#More Interiors [2.5.0] - Major_And_Skiz
6367 messages · Page 7 of 7 (latest)
Yes they have given me the assets to put it together will see about getting it together
bet
just asking, have you found a reasonable setting for bunker size, I could use? 🙂
I-
Huh
right
And then did you try 3
…
aight thanks then, I'll put 3 👍🏼
i used LLL to reduce the size to 0.2
I ended up just doing what major did here
I havent had a chance to actually play it that much so
I will never touch the LLL config
why
Yucky
ohh cool thank you, I'll do that instead. seems more controlled 🙏🏼
welp trying to convert and change to version 50 during testing today has corrupted my project and mod so it will be a while before i can get a version up for v50
sorry to hear that ❤️
This mod has been working no problem for me on v50
Small feature request, can the BunkerMoons config setting have the option for "all"? With the new LLL you are basically forced to use the MoreInteriors config due to you only having the "list" option
So I came across this issue 2 times before v50 regarding the sewer at the staircase doors being locked. As it's the only way to get 2 handed objects out of the sewer neither the top or bottom doors should have the option of being locked imo.
MoreInteriors sewers are not part of the mod yet, I think you may be getting confused with Scoopys Variety Mod
Yes and no, I'm not sure if you can make this interior spawn on the recent moons added, unless I just did the config wrong 😅
Ahh then sorry for the confusion, I must have done something wrong then
Just checked it out myself, I had misunderstood the config, it's working perfectly fine for V50
huh weird i am looking to update the mod but will make those changes with update just remaking the project then getting a updated working version is what i am focus on thanks 🙂
how have you been dude
Busy but making good progress on the update

is this interior working with V50? haven't seen it spawn yet
Yeah it does
i'll up it in the config then
It looks like the more interiors config doesn't allow a floating point in the length override
So I can't scale it smaller than default
Have you tried using the LethalLevelLoader.cfg with content configuration enabled for bunker flow?
even when setting Enable Dynamic Dungeon Size Restriction to true?
Yes
I had set both to true and had set the dungeon scale settings to
0.2
0.4
0
And the interiors were the same size
I had assumed that it just wasn't compatible with the LLL config yet because the mod still generated its own config file so that's why I initially asked about the mod specific config. But I did try it both ways
Yeah that might be the case. I hadn't messed with the size multiplier on this one yet, it might be a similar issue to what's going on with Dantor's Mental Hospital. I imagine it will be fixed when it updates
@nimble patrol Raising the MapTileSize would probably help a lot with the size issues, it's a new thing in v50. It helped a ton for Black Mesa
Ye I have been adding new tiles and messing with the size and more archetypes so it is not just straight hallways and more turns rooms and quads
Yeah I am trying to make the config easier so you wouldn't need to touch LLL config but I will test when I get closer to my project up and testing again still fixing something's in it
Ooooo, for the Bunker or Sewer or both or something new (👀👀)?
This guy didnt make the sewer
Oh shit thats awesome
Yeah Im not a huge fan of scoopys sewer tbh so thatll be really cool when it comes out
Yeah sewer and other new additions to bunker
Got this hangup while loading experimentation. It loaded the Bunker interior so i think it might be this mod, just going to drop this here
hmm possibly i am updating it but will look into it
some sneak peaks at update not that i got the skeletons looking towards player and new tile stuff
what do i need to put in config so bunker appears on every moon i have?
currently you have to put the names manually i have been working on a fix for that in the next update

Can't wait
last time i checked, ghost girl had issues traversing this interior, is that still an issue?
oh i mean
the bunker
she still spawns and teleport, but she just can move so she just skips in place
hmm maybe i haven't tested a bunch with ghost girl but i have improved the colliders and stuff
for this next update
is this compatible with v50?
yes
can't you use "all" instead of "list" in the config of this mod?
@deft flicker
oh sry. I usually read first before writing
and when you just put "march,offense" with no rarity behind ":x" it uses the bunker rarity set with the slider for every moon listed?
I would guess so yes
what about moons containing a space? like Black Mesa. Just “Black Mesa”?
Yes
ooooooooo coolcoolcoolcoolcoolcoolcool!!!!

Scoopy's sewer is good for planets like Harloth but the issue is it has really bad performance issues after V50, it didn't move over as well as the Castle did
so.. reported this bug before... but it only happened once, it just happened again. 🙂
basically a graphical glitch, only in this one staircase, seems to be a very rare bug, but at least i recorded it this time.
bug with cull factory?
i used cull factory in v49, this bug only appeared since v50. either way, if it is a bug with cull factory causing this on the bunker then i guess i need to add the bunker to the list of items (like the liminal pools said to add it to this cull factory config setting..), just didnt realise bunker needed it.
I would just wait for the interior to be updated tbh, it's likely a bug cus the interior hasn't been updated for V50 support
which is what i figured when reporting the bug, i just figured they had some insight into what cull factory is doing which maybe causing the bug ;D
I doubt it's CullFactory, I'm pretty sure I remember that bug happening with the interior during the SuperLobby event on V49 and CullFactory wasn't used for that lol
oh, weird how i never saw this bug til v50 dropped, hmm xD and super lobby event? huge lobby of people playing together?
Yeah I am working on V50 update I have seen this bug before with cull factory but I think I have it fixed in this update that I am working on
Thanks for the bug report 🙂
major
ur the only person who stop the end times
of lethal company modding
I had a vision
save the soul society
Is it bugged rn?
I get millions of
[Error : Unity Log] "IsStopped" can only be called on an active agent that has been placed on a NavMesh.
[Error : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.```
whenever the bunker is loaded in
How is this going now
@nimble patrol mista major I think the rats are broke(?)
This only happens when the bunker gets selected as the interior
Yes it happens from time to time i have it fixed in the newer version I am still working on
It happens when the rat spawns outside of the navmesh which only does like 1 in 8 times with current version
maybe they should spawn a little later?
It has been taking lot longer since I only put in like 5 hours a week to tweek and fix and update stuff
bc I get the error before the dungeon is even loaded
Yes that is what I have fixed in the version I am currently working on
Yeah exactly having it spawn when it build map is not the best is what I learned
Thanks for pointing it out
if one of the problems is where you're spawning hte rat, i recommend just using InsideAINodes instead of navmesh, navmesh kinda sucks
Ye that would be probably better method to have the rats spawn at
@nimble patrol You have anything to say about the other interior? Like are the tiles still being built? It would work perfectly on some of the more industrial moons
major when rat fix 
my friends hate having to close and reopen the lobby everytime we get bunker
sorry its just a tad bothersome :(
is there no way of disabling the rats?
what does the rat break
they spawn before the interior does then complain about no nav mesh, it prevents the bunker from loading atm
Last played on the bunker on monday & didnt experience that issue. May be a conflict somewhere.
yea thats what i was thinking
u sure this happens with just bunker and a moon?
Strange, is it hooked into InnerGenerate?
I’d imagine the spawn would be a postfix for the post processing method that calls the map objects and scrap to spawn
does anyone else notice the bunker dungeon takes a really long time to load sometimes?
quick question, how many different interiors does this mod have?
Just the bunker atm, a sewer/maintence tunnel is planned
major taking on scoopy's sewers?
It's their own sewer
yeah this one is majors
Question has anyone gotten this map in a while i have not gotten it
nvm got it at some point
what's the current issues with this mod?
is this still being worked on?
I hope so I have alot of memories on this interior and hope it doesn't get abandoned
it was still being worked on until of yesterday my computer crashed and i lost all of lethal mod of this
so i had to install a new OS and the backup of this project is not saved i didn't
have a repo of this made so it will not be updated and worked on
thanks for everyone checking out the mod and thanks for all the
help with making it and hope people had fun playing
thanks
❤️
o7 the mod will be missed bud I'm sorry to hear you lost everything 😦
sorry to hear this
I've been there before 😔
but it was because I accidentally overwrote the files AND the git
Dang that sucks man
sad day in the community for the loss of bunker
🫡
(obv you can still download it but)
I think part of the stuff can be recovered by ripping the asset bundle at least
it’s prob doable, but i wouldn’t blame major for feeling frustrated from possibly losing more than just lethal projects and having to deal with all that.
also thanks for ur contributions to this community, major.
I mean he was working on a completely different interior too not just the update for the Bunker one so it's understandable for him to be upset and hit burn out after losing all that hard work and time he's been spending over the past couple of months
ah yeah, that does make sense 👍
also btw, it's probably too late, but if it's that the OS corrupted, it could still be possible to recover the data via some method, like maybe even a live Linux environment? Dunno, really depends on the level of corruption how possible it would be. Even then though, it still could be possible to recover the data maybe even after reformatting the drive? Dunno
deleted files on drives aren’t actually destroyed initially, their basically marked as replaceable chunks, so until new data attempts to use those said chunks that deleted data is still there
the more you use stuff tho the more likely it gets replaced
what happened was my M2 drive internal memory drive on my motherboard got fried it was a 1 tb data on it and it got fried it was a 8 year old card
oh damn
😭
checked with another pc and didn't boot up or register
Oof
8 years is a solid length at the very least
Sorry to hear
I got two old harddrives with my teenage years minecraft saves on it that refuse to boot and it lives in my head rent free
Really sorry to hear about what happened to your SSD. If you can, I'd recommend deprecating the mod on Thunderstore. On v56 (with a bunch of other mods installed mind you) the interior was essentially unplayable. We got the "IsStopped" and "GetRemainingDistance" errors every time the map would load. It would have 50K worth of scrap inside, it was riddled with fake fire exits, and we had very poor framerates while inside.
It's up to you obviously, I just wouldn't want anyone else to try the mod out just to have it not work correctly
Scrap worth and such is handled by the moons
50k worth of scrap shouldn't spawn on March 👍
I should have mentioned what moon we were on to be fair
Do you have a log?
And the fire exits were real fire exits that just didn’t work, or mimics?
real, we don't have mimics installed
they aren't connected to outside exits tho
it happened multiple times
Yeah I’d send over a log
this is mainly why it's dep'd @molten owl
a few people had issues w it from time to time
😭
another major sign of the fall of lethal company, first scoopy, and now major, it was recorded in the lethal books of the ancients, this was the sign of the end times
nothing can replace this goated interior
Really wish people made their mods like this open source, so others could pick up the mantle
I don't plan on abandoning SCP anytime soon but I still keep all the assets up to let others take up the mantle or just for learning (and avoid the situation of lost assets)
I don't think git was setup correctly for this
so true, it's not like the game just got updated a few days ago
Wdym
It was also because I did all the code and friend did the assets so we were split sharing stuff
It is also my fault for not having a good version control setup on git only between peer to peer
But I think I had lots of fun making with my friend glad people enjoyed it my friend still has the assets so those aren't lost
I agree this would be nice to have like a archive or a way to give to another to continue the project
Also that is awesome the SCP is still going and all the other mods are improving love seeing the updates
Hey Major, am learning how to make interiors, and looked at all your tutorial videos, do you happen to know by chance what makes a dungeon unviable for generation? When I tried loading my dungeon on a level it says it was unviable and unviable.
Trust me it was recorded in the holy books in ancient times
I have the only copy
unfortunately im personally too busy but maybe someone else can take up the assets and try to recreate maybe the coming sewers? the drafts looked really damn good 
Not enough connections or connectors or if you have one tile that connects to another set and it doesn't appear cause it will only try 20 times before failing
It took a lot to get the right amount of stuff for the bunker to work
It generates in Unity fine whenever I try, it just doesn’t want to load into LC
you can still play bunker just fine in v56
I guess all the errors and issues you've described are from the rats. I've been using 2.0.0 of moreinteriors for a long time and it's perfectly fine.
It already has the new scrap items added to the game, but doesn't add them as additional spawns on top of the standard loot when bunker is chosen for interior (it's why I've been using that version). I just add the scrap to the moons using LQ.
For factory size multiplier I'm using 1 (in LQ) and didn't touch the length setting in its own config.
So just disable rats
I don’t see why it was depacrated then
Because the drive with the project files is dead
Deprecated means unsupported
When it stops working it won’t be updated
Deprecation also hides the mod
Fair
There’s so many interiors now I just ended up removing Bunker and Mental Hospital for now
Isn’t this about the selection pool which u can fixated with LQ, LLL cfg, or Central Config?
99% sure it is
This ended up being about the rarity stuff, which I goofed on when editing the config.
Yea that’s basically what I meant lol
Every interior is viable every time with how I have my rarity set
Do you know how to go about auto configuring LLL for my interior? So I dont have to have people edit the config for it to work anywhere?
Really sad that this mod died. This is why making proper backups is so important!!! =(
I don’t, I’m just a modpack maker config guy. Somehow with most interiors, their rarity weight is dictated from the DLL itself and LLL scrapes all that info into its own cfg
I’m sure there’s something that must be done in the unity project or code
Most interiors don’t have a config
But scoopys still works tho
its a shame this mod has been deprecated
It still works for now at least
Atm it can cuase a lot of unity error crahses upon game startup
happens when loading the assets
I'm frequently using it and I never had any issues
issue seems inconsistent(like hospital has, I didnt have it till I had to redownload it)
I remember having a mod that made this interior go crazy in the logs in the past but idk which one it was
It fixed itself when I remade my pack from the ground up
Maybe I should clear cache and delete cfg
it also could be not playing nice with other mods
ok seemly like a fresh install of the mod with no cache or config fixed it
I would love to continue this mod, or just make my own bunker
they lost all the files so u prob should make your own
that's why it's depricated?
they lost the files?
abandoned and has some issues
ok
does anyone have screenshots or clips/videos from bunker?
I do, I'd have to ask one of my friends to dig through some really old files though
It hasnt been updated in ages, I doubt it still runs
still runs but if shits break then dont be suprised
Question
Are rats actually entities
Like, can I disable them by setting their spawn weight to 0
or are they tied to the interior?
you can use v2.2.0 (before the rats were added) and its the most stable version ive found that still works w current LC. ymmv
only real bug is you hold appy kinda wonky
might have to choke up its overall size gen by a hair but its still playable
Yeah, I'm for sure shooting down its overall size a bit
Probably more aggressively than what Zeekerss did to the Manor
thats up to personal taste but i find its way too tiny w anything lower than 0.8~
These interiors are practically perfect for Shartifice and Embryo
march
March is canonically a sewer in my modpack, but it was at one point the Bunker
Also had a high chance of Shrimp spawning then, too
YEEEEEEEEEEEEEEOWCH
works fine, just one graphical bug on the staircase Arterra posted a picture of, but its a very rare bug (screen goes all space like and you cant see where your going, until you move off the rough position it occurs)
what do you need them for? i can try record on that interior or take pictures if you need something specific.
i want to make a new bunker interior
ah so you would like pictures of each tile? or video of each tile?
yeah that's what i'm lookin for
ok, ill try to get some recordings/pictures for you by tomorrow night
The assets are from the unity asset store iirc
Skiz had them from a previous project and they turned them into tiles and stuff
ok.. i completely forgot to get pictures of the interior (only just looked back here x.x)
quick question though relating to the interior itself.
I have seen people saying "its old, dont use it" etc.. but i love the interior, and its worked fine for me.
but.. last few weeks, i dont know what it is.. but sometimes my fps drops from 50-60.. to 2-10... its random, very periodic, and seemingly only with this interior (though i only use it on 1 moon).. usually only happens late day.. is this just a thing with this interior.. that i havent seen until now, but has happened to others for a while?
my friends were reporting no fps drops.. so maybe because i was hosting...?
will look at taking pictures when i get a chance.. sorry i forgot before 😐
this bug would happen when i played with friends sometimes too no clue what causes it
I have never gotten this personally, even as of the present
so it is related to the interior then? personally, what i read was there was issues with the rats, maybe too many of them spawn or something.
it was the interior yes
@empty pebble @mossy yew I know you use this one a lot, what settings do you guys recommend for it?
0.8 in LLL, from my testing on phae (1.6~ interior size)
for centralconfig/lq?
i only use LLL to mess w that shiz, but I could use ccfg
mostly talking likee
size and shit
1
2.2
1.5/0.5, however the fuck that part of LLL's config works
Same stats as the Manor basically
huh?
what happened? 

Damn...
does the interior even work still?
specifically the Bunker
Yes
I still use it and have no issues with it
Maybe I just didn't config LLL right
for it to show up
Cuz it never showed up for me
Hmmm
Imma have to do a ton more testing
Did you enable content configuration

I think that was my issue
Waaaaah
Oh good
WAIT
EVEN THEN
WE HAVE ENEMY RATS
LIKE ACTUAL RATS!!
no the rats that bunker has
they are kinda entities but they dont do anything
it's not those rats
It's the rats that this mod (MoreInteriors) brings that breaks the bestiary
No no no
I know
Im saying
we have those rats instead
instead of the bunker rats
yeah, but the bunker rats cannot be despawned :,]
I wonder how hard id be to stop them from spawning with a fork of the mod
was there anything added in the rats update that isn't in any previous versions?
I dont think so but personally like to keep all my mods updated because I always clip update all lol
