "vehicle seat"
i remember losing my mind over this issue on my vehicle
and it was as simple as resetting that
o 
might be worth checking that, just incase
This is indeed what I am resetting

i believe, ideally, you'd want to reset it before the player is put into the seat
although i'm not sure how much of a difference the order of execution would make here
but i'd feel more confident having it before the player is put in the seat
this is probably what you want
i don't have mine wrapped in an if condition, though, so it always runs on interact, i might change that to just anything thats a vehicle seat
from looking at your snippet, it reads as if you're setting SA_stopAnimation to true, which results in the bug happening, lol
A vehicle seat is a matter of perspective 
regardless, it's the same issue
Ye
v80 Bozoros 
Has the PlayZone mod been updated for the most recent version of Lethal Company (V80/81)?
i believe you can use DunGenReferenceFixer even if it hasnt
Thx
hi back
IM GONNA FUCKING
This is my own thread and it disappears for me idk
Its so much fun
WHERE IS NEVER
Yeah wait why tf can’t you do a “never”
Our groups reaction to the puma jumping from tree to tree was the first time in a while we had real fear and curiosity in a lethal session

I do tag trees appropriately upon landing on Bozo
I have not rebuilt the bundle itself just yet
does it have to be different for Feiopars?
Oh
Unity tag
me when I don’t know unity
FUCK

Oh yeah I can share that I found a job. I'll be making 3D assets for flight simulators
Lmaooo
💀

Speakers no work as trees 🥀
Bozoros
Congrats dude!
When I got attacked by one was when I had to change pants 
Does that mod just make any unupdated interior work?
That would surprise me but I haven’t been able to find any explanations of what it actually does
DAMN Congrats! 
https://thunderstore.io/c/lethal-company/p/MelanieMelicious/NPC_API_MelanieMelicious/ mel did a handy thing

finally we can have the iconic Clown Vendor on bozoros

any idea why i cannot make it to Bozoros?
[16:49:04.9305029] [Error :LethalLevelLoader] Cannot Network Register ExtendedDungeonFlow: CircusFacilityExtendedFlow Due To Null DungeonFlow!
[16:51:35.8074872] [Error : Unity Log] This client could not find dungeon generator! scene count: 2
Do you have the circus facility disabled in the LLL config? I know that isn't working right now and I have it disabled just in case so that could be why its doing that
If you have LethalPerformance in the pack it makes LLL's thing to land on older moons not work properly, but installing this fixes it: https://thunderstore.io/c/lethal-company/p/Zaggy1024/DunGenReferenceFixer
thank you it works
Will we get a v80 playzone update soon?
we will get the v80 playzone update when v100 releases
not sure but its been working fine for me with DunGenReferenceFixer
Yeah it does work but its buggy sometimes
Not really soon but there be some major overhauls planned 
W
will it be able to do my taxes?
What in the ACTUAL FUCK???
I wonder how that would work with Imperium's Skip Ship Landing Animation feature
Probably just skips to the end, I did not test it actually 

Testing LLL ship animation overrides there lmao
I recently rewrote the feature to wait based on animation state names
yield return new WaitUntil(() =>
{
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(LayerIndex);
var hash = stateInfo.shortNameHash;
// Skip all the temporary states with unconditional Exit Time into "stable" states.
return hash != ImpAnimatorHash.ShipAnimator.ShipFlyAwayFromPlanet
&& hash != ImpAnimatorHash.ShipAnimator.ShipFlyToPlanet
&& hash != ImpAnimatorHash.ShipAnimator.ShipOpen
&& hash != ImpAnimatorHash.ShipAnimator.ShipLeave;
});
I kinda wanted to play around with the idea of overriding the landing animation as well to have it be like circling the entire rollercoaster track the whole round
Making it inconvenient to get back to the ship (climb up ladder, wait for it to circle around and jump on it)
Lol
did you have to replace animations in states? how does that work?
IIRC you can only replace the whole Animator at once?
wait
can you do it for when the ship leaves too?
Ye
BRO
CANNON
PLEASE
MAKE IT GET SHOT OUT OF THE CANNON SOMEHOW
THAT WOULD BE SO COOL
It wouldn't work too well with 2-story and wider ship 🥀
Also I gotta disable the cannon launching players during that or else they'd get launched out of the ship lmao
What about uhhhhh
flying above the lake
at least
So during the fireworks spectacular
you can soar through the skies besides the fireworks

That one do work mayhaps 
Oh I did not see this question for some reason 
But uhhh
You can replace specific clips with an AnimatorOverrideController: https://github.com/pacoito123/LC_LethalLevelLoader/blob/LethalLevelLoaderUpdated/LethalLevelLoader/Loaders/LevelLoader.cs#L122
wow, that's a cool tech
Wait that's a thing? Didn't that existed 
🤡
something doesn't look quite right about this lol
What the cat doin?
he decided he wanted to live in the wall
and they kept spawning too
as you can see i had already dealt with one cat
That surface is tagged Wood but not Tree 
Do you have something adding them to inside spawns?
i shouldn't
i mostly assumed it was an issue bc the interior wasnt updated
oh wait lunar config is adding them
i can't imagine why


Will the background be fixed from a night sky to walls
what
In playzone
what does that mean
Oh vanilla interior culling probably goofs being able to see Tiles from afar lol
:o
Ah shucks
I already add it to the CullFactory blacklist lol
But it probably gets overridden by vanilla's thing
My performance always sucks in lethal company even though I have a rtx 5070
Why
My fps should be high
I should have no lag
🥀
Any mod could be doing something goofy
Just takes one to do like FindObjectsOfType() every frame or somethin 
Tomorrow im just going to get on a call with any modding professionals and see if they can help me
can you update v81 playzone?
use DunGenReferenceFixer for now and it should be mostly fine
^ what he said. It’s been working plenty well for my group so far
I want this sooo badly! My group and I LOVE Bozoros. It's one of our favorites.
It do be gettin updated 
Sooo excited 😍
Does the playzone interior still require the deprecated version of LLL? It's still listed as a dependency but I wanted to check. I know it needs DunGenReferenceFixer.
You can remove it, PlayZone just hasn't been updated in a while 
It doesn't actually do anything if the newest LLL is found
Thank you!
Hey Pacoito
Is there a config disabling the song that plays at the entrance/exits?
Can lower the volume to 0 yeah
TentMusicVolume in the config
If you disable it, however, you have no whimsy
Does the music have a specific origin btw? Ive always wanted to listen to the tent music in full
My friend EternalX got copyright claimed
You know what, reasonable
I thought that was royalty free circus music 💀
thanks to the help of Paco here
Download for free at: https://www.silvermansound.com/free-music/clowning-around
Description: Roll up, roll up, for the crazy capers of Clownface and friends! Yup, it's a big, crazy circus theme. The sound of a steam calliope banging away, but one of those big ones with the trumpets and drums and such. Heavily inspired by the work of Julius Fuci...
There be this old comment in the video it's from
Was it issued by a specific company or somethin
Ty!
HEYT
THATS
KARATFENG
OMG
WHAT ARE THE CHANCES-
THATS HIS FRENCH CHANNEL

The mere fact that the source I got the music from is even slightly aware that Bozoros exists is crazy to me
But that sucks that someone's going around claiming it in streams and videos
It happens for some Kevin MacLeod stuff too iirc
It's either some automated thing or like label companies acting goofy
No, kevin has his own publisher for his stuff. Its solely copycats abusing copyright systems to leech revenue
The only McDonald’s with the Almond Water Refresher and McNuggets with Moth Jelly Sauce. Good luck finding your way there. Good luck finding your way back.
This is a fun ad
Also Backrooms was really good, awesome movie to see in theaters
If you found a McDonalds in the backrooms then at least you’ve got food for a while
Peak peak peak
Loved it so much
I only wanna go see it again
The amount of tiny details there are when the camera is static, that you have to search with your eyes to find
I love when media does that
I liked that it was artsy, I'm a cinema enjoyer
but it wasn't like, pretentious artsy, it was just well crafted
Seeing it on the big screen the way it was shot really makes you feel like you're there
It literally feel like a kane movie
Like any other video he has madez but with big budget production
Is amazing
are there any mods in here that can give me a pink role called "Bozo 🤡" for old times sake
@dusky crown smile
@late roost I recently went to the moon Collateral with the interior Playzone solo. Near the beginning, I noticed the elevator would just go up and down on it's own (elevator button activating each time), and ended up getting a shovel (assuming it was a Masked) only to not see it happen again- at least until the end. While trying to exfiltrate, it did so while I was in it, which somehow it caused me to fall out of the elevator while it was moving upwards, causing me to fall out of the map and die.
I'm on 1.14 (most recent version) using ZetaArcade's Testiduation pack, with only 5 mods added including the Hold Scan mod, a duke nukem skin mod, and the mods Diving Suit, Wheelbarrow, and Shopping Cart. I can share the full testiduation modlist if needed.
are you playing on v73?
i blame Duke Nukem
jk that's weird edgecase tho, maybe paco would know something about it?
Oh did you pull both Apparatuses?
If the Elevator shuts down (after the timer) while going up, the animation will be interrupted and go back down
It shouldn't have caused you to go through the floor regardless though
Elevator going up and down coulda been some enemy also yeah, not sure
I pulled one of them (because pulling both would have triggered a Meltdown), but it was happening before I even went down the elevator. It was already doing weird stuff on it's own.
@rare totem Hey, question. Any idea what might cause the elevators in the Playzone interior to get all freaky with it?
Context; while testing Testiduation solo, I got killed by the elevator activating on it's own, while it was already moving with me inside it, causing me to fall out of bounds and die to fall damage. Unsure if that was the exact cause, but it happened.
Odd, never seen that before
To my knowledge, enemies can already use the elevator in PlayZone
So it's possible something just came in and pushed you out
Biggest offender of this is usually Jimothy from CodeRebirth




