#Lethal Progression

1 messages Β· Page 2 of 1

quaint rain
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how much does heal in terms of hp ?

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not %

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like 5 hp ?

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also is 20 the max

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or do you unlock a higher level once you hit it

opal sentinel
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"not %"

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image: 0.25% health regeneration

quaint rain
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+0.25 %

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?

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i was asking how many actual hit points it adds from the +5

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instead of a %

opal sentinel
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0.25% health

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1 health per 4 seconds

next rover
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maf stonks

rotund prism
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Everytime I add the mod and start up I have like 20+skill points available to start with

quaint rain
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is there passive xp or something i keep getting xp afking in the ship

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testing stuff

lilac nacelle
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Eyeless dogs killing the Baboon hawks can happen, and counts as xp i think, might be that, just a guess tho

quaint rain
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maybe but i dont think they had spawned yet

timber lake
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That happens to me as well

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Not really sure what causes it

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Just randomly get 30 sometimes

lilac nacelle
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Gotcha, that is weird lmao

dusky spindle
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Occasionally a mob spawns in a spot it shouldn't be in- or is stuck. It causes them to sometimes die randomly which probably is what gives you the XP

quaint rain
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ah right

dusky spindle
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Using SpectateEnemies I've seen snare fleas spawn inside the ceiling and just die outright.

quaint rain
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ive gotten to level 6 without playing the game

next rover
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dumb question, should i mix lethal experience and this?

quaint rain
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id like to reset my level if thats posible

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does reinstalling the mod reset my level

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or do i have to delete some specific file

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id like to start at smae level as my friends when we start out

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im just preparing for us

timber lake
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I went to the log and all I see is centipede and double wing

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I assume that's manticoil

next rover
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pretty sure manticoil would just be called.. manticoil no?

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i remember seeing the name in logs

quaint rain
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centipedes get stuck and there is a mod that kills them to prevent lag i think im running that

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unsure

timber lake
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Oh yah I'm running that too

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Wonder what double wing is then

next rover
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well you guys just answered your own questions

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wild

timber lake
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Free exp

timber lake
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Noticed when you get fired, if you go into the skills menu when you respawn, it'll still shows the numbers of the skills you upgraded in the last run

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You can't remove the points and I don't think they are actually providing the bonus stats

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Only thing that was persisting was the hand slots

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If I had enough points to have two extra slots and got fired, I'd still have those two slots and could use them. Also for the extra slots, the images in the slot are upside down

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Is it also possible for you to add in the option of unspecing in orbit only?

rotund prism
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The extra slots is still deleting items.

quaint rain
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prob because of another mod no ?

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i will try it

rotund prism
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it happens when you respect with items in hand

timber lake
rotund prism
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this has been an issue for awhile and he's tried to fix it multiple times.

rotund prism
timber lake
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Got you

opal sentinel
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fired breaking again?

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how many times do i gotta fix that shit omg

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Also, no way to really fix enemy dying xp, it really doesn't ask for who killed it and I cant check, so free xp I suppose

opal sentinel
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i messed up the math again somehow

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on loot value

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i swear to god true value should just work mang

tough sail
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Was the mod updated again? Last night I left my session and had to play with 0 skillpoints like normal. However, I load it up again today, and I have my original amount that I left off with before work

opal sentinel
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I updated to 1.3.2 last night to fix xp saving

tough sail
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1.3.2

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so I guess it did get updated

opal sentinel
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Yes. Fixing all the saving issues

tough sail
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so not used to that lol

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Im used to just making a new save file and playing til we all leave and then restarting

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thanks for the update then!

opal sentinel
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That's unintentional

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It's based on the save file

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If you reset the save file, the xp should reset

tough sail
opal sentinel
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Saves were not being wiped and even saved in the last patch

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I fixed it with this patch

delicate vault
opal sentinel
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πŸ’€

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No

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I'll add a config, sure

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People do ask for a lot of options, I get it

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I'm working on two mods at the same time right now

delicate vault
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Oof, sorry

teal wolf
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oofs

lethal dune
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Error fixed whit skin walker mod?

opal sentinel
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Yes

quaint rain
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@opal sentinel im level 35 on one of my deleted saves ?

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does it not set me back to 0

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it did on the other save

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like a deleted save slot is giving me levels instead of setback

opal sentinel
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look at the console

quaint rain
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what am i looking for

opal sentinel
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No errors when deleting files?

quaint rain
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im deleting the save file ingame

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now im back at level 0

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its a weird bug

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seems like there is a bug that has a chance to rememeber ur old stats

opal sentinel
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πŸ₯Ί

quaint rain
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its like not happening at all in like 3 resets now

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so idk

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seems very rare

teal wolf
teal wolf
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wait.

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mikes tweaks compat is just "turn off own setting" D: ?

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not, "detect starting hands, then add own progression hands after that"?

opal sentinel
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Turn off Mike's tweaks hand slots and it'll turn back on

lapis flower
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Seems like whenever you leave a game and go back into it all the skill points gets unspeced. Is this on purpose?

opal sentinel
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Yes

lapis flower
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Ah rip

opal sentinel
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no time, i dont want to implement skill point saving right now

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it is quite a hassle, to sync and save

lapis flower
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Oh that makes sense

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Guess you just give skill points depending on the level/xp when a player joins a game?

opal sentinel
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imagine 4 man team, saving those four specific people, preferably by steamid

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That's what we're doing

proper relic
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yeah and then the mod breaks when people run it with more company, it is a bit of a hassle

opal sentinel
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what

lapis flower
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I see

proper relic
# opal sentinel what

well if you had a team of more than 4 surely the mod would have to be coded differently to save it

opal sentinel
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No we just loop through everyone

proper relic
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oh, IDK how unity coding works, or any coding for that matter

true mirage
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Guys where can i download this mod?

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because i was using maybe an old version of it

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and now it dont work

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with the updated lethal comp. version

proper relic
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if you use a mod manager (r2modman is ideal) then you can autoupdate mods

fallen compass
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not sure how but the maxed out hand slots is shifted to the right by 1.

rotund prism
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@opal sentinel what is the conflict with your mod and the utility belt?

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I've been so tempted to try it πŸ˜‚ I accidentally picked it up and had over 10 slots but then panicked and threw it off the map

quaint rain
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im not sure why but some random save files after deleting and booting up i start at a higher level

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i cant even reproduce it im so confused

lapis flower
quaint rain
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is that 5 skill points to you

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it saved my old progress

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when playing on a new save after deleting previous save

lapis flower
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Oh my bad

opal sentinel
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I'm deleting and loading every time

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No idea why this is happening

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Might start reworking the entire save system..... and fine, I'll save skill points and skills this time

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Just need to figure out steam id and byte saving...

lapis flower
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Rip

opal sentinel
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current txt solution won't work

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might just try the same way as the game

lapis flower
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Hopefully it works better and isn't too much trouble.

opal sentinel
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but... but!! I'm working on #1177494370161799239

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It isn't that big of a deal right now so I will put all my creative juices in monsters

lapis flower
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Saw that mod, can't wait until it's out!

quaint rain
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also after playing with this mod its way too overpowered with a big party

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everyone just max out loot value

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then indivudal stats

opal sentinel
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yeah no shit

quaint rain
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i think loot value should be a higher scan instead of making things worth more

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its making the game piss easy

opal sentinel
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Then touch the config

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balanced for 4

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not 16

quaint rain
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i see

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we also used hardcore mod so prob gained xp too fast

opal sentinel
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Configs are there for you to balance it yourself

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Theres no way I can account for all variables in balancing

gaunt patio
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is there anyway to increase the stamina regen by %

quaint rain
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how come some of them are individual upgrades and some are shared @opal sentinel

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like the loot value for example

opal sentinel
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there's literally only the loot value that's shared

quaint rain
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is it not posible to make it individual ?

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as a config option

opal sentinel
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Why

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that's literally not how the stat works

quaint rain
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actually i will just disable it

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its a dumb stat

opal sentinel
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Scrap prices are set before landing

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if its only one guy, does he see different prices??

quaint rain
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that stat upgrade breaks the game

opal sentinel
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That makes no sense

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then turn it off

quaint rain
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i did

opal sentinel
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It plays fine with 4 players, but you play with like 10 players

quaint rain
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i played with 8

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when i tried this

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but yes

opal sentinel
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And it isn't balanced for more than 4

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config is there for a reason

quaint rain
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you expect majority to play with 4

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i feel like most lobbies are huge on this game

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you prob might want to make a preset option for bigger lobbies for balancing

opal sentinel
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Yes, I expect 4

quaint rain
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so people dont have to manually configure everything

fallen compass
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then if Stone balances it for 20+ people then the ones with only 5 or 6 friends now finds it too hard to level

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there's no pleasing everyone

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and best to use config for tweaking

rotund prism
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My recommendation is set your loot value max level to 10, then you only get 2.5% bonus per player maxed out. We found this to be a good sweet spot with more than 4. With only 4 we set the cap to 10 so it was 5% bonus.
Any more than 20 raises the percentage higher than intended making it to easy.

opal sentinel
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Sure, if it were too much trouble, I will put it at 50% max at most

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I'm taking a break, I want to play games

rotund prism
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I was talking to the guy for config

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Not you Stone πŸ˜‚

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Literally all they have to do is change their config to balance it.

opal sentinel
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There are max levels for all, indeed

fallen compass
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also is this place the correct place to report issues for the mod?

opal sentinel
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i dont know maybe, dont expect me to fix anything for a week

fallen compass
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oh it's ok

rotund prism
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He's taking a break. You can post issues and we can try to help.

fallen compass
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tbh im not expecting solutions and me and my friends still had fun anyway even with the issues

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anyway

rotund prism
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What was the issue?

fallen compass
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Sometimes, flashlights (and i assume walkies as well) do not work, even if you highlighted the slot and used lmb to try to turn it on and off

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if you pick up something with the flashlight slot highlighted, it replaces the flashlight and the flashlight is lost.

rotund prism
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If you level up handslots with items equipped it breaks and deletes then

fallen compass
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yeah this happens too

rotund prism
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Drop everything you're holding when leveling or respecing hand slots

fallen compass
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but i have also experienced this without any skill points in hand slot.

fallen compass
quaint rain
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i just disabled the loot and hand slot values for now

rotund prism
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If you take points out of it it will break it still.

quaint rain
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cant be bothered balancing it myself rn

opal sentinel
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this is the lethal progression mod page

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not reserved slots

fallen compass
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we dont have the reserved slots installed

opal sentinel
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whats a flashlight slot, you mean just having a flashlight?

fallen compass
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sorry, i mean the regular slot containing the flashlight

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that was my bad.

opal sentinel
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The mod really doesn't touch your slots if you don't upgrade them

rotund prism
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It's simple. Just drop everything when you go to upgrade hand slots. Not that big of a deal. My group and I do it every time

cloud orbit
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if someone gets a +battery upgrade and then gives the item to another player then the charge persists

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interesting

teal wolf
quaint rain
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πŸ™‚

teal wolf
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but mods are also constrained by the modders desires and the game's own stability.

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so if you play a mod balanced for 4, with 8 in a game originally made for 4. then halve the values or enjoy a slightly more imbalanced/broken game. and whatever else hijinx occurs from the chaos and shenanigans of 8 players.

lapis flower
# quaint rain vanilla isnt modded

The thing is you can’t really balance this mod for larger modded lobbies in the code, that’s why there’s a config. You can’t have the value of the skill per point change whenever someone joins or leaves cause it would be hard to balance something that can change a lot and that much variation.

quaint rain
rotund prism
lapis flower
teal wolf
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πŸ‘†

quaint rain
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didnt mean to be rude lol

supple gust
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Would it be possible to add a config to the stamina skill so that it ups stamina regen as well? Or maybe even regen instead of max stamina?

opal sentinel
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Might make it a separate skill, but first.. gonna need transpilers, as the math for stamina stuff are super hardcoded

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Upcoming jump height skill

primal rapids
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would love for the hand slots to work with the reserved slots mod NODDERS

glossy topaz
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Hey @opal sentinel, I thought your mod was very cool but I believe it might have a slight issue with health calculations. I tried playing this with a group of 4 and for some reason, all players' health were linked. I was running this mod in a collection of ~40 plus mods, so it may have been a conflict, but I have disabled it nonetheless. I was also running this in conjunction with Lategame Upgrades, but I was worried it would conflict due to both mods potentially editing the same variables, are you aware of any issues? Thanks for your hard work!

opal sentinel
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It's hard for me to test every mod under the sun unfortunately, if it changes the same variables, it might not work. Also, I don't think I'm even touching health though, so I doubt my mod is doing anything there

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Only health regen, could you try to be more specific

glossy topaz
opal sentinel
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There's nothing in the mod that's even close to networking health values, wtf

glossy topaz
dusky spindle
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Yeah I noticed that health regen would cause everyone's health to appear damaged too

glossy topaz
dusky spindle
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It might just be visual, though.

opal sentinel
glossy topaz
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It could be, but it's still alarming

dusky spindle
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since it didn't seem like we took damage? and tzp healing would show us at full hp

glossy topaz
opal sentinel
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You're saying the flinching animation is playing every time?

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This is literally taken from the player's health regen from the default game but edited to work with mine

glossy topaz
opal sentinel
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yeah

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This is copied from the game's code on health regen under 20 hp

glossy topaz
opal sentinel
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you could look on GitHub but alright

rocky relic
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An IDE has better search functionality

opal sentinel
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github search ain't that bad recently

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don't matter though

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baffling, visual bug most likely

glossy topaz
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I looked over it and honestly the way you have it written looks fine to me

opal sentinel
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I don't know how it wouldn't, this is the same code as the game

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Literally the same way

glossy topaz
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I'm thinking something in between is not playing nice

opal sentinel
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wasn't a problem in testing

glossy topaz
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Did you test in a group of 4 setting?

opal sentinel
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Lan, by myself

glossy topaz
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hmm

opal sentinel
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and second instance

glossy topaz
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I'm not too sure honestly

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I did notice in game that sometimes one person wouldn't take any damage

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we had an instance where all players in the facility took the same damage in different locations, but the player in the ship was fine

opal sentinel
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health isn't networked though

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how is this

glossy topaz
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I'm really not sure

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I don't think it's a you problem, like you said, you did everything right. I just think something in between must not be playing nice

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I'm not super involved in unity modding so my point of view is just from the code you have written. I don't know anything about harmonyLib, or how it's passing you playerControllers, but maybe the issue might lie around there?

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Sorry I couldn't be of more assistance

opal sentinel
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harmony does it all

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the player instance is all it needs

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I highly doubt it's something in the mod, but a visual bug

glossy topaz
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I think you may be right, but it's still bound to give someone a scare

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Certainly did to me the first time I tried it lol

opal sentinel
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Unless we find a way to disable damage flinching

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How the hell did the game do health regen in the exact same way and not happen

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A lot of small little bugs recently...

glossy topaz
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So i've noticed as well. I love the game but I feel like under the hood it might not be super air tight if you catch my drift

opal sentinel
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out with my dog, at the beach

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vacation 😌

glossy topaz
dusty loom
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Was the holding space upgrade removed?

opal sentinel
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what

dusty loom
# opal sentinel what

saw this on the video, however I don't see it in my game - I assume hand slot upgrade was removed?

opal sentinel
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I turn it off automatically if people have incompatible mods because it'd literally make the game unplayable

dusty loom
dusty loom
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great mod btw

teal wolf
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I seem to be getting that "phantom damage tick" issue too

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from above

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I also had a bug report related to it, not knowing where it could originate from. #1185660727722254386 message

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so if it's not you and not tzp healing in my game. I'm not sure where it originates.

opal sentinel
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God, I want to make sprint speed upgrade so bad

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But the headaches with mike's...

teal wolf
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also lategame upgrades?

opal sentinel
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There ain't no way I can make this mod work with every single mod

teal wolf
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not even sure how or even if the stats betweeb the lategame upgrade and yours work yet.

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or how they stack.

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not really a numeric stamina display.

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unless someone has a mod suggestion for me that does so

opal sentinel
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#1179342415782494278

teal wolf
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OWO

rotund prism
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Actually you become pretty over powered late game

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Also Utilitie Belt and hand slots are working nicely together @opal sentinel the issues tend to lie with the utility belt itself. It has a few bugs regardless if yours is present or not

opal sentinel
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I see

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I put it in there just to be safe

rotund prism
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I'm sure there is something bad that might happen πŸ˜‚

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I think jump height would be cool

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And melee DMG.

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Melee DMG would need to work like hand slots though and have a cap.
10 points equals +1 DMG with Melee weapons.

teal wolf
teal wolf
teal wolf
opal sentinel
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I am adding to it

teal wolf
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Should be fine, if a bit stonks then?

opal sentinel
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I am not going to write anything for that

teal wolf
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owo?

glossy topaz
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@opal sentinel Just figured I should shoot this over to you before I forget, found these in my logs, thought you might want to see them. [Error : Unity Log] KeyNotFoundException: The given key 'HandSlot' was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) LethalProgression.Patches.XPPatches.DisconnectXPHandler () (at <921abc4e643b402eb381ff4e93321c57>:IL_0001) (wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Disconnect>(GameNetworkManager) QuickMenuManager.LeaveGameConfirm () (at <44743d9474784365a095189c76175301>:IL_0012) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022) UnityEngine.UI.Button.Press () (at <281a675b48d344e28f9941b2777fd620>:IL_001C) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:IL_0009) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:IL_0007) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <281a675b48d344e28f9941b2777fd620>:IL_0067) UnityEngine.EventSystems.EventSystem:Update()

opal sentinel
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what mods do you have on

glossy topaz
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One sec, there is another log I want to send connected to the player contoller

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Stack trace:
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)```
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to be fair, that one doesn't reference your mod in particular, but the fact that it does reference the same PlayerControllerB makes me think its related

opal sentinel
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that doesn't help

glossy topaz
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I know :/

opal sentinel
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did you change something in the config

glossy topaz
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negative

#

mod list:

ACS.AdditionalSuits
atomic.terminalapi
atomic.terminalclock
BetterEmotes
BlueAmulet.BetterClock
Boxofbiscuits97.QuotraRollover
com.cyanblob.motiontracker
com.github.tinyhoot.ShipLoot
com.malco.lethalcompany.moreshipupgrades
com.rune580.LethalCompanyInputUtils
EmployeeAssignments
evaisa.lethallib
fivetoofive.DetailedScan
FlipMods.FasterItemDropship
FlipMods.HotbarPlus
FlipMods.LetMeLookDown
FlipMods.ReservedItemSlotCore
FlipMods.ReservedFlashlightSlot
FlipMods.ReservedWalkieSlot
HDLethalCompany
Hexnet.lethalcompany.suitsaver
LC_API
LethalCompanyMinimap
LineCompassPlugin
me.eladnlg.customhud
me.swipez.melonloader.morecompany
MegaPiggy.BuyableShotgun
MegaPiggy.BuyableShotgunShells
Miodec.HideChat
mnc.fixcentipedelag
mom.llama.enhancer
monke.lc.jumpdelay
MoonOfTheDay
Pinger
RickArg.lethalcompany.helmetcameras
Rozebud.FovAdjust
Stoneman.LethalProgression
suskitech.LCAlwaysHearActiveWalkie
taffyko.NameplateTweaks
WeatherMultipliers```
opal sentinel
#

reserved slots

glossy topaz
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Doesn't like it?

opal sentinel
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It's supposed to disable it though

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Does this do anything

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nothing?

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errors didn't mean anything?

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Running on disconnect handler

glossy topaz
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I can't relate anything to a specific event because the log is so polluted with unity info, but during this session, we did have problems with items not being picked up or "ghost items" in slots

opal sentinel
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I can't figure that out

glossy topaz
#

I downloaded a different hud to check if you were right about the visual bug, and you are correct, the health is reported correctly by the custom hud, however, the health critical message still gets sent to all clients, regardless of their actual health

opal sentinel
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i hate that

glossy topaz
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Also I'm terribly sorry, I don't mean to keep bothering you on vacation, I just wanted to send it before I forgot about it

opal sentinel
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I've just went in and reworked the saving / loading system, now saving skills and setting them accordingly based on joining.
This is based on steamids, however, lan will not load

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This also means I can't test it alone πŸ’€

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rough for those lan players

leaden mirage
#

@opal sentinel how does the mod work
Does it give more xp for more scrap or what

opal sentinel
#

Have you tried reading before asking

leaden mirage
#

My internet is too bad to even load the messages above

leaden mirage
#

Idk why but it seems like theyre just blocking the signal or are placed in the worst position possible

opal sentinel
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No excuse man, go read the mod page

leaden mirage
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The browser wont even load

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Ig ill check this after school

teal wolf
opal sentinel
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how am i meant to save lan players

teal wolf
true cairn
#

Yo, me + some friends were using this mod, and we've seen some bugs

  • if you get another inventory slot while having items they sometimes bug/disappear
  • sometimes if unlocking another slot while carrying things you wont be able to use anything until you lock the slots again
  • lootvalue multiplier leveling is shared in multiplayer (not sure if bug tho, not that bad since it feels like "group progression")
  • not sure about this but i think the lootvalue multiplier stacks as well, e.g. if you have +20% loot value with 5 people its +100% for the value, makes no sense though if leveling is shared

we love your mod btw, good shit πŸ‘Œ

rotund prism
true cairn
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aight

fallen compass
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If i were to balance the mod for 8 players, do i just double the values required for level up in the config?

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cause we had a game yesterday where scrap value was ridiculous cause we had like 8+ people and everyone put their skills in scrap value.

tough sail
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i would triple or even quadruple it

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but that still wont really solve the problem

#

instead, make a cap for the skills you want to nerf

tough sail
#

i went from having loot value being able to level up 100,000 times, to only 200, with a 1% increase each level

#

works really well

#

atleast for 4 people

#

for 8, I'd prolly do .5 or .25

teal wolf
#

don't get you people just banking on loot. I alway put into energy, regen and hands first.

#

early game is perfect for that. when the quotas are cheap...

#

unless ya'll are the psychopathic mascochist types with that brutal stuff... :V

opal sentinel
#

math is borked

#

There's a bug, best you simply turn it off until I release 1.4

rotund prism
#

Ok just checked to confirm, yes set your loot value max level to 20. This will keep it to a more balanced level as going any higher gives more % increase than intended.

delicate vault
#

I don't want to be a party pooper or anything, but is this allowed?

ebon tapir
#

Though I have seen a large amount of mods in this community that DON'T add anything and literally copy another more popular mod.

lone horizon
# ebon tapir I don't see why not. Modders add onto a base game that someone else created. I f...

it is different cuz modders arent redistributing the game's code, but this mod redistribute's someone elses modified mod. However in this case it could be different cuz the original mod was distributed with the MIT License:
https://github.com/stoneman2/LethalProgression?tab=MIT-1-ov-file#readme

GitHub

All-client required version of Lethal Experience. Skillpoints and more. - GitHub - stoneman2/LethalProgression: All-client required version of Lethal Experience. Skillpoints and more.

ebon tapir
true fulcrum
#

Idk if it's been thought up or brought up at any point, but it may be cool to see the early game progression stretched out a bit by having certain moons locked until hitting a certain number of quotas. No more titan runs on the second quota. Could probably be a standalone mod too but figured it'd make sense in the progression mod too

opal sentinel
#

Would sure love if it is a fork

#

So they get changes when I do changes

#

The code isn't even open source

#

Be honest, kind of hitting my dedication to work on the mod a bit

#

In this case, might just go work on something else and let them do plus if they're gonna call it that

#

People gotta see that it's Lethal Progression, but better if it's plus

lone horizon
#

its all good, can just make it obvious its not the main one

#

idek the differences

opal sentinel
#

I guess i should've picked a different license

#

I love MIT, but I guess I want it at least to be open source

lone horizon
#

the plus moniker does feel pain

opal sentinel
#

And anyone using mine gotta be open source

#

On another topic, I made github issues templates and people completely ignore them

#

I see how it is

lone horizon
#

if i counted on my fingers how many users know how to use gh issues, i prolly wouldnt need hands

opal sentinel
#

Is it too hard to understand....

lone horizon
#

i think the main wall is github itself

opal sentinel
#

It's templates, you have to go out of your way to remove the templates to ignore it

lone horizon
#

people dont really want to navigate it

#

but at least this channel is easier for people to reach i think

opal sentinel
#

No, templates literally appear when you click new issue, there is no way you can ignore it

#

there's no possible way

lone horizon
#

thunderstore really should have some kind of spot for people to put things

#

no i meant, i dont even know if common users would even know to click issues on gh

#

lol

opal sentinel
#

I'm talking about someone who did, got passed the options to choose what they want to do, bug report?

lone horizon
#

oh wait really lol

opal sentinel
#

Then when the templates shows up of how they should've done the bug report, with pre written answers and examples already inside, decides to delete everything and write in a few words instead

#

???

#

Some important info that'd have made shit super simple for me

#

So I won't have to ask twice, but naaaah....

#

remove it all, put in the same question someone already has in the issues list

lone horizon
#

your mod is cool

opal sentinel
#

I don't know if this thought is forbidden

#

Putting my mod and then plus at the end kind of makes me kind of angry

#

I'm gonna go work on other things then

lone horizon
#

yeah a few ppl got their mods done dirty that way alr

opal sentinel
#

Could've done it in terms of using as a base, adding skills isn't private

#

Maybe I shouldn't have been open source

lone horizon
#

it is YOUR work and YOUR choice

#

YOUR time and YOUR energy

opal sentinel
#

Go ahead with this, go use plus

lone horizon
#

remember that people arent entitled to those things that belong to you

opal sentinel
#

I'm going to go work on #1177494370161799239

#

Not gonna update this anymore, too tired

#

cranky

lone horizon
fallen compass
#

Never understood why people think it is ok to take a mod that is still being updated, fork it, add "plus" to it like they think their version of the mod is better than the original.

#

it's just rude.

#

and i don't blame you for feeling demotivated to work on it anymore.

opal sentinel
#

Am I selfish to think of this too?

fallen compass
#

no? i would do the same.

lone horizon
#

no

#

lmao

opal sentinel
#

Might just change the license

#

What license doesn't allow reuploads

lone horizon
#

idk anything bout licenses, think most people dont even have a specific license

#

its prolly just a general copyright

opal sentinel
#

No license at all might work better, since that implies all rights reserved

fallen compass
#

think most people generally use MIT or the GPL ones but those are not the ones stone is looking for.

opal sentinel
#

then a takedown is all it takes

lone horizon
#

robin just nukes all reuploads on sight

#

she just said she wasnt sure here cuz the license

opal sentinel
#

The license being MIT is fine and all

#

People usually have the courtesy of asking, but just "Your mod but better" takes me out of working on it now

#

So here's the gameplan, I do plan on working more on this after more thoughts

#

But change the license

lone horizon
#

Fair plan

opal sentinel
#

And if they take from the repository without permission, takedown

lethal dune
#

as a note the way licenses work means that anyone using a version from before the license change is fully complying with the license (iirc from my time interacting w GPL and AGPL; not sure about MIT)

#

however

#

if this fork isn't open source it is itself violating the license isn't it?

opal sentinel
#

That true?

lone horizon
#

yeah cuz ur license requires them to show the MIT license

opal sentinel
lone horizon
#

p sure they dont

opal sentinel
#

It's MIT, I take the L

lethal dune
#

ah, no, MIT doesnt require derivatives to be open source

#

only GPL/AGPL

#

(i generally prefer GPL for this reason)

#

(it always rubs me the wrong way that people can take your work and give nothing back w/ MIT)

#

my mistake, sorry

lone horizon
#

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

#

they dont include the license in theirs

#

so technically?

opal sentinel
#

I guess my early morning thoughts of not reaching out might change

lone horizon
#

i only say technically because itd be easy as hell for them to fix

#

but it is a violation

opal sentinel
#

Gotta ask them about the decency

lethal dune
#

i strongly advise either going All Rights Reserved or GPL in the future if you want to avoid people taking your work and running

fallen compass
#

even if you dont put a license, there's a lot of people that think that as long as it's on github, it's free game.

lone horizon
#

including copilot

#

B)

lethal dune
#

absolutely, but thunderstore doesnt think that

#

so you can takedown anybody who violates your rights or GPL

opal sentinel
#

That means it's automatically all rights reserved

lethal dune
#

yep!

opal sentinel
#

That means it's up to my whims if I want it up

lethal dune
opal sentinel
#

It'd have been fine with me if they just call it some kind of expansion

#

however, just making a competing mod with the same name with a plus on the end

#

That's bitter

lethal dune
#

the worst part to me is closing it off after doing that

#

like man

#

someone else already did the hard work

#

and you just take it and close it off and add a plus

lone horizon
#

i bet if u poke robin about the lack of the license in that upload

#

she'd nuke it

#

lmao

opal sentinel
#

@agile knoll

teal wolf
opal sentinel
#

what's the opinion on this

lone horizon
#

MIT License requires all derivatives to include the MIT License

opal sentinel
#

For Llama, after wailing all morning, I find that someone making Lethal Progression and then adding a plus to the name is wacky as fuck

#

Even if the code is slightly changed, but not much

teal wolf
#

yeah thats just rude. :V

lone horizon
#

could say whats the opinion, but a license violation isnt really opinion based

#

so theres that

opal sentinel
#

Me going into transpilers and then needing a week to prepare for 1.4.0 and someone just goes in and does it anyways in the simplest way possible

lethal dune
#

my favorite license meme personally is people using GPL, someone forks it and adds a 'plus', and the original just takes all the good parts back because... its GPL
or forks just sucking so bad that they arent worth it

opal sentinel
#

The funny thing is, pretty much all changes they made

#

Are already done on my end

#

I've already made speed and jump upgrades

lone horizon
#

this person gonna forget bout maintaining their version anyways

opal sentinel
#

Naming it Lethal Progression Plus is still wacky as fuck

#

People will think this is "The definitive" edition

lethal dune
#

honestly id see if you can reach out to them and say you dont like the name

opal sentinel
#

You can't change names unless they deprecate

lethal dune
#

ah

#

thats kind of annoying then

lone horizon
#

they can change name if they get nuked B)

opal sentinel
lone horizon
#

πŸ’₯

opal sentinel
#

Legally

#

Any use of this code before 20th of December is technically under MIT

#

as long as you follow that

#

man, I'll let anyone use my code as long as it's not called "Lethal Progression but better"

lone horizon
#

what if i make Lethal Progression but lesser

#

sorry i had an inability to resist

fallen compass
#

Lethal Progression but detrimental

lethal dune
#

Lethal Regression

fallen compass
#

if you assign skill points to scrap value it is actually negative

#

-100% scrap value

#

and you lose hand slots

#

and your character's stamina will now be as if they had been eating mcds for 3 meals for 10 years straight.

knotty forum
#

Had the same with HP, went intoruns damaged

#

Removed the mod and it was fine again

fallen compass
teal wolf
fallen compass
#

Yeah

teal wolf
#

gets me every time.

opal sentinel
#

Hardcoded damage code be like

#

I'll see what I can figure out

teal wolf
opal sentinel
#

v1.4 needs actual playtesters though

#

So if someone can help, I'll need some playtesters

fallen compass
#

It's kinda funny when you add regeneration and watch your full HP slowly turning red.

lone horizon
#

could prolly help

#

but ill be sleeping soon ish

#

if im responsible that is

opal sentinel
#

I've implemented skills saving :)

#

Redid the entire save system

#

It uses steamids, so I can't test on LAN

lone horizon
#

hm i see

#

are you saving non locally?

opal sentinel
#

I'm saving to the host

lone horizon
#

ohh wait now i get it

#

i was kinda confused for a moment there why

#

host has everyones skillpoints saved

opal sentinel
#

All xp is validated and saved to host

teal wolf
#

I could probably test. been wanting to have a game but had been waiting on employee assignments but it's done now.

opal sentinel
#

I'm somewhat stuck on Mike's tweaks compatibility

lone horizon
#

so many mods modify values like that yeah

opal sentinel
#

Clearly the other mod didn't even bother with this much thought, see how they handle it when the mod don't work on their modpack

#

Mike's tweaks touched up runspeeds, I do the same, however, if Mike's is found, my code won't run

lone horizon
#

can you detect if mikes is loaded

opal sentinel
#

kind of fucked, this is why handslots are disabled

#

Yes. I turn off upgrades based on if other mods are found

#

If Mike's tweaks extra hand slots are activated, I turn off mine. It's not worth the hassle

#

If you turn off Mike's hand slots in his config, it'll turn back on

#

There's gotta be ways to contact people on thunderstore right??

#

I wanna contact this guy first

regal geyser
#

The only reason I was interested at this "plus" mod was I liked the idea of xp on monster kill but it does seem pretty messed up going about it like they did. Our group would be more than happy to test the new release for you!

opal sentinel
#

Monster xp on kill is a feature I put in since 1.0

regal geyser
#

Dang for real? then there is no reason to swap lol

opal sentinel
#

They've done speed and jump.... features already existing in the upcoming 1.4.0

lone horizon
#

how you feeling on it now

opal sentinel
#

It's gone

lone horizon
#

nice

warm shard
opal sentinel
#

Yeah, that's planned

teal wolf
opal sentinel
#

Yes

teal wolf
#

noice

#

yeah, that was rude

warm shard
#

welp, when update 1.4? cause i need weight reduce, and speed.

teal wolf
#

🀨

opal sentinel
#

I'm working on it

teal wolf
#

#1185660727722254386 message

#

I've located the mod (in my mod set) which causes the weird damage tick that makes the health bar look completely red.

warm shard
#

i dont like this is spam log :/

warm shard
fallen compass
#

i think the really spammy ones should go into Debug.

#

Unfortunately, even the base game also spam Info level logs

#

workaround is modify the bepinex config to not log Info.

#

it will cutout 90% of the logs.

warm shard
#

ya i know, but i need check all mods what i install. get error or no?
example like backroom mods. that mods broken my modpack also like store shotgun shells my terminal get bug

fallen compass
#

those show up as "Error" and "Warn", not "Info"

#

specifically the red and yellow text

opal sentinel
#

I don't even know that spams

#

gotta remove all the logs, I forgot πŸ’€

shadow fable
#

Upon loading in as a player, this error is given repeatedly and I am stuck on this screen. the host however enters fine and sees the menu fine.

#

To be clear, I did this in lan with myself and I have a sizable list of other mods.

opal sentinel
#

This is not the error

#

Go even before

narrow jacinth
#

Do I need to have another mod for the handslots stat to appear? I loved it in another modpack but it’s missing in mine

opal sentinel
narrow jacinth
#

Oh I see, reserved slots is breaking it. Thank you :)

#

Does any mod that messes with inventory size break it?

opal sentinel
#

Yeah

narrow jacinth
#

Okay cool, ty

#

Great mod

teal wolf
#

ouchies. that hand slot upgrade bug making items go poof do be buggin

#

friend got oofed by it just now.

#

cause I forgot to mention it in time and he had just updated his slots as I was intending to tell him. :V

#

and then I proceeded to be bad at the video game and accidentally jump off the ship in transit by moving too fast.

opal sentinel
#

I want to get to the bottom of this

#

Anyone up for an extended playtest?

#

Please ping

old nova
#

btw deleting a save does not remove the levels, so im stuck with level 40 on my first save and 20 on my second, no matter how many times i remove them

opal sentinel
#

I've completely redid the save system

teal wolf
#

I thought stone stoned that.

opal sentinel
#

In 1.4

#

I need playtesters

teal wolf
#

mm....

opal sentinel
#

Someone please

teal wolf
#

I can probably test. right now?

#

or another time?

opal sentinel
#

Yeah

teal wolf
#

gotta have food first and... warframe stuff is ticking away tho. so. hm...

#

an earlier time tomorrow?

opal sentinel
#

Good luck catching me

teal wolf
#

oofs.

#

with just your mod?

#

or some other stuff you want to test it against?

opal sentinel
#

1.4 save system rework

teal wolf
#

anyways, brb foods ready.

opal sentinel
#

Might give up on mike's tweaks compatibility honestly

#

lord

teal wolf
#

I have like 2 other things that can do similar but also do different things simultaneously. :V

opal sentinel
#

I can't make everything compatible

teal wolf
#

but I use the handslots upgrade anyways and turn theirs off, cause it feels more progressiony than just "stronger stuff for free"

vapid shoal
opal sentinel
#

Why not

vapid shoal
#

Alright, I'm ready, I just don't know how you want me to test this

#

Just use lethal progression by itself?

opal sentinel
#

come into the vc

shadow fable
#

@opal sentinel did I find the right spot?

opal sentinel
#

dont highlight it please

shadow fable
#

awe shoot, I just closed out 1 sec

#

it's going to be a minute, got to load back in

shrewd sable
opal sentinel
#

i understand

shadow fable
#

thank you so much @shrewd sable

#

What could be causing the incompatibilty/issue here? Surprisingly I've seemingly only noticed this in LAN not online. I am currently multiplayer testing my modpack because we had some issues the other night playing it.

shrewd sable
shadow fable
#

I'll be around for a few hours, if you need anything from me to assist in sorting this out I'd love to help.

opal sentinel
#

i have to go

shadow fable
#

Understandable, I'll just remove LP for now and we'll talk about it later once I sort out these other bugs.

opal sentinel
#

What mods are you playing with

#

There has to be more errors

#

Just send the entire log file

shadow fable
#

gotcha, I'll do so in a few moments here.

quaint rain
#

you should add a option to make skillpoints not revertable so they are perma use

shadow fable
warm shard
lone horizon
#

thats the same guy as before, but up to stoneman what he thinks this time

#

if he's using the old code thats under MIT then he still hasnt added the license, and if its the newer code then stoneman gets full say cuz all rights reserved

agile knoll
ebon tapir
#

renaming the mod and trying to post it again is CRAZY πŸ’€

shadow fable
opal sentinel
#

Why play on LAN

opal sentinel
#

I've told him to come in now, but definitely not made github open again

#

But there's a contact

#

However, you did say to come in the discord, I slept before I realize they're gonna do it again

agile knoll
#

oops

#

I can un-reject packages so let me know if that's a thing

opal sentinel
#

That's okay

#

I still prefer it to not be up, don't like reuploads..

shadow fable
#

this didn't happen with the same set of mods online though to be clear

opal sentinel
#

1.4.0 is in the works

plush rain
#

Is it planned to have an extra row of hand slots? I'd like to get up to 16 or so slots, but make the level progression really slow. So people need to work for them

#

Or a better question would be, is there a place where i could read the planned updates for 1.4.0?

opal sentinel
#

too busy playing ultrakill

bronze basin
#

Thoughts on the new stuff?

opal sentinel
#

Very fun

bronze basin
#

Nice

#

Oh btw does anyone know if there's any conflicts with Diversity?

opal sentinel
#

why would there be??

bronze basin
#

The conditional states like bleeding and such

opal sentinel
#

why would that cause errors

bronze basin
#

I think both affect health/regen

#

And idk

#

Coding is magic and bs

opal sentinel
#

I'm just adding 1 to health every 5 seconds

#

theres no way

bronze basin
#

Ah alright

opal sentinel
alpine estuary
#

would this work well with lategame up grades

opal sentinel
#

Hard to

#

Some features might not work when used in both

#

So, be careful with them

alpine estuary
#

just 2 upgrades may not work with it

#

maybe 3

#

idk

tough sail
#

it'd be funny if they stacked

#

jumps over factory building on experimentation

opal sentinel
#

Jump height is additive

#

It will stack

#

Watch your knees

steady rock
#

hmm i have been thinking about this mod quite a bit, so maybe ill see what break and config based on that

opal sentinel
#

You can customize however you choose

opal sentinel
#

Hello, I'm needing tests of an upcoming build of Lethal Progression, 1.4.0
There are a lot of changes; for now just stability, but soon networked saving. Just put this in your plugins folder in BepInEx for now.

#

Lethal Progression V.1.4.0 - Beta

-Added strength as a skill. By default, weight reduction up to 75%.
-Added run speed as a skill, needs a lot of points in it to be significant. (Disabled if Mike's Tweaks is on. Turn it off.)
-Added jump height as a skill, uncapped, at the detriment to fall damage.
-Reworked saving.
-Now saves skills based on steamID, this won't load on LAN, but there shouldn't be any issues otherwise.
-Added unspec in orbit only - New default.
-Fixed handslots ghosting.
-Removing points in hand slots now properly drops items.
-New saving system should fix all loading and progression bugs, (I hope)

opal sentinel
#

Any issues, please tell

steady rock
#

i was not testing the new one but maybe i should But i got some errors currently

opal sentinel
#

Maybe it's fixed

#

I can't look at it right now, please just explain it

steady rock
#

this is with the new ones aswell. i get some errors with loading in asset bundles so compatablity issue with moreemotes mod

opal sentinel
#

A non issue

#

LC Api autoloads shit even though my mod is loading it already

#

It doesn't matter because mine loads first, it just complains and that's all

steady rock
#

aight then i wont worry

teal wolf
steady rock
#

aight the value thing is super broken especially when you are like 7 players

#

day 3 we had 2k

warm shard
#

every mods need balanced by yourself. like mine, i setting the speed max 5 ( Vanilla movspd 4.7 )

narrow jacinth
#

is the value upgrade per person or does it increase scrap value for everyone? My group has seen different value numbers at times and I'm wondering if its something intentional or mods not playing friendly (Its a pretty hefty pack)

obsidian blaze
#

when you change the config on letha progression for the lott value for example. does the host control the config or everybody can make their config a different value aside form host?

agile knoll
#

@opal sentinel have you heard from the Lethal Progression+ guy? I just bonked another one of their uploads

opal sentinel
#

nope

opal sentinel
#

Christmas

#

go do christmas

#

no time

lethal dune
#

hello, anyone knows why my progression is not saved when restarting the game? could it be because i have extra saves slots with LC better saves?

#

everytime i come back I'm back at 5 skill points max

rotund prism
lethal dune
#

oh sad

#

Is there any command to add skillpoints manually or some setting to change the starting XP/skillpoints at least?

#

To somewhat get the xp back until the saving issue is fixed

opal sentinel
#

Lethal Progression V.1.4.0 - Beta

-Added strength as a skill. By default, weight reduction up to 75%.
-Added run speed as a skill, needs a lot of points in it to be significant. (Disabled if Mike's Tweaks is on. Turn it off.)
-Added jump height as a skill, uncapped, at the detriment to fall damage.
-Reworked saving.
-Now saves skills based on steamID, this won't load on LAN, but there shouldn't be any issues otherwise.
-Added unspec in orbit only - New default.
-Fixed handslots ghosting.
-Removing points in hand slots now properly drops items.
-New saving system should fix all loading and progression bugs, (I hope)

More:
-Embedded the asset bundle directly into the dlls' resources.

frosty wedge
#

when u have an item in slot and levelup ur slot, the item dissapear

#

but the cog icon is still in the slot

#

until u pick something else

timber lake
#

The beta fixed that issue

opal sentinel
#

Pausing a little because of christmas

#

Need to get saving working again, will get back to this later

bold crane
rain rain
#

Hand slots aren't showing up as an option in the skill menu. Wouldn't be because of FlipMods' reserved slot mods, would it?

timber lake
#

Yes

rain rain
#

Welp.

#

That's a problem I could've fixed three weeks ago

timber lake
#

There's a conflict with hot bar plus and the beta

#

If you quit while having extra slots, when you load back in the extra slots overlap

#

When you remove the points, the bar seems to be offset to the right and it'll be permanently offset even when reupgrading

#

Not that big of an issue, just letting you know

white gate
timber lake
#

When I was testing the beta fixed that as well

old nova
#

btw apparatis does not scale with scrap value

fallen compass
lapis flower
opal sentinel
#

It seems like the save system needs more work

#

so yes need more work, but new years has popped up hard recently

lapis flower
#

All good, just letting you know

#

Is there a way to reset it?

dark panther
#

Hola, just a heads up for when you are working on this next, there appears to be some conflict with running this with terminal api as the ship and loot on the ship doesn't reset when the you get fired from failed quota.
I'm assuming something gets cached somewhere in the conflict as removing lethal progression doesn't fix the issue without running the game once after removing the mod before resetting from a failed quota works again.
Anyhow, have a good end of year break!

ripe kettle
#

does this mod work with late game upgrades???

ripe kettle
bold crane
#

This is what it says directly from the website

#

I normally have hand slots turned off when using lethal progression but everything else works great and I'd really recommend the mod

#

@ripe kettle

tender heath
#

Upgrading hand slots with items in your inventory makes your inventory bug out and you lose everything you had in there

opal sentinel
#

i am celebrating christmas and new years

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1.4.0 is still not done because the new save system isn't working

bold crane
agile knoll
unborn hare
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hand slots somehow dont work

unborn hare
ocean marsh
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guys the hand slots - loosing items bug causes your items to disappear from item bar but not character. Take a look at your weight. It's not zero with no items.
This is fixed in latest beta release (scroll up. Stoneman posted the .dll). It's working pretty good but still has issues with saving.

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Speaking of saving it seems like quitting and loading the same save over and over seems to exponentially increase the sprint speed bonus (but not battery life or stamina).

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but when you quit out of the game and load the save again it's fine. once ofc. and that's even if you save again with the bugged bonus.

opal sentinel
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i see

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thanks, im out for the new years party

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soon okay

bold crane
ocean marsh
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have a nice new years eve everyone

livid flint
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@opal sentinel Hey man! So I was trying to figure out how to get this carry weight stuff to work for a long time and I really like the way you are handling it in your current beta version of Lethal Progression. I would love to add this feature into my mod that doesn't really conflict with your mod (Weightless Inventory only while at the Company Building. The mod is called CompanyBuildingEnhancements) and would give ya a shout in the ReadMe for your method. (I'm not really a coder by trade and my mod was relatively simple until getting into carryweight lol). Can also make my mod compatible with yours once you release your update publicly. Just wanted to know if you are ok with this.

dapper hatch
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@opal sentinel at what point is the bonus from scrap value stat applied? Is it when we land on the moon?

opal sentinel
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yeah

dapper hatch
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Ok cool, thanks

autumn ridge
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my logs are getting flooded with this, anything i can do about it? (besides turning oxygen on of course which i don't want)

opal sentinel
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What mods do you have

hot imp
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How exactly does the loot value work? is it when you sell it to the company that you get more? not noticing any difference

dapper hatch
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It increases scrap value when the moon is generated @hot imp

hot imp
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Ah awesome, thanks πŸ™‚

ocean marsh
pine bough
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Is there a popular mod causing a network config mismatch? We copied profiles with a code, but this is happening, even when we disable most of our big content mods, but not sure what's causing this.

I don't wanna go through all the mods right now and disable them until lethal progression works xD

quaint rain
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@opal sentinel does it work for for v48 ?

opal sentinel
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i don't know

quaint rain
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i will test it

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he fixed the xp bug

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so might be an issue

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seems to be working

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i will test it with 2 lan clients its not as powerful as testing actual netcode

quaint rain
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works fine

craggy swallow
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I love the mod and I have two questions. I apologize if these have been answered previously already!

  • Is there a plan to make this mod compatible with the ReservedItemSlot mods?
  • How exactly does loot value work? Is it meant to be pumped up when selling or when going to actual moons for loot generation?
dapper hatch
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its technically compatible, you just cant buy more hand slots

warm shard
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sry my eng bad :))))))

idle storm
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@quaint rain you using the original version made by Stone or one of the forks off the git repo

torpid turtle
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How does the math of loot value exactly work?
because we had one person dump there points into loot value and its at 10% loot value. The large axle we got was around 110 scrap which is double the maximum amount a large axle would be which is 56 instead of 61.6

opal sentinel
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its broken somewhat

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i've been wanting to fix it but i have been very much do college stuff

quaint rain
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Is it posible to make it only posible to update 1 hand slot but rlly xp expensive @opal sentinel

opal sentinel
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Do it in the config

quaint rain
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yeah i meant in the config

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if its posible

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but if you said that it prob already is

sullen zodiac
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Hi, can you add config options to change the amount of skill points we can add at once? Me and my friends really enjoyed this mod, but we have to click a button for 200 times to manually add 1000+ skill points every time we reload the save.

quaint rain
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would this be 1 level @opal sentinel ?

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and no more after

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is there no way i can make the xp more costly

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10 levels is nothing

opal sentinel
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Every 100% is 1 handslot

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do the math

quaint rain
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well level 10 is when you get a new handslot no ?

torpid turtle
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Pretty much yeah

last monolith
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Just downloaded the mod and tried it. Playing with a 21:9 monitor with LC Ultrawide

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If I disable it (aka playing in 16:9) its kinda there but a bit to the side

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Just discord casually not loading the pngs lol

opal sentinel
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I cannot support 21:9

sage viper
vast pawn
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why is it spamming this

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ik i disabled it

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but why is it spamming it

fresh fiber
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can someone give link to downoald

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😭

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nvm

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i find

snow maple
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sorry for bothering you

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but i need a bit of help

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why does the hand slot not available in the skill list?

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the automatically produced config file has it set to true

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but it just don't exist in the list

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like the list of skills exists

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i can upgrade and see sucessful results in health regen

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but where's the handslot?

opal sentinel
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Unsupported mods

snow maple
opal sentinel
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check the mod page.....

snow maple
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i removed everything and then isntalled bepinEX and then lethal progression

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and everything was working

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so i added an other mod

opal sentinel
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Check the MOD PAGE

snow maple
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ii'm trying to provide your page assitance give me a moment

opal sentinel
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This is NOT A BUG

snow maple
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it kept working and i quickly found out that reserved item slots are the problem

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i know

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in your mode page

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you can add in info of reserved itemslots being incompatible with your mod

opal sentinel
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I.... did....

snow maple
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is there any way to fix this incompatibility problem?

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alright let's forget about all that

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i need help with something

jovial gullBOT
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Hello, @snow maple, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

snow maple
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how do i inject levels into my save?

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i had 28 levels

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28 upgrade point not levels

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and i lost them during me cutting out the BepInEx folder

bold crane
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Is there an update on 1.4?

sour raft
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stoneman, do you go in vc anymore? πŸ˜” (modders/devs vc)
I remember watching you make lethalprogression
good times

opal sentinel
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college is on

sour raft
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so sad :(

lament crest
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Quick question, could an issue with extremely high value scrap be related to this mod? I'm combining loot value from this along with weather multipliers and value just skyrockets like crazy, don't know if this might be due to a code issue or just a weird interaction between multipliers, even going to a normal weather still has scrap values of 200-350 per item, with about maybe 120 levels between the whole party in loot value.

opal sentinel
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Yeah

lament crest
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Thinking its due to having both mods? Or just wonky numbers in the code with leveling up a lot the loot value? That way I could see about removing the multiplier for weather or just changing config values for this mod

hollow tangle
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having issues with this mod working. My team and I get the initial 5 points and then never get anymore points again, despite apparently getting XP. We had, what I presume was like 4000 or so xp (if I was reading the right thing) and still never got anymore skillpoints

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and using the patch also didn't fix it

livid widget
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Same issue, my levels and stuff isnt saving and I can only level up without the patch

hollow tangle
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but it worked for you without the patch?

livid widget
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Leveling up did, but not saving progress

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When the patch is installed, I cant level up, but it saved my earnings and experience

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Without the patch, I level up but it doesnt save

hollow tangle
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huh, i must have some kind of outside mod issues then cuz even without the patch, leveling up doesnt work

livid widget
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Let me check without the patch and see

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it couldt be an icompatibilty

hollow tangle
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health regen seems to actually cause damage, not heal it. I could be sitting in the ship with full health and have 0.1 health regen and I will start turning red - aka losing health over time.

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And while probably also mod confliction reasons, having extra hand slots completely bricks a person from interacting entirely.

hollow tangle
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but it's pretty clear this mod is dead sadly

opal sentinel
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yeah

teal wolf
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🫑 πŸͺ¦

bold crane
opal sentinel
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later

plush meteor
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I want to suggest something;
It resets levels when the save starts from zero, but I personally want to be able to keep leveling up on the same save, could you add it via config?

dusty junco
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#modding-general message (@timid moth / Stoneman) VAL needs to be added, allowed to be calculated - and set back to 1 when the ship reaches orbit to prevent this (most likely). Yes, I did spend over 4 total hours trying to figure this out (8 hours from when I started to now, but about 4 or so trying to figure shit out). I do not think it's possible in this code's current state to function with anything multiplying the value due to weather (or other outside sources).

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To think a god damn Debug line would've helped figure this out a tad faster -, -'

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With that out of the way, I'm going to pause trying to hammer the pack together because that took way longer than it should've. The images there clearly show how the LP is screwing up the value of items spawned in. I ensured to reload numerous times, ensuring it's facility generation - and ensured 3 datasets to rule out potential RNG causing this to be a coincidental finger-point. It is LP, LP doesn't function with other mods multiplying off weather. But it does seem that scrap amount multiplication seems unphased.

plush meteor
dusty junco
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Can't figure out how to solve this issue -~ -

dusty junco
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Assuming something is screwing up here

dusty junco
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Do not use CatsArmy LethalProgressionPatch - it is bugged by itself, together, and with other mods. It is none of your mods breaking it, it simply doesn't function. Disable VAL on the original mod to have an "okay" time.

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(both together, on, in the event that was supposed to fix it somehow - tested too just in case)

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But as it stands, the orignal mod (whilst broken in the VAL department) - seems to function with the rest of my activated 128 other mods.

delicate badger
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dose this mod work with Lethal expansion core?

dusty junco
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Yes.

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Can confirm currently - as of now.

delicate badger
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ok ty

dusty junco
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I cannot confirm if it works with LE enabled since I disable that- but it DOES work with LE disabled, and LEC enabled - I should clarify.

dusty junco
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If you hear a bug infinitely trying to fly/attack you, this one caused it too.... some...how.... πŸ€”

delicate badger
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ok

dusty junco
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After thinking about this for a while doin' other shit- I must ask somebody who knows their way around modding and figuring out the chain of events as to why bugs do the things they do... Can somebody look into why specifically the hoarding bug gets bugged out from CatsArmy's patch of lethal progression but not any other enemy that makes sounds when angered/attacking? The spider doesn't make any crawling noises when dead, the snare flea that makes the skittering noise when attacking doesn't infinitely loop... why the hell specifically does the hoarding bug's sound loop (when no mod that affects it other than the yippee mod is active) but not any other enemy upon death due to that mod?... I'm baffled and very curious.

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as far as I know (and expect), Lethal Progression shouldn't touch AI at all. It gives experience when one is killed, that should be detected just on any entity death and not specifically on every individual entity... The upgrades have nothing to do with dealing damage to the entities so the HP should drop all the same... It affects the client in a pseudo sync (only because it's waiting for loot to be deposited) XP manner that doesn't affect enemy spawn rates whatsoever (from every skill, to leveling up). I'm extremely curious as to how some code-chain of dominos causes that specific sound to loop. ., .

plush meteor
opal sentinel
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Hello, I indeed do not touch AI whatsoever, and I don't know what catsarmy is doing. I've been so busy with this college year, I seriously don't got the time to deal updates anymore. There is a wip version on the GitHub with a saving system that doesn't reset player skills and various bug fixes, even more skills such as Jump Height and move speeds, but that's all gonna need some heavy playtesting.
Right now, the saving system doesn't seem to work due to steam ID issues and I can't test it by myself due to needing multiple steamids - otherwise, it's pretty complete.
Just needs bug testing and squashing.

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I will try to see if I can get it out after midterms, super busy atm

dusty junco
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ngl- ...

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I've been losing my mind a bit as to why the hell when I set things one way that it ends up the other-

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My initial setup: Max: 25, Multiplier: 25. Me: "That means, after 25 gets put in, the next level of hand slot will be 50." Incorrect.

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Next attempt: Max: 180, Multiplier: 30. Me: "That means, it takes 30 per hand slot, meaning 6 additional slots maximum since 180/30 = 6." Incorrect.

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I don't know how I've read this thing 6 times to see that the Multiplier... ... I don't know how the hell I've read "How much does the hand slots skill increase per level" - but I read that as "How many more points the next level will require when it's reached". ... No that literally means - if set to 30, each level in hand slots adds 30%.

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πŸ€¦β€β™‚οΈ

torpid marten
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I was really looking forward to an update

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Hope time at school goes well, gl with the update! If you need an extra hand in testing I'd love to assist

opal sentinel
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They often take a while, I'll need to finish with some college midterms and then probably final projects before thinking about this

torpid marten
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Yeah understandable. Yours is just great. We have stuff like Advanced Company and Lategame Upgrades, but those can be overwhelming and complex. No shade to them, they're great on their own. But yours is just a perfect simplicity to the game. Love it.

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Actually I have a few friends who really enjoy the mod and constantly ask about updates for it 😭 So if you need even more hands to test, we're here, just @ me

timid moth
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i also got tests and ill be real i dont fully understand the way Lethal Progression works that well i might even deperecate it the only reason i made it was becaues i was sick of being unable to click the button

candid ore
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Not sure if anyone else has mentioned this (I don't know how to search for messages within just a post in a forum instead of the whole forum) but I would really like a config option that allows you to change the point increase presets. The standard ones are +1, +2, +5 but for the skills whose max level is higher or that don't have a max level, it would be nice if there was a +10 or something or a config option for you to edit that in yourself.

dusty junco
candid ore
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Right? When my friends and I have a long game going on and everything is at max level except for oxygen or something and you have 200 points left, would be nice to have a +100 option.

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It's really the only issue I have with the mod. Everything else is perfect πŸ‘ŒπŸΏ

pure cobalt
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Digging lethalprogression, but wondering if I can get some clarification on how the xp scaling/calculations work.
I get that the xp minimum is the xp required to level within the first quota.
I'm assuming that quota multiplier is a percentage increase applied to the minimum xp value on a per quota basis (40min increased by 30% for a new min of 52 which tracks with the defaults in game). This continues until it hits a cap which is set.

The one I'm unsure on is the Person Multiplier which is awkwardly worded. "XP cost to level up go up per person."
If the default is 35, does this mean that the XP minimum is raised by 35 per extra person in the lobby? Needing only 40 xp minimum becomes 145 with a group of 4?

dusty junco
keen turtle
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So I've noticed since V50 there's been a lot of issues with points and stats not resetting after a failed quota. There's no error in the log to specifically point to why it gets carried over and shouldn't. It almost seems like a desync issue since some players will keep their points and others will lose them

dusty junco
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It's a tad odd. The "actual" stat is to the right (which will always be 0), but the game I guess doesn't update or doublecheck your hands/stamina stats until the stat changes, even after a fail

keen turtle
dusty junco
sinful snow
keen turtle
dusty junco
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all I know is, it fails to remove the "Points"

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(even though it does ... remove it- it also doesn't. It's so odd...)

keen turtle
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The reason I ask, is if the flag is triggered when the sequence starts or after the player is spaced it could change how it's handled, If it's being checked "after" the player is being spaced it's likely getting lost due to the scene change when everything is resettings. If you can find the event listener that triggered the "disciplinary action" audio track and use that listener you could use that that reset the values and reset the UI before the player is spaced

edgy linden
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is this v50 compatible?

dusty junco
# edgy linden is this v50 compatible?

It works 🀷 ... has lots of buggy interactions like the VAL stat still borked, not losing set points in skills after a loss (if a point is added in each, it 'fixes' them, which sort of leads to a "do not set points into leveling up until we get a good amount of points" thing... eh~)

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the fact that you'll lose your inventory if you upgrade hands stat to pass a threshold

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so you gotta upgrade it with empty inventory πŸ˜…

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and if you upgrade with things in your inventory, the weight is permanent until killed

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not even a TP fixes it afaik

torpid marten
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Oooh, so don't upgrade str with items in your inventory?