#Brutal Company Minus 0.13.0

3092 messages · Page 4 of 4 (latest)

cloud leaf
#

I dont know what options it provides, maybe there is one that could help with enemies not showing up but if not you'll just have to remove it

chilly ibex
zenith sleet
#

I didn't fiddle too much with the ShipWindow configs, though I didn't really see anything in there that would be an obvious fix. Think it considers them out of sight upon spawning them in, but then it fails to update/render them for some reason. That's just my guess though.

#

MelanieMelicious 2 Story Ship came with some kind of windows, so we just started using that instead; it works fine, if you don't mind the extra space & the second floor.

chilly ibex
#

Like space and stuff

neon grotto
#

I'm running older versions of both ShipWindows and BCM i think, and this issue is not happening for me

#

Just letting you guys know

#

BCM version 0.13.10
ShipWindows version 1.10.2
Don't know if this is up to date or outdated, maybe i'm up to date

tired cloak
#

ShipWindows is causing that?

neon grotto
# tired cloak ShipWindows is causing that?

It is unsure since I'm not having this issue while running BCM & ShipWindows together with the versions I mentionned just up
But removing ShipWindows apparently resolves it according to messages above

zenith sleet
#

It seems kinda random, but it fixed it for me. Could be some kind of conflict with other mods too though.

zenith sleet
#

Yeah, older versions of ShipWindows don't have the bug; 1.4.0 and below works with the latest version of BCME.

tired cloak
#

Wow, that's quite a downgrade for it.

#

Would that version of ShipWindows also work with the two story ship mod? I have that one as well

zenith sleet
#

Should be fine I think.

neon grotto
#

Having to rollback until 1.4.0 version of ShipWindows seems very very odd, if you did not have issues until recently then it's coming from another mod that gets incompatible at some point

#

Maybe trying to rollback versions of BCM(E) instead? Even though rolling back ShipWindows is not a big deal I don't think it added features in a very long time

zenith sleet
#

Yeah, it's pretty random . I did quickly test the latest BCME and ShipWindows on a new blank profile and still happened, so it's these two that are conflicting. I guess you can downgrade either to solve it, though with BCME, I'm not sure how far you back you need to go.

#

I previously ran 0.18.3, but that started having the same issue as well on my new modpack, so an older version than that probably.

neon grotto
#

Does BCME have it's own thread here? just curious

glad fractal
#

Though I may be forking the mod if I have permission to do so to help maintain it on my pack and for future updates on the game.

ivory parcel
glad fractal
bronze axle
#

is this brutal company or cesspool and solarius? the error I mean

ivory current
tired cloak
#

Is this mod still being worked on?

dense root
#

It would be pretty awesome if there was the heat mechanic from the old brutal company (That way incase my friends go to the same moons over and over again it will be more hellish than the last)

tidal creek
neon grotto
#

You might wanna suggest it as a #1188298686560739389 though

glad fractal
chilly ibex
glad fractal
chilly ibex
thorn forge
#

is there a way to have it be a rare chance (like 10 percent) or whatever per day, but have it only give like

1 modifier? rare chance of more?

ivory current
#

set Event scale amount to 0, 0, 0, 0 and Weights for bonus events to 90, 10 if you want only a 10% chance to get 1 event per day

thorn forge
#

awesome! thanks!

slender laurel
#

how do i add more events?

cloud leaf
#

why does that pane look so empty lol. did something break?
Anyway you can manage the amount of events per day in the DifficultySettings config, allowing you to set the base amount of events and chances for extra events

neon grotto
#

i believe the panel always looked like that no matter how much events are there

rancid lotus
#

Is there a way to blacklist a moon from having events trigger? Galetry from Wesley's Moons in this instance is another company moon like Gordion and I just had an oldbird event trigger, making me realize this was an active issue.

thorny pond
#

The mod should just check the SelectableLevel.canSpawnScrapAndEnemies

neon grotto
#

I actually didnt know there was a modded company moon so, thanks for the info

rancid lotus
#

I don't think it's been the first modded company moon, but it's part of a popular enough pack to actually be used.

#

Yeah I had kinda realized BCM had slowed down, and I knew BCME was a thing, but I thought it was a fork, till I heard about BCMER and now I realize it just keeps getting handed off, which is fine, but I was using a 5 month old version (granted I haven't played much in 3 months)

neon grotto
#

I've looked for that kind of moons multiple times around here and on the thunderstore and couldn't find a thing

#

But I might be mistaken

rancid lotus
#

I could have sworn there was another low quality one that I saw like 9 months ago

#

Then again, it might have been poorly labeled, there is no telling, I didn't try it

neon grotto
#

Mmh could be Sector-9 or something like that?

rancid lotus
#

Not Sector-0

neon grotto
#

Aight well then I'll try to dig a bit more

rancid lotus
#

Gordion Sect0 is something I'm aware of

#

Though that's just themed. Look I could be crazy, I am now doubting myself having read that before.

neon grotto
#

I mean i'm not a machine so I could have overlooked something but well my guess is that it's probably not updated anymore anyway cause I often look for recent mods updates

#

But that's possible

rancid lotus
#

Oh I bet it's dead as hell whatever it was.

delicate walrus
#

ok what if there was an event where the enemies were looking for players and said meow

neon grotto
#

Is it not possible to change the scrap that spawns with events? I tried to customize the scraps of GoldenFacility, or any other scrap related event, and the config always reset the scrap and ignore it?
@tired cloak I saw that you asked something similar earlier last year, did you manage to get a way to change the scraps spawned in the events?

tired cloak
# neon grotto Is it not possible to change the scrap that spawns with events? I tried to custo...

It is, actually. If you look in the scrap spawning events, you can change the scrap which spawns to be whatever you like, but you must use its internal name.

Note that the config will refer to the item as what it originally was supposed to be. So, for instance, if you change Cash Register to a modded diamond scrap from another mod, you need to remember that whenever the config refers to the Cash Register in that particular event, it'll refer to the diamond you changed it to instead.

The same thing goes for changing entities.

neon grotto
tired cloak
neon grotto
earnest pagoda
#

Heya!

#

So im wanting to ask

#

how do I work this config?

earnest pagoda
#

Nevermind about the first thing

#

I figured that out

#

but now I have a new problem

#

this didn't happen before so I know its not brutal's fault

#

just showing this just incase

#

the problem with this is this didn't happen before with brutal

#

might be my fault actually

frail matrix
#

@ivory current With there being newer versions of your mod that are more maintained, is it possible to deprecate yours?

neon grotto
#

Can config BCM still works very well.. that request is weird lol

ivory current
#

0.13.11
-Updated event grammar (pull request).

#

If mod is broke for some reason ima rope.

ivory current
#

0.13.13
-Rebuilt code for v70, since it broke.

late rain
#

Yo, @ivory current. Ik the mod might be a little difficult to keep in maintenance with frequent updates and changes to everything, so it's honestly understandable if you've stopped with the updates on it;
is it okay however if you make a mod separated from BCM that only includes the More Entrances event?

It was such a good thing for adding more possibilities to make it out of the facility if we went too far in; I honestly think that'd make for a great mod to have even by itself.

ivory current
late rain
#

Ah, I understand. It's all good; thanks for the response.

glad fractal