#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 10 of 1

short pewter
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okay hang on

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i might try to reinstall it

tropic creek
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If you update it, the Scarlet Devil Mansion becomes "Scarlet Foyer" and the new one "Scarlet Basement" gets added to the config too

short pewter
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oh...so its not 3 different interiors is what im gathering

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its just 2 and mansion got renamed?

tropic creek
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You would have to run the game, then quit to see the updated configs

short pewter
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I seeeeeeee

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okay that helps so much

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in that case its working perfectly

tropic creek
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Always run the game once, then quit to update your config list

short pewter
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awesome

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thanks so much

tropic creek
tranquil frigate
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First person to suggest some reasonable idea to add to SDM will be implemented

rare needle
tranquil frigate
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Alright next person suggests one touhou themed scrap

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Also you @rare needle I saw your tier list. I dropped down to A tier. Understandable no bad vibes but what you think other dungeons is doing better than mine to get S tier

rare needle
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Also compat with LethalElements could be cool, the areas where it rains inside could maybe have Snow during Snowfall and Blizzard

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But idk how difficult that'd be

tranquil frigate
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Then I can do LethalElements after, not this patch

rare needle
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It still remains a mainstay in my pack and one of my favorite interiors

tranquil frigate
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Stands out as in, not LC-like the textures and such?

rare needle
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Ye basically, it has it's own visual style but I like it

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Definitely is a better interior now than when I first started using it though. It's wicked to think about all the changes that have been done overtime

tranquil frigate
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Understandable. That seems to be the theme mostly with the dislike towards my dungeon. It has a very separate style compared to LC and other mods.

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So I'll just go harder on the style

tranquil frigate
weak stag
tranquil frigate
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all my scrap gotta have something unique about them even if very minour stuff

weak stag
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Hmm. Well, since brooms are for sweeping stuff, and its marisa's broom in the SDM and she is known for stealing, as well as flying and being magical, perhaps it could go out and grab scraps and bring them towards you when used

tranquil frigate
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grabbing loot

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alright im in

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say no more

weak stag
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It being able to push all the scrap it hits into 1 spot in the ship would actually be really useful

tranquil frigate
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that's a cool idea

weak stag
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Like, kinda fly out a set distance or so
Stop
Then do the sweep motion towards the player, bringing any scraps with it and ye

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Could be interesting if scraps ever fall in bad spots too

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Or for getting beehives

cerulean ether
tranquil frigate
cerulean ether
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C tier

tranquil frigate
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your mod ya

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happy that you accepted it

cerulean ether
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Nuhuh

tropic creek
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Also maybe paint the whole Foyer interior a certain hue of Red

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Eventually we will get some goober that'll say "Why is it called Scarlet if the interior isn't even colored Scarlet?" unless we already had such a goober run through here, saying that.

stiff geode
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"Bad Apple"

stiff geode
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adding a Black/White apple item would be a nice reference

digital wing
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sdm is s tier everyday

digital wing
tranquil frigate
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new scrap item, a basket of white and red apples

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maybe, the scrap idea already taken

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working on changing the hallway textures to something less scuffed, need a bit more details

stiff geode
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i hate enviroment texturing nyandead

tranquil frigate
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next update will just be hallway tile changes, the funny broom item, and maybe one new texture change

tranquil frigate
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annoying for real

stiff geode
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used to do it all the time in VRC, never got less annoying.
I like what you made, a solid pack of assets that matches its own theme

tranquil frigate
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lmao the assets for my interior were taken almost entirely from one fan game i made

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besides some models I've asked and some models I joinked from the internet, this is the first time making my own

stiff geode
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NormalClap nice

cerulean ether
tranquil frigate
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I sent a missle to your house

tranquil frigate
rare needle
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@tranquil frigate Client's log, had someone get targeted by the maid and they became Shadow Realmed, upon trying to kill the Maid as host she wouldn't die for me but did for the client

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There's a ton of Targetable A spam

tranquil frigate
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its always you with bugs

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let me see

rare needle
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cus I haven't had anyone get Shadow Realmed in ages

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lol

tranquil frigate
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it would weird as the maid code is exactly the same as the butler code

rare needle
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Hmmm odd, well I remember one time a long time ago a Butler shadow realmed a player in SDM so that could explain some things

tranquil frigate
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send me mod list and ill take a look later

rare needle
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0194d413-e531-add2-857d-5160d9274e50

tranquil frigate
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you can disable the maid for the time being

rare needle
tranquil frigate
tropic creek
tranquil frigate
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well actually a knife does drop but it's invisible. it's visually linked to the knife on the maid but the hitbox is on the invisible knife

tropic creek
tranquil frigate
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the knife would drop just like how the butler does it

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it should come with a scan but ill look at that later, maybe i bugged it

tropic creek
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If I can manage to make her NOT fall into a wall, I might be able to finally get my knife!

tranquil frigate
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any thoughts gamers

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as the new look for hallways

rare needle
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Ooh I really love this

tranquil frigate
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in comparsion (current)

rare needle
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Yeah I really like the new change, it adds more detail and helps feel like it integrates into LC Better

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Current looks so flat in comparison

unreal mulch
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wow ya that's like a night and day improvement

drowsy estuary
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damn that looks great

balmy ibex
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the new wall looks really nice with the light

tropic creek
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I love it

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Does that wallpaper come in red?

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Asking for a mistress

tranquil frigate
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it could come in red, but the whole dungeon is black and white

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we in too deep to add colors to the dungeon

tropic creek
thick sage
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shoves

tropic creek
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Mistress is sad to hear this

thick sage
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7

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Time for a filter

dawn bramble
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Inb4 a "Bozoros" version of the SDM interior on April 1st

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Featuring Clownpiece as a Ghost Girl reskin

alpine goblet
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why clownpiece when you can have a koishi ghost girl

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she suits more the whole "only one dude can see her" gimmick

elder python
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Tbf, I had "Bozoros" in mind and jokingly suggested that someone makes a 🤡 version of SDM like how Bozoros' interior is a facility recolor

balmy ibex
elder python
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Me getting the spray paint mod that lets me use different colors (I am going to vandalize Remilia's mansion):

tranquil frigate
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coming to a mansion near you soon™

cerulean ether
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Wow is that me, I didn't know you were a big fan

tranquil frigate
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where is you

cerulean ether
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There

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In the gif

tranquil frigate
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im pointing a gun at that one

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that you?

cerulean ether
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Maybe

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I'm.also interested in the shader or the effect you used for the pictures inside the painting

tranquil frigate
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https://www.youtube.com/watch?v=qGn5RjTVUWI
listen to this song first and ill tell you

お借りしたものは動画の最後で!

【音源】
【ロリMEIKO】 Nostalogic (single edit) 【実写PV】
曲:yuukiss 様 歌:MEIKO
https://www.nicovideo.jp/watch/sm9874560

【再生リスト】
https://www.youtube.com/playlist?list=PLwvylwLDg8seEsr7LHVohEqIkcrRaXe-9

【Twitter(何かあればこちらまで。MMD関連はあまり呟きません)】
https://twitter.com/rakia360

▶ Play video
elder python
tranquil frigate
elder python
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Yeah, like how some mods let you change images for posters, or something like the Jesus near-death mod

tranquil frigate
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probably no, just cause I have many other things to do that have more priority

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and image portrait modding is just not important enough

elder python
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Fair enough!

tranquil frigate
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it's just uv displacement

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this is also the black edges texture, real shrimple

cerulean ether
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owh

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interesting

unreal mulch
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thats so cool

tropic creek
tranquil frigate
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The colouring request though, I must decline. I'm already redoing all the hallway and void rooms with these new hallway textures just so they all fit. I can't imagine redoing every single existing room so their new colours flow great.

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Aka maybe one day, but I very much cannot now

stiff geode
tranquil frigate
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update maybe today. wanna add a few more rooms and it's good

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dungeon generation changes too.
Dungeon Foyer is more likely to be hallways that lead to bigger rooms, branching paths shorter, but in exchange the main paths are larger.
Dungeon Basement is the same thing except its main paths are even more larger so even more hallways. in exchange there are less big rooms.

tropic creek
dawn bramble
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dungeon basement

WE ARE SO BACK

tranquil frigate
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update ready

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let me see if i can find these bugs posted above

tranquil frigate
tranquil frigate
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and make my portrait ink more noticeable

cerulean ether
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i have a bug, it's called raph, pls get rid of greed

cerulean ether
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damn

tropic creek
tranquil frigate
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@tropic creek when you say that you pick it off their bodies, do you were if you were targeting the knife on their back

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if their death animation does clip into the wall, it would be impossible to grab their knife

tropic creek
tranquil frigate
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ill extend the initial knife grabbing hitbox to be the maid's hitbox

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and see if that fixes it

tranquil frigate
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i finally found the reason to why my blood stains were pure white

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i set a z scale to 0 instead of 0.03 by accident

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i cant believe this

tropic creek
# tranquil frigate and check this

I did some testing on my own with Imperium and I can at least confirm that now the knife appears on her back and I can scan it to locate it.

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But at that point, my client bugged out, maybe because I was using Imperium a little too much and I got grabbed by a few Masked guys on the way back to the Mansion.

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I'll test it again when I'm not being hassled by the local mafia

tranquil frigate
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update pushed

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if something breaks lmk

tropic creek
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On another note, good job on the Sanguine map

south schooner
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Sanguine was made by Tolian tho?

tropic creek
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Sure, only one person publishes it, but there's more credits that go into making a mod than just one person.

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If I were to make one, I would certainly need help from multiple people

tranquil frigate
tropic creek
tranquil frigate
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the rough draft for the moon's layout

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and that's it

cerulean ether
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wow, shoulda helped more

tranquil frigate
tropic creek
sonic roost
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I dont know whats wrong, the mod isnt working for me. I installed it like every other mod and it is not generating any config file, also not loading in lethal level loader

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It used to work for me though, now it doesnt

tropic creek
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Run the game and do another check

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Be sure that your ship loads in before quitting out and checking your configs.

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Look for "Scarlet Foyer" and "Scarlet Basement"

sonic roost
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I will try to reinstall the mod with all the dependencies, but it still does not load at al

tropic creek
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One time I lost my config for the Pool Rooms, and it just took me some restarts to get it back.

sonic roost
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Now it loaded! I think it was lethallevelloader, it was one of the dependencies that I didnt have updated

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Thank you for your help though, I also see those new files now.

tropic creek
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Always make sure to update your mods before fiddling with configs

tropic creek
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Alright, I did some more testing, and I can confirm that the knife works as intended, except for one little detail.

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It doesn't seem to register as a weapon for the Reserved Weapon Slot mod, but that can be changed easily with configs.

elder python
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Woah wait, really? Do tell! I've been wanting to do something like that with the Comically Large Spoon in Premium Scraps

tropic creek
tropic creek
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Another minor detail about the knife:

When I'm holding it, it loops a little animation and snaps to the beginning of that animation suddenly after it ends instead of staying in the idle position.

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I've noticed this happening in a few other modded items, but it doesn't prevent it from working at least.

tranquil frigate
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They both use the same knife holding animation

tropic creek
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Yeah, I thought so. This seems common among wieldable items.

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I forgot which other modded item this happens for though.

elder python
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Ooooo, thanks a bunch! Okay, I see it now

tropic creek
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||Also funny of you to let me "feed" the knife.||

rare needle
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@tranquil frigate Ran into a funny issue today with the Scarlet Foyer, DemonMae has an anomaly moon with 6 fire exits and it seems like one failed to generate cus it was very laggy. I really wish we could get a mod for situations like this where the game would stop checking for a new fire exit every frame when this occurs

opal wigeon
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Wrong place to be asking

rare needle
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It would be a bandaid solution to fix lag when this occurs

opal wigeon
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You are asking tho

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A basegame optimisation fix doesn’t fit in a content mod

rare needle
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Agreed

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Something like this though however could be fitting to be implemented into DungeonGenerationPlus?

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If not one of the larger bug fix mods

opal wigeon
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seems more fitting for diffoz’s thing

rare needle
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True, true

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If he ever returns from hiatus it could be a great idea for LethalPerformance

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@flat leaf Assuming you would feel like looking into this, it would be perfect for fixing issues with Mineshaft on custom moons. Mineshaft really likes to fail to generate fire exits more than any other interior when a moon has more than 2 fire exits

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In the case for SDM it's pretty niche, a moon having more than 4 or 5 exits is rare so SDM usually is fine and I suspect Raphtalia can easily fix that issue on her own end

opal wigeon
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It’s not necessarily a Issue for Raph to fix on their end

rare needle
# opal wigeon It’s not necessarily a Issue for Raph to fix on their end

I mean generally when this happens interior makers just ensure that enough fire exits can generate, I wasn't saying for her to add a caching system or something. But yeah if she doesn't wanna fix it she doesn't have to it just means preventing the interior from spawning on that moon but I would rather not cus the Moon changes depending on Interior which is really cool

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I could probably just remove the Foyer from being on it and see if the Basement version of the Interior works okay

tropic creek
tranquil frigate
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I would have to check again to see why that's happening. My code should try and fill up all fire exits regardless of the number

rare needle
tropic creek
rare needle
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Cosmocos makes sense

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It has a lot of different paths it can branch to

tropic creek
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Otherwise 6 fire exits make no sense

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I have seen about 5 exits on Tenebrous from LunarLights

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But that's just a metal platform in the middle of the ocean

rare needle
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Tenebrous is probably my favorite LunarLights moon tbh

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I wasn't a huge fan of Rampart, I love it design wise but not Gameplay wise

tropic creek
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Tenebrous is mine too, but I kinda wished it was standalone

tranquil frigate
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Mod makers need more restraint smh

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Anyway I'll do a check

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Oh ya also your maid bug, I'll check to verify but since it seemed like a multiplayer bug I can't easily check it

tropic creek
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Singleplayer seemed to work fine, although I was using Imperium to spawn the maids by force. I'll try it later with the SDM with my friends.

tranquil frigate
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Items were really bugging out so it's not just a maid thing

tropic creek
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My friends often have desync issues which allow them to cheat death sometimes, but also changes the location of the cruiser and furniture.

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It might also affect items

tranquil frigate
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Ultimately an imperium issue not mine

tranquil frigate
rare needle
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I'm kind of surprised after all these updates I still see errors about the SnowGlobe having a duplicate GlobalObjectIDHash btw XD

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It doesn't seem to cause issues it's just funny

tranquil frigate
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That error is weird and since it's not breaking the game not my issue

rare needle
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I do wonder if Xu could help you fix it though

tropic creek
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Imperium is solely for me to test alone

tranquil frigate
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@tropic creek are you saying that the maid knife bug still occurs without imperium as of the last patch

rare needle
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Wonder if that all relates somehow, wonder if the knife being bugged is why the maid put a client in like their own dimension with her for whatever reason. Could have lead to a network related desync potentially

tranquil frigate
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It's possible but items have no collisions with player and the item itself doesn't spawn after the maid dies

rare needle
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Yeah idk, networking desyncs are always strange to figure out

tranquil frigate
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Dimension warping is something else weird entirely

rare needle
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Yeah. It was like they just got shadow realmed the second she spawned in. Reminds me a lot of when the Bracken Personal Space bug would happen with Diversity and the targeted client would become invincible

tropic creek
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I could fiddle with Maid spawning weights to make sure they spawn naturally in the mansion next time to see if it's a thing that happens to natural maids though

tranquil frigate
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Just send me your mod pack code and I can do a check

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Since your bug seems like everyone is having issues

torpid plank
balmy ibex
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I seen some moons using the fire exit to reach hidden place or something, forget what moons tho

tropic creek
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I just recently fiddled with enemy spawn weights so the Maid can spawn on Solace, Big Boo's Haunt, and Sanguine.

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I tried cranking up those spawns in particular so they're more guaranteed, but you might also get interference from the Sentinel mod.

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I guess just kill the poor thing and see if that opens up the spawn pool for more.

cerulean ether
cerulean ether
rare needle
tranquil frigate
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the issue is probably because i copy and pasted their snowglobe prefab

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so we share the same ids

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and the error is funny so i havent fixed

tranquil frigate
tropic creek
tranquil frigate
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tested on lan

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found the issue

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you were right i was left

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looking at the code, the ghost never ever worked on multiplayer?

tropic creek
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When I killed a Maid in singleplayer from an Imperium spawner, a phantom immediately bum-rushed me

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But not multi

tranquil frigate
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in sp it's fine, which i always assumed to work for multi

tropic creek
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We killed a few maids before and didn't get rushed down by any ghost

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And the knife also didn't appear in multi at that time

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Only the butlers gave me a knife in MP

tranquil frigate
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its cause the ghost code fails in mp, so the knife don't spawn

tropic creek
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The knife is tied to the ghost?

tranquil frigate
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nope, just the way code flows

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knife spawns after the ghost, but if the ghost crashes out, the knife code don't get reached

tropic creek
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Any way to bring the knife in first, so it takes priority before getting messed up by the ghost?

tranquil frigate
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just write better code

tropic creek
cerulean ether
tranquil frigate
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mods

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castrate

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now

tropic creek
dawn bramble
tropic creek
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Or aggros the others populating the mansion

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Considering the large Maid population, the crowd control is fair enough.

tranquil frigate
tropic creek
tranquil frigate
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yuh, they separate configs

tropic creek
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Finally, a worthwhile endeavor is upon us.

tranquil frigate
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alright i think i cracked on the ghost enemy

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the issue was me calling new ownership on start, which lead to a series of failing bugs

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i coded it like that since the beginning, and no one has reported anything wrong till now, which confuses me greatly

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alright next issue is wesley moon

tropic creek
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I should test things more often

cerulean ether
tranquil frigate
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on a moon with 6+ fire exits, my map eats shit

cerulean ether
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oh, your interior isnt the only one, but yeah idk the solution for that

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mineshaft also cries a lot in those moons

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you'll wanna try cosmocos, i think thats the one with the 6+ fire exits

tranquil frigate
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my theory is how I added the new feature to restrict fire exits within a certain distance

tropic creek
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Is there a way to configure negative weight to a moon to take away its chances of spawning?

tranquil frigate
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the feature straight up removes fire exits from the pool, so it's possible that it can remove all fire exits

cerulean ether
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none of your mods were included when mineshaft was reducing frames to like 20fps in the moons with 6+ fire exits if thats yer theory

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but idk if your mod exaggerates it more

tranquil frigate
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well time to test theory

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also didn't realize that my mod spams messages at startup

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what's up with that

cerulean ether
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do i gotta say it again

tranquil frigate
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do i gotta castrate you again

cerulean ether
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😶

tranquil frigate
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stay bald

cerulean ether
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nou

tranquil frigate
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ahh this is the LLL bugs I've been hearing about

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50/50 on whether the moon lands

cerulean ether
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thats a thing?

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do you mean pulling the lever doing nothing while routing?

tranquil frigate
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my fuckin God

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a bracken spawned on my ass during testing

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what an asshole

cerulean ether
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its a sign

tranquil frigate
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no as in, pulling the lever will say "moon not in build settings"

cerulean ether
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huh, havent seen that one before lol

tranquil frigate
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@rare needle are you sure it's the lack of fire exits?

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I forced my interior onto Cosmocos with not all the exits, and I'm not getting any issues

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ahh i see the Zeekers® function

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ya this isn't really my place to fix, I can expose the variable that describes the minimum distance between fire exits as a config

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making that 0 may fix most issues. but I can't guarantee that my interior (or any) will spawn all fire exits required by the moon. that's a skill issue on the moon modder's end or just someone making a fix mod for the slowdown

tranquil frigate
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THAT BEING SAID

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since the "bug" is comes from my mod ultimately, I added an extra failsafe in case the global limit isn't reached

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it says f it to all checks and just makes it happen

cerulean ether
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What if I removed your extra failsafe, in a perfect world everything works, and we live in a perfect world

tranquil frigate
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in the perfect world we wouldn't have 7 fire exits

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MODS

cerulean ether
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In a perfect world my name wouldn't exist

tranquil frigate
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NOW

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CASTRATION

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this one ^

cerulean ether
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You're pointing to yourself

tranquil frigate
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livefeed now

granite meteor
tranquil frigate
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real

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Wesley being paid by OSHA under the table

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unbelievable

surreal island
cerulean ether
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It's actually pretty fake since lethal company is a video game

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Ignore that I misspelled modder

granite meteor
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Damn now I want a Moon/interior that's up to code and completely safe no matter what the generation tries

tranquil frigate
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impossible challenge

cerulean ether
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If you don't open the game, the code is perfect

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If you do, the code turns bad

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Schrodingers code

tranquil frigate
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the code is perfect until you run it

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truly

cerulean ether
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Turns bad when observed

tranquil frigate
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smells when used

cerulean ether
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I'm talking about code, you're talking about yourself, can we stay on topic

tranquil frigate
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projecting much? i was talking about you

cerulean ether
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I project a lot of positivity yes

tranquil frigate
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ya unlike you i project good helpful code

cerulean ether
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Hasn't helped me

tranquil frigate
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no one can help you

cerulean ether
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Pls help me

tranquil frigate
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anyway patch today

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cause the best way to know if i broke something is releasing it to the wild

cerulean ether
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Following in my footsteps, so proud

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Test in release

thick sage
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found a bug

tranquil frigate
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logs or death

cerulean ether
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Bigger log than anything raph could ever provide

thick sage
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another bug

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why does it neigh like a horse

cerulean ether
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Cause raph made it

tranquil frigate
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update pushed, mostly bug fixes

cerulean ether
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To taunt or not to taunt

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Haunted by that question every living koment

south schooner
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koment

tropic creek
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koment

tranquil frigate
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no complaints my way

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that means im a God coder truly

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@cerulean ether suck it

cerulean ether
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Maybe I will

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Don't tempt me

south schooner
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koment

tropic creek
#

koment

tropic creek
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My friend successfully murdered two maids and took their knives.

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We now have knives in multiplayer but I still can't figure out how to make the knife work with the weapon slot mod. What is the technical name of the maid's knife item?

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The Gohei works. The Watermelon works. Every default weapon works, and so does the Toy Hammer.

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I just need to figure out which name to type into the weapon slot whitelist.

tranquil frigate
pearl coral
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Suddenly find my game in that annoying green smoke with black screen softlock that gets fixed by disabling LC Office or Scarlet Devil Mansion. What could be the reason?

rare needle
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SDM is fine in my pack

pearl coral
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You think LLL update broke it?

rare needle
#

Probably, wouldn't be the first time LC Office has broken tbh and it already had some things that weren't working properly

pearl coral
#

Both SDM and LLL on last version

#

i was about to go to bed, so i didnt test around too much

#

i only downgraded the LLL to 1.4.9 which didnt help

rare needle
#

1.4.9 would break things

#

1.4.10 is what you should be on

pearl coral
#

yeah, i was on 1.4.10

rare needle
#

Yeah so in that case LC Office probably broke from the new version somehow

#

Since SDM is fine for me with 1.4.10

tranquil frigate
#

strange, it's telling my own asset did not load proper

rare needle
#

Run order shenanigans maybe?

#

Since he did say it's fine if one or the other is disabled

pearl coral
#

could it be some random mod updating and messing with either of them?

tranquil frigate
#

[Debug :dev.ladyalice.scarletmansion] Loading resource ScarletMansion.scarletmansion
[Debug :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "0563294a5f9c47cda5a62bf5f5ae6ecd.assetbundle" assetbundle
[Debug :BepInExFasterLoadAssetBundlesPatcher] Decompressing "0563294a5f9c47cda5a62bf5f5ae6ecd"
[Error : Unity Log] Failed to decompress data for the AssetBundle 'IO.Stream'.
[Error :dev.ladyalice.scarletmansion] Trying to load in asset but asset bundle is missing x20
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ScarletMansion.Assets.LoadAssetBundle () (at D:/Previous Computer/Desktop/LethalCompany Modding/ScarletMansion/ScarletMansion/ScarletMansion/Assets.cs:232)
ScarletMansion.Plugin.Awake () (at D:/Previous Computer/Desktop/LethalCompany Modding/ScarletMansion/ScarletMansion/ScarletMansion/Plugin.cs:89)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:DMDBepInEx.Bootstrap.Chainloader::Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

tranquil frigate
#

maybe it's bepinexfasterloadasset

#

trying to decompress my assetbundle and failing

rare needle
#

Maybe but I also use that

#

Hmmmm thinkloading

tranquil frigate
#

Anyway that's the reason. Those

[Error :dev.ladyalice.scarletmansion] Trying to load in asset but asset bundle is missing
are serious errors.

#

How a mod managed to do that, who knows

tranquil frigate
#

this one again

#

can't stop people somehow exploding my mod

pearl coral
tranquil frigate
#

then truthfully i don't know what you tell you

#

that's a new error for me. i'm doing nothing unique just loading my assetbundle

cerulean ether
#

I'm also curious tbh

tranquil frigate
#

best thing i could tell you to create a new modpack with just my mod and see what happens

cerulean ether
#

Also send modpack code

pearl coral
rare needle
#

and a pack code

#

Since SDM works fine for me, you might have something weird in there

pearl coral
pearl coral
pearl coral
tranquil frigate
#

at least it's not your pc

pearl coral
#

yeah, forgot how quick the game loads without 200 mods 😭

tranquil frigate
#

go back to the original mod pack, and like disable half of the mods

#

see if my mod works, if it doesn't, remove another half and check again

#

use that approach to narrow down which set of mods is the likely culprit

pearl coral
#

When i switched to my "experimental" (just more bloated lol) modpack that i didnt use since morning or maybe even last night, there were 13 updates. One of them is the cause prolly

#

LLL related mods at least. I doubt LethalPhones or Cruiser_Additions are related

tranquil frigate
#

none of them look like it imo

#

well CodeRebirth is on there, I heard it's coded like shit

rare needle
pearl coral
rare needle
#

MapImprovements also maybe?

pearl coral
#

i think i disabled sanguine and it didnt help

rare needle
#

I'd recommend disabling Piggy's and MapImprovements then

#

and if it's fixed try seeing which one it is

pearl coral
#

i will quickly do that, hope it doesnt give green smoke of death screen and then hop in bed, it's pretty late

#

otherwise i will check in the morning

#

yep, now it works

tranquil frigate
#

that's wierd as hell

rare needle
#

lol

tranquil frigate
#

yes so i can send an angry message their way

rare needle
#

Just enable one, if it doesn't repro, then you know which it is

#

I would try Piggy's first that one updated recently

pearl coral
#

yes, i am just waiting for the very fast loading to complete

#

Piggy and Sanguine on, loaded fine.

#

i will try MapImprovements now

#

Went to Sanguine to see if interior generates and plays fine before i do that. Discovered a cool new addition

tranquil frigate
#

a lot of work went into that

pearl coral
tranquil frigate
#

perhaps both together causes issues?

#

and causes issues for my mod?

#

if true wild

pearl coral
#

i specifically didnt disable piggy's mod

#

and sanguine

#

and checked by creating a new save file each time

#

LC Office now

#

i should have been recording the process, now you will all think this was me hallucinating from sleep deprivation whar

#

it all loaded fine, i dont know what to say

tranquil frigate
#

sleep and maybe the your brain will subconciously find the problem in its sleep

pearl coral
#

like why tf did it happen before and now it decided to load fine

tranquil frigate
#

we'll just never know

pearl coral
#

so yeah, Sanguine with SDM generated fine, same with Scallg with LC_Office..

#

Well i guess everyone is happy because no one has to fix anything xd

#

~~and i am not crazy either, logs don't lie agony ~~

pearl coral
tranquil frigate
#

you drove me crazy

#

im not happy

#

death next time i see you

#

enjoy your sleep though

pearl coral
pearl coral
pearl coral
pale mortar
#

Greetings.

Initially, there was a report claiming that LGU wouldn't act correctly with Enhanced Monsters (#1178407269994594435 message). After seeing its logs (#1178407269994594435 message), there was indeed an error coming from Enhanced Monsters, which then got reported later in their thread (#1212448321017483275 message).

After discussing what can cause such issues and testing the previously reported profile (#1212448321017483275 message), it seems the enemies introduced by this mod (the knight and maid enemies, I only know about the knight) do not have an EnemyType object associated to them which was unexpected to enhanced monsters and causing it to not initialize correctly.

I do want to add that I do remember seeing one of these enemies (the knight) work as expected so I don't know if you are interested in fixing this issue or not since it is working so it's up to you how you want to approach this. I am just interested in reporting issues to where they could be caused, considering that I do not play this game any longer due to lack of free time to do so.

(Sorry for long text, lol)

tranquil frigate
#

Since I'm the only fool creating enemytypes on startup, I better just do it right

#

I'll release a patch that fixes that

pale mortar
#

Okidoki.

rare needle
unique vault
#

@tranquil frigate found the jukebox in your interior a week ago or so and that has somehow now turned into a massive rabbithole of finding and listening to dozens of touhou remixes in a style i had no idea i even liked until now... thank you i think? yoiled

#

i dont really know whats happening or what touhou even is but this music is awesome, the music box/waltz remixes are so pretty

tropic creek
#

And while music plays a HUGE role in Touhou, there's more to it

#

Like, I cannot name a single IP that has spawned more fanmade remixes and rearrangements than Touhou.

dawn bramble
#

Rule ⑨ of the Internet: If it exists, there is a Touhou crossover with it

unique vault
#

honestly that sounds accurate, just the other day i was playing a random minecraft modpack i found and there was this shockingly in depth touhou maid mod in it

tranquil frigate
#

I'll look into later, latest build?

tranquil frigate
alpine goblet
#

got an issue when playing in scarlet basement, every player had a different fire exit placement, but only mine worked

#

a client had a fire exit (unusable for them) but i saw a sofa when they saw the door

#

it was on rend btw

tranquil frigate
#

@alpine goblet i need to see your friend's logs too

#

my brain says seed desync but I don't know where it could have started

#

who makes lethalcasino I'm going to strangle them real quick

alpine goblet
alpine goblet
tranquil frigate
#

my guess is this error

[20:45:31.7513756] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PrivateAccesser.GetPrivateField[T] (System.Object obj, System.String name) (at <410142835af649b88e699a740994158d>:IL_0010)
TagDoor+NewDoorLock.AwakePostfix (DoorLock __instance) (at <410142835af649b88e699a740994158d>:IL_0000)
(wrapper dynamic-method) DoorLock.DMDDoorLock::Awake(DoorLock)
UnityEngine.Object:DMDUnityEngine.Object::Instantiate(Object, Vector3, Quaternion, Transform)
RoundManager:DMDRoundManager::SpawnSyncedProps(RoundManager)
<LoadNewLevelWait>d__131:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

#

but i don't konw what mod that could be

alpine goblet
#

no idea

tranquil frigate
#

do you have any mods that rework doors

alpine goblet
#

erhmm

#

i dont think so

#

the only things related to doors are the 180° fix from buttery

tranquil frigate
#

cause this mod seems to imply that the doorlocks are being replaced by their custom modded doors

#

including my custom doors

alpine goblet
#

you want to check my modpack ?

#

maybe youll find something

tranquil frigate
#

sure why not

alpine goblet
#

oh wait

#

cant i just disable this ?

tranquil frigate
#

nah since that's just appearance

alpine goblet
#

crap

#

0195255c-a85a-a928-21b9-7228eb8d848e

tranquil frigate
#

link me your mod pack and ill take a quick glander

rare needle
tranquil frigate
#

btw @rare needle that error you got, did anything weird happen when it occured?

#

wanna know if it's a fix-now or fix-later issue

rare needle
#

Or maybe it tried to spawn one when we didn't have SDM

tranquil frigate
#

maybe, i did heavily test the new revenants

#

maybe i didnt actually test my regular knights

tranquil frigate
alpine goblet
#

seems like i cant have the other 2's logs, sorry

tranquil frigate
#

its cool

alpine goblet
#

but yeah they all saw the fire at different places, if it can helps

tranquil frigate
#

the error has to be that secret door mod

#

just gotta figure out which

alpine goblet
#

the hell

#

secret door

tranquil frigate
#

i mean the mod that messes with doors

alpine goblet
#

oh ok ok

tranquil frigate
#

its secret cause this the first time i hear of it causing issues

opal wigeon
#

Shouldn’t that be like isolated

tranquil frigate
#

I suppose you are right but I have no leads currently

opal wigeon
#

Ye

tropic creek
unique vault
#

i have no idea what that means but yes 😭

tropic creek
#

I'm in a couple servers with him.

unique vault
#

ohhh i see, thats cool!

tropic creek
#

@tranquil frigate @unique vault You two ought to see this Minecraft Touhou mod server that I'm in. TeamNightclipse has been working to try bringing back some old Danmaku mods to MC again.

tranquil frigate
alpine goblet
#

@tranquil frigate sup, do you want another log from yesterday ?

tropic creek
#

I hope it doesn't hurt as much as that brick you're throwing

alpine goblet
#

immersivescrap's brick is overpowered

alpine goblet
tranquil frigate
#

same thing as before, the same error

#

plz share your mod pack so I find the culprit

alpine goblet
#

i already sent it yesterday

#

019529f8-9292-e99b-ff2f-3bc6b7e24bf4

tranquil frigate
#

oh my bad how did i not see it

alpine goblet
#

lol

tranquil frigate
#

Was a message just posted or am I losing it?

cerulean ether
#

you're losing it

#

but i also did get a notif here

tranquil frigate
tropic creek
elder python
#

Yeah nah, sometimes when I drop by here, I get a notification for channels I've been to, and it's a message I've seen like 20 times already. Dunno why this server does that

timid surge
#

probably someone posting and then the message being immediately deleted (be it by themselves or a mod)

tropic creek
#

It was Koishi

#

She said something, but since nobody was here to hear it, she disappeared, along with her messages

dawn bramble
#

Now if it was Koishee, she'd eat this channel on a sandwich (with cheese)

sterile folio
#

does the gohei do anything special?

tranquil frigate
sterile folio
#

neato

#

havent played on this mod in ages theres so much new stuff

#

anything special with its spawning?
noticed one on the ground when i had an all same scrap day

tranquil frigate
#

The basement variant has a guaranteed gohei spawn in the entrance since it also has a vent

#

That's it, it's a normal piece of loot with normal spawn logic

sterile folio
#

yea thats where i found it
thanks, good stuff

dawn bramble
#

Tempted to try out both SDM-themed moons and having one be the regular mansion interior and the other as the basement

sterile folio
#

game breaks when attempting to load the sdm, copied the red part out of logs

#

strangely was working fine earlier today and i dont think ive made changes to my mods??

tranquil frigate
#

it's cause somehow there is a custom enemy in your modpack that has an empty EnemyType

sterile folio
#

got it, think it might be because i had an enemy enabled then disabled its mod?

cerulean ether
#

do you have blackmesa?

sterile folio
#

nope

cerulean ether
#

i dont remember if zaggy ever gave those guys enemytypes

#

nvm then

tranquil frigate
#

couldn't tell you the problemic mod, just gotta find it

#

I should add a null check there, but that's a not me issue right now

sterile folio
#

any decent way to find the mod or do i just bruteforce turning them off until one works

tranquil frigate
#

bruteforce

sterile folio
#

would it be possible for a disabled mod to be it?
the only changes ive made to my pack since the last time i had the interior working was trying out waterwraith, which i currently have disabled

  • a few updated mods, but none of them should be adding enemies
sterile folio
#

well
i turned waterwraith back on and it works now

#

thanks for the help

tranquil frigate
#

that's weird, if the mod is disabled it shouldn't be added to the game

sterile folio
#

the only other difference would be me playing solo vs with a friend
but surely that cant be it???

cerulean ether
alpine goblet
#

@tranquil frigate fyi, theres a small proble with your interior on march, the additional fire exit are not visible for the clients but are still usable for them

#

so theyre invisible

tranquil frigate
#

das a weird one

#

@alpine goblet post your mod list

#

it sounds like a generation desync issue which is fun to figure out

alpine goblet
#

01959f50-a556-24be-8779-171311c03c2d

tranquil frigate
#

ill try and find some time this weekend to find all the bugs reported to me

alpine goblet
#

is there a way to reduce the fps impact of sdm ?

#

it's the laggiest interior in my pack

tranquil frigate
alpine goblet
#

i do have it

tranquil frigate
#

I'm not sure if cullfactory has an option to cull even more rooms for certain interiors

#

You can also try the pathfinding lag fix v2 or something like that. My map is big so pathfinding would become expensive

alpine goblet
#

i also have it

tranquil frigate
#

Then that's really it, you can set the light preset to dark and see if that helps. Lighting is expensive so a darker map would be more performant

#

How much idk but it's worth to try out

alpine goblet
#

ok ok

#

i'll test

tropic creek
#

Typically I don't get any lag when using this interior, so maybe it's a processor thing

tranquil frigate
#

It's most likely the person's computer ya but trying to see what we can do

alpine goblet
#

i mean

#

my computer is not weak

#

would be weird if my pc is the bottleneck lol

tropic creek
alpine goblet
#

i can hit more than 100 fps in other interiors

#

but i hit 50fps in scarlet devil

#

for whatever reason, even with cullfactory

tropic creek
#

50fps isn't anything to sneeze at. At least it isn't 20

alpine goblet
#

ik

#

but i play with people with lower end hardware so i'm still worrying about it

tropic creek
#

Oh, so your friends have the weaker PCs, I gotcha...

alpine goblet
#

yup

opal wigeon
#

Dunno how deep you want to get into this Raph but if you wanted to debug this you could make a build that has keybind to toggle off all the lights in the interior

#

then they could see if thats the issue

tranquil frigate
#

in that case, something else to try is to just make my dungeon smaller. Try the BitMoreLoot preset. My dungeon is front loaded with tiles cause of the alternate main paths. The BitMoreLoot preset will generate 1 less alternate main path, thus less tiles, thus more performant maybe.

tranquil frigate
alpine goblet
#

how about default ?

#

shouldnt it works like the vanilla manor ?

opal wigeon
tranquil frigate
#

If you want default dungeon generation use the Vanilla preset

alpine goblet
#

i mean, you're talking about main paths

tranquil frigate
#

My dungeon was designed to be clustered. It won't feel the same as vanilla

alpine goblet
#

ok i see

tranquil frigate
#

The vanilla manor has one main path like any other vanilla dungeon

alpine goblet
#

will try that tomorrow

#

i'll also try a profile with only sdm, just in case its an incompatibility

tropic creek
#

What's tough about procedural generation is that it's hard to line up a perfect "circle" in rooms unless you just standardize the measurement of every room so it can potentially match up to any other, but then you'd get some sorta grid going on

#

So I imagine you get some funky spaghetti before it links up to another path

opal wigeon
#

Ideally dungeons should be perfectly aligned but it's a pain in the ass to do

#

my unfinished remake of castle had perfect allignment and had some very interesting results

#

100% needed for proper loopbacks though as you said

tranquil frigate
#

Your assets also have to be designed to be modular enough to achieve this perfect alignment

opal wigeon
#

In a proper dev environment there would be proper tools to help do this

tropic creek
opal wigeon
#

you can limit rooms to only spawn once

tropic creek
#

I mean, it's not much of a labyrinth, but at least it's a level

#

For people who enjoy concrete design that stays the same throughout instead of random generation, it would be a neat idea to play with

#

Maybe a series of two or three big and open rooms like this

alpine goblet
#

seems like the culprit was surprisingly cullfactory

#

i dont know what was the issue, but i deleted the config, regenerated it, and now i gained around 40 fps in scarlet basement

tranquil frigate
#

Weird

#

But it's fixed

#

All good

alpine goblet
#

yeah

dapper pine
#

Is the Gohei effected by LateGameUpgrades?

tranquil frigate
#

It's a shovel, but i don't remember if I coded to be based on the shovel (would probably copy from LGU) or coded to be like a shovel (completely unique and not work with LGU)

dapper pine
#

Dang it

scenic grove
#

is this a problem?

tranquil frigate
#

That's a new error

#

Post your mod pack I'll try and take a look at some point

scenic grove
#

i can't post my pack, I do everything manually

tranquil frigate
#

Then that would make more sense

#

Make sure all my .dlls are up to date

scenic grove
#

i keep everything sorted

#

they are

#

maybe because if my directories

tranquil frigate
#

Double check. That error makes me think that the main ScarletMansion.dll, or whatever it was called, is not up to date

scenic grove
#

of

#

okay I will check

tranquil frigate
#

Oh no wait you right

#

Wait

#

basement.png
foyer.png
Are these png files in the same place as the basement.dll and foyer.dll

scenic grove
#

no png files

tranquil frigate
#

That's the bug

#

You didn't include the png files

scenic grove
#

ohhh

#

I just pulled the dlls lol

#

user error lmao thank you

tranquil frigate
#

🫡

cerulean ether
#

i have a bug report

tranquil frigate
#

No you dont

cerulean ether
#

No i dont

tranquil frigate
#

Exactly

cerulean ether
tranquil frigate
cerulean ether
tranquil frigate
#

Never played the games like a true touhou fan

#

||joke||

cerulean ether
#

Basically.the same thing

elder python
mellow tendon
fallow prairie
#

XD

cerulean ether
#

it's been a while sincei played it

feral shale
#

Can't believe I didn't make a small review on this mod yet.
I'm not the most knowledgeable about Touhou but I can definitely see all the love and care put inside the manor, the scraps and the custom entities.
Having lights customisation is nice but I think the monochrome is the best one, really nails the "time as stopped" feel x)
The basement was also a nice addition.
Imo it's one of the best interior mod.
Whatever is planned next I will definitely try it out 👍
Cirno/10 10/10

tranquil frigate
feral shale
#

I don't think a huge update is planned in the near future so it's the best time to have a blast with custom moons/interiors imo x)
but I bet it's a pain to find and fix everything getting screwed over by updates as a modder x_x

opal wigeon
tranquil frigate
#

What chu mean

opal wigeon
#

in theory a lethal update shouldnt fuck your stuff up

#

depending on what i need to change to adjust to them tho 😛

#

though you might be doing some extra weird stuff that could be hit

tranquil frigate
#

My code doesn't touch LLL much

#

But the dungenplus stuff touches lethal company a fair bit

opal wigeon
#

Usually he doesn't mess with too much otherwise

tranquil frigate
#

True

#

Im happy Zeekers is afraid of code, which means he'll probably never touch the dungen code

tranquil frigate
tranquil frigate
#

it looks like my mod didn't explode with the update

#

besides the interior cam being different

#

I could do the Zeekers route, but I hate the Zeekers route. Ima make a shader

cerulean ether
#

i curse you to 1000 zeekers routes

tranquil frigate
#

Uploaded map radar for my dungeon to be pink

#

It's been 4 months since an update so in case I messed up the upload process, let me know.

rare needle
tranquil frigate
rare needle
#

Understandable tbh

vivid wolf
#

what the heck is "feeding" the knife??

#

My friend killed themselves with it and now we are confused what it does?

spare ore
#

I think

tranquil frigate
#

it feeds by setting your health to 15 (if above 100), then marks you for death. if you try to feed the knife while marked for death, regardless of your health, you die. if you had less than 20 health, it just kills you. marked for death resets on a new day.

#

you know if you have less than 20 health since your top-left hud will be bloody

#

there's other mechanics in my dungeon that can also set your health to 15 and mark you for death. that being the void sinkhole (with the eyes) and the ghost statue

#

otherwise it's just a normal knife. you don't HAVE to feed it

amber osprey
#

What might cause the interior to desync for two players? Like we get two different SDM layouts and only mine has loot

tranquil frigate
#

Truly the only thing I could say is to make sure that the configs are the same.

amber osprey
#

Oh does it not use host configs for everyone?

tranquil frigate
#

it 100% should, but LLL may not use host configs (which could be the potential cause of desyncs)

#

it's possible that my host config syncing doesn't work since I rarely test it

rare needle
tranquil frigate
#

If I knew I answer I could maybe stop these issues

summer kraken
#

Is this mod still being maintained? I've had issues with monsters and scrap not despawning at the end of the round

#

Before v70 there was another mod that fixed it, (I think it was called EnemyFix) but it's broken now

tranquil frigate
#

You'd have to link your mod pack and I may be able to look at it at some point

#

This is the first time i heard about enemy/scrap despawning issues so I think its another mod causing issues

rare needle
elder python
tranquil frigate
#

Uhh I cannot begin to explain what the hell happened there

#

Two different dungeons loaded or something?

#

Some mod messing with my dungeon flow setup?

tranquil frigate
elder python
#

I am completely lost as to what happened, honestly

#

I'm trying to see if I can replicate it again

elder python
#

Ran into it again, but it was just the normal mansion this time

celest tide
#

Hello, I am currently looking through the files of the mod, and I wanted to know if there was any way to decompile the assets of the mod ? More specifically the 3d models

tranquil frigate
celest tide
#

A bit of everything, but specifically the differents tiles

tranquil frigate
celest tide
#

Curiosity mixed with a want to start learning and studying how interiors mods are made, I won't be doing any now, but I'd like to start looking at it since I have a college work that needs me to touch unity and blender (and your interior is one of my favorites)

tranquil frigate
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Ill see how I can share my project, but I don't know how well it will work out.

celest tide
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Thanks a lot

cerulean ether
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@tranquil frigate i might have a bone to pick with you

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i have this patch here, that has worked for me on other interiors and moons, but not on the moon Sanguine that has the sdm foyer and basement interiors, basically the Generator's dungeonFlow is null

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and i have no idea if this is an interior issue or a moon issue

rare needle
cerulean ether
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you would've not been able to land if that was the case

rare needle
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If it only happens with Sanguine I would be more likely to check Tolian’s other moons as well

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He has had some odd ball issues in the past though I do love his stuff

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And I’m sure if you point it out to him he will fix it lol

tranquil frigate
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I cant explain to you why sanguine of all moons causes issues, talk to sanguine man not me

copper mirage
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Curious question. What is the file name for the Gohei and the Maid's Knife if I want to enable it into the ReservedWeaponSlot?

copper mirage
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Nevermind, figured it out

Also my friend tried to attack me with the Maid's knife but he died. Is this normal?

tranquil frigate
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Yes

tranquil frigate
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But also thought it be funny to die from it

cerulean ether
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ill insert all of facility into sdm

tranquil frigate
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Did my dungeon like it? Was it Sanguine's fault? It is my fault?

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Dont take me back to the code mines I beg you

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Unless I have to fix it

cerulean ether
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i have no idea tbh, i dont even know how a moon could edit the RuntimeDungeon's Generator's DungeonFlow to be null

tranquil frigate
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Thats what sanguine does?

cerulean ether
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does it?

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i didnt see the mod to have any code

cerulean ether
tranquil frigate
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So probably another mod?

cerulean ether
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doubt, the testing profile had pretty much nothing in it that would do that, ill give it a couple more tries in a minute just to see and make sure

tranquil frigate
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🫡

rare needle
tranquil frigate
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😰

rare needle
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It is definitely something that needs fixed on LLL's side ideally though, I've had talks with pacoito XD

tranquil frigate
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code that i know that i should fix but i can't be bothered

rare needle
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But Batby is busy with Uni and other stuff

tranquil frigate
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same

rare needle
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I'd love to see it fixed though if it's an easy patch to do, but I 100% feel your mood too tbh

tranquil frigate
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for xu, ill fix it

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a real lc breathen

cerulean ether
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one day ill quit, today is just not that day

rare needle
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It will be amazing to no longer have Wesley's interior gatekeep anymore on boots

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lol

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It's funny but also annoying

rare needle
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😂

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Citadel is a goated interior though after he added the variants

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my favorite is still the Lava one

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I love it so much

cerulean ether
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i dont think its a you thing i think its a moon thing though

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also nice Previous Computer, maybe the Current Computer knows best

tranquil frigate
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im guessing that there's an empty dungeongenerator in the moon?

cerulean ether
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is that what would do it? cuz i have no idea, i could try checking for that though

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moon generates without sdm installed so ill try and object search for dungeon generators maybe

tranquil frigate
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I have code that gets the dungenplus extender script based on the current dungeonFlow in DungeonGenerator, before DungeonGenerator.Generate() is called. It has max priority.

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I don't know if perhaps you are messing with the dungeonFlow before or around DungeonGenerator.Generate()

cerulean ether
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hmm i dont touch it or replace it nah, plus my mod was off when that exception occured

tranquil frigate
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that's really fucked then

cerulean ether
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weirdly, whether that error happens or doesnt seem seem to matter too much, unless an sdm interior is picked?

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if its a vanilla interior generating it generates it with that error

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but not for sdm

rare needle
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I imagine in Multiplayer the interior will desync though

tranquil frigate
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DungeonFlow may be a getter/setter, so you could add a patch that checks what is setting it to null

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nm, DungeonFlow is a value, don't know if you add getters/setters

cerulean ether
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nah, nothing like that

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is it normal for moon scenes to have the dungeon generator in their scene?

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okay yeah it is cuz i see vanilla moons also have it

tranquil frigate
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moons should have a dungeon generator

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But I can't remember what correctly sets a moon's intiail dungeon flow

cerulean ether
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i am noticing a difference in runtime generators

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this is turned on in sanguine

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but not in vanilla moons (atleast experimentation)

rare needle
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Silly Tolian

cerulean ether
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hmm how can i change this variable before it gets read though lol

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ig ill prefix start

tranquil frigate
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I could also check for null like a better programmar

rare needle
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This is ideally something Tolian should push an update for for his moon tbh, but ig it doesn't hurt to have DawnLib ensure moons don't setup wrong flags

cerulean ether
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i mean idek if its a wrong flag rn

rare needle
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I think it is since you got an error on Dungeon Generation, and Tolian's moons have been known to cause desynced interiors across clients in the past which he has fixed several times

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which is why I imagine that error might also cause it

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lol

rare needle
cerulean ether
tranquil frigate
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lul

cerulean ether
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decent amount of tiles colliding eh?

tranquil frigate
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strange

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but probably normal

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my dungeon is special

cerulean ether
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so special it doesnt wanna let me in

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i have the million debug logs if you care for em

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also im either hallucinating or zeekerss added flies that fly around your helmet occasionally

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okay they do exist, im not crazy

rare needle
cerulean ether
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might be, im noticing quite a lot of em

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yeah ok its sanguine

rare needle
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Yeah prolly a thing that happens on Sanguine cus I feel like I would have noticed it otherwise with all my hours

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lol

rare needle
cerulean ether
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imma go to dine and generate the foyer and basement to see whether sdm is the borked one

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i wish i had scalet open vent

tranquil frigate
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love to see it

cerulean ether
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it did fail like 10 times before it succeeded, but atleast it succeeded on dine

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ig maybe the issue is a size one? dunno

tranquil frigate
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my dungeon has a high fail rate

cerulean ether
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make it study up

tranquil frigate
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which is why I did the optimization changes cause my dungeon sucks and needs the help

cerulean ether
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im also gonna try and figure out where the heck you are registering your enemies, cuz i cant find em in the network prefab list smh

tranquil frigate
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uhh, good question

cerulean ether
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this is where i find out you put the enemyai component somewhere near the bottom of the hierarchy/not on the root

tranquil frigate
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they are added in mod load

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It's the only place I load in my enemy in network prefab list

cerulean ether
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hmm, but they are added via lethallib right? so they should get put into the network prefab list, otherwise there'd be some desyncs

tranquil frigate
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they added with lethallib

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but no level has my enemy, I retroactively add them when the level/moon is loading

cerulean ether
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wait you're doing register enemy on startofround's prefix awake?

tranquil frigate
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i register them as enemies in StartOfRound, but they exist at network objects in mod load

cerulean ether
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yeah but do you ever added them to the unity network prefab list?

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not from what i can see atleast

tranquil frigate
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they are and should be added

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      foreach(var e in networkObjectList.enemies) {
        Enemies.RegisterEnemy(e, 0, Levels.LevelTypes.None, null, null);
        NetworkPrefabs.RegisterNetworkPrefab(e.enemyPrefab);
      }
cerulean ether
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oh, yeah okay i missed that cuz of intellisense, whoops, i forgot from how long ago i used LL that you need to run RegisterNetworkPrefab 💀

dusty sparrow
cerulean ether
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i think u need to disable Generate On Start at the top

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i believe base game just calls generate

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@tranquil frigate do the prefabs not have an enemyai on em at the time or smthn?

tranquil frigate
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They should have an EnemyAI

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knight.enemy.GetComponentInChildren<EnemyAI>().enemyType = type;

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Here I'm even reading the EnemyAI script in StartOfRound

cerulean ether
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the EnemyType SO isn't there apparently

tranquil frigate
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OH

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you gonna hate me

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I fill in the EnemyType at StartOfRound

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Since I directly copy it from the enemies I'm mimicking

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Knight copies Springman's type
Maid copies Butler's type

cerulean ether
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you cant just make the enemytype and add it to the enemyai before registering it?

tranquil frigate
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well ya but :)

cerulean ether
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smh

tranquil frigate
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if you do your registering after StartOfRound.Awake.Prefix, then it would work :)

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You know, this isn't the first time I pissed someone off with my null EnemyType in my EnemyAI

cerulean ether
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i would not be surprised

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i already do my registering post startofround.awake.prefix cuz LLL takes its sweet time adding in custom moons anyway

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i preferred to collect the enemytypes that early cuz it was during the loading sequence but i can move it up

tranquil frigate
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appreciate it :^)

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apologies for your pain

cerulean ether
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tis alright

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your interior still gonna have problems generating obv but u already knew that :p

tranquil frigate
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🤙

dusty sparrow
cerulean ether
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noice

rare needle
dusty sparrow
rare needle
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Cus I wonder now if that's been one of the settings that has related to the odd interior desyncs you dealt with in the past on your moons 😂 Can't say for sure though

rare needle
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@tranquil frigate Wtf is this tile on the monitor?

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☠️

tranquil frigate
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You know

south schooner
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👁️

tranquil frigate
rare needle
tranquil frigate
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I dont leave bugs

rare needle
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XD

rare needle
tranquil frigate
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Idk, acidir a big map?

rare needle
lean trellis