#Scoopys Variety Mod (formerly LethalExtension)

9528 messages Β· Page 10 of 10 (latest)

paper badge
#

Not like Scoopy is looking here either

green hollow
#

Mantif had some potential just was way too large

slow hemlock
#

What an unlikable response

paper badge
#

Who's

slow hemlock
#

You

green hollow
paper badge
#

Aight then

#

Anyway

hushed plaza
green hollow
paper badge
#

My only issue /w Cozy Office is its main entrance door

#

Its windows are a weird cardboard cut-out of a forest, it's not consistent /w every other int that uses the Factory's main door models

vocal basin
#

not really a bug, but castle is just way too big by default

also, the fire axe only very very rarely spawns exclusively on rend, dine and titan

green hollow
#

Both of the interiors currently generate way too large by default that I agree with

slow hemlock
#

Castle would def benefit from abit of dungeonplus tweaking

paper badge
#

I have no idea what DungeonPlus does, nor have I ever used it, so I have no comment on that

vocal basin
#

then why did you comment lol

paper badge
hushed plaza
slow hemlock
#

twas handled before you ever even knew πŸ˜…

hushed plaza
#

oh lol

obtuse mulch
#

The constant locked doors make Sewers painful

supple peak
#

Had one time where like, 2 sewer tiles spawned on each other at once
When you walked into it, its was like you was between the walls of 2 different opposite facing walls
5 people got stuck in there

#

It was a one-off tho on my main pack that we never replicated again

hushed plaza
#

Soooooon..............

#

(more like eventually due to the holidays but yall get the point)
Please post any bug/balance issues you may have, current ones we are aware of

Castle:
-Masked exit and pathfinding issues
-General enemy pathfinding issues
-Crown isn't conductive
-Generally too large

Sewer:
-Masked exit and pathfinding issues
-Sometimes, the sewer fails to generate or has holes to the void
-Tile overlap
-Too many locked doors
-Disproportionate amount of platforming sections compared to normal tunnels
-Enemies getting stuck on pipes
-Generally too large
-Culling in the top room of the interior makes stuff disappear

Other:
-Fire axe is too rare
-Cfg is busted

#

What are yall's opinions on adding more lights to castle

#

not too many as to make it not dark

#

but a more even distribution

hushed plaza
#

@karmic rain @floral bloom @wispy prism @sturdy lava @polar badge @fossil kiln Feel like yall will be interested in this

floral bloom
#

are you like maintaining it now or something?

polar badge
floral bloom
#

@paper badge you might also be interested

hushed plaza
#

Batby got me in contact with him : )

floral bloom
#

so like bug fixes qol and possibly new rooms?

hushed plaza
#

for example giving sewer a power box and working lights is a possibility

#

completely new stuff is up in the air for now but who knows

obtuse mulch
#

Yooooo

floral bloom
hushed plaza
fossil kiln
#

I liked the sewer idea so much I wanted to make something like it if I got into interiors

#

Also thats real

hushed plaza
#

and with several other projects I have lined up have to distribute my funds

#

for myself and others

floral bloom
hushed plaza
floral bloom
#

whoever else does interiors

#

could always ask around

#

I plan to get into interiors myself sometimeℒ️ (atleast thats what I like to tell myself)

hushed plaza
#

once the bug fix patch is done ill look into it

#

priority 1 is to get it up and running

wispy prism
hushed plaza
wispy prism
#

But the lack of lighting makes it horrible xD

floral bloom
#

one issue i have with sewer is the locked doors

#

it feels like they spawn incredibly often

hushed plaza
wispy prism
#

I remember that one time I unlocked the right door

#

With a key

#

Then the left one was also unlocked

#

But kept showing the Locked prompt?

hushed plaza
#

also been thinking up an idea for a sewer apparatus equivalent

#

castle has the crown

wispy prism
#

I mean, it's meant to be an apparatus

hushed plaza
wispy prism
#

Btw, I'm up for testing stuff if you need to πŸ‘

fossil kiln
#

My only gripe with the sewer is that it feels a tad lacking in variation in most of my testing, at least when I first drop down. Even if no new tiles are added though I'm still thankful this may be updated

wispy prism
#

Another thing I've noticed about the sewers

#

You can get on top of the staircase's railing by just walking to it. It's kinda annoying when you're running away from a creature xD

floral bloom
#

lmao

#

so very daunting task

paper badge
#

It’s unique where it is, and wouldn’t make sense anyway

hushed plaza
paper badge
#

Manor and Mineshaft don’t have it

hushed plaza
#

or at least an unique piece of loot

#

like how museum has the dino

paper badge
#

A unique piece of loot is fine, as long as it isn’t like the Museum where they spawn everywhere, fucking up the balance of every moon that spawns with said interior

hushed plaza
#

you can disable the items now

paper badge
#

@gritty pecan

hushed plaza
#

indiviually to if you wanna keep some

#

like I wanna keep the dino

karmic rain
#

sewer my beloved

obtuse mulch
slow hemlock
glass wren
#

could you add spawn rate probability to the thunderstore page if possible

hushed plaza
thorn linden
dull coral
#

I think I remember seeing your donation on dantors kofi

#

Glad you were able to revive something πŸ˜„

twilit scroll
#

are there any major problems with these interiors? Ngl I NEVER played this mod

#

I'd like to install them though if they function

atomic arrow
atomic light
coarse plinth
#

My bad alecks πŸ™

fossil kiln
#

Not sure if the next update (or updates, if there may be more than one) will consider any changes to the actual dungeon, but if so, I do have a few personal suggestions:

I feel like sewer could benefit from some new tiles, perhaps some accessible catwalks, and less clutter on the ground. With certain scrap mods it becomes hard to tell what's actually scrap in there. If this is actually considered I'm willing to help with room ideas since I brought it up.

And this one is likely pushing it, since it would use v60 stuff, but I think with some functional water tiles the sewer would be BANGIN. All things considered though, given how early this was made it's still a very impressive interior mod and I've thoroughly enjoyed exploring it

graceful whale
#

I wouldn't mind helping make new stuff for both tilesets if Scoopy has no interest, would just need the assets, but I miss these interiors

paper badge
#

WHAT THE FUCK

#

SINCE WHEN DID MASKED WORK IN THE CASTLE

#

MY FUCKING ZED DOG 😭

fossil kiln
#

Rest in peace, his zed dog πŸ˜”

paper badge
#

Their* also

#

Idk what mod does it

#

But masked work perfectly on the Castle now

fossil kiln
paper badge
#

Yea ur good

graceful whale
hushed plaza
fossil kiln
#

🀝

sullen patio
fossil kiln
#

I never even thought of that

#

Dark sewers would def make sense

#

Matter of fact I kinda think skylights would go crazy

#

Ofc with some industrial lights sprinkled in

balmy echo
#

Im assuming the current download isn't working at all? Have to wait for someone else's new updated version right?

#

just got back to lethal, miss these interiors 😩

sturdy lava
#

theres a bunch of new interiors

balmy echo
sturdy lava
balmy echo
#

thank youu!!

ripe rampart
#

generic interiors are excellent, poolrooms as well

#

area 71 seems solid

hushed plaza
#

there are issues that are posted in the latest pin

#

castle is MOSTLY fine besides for masked not being able to exit

#

sewer has more issues overall

slow hemlock
#

Hey Y'all!

Scoopy is gonna be a bit too busy to update this mod so I'm gonna take over development of the planned improvements πŸ˜„

crisp arch
#

based batby

hushed plaza
slow hemlock
green hollow
hushed plaza
#

so assumed it was that

green hollow
#

I mentioned it and said exactly what happened peepoGiggles

#

I think you just read over it

green hollow
#

lol

slow hemlock
#

the castle is now green

that's all ya'll needed right?

ripe rampart
#

kino

icy isle
#

yeah exactly

#

can release now

#

kind interior

opal granite
coarse plinth
#

Scoopys Variety Mod

golden niche
#

Oooohhhh yeah

#

Lovin that green

fossil kiln
#

I love discord mobile lmao

#

My fav part is when I click off a video and go to another server, I can still hear it on loop πŸ₯°

#

That is an interesting green castle though

paper badge
#

The

#

Gastle

#

🟩

slow hemlock
#

The green can actually look pretty nice though πŸ˜„

opal granite
opal granite
slow hemlock
#

It's funny how without the curved doors it kinda feels like a tomb

edgy jacinth
#

special castle variation - Mausoleum?

karmic rain
#

already have a mausoleum tho

coarse plinth
#

that screenshot already got me drooling damn

paper badge
#

WHAT

#

😭

#

-# (edited)

coarse plinth
#

hahaha

slow hemlock
#

interesting attempts at generation

#

very boxy

floral bloom
slow hemlock
#

uhh

#

let me figure out how best to check that

#

my computer is begging me not to make another copy of a hdrp project

floral bloom
#

hdrp loves that ram

#

πŸ€‘

slow hemlock
#

im more filesize atp 😭

icy isle
#

that is devestating

floral bloom
slow hemlock
#

i could not use an ssd but like

floral bloom
#

dawg what the fuck is that

#

get out

crisp arch
slow hemlock
#

currently the big circle room and spiral staircase aren't spawning in mine yet

#

and another

#

i want more dead-space in my one but i'm trying to avoid the amount of super branched off paths

#

espicially vertically

floral bloom
#

honestly hard to tell how each one would feel without gameplay lol

#

but that old dungeon generation confirms my suspisions that it generated weird

#

I always got so insanely lost

slow hemlock
#

Working Windows in DunGen

#

Wanna say it's an LC first? Unless I missed someone πŸ˜„

#

wont look like this in actual usage for castle ofc but

green hollow
paper badge
#

Agree

green hollow
#

But yeah I don't know of any other interiors doing windows atm

crisp arch
paper badge
slow hemlock
#

no i use code to determine which walls are adjacent to eachother

crisp arch
slow hemlock
crisp arch
#

Oh nvm, my brightness was down

icy isle
#

whats the difference in blue and red?

crisp arch
#

Didn't see the room o the other side

slow hemlock
#

blue is just a colour on the scriptableobject to indicate its going well

red is found match but invalid due to obstruction

#

(theres a torch on the wall)

icy isle
#

ohhh

#

okay dat makes sense

slow hemlock
#

Holes too

#

shoutout stanley yelnats

#

@mint cliff need mario 64 esque fake floors in mansion πŸ˜„

paper badge
#

Reminds me of that one old ice cream Flash Horror game

slow hemlock
tough quiver
#

can't wait for turrets to shoot me through a window Trollface

slow hemlock
#

just wait until i make crumbly ground that collapses and you drop on a landmine πŸ˜„

#

its actually so weird

tough quiver
opal granite
slow hemlock
#

i just think its neat

jovial shoal
golden niche
#

Dude you could not get me to be this organized under threat of homicide

#

I only got like three harddrives

#

My C: drive, my D: drive that literally just has everything on it, and my E: drive that i have yet to touch since last christmas

paper badge
#

Yup

#

Most recent version of LLL made Scoopy's Variety Mod finally kick the bucket

#

Rip

#

Gonna downgrade for now

green hollow
#

I mean

#

just wait

#

Batby is updating Scoopy's mod

paper badge
#

Nah, I still want to use the int in the meantime

green hollow
#

Also are you sure Scoopy's is dead?

paper badge
#

Yeah

green hollow
#

The new LLL unloads the bundles on the selection screen now

paper badge
#

Even in a fresh profile, LLL doesn't register it

green hollow
#

takes like 15-30 seconds

#

I kinda hope it can unload them in a multi-threaded way in the future

#

Assuming ofc it doesn't already

paper badge
#

Seems like it's fucking with the Oobl Laboratory too

green hollow
#

Eh I've never used Ooblterra so that's fine with me

#

But yeah this kind of stuff is to be expected

paper badge
#

Ooblterra is so heavily slept on πŸ’”

green hollow
#

Not really it blew up like hell when it first dropped

paper badge
#

Seemed to be hella short-lived

#

I hardly saw anybody talk about it then, it's no different now

green hollow
#

I remember all sorts of videos and stuff about it dropping

#

πŸ€”

paper badge
#

Tbf that's bound to happen with like

#

any moon mod back then

vocal basin
#

ooblterra needs some bug fixes i think but i really like it, been playing the game it comes from and its really good

paper badge
#

W

#

WWWW

#

Love On Your Hands

hushed plaza
#

idk what yall talking about worked on my end

#

fully updated

#

correction scoopy's is jank asf

#

good thing its being remade

#

it seemed to work fine at first but yeah its shit the bed

#

lemme test the rest of my interiors

#

Ok poolrooms is cooked

#

Aperture labs is cooked

#

wait
scarlet mansion as well
school
and bunker

slow comet
#

Oof

atomic light
#

scp dungeon also

hushed plaza
#

correction school works im just blind

sly current
#

what did the update even do to fuck w these?

#

that stinks :[

hushed plaza
#

if I remember right it had something to do with their asset bundles

sly current
#

well ye I assume it's just cuz they're outdated seeing as none of the newer interiors got fucked over

#

but still weird how they broke now I suppose

hushed plaza
#

dev said they had an update ready soon

karmic rain
#

so... it's only fucking interiors in the [[Donkey Kong 64]]? pepsim3BigShot

marsh sluice
#

what's the last version of Lethal Level Loader it works on?

slow hemlock
#

Should work on latest

hushed plaza
marsh sluice
#

Doesn't work at all for me, I set guaranteed first layout, put it's weight to 3000 for sure, disabled everything aside LethalConfig, Imperium and this mod, still doesn't generate mod interior

#

where to see whether LLL registers new interiors or not?

paper badge
#

pretty sure its config is borked

hushed plaza
paper badge
#

u gotta use lll's config

hushed plaza
#

because this mods's cfg is busted

marsh sluice
paper badge
#

yea

marsh sluice
#

ok, I'll try through LLL

marsh sluice
#

I've set config in LLL like this:

[​​​​​​​​​Custom Dungeon:  CastleFlow]

Enable Content Configuration = false
General Settings - Enable Dynamic Dungeon Size Restriction = false
General Settings - Minimum Dungeon Size Multiplier = 1
General Settings - Maximum Dungeon Size Multiplier = 2
General Settings - Restrict Dungeon Size Scaler = 1
Dungeon Injection Settings - Manual Mod Names List = Default Values Were Empty
Dungeon Injection Settings - Manual Level Names List = Experimentation:3000
Dungeon Injection Settings - Dynamic Level Tags List = Default Values Were Empty
Dungeon Injection Settings - Dynamic Route Price List = Default Values Were Empty

but still get this in LLL logs:

Info For ExtendedLevel: ExperimentationExtendedLevel | Planet Name: Experimentation | Content Tags: Free, Wasteland, Vanilla | Route Price: 0 | Current Weather: None
Unviable ExtendedDungeonFlows: Facility, Facility, CastleFlow, SewerFlow
Viable ExtendedDungeonFlows: Facility (300), Mineshaft (3), Haunted Mansion (1)

And ofc it won't work. Why it's unviable? It doesn't work on Experimentation?

hushed plaza
#

it already has a shit ton of bugs atm(check pinned comments)

paper badge
#

ehh

#

i wouldnt call them that bad, they're pretty minor in my experience

#

aside from masked

marsh sluice
atomic light
#

well i got no clue then since u have tried both configs

sullen patio
#

Maybe that will fix it for you

slow hemlock
#

after a lot of LLL update stuff and super awful editor issues i finally have my stuff back ingame (playing around with a couple different textures)

sturdy lava
#

very excited for this mod

#

glad its back

#

its really fun seeing old mods come back

low spindle
#

how do I get this mod to work?

#

because... it isn't working

hushed plaza
#

but imo just wait for the remake, its a bit janky rn due to lack of updates

low spindle
#

yeah I'll just wait

#

thanks

coarse meadow
#

the remake ?

#

the legend is back ?

sly current
#

neato

hushed plaza
#

with permission form the creator as well as the assets

coarse meadow
#

still awesome

naive latch
#

yoo

#

how do I get castleflow working

#

I can't seem to get it

#

nvm got it

fair juniper
hushed plaza
fair juniper
#

ah

cloud hill
#

for some reason i cant tweak the interior spawn rates anymore and i dont even get it anymore, any help would be appreciated:)

#

by "it" i meant the interiors in general

cloud hill
#

math is mathing

vocal basin
#

use lethal level loader config instead of this mods config

cloud hill
#

doesnt show up either._.

atomic light
#

all the pack i have been tried to after the 1.4.0 lll update never work with it
only the guitar and axe spawn, interior ? nope
its brokey for good imo
lets just wait for an update if u want the interior

naive latch
#

you need to set them with LLL

coarse plinth
#

Can confirm this mod still works "good" enough, it just has to be parametered through LethalLeveLoader config instead of Scoopy's config file

#

I mean, Castle still works good enough, we managed to get the interior coming very often since release and still as of now last updates

coarse plinth
#

I believe you do have to set "CastleDungeonMoons = all" and "SewerDungeonMoons = all" in scoopy's config file for it to be registred by LLL like to avoid one blocking another

#

But i'm really not sure about that one

#

that's how it's parametered for us

hushed plaza
#

you gotta do "vanilla:" and "custom:"

coarse plinth
#

that's weird

hushed plaza
coarse plinth
#

it's not in LLL

#

it's in scoopy's config and.. always has been

#

i believe so

hushed plaza
coarse plinth
#

cause as far as i remember, this was a thing

coarse plinth
#

I remember having issues to get Castle interior spawning and being weighted, and when I made "CastleDungeonMoons = all" it all worked, but I say that it was really a while ago, It might have been fixed along the way

#

but yeah, LLL or LQ is the way to go, I don't believe there's even a need to touch scoopy's config for now, but I just gave them some hints in what may not be working for them

hushed plaza
#

they both work but have a lot of under the hood problems

coarse plinth
#

I still uses it while waiting lol we got too attached to it even though it's a real vertical maze

hushed plaza
coarse plinth
hushed plaza
#

the remake will completely revamp the generation from what we have planned

coarse plinth
#

but honestly, Castle is still in a good state most of the time at least for us

#

it's just.. annoyingly vertical, up down up down and well it's a trap cause most of the time we get trapped cause a spider made a nest in an important hallway

#

it's super often like that lol

coarse plinth
#

but well Castle has been an interior we had from the start- well it was our very first modded interior and you know we got attached to it lol

#

far from perfect though

hushed plaza
graceful whale
#

Wen release

green hollow
#

Well considering Batby is busy after starting Uni rn I guess only time will tell

graceful whale
#

fair

hushed plaza
#

I will just say

#

The Scope has expanded

slow comet
#

hope to see news for this soon!
Good luck on this :]

fossil kiln
#

Could one even say the scoop has expanded?

slow hemlock
#

I would love to give any meaningful response to that question but I cannot

graceful whale
slow hemlock
#

The main reason that didn't happen is that the way it generates cannot be improved without a remake

#

the spiral staircase and massive lobby room tiles are designed in a fundementally flawed way

obtuse mulch
karmic rain
slow hemlock
#

im saying that they can’t be reasonably significantly improved without a full remake

karmic rain
#

aaah, fair fair

#

it aint that bad anyway. mask pathfinding aside, it functions well enough

green hollow
graceful whale
#

Same with LC_Office tbf

#

Elevator before the elevator

azure narwhal
hushed plaza
#

Just gonna drop this here for anyone wondering where v69 update is at (not in active development atm due to several factors) #1193461151636398080 message

signal karma
#

I can't make her appear, no matter what.

hushed plaza
#

do not use it

signal karma
#

And he was my favorite, god perceive

sturdy verge
#

Wah

#

Mod isn’t dead?

#

Like okay wait

#

turtles

#

what aspect of the mod do you think doesn’t work

#

Cuz

hushed plaza
sturdy verge
#

You can still get the interior and works just fine

hushed plaza
#

and each a loaded with bugs

sturdy verge
#

Huh

#

Odd

hushed plaza
#

Castle:
-Masked exit and pathfinding issues
-General enemy pathfinding issues
-Crown isn't conductive
-Generally too large

Sewer:
-Masked exit and pathfinding issues
-Sometimes, the sewer fails to generate or has holes to the void
-Tile overlap
-Too many locked doors
-Disproportionate amount of platforming sections compared to normal tunnels
-Enemies getting stuck on pipes
-Generally too large
-Culling in the top room of the interior makes stuff disappear

Other:
-Fire axe is too rare
-Cfg is busted

sturdy verge
#

Works for me usually

hushed plaza
#

this is what I remember

#

there was way more

sturdy verge
#

Hmm

signal karma
hushed plaza
#

id highly advise against using them still

#

we do have a castle interior WIP

#

well out but still needs some more tiles haha

#

and wesley did sewer

sturdy verge
#

Well thats odd

signal karma
#

Which one was this?

sturdy verge
#

never noticed any of that when I get one of these interiors

#

but

#

I guess everyones’ experiences differ

hushed plaza
#

ive seen traps spawn in the walls

sturdy verge
hushed plaza
#

also scraps spawning in walls

sturdy verge
sturdy verge
#

Bro what

hushed plaza
sturdy verge
#

God damn!!

hushed plaza
sturdy verge
#

Ooooo

#

I think I have that in my Ultra Modded

#

iirc

honest spoke
#

Getting ceiling turrets to protect them from scrappy lil crewmen who want to hit them with shovels. haha

hushed plaza
#

fr this time

#

sooooon............

signal karma
#

I love you so much, castle... even though you're broken. (Sewer is giving me an absurd amount of lag.)

hushed plaza
#

sewer had way more issues

#

since it was also technically unfinished

signal karma
#

I also have a GT 730, many mods don't work well for me, but even Cultfactory doesn't save it.

graceful jolt
#

Is this mod discontinued from future updates?

It says it is no deprecated so I assume that it will still be supports if it bugs out in future updates.

Also I do not know if this is a bug because I only tried a few times but the mods interiors are not appearing in lethallevelloader. Could be a mistake on my end though

cursive trench
#

:'(

hushed plaza
#

doesnt mean its not abandond

#

deprecated is something you do if you know you wont be working on it again and many times devs just leave and dont do it

graceful jolt
hushed plaza
#

tolian is working on a rebuild

#

of the mod

#

not the og dev

#

but has permission

oblique needle
hushed plaza
#

Thank tolian for his hard work fixing this guy up

#

@signal karma : )

#

ik you in particular were excited

signal karma
#

Let's see if it works on v73

hushed plaza
signal karma
#

Ah, okay, then it'll go in my v81 modpack

#

Egypt felt lonely

paper badge
signal karma
paper badge
signal karma
hushed plaza
#

it was unfinished

paper badge
#

It's still my favorite interior 😭

#

I loved it sm

hushed plaza
#

How bro that generation was cooked 😭

inner echo
paper badge
hushed plaza
#

I love 100 locked doors

#

Ill take deep sewers or subsystems anyday over what it was like

signal karma
hushed plaza
#

tho thats less a sewer to me

sly current
#

I like wesley's but the lore graffiti puts me off juuuust a little bit

paper badge
#

Wesley's just doesn't look like a sewer, Idk

#

I like the grossness of Scoopy's sewer

#

Rusted metal, nasty water, all that

sly current
#

i think wes' is sufficiently gross cuz the floor texture and the water look foul asf

paper badge
#

Never noticed...

signal karma
#

Dios nos escuchΓ³...

pseudo gust
#

First time I see an interior has zero moons weights πŸ˜„

sturdy verge
#

lol

#

wait do these interiors even work still?

inner echo