#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

1 messages ยท Page 9 of 1

steady carbon
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I wanna see how well they still work though

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I imagine the update will be backwards compatible with V49 so if they break miserably

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XD

limpid portal
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  • StarlancerMoons v1.4.0
    • Auralis
      • Increased route price to 800. Price may increase further when v50 fully releases.
      • Swapped out the exterior doors for custom ones to go with my upcoming custom interior.
      • Added more AI nodes for more dynamic patrolling. Fear the forest.
      • Iced up the landing pad.
      • The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
      • The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
      • Now has custom atmosphere when Stormy or Eclipsed.
      • Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
    • Triskelion
      • Swapped out the exterior doors for custom ones to go with my upcoming custom interior.
      • Added more AI nodes for more dynamic patrolling.
      • Rusted up the landing pad.
      • Slightly increased total scrap value.
      • Some catwalk pieces can not be trusted.
      • Now has custom atmosphere when Eclipsed.
      • Small adjustment to enemy spawns.
    • Solace
      • G r a s s
      • Added some missing colliders.
      • Removed navmesh that was causing enemies to go under the house.
      • Created darkness within the shell of the mansion to hide its emptiness.
      • Added more AI nodes for more dynamic patrolling.
      • Dirtied up the landing pad.
      • The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
      • Now has custom atmosphere when Stormy or Eclipsed.
      • Small adjustment to enemy spawns.
    • Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
    • Adjusted fog, lighting, and ambient sounds.
    • Adjusted many materials.
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Someone post when it goes live on r2 for me please ๐Ÿคญ

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StarlancerMoons v1.4.0

steady carbon
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Mwahahahaha

limpid portal
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:3c

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I'm gonna update the music mod (no user-noticeable change) and modpack later, but for now, dinner and movie time ^^

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inb4 uhhhh mods broken can't load game crashes

steady carbon
thorn warren
slim heron
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this gonna be a fun night

thorn warren
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pretty sure it updated for me @limpid portal

steady carbon
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I forgot to clip this before

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XD

slim heron
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BABOON HAWK!

formal thorn
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no

thorn warren
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Unless they'll magically just be better

formal thorn
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Depends on the feature ig

limpid portal
limpid portal
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StarlancerMoons v1.4.1

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  • StarlancerMoons v1.4.1
    • Fixed some issues with ambient sounds reaching the facility.
    • Made interior fog slightly denser, I had overcorrected from previous fog amounts.
    • Adjusted navmesh on Solace and globally made entrance triggers bigger to help masked employees re-enter the facility.
bright eagle
limpid portal
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StarlancerMoons v1.4.2

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  • StarlancerMoons v1.4.2
    • Fixed some telepoint positions that got messed up by the previous update.
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I strongly recommend waiting for 1.4.2 to go live
1.4.1 will likely either get you stuck or kill you on exiting the facility on Auralis and Triskelion

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@keen marsh your mod re-added foggy weather to Auralis after I removed it ๐Ÿ˜ค

limpid portal
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Okay, 1.4.2 is live on r2

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whew

slim heron
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thank you for your hard work, lance

limpid portal
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Glad y'all enjoyed the update! :3

barren flume
slim heron
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trimmed the fat from Solace. didnt need an atmosphere change in the icon afterall ^^

keen marsh
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umm

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it shouldn't ๐Ÿฅบ

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foggy condition as a whole or fog?

steady carbon
keen marsh
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I'm gonna check that - if Foggy is not in randomWeathers it shouldn't happen

steady carbon
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It might only be your progressive weathers that bypass it

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Cus it was never normal Foggy

keen marsh
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but it's checking for all weather that can happen , so it shouldn't ๐Ÿฅบ

steady carbon
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Mrov's been a bad boy

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XD

keen marsh
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๐Ÿ˜ฅ

keen marsh
keen marsh
quartz mason
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Love it when the celestial body causing the eclipse just completely vanishes all of a sudden

keen marsh
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๐Ÿช„ poof and gone ๐Ÿคญ

thorn warren
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smooth transitions are not his forte for sure

keen marsh
mystic radish
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How would a smooth transition even work?

keen marsh
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i'm trying to apply crossfade on animation change, but it's flickering like crazy

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i would love not to cause an epilepsy attack

quartz mason
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That's called risk and reward

thorn warren
noble leaf
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Risk: epileptic seizure
Reward: pretty fade animation ๐Ÿ˜Š

thorn warren
keen marsh
thorn warren
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figured

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what if you made the animation a bool trigger?

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i think that'd make it only apply once

keen marsh
thorn warren
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oh thats actually pretty okay

noble leaf
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It's jittery, yes... but that eclipsing movement is kickass

thorn warren
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just gotta make it a slower animation and fix the stuttering

keen marsh
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i'm using animator.CrossFadeInFixedTime(animationClipHash, 2f, 0, 0);

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and the animation clip is applied on every TimeOfDay update

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so the lights are changing between dark eclipsed and normal a few times per second

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i can make the transition shorter, which would lessen the problem

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(but not look as cool)

thorn warren
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nah then there'd be no point lol

keen marsh
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or do something else to achieve that

thorn warren
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you just gotta find a way to make the animation run only once

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:p

keen marsh
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the first video was me using animator.Play and that achieves that

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but it's instant

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i was trying to use animator.CrossFade, but it has the same flickering issue + when the fade is longer than update period it never finishes

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oh wait, there's animator.PlayInFixedTime

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let me check

tender ember
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is there a way to maybe add a mega sped up animation of time of day changing

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like the skybox getting darker

keen marsh
keen marsh
tender ember
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yeahhhhh
but i guess if you said it like that i assume the sun is tied to that?

keen marsh
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i mean - the whole sky animation is tied to the sun

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i think

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i honestly don't know about how it works enough to give you a good response

tender ember
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oof

limpid portal
# keen marsh

Dopeeee
Ty for fixing the foggy weather thing btw :3

keen marsh
thorn warren
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Hmm its weird, are you sure it's running multiple animations at once anyway?

keen marsh
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and the animation call is running only once, so it's a issue somewhere deeper

thorn warren
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Maybe it's the way the animation fundamentally works

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It goes back and forth

keen marsh
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animator.CrossFadeInFixedTime(animationClipHash, 2f, 0);
thorn warren
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But goes forward more

keen marsh
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i'm running this

thorn warren
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Than back

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Ikik but think about the animation itself

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For the sun moving forward

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Maybe it has a bit of a jiggle to it

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This might just be something you'd need to patch in the actual animation for the sun moving forward

keen marsh
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sun position is controlled by TimeOfDay update:

this.sunAnimator.SetFloat("timeOfDay", Mathf.Clamp(this.normalizedTimeOfDay, 0.0f, 0.99f));
thorn warren
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Hmm so it's not going back and forth on itself?

keen marsh
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no

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if you look at the video: the sun doesn't change it's position erratically

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only the overlay

thorn warren
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Oh yeah, whatever is deciding the overlay is probably going back and forth between the two states assuming its one of those float triggers maybe

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They can be erratic

keen marsh
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i mean - i know it's because of my crossfade attempt

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but i don't want to do this change instantly

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because immersion or something

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from my logs the light intensities are changing smoothly, so it's not that

thorn warren
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The change for none to lightning is intense and I love it

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One way you could smoothly do your transition without having crossfade is just by shaking the players camera wildly when it happens, doing something to their HUD for a couple seconds

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Focus on something other than the sky overlay if you want immersion

keen marsh
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i mean - it's good enough for me

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but i don't want to give people epilepsy

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it's just that tbh

thorn warren
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Yeah this is what I mean, make it an instant thing and then add stuff that aren't part of the animator like HUD stuff

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It'd be pretty easy too

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Doing something like shaking every players screen if it turns to lightning

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Or dimming their screens to a red hue temporarily if it goes into eclipsed

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Etc

keen marsh
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๐Ÿค”

limpid portal
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@keen marsh is there a way to blend animations rather than crossfade?

keen marsh
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i'm using this

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my original idea was to add transitions to the existing animations to do this stuff by flicking a bool

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but that requires UnityEditor imports, so that's off the table

thorn warren
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You'd have to do it with unity if you wanted to blend them

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I'm sure there's a way through that with code but god knows how

keen marsh
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now i have the animationclip names predefined and i'm changing them based on the level weather

keen marsh
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i'm gonna chat to my good friend, chad g. pete

thorn warren
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I have chatgpt 4 if you need

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Just send me your question and I can ask it

still prairie
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It's soo cool

keen marsh
still prairie
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Ok i have to play It now thanks

keen marsh
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let's see

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it changed instantly lol

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๐Ÿ˜ณ let's see

thorn warren
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Anyway im a big fan of starlancers weather animations

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I'm glad I'm following this thread

keen marsh
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lmao

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i posted my first video in two places

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and people started discussing it here ๐Ÿ˜†

mystic radish
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@limpid portal What do you think would be a better screenshot for LethalRichPresence?

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Left is from before the visual update

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and since you added a bunch of tree in the way in the latest update I couldn't quite get the same shot of the lighthouse

limpid portal
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Right

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Is this like a preview for people to see what moon someone is on?

limpid portal
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Yea I'd go with the one on the right

keen marsh
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i like the lighthouse ๐Ÿฅฒ

limpid portal
mystic radish
keen marsh
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i'm fighting with discord's app portal to add them ๐Ÿ˜…

mystic radish
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Yeah I also liked the lighthouse but it since it was outdated i thought it would be better to update it

limpid portal
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It won't hurt my feelings if you don't update it

limpid portal
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I'm not looking forward to managing a 4th thread whar

bright eagle
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Mod page doesnโ€™t have screenshots for the moons
And Iโ€™m not home so I canโ€™t get some myself

Any chance you got some on you for the moons

limpid portal
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I'll take some in a bit

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I really should've done that already @_@

limpid portal
thorn warren
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Hmm

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Star moons

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AI fix

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Whats the 3rd one

limpid portal
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Moon Tutorial

thorn warren
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Oh fair

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Well hey

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I manage 85~ threads

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So you'll get there in due time

limpid portal
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True ๐Ÿคญ

swift barn
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Just don't get burnout

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I'd hate it if your moons, Wesley's or the Generic Moons vanish

limpid portal
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Don't worry, usually if I just don't have the energy to respond to a question, someone swoops in and saves the day for me :P

oblique sentinel
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generic moons will vanish in v50 unless im mistaken

swift barn
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Which is a shame

mystic radish
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By Batby

swift barn
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Even I would join the loser gang if I can answer ๐Ÿ™

thorn warren
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Rude

mystic radish
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Wth

swift barn
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It's meant to be endearing ๐Ÿ˜ญ

thorn warren
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Ooh

swift barn
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Simple is good

thorn warren
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Like when I call star an idiot who can't make good moons

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Endearing nicknames like that

swift barn
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Yes you get it

thorn warren
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(Sorry star I pained writing that)

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(Had to for the joke)

swift barn
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I used to be on the developer side decades back and now I'm on the beggar side

keen marsh
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.<

thorn warren
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Mrov and barch will forever try their best to make good mods too I'm sure

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One day maybe

swift barn
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I got too fucking burnout (Used to be a Smash Brawl modder and forum admin)

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Even now that community is a pain in the ass in the Discord Server lol

thorn warren
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Rip

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I dont have any feelings on being here, positive or negative, but I stick around for one specific person

swift barn
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It's almost a 2 decades old game and I still get shit ๐Ÿ˜ญ

thorn warren
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Lol

keen marsh
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jkjk

thorn warren
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Lol

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Ah yes it's definitely one of the hooligans here

keen marsh
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๐Ÿ‘€

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hooligans ๐Ÿ˜†

thorn warren
thorn warren
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๐Ÿ˜†

lunar pumice
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So it took over a month, but I finally released the update a couple of nights ago!

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Used these images to show it off (with the first three obviously being from Solace)

thorn warren
lunar pumice
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Thanks! I probably will

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Iโ€™ve been told by a few people I should lol

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Might wait until my next update to do so though

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I wanted to get it out there so interior rates are only fully adjusted on half of the moons (other half are using EasyIdles), and you currently need to manually import the custom logo which is annoying

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and I need to re-adjust scrap rates on all of the moons again lol

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also a nice few of the mods arenโ€™t completely up to date bc I wanted to ensure stability and really didnโ€™t want to have to do a lot of testing and delay the update even further

green plaza
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im having LLL problems and Im about to point my finger at someone

steady carbon
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c;

green plaza
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Never

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None of my LLL moons are loading

limpid portal
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sounds like a

green plaza
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Dont.

green plaza
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Ur safe for now Audio Knight

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The second I find a bug tho, its joever

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Have a good night / day

sharp sequoia
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Oh yeah big updates dropping

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We love to see it

limpid portal
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Warehouse is running at vanilla fps rn

limpid portal
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I completely forgot to, but if someone wants to take some screenshots of my moons for the readme that'd be awesome so I can keep cooking the Warehouse :3

mystic radish
lunar pumice
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I could go take some

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I got ultrawide too so diff aspect ratio

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But I also have 16:9

mystic radish
lunar pumice
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I mean we both can

mystic radish
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Yeah and he could choose what he thinks are the best

lunar pumice
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Plus, assuming you use 16:9, having the two different aspect ratios could be neat

mystic radish
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Yeah I use 16:9

lunar pumice
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I also use some UI mods n stuff

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But like nothing crazy

mystic radish
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Well I was gonna take the screenshots in Free Cam, with no UI

lunar pumice
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Ah I was gonna go with gameplay screenshots

lunar pumice
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Although probably no emote onesโ€” those were just because TooManyEmotes was added in the update lol

mystic radish
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I mean most moons have free cam screenshots on their readmes, but thats up to Starlancer to choose

lunar pumice
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I personally like it when thereโ€™s a mix

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Regardless I was gonna try out the new update anyway

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So Iโ€™ll take some screenshots while I run around lol

vocal turtle
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@limpid portal
I wants interior. ๐Ÿ˜œ

mystic radish
mystic radish
tepid raptor
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very pretty pictures

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Starlancer does a great job with adding small details ive seen

mystic radish
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@limpid portal

mystic radish
green plaza
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Im not ready Audio Knight

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Give me like another 2 days Im so close to finishing my pack

limpid portal
limpid portal
mystic radish
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Was talking to Rosie lol

limpid portal
tepid raptor
tepid raptor
mystic radish
limpid portal
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Also gonna tweak the volumetric lighting on Triskelion a tad and make it more prominent

tepid raptor
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Ill probably go to each of my moons & get some more

steady carbon
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Oooh

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Yasss

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I will delay stream if I have to I wanna stream your new interior @limpid portal

steady carbon
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๐Ÿ’œ

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I'll set it to be 9 pm for now c;

limpid portal
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That'd be smart lol, I want to have it out by 8 EST, but we'll see how many problems I run into with my next test ^^; just finishing up some poweredlights nonsense rn

thorn warren
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Have you tried not running

limpid portal
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Also not necessarily tonight, but I'm just gonna say heck it and increase volume of ambient stuff. Louder is scarier, right?

thorn warren
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Walking can be better so you can properly see where you're going

limpid portal
thorn warren
keen marsh
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/jeb closethread

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๐Ÿคญ

thorn warren
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Not a real command sadly I tried

drowsy mulch
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It's finally here

tepid raptor
green plaza
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MP

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NOOOOOO

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NO

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AAAAAAAAAAAAAAA

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AAAAAAAAAAAAAAAAAAAAAAAAAA

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I WAS

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THIS WAS THE LAST ONE

tepid raptor
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xD

drowsy mulch
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It would be funny is Hadal, Tomb, Halo, House, Portal, Mineshaft, and Catacomb Interiors all dropped one after another right before you finished configuring the last one methinks

tepid raptor
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xD

drowsy mulch
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Lol, lmk if you get a name and I'll put it on the list too

tepid raptor
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Ye, Itll be called something like CozyOffice or something. Its just another office interior

drowsy mulch
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There's a couple other ones in the works but they're not as documented as the ones stated earlier

tepid raptor
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But based on the v50 cutscene

drowsy mulch
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Gotcha

I'd like to do one too at some point, but the only idea I've had is way too abstract/difficult to pull off

barren flume
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i was making that too

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using experimentaions old floor carpet too im assuming

tepid raptor
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There can always be duplicates

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Mine will likely be very different than yours

green plaza
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Is the new interior in the starlancers moon pack or is it on its own

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@limpid portal

limpid portal
green plaza
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is it going to be bundled with the rest or nah

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i was so CLOSE TO FINISHING

limpid portal
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it's in the overall modpack

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but it'll remain a separate download

green plaza
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I WAS SO

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CLOSE

idle tree
limpid portal
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Way ahead of you ๐Ÿคญ
#1227783799639769098 message

limpid portal
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I'm watching @steady carbon stream and she played my interior on 1.0.0, so bugs were quickly found lol

idle tree
lunar pumice
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i uh

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a sporre lizard came out of nowhere angry at me

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sprayed me and ran off again

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also couldn't find any enemies at night?

limpid portal
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what the heck

lunar pumice
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footprints dont show in the snow on auralis

limpid portal
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okay you've got something breaking things lol

lunar pumice
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rreallll bad

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cant walk up the steps, you have to jump

limpid portal
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eh that I'm not too worried about lol

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but I'll see if I can fix it

lunar pumice
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this makes wood sounds

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so does the top catwalk

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gonna take a peek at my log

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35.0MB

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I ONLY PLAYED FOR 32 MINUTES

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scrrap wasn't showing, items would disappear, had to leave and quit because i couldn't land a couple of times, etc

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ton of issues and idk wtf causes them

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but apparently cullfactory was screaming at me

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also no enemies on arualis eitherr

limpid portal
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I'm watching @steady carbon stream and things are normal, if a little buggy but regular-type bugs

lunar pumice
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I'm going to take this as a sign to call it a night lol

limpid portal
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so something is massively conflicting in your modpack

lunar pumice
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not sure what it is eitherr

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only new things i added were a few moons

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did some mod updates

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These were the only new mods

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(mute that phobia is bc i just wanted to have a chill time without sudden spooky sounds making me jump out of my chair >.<)

lunar pumice
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Just a profile I use to test moons and stuff on

wicked frost
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The new interior is fantastic! Really fits well with the vanilla theme and its really well suited for a lot of moons!

thorn warren
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Outsourcing work now

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Not big surprise

wicked frost
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Just spent the last few hours doing lots of math ๐Ÿ™ƒ

green plaza
thorn warren
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Oh hush

wicked frost
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Feels like the halfway point between Facility and Sector 0

green plaza
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i dont wanna look at your charts yet, might sway my decision making when it comes to mine, just looking for general thoughts on the interior

wicked frost
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feels like a good interior for intermediate moons

green plaza
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So like an upgraded facility

wicked frost
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yeah thats basically how I treated it

green plaza
wicked frost
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and it gave me an excuse to turn down bunker and sewer in a few places

green plaza
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gonna have to redo EVERYTHING

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whats another sleepless night

wicked frost
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Facility definitely still within its own niche, very industrial, where as this warehouse is like a higher production value kind of facility

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its a bit more sleek

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had a bit more $$$ behind it

green plaza
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i already sniffing gratar

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maybe an affliction too

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polarus

wicked frost
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Do you have Crest in your modpack?

green plaza
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No but i know of it

green plaza
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my favorite fed...

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who else is gonna scold me for hijacking threads like im doing rn

quartz mason
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Star.. probably

green plaza
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who?

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oh

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he's not a fed

quartz mason
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His thread tho

steady carbon
green plaza
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nahhhhh

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they chill

steady carbon
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Are you saying Xu isn't chill?

green plaza
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Xu chill

thorn warren
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Though sourceshard is the modpack moderator

lunar pumice
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Just writing issues I'm coming across trying to play again
Solace:

  1. the lighthouse still doesn't have proper collision
  2. horizontal trees make a grass sound when walking on them
limpid portal
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Does the top there have no collision at all for you?

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The logs are tagged as wood, I'll test them on my end

limpid portal
lunar pumice
lunar pumice
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yeah they're grass

limpid portal
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ohhhh that tree

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mb I thought you meant the logs

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I forgot about that tree lol

lunar pumice
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i'm on triskelion and a panel dropping made me jump irl omg

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can't find the ||hidden shovel|| for the life of me lol

limpid portal
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lmaoooo happy to scare you

lunar pumice
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btw did you add a new like

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||crying|| sanity sound

limpid portal
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:3c

lunar pumice
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I KNEW ITT

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it scared tf outta me lmfao

limpid portal
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sometimes you might also hear ||someone typing at your terminal||

lunar pumice
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especially bc i have a mod on rn that removes sanity sounds, so i was like WTF IS THAT

limpid portal
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very subtle too, easily overlooked

lunar pumice
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Yeah thatโ€™s a clever one

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I need to figure out how to make a mod that just removes insanity noises (but not ambient noises) ๐Ÿ˜ญ

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It seems like the mod I have removes the Ghost Girl ambience so you can only know youโ€™ve seen her by the breathing which makes it more difficult

limpid portal
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oooh yeah that's tough lol

lunar pumice
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See I think theyโ€™re cool, but Iโ€™m just really jumpy due to my severe anxiety so sometimes they just stress me out

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And itโ€™s just not as fun when youโ€™re literally like jumping irl in fear from little noises and not actual game stuff yโ€™know

stray remnant
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Wait what is this

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I can't read it

open cave
stray remnant
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warehouse doesn't spawn unless guaranteed is set to true

open cave
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setting its rarity via LethalQuantities works

stray remnant
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about that

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if I change its rarity the game just

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breaks

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it just doesnt launch anymore

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the console loads everything up and just stops

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deleteing the config or the mod doesnt help

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I have to literally go back to an earlier profile I saved

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its probably a different mod thats causing it, but its strange that this happens every time I do anything in warehouse config

open cave
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it actually does not show up anymore in LQ.
However, setting its rarity in the standard config works fine for me.

stray remnant
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ok I managed to make it work by manually setting each moon's weights

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I do have a criticism (one, singular)

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it is so

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unbearably

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big

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and open

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which works very well in special rooms

#

but the corridors themselves are just giant

#

mb shorten them in half or reduce their generation probability?

#

I was struggling to find any monsters on normal interior length

safe onyx
#

hey guys not sure where to ask so i guess i will here but know any mods or something that add weapons or a mod that lets you buy the butlers knife

limpid portal
stray remnant
#

lethalthings adds a rocket launcher and a flare gun, varietydungeon adds a fire axe

safe onyx
#

alright i will have a look

stray remnant
#

it resets to -1 with every restart

#

at least when I change it to values <1

limpid portal
#

I didn't make the code (and I won't be changing it since LLL will be updated soon hopefully), but that config option has to be set to an integer (1,2,3 etc)
Not sure exactly the reasoning, but if you make the dungeon too small it can fail to generate sometimes and softlock

stray remnant
#

dam

#

aight

limpid portal
stray remnant
#

ah oka thx

limpid portal
#

I'm gonna post this in my moon thread and my interior thread:
This mod does not work on Lethal Company v50. Once LethalLevelLoader has been updated, it will function again and I will resume work on updating this mod.

keen marsh
#

/jeb pin #1194042915840872548 message

#

you're welcome

mystic radish
#

I already told him in another thread lol

keen marsh
#

so true

bright eagle
mystic radish
#

What is the spawn weight for giants on Auralis?

mystic radish
limpid portal
#

Oh sorry

#

75 iirc

mystic radish
icy pine
#

Hey Audio, I have a quick question
When you make your moons do you put them in the same unity project? I'm having an issue right now due to asset bundle building all my moons at once even the finished ones (I don't think I can pick which bundle to build) and it's taking me 1hr for each build

limpid portal
icy pine
limpid portal
icy pine
formal thorn
#

post screenshots of your assetbundlebrowser window with your assets sorted by file size in #dev-general

icy pine
thorn warren
limpid portal
#

Truly a menace

thorn warren
#

Im planning on making the custom enemy tutorial

#

I already know what enemy I'm gonna make

#

"Eyeless Puppy"

limpid portal
#

Obs studio + video editor of choice

#

I look forward to the tutorial

limpid portal
#

I'm not settling for the performance I currently have. LODs have been adjusted again to match fog distance, so I'll be eking out even more fps

limpid portal
#

@lunar pumice you'll be happy to know I've added more colliders to the lighthouse platform and replaced the bent trees with meshes so they can have wood sounds. The problem with trees is that if they're painted on the terrain they inherit the terrain's tag, and since Solace is tagged Grass they made grass footsteps

lone roost
#

is starlancer music available to listen anywhere other than spotify?

lone roost
#

very epic

limpid portal
#

Thanks for listening โœจ

barren flume
limpid portal
#

I'm sorry and you're welcome? ๐Ÿคญ

thorn warren
#

No worries

tender ember
tacit echo
#

So hum, @limpid portal
I encountered an incompatibility issue with StarlancerAIFix and the mod I'm working on.
At GameNetworkManager::Start, I clone an item prefab. When StarlancerAIFix is enabled, that prefab is null at that time. Do you know what could cause that? Seems really weird to me ๐Ÿ˜–. I tried looking at your code in github but havent seen anything that could cause that. I have the same issue if I enable StarlancerMoons without StarlancerAIFix or just StarlancerAIFix alone.

limpid portal
#

What on earth? Uhh

tacit echo
limpid portal
#

I'mma take us over to the AIFix thread

#

Cuz that's the more code-y one

limpid portal
#

StarlancerMoons v1.5.0

#
  • StarlancerMoons v1.5.0
    • Updated Extended content stuff for LLL.
    • Heard tearful reports about entities straying too far from the ship-facility area, so the potential patrol areas on Auralis and Solace have been condensed. You're welcome.
      • (I made it so that enemies will patrol in the playable area and not wander off into the mountains/wherever players don't really need to be.)
    • Adjusted LODs to improve performance.
    • Auralis
      • Increased route price to 1000 and slightly reduced the scrap amount so that the balance is closer to vanilla now that Artifice exists.
      • Removed an errant AI node hovering in the air and made sure that the structural details on the buildings don't generate navmesh.
    • Triskelion
      • Reduced the max power count to account for Baboon Hawks now being 0.5 power level instead of 1.
      • Reduced the chance for Baboon Hawks to spawn so that they'll spawn less often.
    • Solace
      • Added more colliders to the lighthouse platform.
      • Fixed the bent trees sounding like grass when walking on them.
      • Lowered the position of the sun at the start of the day to be more cinematic.
      • Slightly buffed dungeon size since vanilla mansion tileset has been scaled down.
      • Slightly increased scrap amount now that Adamance has shifted the vanilla scrap balance.
teal nimbus
#

does LLL 1.20 works for you? @limpid portal

limpid portal
#

Yea

teal nimbus
#

damn

#

how does your extended level looks like?

limpid portal
#

I'm away from my PC so I'm unavailable for debug help rn :B

teal nimbus
#

darn

green plaza
#

Uh

teal nimbus
#

i can't make my lvl to show up on terminal

green plaza
#

is this a preview to the update

steady carbon
green plaza
#

wtf why cant i see it

#

oh shit

steady carbon
#

Skill issue

#

XD

green plaza
#

wtf

#

Its not on

#

r2

teal nimbus
#

give it a time i guess

green plaza
#

oh right

#

im tweakin

mystic radish
#

(Enemies and hazard)

limpid portal
#

Not yet, just wanted to get the new LLL stuff situated and push the small balance updates

vocal turtle
#

@limpid portal
Tearful reports my ass. ๐Ÿ˜›

green plaza
#

@limpid portal

#

im having a wacky issue as host

#

where

#

I load into Solace

#

and just

#

the game HARD crashes

#

no freezing

#

just like alt f4's itself

steady carbon
green plaza
#

no

steady carbon
#

Well it's fine for me

#

I diagnose you with skill issue

green plaza
#

Im about

#

To curse you with fog

steady carbon
barren flume
steady carbon
#

@green plaza if you use PoisonPuffer

green plaza
#

no

#

stop

steady carbon
#

I was gonna say

#

that mod caused me and Mrov to hard crash

#

on Solace

green plaza
#

i figured out the issue

#

it was a skill one

#

why would anyone ever buff that puffer creature

limpid portal
green plaza
steady carbon
#

@limpid portal bls fix EnemyEscape

#

this pains me

limpid portal
#

Error report?

steady carbon
#

LOL

limpid portal
#

I meant the log, silly

steady carbon
steady carbon
green plaza
#

dont know how much that would help as it was probably shot

frozen dove
#

Hey Starlancer! With LLL being v50 compatible now I was able to get some playtime on v1.4.2, only played Triskelion but the dungeon looked brighter than usual, this was most noticeable on the SCPdungen where a torch wasn't needed

green plaza
steady carbon
#

the sqlite file might have the error

green plaza
limpid portal
green plaza
#

UH

#

yea

#

the um

#

sqlite file

#

so thats what thats for

limpid portal
#

Hmmm, yea that log doesn't show EE erroring as far as I can tell, but I'm also on my phone rn lol

#

@green plaza if it's reliably reproducible, can you post your mod code?

green plaza
#

Uh

#

Sure

green plaza
#

Crash seems to be specific

#

First time I crashed before landing

#

2nd was when walking a bit towards the entrance

#

this time i got inside and wandered a bit

#

and then crashed

limpid portal
#

Kk

mystic radish
#

Why is it night at 8am? (Solace)

knotty marten
#

they keep nerfing my boy auralis ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

knotty marten
#

increased price to go there and reduced max scrap amount

mystic radish
#

Ah I remember now yeah

limpid portal
limpid portal
mystic radish
limpid portal
hushed frigate
#

I put interior guaranteed to true and the interior still isnt spanwing

#

any fixes?

limpid portal
keen marsh
#

I don't change time ๐Ÿ˜ญ

bright eagle
#

Skill gap

keen marsh
#

diagnosed with skill issue

tender ember
#

so, uh, how's the situation with solace? also getting a hard crash with my pack

limpid portal
#

Update EnemyEscape and it should be resolved

#

Unless you have a log unrelated to EE lol

orchid marlin
#

sry to bug but did u look into the collision of the ground outside main?

limpid portal
#

Yea, is it still persisting?

orchid marlin
#

i havent tried yet

#

ill prob get to testing it tonight tho

limpid portal
#

Kk, I extended the collision right outside the entrance a little underneath the building, so hopefully that'll catch anything that someone drops immediately after leaving

orchid marlin
#

thank u very much

orchid marlin
#

enemy escape isnt necessary for starlancer right? its just a nice feature?

limpid portal
#

Correct. Completely optional mod

orchid marlin
#

to confirm: Auralis is now 23-26 scrap?

#

no longer 29-43 dangg

limpid portal
#

yeah, I don't want to raise the route price any higher, but I can't let it be vastly more profitable than Artifice since it costs 1500

orchid marlin
#

yea i mean either you raise the price over artifices and also make the loot higher than artifices, or u do what u just did'

#

also, since you took the loot down, did u turn down enemy power at all?

limpid portal
#

Nope :3

orchid marlin
#

lol

limpid portal
#

Just because it has less total loot doesn't mean I changed what loot there is

keen marsh
#

i know what to do

#

disable artifice ๐Ÿคญ

limpid portal
#

so there's still a high chance of gooood loot

keen marsh
#

auralis supremacy ๐Ÿซก

limpid portal
#

tbf, anyone can adjust it through the LLL config, so if people wanna make it easier, harder, cheaper, more expensive, w/e they're free to do so

mystic radish
#

I saw that

vital cairn
#

lol

subtle portal
#

๐Ÿ‘๏ธ

vital cairn
#

is starlance warehouse good for multiplayer?

#

as in no big issues?

limpid portal
#

I think so

vital cairn
#

ah epic

limpid portal
#

A good test is always better than the bias of the creator tho ๐Ÿคญ

limpid portal
#

Not that I have a concrete idea, but who would be interested to see a hidden Starlancer moon in the future ๐Ÿ‘€

mystic radish
limpid portal
#

Oh you can do whatever lol

#

My goal with the question is just testing the waters for the lore-wise aspect of it

lunar pumice
#

Oooh thatโ€™d be cool

limpid portal
#

StarlancerMoons v1.6.0

#
  • StarlancerMoons v1.6.0
    • Added extra AI nodes around the villa on Solace to prevent crashes from occurring when used in combination with StarlancerEnemyEscape.
    • Lacked the time to fully test it due to the aforementioned crash occurrences taking up my time, but the water on Auralis got colder, so don't fall in.
limpid portal
#

StarlancerMoons v1.6.1

#
  • StarlancerMoons v1.6.1
    • Yep, I knew I'd forget something. StarlancerMoons now requires LethalToolbox in order to function as intended. Please be aware that LT is still in its early stages.
thorn warren
#

What're you using it for? owo_think

formal thorn
thorn warren
#

But I think I get it now

#

Its actually pretty nice thinking about it

#

Would something like sf desat's wandering script be included, or the lightning script to let you strike lightning without changing the weather wtc

formal thorn
#

Remind me on the former

#

Yes to the latter

thorn warren
formal thorn
#

Hm

#

no but because ideally we can just do that via enemies now

thorn warren
#

Icic

formal thorn
#

Maybe enemy specific aispawnnodes could be a LT way to help to that tho

thorn warren
#

Sorry my brain only translates LT to lethal things

thorn warren
keen marsh
#

Lethal toolbox?

#

Or LigmaThings

silk tusk
#

is LigmaThings an actual mod-... ... it's not - but now I feel like it must exist

thorn warren
silk tusk
#

Someone make LigmaThings one of the most useful and core mods that anyone recommends - just so the Ligma joke can be used ironically but also unintentionally

onyx tangle
#

The thunderstore page says Auralis is 800 credits but when I was using it last night it was 1000

limpid portal
limpid portal
#

Note: I am aware of Auralis' water not functioning correctly, addressing after lunch

green plaza
#

wait a fuckin minute

limpid portal
green plaza
#

give me a sec im making sure im not trippin

#

what risk level is triskelion

limpid portal
#

In theory B+, but LLL dynamically assigns risk levels now to be more accurate

green plaza
#

the hell did you do to my boy triskelion to make it detect as s levels of danger ๐Ÿคฃ

spring bramble
#

Gotta be the mass amount of turrets

limpid portal
#

uh

#

did you modify the config?

#

bc I nerfed Triskelion recently, not buffed

green plaza
limpid portal
#

LLL

green plaza
#

nope

#

wouldnt touch that thing with a gun on a stick

limpid portal
#

hm

#

I'll look into it and see if it pops up S for me

vital cairn
#

so is it assigning dynamic ranks automatic?

or enabled?

limpid portal
#

yea LLL auto-decided that it was S rank lol

keen marsh
#

s like super ๐Ÿคญ

tender ember
#

s for starlancer

formal thorn
mystic radish
#

Any plans on adding support for Celestial Tint?

#

right now Solace is considered a Wasteland planet

barren flume
#

is it possible to disable certain moons, or hide them, no hate, but like to mini ize thr amount of moons i have, but all your moons look great

barren flume
limpid portal
subtle ginkgo
#

like how auralis was a SS

limpid portal
#

I didn't remove it, I just haven't ticked the box to manually assign it yet

subtle ginkgo
subtle ginkgo
limpid portal
#

For Auralis I'll set it SS once I verify it's balanced like I want, the others are tbd

limpid portal
thorn warren
#

I do be in the mood for listening to the weight of a trillion elephants

green plaza
#

Can you fix the stuttering

#

Whenever you start playing the music the entire game freezes for a bit

#

until you've played it multiple times

wicked radish
#

@limpid portal have you thought about splitting up your moons, because there are a lot of moons on the workshop and i want to balance themes. So it would be nice to have only solace for example

limpid portal
limpid portal
green plaza
#

thank you

green plaza
#

to continue on the automatically set difficulty for your moons

#

Solace was classified as an S+ moon

#

so my surpise when my homie got jumped by a bracken and herobrine at the same time

#

since I only have herobrine on A+ moons with higher almost guarentees on S+ moons

#

shit was trauamtizing

limpid portal
#

Once that's sorted out, I'll also adjust balance a bit

#

But since it's a free default mansion, it's fair for it to be a lil harder

tender ember
#

I FINALLY FIGURED OUT WHY I HAD BEEHIVES EVERYWHERE

drowsy mulch
#

What was the issue

tender ember
#

fckn lethal missions

#

it has a beehive retrieval mission

green plaza
#

WHAT

#

WAIT HOLD ON

#

HAVE YOU EVER HAD THE ISSUE WHERE BEES WERE AT THE COMPANY BUILDING

tender ember
#

yes

#

its lethal missions

green plaza
#

SHIT

tender ember
#

100%

green plaza
#

LETS RIDE

tender ember
#

was that also

#

plaguing your pack

green plaza
#

yes

#

YES OH MY GOD YES

limpid portal
#

The Company might not value your input, but Starlancer does! โœจ

limpid portal
green plaza
limpid portal
#

_>

green plaza
#

But itโ€™s like

#

The first 3 times for each of your tracks

#

And itโ€™s not a pause, the game literally freezes for everyone

limpid portal
#

I'm aware lol

#

Where I'm currently at, the first time a boombox loads into the game, a brief pause happens while all 3 are loaded, then no pauses

#

well NEVERMIND @green plaza, I fixed it

#

I think at least

#

gonna do a couple more restart tests to verify

green plaza
#

Thank you pookie

limpid portal
#
  • StarlancerMusic v1.3.1
    • Fixed the freeze that occurred the first time each song played.
steady carbon
#

๐Ÿ˜‹

limpid portal
#

I never make anything less

#

:3c

steady carbon
#

This is true

#

c;

green plaza
#

actual perfect parking

limpid portal
#

hahahaaa

#

I aim to please

lunar pumice
#

Pfffft

green plaza
#

@limpid portal pst

#

I completely forgot what you told me when I asked you this before

#

But you got the fix for your moons having incorrect risk levels

limpid portal
#

Just the dynamic risk level thing?

green plaza
#

Yea perceive

limpid portal
#

I'll work on updating Moons today and fix that

green plaza
#

Triskelion is ranked as an S tier moon, and both Football and Herobrine spawns get affected by moon risk level, and Brutal Company Minusโ€™ difficulty scales on moon risk level

thorn warren
green plaza
#

Mod itself

thorn warren
#

interesting

green plaza
#

Kittenji was a little quirky in the configs

thorn warren
#

not something im interested in doing, but interesting

green plaza
#

I might also have to ask them to expand their current levels

limpid portal
#

Also the dynamic risk level currently has A and S swapped, so really they are about where I want them balance-wise. I'll end up manually setting them tho

green plaza
#

Because they only have S, S+, and then SSS

#

Iโ€™m pretty sure artifice is a confirmed S++ tho

#

So like SSS moons arenโ€™t real unless someone out there set their moon to SSS

#

Didnโ€™t I document this shit hold on

green plaza
#

No.

royal cape
green plaza
#

I mean SSS should probably be translated to S++

tender ember
green plaza
tender ember
#

is this why I'm always getting SPAMMED with those two?

royal cape
tender ember
#

kittenji blowing up modpacks since 1996

green plaza
limpid portal
royal cape
tender ember
#

wasn't Budapest something roman

green plaza
#

I have an announcement to make

#

The world would be an easier place (for me) if we could all agree to some form of standardized S ??? Ranking system

royal cape
tender ember
#

something like that yes

green plaza
#

I feel bad because we canโ€™t have our funny little โ€œ:3โ€ difficulty ranked moons

royal cape
green plaza
#

Can someone pull up brutal company minus configs for me :(

#

Iโ€™m on fucking mobile

#

But I know they have difficulty scaling for moon risk levels

#

But I canโ€™t remember all their S+???? Options

#

I know Kittenji uses S, S+, SSS, then Other

#

Actually Iโ€™m a hero? Iโ€™ll try to manually download- wait no configs donโ€™t generate until you launch lethal

#

Fuck

green plaza
#

.

#

I

#

what

#

Ok Iโ€™m

#

Did you load into a game and land?

thorn warren
#

no KaguyaPensive

green plaza
#

Letโ€™s try that one chief

thorn warren
#

D,C,B,A,S,S+,S++,S+++

#

are you asking for something specific?

green plaza
#

Nope

#

It would be so awesome

#

If I could convince most moon makers for standardizing risk levels

limpid portal
#

me rn:

limpid portal
#

I love mentioning a certain six-sided prism and inducing fear, especially when I wasn't the origin of the joke

limpid portal
#

(coming next update)

vital cairn
steady carbon
#

c;

limpid portal
#

StarlancerMoons v1.7.0

#
  • StarlancerMoons v1.7.0
    • Fixed the ContentTags to reimplement CelestialTint support.
      • Thanks @wicked radish for making the Argon tag for Triskelion!
    • Adjusted power counts for balance.
    • Auralis
      • Fixed the hypothermic water not working. Thanks @hoary geyser!
      • Fixed some AI nodes being outside of the navmeshed area, which was causing NavMeshAgents to yell a lot in the logs.
    • Solace
      • Figured out the issue with not being able to properly set the culling distance for the foliage. Grass is now visible from much further away with very little performance cost!
      • Lowered the outside power count by one. This means that the likely maximum number of dogs will be 3.
      • Added the Tulip Snake to the daytime enemy list.
      • Added a low chance for the Butler to spawn inside.
      • Undocumented change from 1.6.0: Fixed a cube from clipping through the villa.
#

@bright eagle made Solace prettier, thought you might like to know

tender ember
#

yooooooooooooooo

hoary geyser
#

๐Ÿ˜„

limpid portal
tender ember
#

tulip snakes probably

but just hyping up cause the maps are already top notch ๐Ÿ‘€

lunar pumice
#

can't wait to zoom around solace

mystic radish
#

Do we need to reset the LLL config in order for the new mobs to be added to the spawn list?

limpid portal
#

uhhh if you customized it yourself, then possibly

#

but the values might show up in the "default values" section

idle tree
mystic radish
#

because I know LLL doesn't update interior configs when they're updated

#

so was wondering if that was the case too with enemy weights

idle tree
#

Seems like it needs regened

tender ember
mystic radish
#

Oh true

tender ember
#

but idk if i can trust lll's config after having an issue with it ignoring poolrooms in my pack

#

soooooooo idk really...

idle tree
#

I'm honestly just regening it to be safe

tender ember
#

honestly i'll go check rn just to be sure

idle tree
tender ember
#

cause regening is a bit tedious when you got a ton dead config options after uninstalled maps lol

idle tree
#

Don't bother regening the config, didn't add them anyway

tender ember
#

my cfg is empty after the last time i wiped it lol

#

alr gonna go check out solace just to be certain

idle tree
#

Oh I should have been looking at Solace๐Ÿคฆโ€โ™‚๏ธ

#

I assumed butler would be on Auralis

limpid portal
#

I figured it should be a mansion thing

idle tree
limpid portal
#

Probably, but this is my house ๐Ÿ˜ค

tender ember
#

til that this is also a fire exit

idle tree
limpid portal
#

Maybe, idk if I wanna mess with reskins

idle tree
tender ember
#

oh
cool stuff

idle tree
#

I can confirm, it does update an existing LLL config. It just doesn't fill in the field so if you have content configuration enabled you'll want to add it into the list probably

tender ember
#

btw, does anyone know how tulip snake spawning works? id assume they spawn in pairs cause 1 cant lift you up

tender ember
#

huh

#

apparently tulip snakes cant jump you if you're moving sideways

#

or they have a harder time doing that

#

or it might be solace's terrain??

limpid portal
steady carbon
# limpid portal

||New moon? ;o When are you planning to release this I need it ๐Ÿฅบ ||

lunar pumice
#

๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

tepid raptor
lone roost
limpid portal
slim heron
quartz mason
#

||^||

drowsy mulch
#

Still have no idea what the original teaser was, but this looks like it will be fun

limpid portal
mystic radish
#

I changed my mind, I wont make it unhide I love secret moons now xD

drowsy mulch
#

That's about as much as I gathered unless I missed something... hmm...

limpid portal
#

It's a classic hidden thing

lunar pumice
#

Me, waiting for Audio Knight to drop yet another peak moon

#

crap I forgot I canโ€™t use custom emotes here lmfao

thorn warren
limpid portal
lunar pumice
#

moon yum

drowsy mulch
#

Cleary the intended teaser is that the entire moon consists of only concrete

lunar pumice
lunar pumice
limpid portal
#

All I'll say right now

#

Is that the new moon will be weird

steady carbon
#

We need more Starlancer moons who cares