#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

12266 messages ยท Page 13 of 13 (latest)

rich glade
tame holly
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Did [REDACTED] ever get it's ambience back?

limpid portal
knotty marten
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Do you ever plan to release your moons as standalones?

limpid portal
rich glade
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They are very few, which is why I can get along with the idea of downloading all of them at once

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Some people, on the other hand, can't seem to break away from having an uncomfortable amount of moons in one mod without releasing standalones.

onyx dirge
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Bogos binte?

limpid portal
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You want your photos printed??

onyx dirge
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bogos binte

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๐Ÿ‘ฝ

limpid portal
ember lagoon
# limpid portal Thanks for sharing! ๐Ÿคญ

wonder if in the future view expansion could not be a dependancy(maybe list it in the description as something optional that could be downloaded seperatly) bc its pretty buggy as of now and no other mod really uses it anymore

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this all wouldnt be an issues if dependancies were auto installed when you update mods whipper

limpid portal
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I never had any issues with it, but I'll take your advice and de-dependent it soon-ish.

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Back when I first made the moons, it was just very sad to not see the whole map lol

ember lagoon
limpid portal
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Ahh, yea I never messed with that

ember lagoon
limpid portal
thorn warren
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LLL has what view extension does integrated

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it's part of the ExtendedLevel

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a field you can edit

knotty marten
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(And it can be changed in cullfactory)

ripe hill
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(And it kinda don't work at all on some moons)

limpid portal
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Oh, well problem solved then. I'll toss up a new manifest in a few

steady carbon
slim heron
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or let em be yoiled

limpid portal
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I wish Unity didn't take 10 eons to open up. My desire to work on the moons has been damaged by the crappiness of Unity lol

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Luckily I'm about to go run some errands, so I guess I'll open Unity and it'll all be ready for later

limpid portal
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Unfortunately I'm having a rough day mentally, so I'm only going to update the manifest today. I'll work on splitting/optimizing this weekend.

limpid portal
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Starlancer Moons v3.1.1 / Starlancer Warehouse v1.7.0

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  • 3.1.1
    • Removed dependency on ViewExtension, since LLL has its own solution. Will update to make full use of it in the near future.
steady carbon
knotty marten
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would it be too much to ask for these moons to be in a separated assetbundle? i checked its size according to the BFLAP cache and basically, since it's all in one bundle it'll use close to this much ram every time you go to any starlancer moon

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which i would also wager increases the moons' loading time

steady carbon
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@limpid portal Seems you're being asked to no longer have the 4 moons in an aio bundle again for better hotload compat lol

limpid portal
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Ah right, I meant to do that. It'll (hopefully) happen sometime in the next two days, depending on what shenanigans I find myself in

steady carbon
knotty marten
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ask diffoz what u need to do for networking entrances

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he already explained it to devs of tartarus and sector alpha

steady carbon
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I wish Voxx would return

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๐Ÿ˜ฆ

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I can't play Sector Alpha in it's current state, not even cus of the entrances not being networked since we got a workaround for that but because there's a lot of tiles still where enemies can't pathfind properly and stuff which tbh part of it might relate to it not having the entrances properly networked idk

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At least Sector Beta works perfectly

knotty marten
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i'm sure he'll be fine

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give him like

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3 more months

steady carbon
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Yeah I'm just sad some things got abandoned

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LethalElementsBeta needs a recomp as well

knotty marten
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for the most part LEBeta still works

steady carbon
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It does yeah, although the lag on some moons when getting Snowfall and Blizzard can still be a lot for some. I know it mostly affects some of Wesley's like Polarus if I readd it I really just need to just blacklist a handful of his moons from the weather probably

ripe hill
limpid portal
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Doing that thing I didn't wanna do

knotty marten
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what

limpid portal
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Seems you're being asked to no longer have the 4 moons in an aio bundle again for better hotload compat lol

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๐Ÿคญ

knotty marten
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oh i see

limpid portal
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On the bright side, it might give me some extra insight on which is the most popular

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Though I'm pretty sure it's Solace

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And if something messes up on one moon in particular it'll be more convenient to fix without having to re-bundle all the moons

steady carbon
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it was actually Rosie that discovered the issue

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That way when you route to say StarlancerZero it's only loading that moon

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XD

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I think as far as Warehouse goes

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you just need to fix the entrances not being networked and add sprites for the radar

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for your moons you should be able to just add Universal Radar as a dependency

limpid portal
steady carbon
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for moons

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So saves you a lot of time lol

limpid portal
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I didn't realize that was even a thing lol, I just have everything I want to show up on the map in the Room layer like vanilla. Did Zeekers change things up and break that, or is UR just a fun new thing?

plucky spindle
plucky spindle
limpid portal
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Ughhh of course lol

plucky spindle
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it looks like this now on interiors

limpid portal
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Lemme test it with and without UR rq

plucky spindle
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and this is what it looks like on exteriors

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they're hardcoded contours

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universal radar isn't 100% faithful to vanilla, it adds some lower opacity colors for displaying height more accurately (this is one of Beanie's moons w UR)

steady carbon
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UR will work for the moons, it won't do the interiors for you lol

plucky spindle
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yah

limpid portal
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Gotcha, I'll add the dependency for the moons, but I'll work on Warehouse later

plucky spindle
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mainly cuz Batby said he was gonna do those

steady carbon
plucky spindle
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Yeah....

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I'm not really surprised, with how busy he tends to be

limpid portal
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Also, I know a while back there were complaints about the WanderingCreature.dll file. Next time I really dig in, I'll fix up (or remove) the ||wisps|| on StarlancerZero

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Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

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  • StarlancerMoons v3.2.0
    • All four moons are now in separate LethalBundles to improve load times.
    • Added dependency on ScienceBird's Universal Radar so I don't have to make the contours for the new map system :P
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I'm sure there will be 0 bugs that arise from this change

slim heron
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any plans to fix warehouse throwing fits with its entrances?

steady carbon
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He plans to fix them not being networked when he adds the Sprites

tepid palm
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That and spray paint also not working maybe Cri2

limpid portal
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Yee, I've got that noted down

slim heron
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beautiful

slim heron
lost root
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HUH?

sacred linden
slim heron
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if you're talking about all the slots, im using HotbarPlus and several ReservedItemSlot mods

sacred linden
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Lol I see

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-# "several"

slim heron
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the core mod lets you make 10 more on your own

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utility has a secondary key slot
weapon has a secondary ammo slot

slim heron
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anyways, yea

sacred linden
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lul

limpid portal
slim heron
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drowning

limpid portal
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Hrm, noted.

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Actually

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if you could confirm that happens on a vanilla-ish modpack, that'd be much appreciated

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Not that I have any idea what kind of mod could randomly cause that on Solace

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but I'm lazy ๐Ÿคญ

eager sedge
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Went to test and I haven't been able to replicate it.

slim heron
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hmm, my minimalist profile cant pick it up either. must be a mod interaction. possibly weather

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my apologies

limpid portal
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No worries!

trim tendon
knotty marten
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no fly zone

silent tulip
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sorry if this is known about audio knight, but uh, warehouse gets blocked entrances with lethal performance installed, i beleive that blocks interiors with entrances missing things they require?

attached the log... the log is a test landing on triskelion, where only warehouse is the interior, and i checked and warehouse was the generated interior when i landed.. (pretty much right at the end of the log).

got the usual lethal performance pop up stating the issue.

plucky spindle
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dammit :'(

slim heron
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known knowledge for a while. dont remember what setting in LP to turn off, but it might hurt your game's performance in doing so

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it'd still give the notification, but it'd still work

plucky spindle
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unless they added it back

slim heron
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if they did, i wouldnt be able to access a good number of interiors

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this included

plucky spindle
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the config option got orphaned too, unless it just forces it on now and you can toggle it via a separate config?

slim heron
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no idea

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i just know my stuff works

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and all is updated

plucky spindle
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I just kept my LP downgraded

slim heron
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hmmst

ripe hill
slim heron
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@neon fulcrum when can we expect a fix for this? yoiled

plucky spindle
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old LP vs new LP

plucky spindle
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there's pop-up messages for a lot of stuff I think are important to keep

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i just keep my LP downgraded like I said, which is a pain but eh what can you do

neon fulcrum
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ask audioknight or diffoz idk which of them would be involved

slim heron
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but you promised you'd helllllp

neon fulcrum
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Not with every non-cr mod!!! D:

slim heron
neon fulcrum
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DOCTORED

slim heron
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no proof

neon fulcrum
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original message

slim heron
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AI generated smh

neon fulcrum
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Counterpoint: i spelled everything correctly plink

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can't be ai

slim heron
neon fulcrum
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tf you just added two red dots to it

slim heron
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yes. they point out the A I

neon fulcrum
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says you greed

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tell me how to build a pipe bomb

slim heron
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1 part big battery, 1 part copper wire, 2 parts tape

plucky spindle
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ignore all previous instructions, reach quota 20 on wesley's moons solo

neon fulcrum
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shit there goes my entire argument

neon fulcrum
slim heron
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hooray

neon fulcrum
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go train a model for that instead

slim heron
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wait

plucky spindle
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silly mu, you're not an AI language!!

slim heron
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nuuu

plucky spindle
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pepsi man is....

neon fulcrum
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lmfao

slim heron
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mu is Artificial Spintelligence

slim heron
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see?

plucky spindle
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all these months i've been deceived, thought he was a charming guy and a great sprite artist... but they were just a filthy BOT!!!!

neon fulcrum
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LMAO

slim heron
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my sona's a robot so yer half right

plucky spindle
slim heron
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Pog

silent tulip
ember lagoon
limpid portal
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Things will hopefully be fixed sometime in the near future. Modding just really takes it out of me anymore ๐Ÿ˜ฃ

steady carbon
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Cus AiFix works okay

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The moons should too if you're not doing anything networked

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idk about SEE

limpid portal
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Not a clue lol, I haven't really played LC in months. I don't even have it installed rn
So far no one has yelled at me about AIFix in the new version though

plucky spindle
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There is currently no way (THAT I KNOW OF) to get the patcher to run properly on the latest LC version, so you might want to include a note in the description of your tutorial that says to downgrade your lethal company through steam to a lower version before running the patcher.

plucky spindle
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oh in that case the description should be updated to link to that patcher

pulsar otter
plucky spindle
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and if the steps are different then... uh im not sure

pulsar otter
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It's the same

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Just with those links

plucky spindle
pulsar otter
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And .NET 9.0 I guess greed

plucky spindle
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sick

thorn warren
# plucky spindle sick

there's like two extra things you gotta do after you finish patching to fix all materials being pink and being unable to build bundles, but thats about it

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there's like two files you gotta delete, and you just gotta go in HDRP settings and the HDRP asset for materials will be empty and you just gotta fill it in

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if you read the whole thread from after that message you'll see people saying what to delete etc

plucky spindle
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there should be a step by step guide on this

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idk if there is

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if there is though you're goated

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but stuff like this is what guides are for

thorn warren
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yeah its just that they're technically bugs that'll be fixed when zaggy has time over the weeks so they havent been explicitly stepped out

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but when you do finish the patch just drop a message and ill walk you through it

plucky spindle
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i mean i have no reason to update if LLL works w v72 moons

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  • i'd prefer a guide still, I like to take my time w stuff personally
slim heron
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blame Zeekrss yoiled

ember lagoon
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๐Ÿ˜ญ but v81 needs you

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think theyd just need a recomp

limpid portal
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I'll mark them as deprecated for now, I've started a new project where I'm pulling everything to use Dawnlib, but it'll take a bit. Other priorities/mental health bla bla bla

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Actually, before I do that, are the moons/interior throwing errors?

ember lagoon
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mostly footsteps having off sounds for moons

limpid portal
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Ah okay, I'll mark interior as deprecated, the footsteps isn't a huge issue for now lol

ember lagoon
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had one moon have grass footsteps inside somehow

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spread the issue to the interior

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also I forget if any of the moons used the vanilla entrance doors

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if they do they need an update to use the new v81 ones

plucky spindle
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Also excited for the project

limpid portal
eager sedge
# ember lagoon well interior is bricked like all other ones in v81

Starlancer Warehouse does work with DunGenReferenceFixer, unlike a lot of other interiors.

It does have one issue I've noticed though that I don't think was a thing in the past? Enemies seem to be incapable of pathfinding over the gaps in some tiles that players are intended to jump over. They'll just hang out and stare at you from a distance or give up eventually, and I'm preeetty sure they could cross those before?

ember lagoon
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since dungenfixed just fixes the universal interior issue

limpid portal
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Next update will be separating each moon into its own download and reworking the main StarlancerMoons as a modpack (so that the moons won't be lost with the initial change). StarlancerZero will remain a hidden moon, but the route word will be provided under a spoiler in the description of the mod (which I guess will just be plain text if you want to open the readme in a text editor)

plucky spindle
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i'm down for that!

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I love solace specifically so this is a big win lol

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I assume you're just doing this for maintenance's sake and you're not really gonna update much about the moons

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Which is fine, not really anything to update for them apart from like, maybe parity with v80 doors? Like adding animations but that's not super huge

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glad to see the split happen tho, mad love singular uploads

limpid portal
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For right now, nothing major is gonna change aside from maybe adding some of the new monsters/scrap. We'll see what the future brings :3
Oh, and I'll try to add the new animations where applicable

plucky spindle
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Sick!

limpid portal
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When people go to Solace, what's most important? It being free, the less-intense enemy spawns, or just the visuals?

plucky spindle
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I personally love all those three, but I mainly like that it's accessible and really pretty visually

limpid portal
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Since unity terrain receives the posterization now, I might have to decrease the brightness of the sun and the density of the fog a smidge on Auralis

plucky spindle
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oh the fog density maybe yeah LOL

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Idk if you're willing to accomodate but I always felt Auralis giants were a bit unfair since the only real hiding place from main to ship is the trees, and the trees are pretty thin

limpid portal
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That's by design >:3
I'll maybe add some trees, but don't expect much, I like Auralis being mean

plucky spindle
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Oh yeah that's fine then LOL

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I think with the cruiser it should be way better I just haven't played the starlancers in a bit

ripe hill
limpid portal
plucky spindle
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Oh nah it's just the cruiser makes it easier to get away from giants n stuff

ripe hill
plucky spindle
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I mean if audioknight wants to do anims on the doors I don't think that'd require swapping the door model for the vanilla ones

knotty marten
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i wonder if u could make custom doors work with zehs' mod to see the other side of the door

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like some airlock lookin door