#Lethal Progression
2096 messages · Page 3 of 3 (latest)
not strength, hand slots. Additional slots should be upgraded while empty-handed.
And speaking of hand slots, did anyone else encounter hand slots being obtained but inaccessible? Like y'know, there are slots, buy you cant even scroll to them
saw this. sooo... from what i understand.
stoneman2 (original) -> CatsArmy (forked from stoneman2) -> TisRyno (forked from CatsArmy) -> Chibranche (forked from TisRyno)
released about a month ago
no clue how well it works but ill prob check it out
unless it's been updated, there's an issue where hand slots technically don't work now
everything else works, just sadly the hand slots borked in v50 (in the patchfix ones, and original)
i’ll check it out and let y’all know how it goes
i’ve only seen u talk about catsarmy’s patch
and since then it’s been forked twice, so perhaps the issues been fixed by now… maybe
🤞
I need this
It worked for me as long as i didn't have another mod affecting the number of slots
you can scroll through and use the slots?
Yep
You probably just need hotbarplus with the base config
It's what i had
Does it work or not ;u; ... Because I literally tested it with just the mod (and bepin) alone and it failed
but I did that test like a few weeks ago
It's strange, it worked for me as long as i had the base 4 slots in the hotbarplus mod
so hotbarplus allows you to use all slots and scroll to all slots? hmm
i will try flamarix’s (possible) solution
otherwise id disable the slot feature if its buggin out still
It no work~ :<
Interestingly enough, when you set the hotbar to 5 (I did in testing) - all 5 work. But when you upgrade the hands value to give 1 extra - it puts you back to 4. .... i n t e r e s t i n g...
That's weird, it's working fine for me, any other mods you have ?
clearly many other mods.
I guess I'll bring up a test pack and JUST put LGU and hotbarplus to see if that works
Can confirm with JUST those two = it's broken.
¯_(ツ)_/¯
Weird
Too many
But in your pack, the scrollbar works with LethalProgression Added hand slots?
if yes, hand over the code please @lucid lantern . I'll figure out which one is fixing it
yes
there's way too many mods into it, (over 100 mods) so it'll be hell to look into it
Just give me the code. dw - I've narrowed down an issue mod out of 150 before
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalProgression.Patches.XPPatches.DisconnectXPHandler () (at <0f863b4a8bcd4132a7b1b6a54556ba75>:IL_0011)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::Disconnect(GameNetworkManager)
QuickMenuManager.LeaveGameConfirm () (at <0b5b829887344817a21214132ea92eef>:IL_001E)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
UnityEngine.UI.Button.Press () (at <17de86d66286445fa95af59fa8fa644d>:IL_001C)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0009)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0007)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
also handslots is not working for some reason
Seems that it conflicts with reserved slots
wish i had the actual text for the errors, but all i got is a screenshot from a friend who was seeing some errors
I assume this does not work in v62?
I've experienced some jank with it recently playing on v56 so it's probably as janky on other versions
but it works mostly fine?
I use this version https://thunderstore.io/c/lethal-company/p/Chibranche/LethalProgression_PatchFix_keepProgress/
this is the jank in question
Watch goofy ahh and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
both players had very little if any points added to those fields and they were going wild
lmao
Did you accidently changed the value provided per level of the skill in the config ?
nope, all I did was disable some skills like inventory slots and loot value
because they don't seem to work whatsoever
From my experience loot value works, you just have to apply it before landing on the moon
Inventory slots is a bit... dodgy with other mods
oh it's supposed to apply to loot ON the moon???
I thought it applied a small multipler to stuff you sold at the company
that's good to know
makes sense yeah
also really funny clip I got w this bug
Watch NYUUUUUM and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
yeah this needs another fork baaad
along with bugs like these the boosts sometimes just don't apply to clients
also inventory slots is just outright broken, it's only visual
A friend of mine was working on one, not sure if they ever finished but if they do it'd be a pretty stable release
oh hey, welcome back girly ❤️
man I'd love that
the jank's funny but it's a bit sad when buddies put a lot of points into smth only to realize they're not doing anything lol
Mm yeah, I'll let my friend know but they might be busy helping me out with another mod, which kinda would definitely help this one but we'll see
yippiee
Yo
Im making one from scratch, not re-releasing this
I may of got side tracked though by accidentally making an api in my attempts to make this lmao
is it possible to make it so that your points invested save or at least make it so you can configure how much you put in?
so is there a way to "clean up" the EXP? i keep having random amounts persist between saves
Anyone else not have access to the hand slot upgrade after the latest patch?
is there a way to reset progress? I keep starting new save files with 100+ levels
i think progress isn’t tied to saves.
i think it only resets when you lose and get fired.
so if ur just starting new saves and quitting before u get fired, it will never reset
that’s what i noticed when i used the mod
wished it was tied to individual saves instead