#Lategame Upgrades

1 messages · Page 37 of 1

stiff python
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o np then ill deal with it lol the player credits is already a big win for me :3

edgy seal
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Hey thanks for the excellent new update. The alternative credits are a really neat system. This is kind of a niche suggestion, but I was wondering if you would consider adding a feature at some point that allowed configuring the Apparatus Alternate Progression to award a fixed amount of Alt Credits instead of a random upgrade?

gilded solar
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Question about the hunter upgrade, which enemies of all drop items? I though forest giants did

kind falcon
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So for Medical Nanobots, is the cap increase to the base value each upgrade, or an increase to the overall value each upgrade? (20 base, 30, 40 etc) vs (20, 30, 45 etc)

steady trail
steady trail
kind falcon
# steady trail Base.

oh, can regen be increased to a point where it will regen the extra hp upgrade too? wondering because we got Surfaced and Bruce likes to nibble our toes even at above 100 hp sometimes

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suppose we could just buy like 10 medkits too

steady trail
fluid river
steady trail
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You will have to help a bit more.

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Which one specifically.

fluid river
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yeah, will send a screenshot shortly

steady trail
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Should be addressed.

fluid river
steady trail
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Nice.

snow lake
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hello, can someone tell me if the items in the 1st tier of fusion matter should be kept even without buying the upgrade's 1st tier ?

steady trail
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If you didn't buy the first tier, you don't get the first tier.

snow lake
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ok, then theres a bug

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i can keep my walkie and my green flash, even without the upgrade

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i can provide a video if needed

steady trail
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I just need the logs to be sure the fix I just did is all that is required.

snow lake
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just a sec

steady trail
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I have a better idea, actually.

snow lake
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starting the game as i speak

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the patch works, i loose all of my items

steady trail
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Funny how it was always like this since release and nobody gave notice.

snow lake
cinder fable
gilded solar
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Interesting

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Thanks

cinder fable
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Np, i ran into the same issue before and this solved it for me

abstract gulch
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hey guys i need help i cant seem to get LGU working i think lethal things was causing it but i removed it i still isnt working

steady trail
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I need logs to know what's going on.

abstract gulch
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is it the one in the bepinex folder?

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sorry this is probably the hundrenth time someone asked on where to find the log

steady trail
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[Error : BepInEx] Could not load [More Ship Upgrades 3.12.1] because it has missing dependencies: com.sigurd.csync

native scaffold
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Found a glitch where a contract can appear on Liquidation :(
map is inaccessible

steady trail
inner glade
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does liquidation have a map or is it just a name

vocal anvil
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just a name

steady trail
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A very old name at this point, lol.

main epoch
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Some small bug with the shopping cart, When you drop all items at once in the ship the items will be left out floating outside when you leave. It still goes back at orbit at least but its weird

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So its like not fully registering into the ship but it can be fixed by dropping the shopping cart first

lusty socket
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was there a new update? I changed every price and level cap of upgrades manually and it seems everything was wiped in the config file

steady trail
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There isn't an update where there was a replacement for the config file.
There was an update where the configuration implementation was changed, maybe you're referring to that.

radiant atlas
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Hey got a question. Every time I join my friend in lethal late game upgrades never apply and we have to buy them every time. Apparently this has an unexpected side effect where the host (My friend) gets stacked and has 300 health and bees never hurt her.

steady trail
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Without logs, I don't know where I need to mess with.

radiant atlas
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Does the game save the log files somewhere on the PC?

steady trail
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In the BepInEx folder usually.

mint monolith
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%localappdata%Low\ZeekerssRBLX\Lethal Company a file called Player.log is the easiest to find
or if you know where your modmanager holds the files then in BepInEx\ there is going to be a LogOutput.log file that's more usefull for debugging mods

radiant atlas
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Found the LogOutput.log file. Do I just send that file? its almost 9MB

steady trail
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Yeah.

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I have seen worse.

radiant atlas
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Would you need the host log file?

steady trail
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Both are ideal.

radiant atlas
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ok I will ask them for the log file.

steady trail
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I don't see any relevant error that could cause you not loading the upgrades.

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So it's probably the host failing to give you the save.

radiant atlas
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figures my friend doesn't want this issue fixed xD. I will probably have to pester them to get the log file.

wintry portal
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I configured LGU to only let you get upgrades through selling Apparatices, you can no longer purchase them in the store (which is intended). I only want you to have to use the lgu command to see levels of upgrades you've gotten but it still shows prices, is there a way to turn this off?

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i.e. Stop showing prices for upgrades?

steady trail
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I remember making such prompt in the config.

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Exact name I don't remember but I remember somebody asking for that and I did it.

untold knot
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My friend is having issues with this mod, the game won't open but no errors are thrown:

...
[Info   :FixPluginTypesSerialization] Running under Unity v2022.3.9
[Info   :FixPluginTypesSerialization] Found offsets for current version, using them.
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 21 plugins to load
[Info   :   BepInEx] Loading [BetterTeleporter 1.2.2]
[Info   :BetterTeleporter] Patched 'ShipTeleporterPatch.TeleportPlayerOutWithInverseTeleporter'
[Info   :BetterTeleporter] Patched 'ShipTeleporterPatch.beamUpPlayer'
[Info   :BetterTeleporter] Plugin BetterTeleporter is loaded!
[Info   :   BepInEx] Loading [Jetpack Fixes 1.5.2]
[Info   :Jetpack Fixes] Jetpack Fixes v1.5.2 loaded
[Info   :   BepInEx] Loading [ShipLobby 1.0.2]
[Info   :   BepInEx] Loading [ShipLoot 1.1]
[Info   :   BepInEx] Loading [LethalLib 0.16.2]
[Info   : LethalLib] LethalLib loaded!!
[Info   :   BepInEx] Loading [CSync 5.0.1]
[Info   :     CSync] CSync successfully applied patches.
[Info   :   BepInEx] Loading [Lethal Company Input Utils 0.7.7]
[Info   :Lethal Company Input Utils] Registered InputUtilsExtendedMouse Layout Override!
[Info   :Lethal Company Input Utils] InputUtils 0.7.7 has finished loading!
[Info   :   BepInEx] Loading [Interactive Terminal API 1.2.0]
[Info   :Interactive Terminal API] Game managers have been patched
[Info   :Interactive Terminal API] Interactive Terminal API 1.2.0 has been loaded successfully.
[Info   :   BepInEx] Loading [More Ship Upgrades 3.12.1]

No more log messages after this last one and the game doesn't open

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He's on Windows 11 23H2

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He's also the only guy on the group having issues and using Windows 11, so prolly smt to do with W11

steady trail
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I don't know what am I supposed to do with that information.

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Because it sounds like a BepInEx issue, lol

cerulean sage
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i'm on win 11 24h2 and never had this issue

livid mesa
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Is it kinda possible to use this mod as a perk system as of roguelikes, like getting one random perk for each quota/day, but for free and it is also randomized which one?

steady trail
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You can try taking a look at Alternative Progression configuration to see if you can do that.

livid mesa
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Ok, I was blind

fringe heron
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his game just doesn't launch with lategame upgrades for some reason, and on a group of 6, its only happening to him

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everyone with the same mods and mod manager :/

cerulean sage
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ask him to verify game files on steam

next junco
zealous zenith
fringe heron
zealous zenith
next junco
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Anyone know any mods that cause issues with Lategame Upgrades? I've been really trying to get a big (almost 100) modpack with it, but anyone trying to join me runs into an error while joining.

I'm thinking it's "Enhanced Monsters" since they overlap in offering a way to sell monster corpses, but made the following list of what it could be:
LethalEmotesAPI
MrovLib
JLL
EnhancedMonsters
LethalToolbox
StaticNetcodeLib
LethalConfig
LethalNetworkAPI
Diversity
UniTask

steady trail
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Usually the logs say what went wrong when joining

cerulean sage
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i can cut out mrovlib, jll, staticnetcodelib, lethalconfig, lethalnetworkapi, and diversity from your list

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i use all of those and have no issues

next junco
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I've tried a selection of mods with LGU and it works fine.

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So, it has to be one of these mods.

steady trail
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If you can provide the logs from when that happens, I can try giving it a look.

steady trail
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I need the file.

next junco
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019507f8-5763-9a39-60f1-92ea9e1c850e

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This is the code if you want to check it for whatever reason.

steady trail
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I thought Lethal Expansion was considered deprecated at this point.

next junco
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So I figured it'd be best to keep it since touhou Scrap doesn't work very well without it.

tawdry wadi
steady trail
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But it isn't updated to latest game releases.

tawdry wadi
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touhou scrap needs to migrate from LE to a supported dependency

steady trail
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And considering it's supposed to change alot of stuff of the game, I doubt it goes smoothly.

next junco
tawdry wadi
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Get rid of it

next junco
tawdry wadi
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WhiteSpike has told you it is though

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lol

next junco
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bepinEx told me Diversity is an issue because it targets a different version of BepinEX.

tawdry wadi
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Diversity works just fine

next junco
tawdry wadi
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No it does not

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LethalExpansionCore has not been supported on several game versions now

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and it won't even work with LLL

next junco
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And operates fine?

tawdry wadi
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I'm not gonna argue with you about this. You can't use unsupported mods that don't work properly and expect it to not break when you add other mods that need to touch networking and stuff

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It's had issues and has been unsupported since V50

next junco
burnt lake
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lol

tawdry wadi
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LGU is fine

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I'm done with this

next junco
burnt lake
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I assume LGU still doesn't work with LE turned off?

next junco
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it doesn't work with one of the other mods installed.

burnt lake
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oh

next junco
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Like I have stated.

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I have TESTED with LethalExpansion on, and it works fine.

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If there is some other mod that interferes with LethalExpansion that is causing LGU to break, please inform me of the mod.

steady trail
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I mean, there are errors from enhanced enemies but I don't know if it's because of LE or the mod itself.

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Plus if there were issues with LGU, it would have an error or two from it meanwhile I didn't find any from the logs.

next junco
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I have tried without LethalExpansion. It did not work.

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I have figured it is Enhanced Monsters because it does take over one of the unique features of the mod.

steady trail
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Ehh.

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I'm only seeing an error in patch because their config didn't execute right.

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Now if it's either logic fault or something was changed unexpectedly, I don't really know.

next junco
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my god.

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I got rid of enhanced monsters, and it WORKED.

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I dunno if that German Man on reddit could replicate his errors, but, yes, Enhanced Monsters does go against LGU.

crystal compass
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Other friends with the exact same profile have no issues, but for some reason it gets locked on that part

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If I wait 5 minutes there's a solid 30% chance it makes it past it, launches the client, but freezes up before it gets to the main menu

crystal compass
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0195098b-01f2-5be8-6511-f41b10a89075

cerulean sage
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of these mods i'd recommend removing these:

  • BuyableShotgun/BuyableShells (BuyableShotgunPlus works better for this)
  • ShipLoot (ShipLootPlus is better)
  • UniTask (not required by SoundAPI anymore)
  • LethalProgression (has not been updated since december 2023)
  • HelmetCameras (OpenBodyCams is better)
  • MaskedFixes (the deprecated one, MaskedInvisFix is fine)

these mods are less likely to cause issues but i'll list them:

  • IntroTweaks (i've heard some people have problems with it, but it isn't a uniform issue)
  • LateCompany (LobbyControl is an alternative that has less late-join bugs)
crystal compass
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Applied all the recommendations, but it didn't quite fix it

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Found online that a solution was to downgrade Csync to 4.1 and it actually worked

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oh ha it's not actually a solution because LGU just straight up doesn't load with Csync 4.1

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Yeah the moment I try to use LGU with either Csync 5.0.0 or 5.0.1, it gets completely stuck loading

cerulean sage
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modman decided to re enable all my disabled mods and it caused lgu to stop working. idk what would be causing this but i hope this log and code can help: 01950dcc-9f57-91af-7192-b0039625fcfe

steady trail
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Something messed with player controller that didn't let lgu patch correctly.

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Also I don't know what's going on with the freeze reports. I had already tried starting a fresh profile multiple times and I never got it frozen.

cerulean sage
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idk about freezes either

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it didn't freeze the game when this happened, it let me into a lobby but the lgu command didn't work

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so idk whats causing the freeze some are having

steady trail
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Because lgu errored during patching.

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Specifically when messing with the player.

cerulean sage
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yes

umbral gorge
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important to note that the issue was caused by ScarletDevilMansion !

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I have fixed it in version v1.3.3. It should also fix other mods compatibility issue but it makes ScarletDevilMansion mobs incompatible (unsupported) by my mod unless they fix their own mod

gritty basin
steady trail
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It depends on the order that it happens sometimes.

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If I patch before the drastic change happens, it's not a problem because I don't remove anything that could compromise the others patching.
However if I patch after somebody removed stuff from the original method, I might not be able to patch correctly as I won't find the things I am expecting to find.

cerulean sage
cerulean sage
agile saddle
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me and my friend tried running a modpack with this mod and upon joining his lobby I've had a buy where my screen was black with a green could at bottom left, there was also a grab button on my screen but other than that I couldn't do anything at all, even go back to main menu. After fiddling with our plugins folder one by one we pinpointed that specifically lgu is causing this issue, upon swapping to an old (very old) version of lgu, the game normally ran, but naturally lgu did not work at all. Are there any ideas why this could be the case?

gritty basin
cerulean sage
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i agree, i guess it's some inherent issue with betterstamina that wasn't addressed until butteryfixes added the check to stop patching ladder sprint if it's installed?

steady trail
agile saddle
# steady trail I need logs to know what went wrong.

i suppose it would be this one (on this one we've used lgu 3.12.0 hoping that going back a version will fix it as a hail mary), i hope you can figure it out
also a sidenote, we've had a few different crashed in the console about other mods, but when removing mods one by one only removing lgu fixed it and we see it as almost a necessity for fun

steady trail
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You didn't install FixPluginTypeSerialization.

agile saddle
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damn that solves it, i didn't see it when looking back on all dependencies, thank you for the help sir 🫡

fluid river
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I'm getting spammed with this log

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Here's the complete log

steady trail
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[19:33:40.5413529] [Error  :  HarmonyX] Failed to patch void GameNetcodeStuff.PlayerControllerB::LateUpdate(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
  at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00009] in <787acc3c9a4c471ba7d971300105af24>:IL_0009 
  at MoreShipUpgrades.Patches.PlayerController.PlayerControllerBPatcher.LateUpdateTranspiler (System.Collections.Generic.IEnumerable`1[T] instructions) [0x0017f] in <5b9f96b3311141ec94eb05a7998ddb78>:IL_017F 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <787acc3c9a4c471ba7d971300105af24>:IL_006A 
   --- End of inner exception stack trace ---

Hmm

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Well, this is a second one, lol

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So to figure out what's going on that is changing my precious player controller to not be the same as vanilla.

fluid river
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oof

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sorry :,]

steady trail
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Too bad that's gonna be like

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Next week

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Because this week is presentation.

fluid river
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oof

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does it actually breaking something?

steady trail
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Well

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It stops the rest of the patching execution.

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From what I am reading.

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Because you never get the funny "LGU is loaded now" log.

fluid river
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so in short lgu is not working

steady trail
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Pretty much, yes.

fluid river
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oof...

cerulean sage
cerulean sage
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i had a similar problem then

fluid river
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Betterstamina was not my decision, but I have been using it for several weeks now.

cerulean sage
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if you disable it, it should stop that error

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strangely it only started causing problems after butteryfixes 1.12.0

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so i guess there is some patch in it that doesn't allow LGU to run correctly

steady trail
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I mean

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I would have to know what was changed exactly to know what to do.

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Right now, some patch altered the vanilla code in such a way that I cannot find what I need to change.

fluid river
steady trail
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Oh no, I'm talking about the patch

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The patch is related to the player.

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More specifically stamina things.

cerulean sage
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it's PlayerControllerB right

steady trail
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Da.

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Which is basically what allows you to move and play.

cerulean sage
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i guess you could ask Flip how betterstamina patches playercontroller

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cus what buttery told me was that the update only disabled ladder sprint patch if betterstamina or GI was detected

steady trail
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I can't, I am busy this week with uni stuff.

fluid river
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gotcha, let me see if I can disable betterstamina and make LGU handle the speed and the stamina consumption

cerulean sage
fluid river
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just to make sure
If you set the starting price to 0, the upgrade gets unlocked automatically

cerulean sage
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it does?

fluid river
cerulean sage
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so not all of them work that way

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does bigger lungs work with it?

fluid river
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no

cerulean sage
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so what does work with it?

steady trail
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It should.

fluid river
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Only these

steady trail
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It works.

fluid river
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hmm

fluid river
steady trail
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What do you want to do exactly? Because that won't work because it's not a free upgrade.

fluid river
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but able to buy the next level when possible

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is that possible?

steady trail
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It's not smart enough to do that, no.

fluid river
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I see :,}

lucid cedar
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Im currently having an issue where every moon I travel to has ALL contracts running at the same time.
Troubleshooting:
Disabled each contract individually and disabled everything about contracts
Disabled Remnants to see if it affecting (was not)

steady trail
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I need logs to know what's going on.

lucid cedar
steady trail
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#1178407269994594435 message
Pretty much this

lucid cedar
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Seems to have fixed the problem

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disabled buttery and better stamina

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I am now able to leave my game and die lol
Thanks alot

cinder fable
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I’ve noticed that at least on client, if you spam buy multiple tiers of an upgrade, it won’t update the price for each new tier

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e.g., go to the lgu menu, select hunter, then repeatedly press enter to quickly fully upgrade it. Each tier will have been purchased for the price of tier 1 even though tier prices are supposed to increase

remote pewter
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Guys, I updated the mod and now whenever I try running lgu on the terminal it says "There was no action supplied with the word"

limpid blaze
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How does market influence work? lol

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i dont understand

vapid saddle
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Hey guys what are the internal names for the rocket launcher, portable teleporter, and advanced portable teleporter? I'm using betterteleporters and would like to keep them on return tp

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i.e. like RadarBoosterItem,PatcherTool,GunAmmo, etc.

low radish
vapid saddle
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I just don't wanna ping directly late at night lol

steady trail
steady trail
vapid saddle
snow lake
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isnt back muscle kinda busted by default ? 50% at the 1st tier

cerulean sage
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i think the idea is that default balancing is kinda op and if you want proper balancing, you can change it yourself

vapid saddle
# steady trail For the teleporter, I guessing something like Portable Teleporters.Behaviours.Te...

I haven't been able to get it to work with any of the names I can find in the repository. I'm not sure exactly what the type of name/id is (like literally what the term is called) that's equivalent to the "GunAmmo" type names for a vanilla item like shotgun shells. This "BasePortableTeleporter" seems like the closest one to one of those names, though I've also tried "PortableTeleporter". Peeper only really has "Peeper" and "PeeperBehaviour" is there any other types of ids for items?

My only other guess is it's possible modded items don't work? but I'm not sure.

steady trail
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You need to include the namespace aswell I believe.

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As a prefix

vapid saddle
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What do you mean by that specifically?

steady trail
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So "PortableTeleporters.Behaviour.PortableTeleporter"

steady trail
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It would have been better if it used the display name rather than code name but beggars can't be choosers.

gritty basin
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01952407-6e81-cc91-8ebd-00a74e7799ff

steady trail
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Imagine disconnecting with your radio on.

umbral gorge
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that's not a normal behaviour

gritty basin
steady trail
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Smh.

untold helm
# gritty basin umm...

I remember having that after disconnecting from the lobby "OccludeAudio" something something

fluid river
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A friend is getting this when trying to load a lobby, should I ignore it?

hearty furnace
remote pewter
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if you are on v64 or lower you can downgrade the mod, the specifics are in the mod page. But I would advise you to just update to v69

steady trail
steady trail
steady trail
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Also the issue related with buttery fixes is mostly due to BetterStamina.

So if you have both LGU and BF, it will work as expected.
LGU and BetterStamina works as expected IF LGU patches first.
If BetterStamina patches before LGU, it will never work as expected (mostly due to missing vanilla field calls).

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It only has been noticeable with BF because it makes BetterStamina load before LGU.

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Just wanted to clear that up.

south tapir
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hi. my friend and I updated the LGU and after logging into the game, the following was on the console (see pic.)
the game was updated to the latest version, we also tried to downgrade to previous versions, but this error was not fixed.
we've tried absolutely everything from this discussion.
I think it's important that this happened after the last LGU update.
and it's not about "Enable Item Progression" and "Non-Purchaseable Upgrades" configurations, i checked.

steady trail
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Read the message above.

south tapir
alpine viper
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contracts happen so frequently like all contracts on everymap their money don't scale with how late game is they straight give 1k from start of the game and they are buggy

steady trail
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Sounds like it's broken. I can only know with logs.

brave fractal
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there is an issue with an upgrade named "Landing Thrusters" its making the ship to go slower

gentle topaz
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Does anyone know how to access the config in a specific save file?

loud radish
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config affects all saves.

gentle topaz
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oh, me and my friend bought reinforced boots and it made us invincible for some reason so now were wondering how to reset it back to lvl 0

loud radish
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start all over yoiled

gentle topaz
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is there no other way?

loud radish
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correct (unless whitespike slipped something in below my radar)

gentle topaz
steady trail
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Reinforced isn't supposed to make you invicible. It feels like you have something broken.

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I need your logs to know for certain.

gentle topaz
steady trail
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Cool

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I need logs to know the issue anyways.

gentle topaz
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okay

steady trail
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Otherwise it will keep being there.

gentle topaz
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where do i find the logs? on the bepinex cmd bar?

steady trail
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Either in BepInEx folder labelled LogOutput.log or a prompt in the mod manager.

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It will have the logs of the last game session.

gentle topaz
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ah

grizzled cosmos
steady trail
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Logs would help knowing the issue and try fixing it, lol.

gentle topaz
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ill send it in dms

loud radish
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unless you actually have an upgrade removal system in place, spike 😛

steady trail
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You should still have the clear save prompt.

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From the terminal, I don't remember the exact name now.

grizzled cosmos
steady trail
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Umm

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Clear your LGU save?

grizzled cosmos
#

Oh.

steady trail
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It's just a bandaid fix anyways, I would prefer people reported the issue with their logs so that I can know what went wrong and fix it.
This is why I prefer the errors breaking the game rather than not as I wouldn't have any kind of reports.

gentle topaz
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it fixed itself randomly

steady trail
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Nice.

loud radish
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well there we go yoiled

solar pine
#

Do you know if lgu is what causes this? I don't have CC nor LGU, and I'm getting the exact same thing happening to me

north python
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That specific error was due to a mismatch with LGU and LGU's Company Cruiser extension. If you have the same error despite having neither, I wouldn't know what's happening.

zinc girder
#

The final tier seems to be missing from every upgrade on the list for me. e.g. Midas touch only goes up to 80% now, protein powder can only upgrade shovel damage once and so forth. Is this intentional or some kind of bug?

I'm sorry if this has been answered elsewhere, I couldn't find it.

steady trail
#

Initial price was merged with price list.

zinc girder
steady trail
#

Config was changed.

#

So you might have to refresh it.

zinc girder
limpid blaze
#

How do you use market influence

#

What does it mean “selected item in the store”

steady trail
#

From what I remember, it increases the lower cap of the sale percentage.

limpid blaze
#

Also the “intern” part of your mod is the only stable revival mod that has survived multiple updates. BunkbedRevive is probably the coolest execution of revive but the creator finally threw in the towel and uploaded the source files, just wanted you to be aware in case you felt extra spicy and wanted to take a look 👀

#

Probably needs a good rework because it bricked every game update

#

But I love the concept of bringing the body back to the ship before allowing revive

cerulean sage
#

what about usualscrap's defibrillator

#

that one works pretty well from what i've seen

limpid blaze
topaz pier
limpid blaze
#

I don’t even see the point of using betterstamina when you could just use lgu and make the first upgrade cost 0 or 1 credit

topaz pier
#

that's true honestly, I just read up and saw that's an option

limpid blaze
#

I do everything I possibly can with LGU cuz whitespike is very consistently active with updates and fixes

topaz pier
#

setting the price to 0 means I can't buy any futher upgrades though, right? that's what I understood from reading past messages here

limpid blaze
#

And generally his code is the least invasive of the options for accomplishing something so less overlaps or incompatibilities

limpid blaze
topaz pier
#

oh, ty! I'll give that a try

steady trail
#

It's not smart enough to apply automatically.

#

You still have the free upgrade but you have to purchase yourself.

limpid blaze
#

yeaaa it’s no biggie though. Plus I prefer applying all the upgrades once all my friends are in the lobby in orbit anyway

topaz pier
#

aa I see

limpid blaze
#

no idea if it matters just feels safer

topaz pier
#

it works great, thank you for the info again InaPray

limpid blaze
#

fellas

#

is Delay before revive for interns a value for seconds or minutes?

#

i would assume seconds

steady trail
#

Should be seconds.

remote pewter
#

is there any way to drop the night vision goggles?

limpid blaze
#

I know you can drop them upon death

#

Idk about just dropping them to drop them tho

steady trail
#

There isn't an unequip thing in LGU, no.

scenic yew
#

is there a way to rename the alternative currency

steady trail
#

Right now, no.

#

I don't know if it would be a highly requested thing or not.

proper parrot
#

hello! I have recently encountered an issue where LGU causes my game to take forever to load, the console gets stuck on loading it and my game takes about 5-10 minutes just to launch

proper parrot
#

I realize I forgot to send an image, here's what my console usually looks like when stuck.

low radish
#

Would it be a slow cpu issue? It sometimes does that until it finally kicks in

proper parrot
#

maybe, how would I know it's my CPU?

low radish
#

The cpu usage would be a good place to start

cerulean sage
#

would be better to know the model of cpu

proper parrot
#

I have an AMD Ryzen 9 5950x

steady trail
#

I love finding limitations in a system by accident, I guess.

vapid saddle
upper socket
#

Is there a way to make Masked drop samples for the Hunter upgrade? I cant seem to get it to work

steady trail
#

It's not currently implemented.

main epoch
#

So.. LGU started throwing a lot of errors and crashing a lot for me ever since I updated the mods, I somehow got to replicate it in a fresh profile with only ButteryFixes and BetterStamina present

main epoch
#

I believe its something to do with 1.12.0-1.12.2 of ButteryFixes as I saw in their changelog that it did something with terminal, But both works fine if I take out BetterStamina.. So most likely its a compatibility issue between the mods that caused it to break

cerulean sage
#

in versions of butteryfixes before 1.12.0 it wasnt a problem because LGU patch ran first i believe

main epoch
#

...I see

cerulean sage
#

but since butteryfixes 1.12.0 has it as soft dependency to add compat, it raises the load order of betterstamina

#

so BS runs first and breaks LGU patch

steady trail
#

If it's an error related to PlayerControllerB.LateUpdate, it's due to BetterStamina, yes.
I already proposed a solution which shouldn't hurt anyone and still have the expected effects, I can't do anything from LGU side.

whole salmon
#

is there a way to disable contracts from spawning on moons?

#

I set them all on false in the config but I still find bombs, ritual items, hoarder bug eggs and such in every single run

#

okay I read back and I see it's broken right now so I'm going to wait for an update I guess

#

or try disabling BetterStamina

frail briar
#

Heya,
I seem to be running into an old issue that got solved some time back, but I do not remember the solution or what exactly caused it - the bug is that the (loot) icons appear on the ship monitor/minimap for invisible items (iirc, its the contract items that somehow appear like this).
I have tested this for v50 on mod versions (3.6.0, 3.6.5, 3.7.2, 3.8.2) and double checked that I have the right dependencies for each version of the mod by reading the manifest that is downloaded with it when manually installing the mod.

steady trail
#

It's only fixed past 3.11.0 release.

frail briar
#

The issue is the same as the one raised all the way back here

frail briar
steady trail
#

Changelogs state so.

frail briar
#

I can see that - however changelogs for v3.6.0 also states it as a fix

Is there any way for v3.11.0 to work on v50?

steady trail
#

No because it patches stuff which aren't present in v50.

frail briar
#

Aight

steady trail
#

And if it was listed prior then it didn't work.,

frail briar
#

Okay, thanks for the quick reply :)

lethal bison
#

hi i am having the game freeze when i quit from a game and it seems to be linked to late games upgrade based on the error but not sure how could use some help identifying the issue Sweat

steady trail
#

I need the full log because this error means everything about the mod is broken.

lethal bison
#

is there a location where bepinEx store the logs?

steady trail
#

In the BepInEx folder.

#

Labelled LogOutput.log

lethal bison
#

there is 208 mods but it loads in fine just happens when i exit but the game still saves just have to close the bepinEX log thing to get the game to close

steady trail
#

Either uninstall BetterStamina or downgrade ButteryFixes before they added the soft dependency of BetterStamina.
BetterStamina makes patches which break any mods looking for the field it has removed from the code.

lethal bison
#

oh gotcha will try that

#

that did fix the error when backing out it does back to the menu now thanks

frail briar
steady trail
#

Logs would probably tell what's wrong.

whole salmon
#

good to know

#

I have it too though

#

both LGU and CruiserImproved's newest versions

#

and they don't create a conflict for me right now but might have before

hoary heron
#

Does anyone know how the alternative currency works, because right now its very over powered for me.

steady trail
#

First sets the prices of the upgrades.
Second is what decides the amount you get per quota.
Last is used for conversion purposes.

#

I don't know why you aren't being shown the description of the entries because they are already there explaining what each does.

hoary heron
steady trail
#

You can convert between player credits and group credits.

hoary heron
#

So that it still uses the other currency but its a shared balance.

steady trail
#

The group credits are the vanilla credits.

hoary heron
#

Is there a way to have shared PC

steady trail
#

No because the alternate currency is only individual.

soft schooner
#

Hello. I'm having an issue with better scanner. I'm not sure exactly what's happening but for some reason the "ship and entrance node distance boost" does not seem to be working, in fact getting the first tier of better scanner actually decreases the distance I can scan the ship. I did change both values from 150 to 900 for ship and entrance node distance and 20 to 40 for node distance boost.

For example, without purchasing better scanner, the second image shows how far I can stand on Experimentation to scan the ship. However, after I purchase Better Scanner, the ship's scan node doesn't appear even when I'm standing closer as seen in the third image. To be able to scan the ship again, I had to stand at the distance shown in the fourth image which appears to be the same as the regular node distance boost.

steady trail
#

And you aren't using anything else that affects scanner?

#

For example, Good Item Scan doesn't allow differentiation between outside and other nodes.

soft schooner
#

No, I'm only using this mod and its dependencies

steady trail
#

Hmm

#

It is probably doing the wall check first.

soft schooner
#

Alrighty

#

That fixed the ship node not appearing but the distance the ship node is scannable is still the same as if better scanner isn't activated

#

so the ship scan node appears at the same distance it appears before getting the upgrade

steady trail
#

The node only disappeared for me after climbing the ladder and going towards the exit.
That spot you're using both showed even when walking further away.

soft schooner
#

weird

#

I'm gonna see what happens when I change the ship node scan distance boost back to 150

#

Yeah for the me the better scanner ship node distance boost doesn't even apply

steady trail
soft schooner
#

Would the log help?

steady trail
#

Uhhh.

#

I haven't logged anything related to that upgrade so I don't think so.

soft schooner
#

rip

#

I'm very confused why this isn't working for me

#

I will point out that the regular node scan distance DOES work.

#

I set it to 900 in this case

steady trail
#

I dont think it even has a decent "outside" definition from what I remember since it has been the same since last year.

#
float rangeIncrease = node.headerText == "Main entrance" || node.headerText == "Ship" ? UpgradeBus.Instance.PluginConfiguration.BetterScannerUpgradeConfiguration.OutsideNodesRangeIncrease.Value : UpgradeBus.Instance.PluginConfiguration.BetterScannerUpgradeConfiguration.NodeRangeIncrease.Value;

Yeah, still the same.

soft schooner
#

not sure what that means nvm I get it

sturdy python
#

Does anyone know where or how lategame upgrades saves its data? And if I can tranfer it?

Context:
My scenario is that I didn't want to host anymore, so I figured I could transfer my save data from \AppData\LocalLow\ZeekerssRBLX\Lethal Company and take the

  • LCGeneralSaveData
  • LCGeneralSaveData.moddata
  • LCSaveFile1
  • LCSaveFile1.moddata
    and just throw those 4 files into my friend's same location so that he has the same file

It seems to work for the ship, days, scrap, even moons unlocked from Wesley's, but it doesn't transfer over the lategame upgrades we bought when I was hosting. From some readings and context, I figure it's client-side saved and then sync'd to everyone but even when I make them copy over my ENTIRE BepInEx folder from \AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\ModdedComebackv2, ofc ModdedComebackv2 just being my r2modman profile, it still doesn't work. I figure I'm missing something on what they need to copy over?

steady trail
#

In the LCSaveFile# files.

#

Never heard of .moddata so it's not in any of those.

steady trail
#

Hmm

#

Having the full log would help more, otherwise I will just keep being annoying by asking what the log has and doesn't.

#

Because from just this, it just seems the patching failed which is much earlier than any of these pictures.

steady trail
#

Hmm

#

If you can't make the file start taking the error stack traces, it's gonna be pretty much impossible for me to know what I need to do.
Because I need to know what went first went wrong ever that starts causing these hiccups.

#

And asking to look at the console for the first ever red text that is related to this mod is unreasonable to say the least.

steady trail
#

Hmm

#

I do have time now.

steady trail
#

I can't seem to replicate the issue with just LGU and CruiserImproved.

#

Managed to connect two clients just fine and land on a moon.

native crown
#

Hi, I'm playing with this mod and I think game is getting to use after buying every upgrade you can, is it normal?

#

like midas hands (or something like that) let's you snowball really fast to absurd numbers like 5-10k every run

#

also playing with brutalcompanyminusextrareborn which sometimes gives you 1.65x value of loot (when event is hard) or even 2.65x (right now at day 48)

cerulean sage
#

i think the intention is that you should configure modifiers to your preference

#

base modifiers aren't supposed to be balanced, and the user configures them to values that work better for what they're going for

steady trail
#

The default is a suggestion from a guy who hasn't played for a good while, yes.

#

So the option of changing to what you want is neat for that aspect.

native crown
#

yea like the upgrade that makes your items do not disappear from the ship even if everyone dies makes it even more op

#

or the one spawning many scrap at one place

#

anyone has like balanced config for it?

#

cause we are making like 15-20k every day at day 50 with most upgrades bought

native crown
#

also how can I edit config of lategame upgrades?

#

I dont see config file in thunderstore settings

cerulean sage
#

the config is called moreshipupgrades

#

not lategame upgrades

native crown
#

how does it work?

steady trail
#

It should explain each mode somewhere.

#

But that one makes it that each sold apparatice (or configured "apparatice") gives a (or more) random upgrade.

snow heron
#

hello, i need help, with the mod my game just do not open, i got stuck with that in terminal

#

and it never load

real cobalt
#

does anyone know if the data contract is bugged ?
for some reason when i enter one of the folders i cannot go back to browse the rest no matter what , making it impossible to finish the contract

polar willow
#

hud glitches out

#

currently using elads hud + insanity display

#

01955c89-4f7b-7a43-1314-5f358685b6dc

#

my current code

#

cant seem to enter the interface too

#

typing lgu or lategame in the terminal doesnt do anything

steady trail
#

Sure.

#

When I get free time again, I can try seeing it.

steady trail
real cobalt
#

used cd since that's what it said to use in the contract description in thunderstore

steady trail
#

So you typed cd .. to go back then?

real cobalt
#

yeah but it just said invalid directory or whatever the message was

steady trail
#

Hmm

steady trail
#

Kinda need to press LAN if I want to test two local clients. Hmm

#

Unless there's already something here that allows that thus why it's skipping that selection?

steady trail
steady trail
nova talon
#

For some reason when I buy the Medic Bag, it shows the info for the Medic Bag and everything looks correct, but then when the dropship comes down it spits out Night Vision Goggles. It was working at the start of the run because I bought a few of them, but now I've tried like 5 times on different days and it gives me NVG. Here's the log file and my modpack code.

019567f9-3cd7-5a3c-e910-68924e431fe7

steady trail
#

I'm seeing errors related to Sector0's weather and terminal not being able to parse some number.

#

Not sure why it doesn't give you the right item because that should be handled by LethalLib. Hmm

modest vessel
#

having an issue where already bought upgrades are not working for players on day 2 of hosting the same lobby. the host still has all upgrades and they show as bought but the other players dont have acess to any of hte perks

native crown
#

have you fixed that?

steady trail
modest vessel
steady trail
#

Then probably the save is probably too big to send it at once.

#

Either too many upgrades, too many items to associate to upgrades.

#

Can't really check it right now.

nova talon
#

What's the command to sync all of the upgrades again?

steady trail
#

Should be load lgu <playerNameYouWantToSyncTo>

nova talon
#

Any idea why sometimes items get confused in the store? It seems to stay consistent with what items it gets confused (Remote Radar always gives Utility Belt, etc). It had the exact same wrong items on two different saves, but now I start a fresh save and it works correctly on the first day. At first I thought it was only LGU items, but I'm pretty sure clipboard phonebook, toy hammer, and ouija board are not from LGU.

Full list of things it has gotten confused on two different saves;

medic bag > night vision goggles
night vision goggles > ouija board
ouija board > rocket launcher
rocket launcher > flaregun
flaregun > emergency flare (ammo)
emergency flare (ammo) > toy hammer
remote radar > utility belt
utility belt > hacking tool
hacking tool > pinger
pinger > whistle
whistle > clipboard phonebook
clipboard phonebook > cat food

#

modpack code

01956fe8-6a5f-f352-7e1d-fc6b8540b3e6

nova talon
steady trail
steady trail
#

Seems like the same issue with BetterStamina that was reported before.

solid parrot
#

I get the following error when trying to run lgu load <name>
I've been having an issue where the host has all the late game upgrades applied, but other players don't.

#

[00:50:28.3028373] [Info : Unity Log] Could not parse word: load [00:50:28.3028373] [Info : Unity Log] Could not parse word: lgu [00:50:28.3028373] [Info : Unity Log] Could not parse word: bana [00:50:28.3103436] [Info :More Ship Upgrades] [LguStore] Save file already received from host, disregarding. [00:50:28.3103436] [Info :More Ship Upgrades] [CommandParser] Attempting to overwrite local save data with Banana's save data. [00:50:31.3027144] [Error : Unity Log] KeyNotFoundException: The given key '76561199013233187' was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) MoreShipUpgrades.Misc.CommandParser+<WaitForSync>d__29.MoveNext () (at <8025927cece54095b1a688d48a0fee1d>:IL_007B) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

amber zinc
#

had a problem with the scrap keeper upgrades not doing anything? we upgraded it to the maximum level today while we were playing but had 2 team wipes and both times (even tho it should be 100%) all our scrap items were deleted, im unsure if i just misunderstand how the upgrade works or it its a bug. im unable to really tell if it was only scrap keeper not doing anything cause the only other upgrade was a single upgrade point into litium batterys but i personally dont know how much the base flashlight/compares.

lost comet
amber zinc
lethal vale
steady trail
steady trail
#

It's working just fine with just LGU, @amber zinc @lost comet.

amber zinc
steady trail
#

That I know of related to this, no.

#

But if there is any that changes how the scrap despawns and doesn't use the vanilla logic, yes.

amber zinc
#

i dont believe i have anything like that

#

would you be ok with me sending my mod list code to you?

steady trail
#

Sure but if you already have the logs from that, those would be more helpful to know if something went wrong before.

whole salmon
#

so if you have those then that's probably what causes it

amber zinc
#

i dont happen to have either of those but ty for the suggestion

solid parrot
steady trail
#

They're the ones that have to type it.

solid parrot
#

I'll try that out

steady trail
#

In this case, you (the person typing the terminal) tried grabbing the person's LGU save (the name you put in) and putting into yours.

#

And since apparently they don't have any entry in the save file, it failed.

steady trail
lethal vale
whole salmon
#

they did?

#

that would be nice

#

doesn't look like any of the 3 mods have gotten a relevant update since the issue though

limpid epoch
#

is it possible to have like an integrated talkie walkie just like the nightvision goggles ? once you buy it or get it everyone can communicate, i know that there is lethal phones, but its annoying to tell each other our numbers especially when my crew is not the smartest employees possible lmao

visual mulch
#

can you add config options to enable and disable some of the features?

granite moth
#

do contracts account for locked moons, or can they randomly appear on locked moons?

steady trail
#

It should not pick locked moons from latest release.

steady trail
steady trail
#

That can only be fixed from BetterStamina.

#

I already proposed a solution, I don't know if they cared enough

granite moth
#

contracts don't seem to be referenced at all in the lategame menu or anywhere else in the terminal, so if you don't read the page or config there's basically no way to know they exist

lethal vale
#

Might require some one testing to confirm

solid parrot
whole salmon
lethal vale
#

Oh so it was something else then. Nevermind. My bad ignore everything i've said. Sorry lol

visual mulch
steady trail
#

So the ones already there?

visual mulch
#

idk

steady trail
#

It's under "Contracts" section so it should.

visual mulch
#

i didn't see the config for LGU entirely

whole salmon
#

in the config

visual mulch
#

ok

#

thx

grand oar
#

PC's are not getting sync'd between players, meaning that if a quota gives us 20 PCs we can just spend 80

#

is this intentional?

steady trail
#

They are individual currency, yes

#

You can change the ratios if you dislike the current.

hazy citrus
#

needed this for reference :P

karmic merlin
#

Hey! Having issues when I go into the lgu where I can’t exit out of the terminal without my friends teleporting me and also can’t access any other part of the terminal

steady trail
#

I need logs to know what went wrong exactly.

#

My guess is that something went wrong when you inputted anything to the terminal.

karmic merlin
#

How can I send you the logs?

steady trail
#

Either in the BepInEx folder of the mod profile or clicking a prompt from the mod manager that allows copying it to clipboard.

karmic merlin
#

Okay I will check it tomorrow once I get home!

mellow crag
#

I'm experiencing a problem where deeper pockets does not let me hold another heavy item at all

whole salmon
#

yeah

#

delete them or LGU

#

you can also wind them back a few versions but I wouldn't bother with that

mellow crag
#

What do they even do (i just downloaded them from a modpack)

#

nvm

mellow crag
#

I dont have butteryfixes or better stamina

#

But deeper pockets still isn't working - max number of heavy items i can carry is 1

#

Fully upgraded

#

I do have the config for keeping upgrades after you're fired on

stable gyro
#

question: is it known that contracts are broken? when the config is set to only pick free moons, it still picks paid moons (weirdly enough, paid moons seem more common than free moons too)

#

we've gotten Rend, Dine and Embrion so many times over before getting something like Ada or Vow

steady trail
#

Calling it broken just because of one config is hilarious though.

whole salmon
#

if they're installed they break LGU and spawn every contract on every moon

#

even if they're disabled in the config

stable gyro
whole salmon
#

I'm not sure though, I didn't get any of them where I shouldn't have before BetterStamina broke the mod

stable gyro
#

ahem @small grail^

whole salmon
#

ohh a Prominence player

#

I like that modpack

stable gyro
#

yep we have our own private server we vibe on

whole salmon
#

also used that modpack to play with my friends

stable gyro
#

I'm just taking a break playing talos principle while they work on xp

small grail
#

wait huh

#

buttery fixes is the issue?

steady trail
#

It never was, no.

whole salmon
#

BetterStamina's 1.5.5 update changes the code which is the issue

stable gyro
#

we don't have betterstamina tho

small grail
#

i dont have better stam in it

#

do have buttery though

#

i love LGU, legit my favourite mod for the game

#

just wish i coudl make ocntracts not a headache to grab XD

steady trail
small grail
#

what is it

steady trail
#

The mod.

#

You replace it with this one and try if your issue still persists.

small grail
#

and try if your issue still persists.

#

try what...

steady trail
#

The thing you were complaining about.

stable gyro
#

galen they mean to check if the issue still persists

small grail
#

ah ok, mb

granite moth
#

i haven't seen buttery fixes break contracts?

stable gyro
stable gyro
#

question: can you have Sigurd's Access have multiple tiers? because it's an Int32 instead of a str?

steady trail
#

Currently, no.

stable gyro
steady trail
#

Nothings planned when uni takes priority.

stable gyro
#

got it, good luck with uni

indigo swan
#

Has anyone else had the landing thruster upgrade slow down their ship?

cerulean sage
indigo swan
#

Oofid

limpid owl
#

hey guys every time I launch lethal company with lgu it works properly, but the moment my friend joins we cannot land on any moon and general interactions are broken, anyone have a solution? Also, butteryfixes and betterstamind are not installed

flint nebula
wicked lake
#

btw PSA, not sure if anybody but me does this but, DO NOT PUT THE PEEPER ITEM (that can watch coil heads for you) IN A SCRAP POOL WITH LETHAL QUANTITIES!
for some reason, it causes non-host clients to get hung on the loading screen of whatever is the next moon you go to after leaving a moon that had Peepers spawn in its scrap pool.

I just tested and it doesn't do this if you buy a peeper normally through a drop pod and then just leave it on the moon, but it does happen if they spawn in a scrap pool. Restarting the lobby fixes it, but still... fun little quirk of using mods in ways they are never meant for anyway WeNeedYou

small grail
#

what other mods do you have

whole salmon
#

bruh

small grail
#

It appears my joke failed badly, my apologies

wicked lake
# small grail lmao, *redacted*

nah if you wanna make fun of zeekerss code then you make fun of the ship navmesh that still lets you just stand where the bunkbeds normally spawn and everything will path to you out on the railing instead of into the ship, or maybe dunk a bit on the kidnapper fox implementation.

Both of which can be remedied tho, so I do hope he returns to LC for some simple and generally mod-friendly QoL updates

undone mason
#

What is the shopping cart's gameobject name?

wicked lake
undone mason
wicked lake
undone mason
wicked lake
#

oh, that mod changes the size of traps too? interesting

undone mason
#

should i turn off modded hazards

wicked lake
#

well, if that mod has a config to blacklist certain entities, and you have x753's peeper mod, I would guess just try the ID name of ShoppingCart first to see if that does it

undone mason
#

ie missile turrets

wicked lake
#

if it doesn't, yeah blacklisting modded hazards is a nice catch-all so it won't bigify those

undone mason
wicked lake
#

lol, indeed, that is their entire purpose even

steady trail
#

ShoppingCart.

wicked lake
#

in that case, you can just add "Peeper" and "ShoppingCart" to the bigify blacklist I am assuming exists in the random enemy size mod config

#

no matter which the config is looking for, it'll then spot it and blacklist it from bigify-ing

#

(theoroetically)

steady trail
#

It breaks with any new symbol which doesn't translate to the correct amount of "space" it occupies, yes.

wicked totem
#

could it be because of the fixed $ symbol maybe?

steady trail
#

Very likely, yes.

wicked totem
magic citrus
#

does anyone know what happend with interns?

cerulean sage
#

wdym

flint nebula
#

still there and working afaik

wicked lake
# magic citrus does anyone know what happend with interns?

I tested it like yesterday, it still works. Haven't tested the newer features with it though, like the teleport restrictions until a revived player exits the facility or anything, but like with much joyous LC jank, ya' gotta test directly or just go into a live play-session and hope for the best lol

magic citrus
wicked lake
#

it appears discombobulator's shop level descriptions saying how long the stun lasts actually read from the "Damage increase on purchase" config variable, even though the actual stun duration when used obeys the correct stun numbers for initial and incremental in the config just fine.

I also haven't been able to get the damage to behave consistently. Either the config variable for damage refuses to function at all (meaning all uses after the required level to enable damage are stuck at 2 + 1 for each level,) or whether or not it actually does damage to an enemy that was stunned is based on very janky behavior. Tested it to do 38 damage so it could one-shot even giants, surrounded the ship with eyeless dogs, used it repeatedly every 15 seconds, sometimes dogs would get stunned and live, sometimes immediately die. Some of them were near the ship, some were on the railing, others were inside, and their position didn't seem to impact whether or not they took damage.

I think discombobulator's damage effect is just straight-up borked. Seems smarter to use it as only a mass-stun utility instead by just setting the damage trigger to be a higher level than the upgrade even offers to turn it off completely.

elder hamlet
#

🌟 Feature Request:
Add a portable device that players can pull out to easily view and manage their late-game upgrades, similar to what AdvanceCompany had back in the day (no drama intended, just referencing the functionality).

This device should not take up an inventory slot, and could be accessed with a simple keybind during normal gameplay.

Why this would be a great addition:
✅ Makes upgrades easier to view/manage and more beginner-friendly
✅ Helps players track their upgrades and unlocks without returning to the terminal
✅ Avoids bottlenecks since only one person can use the terminal at a time
✅ Doesn’t interfere with gameplay flow since it wouldn’t use up inventory space
✅ Enhances late-game and modded playthroughs with better progression control

This would be a badass quality-of-life feature that a lot of players would benefit from.

visual mulch
#

I know the creator got pissed at a mod that replaced the logo with the default one but what happened after that

elder hamlet
visual mulch
#

Wh

#

Ok

elder hamlet
visual mulch
#

Ok

small grail
#

heyo

#

is there a way to set the config for the apparatice progression that an item has a percent chance to give a upgrade

#

like 0.5 for 50% chance to give an upgrade or smth

granite moth
stable gyro
#

like, give me a second to cook what I have in mind

#

pixelart is the best I can do, but something like this

#

an icon in the corner, next to it the name of the upgrade, the description of it and then a bullet point of what the current tier you're upgrading do is doing

#

if you select it, you get to a buy screen with a list of all of the tiers

#

and having these tiles stacked next to eachother

#

it means more screenspace can be used to display the upgrades, meaning less scrolling

#

which is a win in the end

elder hamlet
#

Yo @stable gyro this mockup is actually clean! 👌

Love how compact but readable it is. Having the icon + title up top, then a short description + current tier effect, and a clear upgrade button is super intuitive. The visual spacing works well too, the UI doesn’t feel cramped, even with multiple tiles stacked side by side. That’s the kind of intuitive UX that would make this feel like an actual tool, not a chore.

If this layout gets implemented with a keybind-accessible device during gameplay, we’re talking S-tier quality-of-life.

stable gyro
#

indeed! I love gallery views because they allow you to pack much more stuff into less screenspace without making stuff feel cramped

#

this makes it cleaner for upgrades which have way more levels than others

#

the top bar being a quick read on what level you have, a progress bar on the bottom, and I'd probably add a max tier listing somewhere, but it doesn't feel necessary imo

smoky elbow
#

I have what may be a dumb question, but are Scifi Box, Shopping Cart, and Wheelburrow all pretty much the same thing?

steady trail
#

Yes.

steady trail
steady trail
steady trail
small grail
#

or do you have a prefered place for suggestions if we arent capable of writing a coded pull request

steady trail
#

I can give it a look during free time, yes.

#

Discussions is used for suggestions

small grail
#

thank you

#

thanks again for the amazing mod btw, impressive how youve worked on it for so long

small grail
steady trail
#

Yes.

vocal anvil
elder hamlet
# steady trail While I like the idea, this mod is not something I can put time into right now f...

Just wanted to say I appreciate that the mod is opensource and that you’re open to pull requests through github

I was actually looking into hiring someone on fiverr and upwork to try and build out the feature I suggested, just to contribute something cool. But honestly? After hanging around a bit more, it kinda feels like this community just… isn’t it. The cliques, the social hierarchy energy, the way you get dismissed if you’re not part of the inner circle, it just makes it hard to feel like it’s worth putting money/effort into. Not trying to stir anything up, just being honest :/ It kinda kills the motivation tbh.

That said, if you ever do get around to adding the portable upgrade thingy, I still think it would be a great feature for the people and we would all appreciate it :)

elder hamlet
vocal anvil
#

we've been pretty good on helping people get into development

elder hamlet
vocal anvil
#

I'm not going to neccasarily weigh in on how either side was handled from the skimming but I think you might underestimate how actively disliked generative AI is in a lot of art based communities

#

That at the very least is absolutely not specific to this community

#

Also seems like there was only really one person actively hostile towards you regardless? Not really indicitive of any sort of clique or social circle

elder hamlet
# vocal anvil Not sure what gave you that impression but I disagree with the overall vibe and ...

I get that you might not personally see it that way, especially if you’re already part of the core devs or the inner circle, but from an outside perspective, the vibe’s been different.

When I suggested something and stayed respectful, I still got hit with sarcasm, clown emojis, and people mocking me. And then @woeful lily reacting with an eye-roll emoji. That kind of stuff reinforces exactly what I was talking about.

I’m not trying to start drama here, just pointing out how the space can come off to people who aren’t already “in.” If the goal is to welcome ideas and collaboration, then it’s worth listening to that kind of feedback, even if it doesn’t match your experience.

elder hamlet
vocal anvil
#

Again, The thing I'm trying to point out here is that is not specific to this server

#

People really do not like generative AI

#

And the related authors responding to it we're very civil

elder hamlet
vocal anvil
#

I know quite a few servers that probably would have kept you banned tbh
I don't say that to necessarily say it's fair but that it's not out of the norm

elder hamlet
# vocal anvil And the related authors responding to it we're very civil

Not really they took sides because they didn't want to disrupt the dynamics of the power and relations of the group, people would of left the project so they had to side against me... thats why OP didn't stick up for me. Which made the backlash even worse for me bc of social dynamics (status-quo maintenance, group preservation over fairness, social cost aversion, and scapegoating the outlier to list some)

elder hamlet
#

I'm a very deep thinker, sorry

vocal anvil
#

I think your overthinking this quite a lot

#

if someone only knows you through comments made about something they actively dislike they will probably actively dislike you

#

People still should be civil but that's not this server having it out for you or anything

elder hamlet
# vocal anvil I think your overthinking this quite a lot

Overthinking shouldn't be looked at in a negative sense. I just tend to think deeply and try to make sense of social patterns and the reality around me. I know the server doesn’t have it out for me, and I didn’t take it personally.
The real issue is how people naturally behave in group settings, especially when there’s a visible social hierarchy. When someone outside the core group offers feedback or questions an unspoken norm, even respectfully, the group tends to close ranks. It’s not always intentional or malicious. It’s just a common human pattern.

I brought that up not to stir anything, but because I think it’s worth reflecting on. It’s easy to overlook how quickly respect can shift based on who’s speaking and where they fall in the social structure. That’s what I noticed. That’s what I was responding to.

That’s also why no one wanted to step in and have a civil debate when it was happening. It would have been too risky. Being proven wrong publicly, or having to explain their own behavior, would’ve been uncomfortable. Deep reflection requires detachment from ego, and that’s rare
My message put people in a spot:

  • Either engage with what was said
  • Or confront their own tone, sarcasm, and mockery

And when someone stays calm but thorough, like I did, those who feel cornered usually don’t engage directly. Instead, they drop GIFs or react with emojis like the eye-roll. Why? Because it signals deflection. It says, “I won’t challenge this point because it might be right, and I don’t want to face that.”

So their only safe options becomes passive aggressive, silence, sarcasm, or mockery.
“This guy’s making a big deal out of nothing.”
“Let’s all laugh it off instead of owning up to anything.”

People prefer comfort over truth. Because truth disrupts systems, threatens group cohesion, and forces reflection.
Even acknowledging me would be admitting, “Hey... Luke might actually be right.” And you

#

did.

So instead, most avoided the debate entirely. Not because they weren’t capable, but because they were protecting their illusion of control. That's human ego broken down.

vocal anvil
#

fuck are you on about

elder hamlet
#

I broke down a dynamic I noticed. If it didn’t click with you, that’s fine. Some people reflect, others react.

cerulean sage
#

ok but like

#

why do your messages read like theyre ai generated

elder hamlet
#

People say that when something sounds too structured to be “normal.” But thinking clearly shouldn’t be weird. This took me 30mins to write. I re-read this like 13 times.

elder hamlet
cerulean sage
#

i don't even do that with my friends but ok

#

are you like

#

idk

#

what are you trying to do here

elder hamlet
#

I already explained what I was doing in earlier messages. If you’re not following, that’s fine. I said what I needed to say. (read everything before commenting)

cerulean sage
#

uh sure

elder hamlet
#

Thank you, I think the breakdown might’ve gone a bit too deep for this kind of space, and that’s okay. I’ve said what I needed to say and I’m kinda done responding to it lowkey. DM at anytime if want to talk more.

elder hamlet
# cerulean sage uh sure

I subscribed to your on youtube channel, I was watching your twitch live streams. You should definitely post more live streams/videos on youtube!!

#

Also, what mod were you using to grab objects from a distance? The item you were using was called "Golden Glove".

cerulean sage
#

i think anyway

elder hamlet
#

Thank you! I didn't know that mod added items to the game.

cerulean sage
#

i'm not sure if its a scrap or a store item

#

if its a store item i found it cus i use Remnants

elder hamlet
#

I use remnants too, I need to go to bed lol i'll look into it more tomorrow, maybe I can disable the scraps and only have the glove.

#

The custom character models you and your friends play with look too funny with default lethal company animations 😂

whole salmon
#

nobody on this entire planet asked for generative AI and to entirely ruin the creative job market eventually

#

-# if you support generative AI then you pretty much want to make it harder for me to find a job just because you're lazy and don't want to learn art yourself

wicked totem
#

Again with the "inner circle", dude, there's no such thing. There was 1 person that was hostile, everyone else tried to descalate/calmly state that the generative AI discourse was not welcome, at least in that thread where you kept replying with chat-gpt generated answers. Heck, I joined this discord 2 weeks ago and everyone has been super chill, maybe you should reflect that it's not everyone v.s. you, and that you're just pushing the AI stuff (which has been stated multiple times that is a very touchy subject in a creative environment like a modding community) trying to make yourself the victim, and just because there's not a solid rule stating that you can't talk about AI doesn't mean you are entitled to keep pushing a topic that everyone is uncomfortable with, it's called common sense.

#

And if you're thinking on copying my message and feed it to chat-gpt so it can generate a response you clearly don't want to see the problem

#

You even said on that topic that you knew what I was talking about and you respected my point of view, well let me break it out to you because maybe you did not notice that the vast majority feels the same way, and if you keep pushing you get scolded, that's it my guy

small grail
#

Huh
Hasn’t this convo ended

wicked totem
#

It hasn't apparently

#

I'm so done tbh

whole salmon
#

"there are no problems if AI can do everything instead of me in my life and I just need to exist pointlessly"

wicked totem
small grail
#

Can you guys calm down and stop berating then for having a different opinion than you

#

You’ve expressed your disagreement

#

Be respectful and stop forcing your opinion onto him

#

Yeah he’s not great either

#

But an eye for an eye and the world goes blind

#

Plus I like this mod, I don’t want this channel filled with trifle

whole salmon
#

meh, I wasn't pointing fingers at him or anyone specifically, but yeah

elder hamlet
elder hamlet
#

Emotional person, no self control, easily triggered. Not respectable. DM me if you handle it or block me. I can't take you serious.

elder hamlet
small grail
#

Bro

#

Shut the fuck up

#

Pls

elder hamlet
#

No

small grail
#

Let it die

elder hamlet
#

Im going to defend m yself

#

Let them block me and cry

small grail
#

This isn’t defending yourself, this is making the convo start up again

elder hamlet
#

Idc

small grail
#

No one’s crying what?

elder hamlet
#

Im not going to @ them

small grail
#

Bro, have some decorum, you guys differ on opinion, they got too harsh
Don’t be the bad guy and start having an ego

elder hamlet
#

I did

small grail
#

The channel isn’t for stroking an ego or winning some fight, this is for LGU

#

So let it end

elder hamlet
#

I said Dm or block me

#

I dont care to win. Thatdoesnt matter

#

Christ....

ocean oar
#

Think Of course its this again

elder hamlet
#

Im in voice chat if any want to debate or talk

ocean oar
#

This topic is 40 minutes dead now but reading it back I'm not very happy and that usually means I have to write user cases

elder hamlet
#

Im free for the next 2 hrs

#

Admin

ocean oar
#

Actually user cases are work so you're all getting verbals and a reminder to call staff when a situation has escalated. You're also all reminded that these threads are for mod discussion and for the creator of the mod to connect with the community and we largely defer to the mod creator to set ground rules on how much off topic is allowed

#

@elder hamlet You've been at the center of every bit of drama in this server for the last couple days so you're on notice to engage in some self reflection and avoid sensitive topics

@wicked totem I feel like you were involved last time as well, so if it comes to it I'll enforce a soft DNI between you two and Luke.

@cerulean sage, @vocal anvil, @small grail @whole salmon You guys are more bystanders than participants but the above reminder applies

#

benice or else EvilPawsy

wicked totem
ocean oar
#

If this conversation must happen and with everyone behaving use a channel rather than a mod thread

cerulean sage
#

Gotcha gotcha

elder hamlet
#

Understood

fervent dawn
#

Any future incidences try to ping a member as staff quickly or DM @jovial lily plink

ocean oar
whole salmon
#

no, this is the first time I heard about this

fervent dawn
ocean oar
#

Well then I stand corrected, you can just take the reminder to behave then

whole salmon
#

alright

small grail
#

Yay it’s ended

ocean oar
#

I think its the wings in your name, I've seen you around so much I crossed some wires

small grail
#

Seeing them in your dreams fr

cerulean sage
#

LGU trying to destroy objects on client is causing issues

#

i was reporting some problems with lethal performance 0.0.125 to diffoz and he found that it tries to destroy object on client

#

it's also complaining about trying to destroy Transform component instead of gameobject

tame lily
cerulean sage
tame lily
#

oh that's weird. for me as soon as the level was loading there would be a solid 89 second hang. This is was with loadstone and BepinEx Fast load

steady trail
#

Damn, something happened here that doesn't matter to me.

steady trail
#

Sorry, a year.

cerulean sage
steady trail
#

Hm

#

I can probably take a look at this tomorrow.

cerulean sage
#

the specific problem i encountered was that clients don't do the landing animation for the ship and the doors are stuck closed

#

host has no such problem

#

so when i got the log from my friend who was client and it was erroring LP and mentioning "[Netcode] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead." it made sense

whole salmon
#

but I haven't seen anything in the logs that'd indicate what exactly breaks it

cerulean sage
#

ive had that too but it wasnt lgu causing it

whole salmon
#

what was causing it for you?

#

I delete BetterStamina, then install LGU and it becomes empty

cerulean sage
#

not sure its beejn like 7 months since i got that

#

i just know lgu wasnt installed when it happened

whole salmon
#

huh

#

nevermind, now it works

#

I degraded LethalLib back to 0.6.14 or whatever

elder hamlet
cerulean sage
#

Science bird tweaks stops them from jittering as the ship takes off and lands

#

The issue they're describing is that the suits completely disappear

#

And the rack is empty

elder hamlet
#

Yes, I know but it also stops the suits from disappearing. I was talking to other people on github about it.

#

Try it out, i had the same problem. It worked for me!

whole salmon
#

changing LethalLib back to 0.6.14 solved it

#

but I will probably get SciencebirdTweaks anyway in the future for other things

steady trail
cerulean sage
steady trail
#

Supposedly it replaces the destroys with the despawns made by host.
Now wether it works or not and doesn't break anything else, I don't know. I don't have time for testing.

cerulean sage
#

yeah i'm trying it out right now

#

oddly the unchanged dll doesn't cause the same problem when used with LP 0.0.126

#

but it does still repro with 0.0.125

#

so i'll check it against that version

cerulean sage
#

i'm going to check against 0.0.126 now cus it changed something that makes the issue no longer occur with the old lgu dll

#

doesn't happen with LP 0.0.126 either

#

i think you're all good on this

steady trail
bold star
#

Having an issue with LGU where I can't quit to main menu

#

It doesn't happen on it's own but in my modpack it does so i was wondering if there's any mod incompats

#

The command doesn't seem to work as well

#

This is the first time in a while running my modpack again so i probably gotta check each mod again

whole salmon
#

also updating LethalLib past 0.6.14 broke the quit button for me

bold star
whole salmon
#

if you have 1.5.5 then yes, it rewrites some of the code that LGU depends on too

steady trail
#

Logs usually tell what's wrong.

cerulean sage
whole salmon
#

if I have LL on 1.0.0 or higher version and enable LGU in my modpack then the quit button doesn't do anything in the ship

#

but LL kind of also seems to break the suit rack and EverythingCanDie...

radiant atlas
#

LGU has been so broken on this file xD. This is my friends health right now. She can run to the entrance in less than 4 seconds. She can jump to the main entrance for titan in 2 jumps. This is so crazy xD

steady trail
#

The first error is because code deletion from vanilla which so far from what i know is from betterStamina that manipulates the errored code.

bold star
steady trail
#

From LGU side, I can't do anything.

whole salmon
#

would be awesome if the creator of the other one fixed it

cerulean sage
#

does LGU save its upgrades as soon as they're bought?

#

we were playing in a session earlier and we restarted while we were landed because someone died at the company building. I already bought an LGU upgrade before we decided to restart, and the money on our save when i went to load it said -661.

#

then when i loaded into a lobby it completely broke the terminal and would send logs like these when i tried to press any key

#

the first time i reloaded, i was locked into the terminal and couldn't leave it

#

second time, it never locked into the terminal and i could walk around, while still typing on the terminal

#

none of the commands worked either so that save is just completely gone

#

would it be possible to change saving of LGU upgrades to the same time that the game autosaves?

steady trail
#

Yesn't.

#

LGU save is made on autosave.

#

NV is the only exception which saves when you use it.

steady trail
#

Unless I changed it recently to which I don't remember now.

small grail
#

really? Many times if we buy an LGU then reload the save, we lose everything else we did, but have the LGU and lose the money it cost us, has got us stuck at negative credits a lot (it wont let you route to company like that so we have to forcecredit around it)

steady trail
#

I could be wrong at what it's doing right now but the idea was that it saves on autosave.

small grail
#

hmm, i havnt seen that, i see it save when its bought, so if you buy at company, leave and reload, youll be in space minus the credit purchase cost but have the upgrade

steady trail
#

Because the autosave is when you come back to space.

#

If you leave while in any moon, it won't save.

#

Unless you're talking about something else now.

fallen sparrow
#

i'm still getting reports for the incompatibility between betterstamina/lategameupgrades on butteryfixes (since it affects load order via soft dependencies)

steady trail
#

There should be already an issue in the repo related to this stating that it's not related to BF.

fallen sparrow
#

yeah i see that now

#

i agree that it's not exactly related (im just the catalyst because im changing the load order)

steady trail
#

I already proposed a solution to BetterStamina which works for both but they decided to just disable the feature when LGU is present.

#

Kinda ehh but oh well.

fallen sparrow
#

weird because this issue was opened 3 days ago

steady trail
#

I don't know if they made a release since then.

#

#1187212572403966042 message

fallen sparrow
#

seems not

#

last updated 3 months ago

steady trail
#

Plus it will still be an issue with any other mod that is looking for the same thing LGU is this way.

small grail
tough oyster
#

For some reason late game upgrades aren't staying when someone leaves, it only stays for the host of the lobby

#

it resets the rest of the upgrades back to zero, but if we try to buy an upgrade we already have it doesn't apply

steady trail
#

Best guess is the logs can tell what went wrong there.

tight marsh
#

Hey rhis probably has been said before idk i havent read but sometimes the landing thrusters bugs out and instead of making it faster it makes it slower

#

I remember going 2 meters per chance to orbit

cerulean sage
#

landing thrusters don't ever seem to work right

#

just turn them off

tight marsh
#

is it gonna get fixed someday?

cerulean sage
#

maybe

#

it doesn't seem high on the priority list

tight marsh
cerulean sage
#

not that i know of

cerulean sage
#

is the Medic Bag from this mod? I have medkit disabled in the LGU config and was still able to buy it from the store. Is it not disabling correctly?

fluid river
cerulean sage
#

Huh

#

I thought it would just unload it entirely

fluid river
#

Nope

steady trail
#

People complained about items not loading correctly when messing with it so they just made them load always.

cerulean sage
#

could the store node at least be turned off when its disabled then?

signal socket
#

Any opinions here on the "most fun" LGU setup? Just in terms of config. I've been messing around with it for a while, but curious how others have been running LGU, as I haven't settled on any particular config yet.

It's drivin' me crazy 🤣

steady trail
whole salmon
#

it's broken af if LethalLib is updated after 0.6.14

#

I mean LethalLib

#

even breaks ECD for me when it seems like ECD doesn't even have LL as a dependency

vapid saddle
# signal socket Any opinions here on the "most fun" LGU setup? Just in terms of config. I've bee...

Personally I only use a few things: Hunter (nerfed scrap amounts) to make killing some enemies more interactive. Sick beats (buffed actually) makes the boombox a really strong/fun support item. Discombobulater I rarely remember to use but adds fun ship utility. I have nvgs available for cheaper and they're buffed but if you run out of charge they go dark for like 7 seconds, and I have true darkness.

Also a bit cheaty but the separate weather probe mod and force credits are invaluable for when thinks break or weathers are on planets they shouldn't be.

#

Oh also I tried lockpicker but it was too easy/free so now I use the doorbreach mod with a big variance in amount of times it takes to hit. The (buffed) lockpicker item is still way better, but at least people with melee weapons or with a mine nearby can maybe open locked doors too, as they can be sorta oppressive.

signal socket
#

For example, whether the upgrades that are shown are randomized and how many show, progression routes, etc.

#

I'm pretty back and forth with it :3

vapid saddle
# signal socket Ehh, Geisty. I mean more in terms of all the general settings, not the specific ...

Ahh no worries lol. My team is not conscientious enough to manage any sort of reasonable resource allocating or tier trees or whatever so I just have those ones I mentioned constantly on. People still neglect to even use the frankly overpowered boombox lmao.

The needing scrap to get upgrades seems like a neat thing, but I'd be worried of it being too unstable. I've read in here how like certain upgrades can behave very wonky at the best of times.

signal socket
#

I did also try that alternative currency sys and didn't really like it. Just another thing to remember and manage lol.

tight marsh
#

and ye i know this isnt what you asked >:3

signal socket
#

Haha, it's still valuable to me, so nw. Lethal Casino felt too...outside the game for me, if you know what I mean. Not that I don't have very absurd mods running, but still.

#

Very cool though.

tight marsh
signal socket
#

Exactly, there are obv exception mods because they're just way too good not to run, but I generally like the game to still feel as vanilla as possible; so, if it's not "necessary" in that specific sense, I likely won't run it.

vapid saddle
tight marsh
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it makes it so much faster to retrieve scrap without specially playing solo/2 players

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i love deeper pockets, being able to grab the appy and just fly with the jet is peak

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makes calist so much easier

vapid saddle
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I do gotta say I use 5 slots + reservedflashlight, and the jetpack thing that lets you hold a two handed item as well.

tight marsh
vapid saddle
steady trail
tight marsh
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Hi WhiteSpike are you the dev of LGU?

steady trail
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For now, yeah.

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When I have free time anyways.

tight marsh
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Oh ok and why do you not have the AU role?, and yeah a mod is purely for passion and love so fair to do it in your free times :3

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Just wanted to ask if there are plans on fixing some of the bugs that are currently present on the mod