#Too Many Emotes

5130 messages · Page 6 of 6 (latest)

lucid swift
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the inverse is true when you tab again

keen ledge
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will be fixed hopefully soon

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(also you can disable the util slot with NicheTweaks)

harsh terrace
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5000th comment greed

scenic cave
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Were there any other issues besides the one when switching to the new utility slot while emoting? I'm about to update my mods when I get home

remote sundial
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I don’t think so

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Movement on everything seems fine like WASD key wise cuz I remember you moved weird when emoting with emotes using LethalEmotesAPI

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Like

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you don’t move when emoting unless the move while emoting option was on

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and all that

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so yeah just that one bug

wet sinew
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second hand I heard this

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but may be worth a look

scenic cave
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Update TME to 2.3.14 and TME Scrap to 1.1.0.

The TME Scrap mod had references to old code which changed. I'm assuming it had issues before? Either way, emote scrap seem to work fine.

remote sundial
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Oh shit wait

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you already did it??

scenic cave
wet sinew
scenic cave
remote sundial
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Oh no I just thought you already updated

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I was gonna call you the second coming of Xu Xiaolan

scenic cave
remote sundial
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The joke is

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XU XIAOLAN UPDATED CODEREBIRTH TO v80 BETA SO QUICKLY

scenic cave
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😂 Well now TME is updated to v80. A little bit late in comparison!

remote sundial
remote sundial
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Hello @scenic cave! A friend and I ran into a bug with Emotes

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This is when we are in settings while emoting

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won't let us leave

scenic cave
remote sundial
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Alrighty!

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Yeah if you wanna see it in action

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Go to the vanilla settings while emoting

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thats how it happens

exotic pond
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How even? ☠️

signal cargo
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Was just coming to this thread to share my findings about the settings menu bug. Good to see it's already known. 👍

lucid swift
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all i did was turn off useful zap gun then this happens

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this caused a cascading effect that reached either model replacement api or suits terminal and broke them

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maybe went further than that idk

exotic pond
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TooManyEmotes has been having lots of issuess on V81 and flip is busy right now

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I would just recommend using LethalEmotesAPI and BadAssCompany as an alternative

exotic pond
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MRAPI has also been having issues

lucid swift
exotic pond
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Ah then yeah that version might break the TME patch

lucid swift
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Also I thought TME was updated, did that not happeb

exotic pond
lucid swift
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Ill just turn it off for now

exotic pond
umbral iron
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So am understanding this correctly?
Yesterday it worked and today it doesn't?
I changed nothing

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Nevermind...
Zeekers is back at it againJesterSkull

keen ledge
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@scenic cave It seems that the latest Letahl Company update broke this mod lol

lucid swift
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Did it deadass update in the middle of my testing and break stuff

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Wow

scenic cave
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Was there another update?

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I will look at this as soon as I can!

remote sundial
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You’ve gotta be kiddin- AGAIN???

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Damn Zeekerss

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and while im on vacation

lucid swift
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i guess this is only fair

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a few months ago there were complaints about stagnation

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cant really say that now huh

empty saddle
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the first fix was very important

scenic cave
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Okay, the bug has been patched. The mod will be updated soon. I will fix the settings bug real quick first.

lusty quest
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i just started testing some things too and i was so confused why everything just broke out of nowhere

scenic cave
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Update pushed. Both bugs should be fixed. Version 2.3.15

exotic pond
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I wonder if any of the fixes this person has been doing were useful at all

lusty quest
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no

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i tried it one time

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it didnt do anything

exotic pond
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The changelogs for it seem super ai generated

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So not surprised

devout flame
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I'm not sure if this is the right place to report this, but I've found that the newest version of TooManyEmotes has issues with loaforcsSoundAPI where the audio of certain emotes messes up and plays what seems to be both the intro of the audio and the part where the audio loops at the same time at the start emote.

exotic pond
umbral goblet
tough sequoia
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Whar plink

umbral goblet
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I mentioned before the engine startup sound overlaps the running sound when you succesfully start the engine

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momentarily anyway

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this seems similar

exotic pond
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It does appear to be SoundAPi tbh, TME was working fine in my tests without it

visual barn
umbral goblet
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With sound fixes installed plink

visual barn
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Oh

exotic pond
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@scenic cave Just letting you know that this mod was causing several random soft locks and issues of players being able to pick up items at the same time the other day. I assume cus you recently had to add a patch for the Utility Slot, Jacob just released this mod and maybe it might help for some of your mods and the issues they've been plagued with since V81 came out ^^ https://thunderstore.io/c/lethal-company/p/JacobG5/DestroyItemInSlotFix/

exotic pond
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Another thing you may wanna look into patching when you fix this, make it so infected players can't cheat and find out if they're infected

brave acorn
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No you know what Readds herobrine

brave acorn
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Oh ima ghost

obtuse sparrow
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Too many emotes broken v81? i have black screen

brave acorn
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No this image is V81

limber veldt
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I've ran into a weird compatibility thing with this mod and Boom Scraps, where if you have the Recorder, ScanPad, or Monocle from his mod in a session and emote the visual effect from those items gets overlaid on your screen

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Could be an issue with this

limber veldt
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Lmao

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Yea you can still run the mod but as long as you never buy one or have it spawned in you should be fine for now

wet sinew
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no errors

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019df43b-289f-5933-069a-842af298652c

umbral goblet
wet sinew
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bc it just started recently

lucid swift
wet sinew
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at least not at first

lucid swift
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is it still happening

wet sinew
umbral goblet
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Again, pretty sure soundapi didnt get that issue patched, so its probably soundapi doing it

remote sundial
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I’ve known it too

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I just kept forgetting to say anything I’ll be honest, I’ve been meaning to

lucid swift
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What

scenic cave
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If it was my mod, I have no idea what would have caused it, because I haven't touched any of the sound for like a year I feel like 😂 I've also gotten GitHub issues confirming that the issue goes away when they disable the sound API mod. I don't have the sound API mod in my mod list, so this issue doesn't happen to me when I test, so it's hard to debug what's going on

umbral goblet
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My first guess would be the way you set up the switch from the start of the song to the looped segment, and it being incompatible with how soundapi handles audioclip switching

keen ledge
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updaet

scenic cave
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Unrelated to audio, btw

keen ledge
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pain

civic meadow
civic meadow
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Any solution to this problem ?

deep lagoon
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The mods you are using may conflict with each other, so you will have to use a trial and error.