SUMMARY
The hongmoon blessing system is deeply flawed as is, and its pretty obvious people don't like it. so I suggest changing the system to be a useful tool for players instead of a bottleneck that stifles and artificially inflates progression time.
MAIN ISSUE
The "hongmoon blessing" (here on out HMB). I think its pretty obvious no one really likes it how it is, I know I hate it, but Im not gonna say "JUST REMOVE IT!" either, because I'm not a game dev and I don't know how exactly the system works under the hood or how hard that could be to do. idk how exactly the eastern market feels about it, but, here in the west the system isn't wanted, doesn't work very well, and just makes people mad.
This one system with how it works is stifling the growth and progress of the game, as blade and soul ultimately is a Korean grindcore mmo that incentivizes and at some point requires players to do hundreds upon hundreds of runs or kill hundreds of world bosses. the current system cannot support that, and never will.
POSSIBLE SOLUTIONS
The game is built on an RNG gear grind to acquire accessories, weapons, and skill books. my idea to fix the HMB system would be this.
make it so that instead of locking you out of rewards all together once you run out, make it so that as long as you have HMB, you get bonus rewards for completing content, and the current rewards are more of a baseline that you can always get. maybe a bit of gold, a guaranteed blue or higher skill book from purple dungeons, or double essence from wheel bosses as just a few examples. this way, players are not only incentivized to play and use their blessings every day, but can also still make use of those potions and other systems that restore blessings. I think this solution will result in everyone being a lot happier. it might need some tweaking to get it just right, but in general I think this idea works as a non-nuclear solution.
EVIDENCE/EXAMPLES
N/A

