#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
1 messages ยท Page 9 of 1
I imagine the update will be backwards compatible with V49 so if they break miserably
XD
- StarlancerMoons v1.4.0
- Auralis
- Increased route price to 800. Price may increase further when v50 fully releases.
- Swapped out the exterior doors for custom ones to go with my upcoming custom interior.
- Added more AI nodes for more dynamic patrolling. Fear the forest.
- Iced up the landing pad.
- The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
- Triskelion
- Swapped out the exterior doors for custom ones to go with my upcoming custom interior.
- Added more AI nodes for more dynamic patrolling.
- Rusted up the landing pad.
- Slightly increased total scrap value.
- Some catwalk pieces can not be trusted.
- Now has custom atmosphere when Eclipsed.
- Small adjustment to enemy spawns.
- Solace
- G r a s s
- Added some missing colliders.
- Removed navmesh that was causing enemies to go under the house.
- Created darkness within the shell of the mansion to hide its emptiness.
- Added more AI nodes for more dynamic patrolling.
- Dirtied up the landing pad.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns.
- Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
- Adjusted fog, lighting, and ambient sounds.
- Adjusted many materials.
- Auralis
Someone post when it goes live on r2 for me please ๐คญ
StarlancerMoons v1.4.0
Yessss my suggestion for the Ghost Girl to have a higher spawn chance on Auralis wasn't in vain :3
Mwahahahaha
:3c
I'm gonna update the music mod (no user-noticeable change) and modpack later, but for now, dinner and movie time ^^
inb4 uhhhh mods broken can't load game crashes
I hope not
how do you do your changelogs? cuz i swear i change a lot but i just dont have that much to document ๐
this gonna be a fun night
pretty sure it updated for me @limpid portal
I forgot to clip this before
XD
BABOON HAWK!
no
Depends on the feature ig
I try to make them as I go along lol
StarlancerMoons v1.4.1
- StarlancerMoons v1.4.1
- Fixed some issues with ambient sounds reaching the facility.
- Made interior fog slightly denser, I had overcorrected from previous fog amounts.
- Adjusted navmesh on Solace and globally made entrance triggers bigger to help masked employees re-enter the facility.
StarlancerMoons v1.4.2
- StarlancerMoons v1.4.2
- Fixed some telepoint positions that got messed up by the previous update.
I strongly recommend waiting for 1.4.2 to go live
1.4.1 will likely either get you stuck or kill you on exiting the facility on Auralis and Triskelion
@keen marsh your mod re-added foggy weather to Auralis after I removed it ๐ค
thank you for your hard work, lance
Glad y'all enjoyed the update! :3
oh right, so we dont need to change anything with out moons?
trimmed the fat from Solace. didnt need an atmosphere change in the icon afterall ^^
๐ณ
umm
it shouldn't ๐ฅบ
foggy condition as a whole or fog?
As a whole, it caused Foggy > None to happen with WeatherTweaksBeta.
I'm gonna check that - if Foggy is not in randomWeathers it shouldn't happen
It might only be your progressive weathers that bypass it
Cus it was never normal Foggy
but it's checking for all weather that can happen , so it shouldn't ๐ฅบ
๐ฅ
got it fixed, will push an update today ๐
@limpid portal @tepid raptor
Love it when the celestial body causing the eclipse just completely vanishes all of a sudden
๐ช poof and gone ๐คญ
smooth transitions are not his forte for sure
thanks a lot ๐
How would a smooth transition even work?
i'm trying to apply crossfade on animation change, but it's flickering like crazy
i would love not to cause an epilepsy attack
That's called risk and reward
even a transition between colorus would be better than what hes trying to do
Risk: epileptic seizure
Reward: pretty fade animation ๐
it sounds like it keeps trying to apply it without the animation or is applying the animation a crazy number of times
from what i can see it's applying the animation on every update
figured
what if you made the animation a bool trigger?
i think that'd make it only apply once
oh thats actually pretty okay
It's jittery, yes... but that eclipsing movement is kickass
just gotta make it a slower animation and fix the stuttering
i'm using animator.CrossFadeInFixedTime(animationClipHash, 2f, 0, 0);
and the animation clip is applied on every TimeOfDay update
so the lights are changing between dark eclipsed and normal a few times per second
i can make the transition shorter, which would lessen the problem
(but not look as cool)
nah then there'd be no point lol
or do something else to achieve that
the first video was me using animator.Play and that achieves that
but it's instant
i was trying to use animator.CrossFade, but it has the same flickering issue + when the fade is longer than update period it never finishes
oh wait, there's animator.PlayInFixedTime
let me check
is there a way to maybe add a mega sped up animation of time of day changing
like the skybox getting darker
nope, still instant
time of day changing
so the sun setting down?
yeahhhhh
but i guess if you said it like that i assume the sun is tied to that?
i mean - the whole sky animation is tied to the sun
i think
i honestly don't know about how it works enough to give you a good response
oof
Dopeeee
Ty for fixing the foggy weather thing btw :3
it was my oversight, no worries ๐
This is the best i can come up with
Hmm its weird, are you sure it's running multiple animations at once anyway?
and the animation call is running only once, so it's a issue somewhere deeper
what do you mean?
animator.CrossFadeInFixedTime(animationClipHash, 2f, 0);
But goes forward more
i'm running this
Than back
Ikik but think about the animation itself
For the sun moving forward
Maybe it has a bit of a jiggle to it
This might just be something you'd need to patch in the actual animation for the sun moving forward
sun position is controlled by TimeOfDay update:
this.sunAnimator.SetFloat("timeOfDay", Mathf.Clamp(this.normalizedTimeOfDay, 0.0f, 0.99f));
Hmm so it's not going back and forth on itself?
no
if you look at the video: the sun doesn't change it's position erratically
only the overlay
Oh yeah, whatever is deciding the overlay is probably going back and forth between the two states assuming its one of those float triggers maybe
They can be erratic
i mean - i know it's because of my crossfade attempt
but i don't want to do this change instantly
because immersion or something
from my logs the light intensities are changing smoothly, so it's not that
To be fair
The change for none to lightning is intense and I love it
One way you could smoothly do your transition without having crossfade is just by shaking the players camera wildly when it happens, doing something to their HUD for a couple seconds
Focus on something other than the sky overlay if you want immersion
i mean - it's good enough for me
but i don't want to give people epilepsy
it's just that tbh
Yeah this is what I mean, make it an instant thing and then add stuff that aren't part of the animator like HUD stuff
It'd be pretty easy too
Doing something like shaking every players screen if it turns to lightning
Or dimming their screens to a red hue temporarily if it goes into eclipsed
Etc
๐ค
@keen marsh is there a way to blend animations rather than crossfade?
i have no idea tbh
i'm using this
my original idea was to add transitions to the existing animations to do this stuff by flicking a bool
but that requires UnityEditor imports, so that's off the table
You'd have to do it with unity if you wanted to blend them
I'm sure there's a way through that with code but god knows how
now i have the animationclip names predefined and i'm changing them based on the level weather
๐ฅบ
i'm gonna chat to my good friend, chad g. pete
Is this thing already a mod?
It's soo cool
changing - yes, this animation - no
Ok i have to play It now thanks
it gave me out this
let's see
it changed instantly lol
๐ณ let's see
Anyway im a big fan of starlancers weather animations
I'm glad I'm following this thread
lmao
i posted my first video in two places
and people started discussing it here ๐
@limpid portal What do you think would be a better screenshot for LethalRichPresence?
Left is from before the visual update
and since you added a bunch of tree in the way in the latest update I couldn't quite get the same shot of the lighthouse
yeah
Yea I'd go with the one on the right
i like the lighthouse ๐ฅฒ
I'm outvoted
Ooooh you're trying my stuff
i'm fighting with discord's app portal to add them ๐
Yeah I also liked the lighthouse but it since it was outdated i thought it would be better to update it
It won't hurt my feelings if you don't update it
I'm not looking forward to managing a 4th thread 
Oh my xD
Mod page doesnโt have screenshots for the moons
And Iโm not home so I canโt get some myself
Any chance you got some on you for the moons
An interior one?
ye
Moon Tutorial
True ๐คญ
Just don't get burnout
I'd hate it if your moons, Wesley's or the Generic Moons vanish
Don't worry, usually if I just don't have the energy to respond to a question, someone swoops in and saves the day for me :P
generic moons will vanish in v50 unless im mistaken
Which is a shame
They are getting ported to LLL
By Batby
As these losers should
Even I would join the loser gang if I can answer ๐
Rude
Wth
It's meant to be endearing ๐ญ
Ooh
Wew good. They're "simple" but aesthetically pleasing
Simple is good
Like when I call star an idiot who can't make good moons
Endearing nicknames like that
Yes you get it
I used to be on the developer side decades back and now I'm on the beggar side
.<
Mrov and barch will forever try their best to make good mods too I'm sure
One day maybe
I got too fucking burnout (Used to be a Smash Brawl modder and forum admin)
Even now that community is a pain in the ass in the Discord Server lol
Rip
I dont have any feelings on being here, positive or negative, but I stick around for one specific person
It's almost a 2 decades old game and I still get shit ๐ญ
Lol
i'm here for you as well ๐คญ
jkjk
Yeah that's what yall are sometimes :p
๐
So it took over a month, but I finally released the update a couple of nights ago!
Used these images to show it off (with the first three obviously being from Solace)
you should add it to #1225350230615130124
Thanks! I probably will
Iโve been told by a few people I should lol
Might wait until my next update to do so though
I wanted to get it out there so interior rates are only fully adjusted on half of the moons (other half are using EasyIdles), and you currently need to manually import the custom logo which is annoying
and I need to re-adjust scrap rates on all of the moons again lol
also a nice few of the mods arenโt completely up to date bc I wanted to ensure stability and really didnโt want to have to do a lot of testing and delay the update even further
It's your fault
c;
sounds like a
Ur safe for now Audio Knight
The second I find a bug tho, its joever
Have a good night / day
Warehouse is running at vanilla fps rn
I completely forgot to, but if someone wants to take some screenshots of my moons for the readme that'd be awesome so I can keep cooking the Warehouse :3
If no ones else does it before I come back home, I volounteer myself to do it
That'd be great :3
I could go take some
I got ultrawide too so diff aspect ratio
But I also have 16:9
Im coming home rn
Its up to you if you still wanna do it
I mean we both can
Yeah and he could choose what he thinks are the best
Plus, assuming you use 16:9, having the two different aspect ratios could be neat
Yeah I use 16:9
Well I was gonna take the screenshots in Free Cam, with no UI
Ah I was gonna go with gameplay screenshots
Kinda like these
Although probably no emote onesโ those were just because TooManyEmotes was added in the update lol
I mean most moons have free cam screenshots on their readmes, but thats up to Starlancer to choose
I personally like it when thereโs a mix
Regardless I was gonna try out the new update anyway
So Iโll take some screenshots while I run around lol
@limpid portal
I wants interior. ๐
Who doesn't?
very pretty pictures
Starlancer does a great job with adding small details ive seen
I also took a screenshot of each of your moons for LethalRichPresence, if you want to see them
Im not ready Audio Knight
Give me like another 2 days Im so close to finishing my pack
Sure, thank you for the screenshots! :3
Sorry bruh, prooooobably coming out tonight :B
Was talking to Rosie lol
oh whoops ๐คญ
Oo sure, itd be useful to replace the old screenshots in TS!
xD
Only have one of each tho, since I only took them for LRP
Also gonna tweak the volumetric lighting on Triskelion a tad and make it more prominent
np!
Ill probably go to each of my moons & get some more
New interior tonight?
Oooh
Yasss
I will delay stream if I have to I wanna stream your new interior @limpid portal
mmk!
What's your current planned ETA?
๐
I'll set it to be 9 pm for now c;
That'd be smart lol, I want to have it out by 8 EST, but we'll see how many problems I run into with my next test ^^; just finishing up some poweredlights nonsense rn
Have you tried not running
Also not necessarily tonight, but I'm just gonna say heck it and increase volume of ambient stuff. Louder is scarier, right?
Walking can be better so you can properly see where you're going
Hey if no one reports bugs, I won't have to fix bugs, right?
Thats how it goes 99% of the time
Not a real command sadly I tried
It's finally here
@green plaza new interior for you to start configurating o.o
MP
NOOOOOO
NO
AAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAA
I WAS
THIS WAS THE LAST ONE
xD
It would be funny is Hadal, Tomb, Halo, House, Portal, Mineshaft, and Catacomb Interiors all dropped one after another right before you finished configuring the last one methinks
I may be making a new interior
xD
Lol, lmk if you get a name and I'll put it on the list too
Ye, Itll be called something like CozyOffice or something. Its just another office interior
There's a couple other ones in the works but they're not as documented as the ones stated earlier
But based on the v50 cutscene
Got it
Gotcha
I'd like to do one too at some point, but the only idea I've had is way too abstract/difficult to pull off
frick
i was making that too
using experimentaions old floor carpet too im assuming
Can't move through these doors it seems
Way ahead of you ๐คญ
#1227783799639769098 message
You are๐
I'm watching @steady carbon stream and she played my interior on 1.0.0, so bugs were quickly found lol
Nice ๐ Just waiting for the update now ๐
i uh
a sporre lizard came out of nowhere angry at me
sprayed me and ran off again
also couldn't find any enemies at night?
what the heck
footprints dont show in the snow on auralis
okay you've got something breaking things lol
this makes wood sounds
so does the top catwalk
gonna take a peek at my log
35.0MB
I ONLY PLAYED FOR 32 MINUTES
scrrap wasn't showing, items would disappear, had to leave and quit because i couldn't land a couple of times, etc
ton of issues and idk wtf causes them
but apparently cullfactory was screaming at me
also no enemies on arualis eitherr
I'm watching @steady carbon stream and things are normal, if a little buggy but regular-type bugs
I'm going to take this as a sign to call it a night lol
so something is massively conflicting in your modpack
not sure what it is eitherr
only new things i added were a few moons
did some mod updates
These were the only new mods
(mute that phobia is bc i just wanted to have a chill time without sudden spooky sounds making me jump out of my chair >.<)
I'm just happy this isn't my Banana Company pack lol
Just a profile I use to test moons and stuff on
The new interior is fantastic! Really fits well with the vanilla theme and its really well suited for a lot of moons!
mind sliding ur thought process for the new interior, i have yet to check it out myself
#1226735245408079965 message
Just spent the last few hours doing lots of math ๐
you... evolved
Oh hush
Feels like the halfway point between Facility and Sector 0
i dont wanna look at your charts yet, might sway my decision making when it comes to mine, just looking for general thoughts on the interior
feels like a good interior for intermediate moons
So like an upgraded facility
yeah thats basically how I treated it
and it gave me an excuse to turn down bunker and sewer in a few places
Facility definitely still within its own niche, very industrial, where as this warehouse is like a higher production value kind of facility
its a bit more sleek
had a bit more $$$ behind it
Do you have Crest in your modpack?
No but i know of it
WAIT YOU RETRIED
my favorite fed...
who else is gonna scold me for hijacking threads like im doing rn
Star.. probably
His thread tho
Maybe @blazing apex will scold you
Are you saying Xu isn't chill?
Xu chill
Good question, probably debby or sourceshard
Though sourceshard is the modpack moderator
Just writing issues I'm coming across trying to play again
Solace:
- the lighthouse still doesn't have proper collision
- horizontal trees make a grass sound when walking on them
Does the top there have no collision at all for you?
The logs are tagged as wood, I'll test them on my end
If you run across small objects that are tagged for a different sound than the geometry surrounding them, it's possible the different footstep sound doesn't register in time, but I stood on top of the logs and walked back and forth and had wood noises
just the floor
I'll go back to it but it was grass and i walked a nice it to make sure
yeah they're grass
i'm on triskelion and a panel dropping made me jump irl omg
can't find the ||hidden shovel|| for the life of me lol
lmaoooo happy to scare you
:3c
sometimes you might also hear ||someone typing at your terminal||
especially bc i have a mod on rn that removes sanity sounds, so i was like WTF IS THAT
oh that's spooky
very subtle too, easily overlooked
Yeah thatโs a clever one
I need to figure out how to make a mod that just removes insanity noises (but not ambient noises) ๐ญ
It seems like the mod I have removes the Ghost Girl ambience so you can only know youโve seen her by the breathing which makes it more difficult
oooh yeah that's tough lol
See I think theyโre cool, but Iโm just really jumpy due to my severe anxiety so sometimes they just stress me out
And itโs just not as fun when youโre literally like jumping irl in fear from little noises and not actual game stuff yโknow
Liminal Pools interior is missing
warehouse doesn't spawn unless guaranteed is set to true
setting its rarity via LethalQuantities works
about that
if I change its rarity the game just
breaks
it just doesnt launch anymore
the console loads everything up and just stops
deleteing the config or the mod doesnt help
I have to literally go back to an earlier profile I saved
its probably a different mod thats causing it, but its strange that this happens every time I do anything in warehouse config
it actually does not show up anymore in LQ.
However, setting its rarity in the standard config works fine for me.
ok I managed to make it work by manually setting each moon's weights
I do have a criticism (one, singular)
it is so
unbearably
big
and open
which works very well in special rooms
but the corridors themselves are just giant
mb shorten them in half or reduce their generation probability?
I was struggling to find any monsters on normal interior length
hey guys not sure where to ask so i guess i will here but know any mods or something that add weapons or a mod that lets you buy the butlers knife
#general-chat
being changed next update
lethalthings adds a rocket launcher and a flare gun, varietydungeon adds a fire axe
alright i will have a look
also wanted to tell you, the length doesn't change
it resets to -1 with every restart
at least when I change it to values <1
I didn't make the code (and I won't be changing it since LLL will be updated soon hopefully), but that config option has to be set to an integer (1,2,3 etc)
Not sure exactly the reasoning, but if you make the dungeon too small it can fail to generate sometimes and softlock
Any further posts regarding the warehouse should go here btw
https://discord.com/channels/1168655651455639582/1227783799639769098
ah oka thx
I'm gonna post this in my moon thread and my interior thread:
This mod does not work on Lethal Company v50. Once LethalLevelLoader has been updated, it will function again and I will resume work on updating this mod.
I already told him in another thread lol
so true
you dont need to do a link id works too
What is the spawn weight for giants on Auralis?
@limpid portal
It's fine, thanks for answering !
Hey Audio, I have a quick question
When you make your moons do you put them in the same unity project? I'm having an issue right now due to asset bundle building all my moons at once even the finished ones (I don't think I can pick which bundle to build) and it's taking me 1hr for each build
I have all of my content in one project, moons and interior. Asset bundling is an all-at-once deal, but it should ignore any bundles that haven't had any changes to their files, so I'm not sure why it's taking an hour for you unless you're on a certified potato
humm thats weird, maybe cuz my scene is too big and too many entites?
I'd recommend asking in https://discord.com/channels/1168655651455639582/1168656318345777313 for general Unity advice. I can't guarantee anyone will answer you, but maybe someone there will know more about asset bundling taking so long
how big?
140mb each moon lmao
post screenshots of your assetbundlebrowser window with your assets sorted by file size in #dev-general
you know what, after sorting by file size, I realized whats so fked up about it lmao
@limpid portal
Truly a menace
Teach me how to record
Im planning on making the custom enemy tutorial
I already know what enemy I'm gonna make
"Eyeless Puppy"
I'm not settling for the performance I currently have. LODs have been adjusted again to match fog distance, so I'll be eking out even more fps
@lunar pumice you'll be happy to know I've added more colliders to the lighthouse platform and replaced the bent trees with meshes so they can have wood sounds. The problem with trees is that if they're painted on the terrain they inherit the terrain's tag, and since Solace is tagged Grass they made grass footsteps
Awesome!
is starlancer music available to listen anywhere other than spotify?
very epic
Thanks for listening โจ
watching your tutrioul so many times made me have a love and hate releationship with this song
Provided to YouTube by DistroKid
Company Cruising ยท Audio Knight
Starlancer Music, Vol. 1
โ Auralis Creations
Released on: 2024-01-21
Auto-generated by YouTube.
I'm sorry and you're welcome? ๐คญ
No worries
So hum, @limpid portal
I encountered an incompatibility issue with StarlancerAIFix and the mod I'm working on.
At GameNetworkManager::Start, I clone an item prefab. When StarlancerAIFix is enabled, that prefab is null at that time. Do you know what could cause that? Seems really weird to me ๐. I tried looking at your code in github but havent seen anything that could cause that. I have the same issue if I enable StarlancerMoons without StarlancerAIFix or just StarlancerAIFix alone.
What on earth? Uhh
That's also what I was thinking ๐
StarlancerMoons v1.5.0
- StarlancerMoons v1.5.0
- Updated Extended content stuff for LLL.
- Heard tearful reports about entities straying too far from the ship-facility area, so the potential patrol areas on Auralis and Solace have been condensed. You're welcome.
- (I made it so that enemies will patrol in the playable area and not wander off into the mountains/wherever players don't really need to be.)
- Adjusted LODs to improve performance.
- Auralis
- Increased route price to 1000 and slightly reduced the scrap amount so that the balance is closer to vanilla now that Artifice exists.
- Removed an errant AI node hovering in the air and made sure that the structural details on the buildings don't generate navmesh.
- Triskelion
- Reduced the max power count to account for Baboon Hawks now being 0.5 power level instead of 1.
- Reduced the chance for Baboon Hawks to spawn so that they'll spawn less often.
- Solace
- Added more colliders to the lighthouse platform.
- Fixed the bent trees sounding like grass when walking on them.
- Lowered the position of the sun at the start of the day to be more cinematic.
- Slightly buffed dungeon size since vanilla mansion tileset has been scaled down.
- Slightly increased scrap amount now that Adamance has shifted the vanilla scrap balance.
does LLL 1.20 works for you? @limpid portal
Yea
I'm away from my PC so I'm unavailable for debug help rn :B
darn
Uh
i can't make my lvl to show up on terminal
is this a preview to the update
No he pushed the update
give it a time i guess
No v50 stuff yet?
(Enemies and hazard)
Not yet, just wanted to get the new LLL stuff situated and push the small balance updates
@limpid portal
Tearful reports my ass. ๐
@limpid portal
im having a wacky issue as host
where
I load into Solace
and just
the game HARD crashes
no freezing
just like alt f4's itself
Are you using StarlancerEnemyEscape?
no
tbh all these skill issue noobs having their games crash just need to shush and lock in tbh
@green plaza if you use PoisonPuffer
i figured out the issue
it was a skill one
why would anyone ever buff that puffer creature
Do share
somehow let enemyescape slip by
Okay it was that lol
@limpid portal bls fix EnemyEscape
this pains me
Error report?
I meant the log, silly
Give him your log
I've had it disabled since yesterday after it threw that error lol
dont know how much that would help as it was probably shot
Hey Starlancer! With LLL being v50 compatible now I was able to get some playtime on v1.4.2, only played Triskelion but the dungeon looked brighter than usual, this was most noticeable on the SCPdungen where a torch wasn't needed
I had that issue before, thought I fixed it. Will take a look in a bit :3
Hmmm, yea that log doesn't show EE erroring as far as I can tell, but I'm also on my phone rn lol
@green plaza if it's reliably reproducible, can you post your mod code?
Dms
Crash seems to be specific
First time I crashed before landing
2nd was when walking a bit towards the entrance
this time i got inside and wandered a bit
and then crashed
Kk
Why is it night at 8am? (Solace)
they keep nerfing my boy auralis ๐ญ ๐ญ ๐ญ
What's the nerf?
increased price to go there and reduced max scrap amount
Ah I remember now yeah
Unsure. What's the weather condition?
Blame Zeekers for releasing Artifice!
I don't remember, I just went again with clear weather and it was fine tho
I'll just blame @keen marsh
I put interior guaranteed to true and the interior still isnt spanwing
any fixes?
Update for Warehouse will be out tomorrow :3
Here's its thread btw: https://discord.com/channels/1168655651455639582/1227783799639769098
Works fine for me
Skill gap
so, uh, how's the situation with solace? also getting a hard crash with my pack
Update EnemyEscape and it should be resolved
Unless you have a log unrelated to EE lol
sry to bug but did u look into the collision of the ground outside main?
Yea, is it still persisting?
Kk, I extended the collision right outside the entrance a little underneath the building, so hopefully that'll catch anything that someone drops immediately after leaving
thank u very much
ok i'll check rn ty
it works
enemy escape isnt necessary for starlancer right? its just a nice feature?
Correct. Completely optional mod
yeah, I don't want to raise the route price any higher, but I can't let it be vastly more profitable than Artifice since it costs 1500
yea i mean either you raise the price over artifices and also make the loot higher than artifices, or u do what u just did'
also, since you took the loot down, did u turn down enemy power at all?
Nope :3
lol
Just because it has less total loot doesn't mean I changed what loot there is
so there's still a high chance of gooood loot
true
auralis supremacy ๐ซก
tbf, anyone can adjust it through the LLL config, so if people wanna make it easier, harder, cheaper, more expensive, w/e they're free to do so
I saw that
lol
๐๏ธ
I think so
ah epic
A good test is always better than the bias of the creator tho ๐คญ
Not that I have a concrete idea, but who would be interested to see a hidden Starlancer moon in the future ๐
I'll probably make it unhide lol
Oh you can do whatever lol
My goal with the question is just testing the waters for the lore-wise aspect of it
Oooh thatโd be cool
StarlancerMoons v1.6.0
- StarlancerMoons v1.6.0
- Added extra AI nodes around the villa on Solace to prevent crashes from occurring when used in combination with StarlancerEnemyEscape.
- Lacked the time to fully test it due to the aforementioned crash occurrences taking up my time, but the water on Auralis got colder, so don't fall in.
StarlancerMoons v1.6.1
- StarlancerMoons v1.6.1
- Yep, I knew I'd forget something. StarlancerMoons now requires LethalToolbox in order to function as intended. Please be aware that LT is still in its early stages.
Oh lethal toolbox isn't just a debug tool?
What're you using it for? 
Lmaooo
Ngl I don't even remember what I initially thought it was lmao
But I think I get it now
Its actually pretty nice thinking about it
Would something like sf desat's wandering script be included, or the lightning script to let you strike lightning without changing the weather wtc
Like what it is? It's just a script he made for ambient creatures like crabs etc to wander the land
Icic
Maybe enemy specific aispawnnodes could be a LT way to help to that tho
Sorry my brain only translates LT to lethal things
You'll have to unabbreviate the word
is LigmaThings an actual mod-... ... it's not - but now I feel like it must exist
That makes sense
Someone make LigmaThings one of the most useful and core mods that anyone recommends - just so the Ligma joke can be used ironically but also unintentionally
The thunderstore page says Auralis is 800 credits but when I was using it last night it was 1000
My bad, I'll update that later today
Note: I am aware of Auralis' water not functioning correctly, addressing after lunch
hm?
In theory B+, but LLL dynamically assigns risk levels now to be more accurate
the hell did you do to my boy triskelion to make it detect as s levels of danger ๐คฃ
Gotta be the mass amount of turrets
what config
LLL
so is it assigning dynamic ranks automatic?
or enabled?
yea LLL auto-decided that it was S rank lol
s like super ๐คญ
in lll developer model ogs you should be able to see the actual numberso n that
Any plans on adding support for Celestial Tint?
right now Solace is considered a Wasteland planet
is it possible to disable certain moons, or hide them, no hate, but like to mini ize thr amount of moons i have, but all your moons look great
use lll config
ty
Yea next update updates the tags
so you removed your custom rarity?
like how auralis was a SS
I didn't remove it, I just haven't ticked the box to manually assign it yet
Is it going to be like that forever or are you adding it in later
Iโm just curious.
For Auralis I'll set it SS once I verify it's balanced like I want, the others are tbd
I do be in the mood for listening to the weight of a trillion elephants
Talking about that mod
Can you fix the stuttering

Whenever you start playing the music the entire game freezes for a bit
until you've played it multiple times
@limpid portal have you thought about splitting up your moons, because there are a lot of moons on the workshop and i want to balance themes. So it would be nice to have only solace for example
It's really just inconvenient for me to keep up with 3 uploads, especially since some of them share the same assets. So downloading, say, Auralis and Triskelion but not Solace probably would take up more space than just the full Moons mod
Remind me tomorrow and I'll fix it, no mod work today :3
thank you
ALSO
to continue on the automatically set difficulty for your moons
Solace was classified as an S+ moon
so my surpise when my homie got jumped by a bracken and herobrine at the same time
since I only have herobrine on A+ moons with higher almost guarentees on S+ moons
shit was trauamtizing
The order of the dynamic rankings is actually off a bit, the S and A ranks are swapped #1193461151636398080 message
Once that's sorted out, I'll also adjust balance a bit
But since it's a free default mansion, it's fair for it to be a lil harder
I FINALLY FIGURED OUT WHY I HAD BEEHIVES EVERYWHERE
What was the issue
WAIT
WHAT
WAIT HOLD ON
HAVE YOU EVER HAD THE ISSUE WHERE BEES WERE AT THE COMPANY BUILDING
SHIT
100%
LETS RIDE
Don't forget to vote if you haven't already! :3c
The Company might not value your input, but Starlancer does! โจ
How do you feel about a brief pause the first time a boombox is loaded?
Makes me very sad and I start considering pulling down on my jetpack trigger and not let go Yknow what I mean
_>
But itโs like
The first 3 times for each of your tracks
And itโs not a pause, the game literally freezes for everyone
I'm aware lol
Where I'm currently at, the first time a boombox loads into the game, a brief pause happens while all 3 are loaded, then no pauses
well NEVERMIND @green plaza, I fixed it
I think at least
gonna do a couple more restart tests to verify
Thank you pookie
- StarlancerMusic v1.3.1
- Fixed the freeze that occurred the first time each song played.
actual perfect parking
Pfffft
@limpid portal pst
I completely forgot what you told me when I asked you this before
But you got the fix for your moons having incorrect risk levels
What do you mean?
Just the dynamic risk level thing?
Yea 
I'll work on updating Moons today and fix that
Triskelion is ranked as an S tier moon, and both Football and Herobrine spawns get affected by moon risk level, and Brutal Company Minusโ difficulty scales on moon risk level
is the dynamic spawn weight based on moon risk level setup by you or the mod itself? 
Mod itself
interesting
not something im interested in doing, but interesting
I might also have to ask them to expand their current levels
Also the dynamic risk level currently has A and S swapped, so really they are about where I want them balance-wise. I'll end up manually setting them tho
Because they only have S, S+, and then SSS
Iโm pretty sure artifice is a confirmed S++ tho
So like SSS moons arenโt real unless someone out there set their moon to SSS
Didnโt I document this shit hold on
|| :3c ||
No.
S+S+S
I mean SSS should probably be translated to S++
no f way man
Whatโs the ranking you use for your moons
is this why I'm always getting SPAMMED with those two?
D to SS
kittenji blowing up modpacks since 1996
Was Kittenji modding DOOM?
but the S++ version would sound better
wasn't Budapest something roman
I have an announcement to make
The world would be an easier place (for me) if we could all agree to some form of standardized S ??? Ranking system
MCXII?
something like that yes
I feel bad because we canโt have our funny little โ:3โ difficulty ranked moons
I left the difficulty as it was in the LE version
Can someone pull up brutal company minus configs for me :(
Iโm on fucking mobile
But I know they have difficulty scaling for moon risk levels
But I canโt remember all their S+???? Options
I know Kittenji uses S, S+, SSS, then Other
Actually Iโm a hero? Iโll try to manually download- wait no configs donโt generate until you launch lethal
Fuck

no 
Letโs try that one chief
Nope
It would be so awesome
If I could convince most moon makers for standardizing risk levels
I love mentioning a certain six-sided prism and inducing fear, especially when I wasn't the origin of the joke
Solace/Triskelion/Auralis with @wicked radish's Celestial Tint
(coming next update)

I already manually set it up
c;
StarlancerMoons v1.7.0
- StarlancerMoons v1.7.0
- Fixed the ContentTags to reimplement CelestialTint support.
- Thanks @wicked radish for making the Argon tag for Triskelion!
- Adjusted power counts for balance.
- Auralis
- Fixed the hypothermic water not working. Thanks @hoary geyser!
- Fixed some AI nodes being outside of the navmeshed area, which was causing NavMeshAgents to yell a lot in the logs.
- Solace
- Figured out the issue with not being able to properly set the culling distance for the foliage. Grass is now visible from much further away with very little performance cost!
- Lowered the outside power count by one. This means that the likely maximum number of dogs will be 3.
- Added the Tulip Snake to the daytime enemy list.
- Added a low chance for the Butler to spawn inside.
- Undocumented change from 1.6.0: Fixed a cube from clipping through the villa.
- Fixed the ContentTags to reimplement CelestialTint support.
@bright eagle made Solace prettier, thought you might like to know
yooooooooooooooo
and thanks to @sacred ridge for giving me the AcidWater code from his moon too
๐
What part are you most excited for?
tulip snakes probably
but just hyping up cause the maps are already top notch ๐
can't wait to zoom around solace
Do we need to reset the LLL config in order for the new mobs to be added to the spawn list?
uhhh if you customized it yourself, then possibly
but the values might show up in the "default values" section
Have you tried loading into a save so LLL can make changes to the config? LLL configs only generate on loading a save
Oh I was just asking if I needed to do it
because I know LLL doesn't update interior configs when they're updated
so was wondering if that was the case too with enemy weights
I'll check rn since if I do need to regen the LLL config I'll have to update my modpack๐
Seems like it needs regened
i think if the uhhhhhhhhhhhhh the option above that is set to false you're golden
Oh I guess you're right
Oh true
but idk if i can trust lll's config after having an issue with it ignoring poolrooms in my pack
soooooooo idk really...
I'm honestly just regening it to be safe
honestly i'll go check rn just to be sure
That would be greatly appreciated โค๏ธ
cause regening is a bit tedious when you got a ton dead config options after uninstalled maps lol
Don't bother regening the config, didn't add them anyway
my cfg is empty after the last time i wiped it lol
alr gonna go check out solace just to be certain
Oh I should have been looking at Solace๐คฆโโ๏ธ
I assumed butler would be on Auralis
I figured it should be a mansion thing
That's fair. I thought it still could spawn on a facility moon
Probably, but this is my house ๐ค
til that this is also a fire exit
I honestly agree, doesn't really fit the vibe of the warehouse. What about a possible reskin in the future to something that fits better?
Maybe, idk if I wanna mess with reskins
That's also fair๐
oh
cool stuff
I can confirm, it does update an existing LLL config. It just doesn't fill in the field so if you have content configuration enabled you'll want to add it into the list probably
btw, does anyone know how tulip snake spawning works? id assume they spawn in pairs cause 1 cant lift you up
yeah i think its all good
huh
apparently tulip snakes cant jump you if you're moving sideways
or they have a harder time doing that
or it might be solace's terrain??
odd, but it shouldn't be the terrain
CUBE
||New moon? ;o When are you planning to release this I need it ๐ฅบ ||
๐๐๐๐๐
||this is all I have rn||
Ooo spooky
||my god, it's Not Infernis||
||Probably not as cool ๐ ||
||shut it, your moons are fabulous :D||
||^||
Still have no idea what the original teaser was, but this looks like it will be fun
|| Start here #1194042915840872548 message ||
I changed my mind, I wont make it unhide I love secret moons now xD
That's about as much as I gathered unless I missed something... hmm...
:3
It's a classic hidden thing
Me, waiting for Audio Knight to drop yet another peak moon
crap I forgot I canโt use custom emotes here lmfao
i would be more interested in eating it
You're looking for cheese moon
mnngfmgnhjkjjnnnnmmnnmnbggg;;mmmnmmhgmm
moon yum
Cleary the intended teaser is that the entire moon consists of only concrete
Certified Gorgonzola reference
Anything is edible if you try long enough
Close! Except not at all
Hey
We need more Starlancer moons who cares
