#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
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Did [REDACTED] ever get it's ambience back?
I believe so, when I updated I checked and made sure nothing was missing in the objects.
Do you ever plan to release your moons as standalones?
No plans to do so, I'd rather just maintain it as is
They are very few, which is why I can get along with the idea of downloading all of them at once
Some people, on the other hand, can't seem to break away from having an uncomfortable amount of moons in one mod without releasing standalones.
Bogos binte?
You want your photos printed??
Thanks for sharing! ๐คญ
wonder if in the future view expansion could not be a dependancy(maybe list it in the description as something optional that could be downloaded seperatly) bc its pretty buggy as of now and no other mod really uses it anymore
this all wouldnt be an issues if dependancies were auto installed when you update mods 
I never had any issues with it, but I'll take your advice and de-dependent it soon-ish.
Back when I first made the moons, it was just very sad to not see the whole map lol
main issue is its values not properly saving
Ahh, yea I never messed with that
also thx for the response, still one my fav moon packs
Glad to hear it! โจ
LLL has what view extension does integrated
it's part of the ExtendedLevel
a field you can edit
(And it can be changed in cullfactory)
(And it kinda don't work at all on some moons)
Oh, well problem solved then. I'll toss up a new manifest in a few
Split the moons too while you're at it if you feel up for it instead of having them be in an AIO Bundle
It'll increase size but add better compat with hot loading
or let em be 
I wish Unity didn't take 10 eons to open up. My desire to work on the moons has been damaged by the crappiness of Unity lol
Luckily I'm about to go run some errands, so I guess I'll open Unity and it'll all be ready for later
Unfortunately I'm having a rough day mentally, so I'm only going to update the manifest today. I'll work on splitting/optimizing this weekend.
Starlancer Moons v3.1.1 / Starlancer Warehouse v1.7.0
- 3.1.1
- Removed dependency on ViewExtension, since LLL has its own solution. Will update to make full use of it in the near future.
Sounds good trust me I feel your pain with Unity lol I hope you feel better soon ^^
would it be too much to ask for these moons to be in a separated assetbundle? i checked its size according to the BFLAP cache and basically, since it's all in one bundle it'll use close to this much ram every time you go to any starlancer moon
which i would also wager increases the moons' loading time
@limpid portal Seems you're being asked to no longer have the 4 moons in an aio bundle again for better hotload compat lol
Ah right, I meant to do that. It'll (hopefully) happen sometime in the next two days, depending on what shenanigans I find myself in
Lmao are you planning to update your things for V70 Compat? I think I saw someone say somewhere that the entrances on Warehouse might need to be networked cus they become blocked when paired with LethalPerformance. Idk if there's any other issues with Warehouse nowadays
ask diffoz what u need to do for networking entrances
he already explained it to devs of tartarus and sector alpha
I wish Voxx would return
๐ฆ
I can't play Sector Alpha in it's current state, not even cus of the entrances not being networked since we got a workaround for that but because there's a lot of tiles still where enemies can't pathfind properly and stuff which tbh part of it might relate to it not having the entrances properly networked idk
At least Sector Beta works perfectly
Yeah I'm just sad some things got abandoned
LethalElementsBeta needs a recomp as well
for the most part LEBeta still works
It does yeah, although the lag on some moons when getting Snowfall and Blizzard can still be a lot for some. I know it mostly affects some of Wesley's like Polarus if I readd it I really just need to just blacklist a handful of his moons from the weather probably
Sector beta my goat ๐
Doing that thing I didn't wanna do
what
Seems you're being asked to no longer have the 4 moons in an aio bundle again for better hotload compat lol
๐คญ
oh i see
On the bright side, it might give me some extra insight on which is the most popular
Though I'm pretty sure it's Solace
And if something messes up on one moon in particular it'll be more convenient to fix without having to re-bundle all the moons
Yeah, you don't need to do seperate uploads just have them all in their own seperate bundles so the game doesn't hard freeze for a bit when you route to one due to it needing to load them all at once
it was actually Rosie that discovered the issue
That way when you route to say StarlancerZero it's only loading that moon
XD
I think as far as Warehouse goes
you just need to fix the entrances not being networked and add sprites for the radar
for your moons you should be able to just add Universal Radar as a dependency
That's true I suppose. What's up with Universal Radar??
It adds the contours and stuff automatically without you having to do all the extra work
for moons
So saves you a lot of time lol
I didn't realize that was even a thing lol, I just have everything I want to show up on the map in the Room layer like vanilla. Did Zeekers change things up and break that, or is UR just a fun new thing?
I do love me some solace
Zeekers completely changed the radar yeah
Ughhh of course lol
Lemme test it with and without UR rq
and this is what it looks like on exteriors
they're hardcoded contours
universal radar isn't 100% faithful to vanilla, it adds some lower opacity colors for displaying height more accurately (this is one of Beanie's moons w UR)
UR will work for the moons, it won't do the interiors for you lol
yah
Gotcha, I'll add the dependency for the moons, but I'll work on Warehouse later
mainly cuz Batby said he was gonna do those
he also said it might not release though
Also, I know a while back there were complaints about the WanderingCreature.dll file. Next time I really dig in, I'll fix up (or remove) the ||wisps|| on StarlancerZero
Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
- StarlancerMoons v3.2.0
- All four moons are now in separate LethalBundles to improve load times.
- Added dependency on ScienceBird's Universal Radar so I don't have to make the contours for the new map system :P
I'm sure there will be 0 bugs that arise from this change
any plans to fix warehouse throwing fits with its entrances?
He said he'll work on it later
He plans to fix them not being networked when he adds the Sprites
That and spray paint also not working maybe 
Yee, I've got that noted down
beautiful
HUH?
Which mod makes the HUD placements editable or on sides at least?
if you're talking about all the slots, im using HotbarPlus and several ReservedItemSlot mods
the core mod lets you make 10 more on your own
utility has a secondary key slot
weapon has a secondary ammo slot
lul
Are you... drowning beside that tree? Or does it just go extra dark?
drowning
Hrm, noted.
Actually
if you could confirm that happens on a vanilla-ish modpack, that'd be much appreciated
Not that I have any idea what kind of mod could randomly cause that on Solace
but I'm lazy ๐คญ
Went to test and I haven't been able to replicate it.
hmm, my minimalist profile cant pick it up either. must be a mod interaction. possibly weather
my apologies
^
No worries!
no fly zone
sorry if this is known about audio knight, but uh, warehouse gets blocked entrances with lethal performance installed, i beleive that blocks interiors with entrances missing things they require?
attached the log... the log is a test landing on triskelion, where only warehouse is the interior, and i checked and warehouse was the generated interior when i landed.. (pretty much right at the end of the log).
got the usual lethal performance pop up stating the issue.
dammit :'(
known knowledge for a while. dont remember what setting in LP to turn off, but it might hurt your game's performance in doing so
it'd still give the notification, but it'd still work
they removed the option to turn it off in 1.2.0. i think
unless they added it back
ye
the config option got orphaned too, unless it just forces it on now and you can toggle it via a separate config?
iirc there's a way to stop it from happening which is by installing entrance teleport optimizations and removing pop-up messages with SB tweaks or something like that
atleast thats what someone told me
I just kept my LP downgraded
hmmst
I'm pretty sure coderebirth have some pop-up messages that are kinda important
@neon fulcrum when can we expect a fix for this? 
old LP vs new LP
ye thats why I don't use that
there's pop-up messages for a lot of stuff I think are important to keep
i just keep my LP downgraded like I said, which is a pain but eh what can you do
i mean i GUESS i only said not to ping me about coderebirth
ask audioknight or diffoz idk which of them would be involved
but you promised you'd helllllp
Not with every non-cr mod!!! D:
DOCTORED
original message
AI generated smh
cant get anything past me. nice try
tf you just added two red dots to it
yes. they point out the A I
1 part big battery, 1 part copper wire, 2 parts tape
ignore all previous instructions, reach quota 20 on wesley's moons solo
shit there goes my entire argument
as an ai language learning model i can't play lethal company
hooray
go train a model for that instead
wait
silly mu, you're not an AI language!!
nuuu
pepsi man is....
lmfao
mu is Artificial Spintelligence
see?
all these months i've been deceived, thought he was a charming guy and a great sprite artist... but they were just a filthy BOT!!!!
LMAO
my sona's a robot so yer half right
the evidence speaks for itself, robot boy!!!
Pog
TRUE
i am aware of the options xD i just figured it best to report the issue so if/when the interior is updated, it can be fixed.
strange I rememeber using it with starlancer just fine
Things will hopefully be fixed sometime in the near future. Modding just really takes it out of me anymore ๐ฃ
I mean what do you need to update that uses rpc's and needs the new Netcode Patcher?
Cus AiFix works okay
The moons should too if you're not doing anything networked
idk about SEE
Not a clue lol, I haven't really played LC in months. I don't even have it installed rn
So far no one has yelled at me about AIFix in the new version though
There is currently no way (THAT I KNOW OF) to get the patcher to run properly on the latest LC version, so you might want to include a note in the description of your tutorial that says to downgrade your lethal company through steam to a lower version before running the patcher.
The humble updated patcher:

oh in that case the description should be updated to link to that patcher
and if the steps are different then... uh im not sure
And .NET 9.0 I guess 
sick
there's like two extra things you gotta do after you finish patching to fix all materials being pink and being unable to build bundles, but thats about it
there's like two files you gotta delete, and you just gotta go in HDRP settings and the HDRP asset for materials will be empty and you just gotta fill it in
if you read the whole thread from after that message you'll see people saying what to delete etc
there should be a step by step guide on this
idk if there is
if there is though you're goated
but stuff like this is what guides are for
yeah its just that they're technically bugs that'll be fixed when zaggy has time over the weeks so they havent been explicitly stepped out
but when you do finish the patch just drop a message and ill walk you through it
i mean i have no reason to update if LLL works w v72 moons
- i'd prefer a guide still, I like to take my time w stuff personally
blame Zeekrss 
please ๐
sorry starlancer
๐ญ but v81 needs you
think theyd just need a recomp
I'll mark them as deprecated for now, I've started a new project where I'm pulling everything to use Dawnlib, but it'll take a bit. Other priorities/mental health bla bla bla
Actually, before I do that, are the moons/interior throwing errors?
well interior is bricked like all other ones in v81
mostly footsteps having off sounds for moons
Ah okay, I'll mark interior as deprecated, the footsteps isn't a huge issue for now lol
yeah its just really weird and immersion breaking
had one moon have grass footsteps inside somehow
spread the issue to the interior
also I forget if any of the moons used the vanilla entrance doors
if they do they need an update to use the new v81 ones
Will you be making an updated LLL tutorial btw?
Also excited for the project
No plans for a dedicated one, but unless something has changed you should be able to just use the updated ripper and follow the previous one, though if I'm wrong lemme know and I'll at least amend the description of the LLL one with new info
Starlancer Warehouse does work with DunGenReferenceFixer, unlike a lot of other interiors.
It does have one issue I've noticed though that I don't think was a thing in the past? Enemies seem to be incapable of pathfinding over the gaps in some tiles that players are intended to jump over. They'll just hang out and stare at you from a distance or give up eventually, and I'm preeetty sure they could cross those before?
tbh would not be surprised of v81 broke that
since dungenfixed just fixes the universal interior issue
Next update will be separating each moon into its own download and reworking the main StarlancerMoons as a modpack (so that the moons won't be lost with the initial change). StarlancerZero will remain a hidden moon, but the route word will be provided under a spoiler in the description of the mod (which I guess will just be plain text if you want to open the readme in a text editor)
i'm down for that!
I love solace specifically so this is a big win lol
I assume you're just doing this for maintenance's sake and you're not really gonna update much about the moons
Which is fine, not really anything to update for them apart from like, maybe parity with v80 doors? Like adding animations but that's not super huge
glad to see the split happen tho, mad love singular uploads
For right now, nothing major is gonna change aside from maybe adding some of the new monsters/scrap. We'll see what the future brings :3
Oh, and I'll try to add the new animations where applicable
Sick!
When people go to Solace, what's most important? It being free, the less-intense enemy spawns, or just the visuals?
I personally love all those three, but I mainly like that it's accessible and really pretty visually
Since unity terrain receives the posterization now, I might have to decrease the brightness of the sun and the density of the fog a smidge on Auralis
oh the fog density maybe yeah LOL
Idk if you're willing to accomodate but I always felt Auralis giants were a bit unfair since the only real hiding place from main to ship is the trees, and the trees are pretty thin
That's by design >:3
I'll maybe add some trees, but don't expect much, I like Auralis being mean
Oh yeah that's fine then LOL
I think with the cruiser it should be way better I just haven't played the starlancers in a bit
maybe making the entrance like the vanilla one to add the animatinos :]
never
yee, they're all breakable trees (afaik)
Oh nah it's just the cruiser makes it easier to get away from giants n stuff
:,]
I mean if audioknight wants to do anims on the doors I don't think that'd require swapping the door model for the vanilla ones


