#Scoopys Variety Mod (formerly LethalExtension)

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upper blaze
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Use the LLL config

molten tide
upper blaze
molten tide
upper blaze
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In tags do vanilla:[weight],custom:[weight]

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with whatever weight you want. like vanilla:300,custom:300

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All is not a thing it seems

molten tide
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I see

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so the deafult config file is just a bait?

upper blaze
molten tide
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didnt realize the last update was 3month ago

upper blaze
frank orbit
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Nice, tysm!

stuck pagoda
stuck pagoda
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does it even matter?

upper blaze
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The tag list

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the second one

stuck pagoda
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would that also be where I would put all at for other interiors?

upper blaze
stuck pagoda
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thanks

willow fjord
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I am having issues with Scoopys_Variety_Mod interiors spawning. I can find the guitars on moons, so I know the mod is active. I just cannot get any of the interiors to load no matter where I go. I have tried messing with the config file but I'm not sure what to do. Any ideas or help would be appreciated.

green hollow
willow fjord
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Would you be able to walk me through it? I am new to modding

green hollow
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So essentially in LLL's config

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for Castle

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set content configuration to true, I also would recommend enabling dynamic size restriction and setting the scalar to 0.5

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Then this is where you'd post your moon entries

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For the interior

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You'd do the same steps for Sewer too

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and in the native config for Scoopy's just set the lists to blank

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This will be less confusing once @nova lake gets around to pushing the update they're slowly working on, it should remove the deprecated entries from the config and also fix the Fire Axe cus the Fire Axe doesn't work atm at all

willow fjord
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Thank you so much! It worked. I appreciate all the help πŸ˜„

lofty dirge
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Whenever I set the sewer to guarentee it still doesnt spawn

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are there any mods that are might be messing it up?

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or smth inn config?

green hollow
lofty dirge
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ah

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damn I really wanna get a look at the sewer

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is there any footage or pictures of it?

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nvm there on the page im dumb lol

green hollow
lucid mango
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Fair but it is not deprecated like you said

green hollow
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I saw people reporting desync issues with this mod and Dantor's when not using the LLL config for it

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So I still technically consider it a deprecated entry

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due to that

lucid mango
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I mean I played with friends with it like this multiple times and didn't get any desyncs. They probably had an issue somewhere else causing the desyncs

woven iris
lucid mango
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type simulate [moon] in the terminal

green hollow
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@nova lake whenever you do push the update, I would love support for the spike traps to spawn but I understand if you can't do it lol

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I would say only for Castle though, Sewer would be difficult to make Spike Traps work on

mental jungle
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prob busy with life and he is game he is creating

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but it would be nice to see some else carry his torch

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but this was one of the great signs of the end days of lethal company, as recored in the modding book, when scoopy would leave, it is a sign of the end times

green hollow
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Scoopy is allowed to move on

mental jungle
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never said that

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he isnt allowed to move on

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but when he does leave, it is a sign of the end times

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as he is og

lucid mango
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one modder leaving doesn't mean the end days of Lethal Company lol

lucid mango
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how

green hollow
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Yeah but he announced he was gonna move on months ago, it's not the end times

mental jungle
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it is

green hollow
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It's not.

mental jungle
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shh just let me create my lore

green hollow
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Scoopy's mod didn't even exsit in my pack for most of the time he was actively developing it

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XD

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Cus I had no moons it fit on at the time

mental jungle
lucid mango
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I think Sewer fits Vow pretty well

green hollow
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Honestly

mental jungle
green hollow
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Sewer sucks after V50

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Too much parkour now, apparently before V50 that was more balanced

mental jungle
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uh not really sure how it changed after v50

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my problem is the locked doors

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the parkour is cool

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but the locked doors are stupid

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also the lack of apperatus and breaker box kinda annoys me

green hollow
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I mean fair

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But for a sewer those wouldn't fit anywhere

mental jungle
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i just like consisintcey between everything

green hollow
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Castle also doesn't have those but it doesn't need them

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it uses torches instead of actual vanilla light sources

mental jungle
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ig, but I still would prefer if the torhces were "vanilla" so there affected by something like the modded bracken, also now its much easier to implement everything, because of nom noms patcher

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he made this interior pre nom nom patcher

green hollow
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I may bite the bullet and just remove the interiors not updated for V50 from my pack

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as much as it might pain me

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lol

lucid mango
green hollow
mental jungle
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another sign of the end times

green hollow
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I mean Dantor plans to update Mental Hospital when he feels up for it, but he's going through stuff iRL right now and has to focus on his own health first

hushed plaza
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But that may be due to an0n patches better controls

mental jungle
hushed plaza
# mental jungle waz that

A mod that does several things, hp and spamina numbers, crouch jump, almost instant jump and removes the slipperiness of movement

hushed plaza
mental jungle
hushed plaza
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made by piggy

mental jungle
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Oh bet

hushed plaza
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I never usually crouching for long

hushed plaza
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ik most mods dont use it anymore but still

mental jungle
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oh frick

mental jungle
hushed plaza
mental jungle
green hollow
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LLL never used Runtime Netcode Patcher as far as I'm aware?

hushed plaza
mental jungle
hushed plaza
green hollow
hushed plaza
hushed plaza
green hollow
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Probably

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XD

mental jungle
hushed plaza
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I only use the base 10 moniters

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i dont like the other 5

mental jungle
hushed plaza
mental jungle
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so u know the terminal to buy stuff, redirect moons, ect. I want 2 of them

hushed plaza
slow hemlock
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thats a pain in the ass to do

hushed plaza
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I could imagine

mental jungle
dry magnet
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it's not just twice as annoying, it's almost impossible to do without screwing up a lot of different things

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would probably end up requiring duplicating most of the logic in the terminal class, or writing it from scratch

jovial shoal
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hey scoopy, a new daszombies vid dropped and he has some cool ideas that could help you expand upon the sewer interior a bit more maybe https://youtu.be/WCex3BJnhw4?si=6U-YZMAhxpoym_x-

Hooo boy this one took a while, finally out though, hope you enjoy!

Artists in order of appearance:
Loob (Thumbnail Layout): https://www.instagram.com/lo_ob_/?igshid=ZDdkNTZiNTM%3D
Splashpaws (Thumbnail Rendering): https://www.instagram.com/splashpaws/?hl=en
Emberin: https://www.instagram.com/emberin?
Takoyaki: https://www.tumblr.com/takoyak...

β–Ά Play video
hushed plaza
jovial shoal
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i figured since this mod already has a sewer interior, these ideas would blend in well

jovial shoal
hushed plaza
jovial shoal
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yeah that would be nice

hushed plaza
jovial shoal
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yeah

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i just think that the ideas that this person has for sewers would increase the quality of it by a ton

hushed plaza
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the platforming is so cool

jovial shoal
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i haven't gotten it yet

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honestly, all of the interiors in that vid should be made

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they are all very well thought out and cool

hushed plaza
jovial shoal
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i see nothing that wouldn't be possible

hushed plaza
jovial shoal
hushed plaza
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or the project

jovial shoal
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we now have custom weathers, so i dont think these ideas are too farfetched

hushed plaza
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many got their own projects

jovial shoal
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true

hushed plaza
jovial shoal
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yeah, a bit, but i don't think it's slowing down as much as you think

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i think a lot of the mods are just complex that are currently being worked on

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it's mostly about them finding out how to do new things right now from what it seems

hushed plaza
jovial shoal
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and compatibility and bugs

hushed plaza
jovial shoal
hushed plaza
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although idk how man interiors wesley has planned

jovial shoal
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a lot of interiors are currently getting worked on too

jovial shoal
hushed plaza
jovial shoal
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it's wesley, could be 0-10 for all we know

jovial shoal
hushed plaza
jovial shoal
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wesley is built different

hushed plaza
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yk

hushed plaza
jovial shoal
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honestly, i hope people dont make more high quality moons, because then i am obviously forced to put them in my modpack for my friends

jovial shoal
jovial shoal
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i had to keep mine under 40 for the sake of my friend's potato pcs

hushed plaza
hushed plaza
jovial shoal
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rip

hushed plaza
jovial shoal
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oh yeah, didn't mean to flood this thread lmao

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anyways im gonnna head out now anyways

hushed plaza
jovial shoal
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yeah oops!

hushed plaza
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YOU WORKED ON TREMOR 2

slow hemlock
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it was my project ye

hushed plaza
slow hemlock
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i passed all that to him when i left the terraria scene

hushed plaza
slow hemlock
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big mods in games are just so hard to make nowadays without fortunate conditions for modders or a viable income from it

hushed plaza
hushed plaza
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small internet

obtuse mulch
hushed plaza
obtuse mulch
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Note to self don’t put it on atlas abyss ig

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Which is like

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The best moon for it πŸ’€

hushed plaza
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they just hump the wall nearby

obtuse mulch
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All masked? Or only sometimes

hushed plaza
obtuse mulch
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Ahh

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I could fix that by adding masked to spawn outside too

hushed plaza
# obtuse mulch Ahh

basically the escape function gets busted which kinda fits since atlas is a prison

obtuse mulch
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Yeah lol

hushed plaza
obtuse mulch
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😭

hushed plaza
obtuse mulch
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I’m working on a new modpack which I plan to add masked spawnable on most moons

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And those three interiors are on nearly half of the moons

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Wait no I was looking at the wrong list

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It’s a third of the moons

hushed plaza
obtuse mulch
stray zenith
# slow hemlock it was my project ye

is tremor 2 still being worked on (or is it tremor remastered) or did everyone give up on this mod once everyone started bashing it and its creators for stolen sprites and major balancing issues?

hushed plaza
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and tremor 1 is so old theyd have to remake it from scratch

stray zenith
hushed plaza
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and the ost

stray zenith
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well, at least Calamity is still well alive

hushed plaza
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we arent at the 1.4 golden age yet

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when shadows of Abaddon, elements awoken and split drop its gonna be so back

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and thats only a few of the classics that are still wip

worldly lotus
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has this been fixed? "all" was the issue. only "list" worked.

warped plank
hushed plaza
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that has always work for consistent interior spawns for me

thorn linden
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you don't need LQ, you can set it up via LLL config

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it's been spawning no problem for a few weeks this way

hushed plaza
thorn linden
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I have like 20 and it's fine

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prior to the new major LLL update it wasn't a reliable setup method

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but after 1.2.0 or whatever it's fine

hushed plaza
# thorn linden I have like 20 and it's fine

just a heads up from what I heard the configs may or may not be removed from LLL cause batby doesnt wanna deal with debugging them(batby if im wrong correct me I cant remember where I heard this)

thorn linden
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that's a bridge we can cross when we get there I guess

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doesn't change that current LLL can handle castle interior

hushed plaza
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I will still always recommend LQ or CC over LLL's config any day

thorn linden
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your prerogative, I suppose. I avoid adding extraneous mods that duplicate functionality already present in my mod list

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LQ was also critically broken for an extended period of time IIRC, so there were other reasons to avoid it

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forgive my ignorance, what's CC

hushed plaza
hushed plaza
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uses r2's config menu

thorn linden
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that's my preference I guess, but doesn't really matter either way haha

hushed plaza
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LQ and CC are def for people who wanna heavily edit the game rather than just set interior spawns

thorn linden
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yeah that'll be handy for sure... will be nice to have a standardized method for that instead of relying on individual mods supporting it

thorn linden
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which is great for those who want it

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but that's so far into the minutiae

hushed plaza
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which I do on a lot of the more bland ones

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with 90+ moons, and 40+ new enemies it makes it feel like a whole new game

obtuse mulch
icy isle
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be careful with what u try to change with that config mod, as far as im aware from looking at code, it overrides almost every other mod

hushed plaza
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ive gotten both plenty of times

lucid mango
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I just use the interior's list config and it works

worldly lotus
worldly lotus
lucid mango
worldly lotus
rustic pendant
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I just want to be able to put β€œall” and have it work for everything

stoic crescent
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i mean when i do this, then its basically for "all"

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Vanilla:140,Custom:140

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and dont forget enable content configuration on the map in LLL config

loud hazel
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anybody else having the problem that the dungeon and the sewer do not spawn even if i pump the chance to 70k and turn on guaranteed? having the setting on vanilla too

hushed plaza
hushed plaza
crimson pilot
# worldly lotus yea.. sad.

Hi, I do have the same issue, even with no other mod that required dependencies and settings to force dungeon to spawn, no matter what I try it has never worked

crimson pilot
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I found a workaround !

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It seems that 'all' and 'vanilla' options are not working for the dungeonsMoons, but explicitly specifying the odd for each moon with the 'list' option do the trick !

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Maybe an issue with LethalLevelLoader ?

sullen crescent
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I've never had any problem with dungeons weights by using the list

slow comet
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Hello

crimson pilot
slow comet
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Every dungeon works fine for me

crimson pilot
slow comet
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I set up every moon manually, using both options

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LLL and the .cfg of Scoopy

crimson pilot
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Btw, is there a public code repository where people can contribute ?

crimson pilot
crimson pilot
slow comet
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I have this to set up the things easily

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and it works perfect enough for me :]
So good luck setting up your moons!

crimson pilot
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Thanks a lot !

quick badger
slow comet
quick badger
coarse meadow
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interior dosen't work ? despite cranking the rate to max, restarting the game, etc, i never managed to get an interior, does having other interior mods break it ?

coarse meadow
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isn't there a command in the terminal that allows me to see the rates chance to a dungeon to be generated ?

slim pawn
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Simulate planet name goes here

coarse meadow
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thanks

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and yeah, that's really wierd, scoopy's variety mod appears in lethal config but none of the interior seems to generate

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they're not visible when entering the command

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If that could help, here's my modlist

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the other custom interiors I have are: Sector-0 interior, LC Office and Wesley's interiors

ancient torrent
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what happened here 😭

crimson pilot
coarse meadow
crimson pilot
coarse meadow
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I'm gonna try, thanks for the advice :)

crimson pilot
slow comet
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:]

crimson pilot
coarse meadow
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the name i gotta input are the ones you see on the terminal, right ?

coarse meadow
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like for 71 sector-0 i gotta type sector-0

crimson pilot
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For example, you can set the list to something like: adamance:99999,march:99999 and so on

crimson pilot
slow comet
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I do that so "obligate" a moon having a set interior

ancient torrent
crimson pilot
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Furthermore @coarse meadow, even the debug option to force the interior to spawn is broken

slow comet
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but you can use lower values to make a percentage of chance of those interiors on a moon
for example:
60,40

crimson pilot
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Yes ! Keep in mind that vanilla moons have a weight of 300 I think ?

ancient torrent
crimson pilot
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So setting a moon to have a weight of 100 makes it so that it has 1/4 to spawn if there's no other interiors that can spawn

crimson pilot
slow comet
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there's also these monster of dungeon set up that I don't even understand

crimson pilot
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It is sad that this project is not open source (to my knowledge), cause I'd love to contribute fixing these issues

ancient torrent
slow comet
crimson pilot
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Because I think a lot of ppl might suffer from this bug (because default value in config is set to vanilla, so not working) and even for the mod creator, it might restrainend ppl to play with the mod and share it with others

slow comet
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That's a huge modpack in terms of quality

crimson pilot
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Is the creator of the mod in this discord server by any chance ?

coarse meadow
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that's how I gotta write it, right ?

crimson pilot
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Like this: experimentation:99999

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  • you need to restart the game if you edit the configuration from in-game menu
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If you're using Thunderstore I'd recommand you to edit configuration from there:

coarse meadow
crimson pilot
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Oh oops my bad

coarse meadow
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it's okay lol

crimson pilot
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You're right ahah

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My own screenshot says it all lol

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So yeah better trust the cfg πŸ˜‚

coarse meadow
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lol ^^

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I'm at least glad notepad++ exist :)

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it's quite handy

crimson pilot
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Eheh, same for Sublime Text πŸ˜‹

coarse meadow
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It worked, thank you so much ! :D

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now I gotta write all the moons one by one, yikes lol

crimson pilot
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You're welcome :D

crimson pilot
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I think it could be a good idea to pin a message there to indicate new members what to do for interiors to work, anyone ?

coarse meadow
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or for mods to point out known and commun issues

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in pinned

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actually maybe the list method could be nice

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would definitively give me more freedom over it

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making my modpack seem polished by changing few numbers lol

coarse meadow
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oof I'm wondering if this will go well

coarse meadow
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it wasn't

slow comet
coarse meadow
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no, like, what I mean is that I don't wan't the chances to be that high lol

ancient torrent
coarse meadow
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comes bundled with lethallevelloader

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"simulation [moon name]"

ancient torrent
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didn't know that

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thanks

crimson pilot
ancient torrent
coarse meadow
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experimentation is the moon with the least odds of a mansion lol

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planets other than the tier 3 have very slim chances of a manor

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and by downloading more interiors you're lowering more and more theses chances as it has to give room for them

ancient torrent
slow comet
ancient torrent
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ok

long heart
slow comet
long heart
ancient torrent
long heart
# slow comet I still don't understand the 60% of those charts

First one is the % each interior appears on each individual moon, the pie charts are how frequent the interior appears based on spawn weight given different price ranges, for scrap stuff the blue/green "Revenue" is the minimum/maximum possible loot value you can collect from each moon, the blue/orange/red "profit" graph takes this and subtracts the travel cost, and the purple "average scrap value" is just that, the average value of an individual scrap item found on that moon

long heart
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Anyway sorry to inadvertently hijack Scoopy's thread, I'd be happy to answer any other questions about my modpack or overly complicated data visualizations in my thread linked above πŸ™‚

opaque karma
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yes its normal for extremely rare chance of gettingg mansion on certain free moons

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i think i remember getting mansion on vow in vanilla

midnight ember
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i thought mansion had a chance to be basically everywhere?

slim pawn
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March is the exception, since it has the special facility flow. But I believe you’re right.

mental jungle
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damn its a been a while

dapper wing
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ye

lethal raven
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PLEASE ADD WATER SOUNDS TO THE SEWER WATER, IT DRIVES ME CRAZY

karmic rain
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scoopy's been gone for a while. doubt itll happen.

lethal raven
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Yeah I figured as much

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Shame there’s no addon mod adding water sounds, might take a look at it myself if no one else does cause I love everything else about the sewers

frozen bridge
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doose the mod work in v56 btw?

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scoopy has been gone for a long time so i want to know if iit's useable still or not

paper badge
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I just realized there was a thread for this, so I thought I'd let you know if still plan on repairing the interior

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When you get near the main entrance of the sewer, your viewmodels will disappear

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If you go in the upper left corner of the stairwell room as well, the tile will visually disappear completely until you back out of that corner

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Aside from that, the sewer and castle are working just fine

humble glacier
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Is scoopy okay?

upper blaze
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I'm pretty sure they're working on their own game

humble glacier
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Oh cool

river trench
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is the mod still work?

atomic light
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kinda

hushed plaza
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or the only BIG one

coarse meadow
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?

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what's the issue

paper badge
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Tile clipping into itself...

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This mod is decaying by the update, and rlly needs a health/performance update

atomic light
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sewer ?
if yes thats a known issue since like v45 or v50 idk lol
clipping tiles, early locked doors, lots of locked doors(in my experience)
the only issue with castle that i know is when the map is too big and there is multiple basement level, the game just gonna teleport u back at the entrance when u go lower

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tho the funiest bug i ever saw with interiors are different interiors merging together πŸ˜‚

paper badge
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Wish somebody else would pick it up at least and do a small repair if Scoopy isn't willing to maintain it

fervent perch
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So I recently reinstalled this mod a couple weeks ago, played a bunch of matches and I realized not once has the castle interior nor the sewer interior appeared. I went into configurations and changed the castle interior spawn chance to as high as possible and still I haven't been able to encounter it. Is there something I'm missing? Is this an issue for anybody else?

atomic light
woeful pollen
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i have never been able to get the LLL config to work for this mod

hushed plaza
warm sage
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old scoopy config works fine 4 me

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ive used it the entire time no issues

fervent perch
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Looking at the configs for LLL right now I don't see anything regarding rarity, just dungeon size & randomization pool settings stuff, could be that but I don't know I'm no technician I barely even know what I'm doing

atomic light
atomic light
woeful pollen
atomic light
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yeah at some point it doesnt work for me too which is weird
i installed central config, it magically works
then i went back to lll with all the interior rarity setting moved from centralconfig
it worked again like what

woeful pollen
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weird

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trying something right now just to see if it'll work

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huh.... looks like it does actually work after deleting the config for this mod and putting it in LLL

atomic light
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alright glad to know

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also why ur screen blue

woeful pollen
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i think maybe it automatically deactivates the LLL one if you modify the mod's config

woeful pollen
atomic light
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oh darmuh stuff

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but yea thats one way to fix it i guess

fervent perch
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If I may ask, how exactly do I move the configs of central over to LLL? I’ve got no idea what to do here
Oh and what command brings up a moon’s interior chances? Tried looking for it but I can’t find anything

woeful pollen
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  1. if CC uses the same format as <Moon>:<Weight> then it should just be copy and paste into the LLL config. something like manual level name list. don't forget to turn on content configuration for the interior either
  2. simulate <moon>
fervent perch
atomic light
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yeah it can be weird at times, glad it worked alright

main copper
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Is there any particular config required so the dungeon isn't generated too big? I remember interiors like Mental Hospital which haven't been updated in a long time had this issue

languid barn
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hello, so I downloaded scoopys varietymod and the Interior arn't working. I've downloaded LethalLib, LethalLevelLoader, and hookgenpatcher and bepinex.
I've set the intior settings to 300 so I would have a 50% to get either the castle or the sewer

hushed plaza
languid barn
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so I just deleted the Scoopy config and the two scoopy files in plugins after that I made sure the level was set to 300 in the Lethalconfig mod. Then I got ingame and simulated the moon

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my Castlespawn chance 99998, Dungeonmoon all, sewer 99997, dungeonmoon all

languid barn
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yea

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lethalconfig the goat

craggy sequoia
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interior dont spawn, i saw the chat above me, but eh, im dumb, someone help me (wait let me test somethin)

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also this ever gonna get fixed, was this recent?

hushed plaza
craggy sequoia
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XD, but im trying it now

hushed plaza
#

its page explqains it well

woeful pollen
#

you can just use the LLL config to make the dungeons spawn

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you will probably need to delete the config for this mod first though, that's how i got it to work, and don't alter any of the dungeon spawn settings

hushed plaza
#

strange

woeful pollen
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yeah me neither until i tried resetting the scoopy's config

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now it works for me though

hushed plaza
craggy sequoia
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and also i just dont want that common

woeful pollen
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well thats why you change it in the LLL config

craggy sequoia
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so delete scoopys config?

woeful pollen
#

yeah

craggy sequoia
#

ok than what

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or is that it lmao

woeful pollen
#

well then you'll have to set them up in the LLL config

craggy sequoia
#

also is the default size of the dungeon too big or nah

woeful pollen
#

depends on what you're wanting. there are a lot of options in there for you to mess with

craggy sequoia
woeful pollen
#

you mean like size? i think the defaults are fine

craggy sequoia
#

yeah

#

size typically means size

#

ok

#

for rarity, uh i just dont want the interiors to be there half the time

#

btw last time i used this mod i would always have randomseed screen getting stuck, or was that just like, lethal expansion

woeful pollen
#

probably LE

woeful pollen
craggy sequoia
#

where is that setting found

woeful pollen
craggy sequoia
#

uhhhhh

#

levelloader settings?

#

k

#

uh

#

why did i get a time out

#

(i just said thats not thunderstore)

fleet mural
#

we had to block that small text thing you tried to do

craggy sequoia
#

whyyyy

#

its just funnn

fleet mural
#

because it looks like system messages and scammers use it to get people to click links

craggy sequoia
#

i get the safty but at the same time

#

borrrrrinnnnngggg

#

whatever

fleet mural
#

#1231278491169853461 message

#

See that link for an example of how it gets used

craggy sequoia
#

yes ik

#

but like

#

couldnt you just ban the custom link thing?

fleet mural
#

link markdown gets used a lot more than the small text, sorry

craggy sequoia
#

or does it not work against everything :/

fleet mural
#

its the least intrusive way to stop scammers

craggy sequoia
#

welp its not like im very active in this server.

#

(or else it would be pain cuz i like doing funny things with that)

slim pawn
craggy sequoia
#

why o why do bad people have to ruin everything

#

anyways

craggy sequoia
#

or is it the one in castleflow

woeful pollen
#

yes

craggy sequoia
#

wait do i have to do that for every dungeon O_O

#

anyways id just like every custom dungeon to have equal chance ( i have wesleys interiors, lc office, and this mod)

#

and than like, a slight increase in chance for vanilla

woeful pollen
dapper wing
#

is this mod abandonned or author too busy ?

#

i was wondering

stray needle
dapper wing
#

its sad these interiors were so good

hushed plaza
south sphinx
hushed plaza
#

and sometimes jank pathfinding

south sphinx
hushed plaza
hushed plaza
south sphinx
hushed plaza
#

id say apply a 0.8

#

size multiplier

south sphinx
hushed plaza
south sphinx
south sphinx
atomic light
#

sewer have smalllll chance of broken tile generation(overlapping tiles)
i say castle is still playable but if the map too big the bottom floors might tp u back to the entrance

south sphinx
#

fair, im just gonna set em all to 0,8 then

south sphinx
polar plank
# hushed plaza id reccomend quantities over central config

Can you explain how to do it with screenshots ? I've done a few tweaks like this in the preset.json file, but it says LQ documentation says 'May not work with custom dungeon flows since LethalLevelLoader forcefully overrides this' so I'm not sure if it works, or if it's how I'm supposed to do it.

hushed plaza
#

That would override it impretty sure

polar plank
#

I've never opened LLL configuration files so everything is off.

#

Yet it's not working, I did 2 quick test by enabling only the custom moons

polar plank
#

How would you make it work cleanly with LQ cuz the mod webpage is not very clear

hushed plaza
#

For me the steps are, run game with mods ill be using, drag and drop the file then edit, then replace the og file that was generated with the edited one

polar plank
#

Yeah, I changed the setting reimport the preset file, tested it after opening the game to check it was the right preset file.

polar plank
polar plank
hushed plaza
polar plank
#

no worries the webpage says the same I understood it's just for generating config files

woeful pollen
#

i think if you make any changes in that config it will override other mods settings

hushed plaza
#

But ive heard scoop is a special case

woeful pollen
#

well most interior mods just use the LLL config nowadays, but this hasn't been updated in a while

hushed plaza
polar plank
#

Didn't work, I deleted Scoopy, tried on the moon with only custom interiors and got a mineshaft despite rarity being 0

hushed plaza
polar plank
#

I unchecked rarity

hushed plaza
#

To remove it entirly

polar plank
#

I'll try

hushed plaza
#

From that moon

hushed plaza
polar plank
#

Damn thanks!

#

Well I guess I can just put back the rarity for other moons and it should work normally ? I've also redeleted Scoopy config so I guess I'll need to do that everytime I touch rarities for the two custom interiors

hushed plaza
#

Doing it once fixed it forever for me

polar plank
#

I'll just do it if I modify rarity again just to be sure

#

But yeah thanks for tech support

#

@hushed plaza Do you know if everyone needs to have the same preset + manipulation for generation, or only the host ?

hushed plaza
polar plank
#

Oh I didn't know config was also transfered

#

ok thanks!

sterile heron
#

does this work with v62?

atomic light
#

castle? yes, sewer? a bit jank

sterile heron
#

How come?

#

Whats janky

atomic light
#

expect something like too many locked door early, overlapping tiles, and what else i dont remember
maybe turrets shooting thru walls

woeful pollen
#

castle is a bit dark but works great

sterile heron
#

Oh

sterile heron
#

should i rescale these interiors since they are a bit outdated or are they still fine for scrap generation/size?

sterile heron
#

thanks

#

everythiong 1.5 or just one value?

#

min size, max size

grizzled rose
#

yeah castle is just a little too big but other than that I never had any issues with scrap spawning in neither of both

#

oh yeah now I remember, there is a pillar in the sewers which doesn't have collision for turrets. we tried hiding behind it and it shot right through

warm sage
sterile heron
#

Thx

warm sage
#

np

slow hemlock
#

what about this doesnt work btw

hushed plaza
slow hemlock
#

they just dont?

lucid mango
#

They camp the entrances

#

since they cant get out

slow hemlock
#

@timber basin any chance you know what thats about

#

since dungeons be prefab based and not scene based curious how easy it would be to update this mod a lil' thru an addon

#

if its just like one or two things

floral bloom
#

Impressive this has managed to hold up for so long without breaking tbh

paper badge
#

It broke in some regard

#

E.g. castle's config not working, and the sewer's main entrance stairwell disappearing if you look at it from a certain angle

warm laurel
#

honestly the whole mod is chillen

#

i just wish the castle had more lights

coarse plinth
#

Thankfully it can be configured with LLL, so not entirely broken but eh

#

Technically it's not broken but it feels like its falling apart yeah

coarse plinth
sterile heron
#

How come?

sly current
sly current
coarse plinth
# sterile heron How come?

Turrets shooting through walls and some doors, some obstacles doesn't have an hitbox against turrets and most enemies, way too much doors locked, sometimes broken tile generation, apparently pathfinding can sometimes be broken and masked ennemies cannot leave the place so they camp entrances
Half of these are things we noticed with my friends, half of it is from people reporting issues here with sewers

#

I think that makes the sewers interior enough 'experimental'

#

Not to criticize of course, everyone have an opinion and mine could be wrong/biased and work has still been done on this interior

sterile heron
#

Oh

sterile heron
#

It's a shame

#

I really love/loved these Two interiors

slow hemlock
#

Someone with programming skills can fix this btw

#

interior stuff can all be mangled with at runtime

hushed plaza
slow hemlock
#

not if you don't mind suffering abit

#

anything you can do in the project you can do via code

hushed plaza
#

huh

slow hemlock
#

Only custom content you can't mess with via code at runtime is moons cuz scene files are closed up

mental jungle
#

I just need an apperatus and breaker box in this interior 😭

green hollow
mental jungle
#

and a custom apperatus model could work too, like the crown

#

also the game doesent really make sense as a whole, I dont think an apperatus in a castle wouldnt really be that out of place, like why is there a mansion inside a giant concrete box on rend, and dine. Shouldnt the exteior be a mansion?

supple peak
mental jungle
sly current
sly current
#

we're talking about a medieval castle here, like a brick and wood and torch castle

mental jungle
#

True

mental jungle
sly current
#

I do like me a big treasure but it's a bit repetitive gameplay wise

mental jungle
#

Well they can have cool gimmicks on top of having an apparatus type item, the way THR appertus works fits very well either way the game, high risk, high reward

sterile heron
#

:d

mental jungle
#

it would be cool to see this mod have spooky themed decorations

#

or should I say

#

scoopy themed dectorations!

supple peak
#

The dev rn

coarse plinth
green hollow
#

Scoopy isn't dead though he's just moved on to other things and lost interest in LC

#

As much as I understand the joke ofc

humble glacier
green hollow
humble glacier
#

He'll come back to reveal that he died a few weeks after

deep moss
#

rip OG peak modded interior

wispy prism
#

For me it works fine

supple peak
#

it does still work fine

sturdy verge
#

Okay but

#

if it works fine

#

why is Michael B Jordan on Mars doing the Gangnam style inside a cheese sandwich

#

Riddle me that Mr. Potter

wispy prism
sturdy verge
dapper wing
#

If the op stopped working on mods, then nobody else can obviously i guess

hushed plaza
#

if we had the original project files id be much simpler

#

but we dont

coarse plinth
coarse meadow
#

I hope he will do well in life !

dreamy harbor
#

Set the castle chance to 9999 and i havent seen it in 3 runs so id say its broken

supple peak
#

For me, i set to all (to enable on all moons), then specified it on certain ones via LLL

#

the original config for the mod might be broken

#

But you should probably be doing it all through LLL anyways

dreamy harbor
#

Thanks for the really quick reply ill try that

#

Its working now many thanks

#

I forgot to set content configuration to true

#

Which is weird that it didnt work as its not checked on LC office either and my dynamic moons list works

supple peak
#

no clue

#

but glad it helped!

unborn rune
#

naah

#

Scoopys config works aswell. Atleast for me. But it has another structure compared to LLL

unborn rune
#

Im wondering today is if anyone has noticed any issues with Scoopys variety mod? Haven't used it in a while but it seems to work normaly

#

has anyone noticed desyncs or anything else?

full vault
hushed plaza
#

someday scoop's will prob break

unborn rune
#

probably'

supple peak
supple cliff
#

Does anyone know a mod that makes it so when someone dies and comes back the next day, the host can't hear them anymore? 0192ea68-fe59-2788-ebb1-1cf4793f71fb

stray kite
#

@supple cliff This happens to me, i read up online and jn my case it was because Unity for whatever reason really dislikes specific AMD cpu’s and crashed my audio drivers.

grave mica
#

(for reference im using R2modman and the config editor doesn't look like that)

supple peak
pearl skiff
#

has anyone noticed that the "Castle/SewerDungeonGuaranteed" setting doesn't work at all?

#

I have the list of maps it can spawn on set to "all" and I've not seen the interior of either one. Only the scrap

grave mica
#

sadly because the interior spawning is broken for the mod, you have to use lethal level loader to change the spawn chance

paper badge
edgy jacinth
#

Do these still work well enough on the current version, or have they fallen completely to the wayside compatibility-wise?

paper badge
#

They're 100% functional still

hushed plaza
#

they are kinda janky

#

I hope someone makes a patch mod like they did for bozoros

#

before it became an official fix

#

they are mostly fine

#

just weird annoying issues

paper badge
#

The only jank I've encountered is the Sewer's stair tile culling in one of the corners, and the Castle's personal config not working, but that's it

#

The generation issues is spaghetti vanilla shit

hushed plaza
#

sewerer generation can fail

paper badge
#

Oh right, that too

#

I forgot

hushed plaza
#

and generally not oprimized

paper badge
hushed plaza
paper badge
#

I'm not sure if someone will be able to do a patch for this

#

Is this mod open source?

#

If not, then we're pretty much fucked

hushed plaza
#

its just a pain without it

#

like 10x more work

paper badge
#

Isn't open source also a basic seal of approval that you're allowed to fork said mod, or is there another system for that

hushed plaza
#

so youd have to have both installed

#

bozoros had that before lethal matt came back

#

and teamed up with the patch dev

paper badge
#

Hm

hushed plaza
# paper badge Hm

def is a hard task, id just hope someone makes new interiors with the same theme

paper badge
#

Scoopy's has been pretty much forgotten at this point, but I hope someone takes up the job of repairing it, or remasters them like you said above

#

They're really one of a kind

hushed plaza
#

never responed

paper badge
#

Rip, that's another good dev going radio silent

winged skiff
#

Hi everyone, I have a problem with the mod, I can't get the dungeon and sewer map, all the plugins are installed but I can't do it if anyone can help me thank you

hushed plaza
#

as this mod is abandond so it's cfg does not work anymore

winged skiff
hushed plaza
#

its the mod used for all modded moons

#

and interiors

winged skiff
#

I'm new to the mod world, I'm a little lost

winged skiff
winged skiff
hushed plaza
#

to set its spawn chance

winged skiff
#

I'm struggling, this is the first time I've installed mods on a game

hushed plaza
#

and change its spawn chances

winged skiff
hushed plaza
#

select that

#

also if you want a simpler solution

winged skiff
hushed plaza
#

I just posed that since its easier then changing its spawn chances

winged skiff
#

oh okay sorry

hushed plaza
#

thought id be a simpler solution for you

winged skiff
hushed plaza
winged skiff
winged skiff
winged skiff
#

because I'm completely lost

vocal basin
# winged skiff

you have to set the castle and sewer interior in lethallevelloader first for that dynamic mod to work. so go to where you were here and click on which interior you want to change, and then set enable content configuration to true. after that you have to have to set the values for which moons you want the interior to spawn on, to do individual moons go to where it says manual level names, type the moon name and spawn chance value, which would be like this: Experimentation:300,March:200,Rend:250 and etc. the default value for the regular facility on experimentation is about 300 i think, so use something around that number for whatever moons you set it to. you can also just do different categories of moons if you go to where it says dynamic level tags, you can type something like: Free:200 which gives it a chance to spawn on free moons, or Paid:200

#

after that, an easy way to see if it worked is to type "simulate (moon name)" in the terminal, that will show you what interiors can spawn on that moon and what the chances of them are

winged skiff
#

if it doesn't bother you

vocal basin
#

i will be busy for a bit but i can dm you the steps more clearly if you want, when i have time

winged skiff
paper badge
#

Their configs don't work iIrc @honest spoke

#

At least the Castle's doesn't

honest spoke
paper badge
#

You have to set their rarities via LLL/CC

honest spoke
#

sorry about the pingh

paper badge
#

Oh

#

Ur fine

honest spoke
#

❀️

paper badge
honest spoke
#

in regards to what CobaltDunlin said above in terms of "Free:200 which gives it a chance to spawn on free moons, or Paid:200" Cant i just do "All:200" (or whatever id like the value to be instead of 200)?

#

i know some mods all the "All" setting

#

allow the*

slow hemlock
#

with LLL you can't use free, paid or all

honest spoke
#

i know im not touching the following:

Enable Dynamic Dungeon Size Restriction
Minimum Dungeon Size Multiplier
Maximum Dungeon Size Multiplier
Restrict Dungeon Size Scaler

Which leaves me with the following

**Manual Mod Names List
Manual Level Names List
Dynamic Level Tags List
Dynamic Route Price List **(Which i assume is related to the price we play to go to a mood)

honest spoke
honest spoke
#

Ah right, the DynamicInteriorVariety mod

#

i assumed i wouldnt need that one if configuring LLL properly

honest spoke
slow hemlock
#

(go to the levels tab)

honest spoke
#

ive jumped to the levels tab.. but i will have to still manually look up and type in every single moon from said-moons mods im using i presume. haha

#

as for what "tags" are.. i have no idea. xD

#

i assume however "Difficulty"

slow hemlock
#

difficulty is not relevant here

#

if you put Tundra in the dynamic level tags list any moon with the Tundra tag will be considered

honest spoke
#

My apologies in advance btw for being so very ignorant in regards to these sorts of things.

slow hemlock
#

(aka rend, dine and titan)

honest spoke
#

ah, ok. that makes sense

#

however, im failing to understand how that relates to working around getting all the interiors to spread across all moons. (i even somehow managed to not get ooblterras interior to spawn on ooblterra. i got office which i assumed would never happen. thought that'd for sure be a 100% rate)

vocal basin
honest spoke
vocal basin
#

ive had an interior set to spawn on free moons for awhile, i thought it worked xd

honest spoke
#

i hope that Otopsy managed t oget the results they wanted xD

vocal basin
#

yee i helped them in dms

honest spoke
#

Funderful~

vocal basin
#

atleast im assuming when you say office you mean lc office

honest spoke
#

now i just need'a lock down ooblterras interior to only ooblterra, cosmocos's to cosmocos and unlock Military/Sewer/Castle for all xD

#

er- actually i think im wrong with COsmocos.. they're entities that spawn in side if im correct (as long as the players go to Cosmocos)

honest spoke
vocal basin
#

ye

honest spoke
#

fek- office is fine. it spawns in. in fact i just got smacked by it during my last test session when i tried to get Castle. haha

#

if i typed office, i typod xD

#

So if i may, is it recommended i just.. turn on the Enable Content Configuration and then let DynamicInteriorVariety do its thing?

#

(that includes not trying to set any rarities for interior spawns)

vocal basin
#

im pretty sure an interior has to have a spawn chance on a moon in the first place for dynamic variety to do anything

honest spoke
#

but for every single moon?

vocal basin
#

i dont think it just, allows interiors that arent set to spawn on a moon to do so

#

i mean yeah, you can use tags like what was said above

honest spoke
#

May I DM @vocal basin ?

#

that is if you're willin to hel pa bit

#

i understand if you're busyt and i also dont wanna spam this chat

vocal basin
#

youre fine lol, it took some experimenting for me to figure out how to use it

#

yea sure

safe veldt
#

Hello, i have a little problem with the mod. i see it loading in the beepinEx console, but in game, none of the objects appears, and none of the new layouts ever spawn. i of course installed all dependencies, and tried the mode alone without any other mod, but it seems to just nor loan. what could i do to try to make it work ?

wispy prism
honest spoke
#

LLL is coming off as the Go-To for any interior mods

honest spoke
# slow hemlock huh?

well it's been suggested previously that we just use LLL for any interior mods.
So it seems like it may just be the standard moving forward (especially for mods that dont pop into the rotation naturally such as Sewer, Bunker, School, Dungeon, ect)
xD

#

its totally a good thing. haha

woeful pollen
honest spoke
safe veldt
honest spoke
wispy prism
#

Idk if there is a guide, but I'll try to explain it a simple as possible

#

After you install LLL, you need to launch the game and start/load a savefile. This will generate the configs for each interior and moon you have currently installed.

#

Then, you can close the game

#

The next step is for "Gale" users, I really recommend that you use this mod manager instead of "R2" or "ThunderstoreModManager"

#

Once you're in the mod manager, click on the "Edit mod config" icon

#

Look up for LethalLevelLoader in the searchbar

#

After expanding the menu, you will see a lot of different configs. There are 5 "categories":

  • LLL's General Settings
  • Custom Dungeon (Interior) Settings
  • Custom Level (Moon) Settings
  • Vanilla Dungeon Settings
  • Vanilla Level Settings
#

For this mod in particular, you want to focus on the Custom Dungeons

#

The ones from Scoopys are these two:

#

To properly enable them, you must check these boxes in both dungeon's settings:

#

At last, you might want to configure the interior's weight (that is how often the game will try to choose them)

#

There are 4 Dungeon Injection Settings for that:

  • Manual Mod Names List
    Dunno exactly how it works, you probably won't use it.

  • Manual Level Names List
    You need to write the name of a moon, followed by its spawn weight value. The format is the following: "Experimentation:250,Assurance:300,Vow:100".

  • Dynamic Level Tags List
    Works similarly to the Moon weights, but instead of writing the moon names you just write "Vanilla" and "Custom".

  • Dynamic Route Price List
    Dunno how it works either lol

#

That should be all. The spawn weight of the mod's objects is the only thing that works properly in the original config afaik πŸ‘

#

@honest spoke @safe veldt

safe veldt
#

so if i understand correctly, the manual serve to define the probability over 1 or more specific moons, while the dynamic level if the groups of moons.

and then, would that mean that if i don't write into he manualLeverNameList, the name's) of the moon i want the map to spawn into, but added "Vanilla or custom", woulf it still works ?

wispy prism
safe veldt
#

okay ! thank you very much for your help β™₯

cursive mural
#

how can i get the dungeons to spawn ? i dont get them at all

wispy prism
cursive mural
honest spoke
honest spoke
#

(i forgot to ask when you posted it) xD

wispy prism
#

R2 used to freeze/crash quite a lot on my PC

sturdy lava
#

its ui is better, performance is better and has some nice features r2 doesnt have

#

it also doesnt take ages to load profiles

honest spoke
#

ive never used another mod manager (aside from Fortex and NMM) so i cant say i know it to be better or worse than R2Modman.. but looking up what the differences are, thye seem to be on par with one another

#

but if you folks recommend it over R2Modman, i'm willing to give it a shot. i'll prob try to get my LLL configs under control for my mopack before swapping over however.. haha

wispy prism
#

You can export your configs as a code

#

Then import them to Gale

#

πŸ‘

honest spoke
#

sexy

flat kindle
hushed plaza
#

Would anyone please list the current bugs the mod currently has..... for reasons. Its a surprise πŸ˜‰

green hollow
#

and don't some of the mechanics no longer work?

#

Oh yeah the Crown can get struck by lightning inside

#

But also I remember it was rumored it used to spawn a Bracken when you grabbed it which

#

I don't think happens anymore

#

I think the Fire Axe that's included could use some optimizations

#

the asset bundle for it is pretty large

paper badge
green hollow
#

Also if the project is being revived which I'm guessing is the case cus you wouldn't be asking about this otherwise lol

#

I would like the option for the 2 interiors to be seperated

green hollow
#

I will never use Sewer

#

I hate it

paper badge
#

Wtf

#

We're literal opposites

#

I love the Sewer, but hate the Castle

hushed plaza
#

I love both

green hollow
#

The Sewer is okay but it's had better interiors surpass it

#

Like Dreary Pipeworks

#

Also that one section with those 2 doors

#

Always being locked

#

Is so annoying

paper badge
#

Nah, Dreary Pipeworks is way too stylized and unindustrial-like

green hollow
#

I still personally feel like it's been a great Sewer replacement though

paper badge
#

It doesn't feel like an actual sewer, especially /w the lack of two different sectors (The main area, and pipes)

#

OH, RIGHT

#

Speaking of pipes

green hollow
#

But I also just have never liked Sewer, it's got way too many parkour sections

#

and it feels like that's basically all it is

#

it gets too samey and boring

paper badge
#

@hushed plaza Another bug /w the Sewer

green hollow
#

Castle as nice as it is

paper badge
#

Entities can't path over the broken pipes in the parkour tile

green hollow
#

I feel like Mel's new Interior is better and replaces it

paper badge
#

Which can sometimes lead them to getting softlocked if they spawn in a dead-end that leads to a parkour tile

slow hemlock
#

Not a problem persay but probably a good interior for spike traps

Been ages since I’ve used the interior casually but I remember there being one rectangular closed room that the bracken got stuck on

Also missing lll tags

green hollow
#

The Sewer could have them in non-parkour sections

#

The parkour sections they might spawn weird

paper badge
#

and also not have turrets cluster

#

I know for a fact it's a custom interior issue because they don't cluster in the Factory, Manor, nor Mineshaft

green hollow
#

They also do that in LC Office

#

Part of why I stopped using it

paper badge
#

Yeah, which is one of the reason why I canned it

green hollow
#

they'd cluster all in one room

paper badge
#

Gray Apartments my beloved

green hollow
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I'm ngl

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I prefer the og Red Apartments more

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They have more charm to them

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Also less easy to get lost because it's layed out to have more markers

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Some of that was pulled for the Vanilla conversion

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I would use the Red Apartments if they didn't have the OneShot-related stuff in them, but I'm not going to complain about it because wtf is the point of removing/configging it; it's supposed to be OneShot

green hollow
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Well, it isn't an inspiration

green hollow
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Regardless

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If you use an interior like Scarlet Devil Mansion which let's be honest it's in nearly every mod pack

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It's literally the apartments from OneShot, and I don't rlly like other franchises being present in Lethal Company, so that's the reason why it turns me off

green hollow
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it is silly to complain about Oneshot Interiors

green hollow
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I enjoy Interior Variety

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But it's all up to personal opinion ofc

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I am a hypocrite though since I use Bozoros, which is an almost 1:1 homage of Bigtop Burger, but Idc lol

green hollow
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Bozoros is peak though

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Objectively peak

hushed plaza
green hollow
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Ye

hushed plaza
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imo there is no interior that is straight "bad", just a few poorly designed ones

green hollow
hushed plaza
green hollow
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I feel like all of Mae's Interiors have greatly improved, the only one I still hate is Rrajigar and that is cus it's the only one you still can't see in when it's dark lol

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The only poorly designed interiors Imo are the Castle and Piggy's Office, and that's only because of their fucked up stats/nodes

slow hemlock
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(Feels a little offtopic)

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Not many talk in this thread anyway, so

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I don't think it's that big of a deal