#Egypt (E_Gypt_Moon)

2740 messages ยท Page 3 of 3 (latest)

smoky roost
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yoyoyo

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does anyone know the internal name for this moon so i can make custom interiors

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@robust trout

novel owl
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ur anubis, an egyptian god you should know this!
(just a joke)

smoky roost
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ight thanks

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would you also happen to know the internal name for old sea port

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or wateridge

spring torrent
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the config checks by string so as long as the name is approximate it ought to work. I would list it as wateridge.

robust trout
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As a god I should know anything. Though I'm dealing only with death ๐Ÿ‘€

novel owl
robust trout
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god do whats god do

novel owl
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lol

vale violet
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as in you can buy this item on other moons but not on egypt?

robust trout
vale violet
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ah, then you might wanna check dev general

novel owl
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do you guys know of any mods that are like this in terms of level? Like this is a intermidate moon on offense/march level. I want a mod like this

novel owl
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post titan

forest root
novel owl
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oh

spare rose
robust trout
vale violet
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well you said it wasnt working in general, not just with this mod

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i tagged you in the dev general chat though

robust trout
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oh no no no

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it working perfect. When playing with your mod enabled in thunderstore, its not workign

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๐Ÿ˜ฆ

vale violet
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ah, then something in LethalLevelLoader is not happy with your implementation

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you'd have to ask batby in their mod thread

spare rose
vale violet
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i swear

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ive forced that to be fixed like 5 times

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why is it breaking every 5 seconds grr

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might just remove it temporarily lmao

vale violet
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there'll be a large patch in the coming hour

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massive collider reductions, should be a huge performance boost

torn hound
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hey, are there any known compatibility issues that would cause the moon to not show up in the terminal? I had it working perfectly fine before with my other non-LLL moons but now i want to reinstall it, it's a no-show. I can see from the log that its being loaded into the game so I dont get it

vale violet
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I think someone mentioned something in the LLL chat about that

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that'd be related to the loader

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also 2.0.11 just pushed

torn hound
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hm ok

queen mesa
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oh yeah theres a number of areas where the collision of the terrain is slightly below that of the actual model

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so id drop a scrap item and itd sink underneath and id have to scan to find it and pick it up

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like the jumping pillars

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unsure if your box collider thing is meant to fix that? i played yesterday with this issue before the update

vale violet
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that shouldnt be happening at all cause the mesh collider is building from the given mesh

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but yeah let me know if its happening on the current aptch

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oh but for the jumping pillars yeah

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that one is a manual collider and should be better now

queen mesa
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okay cool

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will let you know if i notice anyhthing further

vale violet
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sorry i should be more clear in terminology

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id like to ask for the terrain to specifically refer to the ground that sounds like snow

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that is one big collider of a given terrain mesh

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the rest are individual models with their own colliders that i've had to manually make

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(becuase the 3p ones sucked)

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thats why before if you ever got stuck in a wall, pyramid, pillar, etc, it was due to those old colliders

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otherwise just let me know that there are objects that have misaligned colliders

queen mesa
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๐Ÿ‘

pearl coral
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can you order items on this map?

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i ordered something and it never came

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(i ordered a extension ladder because my friend got stuck after missing a jump on the parkour)

vale violet
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should order right next to the ship where the 4 pillars are yes

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though thats the 2nd time ive gotten that report so can i get your log for that?

pearl coral
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i just got off the game

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is there a way to pull it back up

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actually i found it

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im trying to find where the ordered item wa

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this log is massive

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heres where i ordered it

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this line might be why i didnt know, the music might not have played

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[Info   : Unity Log] Already playing music; cancelled starting new music
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also this shows up a lot

vale violet
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you can just send the log file

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dont need to comb through it

vale violet
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ah - okay, yeah we're already investigating the weird audio issue with the itemdropper

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doesnt look like there was an error with the dropper spawning or anything

novel owl
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whats with the super laod times?

vale violet
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eh? it shouldnt be long at all

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just loaded on my end , 5 second "wait" .5 second seed load time

queen mesa
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getting double ice cream music on the dropship

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jumping pillar

vale violet
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man i hate these jumping pillar colliders

queen mesa
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flashlight im hovering is completely sunken in

vale violet
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which one is it

queen mesa
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second one from the ship

vale violet
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kk ty

queen mesa
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testing the others now

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first one is almost too high

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but not really a big deal

vale violet
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id rather them be higher than too low

queen mesa
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yeye lol

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just an observation

vale violet
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but gotcha

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ill take another pass at them later this week

queen mesa
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third seems fine

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just a tad sinkage but nothing bad

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fourht is good

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fifth like the first is a bit raised

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collision right outside the entrance is quirky

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could be bad for people like my group who drops everything outside before siphoning things back to the ship

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top step at the entrance. its just nit picks at this point but the jump puzzle and right at the entrance is whats important imo

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ive had to drop things at the jump puzzle to lighten my load to siphone back and forth and stuggled the find them when they sank in lol

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idk why i say puzzle its not a puzzle lol

novel owl
vale violet
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there was a brand new update today yeah that drastically cut down on colliders which shouldve drastically helped load times

novel owl
vale violet
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the terrain mesh went from about 40k verts to 14k

novel owl
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oh damn

vale violet
novel owl
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also do dogs spawn on the map?

vale violet
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yep!

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just not as likely as worms

novel owl
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yea, its not a natural habitat for dogs

vale violet
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worms in daytime and nightime have a weight of 90

novel owl
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Maybe in the future, you can make a new enemy with the same ai as the dog, but looks like a coyato

vale violet
novel owl
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or instead of manticores, someone could create a vulture mod, that will pick up dead bodies

vale violet
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im currently in maintenence mode for Egypt as im working on a comission, then i'm fully focused on interior Dungeon development

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but maybe in the distant future, sure

dusk pawn
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add meteorite arrows

silent flare
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Sorry for asking if this was already answered just couln't really search for it, but whats the internal name for this moon?

vale violet
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Egypt

silent flare
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Thank ya

stoic violet
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is the mansion still 100 and factory still 30 for the weights?

vale violet
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yup

stoic violet
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nice, thanks

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Discovering this has made me realize I've just assumed all modded moons have their primary interiors weighted at 300 and now I gotta double check all of them lol

vale violet
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ah yeah

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youre right

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i should probably fix egypt then

pearl coral
pearl coral
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I'm in class rn but I can send the code

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018d2e21-1004-b559-18ac-2620255d141d

forest root
pearl coral
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Tech elective for me

forest root
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im in calc rn beevil

pearl coral
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I already took 3 calculus courses

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Thank god

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Worst part of comp sci

vale violet
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yeah there must be a mod thats doing something cause i played with 3 other friends last night with a 9 second load time

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im out of the house rn so ill look later

shrewd yoke
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Would custom dungeons be causing problems? Usual loading time for our group is 30s, we all have our game on an SSD, this was before the most recent update not had time to test post-update

vale violet
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i dont run any custom dungeons so i cant be sure /shrug

shrewd yoke
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Hmmm lemme do some testing

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Done some tests on a new save

Test 1: Fresh profile only Egypt and some test mods - 6s
Test 2: Fresh profile with inclusion of dungeons with "all" config - 6s
Test 3: My group decked 113 mod profile - 6s

I think this is more a multiplayer thing, maybe multiple people are loading in sequence? 1 player 6s, 2 players 12s etc etc?

empty thicket
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Run it with lethal level loader and lethalexpansioncore enabled. That seems to be a common issue with mod pack creators

shrewd yoke
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My large modpack has this for moons that don't support LLL

vale violet
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with about 36 mods though

forest root
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im trying to make my own and trying to stay super efficient, I'm using AdvancedCompany

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But I'm also not sure what to else I should be trying to add

sage gale
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the moon WAS taking years to load for me, but that was before the update you pushed that fixed the map's geometry

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tested it again after the update and it was just normal loading time for a moon, around what @shrewd yoke reported

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that's just my experience at least

shrewd yoke
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Yeah honestly the update might have just fixed it, I'll need to see when my friends are about, and yeah I'll link my profile when I'm on after work

oblique chasm
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I'll try again this moon in multiplayer when I can

thin lava
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why this mod require expasnioncore ?

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when we put expansioncore , the original lethalexpansion mod wont work

brave gorge
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It does not, not for the current version

keen phoenix
keen phoenix
thin lava
vale violet
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it's a soft requirement, if they have mods with LethalExpansion then it does require LethalExpansionCore to function properly with LethalLevelLoader

thin lava
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its the best map ive ever played i mean i am from egypt haha

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its works when you play solo , but when doing host with friends , it wont load

keen phoenix
vale violet
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hm yeah not the first time ive gotten this report im wondering if theres a mod thats messing with thing because after the newest patch load times shouldnt be that long

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I did alot of optimizations

thin lava
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when i route to it without expansioncore

vale violet
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yeah thats expected

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you need core to prevent that from happening

thin lava
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but with expansioncore it will show the name and weather and it will work

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can you make a version without core please ? ๐Ÿ˜„

vale violet
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no - its impossible

thin lava
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btw the map is amazing keep it up bro

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good job making it

vale violet
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i mean the versions before 2.0 use LethalExpansion but they are way less optimized, much buggier, are not supported, less balanced, etc

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but id rather try to nail why youre having load time issues

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how many mods are you running atm?

thin lava
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none

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just egypt

astral belfry
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you cant run just egypt

vale violet
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if you just have Egypt you dont need LethalExpansion or LethalExpansionCore

astral belfry
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unless you mean the dependencies too

thin lava
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i liked egypt i tried other moons they are not nice as egypt

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oh you mean the required mods to use egypt ?

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yes i have them

vale violet
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I mean all the mods you have

thin lava
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I told you with expansioncore its works

vale violet
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if you go to thunderstore/r2 -> settings -> export profile as code

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yes - i know - im trying to deduce why you might have extremely long load times

thin lava
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but i really hate expansioncore , even the antivirus catched it as trojan for some reason lol

vale violet
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thats because windows is dumb and theres low usage count

astral belfry
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this is because antiviruses are overly protective

thin lava
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also there is no mod settings in option like lethalexpansion

maiden geyser
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there is

thin lava
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this is why i asked you if you have version for lethalexpansion instead of lethalexpansioncore

astral belfry
spare rose
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There is a config option for Core to prioritize loading regular LE if both exist

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just turn that on if you want LE that badly

thin lava
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i manually put the mods in game files

vale violet
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you install everything manually?

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okay - can you take a screenshot of your mod folder then

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you can use Win+Shift+S to crop a picture

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and paste it in here

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like so

thin lava
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i deleted the map beacuse of the expansioncore thing

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do you still want the screenshot ?

vale violet
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thats fine.. i just wanna see what other mods you have

thin lava
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ok

vale violet
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you should probably put these in folders

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i dont know if exposed dlls like this is good for the game but either way

thin lava
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its works good

maiden geyser
vale violet
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yeah i dont see any like, crazy mods in here that are abnormal

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and its a relatively low number

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compared to other modlists ive seen

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so it might just be a hardware issue

thin lava
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does V1.0.8 use Expansion ? not expansioncore ?

thin lava
vale violet
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anything prior to 2.0 does not use LethalLevelLoader

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so it uses LethalExpansion

thin lava
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how stable it is

vale violet
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it just might have alot of problems, you can look at the Changelog to see what is missing

astral belfry
vale violet
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two days ago ish?

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pure optimization patch

keen phoenix
vale violet
keen phoenix
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couldnt before because it took like 30 seconds to load

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got old fast

vale violet
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when i play with 3 other friends on the same profile it takes 8-9 seconds to load

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36 mods

thin lava
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but the expansioncore dont have mod settings nor the map wateridge that normal expansion had

vale violet
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you can get wateridge as a separate mod

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and there are other mods for the settings that LE provides

thin lava
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you have suggested mod for mod settings like expansion ?

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also how can i get wateridge i couldnt find it

astral belfry
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and there are other mods that do what lethal expansion does

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settings wise atleast

thin lava
astral belfry
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explain that to your friends then

thin lava
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ill try

vale violet
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what settings do you want from LE

astral belfry
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maybe try the atlas abyss moon too

thin lava
vale violet
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yeah - but like, what parts of it

thin lava
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just that lol

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oh and also max items number in ship from 45 i guess to 100 or 999

vale violet
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theres a mod for that 'MoreItems'

i know theres a mod that lets you edit the scrap per moon

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forgot the name

thin lava
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what about wateridge

vale violet
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pretty sure you can just search wateridge

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unless it got deprecated

thin lava
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cant find it

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you know what ill just scrap wateridge

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ill use egypt and install expansioncore

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can i suggest something for the map ?

vale violet
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im not really looking to add things to Egypt right now, but sure

thin lava
vale violet
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yeah i dont have any room to add more draw calls to egypt i dont think

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with all the performance hell its currently in

thin lava
thin lava
charred siren
thin lava
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i mean if you talking about the FPS , didnt had drops

vale violet
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balancing things on a pin needle means if i tip it a little too far i'd have to spend hours optimizing when i could just not include things to be gin with

vale violet
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i dont have enough LOS breaks

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next moons will be better

charred siren
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its your first map king

thin lava
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badly designed ?

vale violet
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technically second

charred siren
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also moon design can be hard rn due to the lack of activities you can support outside

thin lava
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bro its the best ive seen so far in the modded moons

vale violet
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i appreciate that!

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i think its bad though

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i can do better

charred siren
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as a community stuff is too new to be like actually good good

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cuz were learning and pushing up agaisnt known limitations

vale violet
charred siren
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hell yeah

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this update or next your gonna have a c# event for when the apparatus is pulled and i was thinking about how cool it would be if your pillars in the jump puzzle started to like rumble and very slowly shake back n forth

vale violet
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thatd be sick

arctic nacelle
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I was told you got footprints working, mind if I ask how? ๐Ÿ‘€

vale violet
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footprints like snow footprints?

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im pretty sure its just a checkbox

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in one of the monobehaviors

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yeah under the selectableLevel

arctic nacelle
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huh, that doesn't actually make footprints show up for me

vale violet
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I have my mesh exported with Terrain2Mesh, read/write enabled, these decal layers enabled

arctic nacelle
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Ahh okay, that's probably what it is. Thanks :)

vale violet
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now that im more comfortable with stuff, heres the actual first draft of the entry area

charred siren
torn hound
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Ooo that's gooood

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Is that another doorway at the top of the raised area? Interested to see if there'll be different levels

vale violet
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thats the entry but yeah ill have alot of different levels

torn hound
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Ah I see

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Very cool

carmine kindle
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is there any way to change how much you gotta pay to orbit egypt?

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i think it's a bit too good for only 60

vale violet
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It's not currently possible but it may be doable through LLL in the future, can't recall if its in an upcoming patch or not @charred siren

maiden geyser
vale violet
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i think those are a bit too big

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but dw ill have alot of scrap

mellow oracle
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Just had a cave spider spawn in entrance on 2 separate seeds, tried using fire exit only to have an invisible wall blocking access to it

vale violet
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let me look

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the spider is just unlucky rng - the values for the spawn curves and the weights of each mob are available on the wiki and I made no changes to how the interior works

mellow oracle
vale violet
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which one, the one by the pyramid?

mellow oracle
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I did not realize there was multiple, no it was far away from pyramid, opposite side of map

vale violet
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oh shit yeah

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i fucked up a huge box collider

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im gunna hot fix that

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2.0.12 hotfix pushed to fix that

stoic violet
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Hey Kay, could I use a screenshot of Egypt on the Thunderstore page of my moons modpack?

vale violet
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You may, I'd additionally ask if you could accredit it to me & the mod underneath the image :)

stoic violet
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Of course, thanks!

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This is the one

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Your name should be by Egypt already, I'll make sure to put it under the screenshot as well

mystic gazelle
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Why this moon always stuck in "random seed"? ๐Ÿ˜ญ๐Ÿ˜ญ

vale violet
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i'd need to see your log file to take a look, it shouldnt get stuck anymore

mellow oracle
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I have the same issue

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after latest update

vale violet
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oh i hope the dev stuff im doing didnt add a bunch of load time zz

mellow oracle
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018d3f47-4f23-9ba8-3483-f4c6393f2f8e

vale violet
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log preferrably before the modlist

mellow oracle
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My logs are severely supressed due to loads of info messages from loads of mods

vale violet
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its okay i know what to look for

mellow oracle
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ya there's literally nothing in my logs

vale violet
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yeah

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its likely just because im implementing all the DunGen stuff

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and its not like, ready

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even though it shouldnt be bundling, hm

empty thicket
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wherei s changelog?

vale violet
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in the downloaded zip theres a changelog file

empty thicket
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thanks

keen phoenix
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Yes

novel owl
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for a second I thought it was a huge mod lol

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for new interiors XD

carmine kindle
celest tusk
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Im getting this every time I try to load

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[Info :LethalExpansion(core)] Loading scene 'Egypt'
[Error : Unity Log] This client could not find dungeon generator! scene count: 2

fair saddle
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In this build, on the latest version of EGypt. The download does not work, gets up on generation and does not progress - 018d4183-c278-0ebe-4cc7-b097e9e4f980 @vale violet

stoic violet
vale violet
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should be another fix today for egypt so it works again

pearl coral
vale violet
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i uh broke my project so hotfix will be a bit delayed

vale violet
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hotfix inc

novel owl
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im pretty sure thats a moon

stoic violet
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Oh, so you're inside the skeld but its still technically "outside"?

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that's strange

novel owl
thin kernel
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So on some custom moons (Etern, Infernis, Acidir, Egypt, Auralis), store markets are having trouble rendering for the non-hosts.

Only the host are able to:

  1. See the rocket.
  2. Hear the rocket music.
  3. Interact with the rocket.
  4. Get notified when the rocket leave.

So all in all, the market rocket is practically non-existent for other people.

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Does anyone know if any particular mod causes this?

torn hound
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Wesley's moons have this too. I figured it'd just been an issue with them but if its another mod causing it.... ๐Ÿ‘€

vale violet
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oh interesting it renders for the host but not for the clients?

thin kernel
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Yeah

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So when the host interact with it (to open the rocket), the object would float instead of dropping on the floor.

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It happened to all non-host on our lobby.

thin kernel
torn hound
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Yeah it did. Not personally noticed it on other moons but I've heard they're the same

tribal ferry
vale violet
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thats interesting though so

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the rocket just straight up doesnt render for non-host clients?

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and the item just, appears mid air

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'cause I reconstructed the dropper exactly as it is in the LC scenes so that means somethin else is up

thin kernel
thin kernel
vale violet
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there's a reason I went to LLL ๐Ÿ˜›

thin kernel
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Is there a channel for LEC? Wanted to push this issue there too

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Can't find it in releases nor dev resources

tribal ferry
thin kernel
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Thanks

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The heck I searched it in mod-releases and it didn't appear, but just now it did lol

tribal ferry
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need fullname for Searched lol, sure discord problem

charred siren
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@thin kernel If you don't mind i'd love to know if this problem happens on LLL moons without LE/LEC

thin kernel
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Sure, I can try

thin kernel
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Wait nvm, somehow I got it working on Egypt with LEC enabled, hmmm will try it again when I play with my friends (currently I try it on my own setup as host & non-host).

thin kernel
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Ok yeah tested with the other LLL moon I got this problem before (Auralis/Starlancer), the issue is fixed too. Oh well I guess it's a non-issue now and all LLL moons are working perfectly.

vale violet
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wait so what was causing it?

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@humble spruce Could I get the previous pin unpinned & then the main OP post pinned whenever possible? :)

charred siren
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its a LEC related issue

thin kernel
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Or any other interaction between runs. In short it's not replicable on isolated run (and it's not LLL or LEC issue, but the problem on Etern, Acidir, & Inferuns alone).

tribal ferry
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but basicly LEC Issue because Etern, Acidir, Infernus using LEC

thin kernel
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Probably, tho all 3 are made by the same person, meamwhile I tried one other LEC moon without issue.

shrewd yoke
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Or this could be a coincidence, I've seen rockets being a bit weird on custom moons, if I recall this was due to equipment falling through the floor? That was the very early days of custom moons though

thin kernel
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Separate issue, this is one example (right = host)

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This one is not Egpyt tho, it's Acidir where the issue will always happen.

vale violet
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some more dungeon progress

astral belfry
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erm what the peak

silver elbow
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Needs funny boulder trap room

sage gale
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been using Scoopy's Variety Mod for his castle-like dungeon

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since it's the most fitting one i found

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by this point zeekers should just grab like one of the millions he made and just pay y'all to add your moons to the game

vale violet
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less likely for the others because alot of those ones are assets purchased from the unity asset store

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true for this one too

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zeeks would have to go buy all of those

sage gale
maiden geyser
#

i think zeekers wants to work on lethal company solo

vale violet
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that too

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and we gotta respect that

maiden geyser
#

yes ๐Ÿ‘

novel owl
stoic violet
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Honestly I really hope zeekers doesn't hire anyone

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We have so many amazing mods, but the feel of the game undoubtedly changes

charred siren
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Respectfully, I don't think i've seen any custom content actually release on the level that would get someone hired at this point anyway

stoic violet
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That's fair honestly

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Probably the most impressive thing I've seen is that VR mod

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I'm sure it has issues but it seemed so polished in such a short time

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Idk if the base game should even get VR, but if it did that person / people seem up to the task

sage gale
#

instead of being like "i have like 10 mob ideas, 5 moons and 3 dungeons i wanna make, but i gotta fix the thumper model, fuck"

charred siren
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means working and managing others though

vale violet
#

too many cooks in the kitchen is a problem

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just add more workers isnt always the right solution, but def doing things solo can be very overbearing

brave gorge
#

Recruiting and training takes time and can slow things down a lot as well, plus setting up source control, ticketing, etc though not as bad

sage gale
#

basically he should just get the money and buy a genie in a lamp to get it figured out

silver elbow
#

genie lamp scrap would go hard

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even if it didnt do anything

forest root
#

Ok yea thats so true

quick surge
#

@vale violet a known bug that kinda ruined my high quota run ๐Ÿคฏ

On one of the fire exits you can walk into one of the pillars, but you can't get out. obviously leaving and rejoining will solve this but it is quite annoying

vale violet
#

ooh ill take a look

quick surge
#

you might of fixed it, I encountered it last week or a few days ago

vale violet
#

yeah if it was before i did a bunch of collider fixes that makes sense

#

i did comb through but ill take a look again anyway

cedar blaze
vale violet
#

I'd prefer if it only supported Egypt for flavor but if it was really requested I'd be fine with it being applicable to any moon

zealous basin
charred siren
cedar blaze
#

Though if you have enough players, you can do multiple seekers, and then the larger dungeons are fine.

mystic gazelle
#

Is the dungeon ready or still in progress?

cedar blaze
#

Still in progress

mystic gazelle
#

I love dungeons mods, gotta be my favorite genre

cedar blaze
#

so true, frfr

stoic violet
#

Having the Egypt interior mostly be on Egypt, but rarely being on Atlas Abyss / Infernis, would be perfect for my modpack

#

Though just having it in general will be the coolest part

charred siren
#

who was getting the double itemship sound

vale violet
#

the itemdropper?

#

im pretty sure its consistent on all

#

seems to play all audio sources twice

#

i get it on my testbuilds too

#

the reports in here i think were about the audioclips not playing on non-host

torn hound
#

congrats on hitting 1 mil downloads \o/

royal sedge
# charred siren who was getting the double itemship sound

I've been getting it consistently on this map. I have a near-minimal profile for reproducing this: 018d60c6-1d2c-9e31-587a-e2f4d34a451e. the only extraneous mods are LethalCompanyVariables/ConfigurableCompany which were just used to change the starting credits so I could route to Egypt and buy something on day 1

#

I tried enabling the debug log level in the bepinex config, but that seemed to have no effect. the only exception I could find is on line 356 (copied here with some context), but I wouldn't know whether it's relevant to this issue:

[Warning: Unity Log] Validation check success for scene: Egypt
[Info   : Unity Log] Loading scene
[Info   : Unity Log] Scene that began loading: Egypt
[Info   : Unity Log] LOADING GAME!!!!!
[Info   : Unity Log] Waiting for all players to load!
[Info   :Configurable Company Variables] StartOfRound::StartGame [Postfix]
[Info   : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportB
[Info   : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportC
[Info   : Unity Log] LethalLevelLoader: EntranceTeleport Spawn!EntranceTeleportA
[Info   : Unity Log] LethalLevelLoader: Setting DungeonFlow!
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.DungeonFlow_Patch.GetValidExtendedDungeonFlows (LethalLevelLoader.ExtendedLevel extendedLevel, System.String debugString) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0030)
LethalLevelLoader.DungeonLoader.SetDungeonFlow (DunGen.DungeonGenerator dungeonGenerator, LethalLevelLoader.ExtendedLevel extendedLevel) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_003C)
LethalLevelLoader.DungeonLoader.Generate_Prefix (DunGen.DungeonGenerator __instance) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0029)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMD<DunGen.DungeonGenerator::Generate>(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at <af9b1eec498a45aebd42601d6ab85015>:IL_002C)
DunGen.RuntimeDungeon.Start () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0008)

[Info   : Unity Log] GenerateNewFloor(). Map generator's random seed: 309748068
gritty ice
#

I had to delete this mod in my collab, because 60 credits its too cheep

#

kinda imbalance

#

also there is no eclypse , when its eclypsed

stoic violet
keen phoenix
#

The loot isnโ€™t that crazy

#

Itโ€™s a little over free moons

gritty ice
#

playing solo

gritty ice
stoic violet
#

You honestly may just be lucky

#

I've played egypt a lot and never got that good of a run

gritty ice
#

that was many times

keen phoenix
gritty ice
#

too much expensive scrap

#

around

keen phoenix
#

itโ€™s only a little bit higher than free moons

gritty ice
#

too much for a first days

keen phoenix
#

You get no equipment

#

Itโ€™s also harder

gritty ice
#

and stilll

#

not much, because there are not many monsters when you just got there

keen phoenix
#

Iโ€™ve seen 6 hoarder bugs within like 2 min of being inside

#

Hoarder bugs arnt reallt a threat yea but my point is

#

Spawn rates are there

#

Also itโ€™s a manor making it harder too

vale violet
#

like the texture is missing or the weather is completely broken

#

i would like a bit more info on this

gritty ice
vale violet
#

ah god damnit

#

ill take a look

#

as per the price - the moon is set as an intermediate difficulty for scrap and power values, I didnโ€™t want to make it too expensive as to make the cost:value ratio inappropriate for that difficulty. You can get really solid runs on March as well with good seeds

#

60 is the set price so that it is a routable intermediate moon, with a cost, but still routable at first quota

#

you just wont have any equipment

#

but additionally when the dungen is added, Iโ€™m hoping I design it in a way that the dungen poses more of a threat to warrant the 60 cost

wary plaza
vale violet
#

ยฏ_(ใƒ„)_/ยฏ

#

I'm working on a vrchat comission atm so the dungeon isn't top priority

vale violet
#

hm odd, the eclipse material should be rendering

cedar blaze
#

Assurance is even easier. Gotten like 700 there multiple times, and it can have beehives.

cedar blaze
vale violet
#

i did for vrchat but im a bit loaded atm

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im not sure if ill be continuning after this one if im going full into LC modding

#

up in the air at the moment

cedar blaze
#

What of the commission is for LC?

vale violet
#

not sure, egypts the only thing ive made so far

#

and its very much a work in progress

cedar blaze
#

Can I commission you to work on the Egypt interior?

vale violet
#

i mean- if you want to pay me to work on it i wont say no?

#

currently i have a $1500 comission for vrchat so thats the priority

cedar blaze
#

I will nag you occasionally like areal comission.

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And make requests

vale violet
#

i have been working on the interior on the off occasion

cedar blaze
#

yeah, $1500 is a big chunk. Prioritize yourself there. Understandable

vale violet
#

we can talk about it, i do have a larger scoped project planned for egypt that i'll let you in on if youre interested in this seriously

#

you can see some of the pictures of the vrchat worlds ive made here

cedar blaze
#

Interested, yes. But $1500 is above my budget.

vale violet
#

oh obviously yeah that package is the giga large one

#

im not sure what my prices would be for LC

#

something like just the exterior moon I could probably put pretty cheap

#

but a dungeon would be a bit higher

#

I'm a designer not a modeler

#

honestly it depends what people would want \shrug

cedar blaze
#

Looked through your twitter. You are very talented. I like what I have seen.

#

It makes sense that someone would consider paying $1500 for that quality of work.

zealous basin
#

I found a small problem with this moon, that if you go here in the fog, then going to the edge of the map, you can get out of the fog. It's not critical, but still

vale violet
#

hmm?

#

sorry could you be more specific where?

stoic violet
#

Sounds like the fog box isn't large enough?

vale violet
#

yeah but on my end it extends past the bounds of the map

#

so im just curious where they're seeing it

#

the box there should be the bounds

charred siren
#

: )

vale violet
#

which is way past the mesh

vale violet
charred siren
#

Audio duplication happens when your not using the basegame audio assets afaik

#

so.. ๐Ÿ˜‰

vale violet
#

wait so how do we get around it

#

reconstruct it?

charred siren
#

thats my job

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and its mostly done ๐Ÿ˜„

vale violet
#

poggggggg

#

actual goat

#

baa

royal sedge
#

thank you very much for investigating that!

zealous basin
vale violet
#

was it near any landmark/object that you can recall?

zealous basin
#

Uhhh, I don't remember exactly, but we kind of came out of the fire exit and went left, but I'm very unsure

vale violet
#

okay that gives me at least general areas to look around

#

thats still odd..

zealous basin
#

It was relatively close to a pit in which one you can drown

vale violet
#

or here

zealous basin
#

idk, It was hard to navigate in the fog

vale violet
#

probably the bottom one then

zealous basin
#

I will send a video of the route later

vale violet
#

strange, the fog definitely has proper bounds

charred siren
#

there we go

#

@royal sedge any chance you want to test a fix for the dropship stuff?

#

not in a rush

royal sedge
#

is it cool if I get back to you about it tomorrow or Friday? I'm very late for bed ๐Ÿ˜…

charred siren
#

very much no rush

#

๐Ÿ‘

#

(or anyone that has had it and can reproduce it)

royal sedge
#

thanks, I'll ping you if nobody else has volunteered by the time I get a chance to try it ๐Ÿซก

arctic nacelle
# vale violet strange, the fog definitely has proper bounds

From what I could tell the fog from the weather effect is generated upon landing. Idk how to go about expanding it. My current assumption is that every vanilla moon with foggy weather is under a certain size, so the fog boundary is set to a specific size that covers all of them

vale violet
#

OH they mean the fog weather

#

yeah that.. hmm

#

ill have to look into it

arctic nacelle
vale violet
#

(which is likely volumetric too but)

stoic violet
#

I think it was the weather type? It was definitely during foggy weather, and the left half is how the level looks normally

#

Unless I don't know what's going on

arctic nacelle
#

I went in with unity explorer and found the TimeAndWeather object (I think that's what it was called), and disabling it got rid of that fog

vale violet
#

@charred siren any ideas if we could stub that so it fits larger moons?

charred siren
#

ofc

#

๐Ÿค 

#

added a card for it

solid sluice
#

Loving this moon, but I think there's a random rock with no collision. Thought I could hug a rock to avoid worms like I usually do, but I just passed through it and so did the worm

#

Can't remember which one, though. Sorry.

stoic violet
#

How to make a dev go insane tutorial

solid sluice
#

just give yourself a speed hack and 0 enemy spawns with a test mod or something

#

but yeah I know that sounds horrible to check for but it was really jarring to see the underside of the geometry

stoic violet
#

Lol yeah

#

Always better to report a bug

vale violet
#

was it this one

#

wait nvm that ones just not convex

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yeah every rock has a collider thats weird..

#

ahh

#

was it this statue

solid sluice
#

oh shit it may have been a statue not a rock yeah

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because it was right next to a rock yup yup

#

that's the one officer, that's the one conspiring with the worms

zealous basin
# vale violet sorry could you be more specific where?

Here's the video. The weather was foggy on the moon, and when we came out of this fire exit, as you can see, there is no fog here, however, when we went a little further, we found a fog wall, and if you go inside, you can't see anything there, as it should be during fog

torn hound
#

@vale violet this is the guy ๐Ÿ‘‰ @royal olive

royal olive
#

Hello ๐Ÿ˜ƒ

carmine kindle
#

we'd either get insane scrap or very little scrap

sage gale
#

So, bug report: When raining, the ground doesn't actually render the dark patches for the quicksand

#

thankfully i have diversity installed (which has quicksand broken until v2 drops) so i could just walk on it

#

but yeah, that wasn't very nice

#

also (and this is more about game design than anything) i dunno how i feel about the worms being able to attack you on the stone platform around the ship

#

it's the kinda thing that you'd think is solid, but then they just go through it anyways

vale violet
sage gale
#

i promise you this was quicksand

solid sluice
#

Ngl i didn't report that bc idk whats possible for custom maps

vale violet
#

it was unknown for a while how to get it to work

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and then i was the first to get it working

#

and now i guess its broken again, let me look

solid sluice
#

Whoa...

sage gale
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trust

vale violet
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hm strange i have decals projecting just fine on my terrain

#

OH

#

I think i know what happened

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ohhhhhh.. thats.. annoying...

sage gale
#

i've noticed the worms on experiment don't actually attack you under the huge silo platform that's on your left when you spawn

#

they won't go there at all, but dogs will just fine

solid sluice
#

Worms avoid solid objects

vale violet
solid sluice
#

Hugging/running into rocks is a actually a good way to avoid worms

sage gale
vale violet
#

its probably applying to the lowest navmesh

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like its spawning the decal projector onto navmeshes

#

if it spawned here youd have seen it

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but if i just move it down it renders it here

solid sluice
#

Honestly I love the platforming part of EGypt but the stamina of players is so low that you pretty much need to wait a few seconds between every single jump

solid sluice
#

Are there any egypt specific loot, like uhhhh that one super hard map (Orion?) With glowing test tubes and syringes

vale violet
#

there was back on the lethalexpansion version

#

they'll come back during the dungeon update

solid sluice
# vale violet ladders :)

Totally fair! I usually play solo but that means a shovel or ladder can reduce my income by like 25%

#

Because i usually can only do two trips between front and ship because I suffer from an illness

vale violet
#

relatable

solid sluice
#

Illness being a Skillness Issue

#

Man I wish sand worms would eat other monsters. Wouldn't help the player in the long haul since they'd respawn but it'd be really funny to see the ecosystem existing without you

vale violet
#

im pretty sure they can but only if they trigger on you

#

i think theres a mod being made for that though

solid sluice
#

Hehehehe

elfin vale
solid sluice
#

I have an idea but it's probably Too Difficult to implement

elfin vale
#

sometimes they donโ€™t gaf and just insta emerge tho

solid sluice
#

What if EGypt had unique weathers of Plagues instead of precipitation ones like every other map

#

Plague of locusts would be self explanatory, but maybe toss in bee spawns unlike how they usually cant spawn

#

What were the other plagues? Sivwkbeivjvwjvsvuduvw

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Blood: Flooded but the red waters insta kill you. Not that bad since flooding is actually very fair on EGypt

#

I think I'll stop because if I keep going it's gonna fill the whole channel

vale violet
#

I have no idea how to make custom weather so yeah

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I'm not sure the exact depth of the decal projectors that LC used but I just butchered the mesh of the platform so by next update there shouldnt nearly as many invisible quicksands near the platform.

solid sluice
#

Is it possible to recolor fog in EGypt to be sandy to give the illusion of a sandstorm instead of fog

vale violet
#

the fog uses a 3d volumetric texture

#

so someone would need to provide a 3d noise texture

#

or id have to find out how to make one

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and im not an sfx artist

solid sluice
vale violet
#

yeah 3d perlin noise would get me similar fog results to what we already have

#

if we want sand looks we'd probably need someone with more experience

#

or a tool

brave spoke
#

is there a way to change the order that moons are displayed in the terminal

mellow oracle
stoic violet
viral spire
#

EGypt is stuck at the loading screen and I see this a bunch on the command prompt

#

Not sure what to do, can someone help?

heady fjordBOT
#

Hello, @viral spire, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

viral spire
#

oh ty

#

Nvm we good now, can't wait to try this out :D

stoic violet
sage gale
#

Having LethalExpansion without LethalExpansionCore

#

LE by itself is incompatible with basically everything, but especially LLL

cyan heron
stoic violet
#

Nice

royal sedge
royal sedge
#

ah, I went to bed just before your reply ๐Ÿ˜… I'll be available all day today, other than a planned LC session where the time hasn't been nailed down yet

solid sluice
#

What if lightning had a higher chance to strike the light fixtures that lead to enterances? Maybe specifically the "random" type, since metal-strikes would still need to exist for stormy challenge

vale violet
#

I have no idea how stormy weather checks for metallic objects

#

or even the "random" ones

#

and even then, random is likely coded as random

#

I would probably have to implement a completely custom stormy weather with less-random lightning

maiden geyser
vale violet
#

i know that but i dont know how it checks for it

#

cause then i could add fake items to the moon

#

but idk

#

seems very hacky

solid sluice
#

I will say EGypt is tied for my favorite modded moon with Aquatis. Speaking of, is there any chance the fire exits will have custom textures? Or are they kept with the vanilla door so players know they're usable entrances and not decorative?

vale violet
#

in the future yes

solid sluice
#

poggers

humble spruce
#

@vale violet I let you out of prison

vale violet
#

rip

#

thank you lmao

#

yeah i just made a discord for future development purposes

#

I added a couple people to my team and need some more structure past one channel so if I could be able to post a link to it as a redirect for this project only that'd be really swell

humble spruce
#

Sorry, we only have a few discords in our whitelist and outside of that we don't allow advertising other discords

vale violet
#

๐Ÿ‘

#

Then could I have a pinned message saying something like all feedback please be directed to the discord link posted on the thunderstore page in the next update?

#

like a pin + close the thread

#

If not, I'll just do this:

#

====================
I'll be using a different channel provided in the next update to Egypt for all future communications and development updates as our team is increasing in size! Please if you can, use that channel for feedback, bug reports and also as an avenue to follow future developments