#Too Many Emotes
5130 messages · Page 6 of 6 (latest)
5000th comment 
Were there any other issues besides the one when switching to the new utility slot while emoting? I'm about to update my mods when I get home
I don’t think so
Movement on everything seems fine like WASD key wise cuz I remember you moved weird when emoting with emotes using LethalEmotesAPI
Like
you don’t move when emoting unless the move while emoting option was on
and all that
so yeah just that one bug
apparently issues with the masked emotes
second hand I heard this
but may be worth a look
Update TME to 2.3.14 and TME Scrap to 1.1.0.
The TME Scrap mod had references to old code which changed. I'm assuming it had issues before? Either way, emote scrap seem to work fine.
lol yeah. Got another issue??
Idk myself I just heard vague complaints lol
Were you referring to the issue you posted above? If so, I'll have to look at that tomorrow. I didn't see that comment until just now
Oh no I just thought you already updated
I was gonna call you the second coming of Xu Xiaolan
Haha am I missing a reference to something?
😂 Well now TME is updated to v80. A little bit late in comparison!

Hello @scenic cave! A friend and I ran into a bug with Emotes
This is when we are in settings while emoting
won't let us leave
Thanks! I'll check this out soon
Alrighty!
Yeah if you wanna see it in action
Go to the vanilla settings while emoting
thats how it happens
How even? ☠️
Was just coming to this thread to share my findings about the settings menu bug. Good to see it's already known. 👍
no clue what happened here
019d954e-8ef3-317b-4d86-4d850af4a4e1
all i did was turn off useful zap gun then this happens
this caused a cascading effect that reached either model replacement api or suits terminal and broke them
maybe went further than that idk
TooManyEmotes has been having lots of issuess on V81 and flip is busy right now
I would just recommend using LethalEmotesAPI and BadAssCompany as an alternative
Try the V81 patch for MRAPI
MRAPI has also been having issues
This was with the v81 patch
Ah then yeah that version might break the TME patch
Also I thought TME was updated, did that not happeb
It got updated but people are still having issues
Ill just turn it off for now
Like this for example
So am understanding this correctly?
Yesterday it worked and today it doesn't?
I changed nothing
Nevermind...
Zeekers is back at it again
zeekers updated lol
@scenic cave It seems that the latest Letahl Company update broke this mod lol
i guess this is only fair
a few months ago there were complaints about stagnation
cant really say that now huh
the first fix was very important
Okay, the bug has been patched. The mod will be updated soon. I will fix the settings bug real quick first.
i just started testing some things too and i was so confused why everything just broke out of nowhere
Update pushed. Both bugs should be fixed. Version 2.3.15
I'm not sure if this is the right place to report this, but I've found that the newest version of TooManyEmotes has issues with loaforcsSoundAPI where the audio of certain emotes messes up and plays what seems to be both the intro of the audio and the part where the audio loops at the same time at the start emote.
@scenic cave Maybe you could look into this and see if it's smth you need to fix or if it's on SoundAPI
@tough sequoia If this is on soundapi's side, it might also be related to the shenanigans occuring with cruiser engine
Whar 
I mentioned before the engine startup sound overlaps the running sound when you succesfully start the engine
momentarily anyway
this seems similar
It does appear to be SoundAPi tbh, TME was working fine in my tests without it
this is a vanilla sound problem
With sound fixes installed 
Oh
@scenic cave Just letting you know that this mod was causing several random soft locks and issues of players being able to pick up items at the same time the other day. I assume cus you recently had to add a patch for the Utility Slot, Jacob just released this mod and maybe it might help for some of your mods and the issues they've been plagued with since V81 came out ^^ https://thunderstore.io/c/lethal-company/p/JacobG5/DestroyItemInSlotFix/
Another thing you may wanna look into patching when you fix this, make it so infected players can't cheat and find out if they're infected
No you know what Readds herobrine
Oh ima ghost
Too many emotes broken v81? i have black screen
No this image is V81
I've ran into a weird compatibility thing with this mod and Boom Scraps, where if you have the Recorder, ScanPad, or Monocle from his mod in a session and emote the visual effect from those items gets overlaid on your screen
Could be an issue with this
THATS WHAT THAT WAS???
Lmao
Yea you can still run the mod but as long as you never buy one or have it spawned in you should be fine for now
@scenic cave strange double audio issue
no errors
019df43b-289f-5933-069a-842af298652c
Soundapi had issues with this, you sure its not because of that?
but would be strange
bc it just started recently
soundapi updated more recently than TME whats your point
bc it didnt happen with the new soundapi update
at least not at first
is it still happening
yes
Again, pretty sure soundapi didnt get that issue patched, so its probably soundapi doing it
its been happening since the last update to TME
I’ve known it too
I just kept forgetting to say anything I’ll be honest, I’ve been meaning to

What
If it was my mod, I have no idea what would have caused it, because I haven't touched any of the sound for like a year I feel like 😂 I've also gotten GitHub issues confirming that the issue goes away when they disable the sound API mod. I don't have the sound API mod in my mod list, so this issue doesn't happen to me when I test, so it's hard to debug what's going on
My first guess would be the way you set up the switch from the start of the song to the looped segment, and it being incompatible with how soundapi handles audioclip switching
updaet
Unrelated to audio, btw
pain
so......
Any solution to this problem ?
The mods you are using may conflict with each other, so you will have to use a trial and error.

