#More Interiors [2.5.0] - Major_And_Skiz

1 messages Β· Page 6 of 1

kind stump
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@fleet cypress What moon are you playing on?

fleet cypress
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infernis

kind stump
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Raise it with the infernis Dev, must have redlocustbees as a spawn in the enemies for the moon rather than daytimespawns

rich cedar
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there is bees inside in infernis

kind stump
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Ah that would be why

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Strange choice of spawns I must say

fleet cypress
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for some reason rats love to run into landmines

left hamlet
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for some reason bee hives can spawn inside for infernis bc ig its too hot outside

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im pretty sure this was on purpose though

deft bear
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Yeah, it's intentional.
due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge
And you can see bee spawn rate was increased in the changelog as well.

left hamlet
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its easy scrap if its near a fire exit

deft bear
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bees :)

crimson oxide
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its a death trap if it spawns near an entrance

left hamlet
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they would have to be right infront of it to not give you time to run and it would be even more rare on bunker

nimble patrol
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Oh interesting I didn't know infernis added the bees to Interiors

hasty crow
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it seems as though the bees don't follow their nest if taken by a hoarding bug tho (havent tested with players)

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which is honestly kinda funny

austere flax
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Hello!
Is it possible to make the bunker less big?

nimble patrol
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Yes

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If you are in config there is a overide dungeon length

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Set to 1 or lower

austere flax
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I tried 0.25 but it was resetted to -1 by the game

nimble patrol
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Oh hmm did you hit save in the top right in the launcher

austere flax
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Of course

nimble patrol
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Also I could give it a look

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πŸ€”

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I am gonna adjust size next update too

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I don't mean for the whole dungeon to generate so massive

austere flax
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Cool.
The scrap is too rare with current size and my crewmates do not like it πŸ™‚

nimble patrol
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Ye I am adding configs for that stuff too

nimble patrol
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here you can also change the limit apparently this one that baty has over rides mine

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setting to 1 max might also help limit i will check my self too

austere flax
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Oh, I have different config.
I think I need to delete it to refresh

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By the way, do you know easier way to update config files without losing it's settings?

hasty crow
austere flax
nimble patrol
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Yes LLL config

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It is different

thin coral
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Consider reposting in #mod-showcase for the sewer tileset yall are working on, a sneak peek there would go great, I think :p

slender fjord
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wanted to say not sure if LLL config is working correctly, even setting the multiplier to 0.25 the bunker is still enormous

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i had the same problem where it's just too big to find any meaningful amount of scrap, but i tried a couple different values and it seems to not have any effect

nimble patrol
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hmm will give it a test

honest lion
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i tried before setting it all the way to 0.1 and it was still massive on my end too

left hamlet
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yeah ive heard off LLL config setting not working before

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they are still trying to fix these issues

nimble patrol
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so which settings let me test

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@slender fjord @honest lion @left hamlet
can you also tell me which moon if possible

slender fjord
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IME any moon, all of them had the same behavior including vanilla ones. you could just test on Experimentation

left hamlet
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i dont mess with the size i personally think its fine

nimble patrol
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ok i just tested offense no changes it is 113 tiles which is way higher then what i set

left hamlet
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dayum

nimble patrol
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default will give 113

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it is only supposed to be 45 to 80

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so way high

slender fjord
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yea i kinda figured lol

left hamlet
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okay im not gonna lie that explains a lot i was being generous

honest lion
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those settings. also i was using march

nimble patrol
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recording video so i keep track

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if LLL bumps up numbers i might lower to accomodate or overide LLL

left hamlet
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only things ive changed

nimble patrol
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gotcha

left hamlet
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havent messed with bunker flow

nimble patrol
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ye it should be low on easy moons and high on difficult moons

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which it is not doing

left hamlet
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ah i see

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also i always wondered why was this mod called More interiors and not like bunker interior im guessing your planning to make more in the future no offense

nimble patrol
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you are correct sewer tile is next just delayed cause of IRL so i am fixing bunker instead for now

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see for experimentation should be around 60 and that is for factory

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can't see it cause of cullfactory but it is this small

solar topaz
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does dis overide lll config

left hamlet
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i dont use cull factory because i use camera mods and body cam mods

nimble patrol
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since i am unsure my self

solar topaz
nimble patrol
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march no changes default 132 tiles

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that is way to many

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not even 4 person can explore

left hamlet
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yeah we usually dont

nimble patrol
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only thing i can do is lower generation or increase scrap but that would make this unbalanced early game

left hamlet
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if default is 113 and march is 132 i cant even imagine how big titan would be

nimble patrol
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so i will fix generation

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right lol

left hamlet
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yeah the amount of scrap that bunker has currently is quite balanced with i think like 10% less than facility

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but thats because of the scale

nimble patrol
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someone did mention like long big generations and long moon time as a mod idea lol

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basically generating 2 dungeons for 1 moon

left hamlet
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also can you raise the height of which scrap spawn by a little bit because ive had to go searching through the bumps and hills in the floor for the hit box of items man

honest lion
# nimble patrol not even 4 person can explore

march was funny bc a friend went in a fire exit, i went in main, got snuck up on by a bracken, panic hit it with a shovel, and died. said friend was inside the bunker from 2pm-midnight and said bracken was never seen again because even the bracken couldn't path all the way over to him due to how big it was lol

nimble patrol
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yeah that is the other issue lol

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so massive bracken gets lost

acoustic cove
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@nimble patrol do you have any more interor plans?

nimble patrol
left hamlet
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yo those are fire as hell

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that 1st image is simular to the sewer from the scoopy variety

nimble patrol
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just ironing out the look before i get it and add all the lethal company stuff

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ye but you are not gonna be in water area most of time

acoustic cove
nimble patrol
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yes

left hamlet
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im glad your adding more rooms that arent giant ass hallways for thumpers to crush you

nimble patrol
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scoopy and us had same idea at the same time

acoustic cove
# nimble patrol yes

i want to mention the fact that the variety mod already has sewers but this might be much better ngl

nimble patrol
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lol they also helping with water shader

left hamlet
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fair but i think you did it a little better in some departments

acoustic cove
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@nimble patrol also is the sewers also gonna be weirdly small like the bunker?

left hamlet
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the sewers isnt gonna probably be half the map

nimble patrol
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it should be more tight turns less big open door ways

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there are big areas like the one with the pipes

left hamlet
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yeah or like big hall ways with doors leading to those back areas

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like a reverse tent

acoustic cove
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i want to have the mimic mod compatible but that doesn't work because the interiors being weirdly small

left hamlet
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i think you mean the door being giant

nimble patrol
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we scaled our doors down where mimic has normal doors that are supposed to match other factory doors

left hamlet
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interesting

nimble patrol
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ye we are trying to figure that out too maybe the import from lethal assets messed up objects

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it could also be we scaled the door and not the prefab

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so it is taking the overall scale but i will have that fixed next update

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have it in bug reports folder

left hamlet
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you could ask piggy who made lc office the mimic mods works great on that interior

nimble patrol
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ye i just think it is a scaling issue

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which is not to bad fix

left hamlet
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im glad to see new tiles being made this is the 3rd one ive seen with some really impressive tiles

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recently added

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after this update this will definetely be one of my friends favorites

misty kite
nimble patrol
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try my best to make it work

nimble patrol
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ye i agree on that lol

misty kite
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that wasn't a knock

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I really dig the TF2 style

nimble patrol
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@misty kite yes I agree i like tf2 style too HYPERS

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played TF2 alot

misty kite
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i've never played πŸ˜†

nimble patrol
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JERMEGALUL πŸ˜‚

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@honest lion @slender fjord @left hamlet
this is setting that actually lower the Generation

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the dungeon scaler

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not the multipler

left hamlet
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i see

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so this should be the config?

nimble patrol
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yes for LLL

left hamlet
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how many tiles till be on march with 132

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like now with this

nimble patrol
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that is default lol

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0.5 scaler makes it 62 tiles

left hamlet
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okay

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ill probably set it to around 60%-80% the default

nimble patrol
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so keeping it 1 min 1 max and scaler 0.5

slender fjord
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I have my scalar set to 0 which should make it not higher than the max

nimble patrol
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the 0.2 0.2 doesn't register

slender fjord
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Which I had set to 0.25

nimble patrol
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no apperently 0 does nothing lol

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for scaler

slender fjord
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That's so dumb lol

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I'll try 0.5 in a min and give it a shot

nimble patrol
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πŸ‘

left hamlet
slender fjord
left hamlet
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okay

slender fjord
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Just search Level in your mod manager config editor and you'll find it

left hamlet
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also what has the setting meant lol

slender fjord
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Yea that config doesn't do anything

left hamlet
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i thought it was a moon tbh but i cna t find it

slender fjord
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ok setting this, will see how it goes now

slender fjord
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this one

left hamlet
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yeah i found it

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im chaning it now to like 0.75

slender fjord
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it definitely has affected other interiors, many doors are locked and it seems smaller

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will update when i get a bunker because im too lazy to just change the config again

left hamlet
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yeah im not going 1:1 with majors settings because they seem a little extreme

slender fjord
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ok yea update, changing the scalar setting to 0.5 definitely fixed the settings not applying, but the bunker is still way way bigger compared to other interiors on the same multiplier

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on Experimentation, bunker was like 6 to 8 times bigger than any of the other including the vanilla ones

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at least its manageable currently but that was at 0.25, for anyone who sees this i would honestly try 0.1 or 0.15 before increasing it any further

left hamlet
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well facility and mansion are way more enclosed and have 3 times smaller hallways

slender fjord
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Yep, I always leave those at default settings because of that

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Other interiors just have more square footage on the floor to cover so loot spawning is more sparse

left hamlet
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bunker feels like it was made for actual tanks to drive thru it lol

slender fjord
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Tiger 2 mod when?

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I want drivable vehicles that can run over brackens

left hamlet
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maybe one day

nimble patrol
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ye thanks for the input will adjust the bunker to be smaller

nimble patrol
worldly bramble
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why the bunker don't spawn?

bright lark
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take an image of how you have the config setup, give a list of your dependencies, and describe where it isn't spawning.

bright lark
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If you want to force bunker to appear, just set the bunker rarity on the top there to 9999

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That'll set it to near guaranteed values (Not 100%... you can't ever make it really 100%)

fleet cypress
# worldly bramble

if you do list on the first row make sure to add planets in the second row

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name:weight

bright lark
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^

fleet cypress
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and what masterkev said for general or like all pool of planets

bright lark
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Good luck - and report back to with what happened after you've done this. c:

worldly bramble
fleet cypress
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i send you my config pic in a sec

bright lark
fleet cypress
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the number behind : means how less rare it will be the higher it goes as example 9999999 is 100% and 1 is like 0.0001% to be it

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300 is the default to most facility interior spawns to its a 50% to even both out

worldly bramble
fleet cypress
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no problem, just make sure whenever you set stuff like this that even when it doesnt feel like it, it sometimes just needs a few attempts until you have it, unless you put it on 1000-99999 then its more garanteed then normal

acoustic cove
simple yoke
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@nimble patrol
After playing many games with others that come to the LFG chat I have compiled some of their most high priority issues that I noticed them experiencing.
As well as reasons that they dislike or would shy away from the bunker interior.

Substance:

  • Often the bunker feels like it has a lot of space but very little scrap. its decor makes players extremely interested and increases their expectations, however I believe its emptiness lets down those grand expectations. They feel loot could be everywhere and find none. (Could you have it more populated by default? How do I fill the bunker more to make it feel full in the meantime for testing?)
  • This also seems to apply to monsters. As they seem to get lost in their own section of the bunker and are not seen again. Some players never even run into the bulk of the enemies as they are far off in another direction that the player will never get too.
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Navigation:

  • Most of the pathways in the bunker seem to trail off on their own and never converge. Players easily get lost and find that there are not enough Looping Pathways or ways to stumble upon a way to Leave. This causes frustration and upset when they have ventured in and spent all the aloted time to finally get a full inventory of scrap and cannot get back. For some less skilled players. They never get back. This has sometimes led to rage quitting. This especially seems more common in lower cost moons. The interior seems to large for the small amount of scrap that generates. ( Would it be possible to have configurations that reduce Branching directions and or the overall generated dungeon scale more so then you have now, or dynamically reduce it based on mood difficulty?)
  • Asking further on this, players stated that the bunker seems to have very few Landmarks for figuring your way back. Adding a handful of large respawning decorations that very, would be a great help to others distinguishing the same hallway from others of its like.
  • Players also stated that there was a lack of Light, causing further disorientation and confusion. I had seen a member here mention previously that they would love to see various Hi Tech blue glowing machinery, seemingly of Nazi Zombie, Steampunk, old forgotten tech astatic. I believe possibly adding the aforementioned Landmarks and providing them with a light source of some kind would increase player enjoyment, navigation. and retention.
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Gameplay:

  • Due to its openness, players felt hard-pressed to to find solutions to rampaging thumpers or other hostile enemies. The open nature of the facility creates few obstacles for the players to use to hide or dodge enemy encounter. Giving them a sense of an inability to survive in the environment. (Could you possible have old war relics strewn more throughout the facility like barricades or razor wire that players can duck behind? This also may help with culling. reducing the players rendered vision and improving FPS, this is also a later mentioned problem.)

Performance:

  • Players often found the bunker to be a lag=gy area of play. I do not have a suggestion for this one. Your all on your own. πŸ˜›
left hamlet
left hamlet
stable minnow
simple yoke
stable minnow
left hamlet
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yeah i was just showing that bunker is capable to improve

simple yoke
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Oh yes of course so. If I did not think that I would not be spending time to Test it. πŸ˜›
I am excited to see what Major and the More Interiors Team have in store.
It is hard to wait. hahaha

nimble patrol
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I have been updating almost every week lol
making all this stuff self learned most of me just reading docs and tutorials

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I am thankful people are giving great feedback

simple yoke
nimble patrol
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I hope when I get it on the git hub that it would be easier to track bugs and what not.

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πŸ‘

simple yoke
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I am not addicted.

nimble patrol
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LOL me neither right since I was up till 2 am working on rat ai and bug fixes

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Also never intended for it to be massive where nothing is found just sometimes code and implementation Don't work as intended since I don't read code well lol

fleet cypress
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i seen your uniforms in the sand that one time, also why do rats always kill me when running over mines? :(

nimble patrol
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Oh the set off mines

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I haven't experienced that before

fleet cypress
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i use fairai everyone gets shot or blown up haha

nimble patrol
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Oh lol

left hamlet
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yeah thats expected then

fleet cypress
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yes but why do rats always do that their like sneaky lil shits that run over the beeping mine and all your hear is TRIP BOOOM

left hamlet
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realistically i dont think rats are heavy enough for millitary land mines

fleet cypress
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lmao its funny tho

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not gonna lie laughing my ass of everytime it happens

left hamlet
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yeah trying to avoid a mine just to see a rat walk next to you

nimble patrol
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Initial AI is being improved but yeah it's funny they set off mines with the one mod

fleet cypress
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i also have a tiny item idea for rats.... you know what im going for

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how about some mouse traps

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and then when caught we get them as scrap heh

left hamlet
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i thought you were going to recommend the plague for a second

nimble patrol
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LOL

fleet cypress
nimble patrol
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I have ideas for rats I am currently working on

left hamlet
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poisonous rats would make them a much bigger threat

fleet cypress
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would be funny if you had a pet rat

nimble patrol
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I have something like that in work

fleet cypress
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doesnt have to be alive just as a thing to put down or something but well the bunker has evolved greatly and i love it

patent shore
nimble patrol
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Give cheese and they might help πŸ™‚

fleet cypress
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i been using this interior the most!

left hamlet
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it would be cool if they could start hoarding you so you start taking damage like the mini goombas in mario ds or like mosquitos

fleet cypress
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its almost on all my moons that i have lmao

nimble patrol
fleet cypress
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i havent seen them form a rat king yet is that already there or still work in progress

nimble patrol
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But I did use same concept from the video

patent shore
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Ah nice

left hamlet
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i remember in ratitoue (idk how to spell it) the rats tied the manager up and threw him away if that was a feature it would be halarious

nimble patrol
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They follow a leader
Then I need to add behavior

left hamlet
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the video wont load for me bc im usually public wifi rn

nimble patrol
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Ah gotcha

fleet cypress
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Lol this is like a new game where you play as big rat and collect smaller rats to increase yourself just like in all these .io games

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i love it!

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also is the Flintlock item from you?

nimble patrol
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No ?

fleet cypress
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ah it has pew pew sounds i still dont know where its from since i mostly have your interior on haha

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well thank you for all your work you really came far there cant wait for your sewers interior

nimble patrol
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Here is gif πŸ™‚

kind stump
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I hate to be that person major but can we have a config setting to disable the rats? Don't get me wrong I'm a rat man, I love me some rats but I know some people would like the interior without creature additions

Bit like how office is with shrimp, shrimp can be disabled

nimble patrol
fleet cypress
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imagine a rat with a little ww1 suit lol jk

nimble patrol
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Private ratatouille

fleet cypress
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on duty!

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would be also kinda creepy having random old disorted sound music play from radio or the box from the desk

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not always but random chance to be a short 3-5 second track then you turn around looking at the desk or item and be like "what the fuck"

kind stump
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Like what the masks do, I swear 180 hours in they still surprise me with the sounds

fleet cypress
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they do the laugh from it creeps me out sometimes

simple yoke
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impliment

kind stump
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I rarely get creeped out by sounds but those ones I never expect

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First time I heard it I was taking items down on titan, on the ladder and just heard a laugh behind me

left hamlet
slender fjord
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drank too much yesterday and forgot to mention, i found 1 single bug, the WheelRim scrap item does not appear on the scanner until you pick it up and drop it

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ill try to record a video of it happening for clarity. unsure if this occurs with other scrap items

acoustic cove
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@nimble patrol do you plan on adding more enemies?

nimble patrol
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Currently just the rats at moment maybe some bugs but not after rats no

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Also plan to make rats also a mod that can be used for other interiors and things

left hamlet
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Oh yeah this happens to me and it was really confusing when this scrap was added I forgot to address it

nimble patrol
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It is just in the wheel rim

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Thanks for the report I think I know most of the issues
Now

slender fjord
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good luck

drifting cloud
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Rats man

left hamlet
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Plague time

nimble patrol
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Able to just swap models and animation with how I got it setup

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So can have it spawn different variations of rats or creatures

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These are models I have made the robot forklifts called Lift-O

left hamlet
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bro has actual lab rats

fleet cypress
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will they get a tiny hop when running or something?

left hamlet
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it would be cool if when they run into you with push you back slightly or foward this could make for some dangerous scenarios

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like running from a thumper but then the rats bring you to them

left hamlet
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plaguemin

pliant oasis
bright lark
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Potential conflict with the SCPinterior generation mod recently?

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SCP and Bunker are both visible

left hamlet
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its because of LLL

bright lark
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do I got to nuke LLL config or somethin'?

left hamlet
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cant or else interiors dont exist sadly

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syncing configs and getting rid of old ones that are unused helps

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basically if your game isnt 1:1 stuff like this will happen rarely

patent shore
nimble patrol
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Oh weird

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Lol dungeon fusion

left hamlet
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its happened before to me its one of 3 things that occur from lll

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you can see a different one, both, or see the real one but be stuck falling in the void forever

nimble patrol
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Yeah I had that happen when files miss match, config not synced and or playing on a wrong version with friends

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Would be nice if the r2modman synced all those

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Instead of everyone having to share and update profiles

left hamlet
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yeah i r2mod man is much better but out shined by thunderstore despite thunder being ass

humble narwhal
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Configs in general for bepinex are pretty scuffed and not very malleable

formal turret
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when I read it again "MoreInteriors" does it mean you plan to do another interior soon?

left hamlet
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im pretty sure they arent planning to do bunker for the rest of the year

nimble patrol
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@left hamlet @formal turret I am gonna add more tiles to bunker but yes there is sewer coming

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#1196710290457382953 message

left hamlet
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yeah bunker has an okay variety but it in dire need of some more tiles

nimble patrol
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#1196710290457382953 message

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@left hamlet

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This link I showed a tile being worked on

left hamlet
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damn i didnt even see that

nimble patrol
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Like a ware house or a ammo supply area

left hamlet
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that is some crazy ass geometry

nimble patrol
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Ye that is me cutting it down this one should have over head catwalks

left hamlet
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like the stair room

nimble patrol
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Trying to make a medium room between the big room in factory that has the slide and drop in the middle

left hamlet
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they could be a hangar with a tank or plane or something

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oh a slide

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that could be like the bomb converyor belt in half life 1

nimble patrol
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Ye I thought about having hanging axles and engines are car parts

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From chains

left hamlet
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yeah a workshop feel

nimble patrol
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Ye exactly want to make it fit the workshop feel

left hamlet
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lol i just told my friend that theres going to be a new sewer and he is so excited to replace the scoopy one bc of the parkour

nimble patrol
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Also since we have tons of car parts now makes sense lol

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Axles Engine Wheel Metal sheet

left hamlet
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yeah the parts could be from military jeeps tanks and jets

nimble patrol
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Yeah was looking into that

left hamlet
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though they would be heavy as hell

nimble patrol
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LOL

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Yeah

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Will try and make it spawn closer to front for this one

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Since they would have to have it close to entrance for it

left hamlet
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πŸ’€

nimble patrol
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You would need a full team to carry it lol

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Plus some

left hamlet
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yeah a team of forklifts

nimble patrol
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Yeah was gonna put a forklift model in there somewhere too

left hamlet
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a missle scrap would be fire though or maybe like a rusty grenade

nimble patrol
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Yep have a armory/army shooting range in the works too

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Would be a small room

left hamlet
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oh yeah i was just thinking of army base rooms and you already got barracks and the cafeteria

nimble patrol
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Yeah had a bunch other rooms planned but would be slow to roll out after sewer is done

left hamlet
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there could also be a war room like this (yes the left one is tf2)

nimble patrol
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LOL
Had a Idea for a PA room with radio equipment where you can broadcast voice throughout bunker

left hamlet
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dude my friends would use that to say the dumbest shi

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thats like the scp secret lab messaging thing

nimble patrol
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Yeah but it would be a one time thing like a last resort to tell people to get out or something since it is old system and can't be used more then once lol

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Or to say something dumb and waste it lol

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But still workshoping ideas

left hamlet
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i though the radio scrap did that tbh

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never actually tried it

nimble patrol
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I tried but I might figure it out after I tinker with it

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I only got it working with you can speak into it but can't hear out lol

left hamlet
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wouldnt be the opposite for the radio

#

these are all really good ideas though they would all probably take a month to implement im glad to see this mod devloping in to actual more interiors instead of just one more interior

formal turret
#

And sheesh didn't see the new tile but excited for it!

patent shore
muted niche
#

Hello, correct me if I am wrong, but was there not an issue with the map in where the bracken would cause fps drops sometimes?

#

I just wish for confirmation

proper moon
#

i dunno about that but do u have any pathfindinglagfix mod ? might help a lil bit ?

muted niche
#

I do, I currently tying to keep my game lag at a minimum thats all

#

That is why I am asking

drifting cloud
#

Saw a rat in Masa's house today

Couldnt help but think about the rats here

Rats man when perceive

nimble patrol
#

πŸ‘

#

i have tested alot but i only happens with certain seeds like 1 out of 10 times i have seen it

#

working on bug and config stuff

simple yoke
#

@nimble patrol

Found some weird rat render inconsistencies. As well as the earlier reported scrap being unscanable on the ground, it seems it is on shelves as well.

acoustic cove
#

@nimble patrol how come the rats don't have a bestiary?

simple yoke
#

The rat becomes a ghost sometimes when I look at it. πŸ˜›

fleet cypress
#

prolly work in progress

bleak chasm
#

the bunker scraps seem to not have spaces in their names, and also rarely spawn even outside of bunker

fleet cypress
#

thats intended

#

it was like voted for

fleet cypress
bleak chasm
fleet cypress
#

the spawning outside bunker is less on other interiors

#

since people complained there was to many bunker items everywhere

nimble patrol
#

@simple yoke @acoustic cove ye thanks for letting me know I have that already in stuff to update πŸ™‚

#

This is rough draft

#

For bestiary log

drifting cloud
#

The expanded rat lore

bright lark
#

Anywhere in the log. >:p

#

(I don't actually, but it'd be a reference)

nimble patrol
#

Gonna also have paper logs for the different interiors too.

So I will be doing creatures and
Mechanical like the systems in place or how to handle the creatures.

Skiz Co-Dev will do info about the interior like the sewer and bunker
Possible other docs

#

Similar to the manual clip board but maybe like a journal book or old paper to fit the style of the interior

drifting cloud
#

Major

Will you be adding the 'Rats Man' in the future? πŸ‘€

waxen spoke
# nimble patrol

Will there be config or compatibility for rats to spawn in other interiors? Including modded?

nimble patrol
#

The rats will also be a separate mod for other places that want to use it

bright lark
#

Is crazy gonna be added to the bestiary log

#

It's extremely important. Game-breaking even (/s)

nimble patrol
#

will see

plush bear
#

major can you explain interior size to me?

#

Do interiors themselves keep a 1x tile count? and thye cannot go below it?

analog drift
#

interior size isn't 1:1 with tile count. tile count isn't really exposed to users at all

nimble patrol
#

And if adds them like this

  • Getting dungeon length of 7
    Plus
  • Branch Count is 5
  • Branch Depth is 4
  • Multiplier is 1

7 + (5x4)x1
27 is what min is

But you can also inject tiles
Which adds a plus 1
To total

plush bear
#

Hmmm, seems pretty in-depth

#

I was attempting to see if I could add method to my mod that hard limits the sizes, LLL merely clamps one factor of the multiplier but it appears that different interiors set up many layers to how it is calculated

#

27 min as in 1x? or 27 min as in 0.01x?

nimble patrol
#

Yeah which is why I have hard time to get correct size

#

Yes 27 tiles with a 1x multiplier

#

And it you do like march moon which is a 1.3 x multiplier it adds to the total

#

March moon would be
7+(5Γ—4)x1.3 = 33

#

So I think what I should have done from the start is make the smallest minimum size then let moons handle the multiplier

#

But it is a lesson to learn lol

plush bear
#

yeah, I'm probably going to add a feature that ties the moon multiplier to the scrap, just a shame that when I have a bunch of interiors it ends up being that this interior is 4 times as many tiles as another which just makes its inconvenient to get scrap out of

nimble patrol
#

Yes but another thing is the actual size of rooms is different from tile sets
And also each flow can have multiple archetypes
Like you can have multiple 5 branch count and branch depth
So it would be difficult to balance all maps

plush bear
#

ic... so larger rooms are "more tiles"

nimble patrol
#

No larger rooms are still one tile but longer to explore for walk end to end

#

Like the one room from factory with the slide and pit is one tile

#

It equals about 6 of the small tiles

#

From factory

#

In size

#

The maze is also its own archetype in the factory

plush bear
#

so different archetypes has their own set tile counts?

nimble patrol
#

Yes

#

Maze I think is 7 -12
But the room tile size is small

plush bear
#

yes

#

so yeah tile counts have ratios then so I should only consider multipliers, 1x is different per interiors and I don't believe I could make a formula that can make that consistenet hm

nimble patrol
#

It is alot of min and max values lol

plush bear
#

yeah

#

from my understanding LLL can allow you to theoretically limit the total multiplier? I'm unsure there are a lot of variables

nimble patrol
#

Yes the multiplier can limit

#

Can reduce to

plush bear
#

but there is how many multipliers?

#

the LLL one is the same as the one in say your config?

#

because I am unsure if that still respects the moon multiplier or if it overwrites it

nimble patrol
#

7 + 5x4 x 0.8 =23

#

If you change multiplier it can lower overall tiles

plush bear
#

7, 5, and 4 are in Dungen and 0.8 is then the only multiplier?

nimble patrol
#

Yep

plush bear
#

h

#

so if I have it clamped at 0.5 multiplier then experimentation and titan have the same size multiplier?

nimble patrol
#

The moons have there own multiplier that they set

#

Hmm

#

I can test I have only tested with experimentation with the LLL multiplier

#

I know titan is 2.25

plush bear
#

Because from my understanding the clamp limits the moon one rather than the objective one?

nimble patrol
#

Oh gotcha

plush bear
#

there is a SelectableLevel and RoundManager multiplier afaik

nimble patrol
#

Yeah lol so many multipliers

plush bear
#

selectablelevel is moon specific, roundmanager is interior specific? unless i have it the other way around, I talked with batby

nimble patrol
#

Oh I haven't messed with the round manager so I don't know that one

plush bear
#

or would it just be 0.5 since they are one in the same

nimble patrol
#

Yeah i think 0.5 would be the right one

plush bear
#

damn πŸ˜”

nimble patrol
#

Ok just tested with the 0.5 it does Lower it on titan but titan then adds to it
7+5x4x0.5x2.25 =29

#

So I think I know what I should shoot for with mine try and find max tile size

#

Then work downward

plush bear
#

hmmmmmm so the moon multiplier is considered?

#

and also would you consider there to be a mininum of max multiplier? could I have it be a 0.01 multiplier? could I have it be a 1000 multiplier?

#

like could I have a moon that has just the entrace room or will it shid?

nimble patrol
#

it might break according to the length if it is 7 -11 It needs a min of 7 so it may not generate

#

will just get stuck at seed screen

plush bear
#

hmm

#

I'll test it, I've been able to get tens of thousands of scrap to generate before so maybe I'll just unbreak stuff again through witchcraft

nimble patrol
#

lol

plush bear
#

major do you think there is any way to directly alter the tile counts even with multiple mods? if yours is 7 + (5x4) = 27 but then the multiplier is applied, is there any way I can access the formula and have that be configurable? I'm just trying to see if I can create a mod that has the ability to standarize interior sizes between on another as most are faaar larger then what you would expect with vanilla interiors

#

Because you can of course change the multiplier but I'm looking for a way to alter the base amount

plush bear
#

mista major where did you get the tile assets from? was it free?

fleet cypress
#

from what i remember he said it came from a pack of unity or from vrchat i think

plush bear
#

yoinking assets from vrchat is nutty

#

ok yeah thank god for the unity store, I have at least now found really good materials

fleet cypress
plush bear
#

I think that was probably items?

fleet cypress
#

items and scenery

plush bear
#

oh?

fleet cypress
#

like theres uniforms in the sand thats from sketchfab i believe

terse acorn
#

is there any way to force the bunker's default scrap to stop spawning? i've set up custom scrap for each moon but when Bunker spawns, a bunch of the bunker specific scrap spawns anyway and highly inflates the scrap total for the map

#

I don't necessarily want to remove the scrap itself since I use the scrap elsewhere but I wanted to remove the extra spawns that bunker creates

heady rune
nimble patrol
nimble patrol
#

Gonna add interactive crates to open
And other Tweeks like
Dungeon size modifiers

#

Sorry for being slow on updates
Been 2 weeks since last update

nimble patrol
#

But friend working on sewer set hot sick so I am just making Tweeks and improvements

plush bear
#

Did you just use premade assets from the military pack for the bunker or did you somehow find whole rooms?

nimble patrol
#

Yes premade assets yes

#

For the rooms we made from premade stuff and design them our self

plush bear
#

I see

nimble patrol
#

armory / shooting range

plush bear
#

so one of you made that

nimble patrol
#

yes

plush bear
#

Ok, I just suck at using blender and don’t really know how to make the room itself

nimble patrol
#

individual parts and put together by moving them

#

pre made assets are fine

plush bear
#

I’m really really bad at starting simple so the first interior I want to do is very organic and smooth looking

nimble patrol
#

since most game devs don't do everything from scratch
but you can just takes longer

#

yes i getcha

#

bunker would have taken till march or april before first release

#

kind of like other interiors people i helped with

plush bear
#

Yeah, I can more or less just steal the room designs from my friends Minecraft mod but I will need to rebuilt it to not be blocky

nimble patrol
#

ye exactly

plush bear
#

I found a good texture pack for like $7 but I would still need to make the rooms

#

The images is reference for the architectural style

nimble patrol
#

Ah gotcha like the look πŸ‘HYPERS

plush bear
#

Im going to try to keep the ground like mostly flat for nav meshes

wheat osprey
#

Is the gramophone from the base game or more interiors?

#

We got some weird issues with it on the bunker interior and I wasn't sure if it was one of the custom scrap added by it

plush bear
nimble patrol
wheat osprey
#

Yep, that's the one then. It was weirdly shimmery (?), constantly popping in and out of existance

nimble patrol
wheat osprey
#

I got a vid, lemme link it

nimble patrol
#

hmm it shouldn't do that ?

#

i tested a bunch had no issues

wheat osprey
#

I thought of cull factory, but it doesn't cull items AFAIK, so idk what could be causing this

nimble patrol
#

Cull factory Culls everything tho
Even players have culling in standard lethal

#

I don't have nothing culling the gramophone

#

So that is a strange issue

#

@wheat osprey thanks for the report will test

hot zodiac
hot zodiac
#

Of course it will never reach 210 tiles even at it's minimum, since DunGen will not care if the branch paths are complete. So let's assume every branch is only 25% as efficient. 7 x 5 x 4 x map size x 1.5 x 25% = 52 tiles

#

This is the minimum numbers as well on Experimentation

#

Something you may want to try is, using the lines section in the DungeonFlow, give the first 0.3 length the high branch count and length you listed above, and the later 0.7 length much smaller branch count and length.

#

Well actually all that is assuming that you were using local branch. Jumped the gun there my bad. Are you using local or global branches? @nimble patrol

hot zodiac
#

Then the formula I said above is accurate

nimble patrol
#

Ye but what you said before is interesting haven't messed with global before

hot zodiac
#

Global can help you limit the branch count (thus the map size). But I don't know if that increases as the map size increases. I can look at it real quick

nimble patrol
#

Oh yeah for sure I gotta give it a test too

hot zodiac
#

Ya only the main path is affected by the moon/dungeon size.

#

Global branches can help you limit, but it won't increase as the map gets bigger. If that works for work then it works for you but making sure you know.

nimble patrol
#

I will stick to the local I think since that way I can have multiple archetypes and sections of the bunker

hot zodiac
#

Fosho good luck. I know we all have it rough

fleet cypress
#

hey major love your new target range work, it looks amazing!

#

if there was variants of these targets, maybe there was a few who have bullet holes

nimble patrol
#

Have plans for more FX to add more stuff to tiles

fleet cypress
#

very nice!

bleak chasm
#

whenever i set BunkerLengthOverride to 1, the game crashes whenever the bunker generates

nimble patrol
bleak chasm
#

so it goes

nimble patrol
#

@bleak chasm setting the scaler to lower makes it less smaller

#

In LLL config that works

bleak chasm
#

so if i set the scaler to 2, it'd be half as big?

nimble patrol
#

No 2 times

#

0 does nothing

bleak chasm
#

do you mean makes it less big?

nimble patrol
#

0.5 is half

bleak chasm
#

rather confusing

nimble patrol
#

It will make it half the exploration
Like
80 rooms is normal with scaler set to 1
40 rooms is half with with scaler set to 0.5
160 rooms is double with scaler set to 2

#

I am fixing the standard amount to be less
Overall
Like 40 to 60 rooms for starting moons like assurance experimentation vow

#

Cause I didn't understand all the math when making the first upload lol

#

And why I got varying sizes outside testing in unity

nimble patrol
#

current amount of tiles

#

with player reference for scale

#

2 of these aren't in yet and aren't complete

nimble patrol
#

comparing sizes to standard lethal tiling yes our are much bigger

#

so i think i understand why the pacing exploration is off even better now

bleak chasm
#

something odd i've noticed, nothing in the bunker seems to use the game's shader

#

also, the bunker is SEVERELY lacking in loot

plush bear
nimble patrol
#

i updated textures and loot in 2.5.0

bleak chasm
#

most recent version, 2.5.0

nimble patrol
#

@bleak chasm yes it is same shader just flat textures with a surface noise so it is not super detailed

#

not much i can do to enhance detail other then making new models or adding textures on top

#

it is same shader but different textures

#

is the big difference

#

hope this helps understand

#

it is also a pre made asset pack so doing own models would take till another 2 months to get completed

#

wish is could be faster

#

took zeekers more then a year and a half to get lethal company where it is

thin coral
#

Lol, having a vision takes time sometimes, i don't blame him

nimble patrol
#

Thanks to everyone for checking out the mod and giving feedback. I am definitely improving with the code and design going forward

#

HYPERS ❀️pepeD

fleet cypress
#

thats great to hear

dusky karma
nimble patrol
#

can add more stuff with the skeletons and bodys

#

πŸ˜‚

#

dead drunk

#

gonna see what i can make with them and add randomly

#

will see if i can find ones with cloths

glacial maple
#

might not be something you wanna do, but an indiana jones thing where i still some gold drip from a skeleton then like the room opens to a pit of spikes or smtyh could be cool

serene yacht
#

any idea why desync is happening?

#

people will follow me in main entrance and fall to there doom because no map, or have regular interior

humble narwhal
#

too vague to tell from a description, a log & modlist may help narrow things down

fleet cypress
nimble patrol
#

Ye they are gonna be random and won't appear all the time

fleet cypress
#

spooky

jade sable
#

@nimble patrol am i able to set "all" in the config instead of "list"?

nimble patrol
#

Experimentation,Assurance,Vow,Offense,March,Rend,Dine,Titan

jade sable
#

oh alright

nimble patrol
#

That is not set up only list

#

Copy the moons I put then adjust the slider for rarity

jade sable
#

πŸ‘

nimble patrol
#

Wish I didn't have to work
so I can finish the updates faster

still quarry
nimble patrol
# still quarry

Yes working on updating and fixing bestiary for rats NODDERS
Thanks for the report πŸ‘HYPERS

#

I know it breaks it currently

winged coral
#

Rats chewed through the terminal wiring and messed up the hard drive

nimble patrol
#

LOL

#

JERMEGALUL πŸ˜‚

winged coral
#

It's like an SCP cognitohazard?

#

Scanning the rats causes rat-like activity to manifest around you

#

Even when there are no rats

nimble patrol
#
       (\ /)- -_.
    __/@@|      ._
   <-(..~)    (   |_o|~-~'~_.~
      \__ ._ .._./
       ""     ""
               _   
              | |  
     _ __ __ _| |_ 
    | '__/ _` | __|
    | | | (_| | |_ 
    |_| \__,_|\__| ```
#

Want to have this on the text log file lol

pallid bear
plush bear
#

No, they are concept art for alien

pallid bear
#

Perhaps

#

Tho, very similar style

bright lark
#

Holy shit this entire time I thought immortal snail broke it

plush bear
#

Giger's art also has an odd sexual tone to it

#

Which is probably why the xeno's head is phallic and the facehugger does its thing

vale hearth
plush bear
#

the hm?

pallid bear
#

@plush bear are you Polish? πŸ‡΅πŸ‡±

plush bear
#

Like 1%

pallid bear
#

darn

dense zenith
#

what should i put here for bunker to spawn on all moons?

versed marsh
#

All moon names.

#

The description says what you need to do.

dense zenith
#

was hoping someone would say "all" would work like it does on every other interior

versed marsh
#

#1196710290457382953 message

nimble patrol
nimble patrol
#

testing of new tiles and skeleton props

#

real close to update just need to fix code for rats and adjust the tiles a little more
and fix the config

#

they died playing go fish πŸ™‚

#

Upcoming Update Estimated (March 2nd - 5th)

  • Rats improved
  • Log for Rats and bug fix
  • Config to turn off rats
  • Config for moons improved
  • Scrap Adjusted
  • Scrap can be found by opening crates
  • New Tiles and Interactables
  • Skeletons and behaviours
  • New Scrap Items
  • Performance Fixes

Bugs being Fixed

  • Rat Logs
  • FPS drop
  • AI pathing

Thanks for being patient

will do a post when it drops

winged coral
#

TY

bleak chasm
#

i can't get it to be a decent size even using the LLL config

solar topaz
nimble patrol
nimble patrol
waxen spoke
nimble patrol
#

Only main limiter is me just learning how to code and implementation

waxen spoke
nimble patrol
kind stump
#

Can't wait for this update, the new tile looks fantastic! 🀩

waxen spoke
#

Small idea, will you ever add a table with skeletons playing cards?

nimble patrol
simple yoke
#

@nimble patrol

@hot zodiac The developer of Scarlet Devil Mansion has interesting config options that adjust dungeon size and difficulty based on lobby size. This could be a good solution for your current scrap distribution and map size reduction concerns.

I think this would also be a good idea for @lyric carbon as well. πŸ˜„

hot zodiac
#

@nimble patrol i do, the code wouldnt be the worst thing in the world to implement if you are interested, but I do admit that it would be annoying at first

nimble patrol
#

I will give it a look HYPERS

hot zodiac
#

Though it wouldn't inheritly fix the scrap distrubution problem, it would only help map size problems for different parties

nimble patrol
#

Will have to check after work

#

Oh gotcha

hot zodiac
#

Ill dm you the code, but it is a little spicy

nimble patrol
#

Yeah I would imagine it would be a lot of setup lolπŸ‘

simple yoke
lyric carbon
serene yacht
lyric carbon
serene yacht
#

Yesterday I'll see ya over there

chilly dew
#

Aesthetically it does the job but goddamn it's massive, scraps (and exists) are so hard to find and vanilla game stamina just doesn't cut it

analog drift
drifting cloud
#

omg actually.. Masa might be cooking with that.

What if the Bunker had like a ICBM planet buster chamber that if activated could unlock access to a moon? πŸ€”

(In lore the moon couldve been protected by a shield or perhaps the moon was so dangerous that it had to get mega nuked before scavenging)

#

And maybe for the non extra moon enjoyers, they could well, experience nice view of planetary kaboom (and maybe get like a scrap reward or just immediate progress on the quota)

dusky karma
#

I need to make the bunker smaller

#

but setting the scale to 1 crashes

#

and the scale to 1.25 is still massive on offense

#

Nvm Im fucking tweakin

dusky karma
#

Nvm im not tweakin

#

Weirdly enough

#

I went to go change this setting

#

changed it to 1.25

#

launched the game

#

tested the size

#

felt no difference

#

exited the game,

#

checked config

#

it reverted to -1

minor pagoda
#

you used decimals

#

I think you cant do that

winged coral
#

Yeah integers don't accept decimals

dusky karma
#

but

#

but

#

sigh

#

Ill try 1 again

#

Is this a skill issue or can any of you set size to 1 and not crash

#

Nvm im stupid

#

I thought the multipliers were based on the -1 scale but i was way off

#

2 is way too small

versed marsh
#

It's not a multiplier. It's an override.

nimble patrol
#

Working on update It can get done fast enough Despairge SnakeSweat

nimble patrol
dusky swallow
#

Idk if this is already a known issue or if there is a solution but uh..
https://medal.tv/games/lethal-company/clips/1Zq3xe_D9R3cb1/d1337y1CB1kD?invite=cr-MSxlUGgsMTkxNzQ4NTczLA

Watch Attempting to load the bunker on assurance or any other moon test. and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.

β–Ά Play video
dusky karma
dusky swallow
dusky karma
#

If you change it to anything above 1 it should be fine

#

because anything from 0-1 is actually breaking the map

dusky swallow
#

Gotta admit though the map is making my computer chug right now

junior zodiac
sleek sierra
#

Had an issue; slime wasn't getting locked behind door, and also my framerate was dropping massively when encountering a spore lizard for some reason

#

I wanna see if I can replicate, can anyone recommend a good cheat mod to spawn stuff? GameMaster seems to cause a lot of issues

dusky karma
nimble patrol
#

also thanks everyone for the 1 million downloads looking to make improvements and finishing this mod so it looks great

fast cipher
#

is "all" not accepted in BunkerMoons = ?

tacit summit
#

materials fighting

nimble patrol
waxen spoke
#

@nimble patrol
Mr major I have an unusual question about interior mods, is it possible for interior mods to have configs that change the texture used on specific assets?
For example enable the config and a poster will have a different appearance, sort of like a lore friendly config.

nimble patrol
#

Yes you can have it change material I am pretty sure haven't tested myself

lone mango
#

I'm surprised this wasn't added already - but do you think you could add a config option for army themed scrap to only spawn on bunker interiors?

simple cipher
#

is that not how it is atm?

lone mango
simple cipher
#

no, i mean like, army scrap only spawns in the bunker

#

if that's not the case already then it's just extremely rare on other interiors or a mod conflict because i don't remember ever seeing that. major would be able to give a more definitive answer

lone mango
#

Oh nono, I've gotten army scrap on every interior afaik

#

Or at least the vanilla interiors

nimble patrol
#

yes it mainly in the bunker but it is like 0.1% for others

#

i am tweeking the config i have been working on making it a awesome update i feel bad it has almost taken a month tho

#

i am pretty sure i made it 1% for other places

#

but i was gonna only be bunker initially

candid socket
small estuary
drifting cloud
#

The Rats Man

fleet cypress
#

i wondered can rats damage you?

proper moon
#

was planned no

#

when the big rat comes

nimble patrol
#

Ye still working on the rats and everything but currently the rats don't damage you and can't be damaged

fleet cypress
#

alrighty!

languid raptor
#

is there an option to disable rats?

solar topaz
#

hows progress been a while since an update

thorn jewel
#

Why are scraps so rare in the bunker interior?

#

I always only find like 5 scrap total in the entire day when I'm in the bunker

proper moon
#

its beeg thats why,

#

i deal with it by raising the scraps on said moons with bunker interior

versed marsh
#

Wide open spaces do be like that.

nimble patrol
nimble patrol
nimble patrol
solar topaz
#

bet

small estuary
tribal hearth
#

So it would buff others

naive carbon
#

are there any known compatibility issues?

nimble patrol
#

the rats can form a pack and can look at and interact with the player also will be able to attack back if aggro and help if given cheese to find scrap and maybe more

patent shore
#

Beautiful

tacit summit
nimble patrol
#

before the head would collapse back into the body

tacit summit
#

Got it

vast crypt
#

Bonk

tacit summit
#

YOU HAVE ART IN YOUR NAME

vast crypt
#

Yes

tacit summit
#

I have a question

vast crypt
#

Sure

tacit summit
#

Are you good at art?

vast crypt
#

Not particularly. I did pixel art for a MC resourcepack for a while which was ok but I'm not a great artist in the traditional sense.

#

The name is more of a play on LucasArts the now defunct game company

tacit summit
#

Ah okie dokie

vast crypt
#

Gonna begin trying out my texturing muscles again. As i try to make my own custom interior soon

tacit summit
candid socket
tacit summit
#

I have a server for interior mod devs

vast crypt
#

That might be helpful. Trying to follow the tutorial by Major_And_Skiz when i realized recently there is a better way to rip DunGen I believe

candid socket
nimble patrol
candid socket
tacit summit
#

Once you get dungen working to be specific

fleet sail
#

was shot through a wall by a turret, might want to look into that

#

sadly don't have any other information to give, sorry

#

other than it being in the bunker, mb

nimble patrol
#

πŸ‘

fleet sail
#

oh yeah another one as well that i just remembered, masked enemies that spawned via vents seemed to be stuck in front of them

#

was using MaskedEnemyOverhaulFork if that matters

#

wait this wasnt from your mod, i was thinking of the sewers

#

that's scoopy's, heh

nimble patrol
#

yeah no worries thanks for the reports

latent hollow
#

why is it called more interiors when theres only one?

minor pagoda
latent hollow
#

are they working on any others rn?

#

or have specific plans for themes?

minor pagoda
#

but they made some progress on a sewer interior

latent hollow
#

any screenshots?

minor pagoda
#

yeah but I dont have em

latent hollow
#

do you know where they're at?

minor pagoda
#

here

#

but you'd have to scroll up alot

minor pagoda
stable isle
#

that looks super fun

violet mica
#

oh is the bestiary fixed? (like does it affect it)

#

oh wait it's still WIP

nimble patrol
#

ye beastiary still bugged

#

working on improving it

drifting cloud
#

Darn rats stealing the logs

winged vine
#

Hi! Sorry to bother

#

How does the rarity work? if I get it right 300 is 50% right?

humble narwhal
thorn jewel
#

Relative to what the total is

humble narwhal
#

There really needs to be an explainer on how weighted random works somewhere

thin coral
#

Think about it like a raffle, the more raffle tickets the higher the chance, but the more participants the more spread out the raffle tickets

winged vine
#

I tried looking it up before asking but I couldnt really find it

thin coral
#

What you're essentially doing is giving the interior more raffle tickets

#

So it increases the chances of it being picked or winning

winged vine
#

Right.. how do I know the current amount of tickets already in the pool taken by other maps?

thin coral
#

But you're not guaranteeing or giving it a straight %, you're just giving it more tickets

#

Uh

#

Dunno tbh

winged vine
#

Darn

thin coral
#

Usually people configure all their moons at once to know that

humble narwhal
#

Usually it's 300 for the "default" dungeon and like 10-20 for the secondary dungeon

#

Not exact though

#

Like Titan has 300 for facility, 70 for mansion iirc

simple cipher
winged vine
#

I'll try that

nimble patrol
#

Oh just saw this yeah it works like tickets system i think only way to know is either simulate or look at console when moon is loading

#

300 is default for facilty so the adding another interior with 300 will make it 50%

fresh copper
#

i saw the rolling giant just clipping through closed bunker doors without opening it. is that an issue on ur end or on their end?

nimble patrol
#

it is a possible syncing issue i have that as know issue written down

#

cause the door should prevent enemys from clipping thru with out opening it first

#

but i haven't messed with rolling giant to know πŸ€”

solar topaz
hasty crow
#

no think of it as a weighted chance

solar topaz
#

one lf the founding fathers of lethal company interiors told me to think of it like that

#

(scoopy)

simple yoke
#

@nimble patrol

A couple requests.

Would it be possible to register your rats as enemies that can be used on other levels? I would love to use Lethal Quantities to add rats to other thematic moons.

Also since you have some of the Tunnel interiors already made for Bunker. Would you be able to make a seperate mineshaft/excavation interior with minecarts, pickaxes, shovels, smelters, forges, anvils, gunpowder...... Etc

#

I think this interior would fit a lot of maps such as Ganimedes, Sierra, Atlas Abyss... Etc

nimble patrol
#

oh like a mine shaft interior that could be possible

simple yoke
simple yoke
#

@patent shore Keeping me informed. πŸ˜›

elfin forge
#

@nimble patrol can you make a elevator interior :O

dusky karma
elfin forge
runic wren
#

Maybe make a hotel interior that would be really

nimble patrol
#

had idea for hotel like interior

#

but not huge fan for elevators cool idea

fresh copper
#

ikea interior based on that one scp

elfin forge
fresh copper
#

turn that frown upside down

plush bear
#

I mean if your artist is down for a challenge, I don't believe anyone has done work for a fleshy/living interior

elfin forge
nimble patrol
# elfin forge >:(

it is mainly because it is not fast enough for the game time verus ladder and stairs

nimble patrol
#

yeah it is cool i will admit the office does it decent

elfin forge
nimble patrol
#

it will be considered for one

elfin forge
#

maybe stairs and a elevator for the hotel one so the elevator will help with big items and would only work with apparatus in

patent shore
#

I thought someone was working on a dependency mod that'd let you add elevators to interiors

green urchin
#

Ive tried different combinations to make Bunker only spawn on Outpost31. However it hasnt spawned there yet, while it will randomly spawn on Aquatis despite aquatis not being on the list.

tacit summit
#

Check to see if there is another config effecting it

ebon carbon
thick rampart
#

what about the Overlook from the Shining?

ebon carbon
#

I agree, but the amount of time it would take to make an experience that basically already exists didn't seem worth it

#

I've hardly had time to touch this game lately Sadge

lone mango
#

Maybe the hotel from The Upturned? πŸ‘€

plush bear
#

isn't major and skiz doing the sewer/maintenance tunnel first anyway?

humble sapphire
#

Oh a liminal hotel interior could be cool

stable isle
nimble patrol
#

Will be working on update and patch with the up coming V50 update coming soon

analog drift
#

@nimble patrol have you seen whats in it

nimble patrol
#

No i haven't yet i need to take a look

analog drift
nimble patrol
#

oh nice

#

looking forward to checking it out

nimble patrol
simple yoke
#

@nimble patrol
Alright... This is a MAJOR oversight! How does this Bunker not have any pins!!! I am shoook! Shoook I SAY!

nimble patrol
#

Oh thanks πŸ‘

#

LOL

#

Oh I also saw the interior category on thunderstore I will add it next upcoming update

solar topaz
nimble patrol
#

i am thinking sometime this month

solar topaz
nimble patrol
solar topaz
#

?

nimble patrol
#

will check on that my friend is the one doing stuff on that

simple yoke
#

@nimble patrol

What is the bunker length set to by default?

nimble patrol
#

-1

#

If you want to adjust overall how big the bunker gets you have to change a setting in LLL config

#

The dungeon scaler

#

But I am fixing the bunker with next update will have better generation

dusky karma
#

what is -1 equal to

#

Because 3 is a smaller size bunker than -1

#

in my testing

nimble patrol
#

Hmm it shouldn't work like that but I am fixing it

#

πŸ€”

tribal hearth
#

ok now it did lmao