#Immersive Scraps : New lore-friendly scraps

1 messages · Page 3 of 1

jade stream
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anyone also has a problem where the hammer is not correctly positioned when you hold it in your hands?

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this is how it looks like

lean plover
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Lol

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Yeah hammers a bit wonky

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Didn't really put any effort into making it work

sharp quartz
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yeah, it's been discussed a bunch of times in here if you scrub through the thread

woven mist
delicate maple
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wrench is still best psychic weapon

earnest hinge
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LMAO

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honestly

supple shoal
lean plover
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Lol

tacit veldt
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guys imagine this mod
and prop hunt

azure saffron
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idk if this has been reported already
but hammer scrap looks kinda wonky when held and used

lean plover
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si

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will get rid of it

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from weapon stuff

cyan jewel
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Hope the wrench gets fixed at some point

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so cool looking

delicate maple
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itll probly share the same fate tbh

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losing weapon status

twilit grove
lean plover
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Lol

earnest hinge
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uhm, I might've found a bug-

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I dropped the brick and it exploded a bunch of times killing me

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and... I think its letting me throw items by hitting Q??

lean plover
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it was by accident lol

lean plover
earnest hinge
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okay good cuz its funny as hell not being able to figure out where my large axle went 😭

lean plover
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lmaooo

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some people abuse it to throw anvils

earnest hinge
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OH MY GOD TRUE

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I wont be doing that its not as fun as the process of taking it normally

lean plover
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i agree

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but throwing an anvil is fun

earnest hinge
earnest hinge
# earnest hinge

Oh this happens cuz the brick becomes angered when you throw another item with its input so when putting it down it will attempt a rebellion

humble mango
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does this work in v55/v56?

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@lean plover ?

wet island
# humble mango does this work in v55/v56?

I can confirm it does. Was checking mods to see what broke and it appears all V50+ mods all work perfectly unless it's a moon. Most custom moons will require the cruiser patch to prevent errors

humble mango
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alright nice

arctic pine
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I like the variety this mod adds but there are a few things that kind of bother me.

  • Too many of the items use the TZP dropping sound, which is sorta fitting for some but really unfitting for a lot of items.
  • I know I might get flak for this but there should be an option to turn off the "mechanic" with bricks because its really not immersive at all.
strange radish
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^

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100% agree with that last point

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as funny as it is the explosion should definitely be toggleable in the config

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it defeats the purpose of the mod imo

lean plover
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I mean... just turn off the spawning of the brick?

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There's 44 scraps

arctic pine
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Yeah but like... what if I want the brick as scrap but don't want meme mechanic with it

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It shouldn't be in the mod in the first place if it's supposed to be immersive.

lean plover
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True, I kept getting asked to make it throwable like this so I spent a good couple hours making it like this lol

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I'll probably get rid of that mechanic tho it's a lil buggy

arctic pine
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I don't know if it needs to be throwable. There are many scrap in Lethal that seem like they should be throwable but you can't.

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Like plastic fish, flasks, soda cans, toy cubes.

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It would kinda be OP too because landmines become a non issue

lean plover
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Yeah the brick is very abusable

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I was just kinda trusting that people don't abuse it

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Lol

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Like you could just not use its mechanics

strange radish
arctic pine
strange radish
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sounds about right

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My original idea for it was to like

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throw it and it breaks when it hits

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so that it's not abusable

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but generally Xu just wants to maintain the mod, not really add more to it as far as I can tell

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so the fact she even made it throwable in the first place is appreciated

humble mango
lean plover
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brick is throwable, wrench and hammer are just scrap now

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and u shouldnt be able to throw other stuff while holding brick

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probably

delicate maple
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but anvil toss 😦
(thanks for the update ^^)

strange radish
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cool shit!!

rich panther
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Based on the notes, I take it the Brick is also no longer a weapon?

strange radish
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does it still explode btw?

lean plover
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nope

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just throwable

delicate maple
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no damage?

lean plover
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yeah

delicate maple
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:[

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kk .u.

strange radish
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the damage was fine though but, still ok

spice ibex
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@lean plover the hammer and wrench still act as weapon and deal damage

lean plover
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that's weird

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oh i must've not built the new assetbundle lol

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that would make sense

trail ledge
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ok looks like the heavy engine specifically glitches the inventory sometimes when placing it at the company

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will check id its another mod but thought id write it here in case I forgot

lean plover
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Uhhhhh shouldn't be

lean plover
lean plover
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f

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this mod doesnt add anything speical in any special way either

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just scrap

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do you have something like lethalexpansion?

spice ibex
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i was about to say but i have that mod lol
then i see its not there anymore
lgu door unlock minigames is better now

spice ibex
lean plover
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wdym?

spice ibex
lean plover
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ill change em back to scrap next update lol

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i just forgot to change

spice ibex
oblique gale
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Could an option for the bricks to do damage without exploding be added? I would use the exploding option, but since you can pick them back up after they explode it seems a bit too overpowered

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Also the inventory slots seem to get stuck after throwing the brick while holding more bricks

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So no rapid-fire bricks 😭

oblique gale
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The config to have the brick not explode works, but when its off the brick doesn't do any damage at all

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I mean it is a brick it should still do a little

delicate maple
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brick needs to OHKO, splosion or not 🙂

pulsar cedar
delicate maple
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Russian Roulette, hot potato style

oblique gale
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There seems to be a problem with spawning the fan using scrap lists in CC.

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Because all I'm getting is fan-cy lamp

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Is there a way around this?

lean plover
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Um... report to CC? Not sure what to tell you this ain't a this mod issue

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Also I don't really help with CC reports

oblique gale
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Well I just thought maybe there was another name I could call fan by or somethin

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Yeah I'll just ask over there

pulsar cedar
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mfs hoarding all of the fancy lamps

lean plover
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This mod also has working configs lol

delicate maple
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best solution: uninstall CC skibidirizz

lean plover
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Si

trail ledge
delicate maple
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i will neither object to nor advocate for one installing LQ

trail ledge
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depends on the person

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but at least it aint CC seeming to break the game all the time

delicate maple
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pmuch

round rivet
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would Immersive Scraps' clock scrap conflict with the new vanilla clock scrap? (something like only one of them spawning, and never the other)

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just asking because there was such a problem when I used Oldred, which added it's own wrench scrap

supple shoal
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I suppose I'll remove ImmersiveScrap from my pack if needed, I felt like it was taking over too much anyways

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@lean plover I wonder if you could push an update that renames the scraps that conflict and override others

lean plover
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i doubt the names affect anything

supple shoal
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I suppose I'll find out lol

lean plover
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i think wesley just registers scrap wrong

supple shoal
round rivet
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content configuration my beloved yoiled

twilit grove
mighty raven
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@lean plover

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_002D)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_02C4)
ImmersiveScrap.Scrap.Brick.DetectThrowKeyPressed () (at ./src/Scraps/Brick.cs:26)
ImmersiveScrap.Scrap.Brick.Update () (at ./src/Scraps/Brick.cs:32)
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softlocks client with the brick

mighty raven
supple shoal
mighty raven
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it's probably always has been broken

supple shoal
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I've had ImmersiveScrap for a while and Wesley used the brick a ton without softlocking lol

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but maybe

mighty raven
supple shoal
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Man I'm having a hard time seeing the visual issues lol

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But if it's always done it that's probably why

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Another thing worth noting @lean plover while DiFFoZ is reporting bugs, the Anvil currently causes a bug that after you pick it up and drop it it removes the weight from other items you're holding, idk why the Anvil takes over all held weight but yeah

lean plover
lean plover
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ill change some stuff's names to make sure no conflict, adjust anvil to be only like 500 pounds so as to not go over any limits, make sure i build assetbundles for the fixed weapons and push those through too

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and ig add an option to make brick deal damage while thrown lol

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changed a bunch of items that i thought could be problematic ot just have Immersive in their internal name

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weight of anvil is now 420lbs or smthn

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pure accident that it came out to be that number but funny

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update uploaded

woven mist
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Rest in peace the 1000lb anvil

lean plover
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yeah, it weighed past the game limit that zeekerss allowed which unequipping meant reduced more weight than it should've

twilit grove
# lean plover i.e.

I'll have to check now if this change of itemname resets its spawn value on LQ :,]

lean plover
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there'll be like 6~ items i changed the name of

twilit grove
lean plover
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yeah lemme pull them up rq

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Anvil, baseball bat, brick,clock, fan, fireaxe, keyboard, lantern, plant, squeaky toy,

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i felt those are likely to also be the names of stuff from other mods/vanilla so i changed their names to have immersive

twilit grove
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thanks, I'll be checking that and let you know

lean plover
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they should just be like: ImmersiveAnvil etc

twilit grove
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found it

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thanks

lean plover
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sick

twilit grove
lean plover
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oh noice

twilit grove
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no needs to change nothing :]

woven mist
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Oh are the wrench & hammer regular scrap now?

lean plover
woven mist
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Nice nice

rich panther
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No longer can throw other items
It was fun while it lasted, made transporting items to the counter way easier when it existed

humble mango
rich panther
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Haven't tried out that one, how is it? 🤔

trail ledge
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if item physics mod wasnt so jank id be even better

sweet sinew
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can i know how much damage plunger does and bat?

woven mist
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If this last update didnt change anything, they’re 2

spice bramble
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Thanks a lot for the mod ! :)

woven mist
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Just sharing that the hammer rotation do be a little wonky, in case you'd consider making it different or 1 handed (visually)

lean plover
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Oh whoops

spice ibex
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learned levitation magic

trail ledge
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its too small for a weapon

woven mist
trail ledge
twilit agate
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Are the item names supposed to have Immersive in them now in the actual game and not just internally? Scanning/Selling/etc will display them as Immersive(Item Name) instead of just the item name now... which, ironically, isn't very immersive lol

trail ledge
oblique gale
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I kinda wish they all just had Immersive in front of them for consistency and because between vanilla and Wesley's scrap, a lot of them get overriden. But yeah I did notice that they had the word Immersive in front of them in-game

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Like in the tooltip for dropping

ornate wing
lean plover
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same with tooltips i think, that could be another mod

warped basin
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Same thing is happening to me

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I thought it was a feature

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ImmersiveBaseballBat is funny

agile pelican
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Was doing some test runs yesterday, me and my crew thought it was rather amusing too heehee.
We found some really Immersive Scrap, so Immersive that the game had to let us know via the tooltips.

distant dirge
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does the immersive fire axe one tap anything? i killed brackens and nutcrackers with one hitm how much damage does it do?

jolly nova
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also you might have a mod with crit chances, or upgrades from lgu?

distant dirge
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i use usual scrap which uses other melees

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i do have LGU

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but havent bought the protein upgrade

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what might cause this multihit?

jolly nova
distant dirge
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i see

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just disable the axe for now?

jolly nova
distant dirge
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all immersive weapons?\

jolly nova
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@supple shoal was this ever figured out?

twilit agate
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its all immersive weapons that do it, yeah.

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Not had this issue with any other mod that adds weapon scrap so idk whats up

supple shoal
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So it is a Immersive Scrap bug

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@lean plover

supple shoal
twilit agate
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dont use voidleak

supple shoal
jolly nova
supple shoal
jolly nova
supple shoal
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I removed it

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It happens without it

lean plover
supple shoal
# lean plover No

They were saying they only had it with ImmersiveScrap from what I understand

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I also know the issue is Multiplayer specific, I've managed to make the Multi-hit issue be not as severe in my pack but it does still happen

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Idk what else could cause it, I've nuked pretty much all outdated mods

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It's worse if I have MeleeFixes, not as severe without it

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It's weird

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Actually @lean plover lemme see if removing Immersive Visor fixes it today entirely cus I have a theory

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it was compiled on an older version of the game and has custom stuff for the player being damaged

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so maybe it causes it

supple shoal
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@twilit agate If you have ImmersiveVisor try removing it cus it's probably that

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It's the only mod I had in my pack that's old that would make sense to cause it, and it's still a popular mod

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But it's not been updated in 5 months so last compiled on V49

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Rule of thumb is to keep mods compiled on versions older than V50 out of your packs

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Unless it does stuff very simple like RemoveMotionSway or HideChat

lean plover
lean plover
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was the brick throwable by E or Q?

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also changing ImmersiveETC to IETC just incase

strange radish
lean plover
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perfect, i wrote Q in the tooltip

strange radish
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gwah!!

scarlet swan
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Idk if anyone else has asked this but is there any way to change the value of specific scrap in this mod? I really like the mod but some of my friends say some of the items have too high value and it breaks vanilla balance.

lean plover
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you can change the spawnweight but not really value

scarlet swan
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Yeay, I was looking all over. Are the values like hard coded into the mod or something?

lean plover
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yea

sharp quartz
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The only high val items are the engine and anvil right

lean plover
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i think so, dunno tbh

scarlet swan
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The suitcase and library lamp are worth quite a lot too

strange radish
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what's this mean?

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do the item names just have an I in front of em now or?

strange radish
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in the ID or in their actual names?

supple shoal
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Why are you asking me?

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Lol

strange radish
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I... didn't ask you specifically

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lmao

supple shoal
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I just know it was changed lmao, I think actual name though, even though with the previous update scan node names never changed

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But the item names when scanning them on the terminal and holding them were changed

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just not scan node

lean plover
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Since it actually showed up in tooltips

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In the itemNams

strange radish
lean plover
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And a few others

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I put it on ones that are common names

strange radish
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makes sense, yeah

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I feel like you could've named the brick "red brick" or something, but if these are ID names it doesn't really matter}

rich panther
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Ah so the Immersive Scrap clock will show up as smth like "I Clock" or so?

lean plover
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Internally yw

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Ye

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IClock

rich panther
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Gotcha

warped basin
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Immersive scraps are giving permanent weight

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It happened with the anvil

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And some other items

supple shoal
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I never even noticed this today lol

lean plover
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that's not really possible, i can check but they're all weighted as before

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the anvil was broken before, i made its weight like, 550lbs instead of its 1150lbs to stop it from breakign the playewr weight

supple shoal
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Yeah I was gonna say I remember it being fine for me today

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They might have another mod breaking item weights

lean plover
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went through all weights lol

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look fine

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it's prob another mod @warped basin

warped basin
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The golden air horn also causes negative weight

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From golden scraps

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Hmmm

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It only recently started happening

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I added smartitem save and donteatitems recently

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could be one of those two maybe

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0191a185-f62b-d0fb-3b2c-8d3990ac829e

supple shoal
warped basin
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Weird

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It only recently started happening for whatever reason

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I didn't make any major changes to my pack

lean plover
warped basin
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Well it's inconsistent. That's the problem

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Sometimes it happens to any sort of custom scrap

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Anvil and Golden Horn are just some of the ones I've kept track of

warped basin
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I also picked up a different item that was 7 pounds but didn't catch which item it was

delicate maple
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definitely the Anvil

twilit grove
fiery urchin
sweet sinew
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i like this mod but the scraps are way too rusty

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also anvils that weight like 200kg? LOL i dont think the employees are eddie hall

spice ibex
spice ibex
warped basin
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Can you make the toaster electrocute you if you drop it in water

warped basin
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I realized that this wouldn't make any sense since it would need to be plugged in

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😔

lean plover
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True

twilit grove
# lean plover True

Anvil is still ImmersiveAnvil
Other items like fireaxe is fixed with IFireaxe

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I'll post a screenshot in a bit

warped basin
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It is very immersive though

delicate maple
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so one thing ive noticed since the most recent name change to the Fireaxe and Baseball Bat is that they dont even spawn anymore

supple shoal
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Yeah a lot of the scraps aren't spawning anymore

carmine rivet
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i was wondering why i haven't seen the weapons in awhile

signal onyx
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Helloo

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i was wondering if there was config to make things like anvil less impossible to cartry aroudn things liek turrets

brisk sequoia
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Configs for changing weapon damage 🥺

copper widget
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I thought there might be something wrong with the spawns, been running the mod for about 16 hours total and have never seen any of the weapons. There's also a few of the other scrap items I haven't seen.

supple shoal
twilit grove
supple shoal
supple shoal
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Yeah

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It's all of the scraps that were renamed to have I's in front of their names

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They never spawn

copper widget
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Is that something that's fixable on my end or is it a wait until update sort of thing?

carmine rivet
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it seems like you can you use lethalquantites to force them to spawn, but personally i would just wait for an update

lean plover
supple shoal
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Yeah cus @quasi geyser Needs his brick

lean plover
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Wesley eats bricks for breakfast

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Unhealthy diet to begin with

supple shoal
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LMFAO

quasi geyser
copper widget
supple shoal
minor pecan
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How much does this mod affect performance, if at all?

supple shoal
hazy fiber
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Is there a list of all the immersive scrap items that details their carry weights and sell value ranges? Would like to know so I can balance spawn rarities.

delicate maple
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nope .u.

lean plover
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Go through this path, find the .asset for each item

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Then look at min and max value

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Divide each min and max value by 0.6 to get the actual min and max

hazy fiber
lean plover
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carry weight is right there too

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1 means 0 lbs

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the math is just (weight - 1) * 105

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dont ask why the math is like that

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it just is

hazy fiber
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So if a weight is 1.2. It's (1.2-1) *105?
21lbs?

lean plover
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ye

hazy fiber
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Anvil being weight 5. (5-1)*105 = 420lbs

lean plover
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ye

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past 12 asnd things break

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so i just picked 5

hazy fiber
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Sweet, thank you again. I thought the weight would be listed as a straight value, but this works

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Adding everything into a spreadsheet with 1-2 handed identifiers too. Then comparing against vanilla items to assign appropriate spawn rarities for my modpack setup.

lean plover
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for the most part i think so yeah

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@tacit rampart made a mod for this type of thing

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i cant remember the name though

tacit rampart
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it's still cooking @lean plover 😅

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me and Zaggy are still cooking it

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i have images

lean plover
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Ooooh

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Lol

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I thought yall finished it nvm~

lean plover
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No

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The mod makes the image

tacit rampart
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generated at runtime

lean plover
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So it'd work for all items

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  • because some item could be wack who knows
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Forgor that * makes a bullet point

strange radish
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that's really interesting, wow

fiery urchin
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Tungsten cube, even heavier than anvil, but one handed

lean plover
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not possible

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would break the game

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/s

bronze badge
strange radish
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functionally yeah but it's a lot more dynamic

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I think that mod just adds pre-made icons for scrap

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the mod matty showed does it on the fly, making for less conciously designed, game accurate renders

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(atleast from what I can gather)

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ye, it would allow for custom items to have icons generated without the need to add support or whatev

slender lotus
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This uses LLL as a dependancy so I can edit item spawnrates with LLL right? Or should I use Immersive Scraps config?

lean plover
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use is confug

split sand
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idk if this is because of conflicts with other mods but:
im playing a modpack and whenever i (the host) uses the modded weapons i do the normal 2 damage, but whenever anyone else tries to use them they deal like 6 damage per hit (you can hear multiple hits in one)

lean plover
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didnt see this, unfortunately not since its for scraps to not get mixed up with other mods' scraps

lean plover
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1.4.0

  • Was recommended a fix for multi-hit bug, so thats what this update is, to try and fix multi-hit.
split sand
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yooo fire i'll test tomorrow tysm

split sand
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awesome seems fixed tysm!

lean plover
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sick

delicate maple
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healthy

thick grail
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make hammer a weapon would you?

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its peak

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could do like half as much as shovel but a little faster

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also fireaxe chopping down doors peak?

fickle elk
slender lotus
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Knife does the same damage as a shovel but is faster and has shorter range

lean plover
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Ignoring the difficulty and time I'd need to put into making ideas like "decimal based damage, faster or slower shovel speeds, chopping down doors", I don't really wanna stray too far from the original mods idea

slender lotus
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It wasn’t Xu's originally so she’s right. She needs to respect the original developers concept.

fickle elk
fiery urchin
fickle elk
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😭

devout comet
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I'm setting up a spreadsheet for reference that shows the weights/values of each of the items in this mod in game, for some reason the config file I have has all of the items' spawn chances weighted the same and my friend group wants to make them more balanced than that based on their values. I'll post the spreadsheet here when I'm done so other people have it too

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But if I look at the Fancy Painting, for example, I know I just got one tonight that was valued at 190, but if we divide the min value (300) by 0.6 300/0.6=500. But 300*0.6 =180, which makes the one I picked up within the range

lean plover
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oh its *0.4

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not /0.6

devout comet
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that makes way more sense haha

fickle furnace
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I am using the reserved weapons slot mod and I am trying to add the weapons in here to the melee weapon slot but I tried the in game name and at least the fireaxe didn’t work (I haven’t found any of the others to test)

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I have Scoopys variety mod for the interiors which also has a fire axe weapon which I have disabled but that could be causing an issue as well

lean plover
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When u hold a weapon, top right should be its internal name

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It'll be smthn like ISFireAxe

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I remember when people used to complain about how non immersive the name ISFireAxe is lol

carmine rivet
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do you think you could change the name of the toolbox to IToolbox like youve done with some of the other scrap? im using the crate whitelist in CR and putting Toolbox spawns the one from immersive scraps instead of the one from usual scrap thats in the shop. ive tried setting the IS toolbox weight to 0 but that didnt work lol

lean plover
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yeah i can do that tmrw, just ping me in like 12 hours or whenever after

carmine rivet
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oki, will do

carmine rivet
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@lean plover u told me to ping u :p

fallow oxide
#

Hey you don't have to but could there be a config that removes the rusty like look to these scrap. They are super cool but I and I've notice others pulling it out of there packs due that grainy look. You don't have to, they are already really good

supple shoal
fallow oxide
#

I just hate to see a good mod not being used, the scrap look really good

supple shoal
#

I feel like ImmersiveScrap is good but loses it's charm after a while, just rotate it out if it's starting to bother you

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and bring it back when you feel like it

#

I don't think the assets can be changed to add a config for something like that and I feel like if they can be that is more work than is worth it for Xu

fallow oxide
#

I've frankly never done rotation with mods. It's already a hassle to config everything and make sure mods work together. It takes so much time 😭

supple shoal
#

It has a ton of scraps

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She doesn't need to spend all that time working on that

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Not to mention that would likely double the asset bundle size

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It's just not worth it

fallow oxide
supple shoal
#

I'm not suggesting anything I just think it's not worth her time to work on something that will probably take her hours to work on

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She's working on LethalThings right now for example

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She also generally has limited time to work on stuff cus she shares her pc with her brother

lean plover
wooden hornet
lean plover
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no, other scrap mods will also add "hammer" and it'll conflict

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to reduce conflicts some of the more common items had Immersive or IS added to their name

wooden hornet
lean plover
#

Unfortunately you'll have to put up with the immersive hammer

atomic scroll
granite lantern
#

Hello ! I don't know what this means in the console, but when my friend picked up a scrap from this mod, the game crashed. It only happened once, so it's not a big deal. (the scrap was a clock but I don't think this is important)

lean plover
#

someone sent me a graph about how immersive scrap values are a bit higher than vanilla

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so ill be decreasing most scrap values

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not by a high amount

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jsut by like 5~10 each lol

lean plover
#

i also updated the github link lol

delicate maple
#

you monster D:
(/j)

sand widget
#

I have been meaning to ask this for a while, but could the scraps have the prefixes of their internal names be standardized? Right now some have none, some have “I-”, and some have “Immersive-”, it is a bit of a headache. Some scraps that do not have any prefixes also currently conflict with those in Terra’s Scraps, Terra said he would add prefixes but an update has not come in months.

I really like this mod and do not mind the grimyness of the textures like some do, if this stuff on the back-end could be cleaned up this mod would be goated. Giving all the scraps either the “I-” or “Immersive-” prefix that some already have is all I need

last spire
#

Can someone help me make the prices more vanilla friendly?

I was the guy that tested it above and it's still a lot more than it should be...
The mod itself fits lethal company perfectly in my opinion but I'm not a modder in any way and I don't know how to change spawn rates/price of more expensive stuff correctly, I don't even know which items are more expensive cause before getting this mod I just checked if it's not making too much impact on vanilla experience and unfortunately it does.
Now (after the last update) it looks pretty much the same as earlier so I'll upload what I sent to XuXiaolan (9 runs on titan, same day with and without the mod, orange bracket at the bottom is average of all 9 runs)

#

it's still roughly +250-350 value per day more and I'm not happy with that

#

btw after the last update I've done even more runs (27 runs on titan) to check I'm just "unlucky" with higher value over all or is it still a thing.

sand widget
#

You can change the spawn weights of the scrapping the config file, it even lets you set per-moon spawn rates. If you are using a mod manager changing the configs should be easy

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It should also be said that a lot of the more valuable scrap is heavy and 2-handed, so while the bottom line of days is higher, it will be hard to take advantage of that

#

I think the prices are fine given how heavy a lot of the most valuable items are

last spire
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The problem is that I don't know which items are heavy (more valuable) than the rest cause I did not play with this mod at all. I want to use it with my friends but I don't want more loot every day on the moon...

#

it looks like this in the config and I don't even know how much should I lower it and how it will affect the spawn of certain item (how many % i 1 from default 20)

#

taking number of items in this mod into account it's not an easy thing to do

#

still I don't know where to check how much is every scrap value in this mod

sand widget
#

I am busy right now but when I have time I can post some stats to help you, I have played with this mod enough to know scrap stats

sand widget
#

Alright so these stats are based on my hours of gameplay, but since I have not seen the internal stats, a scrap may be off here or there

#

Light = <20lb, medium = 20-50lb, heavy = >50lb

Low value (<25c average)
Beer can (1 handed, light)
Brick (1 handed, light)
Food can (1 handed, light)
Garbage (2 handed, medium)
Hammer (1 handed, light)
Keyboard (1 handed, light)
Screwdriver (1 handed, light)
Socket wrench (1 handed, light)
Vent (1 handed, light)

Medium value (25-50c average)
Alcohol flask (1 handed, light)
Car battery (1 handed, medium)
Canteen (1 handed, light)
Clamp (1 handed, light)
Gameboy (1 handed, light)
Lantern (1 handed, light)
Plant (1 handed, light)
Pliers (1 handed, light)
Plunger (1 handed, light)
Retro toy (1 handed, light)
Squeaky toy (1 handed, light)
Toolbox (1 handed, medium)
Watering can (1 handed, light)
Wrench (1 handed, medium)

High value (50-100c average)
Baseball bat (1 handed, light)
Broken engine (2 handed, heavy)
Can paint (1 handed, light)
Fire axe (1 handed, light)
Fire extinguisher (1 handed, medium)
Fire hydrant (2 handed, heavy)
Jerry can (2 handed, medium)
Sink (2 handed, heavy)
Top hat (1 handed, light)
Wheel (2 handed, medium)

Very high value (>100c average)
Anvil (2 handed, heavy)
Fancy painting (2 handed, medium)
Library lamp (2 handed, light)
Suitcase (2 handed, heavy)
Wine bottle (1 handed, light)

Notes
Anvil is 250c average, weighs 420lb
Brick can be thrown
Baseball bat is a 2x damage weapon
Fire axe is a 2x damage weapon
Lantern is a light source
Library lamp is a light source

#

There are not many scraps right on the edge of value or weight categories, most are actually towards the middle

last spire
#

do you know how much should I lower the spawnrate?

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from 20 to what number?

#

btw Idk how it really works

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like every item has spawnrate of 20?

sand widget
#

The way scrap and entity spawns work is through a weight system, where the percent chance of something spawning is its weight divided by the combined weight of all entries.

Think of it like a lottery, where an entry’s weight is the amount of tickets they put into the draw pool

#

You can look at the wikis to see the calculated precent chance for vanilla scraps and then assign weights to these scraps based on what you like. Keep in mind that adding more items to the pool slightly decreases the chance of all items due to all their weights accounting for a smaller percent of the total pool

#

I hope all of this makes sense

last spire
#

ok I got it very close to balanced right now

sand widget
#

No problem!

last spire
#

If anyone wants to play with the mod and want it balanced and not just free money (+anvil not respawning on every map, pricey items with lower spawn rate) hit me up I can provide a config for you. Now it feels like vanilla with 38 new fun items 🥳

sand widget
#

@lean plover Could you please do an update for this mod that streamlines the scraps' prefixes? Having to keep track of three different ones is a bit of a headache and it is currently causing conflicts with Terra's Scrap, which has similar scrap items as this.

If every scrap could have "I-" or "Immersive-" I would be most grateful 🙏

lean plover
#

if more people are up for it i dont mind, it's just changing the names this late without a game-breaking reason would screw with a lot of people's configs in other mods etc

sand widget
#

fwiw it would break my configs, but it is worth it for that

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rn my modpack's moons are broken because Terra's Scrap and this mod have items with the same internal names

dull spade
#

just to be sure, are those settings using LLL's tags ?

lean plover
dull spade
#

dang

#

could be nice if it could

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btw, IS weapons are dealing twice the damage of regular melee, is this normal ?

lean plover
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i think so, it's been a while since i made them that way

dull spade
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also, the brick deals a shitton of damage

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two shot dogs for example

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but its hella funny

lean plover
#

u can disable that iirc too lol

dull spade
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i know but i dont want

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instead i made the brick rarer, it became a running joke with my friends

lean plover
dull spade
#

if you ever plan to fix this one day, please add a golden brick which deals the old value diddykong

shell nymph
#

I just set the brick's damage to 0 but make it explode. Everyone I play with loves it

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Also idk why but in a past pack the beers from LethalCasino would spin whenever a brick exploded. It was really funny to experience

dull spade
#

is there a value sheet for all of the scraps added by this mod ?

#

i wanna rebalance some scrap spawn values

dull spade
#

would be cool

dull spade
lean plover
#

nope, i have all the values in unity but i dont got em mapped out

dull spade
#

crap

delicate maple
#

anvil is all you need

dull spade
#

the agony

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a full anvil run

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without LGU's back muscle

sand widget
dull spade
#

ooh

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perfect !

#

thx a lot

#

should be pinned in this thread since i think it'll interest some people in the future

sand widget
lean plover
#

And there's no way for them to change it on their end (considering this mod came first and is more depended on by other people's configs I imagine?)

sand widget
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I did ask

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Terraformer9x is burned out fromLC and is not motivated to work on mods

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I was waiting like 2 months for an update he had said he was working on before I started getting desperate like I am now 😭

lean plover
#

Ic

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I'll update later

sand widget
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If you can convince him by all means

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But nonetheless thank you 🙏

dull spade
#

if it can help anyone

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taken straight from lethalquantities

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now to adapt the config

sand widget
#

Ah thank you

hoary prism
#

since most of these scrap items use the same DropCan sound for dropping, i wanted to make them unique. Problem is, a lot of items have this weird muffling in-game which you can see side-by-side at the beginning of this clip. Certain items don't muffle though (clock, vent, tophat, some others).
would this be simple to fix?

sand widget
#

I would very much like this to be added

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All the scraps making the one noise is distracting, my only real issue with this mod

hoary prism
#

ok i think i'm done with this, if anyone has feedback on these sounds lmk. I also may have missed a couple items bc i couldnt find a comprehensive list of items besides the screenshots on thunderstore

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I was gonna just upload this as a soundapi mod, but if the dev wants i'd be happy to send over the sound files too

lean plover
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if you name the sound files appropriately where i know what to assign em to i'd do it

sand widget
#

I am not a huge fan of some noises being pitch shifted, seems a bit unnecessary

lean plover
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i also didnt listen to the video, some of the sounds seem off lol, ill leave it up to people to decide whether i should replace em to begin with

sand widget
#

Fire extinguisher using a weird combo of Radar Booster + Chemical Jug seems a bit much, just use TZP or Large Axel drop noise (I like TZP more)

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I also imagine Top Hat using Mask sounds, though that is probably due to Terra’s Scrap

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Aside from these three things I like them. I am used to other mods using non-vanilla drop noises so I am not too bothered by most of the more creative choices

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Good work!

carmine rivet
#

only one i dont like is the vent, would probably just use the metal sheet sound

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very nice though, i would like to see the sounds replaced

sand widget
#

Just wanted to check in on if the prefix and sound effect changes are still gonna happen, I think they would make this mod much better, especially the sound effects

strange radish
sand widget
#

For sure, they have not been added yet though

hoary prism
#

honestly i completely forgot about that, i should send the files

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my bad

peak folio
#

I remember when I was new to modding and this mod replaced my jetpack with another item

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Good times

#

🤑

hazy fiber
# dull spade if it can help anyone

Thank you for this. I was wondering why the numbers were off on my chart and after looking at yours, it seems like I was dividing the min/max values by 0.6. If I change it to 0.4, all of my numbers begin matching yours. I was told to use 0.6 up here #1195454016021340322 message but the actual scrap values in game were then out of my charts range. Now they seem to be accurate at 0.4. Wonder if Jacob typo'd lol.

brave thunder
#

Hey guys!

#

Back to the future hwre

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The uh... Code for the brick is bugged cause of the new update and might need a recompile

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Hahaha!

hoary prism
hoary prism
sand widget
#

Better late than never

#

Xu seems to have just completely forgotten about this

lean plover
#

You know you can ping me and ask me instead of being snarky in random threads I find you in right?

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Forgot about what exactly? The brick script? That's it? Yeah it wasn't exactly a priority in my head

sand widget
#

The mod needs these all looked at imo:

  • The brick script is janky (explodes every time it is thrown, explodes 3 times before being destroyed, and damages the player when damage is on but explosions are off
  • The repetitive sounds of all the very different scrap items (though that is now fixed by Debbie)
  • the strange internal naming scheme being a bit of a pain to work with (somewhat now fixed by Lunar Config)

My bad for being snarky, I was beating around the bush a bit. This mod had caused some annoyances on my end and I was kinda over it, though that is not your fault. My apologies

lean plover
#

That's alright, I don't recall the brick destroying itself after a few times but maybe I did do that.
For number 2, I'm not a sound designer nor would I alter the original creators vision by replacing sounds, whether custom or not.
And for 3, that'll be fixed after the move the mod to dawnlib and I can get rid of the odd naming scheme, but it is there to avoid incompat with other mods

sand widget
#

Well you see, there is incompatibility with other mods as it stands, so maybe at least consider amending it until the DawnLib port

#

Only some scraps have the I- or Immersive- prefix (btw why are there 2 different ones?), and ones that do not include like the Top Hat, Toaster, Bucket, Screwdriver, etc. have duplicates in Terra’s Scrap and LC Office. This does not cause any errors, but obviously is a case of interference

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For number 2, I would want to argue that giving new sounds to the items would be a straight good thing. Every scrap besides the Brick, Keyboard, maybe Retro Toy/Gamebody (iirc) and Rubber Chicken (so about 40) uses the same noises as TZP, which does not match a lot of their materials. No need for custom sounds, just switch them to different vanilla sounds that match their materials, and the aforementioned scraps can keep their already good noises

peak adder
#

whys everything gotta be apple branded in this mod

trail ledge
peak adder
#

oh