#Hongmoon blessing rework idea

22 messages · Page 1 of 1 (latest)

zealous thorn
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SUMMARY
The hongmoon blessing system is deeply flawed as is, and its pretty obvious people don't like it. so I suggest changing the system to be a useful tool for players instead of a bottleneck that stifles and artificially inflates progression time.

MAIN ISSUE
The "hongmoon blessing" (here on out HMB). I think its pretty obvious no one really likes it how it is, I know I hate it, but Im not gonna say "JUST REMOVE IT!" either, because I'm not a game dev and I don't know how exactly the system works under the hood or how hard that could be to do. idk how exactly the eastern market feels about it, but, here in the west the system isn't wanted, doesn't work very well, and just makes people mad.
This one system with how it works is stifling the growth and progress of the game, as blade and soul ultimately is a Korean grindcore mmo that incentivizes and at some point requires players to do hundreds upon hundreds of runs or kill hundreds of world bosses. the current system cannot support that, and never will.

POSSIBLE SOLUTIONS
The game is built on an RNG gear grind to acquire accessories, weapons, and skill books. my idea to fix the HMB system would be this.
make it so that instead of locking you out of rewards all together once you run out, make it so that as long as you have HMB, you get bonus rewards for completing content, and the current rewards are more of a baseline that you can always get. maybe a bit of gold, a guaranteed blue or higher skill book from purple dungeons, or double essence from wheel bosses as just a few examples. this way, players are not only incentivized to play and use their blessings every day, but can also still make use of those potions and other systems that restore blessings. I think this solution will result in everyone being a lot happier. it might need some tweaking to get it just right, but in general I think this idea works as a non-nuclear solution.

EVIDENCE/EXAMPLES
N/A

tender drum
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What you'd be asking for is something similar to end of dungeon reward + dynamic rewards which is present in Live. You have resets to be able to acquire additional dynamic rewards past the daily limit if you choose to.

HMB is also Hongmoon Block for this game, which is a skill that the BD and BM classes have pepehehe

zealous thorn
rare jungle
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A system like this would absolutely bolster the game, calling it a bottleneck is extremely accurate, like once you're out of blessing you're done for however long until it refills. The current system encourages players to stay OFF the game until the recharge which is the opposite of what NC should be wanting for this game, since live is as dead as it gets. Other games with stamina systems like genshin and ZZZ have alternatives for grinding so you dont NEED to use stamina to keep playing. NEO has zero alternatives so once you're out you're done for the day.

mystic ocean
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Minibosses, world bosses, dungeon bosses, and solo dungeon bosses all sharing the same stamina is silly at the very least.

An argument can be made that inflating progression time means people play the game for more days total, but it also concentrates their playtime around maybe two hours a day or so, and spreads out the people trying to do content so it may become harder to find groups for things later on down the line when the launch hype has fully died down and the playerbase is more spread out.

Most games neo would compete with for players either have no stamina system (grindy mmos) or are mobile games (daily progression) and it currently has things that polarize both groups.

primal stump
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bro NEO is so so bad and dumb, i miss live version no blessing sh*t no skills on accs just press K open your skillbook and choose which skill you want etc etc, neo is just better graphic and optimization rest is worse I even feel like drop rates much lower in NEO which is should be opposite when we have this silly stamina system

safe galleon
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I wish they give us the choice to use those points in bulks.

random mantle
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MY POSSIBLE SOLUTIONS

That there's "late game" content held back by the Hongmoon Blessing, OK, I understand why. But for all the previous content, please... it's not normal to have to spend 12 HMB points for a level 20 dungeon when you're level 36 and soon to be level 50. All so-called "low level" content should be at 0, allowing the player to farm this content a little. I'll take the example of the level 20 dungeon with the purple or leg cards, the skins, and soon the Tomb of the Exiled because level 50 is easily soloable.
A little more flexibility on the HMB, please.

zealous thorn
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bump~

fathom snow
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^^^

plain jetty
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if they remove hmb they will also have to remove the auction house and possability to sell/trade stuff, because you do not sell/buy for gold, you sell/buy for divine gems.

fathom snow
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bump

kindred lynx
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The solution to the Hongmoon Blessing issue is simple.

REMOVE IT ETIRELY

It serves no legitimate purpose. There was a time when Korea had something called the "Shutdown Law" and the way to ensure players were meeting the requirements of this law included energy systems that prevented players from "becoming addicted" but they got rid of that law.

Between that and PC Cafes that limit playtime to the allotted pay period, there was a culture, at least for a while, of playing for around 1 hour per day or so. It had the extra benefit of ensuring everyone was on the same playing field. At least until the culture of pay to win became a popular symbol of status in both China and Korea.

Those cultures are not western cultures however. There is no need or legitimate purpose for an energy system in any game in western culture. We value placing the act of keeping children safe from things like gaming addiction on the parent, not the companies or government.

All in all, energy systems have no business in MMO games. They only have negatives for the game itself.

I'm not going to lie. As long as energy systems exist, I refuse to spend money on anything in the game as it will always be something I just play on a whim rather than turning into a hobby or something I truly want to improve at.

kindred lynx
# plain jetty if they remove hmb they will also have to remove the auction house and possabili...

That's a load of nonsense and the leaps in logic to reach this conclusion are crazy.

Hongmoon Blessing is a way for them to gate players and keep them coming back for longer periods so that they can place less effort into pushing out new and improved content. Why make new stuff when players are still farming the last things due to the gated energy system?

The energy system has no benefits to the game, nor to players. It just makes the entire game less fun, and at the end of the day, this is a game and fun should be the priority if they want to make money.

plain jetty
kindred lynx
# plain jetty you are nonsense, and i dont care what you think.

Lol, oh no, whatever will I do? bns_bursting

Mate, you've been commenting that hongmoon blessing is good while giving zero support as to why. You also claim that if it goes, the auction house has to go as well, but they aren't connected. Plenty of games have working auction houses that don't also have energy gating systems that literally prevent people from playing the game.

At least tell people why you think this crap. Otherwise you're just the guy that disagrees because he can.

plain jetty
# kindred lynx Lol, oh no, whatever will I do? <:bns_bursting:1198525065281671249> Mate, you'...

hongmoon blessing is linked to the auction house, by the means that you use divine gems aka ncoins to trade in the auction house, the auction house prices and echonomy would crash even more without hongmoon blessing. meaning they would lower the value of each divine gem, in the end that would not be a good thing for niether us as a player or for ncsoft. if the auction house was from gold, then yes remove hongmoon blessing, but this isnt the case.

#

but to be fair, if you dont like the system and how it was given to us, then you are free to leave? noone cares. especially at this point. those who likes the game as it is. we will stay. so it is whatever, if you think something is bad noone cares. go play a pay to play game instead if that is what you want. bye

kindred lynx
# plain jetty but to be fair, if you dont like the system and how it was given to us, then you...

I'm just gonna do this, and merge our conversation because you said the same thing in another reply. And you still haven't explained how spending real money has anything whatsoever to do with a gameplay-gating energy mechanic.

#1345444769584648242 message

Also, just so people here can see it

if you dont like the system and how it was given to us, then you are free to leave? noone cares.

This is a traitorous critic logical fallacy. It doesn't support your case as to why you can't have one without the other, it just makes you look as though you can't support your point. @donkeyyy might be onto something. You aren't addressing the problem. You're attempting to move the conversation off topic by making that statement. Why are you opposed to making things better? Do you really think things will be better if people leave? That will result in the game dying. As a player, you should want the game to succeed so you can keep playing, no? If you aren't playing, why would you care?

Also, if "no one cares," then why are you so adamant about these items being linked? According to you it doesn't matter. This is another fallacy "argumentum ad populum" and based on the fact that there are multiple threads asking to remove the energy mechanic or modify it in some way, almost all of which you've commented in claiming the auction house is tied to it in some nebulous way, you're distinctly incorrect. People do care. That said, popularity regarding the topic isn't the point. The point is that it is causing problems for people just trying to enjoy the game and it needs to change or be removed entirely. I'm against any and all forms of energy gating in games, so I vote for the later.

I won't be replying to you here any further. Use the other thread to consolidate this conversation.

Figured it out, the real reason he doesn't want blessing gone. #1345444769584648242 message

safe galleon
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Remove Hongmoon Blesing, make BnS like it was before when we had to farm everything to upgrade our gear and if NC want us to buy NCoins bring back the subscription to use showroom and add lots of costume to Hongmoon Store. u.u

kindred lynx
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Yeah, the previous model worked fine,. The only reason the game failed was because they got greedy. Everyone I knew playing the game in the original western release was extremely happy with the pay model from the initial first release.

They should just do that again and this time, don't keep adding pay to win mechanics and unbalanced classes.

safe galleon
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I was happy and I don't usually pay in games and I actually bought a subscription cuz I didn't want to delete my costumes, so... It actually work x.x