#SCP: Facility (custom dungeon mod) [4.3.4]

1 messages ยท Page 6 of 1

rugged quest
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So far Iโ€™ve only found 1(one) modded interior that obeys the min/max

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Almost every other is as off as 100%

boreal charm
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not at all

rugged quest
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Good

torn cosmos
rugged quest
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yes but the game attempts to have the value be less than the maximum

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it takes a random value between the min and max scrap count then picks scrap that surpaces the minimum, anything extra is not supposed to exceed the maximum

lofty canyon
rugged quest
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hm, maybe there needs to be a particular ratio of weight importance? perhaps items spawn and aren't registered as having spawned the first time correctly? its strange

lapis gale
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Definitely going to try this out

hard gale
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heavy containment is sick

torn cosmos
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yea, it's awesome

odd badger
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The dog seemed to target me but it just kept pushing me and not killing me?

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How do I fix it?

odd badger
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I assume it's mimicking the Jester?

polar yoke
odd badger
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Yeah that. Well when it turns it doesn't do anything but push

polar yoke
odd badger
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Oh it's not from this mod? ๐Ÿ˜ญ Thanks

hollow jolt
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But when it gets hungry agony

static talon
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shrimp deals very little dmg but i think it's a known bug that it doesnt deal dmg

odd badger
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Does it return to normal state after leving the building?

final ruin
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I just found out that hcz has been updated coool

balmy ridge
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HCZ?

boreal charm
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heavy containment zone

rare dragon
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Where does the badhamknibbs-scp914-recipes folder go? The modpage on thunderstore seems to indicate it should be in a new SCP914 folder, specified as BepInEx\SCP914\badhamknibbs-scp914-recipes\

That said, the readme says it should be in a folder in the Plugins folder.

I was thinking about making a .json for Fumo Company, but I'm just not sure where I ought to specify the folder needs to go, since I always do manual installs.

lofty canyon
rare dragon
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Gotcha. Do we know how the modmanager packs it all in? If there's a folder it tends to throw the whole mod in, then I can specify that, too. Or will it be fine if I just pack the badhamknibbs-scp914-recipes folder in my mod, as well?

lofty canyon
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mod managers always put each mod into its own subfolder in plugins

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I can send you the folder structure to copy so that mod managers get it right

lofty canyon
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I think it needs manual messing about with if manually installed tho

rare dragon
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Awesome, I'll take a look. Thanks. ๐Ÿ™‚

lofty canyon
# rare dragon Where does the ``badhamknibbs-scp914-recipes`` folder go? The modpage on thunder...

also it doesn't matter if there's multiple folders containing the badhamknibbs-scp914-recipes folder; it'll scan all of them (the intention being all mods have their own subfolder in plugins like modmanagers do, and any mod that supports 914 has its subsequent folder)

You can also check the log to see if the json was located and loaded (and will report any errors/typos in the file as well) on startup in the console to be sure it's being recognised

rare dragon
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Ah, I see. I was thinking I had to put it in the specific subfolder that default.json ended up in. If I can just make my own folder and have badhamknibbs-scp914-recipes in it, then it should be fine.

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Now I just gotta' work out a bunch of recipes

lofty canyon
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shion should be the result for any fumo on rough

rare dragon
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It begins

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Also, I had a question

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What happens if two jsons define separate interactions for the same item?

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Most probable for vanilla items

untold cairn
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Whichever mod that reads said json is loaded later.

lofty canyon
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e.g. if 1 mod adds a recipe that turns X into Y, and another turns X into Z, it'll be a 50/50 chance X turns into Y or Z

rare dragon
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Ah, handy

untold cairn
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Oh, it was about that SPC machine.

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mb

rare dragon
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Can enemies be spawned by SCP-914?

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I thought it'd be funny if you refined a Rumia too much and a Bracken came out

static talon
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you cant iirc

rare dragon
rare dragon
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Is there a way to spawn SCP-914 so I can test interactions? I've made 92 lines of interactions for Fumo Company.

zealous grove
static talon
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???

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if it does then i didnt know that

zealous grove
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I could have sworn it did it with a mask, I don't remember the setting

cerulean adder
cerulean adder
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Don't remember precisely which setting, maybe the default one, but it 100% surely can happen, that's the first thing we tested when we encountered 914

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And when I say ||sacrifice a crewmate, i meant an Alive player, not a dead body||

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(not sure if we should put spoilers in here but I did ๐Ÿคทโ€โ™‚๏ธ )

lofty canyon
rare dragon
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Found it and I'm testing with a friend. We're having an issue where the .json loads but it doesn't seem to recognize any of the items.

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The readme indicates that it uses the 'item name'. Does it use the entry for the mod manifest instead?

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Or maybe there is some sort of syntax requirement?

lofty canyon
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or it might be an issue with load order if LE registers items after my mod

rare dragon
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Well, the .json loads successfully. It's only when the interior is generated upon landing that it rejects the entries in the json.

lofty canyon
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oh right this is post scrap spawn so load order should be fine

rare dragon
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So this is our scannode. In-game it scans as the item name, but in editor, it's scannode under clownpiece_h, in this example.

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Which is the manifest designation. Should we use that?

lofty canyon
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can I see the inspector for scannode?

rare dragon
lofty canyon
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for reference, I find items by getting the item list from StartOfRound:
List<Item> lItems = StartOfRound.allItemsList?.itemsList;
then it tries to match the name (case insensitive)
Item itemConvert = lItems.Find(x => x.itemName.ToLowerInvariant() == sItem); // Item we want to add conversions for

lofty canyon
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do you have an item data class or anything like that in LE?

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otherwise might have to ask holo (or maybe batby if he knows much about it from his coop work) for that info

rare dragon
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Not sure. We have the item itself controlled by this .asset

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We specify the .asset in the mod manifest and that loads it. I know DancesTools somehow grabs it, because it can be spawned by its item name.

lofty canyon
# rare dragon

looks like that should match "Clownpiece Fumo with a big ol hat", assuming that's what you have it as in the json

rare dragon
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Yeah. I've got all of them in as their item names. You can see that particular clownpiece entry in there somewhere near the top.

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Since we're focusing on that one, the entry is as follows
{"ItemName":"Clownpiece Fumo with a big ol hat", "RoughResults":["Shion Fumo", "Shion Fumo", "Shion Fumo", "*"], "CoarseResults":["@", "comedy", "tragedy"], "OneToOneResults":["@", "Clownpiece Fumo", "toothpaste"], "FineResults":["@"], "VeryFineResults":["@"]},

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I'll load back up my testing bepinex and see if I can double check the names in-game

lofty canyon
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I've gotta get to work so I'll have to look at it more in depth after; if you wanted you could try using unity explorer while in the ship lobby and checking StartOfRound.AllItemsList.itemsList to find a fumo and checking its itemName property, which is what I use for trying to find the item

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otherwise I'll do it after work

rare dragon
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Gotcha, I'll look into that.

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I'm not entirely certain what Unity Explorer is, though, so I'll need to read up on it.

lofty canyon
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it just gives you a bunch of editor tools in-game, like a freecam and object inspector

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but yeah I'll do some proper testing this arvo if you wanted to send me the json to test

rare dragon
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Sure thing. I'll dm it to you.

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I'll keep poking around, myself, as well.

lofty canyon
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gotcha

lofty canyon
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If it works then you could run a regex or whatever on the file to avoid the tedium

rare dragon
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I'm finding a lot of StartOfRound stuff, but nothing like StartOfRound.AllItemsList, so I'm afraid I'm lost, there. I'll check on the syntax for the items.

lofty canyon
rare dragon
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Ah

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Yeah, I think I see the issue.

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These are all asset names.

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Including the vanilla items.

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So you'd have to know the asset name in order to use any of them.

lofty canyon
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Hmm, it shouldn't be based on asset name

rare dragon
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For example, 'Comedy' is the item name. 'ComedyMask' is the asset name.

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And it's using the latter, at least in this list.

lofty canyon
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If you go into the prefab it should have an item member, where the name is stored

rare dragon
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reimu's itemname is showing up as "Reimu Fumo", but it's asset is 'reimu'.

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I'm willing to bet that's what is happening.

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I have two test entries, now. I'll see if I can confirm it.

lofty canyon
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Reimu Fumo is what should be checked; I'd say try making them lower case

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I think the default json has everything as lowercase and that might have been unintentionally required

rare dragon
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I think so. I've tested it a bit and that interaction is working, so yeah, looks like the casing is the issue.

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Player Bodies aren't in the StartOfRound list, but it'd be neat if we could pull those. I wanted to make it so you could toss a body in and get a Rumia.

rare dragon
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All tested, We're good to go.

lofty canyon
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I'll have a look and see what I can do about bodies and maybe some other stuff

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And probably add some handling so case doesn't matter

boreal charm
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SCPCBDunGen.SCPCBDunGen+RoundManagerPatch+<>c__DisplayClass1_1.<AddConversions>b__1 (Item x) (at <17c920b375414721a96e8ff8464ca52a>:IL_0000)
System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) (at <787acc3c9a4c471ba7d971300105af24>:IL_000D)
SCPCBDunGen.SCPCBDunGen+RoundManagerPatch.AddConversions (SCPCBDunGen.SCP914Converter SCP914, System.Collections.Generic.List`1[T] lItems, System.String sItem, System.Collections.Generic.IEnumerable`1[T] arROUGH, System.Collections.Generic.IEnumerable`1[T] arCOARSE, System.Collections.Generic.IEnumerable`1[T] arONETOONE, System.Collections.Generic.IEnumerable`1[T] arFINE, System.Collections.Generic.IEnumerable`1[T] arVERYFINE) (at <17c920b375414721a96e8ff8464ca52a>:IL_0110)
SCPCBDunGen.SCPCBDunGen+RoundManagerPatch.SCP914Configuration () (at <17c920b375414721a96e8ff8464ca52a>:IL_0104)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnSyncedProps>(RoundManager)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0129)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
getting this whenever trying to load on the SCP map
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causes the game to hang

lofty canyon
boreal charm
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you can see it happen multiple times in this log actually

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every time it happens the game got stuck on the random seed screen

lofty canyon
# boreal charm

weird, can't see anything about it going wrong, except that it's detecting SCP 914 isn't present and continuing anyway, can I get a modlist/profile code?

boreal charm
lofty canyon
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I tested by setting odds on offense to 999999 and going there, didn't fail whether I got 914 or not

boreal charm
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the moon we were on was crest, and we were playing with 5 people. those are about the only variables i can think of

harsh pier
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Hi there, just reporting a rare bug caused by this interior. Sometimes when landing, the moon will get stuck and never load when this interior is chosen. It probably happened like 4 times this entire month, so it's definitely not common.

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Happened on Bozoros but I also had it happen on Secret Labs and some other moons. Here's my profile code 018e83fc-5e06-731a-e2de-147b381f68ac

echo dune
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thats an issue either either the office dungeon or borozos level

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actually can i get your full log

harsh pier
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Ahh, hmm. I definitely had it happen on other moons. Sure, can you tell me where the full logs are?

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I do have the office dungeon too.

echo dune
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/Bepinex/, the folder before /plugins/

harsh pier
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I thought it was related to the SCP Dungeon because of the room 914 message but could be wrong.

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Er I have no idea of course lol

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This log file was from my r2modman profile folder. Is this the right one? I can't find the same text in it.

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Wait nm, yeah this is it.

abstract edge
harsh pier
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Oh gotcha. Also I think I did upload the wrong one.

echo dune
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fuck me terminal formatter logs are annoying

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not sure who the fault is on unfortunately

harsh pier
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Also both logs are correct. Apologies, I'm just super tired right now ๐Ÿ˜›

obtuse drum
echo dune
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id wager office might be spawning under certain conditions where it doesn't have all the randommapobjects the level is asking for?

lofty canyon
echo dune
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victim of being the last mod to log anything

harsh pier
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Ah, sorry for posting this here!

lofty canyon
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a bit weird that it also occurs after that other bug that happened earlier in the thread, combed over everything but had no idea how it happened

obtuse drum
harsh pier
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Didn't realize the log about room 914 happened for all interiors. My bad for accusing SCP.

echo dune
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scp should do that using their extendedevents

lofty canyon
final ruin
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thunderstore now has an Interiors category, I think you should add dis

small stream
scenic storm
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when will this mod be compat with v50?

lofty canyon
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probably shortly after LLLv50

scenic storm
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ok cool thanks

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LLL doesnt have a mod release page here does it?

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why doesnt Batby have it, hes in this server

stark mulch
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Cause it's not a content mod itself. It's a development resource.

scenic storm
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Yea but it would be convenient for people to see updates and ask him questions about bugs and stuff

scenic storm
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Didnโ€™t realize it existed lol thanks

tall jetty
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@lofty canyon thought you should have a look at this ๐Ÿ‘€

lofty canyon
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hm, pretty cool

scenic storm
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Yo this along with secret labs moon I could literally play solo with all day

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Itโ€™s ๐ŸคŒ magnifique

tall jetty
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i dont think scp has doors does it?

lofty canyon
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not security doors, just the normal SCP doors

terse cipher
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@lofty canyon

Hello, I am trying to add custom entries to SCP914 however I must be doing it wrong. I know items can possess multiple names. For example Gift/Giftbox.

I notice all your entries are in lower case. However, I have found some items to be case-sensitive. See the linked picture.

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One is added by Meltdown as a purchasable item, and one as custom scrap from a moon.

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Also, from AbandonedCompanyAssets we have this.

AbandonedProFlashlight

Abandoned Pro-Flashlight

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Now... I have more time than sense and I intend to impliment all of these items...

What to I do?

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Here is a list of the items.

lofty canyon
lofty canyon
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lemme check

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I think it should just work if you have it all lowercase? Fumo company has capitalized items and they seemed to work

lofty canyon
lofty canyon
terse cipher
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Posting it here so I can DL it and look haha

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[22:32:55.6909603] [Error :SCPCBDunGen] Failed to deserialize file: G:\r2modmanPlus-local\LethalCompany\profiles\SC Full v49\BepInEx\plugins\Shattered Company SCP914 Items\badhamknibbs-scp914-recipes\ShatteredCompany.json. Exception: After parsing a value an unexpected character was encountered: {. Path '[27]', line 30, position 0.

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{"ItemName":"Abandoned Pro-Flashlight", "RoughResults":["*"], "CoarseResults":["@"], "OneToOneResults":["@"], "FineResults":["@"], "VeryFineResults":["Industrial Flashlight"]}

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It does not like this.

lofty canyon
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ah I don't think json likes the '-', you have to escape the character

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wait nvm you just forgot to put the item name in []

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or rather that's what you have to do with special characters

terse cipher
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fml let me go test

lofty canyon
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oh wait

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can you send me your json rq

terse cipher
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oh no all the others are like it

lofty canyon
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I thought it was the dash but it might be something else

terse cipher
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I have tried this as well with no luck

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{"ItemName":"AbandonedProFlashlight", "RoughResults":["*"], "CoarseResults":["@"], "OneToOneResults":["@"], "FineResults":["@"], "VeryFineResults":["Industrial Flashlight"]}

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I was only doing a test to start so all I have is the Defaults and this one.

lofty canyon
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oh I see

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missing a comma at the end of line 29

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@terse cipher

terse cipher
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roger

lofty canyon
terse cipher
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ohh awesome

terse cipher
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Ok going to test if either of these work.

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{"ItemName":"Abandoned Pro-Flashlight", "RoughResults":[""], "CoarseResults":["@"], "OneToOneResults":["@"], "FineResults":["@"], "VeryFineResults":["Industrial Flashlight"]},
{"ItemName":"Abandoned Pro-Flashlight", "RoughResults":["
"], "CoarseResults":["@"], "OneToOneResults":["@"], "FineResults":["@"], "VeryFineResults":["Peeper"]}

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Looks like they might both work!
[23:59:21.8899238] [Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Abandoned Pro-Flashlight

lofty canyon
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use a comma in the array for multiple outputs

terse cipher
lofty canyon
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as mentioned you prob need to use all lowercase for it to be properly registered

terse cipher
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hmm

terse cipher
# lofty canyon as mentioned you prob need to use all lowercase for it to be properly registered

I used this one
{"ItemName":"Abandoned Pro-Flashlight", "RoughResults":[""], "CoarseResults":["@"], "OneToOneResults":["@"], "FineResults":["@"], "VeryFineResults":["Industrial Flashlight"]},

[00:10:37.7941380] [Info :SCPCBDunGen] Registed SCP 914 json file successfully: G:\r2modmanPlus-local\LethalCompany\profiles\SC Full v49\BepInEx\plugins\Shattered Company SCP914 Items\badhamknibbs-scp914-recipes\ShatteredCompany.json

it loaded fine, however like you say.

Putting it into the machine on Rough and Very Fine just spat it out again.

lofty canyon
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that message is it just succesfully reading the json, it doesn't know if the item actually exists (or matches) till it's activated

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also use a * for destroying an item

terse cipher
tall jetty
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#1230485133233225749 message

oblique bluff
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small question. Do you think that the recipe list for 914 could be documented somewhere? (and spoiler tagged for those who wish to wish to figure it out. It'd be nice to search the mod page and get an idea for how 914 works without having to search through internal files)

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otherwise, adore this interior. Really takes me back to trying to beat Containment Breach for hours on end. Just without the buggy MTF xD

lofty canyon
hard gale
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will you ever be adding an apperatus room and break boxes?

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that would be very cool

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and vanilla lights

lofty canyon
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My Unity project has been a mess and I used v50 as an opportunity to properly set everything up so I can try working on those features

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Still gotta work out the details of apparatus implementation

oblique bluff
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๐Ÿซ 

oblique bluff
# lofty canyon Still gotta work out the details of apparatus implementation

This sounds completely daft (so dont take it serious) but...

I remember that LC Office has well.. elevators. And there are nuclear warhead rooms in SCP. Maybe grabbing the apparatus from the warhead room or from inside the warhead if you wanna be silly?

(Elevator thing could easily be thrown out in replacement of stairs just thought I'd throw it in because funni thing go up and down)

lofty canyon
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@echo dune is there anything in LLL for handling the apparatus? And any guide for implementing it

echo dune
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same setup as vanilla should work

hard gale
oblique bluff
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Breaker boxes

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The power switches

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I thought you said break boxes like you break a physical wood box

lofty canyon
# hard gale cants u just copy the apperatus room?

I was using the same decompile from v40 before the tools were made to make a working Unity project from the files and just patchworking it, now that everything isn't broken it's way easier to copy in

small stream
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LLL updated.

lofty canyon
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#1228961224126103632 message

small stream
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fantastic

lofty canyon
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I want to add the apparatus room before uploading though

small stream
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Sounds good to me.

feral flame
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Any chance of compatibility with piggys variety mod that adds Tesla gates? iirc they replace those power doors so if you just threw those in as a potential room it might work

lofty canyon
feral flame
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Fair enough

hard gale
smoky forum
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does the scp foundation dungeon still work?

lofty canyon
lofty canyon
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thingy

celest trail
hard gale
analog dawn
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Peak mod

tall jetty
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#1206843955115982879 message

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gamblers rejoice

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914 makes valueless scrap get value back by refining it

oblique bluff
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this just in: Im a fucking moron

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jumping over 914 gets you stuck

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i got out by glitching through the fence bit

hard gale
strange viper
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Does this mod function on v50

tall jetty
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yes

tall jetty
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holy shit this dungeon is NOT coilhead friendly

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dudes just dont care agony

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NEVERMIND

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IT WAS EMERGENCY DICE

sour trellis
tall jetty
sour trellis
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The dice do not function the way they say they are supposed to

tall jetty
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they do for me..

sinful orchid
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I donโ€™t know how much the apparatus room has been worked on currently but an idea to make it fit in more with the dungeon could be to have it be Scp-079, Kinda like how Scp 914 is present in the dungeon layout somewhere

lofty canyon
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It's currently set to be the warhead room in HC

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more or less ready to go I'm just trying to figure out how to teleport items

sinful orchid
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Oh awesome! Canโ€™t wait, this interior is one of my favourites

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(No pressure, take your time)

polar flume
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tags for mods are pretty often wrong so I thought I would just check id this mod was V50 or not

gritty girder
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@lofty canyon are you still planning to upload that V50 update soon?

lofty canyon
lofty canyon
lofty canyon
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everything seems to be done and dusted, will likely upload tomorrow with a decent chunk of changes

lofty canyon
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4.0.0

  • Update to 1.2.1 LLL (should be fine with later versions as well)
  • Added Omega Warhead Silo room (includes apparatus)
  • Made SCP-914 default to copying items instead of destroying for conversions to unknown items (more lenient for custom jsons) + logging for unknown items
  • Fixed lights not flickering
  • Adjusted lighting colours and brightness
  • Fixed various texture UV errors
  • Generation tweaks
  • LobbyCompatibility dependency
    Note: Configs for generation are now managed by LLL, please use that for configuration as the old configs are ignored (Recommend deleting existing config to regenerate)
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SCP: Facility (custom dungeon mod) [4.0.0]

vale yew
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There are no options in LLL

lofty canyon
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Huh it should be enabled

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I'll have to check when I'm home from work

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Default config is Tundra moons and Secret Labs with weight 300 so for now that's where it is

gritty girder
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Yeah you somehow have it set to disabled lol

vale yew
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Will keep the old version for now

gritty girder
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I'm just gonna wait for the hotfix

lofty canyon
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Hotfix should be in about 9 hours

scenic storm
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i wish interiors would keep their own configs

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the amount of times ive had to regen lll config along with redoing all the interior configs in it is a bit annoying

oak sleet
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Personally, I find that having a single configuration for all interior is a quality of life.

oak sleet
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For example, if I want to make size adjustments in some interiors, I won't need to search for multiple configurations. Instead, a single configuration like LLL will contain all the interiors I have. Just makes task more easier and faster for me to do.

vale yew
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yeah but you have to do it all again if an interior updates its settings

oak sleet
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yeah that's true

scenic storm
vale yew
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Only Scarlet, cozy and starlancer do

scenic storm
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yea

lofty canyon
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Managing the config stuff is cumbersome and LLL seems much better at keeping things synced, plus having it managed by the library just makes sense

boreal charm
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i think maybe a good middle ground would be LLL generating separate configs, which would solve the issue of having to redo everything when you need to generate a new config

terse cipher
lofty canyon
terse cipher
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oh awesome

terse cipher
oblique bluff
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I like everything being all in one place. The problem is I dont see a single resource that tells me how to use the damn thing.

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Base configs seem to tell how certain things work on a basic level: "all" for all moons "moonname:value" for specifics, "paid", "modded", "free". Etc.

echo dune
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your not wrong whatsoever its just hard because user configuration, especially at scale + documentation is the most un-enjoyable aspects of modding

oblique bluff
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I can easily see how it is since each thing has likely unique different settings and everyone tailoring it to specific values for their own experience

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The more that get released, the more that adds on

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I imagine it's difficult to keep up with but in long term it'll be more beneficial.

My only recommendations to it would be:
a standard explanation on how to use the settings

(If possible) the ability to modify it with LethalConfig. I mention if possible because its a huge config that constantly gets bigger. Idk what the limitations are coding wise.

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(Regardless I was happy that I figured out how to use it a little and managed to make Sewers and Castle work again)

lofty canyon
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I'm almost home from work I'll give it a look then

gritty girder
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We gotta play together again sometime btw when you ever get the chance to

#

XD

lofty canyon
#

When the timezones line up yeah

gritty girder
#

Yeee

lofty canyon
#

Which is probably just weekends

gritty girder
#

"Look at these nerds" Will forever be a classic

#

๐Ÿ˜‚

lofty canyon
#

hmm batby maybe made an oopsie

gritty girder
lofty canyon
#

seems like the legacy config option is superseding the new one so even though I set the new param the old one was off so it didn't respect it

gritty girder
#

Lol

#

@echo dune

lofty canyon
#

quick n easy fix at least

#

4.0.1

  • Fix custom content configuration not being generated in LLL
  • Also added interior tag on Thunderstore
#

SCP: Facility (custom dungeon mod) [4.0.1]

oblique bluff
lofty canyon
#

some of the outputs can destroy the items

#

though only explicitly now

oblique bluff
#

Ah that would explain why the pro flash i put on very fine just

#

Vanished

#

I just wanted to see if it would create a fancy lamp ;;

lofty canyon
#

yeah it's a 50/50

#

either destroys or makes a lamp

oblique bluff
#

My luck is awful lmao

lofty canyon
#

technically odds are a bit better on fine

#

as it's 33% chance of getting lamp, flashbang, or destroying it

oblique bluff
#

Wait does an Walkie Talkie on rough make an old phone?

zealous grove
#

We should probably regen the config for scp914 right? Or will that just update?

lofty canyon
#

so less likely to destroy but less likely to get the lamp too

oblique bluff
#

Man I should make a custom listen for 914 its so fun to mess with

lofty canyon
zealous grove
lofty canyon
#

There was a custom one somewhere

oblique bluff
#

I had like ONE success with 914 and it was turning an axle into a lockpicker

#

That was the first time I found 914 too and i was amazed it actually worked XD

lofty canyon
#

oh also there's no recipes for the v50 items yet, should probably make some for the default conf

oblique bluff
#

Yooooo what if monster plushies just creates the actual monster..

#

That'd be fucked to put an eyeless dog plushie in the machine and watch it spawn one in the facility lmao

lofty canyon
#

currently don't have support for to/from enemy conversions but might get around to it now that I've got enemy trigger stuff figured out

#

though custom enemy spawning is probably gonna be very fickle

oblique bluff
#

Probably. But doesnt standing in 914 create Masked enemies?

zealous grove
oblique bluff
#

I thought creating enemies was already possible :o

oblique bluff
lofty canyon
#

||Player to masked|| is a special case that's specifically programmed in

oblique bluff
#

Ohhh

lofty canyon
#

which probably works better now that if you don't have all the mods it won't destroy 80% of the items

oblique bluff
#

Lets see what it uses :o

lofty canyon
#

Fumo Company is also supposed to be supported but it's an LE mod and I haven't kept up to speed on how it and LLL interact

oblique bluff
#

Ah it doesnt say what scrap mods it works for or such

lofty canyon
#

Ooblterra is also gonna get support at some point soon

#

it's gigantic, 10x the size of the default conf

#

Immersive Scraps, Acidir/Porcerin, Etern, Infernis, The Coven Mod, Outpost 31, Vanilla Content Expansion, Ganimedes, Tokucade, Lethal Things, Scoopy, Late Game Upgrades, Ouija Board

oblique bluff
#

Atm my current scrap mods are VanillaContentExpansion, Immersive Scrap, Cats, and MonsterPlushies. Outside of the mods that add scrap in with other stuff like Ganimedes

Honestly maybe I could figure out .json file stuff.

#

Oh wow thats big list

lofty canyon
#

that's the list of mods it's designed to support but idk how many of those actually work in v50

oblique bluff
#

I would imagine VCE would work fine since it hasnt been updated. Unsure on Immersive since update + changed hands. No idea

lofty canyon
#

clem hasn't been active in a while so prob not gonna be updated unfortunately

#

can do your own if you want to take a crack at making a custom set

oblique bluff
#

If the passion takes me maybe ill look at it :o though I fucking suck at it, surely editing a few silly words will be easyyyyy
(I give myself too much credit)

lofty canyon
#

you could prob just download clems and figure it out from either that or looking at the default.json

#

clems also is designed to override the defaults (hence the config option, and his version having a bunch of its own entries that are similar to default), up to you if you want yours to be designed around that

oblique bluff
#

Would I have to create a whole new .json for it and just find a way to make it connect it to 914 or would just editing the default.json work fine?

lofty canyon
#

I mean editing the default config works, would recommend making it a seperate one tho

oblique bluff
#

Welp I got something to look into when I wake up :3

#

Fun >:3

#

Wait do you think if you can spawn enemies with 914 you could also spawn map hazards?

#

Say like a landmine?

lofty canyon
#

maybe, would be a bit scuffed tho

robust pelican
#

V50????

lofty canyon
#

oh yeah I should fix the v50 tag

#

done

lofty canyon
#

Just one more update

#

4.1.0

  • Dramatically increased SCP 914 default recipe config entries and rebalanced existing entries (generally more favourable and varied outputs)
#

SCP: Facility (custom dungeon mod) [4.1.0]

#

SCP 914 should be much more interesting to use now; basically everything has a conversion now (including v50 items), and they're overall designed to be more profitable

lofty canyon
#

just one more I swear

#

4.1.2

  • Fix SCP 914 output items sometimes spawning on top of the output box
#

SCP: Facility (custom dungeon mod) [4.1.2]

scenic storm
#

like putting in 0 for the size multiplier instead of regening the whole thing

vale yew
#

Size config is disabled by default

scenic storm
#

oh right

#

screw it im just gonna regen lll lol

scenic storm
#

also btw i played aquatis with bunker on 3 (the size u put on it) and it was way too small, the loot was everywhere immediately

#

so i just put the bunker to default size

scenic storm
#

wait i mightve forgotten

vale yew
#

It's Office that I have on 8

scenic storm
#

yea i put it on 3 actually

vale yew
scenic storm
#

bunker on 3

vale yew
#

I also had Bunker on Aquatis

#

I'll go test it again

scenic storm
#

yea u should, there was like four total rooms for me lol

vale yew
#

wtf

#

I played quite a lot on Aquatis and I remember it being fine

#

Yeah you're right it's way too small lmao

#

@upbeat rampart wtf is this, I found all the scraps in less than 2 mins lmao

#

Would you believe me if I tell you that I just got Facility while I wanted to test the interior

vale yew
scenic storm
vale yew
#

I just tested it and it seems better, 5 was too big

scenic storm
#

nice ok

#

im still suspicious about office being 8, with big moons

#

but ill leave it unless i see its too big

vale yew
#

If it's bad then blame Mi6k lol

oblique bluff
#

@lofty canyon honestly this looks much simpler than I thought it would be if I can just.. do it in Notepad XD

#

holy shit though no offense but your list is a MESS compared to Clems

#

wow this is insanely simple, no having to look up ridiculous item ID tags or anything

lofty canyon
oblique bluff
#

fair :3

languid plover
#

oh, it's ironic. im dumb

languid plover
lofty canyon
# languid plover oh, it's ironic. im dumb

I don't think it's ironic, they mean they don't have to look up some numerical ID for each item which is how it works for some things and it's just the name of the item more or less

vale yew
#

Way too small lol

upbeat rampart
#

On v50

upbeat rampart
vale yew
upbeat rampart
#

On v49 it worked perfectly

#

But also doesnโ€™t help Aquatis had a size of 1

vale yew
#

I literally couldn't find a single room without scraps

upbeat rampart
#

Lmao

#

Do you have any scrap multiplier mode

vale yew
#

I don't

upbeat rampart
#

Wacky

vale yew
#

I have set it to 4 instead and it's better now

scenic storm
vale yew
#

Two coil head weren't able to move

#

And I just found another one that was stuck in a wall and running in place

vale yew
#

Literally all the enemies we've seen were stuck

lofty canyon
#

Or is it just at doors

#

Might need to do some more work on the doors but they seemed pretty stable from my testing

vale yew
#

Some were stuck at vents

lofty canyon
#

Can I get a mod list? If you can see if it's reproducible standalone that'd also be good to know

vale yew
#

Actually all coil heads are bugged, i don t think its your interior

lofty canyon
#

The only ai weirdness I know about is if you take them through the nuclear warhead elevator they can't patrol cuz they can't distinguish nodes between zones

vale yew
#

They were bugged on all interiors

#

and my log file had

#

19k errors

lofty canyon
#

Yeah that'll do it

oblique bluff
#

XD

vale yew
#

First time my game was that buggy lmao

gritty girder
lofty canyon
vale yew
mint atlas
#

request to open the gate in here. if anyone playing solo jumps in here, with no jump modifications, ladder, or jetpack, you're trapped

mint atlas
#

jumped down. the height aint lethal

#

or... a funni could be done and trigger an electrical surge in that fenced off area :>

red yarrow
#

You jumped?

#

Wait

#

Ohhhh yeah

#

Okay yeah i remember the room layout now

shell osprey
#

How do I make it so the dungeon always spawns on Secret Labs? My config file doesn't seem to generate other than the true/false setting

lofty canyon
shell osprey
#

Done both, deleted config, deleted the plugin and re-installed, neither worked.

vale yew
#

once you go into a save

shell osprey
#

@vale yew thank you!

oblique bluff
#

is the facility larger than before?

#

at least for this tileset, finding loot is definitely not as quick as it used to be x.x

lofty canyon
#

I think some dungeon parameter stuff got messed with, you can tweak the size in LLL config

oblique bluff
#

o7

scenic storm
fierce mulch
#

might have been asked before but, how do you get monsters to spawn as a result from the custom recipe files? (Also how do you make said config work

lofty canyon
fierce mulch
#

pooh

And yeah its in that folder, i might have just did it wrong

#

so it cant like spawn a bracken

lofty canyon
#

Not at the moment no

fierce mulch
#

pooh

#

any idea when it might happen?

lofty canyon
#

Might get to work on it on the weekend when I've got some free time

fierce mulch
#

sweeeet

lofty canyon
#

The folder structure for reference needs to be .../Bepinex/plugins/(ANY FOLDER NAME)/I forgot the name and I'm at work/my_custom_recipes.json

#

It's like that because mod loaders put mod files into their own folder in plugins which is the most common use case and the intention is other modders make and share configs for their mods

fierce mulch
#

I might be looking at the wrong mod?

The file in the same folder said it could be any name

Its in Bepinex/PluginsBadhamsomething/Recipething

#

and fair

#

I think i just forgot the [] brackets

lofty canyon
#

And the json files would go in the custom-914-recipes or whatever it was called folder

fierce mulch
#

yea its in that folder

#

im just dumb

lofty canyon
#

The log will tell you if there was an error loading a json when you launch the game, and tells you the exact spot the error is

fierce mulch
#

i looked back at it and im pretty sure im just an idiot and forgot the start and end brackets XD

Thank you for the help though

#

and for the potential when monsters are gonna be able to 914 output thing

#

i cant type today

fierce mulch
#

it still appears to be not working, is the name suppost to be specific? im confused

#

(its possible it just doesnt work with the apparatus aswell)

#

or its case sensitive?

#

idk

lofty canyon
#

Is the log saying it's loaded correctly?

#

I'd also recommend making all the item names lowercase

fierce mulch
#

I think?

It looks like in the log file the apparatus is LungApparatus

#

(since im here also)

is there a way to make LLL forceload the dungeon on Secret labs?

#

if so, how do i make it the only one that loads on it

lofty canyon
#

You can set the weight to something like 99999 which more or less guarantees it

lofty canyon
#

Try a different item, I'm not sure if the apparatus works like other items

fierce mulch
#

alrighty

#

im also gonna try using the logname for it

#

its a little finiky

lofty canyon
#

You can use a json validator to test if it's valid before loading in game too

fierce mulch
#

Have a specifically recommended one?

#

I worry about getting one with a virus accidentally

lofty canyon
#

You can just use ones that are a website you paste into

fierce mulch
#

whats the SCP:300 thing? is the 300 a value

#

and alrighty

#

i didnt know they had website versions

lofty canyon
#

Just so if anyone makes a moon they can use the SCP tag to get the SCP foundation as a dungeon without any complicated checks

fierce mulch
#

ohh

#

fair

#

also do modded items work in 914?

#

i might be throwing things at the wall if not

lofty canyon
#

Modded items work if you make a custom json for them

#

I think the only mod that has compatibility in their mod is fumo company

#

And ooblterra should get it soonish

fierce mulch
#

coolio

#

im guessing no compound recipes?

#

like "item"+"item"=item

lofty canyon
#

Nah it's strictly item to item

lofty canyon
#

4.1.3

  • Fix client replication issues with the apparatus room elevator
#

SCP: Facility (custom dungeon mod) [4.1.3]

fierce mulch
#

gotcha gotcha

junior hamlet
#

doesn't seem to work anymore and I think this may be the issue? using r2modman, the config file has all the options but they don't show up in lethalconfig

vale yew
junior hamlet
#

oh ok

#

which one do I use

vale yew
#

The ones at the top are old and not used anynore

junior hamlet
#

now it doesn't have any of them

mint atlas
#

start up the game, load a lobby, quit game

junior hamlet
#

yeag I just got it

mint atlas
#

๐Ÿ‘

junior hamlet
#

I'm in dumdum hours apparently

mint atlas
#

nah ive been there

#

modding be delicate

junior hamlet
#

hopefully next time I land on Secret Labs or Titan it gives the SCP dungeon

lofty canyon
#

secret labs by default should be a 50/50 chance

fierce mulch
#

Two questions

If i alter Default.json will it add to the recipes in the game for 914
And also do you have a example format/template for the recipes?

#

i wasnt able to get mine to work before for some reason

lofty canyon
fierce mulch
#

i honeslty forgot to check if i was getting an error or not mybad

#

my console thing defaulted to not popping up after a while

lofty canyon
zealous grove
# lofty canyon

Is this going to be a default config option in the future? ๐Ÿคฉ

#

If you have plushies ofc

terse cipher
bronze mortar
#

Aint no way

lofty canyon
#

prob not cuz I wanna keep the config specific to vanilla by default but it'd be very easy to add

terse cipher
#

Does it work in reverse?

lofty canyon
#

e.g. the config line for this is
{"ItemName":"coil head plushie", "RoughResults":["*"], "CoarseResults":["*"], "OneToOneResults":["@"], "FineResults":["!spring"], "VeryFineResults":["!jester"]}

bronze mortar
terse cipher
#

Also can you do this to the player?

zealous grove
terse cipher
#

This is also made by the dev.

#

And works.

#

Could the player be turned into a plushie. XD

lofty canyon
#

the player conversions are all hard-coded so it'd likely involve some more in-depth stuff but could look into it after getting this solid for release

terse cipher
#

hahahahaha

lofty canyon
#

you could definitly do a scavenger plushie -> masked conversion via json though

terse cipher
#

There are already Comedy and Tragedy plushies for that

zealous grove
terse cipher
#

oh cool idea

#

yeah in the wiki tab

lofty canyon
#

ideally the config should be left to the dev of whatever mod wants to add custom conversions (or for users to make and upload their own conversions) since it's made to not rely on any direct dependencies

#

since the dev of a mod can include the json for a conversion set in their mod which will just do nothing if this mod isn't present, but this mod will pick up if it's in their mod files

terse cipher
#

@lofty canyon

Make a page on the Wiki tab with the examples for each plushie. I guarantee people will use it.

lofty canyon
lunar basalt
#

Hey, for some reason the config isn't working for me.. like I can use it and place values in but they won't actually appear in game. I'm having the same issue with the pool rooms mod too.

zealous grove
terse cipher
#

hahahahah

#

putting a dog plushie in ๐Ÿ˜›

zealous grove
#

The ultimate way to troll your friends

lofty canyon
zealous grove
lunar basalt
#

Both SCP's config and LLL's

terse cipher
lofty canyon
#

maybe with starlancers ai fix but no idea

lunar basalt
lofty canyon
lunar basalt
lofty canyon
#

might need to upgrade, mind that 1.2.2 / 1.2.3 have some additional patches needed

fierce mulch
#

Haha perfect example for the monster thing

The plushies were what i was gonna use for that

Plus some apparatus recipes that might result in monsters if caution is failed

#

If i put multiple items in at once, do they all get affected, or does only one work

#

Itd be hilarious to release a swarm of brakens or something

lofty canyon
#

all items get affected

fierce mulch
#

Oh lawdie my party is gonna hate me XD

lunar basalt
lofty canyon
lunar basalt
#

or for SCP

lofty canyon
#

1.2.2 fixed by terminal formatter, 1.2.3 fixed by LLL patcher

lunar basalt
#

Ok I'll try those tmrw it's nearly midnight for me thanks for the help tho

terse cipher
zealous grove
lofty canyon
#

4.2.0

  • Add support for enemy conversions to SCP 914
  • Minor tweak to doors to try and mitigate stuck enemies

I've also added a kofi link, if that's a thing you wanna throw money at

#

SCP: Facility (custom dungeon mod) [4.2.0]

gritty girder
raven sluice
lofty canyon
#

o I gotta update the git I remade the project so it's a bit stale

lofty canyon
raven sluice
#

oh that's pretty simple

cursive needle
#

Will 914 be able to do modded items in the future? For example, if I put this dog plushie in the machine on very fine he would come out something like this!

bronze mortar
zealous grove
mint atlas
#

... i have a horrible idea. LethalThings scrap being sent into the machine on very fine

cursive needle
#

Never worked for me though.

#

Let me try again.

#

I put it on fine and it never turned into an eyeless dog it only turned into a random value. Is there something I'm missing or..?

boreal charm
#

it does not come with modded support, that needs to be handled by the mod author

zealous grove
#

Or wait for plushies to add it

lofty canyon
cursive needle
lofty canyon
#

in the mod files there's a readme on how-to

#

and you can look at the default.json for reference

feral flame
#

is this compatible with LLL 1.2.4?

lofty canyon
feral flame
#

aight just wanted to check

lofty canyon
#

Had 1.2.1 as the version cuz of the bugs in .2 and .3, has .4 been stable?

gritty girder
#

1.2.4 is rock solid

#

^^

feral flame
#

stable for once lel

lofty canyon
#

Aighty cool, will update the manifest whenever I update

bronze mortar
#

Maybe if you put in the robot toy an oldbird comes out on very fine settings ๐Ÿ˜ณ

terse cipher
#

@lofty canyon

#

I have news

#

Me and @abstract fossil have a glorious plan.

lofty canyon
#

Whazzis

terse cipher
#

I don't know if you are ready for this. ๐Ÿ˜›

#

We are going to make a Mega Spreadsheet with configurable Scrap Mods that export a completed Json entry for SCP

#

But that's not all.

lofty canyon
#

Sounds rad, like there'll be mod to mod conversions that get turned on/off with the mods you want to use?

terse cipher
#

We are going to make a Modpack that houses this Mega Project and has SCP and all relevant Scrap mods as a dependancy.

An SCP Scrap Compat pack. Anyone will be able to install the pack and add the functionality to their modpack.

terse cipher
#

You will be able to select what you want and pull out a custom JSON

#

We plan to create and use a Tag system. So it will auto-populate the Json entries.

#

All the user will have to do is load up the sheet, select what they want and leave with their Json output. ๐Ÿ˜„

#

Or just DL the mod that has everything in it.

lofty canyon
#

Nice, looking forward to it

lofty canyon
terse cipher
#

Let's talk more tomorrow. ๐Ÿ™‚

#

For sure

lofty canyon
#

Probably just a tool like to auto teleport to the 914 room when loading in and stuff like that

terse cipher
#

Oh that would be awesome

celest trail
#

maxwell into evil maxwell

lofty canyon
#

(optional compatibility layer for piggys variety mod)

raven sluice
lofty canyon
#

perhaps

#

didn't even notice the recording included it lol

final ruin
lofty canyon
#

4.3.0

  • Added optional support for Piggys Variety mod (If enabled and mod is found, tesla gate rooms can spawn)
  • Updated LLL dependency to 1.2.4
#

SCP: Facility (custom dungeon mod) [4.3.0]

fierce mulch
#

wait whaaaah

#

tesla gates???

#

thats so cool

#

random question

#

could I make the config spawn a popped jester or is it a unpopped?

lofty canyon
fierce mulch
#

thats unfortunate XD

#

*ill just have to sacrifice myself around like five of them

fierce mulch
#

with 914

lofty canyon
#

nah

fierce mulch
#

fair

#

im guessing turrets dont either?

#

Would honestly be hilarious

#

kinda hoping emergency dice decides to make a compat with this so that when you put a dice in 914 a bunch of effects happen at once

#

i like chaos :)

lofty canyon
languid goblet
#

Why is there no spawn options in config anymore?

lofty canyon
lunar basalt
#

Hey, so for some reason my weight configs aren't working

#

in the mod's config and LLL

#

and SCP is only spawning on Rend and Dine with values of like 200-300

#

Is there a way to fix this?

lofty canyon
lunar basalt
lofty canyon
lunar basalt
#

it's set to true aswell

lofty canyon
lunar basalt
#

Ohhh ok

lunar basalt
#

better now?

lofty canyon
lunar basalt
#

cool

fierce mulch
#

ack i forgot to turn off the ping, my bad

tall jetty
#

got 2/4 people desynced in this dungeon, any tips?

#

all using code

#

they see the scp dungeon though

tall jetty
#

okay it might be a general issue cause i got desync on 3 different planets

#

with different dungeons

lunar basalt
#

it didn't work

#

I don't know what else I could do

#

any Ideas?

untold coral
#

hi, i can't find how to change spawn location of this interior, how to make it spawn on all moons ?

#

oh okay just find it

hardy finch
#

Does anyone know why its saying i cant route to current moon when I try to type in secret labs

hardy finch
#

One moment ill give you the code

bronze mortar
#

I cant look at it unfortunetely, but @lofty canyon maybe could when they are online ๐Ÿ‘€ (i wont be near my pc for a couple of days .-.)

#

Do you have any deprecated mods in there?

hardy finch
#

ok no problem do i need both badhams scp dungeon and zingers scp or for it too work

#

@lofty canyon 019037ab-7c0a-a857-619b-0c786c2763e8 please help all other moons work but scp

gritty girder
#

That could be why you're having issues

bronze mortar
#

Hol up we are in the interior thread

hardy finch
#

s1ck boy I appreciate it even tho you can't help atm i appreciate the quick response.

bronze mortar
#

Not in Secret Labs thread

hardy finch
#

oh my b

bronze mortar
#

Yeah Badham cant help you in that :/

hardy finch
#

how do i change threads again

bronze mortar
gritty girder
#

I would guess it's most likely that, especially if it's attempting to load scraps and stuff made with V50 in mind

hardy finch
#

oh okay thanks that explains alot bc i have all the scp monsters just couldnt get that one to work thanks for the help both of you appreciate it

gritty girder
#

My other guess could be a conflict

#

Like HDLethalCompany

#

breaking it

lofty canyon
#

I've had secret labs work on v50 just fine, likely a conflict elsewhere

gritty girder
hardy finch
#

okay I've sent the code for my mod packs thers alot but all of them run just fine no conflicts really that i could tell of but i'm rather new to this manager and lethal company itself

lofty canyon
#

I'm just about to head out for the weekend so can't do a check

bronze mortar
hardy finch
#

therre is one and its lethal expansion core

bronze mortar
#

Theres the issue

hardy finch
#

is there a newer version

bronze mortar
#

Or most likely

hardy finch
#

i havent been able to find it

lofty canyon
#

yeah LE/LECore don't work with LLL

bronze mortar
#

Just use LLL and get rid of LE / LEC

#

LLL - LethalLevelLoader

hardy finch
#

ok under stood i had it disabled before and have level loader only if i'm not mistaken but i'll run it again and brb and give status report

#

no still saying it

#

I can wait if need be just thought I'd ask since I've not had this problem with any other mod pack or rather that specific message so I thought i would ask.

bronze mortar
#

Can you try with another profile where theres only scp dungeon and secretlabs (plus their dependencies)?

hardy finch
#

yeah that was the next troubleshooting idea i had brb already importing it into a new one

#

just bad hams scpdungeon right and depencies or zinger's too

bronze mortar
#

Yeah so there should be an issue with some other mod

hardy finch
#

yeah i just did badhams and secret labs isnt on the terminal

bronze mortar
#

Maybe screenshot the modlist? Its not much but maybe i can pinpoint a mod(?)

hardy finch
#

okay on the orignal profile

bronze mortar
#

Secret labs is not on the terminal?

hardy finch
#

yeah its not on there i expected it to be under titan but its not

bronze mortar
#

Yeah than the moons is really not workingโ€ฆ

hardy finch
#

ok i'm confused now i just took a ss and its not in my ssfolder wth lmao where do i go to view ss i took

lofty canyon
#

is LLL itself working? Like do you have the sort/etc options

hardy finch
#

s1ck im downloading your intro to scp

#

umm not tha i know of i havent messed with the config or anything on this profile just straight import and start

#

bc this one is to see if it was a clash with another mod on the prior profile

#

OKAY first off bad ass work s1ck boy that intro screen and menu screen is fucking amazing @bronze mortar but scp still not there. @lofty canyon how would I check if triple L is working itself. Bc all my other moons were working fine on the other profile

#

also if this is holding you up for your weekend trip. I can wait i appreciate the help. but would hate to hold you up

lofty canyon
#

You should see sort options or be able to use the simulate command

hardy finch
#

it pops up under the bar under titan it say preview weather, sort- none, filter - none

#

unless you mean on r2modman

lofty canyon
#

Yeah that means LLL is working

hardy finch
#

okay thought so. is there anything that i need to do to the config for scp or no there isn't right

bronze mortar
hardy finch
#

what moons would that be

#

i'm always craving new moons

bronze mortar
# hardy finch what moons would that be

Its #1238292999969181787 , you can check it out but there are quite a few problems with the current version. Next update is a huge one you can check the pins ^^

hardy finch
#

well shit if i knew you guys were both on trip i would have let you guys enjoy them. or focus on them if they were irl work related

bronze mortar
#

No biggie, im moving in about 4 and a half hours and iโ€™d need to go to sleep lmao. So im off now ^^ iโ€™ll be available tho later

#

If you have any questions

hardy finch
#

okay sleep well thug i appreciate all the help

spiral loom
#

how do I change the generation weight

#

I used to be able to on v49 but after deleting the config spawn weight options are gone

spiral loom
#

I want scp to spawn on all free mons with 150 weight

celest trail
#

like that but instead of haunted, find scp

spiral loom
#

ive set it to various things from 300 to 7000

#

ive tried it with different maps before

#

nothing seems to work

bronze mortar
#

Try it on a new profile

spiral loom
#

same thing

bronze mortar
#

Can you show us some pictures about the setup?

spiral loom
#

I regenerated config for scpdungen trying to make it work

#

it was the exact same there

celest trail
#

send us your config file

zealous grove
#

SCP uses the LLL config now

celest trail
#

try using these instead ? with capitalized first letter of each name
Experimentation:150,Assurance:150,Vow:150,Offense:150,March:150,Adamance:150,Titan:0,Embrion:0,Artifice:0

celest trail
#

hmm maybe use CentralConfig mod

spiral loom
celest trail
#

enable dungeon selection, run the game once at least into the ship(?)
quit
then the config for all the dunngeon will be generated, similar to lll config u put the stuff in there

spiral loom
#

that worked, thx

celest trail
nova escarp
#

fyi- in v55 player on very fine caused basically a lock in the other end of 914, didnโ€™t test any others as we spent the rest of the time trying to get outโ€ฆ just wanted to put it out there ๐Ÿ™‚

thorn atlas
lofty canyon
#

Assuming everything else is all good

thorn atlas
gritty girder
lofty canyon
#

an extremely small change

4.3.2

  • Rebuilt for Lethal Company v55/56
  • Minor change to compatibility handling for Piggys mod (guarantee safe calling when not present)

Literally just recompiled against the latest LC package, doesn't seem like there was anything else that needed to be done as the KillPlayer method was identical, guessing it was just a signature change. Also includes a proper guarantee on the Piggys mod compat that I just never got around to uploading cuz it didn't seem to be causing any trouble

thorn atlas
#

Yeah from what I heard it was just a signature change

raven sluice
#

it is yeah

inland swan
#

Hey I've been having trouble with the config file for this dungeon mod. Has the moons list section moved somwhere?

zealous grove
inland swan
#

Oh gotcha. Where do I set that up? I've been struggling to make it work. ๐Ÿ˜…

#

Would it be in one of the dungeon injection settings?

zealous grove
#

By moon is the level name list

inland swan
#

Thanks I'll give that a try :)

#

I'm not getting anything :(

zealous grove
#

send a pic of your config

inland swan
#

I have assurance set to 300 for testing purposes. That should be 100% spawn chance, right?

#

yea I'll send pics

echo dune
#

300 is 50%

#

kind of

inland swan
#

oh dang

#

ok one sec

#

I just tried this and it wasn't spawning.

#

Wait nvmd I forgot to enable a different associated mod ๐Ÿ˜ซ

#

yea bru not my brightest move

#

thanks for your help :) appreciate it

lofty canyon
#

SCP: Facility (custom dungeon mod) [4.3.2]

gritty girder
#

@lofty canyon Just happened to notice today that SCP 914 seems to not be working

#

Items won't go to the other side like they should or be changed in any way lol

lofty canyon
#

any log?

gritty girder
#

Forgot to save my log from stream today ๐Ÿ˜… @pseudo jacinth do you still have yours?

pseudo jacinth
lofty canyon
#

seems like the triggers aren't detecting items entering, tags might have been messed with

#

will have to work out what tags it needs

gritty girder
#

Had to tell Wesley that once cus sometimes R2 will never update the log to copy

gritty girder
lofty canyon
#

nah not content tags, the tags/layers used for collision testing in Unity

gritty girder
#

Ah hmmmm

gritty girder
lofty canyon
#

k just checking

#

can reproduce it so seems like I've gotta properly port it in a new dev env

lofty canyon
#

tbh I'm completely stumped on this one, items just straight up aren't being detected by trigger volumes at all

#

I don't think anything about items changed between v50 and v55?

echo dune
#

layers did updater

#

if your refering them via code in any weird way

#

im pretty sure they weren't like inserted in anyway but

lofty canyon
#

The items just aren't being picked up by the trigger volume any more, which is set to collide with everything

echo dune
#

whats it's layer?

lofty canyon
#

default

echo dune
#

it might need to be on trigger, no?

#

i thought those specific settings still play by the collision matrix rules but i could be wrong

lofty canyon
#

default was working before iirc

echo dune
#

its possible you were accidently relying on a resolved oversight?

lofty canyon
#

& there is no trigger layer

echo dune
#

massive guess

lofty canyon
#

oup

#

but still

#

yeah it was fine with the default layer before

#

this is all the trigger volume is set up as

echo dune
#

odd

lofty canyon
#

I'll test with the layer change and see if it changes anything

echo dune
#

you also should enable isKinematic

#

on the rb

lofty canyon
#

I thought that meant it has physics which isn't what I want

echo dune
#

i dont think that is the problem but i could see it somehow hitting some weird niche

#

nah oppisite

lofty canyon
#

though either way the setup is identical just the version difference is causing problems

echo dune
#
If isKinematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore. The rigidbody will be under full control of animation or script control by changing transform.position. Kinematic bodies also affect the motion of other rigidbodies through collisions or joints. Eg. can connect a kinematic rigidbody to a normal rigidbody with a joint and the rigidbody will be constrained with the motion of the kinematic body. Kinematic rigidbodies are also particularly useful for making characters which are normally driven by an animation, but on certain events can be quickly turned into a ragdoll by setting isKinematic to false.
#

yeah forsure

lofty canyon
#

also would that option do anything for triggers

echo dune
#

not in my experience

lofty canyon
#

yeah layer change did nothing

#

welp I've got nothing, no idea how else I could detect items in the space

wind cargo
#

@lofty canyon the item's colliders are disabled when the player grabs them, and they reenabled when they are dropped. i can't prove with definite proof but i've always had issue with recently enabled/disabled colliders not calling OnTrigger calls. This could be that issue (don't know why the issue would show up now though) https://discussions.unity.com/t/ontriggerenter2d-doesnt-work-if-i-re-enable-it/885997/2 this thread supports my theory

#

you can try and use Physics.OverlapBox() instead for grabbing the items inside the input zone, just call in when once during the conversion process. you won't have to use rigidbody/collider nonsense so that's a plus

lofty canyon
merry cipher
lofty canyon
wind cargo
thorn atlas
#

Hooray

lofty canyon
#

4.3.3

  • Fix SCP 914 and apparatus room elevator ignoring items
  • Update LLL dependency to latest
#

SCP: Facility (custom dungeon mod) [4.3.3]

fast dock
#

hi does anyone know how to make the chance of spawning the SCP map to be 100 percent?

#

in config

celest trail
#

and then increase the number of each moon u want to 9999

#

Enable Content Configuration = true so your custom setting for said interior/moon is applied

Dungeon Injection Settings - Manual Level Names List = anymoonnamehere:weight
for example Secret Labs:300,Experimentation:100,Assurance:100
the higher the number the more likely itll spawn

surreal summit
# celest trail

The dungeon size multiplier is how big the dungeon/map is gonna be right?

fast dock
surreal summit
rugged quest
#

I notice the size for this interior is 0,0

#

thats bad because the only reason it doesn't crash is because LLL doesn't clamp sizes anymore

#

so what size would you recommend to be the default min and max size?

frigid ledge
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <0b5b829887344817a21214132ea92eef>:IL_0310)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <0b5b829887344817a21214132ea92eef>:IL_018B)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <0b5b829887344817a21214132ea92eef>:IL_0310)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <

#

getting this on the SCP Moon

thorn atlas
scenic storm
#

i just now saw the sick elevator this interior has

#

was it always there

zealous grove
#

like in the last update or two

bronze mortar
#

Yeah that was new for me

#

I love it ^^

gritty girder
#

@lofty canyon Was wondering btw, any chance you can make LobbyCompatibility a soft dependency at some point?

lofty canyon
#

I don't think it works as a soft dep

#

Since it adds an attribute to the main plugin class

hardy finch
#

hey am having error when trying to load into lobby bc of the new update idk what mods are causing the issue

#

is their anyone who has the energy or time to look at my mods and tell me which ones are working for this new update or no

lofty canyon
#

Send a mod list and I can point out anything problematic

frigid ledge
#

That elevator is probably the smoothest elevator I've seen in a mod yet! Most feel a little unstable and janky but this one! This one right here is beautiful!.

lofty canyon
#

It is a fake elevator which helps with the smoothness

hardy finch
#

i'll send the code in a few in comp of val

#

01912624-c015-2f47-0715-79f8435f5de6

flat echo
# lofty canyon I don't think it works as a soft dep

It seems to work for WeatherRegistry ๐Ÿ‘€
Tbh, I'd like it removed as well cause there are some connectivity problems with LobbyCompatibility installed (even with the same profile and configs sometimes it randomly rejects connection requests to the host)

gritty girder
#

@fervent kelp do you remember how you made LobbyCompatibility a soft dependency?

lofty canyon
gritty girder
#

and I think @proper turtle does for Vega as well

lofty canyon
#

Well yeah but it's not actually marking the required dependency flags

gritty girder
#

WeatherRegistry does it differently I think

lofty canyon
#

See here

gritty girder
#

I really hope we get that update for the SCP Scrap mod soon btw, they're honestly so rare that idk why I still have it atm XD

#

I really like them when they do spawn

lofty canyon
#

I think there was some talk about rolling it into a bigger overall SCP scrap mod for the SCP project, the wait for v60 turned out way longer than expected