#Egypt (E_Gypt_Moon)
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does anyone know the internal name for this moon so i can make custom interiors
@robust trout
ur anubis, an egyptian god you should know this!
(just a joke)
EGpyt
I think
ight thanks
would you also happen to know the internal name for old sea port
or wateridge
the config checks by string so as long as the name is approximate it ought to work. I would list it as wateridge.
This is why it's weird
As a god I should know anything. Though I'm dealing only with death ๐
anubis is the god of death or something
god do whats god do
lol
as in you can buy this item on other moons but not on egypt?
I can't buy it on any moon, though I didn't try specifically on Egypt
ah, then you might wanna check dev general
do you guys know of any mods that are like this in terms of level? Like this is a intermidate moon on offense/march level. I want a mod like this
infernis maybe?
no its right before rend i think
oh
280
can you tag me where specifically? Why it happen only with this mod/library/etc?
well you said it wasnt working in general, not just with this mod
i tagged you in the dev general chat though
oh no no no
it working perfect. When playing with your mod enabled in thunderstore, its not workign
๐ฆ
ah, then something in LethalLevelLoader is not happy with your implementation
you'd have to ask batby in their mod thread
Terrain has improper collision near one of the emergency exits
i swear
ive forced that to be fixed like 5 times
why is it breaking every 5 seconds grr
might just remove it temporarily lmao
there'll be a large patch in the coming hour
massive collider reductions, should be a huge performance boost
hey, are there any known compatibility issues that would cause the moon to not show up in the terminal? I had it working perfectly fine before with my other non-LLL moons but now i want to reinstall it, it's a no-show. I can see from the log that its being loaded into the game so I dont get it
I think someone mentioned something in the LLL chat about that
that'd be related to the loader
also 2.0.11 just pushed
hm ok
oh yeah theres a number of areas where the collision of the terrain is slightly below that of the actual model
so id drop a scrap item and itd sink underneath and id have to scan to find it and pick it up
like the jumping pillars
unsure if your box collider thing is meant to fix that? i played yesterday with this issue before the update
that shouldnt be happening at all cause the mesh collider is building from the given mesh
but yeah let me know if its happening on the current aptch
oh but for the jumping pillars yeah
that one is a manual collider and should be better now
sorry i should be more clear in terminology
id like to ask for the terrain to specifically refer to the ground that sounds like snow
that is one big collider of a given terrain mesh
the rest are individual models with their own colliders that i've had to manually make
(becuase the 3p ones sucked)
thats why before if you ever got stuck in a wall, pyramid, pillar, etc, it was due to those old colliders
otherwise just let me know that there are objects that have misaligned colliders
๐
can you order items on this map?
i ordered something and it never came
(i ordered a extension ladder because my friend got stuck after missing a jump on the parkour)
should order right next to the ship where the 4 pillars are yes
though thats the 2nd time ive gotten that report so can i get your log for that?
i just got off the game
is there a way to pull it back up
actually i found it
im trying to find where the ordered item wa
this log is massive
heres where i ordered it
this line might be why i didnt know, the music might not have played
[Info : Unity Log] Already playing music; cancelled starting new music
also this shows up a lot
ah - okay, yeah we're already investigating the weird audio issue with the itemdropper
doesnt look like there was an error with the dropper spawning or anything
whats with the super laod times?
eh? it shouldnt be long at all
just loaded on my end , 5 second "wait" .5 second seed load time
yeah this we're aware of
man i hate these jumping pillar colliders
flashlight im hovering is completely sunken in
which one is it
second one from the ship
kk ty
id rather them be higher than too low
third seems fine
just a tad sinkage but nothing bad
fourht is good
fifth like the first is a bit raised
collision right outside the entrance is quirky
could be bad for people like my group who drops everything outside before siphoning things back to the ship
top step at the entrance. its just nit picks at this point but the jump puzzle and right at the entrance is whats important imo
ive had to drop things at the jump puzzle to lighten my load to siphone back and forth and stuggled the find them when they sank in lol
idk why i say puzzle its not a puzzle lol
really, thatโs weird. Im not the only with the issue, did u make a new update today. It takes like 30 seconds for a group of 3, and like 15 for 1
there was a brand new update today yeah that drastically cut down on colliders which shouldve drastically helped load times
oh what time did you guys add it?
the terrain mesh went from about 40k verts to 14k
oh damn
5-6 hours ago
also do dogs spawn on the map?
yea, its not a natural habitat for dogs
worms in daytime and nightime have a weight of 90
Maybe in the future, you can make a new enemy with the same ai as the dog, but looks like a coyato
you can look at https://thunderstore.io/c/lethal-company/p/KayNetsua/E_Gypt_Moon/wiki/1245-enemy-weights-and-power/ if you want specifics
oh nice
or instead of manticores, someone could create a vulture mod, that will pick up dead bodies
im currently in maintenence mode for Egypt as im working on a comission, then i'm fully focused on interior Dungeon development
but maybe in the distant future, sure
add meteorite arrows
yea the interior will be sick
Sorry for asking if this was already answered just couln't really search for it, but whats the internal name for this moon?
Egypt
Thank ya
is the mansion still 100 and factory still 30 for the weights?
yup
nice, thanks
Discovering this has made me realize I've just assumed all modded moons have their primary interiors weighted at 300 and now I gotta double check all of them lol
No my friends' load times are pretty bad too, exclusively on this map
modpack list then?
im in calc rn 
yeah there must be a mod thats doing something cause i played with 3 other friends last night with a 9 second load time
im out of the house rn so ill look later
Would custom dungeons be causing problems? Usual loading time for our group is 30s, we all have our game on an SSD, this was before the most recent update not had time to test post-update
i dont run any custom dungeons so i cant be sure /shrug
Hmmm lemme do some testing
Done some tests on a new save
Test 1: Fresh profile only Egypt and some test mods - 6s
Test 2: Fresh profile with inclusion of dungeons with "all" config - 6s
Test 3: My group decked 113 mod profile - 6s
I think this is more a multiplayer thing, maybe multiple people are loading in sequence? 1 player 6s, 2 players 12s etc etc?
Run it with lethal level loader and lethalexpansioncore enabled. That seems to be a common issue with mod pack creators
My large modpack has this for moons that don't support LLL
i dont think its linear, i have a profile my friends and i played on with a sub 10 load time with 4 people
with about 36 mods though
can i check out your modpack?
im trying to make my own and trying to stay super efficient, I'm using AdvancedCompany
But I'm also not sure what to else I should be trying to add
the moon WAS taking years to load for me, but that was before the update you pushed that fixed the map's geometry
tested it again after the update and it was just normal loading time for a moon, around what @shrewd yoke reported
that's just my experience at least
Yeah honestly the update might have just fixed it, I'll need to see when my friends are about, and yeah I'll link my profile when I'm on after work
I'll try again this moon in multiplayer when I can
why this mod require expasnioncore ?
when we put expansioncore , the original lethalexpansion mod wont work
It does not, not for the current version
Thatโs the point because the base mod comes with a bunch of unnecessary bloat + core has better compatibility from what Iโve heard
It doesnโt
it does , it wont work for my friends without lethalexpansioncore
it's a soft requirement, if they have mods with LethalExpansion then it does require LethalExpansionCore to function properly with LethalLevelLoader
its the best map ive ever played i mean i am from egypt haha
its works when you play solo , but when doing host with friends , it wont load
it can sometimes take a long time to load depending on there computers
oh right I forgot abotu this
hm yeah not the first time ive gotten this report im wondering if theres a mod thats messing with thing because after the newest patch load times shouldnt be that long
I did alot of optimizations
but with expansioncore it will show the name and weather and it will work
can you make a version without core please ? ๐
no - its impossible
i mean the versions before 2.0 use LethalExpansion but they are way less optimized, much buggier, are not supported, less balanced, etc
but id rather try to nail why youre having load time issues
how many mods are you running atm?
you cant run just egypt
if you just have Egypt you dont need LethalExpansion or LethalExpansionCore
unless you mean the dependencies too
i liked egypt i tried other moons they are not nice as egypt
oh you mean the required mods to use egypt ?
yes i have them
I mean all the mods you have
I told you with expansioncore its works
if you go to thunderstore/r2 -> settings -> export profile as code
yes - i know - im trying to deduce why you might have extremely long load times
but i really hate expansioncore , even the antivirus catched it as trojan for some reason lol
thats because windows is dumb and theres low usage count
this is because antiviruses are overly protective
also there is no mod settings in option like lethalexpansion
there is
this is why i asked you if you have version for lethalexpansion instead of lethalexpansioncore
there are other mods that can do what normal lethal expansion does
There is a config option for Core to prioritize loading regular LE if both exist
just turn that on if you want LE that badly
i dont use thunderstore
i manually put the mods in game files
you install everything manually?
okay - can you take a screenshot of your mod folder then
you can use Win+Shift+S to crop a picture
and paste it in here
like so
i deleted the map beacuse of the expansioncore thing
do you still want the screenshot ?
thats fine.. i just wanna see what other mods you have
you should probably put these in folders
i dont know if exposed dlls like this is good for the game but either way
its works good
folders help with organization but everything works fine without folders
yeah i dont see any like, crazy mods in here that are abnormal
and its a relatively low number
compared to other modlists ive seen
so it might just be a hardware issue
does V1.0.8 use Expansion ? not expansioncore ?
My PC is strong as hell xD
how stable it is
it just might have alot of problems, you can look at the Changelog to see what is missing
is there a reason you want to keep lethal expansion
when was the patch
core is literally just more optimized more compatible
oh alright guess ill have to try it again with friends
couldnt before because it took like 30 seconds to load
got old fast
when i play with 3 other friends on the same profile it takes 8-9 seconds to load
36 mods
but the expansioncore dont have mod settings nor the map wateridge that normal expansion had
you can get wateridge as a separate mod
and there are other mods for the settings that LE provides
you have suggested mod for mod settings like expansion ?
also how can i get wateridge i couldnt find it
waterridge is a demo moon (unfinished) so I dont know why you would want that
and there are other mods that do what lethal expansion does
settings wise atleast
not me who wants it , my other friends like it a little dont know why
explain that to your friends then
ill try
what settings do you want from LE
maybe try the atlas abyss moon too
the mod menu thing its mod settings on main menu
yeah - but like, what parts of it
to edit scrap value from 0.40 to 0.55
just that lol
oh and also max items number in ship from 45 i guess to 100 or 999
theres a mod for that 'MoreItems'
i know theres a mod that lets you edit the scrap per moon
forgot the name
what about wateridge
cant find it
you know what ill just scrap wateridge
ill use egypt and install expansioncore
can i suggest something for the map ?
im not really looking to add things to Egypt right now, but sure
yeah i dont have any room to add more draw calls to egypt i dont think
with all the performance hell its currently in
thx for the suggestion
tbh didnt had issue when i played it solo
again prob worth messing with later but i think you can possibly use occlusion planes to some degree
i mean if you talking about the FPS , didnt had drops
balancing things on a pin needle means if i tip it a little too far i'd have to spend hours optimizing when i could just not include things to be gin with
honestly egypt is just badly designed from me
i dont have enough LOS breaks
next moons will be better
its your first map king
badly designed ?
technically second
also moon design can be hard rn due to the lack of activities you can support outside
bro its the best ive seen so far in the modded moons
as a community stuff is too new to be like actually good good
cuz were learning and pushing up agaisnt known limitations
that reminds me i think i figured out how to do the broken bridge on vow but i havent tested it
hell yeah
this update or next your gonna have a c# event for when the apparatus is pulled and i was thinking about how cool it would be if your pillars in the jump puzzle started to like rumble and very slowly shake back n forth
thatd be sick
I was told you got footprints working, mind if I ask how? ๐
footprints like snow footprints?
im pretty sure its just a checkbox
in one of the monobehaviors
yeah under the selectableLevel
huh, that doesn't actually make footprints show up for me
I have my mesh exported with Terrain2Mesh, read/write enabled, these decal layers enabled
Ahh okay, that's probably what it is. Thanks :)
now that im more comfortable with stuff, heres the actual first draft of the entry area
Ooo that's gooood
Is that another doorway at the top of the raised area? Interested to see if there'll be different levels
thats the entry but yeah ill have alot of different levels
is there any way to change how much you gotta pay to orbit egypt?
i think it's a bit too good for only 60
It's not currently possible but it may be doable through LLL in the future, can't recall if its in an upcoming patch or not @charred siren
can we sell the anubis statues
Just had a cave spider spawn in entrance on 2 separate seeds, tried using fire exit only to have an invisible wall blocking access to it
wtf invisible wall?
let me look
the spider is just unlucky rng - the values for the spawn curves and the weights of each mob are available on the wiki and I made no changes to how the interior works
it was outside on the way to the fire exit, latest version
which one, the one by the pyramid?
I did not realize there was multiple, no it was far away from pyramid, opposite side of map
oh shit yeah
i fucked up a huge box collider
im gunna hot fix that
2.0.12 hotfix pushed to fix that
Hey Kay, could I use a screenshot of Egypt on the Thunderstore page of my moons modpack?
You may, I'd additionally ask if you could accredit it to me & the mod underneath the image :)
Of course, thanks!
This is the one
Your name should be by Egypt already, I'll make sure to put it under the screenshot as well
that looks so badass
Why this moon always stuck in "random seed"? ๐ญ๐ญ
i'd need to see your log file to take a look, it shouldnt get stuck anymore
oh i hope the dev stuff im doing didnt add a bunch of load time zz
018d3f47-4f23-9ba8-3483-f4c6393f2f8e
log preferrably before the modlist
My logs are severely supressed due to loads of info messages from loads of mods
its okay i know what to look for
yeah
its likely just because im implementing all the DunGen stuff
and its not like, ready
even though it shouldnt be bundling, hm
any plans to add swinging blade hallways?
would go stupid hard
wherei s changelog?
in the downloaded zip theres a changelog file
thanks
is this a modpack?
Yes
ah, alright! looking forward to it
Im getting this every time I try to load
[Info :LethalExpansion(core)] Loading scene 'Egypt'
[Error : Unity Log] This client could not find dungeon generator! scene count: 2
In this build, on the latest version of EGypt. The download does not work, gets up on generation and does not progress - 018d4183-c278-0ebe-4cc7-b097e9e4f980 @vale violet
Ah lol, no it's just a modpack. I think it has all the functional interiors mods (aside from Among Us)
should be another fix today for egypt so it works again
Would
i uh broke my project so hotfix will be a bit delayed
hotfix inc
what among us interior mos
im pretty sure thats a moon
i thought it was a facility at first too
So on some custom moons (Etern, Infernis, Acidir, Egypt, Auralis), store markets are having trouble rendering for the non-hosts.
Only the host are able to:
- See the rocket.
- Hear the rocket music.
- Interact with the rocket.
- Get notified when the rocket leave.
So all in all, the market rocket is practically non-existent for other people.
Does anyone know if any particular mod causes this?
Wesley's moons have this too. I figured it'd just been an issue with them but if its another mod causing it.... ๐
oh interesting it renders for the host but not for the clients?
Yeah
So when the host interact with it (to open the rocket), the object would float instead of dropping on the floor.
It happened to all non-host on our lobby.
Did it happen to you on Etern? I saw you're also in that channel
Yeah it did. Not personally noticed it on other moons but I've heard they're the same
Delete LE / LEC change to LLL, to many Issue LE / LEC trust me ๐
ah yeah that sounds like the LE(core) droppers
thats interesting though so
the rocket just straight up doesnt render for non-host clients?
and the item just, appears mid air
'cause I reconstructed the dropper exactly as it is in the LC scenes so that means somethin else is up
Yep, so for non-hosts the item is not visible, but the moment the host "opens" the rocket, the items would appear on air (so at the exact location as if the item is not ejected down, without the rocket).
Huh, you're right, all the LEC moons (Etern, Infernis, Acidir) got this issue, while moons that uses LLL only partly got this issue.
there's a reason I went to LLL ๐
Is there a channel for LEC? Wanted to push this issue there too
Can't find it in releases nor dev resources
Thanks
The heck I searched it in mod-releases and it didn't appear, but just now it did lol
@thin kernel If you don't mind i'd love to know if this problem happens on LLL moons without LE/LEC
Sure, I can try
Wait nvm, somehow I got it working on Egypt with LEC enabled, hmmm will try it again when I play with my friends (currently I try it on my own setup as host & non-host).
Ok yeah tested with the other LLL moon I got this problem before (Auralis/Starlancer), the issue is fixed too. Oh well I guess it's a non-issue now and all LLL moons are working perfectly.
wait so what was causing it?
@humble spruce Could I get the previous pin unpinned & then the main OP post pinned whenever possible? :)
its a LEC related issue
@vale violet Probably it could be caused by subsequent runs after the problematic moons. When I tested it just now, I was on a very fresh run.
Or any other interaction between runs. In short it's not replicable on isolated run (and it's not LLL or LEC issue, but the problem on Etern, Acidir, & Inferuns alone).
but basicly LEC Issue because Etern, Acidir, Infernus using LEC
Probably, tho all 3 are made by the same person, meamwhile I tried one other LEC moon without issue.
I believe this is an issue with cupboard fix
Or this could be a coincidence, I've seen rockets being a bit weird on custom moons, if I recall this was due to equipment falling through the floor? That was the very early days of custom moons though
Separate issue, this is one example (right = host)
This one is not Egpyt tho, it's Acidir where the issue will always happen.
some more dungeon progress
erm what the peak
ooh shit we're getting custom dungeon for the map? siiick
been using Scoopy's Variety Mod for his castle-like dungeon
since it's the most fitting one i found
by this point zeekers should just grab like one of the millions he made and just pay y'all to add your moons to the game
less likely for the others because alot of those ones are assets purchased from the unity asset store
true for this one too
zeeks would have to go buy all of those
ah true you're right, didn't think of that
i think zeekers wants to work on lethal company solo
yes ๐
coolio
Honestly I really hope zeekers doesn't hire anyone
We have so many amazing mods, but the feel of the game undoubtedly changes
Respectfully, I don't think i've seen any custom content actually release on the level that would get someone hired at this point anyway
That's fair honestly
Probably the most impressive thing I've seen is that VR mod
I'm sure it has issues but it seemed so polished in such a short time
Idk if the base game should even get VR, but if it did that person / people seem up to the task
hiring workers would do wonders though, would let him focus on the vision and the feel, while others just implement it
instead of being like "i have like 10 mob ideas, 5 moons and 3 dungeons i wanna make, but i gotta fix the thumper model, fuck"
means working and managing others though
too many cooks in the kitchen is a problem
just add more workers isnt always the right solution, but def doing things solo can be very overbearing
Recruiting and training takes time and can slow things down a lot as well, plus setting up source control, ticketing, etc though not as bad
basically he should just get the money and buy a genie in a lamp to get it figured out
Ok yea thats so true
@vale violet a known bug that kinda ruined my high quota run ๐คฏ
On one of the fire exits you can walk into one of the pillars, but you can't get out. obviously leaving and rejoining will solve this but it is quite annoying
ooh ill take a look
you might of fixed it, I encountered it last week or a few days ago
yeah if it was before i did a bunch of collider fixes that makes sense
i did comb through but ill take a look again anyway
Will the Dungeon support any moon, or only the Eqypt moon?
I'd prefer if it only supported Egypt for flavor but if it was really requested I'd be fine with it being applicable to any moon
+1 from me!
Can you make it possible to adjust this in the config?
next LLL update
I want to be able to use it on other custom desert moons. Also for Hide and Seek games. For Hide and Seek the moon itself is only really use to control the dungeon size. Experimentation, Assurance and Vow are typically the most used, because they aren't too big, so the Seeker isn't hopelessly unable to find all the hiders.
Though if you have enough players, you can do multiple seekers, and then the larger dungeons are fine.
Is the dungeon ready or still in progress?
Still in progress
I love dungeons mods, gotta be my favorite genre
so true, frfr
Having the Egypt interior mostly be on Egypt, but rarely being on Atlas Abyss / Infernis, would be perfect for my modpack
Though just having it in general will be the coolest part
who was getting the double itemship sound
the itemdropper?
im pretty sure its consistent on all
seems to play all audio sources twice
i get it on my testbuilds too
the reports in here i think were about the audioclips not playing on non-host
congrats on hitting 1 mil downloads \o/
I've been getting it consistently on this map. I have a near-minimal profile for reproducing this: 018d60c6-1d2c-9e31-587a-e2f4d34a451e. the only extraneous mods are LethalCompanyVariables/ConfigurableCompany which were just used to change the starting credits so I could route to Egypt and buy something on day 1
here's a log file as well
I tried enabling the debug log level in the bepinex config, but that seemed to have no effect. the only exception I could find is on line 356 (copied here with some context), but I wouldn't know whether it's relevant to this issue:
[Warning: Unity Log] Validation check success for scene: Egypt
[Info : Unity Log] Loading scene
[Info : Unity Log] Scene that began loading: Egypt
[Info : Unity Log] LOADING GAME!!!!!
[Info : Unity Log] Waiting for all players to load!
[Info :Configurable Company Variables] StartOfRound::StartGame [Postfix]
[Info : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportB
[Info : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportC
[Info : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportA
[Info : Unity Log] LethalLevelLoader: Setting DungeonFlow!
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.DungeonFlow_Patch.GetValidExtendedDungeonFlows (LethalLevelLoader.ExtendedLevel extendedLevel, System.String debugString) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0030)
LethalLevelLoader.DungeonLoader.SetDungeonFlow (DunGen.DungeonGenerator dungeonGenerator, LethalLevelLoader.ExtendedLevel extendedLevel) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_003C)
LethalLevelLoader.DungeonLoader.Generate_Prefix (DunGen.DungeonGenerator __instance) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0029)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMD<DunGen.DungeonGenerator::Generate>(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at <af9b1eec498a45aebd42601d6ab85015>:IL_002C)
DunGen.RuntimeDungeon.Start () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0008)
[Info : Unity Log] GenerateNewFloor(). Map generator's random seed: 309748068
I had to delete this mod in my collab, because 60 credits its too cheep
kinda imbalance
also there is no eclypse , when its eclypsed
If you have AdvancedCompany you can adjust the moon's price
How
The loot isnโt that crazy
Itโs a little over free moons
I got 1000 credits at first 2 days
playing solo
thats how
You honestly may just be lucky
I've played egypt a lot and never got that good of a run
that was many times
What
itโs only a little bit higher than free moons
too much for a first days
Iโve seen 6 hoarder bugs within like 2 min of being inside
Hoarder bugs arnt reallt a threat yea but my point is
Spawn rates are there
Also itโs a manor making it harder too
wait what?
like the texture is missing or the weather is completely broken
i would like a bit more info on this
like, the texture is missing
ah god damnit
ill take a look
as per the price - the moon is set as an intermediate difficulty for scrap and power values, I didnโt want to make it too expensive as to make the cost:value ratio inappropriate for that difficulty. You can get really solid runs on March as well with good seeds
60 is the set price so that it is a routable intermediate moon, with a cost, but still routable at first quota
you just wont have any equipment
but additionally when the dungen is added, Iโm hoping I design it in a way that the dungen poses more of a threat to warrant the 60 cost
No rush, but for my excitement, what's the timeline on the dungen??
ยฏ_(ใ)_/ยฏ
I'm working on a vrchat comission atm so the dungeon isn't top priority
hm odd, the eclipse material should be rendering
I have found 600 on Experimentation before. Loot value is random.
Assurance is even easier. Gotten like 700 there multiple times, and it can have beehives.
wait, you take commissions?
i did for vrchat but im a bit loaded atm
im not sure if ill be continuning after this one if im going full into LC modding
up in the air at the moment
What of the commission is for LC?
not sure, egypts the only thing ive made so far
and its very much a work in progress
Can I commission you to work on the Egypt interior?
i mean- if you want to pay me to work on it i wont say no?
currently i have a $1500 comission for vrchat so thats the priority
i have been working on the interior on the off occasion
yeah, $1500 is a big chunk. Prioritize yourself there. Understandable
we can talk about it, i do have a larger scoped project planned for egypt that i'll let you in on if youre interested in this seriously
you can see some of the pictures of the vrchat worlds ive made here
Interested, yes. But $1500 is above my budget.
oh obviously yeah that package is the giga large one
im not sure what my prices would be for LC
something like just the exterior moon I could probably put pretty cheap
but a dungeon would be a bit higher
I'm a designer not a modeler
honestly it depends what people would want \shrug
Looked through your twitter. You are very talented. I like what I have seen.
It makes sense that someone would consider paying $1500 for that quality of work.
I found a small problem with this moon, that if you go here in the fog, then going to the edge of the map, you can get out of the fog. It's not critical, but still
Sounds like the fog box isn't large enough?
yeah but on my end it extends past the bounds of the map
so im just curious where they're seeing it
the box there should be the bounds
which is way past the mesh
?
Audio duplication happens when your not using the basegame audio assets afaik
so.. ๐
thank you very much for investigating that!
I can send the video in a few hours
was it near any landmark/object that you can recall?
Uhhh, I don't remember exactly, but we kind of came out of the fire exit and went left, but I'm very unsure
It was relatively close to a pit in which one you can drown
idk, It was hard to navigate in the fog
probably the bottom one then
I will send a video of the route later
strange, the fog definitely has proper bounds
there we go
@royal sedge any chance you want to test a fix for the dropship stuff?
not in a rush
is it cool if I get back to you about it tomorrow or Friday? I'm very late for bed ๐
thanks, I'll ping you if nobody else has volunteered by the time I get a chance to try it ๐ซก
From what I could tell the fog from the weather effect is generated upon landing. Idk how to go about expanding it. My current assumption is that every vanilla moon with foggy weather is under a certain size, so the fog boundary is set to a specific size that covers all of them
Yeah, that's what this was about too, which is what led me into using the Unity Explorer to peek at it
#1193461151636398080 message
that definitely looks more like the volumetric fog than the Fog weather type to me
(which is likely volumetric too but)
I think it was the weather type? It was definitely during foggy weather, and the left half is how the level looks normally
Unless I don't know what's going on
I went in with unity explorer and found the TimeAndWeather object (I think that's what it was called), and disabling it got rid of that fog
@charred siren any ideas if we could stub that so it fits larger moons?
Loving this moon, but I think there's a random rock with no collision. Thought I could hug a rock to avoid worms like I usually do, but I just passed through it and so did the worm
Can't remember which one, though. Sorry.
How to make a dev go insane tutorial
just give yourself a speed hack and 0 enemy spawns with a test mod or something
but yeah I know that sounds horrible to check for but it was really jarring to see the underside of the geometry
was it this one
wait nvm that ones just not convex
yeah every rock has a collider thats weird..
ahh
was it this statue
oh shit it may have been a statue not a rock yeah
because it was right next to a rock yup yup
that's the one officer, that's the one conspiring with the worms
Speaking of, I was hoping my mod idea gets picked up. Imagine baboon hawks being easy pickings to the high number of worms on the moon
https://discord.com/channels/1168655651455639582/1202470610421420042
Here's the video. The weather was foggy on the moon, and when we came out of this fire exit, as you can see, there is no fog here, however, when we went a little further, we found a fog wall, and if you go inside, you can't see anything there, as it should be during fog
@vale violet this is the guy ๐ @royal olive
Hello ๐
nah i played with friends and got a bit above that, the loot in Egypt is way too good sometimes
we'd either get insane scrap or very little scrap
So, bug report: When raining, the ground doesn't actually render the dark patches for the quicksand
thankfully i have diversity installed (which has quicksand broken until v2 drops) so i could just walk on it
but yeah, that wasn't very nice
also (and this is more about game design than anything) i dunno how i feel about the worms being able to attack you on the stone platform around the ship
it's the kinda thing that you'd think is solid, but then they just go through it anyways
wait i thought that was fixed huuhhhh

i promise you this was quicksand
Ngl i didn't report that bc idk whats possible for custom maps
it was unknown for a while how to get it to work
and then i was the first to get it working
and now i guess its broken again, let me look
Whoa...
the sky is the limit, on v10 of egypt we'll have a whole pharaoh minigame that, if finished, lifts the top of the pyramid
trust
yeah i thought about this but the problem is i wouldnt be able to just negate worms from navigating onto the platform, if i made the navmesh ignore the platform it would also mean that dogs and hawks (as well as any mods that allow creatures outside) would ignore the platforms
hm strange i have decals projecting just fine on my terrain
OH
I think i know what happened
ohhhhhh.. thats.. annoying...
i've noticed the worms on experiment don't actually attack you under the huge silo platform that's on your left when you spawn
they won't go there at all, but dogs will just fine
Worms avoid solid objects
this is likely what happened
Hugging/running into rocks is a actually a good way to avoid worms
aaa, makes sense. game applied it to the pyramid because the top is sticking out so it's the highest object, right?
its probably applying to the lowest navmesh
like its spawning the decal projector onto navmeshes
if it spawned here youd have seen it
but if i just move it down it renders it here
Honestly I love the platforming part of EGypt but the stamina of players is so low that you pretty much need to wait a few seconds between every single jump
ladders :)
Are there any egypt specific loot, like uhhhh that one super hard map (Orion?) With glowing test tubes and syringes
there was back on the lethalexpansion version
they'll come back during the dungeon update
Totally fair! I usually play solo but that means a shovel or ladder can reduce my income by like 25%
Because i usually can only do two trips between front and ship because I suffer from an illness
relatable
Illness being a Skillness Issue
Man I wish sand worms would eat other monsters. Wouldn't help the player in the long haul since they'd respawn but it'd be really funny to see the ecosystem existing without you
im pretty sure they can but only if they trigger on you
i think theres a mod being made for that though
Hehehehe
yea once u get decent at timing it u can kill monsters relatively reliably with the worm
I have an idea but it's probably Too Difficult to implement
sometimes they donโt gaf and just insta emerge tho
What if EGypt had unique weathers of Plagues instead of precipitation ones like every other map
Plague of locusts would be self explanatory, but maybe toss in bee spawns unlike how they usually cant spawn
What were the other plagues? Sivwkbeivjvwjvsvuduvw
Blood: Flooded but the red waters insta kill you. Not that bad since flooding is actually very fair on EGypt
I think I'll stop because if I keep going it's gonna fill the whole channel
I have no idea how to make custom weather so yeah
I'm not sure the exact depth of the decal projectors that LC used but I just butchered the mesh of the platform so by next update there shouldnt nearly as many invisible quicksands near the platform.
Is it possible to recolor fog in EGypt to be sandy to give the illusion of a sandstorm instead of fog
the fog uses a 3d volumetric texture
so someone would need to provide a 3d noise texture
or id have to find out how to make one
and im not an sfx artist
https://assetstore.unity.com/packages/tools/particles-effects/simple-3d-noise-79407
there's a free asset on the unity store for one, but I will admit I know not far enough about game dev nor unity to know if I'm actually helping
yeah 3d perlin noise would get me similar fog results to what we already have
if we want sand looks we'd probably need someone with more experience
or a tool
is there a way to change the order that moons are displayed in the terminal
Was just thinking this as well, hopefully you get an answer
There will be a way to sort the terminal by price or difficulty in a future LethalLevelLoader update (the mod Egypt depends on), not sure if it's the next update or a later one
EGypt is stuck at the loading screen and I see this a bunch on the command prompt
Not sure what to do, can someone help?
Hello, @viral spire, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
What was the issue?
Having LethalExpansion without LethalExpansionCore
LE by itself is incompatible with basically everything, but especially LLL
It was confirmed to be in the next update, and last I heard sometime this week.
Nice
sorry for the delay! do you still need someone to test the double dropship music fix?
I do indeed
ah, I went to bed just before your reply ๐ I'll be available all day today, other than a planned LC session where the time hasn't been nailed down yet
What if lightning had a higher chance to strike the light fixtures that lead to enterances? Maybe specifically the "random" type, since metal-strikes would still need to exist for stormy challenge
I have no idea how stormy weather checks for metallic objects
or even the "random" ones
and even then, random is likely coded as random
I would probably have to implement a completely custom stormy weather with less-random lightning
items have a "conductive" checkbox if that's what you mean
i know that but i dont know how it checks for it
cause then i could add fake items to the moon
but idk
seems very hacky
I will say EGypt is tied for my favorite modded moon with Aquatis. Speaking of, is there any chance the fire exits will have custom textures? Or are they kept with the vanilla door so players know they're usable entrances and not decorative?
in the future yes
poggers
@vale violet I let you out of prison
rip
thank you lmao
yeah i just made a discord for future development purposes
I added a couple people to my team and need some more structure past one channel so if I could be able to post a link to it as a redirect for this project only that'd be really swell
Sorry, we only have a few discords in our whitelist and outside of that we don't allow advertising other discords
๐
Then could I have a pinned message saying something like all feedback please be directed to the discord link posted on the thunderstore page in the next update?
like a pin + close the thread
If not, I'll just do this:
====================
I'll be using a different channel provided in the next update to Egypt for all future communications and development updates as our team is increasing in size! Please if you can, use that channel for feedback, bug reports and also as an avenue to follow future developments