#Atlas Abyss (Custom Moon)

1600 messages Β· Page 2 of 2 (latest)

raven pike
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So if you make the dungeon 300 it's 50/50 odds

analog shuttle
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what do i press to ss

forest summit
analog shuttle
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ight

forest summit
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and then copy and paste the pic here

austere jungle
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I am having this problem about Atlas Abyss not being able to have its price configured and for some reason, is a free moon even if I don't edit it

analog shuttle
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boom

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have i done it right

mystic agate
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The shotgun is not very helpful.

forest summit
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are you perhaps using a mod manager?

mystic agate
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As LC items go, it's pretty decent, but it has many confounding factors.

forest summit
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also you can set castledungeonguaranteed to true i think since youre just gonna have those 3 moons at 99999

mystic agate
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It's not useful against the spider, as shooting at it with the shotgun is basically gambling shells for a low level enemy kill that would've been frankly easier with the shovel

analog shuttle
mystic agate
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It only holds two, and if you want to bring a reload that's another two inventory slots taken up.

forest summit
analog shuttle
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oh mb my dc is buggin

gleaming forge
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Can someone give me link to the mod pls?

gentle cargo
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Last round the inside and outside got switch up and you saw the time only inside + the controlcompany mod only showed outside enemys inside

quiet flicker
green phoenix
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Would it be okay to have a config for outside spawns on the moon? Our group play with MaskedAIRevamp and Overhaul, overhaul has a spawn limit but outside spawns seem to bypass this and with MaskedAIRevamp the game gets ultra laggy

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Only really a problem on Eclipsed to be fair

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New indoor spawn changes are good, I feel currently it's a good balance between offense and rend

west drift
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if too close to the main enterance i cant interact with it

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just got me killed unfortunately :(

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had dogs camping outside so i slammed my face into the door and went past the interaction zone

fading lagoon
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I fixed the doors doing that still trying to work out why the inside and outside are switched

fading lagoon
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1.1.3

  • Fixed audio reverbs so outside and inside doesn't switch.
  • Added different footsteps.
  • Added foggy and dust clouds weather types.
  • fixed door collision
west drift
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πŸ™

acoustic gulch
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played this one for the first time last night - gotta say this is one of the best custom moons out right now!

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I recommend using Scoopys Variety Mod with this, as that dungeon interior goes really well with this moon

analog shuttle
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@fading lagoon Secret labs won’t work in game, I have lethal expansion core, and I also use atlas abyss and that works perfectly fine, any idea with whats wrong ?

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I also have lethal level loader

green phoenix
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@fading lagoon I think we got a very bad seed, we had like 6 or 7 masked in total and it got ultra laggy, this wasn't even eclipsed! Eclipsed was tame compared to this πŸ’€

fading lagoon
green phoenix
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Yeah i'm hoping to keep the indoor spawns controlled with masked enemy overhaul, weight 15 max of 2, what's the weighting of Dog:Masked outside?

real crow
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Actually mechanically, does masked spawn outside add to the outside power level?

I'm just curious about that cause there's a different moon mod where I can't wrap my head around at how in the world so many enemies can spawn outside

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||For context I'm referring to Wesley's moons, where the fellow likes to add 1 indoor enemy type outside, Etern seems to have a problem of potentially spawning a ludicrous number of Nutcrackers outside||

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Like... 🀨

green phoenix
mystic agate
gentle cargo
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Is it possible to add compatibility with advencedcompany so you can edit the moons properties like min/max scrap or Monster rarity?

kind cape
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any plans to add them?

green phoenix
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I feel baboon hawks would be very awkward with getting caught in "gang warfare", as well as narrow areas it's just impossible to get past one. As of our group's experience outside of the masked numbers outside the dogs are fine especially paired with mantacoils, mantacoils make them go crazy and it's really funny to watch someone try to get past a lunging dog

quiet patio
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No baboons is better

limpid plover
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I feel like the jumps are a little too hard because if you have like any decently weighted scrap you cant really do them very easily

whole zephyr
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For some reason when I try to get in the moon it soft locks me on waiting for crew

green phoenix
fading lagoon
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I could add some planks to shorten the jump, since I dont think you can actually make it if you are carrying heavy scrap. Also I dont really think the baboon hawks would fit in with the since its so cramped in places

fading lagoon
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1.1.5

-Massively improved navmesh.
-Added planks to shortcut jumps.
-Enemies can now jump to the first platform of the shortcut.

quiet patio
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Nice

open charm
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this moon doesnt ad any scrap, correct?

nimble spindle
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Correct

whole zephyr
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This mod has some major lag with it

dull iron
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not for me

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the lag thing

cyan drift
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landing with the unofficial korean patch installed causes a softlock.
It seems to be related to item names, cuz the this patch changes the names of items in the game (or enemies)

tender oxide
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yo

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if i wanted to add a specific interior to this map

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what do i do

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Moons and rarities should be provided as a comma seperated list in the following format: 'NameRarity' Example: rend300,dine20,experimentation13

charred python
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or whatever number you want

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usually LethalLevelLoader is pretty lenient with how you name the moon

tender oxide
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ye i tried that didnt work

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lemme try again

charred python
# tender oxide ye i tried that didnt work

I just tested with this:
Experimentation30,Assurance20,March20,Titan30,Aquatis30,Egypt200,Infernis150,Atlas Abyss500,Orion200,Etern80,Conviction30
For scoopy's dungeon mod, and it worked. what interior mod are you using?

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Weights work as a % chance, so if default is 300 and dungeon is 300, itll be 300/600 = 50% chance to appear

tender oxide
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soopy

charred python
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If you want it to always appear, you can do Atlas Abyss99999

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You can also set this to true in the configs to test

hasty gyro
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Makes it easier to read and edit

charred python
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That'd be nice

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Keep in mind the default for most moons is 300

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Which I'm not sure you can edit

hasty gyro
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I think you can using AdvancedCompany

charred python
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Oh right

viral raven
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when buying orbit for this moon from the terminal, does anybody else have the terminal become stuck and refuse to acknowledge any other commands until you leave the terminal and go back into it?
It only seems to happen when I pay for orbit for this moon and it puts my text line at the end of the sentence instead of below it, and when I type store it just does nothing when I hit enter. Small but annoying bug, is this a known thing or just me?

whole zephyr
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this mod doesnt seem compatible with Advanced company anymore

viral raven
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also the door shutters don't seem to do anything on this moon, I've had dogs lunge through them and masked walk right through them but remain invisible because they are visually considered to be outside the ship so a phantom just takes you lol

fading lagoon
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I’m looking into the ship doors not working properly

whole zephyr
raven pike
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it's actually technically on the LLL end afaik but there's an update coming to resolve it

nimble spindle
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^ LLL has an update coming, will be fixed in there hopefully πŸ™‚

pseudo pawn
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played this solo was really goofy and funny

green phoenix
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Forgot to say that me and my mate experienced foggy for the first time since it got added, absolutely brilliant, very spooky and very nice

full coral
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1.1.6 cause a lot of frame rate drops that 1.1.5 doesnt have an issue with. Also this will probs be silly but any chance that the moon name might be changed to fit the nameing schemes of vinailla moons? like 99 Atlas or something? Thanks for all your hard work the moon is very pretty and well made!

vague tangle
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Out of curiousity where in the game would that naming scheme be relevant?

full coral
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its totally not relevant at all i just couldn't stop my OCD from saying something silly. Apologies lol

vague tangle
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no like where do you even know its not right

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im not shaming the suggestion aha

full coral
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oh like, in the moons list on the terminal

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Like currently it says Atlas Abyss in the moons list

vague tangle
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ohhh lethal expansion grossness

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i see

full coral
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i dont use lethal expansion or core

vague tangle
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πŸ€”

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can I see your terminal

full coral
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018d4d17-cf25-808b-ed6c-c45e80de8dc1 is what i'm currently using

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and of course one moment!

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oh lol... never mind. huhwuhguh I could have sworn it was listed like that but I'm just uh silly

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sorry ... πŸ™ƒ

full coral
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okay my brain just like had a segmentation fault when I typed that up. This is what i meant... Again sorry πŸ™ƒ

dreamy flax
odd tiger
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Has some incompatibilities from what I've heard. GeneralImprovements also does something like that.

west drift
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yeah corporate restructure absolutely has compat issues

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generalimprovements is a very good alternative

dreamy flax
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okay, thanks guys for the info!

green phoenix
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What compatibility issues have you guys faced using corporate restructure? I've not experienced anything and I've used it since it got added

quasi igloo
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Having a bug where new saves start with Foggy weather while this moon is enabled. Removing only this moon fixes it. Here's the profile code (has LLL stuff disabled atm while I debug other things): 018d4e87-c698-78e8-655c-8de1ebbe369c

vague tangle
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Not a bug

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Basegame first weather selection is consistent based on the amount of planets

quasi igloo
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i guess you wouldnt really want that variable to change, but its a strange variable to use for weather selection

visual pine
cyan smelt
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This is one of my favourite moons to mess with, this compared with the dungeon interior is amazing

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make more moons man keep up the good work

fading lagoon
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I have a new moon in the works

whole zephyr
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AHHHHHHHH

green phoenix
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I can't wait to see, Atlas is our group's favourite moon by far

past venture
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ooh, wonder what it will be

sturdy iron
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Hey, I was toying around with a mod called LethalQuantities in an attempt to get modded scrap to spawn in AtlasAbyss, but it didn't seem to work. I tested out the map on both Starlancer and Infernis, using LLL and LEC respectively, but both worked just fine. This is the error I got.

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do you think this is possible to fix?

vague tangle
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yeee think this should be fixed next LLL update

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apologies for that

real crow
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Interesting, I wonder if this also happens using AdvancedCompany's Moon parameters via presets, I don't have AA in my pack but I know it's worked with editing in stuff for Ganimedes

wide jolt
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The mod doesnt work for me, it makes it so it become 7 days and a few hours on the deadline, makes it so I can't properly use the prompt. And the moon doesn't appear. Is this an issue I can fix? The moon looks so cool but It never seems to work for me.

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!!

charred python
uneven perch
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heyo, new here just wanted to know if anyone has encountered this issue or know how to fix it?

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only happens when i try and land on secret labs, and atlas abyss. just stuck on the "Waiting for crew" screen even when playing solo.

dreamy flax
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huh, never seen that error before

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what mods do you have? can you send a list?

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if you're using r2modman, just go Settings -> Modpack -> Dependency String

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then copy that and paste it here on discord, it'll automatically change it to a file and upload on chat

uneven perch
dreamy flax
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huh

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that's not usual, did it not link a "message.txt" on the message box?

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then just delete the message

uneven perch
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it did no, i guess i just dont have that many.

dreamy flax
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ah it's okay then, send it away

uneven perch
#

BepInEx-BepInExPack-5.4.2100
FlipMods-TooManyEmotes-1.8.6
sunnobunno-YippeeMod-1.2.3
anormaltwig-LateCompany-1.0.10
RugbugRedfern-Skinwalkers-4.0.1
FlipMods-BetterStamina-1.3.2
KoderTeh-Boombox_Controller-1.1.9
Rune580-LethalCompany_InputUtils-0.6.2
KlutzyBubbles-BetterEmotes-1.4.2
notnotnotswipez-MoreCompany-1.7.6
Mhz-MoreHead-1.2.5
Hexnet111-SuitSaver-1.1.4
Ozone-Runtime_Netcode_Patcher-0.2.5
Sligili-More_Emotes-1.3.3
Sai-SaiCosmetics-1.1.0
fonnymunkey-SimpleHats-1.0.0
EliteMasterEric-WackyCosmetics-2.0.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
Booos-StupidAssKitty-1.0.7
tinyhoot-ShipLoot-1.0.0
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
raydenoir-SCP173CoilheadSFX-1.3.1
HolographicWings-LethalExpansion-1.3.25
Zingar-SecretLabs-3.3.4
AinaVT-LethalConfig-1.3.4
Gemumoddo-LethalEmotesAPI-1.4.0
x753-Mimics-2.3.2
MegaPiggy-BuyableShotgun-1.0.4
MegaPiggy-BuyableShotgunShells-1.0.5
malco-Lategame_Upgrades-3.1.1
JunLethalCompany-GamblingMachineAtTheCompany-1.3.5
IAmBatby-LethalLevelLoader-1.0.7
Evaisa-LethalThings-0.9.4
jaspercreations-Scopophobia-1.1.1
Badham_Mods-SCPFoundationDungeon-2.3.1
Zingar-Atlas_Abyss-1.1.6

dreamy flax
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(im too used to huge modpacks)

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Install lethalExpansionCore

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regular LethalExpansion is incompatible with LethalLevelLoader and breaks custom moons+dungeons

uneven perch
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would i need to uninstall LE and only have LEC or keep both

dreamy flax
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do you use LE for anything other than dependencies?

uneven perch
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not that im aware?

dreamy flax
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on the setting menu, you didn't change anything?

uneven perch
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no i reset everything to default. because i wondered if that changed anything

dreamy flax
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if not, then you can just remove LethalExpansion, it's not doing anything at all for you. I'd disable it instead of deleting it

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to avoid it installing again on future updates

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when you click disable it'll ask if you wanna disable it along with the dependencies. you don't want that, select "only disable lethalExpansion"

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then install lethalExpansionCore

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and that will fix all the issues with the moons

uneven perch
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Thank you so much!

dreamy flax
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no worries, happy to help!

wide jolt
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Or do I have to go one by one and name it from my folder

dreamy flax
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if you have every mod in your profile active, you can just go to r2modman/thunderstore manager -> Settings -> Modpacks -> Dependency String

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just copy the test in there and paste it here

real crow
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If you're doing via manual install then you'll uh, just need to check where you got them placed and list off to the best of your ability what you got

dreamy flax
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i keep forgetting ppl manually install mods

real crow
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I assumed they might be manual installing when they mentioned "from my folder"

dreamy flax
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ooh, good catch. that didn't register on my brain at all

pseudo pawn
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only happens when you just get in for the first time

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/ relaunching game

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so just get in and out and it fixes

wide jolt
pseudo pawn
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i mean like

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try to

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enter the file

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and exit

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and re enter

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unless thats what you meant

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its how i personally fixed it so

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it usually happens on modpacks with

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a massive amount of mods

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or game master

wide jolt
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Mod List (I tried to list it manually so this might be a bit weird sounding)

  1. Lethal Config
  2. Custom Emotes API
  3. ExtradaystoDeadline
  4. FacilityMeltdown
  5. SnatchinBracken
  6. AtlasAbyss
  7. Buyable Shotgun
  8. Coilheadstare
  9. Customsounds
  10. Diversity
  11. Gamblers Mod
  12. LC Sound Tool
  13. LCOffice
  14. Lethal Trading Company
  15. LethalExpansion
  16. Lethal Lib
  17. Lethal Mission
  18. Terminal API
pseudo pawn
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ok

wide jolt
pseudo pawn
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could be mission office diversity or shotgun, most likely shotgun

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or extra days for deadline

wide jolt
pseudo pawn
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try disabling 1 at a time

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and entering

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and stop when it works

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then enable some others

wide jolt
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ok thank you will do

pseudo pawn
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lmk how it goes

analog shuttle
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@full coral

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the one with the screens in the ship

uneven perch
azure crescent
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Hey, I got all the dependencies installed (LethalLevelLoader, Evaisa-Hookgen, Evaisa-LethalLib and LethalExpansion and LethalExpansionCore are installed too), but it still gives me "there was no action supplied" when I try to type in "Atlas Abyss" in the moon selection for some reason, anyone know's what it might be?

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Do I need to delete or install something to make it work?

vague tangle
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Oh spaces..

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I might have whoopsied

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@uneven perch β€˜Atlas’ should work?

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Wrong person soeey

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Sorry*

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@azure crescent

azure crescent
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For some reason

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Okay I made it work!

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If anyone incounters that, I just manually placed "atlasabyss.lethalbundle" and "atlasabyssscene.lethalbundle" into the "Lethal Company\BepInEx\plugins\IAmBatby-LethalLevelLoader-1.0.7\plugins\LethalBundles"

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It said that it would automaticly do that, but I guess not

cyan drift
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are you not using a mod manager

azure crescent
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I am not, which might've been the problem

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Eh, I fixed it, so it's good

cyan drift
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well I mean its not necessary obviously but it helps

lunar willow
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really helps

swift vigil
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Unsure if the map is at fault or not, but do not know where else to post. When my friends and I play the only modded map we can see on the terminal is Atlas Abyss. We can select to go to other (we have orion, aquatis, and aa only) moons but then the game crashes

celest viper
vague tangle
celest viper
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oh

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uh

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huh

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Maybe they didn't have LECore

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And just had LethalExpansion?

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Idk

swift vigil
# celest viper Maybe they didn't have LECore

This was the issue. I remade the modpack last night and forgot to add it. Now it is at 1.1.0 though. Is unintalling and manually selecting LLL to an older update the best course of action?

celest viper
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And then keep an eye out for presumably 1.1.1 in the soon future

swift vigil
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Awesome! Thanks a bunch for the help.

celest viper
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No problem!

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I like helping handle chaos when popular mods break Lul

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That way the devs can focus on making them work again

charred python
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Atlas Abyss is failing to download for me

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anyone else?

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having the same issue with Kast too

charred python
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@fading lagoon

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for about 16 hours I haven't been able to download the latest version of Atlas Abyss

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manual download on Thunderstore still works

fading lagoon
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Thats weird it works for me

charred python
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for people who haven't installed the mod I'm pretty sure it appears like this

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the same thing is happening with Kast

wheat cliff
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@fading lagoon how much scrap spawns on atlas?

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like comparing to vanilla moons, im trying to see where i want atlas for balancing

charred python
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1.1.6 still won't download, 1.1.5 does

charred python
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Update on this

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apparently its a very rare issue

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only happened to one other person that I could find recently

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the fix is just turning on a vpn

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super weird cause I was able to download normally a few days ago

green phoenix
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Dude there are some weird weird issues caused by VPNs and servers, I recall having a tunnel VPN for my friends hosting Minecraft over LAN cause my friend wasn't confident with starting a server, this vpn was also on and stopped me from connecting to Elite Dangerous servers, I suspect a similar situation with the thunderstore download servers

charred python
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well I mean

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the error is caused if I dont use the vpn

celest viper
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With my current modlist, Atlas Abyss and Secret Labs do not show up at all with the newest version of LLL. Unsure if this is known. Seems to me like moons with spaces in their names are no longer showing up in LLL.

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This only applies to LLL moons, ones made with LethalExpansion work fine.

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LLL is working fine other than that one bug for me

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Which is why I'm mentioning it

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Β―_(ツ)_/Β―

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It's apparently a known issue with LLL that moons with spaces in their names aren't loading, a temporary patch could be applied on Atlas Abyss' side

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personally I'd prefer the typical "Number Moon" naming scheme anyways, but that's a me issue

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Considering Zingar made both and its known there won't be a fix for four days, I personally would rather use the new LLL with all its new features and give up Atlas Abyss/Secret Labs for a few days, so I just wanted to come mention it

celest viper
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Nvm, I've found the issue

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Not an issue caused by the spaces

mystic imp
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Atlas Abyss share the same shortest abbreviation, alt, as Atlantica from Wesleys Moons.

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However, the latter is preloaded, causing whether you enter alt or atlas abyss, it will be directed to Atlantica in the terminal.

celest viper
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This is a known issue with LLL and likely needs to be fixed from LLL's end

mystic imp
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maybe add a feature that allows user to customize the abbreviation of every moons and the default is first three letters like before.

celest viper
# calm agate same

Uninstall any mods that skip the loading cutscenes or online/LAN select

cyan drift
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how do i change the price of the moon?

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i cant find any config file

celest viper
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With another mod or LLL's config

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If running 1.1.0+ of LLL

cyan drift
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oh alright

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i want to mate with you like a dog

celest viper
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... uh

austere jungle
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concern

smoky knoll
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Am I the only one having this error?
The moon ain't loading in.

past venture
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oh yeah i just realized it's disappeared off my list

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both atlas and secret labs seem to not be on the moon list

smoky knoll
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Well i do have atlas and secret labs on my list but both of em don't work.

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Does the dev know that there was a new mejor update to LLL?

smoky knoll
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ou

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yea that fixed it

past venture
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oh wow, i removed intro tweaks and it also increase my fps a decent amount

maiden glacier
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is it only for me that very few masks spawn in this map? Aren't they originally supposed to spawn a lot?

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I also have another issue now, i can't even go to this moon since writing atlas abyss sends me to atlantica moon somehow

boreal saddle
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Is there any word other than atlas that works for routing? atlantica is overriding this moon

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Also anyone remembers the difficulty rating?

fading lagoon
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The risk level is D

maiden glacier
maiden glacier
maiden glacier
vague tangle
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are you sure

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it was uploaded within the hour

maiden glacier
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i just opened thunderstore and didn't see it

vague tangle
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mod client might be taking awhile to refresh πŸ˜”

maiden glacier
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i see now that it is one version later than mine, but it doesn't ask me to update yeah

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maybe i can just dowload the mod again hoping it wont remove the config file

maiden glacier
vague tangle
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yes

runic panther
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Seems like masked have a chance to spawn in with broken ai or something. They just stand by the vent and it spams the logs

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BepInEx-BepInExPack-5.4.2100
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.1.6
Zingar-Atlas_Abyss-1.1.7
dancemoon-DanceTools-1.1.4```
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Not sure if it's a LLL thing or just the moon. I could only replicate it on atlas though

hazy marsh
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I can back this bug up. Using Control Company you have two Masked options. The first is horribly bugged and will not inherit any modifications to the Mask or AI it seems and will become this broken masked that only the host can see. However they still take up power and are persistent from moon to moon even on the company.

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These broken masks may be due to the duplicated spawn chance in the mod. One masked has an 80% chance to spawn and the other 40%

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Although this persistent broken mask issue is only repeatable using Mirage i believe if it is default the broken ones do get cleared. But there are still broken ones

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Forcefully spawning one of these masked shows that it has not animations

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Here is the log up until it becomes spammed with issues

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Manually changing the config to remove outside mask spawns and the second spawn seems to fix the issue however.

Masked now stutter inside and can't pathfind for long before trying again. But this seems to come from Mirage/Scoopys interior

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The combination of the three mods causes it.

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Unsure of how or why using any combination other than the three causes this issue

cunning chasm
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so if any of the 3 doesn't get used, the issue isn't there?

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other than this, mirage shouldn't have anything that could potentially cause any conflicts

hazy marsh
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Yeah if Scoopys isn't used it's fine. If Mirage isn't used it's fine

cunning chasm
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i just saw your new comment on the github issue

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this might actually be from what i just linked

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do you mind helping me test this specifically? i'll remove that change and give you the dll

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and then see if the same issue occurs

hazy marsh
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Sure

cunning chasm
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thanks i'll dm you in a bit

fading lagoon
native venture
surreal marsh
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rip outside masks spawns :(

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i had this issue happen on startlancer maps, so i assume this isnt Atlas' fault

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we could always blame the new LLL

tepid hemlock
royal idol
#

are mines/turrets are able to spawn on this moon ? I never saw one on it

hasty gyro
#

@fading lagoon Just wanted to let you know that you seemingly have never set a risk level for Atlas Abyss, which causes it to appear as a D rank (equivalent to Assurance) when using any mods that display them.

maiden depot
#

It never occurred to me before now that the vanilla risk levels don't make much sense either. Experimentation listed as the riskiest free moon? Weird.

spare sorrel
dull iron
#

so do both to replicate

supple panther
#

the reason you never see it on other maps is because of power level most likely

#

but nutcrackers have a high rarity compared to outdoor enemies

#

hence i figure the game is just favoring the nutcrackers over fgs and dogs and it's hitting the max on occasion

#

personally i fix this by manually editing all my spawns lol

wraith cave
#

hey, I think there is a problem when using wesley's atlantica moon along with this mod, as typing in "atlas" or "atlas abyss" always opens up the "atlantica" moon. is there a workaround to that?

frigid bough
#

I went here, got inside, heard footsteps and immediately turned around and left. 10/10 moon, would not go here again.

#

Real talk I love the vibe of the big spooky door and the giant crevice

wraith cave
#

thank you :)

turbid turret
#

So I was testing this moon for a pack I'm putting together for friends. Everything was fine at first, but when I was entering the facility (vanilla interior because I hadn't configured them yet) my framerate started tanking, and progressively kept getting worse until I was barely able to pull the lever to leave because my game was a slideshow. Logs don't help much either, because the only thing being presented is the LethalRichPresence debug output.

This moon primarily spawns masks, yes? So I should be looking at mods that affect them to figure out what's going on?

#

I spent some time looking around before emtering. Beautifully creepy place, love it by the by.

gilded hollow
#

Hi. Is there any reason why the game just hangs at "Waiting for crew" whenever I try to go to atlas ?

turbid turret
gilded hollow
#

Well the game isn't stopping, the planet is most likely just not loading, and the logs were not very explicit

#

tho I removed some mods, not sure which one caused the issue but now it's working

#

I found the mod that's causing an issue .. LethalExpension

gilded hollow
faint egret
#

If u use LLL and LE, you need both LLLfixed and LEC to avoid bugs

#

Still, its more stable to just not mix them

gilded hollow
faint egret
#

You could use a modlist that uses both to check on all the possible fixes you need to run both

gilded hollow
faint egret
gilded hollow
#

thank you β™₯️

tepid hemlock
faint egret
#

If u dont use interior mods u may not experience this issue often

tepid hemlock
faint egret
#

Both LLLfixed and LEC disable LLL and LE respectively and act as them, but being compatible

tepid hemlock
faint egret
#

Not really, you install them bc every time your maps and interiors are updated, they will install themselves as a dependency on their own

#

Maps still ask for them as a dependency

#

Fixed and lec just shut them down at the start and run compatible versions

tepid hemlock
#

I see, I shall try that. Thank you πŸ™Œ

faint egret
#

πŸ‘

craggy herald
#

If I’m using mods that add custom scrap like Immersive Scrap, will those scrap spawn on this moon or do I have to add them in LLL?

real crow
#

For ImmersiveScrap (and other LE Scrap-related mods), you'll likely need to manually add them via LLL config OR mods such as LethalQuantities

craggy herald
#

Ok thanks

charred breach
#

just gonna leave this here. consider it a bit of fanart

cunning chasm
#

@fading lagoon IIRC masked enemies used to spawn outdoors, but was removed because of their AI getting stuck right? is there any chance StarlancerAIFix would make it work?

quiet badge
deft wave
#

or did you just choose it yourself

quiet badge
quiet badge
cunning chasm
viral raven
#

fiddling with the spawning curve using LethalQuantities and I am discovering there seems to be a x3.5 or x4 multiplier getting applied to all the values for the spawning curve of indoor enemies if I am messing with this math and witnessing what I'm witnessing correctly with in-game playtests... I wonder why it works this way, I love this moon especially with scoopy's castle dungeon interior, hope he comes back to spruce it up a bit, I'm still sad the dogs and masked don't seem to know how to pathfind onto the ship

viral raven
#

oh wait, no... it's got like a HIDDEN +3 additive to it every value in the animation curve for indoor enemy spawning... bizarre

#

I think it has to do with weather, in case anyone ever sees this and cares. there seems to be maybe some hidden weather that lists as clear or none or something but if atlas abyss is set to that weather it alters spawning drastically to the point of landing with 6 enemies spawning in indoors immediately, as opposed to normal behavior just one previous landing day where it obeyed the animation curve perfectly

#

setting atlas abyss weather to anything but clear and then trying to change it while it currently has non-clear weather results in this, a Clear weather, and a None weather. I strongly suspect it has something to do with this, so if anyone ever plays Atlas Abyss and finds spawning behavior basically imitating eclipsed on steroids for no reason when weather is specifically clear-seeming, I bet this is why

#

or maybe I'm a goober and it has to do with the scoopy's castle dungeon interior that I set to be a size multiplier variation of x1 and x1.66 and somehow the size variation of the dungeon that is impacting total vents is somehow glitching spawns outs, I've gotten it to land the ship with a whopping 13 enemies immediately spawned in now after 4 foggy-set days where it was normal... so weird

#

it did happen right after I gave myself tons of money and extra days to the deadline though...

#

this is fukt lol

real crow
#

10 unknown?

viral raven
#

was altering the spawn pool so that masked men ACTUALLY spawn in excessive quantities, the vanilla spawning puts them at like... I dunno 3 tops

#

and LGU's Better Scanner upgrade for some reason doesn't know what masked or little girls are

#

so it labels both as unknown, meaning it could be either, but little girl's never spawn here

viral raven
#

I may have figured it out, I believe this behavior was caused by me not realizing that extending the deadline to 90 days for testing forces the spawn range to be bizarrely larger than it should be, likely by +10 or +15 or +20, and what I was seeing was my customized spawning behavior working perfectly fine but with the spawn range forced to a high number

#

so for future reference, don't test with massive deadlines, current days to deadline impacts spawning behavior drastically when it's beyond like, probably 5 lol

golden kindle
#

posting for the people in this thread, atlas abyss was updated today

charred breach
#

this was not on my 2024 bingo card

celest viper
#

LET'S GO

golden kindle
#

@fading lagoon the black plane from the gap room can reach into nearby stairwells

gentle light
#

OMG ALTAS WAS UPDATED?

#

This is like, one of the OG moons

viral raven
#

ATLAS ABYSS ISN'T ABANDONED, LET'S FUICKAHIOGKINNNNGGG GOOOOOOOOOOOOOOO!

#

btw the changelogs didn't mention it so I might as well, the wind ambience in the cavern for the moon exterior doesn't actually loop, it stops playing after a short while, plz fix so spooky cave wind is consistent for the whole day ❀️

oblique cypress
#

Did they fix the issue where the truck can’t drive on the main bridge because of the street lights being too low lol

#

And yes our squad is crazy enough to get the truck to the main entrance lol

fading lagoon
#

Thanks for all the feedback. Just uploading the new fixes now should be up shortly. :)

1.2.1

  • Cave audio now loops
  • Fixed planes showing dungeons
  • Turned the bridges lamps so vehicles can now drive across the bridge.
oblique cypress
#

One bug we ran into, not sure if it’s able to replicated, but somehow my friends dropped down into the abyss in the truck and survived

#

They were just driving around down there for a while stuck lol

fading lagoon
#

Yeah theres no kill trigger down there because the map was made before trucks. Ill look into a fix for it

oblique cypress
#

I love how hard it is to get the truck to the entrance, and how you just barely have enough room to navigate around the rock with the ship and attempt to go on that super tiny ramp. It's so perfect never change it lol

fading lagoon
#

Don't plan on making any changes to the map currently working on a new one.

real crow
#

HMMM, I got an idea regarding this map (Spoiler mentions v60 stuff)
||Mineshaft interior from brief footage that I've seen meshes really well with this moon, I'm gonna try it out and see it when I'm checking on my pack . < .||

river hull
#

masked enemies dont pathfind correctly

#

two different runs btw

#

each run theyll all group up in a seemingly random location

neon umbra
river hull
#

yea

neon umbra
river hull
#

yeah only atlas

neon umbra
river hull
#

yeah its likely a navmesh bug on that moon

neon umbra
#

If there is a bug on this moon, is it planned on being fixed?

solar field
#

Hi! Does anyone know which interior is intended for Atlas Abyss?
Like is there a custom one that works well or random vanilla?

near jay
#

Scoopy’s variety has a castle interior that fits well.

calm agate
neon umbra
#

The MASKED placement is messed up on this moon.

rigid edge
#

@fading lagoon Kill triggers still don't work if you fall into the pits

rigid edge
#

from UT99 Interiors

rigid edge
hasty gyro
rigid edge
deft wave
rigid edge
#

I do wonder if what @vague tangle had mentioned about a plugin being made to fix Scoopy's Castle entrance could be made though

rigid edge
#

Tomb has desyncs unfortunately

bronze glacier
#

Never saw, what kind?

rigid edge
#

Apparatus only shows up for the host

bronze glacier
#

This was fixed in the latest update

rigid edge
#

It wasn't

#

I saw Pepsiman say it still was happening yesterday

bronze glacier
#

Ok, fair, but still banger interior

rigid edge
#

Yeah if it gets fixed Tomb could probably work though in that regard you could say Chizra Temple could probably work too

bronze glacier
#

Yeah probably
I'm not a huge fan of unreal and u99 interiors unfortunately so can't confirm

rigid edge
#

Unreal's don't fit LC as much as the UT99 ones do

#

I feel like in the unreal package Chizra fits more than anything else

#

Where as UT99's all can sort of fit

#

Monastery works great for mansion moons

#

Guardia probably wouldn't fit on vanilla moons too much

#

Pipeworks could work for Experimentation and probably March

bronze glacier
#

I agree, I already tested u99 ones and they fit the game pretty well
The thing I don't like is the general layout being almost straight lines all the time, textures and environments being too dark etc
And also, I already have Wesley interiors, Office and Tomb in my pack, I don't think I need any more...

#

Too much interiors is not a good thing

rigid edge
#

Only if the sizes are too large yeah

#

DemonMae's mods are super optimized

#

Which is nice

bronze glacier
#

That's true

rigid edge
#

Xen's Interior I really like but it's always got issues when I try it

#

😦

bronze glacier
#

He put a lot of work into it, so maybe I'll use them in the future

bronze glacier
rigid edge
bronze glacier
#

Oh never tried this one
But the other Half life interior has a lot of performance issues so... A little bit sad

sage maple
bronze glacier
#

Oh ok
But is the dungeon not as big now? Feel like it's way too big even by reducing the size with LLL

sage maple
bronze glacier
#

Okok, I will probably test the new update soon then, to see if I like it more (or less lmao)

neon umbra
#

A few months ago, masked would group up on one part of the map for some reason. Can anyone confirm if that has been fixed?

neon umbra
#

Hello?

neon umbra
#

Seems the mask on that moon go straight for the entrance, back inside, and just repeats that for the whole round

inland kayak
#

so uh...
people dying outside fall into the abyss even if on solid rock.

and the pallette near the ship (accross the boards towards the main entrance next to the cliff), if a dog spawns on there, its stuck there, literally shovel bash it and it cant do anything (dashes on the spot, never moves, can shout at it.. 100% safe)

bronze glacier
#

i agree, even masked enemy can get stuck on certain parts of the map

neon umbra
#

This moon glitchy then? I hear a lot of problems with this moon

bronze glacier
#

there is some navmesh issues yep

inland kayak
inland kayak
#

played again today, floor issues mostly fixed (at least nothing falling through the floor when dead, and things not getting stuck :D)

i was given a report of the wall between the main entrance and the ship harbouring a masked, who killed 1 player, then another one got killed by a dog which slid into the wall, didnt see it for myself, but based off the dead peoples items positions, it was bottom of the stairs to the main entrance somewhere.

thanks for fixing the other issues ❀️

fading lagoon
#

I’ll fix the navmesh and other issues when I’m back on the 6th

fading lagoon
#

Sorry for the delay, I've uploaded the navmesh fixes. Nothing should spawn in the walls anymore and the ai should be improved. Let me know if anything breaks

gray silo
fading lagoon
gray silo
#

the new one

fading lagoon
#

Yes I was thinking of releasing it early to get feedback while I make it but alot of it is still untextured and I need someone else to test the animations work in multiplayer

fading lagoon
#

Im aiming to be done by friday

gray silo
#

sounds gooooood

oblique cypress
#

ooooooooo looking forward to it

inland kayak
#

so i mentioned this spot before (the pallette) -> #1193657447290769489 message

it seems its still got some issues, normally a dog spawns here, and cant move, i used imperium to spawn a jester, which is now popped, but cant reach me, to show the issue, that whole area enemies can be stuck on, otherwise moon seems to be working fine now πŸ˜„ ❀️

fading lagoon
mellow river
#

There's a problem I'm having with the mod. If you have Magic_Wesley's custom moon Atlantica installed, you cannot route to the moon via the computer. I discovered this conflict last night. I'm not sure if there's a way around it as I tried routing to Atlas Abyss at the terminal by typing "Atlas", "Abyss", "Atlas Abyss", and "Atlas_Abyss", none of which worked. The first routes to Atlantica and the latter 3 aren't recognized by the route command.

oblique cypress
#

I thought this was fixed a while back but maybe it's a problem again

mellow river
inland kayak
#

it also means you probably need to type in the full names of moons in some cases too.

inland kayak
near jay
fading lagoon
#

Change log for 1.2.6

  • Added moss spawns.
  • Fixed nav mesh I missed.
  • Optimised file size.
  • Add more Ai nodes.
  • Added more spots for enemies to climb on the ship.

Also I have a new map out if you want to try it.
https://thunderstore.io/c/lethal-company/p/Zingar/Dusthaven_Depot/

fading lagoon
charred breach
#

nvm, i dont read XD
thought you meant to link to AA

scarlet maple
#

Hey @fading lagoon, are you still working on this map?

If so, I've been experiencing serious issues with enemies of all types being unable to pathfind to the ship and even getting stuck along the bridge area, as if there are invisible walls for them. Any chance you could look into this?

bronze glacier
#

same here

bronze glacier
# bronze glacier same here

enemies cant pathfind on these 2 areas, they are just stuck here (just like if there was an invisible wall for them)

inland kayak
bronze glacier
#

mystery

fading lagoon
#

navmesh seems fine and when i tested it they dont get stuck

bronze glacier
#

Yeah i have LethalIntelligence MaskFixes (by buttery) for mask enemies and StarlancerAIFix for every other monster
Also there is PathfindingLagFix that touch every vanilla monster pathfinding

#

but atlas abyss is the only moon when i saw those problems

bronze glacier
#

ah, 2 story ship have a feature to "regen navmesh" no? maybe it's doing something

scarlet maple
scarlet maple
scarlet maple
bronze glacier
#

mmmm k ok

inland kayak
#

I use all those mods, cant say ive seen an issue myself.

scarlet maple
#

@bronze glacier could you send me your code?

#

for your mod list

#

I wanna get to the bottom of what's causing this

bronze glacier
#

ok

#

0195cf58-a66b-f3cd-757b-c896b48e0023

scarlet maple
#

I wonder if it's Poltergeist.

#

I'm gonna painstakingly binary search my mod list and find out what mod is causing compat issues

bronze glacier
#

thanks for the work

#

are we, firstly, sure that with no mods installed besides atlas abyss its working?

scarlet maple
#

At this point this is very likely a mod being the problem child, not Atlas Abyss

#

Because I'm realizing I've also had some issues with AI on other custom moons

bronze glacier
#

hmm interesting

#

which moons?

scarlet maple
#

Affliction

#

also EchoReach

#

Masked will literally run away from me when outside

#

they do the same thing on Affliction, getting confused

#

and stuff that spawns outside like Baboon Hawks get stuck in place

scarlet maple
scarlet maple
#

Okay so I found the problem child

#

It's ProblematicPilotry

#

@bronze glacier I noticed you don't even have that one installed, so I supposed it's multiple things...

bronze glacier
#

wtf

#

how

scarlet maple
#

I'm gonna test Affliction now to see if the AI is still borked there

inland kayak
#

i use mirage, poltergeist.. etc.

the "outside" issue sounds like you dont have starlancer ai fix ngl.

scarlet maple
#

ProblematicPilotry is what was fucking up the pathfinding

inland kayak
#

oh if you resolved it just by removing PP, then cool

inland kayak
#

yes

scarlet maple
#

I want to but I'm afraid of it introducing bugs

inland kayak
#

oh i wasnt saying you must use LI, i am asking if you do, because it may have been my cause.. but if you dont use it, its not my fault. xD

scarlet maple
#

yeah I never used it

#

I'm not sure what Awaka's issue is cuz they don't have ProblematicPilotry

inland kayak
#

regarding bugs w/LI, if you mean masked behaving badly.. perhaps, sometimes, but it doesnt break other stuff or anything. either way, you do you πŸ™‚

bronze glacier
#

if have LI

#

maybe thats why its broken for me?

inland kayak
# bronze glacier maybe thats why its broken for me?

if the only enemies who are being weird are masked.. then maybe?

I use LI, i havent seen anything weird, and i know all the quirks that LI can cause, so im always on super alert, if i see a masked, and it isnt behaving in a way i think it should, i notice right away. as i say, i havent seen any issues with pathing on Atlas Abyss, i havent really changed anything since before Atlas Abyss had the previous issues (which are now fixed), so there is no reason why LI would suddenly break pathing in that spot.

and.. if it did break pathing, it would only be for masked.

if you had problematic pilotry. i could at least say for example.. "that mod maybe is moving the terminal to a non-accessible place, so the masked are bugging out", but you dont πŸ˜„

bronze glacier
#

yeah ive got all enemies stuck on these places not just masked
ill try to find the issue in my pack when i have time

bronze glacier
#

Ok im back

#

i found the problem, it was 2 Story Ship

#

this is navmesh with 2 Story Ship installed ^

#

without 2 story ship ⬇️