#Too Many Emotes

1 messages · Page 5 of 1

exotic pond
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My group will be happy, they all prefer TME and I do as well lol

green violet
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does this mod still eat RAM?

exotic pond
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It's lighter weight than BadAssCompany's ram usage is

green violet
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i dont use that so i just need to know if my friends' potatos can run my pack if i install this mod

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if you need me to, i can send the link to the pack

scenic cave
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@exotic pond The update should be pushed now!

ripe geode
exotic pond
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He only updated TME, for now just disable the scrap mod

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@scenic cave

scenic cave
scenic cave
ripe geode
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Awesome! I'll give it a quick test

ripe geode
spring fossil
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please add this emote 🥺

velvet sluice
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Does anyone know why my friends and I can't see each other emote?

scenic cave
velvet sluice
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It doesn't look like they're doing anything

velvet sluice
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False alarm! We redownloaded it and everything starting working

scenic cave
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@exotic pond Have you confirmed if the cosmetics issue is fixed for you now?

scenic cave
exotic pond
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All good 😄

lethal cypress
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Hey @scenic cave, if you remember the bug with cosmetic lights showing up in first person, it's sorta back

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It shows up until you do at least one emote

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Not a big deal but a bug report I got from Monty

scenic cave
lethal cypress
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No problem, just wanted to let you know wolfVibe

exotic pond
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Lol

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Only time I saw cosmetic lighting was from the goggles but they're constant XD

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I tend to emote before I land the ship though so

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I've likely missed this

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Lol

lethal cypress
exotic pond
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Ah yeah

exotic pond
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@scenic cave is TooManyEmotes still touching text chat? Been having an issue recently where when clients use text chat they then become soft locked

scenic cave
stable nymph
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Thank you for fixing the AC compat 🙂

visual cobalt
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is there a way to change the keybinds of the emotes?

sturdy fox
chrome reef
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Since the games v56 patch this happens to me when I use Too Many Emotes.
I guess since it´s been updated to be 56 compatible its something interfering with the mod?
Does anyone know what might cause this?

lethal cypress
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It works on v56 so this is definitely another mod, I'm not sure what though

lethal cypress
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Hey flip, was working on updating my cosmetics mod and I can't see my cosmetics in third person at all with AdvancedCompany installed. Figured I'd let you know in case it's easy to fix on your end, I'd assume it's all cosmetic mods but I could be wrong.

worldly sinew
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For boogie down could you make it so Funked Up slowed reverb by XXanteria plays? Is this the right mod to ask for that?

scenic cave
scenic cave
stiff dagger
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For some reason I can't see my friends emotes when they try to emote. Is this a host setting or a bug? I have party pooper enabled.

stiff dagger
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Okay nevermind... it works now???

lethal cypress
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Okay yeah @scenic cave it looks like you can't see the cosmetics with AdvancedCompany, exclusively in the actual third person state

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I believe they still work for other players since they show up in AC and in the emote previewer but have not tested

visual cobalt
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does this mod work with mirage? like will the masked use emotes or do i need a separate mod like the one for skinwalkers?

lethal cypress
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Works fine with Mirage

flint zodiac
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How do you get more emtoe credit?

wet sinew
frail steppe
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New emotes when??!!?? 😆 I love this mod pack

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Anyone know how many legendary ones there are? I think I got them all but I'm just curious. I have like 6 or 7 .

chrome reef
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I remember having a problem with the suits months ago, before we even used tme.
It also had this speedup problem happening, and stopped with updates.

So basically any skin mod seems to trigger this problem

sturdy fox
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i never had any problem while having both 🤔

exotic pond
chrome reef
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It worked fine for me before v56 dropped

sturdy fox
chrome reef
chrome reef
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I´ve just tested installing an older version of Too many emotes (2.1.19) , and the speedups don´t occur anymore.
But all accessories from another mod are now broken, probably because that one was pre v56

warm loom
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from what I understand, it has to do with the models somehow interacting with the late company cosmetics. Others have had this problem as well. The solutions rn are either use an older version of model replacement (I think 2.4.5 is the last one without the probem) or don't wear cosmetics

scenic cave
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@chrome reef Did you ever get this working again on the latest version, or is it still breaking? I haven't made any changes. I'm just wondering if you found anything out.

Also, could you clarify what exactly is happening? In your video, you're zooming around. Are you actually moving, or is it doing that automatically?

scenic cave
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@lethal cypress Cosmetics should work with AC now

lethal cypress
chrome reef
# scenic cave <@84334886567022592> Did you ever get this working again on the latest version, ...

We went and used 2.5.1 of too many emotes, which then made it work again.
Tried it again with the newest version and it seems to break again.

Yes the zooming is done automatically, I can't control my char.
This only happened when I've used an emote, while wearing a model that uses model replacement api.
If I somehow managed to change to a normal suit while zooming around, it automatically stops again

willow prism
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is there any way to see what new emotes have been added with updates? I'd love if this was actually a ranking/category in the wheel but also if there's just a list somewhere would be nice

solid dune
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Yeah, watch the changelog

scenic cave
boreal swift
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useless query about persistant unlocks Nevermind! Question answered!

regal lotus
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Could this mod possibly effect interacting with the terminal/entrance doors or not being able to pick up or drop items?

regal lotus
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It seems to be after emoting. Has anyone had this issue with using the movement while emoting? Would make sense since that was experimental

spring fossil
worldly sinew
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Sorry for repeating my question but is it possible to replace the song for boogie down with “funked up (slowed)” by Xxanteria like in the YouTube videos?

lethal cypress
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Just FYI Flip, currently there's an incompatiblity with EnemySkinKit custom Ghost Girl models, TooManyEmotes will cause the Ghost Girl to reappear inside of the custom model. Disabling the Ghost Girl patch fixes it but may cause her normal model to become visible while emoting depending on how EnemySkinKit handles it. Since EnemySkinKit can have a % chance to replace the model there's no real way to 100% ensure there's no issues outside of one of you patching it for compatibility, so I figured I'd bring it up.

shut pilot
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is it possible to add a config option for enabling DMCA free Mode by default?

scenic cave
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Thanks for letting me know lol

lethal cypress
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Lmao

frail steppe
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Not fully sure, but I'm noticing when players are emoting while landing it soft locks us. Not sure if it is due to this mod or not.

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I can not find anything useful in logs sadly

exotic pond
frail steppe
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Interesting. I'm trying to figure out whats causing a soft lock on landing

exotic pond
frail steppe
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Interesting. Thats whats causing it?

exotic pond
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TestAccount is rewriting the fix, as of right now it's extremely broken

frail steppe
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Gotcha. Thank you so much!

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I've fixed so many things cause of you btw. Thank you for always helping.

regal lotus
scenic cave
lethal cypress
scenic cave
lethal cypress
scenic cave
lethal cypress
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Oh I didn't know you could do that KEK

scenic cave
lethal cypress
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God I love it <3

sturdy fox
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now gonna wait till a masked used the emote
actually is it possible to make a whitelist or blacklist of what emote can be performed by masked ? greed

lethal cypress
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If a Masked uses this emote I'm having a lengthy discussion with him about Outer Wilds

exotic pond
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I'm so disappointed that all the new emotes are copyrighted

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v.v

scenic cave
scenic cave
scenic cave
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https://youtu.be/vzcBoofNHCc?si=qA1qkL34Cd239TuW
@exotic pond Maybe I should add this as the non-dmca alternative of travelers lol. It's the undertale version 😂
I would just have no idea about splitting the tracks

Music: Travelers (Brittle Hollow)
Composer: Andrew Prahlow
Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D0gn6yGUMz-rE5t9sDiZVpW
Platform: PlayStation 4, Xbox One, PC, Nintendo Switch

Read the channel description before it's all gone.

▶ Play video
radiant haven
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I think in the most recent update of this mod, when in windowed fullscreen, the cursor/mouse could escape the game and go onto another monitor.

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This happens after selecting an Emote with the Emote Wheel, and then moving the cursor/mouse towards the other monitor.

azure flint
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yeah i think during an emote, it remembers where your mouse cursor was located so that you can use the same emote quickly again? at least that what it seems like

radiant haven
hot rivet
# scenic cave https://youtu.be/vzcBoofNHCc?si=qA1qkL34Cd239TuW <@165179734194520073> Maybe I ...

It would be better to add this version) https://www.youtube.com/watch?v=iTh0GHu9SMY

Music: Travelers (Hourglass Twins)
Composer: Andrew Prahlow
Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D0gn6yGUMz-rE5t9sDiZVpW
Platform: PlayStation 4, Xbox One, PC, Nintendo Switch

Read the channel description before it's all gone.

▶ Play video
scenic cave
hot rivet
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It would be great to add something from the silvagunner remixes as an Easter egg. For example, there is a 10% chance that this version will play instead of the original

scenic cave
lethal cypress
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Also @scenic cave you can probably enable this song in DMCA-free mode since it's an indie game and the music is almost certainly not gonna get copyright struck

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I could be wrong so probably worth testing

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But I doubt it will be <3

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Especially considering like, Nintendo music is safe for Twitch at least lmao

scenic cave
# lethal cypress I could be wrong so probably worth testing

Yeah, I'm not familiar with all that jazz, but I'm not worried about composers or developers filing for copyright. It's mainly for the automated copyright claiming stuff that twitch or YouTube might have that many prevents people from monetizing their videos and streams.

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I would have to look into it a little more, though.

lethal cypress
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Yeah I am 99% sure it'll be safe for Twitch

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I don't know about YouTube

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As someone who used to stream all the time lol

scenic cave
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How many emotes does it show in the emote menu on the latest version? In my latest video, it shows I have 272, but I have the latest one downloaded on my laptop, but it's only showing that I have 262.

Hmmmmm

scenic cave
# exotic pond It says 272 for me

Interesting. Okay thanks! I was going to make a quick fix update from my laptop, but the asset bundles I have might not be correct? I don't know. I will just wait until I get home to push it lol

broken blade
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anyone know why the emotes sounds dont play when outside the ship, it seems like it plays through the speakers on the ship not from the player themselves

undone prairie
broken blade
severe olive
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TooManyEmotes config > Emote Audio > turn Disable boombox requirement to true

exotic pond
exotic pond
boreal swift
boreal swift
lethal cypress
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I still don't think you have to worry about it for Outer Wilds, but I could be wrong. Most indie games were fine in my experience at least on Twitch, and I streamed there for a while myself. Key word being most, admittedly.

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That's why I didn't say 100% sure, just 99% lol

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YouTube is a bit worse about it due to effectively also being a music platform, but Twitch is usually safe for a lot of game soundtracks, though not all

boreal swift
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Well thats the thing, its usually more alright if you're actually streaming the game vs the game's music playing in an unrelated game, and I could have just been unlucky, definitely.

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Plus I upload every vod to YouTube, I am talking about the YT side more than the twitch side, I've literally never had a single violation on twitch lol

lethal cypress
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I used to play various indie game music just for the background of various talk sections and whatnot xD

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But that is fair

boreal swift
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Yeah. No, thats actually kinda what makes this system fucked tbh

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The fact that two people can have such a different experience with a thing like this

lethal cypress
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Agreed

exotic pond
boreal swift
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My everything has no viewership

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XD

scenic cave
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I did upload like a 2-minute version of the song to YouTube in a separate video, without the layers, but YouTube never flagged it as copyright. That's usually how I test if songs are okay for YouTube since they will usually automatically flag a video within 10 minutes if there's a copyrighted song in it that's not okay.

But that's just YouTube. I was also concerned about twitch. But the fact that the song is in layers makes it better though. 😂

frail steppe
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@scenic cave Tik Tok flagged the Saxophone 😭 couldn't upload without being automatically muted.

scenic cave
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Did you have dmca-free mode enabled?

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There are two sax emotes, but both should have an alternative song I thought.

frail steppe
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I'll have to check and see. I probably don't have that enabled lol.

exotic pond
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@scenic cave Jug band is mega broken lol

scenic cave
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What's it doing?

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Wait, I'm testing now

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Wtf is this error

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Hmmmm. One sec

keen ledge
exotic pond
# scenic cave Hmmmm. One sec

Syncing is broken and we ran into a funny issue where someone got only the start of the emote to keep playing and we all synced it that way

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lol

scenic cave
scenic cave
umbral goblet
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Or not, because the original audio isnt deterministic it seems

boreal swift
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Not muted, or like, the "serious" kind of copyright mark

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Just the "we own your vod now" kind

scenic cave
boreal swift
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I wasnt replying about anything specifically about the travelers song, just an experience I had in general, I hadnt scrolled down so I thought the conversation about copyright was the most recent message and I was just "joining in the conversation".

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Also wasnt meant to sound like a complaint, I dont have the DMCA mode on and idgaf, I'm not uploading to make money, I couldnt even if I were lol

scenic cave
boreal swift
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yeah myb I just thought i was chiming in with my 2 cents

azure flint
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Is there supposed to be audio with the Jar of Dirt? was hoping for some Jack Sparrow action with it 😂

scenic cave
frail steppe
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Needs pirate theme music! Or how about the jack sparrow run with pirate theme!

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Omg @scenic cave Jack Sparrow Run with pirates theme please!!!!!!!! I just realized how awesome this will be with move while emoting.

wet sinew
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@scenic cave Little idea, maybe an ability to bind some emotes to the number keys

azure flint
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Not sure if this is a known issue but with "I am a Party Pooper mode = true" and "DoNotUnlockPropEmotes PartyPooperMode = true", with the EmoteScrap mod installed, Clients were able to use emotes that you would normally have to collect the prop for, but the Host could not. We all had the same config settings

wary hawk
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Is there any way how I can still put a custom global keybind into the config despite having InputUtils installed?

scenic cave
wary hawk
wet sinew
scenic cave
# wet sinew Just wonder if you saw the idea I posted above

Yeah, I did. I did attempt this at one point, but there was a lot more that I needed to consider to make it work without too many issues. I realized that it was going to take more time to plan out than I actually have right now, but I do want to add something like this though in the future.

leaden yew
# wet sinew Ah np, thx for the reply

If you want keybinds now, kind of a solution is using EmotesAPI with it importing TME (default behavior) and then assign shortcuts through the customize menu

void chasm
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You should add a thing to preview an emote before you buy it!

scenic cave
wet sinew
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this worked great

little goblet
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:D

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I could've sworn I talked about that or recommended it a while ago.. o, o ... I dunno if I'm gaslightin' myself. But I love it.

jade urchin
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@scenic cave For some reason when I emote it makes me unable to interact with anything

scenic cave
jade urchin
jade urchin
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I can still do stuff but this was the error

prisma gorge
scenic cave
# jade urchin

Sorry, I just saw this. That's a strange issue. I'll look into why that's happening soon. Thanks for sharing the log!

umbral goblet
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Can you throw in a "random emote" keybind at some point?

prisma gorge
scenic cave
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Did you just look at something?

prisma gorge
foggy atlas
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i know there are a handful of emotes in this mod that aren't from fortnite specifically so i thought it was appropriate to ask

wet sinew
scenic cave
scenic cave
wet sinew
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ik you are also the dev of that

foggy atlas
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i guess lethal input utils updated one day and made it F

slow grotto
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Don't know if its been suggested yet, but we absolutely need the NSYNC - Bye Bye Bye Dance, aka the Deadpool Dance, as an emote

azure flint
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I have forced being able to move while emoting set to false, but we should still be able to rotate our characters on the spot? the keybind for rotate is working but to other players i am not rotating and i cannot see them rotate either

foggy atlas
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kinda hype

exotic pond
scenic cave
foggy atlas
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where does the cheer emote even come from?

honest tiger
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is there a list anywhere of all of the emotes?
(also geddan is my favorite)

umbral goblet
patent dew
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this mod needs more devious emotes for real for real

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oh also

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speaking of toomanyemotes

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iv noticed a client-server desync

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if you use alt to rotate around while emoting, it does not change your rotatation on anyone elses client, so for them your still facing the same direction

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(i have moving while emoting turned off)

scenic cave
patent dew
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i would like to see the mote "The Magic Bomb" added if possible

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idk if it actualy real emote

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but i saw a video of it on youtube and it look cool

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actually it from pubg

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but still cool emote

scenic cave
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I'm looking, but I don't think it is. It looks like it's a pubg emote. I did see a video with it in fortnite, but doesn't seem like it's real 😦
Looks like a dope emote haha

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I should try ripping some pubg emotes sometime

patent dew
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ye

wet sinew
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reuploads or? they all lead to dead links

sturdy fox
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if its dead then prolly bad stuff and been taken care of?

wet sinew
keen ledge
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something fishy is happening

wet sinew
keen ledge
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hm?

keen ledge
wet sinew
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oooooooooooooo

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then it was fake

keen ledge
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oof

wet sinew
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prob a reup or a virus

exotic pond
wet sinew
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it was a dead link as well

exotic pond
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Yeah the name was wrong

wet sinew
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ah

exotic pond
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Prob an accident or him testing something idk

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But yeah the others prob got taken down by TS staff

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Or all of them did

quartz stratus
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Any plans on having any active emotes sync as a new client connects? Currently the client just sees the players standing there unless they start a new emotes

lethal cypress
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@scenic cave So the random emote button is nice however I'd like to be able to see like "Current Emote:" somewhere as I've found a couple of emotes I want to favorite through random and can't find the name of xD

brittle sigil
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Hello, I would like a report a desync between the client and host when using this mod. It happens specifically and consistently with the company_jig, where the host sees company_jig on their screen but all clients see a different emote, and vice versa. Some other emotes are also not synced properly, the hype one for example. The company_jig was used specifically to test and create a log output in my case though. It was done using only TME to eliminate any modpack related issues.

Logs for the Host and Client, respectively:

exotic pond
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@scenic cave Any chance the Travelers emote could be made quieter? It's a bit too loud in game

scenic cave
exotic pond
frail steppe
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I personally like its volume its at and feel most of them are on the lower side so I actually say please don't lower them D:

exotic pond
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and my whole group said it was too loud

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🤭

frail steppe
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My whole group hasn't complained and loves them how they are 🤔 I agree they should all be the same volume but most of them are already pretty decent. The songs are much louder imo

exotic pond
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lol

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It's loud

frail steppe
exotic pond
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I wasn't assuming lol it's just rare to get enough people for it cus it needs like

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9 people?

frail steppe
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Yeah its not often I have everyone at the same time but its pretty common we have enough to play the entire emote. Its our groups favorite one.

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I think the harmonica is the biggest one that is too loud

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Also depends where you play it. Certain places echo it more than others and yeah can make it sound horribly loud all at once.

exotic pond
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I mean it shouldn't be too loud when you play it in orbit on the ship

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and yeah I agree the harmonica is too loud

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But the entire song is very loud when everyone is playing it

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I would rather it's volume be on par with jug band

frail steppe
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Oh god no please, I say the first instrument is perfect where its at or the whistle. Jug band is low

exotic pond
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Jug band is perfect at default volume

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and you're the only one complaining about it being asked to be quieter

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Fact of it is it's the only loud emote and it doesn't need to be that loud

prisma gorge
exotic pond
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That should have been kind of obvious XD

prisma gorge
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Ye, but I know you heavily config your pack so could be your max volume or per player gain was to high.
and if you have that many people join in and player gain is high and max volume is high it's going to get loud.

So in case you had a brainfart I thought I'd chime in

exotic pond
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Nah lol I always turn player volumes down

prisma gorge
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Ah I see

zenith jackal
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@scenic cave On your TooManyEmotesScrap page, the hyperlink you have for Refering to the TooManyEmotes mod page for the latest update compatibility links to ReservedItemSlotCore.

zenith jackal
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Also I'm not getting any scrap spawns either, not sure why but I've tried playing several games and haven't found a single item.

scenic cave
zenith jackal
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The config settings for TooManyEmotes should be default, nothing's generating for the scrap mod though on my end.

scenic cave
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Oh, I meant for TooManyEmotesScrap. I guess I don't have configs for that do I?
Hmm. If you give me a profile code through r2modman, I could test it later with your current mods/configs.

zenith jackal
exotic pond
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@scenic cave weird thing I noticed but didn't you used to be able to see your own reserved items holstered on your character while emoting? Cus I noticed you can't anymore lol

zenith jackal
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It seems more like my issue was that it wouldn't initialize correctly. Never saw that text before in any of my other playthroughs.

scenic cave
split ferry
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weirdly specific request, but my friend wanted back on 74 as an emote

honest tiger
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...I have a request.

zenith jackal
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When using the Disco Ball, the company jig emoji on the Emote Wheel doesn't work.

zenith jackal
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Nevermind, realized I could disable the audio for the emote. Seems to resolve the issue.

icy leaf
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Idk why, but, it doesnt play the song with some emotes, someone knows why?

exotic pond
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@umbral goblet

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Thread to report the bug

umbral goblet
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Spamming the random emote button seems to have some sort of memory leak going on. The longer you spam, the more lag spikes. Not too urgent to fix, but it might be an indicator of a bigger issue

exotic pond
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Pretty sure it's an indicator that memory is climbing every time you emote

scenic cave
exotic pond
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Yeah it could be maybe not a memory leak but some other underlying issue

lethal cypress
exotic pond
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And it's only for that specific person

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So in this case only Jacu lagged

lethal cypress
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But was that tested? If another mod is caching animations or something it still could be

high halo
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kinda fax tho

exotic pond
exotic pond
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SoundAPI might be responsible

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I think it caches sounds

exotic pond
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@scenic cave This appears to be an issue with SoundAPI with it turned off the issue is not reproduceable

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Actually disregard

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It repros

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But it takes longer without SoundAPI

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Idk why

scenic cave
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I'll look at it this weekend tho

exotic pond
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Yep SoundAPI might have a memory leak

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I was spamming Emotes and watched it slowly climb to 7.5gb's of memory used

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I will do another double check without it

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Just to confirm

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Cus I noticed some emotes causing a stutter after all, but it wasn't at 7.5gb's of ram when it happened

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Okay after double checking @scenic cave TME does have the memory leak

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You can watch memory climb in task manager each time you emote

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I think SoundAPI just makes it climb faster cus it caches them when the game is loading, but then the bug with TME is happening regardless

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Can't confirm this though

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Only Bongo would know

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There's also a possibility that both have a memory leak issue that I need to look into

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It's some sort of interaction that makes it happen faster with SoundAPI but it happens regardless

exotic pond
subtle sinew
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i can't reproduce it so i have no idea

exotic pond
subtle sinew
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i did lol, its probably a specific emote (or group)

exotic pond
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Probably, cus I noticed the stuttering wasn't happening with every emote

scenic cave
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@exotic pond I dunno. I have a macro to spam the perform random emote key insanely fast. My memory usage for LC started at 1690 MB and after probably 3 or 4 minutes of this, I had about 1692 MB.
I don't use soundapi if that matters.

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I'm not really sure about this one

exotic pond
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Maybe NiceChat? Since when performing random emotes it inputs chat messages

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Cus I reprod it without SoundAPI

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Did you try with my config btw?

scenic cave
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Not yours, no, but I can

exotic pond
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Cus I know I saw some emotes stutter after mem usage climbed

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Okay yeah it might be worth checking if maybe it's something to do with the config options

scenic cave
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Gonna test now

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Btw, I generally test all of my mod updates in a lightweight modpack, so I don't have a ton of other mods, so it's kinda in a safe environment right now during my tests.

I could try your whole modpack sometime if you share a code

exotic pond
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Yeah cus maybe with unity explorer or something you can find what's doing it if it's not reproable with my config

scenic cave
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🤔

exotic pond
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I wonder what config option may be doing it

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maybe the emote colors?

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Gonna try having NiceChat disabled on my end since I will say that sounds like it could be a plausible culprit

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@scenic cave It was NiceChat

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Holy

#

Shit

keen ledge
#

oh

leaden yew
#

might be because normally chat isn't saved beyond a few lines, NiceChat has full chat history

#

makes sense tbh, if it just needs to keep expanding a string list infinitely

exotic pond
#

Yep

#

@regal lion You need to look into this

#

NiceChat has a memory leak

leaden yew
#

it's not a memory leak

#

unless I'm missing some coding magic, that's unavoidable unless you have a cap on chat history

scenic cave
exotic pond
leaden yew
#

I said that in the message you replied to ⠀

exotic pond
leaden yew
#

4 messages

exotic pond
#

it's prolly this right?

leaden yew
#

no that's per message

exotic pond
#

Oh yeah then there's no config option atm

#

@keen ledge Is there a good alternative mod that adds text chat when dead?

scenic cave
#

@exotic pond I could have a config to disable displaying the name of the random emote in chat for cases like this, too if you think it'd be helpful

exotic pond
#

Lol

#

But yeah that would help

exotic pond
scenic cave
#

@exotic pond The update is pushed. The setting is client-side, so everyone will need to change it if they want, or just sync to your modpack.

exotic pond
#

Might be able to use BetterSpectator just for the chat feature

exotic pond
# exotic pond Hah got an error

This likely relates to the bug report on the github where it was reported alive players can see dead chat, cus it's dying at some point

exotic pond
exotic pond
#

@leaden yew I think NiceChat has some other underlying issues, cus I was testing on a moon I got bad performance issues on in late game before heck an interior I got also that gave me performance issues sometimes which is SDM and had 0 issues, so I think it might be spiking the hudmanager potentially

#

Cus I also no longer got weird stutters when scanning

regal lion
exotic pond
#

I just pinged you in your thread about this

#

XD

#

Yeah configurable history limit will help

#

I would maybe make the default like 10-15 messages

ember gorge
#

i want this dance so bad 😢

#

i think im going to learn modding just for this

glass compass
#

I still want that Deadpool dance as well, lol

honest tiger
#

flip would you take money to put an emote in perchance

regal lion
frail steppe
#

Jack Sparrow run when?

#

😆

foggy atlas
#

erm .. mod dead :/ where are all de new emotes 😁

wet sinew
slim magnet
#

dead ahh mod... 4 days? more like 4 years.

foggy atlas
wet sinew
#

bruh failed 1st grade

foggy atlas
#

also i often have problems with turning on party pooper mode and not all my friends joining having every emote

#

as well as disabling the requirement for having a boombox and having emotes play through the ship's speakers. it works most of the time

novel ember
scenic cave
#

Did the new update break anything?

remote sundial
#

Hey Flip

#

I have an idea

#

for uh

#

an emote

#

especially to fit the season

#

if its okay for me to pitch it

drowsy ether
#

does anyone know how to fix emotes not showing for other players? i do an emote and nobody can see it, even though we have the exact same configs and mods. i also cant see when THEY do emotes

exotic pond
#

It's broken cus of MoreCompany's most recent update

drowsy ether
#

oh rip

#

thats unfortunate

#

good to know that its not just our modpack at least

#

i will await an update patiently 👍

scenic cave
drowsy ether
#

oh nice!

lusty quest
#

my favorites arent being saved anymore since one of the latest updates

scenic cave
#

Does it let you press middle mouse button to favorite emotes? Or which part isn't working? I just wanna make sure I'm looking in the right spot for what I broke

#

Nvm, I think I found it. Apparently I commented out the line that loads the favorited emotes. I must have thought it was something else.

#

I'll get it pushed soon, but thanks for letting me know!

lusty quest
#

it puts it into the favorite section but when closing/opening the game again it just doesnt stick

scenic cave
lusty quest
#

what do you mean

scenic cave
#

Sorry, worded that weirdly

#

Besides the emotes you favorited during that session, did any of your other favorited emotes show up? Like anything that was favorited before this update

lusty quest
#

i launched the game and saw my favorite were gone, i re-added them while i was testing my model replacement stuff and when i restarted the game for more testing the favorites were empty again

scenic cave
lusty quest
#

im all ready im just waiting your update to actualy appear wharg

#

ah there it is

#

still doesnt show on the website agony slowstore is at it again

scenic cave
#

Yeah. Hopefully any minute now lol

lusty quest
#

seems like favorites work again

light pond
#

I accidentally clicked on the DMCA once and some of my emotions disappeared, when I uncheck the box they don't appear. Does anyone know how to fix it?

digital vine
#

So I've run into a quirky little issue where I can sort of buy new emotes
They'll show up after I quit out and boot back up, but not right when I buy them during my current game session. Want a code or a log or both?

digital vine
#

Eh, here
0192f282-3867-48ae-df21-691f6b32ccec

ocean drum
#

@scenic cave There is an issue where if you have a mod that disables post-processing, when emoting, all post-processing effects are reenabled during the emote. This is a problem for users on low-end hardware.

scenic cave
scenic cave
scenic cave
digital vine
# scenic cave So they don't appear when you buy the emotes? Do you happen to see any errors in...

That's the confusing part- I don't see any red text around the time I buy the emotes or open the menu, even though it's not doing what it should
Specifically, it's like the 'all' tab doesn't register the new additions. I have to dig through the subcategories to find the ones I just bought, and if they were already favorited, it's a coin toss whether it appears automatically in the favorites wheel

spiral sun
#

im curious, why not "Peace and Tranquility" song for Smug dance emote

regal lotus
#

Is there a way to add customs songs to certain emotes?

urban jay
#

Are QuickEmote binds gonna be readded/re-enabled soon cos I miss em

olive sparrow
#

could you add 'Hip Check'?

tame shale
#

we don’t need that

#

prince of egypt tho? yessir

foggy atlas
olive sparrow
exotic pond
#

Seems to have been when closing out the lobby

tough current
#

What’s the error (on mobile)

exotic pond
#

Also it seems like the Fish Sticks emote is copyrighted, got part of my vod muted due to this

scenic cave
exotic pond
#

lol

exotic pond
scenic cave
urban jay
#

Hopefully binds are fixed

scenic cave
# urban jay Hopefully binds are fixed

Oh, I'll try to get that added back in. It was only technically for testing, but I needed to fix a few things first, but didn't get to it. When I did push that update, it was by accident lol. I'll get it in for real soon

scenic cave
# exotic pond Yay :3

Also, I didn't read all of the conversation, but was this part causing some issues?

exotic pond
#

XD

scenic cave
exotic pond
#

I know @fringe raven has said it happens to him a lot though

#

I've never had it

fringe raven
#

Oh yeah happens to me like sometimes several times in a session

lusty osprey
#

is there a hotkey button to cancel emote?

olive sparrow
low vale
#

esc cancels too

#

or / if chatting

exotic pond
#

@scenic cave Any eta on the update? ;o

scenic cave
#

Hopefully tomorrow though

exotic pond
#

:3

#

Hope so

exotic pond
#

Fortnite emotes seem to just be an issue

tough current
#

Fortnite likes money

remote sundial
#

fact

tough current
remote sundial
#

Im agreeing with you wha-

tough current
#

No that is Fortnite when someone says that

remote sundial
#

Ah

#

true

#

lol

tough current
scenic cave
# exotic pond Looks like Hot Marot is also being detected as DMCA now ffs

Lol, that shouldn't even be a copyrighted song. It's like a 15 second original loop wtf.

Also, these songs getting flagged for copyright aren't getting flagged on youtube. A test I'll often do is upload a recording of 30 seconds to 1 minute of a song and check if youtube flags it. Neither Hot Marat or Fishy Flourish got flagged for whatever reason, but the Fishy Flourish kinda makes sense why it could have gotten flagged for you.

I'm really not sure.

Are these getting flagged on twitch @exotic pond? And is it telling you which song was flagged? I'm not sure how twitch handles all that

exotic pond
exotic pond
#

@scenic cave the new update seems to break the sorting I had for my favorited emotes

scenic cave
exotic pond
#

lol

scenic cave
magic thistle
#

A bug thats frequently reported from players of my pack is that favourited emotes persist onto new saves even when they arent unlocked yet

#

No error in log or anything like that

#

just sounds like a slight oversight

#

Wait i am braindead

#

oh wait, no, this setting will then go back to off after loading. I would need to do this everytime with the pack to avoid the issue? Cri2

magic thistle
scenic cave
magic thistle
#

And yeah its only favourited ones

scenic cave
#

@magic thistle Did this happen for the host? Or was it only for the other clients?

scenic cave
# magic thistle Only for clients

Could I replicate this by creating a game, having a player join, purchasing an emote, then quit to the main menu and start a game on a different save and have that player join me again?

#

Okay, I just tried that, but that didn't cause the issue. I'mma try some more things

magic thistle
#

@south vessel had the issue with us
And yeah
Clients with favourited emotes could join a lobby and keep them
But when they go and host they're gone again

#

Our config

magic thistle
#

Another issue we found is that reloading a lobby resets the emote store options, whilst still keeping the ones you have already bought (according to @south vessel )

south vessel
#

gives you the 200 emote credits again too

magic thistle
#

Yeah- that too

olive sparrow
#

so is Hip Check not gonna be added? :c

scenic cave
#

@magic thistle Sorry, late reply, but at the time I replied to you, I couldn't seem to replicate the favorited emotes being added by non-host clients. I used those same configs that you showed me.

What do you mean by reloading the lobby resets the emote store options? Like all of the emotes are random each time? I do know there is an issue where you can purchase an emote, reload the lobby, and the same emotes appear in the store, except that the purchased one(s) are replaced with new emotes. That one would require more code to fix, but I just haven't really gotten around to fix, and isn't a huge priority, mainly because there's other things I'd need to consider that I didn't mention above.

I'm not aware of the credits emoting to 200. When does this happen? And does it only happen with certain configs?

scenic cave
olive sparrow
#

my cousin loves it and I wanna surprise him with it in lethal

scenic cave
# olive sparrow yeah it's an emote.

I'll add it to the potential emotes to add, but I can't say if/when it'll be added.

It is a little more difficult since it also has a prop, but we'll see.

olive sparrow
#

alright thank you <3

magic thistle
#

And yeah that known issue you mentioned is the second issue we noticed

south vessel
#

I don’t know how to replicate it

#

or is it the store thing

#

wait what am I replicating

magic thistle
#

Honestly in most cases i don't think people would care much, it's whatever
It became more apparent in Bingo though because we wanted challenges related to having X amount of emotes or doing the emotes with certain things
Having favourited emotes carry across or having the shop pool reset each time lobby is opened messed with it too much for challenges

sinful warren
#

I have to re-favourite Jug Band and Travellers basically every time I adjust my mods? Idk what's causing it, other emotes are not lost.

calm depot
#

and we spent 50 bucks on skins each

#

and we just got our first victory royale

scenic cave
sinful warren
#

I'm using Thunderstore, not using r2modman, and I'm using Windows.

lucid swift
sinful warren
jade urchin
scenic cave
jade urchin
jade urchin
# scenic cave Well if it happens again, could you share your log file with me? It might help s...

[01:05:47.4485480] [Error :TooManyEmotes-2.2.14] Error while trying to load favorited emotes due to possible save corruption? Your favorited emotes will likely be reset.
System.Security.Cryptography.CryptographicException: Could not decrypt file. Please ensure that you are using the same password used to encrypt the file.
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00111] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0111
at ES3Reader.Create (ES3Settings settings) [0x00000] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000
at ES3.Load[T] (System.String key, T defaultValue, ES3Settings settings) [0x00017] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0017
at ES3.Load[T] (System.String key, System.String filePath, T defaultValue) [0x00009] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0009
at TooManyEmotes.SaveManager.LoadFavoritedEmotes () [0x00025] in <86e649f59809415988b2ab25f60908ba>:IL_0025
[01:05:47.4560541] [Error :TooManyEmotes-2.2.14] Error while trying to load quick emotes due to possible save corruption? Your quick emotes will likely be reset.
System.Security.Cryptography.CryptographicException: Could not decrypt file. Please ensure that you are using the same password used to encrypt the file.
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00111] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0111
at ES3Reader.Create (ES3Settings settings) [0x00000] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000
at ES3.Load[T] (System.String key, T defaultValue, ES3Settings settings) [0x00017] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0017
at ES3.Load[T] (System.String key, System.String filePath, T defaultValue) [0x00009] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0009
at TooManyEmotes.SaveManager.LoadQuickEmotes () [0x0002a] in <86e649f59809415988b2ab25f60908ba>:IL_002A

scenic cave
#

@jade urchin Thanks for the logs. I'm not sure why this happened. I haven't seen this happening to people for a while. I thought I had this fixed, or at least the resetting working.
I guess I'm not too sure.

Maybe you could try deleting this file completely for right now.
C:\Users\YOUR_USER_FOLDER\AppData\LocalLow\ZeekerssRBLX\Lethal Company\TooManyEmotes_LocalSaveData

The actual file might have some corruption somehow. If you get the chance to delete it, could you let me know if this issue comes back?

jade urchin
worldly sinew
#

Does anyone know which song plays for “Vibrant Vibin!”

#

Nvm

sinful warren
sharp vine
#

is the middle finger in this?

keen ledge
#

no

sharp vine
#

i figured out its compatable with betteremotes anyway

so now I can flip people off AND raise the roof

sharp vine
#

If I made a budget version of the Ymca with me singing, Would you add it to the emote?

(This is mostly a joke, but like, I would actually try singing because people tell me i have a good singing voice)

umbral goblet
exotic pond
#

@scenic cave Any idea what causes this error to sometimes happen?

scenic cave
# exotic pond <@139243578504249344> Any idea what causes this error to sometimes happen?

I'm just guessing, but maybe you have a mod that updates or replaces the original HUD, and maybe removes or replaces the original control tip lines on the top right of your screen.
I'm guessing it shouldn't affect anything besides not showing some of those controls, but I could probably ignore the error so people don't have to worry about it.

Unless you don't have a mod that would remove or replace it, then I'd have to take a look at your mod pack probably and test some things.

exotic pond
scenic cave
exotic pond
#

Yw ^^

tall igloo
ocean drum
#

it just randomly quits and needs to be reenabled midgame and i have seen random users encounter it in my lobby

broken relic
#

What is this error? @scenic cave Im playing mutliplayer and sometimes my friends emotes stop working for other people but they can see themselves emote

scenic cave
broken relic
#

can I dm you a text file with the mods listed

scenic cave
#

Lol I spoke too soon

#

But the emotes are still displaying correctly between the clients. I'll figure out the exactly reason behind that error soon

#

Nevermind. That's a different error. Likely the reserved item slot error that occurs when lethalprogression is enabled. False alarm

topaz epoch
#

Not the right thread, but ObjectVolumeController deserves an update to finally control the disco ball and cruiser volume 😔

broken relic
lusty quest
#

btw why does the never gonna give you up emote have this delay in the audio at the start?

true urchin
#

PLEASE

#

I BEG YOU

#

ADD THE HATSUNE MIKU FORTNITE DANCE

#

(with the music ofc)

umbral goblet
topaz epoch
glass compass
#

Still holding out hope for this one day: https://www.youtube.com/shorts/Skh7N6YFblU

Bye bye bye
Ciao, au revoir, sayonara... you get the idea
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true urchin
#

Miku or no Miku ?????

scenic cave
#

Not sure why it's super quiet, but also, the Miku Miku Beam is also in the list

#

I'm about to take a nap, but I will finish one last thing afterwards, and then upload the update

true urchin
#

EXACTLY THE ONE I WANTED

#

OMGGGGG

#

THANK YOU FLIPPPP !

#

Deserves to be a legendary emote lmfao

scenic cave
# true urchin Deserves to be a legendary emote lmfao

I don't have any legendary emotes in this update. If I did have one, it would have been that one. I would just feel bad about almost gatekeeping this emote for those who like buying emotes 😂 I decided to make it an epic emote since it is popular, but maybe I will change my mind later haha

This emote is epic in this mod, but it doesn't mean it is not a legendary emote!

true urchin
#

Yeah epic is fair too

#

Thanks for the work you do !

glass compass
radiant oasis
#

It looks like the Bye bye bye emote is not playing the music (V2.3.0)

scenic cave
#

Thanks for letting me know. Lemme see why

severe olive
#

Also forgot a changelog :b

scenic cave
#

Wait, that's the wrong change log. That was from my testing environment. I did not mean to upload that one.

Well, I'm pushing the fix for the bye-bye-bye emote now. I found the issue. Also, the correct changelog will be in this one lol

severe olive
#

I'm scrambling through all the emotes tryign to find the new ones and something tells me half the ones I think are new are ones I just missed before lol

true urchin
#

@scenic cave why is "Go With The Flow" not the "Go with the flow" music lol

scenic cave
#

Oh, I'm not sure. I can't remember, but is that a new one? Or was that an old emote?

#

And do you know what song is playing?

foggy atlas
#

THANK YOU e_sobbinge_sobbinge_sobbing

scenic cave
true urchin
cloud scroll
#

any chance of compatibility with other emote mods? Like being able to add them to the TME wheel plus being able to add them to the store rotation... would be a cool feature

scenic cave
#

@exotic pond It's hard to keep track of various mentions across channels, so I just wanted to make sure I'm caught up.

Were there any issues going on with my mod currently? It sounded like the sponge/MRAPI was just a MRAPI conflict with sponge, but that resolved the issue it was causing with my mod.

I may have missed some other things, but were there other issues you tagged me in that were not related to the sponge/MRAPI issue, that my mod is causing? I'm trying to make sure I'm keeping track of these issues.

Also, you were asking about a camera for my mod. I can't remember if I answered this in the other channel, but you asked what I was using a separate camera for in my mod. I use a separate camera so I don't have to touch the vanilla camera. I try to avoid touching vanilla stuff when I can to prevent conflicts with the vanilla game, or other compat issues with other mods. When the player is done emoting, I don't have to revert any camera settings, or reset the placement of the camera, I just swap back to the original camera, which usually just works. I do copy some settings from the original camera so the emote camera behaves/renders similarly.

exotic pond
scenic cave
exotic pond
#

Yeah I'm not entirely sure what was going on with the MRAPI errors befire

umbral goblet
#

Will say there is some funky stuff going on when you dance on the cruiser. Sometimes its fine, but other times it causes you to spin rapidly

magic thistle
#

Same effect happens inside the Office Elevator

snow brook
#

Hey a music has a DMCA even with dmca enable : Performing emote: the_pollo_dance

scenic cave
lusty osprey
#
diff --git a/TooManyEmotes/UI/EmoteMenu.cs b/TooManyEmotes/UI/EmoteMenu.cs
index bcd3c88..f443b27 100644
--- a/TooManyEmotes/UI/EmoteMenu.cs
+++ b/TooManyEmotes/UI/EmoteMenu.cs
@@ -615,7 +615,7 @@ namespace TooManyEmotes.UI
                 localPlayerController.isFreeCamera = false;
             if (menuGameObject)
                 menuGameObject.SetActive(false);
-            if (quickMenuManager)
+            if (quickMenuManager && quickMenuManager.isMenuOpen)
                 quickMenuManager.CloseQuickMenu();
             OnHoveredNewLoadoutElement(-1);
             AnimationPreviewer.SetPreviewAnimation(null);

Would be nice to add this check to prevent lag spikes due to LethalConfig listening to close quick menu

scenic cave
# lusty osprey ```diff diff --git a/TooManyEmotes/UI/EmoteMenu.cs b/TooManyEmotes/UI/EmoteMenu....

Yeah, after you posted that, I immediately agreed, but after throwing that in, it actually doesn't make a difference. I wonder if I'm spoofing the game into thinking the quick menu is open to keep the same restrictions for the emote menu, so whatever the game prevents you from doing while the quick menu is open, it'll do the same if the emote menu is open. I can't immediately remember all the reasons or thought behind the emote menu, since that was done so long ago, but I might be able to create a workaround so that LethalConfig doesn't have to listen to the emote menu closing.

#

Thanks for bringing this up, though!

scenic cave
#

I could probably just run the same code that's inside to not trigger any hooks from the CloseQuickMenu method. It only runs a few lines.

if (settingsPanel.activeSelf)
{
    IngamePlayerSettings.Instance.DiscardChangedSettings();
}

CloseQuickMenuPanels();
menuContainer.SetActive(value: false);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
isMenuOpen = false;

Not sure yet. I guess it depends on other mods that hooks on the method.

lusty osprey
glass compass
scenic cave
#

@glass compass Technically, this emote is already in this mod. It's labeled as "criss cross"
Maybe I will rename this emote, add the music, and move it higher than tier 0

glass compass
#

Oh that would be dope

scenic cave
glass compass
#

Hell yeah, thank you

lucid swift
#

with new update (whichever one added the new emotes like Bye Bye Bye) the Death emote doesn't want to stay favorited anymore

#

all the other emotes show the * and are added to favorites but Death just doesn't want to

scenic cave
pliant steeple
#

i have a question

#

i have this thing for knowing if a player is emoting
but for some reasons, some modded emotes do not work and some work

#

when performing a custom emote does the performingEmote flag is set to true? and is the emoteNumber animator integer is set to something?

#

cause it looks like for some emotes the flag is set to something and for others idk

scenic cave
# pliant steeple i have this thing for knowing if a player is emoting but for some reasons, some ...

Sorry, I didn't see this the other day. Off the top of my head, I don't remember how I'm handling this. At one point I set the emoteNumber to 1 while performing an emote, but some of that code is commented out, likely because of some issues. I'm not 100% why.

This is just a quick example on how you can handle this, but if you'd like to check if the TooManyEmotes mod is enabled and someone is performing a custom emote, you could create a custom class, like this:

public static class TooManyEmotesCompat
{
    public static bool IsEnabled { get { return BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("FlipMods.TooManyEmotes"); } }
    public static bool IsPlayerEmoting(PlayerControllerB playerController) => EmoteControllerPlayer.allPlayerEmoteControllers.TryGetValue(playerController, out var emoteController) && emoteController.IsPerformingCustomEmote();
}

And then check

if (TooManyEmotesCompat.IsEnabled && IsPlayerEmoting(playerController))
{
    // player is performing a TME emote
}

I can't fully remember, but I feel like the IsPlayerEmoting function in this case would need to be in another file in case the mod wasn't loaded, and in which case, it would throw errors? Yeah, don't remember
Again, sorry for the late reply!

pliant steeple
# scenic cave Sorry, I didn't see this the other day. Off the top of my head, I don't remember...

Yeah don't worry for the late reply
Adding compatibility to custom emotes is of course a classic thing to do like you showed me, but I feel like the code I wrote should be sufficient enough to detect if a player is emoting or not, no matter if it's a custom emote or a vanilla one...
I have to say tho, that the emoteNumber == 2 is especially to check if the player is doing the point emote, which for me is not considered a dance
I feel like this number should be something like 3 or 4 or smth in TME when performing a custom emote just to say that the player is not performing a vanilla emote.but I'm not sure if this is even possible to set like that?

knotty jetty
#

Hi, I don't know if it only happens to me, I don't think so, and I want the mod's music to play when I leave the ship.

scenic cave
# pliant steeple Yeah don't worry for the late reply Adding compatibility to custom emotes is of ...

Well, TME doesn't use the player's animator to emote, so it technically doesn't need to set the "emoteNumber". It performs the emotes on a separate animator that's connected to an invisible skeleton, which then copies the bone positions and rotations over to the player's bones. Performing the emotes on the player's original animator caused so many problems for me, so I changed it at some point. The only reason why I used to set the "emoteNumber" in the past was to have a fallback in case players don't have TME, and in which case, when someone performs a custom emote, those players would at least see the default vanilla emote. And like I said, it seems like I'm not setting the emoteNumber anymore for whatever reason. I'm sure there was a reason, but I can't remember.

scenic cave
pliant steeple
# scenic cave Well, TME doesn't use the player's animator to emote, so it technically doesn't ...

Ah ok no problem then
But if you are not using emoteNumber at all, how is this possible that with some custom emotes my check pass and with some other it just does not?
It's supposed to pass if performingEmote flag is false, so i can kill the player, or if it's true, it checks if emoteNumber is 2... but if you are not using emoteNumber then it should be another value than 2 right? like 0

scenic cave
pliant steeple
#

1 is the dance, and 2 is the point
0 is no emote

#

If you want i can check which emote works specifically in my case?

scenic cave
#

Sure. If one in particular does work, let me know. I'll check if anything is different about it. I'll check some other parts of my code, too just in case I'm missing something

#

It does look like I set this every time a player performs an emote though.
playerController.performingEmote = true;

pliant steeple
#

ok, ill check soon and let you know

pliant steeple
#

Ok I'm back, yes i kinda forgot to check for a long time im sorry

#

So the problem is different, its not that some emotes works and some dont, it depends of whats the precedent vanilla emote was

#

If i do the point (which is supposed to kill you) then doing a custom emote will kill you, but if i dance, then a custom emote will not kill you

#

Is it fixable ? @scenic cave

#

to be more precise, it's the emote Number which is still 2 even after performing a modded emote after the vanilla 'point' emote

scenic cave
scenic cave
#

@pliant steeple Would you want to try this out for me sometime? I won't push the update yet, but maybe you can let me know if this fixes your issue.
Just replace the existing TooManyEmotes.dll with this one

pliant steeple
#

Ok im testing

#

Yes its working!

scenic cave
pliant steeple
#

Thanks !

jade urchin
#

@scenic cave Could you add a feature to where emoting in front of a mimic fire exit would cause it to come out? Currently emoting can be used with the third person character to see through the wall and see if its fake.

https://thunderstore.io/c/lethal-company/p/qwbarch/Mirage/

lucid swift
lusty quest
#

this would be funny as fuck ngl

lucid swift
#

i think you should totally add the civilian pose (A pose) from tf2 as an emote

vast salmon
#

Hello! Is there a way to disable specific emotes? One of them made our friend a bit uncomfortable and we'd like to keep the mod on

lucid swift
#

i dont think there is an option for that yet

scenic cave
vast salmon
#

Thanks! No pressure of course :D

exotic pond
#

@scenic cave You may wanna do a recomp of this mod for V72, I've been seeing some reports of clients getting shadow realmed and people saying they've fixed it by removing TooManyEmotes

mortal lynx
#

Jupp, the Mod is causing issues right now.

scenic cave
#

Okay, I will try to get that updated later today!

scenic cave
#

Okay, I will try to get that updated later today!

exotic pond
scenic cave
#

@exotic pond Did the errors occur all the time? Or did anyone have logs about them? If not, I'll likely just update the references and hope that fixes it.

exotic pond
#

Hopefully lol, it's been a while since this mod caused people to badly desync and essentially shadow realm I almost wonder if it's cus it can hook into masked enemies in some way

exotic pond
#

so it might be something with references

#

Otherwise maybe lan testing might show something

#

I know masked enemy stuff got changed in V70 which is why I assumed it could be something being weird with that code for clients lol but I really have no clue

scenic cave
#

@exotic pond It's updated now. If it happens again, could I get some logs, even if it doesn't look like errors from my mod? Could be helpful.

exotic pond
#

@mortal lynx Do you have any logs since you reported experiencing problems?

sleek mango
#

This shows up when hitting the 'm' key

#

it still works across multiplayer but it shows up

exotic pond
scenic cave
exotic pond
#

Just wanna verify this isn't due to TME, been seeing it in client logs recently

sleek mango
#

Still having issues with users joining in broken essentially

#

logs weren't really showing me anything outside of

Invalidated grab on Player (1) on client; another player was already grabbing the same object

exotic pond
sleek mango
#

cosmetics not loading, incapable of using both modded and the vanilla game emotes, grabbing an item that has physically takes us space in the center of the screen allows the user to continue grabbing it and continuously add to their weight.

exotic pond
#

I've only had the issue of cosmetics not loading

#

and people at the Company building would fall through the world

sleek mango
#

weird

exotic pond
#

@scenic cave For the cosmetics thing, it's possible you just need to compile against the newer build of MoreCompany

scenic cave
sleek mango
#

I can test later as well but we just wanted to play lethal tonight

exotic pond
#

that mod is pretty broken on V70+

#

Also soft mask errors

#

Add DiFFoZTweaks

sleek mango
#

Yeah I have added the Tweaks a bit ago

#

what would be a good replacement for OpenMonitors?

exotic pond
#

GeneralImprovements is the only real one now

sleek mango
#

hmm okay

#

I've tried avoiding that from just the amount of stuff in it

#

but I'll deal if I have to

exotic pond
#

It's not so bad honestly

sleek mango
#

fair

#

I'll give it a crack later when I got time

frail steppe
#

[04:50:02.4057178] [Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Seraphi
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
TooManyEmotes.SessionManager.ResetEmotesLocal () (at <13a94e6f61ad46038e2a7e174e3dcef5>:IL_00A5)
TooManyEmotes.SessionManager.ResetProgressLocal (System.Boolean forceResetAll) (at <13a94e6f61ad46038e2a7e174e3dcef5>:IL_001F)
TooManyEmotes.SaveManager.ResetUnlockedEmotesList (GameNetworkManager __instance) (at <13a94e6f61ad46038e2a7e174e3dcef5>:IL_0174)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::ResetSavedGameValues(GameNetworkManager)
StartOfRound+<playersFiredGameOver>d__293.MoveNext () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_02D2)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

upon getting fired this error popped.

exotic pond
#

@scenic cave

exotic pond
#

Lmao

#

I normally do a chaos ending on Galetry and do that

#

😆

scenic cave
exotic pond
#

Seraphi is one of his group members

#

and nah there should be only one player named that unless something went jank with late joining and they had to rejoin? 🤔

#

@frail steppe did they ever need to rejoin possibly?

scenic cave
#
unlockedEmotesByPlayer.Clear();
foreach (var playerController in StartOfRound.Instance.allPlayerScripts)
{
    if (playerController.playerSteamId != 0)
        unlockedEmotesByPlayer.Add(playerController.playerUsername, (playerController == localPlayerController || ConfigSync.instance.syncShareEverything) ? unlockedEmotes : new List<UnlockableEmote>());
}

It must be erroring here. I wonder if there were two players named Seraphi in the allPlayerScripts somehow. Strange error

exotic pond
#

My guess is at one point they had to leave the lobby and rejoin during an orbit so probably some issue with late joining

scenic cave
#

I'll add a check here in case of duplicate entries, but hoping there aren't other issues cause by the duplicate entries lol

exotic pond
#

Or if they dced mid round and had to join in orbit that might have also done it

scenic cave
#

Yeah, honestly, who knows. I'll push it out tomorrow. I might add some more stuff to that update as well.

frail steppe
#

Yeah they had to leave and rejoin

exotic pond
scenic cave
exotic pond
#

Since people seem to note that specifically happening when TME is present

#

Ye

celest blade
#

Masks emoting for only 1-2 seconds and changing to higher values in config doesn't work. Any solution?

[16:06:06.9086098] [Info :TooManyEmotes-2.3.7] Calculating if the masked enemy (MaskedPlayerEnemy(Clone)) should emote: True
[16:06:06.9091167] [Info :TooManyEmotes-2.3.7] Pre-performing emote on MaskedEnemy. Delay: 0 ExtendedStopAndStareDuration: 0
[16:06:06.9197311] [Info :TooManyEmotes-2.3.7] [MaskedPlayerEnemy(Clone)] Performing emote: fast_slow_disco
[16:06:09.2828798] [Info :TooManyEmotes-2.3.7] [MaskedPlayerEnemy(Clone)] Stopping emote.

exotic pond
#

@scenic cave It's still happening sometimes lol

#

My host log if it helps, she brbed and I'll send the client log after she returns

icy spire
#

hi i'm client

true urchin
#

hi client I'm VELD

scenic cave
scenic cave
scenic cave
exotic pond
#

It did eventually catch up

scenic cave
#

@celest blade Nvm, you were the host, otherwise you wouldn't see those logs.

scenic cave
exotic pond
#

Yeah the lack of errors could just be that something is going on with the networking sometimes

scenic cave
#

And who was host?

#

Oh, it's Skitts. Nvm

exotic pond
#

I was host, her name in game was Skitts

#

ye

scenic cave
#

Do you happen to know the emote, or at least one emote in particular that stopped for her, but nobody else?

safe summit
exotic pond
icy spire
#

If it helps I was playing the sixth one

#

||Solanum's part|| to be specific

#

but idk why it'd be instrument-specific

true urchin
#

What did you call Hatsune Miku's dance ?

safe summit
#

I think there are several Miku emotes. One is called "Miku Live"

true urchin
#

The one hiding in your wifi, I know that Flip added it but I don't know under what name

safe summit
#

Yeah that should be the one - you mean the one that goes Oooo-eeee-oooo, right?

#

It's epic rarity

scenic cave
#

I only have 2 Miku emotes, at least that I know of. The two that were added a few months ago were Miku Live and Miku Miku Freeze, I think?

#

Unless I had another emote that I didn't realize was Miku.

safe summit
#

Oh I see hmm

true urchin
#

Alright thanks for info ! Easy to recognize then :p

scenic cave
exotic pond
#

Actually maybe I should try doing a regen of the config for my profile since it's been a while

true urchin
#

Honestly I have never experienced such issues personally, are you sure it's not caused by another mod ?

exotic pond
true urchin
#

oh okay

gusty elm
#

the default config for this causes the mod to not load

scenic cave
scenic cave
gusty elm
#

yeah after I got inpututils it worked

#

here's the error

scenic cave
scenic cave
#

@exotic pond I'm just looking at the logs again, but was JacuJ spamming emotes? The host's logs kept getting like 10 requests a second from them. Not sure if they were actually doing that, or if that's some bug.
Didn't someone in your group do this in the past, too? lol

I'm about to restrict emoting to once per 0.5 seconds 😂

scenic cave
exotic pond
#

It's also possible the config regen helped

scenic cave
celest blade
#

I can give you a modpack code if you want

scenic cave
#

Mirage should be fine, I think. I don't know much about MaskFixes

#

But it's possible. Not sure

celest blade
scenic cave
celest blade
scenic cave
celest blade
#

Also tried with a natural spawned masks, still nothing

#

I even tried spawning with LethalDevMode

#

On a new clean profile from my code

#

And it still showing zeroes

#

This is very strange

#

Okay, something magical is happening. New profile, installed only imperium for spawning and tooManyEmotes. Still showing that values are zero

#

[Info :TooManyEmotes-2.3.7] Calculating if the masked enemy (MaskedPlayerEnemy(Clone)) should emote: True
[Info :TooManyEmotes-2.3.7] Pre-performing emote on MaskedEnemy. Delay: 0 ExtendedStopAndStareDuration: 0
[Info :TooManyEmotes-2.3.7] [MaskedPlayerEnemy(Clone)] Performing emote: be_seeing_you
[Info :TooManyEmotes-2.3.7] [MaskedPlayerEnemy(Clone)] Stopping emote.

#

@scenic cave I got it. Changing values to a ones with no decimal separator works fine

#

I don't know why this is a case for me

#

I suspect it could be related to a system language, but it just a theory

scenic cave
#

I guess if that might make that fail to parse, then possibly? I'd have to check the defaults for when it fails to parse

#

I guess default is Vector3.zero if it fails to parse. Apparently I have no error messages when it fails to parse.

#

Give me a sec

#

Btw, what would your system language be?

celest blade
scenic cave
#

Kk, let me look into it

scenic cave
celest blade
leaden yew
#

@scenic cave I'm assuming this is a float parse that's failing?

#

I've had this issue in the past. You just gotta hit it with the float.Parse("0.11", CultureInfo.InvariantCulture); and it just works

scenic cave
true urchin
#

You're transmitting numbers as string, not even bytes ?

leaden yew
#

that's just how default bepinex config works

runic heron
#

by chance, may we possibly get the VRC default dance as an option?

civic rivet
#

thank you for all your work pray

keen ledge
exotic pond
marsh dove
#

@scenic cave
I encountered an incompatibility issue between FeralCompany and TooManyEmotes, where TooManyEmotes duplicates the FeralGame object created by FeralCompany multiple times. I'm not the author of FeralCompany, but I'm trying to fix this compatibility problem. After reading the code of TooManyEmotes, I noticed it performs a CopyFrom operation on the gameplayCamera. I attempted to make FeralCompany patch execute after TooManyEmotes, but the issue persists. I think I might need your help to resolve this problem.

scenic cave
#

Sorry, if the answer is in the screenshots, then I haven't looked at them since I'm driving right now.

marsh dove
scenic cave
#

Actually, one sec. I have an idea on why it could be doing this.

marsh dove
high halo
empty saddle
#

Could you add a option to be unable to do emotes near fireexits? It's because of mimics mod.

empty saddle
#

Or just a option to unable emotes inside the interior

low vale
#

im thinking maybe the mimic will trigger if emotes from TME is used near it? just to compensate

scenic cave
#

@marsh dove Sorry, I haven't had a lot of time to look into this. Is the FeralCompany mod still up? I can't find it on Thunderstore anymore

marsh dove
lucid swift
#

It got taken down for client side cheats

#

Because it had un networked minimap and night vision iirc

marsh dove
#

I mentioned this to the author a few months ago, but the author did not address this issue. But I can add restrictions on the individual use of the client

scenic cave
#

Ah, gotcha. Well I guess I won't be looking into that lol. Thanks for letting me know

lucid swift
glass compass
#

The usual loop of the meme is from 0:07 to 0:22

runic heron
#

believe it or not, the dance is a stock animation from Mixamo

icy spire
#

meaning it'd probably be really easy to add i hope

empty saddle
#

Would you add an option to force first person?

runic heron
lusty quest
#

so i have this weird issue that my gpu usage skyrockets like crazy to 100% usage when using a emote, this seems to be somehow related to my model but i have no idea why or how. using the third person mod doesnt cause this spike, i initialy thought its the fairly high polygon count and ive spent like an hour decimating that mesh to like 1/3rd the vertices befor i noticed this issue doesnt occur with third person and only when using a emote. any ideas?

marsh dove
exotic pond
exotic pond
lusty quest
#

i want to figure out this specific model

#

this is the only model that is doing this

exotic pond
#

Yeah I get ya

marsh dove
exotic pond
#

Ah

scenic cave
drifting forge
lusty quest
#

i dont know what the issue is or even could be

#

thats the problem

drifting forge
#

Perhaps take a look into unity explorer

#

If you're getting a bajillion models destroying your fps, it would be pretty easy to spot.

lusty quest
#

but even if, how would i solve that

drifting forge
#

It would probably be some interaction with the api that I would need to fix.

#

I doubt you're cloning things in your mod.

lusty quest
#

no i dont

#

ive done several models and none of them have this issue

#

i dont use any other code either only what comes with the default project

drifting forge
#

So you don't think it's an incompatibility with tme? I kind of figured that's why you pinged me here.

lusty quest
#

well you know stuff about models and im clueless

#

it can only realy be something about that models that is causing this

#

ive done a different model last night too from a different game and that one didnt have issues either

drifting forge
#

Let's not clutter up this poor channel then.

#

I imagine debugging a model is the last thing they want, lmao

lusty quest
#

well im not sure where or who to ask since this is such a weird issue lol

scenic cave
# marsh dove According to my investigation, InitPlayerCloneAfterSpawnAnimation duplicates the...

I finally got around to looking at this, and I have a few functions hooked into ConnectClientToPlayerObject function, but all of my methods only run one time. The same goes for other mods. I can safely say my mod is not causing this function to run a second time, so my mod isn't necessarily causing problems for other mods.

The FeralCompany mod, when I added the mod from the github to test, I found that it's likely occuring when I clone the player's game object to use as the animation previewer, which copies a component (or more than one) from FeralCompany, causing their component's awake function to trigger, and it likely creates more game objects without checking if they exist first on the local player's game object, and then setting the feralgame transform's parent to be the same as the original feralgame object.
Rough explanation, I know, but at least I can say that the issue is (sorta) with how the feralcompany mod handled this function and that my mod wouldn't have really affected other mods just because they hooked into the ConnectClientToPlayerObject.

I won't make any changes to fix this, just because cloning the player's object is the only real way to maintain various objects, such as morecompany cosmetics, and probably MRAPI, and likely other (current + future) cosmetic/visual mods.

Just wanted to share this!

exotic pond
#

@scenic cave This error throws if you bring up the change keybinds menu and back out for some reason

scenic cave
exotic pond
#

You’re Welcome lol

scenic cave
#

@exotic pond Fixed in 2.3.12

south hamlet
#

Hi! So sorry to bother, but I've been having trouble blacklisting emotes that have a ' apostrophe in the name. Is there any particular way it should look in the config?

exotic pond
#

Gale tends to auto do this if configs need it to fix the entries not working

magic thistle
#

@scenic cave I noticed you have a blacklist of emotes in the TME config. Any chance you could add a list of emotes to force-unlock?
Like, to specify the names of certain paid-emotes to be automatically available, like the default ones you already have?

safe summit
void chasm
#

Was there ever an idea for being able to control pitch and the speed of the emotes?

scenic cave
scenic cave
gaunt sedge
#

Hello, i have a little issue with the blacklist for emotes, i want to blacklist the "Hip Thrust" but no matter how i write it, i just got that error :

[Error :TooManyEmotes-2.3.13] Error parsing emote blacklist. If you are the host, the blacklist will not be used.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TooManyEmotes.Config.ConfigSettings.BindConfigSettings () [0x00779] in <f4f564c8275d4e4ab629b88519afdcce>:IL_0779

wet sinew
scenic cave
wet sinew
astral coral
#

i did find an issue where using any emotes would only play their song on the ship (and very far away)

#

logz: #modding-general message

scenic cave
keen ledge
#

funny thing (it's not your fault)

real bone
#

Hey just a question for some reason toomanyemotes just breaks for the second player who joins the lobby and me and my friends cant find out why? anyone have an answer?

scenic cave
#

And how does it break?

real bone
#

Dont know if there are error logs but they cant hear/see/do emote and and interferes with interactable items from other mods. It also says that its unsynced with host only for them?

wet sinew
#

seemed to start happening after the bepinex update

scenic cave
wet sinew
#

emotes menu doesnt close and other players cannot see them

keen ledge
#

Small report, but iirc there was some shadows and textures here

empty saddle
#

While I'm emoting, I can't see the bunny ears and bee antennae from the bunny and bee suits. Other players still can see them.

severe cedar
#

Add lofi headbangWeNeedYou

south vessel
#

could use some more emotes 🥱

wet stream
#

too LITTLE emotes!

red fulcrum
#

hear me out on a birdbrain emote

cedar bison
#

Bug that breaks "move while emoting"
If this is enabled, you hold alt and then move, it bugs you out of the state and you can no longer move while emoting, not even just by turning the option off and on again. You need to press alt to be able to move again.

lucid swift
#

that just sounds like its storing the state of "don't move while emoting" until u press it again

#

cus the emote ends while youre holding it

#

seems like it could be a simple fix

severe olive
#

Mod seems fine, but so far you do get this error spammed if you use an emote and then press Tab (which takes you to the new Utility Slot)

Stack trace:
TooManyEmotes.EmoteControllerPlayer.CheckIfShouldStopEmoting () (at <f4f564c8275d4e4ab629b88519afdcce>:0)
TooManyEmotes.EmoteController.LateUpdate () (at <f4f564c8275d4e4ab629b88519afdcce>:0)
TooManyEmotes.EmoteControllerPlayer.LateUpdate () (at <f4f564c8275d4e4ab629b88519afdcce>:0)```
#

Goes away if you press Tab again

#

oh and I guess the doll is dead but w/e

exotic pond
fiery sapphire
#

i finded a bug at v80 about the [tab] slot when i select that slot the emotes changes to the default dance

keen ledge
#

To help a bit with this.
This mod is working on v80, the only error log spam appears when you try to use the ||new vanilla utility slot|| while emoting (usually [tab])

exotic pond
#

@scenic cave V81 finally hit Main branch if you wanna look into fixing this

icy sage
#

is this mod going to be updated for v81? there is many bug rn

scenic cave
#

Hopefully soon. I've been on spring break so I have been away.

slow trail
#

is there gonna be any new emotes soon?

lucid swift
#

this is what it looks like right now btw

#

if you try to use the tool slot as moroxide said, it stops the TME emote and converts to the vanilla dance