#Skinwalkers

4369 messages · Page 5 of 5 (latest)

wispy wolf
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mirage wouldn't really help with that, it doesn't support custom enemies

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the reason that error is happening is because one of the mods loaded uses EnemyAI the wrong way

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its not an issue, just ignore it

past tree
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probably either the snail or herobrine - since this hasn't happen before

wispy wolf
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snail

past tree
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the error does stop after the game is loaded

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(in terms of, "hosting" a lobby and being in teh ship)

wispy wolf
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yeah its cuz it loads snail in the menu for some dumb reason idk

past tree
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that should be fixed .- .

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where the hecc is snail channel here... dev bout to get a mouthful for causin' me panic -3-

vagrant oak
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That's in Mirage's config

wispy wolf
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oh ig thats new

past tree
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so if I installed mirage, would I or would I not see that spam in the main menu @vagrant oak -u-

latent grotto
vagrant oak
past tree
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guess it'll only be a minute or two for a test of that

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what the hell are THESE dependencies

vagrant oak
past tree
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they couldn't use any of the other god damn library and audio mods? e-e

wispy wolf
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which fucks up skinwalkers because it expects EnemyAI to only exist in the game scene

latent grotto
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i cant find that in its code

past tree
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Devs stop making new bloody things for what already exists.. just have everyone use same bloody stuff >_>' ... I don't wanna install 30 APIs just for 30 mods <~< ... for the sake of testing it though I'll download and see if snail messes with that too. Someone @ me with the snail page whilst I'm 'afk' testing le main menu with my enemies

vagrant oak
wispy wolf
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idrk thats just what I've been told ¯_(ツ)_/¯

latent grotto
vagrant oak
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I stopped caring about Dependencies

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If they don't cause performance issues then idc

past tree
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when my damn pack takes over 60 seconds to load up, I care about more bloat <~<'

vagrant oak
past tree
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Just testing this stupid main menu with mirage is takin' time

vagrant oak
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Lmao

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All of those are dependencies

past tree
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Lib's great, it's a true dependency that goes for many things-

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of the damn dependencies I just added via. this mirage - how many damn things use their dependencies?

vagrant oak
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I personally haven't had any issues

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Idk why some people do and some don't honestly

past tree
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well I can load in from start to finish and not see an error from it, but you did point out it had a config

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gonna pop out- edit it to ensure it touches everything- and pop in

vagrant oak
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Yeah it does

past tree
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(and hopefully none of those damn dependencies have configs...)

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r2- when will you gib button to "delete config" on the mods page

vagrant oak
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They don't

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You're good

latent grotto
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yeah @wispy wolf respectfully snail mod isn't doing anything wrong, it's an issue on your end

wispy wolf
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i dont want to believe that 😭

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its snail mods fault

vagrant oak
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this is just funny to me

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Watching people argue about a snail mod

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XD

past tree
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was this mod created just for masked in mind?...

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why the hell default nearly everything false? ...

wispy wolf
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hmm then idk what is causing that issue

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it doesnt seem to break anything though

naive kayak
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it was originally just a masked overhaul mod

vagrant oak
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It was but it also works as a replacement for Skinwalkers, the dev wanted the mimics to sync the proper voices of the people they were mimicing

latent grotto
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I can make suggestions if your interested but I know your a little hesitant to mess with skinwalkers code

vagrant oak
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Which with MEO and Skinwalkers was not possible

past tree
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Am I wrong to assume mirage may conflict with the masked-enemy mods? . -.

naive kayak
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which ones do you have

wispy wolf
vagrant oak
past tree
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maskedenemyoverhaul seems to be the only one I have directly- huh

wispy wolf
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it hit the streamer boom, that was fun, but I can't really justify spending time on this instead of my other games now

vagrant oak
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and then set the spawn rate to be the same as the Bracken in AC's config for the moons

past tree
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AC makes MEO redundant? . o.

vagrant oak
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When using Mirage yes

past tree
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what- specifically when using mirage? ._ .

vagrant oak
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MEO as well if you set it to use vanilla spawns

past tree
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AC on its own doesn't make the masked mimic cosmetics, correct?

vagrant oak
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Yeah

past tree
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but with MEO... oh

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oh ffs

past tree
vagrant oak
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Well you can also use MEO with it without Mirage

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toggle vanilla spawns

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and have AC spawn them instead

past tree
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what the hecc do you meeeeean~ (╯°□°)╯︵ ┻━┻

vagrant oak
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that improves performance too

past tree
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have AC spawn them instead- them? The masked? . _.

vagrant oak
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I set them to be the same as the Flowerman(Bracken) for every planet

past tree
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Which nobody should mess with tbh - basegame rate is high enough .- .

vagrant oak
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Basegame rate for Masked spawns is only on tier 3 moons

naive kayak
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true

past tree
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they're a snowball enemy. Designed to take down everyone if it catches them off guard

vagrant oak
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I've gotten used to them at this point

past tree
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but they also take up nearly no power

vagrant oak
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They're easy to box and take down

past tree
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assuming you have a weapon

vagrant oak
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If you don't have one then just run

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Lol

past tree
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assuming there is a way to run -w -

vagrant oak
past tree
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I have consistently been trapped in a oneway hallway with a masked before. Without a weapon, I'd be f'd

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and with the few I play with - some never ever take a shovel.

vagrant oak
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I always carry a shovel

past tree
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ye can be royally screwed being in a oneway hallway with awful pipes

vagrant oak
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XD

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essential item

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I should try shovel fix though

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Cus snare flea hit botxes are pain

past tree
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I say it's not entirely essential if someone already has one. What use will it be if 3 of you has a shovel against one lootbug? you're more of a threat to yourselves than enemies

vagrant oak
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every other enemy isn't much of an issue

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It's good to have more than one person have a shovel, especially if you split up a lot

past tree
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I have been smacked more by teammate shovels than a swarm of angry lootbugs -w -

vagrant oak
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That's your own fault for sticking too close to people

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XD

past tree
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it's because the damn shovel seems to attack from behind

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like if you're hugging right behind someone - they'll just smack you

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instead of where the crosshair is for the user

vagrant oak
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you might just be in the aoe of attack at that point

past tree
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why is it heckin' behind the person swinging

vagrant oak
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the aoe for the shovel is a bit odd

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probably only happens if you're standing directly behind

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that or a mod conflict doing weirdness

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Cus I've never had that happen

past tree
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nothing should change the shovel range

vagrant oak
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You'd be surprised lol

past tree
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I wouldn't

vagrant oak
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Some mods do chaotic things

past tree
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I've been accustomed to mods touching shit they shouldn't touch

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like how Corporate Restructure does something to the player's camera.

vagrant oak
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yeah like HDLethalCompany for example

past tree
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There's no fuckin reason

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But it does.

vagrant oak
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touching some visual effects when it shouldn't

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it's why I moved to LCUltrawide

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Corporate Restructure is a garbage mod tbh, General Improvements replaces it and does so much more

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if you want the CR Weather feature then use WeatherTweaks or CorporateRestructureWeather

past tree
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I've heard issues with that heckin' mod though >:c

vagrant oak
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Highly recommend WeatherTweaks

past tree
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GI shouldn't touch shit with hotbar, swap speeds, etc

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the game already desyncs naturally, don't up the rate

vagrant oak
naive kayak
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???

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yeah

vagrant oak
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People complaining about problems toggled those on themselves

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XD

past tree
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<~<... I am to blindly assume it won't nudge the rate up if it's in but disabled >,>

vagrant oak
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It doesn't cause any issues with the hotbar at all for me

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I've been using GI for a while now

past tree
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I will bite yer ear off if I go in to get this and discover a desync in the next session(s) - u-

naive kayak
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but it tells you the vanilla delay

past tree
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I'll look into GI to see if it causes errors.

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LethalThings needs to patch their damn errors out soon cause I'm a little tired of seeing 20 of em

vagrant oak
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Hasn't caused any problems though

past tree
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AC touches scroll delay? I assume it doesn't modify pickup/drop rates

vagrant oak
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Yeah AC reduces the scroll delay

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Cus the vanilla one is just silly

past tree
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I mean... 0.3 seconds. it ain't that heckin' slow for a game ye pick up and drop like 10 things in 15 minutes -u-'

vagrant oak
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I mean then set it to vanilla if you don't mind it

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Easy

past tree
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I know people wanna scroll as fast as HL2, but you ain't bringing a backpack

vagrant oak
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Some people feel the difference though and dislike the vanilla one

naive kayak
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with mods that give them more inventory slots

vagrant oak
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Or increasing slots in AC

past tree
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yeh, I use AC with 8-10 slots near the end of runs

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you still aren't picking up or dropping so many things that scroll speed reduction is a must

vagrant oak
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I just set mine to 6 and disable the perk system for the hotbar

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It feels the most balanced that way

past tree
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if you're pedantic about dropping some item for a more-valuable item and you're using 8 slots at this point, you're looting inefficiently and are not breadcrumb-trailing your loot at the entrances of how you came in (but that's just meta-speak)

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you should never be full and exploring.

rich elk
vagrant oak
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I have it set to 6 just so I have slots for a flashlight and walkie

past tree
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I hope to god mod devs look up their names to at least find out if someone else used it 😓

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could there be a way for r2 to detect which mod generated which config(s)?

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which config is being called upon by which mod

rich elk
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No because they’re generated by BepInEx

past tree
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damnit bepin >->' ... gib functionality

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gib that info

vagrant oak
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I'm sure if you wanna know the reasoning behind the dependencies Mirage uses you could go ask qwbarch in #1200695291972685926 and he'll explain it to you

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The only dependencies that only ever caused me annoying issues were LCSoundTool and CustomSounds

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Most don't cause problems or affect performance

past tree
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Yeh and I recently had to get one of those back in -u-'

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no wait- both.

vagrant oak
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yeah that's probably why your game launch times are slow then

vagrant oak
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They make it take longer

naive kayak
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wow

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hmm

past tree
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I'm like 99% positive they won't touch the speed that much in comparison to the bloat the mods are giving

naive kayak
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but I need the accurate maxwell music for maxwell from lethal things!!

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its VERY important

past tree
vagrant oak
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I stream so Maxwell's music regardless will get parts of my vods muted

past tree
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Proof:

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-u-

vagrant oak
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I had to disable Maxwell 😦

past tree
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because of le copyright

naive kayak
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wait

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why didnt you just turn music off

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maxwell music

vagrant oak
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Well because my friends can still always turn it on

past tree
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the thing that top streamers can abuse and not care for cause twitch is too much of a puffer to harm the top- but I digress -u -

vagrant oak
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XD

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That just disables it playing by default

naive kayak
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oh

past tree
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^

naive kayak
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wait

vagrant oak
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it doesn't disable the music toggle

past tree
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Disables the music turning on when they spawn in

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which I've disabled to make finding them harder (personally)

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I think their music is a too-easy giveaway for figuring out one is on the map

naive kayak
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darn!

past tree
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when you can hear it from like 5 catwalks away

naive kayak
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well I got rid of that sound mod thingy

past tree
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but my mine-turtle mines

naive kayak
past tree
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😢

naive kayak
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ok guys

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lets see how much faster my game loads

vagrant oak
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I noticed when I removed them it helped a lot

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They also lower the game's fps

naive kayak
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it just deleted all my files on my computer wtfrick

past tree
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that could be because ye used lethalresonance -w-'

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which added like 500 damn sounds

vagrant oak
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Stop complaining so much

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You complain a lot

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lol

past tree
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<-< I use lethal resonance and read the logs

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loaforc is faster by a large margin, but it's miniscule change in the grand scheme of 100 mods.

vagrant oak
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Well lucky for me LethalResonance was the only mod I had that needed those 2 dependencies before

past tree
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what's the point of this in mirage...?

vagrant oak
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Was probably a feature added by request is my guess

past tree
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<~<'... why the hecc is a voice mimicking mod touching credits...

vagrant oak
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barch is a super chill dev and he's even popped in my streams

vagrant oak
naive kayak
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mirage was basically a “zombie” mod

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you can tell by other config settings

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but when you died

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you turned into a masked

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and since you cant get the body back when you die

past tree
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which is why death-to-masked thing is in the configs..

naive kayak
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that means you have a penalty you cant do anything about

past tree
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mmm...

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but then they shifted into mimicry - but still have the old lingering stuff

vagrant oak
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I set Mirage to have Natural Spawns and have the setting for turning into a masked on death set to 0

naive kayak
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I kept it, and put it at 15

vagrant oak
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That stuff is still there cus people like it, the mod has just evolved since

past tree
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that explains a lot.. ... wait but - if a masked enemy is killed and teleported in - their body counts for death .- .

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the game doesn't see their masked body as them and can't be teleported if converted from death?

vagrant oak
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So I prefer having that control whether or not someone becomes a mimic

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When they die

past tree
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a unique fix for somethin' that'd... be fixed if they just made the radar 'n teleporter still teleport them after mask conversion from death o -o...

naive kayak
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probably

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but that was probably an easier fix

past tree
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Now that I think about it- that's a unique problem masks posses as an enemy inside

vagrant oak
past tree
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the outside enemy earth leviathan can annihilate bodies

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but masks can basically hold your teammate (and in turn, 20% of your credits) as hostage

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any other enemy that kills indoors can be warped in and save the 20% tax

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(outside of.. modding said enemies)

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cough diversity cough

vagrant oak
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Diversity is a good mod

past tree
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well still, thanks for that lovely insight of info @naive kayak o -o

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and hell yeah it is

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even if it does error spam the console a little every launch

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for... some unknown reason

vagrant oak
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I disabled a couple features though, like the personal space for the Bracken lol

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Cus I thought it was silly

past tree
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eh- it gives users one last shot

naive kayak
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gonna be honest

past tree
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I have never won it

naive kayak
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I disabled most of everything that diversity added to the bracken

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I just dont think it makes sense for the bracken to care about electricity

past tree
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I mean- they are a plant. Could lore-explain it by stating it's a plant that hates the basic light and would rather be in darkness than exposed to artificial light or some bs o ,o

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maybe we could state all the lights emit UV - and for some reason, this alien plant hates being normal -u -

naive kayak
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Maybe

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but since it is a mod

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I dont have to believe that and I can configure it the way I want!

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wahoo

past tree
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I sorta wish I could customize it more

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since maps generate (more-or-less) like a "Hallway"

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once you see lights flicker, you know he's over "there"

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you don't know exactly, but you know he has to come in from this one hallway

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I'd make it so he flickers lights off randomly - across the map

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yes he'll flicker the ones nearby off, but he also does it to random lights until he's killed

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so you never know if he actually is coming from that room to your left, or behind you

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I'mma actually put that in there to see if they could do that..

sharp whale
versed sierra
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oh sorry

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just saw under

versed sierra
wind latch
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I wish there option for peepers rather than modded for all modded enemies. Specially since you usually get 3-4 stuck on you at time and they alert dogs to you.

wispy wolf
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skinwalkers don't alert dogs.

cosmic jungle
wind latch
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It would still be nice to have separate option for them. As one of my friends pointed out peepers were always talking thanks to skinwalkers mod as they had 3 to 4 attached to them.

ebon junco
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i am seeing a lot of skin walker errors lately after the last update

blazing whale
# ebon junco

One is nothing bad for the folder, another one is, at least was for me, an unsupported modded mob, like the shrimp from LC_Office, annoying that it spams, but shouldn't affect anything I think

ebon junco
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yeah i have lc office so that might be it

whole dust
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how does this compare to that new Mirage mod that is out? I've heard that they are very similar, but mirage syncs all the voices. i can understand how that would be nice, but i also think its cool if there is only one person hearing certain sounds. what are other people thoughts on this?

past tree
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I'd advise Skinwalkers if you want people to hear their own stuff o ,o

raw halo
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you mean like running both mods?

past tree
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I... don't have any known reason to state not to run both at the same time.. but I feel like you shouldn't run both at the same time 😅

raw halo
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well reading what you kinda want. might as well run both. if they dont have issues with one another

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sync and not sync

past tree
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True

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I got no idea if they conflict

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at best I'd recommend this to be on an SSD minimum - given one is gonna start writing often to memory, and the other to disk - and they're both gonna consistently read/write over and over as you play 😅

raw halo
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people still use HDD?

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ive been using m.2 ssds for both my C drive till my D drive tho

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cuz i lost my 2tb amount of files when my HDD decided to brick itself after not using it for a month when i was making my thesis

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even after graduating university. i still have a grudge one HDDs

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i was so pissed i smashed it with a sledge hammer.

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because the expense on transferring it to save it costed more than a new SSD with more size

past tree
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I still have an HDD 😢

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don't listen to them HDD... they don't know you like I do 😭

raw halo
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well there is also preference

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i just dont use hdd after losing 4 of them

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so i gave up and used ssds

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till they started making m.2s

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so i swtiched to those m.2s

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they are smaller and lighter

grim lake
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long time no see, but how much should i have the voiceline frequency on if i want the masked people to talk an average amount a player would?

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like i don't want the voicelines layered on top of eachother but me and my buddeis talk quite alot to eachother

sleek stump
slow wharf
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Kind of a weird issue to try to explain, but ill try my best. Im running into an issue where my friends audio is delayed by about 2ish? minutes. Its a constant stream of audio, not broken up into clips or anything, just simply delayed. I ran into this once a few months ago but thought it was just a once off, and that it had fixed itself. The only mod that i have enabled that i know of that records/ interacts with peoples voices is this mod, and i had this mod enabled during both instances. Clip for reference, i have his discord unmuted to see if hes actually saying it at that time, but as you can hear, the audio is not synced up at all

latent olive
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hey, my client constantly spams me with this message: Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (D:/SteamLibrary/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics), any idea why?

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I've played multiple times with friends and I still always get that message

latent olive
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and this error message: [23:08:37.2737440] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SkinwalkerMod.SkinwalkerModPersistent.IsEnemyEnabled (EnemyAI enemy) (at <5dce9aa414c946f29f4eb5df62cd6035>:IL_043F)
(wrapper dynamic-method) SkinwalkerMod.SkinwalkerModPersistent.DMD<SkinwalkerMod.SkinwalkerModPersistent::Update>(SkinwalkerMod.SkinwalkerModPersistent)

uneven flax
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Yeah I get those two errors as well. It seems that the audio folder for this mod gets deleted when you leave the game.

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And that means that the audio you'll hear skinwalkers say is only from this session, it can't use audio from previous sessions

latent olive
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is there not a way to have it save audio from previious sessions?

potent bane
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why dont u just use mirage instead

latent olive
marsh cape
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but you need to configuire mirage

latent olive
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so mirage is better?

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or just different?

potent bane
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Yeah better

late raft
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Thats evil

main scaffold
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The Skinwalker mod is failing to load for some reason. I do have conflicting mods installed, but they should all be disabled, so I'm not sure what's causing this.... My mod profile code is: 01945398-e7d8-8e67-ccb5-0816d3fc84b5

latent grotto
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uninstall it

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use mirage

cosmic jungle
#

insanityremastered is also real old and i dont think has been updated in a while

main scaffold
#

Ye, but that one still works somehow

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Great mod. Wish it had proper support

main scaffold
viral vault
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Is there an alternative to this mod now that it doesn't work?

hearty falcon
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Mirage is a really good alternative, however it doesn't work on the new v80

viral vault
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ah, damn.

hearty falcon
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Skinwalker I don't think worked even in v73 or smth before that

viral vault
#

it was working for me in v73 just think it might have conflicted with some other mods maybe

hearty falcon
#

Oh that's nice, I didn't know

viral vault
#

I genuinely don't think I am gonna have that much fun without these mods 😢

hearty falcon
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they are really good mods, yeah :[

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hopefully they update soon tho

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tho Mirage has more of a chance to come back than SW

viral vault
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heck yeah, well i'll look out for that.