#darmuhsTerminalStuff (3.7.7) - Terminal Mod
7124 messages · Page 8 of 8 (latest)
yeah that one I was aware of for lethalconstellations
both of the moons that were hidden+unregistered showed up as [???]
yeah that means they are hidden but not locked
you should be able to set in config to not display them at all if they are hidden
that setting
ah gotcha
Hey Darmuh!
I'm back.
Merry Christmas!
Just to let you know, when you have any time.
The lethalmoonunlocks still not works on the moonplus :,]
What specifically doesn’t work?
The price doesn't update when buying using moon plus
But when buying it normally it changes
Oh interesting. I’ll have to see how they detect a moon has been bought and see if it’s something I can build compat for on my side
Some of the other compat needs to be built on the LMU side tho (like the text that LMU adds to the moons catalogue)
I’ve added a property to make it easier but yeah don’t think I can’t do it completely for them on my end
Adding this for myself to reference later, will probably need to load the moon’s purchase page after buying the moon in order to get the unlock to work with moonsplus https://github.com/YoBii/LethalMoonUnlocks/blob/5e80cab060730db2a6049142446048e104443747/Patches/TerminalPatch.cs#L43
Yeah, sadly xCore has not been active latelly
prob because lethal expansion but just in case
Hi Darmuh!
I've been testing with Both Darmuh'sTerminalStuff and LethalConstellations and I've seen some details that I'd like to see if it can be fixed anytime soon.
**Darmuh'sTerminalStuff MoonPlus **
(Having "Inuse" Sync with Home as a Main Menu, Disabled GI Terminal History)
- On the Moonplus menu, if you press F to open the filter menu, and then you leave the terminal, when you enter again and type "Moons", and press any arrow, you get directed again into the filter settings until you press F again, being a little bit annoying
- I don't know if it's possible to make the "Company Moon" always be the first option on the list. It's kinda strange that it's usually in second position or in other places despite being a main moon for the game's progress.
- When pressing "Backspace" you are redirected into the "Commands" menu instead of the "Home" Menu. I don't use the Commands menu, so it's kind a bit strange for me.
LethalConstellations
- When pressing "Backspace" you are redirected into the "Commands" menu instead of the "Home" Menu. I don't use the Commands menu, so it's kind a bit strange for me.
- I think this is more of a "me issue". If you have a Constellation with a long word (Cassioppeia for example), when you hover with your arrows that constellations, the tabs get moved moving the price below the constellatinos name. I'd have to change the constellations name or the way I have set the Menu text on that constellation
-
I can fix this pretty easily. Just need to update a Boolean when you first enter the menu so it matches up with what you first see.
-
I can add a config item pretty easily, something like (always list company first). While forcing the actual first in position sort will be a bit difficult I don’t think it is impossible so can definitely add that.
3/4. I think I’ll need to further expand the terminalstuff compatibility in OpenLib to check for your homepage configuration. The moons plus page should already be doing it (since it’s native to terminalstuff) but I may have missed something.
- Yeah this is something you need to work out in the constellation’s specific menu text configuration item. It might be best if you know the name is long to add a new line break after it for any additional information. That is why I made the menus for that mod so much more customizable because I figured everyone’s menu items could differ drastically in size depending on what you decide to display for your menu text. I’d also recommend getting rid of the [~t] in your menu text which should help out with your spacing issues. I removed it in the latest update to the mod from the default
Hopefully that answers everything in a pretty complete way, doing this on mobile atm lol
lol, yes
no issues
Yeah that is a scary error log but I’m pretty sure it’s just a domino effect from something throwing LLL a null terminal node in its prefix. The warning log is my mod trying to load a safe terminal node when the null one is detected but since LLL uses a prefix I cannot prevent that error
In my library I have a null check for the same reason
Is there a feature where I can start off a save with a random constellation?
Yeah that’s a feature in LethalConstellations
From LethalConstellations’ changelog
Thank you and sorry for not looking 😭🙏
No worries!
Happy new year!
Could you add distance based prices in this mod for moons too. It was added for constellation but it would be nice to have the option for it here
Can you do a mock-up of what exactly you want to see? You’re talking about the moons plus page right?
yeah
By mock-up I just mean like something in paint relative to what you wanna see in the terminal
I just want the same thing as constellations
march 0 current moon
assurance 10
travel to assurance
march 10
assurance 0 current moon
distance based route price
Ohhhh wait you mean changing the moon price
but not in the interactive menu
yeah
Yeah that would be lethal constellations not this mod
This mod doesn’t touch prices and I don’t wanna start touching prices thru it lol
I know, I'm saying you should add that as part of your moon plus thing
yeah but you should add the distance based price logic to moons
Eh, seems out of scope for this one. Plus wouldn’t that be complicated to have distances between constellations and moons?
wdym
I mean that the price of the moon updates the same of how the constellation prices are
but they are not connected
Like when you travel to a constellation all of the moons are supposed to be located within that constellation
So defining distances between them seems redundant when you do that already with your constellations
yeah but it should cost more if a moon in that constellation is further away
there should still be distance logic in moons
Maybe something to look at in the future with lethal constellations
I’m gonna say no to any sort of price modification with this specific mod
I just think that it would be very cool if moon prices would be changed based on distance like constellations are. You could add it to lethal constellations because lethal constellations already has a option to change moon price
Yeah thats my line of thinking too
But that means I’d have to add positional data for each moon as well
So, further down the line next year lol
Happy new year!
so im back but im still catching up on all that I planned to do before I left. Is there anything super pressing with any of my mods that I should be focusing on? Like incompatibilities, bugs, etc.?
gonna ping some of the usual names I see around @topaz oxide @jade veldt @silent quiver @hazy orchid
not that i'm aware of personally
Just the small list that I gave on here and MoonUnlocks :]
after that Everything else seems perfect
Everything good!
oh wait
any of your mods
I just remembered the ShipColors thing
and it no longer working with ShipInventory
I can imagine a want for some sort of way to recolor ship upgrades like the Loud Horn, Melanie's Walls/Door stuff, ShipInventory etc.
Though that's not super pressing so w/e
eh, for that bit it's hard to generate config items for stuff that doesnt exist
I dont know if i'll be able to fix that sort of thing
Especially for modded items, it might be better for them to handle recoloring their stuff on their own. Or maybe I can add something on ShipColors' end that the mod could call to register their object for a color config item
also, i'm thinking about just making a mega thread for all my mods. It gets hard to keep track of all the different ones lmao
only thing i can remember is the minor issue of moons plus still reading moons that are disabled by LLL
oh right, thanks for the reminder
moving discussion here - https://discord.com/channels/1168655651455639582/1327068908129095700
I have a question...
For some reason I can't type in CapsLock like MOONS or HELP
Only small letters are accepted by the terminal
I tried to understand what kind of mod this is, but it’s definitely not darmuhsTerminalStuff
@simple sierra Any guesses as to why this could be?
Gonna reply to you in https://discord.com/channels/1168655651455639582/1327068908129095700
is there a list of variables similar to {currentDay}, would like to put a username.
if you know how to read the vanilla game code it's listed under TextPostProcess in the Terminal class
ah, well there isn't one for the player's username if I remember right
</3
I'm guessing you want one for the local player?
ahhh yeah that would be the local player
is that not possible
omg if that's not a hassle that'd be much appreciated
also just realized we're talking in the old mod thread. I moved discussion over here so I'm not jumping between threads for all my mods -> https://discord.com/channels/1168655651455639582/1327068908129095700
I'll see if I can sneak the feature in to my next update
ohh okay
you can ask moderators to lock thread
thank you!
I'm pretty sure I can lock it, let me give it a shot
test
I guess not 
well, it disappeared from me before your message
oh okay i'll do it again 🫡
close =/ lock
dang
migjt be smart to have a big link to the thread as the last message
yeah