#Skinwalkers

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vagrant oak
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Lol if we get anymore hotfixes we're gonna get V50 early XD

potent dagger
vagrant oak
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Yeah v49 was released because the masked enemies were extremely bugged

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On the vanilla end

craggy finch
vagrant oak
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LC Masked Fix was also removed

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cus it's considered deprecated

vagrant oak
craggy finch
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#1185257048225615902 message

wispy wolf
vagrant oak
# wispy wolf What??

LC Masked Fix got readded cus it fixes a bug with the red screen happening, but it was removed before lol

wispy wolf
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That's not masked enemy overhaul is it

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I got them mixed up

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Yeah but I'll be using a different implementation for syncing audio

vagrant oak
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Yeah no it isn't lol

vagrant oak
craggy finch
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I doubt that will be synced.

wispy wolf
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?

vagrant oak
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Isn't that the point of syncing the audio lol

craggy finch
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No.

vagrant oak
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Ah

craggy finch
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It's so everyone hears same thing.

vagrant oak
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Ohhhhhh

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Yeah that is gonna be QOL

craggy finch
# wispy wolf ?

They're talking about other mods making Masked wear player cosmetics. And thought voices would aslo match that.

vagrant oak
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I swear I remember 1A3 somehow said they managed to sync audio for masked enemy overhaul before though

wispy wolf
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FML why doesn't zeekerss make steam announcements for these patches

vagrant oak
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Lol

vagrant oak
wispy wolf
craggy finch
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Huh?

wispy wolf
vagrant oak
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I think Rug intended that response for what I said lol

vagrant oak
craggy finch
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I wouldn't say no mods.

wispy wolf
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U sure..?

vagrant oak
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Okay well nothing in my list broke

wispy wolf
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Skin walkers still works?

potent dagger
vagrant oak
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It should, it worked when v48 came out before you even released an update for v48

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yeah it was

potent dagger
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only one change to the masked enemy and a few changes to scrap but that's basically it

craggy finch
vagrant oak
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Inverse Teleporter had a bug where you couldn't use it til you left the moon and went back

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when you bought it

potent dagger
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what if i dont wanna be friends with a massive forest giant...

wispy wolf
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Lol

cedar terrace
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[Error :RugbugRedfern.SkinwalkerMod] LogoManager OnSceneLoaded Error: Object reference not set to an instance of an object

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does this matter ?

wispy wolf
cedar terrace
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it was two instances on lan

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for testing something

wispy wolf
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yeah then its fine

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it does that

cedar terrace
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alright

vagrant oak
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Was honestly timed so great, it spoke after he turned off the walkie then walked up talking like he saw items then went "Wait" when he saw me XD

vernal grove
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Can you fix the spam of this message?
It makes it very hard to check for logs and stuff when it keeps dragging me to the bottom of the console every few seconds

vagrant oak
vernal grove
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Oh cool, thanks

cedar terrace
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its still not a good way to go about it though

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one message is enough

wispy wolf
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well if its spamming u know somethings not quite right

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cuz it shouldn't be spamming if you're in a lobby with friends

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itll be removed in a future update tho dw

oblique solstice
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hooray

fringe sundial
vagrant oak
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XD

cedar terrace
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bet

valid igloo
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hello. can you disable skinwalkers for modded entities/creatures?

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oh nevermind ๐Ÿ’€

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last time i checked the config there wasn't an option. my bad

vivid estuary
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โค๏ธ this mod

shadow quarry
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you rug, correct me if I am wrong but isn't there a feature where masked only use the voice of the player they used to be?

onyx fossil
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is there a way to make the lines server side?

craggy finch
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Yes. By making a server side version of the mod. ๐Ÿ˜…

potent dagger
wispy wolf
wispy wolf
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He decompiled it and added some stuff

shadow quarry
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I'd like to know how the game checks if a player in specific is being mimicked and how it knows who for my own mod

wispy wolf
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I have a different plan for the implementation though

wispy wolf
shadow quarry
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like say you have players 1,2,3,4
3 puts on a mask, how does the game know they were 3

shadow quarry
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I was trying to code it in by tracking player id

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How does that variable work? does it just tie a number to players in the order they join?

potent dagger
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when a player joins they are assigned to whatever the first unused player controller is and the masked enemy has a reference to the player controller of the person it killed via .mimickingPlayer

shadow quarry
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ahhhhhh actualClientId

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I was using OwnerClientId last night as I couldn't figure it out thanks

cedar terrace
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What is bad about the way 1A3 coded his server sided net code that you dont like ?

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Are you sure you even know how to make server sided mod as far as i remember you didnt know how back in the time you were going to make your own creature from that reddit model uploaded

cedar terrace
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Well its been forever since you started the project how would i know his didnt work if it keeps being brought up i hope you will be able to do it its a difficult and very important task

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I didnt mean to come of in a rude way

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And my memory could also be wrong

wispy wolf
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I haven't had time to work on it cuz I've been away from home for a month ๐Ÿ™ƒ 1A3 was doing stuff while I was gone, that's why there's such a large difference in progress.

cedar terrace
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Oh okay i apologize then

wispy wolf
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He attempted to make it server side but his technique doesn't work.

cedar terrace
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I didnt know you were away from home at all

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I thought he tested it server sided with his friends

wispy wolf
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It compares file names and tries to pick the same one, but it's unfortunately not consistent because they'll eventually desync that isn't reliable

cedar terrace
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Oh

wispy wolf
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I've seen one other person make that work but they had to wipe the files to resync after each moon which is a deal breaker for me

cedar terrace
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Wait manual wipe them you mean?

wispy wolf
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No

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He coded it

cedar terrace
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What is the issue with that?

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It stores not files from further sessions back?

wispy wolf
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Everything the monsters say is too recent

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You'll recognize the voice lines

cedar terrace
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Dont that make more sense though?

potent dagger
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well i mean thats an issue anyway with the 200 voice line limit?

cedar terrace
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its more accurate to not be far back

wispy wolf
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No, it chooses random ones to remove so they aren't affected by recency

cedar terrace
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Hmm

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What is the way you are trying to do instead ?

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It sounds very difficult if you want it to remember multiple levels back and keep stability net code through the AIs

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Also is it for the skinwalker mod or a new project for only mimic

potent dagger
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technically my method does work 100% if you use prerecorded audio files

cedar terrace
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Pre recorded isnt thst what we do

potent dagger
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nah

cedar terrace
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Well it also tracks new sounds

craggy finch
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Traces?

cedar terrace
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phone moment

craggy finch
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Tracks?

potent dagger
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my description there was kinda shit tbf, what i'm trying to say is that on the version I have if you disable recording and everyone has the same audio files it'd sync completely fine

cedar terrace
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tracking the audio

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Ohh thats not good

craggy finch
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It doesn't "track" audio.

cedar terrace
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Having to actual make ur own audio isnt ideal

potent dagger
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but recordings happen locally and are named using ur pc time so could be unsynced (which in that situation it'd try to play a random sound from the same person)

sacred leaf
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well then just. change how they're named?

cedar terrace
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It records on previous and new moons not track are you happy mr needs everything corrected Agitatio

craggy finch
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You're trying to talk about something you seem to have no understanding of whatsoever.

sacred leaf
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something like
PlayerA1
PlayerB1
PlayerA2
PlayerA3
PlayerC1
for names
number is just one more than the last recording from that person

potent dagger
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since network lag/desync etc could cause clips to be missed

sacred leaf
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this is a good point

cedar terrace
craggy finch
cedar terrace
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Bro you dont know the context you were not in the server

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Just drop it

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I apologized to him anyways

ocean wraith
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are people still trying to make serverside versions?

wispy wolf
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I'm making it serverside in the official version

shrewd elk
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wait, sooooooo now 3.0.0 is out

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is it serverside yet?

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๐Ÿ‘€

cedar terrace
wispy wolf
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plz test 3.0.0 to see if it works with other players, I've only tested it locally ๐Ÿ™ ๐Ÿ˜”

cedar terrace
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nice update!

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i have no friends who want to play until a few hrs so cant sorry

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will comeback with feedback after i play though

wispy wolf
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I mean its probably just either it works or it doesnt

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gameplay-wise its no different

shrewd elk
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logo manager? ๐Ÿ˜ฎ

craggy finch
wispy wolf
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no

wispy wolf
nimble otter
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this is probably an already asked question so forgive me in advance.
but is there a way to sync the voices the monsters play for everyone?

nimble otter
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oh aight

cerulean vector
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So far my best moment with this is me trying to get spooky looking lamp in a hallway and all I hear that started changing me was "give me your beautiful succulent body" from a loot bug.. I died sec later

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.
My friend also heard "wanna see what's in my pants?" As a door opened and a centipede falls from the ceiling and goes after him.. he then blew it up with a rocket out of fear, and killed himself from discuss afterwards

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Scariest things we've been thru

nimble otter
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still better than being with your friend in a dark hallway, hit a cobweb to kill the spider, wait for the spider, and hear the spider running at you while its beatboxing monster hunter osts

cerulean vector
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giant enemy spider

nimble otter
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or when in the same game, with lethal escape, he was coming after delivering some items, back in the dungeon, and on his way a puffer walked up to him, and copied the voice of our memey friend by saying "Hello" with a dumb tone, before walking away from him

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i swear this mod makes the game better

shrewd elk
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i set up voice lines to run only on brackens and masks

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it's even more funnier

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especially coupled with masked enemy overhaul

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so many times masks successfully fooled other players cause of that

cerulean vector
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Idea for the mod if possible, if the mask/masked enemy kills the player, the "player" now infected will automatically use the voice as the person that died

Mainly so you don't hear "jim's" voice when it's the playermodel of "timmy" coming for you

wispy wolf
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yep

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thats planned

random locust
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rug i have an idea

something that doesnt use much gpu/ram that detects something like a laugh for a line like "it's me, come over here" or something like that

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i get trying to not use ai as much as possible, but it could make for some better encounters. maybe something in config that is defaulted to disabled.

wispy wolf
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no

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if you want to attempt it tho u can go ahead. it's just not what I want personally in the scope of the mod

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also if I include AI, ppl are gonna freak out lol. so probably best to not

wispy wolf
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hey, just wanted to let you know in the 3.0.0 release I completely rewrote the mod to not use files anymore, which got rid of the stuttering issue

sinful stone
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How is it stored in memory if I forget it?

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๐Ÿค”

wispy wolf
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๐Ÿ˜”

red urchin
elfin crystal
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would this be the mod responsible for spamming this in logs? not really sure what else would be causing it

cedar terrace
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thats vanilla doing it isnt it

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with unity logs blame zeekers i think

sinful stone
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Guessing 500 was too much?

wispy wolf
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yeah

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but I realized 500 would be maybe 500mb of memory usage

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so 200 is a lot more reasonable

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and they're time-independent anyway, so its not like this means you get more recent clips

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it just means its more possible to run out of potential clips from monsters playing them

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which realistically is not gonna happen much

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so it wasnt worth the tradeoff

shrewd elk
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just add config line for that

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i have 48gb of ram, friends have something like that too, we can spare for sure ๐Ÿ˜„

wispy wolf
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maybe, but idk if I trust players to judge what the right amount is

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there's not really a benefit to having more than like 50 clips

shrewd elk
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more clips - more funny coincidences

craggy finch
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I assume they're not cleaned up until the game closes?

wispy wolf
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its just probability it doesn't really change depending on how many you have

craggy finch
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By the way, will the change to storing in memory affect other mods that use Skinwalkers functionality?

potent bane
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I get this error when booting the game

potent dagger
proper summit
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hmm i have to. maybe conflict with InsanityRemastered

quasi marlin
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Yeah, InsanityRemastered uses Skinwalker for its audio hallucinations

sudden snow
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Might be due to Skin walkers having a recent update that changes its audio to be stored in memory as opposed to a section of the hard drive

sacred leaf
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if audio syncing is added, i hope players wont be able to hear voice lines from themself

vagrant oak
sacred leaf
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some people really don't want to hear themselves though

vagrant oak
potent dagger
wispy wolf
true coral
quasi marlin
craggy finch
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It has extra stuff if Skinwalkers is also installed.

quasi marlin
# true coral Do you know what audio IR uses when the player has high insanity?

It plays many stuff, from vanilla sounds like Thumper roar to footsteps, also custom sounds like drone, laughs (I think) and also distorts the in-game sounds with echoes and reverbs.

From the skinwalker side it just picks skinwalker recorded files to play at random times. Since the skinwalker mod got changed I guess that's not possible anymore

wispy wolf
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I mean it's possible still it's just a different variable

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I refactored a lot of the code

true coral
red urchin
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I hope one day either Zeeker or a modder can have Voice chat set to output for people who record ๐Ÿ˜‚

wispy wolf
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wdym?

lucid nymph
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Last night I had a lot of stuttering issues similar to when I initially installed the Skinwalkers mod, I only recently saw the 3.0.0 update to it removed it and was working fine, but yesterdays 3.0.1 update it was happening again, any ideas?

vagrant oak
wispy wolf
# lucid nymph Last night I had a lot of stuttering issues similar to when I initially installe...

I fixed the stuttering issues in 3.0.0. However, some people reported crashing so I reverted to 2.0.7. unfortunately this means the stutters are back. To FIX THE STUTTERS: you can select version 3.0.0 manually in r2modman, or you can download this: https://thunderstore.io/c/lethal-company/p/RugbugRedfern/SkinwalkersExperimental/

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however I'm not sure if the crashes were a result of incompatibilities with other mods or not, since everyone who experienced them was using a modpack

sinful stone
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Wonder what they've been using cause it's been fine for us on my modpack with experimental

vagrant oak
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Or maybe it could be hardware dependant as well

obtuse moss
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The experimental version isn't generating a config, is this intended?

obtuse moss
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I think I'll just switch back to the main version.

vagrant oak
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It's there

obtuse moss
vagrant oak
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Could also be if you have both Skinwalker mods installed the main one is preventing experimental from loading

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You should only be using one anyways

obtuse moss
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I unistalled the first one and deleted it's config before downloading the experimental one so that can't be it

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And LethalConfig was already in my list and didn't help

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Like I said it's no skin off my back. lol

vagrant oak
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Probably a mod conflict of some sort

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Did you get any errors from Bepin?

haughty elk
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Just wondering but if the mod does go ahead with the server direction and saving to memory, could we have a configurable amount of voice lines? Personally i'd like to keep that 500 limit to keep older voice lines in rotation for long sessions

lucid nymph
wispy wolf
wispy wolf
surreal apex
# wispy wolf You can just select version 3.0.1 for normal skinwalkers. It's the same thing

Hello, me and my friends are experiencing weird crash with our modpack, we added a few mod, and even by tossing in and out random mod it keeps happening.
Basically, the game froze and infinitely repeat the last sound that the last frame was emitting, and then app close because it's not responding, does that happen to ring a bell to you? ๐Ÿค” if not sorry for the bother

vagrant oak
surreal apex
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hm I see, thx for the info

wispy wolf
surreal apex
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I played an hour with the mod desinstalled in the meantime, hope it didn't remove what you may be looking for

wispy wolf
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oh it did

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send Player-prev instead

vagrant oak
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I'm surprised people use IntroTweaks I have had nothing but issues when I try using that mod

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Most recently it was capping my rank at 25

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I like it for the main menu alignment bug ugh

surreal apex
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can hit you up whenever we retry and have the same issue

wispy wolf
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k

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just send the log after it crashes immediately

surreal apex
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sure thing

wispy wolf
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or itll be replaced next time u open the game

spiral terrace
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Are we able to have the regular mod and experimental on at the same time?

sudden snow
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I'd imagine no

sacred leaf
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no

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definitely not

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there wouldn't even be a point in doing that

wispy wolf
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no

wispy wolf
upper dust
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b

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is skinwalkers not working with dissonance fix?

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:P

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(the b was to make sure i could come back to this thread later hehe)

past tree
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I swear to god, and I know those who are really good at code could prove it by just looking through said code but: this mod has to have bloody AI or phrase detection. There is no god damn way out of hundreds of random things I've said to others and what others have said to me, have I been tricked so often by a skinwalker. Literally asked a question to a masked of "is that you?" and it responded with a "No, you're crazy". Out of HUNDREDS of damn things said, it chooses THAT? You can't make me believe this mod isn't smart in some capacity. >:o ...
Literally in a vid someone said "Is anyone else alive? If everyone else is dead just vote" and a skinwalker said not even 2 seconds after "You're good man - it's all good"

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10/10 mod, would fall for a masked again

wispy wolf
past tree
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I'm glad I randomly looked into here with that response- my pack had that. Time to rid it o -o

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Should really point that out somewhere that your mod helps improve performance from "Dissonance" or somethin'. I would've never knew that o, o

glass knotBOT
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Hello, @past tree, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

past tree
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what... Bot - I ain't askin' for help or troubleshootin' >->

wispy wolf
past tree
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Do they work kindly with each other (in the event people have em both together)?

wispy wolf
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I mean its fine? just redundant

past tree
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redundancy is my middle name. Yes I order 12 shovels with 3 people, and? >:o

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(it is not actually my middle name, and I will order like 15 instead - but who's counting?)

surreal apex
wispy wolf
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also what version of the mod do you have downloaded? when you launch the game, check the console and it will tell you

surreal apex
surreal apex
wispy wolf
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just launch the game and check console ๐Ÿ˜‰

surreal apex
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Canโ€™t tell, about to leave for college rn

wispy wolf
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shit alright

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tonight maybe?

surreal apex
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Will give you news this evening yeah

rustic sparrow
wispy wolf
rustic sparrow
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Oof we haven't played in 2 days so dont really know if it still happens if a patch came out in the mean time

wispy wolf
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yup

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just check r2modman

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it tells u the version

rustic sparrow
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Last time we played with v3.0.1

wispy wolf
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yeah ok go to 4x

rustic sparrow
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Will see and come back with logs if we have the same problem again next time we play

wispy wolf
#

k

wispy wolf
rustic sparrow
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well need to get someone of my friends online first, since it only happend in multiplayer ๐Ÿ’€ and at random spots (picking up an item, selling, starting/landing ship, or just standing around)

wispy wolf
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you could also open up task manager on a 2nd monitor and check the memory usage

sinful stone
#

What finals player are you

wispy wolf
#

light

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wait where does it show im playing the finals

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oh we're steam friends nvm

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leader im sorry i had to do this

sinful stone
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L

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But understandable

sinful stone
upper dust
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Is skinwalkers in any way resource-demanding?

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idk if its just me but it seems to activate/try to activate even in singleplayer worlds. Not a big deal since I dont think it saves anything

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just got me wondering how efficient this mod is?

inland pulsar
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Maybe your ram is struggeling but I have the feeling it is pretty efficient with what it does

upper dust
uneven linden
inland pulsar
#

Oh so then only on the Experamental version

upper dust
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trying to find it myself, un moment

uneven linden
#

It was added in 3.0.0 which released on the 14th, and was removed in 4.0.0 which was on the 15th

upper dust
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oh mama mia :P ok wow thats not long ago XD

uneven linden
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The 3.0.1 version was posted separately as an experimental version

upper dust
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do you guys think these errors could be because of this?

inland pulsar
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Try if this works better for you

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It should work fine

uneven linden
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And 4.0.0/4.0.1 reverted it back to 2.0.6

upper dust
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Alright will definitely try, do you know how this issue actually works?

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asking out of complete interest

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:)

uneven linden
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Unfortunately iโ€™m not familiar with log errors yet

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But it does seem to be related to this mod

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What other mods do you have installed, if any

upper dust
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a bunch to be honest - nothing sound based except the apis CustomSounds and LCSoundTool

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I'll be testing a lot of stuff out though to see what could be wrong. Im using r2modman now!

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(its so much faster and makes testing things so much more fun)

uneven linden
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faster than thunderstore mod manager, or faster than manually doing it

upper dust
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faster than thunderstoreee

uneven linden
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Oh dang I might have to try it then

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Thunderstore feels like using my old windows xp laptop than ran windows 7

upper dust
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BRO YES :P im really not sure whats going on on overwolfs end but they aint doing somethin too good

uneven linden
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that thing even lagged in undertale (specifically muffetโ€™s cupcake monster during her fight lol)

upper dust
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undertale lagging is crazy loll

uneven linden
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Oh yeah that thing suffered lol

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Had no other options though

upper dust
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been there hehe :P undertale is great

uneven linden
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Used it for two years or so?

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Wait no longer than that

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2 or 3 Iโ€™d say

uneven linden
upper dust
potent bane
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any idea why this is happening?

wispy wolf
#

Or download experimental

vagrant oak
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Yeah I have experimental downloaded and the main version removed just so r2 doesn't nag me about the mod having an update

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XD

wet portal
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sry i couldnt read everything. but whats wrong with 4.0.1?
why use the experimental version? whats different?

vagrant oak
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It was reverted because some people experienced crashes with certain mod packs

wet portal
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okay so im good with 4.0.1

vagrant oak
upper dust
#

I'll keep experimental in mind if the issue somehow doubles while i AM using skinwalkers?

wet portal
vagrant oak
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So people on HDD's especially will benefit

wet portal
#

are there less audio clips being made?

vagrant oak
wet portal
# vagrant oak

okay but besides that there are no differences to the main version? i can just replace?

patent sluice
#

Is there any chance we can get the this message from the console " [Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (F:/Steam Games/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics) " to only post once instead of every 10 seconds?

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Trying to do some mod troubleshooting by looking at the console and this message keeps bouncing me back to the bottom, lol

wet portal
vagrant oak
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The update was in the main mod, then 4.0 reverted it to v2 because of people reporting crashes with certain modpacks as I said

wet portal
#

so experimental is less stable and less optimizied

vagrant oak
#

So rug seperated the mods for ease of use

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No experimental is stable and better optimized, some people ran into mod conflicts

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It happens

wet portal
#

what kind of conflicts?

vagrant oak
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I don't know ask Rug

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You're asking too many questions lol

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All I know is what Rug has stated

wet portal
#

okay i just wanna evaluate what version to use with my friends
we have many other mods too

vagrant oak
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Well test experimental and if you run into no issues keep it, if not then stick with stable

wet portal
#

ok i will test with my friends as soon as we all get together again

vagrant oak
#

๐Ÿ‘

wet portal
#

ty

random locust
wispy wolf
#

so there wouldn't be a good way to pick out responses

wispy wolf
wispy wolf
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it is a lot more optimized

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that was the whole point

upper dust
upper dust
wispy wolf
#

well 3.0.1 should get rid of lag

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or experimental

upper dust
wispy wolf
#

no

#

the only difference is some people said it crashed

#

idk how valid their claims are, or if it was another mod

upper dust
#

Alright that's good to know, will definitely spend some time testing it.

#

Thanks for the mod :) โค๏ธ we love u

red urchin
random locust
#

Spoiler, I was played like a fiddle and died.

red urchin
#

Yeah, With the Masked Overhaul and skinwalker mods, the masked has easily become the coolest thing about the game

random locust
random locust
# wispy wolf If only it were that simple

Iโ€™d say I have an idea of what to do but Iโ€™ve only ever used unreal engine and not unity for game modding. Surprisingly enough, model swapping is really simple and can be achieved with a really simple json script, some way to execute the code, and the aes key for the files.

vagrant oak
#

So I think I know why Skinwalkers 3.0.1 seems to cause a crash after playing for a while, I believe it might have a memory leak of some sort possibly. Cus it suddenly caused me and my friends' games to freeze earlier

wispy wolf
#

and I think you're right, I'm not sure what else it could be (other than a mod conflict)

#

but I have never encountered it myself, even when running two instances with voice recording for like an hour

vagrant oak
wispy wolf
#

check task manager next time u play

random locust
wispy wolf
random locust
#

it was I think some mansion mod, lethalconfig (i think), and another dungeon mod

wispy wolf
#

ok if you get the exact mods that would be great

random locust
#

I guess I could send you the pack i sent my friend

#

it usually happened when I launched the ship to land on a moon

#

I canโ€™t really see what they are exactly because I tested in single player before multi so I donโ€™t have a file, however I can look them up so lemme do that now.

#

ScarletDevilMansion
Scoopys Variety Mod
LethalConfig

vagrant oak
#

I also have LethalConfig but I find it odd that that would conflict

#

I had IntroTweaks but removed it because IntroTweaks always seems to cause issues in some way or another for me lol so I wouldn't be surprised if that conflicted honestly

inland pulsar
#

Is there a way to disable the console outputs for every single wav files recorded?

wispy wolf
#

use 3.0.1

inland pulsar
#

Experimental ok got it, thanks

potent bane
#

any idea what this is?

wispy wolf
potent bane
wispy wolf
#

Cool

surreal apex
#

happens with 4.0.1 / 4.0.0 and 3.0.1

vagrant oak
rigid acorn
#

the mod is working with v47 or not?

vagrant oak
#

It's been working with v47+ for a while

wispy wolf
safe glen
#

Would it be possible to have a toggle for not deleting voice recordings? Would be nice if there was a consistent flow of random dialogue as to throw you off more.

craggy finch
vagrant oak
surreal apex
#

we played for hours today without skinwalker, 0 crash, added it and it crashed after 5 minutes

surreal apex
vagrant oak
#

And make sure to cross compare it with mem usage on game launch

surreal apex
#

well we are in the middle of a run rn so I doubt I could get my friend to relaunch, but I'll tell them to try next time

#

holdup

rustic sparrow
#

idk whats going on but i played a ~4hour session with my friends and it didnt freeze again even tough its the same version that i already freezed the game before ๐Ÿ’€ (v3.0.1)

maybe some updates of other mods fixed it ยฏ_(ใƒ„)_/ยฏ

surreal apex
#

fundamentally you can't do a memory leak in csharp can't you? :kek:

safe glen
craggy finch
#

That just sound like an unlucky roll. To pick same clip from 200 files.

wispy wolf
#

random clips are deleted when the max is reached, not oldest.

#

deleting clips/expanding the amount of clips stored has no effect on how old the clips are that get played.

#

playing clips from a few days ago is currently not possible with the mod, unless you leave the game running

safe glen
#

I'm guessing that's a limitation on the game and not the mod itself, correct?

potent bane
#

I just saw this when booting the game, does it mean it doesnt load the mod at all? because I dont crash or freeze like i did on the original mod.

#

ops spoke too soon, game crashed

sudden snow
#

Yeah I'm definitely sticking with the main version for now

potent bane
#

Both doesnt seem to work properly for me sadly

wispy wolf
#

if you use 4.0.1 then that would work fine.

#

InsanityRemastered uses the audio from Skinwalkers

#

but they didnt update for the new version

#

so it breaks

#

4.0.1 is the same as 2.0.7, so just use that

potent bane
#

I see, but both mods will still work kinda?

wispy wolf
#

if you use 4.0.1 yes

potent bane
#

Alright good, thanks for clarifying

vagrant oak
# wispy wolf if you use 4.0.1 yes

So I haven't had my game crash again while using Skinwalkers v3.0.1 but I since removed IntroTweaks and LethalUtilities cus we kept getting desyncs and weren't sure which mod was the cause lol desyncs stopped after we removed them both

upper dust
#

Probably introtweaks, i think Iโ€™ve heard that being a problem before

vagrant oak
#

The only thing I like about it is that it aligns the main menu tbh but IntroTweaks causes nothing but issues

wet portal
#

on the github page of insanityremastered:

deft fiber
#

it being crossed out means it's already implemented

#

but ig not updated to the experimental version

#

so yeah

wet portal
deft fiber
#

no it def works

wet portal
#

is there a config where you can disable the integration of skinwalkers so that you can use it with the experimental version?

deft fiber
#

I think there's an option for that in insanity, but I doubt it would work? Probably worth to check regardless

wet portal
#

alright imma take a look

deft fiber
#

I wish insanity dev had a thread here ngl

#

oh he has a github, maybe someone with an acc could invite him here?

haughty elk
#

I've already informed him about the place, advised him that homelessginger for masked enemy overhaul could help with referencing player used suits

wispy wolf
#

works with new

#

not experimental

#

idk the guy, they did it without consulting me or anything

wet portal
#

okay

hard stump
marsh cape
#

will there ever be a way for the audio to be synced with players

wispy wolf
#

Maybe

spiral terrace
still spruce
#

Skinwalkers mod be like:

#

Oh, yeah Dissonance_Diagnostics folder was not created

#

XD

#

Well, now it's doing something else...

wispy wolf
still spruce
#

Well, now I'm solo in the lobby

wispy wolf
#

then yeah you arent gonna hear anyone

still spruce
#

Yeah, I just wanted to know why it's spamming in console

wispy wolf
#

both things you sent are intentional behavior. play with other players to experience the mod

#

its not meant for singleplayer

still spruce
#

It's nice, got myself lured to a centipede a few times ๐Ÿ˜ณ

patent sluice
#

But does it need to post it every 10 seconds? I like to test my modlists before playing with my friends and when I was trying to pull some internal names for items from the console yesterday so I could set up another mod the message kept bouncing my console back to the bottom which was pretty annoying. Can the frequency be changed to maybe every five minutes instead? I'd even take a minute haha

wispy wolf
#

no, cuz then it would only check audio files every 5 minutes

#

I think theres another mod that lets you disable logs per mod

proper summit
#

@wispy wolf SkinWalkerExp bug Voice Player in ship. not in player or body
i mean like "I saying anything but my friend can heard on ship and another my friend from inside can't heard what i'm saying"

wispy wolf
#

???

proper summit
#

ya basicly bug voice SkinwalkerExperiments

#

i can't tell detail because i'm not main eng language

#

hard and idk what word good for report bug

#

make player voice is bug. different location not inside head or around player that

upper dust
proper summit
#

ID

wispy wolf
#

I have no idea what you're talking about

patent sluice
#

It also just occured to me I could just disable Skinwalkers if I need to look at the console in depth ๐Ÿคฆ

upper dust
proper summit
upper dust
#

Thats desync. Thats not an issue with skinwalkers, its some kind of issue/bug with whatever lobby mod you might be using

upper dust
#

Youre doing really well with english btw ๐Ÿ‘

#

its hard

proper summit
#

this is problem SkinwalkersExperimental but using skinwalkers v2 is normal

#

i'm just telling report because SkinwalkersExperimental is bug

upper dust
#

Right @wispy wolf ?

#

(His friend can't hear him when they're right next to each other in the facility, + someone else can hear him at spawn)

wispy wolf
#

if you're using 4.0.1 that shouldn't happen

#

that only happened with very old versions, but it was fixed

proper summit
#

4.0.1 is v2 ya normal

#

i mean SkinwalkersExperimental not Skinwalkers only

wispy wolf
#

Well there's no difference in how they play audio so

#

Sounds unrelated

inland pulsar
#

Yeah I had the same thing happen on 4.0.1, where everyones voices got stuck in the ship.
They left the ship but the where their voices came from didn't change.
Only me as host had this problem and everyone else heard eachother fine.

#

Could be that it's not this mod but I would'nt know what else

cedar terrace
#

how is the progress with netcode ?

sharp sequoia
#

this is probably asked a lot but can you make the audio clips not random? like it has a priority on saving clips when u are being chased by an entity or last seconds before dying and having the entity that killed you taunt your friends by using your voice?

also in the config files can you make different skinwalker frequency for each entity? instead of it all being universal you can make some entities speak more( masked,eyeless dogs, coilhead) and others speak less (bracken, thumper, spore lizard)

wispy wolf
cedar terrace
#

i see gl with whatever came up

#

didnt even know there was crashing issues

wispy wolf
#

well just some people said they crashed. IDK if it was another mod or an incompatibility or what

haughty elk
#

Yeah I haven't seen anyone moan about 3.0, tell you what I love troubleshooting stuff, I'll downgrade it and see if we get any crashes for our group, I'll post findings here and all the best for whatever came up

wispy wolf
#

sounds great, thanks ๐Ÿ˜„

#

Use 3.0.1

potent bane
wispy wolf
#

3.x

haughty elk
#

First session in my fat pack of mods using the experimental branch yielded no crashes, spooky masked encounters still good, i'll post more as I play more

haughty elk
#

Nah experimental really helps with performance in general because the audio is being stored in RAM IIRC, if you want the current version to not stutter you need to have LC on an SSD

#

Also checked RAM during the session, only went to about 3GB so all good on actual resources

wispy wolf
#

yeah it only stores 200 clips so RAM usage should be fine

#

when it gets more than 200, it deletes a random one so that they aren't influenced by time of recording

haughty elk
#

I've had a little think and maybe it was from people using larger lobby mods and having all creatures true in the config? My testing is only with the masked in a group of 2-3

wispy wolf
#

that shouldn't affect it at all

#

there's not a lot of additional overhead for more creatures

#

realistically I think it was a mod incompatibility in a modpack. but since its a crash its very hard to debug

haughty elk
#

Yeah I mean so far with the mods that I use I haven't experienced any crashes so far, that being said I stay away from the silly mods this game hosts, there might be a popular one that causes it

past tree
#

Any event ones

#

Event mods that let AI do things they're not normally allowed to do (Spawn/move brackens outside) = big contenders for F'ing things up

rustic sparrow
#

well my big pack that i play with my friends ~80-90(depends on maps) and Experimental we didn't get any more crashes average RAM usage was 1.5GB-2GB

cannot reproduce the crashes/freezes i had ๐Ÿ’€

wispy wolf
#

its a weird world

vagrant oak
#

Yeah I also only ever had that crash once

wispy wolf
#

anyone know what the difference is between actualClientId, playerClientId, and playerSteamId is?

upper dust
#

hi, just checking, this doesnt look like a skinwalker issue right?

wispy wolf
#

ยฏ_(ใƒ„)_/ยฏ

#

never seen that

#

so probably not

potent dagger
wispy wolf
#

ok

#

im just trying to find a reliable way to compare players (including in LAN)

#

going with actualClientId for now

potent dagger
wispy wolf
#

wait really

#

bruh

#

ig playerClientId it is

potent dagger
wispy wolf
#

interesting

#

what UI is that from?

potent dagger
#

unity explorer

wispy wolf
potent dagger
potent dagger
wispy wolf
#

how'd you get that ui in unity explorer tho

#

is that some code executed in the console or something?

potent dagger
#

ye

haughty elk
#

Session #2, no crashes, spooky little men talked their talk

cerulean vector
#

i didnt know they could rec such long quotes, in the ship i hear him singing "where the homies, were the homies, where did all the homies go-woh.. where the homies, where the homies, where did all the homies go-woh"

vagrant oak
haughty elk
#

Me and my friend were trying to find one of the 3rd in our group and it started panicking saying "no no it's not no it's not Harry there's another mimic there's another mimic there's another mimic there's another mimic" it was one of the funniest encounters we've had

wispy wolf
#

Lol

haughty elk
#

Session #3, we had an absolute ton of masked and I mean a ridiculous amount of them, like stupid amount and commonly hit 3 or 4 in the moons we went to so the little men spoke their spoke and we went without any crash to be seen

potent bane
#

is this any problems or will mod still work?

wispy wolf
#

Not this mod

potent bane
#

oh yea thats right, i forgot about that

craggy finch
#

Which version of InsanityRemastered is that?

potent bane
#

the latest

raw halo
#

btw is there a way to make the skinwalker not use people's voice in the vicinity?

#

like if me and my friend are together. can they not use my voice?

#

it kinda gives it away sadly

wispy wolf
#

Not at the moment

crisp shell
#

Will it be possible to play all players the same sounds

#

so everyone hears the same things

haughty elk
#

Session #4, we got a crash, unfortunately my friend ran the game again after it so we didn't get the logs for it, but i've let him know for the next time

wispy wolf
haughty elk
#

Oh can you let me know the filepath for that log?

rustic sparrow
haughty elk
#

Ahh perfect, i'll be sure to nab them next time it occurs, it seems infrequent considering out of 4 sessions like almost 4-6 hour long it's only happened once

potent bane
# hard stump

sorry but what does this mean, that experimental version doesnt work with insanity?

marsh cape
#

does instanity remastered mess it up

wispy wolf
wispy wolf
marsh cape
#

a different mod

wispy wolf
#

which

lean rover
#

keeps printing over and over

#

in main menu

#

in game it goes away

wispy wolf
#

funky

#

ignore it

#

its most likely caused by another mod

coral crescent
#

hey this mod spams the log which is kinda annoying

cunning mica
#

I have a weird issue where the voice lines are being played from players

wispy wolf
cunning mica
upper dust
#

ah my gosh

#

[Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.

#

why are there so many and why does my game seem to lag during them?

wispy wolf
#

try the experimental version if u lag

upper dust
#

right! sorry

vagrant oak
#

I will say I have an issue sometimes where the game audio starts to like lag a little and I'm guessing it's related to the experimental version of this mod

#

but no performance issues or anything with it

vagrant oak
#

But it resolves itself after a bit

wispy wolf
#

mm

#

I mean could be

haughty elk
#

@wispy wolf Got another crash but this time we got the logs,

[Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.

This warning has been occurring throughout the session maybe once or twice here and there, but then started occurring a lot like 3 hours in, in the log you will find large chunks of these errors, one near the end when my friend had crashed most notably.

Here's the log file from his google drive - https://drive.google.com/file/d/1JiwOkinfT60IRqPZCIApVY6j2Cs2lelK/view

latent grotto
#

You might want to iterate through the StartOfRound.levels on like maybe RoundManager.Start Postfix and cache these enemy references instead of grabbing them constantly

north yacht
#

To expand on this, the issue I noticed is with the "LC_Office" mod, which recently added a custom enemy named Shrimp. The debug line "IsEnemyEnabled Shrimp True" constantly prints every time once you load in to a lobby, even when the ship is in orbit. It still spams even after exiting to the main menu! Although, the True changes to False. I haven't tested with friends, so I don't know if skinwalkers will break further, since it considers the Shrimp enemy active when it's not.

I'm using a huge modpack, and haven't tested a minimal modlist. If you have issues replicating with just the two mods, let me know and I can start narrowing my modlist down.

haughty elk
#

My game just crashed too

upper dust
haughty elk
#

Experimental, i've been testing Experimental for Rug and meaning to get this information as people just said "it crashed" with no details

#

If we can get files saved to memory that means people running the game on a HDD won't suffer the awful stuttering

wispy wolf
north yacht
wispy wolf
#

then thats a bug with that mod

wispy wolf
#

if it aint broke

latent grotto
#

Why wouldn't that work?

wispy wolf
#

neither of those reference instantiated enemies

#

the fix is to just postfix EnemyAI.Start

#

but idc

#

I like the logs

#

they are good for debugging

latent grotto
#

You can add the component to the prefab in the scriptableobject

#

and every instance of the prefab will have that

wispy wolf
#

I am not interested but thx

#

it works fine

#

why complicate things

#

the stance I'm currently taking with the mod is changing 1 tiny thing can cause unknown complications for millions of people, its not really worth it if it is already working.

#

not that the idea is bad, I just don't want to increase risk of issues

latent grotto
#

Far better optimisation and you could remove that IsEnemyEnabled function entirely

#

If you grab all the prefab references once at the start you can make yourself a Dictionary and store your stuff as a <EnemyType, NetworkVariable> KeyPair, so you would just have a paired list like

(Blob, VoiceEnabled_Hygrodere),
(Thumper, VoiceEnabled_Thumper),
(GiantWorm, VoiceEnabled_GiantWorm),

north yacht
#

So that part of the code doesn't run every frame, there's a section that skips the update until enough time has passed. Not sure the specifics, but it runs once ever 2-3 seconds

#

Also, that part checks for individual instances of spawned enemies, not enemy types

#

so it keeps checking for when new enemies are spawned

latent grotto
#

im aware

#

it doesn't need to keep checking when new enemies are spawned

north yacht
#

alright, I just wanted to make sure I wasn't being confusing when I posted that code snippet in the other channel

wispy wolf
#

and other mods do FindObjectOfType every frame lol. its not a huge deal

latent grotto
#

other mods are just as gross ๐Ÿ˜›

#

I could be wrong but pretty sure your findobjectoftype in this context is finding both the prefab instances and the prefab assets btw

haughty elk
wispy wolf
#

no errors from skinwalkers

#

in fact, no logs at all from skinwalkers

#

it didnt even log the startup message

#

was the mod working that session?

haughty elk
#

Oh yeah, forgot I got all these, whoops

wispy wolf
#

well then the log file wont be much help xD

#

but I dont see a crash, so dunno

#

it doesnt even have a crash report

#

game just stopped

#

is that from immediately after the game crashed? or did he restart

haughty elk
#

I'll get em disbaled and fiddle with the bepinex logger

#

Well in my case it was more of a game hang than a crash

wispy wolf
#

ah ok

haughty elk
#

I think that might have been the same case for him and he closed out

wispy wolf
#

you both hung at the same time?

haughty elk
#

Nah separate

#

His game done that then the moon after restarting the session mines did

wispy wolf
#

so you didnt restart your game after he hung

#

it just hung after

haughty elk
#

Nah I didn't after he hung, I restarted the session as it counted him as still in it

#

That would explain why when it happened the first time I saw his character running on the spot

wispy wolf
#

so after a fresh restart u hung

haughty elk
#

After a restart of the lobby yep, didn't close the game

wispy wolf
#

k

#

maybe restarting the lobby has something to do with it? idk

haughty elk
#

Nah because his hang was a good 2 hours into the first lobby

wispy wolf
#

ah ok

haughty elk
#

It's quite sporadic, i'll get more detailed logs

wispy wolf
#

I don't think Experimental is ever gonna be merged in to the main at this point, cuz I have no idea what caused it.

#

ppl should just use Experimental if they lag on the normal version, and that's that

haughty elk
#

True, although the troubleshooting nature of me wants to dig deeper

wispy wolf
#

yea

#

I mean you can on your own if you want, but I'm gonna stop investigating

severe jackal
wispy wolf
#

that's a perfect clip lol

coral crescent
#

reminds me of another clip where someone walked outside and there was a lizor walking past him saying โ€œdoop ie doop ie doopโ€

raw halo
#

btw skinwalker is different for each player?\

craggy finch
#

Yes.

raw halo
#

oh no wonder sometimes i hear their voice somewhere else when the person they are copying is in front of me

#

and asked them. "did you hear that?" then said no

#

cant we have a sync skinwalker? question

quiet oracle
#

these walkers seem to be skinned

random locust
#

@wispy wolf i might have a solution to make voices match the person itโ€™s mimicking ; make the mod name the clipped audio files using the persons ign and when it plays the audio back, make it first grab the name of the mimic and playback the clip with the same name

#

Not sure if itโ€™s possible, but I think it could be.

wispy wolf
#

1A3 already tried this, it doesn't work consistently

past tree
#

how does the naming process work

wispy wolf
#

it names files with the player ID, index, and timestamp

#

the issue is eventually the indexes can desync. the fix someone else tried was resetting the files after each moon, but that results in only the most recent audio being recorded, which is pretty rough. there's probably a way around that though

past tree
#

what causes the desync?

wispy wolf
#

not sure

#

maybe the moon loading?

#

since it always lags then

#

plus maybe packets dropped detected as silence or something

past tree
#

Do you have the ability to tell it to not record or record? . ,.

wispy wolf
#

yes

#

ik what ur gonna suggest

past tree
#

XD

wispy wolf
#

it would still cause desyncs

#

if the timestamps were reliable it would work

#

theres probably an algorithm you could make that would pick the same files with like 80% accuracy

#

based on timestamps, index, clip length etc

past tree
#

so you're saying a clip of me being like "hello? is someone there?"

#

could show up on person 2's end as like 1.30 seconds

#

but someone else has it at 1.35?

wispy wolf
#

yeah potentially. I mean I havent tested but that's the theory

#

really it would just need some extensive testing and we would know

past tree
#

hm..

#

when I was looking at the folder

#

when someone spoke the folder filled with like

#

8-10 audio files rapidly, then were removed

#

is it 8-10 individual files, or all of that is turning into 1 file?

wispy wolf
#

individual

#

those are each a clip

#

some might be like 0.1 sec tho and they are discarded

past tree
#

even though they only said like one sentence? . ,.

wispy wolf
#

little noises and stuff

past tree
#

why is it so sensitive to starting and stopping o -o

#

does it try to record everything, or only audio that's the farthest-reaching in terms of volume? o ,o

#

thinkin' of like - how the filter could be refined to assist in syncing. If you could set it to only record when the volume reaches 2/4 or 3/4 'loudness' (off the meter), it could make syncing a lot more accurate ., .

#

but I don't know if you could detect how loud an audio was recorded

wispy wolf
#

I dont do the audio detection, thats dissonance

#

I just use the files and analyze them after

#

so it records everything then it passes thru my filter

past tree
#

the filter detects who said it, and how long?

wispy wolf
#

just how long atm

#

< 0.9 sec is discarded

past tree
#

I guess ye gotta flub around to see what else can be detected o -o

wispy wolf
#

in theory it could do volume analysis for screams

past tree
#

I was thinking like, volume analysis to shave off any keyboard-tapping random mic pickups or breathing or something

#

cause when ye talk it'll obviously be louder than what keyboard taps come through

#

although most ideas I have to try to sync perfectly requires the host to be the one to distribute the files

#

but I don't know if that's allowed/possible

wispy wolf
#

honestly not really worth the work, idk

past tree
#

there is config syncing, but I don't know if like ... cause - the files are smol

#

I know those files are stupid-smol

#

but it's still files needing to be uploaded n downloaded consistently off the host

#

'n if there's 3 others, and the files need like .2 mbps to upload, well all of a sudden that's .6 upload

#

needed atop of all other things they got

#

assuming we can even allow a mod to upload and download consistently between players

#

totally not a virus risk potential there ๐Ÿ™„

#

hecc

#

... hm

#

theoretically could you make it to where the host can ping clients and vice versa on something with the mod?

#

I'm thinking, there's delay (ping 'n whatnot). But what if the host pings to all clients (not literally word for word, just the end result): [Hey, the file of (Person) that started +.5/-.5 seconds ago is to be named (Person + Seed + Algorithm)]

#

and then when sound plays from a creature, tries to play sounds only from those named by the pings

#

but only if it needs to - with multiple people. Could your mod detect if the sound is only audible by one person - or does it not care whether someone's even within the monster's viscinity or not? o, o

#

cause then like... it could keep recording per usual - and all the files that haven't been host-pinged could play automatically at random to solo players nearby creatures, but it only plays the pinged-named files if multiple people are within earshot

#

i'm typing all of this like it's a cakewalk, when it's opposite of that... -w-'...

#

(if even possible)

#

wait a minute, can you have a way to read ping?

#

or detect ping between client to host

north yacht
#

The new ImmortalSnail mod now also has the same issue as Shrimp from the MoreInteriors mod. Errors on main menu, log output in orbit. Not sure if it actually breaks functionality in-game. I know you said it it's a problem with those mods, but it might be worth telling those authors what they need to change to fix compatibility.

past tree
#

immortalsnail... lol

shrewd elk
#

i have same errors with shrimp

wispy wolf
#

This feels like shrimps problem, have you talked to the dev?

craggy finch
#

How does voice playback work on a ghost girl? Can anyone hear it, or only those haunted by her?

past tree
#

when somebody talks about how they got ghost girl on em, I tend to hear voices where their source leads to no enemy visible - so I fully assume it's the invisible ghost girl

craggy finch
#

Shame.

wispy wolf
#

This was fixed in 2.0.4

past tree
#

was about to ask

#

lol

#

cause I swear I heard it like that not even a week or so ago

wintry crane
#

Why does the Skinwalker Mod keep spamming this in the console? ๐Ÿ˜…

icy bobcat
#

๐ŸŒ

muted walrus
#

is there a way to make so that all of the players hear the same voice

bold crystal
craggy finch
#

Forced PTT? I don't see anything about that on the page.

#

Guess that was changed 5 minutes ago. It now supports voice activity.

bold crystal
#

1.0.3 Support voice activity.

#

Nice

upper dust
#

Oh! I got a QUESTION!!

#

Does anyone know if Skinwalkers 4 and Skinwalkers 3 are compatible? (Like if one player uses 4 and another uses 3)?

potent dagger
wispy wolf
#

Yep

raw halo
#

its still not possible to sync the skinwalker right?

#

so that everyone hears the same thing

wispy wolf
#

nope

raw halo
#

oh is it because you get the voice audio during gameplay and not premade?

#

kinda used a deprecated mod before and me and my friend could hear the same audio like screaming in the distance or dungeon walking sounds. so i thought it was also possible with skinwalker

#

tho that mod kinda breaks when going to the company. thinking its a dungeon

upper dust
upper dust
#

The author said they just donโ€™t want to touch the mod anymore in fear of breaking it

wintry crane
#

That doesn't sound good ๐Ÿ˜…

upper dust
#

Yea :P but itโ€™s also better than getting hate from a bajillion people after an update accidentally causes a bug

#

(Which is something that definitely comes with fame [and already happened with this mods 3.0 update] )

wintry crane
#

Oh... I don't like people who instantly turn to hate...

forest dust
#

is there any difference in features between the normal version and the experimental version?

wispy wolf
#

Experimental doesn't use files

#

So it's less laggy

#

Some people crashed tho

#

Idk if it was a mod conflict or what

last frost
#

is it possible to get a config option to supress the constant "IsEnemyEnabled" logging? It makes it hard to read through log files when looking for information. Thanks!

wintry crane
last frost
#

That seems to just adjust the log level? Which I already set in the main bepinex config

#

I'm talking about hiding the skinwalker "isenemyenabled" spam specifically

#

it would be nice to have a config option to mask it

#

since it makes troubleshooting (or just generally using logs) very difficult

wispy wolf
#

mm there are some other log removal mods I think

#

I forget the names tho

raw halo
#

log cleaner?

cosmic jungle
last frost
#

I'll do that as necessary for debugging, I just thought it would be a perfectly reasonable thing to add into the config to toggle

#

since it's exceptionally extraneous debug-style information

#

and it spams the log roughly every 5 seconds

#

it would be nice if it could simply be toggled off

wispy wolf
#

could be a nice QoL change yeah

wet portal
#

whats the current state of the different versions of skinwalkers (main one and experimental one)? i read some about those but im still not sure what to use. im still using the main one (v4.0.1). does it depend on the mod constellation or the use case?

wispy wolf
#

wat?

#

Constellation?

cosmic jungle
#

Either mistranslation or autocorrect, I think they might mean modpack/group of mods?

#

Or maybe compatibilities

fallow knoll
#

SYNC MIMICS VOICE TO ALL PLAYERS WHEN ๐Ÿ™

wintry crane
fallow knoll
# wintry crane Have a look at Mirage

i did already, but it syncs only masked enemies i believe
having sync mimics voice on all enemies so all people in lobby would hear the same phrases from enemy would be best thing ever literally

versed sierra
#

Every enemy except modded

#

You have to run the game with the mod to get the new config pretty sure

#

They are disabled at default

wintry crane
#

^

fallow knoll
#

i need to checkmark all enemies here i think?

versed sierra
#

Yep

#

If u want them all on

fallow knoll
#

tysm

#

really helped me so much

#

do i even need skinwalkers mod on tho?

versed sierra
#

I mean not really the only thing tyat skinwalker has over mirage is its compatiable with maskedaioverhaul by talking in walkie talkie

wintry crane
versed sierra
#

Also ive noticed the mirage voices are more frequent than skinwalkers so if you want to decrease that its the maximumdelqy and minimumdelay options

fallow knoll
#

finally i dont need to ask "did u hear that" 10 times when i hear voice

#

thanks!!

#

literally the only 1 more thing that i wanted from this game

versed sierra
fallow knoll
#

some next level experience i think

raw halo
#

there was a mod i used to use that has networking sync for audio

#

we could hear the same atmosphere and screaming in the distance with it

#

not anymore tho

#

depreciated

fallow knoll
#

im not sure but i think we started hearing same indoor noises after installing mirage mod

#

and also using lethalresonance

upper dust
#

Do you still have the profile with it or know who made it?

noble moon
raw halo
upper dust
raw halo
#

well it's kinda broken right now

upper dust
#

Resonance doesnโ€™t have bugs anymore! + the sounds are great

raw halo
#

still fine for us though

upper dust
raw halo
#

LethalResonance?

upper dust
#

Yep!

raw halo
#

abyssal still have bugs

#

can hear footsteps in the ship when in the company

#

the sync sound doesn't work anymore

#

we hear different things

#

it was okay the last time before the last update but the last update had the voice frequently asking help

#

but the sync was definitely better in the older version

#

so LethalResonance has audio sync?

upper dust
upper dust
forest dust
raw halo
#

until i find an audio that has sync for everyone. ill keep my current depreciated one

forest dust
#

Me and my friends hear the help me and oh God please at the same time

raw halo
#

ill check that out

upper dust
#

When playing single player it works great, but I might switch back if there are any problems. The AbyssalAudio two versions before the last one is the one I use as a fall back

raw halo
forest dust
raw halo
#

it wasn't rare on AbyssalAudio

#

it kept asking Help

#

it was annoying

#

my friend kept saying "I Dont Want To" or "Shut Up"

#

cuz both of us hear it

#

it was amusing

forest dust
#

It's not so frequent that it annoys us

#

But not so rare that we barely hear it

raw halo
#

well

#

we never hear from it once the last final update was out

#

tho the chucky walk is annoying

wet portal
#

I mean I just want some advice on which variant of skinwalkers I should use. And I think that probably depends on which mods I use with this version of Skinwalkers. thats what I meant

wispy wolf
#

just use the main one

#

if u lag, use experimental

#

otherwise use main

versed girder
#

is this normal?

wispy wolf
#

it means ur playing with an incompatible mod

craggy finch
#

NREs are rarely "normal".

past tree
#

happens often over here ., . - which mod is it?

maiden trellis
#

Is this normal? (Shrimp is from the LC_Office mod)

#

it keeps repeating this

cosmic jungle
north yacht
#

Shrimp from LC_Office, and the snail from ImmortalSnail cause those issues. They make their custom enemies in a different way that causes them to be loaded from game launch, which breaks stuff that skinwalkers does. It probably work fine in-game though, at least it doesn't cause crashes or anything, it just spams the logs.

bold crystal
cerulean grove
#

Can the voices be synced for all players

versed sierra
knotty scaffold
#

I keep getting this [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: SkinwalkerMod.SkinwalkerModPersistent.IsEnemyEnabled (EnemyAI enemy) (at <5dce9aa414c946f29f4eb5df62cd6035>:IL_043F) SkinwalkerMod.SkinwalkerModPersistent.Update () (at <5dce9aa414c946f29f4eb5df62cd6035>:IL_0105)

wispy wolf
#

thats cuz you have an incompatible mod

knotty scaffold
#

AdvancedCompany v1.1.1 by PotatoePet AquatisOrionOprava v1.0.0 by Unknown Atlantica v1.0.2 by Magic_Wesley BepInExPack v5.4.2100 by BepInEx Dantors_Mental_Hospital v1.0.3 by Dantor Doms_Basic_Suit_Colors v1.4.4 by 404_Dom Gratar v1.0.0 by Magic_Wesley HookGenPatcher v0.0.5 by Evaisa ImmersiveScraps v1.1.9 by Justice69 ImmortalSnail v0.6.2 by AmesBoys Infernis v2.0.1 by Magic_Wesley JumpDelayPatch v1.0.1 by monkes_mods LC_Office v1.0.3 by Piggy LCMaxSoundsFix v1.0.0 by Hardy LethalCompany_InputUtils v0.6.3 by Rune580 LethalExpansionCore v1.3.15 by jockie LethalLevelLoader v1.1.6 by IAmBatby LethalLib v0.14.2 by Evaisa LethalNetworkAPI v2.1.6 by xilophor LethalThings v0.9.4 by Evaisa MaskedEnemyOverhaul v3.1.2 by HomelessGinger Mimics v2.4.1 by x753 More_Suits v1.4.1 by x753 OdinSerializer v2022.11.9 by Lordfirespeed QuotaRollover v2.3.0 by boxofbiscuits97 ScarletDevilMansion v1.2.6 by Alice Scoopys_Variety_Mod v1.2.0 by scoopy SCPFoundationDungeon v2.3.1 by Badham_Mods ShipLoot v1.0.0 by tinyhoot Skinwalkers v4.0.1 by RugbugRedfern

#

any idea which one could it be?

north yacht
knotty scaffold
#

Alright thank you

naive kayak
#
#

Nahh bro, that skinwalker got me ๐Ÿ’€

#

Fkin love this mod ๐Ÿ˜ญ

past tree
vagrant oak