#LethalMatt Moons & Interiors - Outpost 31, Bozoros, Circus, PlayZone
1 messages · Page 4 of 1
cool thanks
It just got hotfixed in v2.5.1 also, but I haven't tested it.
I'm surprised it's taking a while for any kind of Xenomorph enemy
#1208886415027343360 message
This is the closest we've got atm
LethalMatt Moons - Outpost 31 & Bozoros
Don't mind me, not up to anything...
lol
I remember this map had a very cool interior, what happened to it?
It's being worked on being updated still
oh nice
Yeah, I've been a bit distracted by some pretty cool ideas for the map itself, but I do plan on bringing it back as soon as it's got everything working properly.
(Also doing rollercoaster collision
)
Lethal Elements is cool
imagine that changing the burger truck's sign to say "Steamed Hams" instead
Imagine occasionally replacing the burger truck with a driveable version
at this point... CRUISER SUITS? SKINS
I am very surprised there isn't any skin mod for cruiser yet
There's the ExtendedVehicle from LLL but I'm not sure if anyone's done something with it yet (or if it's fully working). Would be pretty neat to have a reskinned Cruiser for Bozoros, haha.
the real "Clown Car"
pacoito creating unity hammerspace to make the clown car a viable method of transportation:
A non-Euclidean ship or Cruiser would be the next evolution of the wider/2-story ship... 
2 story cruiser, the top would be open like Open topped bus with seats and one big eject button to eject all the seats at the same time
||Microtransactions!
||
that's cool
Any update on the interior?
I'll get right back to it after the next map update, there's just been several ideas I've had that I keep thinking about... 
Hopefully (if there's no hotfixes needed) it'll be out on the update after this one, but I haven't forgotten about it!
Hey uh
LethalMatt
I know you're retired from making updates to Bozoros but I do wanna ask, whats the purpose of the Mysterious Shard?
It's a reference/easter egg for another project he was working on: #1224229436719890432 message
Ooooooooh
Currently doesn't do anything though, I've just left it as is for now.
(The rainbow lighting from it is used to light up the water around the water fountains, though!)
Hidden shard but still there... 
make shard a scrap. picking it up spawns 4 giants and 4 lizards around you in an octagonal pattern
Ahoy everyone I am amending my previous statement on mods, I was just getting real burnt out and needed to step away and basically take the pressure off doing anything LC related.
Coincidentally enough with the Halloween season my friends and I started playing Lethal again and damn did I miss it
Mods are still on the table for me but I won't be as active as I was when I was working on stuff and I am limiting myself to one project at a time.
Mentally I just need to separate Lethal and work in order to be happy and energized in both respective places.
Pacoito will still be maintaining stuff and I'm only going to work on things as I please at a pace I'm comfortable with.
I've been excited talking to them and we've both been discussing ideas of things for them to add to Bozoros / Outpost so I'm still giving a lot of input.
It's helpful working with someone rather than alone.
TL;DR I'm not gone from mods but don't expect anything 🤷🏼♂️
I'm expecting heaven and earth
one day, when i aint lazy, i may seek assistance in making a scrap mod. i want more gem and crystal scraps 
@quasi nest is Bozoros gonna be updated soon btw?
Hopefully fairly soon™, I did tweak terrain mesh to look better so it'll probably be included in the next release, and I gotta do a stress test with like 100 Tulip Snakes to see what the NavMesh errors are about...
Two of the three main features I wanted to include are pretty much ready, though!
very excited about those! btw what was the problem with the interior, why it was removed?
Oh, the original project files for Bozoros were [basically lost](#1198545579765141565 message), so I recreated the moon as close as I could using AssetRipper to extract stuff from the v1.0.1 AssetBundles + Unity Explorer (in-game) to copy over the object hierarchy and configuration, and I've been releasing updates using this new project. The interior is mostly ported over, but still needs a bit of work to actually be playable... Last time I loaded into it there were doorways that led to the void and it felt pretty laggy/unoptimized (though it could've just been something with enemy pathing).
i hope the future updates go well
i genuinely love this moon
i remember when i played with my friends we kept going to this moon and vacuity because they were really fun
Damn unfortunate, glad you managed to recover the assets. This moon is one my favorite, thanks
I loved it to the point of doing all this!
Not sure why driving on it feels so natural, the moon was not designed around the Cruiser, haha.
i think its because the path is pretty clear, which is something most moons dont do, they usually have big hills and are very mountain-like
Yeah, flat-ish terrain with only map props and enemies as obstacles, and a lake to fly over if you're brave enough... 
Also I enabled pumpkins spawning on Bozoros mostly for Halloween™️, but I'm thinking of keeping them... I've had a few pumpkin patch blockades that force detours and make it a bit interesting, haha.
I remember Kite was gonna have a bus you could drive around a moon but that you wouldn't be able to take back home
Whoa I found something weird
A rare look inside of the Met-life vip lounge at epcot disney world!
make sure to subscribe and like for more videos like this!
comment down below what you want to see next!
Abandoned lounge at Epcot in Disney World that is circus themed
First few seconds made me do a double take... 💀
Brain immediately thought: "Oh, jump down and check the lockers for loot!"
I know right?!
i just played Backrooms Escape Together a few days ago so him going into the corridor at 0:31 gave me flashbacks to the powerstation 
I love liminal spaces it's just such a neat concept and I like that it has turned into an aesthetic that artists are pulling from
LC Office my beloved
having streamer mode disabled doesn't seem to play the in your heart song, idk if thats intentional
Yeah, audio-related config settings currently don't actually apply (script reference became missing after I re-patched the project and I hadn't noticed until around a week ago), it'll be fixed in the next update though!
Default settings aren't particularly loud, at least...
ah alright, i was hoping it wasnt intentional, i like that song c: thanks!
I'm making an interior

LethalMatt Moons & Interiors - Outpost 31 & Bozoros
I've been at this for a few weeks now, whole thing has been planned out, currently chugging away at the asset list
Pacoito is going to help hook it up and make some of the ideas I have for it possible
Thought about keeping it secret and just dropping it without a word but I'm too excited to keep a secret
@covert geode can I chat with you?
whats up
I want to run something by you regarding the new interior I'm working on
It would involve sharing details about it that I'm not ready to reveal yet here
oh dude thats dope!
We've been cooking on the next Bozoros update
really excited to see it
from what i know
its planned to be updated but the main focus rn is bozoros
ok thx
Bozoros and a new interior we're working on
peak moon becomes peaker
Outpost will be on the backburner until after this next Bozoros update
The new interior thematically will fit with Bozoros but unlike the Circus one isn't meant for just Bozoros
ngl bozoros' icon reminds me of littlebigplanet
Personally I'm really excited about it. Most of the tiles have been grayboxed and are being plugged into the generation, so it's coming along
great
This is the highest honor anyone has bestowed
i really love the icon because of the familiarity
i remember when i first saw the old interior
it kinda looked like a mix of the facility interior and a circus
Circus is still coming back, there won't be any new tiles or major visual changes to it.
oh there are 2 interiors now?
Yeah the new one isn't circus, it's an actual new new interior
Once I get the art to a passable place I'll be willing to show off some screenshots
I say for now, I can't recommend Toy Store and Grand Armory enough, Wesley's got some great stuff. This next Bozoros update should pair quite nicely with Toy Store too
oh yea wesleys interiors are nice
I LOVE the fact that Grand Armory gets changed to have ball pits on Bozoros
yea honestly i like grand armory more than toy store
Of course the moment my friends and I discovered that we were daring each other to jump into the ball pit
I read that as "I cant recommend toy story and grand armory" and was thinking "damn I'm not the biggest fan of em either but that's harsh" 
I am always the harshest Wesley critic
the lampposts have gone bioluminescent
whoa!
I have never seen this before but I suspect it's some weird conflict with one of your graphics mods you are using
I have heard things like Outpost or Bozoros breaking with mods like LC Ultrawide or Lethal HD
does this issue persist when reloading the map or game
@late roost hey so i assume you got rid of the config for the circus interior because you were aware of it being buggy and not following spawn weight rules
well, i just found out this is a setting in LLL's config, and i was wondering if this was why the spawn weight edits were not working
or maybe im completely wrong and it was just broken in of itself
Oh the Circus interior is currently not included with the mod, still working on updating it but we've been a bit sidetracked with other Cool™ stuff.
its not a problem with bozoros
it was another mod
aggressivematerialfix
Oh crap
Can u send ur ReShade config pretty please
Thank u
Surprised that's the only thing it breaks actually, not sure why it's only the lampposts...
Sharing the description I made for 'ol Bozo
SECTOR: Fairground
POPULATION: Inhabited
CLIMATE: 80°F Humid, breathable air. Flat terrain containing a controlled, stable ecosystem.
FAUNA: High number of dangerous fauna.
Not sure... That checkbox is ticked but there might be something else I have to do to add support for them. Haven't done anything related to Vain Shrouds yet since they're not really a vanilla thing at the moment.
Actually I'm dummy, mold spread iterations being 0 probably has something to do with it lol
I'm usin' YesFox, so I was just wondering
Also, any plans on compatibility /w AggressiveMaterialFix?
Buh
oh dang solar flare looks cool here
Every vanilla map has them at 0 so I wonder if YesFox overrides it.
True!
It does, yea
Idk if it overrides custom moons tho
Also I don't really know how "compatibility" with AggressiveMaterialFix could be done since it just overrides shaders... It also breaks visuals for a lot of other moons, so I'm not sure if it's actually recommended to use it.
I just have it because I don't like things without LC's shaders, because they're not only immersion breaking, but ugly.
I'll turn it off in the meantime to see if it actually makes any difference
Is there a screenshot of the goofy puffer skin?
They've got customizable names too (in the config) 
Oh shit fr?
Could this in the future apply to all entities, since there are some ExtraEnemyVariety skins that fit Bozoros
It assigns a random name to just any Spore Lizard or Giant that spawns specifically on Bozoros, so technically any skin for those enemies should work.
Oh I could add names for some of the other enemies too, currently don't have any specific plans for new skins but Jesters and Barbers are easy picks
I just meant in general, not exclusively entities /w Bozoros skins
I could have a list of names for any non-specific enemy that spawns, but the names probably won't really match who the intended creature is
Soundscape issue /w the ship's deck that's been bugging me, not sure if it's intended
Unrelated request, but a config option to disable Bozoros' custom planet model and scan nodes would be nice since they're immersion breaking, but that's just a small nitpick of probably only mine and not rlly something you need to acknowledge
Ah the reverb thing will be fixed in the next release, the AudioReverbTrigger outside the ship was set to the wrong preset.
W
Not sure how feasible it is to swap that model at runtime, actually... but the scan node stuff can definitely be done, I was already thinking of having a setting for renaming the ship's node (would be more fitting for the Cruiser anyway, haha)
Swagilicious
Aside from that, peak moon
It's on the same level of Ooblterra, aka S tier
||There's some fun stuff coming, too... 👀||
Ain't got that Fun tag for nothin'
conveniently placed banana peels
Mostly this I posted a while ago, took a bit to polish it and it might still be a bit jank
, but it's not the larger thing Matt mentioned was being cooked, thinking of just releasing this as a smaller update since it also includes a bunch of fixes
PUFFER... :D
Actually I just realized you might not enjoy a very specific feature of the next Bozoros update... an ethically dubious solution to a problem caused by Tulip Snakes 
NOOOO
LOL i love that

:TulipSad:
Pop goes... the tulip snake?!
NOO
i will obtain custom emoji perms for these channels...someday
so for now tulipsnake gif..

||Is the Announcer in one of Bozoros' interior ambients threatening us that we'll be the ones stuck with the rest of the freaks in weirdos on Bozoros, or is it left up to interpretation?||
That's not the announcer that's Cesare from BigTop Burger lol
Guh-
Does it have any lore significance, or is it just an easter egg
Can't be coincidental that's it's plays on a literal circus moon, y'know, the industry historically known for the internal mistreatment of animals and employees
The moon was partially inspired by BigTop Burger
And it's a funny line that sounded threatening enough that with some reverb on the audio it works for the interior
It worked enough to creep me out when I first heard it...
and also die to a masked that snuck up on me because I was too busy listening in on that ambient
1 month sober from Bozoros, you can do this 🙏
more like 6 months I really put Lethal stuff aside for a while
Oh? The other guy's been working on it?
Nah no one touched it for a while, just lucky enough that the moon didn't completely break from all the updates
I wish I had imperium when testing out the fireworks way back when
It updated a month ago though?
I had to sit there and wait until 10pm to see if something broke
Yeah Paco revived the project basically
Same
and also you ofc, the framework you did is amazing lol
If you're worried about immersion breaking, I've got some bad news about what I've been cooking
I meant moreso the basic framework of what LC set, and a random bug
Not like anything related to Bozoros itself
oh yeah i wanted to ask about the firework music
THOUGH
did you guys really get copyright striked for the og
eclipsed Bozoros would be creepier if there were no music coming from the entrances
or if there were, it'd be distorted
but again, just a nitpick that probably only I have lol
Nope, but streamers and people making videos probably were
The option will still be there to switch streamer mode off
i miss the old music :(
I just made something so stupid that it has looped completely back around to being the best thing I've ever made
Sounds like something Zeekerss would do
Ngl this moons feels like if Zeekerss drizzled a little bit of Upturned into Lethal Company, I love it
Not gonna say what it is but I hope people will see it and look more into it
Fuggin' love this moon
So cool
Bozoros v2.1.0 released!
To clarify, it's not the larger update mentioned here, but there's a bunch of fixes and some fun stuff added! 
Whus the changelog?
||Let me know if there's any issues with the balloons, they haven't really been extensively tested in multiplayer! ||
👍
OH wait
Uploaded an older .dll... 
It'll be slightly longer for the update, sorry
LMAO
Uploaded v2.1.1, will take a bit for it to show up though...
what clock mod is that
LCBetterClock
I configged it though
I didn't even finish landing, and he's already scared 😭
just to say
this moon without post processing when its stormy looks fantastic
That's with volumetric clouds disabled too, so it should also run better!
gogo in the background
It can intercept balloons!
Works really well with them lol
oh that's really cool!!
It's more of balloon just pops when an enemy touches it
But it does work with Ogopogo
no, i dont use HD lethal
i use a separate mod cause HD is hard on GPUs
Oh no I meant on the moon itself
Stormy sky volume profile usually just has volumetric clouds
ah
wait
did this add
the

No interior

Crusty-ass marshmallow wtf
Still working on it but I've been distracted by a few things...
I have a question
can I ask you in dms
Oh, sure?
I think I have message requests enabled but I'll double check
Yeah you should be able to just DM
oh no.
UPDATE: I killed 'em both
LOL I love this

giant is probably mad..
Istg, forest keepers have some beef against me today
Peace treaty
(Different mod but applies here lol)
Ik
Released v2.1.2 with some very small hotfixes! 
Oh yeah
I thought I should inform y'all that the dropship's music not only plays as it lands, but its thruster particles aren't there either
The thruster's light is there though
Oh wait the music doesn't play?
I re-added the thruster lights in the latest patch
It does play
The problem is that it plays while it's landing
Not when it's landed
In vanilla, the dropship only plays its music when it's landed, never when entering/leaving
talking about audio
shouldnt in your heart not be credited on the thunderstore description anymore since it doesnt play on the moon in recent versions
It's still there with StreamerFriendly turned off though! I had the setting inverted in v2.1.1 but it's fixed now
I think it's just a stylistic choice though, like hearing the ice cream truck approaching haha
Config option
It's ultimately bug /w LLL I think?
Many custom moons have it
Ooblterra/Seichi are the only ones to my knowledge that have fixed it
I can make it a config option, I just meant specifically for Bozoros it might've been to have it be like an incoming ice cream truck, but I'd have to ask Matt
lol
its not stylistic its an actual bug a lot of modded moons experience
found it, i told s1ckboy why that happens
its because the gameobject is enabled while its landing
It's activated in the animation, but yeah it's just toggling that to fix it
sorry me and blanca have been flooding a bit recently btw
i should not have taken them to bozoros.. the fun got to them too much..
It's all right, I'm just glad there haven't been any major issues with the new stuff, haha
lol what does it change all hive scannodes
Yeah... I forgot to add the check for whether or not the ship is currently landed on Bozoros 
Patched
Ye it did
but now it's fixed
@quasi nest What tags does Bozoros have?
Fun, Funny, Circus, Clown, Lake, and Paid
(In that order)
Alright, I'll use the Fun tag cuz that's what Grand Armory uses
I wasn't here 
👀
Bozoros passed 500k downloads
Thank you everyone
I wish lethal man could natively swim, would open up for some unique map making
the death of advanced company...
Keyword natively
If it was ever going to work properly for all maps and maps going forward Zeekers would have to do it
Even if someone made a mod not everyone is going to use it if a map is built around it and uses a dependency
powered by advanced company...
is Lethal Man stronger than Florida Man
closest thing rn is the Oxygen mod
not swimming but much more oxygen underwater
but you loose it on land as well
and gotta refill at the ship
One thing I think that would be a massive improvement to the game and fit in really naturally is having some objects have a buoyancy system where they raise and lower with water they are inside of
could open up mechanics like placable floatation pads or built in level design where water floats up rocks and shit to allow for different paths
First thing I thought as I was reading that was Wet Dry World haha
😄
@severe dawn would be all over that
Some of the stuff I'm cooking outside of LC rn would probably be your vibe 😛
me vibe?
Hows it been?
Honestly good, Bozoros update on the way that I have done a lot of stuff for
Working on some of it rn actually
like entire responsibility over it
Yay!! speaking of which
Haaaaiii!!
I did, and Paco brought it back to life thus bringing me out of my funk I was in
OOOO YAY!!
thats awesome!!
Im very happy you're back in your groove!
I assumed at first Paco would just like do some additional things outside of the Bozoros project itself to get it updated with the new game versions, what I didn't know is that Paco would do the dirty work of actually getting in the weeds and fully rebuilding Bozoros from the ground up
After he did that we worked on getting the project space setup in such a way that we can both push updates to the git without breaking things, the GUIDs for the assetripper stuff being a big hurdle
assetripper stuff is so cursed man
Thats fantastic! But always remember incase you do feel like you're groove is slipping to always take breaks, drink plenty of water and rest, especially rest, maybe even do something fun as a step back from working :D
when I want a break from working on stuff I like to play my Ultra Modded Lethal Modpack or test another modpack for something else
cuz you're not just a moon/interior maker, you're a human being
I know a lot of people especially people in the younger audience range sees those who make mods or anything else as just who they are popular for
so just don't let those kinds of people get you down
you are human
and you're doing amazing LethalMatt!
Absolutely Amazing!
Thanks, people in this community have been generally pretty pleasant so like no worries there. It's cool that something I worked on (as like a little side thing that I'm in total control of) has reached so many people, its really neat
And I can also say
that Bozoros is literally my favorite moon/interior
so like
in my ultra modded modpack when playing it I will absolutely be going to Bozoros when I get that hundred credits🤑
I absolutely love Bozoros
300 due to inflation!
(+ Balloon expenses)
Thats crazy
I MADE THAT JOKE ONCE
in one of my videos
about an action figure I found at the Bikini Bottom moon
What kind of BOZO is responsible for this nonsense inflation? The only inflating should be the balloons that are lost during the storms
and that's strictly it
Clown economists have been trying to figure that out for years
I was playing with my friends the other day and it happened, with an Ogopogo spawned, Slenderman haunting, and the doors for the ship malfunctioned
Lake inhabitant
Ye
Gehehehe
They're too slow
I don't think it's possible considering how fast the balloons go
Ogopogos take some time to emerging and trying to snatch you
It's more of if you get unlucky with where it comes out of the lake from
Some of the balloon paths specifically linger a bit on top of the lake for that lol
They're usually near main so I guess not that big of a problem
The other neat thing about this project is the feedback loop I have with it and the game I'm working on, I learn some things at work that I can use for Bozoros and vice versa
Pretty funny I accidentally added compatibility for it by shrinking the water plane (which I don't really have a specific reason why, I think I was wondering why it was larger than it needed to be)
Aaaaah
Did not know that would fix Ogopogo specifically, so when I just spawned it in one time due to curiosity I was pleasantly surprised that it just worked™
Thats awesome!
Peak, hope all goes well
I'd say it's going pretty well
he's just a bit chilly
wtf
Not quite actually... figuring that out still LOL
Is there any explicable reason why sometimes footstep sounds just don't work
I've noticed this sometimes at other moons
lethal company has a low max sound limit in unity
at least for a game as big as it
Oh you know what, the speaker change might've done that LOL
its a vanilla game issue
I know it happens pretty often during Meteor Showers
lcmaxsoundsfix will fix it
I discarded all those changes tho
Oh, not sure then
Could try with https://thunderstore.io/c/lethal-company/p/Hardy/LCMaxSoundsFix though
Well there are the other things I added that make noise, but they aren't active that early in the day
Surprise! Next update codenamed Snozoros
seichi reference...
SNOWY BOZOS???
Yeah pretty much LOL
Some surprises that won't be revealed until the update itself but we're working on it
Paco if you have the other thing you wanted to show off
Dw we are also going Snowichi only 
Don't have it quite ready yet, figured out why something wasn't working!
got it
So cool, I can't wait to play this
These have to be my favorite custom moons, they're so good
here's the logs if they are of any use
Oh...
I assumed they would despawn with the scene unloading but I need to do it manually it seems
yee, probably
I cannot guarantee the safety of anyone who takes a balloon ride on a different moon 
lol, i wanted to try it but i couldnt get to it since it was over a ravine
finally, a way to make adamance good without movement tricks
:)

If anyone is ever going to attempt a Pennywise mod I've plotted out the mechanics of him before in my head
Wh-
Having a monster that works exclusively by pulling players into vents is just a horrifying concept
Having a proximity to vent that you need to flee before you get grabbed 💀
That exists actually
I forget which mod but there's a hand that comes out of vents lol
OH WHAT MOD IS THAT
I kinda want that
mainly for like
Viewer stream events
if IT were to be a monster they should be able to turn into every monster in lethal at random points
so you have to constantly change your tactics
i know that would be absolutely hellish to code
but that is the way IT should be as a lethal company monster
Whoops, forgot about this 
(That 4 second video is almost as large as the AssetBundle for the interior currently 👀)
It's finally returning? 😄
It's mostly done, couple things that still need adjusting/tweaking though I'm currently working on some Snozoros stuff 
Did you also redo the normal version so it can finally get TerraMeshed? I need that beautiful green grass
lol
Beautiful white snow
Haven't done TerraMeshing since last time I was messing with it, but ideally Snozoros will release meshed for LethalElements' snowy weather
This is what it looked like after tweaking it a bit, grass is alright but the road is pretty rough...
it ended up looking crunchy af and lost a lot of the fidelity I intentionally kept high res
hoping that snozoros wont cause the same issues on seichi
for context, a couple of buttery stancakes' mods mess with the dropship and main entrance window lighting from outside when youre inside
specifically snowyholidaydropship and chameleon, their effects are based on if a moon has the snowy footprints boolean enabled
snowichi causes both to always consider seichi as snowy
even if snowichi isnt active
Snozoros and all of its glory will revert back to normal when the holidays conclude
Including snow footprints going away
you napple, you get slappled
Some aspects could definitely stay once there's snowy weather though, like the frozen lake!
That would be fine I think, as I can't control whether Bozoros is affected by an outside weather mod or not
So might as well lean into compatibility there
But if it were up to me it would be strictly seasonal because I'm actually a grinch
cant wait for blueberry popsicle day version of bozoros
Be weary if you have any clowns aboard your crew who will spend all your money on balloons
this is a real minor holiday btw, september 2nd
so is National Sandwich Day but I ain't adding a Subway to Bozoros
worst working day of my life back when I was a sandwich artist
lmfao
and I worked at a movie theater when Infinity War came out on opening weekend
Not nearly as rough
opposite day event bozoros update real
LETS GOOO
love this
one of us
another victim of cards 😔
The festivities are over and the apartment is clean
Now I have a full weekend for Lethal stuff
Maybe I'll be at a point where I can reveal the interior I'm working on

||Fnaf Security breach is that you inside of my Lethal Company!!!???||
Everyone keeps bringing that one up and I've never played it 🤷♂️
XD
Backrooms Escape Together reference!!??!??!?!?!
why does everything have to be a reference with you guys lol
idk man i just played through backrooms a few days ago
that accursed final level is still fresh in my mind
||is the final level a playground?||
||part of it is a playground like in those pictures, but most of it is a labyrinth that occasionally turns all the lights off. inside the labyrinth you have to find coins to open doors, and try to find the marked door to clip through to the next part. when the lights turn off this big dude that's normally passive gets super aggressive and chases you so you have to use the coins to open doors and hide from him||
||the labyrinth part is procedurally generated so its either way too easy or its incredibly big and takes a long time to finish||
Might cause performance issues
oh yeah thats true 
WAAAAIT WHAT-
is this intentional? (bees perfectly inside the popcorn machine)
I think the popcorn is honey flavored
they made the popcorn machines ai node spots for hives to stay in them, it is intentional
mmm, B Corn
Gotta do a routine check of all popcorn stands, that's the only place they can show up at now lol

hows progress on the update going
the progress is progressing! 
we've a couple things to finish up
exciteed
great moon becomes greater 🔥
@late roost I'm gonna dm you about something if that's okay
Or actually if you can dm me, you have your DMs privated
when?
LethalMatt Moons & Interiors - Outpost 31, Bozoros, [WIP] PlayZone
Taking my time with it, want to get it right
hyped

I'm cool with sharing my reference board though
Actually not
Some lucky ducks probably saw that
🦆
I can say that main references for the interior are places I remember going to as a child, core memories of certain playgrounds and fun centers with some fun things to find within
Of course with a Lethal Company spooky twist
In the meantime we got some cool stuff for Bozoros
One thing for me to say I'm back and making stuff for LC but another to actually like show it
And Paco and I have been cooking up an awesome update
I myself am looking forward to playing it
Snozoros is currently "updating the mod page" ready 
(+ Circus Facility)
wait snozoros is done?
Maybe 
idk what that means but im excited
It is done, planning on uploading it as soon as I'm done adding pictures and stuff to the mod page

It should just be configurable via LLL
i believe it was my fault but ill see
Also if using WeatherTweaks, both progressive and combined weathers should work (for the most part, I'm not sure what's going on with when you initially land), but there's some extreme jank in how I'm handling it (which I'll definitely change in the future), so there's a chance it just breaks for any reason... 
It's not an incompatibility technically, but I'm not confident in having fully fixed it lol
that just seems like imperium trolling you
Could be, haven't tested without it actually
@foggy ingot I'm basically using a bootleg, in-house JLL weather override thingy for the moon, and moved almost everything from the sun animation to that, so I'm doing some questionable stuff for compatibility with WeatherTweaks... I'll think of a better solution to how I'm currently handling it, but I just wanted to release this now lol
If you get any Bozoros-related bug reports for WeatherTweaks... tell them I'm dummy since it's probably my fault 
👀
if it's gonna be easier for you, i could add some sort of an event so it's easier for you to get when the weather is changing
🤨
Something about a child care center in Lethal Company sounds so wrong to me in so many ways
XD
the old bird theory:
Well, you see...
not really a theory just full on implications
if you want to check for progressing stuff, target this: https://github.com/AndreyMrovol/LethalWeatherRegistry/blob/805217ebdbb472162785093e283e73f3b09af7ae/WeatherRegistry/Networking/WeatherEffectData.cs#L16-L19
i'll add an in-house event for you to subscribe to
that sent shivers down my spine 😭
😳
i'm sorry for making you do this
if you want to get all enabled weather effects, you could target this: https://github.com/AndreyMrovol/LethalWeatherRegistry/blob/main/WeatherRegistry%2FWeatherManager.cs#L32-L42
I still have few bugs to fix in WeatherTweaks (because it's gonna show combined effect as a separate one), but it should be good enough for your purpose
YES
It's alright lmao, I do definitely want to change it as soon as possible since if you for instance add combined + progressive weathers it'll implode
Yeah I need to look at the full scope of the codebase, I only really glimpsed it to see what made progressive/combined weathers tick
i was crying making those work
"oh yeah, I'll rework tweaks to be more straightforward" and added another hack to that mix 😭
I hope to have it all sorted out today
I'll DM you with the suggestions 🤭
The tweaks are your problem child for an eternity but it's not even your fault. It's your most ambitious mod you've ever done
man thunderstore takes way too long
i love the circus facility
its so much better than it was before it got removed
i was not expecting it to look this cool
It finally made a return? 
yes
would it be possible to give the circus interior a stinger for when you first enter it?
Full changelog:
Version 2.2.0
Snowy season is here, just in time for the holidays!
Be sure to stick around until late for an extra special, jolly firework show!
Snow has covered up all grass around the circus, you may even stumble across a wild Snowman!
We don't know who's making them, but they keep showing up...
The firework show's water fountains will not be operational for the time being, as the lake has frozen over completely!
We're not actually sure if it's fully frozen... Tread lightly!
Candy Canes and Nutcracker statues now adorn the circus.
The Candy Canes are purely decorative. They may appear tasty but we strongly advice against licking them!
The Nutcracker statues appear to have been purchased en masse from a factory by a nearby Toy Store, but they were sent to the wrong address. You may see them from time to time while we're still transporting them to their rightful owners!
There have been reported sightings of a red-clothed individual acting suspicious around the circus and stealing Candy Canes.
We've been unable to verify their identity as they keep evading security, but be on the lookout and stay safe!
The CircusFacility interior has returned!
There have been too many changes/adjustments/tweaks/fixes to list since the v1.0.1 release, but it's kept the same essence!
Some things may be a bit off or different, as it was rebuilt from the ground up. Feedback is welcome in case there's anything to improve!
A few minor things (e.g. an additional Hazard spawn point here and there) were intentionally added.
Switched to using pure EnemySkinRegistry as a dependency, no longer using EnemySkinKit.
Clown Giants and Goofy Puffers that spawn in other maps will now also have their custom names!
It's still a completely optional dependency, if enemy skins are not desired.
Miscellaneous tweaks/fixes:
Balloons now properly despawn when leaving Bozoros.
The interior no longer becomes red during Eclipsed.
Added some more Vain Shroud spawning locations around the map.
Added "Jolly" tag to the moon.
Changes to spawn weights:
Lowered inside spawning weight for Brackens.
Lowered outside spawning weight for Old Birds and Barbers.
Raised inside and outside spawning weight for Butlers.
Raised outside spawning weight for Circuit Bees.

oh was the red overlay not intentional in the interior?
i actually liked that ngl
@quasi nest how did you reskin the knife
i didnt know that was possible
might need to get blaze on this...
Stoked for the update. I was playing yesterday and could not grab balloons. Has anyone else had this issue/is it fixed in the update?
lmao
happened after i closed the save file
at least the knifes model works
oh nvm now it didnt save after closing the save file again
You jump and keep holding space
It's a common ux issue with balloons, I think we need to make it more clear how to "hold" on
They are just asset replacement for some vanilla loot and not full on new pieces of loot
My friends and I are in the middle of an Archipelago run and Lethal Company is one of the games we are playing. I didn't want to break our APLC run by adding new loot into the pool so we just did asset replacements
hmmm
if its an asset replacement
||its weird that the gifts from santa at the end of the day are able to drop normal gifts out||
what do you mean
do you mean like gift within a gift
ye
i don't see how that's a problem really
well its not really
its just weird that can happen since its just an asset replacement of the gift and gifts cant do that in vanilla
unless im wrong and i hit the lottery of a rare bug ive never seen
i don't really care if that happens tbh
anecdotally i have received wrapped gifts in the past that had a smaller wrapped gift within, its fun
so i think it fits bozoros to have that happen
so unless its causing larger issues with scrap or something it stays
Vanilla gifts have a check for the gift item to skip it, I thought it'd be funny to allow gifts to be selected lol
ah ok
Does the new fireworks show work for other folks? Nothing happens for my group
Loving the goofy ice. It's already caused silly deaths
Oh really? I tested it in LAN with two game instances and it seemed to work fine for both
I'll double check but it could also be something with another mod
It might be. We do have a good handful
If there's anything causing a weather desync on clients it could also be that, it needs to be Clear/Rainy for the fireworks to show up
It was clear for all of us. The announcement started but nothing happened after.
I think the only weather mods we have are weather registry and lethal elements. But the fireworks worked in previous versions with the same mod pack so idk
Oh if everyone heard the announcements it should've spawned... hmm
are the fireworks still using the position and rotation constraints?
They're no longer in the sun animation, so they don't need them
Could be something with WeatherRegistry/LethalElements but I thought I sorted everything out with it
did you hear any audio when the show was supposed to happen
like music or anything
Nope. Just silence
I do have other issues being caused by other mods so I'm gonna have to fiddle with the pack anyway. Maybe it's the same culprit
Might be something with how I'm handling WeatherRegistry compatibility, don't know if I fully tested that in multiplayer
Gifts should spawn for everyone though, at least
I'll play around with stuff and see if I can get it working. I've not encountered any gifts either
Gifts take a bit to show up near the ship, I think ~11 PM in the middle of the fireworks show
Ahh. I'll keep an eye out
@quasi nest presents weren't working either. But disabling weather registry and lethal elements does in fact make everything start working. I'm assuming it's weather reg that's the culprit
Wait no the gifts spawning are tied to Santa... also I just tested and the firework show doesn't start with WeatherRegistry lol
Oh yeah
No it's definitely my fault, I'm doing some weird stuff lol
The event is really cool now that I've seen it. I enjoy the gifts, very cute.
Well the good news is it should show up during Rainy weather if using WeatherRegistry, but the announcement says the firework show is cancelled lol
I gotta put something there I guess lol
I mean theres also collider
I knew that there were pipes there but yknow just wanted to point that out
Unrelated to anything here but I was in the middle of working and listening to a song called Minor Setback when my computer just blue screened and I lost some work
Song wasn't lying
Gotta love Sam Hyde, knows how to push the edginess and internet wackiness in amazing fashion. He really pushes the envelope in hilarious fashion showcasing well developed skill in the field and a surprising amount of coordination. He’s good at what he does, finding great ways to be funny, hence the play on one of his most famous yelling at the ...
Bozoros v2.2.1 uploaded!
- Reverted some "compatibility" (
extreme jank) stuff for WeatherTweaks' combined and progressive weathers, which was breaking events altogether with WeatherRegistry installed...- There will be weird stuff happening if you land on Bozoros while on a combined or progressive weather at the moment.
- Modded weathers work just fine with how I currently have them.
- Removed
Stormyweather, for it didn't make much sense to have lightning without rain.- Moved
Stormyweather particle effects toRainy, which now has both the balloons and blizzard effects! - The fireworks show also no longer plays during
Rainyweather.
- Moved
- Changed terrain tag from
GrasstoSnowand moved it to theTerrainlayer, so snowy footsteps actually show up.- Side effect: Hitting the ground with a shovel no longer makes a sound, but it's really not that important.
- Moved every
AudioSourcefor the icy lake to theMastermixer group and reduced their range a bit.- Don't think this'll fix their sounds mysteriously being global... Not sure what's going on with that, as Spatial Blend is set to
1for them all.
- Don't think this'll fix their sounds mysteriously being global... Not sure what's going on with that, as Spatial Blend is set to
- Removed collision from the moon preview prefab while in orbit.
- Forgot when exactly I added this, but I was testing some stuff and left it there...
Still some stuff that needs to be hotfixed, but this'll do for now 
for it didn't make much sense to have lightning without rain
this can happen in real life
lightning is not formed purely from rain clouds, in fact lightning doesnt actually come from the sky, it comes from the ground
Couldn’t you just also interpret the lightning coming from the symbols in the sky? lol
It's meant to be more of a blizzard than a storm with the current weather effects...
I'm still thinking about it, but @late roost was suggesting moving it to Rainy
Indeed
What are those symbols anyway? Anomalous? Non-canon decorations? Something more?
Wanted to switch it up a bit, lightning during blizzard felt strange
hell weather mod added to bozoros....
Absolutely not
Big Top Burger's clown planet had a similar looking sky that I used as reference
Well yeah, I’m just wondering if they have any story significance though
Not really it was just a design choice I really dug
Ah oki
The wonderful thing about Bozoros is how much of a blank book it really is. The lore I wrote was just vague enough to sound good in the terminal info node. It's really just open to a lot of interpretation as to how you can justify it fitting into Lethal Company
I've been making stuff up "lore-wise" in the changelogs a bit too lol, gave a reason for there being Nutcracker statues around the place, for instance
I liked putting the flesh interior on the moon to build on the mysterious lore
it was strangly fitting
Snowy weather with Lightning made absolutely no sense
Bozoros v2.2.2 uploaded... hotfix for the hotfix
- I've been informed having the terrain in the
Terrainlayer is not a requirement for snowy footsteps, and also causes some issues. It's now set back to theRoomlayer.- Thanks, @rich plinth!
As if Bozoros makes sense to begin with though?
To be fair lighting that happens without rain clouds also wont spam the ground every 10 seconds 
Balloon physics are 100% realistic, probably 
True!
I just don't want lightning in my blizzard
I'd rather have it served upside down the way God intended
Lumberjacking's dangerous!
||I was half expecting this to be a Cruiser + frozen lake clip LOL||
i actually havent tried driving it on the lake, is it fucked?
Works as intended... ||(the intentions are evil
)||
||learned that the hard way, evil to make the lake immediatley refreeze again||
It's not immediate (10 seconds) but gotta take into account seconds "used up" while figuring out what's going on + actually getting out of the water lmao
I could extend it for that specific situation though lol
Youd have to make the timer more than a minute because the panic caused in the situation paired with the cruiser not doing what I want it to do
Might just be a skill issue tho
Nah, I'd panic like that if it happened to me blind LOL
||I thought it would be like snowichi 😭||
YIPPEEE
@quasi nest clients appear to have monsters invisible when on the ship
Yeah, when you go beyond the hangar, the entities are culled for some reason
...and also sometimes get culled when not even in the ship to begin with
Oh wha? I've never seen this...
Were the ship doors closed? If so that is vanilla
Ship Windows has a patch that fixes it
The same thing would also happen for the host btw
no, it didnt happen to me, so it wasnt the vanilla bug
also i dont use ship windows
btw @late roost @quasi nest not working on lc stuff directly much anymore but yall cooking good shit so feel free to bother me if you guys need anything
🫡
As much as I like this, is there an option to disable the Christmas ver of Bozoros
Oh. Yikes
they probably want to disable it cause of the gifts that spawn
You can rollback to the previous version or just wait until January when I remove the changes
I'd prefer to keep all the fixes
The fact this is Christmas-exclusive and can't be accessed outside of it, nor even disabled in December is weird af
I think Snozoros should stay but maybe do what @rich plinth does and have it be exclusive to DustClouds weather, he could probably help you and pacoito set that up ^^
I would rather it not get completely removed
I'm keeping it as is.
You dont need to set it to a weather only thing
Oh no I mean I'm saying in January
When you make the changes
I think it should always be Christmassy as is atm
But once January rolls around keep it for something like DustClouds
you can also just make it switch from one to the other randomly or have it set to dates (monday only, or december only etc.)
JLL has everything you want you can set it up in any way you like
Disappointing
Ig I just won't install Bozoros until Christmas is over lmfao
January we were just going to remove all the holiday stuff and stash that away just have it be an annual thing, if people don't like it you don't have to download the update
Yeah, but the problem is the fixes included with said update
Keep the Christmas shit in one update, and the fixes in another
¯_(ツ)_/¯
I'd still say you can keep it and make it work with the date script JLL has where only winter season has the snowy version and you wouldnt need to reimplent it again
I'll look into that, this way if I ever decide to do like Halloween or something all that stuff will still exist
Tf? So you're going to force us into these seasonal changes now /w JLL??
Maybe, maybe not
Considers forcing us into things we can't opt out of
Violin emoji for some reason because fuck me I guess?? lol
should check who made that reaction
You dont need to update the mod and technically you are currently forced to play on snowy bozoros and seichi alike
I know you guys love normal Seichi having many versions and I love them that way too, that is the reason why I did them the way I did but in Bozoros' case the snowy version is a christmas event - they might leave it in one way or another but its up to them. It's their choice what the mod's future will be. Then again I do think that playerbase's opinion matters a lot and I'm sure they'll take it in consideration. I merely gave them an idea how to leave the snowy version in to lessen the future workload of adding it back. (and I like the snowy version too
)
@late roost Here is a pic of JLL's Date Filter script
Oh damn you can do it to the hour, that's pretty damn nifty
I havent messed with it yet but Im sure I will in the future 
Are there any maps that utilize this to have things happen during certain hours?
seichi mailbox vs code rebirth industrial fan....
I can imagine like having a map thats a bar or something and having a happy hour thing lol whatever that entails
I don't have Seichi atm, so that's irrelevant, but I planned on adding Bozoros, but adding unnecessary limitations to an entire map game, not only aesthetically, but mechanically that I cannot opt out sours the experience a lot. So, yeah, I won't be installing Bozoros from this point on because of this quite frankly stupid-ass decision
You’re quite rude
¯_(ツ)_/¯
uhm the date filter is for irl hour, for ingame hourly stuff you can use this one here
yeah that's what i mean haha, like I can imagine playing on Infernis or something and at exactly 9pm a volcano blows up idk
well you just gotta wait for Wes' update, even I dont know what exactly he did for most of his stuff.. he is very secretive 
but that is something I want to do for Arelion, just havent had the time to mess with particles
Like I said you can basically do anything with JLL 
Tbf I didn't make the map for you or anyone else for that matter. This map and what goes into it only happens because it's what I want to play with my friends when I boot up Lethal Company with our modpack. I put the effort and time into this in my free time when I could be doing other stuff and I only share it with others because I figured I had something fun to offer to the table. I take the constructive criticism as it comes but I also take it with a grain of salt because frankly, your attitude was sour even before you started engaging with some of the other people in here. Calling my decisions "stupid-ass" and calling our work and effort "shit" isn't netting you any positives on me even wanting to consider your feedback, especially on something that's honestly frivolous and will be gone in three weeks anyway.
Play Bozoros or not idc. c ya 👋 
Last time I looked at JLL the feature list was smol so I'll have to reexamine this
Also Paco's pretty proud of coding in some of the map features himself (but honestly I think he should contribute what he built for us to JLL or make his own map support library 🤫 )
We're already planning some fun features for PlayZone that will be custom so I'm curious as to what else JLL can help with there
I'd love that, I know he made some nice stuff and would love to mess with them 
Bozoros dependency works for now... lol
Fixes are pretty minor tbh, and you can just drag and drop the circus facility .lethalbundle to the older version if you really want to play with that too
fair 'nuff but I won't mess with things like that for a bit
Referring back to this, it's a good idea, at least for the frozen lake and the snow, not so much the Christmas stuff lol
Eagerly anticipating Snowy weather being added to Lethal Elements, so we can definitely flip on the blizzard stuff I made if that weather gets rolled
@static furnace
/jk but how you doing with that? 
check the thread 
Oh that looks really nice lol
Still need to figure out how to meshify terrain without making the road look bad, but I'd be down to do that immediately 

Btw if you have outdoor buildings on your moon and want to stop my weathers from affecting players inside (like heatstroke or frostbite) in the next version you can do this by adding a reverb trigger with "insideLighting" set to true when you enter, and another one with false when the player leaves the building.
Also if you want my code to find your meshified ground you need either to have "terrain" in any of those - material name, gameobject name or mesh name OR it needs to be set to Decal level 2 (same as quicksand). And it must be tagged like vanilla terrains - "Snow", 'Grass', "Rock" or "Gravel".
This is just a heads up to have perfect compatibility, but i already have some contingencies implemented just in case.
Can't go into tents at the moment, but I'll keep that in mind if we ever add a proper inside to them lol
Got PlayZone on the brain
I was working on it last night a little bit and I'm giddy about how its coming along
Uhh ty for the info
I’ll check mine later
@late roost I just want to say Thank you for the amazing work! I personally love the event! You have definitely outdid yourself here! I saw some negativity in here and decided instead of responding to that I would just ping you and tell you my community and I appreciate the work you've done! With this event I'm now very curious to see what you would cook up for other seasons! Stay motivated and remember there are tons of people who love your work out there!
Just a note to people! Please if you don't like the update then refrain from acting childish and entitled. Devs do these mods in their free time and ask nothing in return from us. We aren't expected to like everything they do, but that doesn't give us the community the right to insult devs. Please let's stay respectful everyone!
the only things i dont like are the presents and the santa butler is locked behind this event
Presents we are actually adjusting to not be so... generous
i think thats why sorrow was so upset, cause the presents snozoros gives can be a bit unbalanced for mod packs trying to inclue bozoros specifically
I had the same thought when playtesting with my friends, we got so much money from the four gifts that I was like "we should probably dial it back"
ive only gotten one coal ever, so i assume the chance of getting it is higher
Paco played with his group and they got a bunch of gold bars 💀
oh yeah i got a lot of gold bars too lmao
Yeah I asked him if he could increase the chances of coal and cap the scrap value to around 40 each
ok thats neat
So that brings it down to a max value of about 160 if you're lucky and don't get coal, which I think is far more reasonable than giving out a free quota every time you survive a day at the moon lol
santa butler being locked behind the event still kinda sad but tbh its understandable why it is
its bright like ghost girl is and the candy cane model replacement is janky with save file closing and stuff
Santa butler wasn't even going to happen until I had the thought of "What would be the absolute dumbest thing to see reskinned for the holidays"
The candy cane was suggested by one of my friends
I'm just saying, use imperium and fly up to the sleigh
I was chuckling as I was making it lol
oh my god i havent done that yet
Jetpack works too lol
A few bug reports from our lobby though.
-
Ballons seem to only work for Host. Clients can't see them.
-
Poofers sometimes don't despawn for some players properly. Had a player see one in ship while in orbit. Might be a late join bug.
-
Bozoros Giants spawned on other moons. They escaped the circus and are wrecking havoc on other planets now. 😆 not sure if it was intentional or not for them to spawn elsewhere.
clown giants became a skin
just alter the config
This was from a client.
That first one happened to us when we just had a desync between versions installed
I figured that was the case.
Oh yeah there might be something wrong with the balloons' networking I need to check out (maybe with another mod)
We were all on the same version
Clown Giants (and Goofy Puffers) are set to spawn on any moons that have the Fun or Circus tag
The despawn thing is just a general issue with enemies not despawning though, I've been seeing it around
It worked before the update. Group spent 2k on damn ballons.
out of curiosity why did you create five tags for bozoros
not including the snozoros one
Yeah I've had that happen in a couple modpacks before, its usually caused by some sort of mod conflict that stops the enemies from being able to despawn
The worst was when Slenderman followed us to the company moon
im 99% sure indoor monsters that spawn from daytime power cant despawn
daytime power doesnt set monsters to be able to despawn afaik
We only ever had it happen with one other enemy before and we removed that one. Any known mods that cause it?
its just manticoils and locusts have the property of being able to
like, circuit bees dont despawn, yknow?
For the life of me I could never figure out what was doing it, must have removed the right one though because we haven't had that issue in a few weeks
Hmm. It's weird cause it's only ever happened with 1 other enemy before and it was related to a late join issue.
They do though, at the end of the round
Spore Lizards should too
...no?
Well you have something causing that 💀
I do remember testing something once that broke the bees and stopped them from despawning. We caught it right away during our testing and pulled the mod quickly.
I meant end of round as in ship has left the moon end, not late at night
oh i see what you mean
If you do happen to remember it can you let me know.
Oh we don't have that
We had biodiversity and didn't disable wax soldiers, those enemies don't exist so the game really got confused
mid soldiers....
Do you happen to have the full log? I wanna see if there's something networking-related with the balloons
I don't. A client sent it mid lobby.
I'm also out of state for work right now too so I can't test to reproduce it either.
Also are the presents using the same vanilla presents? I'm wondering if maybe there was a conflict with Lethal Presents mod and your special presents?
Maybe that's what caused the issue of the enemy not despawning if it was opened on the ship then.
They're the same as vanilla presents, I just change their contents the moment they spawn and replace the model with Coal if there's specifically a Plastic Cup worth 1 scrap in it
we love coal
Wanted to avoid shuffling item IDs by registering new items, for the Archipelago thing Matt's doing
Hmm... I'm wondering then if it is a conflict with lethal presents. I was also reminding of an issue with a shyguy too spawned from a present
I made it that way also for LethalPresents but I didn't actually test it, don't see why it would error out though
It's just speculation. Code breaks in weirder ways. Would require some testing. I'll add it to my list of things to break this weekend 🙂
hes making an archipelago moon?
Oh no, Archipelago Multiworld randomizer he's doing with his friends, with a bunch of games including Lethal Company
ah
Shuffling item IDs would cause all sorts of issues with stuff that's unlocked and/or can be unlocked
He wanted to play on Snozoros during December too, but they'd have to restart everything basically if I added them as proper items
This is all the gift-related patching I'm doing pretty much... if the present's value is 1 (which is the value I set for the "Coal"), it starts a Coroutine that waits until the item is fully spawned on the local client, before swapping its model and material, and renaming its scan node
Other than that it's just a normal gift being opened, so it should spawn enemies
Plastic Cup was just abritrarily chosen due to having a scale amount that made the coal fairly large, I originally wanted to use Keys, but they were tiny
!
I'm dummy I think
Or nevermind, I thought I found what was wrong... hmm
Wait no I am dummy
I'm using a direct path in here instead of a relative one... and I moved balloon stuff to Prefabs/Balloons/
I've already switched to just using relative paths for next update lol, but that's what's wrong
It's only spawning for the host because it's not being registered in the network
By relative paths I mean having only the name of the asset lol
Balloon machine (stand) broke
Actual image of @wooden canopy
True...
(For the record, I would put a GrinchMode setting in the config to disable seasonal events, just not a priority at the moment...)
