#SCP: Facility (custom dungeon mod) [4.3.4]

1 messages ยท Page 7 of 1

gritty girder
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Yeah lol

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I'm hoping V60 is gonna drop tomorrow if not today

flat echo
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He does it this way, btw (if LobbyCompat is in chainloader). And I just checked the mod page, they do support registering your plugin with a method instead of an attribute specifically for the soft dependency case. Sooo, maybe...? ๐Ÿ‘€

lofty canyon
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Ahk that makes sense, didn't notice it has registration options

hard gale
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100 likes

proper turtle
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I ended up making it a hard dependency because for some reason not having it installed would break stuff somehow and I didn't want to deal with the headache

lofty canyon
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(when I added soft dep for piggys)

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I'll probably do the same thing for lobby compat

proper turtle
raven sluice
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Lines 50 to 52

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Plus line 25

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Combined with this file

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I dont recommend making it a hard dependency

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I've heard many complain of problems with that

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@proper turtle incase you're curious and @lofty canyon

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This is the way it's recommended afaik

lofty canyon
gritty girder
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and got stuck random seeded

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Guessing an entrance failed to generate

soft coral
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the issue is with the scrap misconfiguration

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not with scp gungeon

gritty girder
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I know what it is

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I haven't seen any of the scraps from Piggy's mod today

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@final ruin

soft coral
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AnomalyRandom.Next(this.currentLevel.minScrap, this.currentLevel.maxScrap)

Hm, just checked and probably is more level(moon) issue: minScrap is higher that maxScrap

willow geode
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its alright

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idk why its like this

gritty girder
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Hmmmm

soft coral
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hmm

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let me dump patches

gritty girder
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Maybe cus of the AudioReverbTrigger issues that fire off?

willow geode
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cuz its releasing in couple of days

raven sluice
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The IL code is saying something about network object spawning, though that doesn't seem right?

soft coral
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you should instead dump patches and look them instead

raven sluice
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Ah, is that a thing in dnspy? Dumping patches? Never done it before

soft coral
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no, it's my mod MonoMod Debug Patcher

raven sluice
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๐Ÿค” icic

soft coral
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oh wait im silly, i was looking at 47 IL offset not 47d

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yep, it's scrap issue

willow geode
soft coral
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you can't

willow geode
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so my moon will be bugged forever?

soft coral
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no, just need to find the scrap that causing this issue ๐Ÿ˜›

willow geode
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ok, also thank you so much for troubleshooting ๐Ÿ™

soft coral
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but you can check Spawnable Scrap in your unity inspector

willow geode
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im checking rn

soft coral
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and see scrap that Min Value is greater than Max

willow geode
soft coral
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oh, click on ToyCube to see the min/max value

willow geode
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i have it

raven sluice
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Are your items not supposed to be fake items?

willow geode
raven sluice
# willow geode wdym?

ToyCube (Item) that's supposed to be replaced with a fake version so you don't waste storage on the moon

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LLL replaces it with the real vanilla copy so you can save on space

gritty girder
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@soft coral I think it's piggy's mod

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Just had the same error on Infernis

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I'm downgrading Piggy's Variety Mod for now

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it will be nuked after stream

willow geode
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you sure? i changed the scrap values (and add mising scraps)

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and after that update this error pops up

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hold up ill double check everything

gritty girder
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Can confirm it was Piggy's mod. @final ruin The latest version of Piggy's variety mod is very broken

final ruin
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hmm the last update only changed some item textures and changed the item scannodes names

gritty girder
nimble minnow
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was having a playsession with my group yesterday and we discovered turrets and enemies can see you (and shoot you) through doors

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which was very brutal "looking" at 096 through a closed solid door and hearing him start screaming

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getting targetted through the door by a turret was equally as rough since we didnt know where the turret was at first we just heard it, then we realized when someone else came by to collect our stuff

true grove
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So I might be stupid, but how to I access the config file? There's a config in R2Modman, but that only seems to control 914 recipes and whether or not tesla gates can spawn. I'm looking to change the spawnrate of the Facility. I'd like to be able to pick the moon it spawns on and increase the chances, but I don't see an option for that. There's a section for SCBCBDunGen in LethalLevelLoader but I'm not sure what to do with anything here. Can anyone help me out?

boreal charm
true grove
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Ah that one? Ok I think I get it, thanks!

gritty girder
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So @lofty canyon I've noticed it seems like enemies currently ignore the existence of doors atm with this Interior

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I had a Butler charging for me, closed a door and it just phased through it. This was after it fully shut and even clicked shut btw

lofty canyon
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Ah, always the doors

gritty girder
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Lmao

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Yeah

frank osprey
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can't find the config file of this mod in gale mod manager :C

frank osprey
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nvm

gritty girder
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https://clips.twitch.tv/DepressedNastyChinchillaSoonerLater-YW4F6jUloK5YpkbY @lofty canyon She was so mad ๐Ÿคญ https://clips.twitch.tv/PeacefulRichOilKeepo-JeMPn8kVEqjMhprN I apologize for her screaming and calling the Interior bad and threatening to uninstall it btw our alter Eva has a shorter fuse compared to the rest of us LOL

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Broken doors need fixed though

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XD

gritty girder
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@lofty canyon Your interior is gonna be unusable for a bit

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V62 nuked LobbyCompatibility

wind cargo
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there's a v62 now?

frigid ledge
raven sluice
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They don't hard depend on lobby compat so no

nimble minnow
frigid ledge
boreal charm
raven sluice
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Temporarily broken, prolly fixed soon

nimble minnow
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im assuming you cant join people if you have it

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so would disabling it still allow for this interior to get picked if everyone has it?

boreal charm
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i don't think the interior works if you don't have lobbycompatibility

nimble minnow
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oh

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does it check for lobby compat before initilization?

gritty girder
nimble minnow
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especially considering lobby compat is already quite buggy with larger modpacks, randomly not letting users into a lobby until the host restarts it, even though other players got in fine

boreal charm
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i've never experienced that, but i agree that it shouldn't be a requirement, unless there is an actual reason for it

zealous grove
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Funnily enough, the only time I've ever had issues with Lobby Compatibility is when sharing a code. When my group downloads the pack off of the Thunderstore it never has issues

lofty canyon
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4.3.4

  • Recompiled for v60+
  • Changed LobbyCompatibility to be a soft dependency
  • Update LLL dependency to latest
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just a quick one, haven't actually checked if everything is working in v60 yet but I don't see anything that could break from it

lofty canyon
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SCP: Facility (custom dungeon mod) [4.3.4]

dreamy matrix
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will an update ever come out to make it so that the foundation doors work with each enemy's door open speed multiplier

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cause when an enemy comes in contact with a door it opens instantly, can't run from coil heads when closing doors

gritty girder
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It ruins playability atm with the interior

dreamy matrix
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oh so it's a bug

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i never knew it worked before

lofty canyon
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now that there's toggleable lever doors in vanilla I can probably rework them to be more functional by just copying that

dreamy matrix
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let's go

lofty canyon
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That or yoinking the starlancer warehouse doors

gritty girder
lofty canyon
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Coroner support might also be on the table

exotic cobalt
gritty girder
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@lofty canyon looks like SCP fails to load on the current V64.4 beta, dunno why all other custom interiors work fine

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Guessing it's SCP 914 probably

lofty canyon
dapper valve
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let me do a check

gritty girder
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It just simply crashed apparently

lofty canyon
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Will have to run it standalone to see if it is something with the interior

gritty girder
dapper valve
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on what moon are you trying to generate it?

gritty girder
dapper valve
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I managed to generate it on Scallg and Titan

gritty girder
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Probably just V64 jank

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The current beta is really unstable

dapper valve
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yup

gritty girder
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I reverted back to V62 after today

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The beta doesn't add enough content to deal with all the bugs

dapper valve
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I'm still surprised that I haven't found any game breaking bugs besides the cruiser additions.

gritty girder
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Keys soft lock you when dropping them

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There's also a chance for silent turrets

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Got to die to a turret earlier that had no audio

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That was fun

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I think it's the distant firing sound that's broken

vale yew
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How are we supposed to get out of this hole btw?

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I fell and I'm stuck down there

boreal charm
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there's a platform you can jump up on

dreamy matrix
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if you jump behind 914 you get stuck

echo dune
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@lofty canyon

lofty canyon
dreamy matrix
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a suggestion, "soundtracks" for the containment zones? or at least music in 914's chamber

copper void
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How do you config scp-914 recipes?

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I don't see a config file for it and it doesn't generate one when "Default914recipes" is disabled

lofty canyon
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there's a readme included there as well

copper void
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Oh. that'll make it harder to send my configs to my friends.

lofty canyon
copper void
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that's good. Sometimes my friend hosts though so I try to keep all our configs the same

lofty canyon
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if you're sharing with a code it should include the json files anyway

copper void
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We don't use codes typically because we each have some different clientside mods and configs

hollow atlas
polar yoke
hollow atlas
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thanks

echo dune
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@lofty canyon whats that room with the broken catwalk about

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Where you just fall in

lofty canyon
echo dune
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aside from a little pixel jump I couldnโ€™t find a way to get out of it

lofty canyon
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I peeped starlancer's warehouse doors to work on a fix for the doors so I might see if there's a good way to make 009* fit there and make it a proper hazard instead of just trapping them

echo dune
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Might be worth adding a box or smth in the meantime haha

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Also, are the icons for the interact triggers meant to be that custom one?

lofty canyon
echo dune
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Naur they not right on the doors atleast

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The cross boxes

lofty canyon
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Oh those are intentional, for when the buttons can't be pressed

echo dune
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ah

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not trying to dunk on the project btw just trying to finally give people feedback now that my group has played with them abit

lofty canyon
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Yeah np, been long overdue for an update I've just been addicted to satisfactory and messing around with vanilla dungeon tile injection

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If you wanted to check the source code for jank I'm sure there's plenty

polar yoke
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vanilla dungeon tile injection?

hard gale
gritty girder
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@lofty canyon any ETA on the dungeon getting updated?

lofty canyon
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I was working on the door changes but for some reason the entrance teleport stuff is broken when building the bundle from my updated project patch

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Trying to figure out what went wrong

gritty girder
worldly raft
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not sure if these are known bugs, but here are some things we've come across

  • turrets can shoot through closed doors
  • in the 3-way T-junction room, items can spawn inside the big metal box at the center and be inaccessible (I've had the Lategame Upgrades contract objective spawn inside here before and it is incredibly frustrating)
mellow sorrel
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dawg i miss when lethal company was popular

tardy path
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i'm wondering how the elevator to appy works

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i know its a teleport

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and i want to use something similar on a moon

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so i'd love to know how you made it

lofty canyon
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just note that it is a pretty scuffed implementation in terms of flexibility (has a hard-coded magic number for how far to teleport objects)

quaint sentinel
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Hey I seem to be getting an error due to the doors with SCP dungeon

wintry pond
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Can the apparatus in this interior by white? I feel like it would fit the color scheme of this interior.

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Just a suggestion though it would be really cool to see

polar niche
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Hey Badham, this mod is absoluely amazing, but it seems that Coilheads are able to phase through doors on the interior.

celest trail
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the dungeon seems to be missing after the LLL 1.4.0

lament willow
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@lofty canyon

solemn scarab
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How does SCP 914 work?

oak parcel
solemn scarab
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Where can I see this list

oak parcel
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I believe it's in the mod folder or config folder labeled as recipes

solemn scarab
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How do I make the SCP facility spawn in all maps more frequently? I think it only spawns in titan

cerulean adder
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LLL config

cerulean adder
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Is there really an apparatus for the SCP Facility though, I've never ever found one? (always died before exploring the whole complex lol)

cerulean adder
celest trail
cerulean adder
maiden ferry
dull gyro
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just found that 914 is capable of killing the Snail

cerulean adder
low sleet
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the doors for this interior no longer work in V73, might need a recompile for the latest netpatcher update.

low sleet
twin kernel
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Does this mod still work ?

thorn atlas
twin kernel
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One of the mods in my modpack must conflict with this one I guess

thorn atlas
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It's possible the fix didn't work too. Hard to say tbh

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No idea if the dev has a thread or a contact so I would hesitate to use it