#Brutal Company Minus 0.13.0

1 messages · Page 3 of 1

pine sail
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I try to make some events to happen everyday, but for some reason doesn't work. I put custom weights and put value of 9999 on those events, but doesn't work, anyone knows why?

pine sail
tired cloak
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There's firstly a setting to ensure that custom weights are enabled, which it's set to false. Did you check that? (Asking because I missed that myself)

tired cloak
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Yep, but it's true, so I guess you saw it

pine sail
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Yup, but still doesn't work

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Also, enemies don't spawn neither

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Looks like the issue is with this new version, I installed an older version and everything is back to normal

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Nevermind, enemies still don't spawn

foggy bronze
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recently got into this mod
wish I had checked it out sooner its alot of fun so much stupid shit happends
and today I was playing and saw "Cleaners!" (or something like that) as one of the events
my brain was like wait is that moonswept? then nah its probably butlers
but I check the changelog and sure enough it was moonswept
thats really awesome ty for adding that
(I am one of the developers of moonswept)

amber plover
ivory current
amber plover
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Ok

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Are you ready for the endless assault of stupid questions

ivory current
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y

amber plover
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First of all

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The Nutslayer

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Im assuming its a cracked out version of the nutcracker

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What exactly is buffed about it

ivory current
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it kills everything

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thats all you need to know

amber plover
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And the shotgun it drops

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what about its properties

ivory current
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its infinite ammo, no safety very op

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hes immortal by default

ivory current
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but thats broken atm until i update it

amber plover
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removed.

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next

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For all the weather events this mod adds

foggy bronze
amber plover
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are there any conflict errors with lets say weathertweaks beta

ivory current
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no idea, dont thinks so

ivory current
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it only uses the weathers that are possible on the map also

amber plover
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ok neat

ivory current
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and the event will only appear if the map has 2 weathers or more

amber plover
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Also took me a bit to fully understand the configs for difficulty scaling but I think i understand it

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except one question

pine sail
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Any update about the monsters not spawning and not able to make certain events to appear always? 😭

amber plover
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For lets say, arachnophobia

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spawns spiders right

ivory current
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i dont think that is my issue, i think atleast

amber plover
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How this event works is it
A. adds weights for spiders both inside and outside
B. can guarentee the spawning of spiders both inside and outside

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and can have a min and max for all values, and scales with the difficulty you set

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correct

ivory current
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bassicly

pine sail
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So I thought it was the mod

pine sail
# pine sail

This a screenshot, but later when I'm on the computer I can send the log

ivory current
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oh

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thats not a problem

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it just that it failed the rng

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so it didnt spawn

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if its in red then it bad

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and i need to know

amber plover
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Also whats this

ivory current
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bonus events

pine sail
amber plover
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mb

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let me rephrase the question

ivory current
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then yes its normal

pine sail
amber plover
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If I have events scaling from 0 events to 5 events max, with using the very bad, good, blah blah blah system instead of the weights for each event system, where does this come in?

ivory current
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the weights for bonus events which I made add to up 100. So you can think of it as 40% chance for +0 events, 39% chance for +1 events, 15% chance for +2 events, 5% chance for +3 events and 1% chance for +4 events

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it adds ontop of the orginal event amount

pine sail
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With the latest update I can make certain events to always happen, did something change in the config files for this?

ivory current
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no?

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not really

amber plover
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so its seperate from any other system

ivory current
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you can set it to just 0 and it wont add any bonus events with no commas

pine sail
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Because before I made that the bonus event always happen (to give money on every expedition), but now events happen randomly even if I set custom weight to true and put the bonus event to 9999

ivory current
pine sail
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Oh ok, so it was a bug, I thought my game just crashed 😭

ivory current
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it's more like i was updating to eventType weights without checking the config

pine sail
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I don't know is is mod related, but Old Birds doesn't spawn in Embrion and Artifice

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But is weird, when I made a new file doesn't appear, but in my saved game it does

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And the same happens with monster not spawning

ivory current
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I have had old birds spawning on my side

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never played embrion so not sure about that moon, but artifice ya

pine sail
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Maybe is another mod or something, but before it didn't happen

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That's the only negative thing when the game updates sadly

tired cloak
# ivory current it kills everything

Well, it tries to kill everything anyway. I've seen it outside shooting at a Circuit Bee hive, as well as Old Birds that were swarming it and trying to blow to smithereens, but couldn't because of the immortality bug.

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It's so obsessed with thinking it will kill everything that it didn't even consider that it could.

timid robin
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thanks for the update

twilit lodge
ivory current
twilit lodge
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nah I'M dumb

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ill check in a bit

ivory current
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no no

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its my fault

pine sail
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I'm just grateful that you keep updating this mod. Thank you

twilit lodge
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testing now... r2modman didn't see the update until 30min later

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NutSlayer now killable with those settings, thanks man!

pine sail
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Do you think if I reinstall the mod and delete the config files before will fix the issues? Still the problem with events and monsters not spawning

ivory current
pine sail
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Me neither, but it happens always, same with the events, I'm gonna try reinstalling the mod

pine sail
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Where can I set how many events occur un a game?

alpine sedge
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What does the balls event do worst case I’ll just look it up in the config.
Also what causes the difficulty of the events because ganimedes has nearly a 50% very bad chance

twilit lodge
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Balls is Bees event

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He added more strings to each event separated by a pipeline

ivory current
ivory current
dim ruin
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Just a random question, how does the mod choose where to place the entrance hatches? I play a lot of seeded runs and noticed that the hatch placements are inconsistent on the surface on the same seed.

ivory current
dim ruin
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Oh, that makes alot of sense. I don't know if this is easy to implement, but could you make it so the seed determines where the entrances spawns somehow?

shell cargo
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hey guys. how do i open this event box on the upper right again?
clicking it on the escape menu doesnt work

ivory current
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k

pine sail
ivory current
pine sail
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Ohhhh, I thought it was like before like “set count”

shell cargo
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is there a list that explains those sentences appearing on the top right? on the thunderstore page it only shows the event names but not the meaning of the sentences (from which event they are)

ivory current
ivory current
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vanillaevents

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or moddedevents

shell cargo
# ivory current vanillaevents

okay so id have to change every events description and add like a "(eventname)" after the sentence in there... can () be used as symbols - for setting type string?

icy heart
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Hello, i would like to know if i have minus and lethal company variable, which mod will have the higher priority regarding to mob spawing? Thank you

ivory current
amber plover
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@ivory current

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question

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is the worms event

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also supposed to have snare flea configs

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hm

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nvm i figured it out

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worms has both centipede and sand worms as the event

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since a snare flea is also...a worm?

ivory current
ivory current
amber plover
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Um

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When you can

amber plover
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what the actual hell

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Oh nvm

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0.000024

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understood

shell cargo
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what is this "monsum" from? which event? it seems like rain is way too common with brutal company minus

twilit lodge
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That reminds me... I don't think the weather worked right on AllWeather cause it was clear when we got it twice. Didn't check logs or anything when it happened though.

tired cloak
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What planet was it on? It can only do the weather types that are allowed on said planet

twilit lodge
young hamlet
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guys i need help

glass mirageBOT
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Hello, @young hamlet, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

young hamlet
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the MCMinus doesn't register

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*BC

ivory current
young hamlet
ivory current
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make sure you arent running a beta

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and actual v50

young hamlet
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lemme check again thx a lot

thorny pond
ivory current
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I'll have this next release.

shell cargo
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how do the custom weights for the events actually work? so that i have a reference to know how to balance it when i wanna use a custom weight for every event

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just one big pool for all events of every type and they share a pie chart?

ivory current
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chance = weight / sum of all weights

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bassicly

ivory current
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@thorny pond it's released, also you need to put an xml file in with the toilhead mod or else your summaries in the API wont show.

icy heart
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Hello, wondering if there will be option to adjust scrap value (multiply/within a range) for each planet?

ivory current
hoary rover
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can there be an option to disable some events?? there are some that are so unfair my friends don't even want to play anymore 😔

ivory current
hoary rover
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I. don't know what that is 😭

ivory current
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are you using thunderstore?

hoary rover
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yep

shell cargo
hoary rover
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ohh that makes sense

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do you ever plan on adding a config via LethalConfig?

ivory current
hoary rover
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might I ask why? /lh

ivory current
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that means I'd have to use my brain

hoary rover
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is that not what mod making is all about 😭

thorny pond
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@ivory current I'm adding this to my Toil-Head API >:3

ivory current
thorny pond
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I also want to add a maxSpawnCount override variable where you can override the maxSpawnCount for that day

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In the API

thorny pond
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@ivory current I've updated the API if you want to use the additional stuff >:3

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You could also make a NoToilHead event if you wanted to by setting forceMaxSpawnCount to 0.

amber plover
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woah

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never seen this before

ivory current
# amber plover

This is test code I accidently left in there, completely harmless

amber plover
half hazel
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I am sorry to hear that you had to download genshin impact 😢

ivory current
ivory current
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also, no xml

thorny pond
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Idk how to make one

ivory current
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there should be an option like this in properties

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then it should also generate the xml with the dll

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inside release or debug or whatever

thorny pond
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Thanks, I'll do that on my next release

shell cargo
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is it possible that this mod conflicts with quotarollover?

ivory current
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There is a Fixed version supposedly

shell cargo
ivory current
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no idea

shell cargo
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@ivory current wanted to check out the new levelproperties config but when i took a look into the config via r2 (after i started the game to regenerate the config) this file was empty.

earnest pagoda
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are the events configurable to turn on/off?

shell cargo
earnest pagoda
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oh wait so you can turn off vanilla events and modded events separately?

earnest pagoda
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Nice

shell cargo
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do all of these just adapt the scrap value to the corresponding weather or do these change anything about weather rarity? I think it's the former, right?

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and what does hell actually do? it doesn't say on the mod page

ivory current
ivory current
ivory current
# shell cargo ok

you can type mevent hell into the terminal to test it, tldr is high scrap and high enemies

ivory current
latent pond
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Hello, I've tried disabling all events like this but I still have these kind of events appearing. How come ? Did I do it wrong ?

ivory current
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Im not even sure how

ivory current
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no commas

latent pond
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Didn't work

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Also noticed I only put 4 0s instead of 5 but didn't work either

ivory current
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you did it like this?

latent pond
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oh

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no

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let me try it

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Alright, seems to work, thanks !

latent pond
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Also, will this setting make all the moons have the same monsters spawn rates ?

ivory current
latent pond
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yes but how are the spawn rates affected ?

ivory current
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this is a seperate spawn cycle

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it dosent affect any vanilla spawn rates

shell cargo
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Quick question:
On the second day I went to the company to sell (I set the company to buy always at 100% with lethalutilities to buy stuff early) and when I left the company the quota was over and it started the next one with 3 days left. So I lost 2 days. I only have 2 mods that (might) affect deadline days or quota: brutal company minus and quota rollover. Quota rollover should actually only take the surplus into the next quota but not go directly into the next quota. About brutal company minus idk... i think quota settings are disabled by default but maybe you guys know whats happening.
Profile code:
018f49af-4f73-895e-3681-2a83decab2ca

thorny pond
shell cargo
cloud leaf
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Facility interior failed to generate. Seems like loot spawning failed. Map: Assurance, Seed: 58642741 LogOutput and recording of session provided. Mod list:

Plugin: "ModLister" Version: "0.0.1" GUID: "Ccode.ModLister"
Plugin: "ShipLoot" Version: "1.1" GUID: "com.github.tinyhoot.ShipLoot"
Plugin: "BrutalCompanyMinus" Version: "0.13.5" GUID: "Drinkable.BrutalCompanyMinus"
Plugin: "Corporate Restructure" Version: "1.0.6" GUID: "jamil.corporate_restructure"
Plugin: "HealthMetrics" Version: "1.0.0" GUID: "Matsuura.HealthMetrics"
Plugin: "RuntimeNetcodeRPCValidator" Version: "0.2.5" GUID: "NicholaScott.BepInEx.RuntimeNetcodeRPCValidator"
Plugin: "MoreEmotes-Sligili" Version: "1.3.3" GUID: "MoreEmotes"
Plugin: "MoreItems" Version: "1.0.2" GUID: "MoreItems"
Plugin: "Yippee tbh mod" Version: "1.2.4" GUID: "sunnobunno.YippeeMod"
Plugin: "PathfindingLagFix" Version: "1.2.1" GUID: "Zaggy1024.PathfindingLagFix"

ivory current
thorny pond
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I added the .xml

dim ruin
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Are there any plans to make more weather type events? Or to just add weather types as events themselves (not just rain or heavy rain, but like stormy or eclipsed). Would be kind of fun to have a small chance for it to be eclipsed or flooded unannounced.

tired cloak
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Unless you mean just eclipsed or flooded visually without the actual effects of those weathers?

dim ruin
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I mean, either works

tired cloak
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Ehm, is it normal for the 'hell' event to cause you to land at 10pm? Cause that doesn't seem right.

tired cloak
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That's normal?

ivory current
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Time is slowed down by alot, alot

tired cloak
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Hmm, doesn't seem that way to me.

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Then again, I do have my own time modifications

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So it's possible it's being overriden.

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I have LCV cutting the time scaling in half by default, and then I have LGU throwing their time slowing with their quantum disruptor on top of that.

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For solo play, of course.

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Time still seems to progress at a normal rate, so I guess BCM's time manipulation in hell is not taking effect since LCV's time manipulation takes priority (and LGU on top of that).

ivory current
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it should work fine with lgu

tired cloak
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But what about LCV and messing with its time scale there?

ivory current
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lcv sets it during levelLoad and whenshipLands

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The whenshiplands part is fucking with it

tired cloak
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Uh huh, so would I need to remove LCV entirely to solve this issue, or just set the time scale setting back to 1?

ivory current
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You can disable hell event or make lcv not modify time scale

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This is something I should fix, but im too lazy

tired cloak
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Well, couldn't you simply switch your time scale to apply to whenshiplands and not during levelLoad? Or does that not work because it must stay with your other event calls and those are during levelLoad, I suspect?

tired cloak
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Okay, from what the dev of LCV told me, having the time speed setting on 'fixed' is what is causing hell's time speed slowdown to not work, and I had it on fixed because I didn't want the time to start until the ship landed. Apparently, that had more consequences.

runic coral
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I don’t know if this is feasible yet since Ooblterra is built different, but it would be cool to have events that spawn Ooblterra enemies on other moons

verbal elm
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nah it should be possible cus u can edit spawns w/ lethal quantities to make em spawn on other moons

ivory current
verbal elm
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o okie lol

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take ur time

amber plover
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is this anything to be concerned about

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[00:58:40.5311646] [Info   :Poltergeist] Making interactor for PufferEnemy
[00:58:40.5381708] [Error  :BrutalCompanyMinus] Failed to set isOutside on EnemyAI.Start
[00:58:40.5411733] [Info   :Starlancer AI Fix] Finding inside AI nodes.
[00:58:40.5411733] [Info   :Starlancer AI Fix] PufferEnemy (1) spawned outside; Switching to exterior AI. Setting Favorite Spot to OutsideNode (10) (UnityEngine.Transform).
[00:58:40.5411733] [Info   :Poltergeist] Making interactor for PufferEnemy (1)
[00:58:40.5411733] [Error  :BrutalCompanyMinus] Failed to set isOutside on EnemyAI.Start
[00:58:51.2016920] [Info   :BrutalCompanyMinus] Executing OnShipLeave for all events()
[00:58:51.2117714] [Info   :BrutalCompanyMinus] Storing un-modified level paramaters on level:SolaceLevel
[00:58:51.2117714] [Info   :BrutalCompanyMinus] Resetting level values before changing.
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for VeryBad to 278
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for Bad to 1548
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for Neutral to 1180
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for Good to 1341
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for VeryGood to 1499
[00:58:51.2127721] [Info   :BrutalCompanyMinus] Set eventType weight for Remove to 697
[00:58:51.2233107] [Info   :BrutalCompanyMinus] MapMultipliers = [scrapValueMultiplier: 1.067683,     scrapAmountMultiplier: 0.9902095,     currentLevel.factorySizeMultiplier:1.65]
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Inside Spawn Curve
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.001541138 + $Value:-3
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.3996515 + $Value:5.003816
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.7507062 + $Value:6.011064
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:1 + $Value:15
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Outside Spawn Curve
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:-7.736962E-07 + $Value:-3.006638
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.498423 + $Value:0.009460092
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.9988523 + $Value:4.993145
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Daytime Spawn Curve
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0 + $Value:2.270657
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.3508815 + $Value:-0.006410897
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.6691676 + $Value:-7.218761
[00:58:51.2233107] [Info   :BrutalCompanyMinus] Time:0.9998173 + $Value:-14.8181
runic coral
swift oasis
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is there any way to disable events for specific moons?

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Im using welcome to ooblterra and i dont want to see events on it

ivory current
ivory current
amber plover
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I had some tulip snakes that had broken ai inside the building

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fron an event

ivory current
amber plover
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they were hanging around a similar area

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not moving

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not reacting to us being in los

ivory current
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what moon?

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Cool, I made the config generation go from 4500ms to 80ms

little oar
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gg

neat turret
#

does this mod have any compatibility issues with SnatchinBracken
I haven't tested it yet, didn't wanna mess with conflicts without any info

verbal elm
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it shouldnt i imagine

neat turret
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ah good to know, thank you

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i'll provide info incase anything goes wrong

ivory current
honest ingot
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Do the events play well with everything Oobleta adds?

verbal elm
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theres no like events tho yet for the enemies added by ooblterra if thats what you meant tho

thorny pond
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If I made a ToilHead Slayer, will you add it as a boss event?

ivory current
thorny pond
runic coral
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the blind guys (forgot the names) work totally fine but can get stuck on stuff due to being meant for bigger interiors

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also they are basically a non-threat outside

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eye monitors were super inconsistent, it seemed when they were outside, they either didn’t properly scan outside or just wouldn’t do anything. inside, i cant remember if they worked or not, i’m kinda leaning towards yes

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I also got enforcers to spawn but they did literally nothing anywhere, I don’t even know what they actually do since I’ve never seen them do anything on ooblterra proper

shell cargo
#

Are you aware of the fact that the events that spawn trees often block ladders? Thats a hugh issue

ivory current
shell cargo
strange glade
#

[BigDelivery] Event seems to ignore the disabled flag from custom items (at least those from LateGameUpgrade)
Is there any way to disable them in the config without just disabling the event?

verbal elm
#

i think like it only gives u items in a certain price range so if u made their like price ridiculously high it wouldnt give u them? ithink

strange glade
#

Smart! thanks

thorny pond
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@ivory current ||I added Manti-Toils. Do as you wish with that information :3||

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||Still need to look into making the Toil Slayer at some point :3||

ivory current
ivory current
little oar
#

WHAT

pine sail
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For some reason, outside monster don't spawn ):

ivory current
ivory current
pine sail
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In the CMD every time I land it says BCP failed to spawn [insert monster]

ivory current
pine sail
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Hmmm, then maybe is another mod who affects the spanw

ivory current
rough island
#

is it possible to change so its 2 events (or 1) per day instead of 3?

ivory current
thorny pond
#

@ivory current Your mod is spitting a L O T of errors regarding the KamikazieBugAI and maybe other things. Modpack used: 018fbab5-4969-4635-04c2-a71dcda0ab2b
LogOutput.log

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It wasn't letting me leave any moon after playing for a while. It just says "[Waiting for ship to land]" after leaving the planet and the game gets soft locked.

ivory current
thorny pond
molten trout
ivory current
# molten trout What mod is this?

brutal company minus, something that im working on, though I have yet to sync the physics between clients(Haven't started on that yet)

tired cloak
ivory current
thorny pond
ivory current
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set the bonus events to just 0

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without commas

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it still considers those 0's

neon grotto
#

Ehmmm... ?

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Is that normal that BCM doesn't appear on Thunderstore anymore?

earnest pagoda
#

search with spaces

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Instead of "BrutalCompanyMinus" try "Brutal Company Minus"

neon grotto
#

There are like hundred of results

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That are obviously not BCM

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But this links works though

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(Found on pinned messages here)

neon grotto
earnest pagoda
#

I'll see in a moment

neon grotto
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Alright no rush though, thanks

earnest pagoda
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No problem brotherrr

ivory current
# neon grotto

it does appear, it's just that the search is weird sometimes and I haven't updated in a while

neon grotto
verbal elm
#

i think its just the default search filter is by recently updated for some reason

gaunt spindle
#

is it possible to have the events listed on the regular chat?
or customize the UI font?

tired cloak
#

There is a setting for the events to be displayed in the normal chat

gaunt spindle
tired cloak
#

I believe so

gaunt spindle
somber cove
#

I think KamikazieBugAI actually have some problem...?
Here's my code : 01901045-0d68-9d09-1904-3b92da205bf7

cloud leaf
#

Is this intended behaviour? The framerate tanks so hard the game becomes unplayable for everyone during this event

cloud leaf
neat iris
#

Thats crazy

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We turret company now

tired cloak
ivory current
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im not even sure how that can happen

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wana go outside?

neat iris
#

how much turns red if you type in one of the codes, like b3

cloud leaf
#

awesome 👍👍

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other bugs ive noticed or been told:

  • exploding lootbugs only blow up for host. (or maybe only for target player and host?)
  • super sales can stick around for multiple days for host
  • tulip snake AI sometimes tanks framerate to <1 when it leaves the player. Maybe its navigation isnt set to facility or outside properly? Idr having issues with it in vanilla
fresh sleet
tired cloak
#

Have you changed any core processes of the mod, like how it works at its base?

ivory current
#

except the few bug fixes

rancid lotus
#

How would this interact with Weather Registry? Like would multipliers stack? Will the scrap values work properly. Can I just use Weather Registry and expect everything to work fine if I disable weather multiplier from BC-?
Mostly because BC- doesn't have support for custom weathers, so those don't get effected by the multiplier, and Weather Registry has it's own system already.

tired cloak
#

Hmm. Alright. I was wondering because it seems Lethal Quantities no longer works when BCM is on its latest version. (Pending further testing)

ivory current
neat turret
#

can someone help me fix that last line? i added Tolian's Moons

glass mirageBOT
#

Hello, @neat turret, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

ivory current
fresh sleet
#

is there a way to hide the weird multiplier things?

#

like those (x1.40, x1.20) things in the terminal

molten trout
#

Is this mod client sided or should only the host have it?

ivory current
molten trout
fresh sleet
#

i'd just woken up but still omg

ivory current
#

where you from?

vivid trail
#

my game really does not like the grabbable mines

#

yeah idk it may be because of some othe rmods I have? But for some reasons mines don't explode and apparatus rooms never spawn

ivory current
vivid trail
#

ok the apparatus does spawn, I was using imperium to find it and it didnt show up for some reason btu that doesn't matter.
The problem is mines don't seem to spawn? I got them to blow up by disabling "hazardsoutside", but maybe I'm just really unlucky, or mines just really don't seem to want to spawn

mortal thicket
#

v0.13.8 breaks Lethal Quantities, I have been having it downgraded to v0.13.7

#

Also my friend spent like 2 hours changing the names of every event and none of them showed up as updated xd

#

I imagine v0.13.8 is breaking more than lethal quantities

vivid trail
mortal thicket
#

uhuh

#

go to the mod page and then versions

vivid trail
#

ahh

#

I could try that

mortal thicket
#

press install with r2 or thunder open on the mod pack though

ivory current
ivory current
tired cloak
#

And I love LQ, but still... the dev has been super busy with other stuff these days

shut otter
#

we need a continuation of LQ, that's for sure

tired cloak
#

Fo sho

vivid trail
# ivory current GrabbableLandmines seem to work fine

how were you able to test it? I haven't seen a single landmine. Also butlers seem to not pop when you kill them? I don't know, everything works fine when I disable the mod, I guess I'm just gonna have to find the mods that are breaking this one

rancid lotus
#

weird changelog entry is weird.

rough island
#

"All enemies" is the one i play around with to change the weights/spawn cap for inside mobs and outside ye?

#

i had demogorgon at spawncap 1 but still seen 2 roaming around sometimes

runic coral
#

Seems to be working in v55 though we did have a company shipment not arrive till the next day, and an anti-coilhead spawned naturally which I didn’t think was possible

simple finch
#

How do I change the mod's difficulty from easy to medium?

rough island
runic coral
rough island
#

Hmm alrite didnt see em on my runs. Might have to juice up the weight

ivory current
ivory current
simple finch
#

oh

#

can I change the max amount of modifiers then?

rough island
ivory current
simple finch
#

does that mean the longer I play the more modifiers there will be?

ivory current
rough island
simple finch
simple finch
#

oke nice thx for explaining

ivory current
simple finch
#

how does it round up things?

ivory current
#

rounds down

#

it gets converted from float to int so rounded down

simple finch
#

so if its 2.6-5.6 and I get 3.9 it's gonna be 3?

ivory current
#

if its 2.6-5.6 it gona be 2-5 then it picks a random number from 2 to 5

simple finch
#

ah even better

#

aight thx

ivory current
simple finch
#

oh didnt know that

ivory current
#

There's a Difficulty Scaling section in the config in Difficulty_Settings.cfg, so that can be changed

simple finch
#

I probably wont touch anything else because it seems like a system I could easily break, just wanted to decrease the amount of modifiers from 2-5 to 1-3 and slightly change the speed at which it increments

#

probably for the better

#

do basescales of all events (vbad, bad, neut, good, vgood) have to add up to 100?

#

by default its 96

#

5-40-10-23-3-15

ivory current
ivory current
#

that is the base amount 2.6 so it gets rounded down to 2

#

im confusing my self

simple finch
#

I thought it was right the first time

ivory current
#

so 2 events

#

but overtime will scale up to 5

simple finch
#

oh so its not a range

ivory current
#

no

#

This here is the bonus events

#

since all these weights add up to 100, it's 40% chance for +0 events, 39% chance for +1 events, 15% chance for +2 events, 5% chance for +3 events and 1% chance for +4 events

#

added on top of the base amount of events

simple finch
#

gotcha

olive coyote
#

How does Custom Monster Event works?

amber valley
simple finch
#

should i try Brutal_Company_Minus_Extra ?

thorny pond
dim ruin
#

Is anyone else experiencing an issue where sometimes barely any monsters spawn inside the facility? Maybe it's a mod compatibility error but I'm just curious if this is a known thing

tardy cosmos
delicate walrus
#

use extra

neon raven
#

Using extra, i had spiders spawn outside on assurance but they couldnt move around, even when getting close. They still damaged me though. I also got stuck on "waiting for crew" and the console mentioned toilhead's not being found, but i dont have that mod on this modpack.

earnest pagoda
#

Extra?

neon raven
#

since it was recommended above i went straight for it

#

do i need anything else?

#

I dont even know the differences between them to be honest

pine sand
#

Hi, I need an advise, is there any setting to disable inside enemies spawn outside? Or I must set all spawn weights to 0 and disable all events like arachnophobia manually?

neat iris
olive coyote
#

Minus and Extra is breaking the game for me, mobs dont spawn outside

earnest pagoda
#

What is Extra

slow sparrow
#

A couple things I've noticed that have stayed the same these past few versions:

On the company moon, randomly upon beginning descent, a monster may spawn floating in air to the left of the backside of the ship. Monsters that spawn there (giants, baboon hawks, even a bracken once) are stuck suspended in air, but can still interact with the player. Note that this does not occur over time, it only happens once if at all when you begin your descent to the company building.

Grabbable landmines can be turn invisible and no longer functions if it goes off while the player holds it but the player remains alive (obviously if the player is invincible but sometimes stepping on it, activating it, and picking it up makes it blow up without the explosion), and sometimes when a lootbug picks it up and lets its countdown finish.

While LethalDevMode (or alternative mods) is active, it can be seen in the item spawning menu that Grabbable landmines and turrets have multiple entries, sometimes even more after the event that spawns them in takes place.

The bombardment event stil- no, I'm joking, it ends when it's supposed to now.

Jesters get very, very confused outside when it comes to activation. Sometimes they'll start to wind and then stop and stutter forward, sometimes they'll finish winding, pop out, then reset, and sometimes they just stop moving entirely. I believe a different mod already solves this by giving the jester proper pathing outside, so I wouldn't worry about this one.

There's something odd about how the anti-coil head works with more than one person viewing it, stop viewing it, and one of them starts viewing it, and I think it has to do with the order at which the base coil-head code chooses targets, but I need to test a bit more.

Edit:
Quick note, with the exception of spectateEnemies, LethalDevMode, and the obligatory More and Late, no other mods have been used.

amber valley
#

I don't think it's a mod issue per-se but trees become invisible when I get close to them, including ones spawned with the events. Giants and such can see me through the invisible tree even though they still exist physically

cloud leaf
#

airstrike event doesnt cause explosions and fps gets worse after every strike. (v56)

cloud leaf
amber drift
#

Hey I wanna ask here since this has been a mystery to me and my friends but is this what an anti coilhead looks like? With no mention of it anywhere we've been confused on what mod is spawning this thing

amber drift
#

TYSM!! I'm so glad to have finally found what it is lol

Though that does remind me that I think brutal company might be bugged? During runs we kept finding (and dying to) anti coilheads that were spawning both indoors and outdoors without the events that spawn them occurring

amber drift
#

Is there something in the settings maybe? It’s been a bit odd encountering them so frequently

tired cloak
amber drift
tired cloak
#

Yeah, those certainly would not spawn anti coilheads

#

Like I said, Hell would be the best bet for an event that spawns them without being the anti coilhead itself. There might be another, but often times, Hell and the anti coilhead event spawns those things, and nothing else. If they are spawning, then they somehow got into the spawn pool. (Try checking LLL's config if you have it, or installing a mod like LethalQuantities to take a precise look at your moons and what spawns where and how, anti coilheads are easy to see in LQ)

amber drift
# tired cloak Like I said, Hell would be the best bet for an event that spawns them without be...

Got it!! Thank you sm, it’s been really weird because it wasn’t till these past few runs did they start appearing out of nowhere. We saw it once a while ago and I believe we had gotten an anti coilhead event (it was leafless trees or gloomy or something I think, if one of those are the right events) but only recently when we turned off bombardment events because of terrible lag did these guys start showing up with no event that correlates with them. I don’t think we’ve seen the Hell event yet unless it goes by another name like “this is the worst event you can get” or “god hates you”

tired cloak
#

From those descriptions, the latter is definitely AllWeather, but the former might be Hell

#

You can look and even modify the descriptions that show up for the events yourself in the config, this mod is unusually customizable

#

(Thus why I didn't recognize the green description in that screenshot, I've changed almost all of them to be more descriptive for my own pack)

#

Lemme look and see if I was right about those ones

#

Yes, I was right, actually! "This is the worst event" is indeed Hell, and "god hates you" is indeed AllWeather

#

And anti coilheads do, in fact, spawn during Hell.

amber drift
#

At least we found one event that would in fact spawn them! Though we left almost immediately so we didn’t have the chance to see anything besides an old bird camping our ship

tired cloak
#

You can disable them by going into the variables for that event in the config and just setting the rarities and caps to all zeros, or you can replace the field that has the name anti coilhead with the name of another valid entity so something else spawns in its place.

#

So either remove all the numbers on these...

#

...or just change the name on this. (For my config, I elected to replace the anti coilhead with Moonswept's mobile turrets)

#

The latter option is not only easier, but should also not take away from the experience since there would still be the same amount of entities

#

Like, if you wanted regular coilheads instead, you would put Springman or something to that tune, since it's looking for the internal name of the entity.

#

If it's blank or invalid, then it'll just do nothing, it won't break anything otherwise.

amber drift
#

Ohh I see. We haven’t played much with entity adding mods but I’ll see if we can find something to replace it! Though is there a setting that just turns them on/off though? What I’m still hung up on is it spawning when it’s not supposed to. They’re supposed to be rare right?

tired cloak
#

Well, do this change and see if you're getting anti coilheads when you're not actually supposed to.

#

If need be, I'd even set the settings for both Hell and AntiCoilhead events to false, because those two are in fact the only events that are allowed to spawn those.

#

If they still spawn when those events are disabled, then assuming you haven't messed with the config, then likely anti coilheads got in the entity spawn pools and you'd need to filter them out (like I said, check LLL or use LQ if you don't use LLL)

#

Do you find that they spawn on particular moons?

#

Whether or not the event happens?

amber drift
#

I’ll boot up the game and start looking through things. I’ll get back to you when I look around

amber drift
# tired cloak Do you find that they spawn on particular moons?

We've seen them a lot on paid moons. Specifically Rend? They spawned multiple times outside on Rend. We also saw them outside on a modded moon from Wesley's moons called Asteroid 13. We thought they spawned because of eclipse (the moon is coilhead themed so at the time we thought it was a special eclipse coilhead) but I don't think that's the case

#

Overall they seem to be spawning outside the most for us. We've only ever seen one inside

#

We also saw just a regular coilhead outside with the anti coilhead on Rend, so maybe they did end up sneaking into the entity spawn pools

tired cloak
#

I'm familiar with Asteroid 13, and all of Wes' moons. I wonder if BCM is bugged to perhaps cause some of the coilheads to be replaced accidentally with anti coilheads, just incidentally

#

Though that theory would make more sense if Nutcrackers were getting replaced with NutSlayers

#

But, at least according to you, this is not the case.

amber drift
#

The few times we've seen it on Asteroid there were active anti coilhead events besides one time I believe? We had gotten leafless trees and Glowy eyes on asteroid.

Anti Coilheads appearing outside on Rend with normal coilheads with no correlated event makes me think something weird is going on though. Maybe there is a some sort of bug at play?

#

I looked through the config on LLL and don't see any mention of anticoilheads in the spawn pools on Rend or Asteroid. Unless I'm missing it- I don't look through configs a lot since another friend of mine typically hosts

cloud leaf
visual glade
#

does this mod work with v55 ?

honest ingot
#

Not sure about this version but there's one called brutal company extra that works with v55

#

Do keep in mind that you'll need to config some events that are broken though

#

The old bird event causes the ship to essentially never land

#

Since it tanks your frames to 1 frame per second

#

I haven't tested all the events but I assume the ones that flood the outdoor and indoor areas with monsters are unstable

#

They're very computer intensive and even with my 4070 it's hard to run

visual glade
#

thank you

visual glade
#

@honest ingot sorry for ping but does the extra version use the same configs as the original mod ?

#

since it didnt make any new once

honest ingot
#

Yes

#

You don't need both mods downloaded at once too

visual glade
#

i see

honest ingot
#

Assuming you've used bc minus before

visual glade
#

what is the old bird event called ?

honest ingot
#

Old bird (that's it)

visual glade
#

i have

honest ingot
#

Yeah, then you shouldn't have to change any configs besides the old bird one

visual glade
#

okay

honest ingot
#

Extra uses the same config as bc minus

visual glade
#

trying to find old bird in my config

honest ingot
#

I think it changed the modded events though

#

I haven't checked

honest ingot
visual glade
#

i did start the game with and without extra

#

to load new config files

#

i see butler here

honest ingot
#

Ok good

visual glade
#

so old bird should be here

#

is this it?

#

oh nvm

#

i found it

#

its this

#

what is the one with flooded inside called ?

#

this maybe

#

dont see any event that makes it flooded inside

#

in the event list on the documentation

honest ingot
#

Probably that one

#

Or a glitch

#

Idk

rancid lotus
#

Is there anyway to hide the indicator in the top corner of the screen that says what the hotkey to open the menu is at all times? Like I get that it can be useful, but it becomes clutter if you know the controls.

#

I figure there isn't, since I can't seem to find one, and if I am right, I would appreciate and option for it. Though a minor thing over all.

rough island
rancid lotus
honest ingot
#

Ship is stick on waiting for crew

thorny pond
#

@honest ingot Easiest way to fix that error is to install my ToilHead mod.

#

Nothing you can really do until Drinkable fixes the issue.

honest ingot
#

Ain't no way I'm installing that hell

#

Also I'm using the Extra version of Brutal Company

#

Since apparently base BC isn't working with v56?

thorny pond
thorny pond
honest ingot
#

I'll think about it

thorny pond
#

If BrutalCompanyMinusExtra doesn't work either

honest ingot
#

I'll probably just use the base brutal minus though since it doesn't have enemy mod requirements secretly baked into it

thorny pond
#

Were you getting that error with BrutalCompanyMinusExtra?

honest ingot
#

Oh, they're in the read me? I just assumed the description of extra was the same as regular

thorny pond
honest ingot
#

Yeah but usually if you don't have the mod it just skips over the event

#

At least it should?

#

Unless it's coded weirdly

#

It feels weird to make it mandatory

thorny pond
#

It shouldn't be mandatory. It's just a bug

#

I've told the developer of BrutalCompanyMinusExtra about this issue like a week ago x3

#

@ivory parcel

ivory parcel
#

I am well aware if the issue, and i am working on the fix, ill try to upload the fix today, but i cant promise anything

glad fractal
#

Is there a way to get the company cruiser to spawn in as a custom event or something?

thorn lichen
ivory parcel
thorn lichen
#

interesting

thorn lichen
#

I forgot which mod adds the donuts lol

ivory parcel
thorny pond
#

@ivory current Your bombardment event destroys the games fps

#

This is the modpack being used 0190c68f-dee9-dc9f-fea1-cd78371de47e

runic coral
#

brutal company minus is disabling all enemy spawns in my pack rn

#

extra is as well

honest ingot
#

I don't have this issue, it's probably a mod conflict

thorny pond
#

^

tired cloak
#

Check for mods that alter enemy AI in any way (StarlancerAIFix is fine since it's up to date).

slow sparrow
#

Hey dev, right now kamikaze bugs fail to explode and the bombardment event causes issues because of it repeatedly attempting to create an explosion, failing, and then repeating the process. Last version didn't have this issue, perhaps something got mixed up when you went in to fix the bug explosion?

little oar
# honest ingot Yes

sorry for ping but is there a way i can make it so that only 1 event appears no mater what?

honest ingot
#

I'm not really sure

#

There should be a setting somewhere talking about how many per day

#

Maybe try setting it to 1.1.1.1

#

I haven't really touched event amounts though

little oar
#

yeah im makijng progress on it

rancid lotus
#

Don't know if I did a good job on the spread, but with the values people have been setting on moons the "grade difficulty scaling" list needed some additions, though I have been considering making it have more range than -8 here is something similar to defaults: D,-8|D+,-8|C-,-8|C,-8|C+,-7|B-,-6|B,-4|B+,-2|A-,2|A,5|A+,7|S,10|S+,15|S++,20|S+++,30|???,30|Other,10

#

Because going to a D+ moon and getting +10 diff isn't ideal

thorn lichen
#

minus extra doesnt seem to be working at all anymore, even on a fresh profile with nothing else but its dependencies

ivory parcel
thorn lichen
#

nice, thanks

cloud hedge
#

lol i only use brutal so scrap spawns outside

flat rune
#

Does Brutal Company Minus Extra also bump the spawn rates? Coming back to the game and switched from the original mod since it hasn't been updated. There seem to be ALOT more monsters early in the day than usual. Even when we get no bad events

mystic quiver
#

Hello, We use brutal company since a long time with my friends and for the first time we had to face the “hell” event, which was a hardcore version of the game.

So I'd like to be able to change the probability of events appearing so that this one appears systematically. But I can't find any information on the Internet about how to do this, and looking in the “config editor” I don't really understand. There's a “Custom Weight” thing, but I don't even know if that's what I need to modify or how...

Thanks in advance for your help !

ivory current
#

Or you can just tone down the chance to get a very bad event in the _EventType Weights section.

mystic quiver
#

Ok ty so much ! And on the "custom weight" of "Hell" i just have to put a number like "10000000000" ?

ivory current
#

if you want it to be garunteed? yes

#

though keep it a value below 2147483647

#

or else

mystic quiver
#

okay ty !

merry sail
#

This mod working in v60?

visual glade
#

i assume the update you did 0.13.9
fiasjdaisdasjlkhdfghdfkjghjkibqaweawdasd is support for v60 @ivory current 😄

ivory current
#

no 0.13.10

visual glade
#

oh i just tested its not working i see

ivory current
#

cool

#

i did test it, worked

visual glade
#

nice!

#

there isnt 0.13.10 on thunderstore yet

#

so thats prob why it didnt work

#

it wasnt printing the messages for events etc

#

maybe some parts of it worked idk

ivory current
visual glade
#

that is so strange im refreshing the page

#

oh from the download tab page i can get it

#

strange

#

it works now

visual glade
#

does the new vanilla monsters spawn with this too ?

earnest pagoda
#

I don't think so yet

austere umbra
visual glade
austere umbra
merry sail
#

If you get it to work lmk I wanted to do this as well

manic dagger
#

quick question, is plus gonna come back or are we stuck with minus for now

thorny pond
#

Minus is soo good

merry sail
#

Yeah been using it and very happy with it

merry sail
#

@ivory current sorry if this is answered somewhere I didn’t see a confirmation:
For Events to Spawn With does it always spawn all events in the list?

ivory current
#

yes?

#

if 2 events share a entry in the Events to Spawn With it will prevent the copy, so you can't have 2 events happening at the same time

merry sail
#

Thanks I wasn’t sure if it always spawned them or like increased the frequency of the events in that list

#

Appreciate it

dense root
#

Lies!!

muted jolt
#

spamming error every starting game

#

i just wanna take AntiCoilHead for LQ. but sad spam error BCM

brazen sparrow
#

Hello

#

How could I make events rare to occur?
For example, from 7 days, only 1 has an event?

merry sail
#

One is the minimum number of events on a day

#

And the second is the chance to add 1, 2, 3, or 4 extra events on top of the minimum

#

You would set the minimum number of events to 0, 0, 0, 0

#

So that your minimum is always zero regardless of the difficulty scale

#

And then the extra event to like 90, 7, 2, 1, 0

brazen sparrow
#

in wich one, the difficulty one?

merry sail
#

Difficulty I believe

#

Might be in eventtype weights

#

Might also be in difficulty scaling lol I forget this mod has a lot of configs

#

I can tell you in like 5min when I’m at my PC

#

Ironically it was in the only one I didn't say

#

These two in Event Settings

#

I've messed with the configs in this mod for hours so lmk if there's anything specific you want to do

brazen sparrow
merry sail
#

No there isn’t

#

Don’t think it’s a use case the dev intended

brazen sparrow
#

Aww

#

Well, kk

tired cloak
#

@ivory current When is the next big update for this mod with new events? I'd love to see things for the Barbers, Maneaters, ||and the new Meteor Shower event that can very rarely happen||.

ivory current
thorny pond
merry sail
#

Appreciate you keeping the mod alive

solemn iris
#

Hey @ivory current im currently looking through your Code and im struggling to understand what these scalings are for..

monsterEvents = new List<MonsterEvent>() { new MonsterEvent(
"ShyGuyDef",
new Scale(20.0f, 0.8f, 20.0f, 100.0f),
new Scale(10.0f, 0.4f, 10.0f, 50.0f),
new Scale(2.0f, 0.04f, 2.0f, 6.0f),
new Scale(2.0f, 0.04f, 2.0f, 6.0f),
new Scale(1.0f, 0.02f, 1.0f, 3.0f),
new Scale(2.0f, 0.04f, 2.0f, 6.0f))
};

ivory current
solemn iris
ivory current
solemn iris
shrewd abyss
#

Had a simple idea for an event where only barbers spawn and calling the event name "quartet"

solemn iris
ivory current
#

Are you using a netcode patcher?

solemn iris
solemn iris
ivory current
solemn iris
# ivory current vc?

Im currently playing lethal with some friends but later for sure would appreciate it. Its my first time modding 😅

merry sail
#

If what you want to do is add events for monsters, even if they’re from modded, you can do that in the config

#

I have events for Maneater, Barber, and a few modded enemies and they all work

#

It’d be cool if the custom events had a few more options besides single monster events

#

I’d like to add a NoManeaters event for example

ivory parcel
merry sail
#

How?

ivory parcel
#

Deppends if you want to add it trough the "Custom events" feature or by coding the event

merry sail
#

Is it possible with custom events?

merry sail
#

So I’m getting a bug where picking up an item sometimes rarely breaks people - they can’t switch hotbar slots or interact with anything. I don’t see a corresponding error in the chat but when I landed on a planet with Reality Shift it happened to like 3 people in one mission. Wondering if anyone else has seen this? I’m not 100% sure if it’s this mod, LGU, or HotbarPlus causing it

ivory parcel
dense root
#

There should be an event that makes all the facility doors locked. My friends would hate to see this but I would love to see the pain for a key or a lockpicker for this situation

thorny pond
#

That's a bad idea

#

Unless you also spawn like 1000 keys

#

then yes

#

KEKW

merry sail
#

Ooh that’s a great idea for a VeryBad event

#

Would go great in my pack since I’ve got DoorBreach and LGU’s Lockpicking minigame to help open locked doors

merry sail
ivory parcel
merry sail
#

Any known fixes, workarounds, or ways to make it happen less often?

#

It was happening a ton the times we rolled RealityShift so I’ve disabled that event

ivory parcel
#

Idk any fixes, but you can make it happen less often... 1. go to Difficulty_Settings and under _Event Settings set "Use custom weights?" to true, 2. go to "VannilaEvents" then find RealityShift and under "CustomWeight" set whatever number you like from 1-1000 where 1 is lowest chance for it to occur and 1000 the highest

merry sail
#

I set RealityShift enabled=false

#

But even after that I’ve had it happen a occasionally

#

RealityShift is the only event that patches item pickup that I can think of

#

@ivory current any chance you could just remove all the RealityShift code from the mod, that would probably fix it

#

No problem if not ik you’re doing us all a favor maintaining this

somber cove
#
Stack trace:
BrutalCompanyMinus.Minus.MonoBehaviours.KamikazieBugAI.CheckLineOfSightForItem (HoarderBugItemStatus searchForItemsOfStatus, System.Single width, System.Int32 range, System.Single proximityAwareness) (at <e5568f897a2041cbaf5a96db1f33b096>:IL_0060)
BrutalCompanyMinus.Minus.MonoBehaviours.KamikazieBugAI.DoAIInterval () (at <e5568f897a2041cbaf5a96db1f33b096>:IL_00A5)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<EnemyAI::Update>?1086170172(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:35)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<EnemyAI::Update>?-1320732880(EnemyAI)
BrutalCompanyMinus.Minus.MonoBehaviours.KamikazieBugAI.Update () (at <e5568f897a2041cbaf5a96db1f33b096>:IL_0000)

There's some null reference causing the lag.

merry sail
#

I’ll start checking for errors in the log when its Kamikaze bugs to see if I hit this as well

#

Hoarding bugs in general are pretty laggy

dense root
#

Whats the difference between minus and minus extra? (Am I able to install both or..)

neat iris
#

iirc, minus is the original, extras is a fork that someone created that included some extra events. You install 1 or the other. You can check the README on Extra to see if those events interest you.

merry sail
#

I don’t know if that’s still the case I haven’t looked. I’ve hit a few bugs with Minus but it’s been relatively stable

ivory parcel
merry sail
#

Is there a Mod Release thread for Brutal Company Minus Extras I don’t see it

solemn iris
#

Here is my mod code if u want to test it yourself 0191f012-1e5b-203a-a52b-9ae57616361b

merry sail
#

Hmmm I haven’t hit that and I’ve been running with this mod for the past few months

#

What type of enemies? All kinds?

#

This mod is like barely being kept alive rn so I doubt anyone’s gonna try to repro your bug if I’m honest

ivory parcel
#

i did test a few things the problem with that is that its completelly random

stoic bolt
#

is there any way to set the event flavor text to be more obvious?

merry sail
#

There’s kind of a lot of events so it took like a solid half hour lol

stoic bolt
#

Is there a way to change the spawn chances of event categories? For example, lessen the chance of a Bad even spawning and increase the chances of a Good event?

merry sail
#

You can also tweak the number of events that spawn

#

I’ve extensively messed with this mod’s configs so lmk if you can’t find it or are wondering about anything

#

I personally recommend turning some of the difficulty multipliers down/off too

#

By default this mod multiplies the number of enemies that spawn, for example, and I have that turned off as I’d rather the difficulty increase only come from events

stoic bolt
#

Yeah, I’ll have to snoop around as I do more testing.

#

I’ll come to you if i run into anything

stoic bolt
#

@merry sail which config options directly correspond to event chances? I'm having a hard time identifying what does what

merry sail
#

Event scale amount
-The minimum number of events, scaled by difficulty
Weights for bonus events
-Chance for getting more events than the minimum number of events
-Does not scale by difficulty
[VeryBad/Bad/Neutral/Good/VeryGood] event scale
-Weight for each of the event types, scaled by difficulty

#

All of these are in the Difficulty config

stoic bolt
#

Alright i see

#

thanks

merry sail
#

Yeah for the difficulty scaling you can look thru and see what that number comes from

#

But you can think of it as roughly 0-100

#

So if you had Event Scale Amount set to say
0, 0.1, 0, 10

#

That would mean that at difficulty 0 (which is roughly what it will be on day 0 on an easy map) you’d have a minimum of 0 events on that day

#

At difficulty say 20, which would be a few quotas into the playthrough or on a hard map, you’d have a minimum of 2 events

stoic bolt
#

alright i see how it works now

#

you mentioned that the mod innately increases enemy mods, how do I turn that off?

merry sail
#

Also in Difficulty settings below the above settings you’ll see some settings for it

#

All called “scale factor”

#

Set them to 1, 0, 1, 1 (which means scale factor of 1)

stoic bolt
#

is there any way to disable or remove the zombie plush? it's extremely annoying

merry sail
#

What zombie plush?

#

I do not believe this mod adds any scrap besides land mines and turrets

thorny pond
#

what

stoic bolt
#

i swear that got added when i downloaded this mod

#

weird

merry sail
stoic bolt
#

yeah brutal company minus extra has that plush as a required extra

#

strangely

merry sail
#

Haha that’s whack

#

Looks like it has a config where you could turn its weight down to zero

stoic bolt
#

yeah i did

thorny pond
#

Weird

thorny pond
ivory parcel
stoic bolt
#

all of a sudden the scrap value multiplier has been hitting low values consistently, like x0.4 and below. how do i fix this?

#

the min cap in the difficulty config is still set to 1.0

stoic bolt
#

how do i turn this off

#

@merry sail

#

do be clear, there were no events reducing this. it was just like that

#

ok, now i really don't know what's happening. i got a modifyer of x1.18, but i haven't found anything worth more than 45, and that was a gold bar

merry sail
#

In the difficulty config there’s scrap scaling based on difficulty

#

Set that to 1, 1, 0, 1 as well

#

I’ve turned off scrap value multiplication successfully, it’s always x1.00 except for just a few events that I want to multiply it

#

So it’s definitely possible

stoic bolt
#

nice

#

hopefully that fixes the problem

merry sail
#

There’s also scrap amount right next to that in the config which I also turned off

stoic bolt
#

i did the same just now

#

ok, for some reason this didn't stop the item value reduction

#

now i don't even know if brutal is causing it

merry sail
neon grotto
#

maybe one of your mod is one of those

vapid trench
#

I have the same problem

quaint harbor
#

If you have weather registry I heard that had issues and was fixed with an update

vale verge
#

for me mod changing values was Weather tweaks

quaint harbor
#

weather registry changelog

vale verge
#

but that doesn't change the mod that was changing values in my case was weather tweaks

neon grotto
# quaint harbor weather registry changelog

Yes, Mrov, the owner of Weather Registry mod acknowledged the issue and tried to fix it in a rush but reverted cause it gave more issues, but he doesn't currently have the time to fix it right now, it'll be fixed soon though

#

Do not use 0.1.24 of Weather Registry cause it still have messed up scrap spawns/values, use the Weather Registry config file to fix the problem

#

⬆️ saying this for others

merry sail
#

Brutal company also by default changes loot values on weather

neon grotto
#

No matter if it's Brutal Company, either plus, minus, extra or any other mod, apparently

merry sail
#

Ah gotcha

stoic bolt
#

is this the only remaining brutal company mod? i see references to brutal company plus, but i don't see it in thunderstore.

neon grotto
#

Sometimes I can't even find Brutal Company Minus on the thunderstore so, unsure about that tbh

merry sail
olive tundra
ivory parcel
slender laurel
#

does this clash with any other mods? ive got a big list and want to add this one to it

olive tundra
cloud leaf
#

@ivory parcel What are your plans with extra? Is it going to included Takerst specific content in the future? We had allowed this mod for use in Modded Lethal Company Speedruns however the latest update adds changes that deviates from what we want to include on the leaderboard.

ivory parcel
# cloud leaf <@771439681086423070> What are your plans with extra? Is it going to included Ta...

My plans... well i do have a list of events i want to add, with that i want to fix new and old bugs, also add more mod integrations, next.. the mod has intagration with Takerst specific mods, but its not limited to just Takerst since it is possible for any content creator to ask for their specific events if they do have their own mod, lastly... what changes are you reffering to exactly? if u are reffering to the addition of ZombiesPlush and TakeyPlush mods as dependencies then thats just temporal since the mod would not work without them for unknown reason and the only fix was to add them as required since the update was scheduled for that day... they will be removed from dependencies list once the bug is fixed

cloud leaf
ivory parcel
chilly ibex
meager nest
#

since the takeyplush and zombieplush update for brutal extra i've noticed the masked are glitched, they sometimes have a zombie mask even though i've disabled the feature/event and sometimes they've got a yellow triangle shape in front of them

#

My game seems to have more weird glitches since these plush updates so I guess I'll switch to classic brutal minus and see if it works better

neat iris
meager nest
#

Oh it may be caused by a GI masked setting that I enabled indeed : it’s supposed to sometimes have masked look like they are carrying an item on the radar map to have them look like an actual player

#

Now that you mention it it’s like the triangle of an item on the radar map so it may be just that, i’ll try disabling this feature and see if it’s better

meager nest
#

Another bug I've noticed since the plush updates for brutal minus extra is that sometimes there are enemies following us from moons to other moons, including the company. We can also hear them outside the ship while we are in space. Not sure if brutal minus extra is the one that causes this bug or if it is something else

neon grotto
#

Is there currently any way to prevent one event from happening on a particular moon?

merry sail
#

No I don’t believe so, not in any config I’ve seen at least

slender laurel
#

hopefully this is the right place to post this

#

im getting errors with map generation when loading into a modded moon, specifically the two made by SpookyBuddy (cesspool and solarius)

#

brutal company minus seems to be the problem

ivory current
slender laurel
ivory current
noble crystal
#

incompatible with LethalCompanyVariables

jagged hornet
#

yo! I have a quick question about the difficulty scaling. I enabled custom weights and basically increased the weight for good and very good events to spawn early on, but somehow no matter how many runs I start or days I play, I seem to only get bad events.
for example:
The VeryBad event scale is "5, 0.25, 5, 30" normally, and I changed it to "2, 0.1, 2, 23". Shouldn't this lower the weight and also significantly lower the chances for very bad events? Or am I understanding something wrong?

merry sail
#

Custom weights lets you individually set a weight for each event, rather than the default schema which is to, per event first roll a category and then a uniformly random event from that category

jagged hornet
#

ahhhhhhh, so I basically kept changing the rates for event types but those weights didn't get considered because I enabled the first option

merry sail
#

Yes

jagged hornet
#

I thought I had to enable it so those weights would get considered

merry sail
#

Yeah the config is very hard to understand lol

jagged hornet
#

yeah because it says "false = use eventType weights to set all the weights", while the thing to change the weights for events is calles "_EventtType Weights"

#

ah wait

#

now it makes sense lol, I read it the other way around

#

well, thank you. Finally I feel like I'm not just doing nothing hahaha

merry sail
#

Also consider in your example event scale that at difficulty 0 you are reducing the chance of VeryBad events by a lot but at max only by a little

#

Which is probably what you want anyway

jagged hornet
#

yeah, it was just generally to show that the chance should be decreased

#

I took random values I tried at one point

#

since in my modpack the start is already hard but the endgame is a bit too easy, I tried to make it scale harder towards endgame so it stays challenging

tired cloak
#

Will this mod see an update anytime soon? This mod was great to shake up the gameplay loop with unpredictable events, but it's been a couple months and it's beginning to show its age.

cloud leaf
#

Yeah I would like to see events related to recent additions to the game beyond v50

#

@ivory current What's up with the github page? I don't see the changes from 0.13.9 or 0.13.10 up there

ivory current
#

I don't plan on updating the mod unless it completely breaks since I haven't played the game in a while

cloud leaf
#

Would love to see the github up to date

#

I plan on setting up dev env on my end and look into creating new events for the newer versions

#

If that's okay on your behalf, I'd be willing to pull req some new events to your repo if I end up making something I believe is worth including in the mod

ivory current
#

If I updated to github it wouldn't be 13.10 it would be 14.0 since theres stuff that isn't in 13.10

ivory current
cloud leaf
cloud leaf
ivory current
#

I think it's just the netcode patcher, and maybe the unity files(not required)

ivory current
neon grotto
#

It's already been stated that this mod won't receive much more updates, we got the custom events available and I don't feel- neither my friends that this mod is "showing it's age" whatever that means

#

BCM is still reliable and keep on giving us refreshing and diverse rounds for months and months 🤷

chilly ibex
tired cloak
polar osprey
#

@ivory current Why is the weather effect not applied with WeatherRegistry, if I disabled changing the weather for the amount of loot and value in the Brutal config, it sometimes returns 1.0 by default

#

I tried to set it up... but it didn't work

#

Although everything seemed to work...

#

I guess I jumped to conclusions

#

Even if Brutal's coefficient change is disabled

#

Will he take the coefficient from the WeatherRegistry?

ivory current
#

should

polar osprey
#

Okay, great

ivory current
#

weather Multipliers are applied from Weather_settings.cfg, so just set all values to 1.0

ivory current
#

ya

polar osprey
#

For example like this

#

So that only WeatherRegistry works

ivory current
#

i forgot that existed, should work

polar osprey
#

I just want to make sure that anyone needs to turn on Brutal to make it more difficult

#

But keep the value of loot from other weather mods if Brutal is disabled

#

It’s interesting to catch an event when the cost of loot is increased, does it add value on top of the weather?

ivory current
#

everything is multiplied

polar osprey
#

Understood

#

Thanks for the explanation!

#

I caught the event - there is a lot of scrap outside, on the first map Exp, it's terrible xD
Rich

#

Weather Eclipsed

#

Apparently some mod loot is too expensive, so...

neon grotto
polar osprey
neon grotto
#

Ah right, cause we are running a "very" old version of WeatherRegistry and never had problems

#

Multipliers are correct

#

But that's interesting I'll double check that though, just to be sure

polar osprey
#

I'll probably leave Scrap Value and make Amount standard

#

Otherwise it's too much for loot

neon grotto
#

Oh i've spent hours configuring BCM hahaha

#

So it doesn't happen

#

but yeah can be too much

polar osprey
# neon grotto but yeah can be too much

Yes, there is another problem, it takes scrap from mods, which are sometimes too expensive, and multiplies them, which is why the card’s scrap limit slightly exceeds the value

neon grotto
#

Huh, I've never seen that

#

Like it takes scrap that you have not among your scrap list/scrap that is disabled?

polar osprey
#

I'll go have some tea, I'll figure it out next time

neon grotto
#

This has never happened to us, maybe it's your config mod that handle the scraps enabling/disabling that is not properly compatible with BCM

#

We've been using Advanced Company ever since so, I can't tell you much about that

#

We never seen scrap that shouldn't be there/scrap that is way too expensive

polar osprey
#

The value seems to have been applied, but it seems not...
Solar Flare

#

Very strange...

#

ah, I realized what the mistake was

polar osprey
#

As I understand it, it doesn’t multiply everything, but only some scrap, right? @ivory current

ivory current
#

it is working

#

golden cup value is between 40-80

#

40 * 1.86 is 74.4

#

you just happend to get the lowest roll

polar osprey
#

Got it, thanks for the explanation

#

Are there any mods to limit some scrap to a certain value? @ivory current

ivory current
#

I have been out of the lethal modding scene for like 5 months, so no idea

ivory current
#

I do remember 1 mod that might do it

polar osprey
ivory current
#

but I heard it was broke

polar osprey
#

Perhaps he

ivory current
#

There was another one

polar osprey
#

Well, built into AC, but that's another story, I forgot about it

ivory current
#

ya lethal variables works

#

should

tired cloak
polar osprey
#

Should you disable BrutalWeather, there shouldn’t be any problems?

tired cloak
#

Well, I didn't see any problems, it's just that BrutalWeather doesn't pick up modded weather

shut otter
#

@polar osprey if you want to use scrap multipliers from other mods than Registry, you have to toggle Registry's multiplier settings

#

cause it's set up in a way that replaces the multiplier instead of multiplying it

polar osprey
#

#1269100547147829298 message @ivory current

#

Immediately afterwards the Client player had a weight error when he had nothing

noble crystal
polar osprey
noble crystal
#

ok thx

thorny pond
#

I am unable to find this mod in the Thunderstore search

polar osprey
#

Or is the application itself not searching? I'm just sitting on Gale, everything is fine there...

thorny pond
neon grotto
#

It happened to me a couple times too

#

Couldn't find the mod on thunderstore search some time ago

tired cloak
#

Anyone else having issues with outdoor enemies sometimes becoming invisible when they spawn with this mod installed?

wide temple
#

wish this were client sided

thorny pond
#

How would that ever work?

wide temple
#

i am a little dumb; its for the server but only the host needs it

#

but im running plus, which says it needs to be with everyone but that isnt true.

zenith sleet
#

I also had the issue with the enemies spawned at the start of the day being invisible. After narrowing it down, it seemed to be caused by ShipWindows for some reason. Works fine for me after I disabled it.

chilly ibex
#

@ivory current Hope im not disturbing but by any chances are you planning on fixing the invisible enemies outdoors bug?

#

If not, is there a way I can work around it?

cloud leaf