#▫️Doom: The Dark Ages

4846 messages · Page 5 of 5 (latest)

wide pawn
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Patch 1 added an additional Contrast Slider that messes with the previous setup we had pinned here, use the new message from Polly that I linked

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Hotfix 1 for Patch 1 isnt doing anything to address HDR

simple ivy
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I really hope they eventually implement an ability to toggle the post-parry slowmo.

gaunt light
eager hare
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oh shame. Thanks anyway guys Love yall

simple ivy
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Not to sound like one of those /r/FUCKTAA neo-luddites, but there are a few moments, especially during cutscenes, when id's denoiser isn't doing a good job, resulting in shadows looking significantly worse than Eternal's rasterized helpings.

covert shard
simple ivy
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I hope we have the option of switching out the denoiser without having to enable path tracing.

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For us plebs with mid-range GPUs

steady gate
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There's no option for that in Indiana Jones, doubt it will be in this one
Would love to be wrong though

covert shard
gaunt light
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590.10 preview driver seems boost the performance a bit

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its 144 fps on 576.40

karmic thicket
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preview driver? despairge

wild osprey
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Have to own a dev account to get it straight from Nvidia 😁

gaunt light
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@wide pawn this one fixed 32bit dxvk

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if you want to play dx9 games you can try it

wide pawn
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590 driver?

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Nice

gaunt light
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preview driver for devs

covert shard
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So who’s gonna send it to me?

covert shard
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i didnt see the link lmao

pale isle
gaunt light
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fucking release it

dark wharf
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tomorrow

wide pawn
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Just finished Gooner blade

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Time to rip and tear again

gaunt light
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Already featuring a wealth of ray tracing features on PC - and requiring hardware RT on all systems - Doom: The Dark Ages is set to receive a path tracing upgrade, adding a further dimension of fidelity to an already impressive game. In this video, we stack up maxed out RT on a mobile RTX 5090 laptop piloted by John Linneman, while Alex Battagli...

▶ Play video
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wow is this is least demanding pt game ?

wet pasture
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Probably, but also the least visual difference I can remember

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Think I'll probably be leaving it off on my 5090

gaunt light
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i think the diff is big

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but not in every scene

wet pasture
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Sure. Worth the cost in gameplay do you think? Certainly cool for just looking round and appreciate world though

gaunt light
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i havent tried that so idk

wide pawn
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Ghosting on leaves,

bad... terrible..... worst game ever /s

median fractal
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Hnnn i wasnt fast enough

wet pasture
waxen marsh
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When I’m running around during a battle no way I can tell the difference

karmic thicket
sterile stag
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with the path tracing update coming out tomorrow I might give this a whirl...is there any recommend settings for HDR?

karmic thicket
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see pinned but could change tomorrow i guess in theory

runic crow
# gaunt light

wow, but that is still a pretty low frame rate for doom

simple ivy
gaunt light
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@wide pawn my cpu mounting was borked, so it was actually running at pcie x8

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this is the actual fps i get with 590.10 driver

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it was 147-148 fps at pcie 5.0 x8

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previous driver was 144 fps iirc

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and i bought a new 9800x3d lol, which can do 5.55ghz or even 5.6ghz

gaunt light
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PT pulls way more power

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LOL 4K MAX FG require 21GB vram

wide pawn
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600W wtf, are you PL and undervolting? Doom was running at 300w for me with MFG 4x ultra settings

wide pawn
gaunt light
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ya

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no FG

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doom is not power hungry without PT

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but with PT its mostly the same as indi

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this is with FG and dlss performance mode and my uv profile

gaunt light
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standard RT / PT

white talon
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@gaunt light did you overclock your 9800X3D or using PBO?

gaunt light
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the max clock speed you can get from PBO is 5425 mhz

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unless you play with ECLK

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this is my memory setup btw

karmic thicket
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the update is out?

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or no update

gaunt light
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ya

wild osprey
gaunt light
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i use manual oc so its useless for me

wild osprey
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Actually it’s amazing with automating whole oc/uv per core process, so after 3 hours you’ve got best and stable values u can use later on 😁

sterile stag
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is there much of a benefit from OC the 9800X3D?

wild osprey
covert shard
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@gaunt light is ray reconstruction totally fucked for you too?

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its makes horrible noise on transparency

sterile stag
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just to clarify you install reshade with DX12 not vulkan for DTDA?

gaunt light
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PT does look noisier than RT

gaunt light
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my stock is paired with 6000c26 memory

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and set to expo tweaked on asus mb which tightens some timing for you

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this only average fps

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im also using a custom power plan that increases the performance in some games by a few percent

covert shard
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The elevator is horrible

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Doesn’t seem to happen with the regular denoiser but ray reconstruction is obviously better everywhere other than transparency

white talon
gaunt light
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my factorio Flame_Sla's 50k SPM belt map (50x1000SPM) v3 score is 80 ups

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if you own that game you can try how much you get

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powershell -command ". { Set-Variable -Name 'URL' -Value 'https://factoriobox.1au.us/map/download/9927606ff6aae3bb0943105e5738a05382d79f36f221ca8ef1c45ba72be8620b.zip'; [Net.ServicePointManager]::SecurityProtocol = 'tls12, tls11, tls'; iwr -useb https://factoriobox.1au.us/scripts/benchmark.ps1 } | iex"

sterile stag
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anyone getting crashes?

gaunt light
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after playing this game with PT on for 3 hours

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i would say this is probably most demanding game ever made

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my 5090 can drop to mid 50s during some combat encounters

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fps outside combat is a lie

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this is with dlss performance mode

faint bison
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Any issues with this game and SK?

olive solar
simple ivy
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Anybody else getting reduced performance with like for like settings compared to pre-patch? I was averaging around 60-63 FPS in most scenarios and am now routinely dipping to the mid 50s.

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Using 576.80 btw

wide pawn
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This update merged Indiana's window management into Doom

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Kal is having an aneurysm at the problem it is causing and is trying to fix it

spring mulch
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anyone else getting horrible noise with PT and ray reconstruction enabled?

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this is a good example

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is it cause i updated the streamline to 2.8.0?

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another example

gaunt light
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looks like dof

gaunt light
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maybe its more demanding than regular game speed

spring mulch
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i disabled dof tho to be sure

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is the black level fix still required from reshade or did they fix it

gaunt light
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guys i found what destroys the performance with PT on

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shredder ricochet upgrade

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avoid that if you are using PT

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😅

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instantly drops to the mid 40s

gaunt light
spring mulch
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i tried dx12

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instant crash in load

gaunt light
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installing as dxgi works for me

spring mulch
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i reinstalled and it worked for me

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are the cutscenes also super grainy for you?

covert shard
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But I haven’t checked many cutscenes actually

spring mulch
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yes the glass looks horrible

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or anything transparent like water

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just unbelivable amount of noise

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im also using rcas sharpening at 4k dlss balanced

gaunt light
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reminds me of spiderman 2

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same issue with RR

gaunt light
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lol they literally recommend 5090 for 4k pt

karmic thicket
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well yeah, shit is heavy af and needs 24GB VRAM, funny how they didnt change CPU between Min and Ultra though, despite RT being heavy as fuck on the CPU

faint bison
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not sure what your answer was there 🙂 you just said Kal is trying to fix it

faint bison
karmic thicket
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that's what it says

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i havent tested it myself

faint bison
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i'll test it eventually

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Spec requirement sheets are often complete made up bullshit

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lol

karmic thicket
faint bison
karmic thicket
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idk dude

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dlss balanced, pt is on

faint bison
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it's possible other areas of the game use more vram

karmic thicket
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yeah

faint bison
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But this video looks promising

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i have a 4080 and i'd like to play at 4K PT, if that's possible

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using DLSS performance

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but idk

karmic thicket
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i dont know if bro pressed apply though 👀

faint bison
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wait i'll just watch the DF video later

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they made one a day or two ago about the PT

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i had started watching it but didn't finish it

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i'm sure they'll go over performance

gaunt light
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drop to mid 70s or even 60s with 5090

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Dlss performance mode

waxen marsh
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Yeah that is really bad for a fast paced game

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That’s worse than indy

gaunt light
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ya more demanding than indy in combat

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And shredder ricochet upgrade absolutely destroys performance

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Can drop to mid 40s

faint bison
gaunt light
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they literally recommend 5080 for 1440p dlss balanced and 5090 for 4k dlss performance

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i guess even a 4090 will struggle at 4k pt

faint bison
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Well on the one hand I'm glad they're pushing graphical boundaries. On the other hand, no way in hell I'm getting a 50xx gpu

dark wharf
gaunt light
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game is very chaotic in some late game combats

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so it kinda makes sense that it is so demanding

steady gate
faint bison
steady gate
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not really

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TBH outside of CP2077 none of the games that have PT on PC really needed it
AW2, IJ and TDA already have a very competent global illumination

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So you are cutting the frame rate by 2/3 for a more or less minor refinment

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It also doesn't help with the perception that PT is a meme

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Something like FF7 Rebirth would giga benefit from PT, because the game has pretty garbage GI

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I don't understand why NV doesn't focus getting PT working with the titles that really benefit from it

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Because TDA is very much not one of those games

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Especially since the game is designed around high frame rates and low input lag

wide pawn
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Doom doesnt have dynamic weather or ToD to allow PT to shine

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It is why 2077 will remain the defacto PT example probably until W4

steady gate
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I don't think W4 will look that much better with PT over HW lumen + VSM

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Or HW lumen + megalights if they go production ready this year

gaunt light
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imo doom tda benefits more from pt than aw2

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but the difference is not always noticeable

wide pawn
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Have there been any announcements for upcoming titles using PT?

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Crimson Desert exists but Pearl Abyss were showing off their own RT implementations

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They are sponsered by Nvidia but thats only for DLSS/FG unless... Maybe a future PT implementation?

gaunt light
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in combat

dark wharf
gaunt light
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And id tech is forward+ rendered

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PT actually adds a lot of emissive lights

wide pawn
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GTA 6 PT mode

gaunt light
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probably the only engine thats not deferred rendered

gaunt light
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its worse than the witcher 3 which has a probe based rtgi

karmic thicket
dark wharf
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DOOM: The Dark Ages and FBC: Firebreak also feature DLSS Ray Reconstruction, further enhancing performance and image quality. And Warhammer 40,000: Speedfreeks exits Early Access with DLSS Super Resolution. Plus, Summer of RTX is going strong with more content and even bigger prizes!

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aw2 didn't label its pt mode as pt either

steady gate
karmic thicket
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"full ray tracing" to nvidia is not path tracing

dark wharf
faint bison
dark wharf
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fbc and aw2 have the same chart with diff names

steady gate
dark wharf
karmic thicket
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hmm

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well you tell me if it has PT then

steady gate
faint bison
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Why is FG reducing performance?? Is it broken?

karmic thicket
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they specifically mention dooms path tracing so i doubt fbc has it

waxen marsh
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That’s how fg works

steady gate
faint bison
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I know that, but the output is more frames. Yes i understand it adds lag

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My question was if it's possible to run 4K dlss performance on a 4080 with FG enabled

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I understand base frame rate will be bad

karmic thicket
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you aint doing PT on a 4080, not at acceptable framerates

wide pawn
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Its possible to play a game at 20FPS, I guess the question is will you personally enjoy it

waxen marsh
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If u are ok with the latency of a native 30-40fps

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Possibly lower

steady gate
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You can, but the game will run at around 45fps anyway pre interpolation

faint bison
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So base framerste will really be that low? Meh ok

waxen marsh
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During demanding fights yeah

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Can drop that badly

faint bison
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I guess i played cp77 that way and it was okay sorta. But the lag would be more noticeable in Doom since it's twitchier

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I can always try it

waxen marsh
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Yeah cyberpunk it’s mostly fine slower pace

faint bison
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Yea

karmic thicket
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doom feels bad at 60fps tbh

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120 plz

waxen marsh
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Yep

faint bison
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Fair enough

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It is a very twitchy game

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I assume performance is okay on a 4080 at 4K just doing normal RT and not PT? That might be the play here.

gaunt light
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😅

wide pawn
waxen marsh
faint bison
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What about PT but just don't jack it up to ultra nightmare?

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Haha

waxen marsh
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The game is very limited in performance scaling

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From low to ultra nightmare the difference isn’t very big

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#DOOMTheDarkAges #keymailer
A big Thanks to Bethesda for providing the review code.

⏰Timestamps :
00:00 Intro
00:18 Great visuals and stable performance, but limited scalability.
01:04 Upscaling (DLSS 4,FSR3 and XeSS)
01:53 DLSS 3 Vs DLSS 4
02:32 Present From Compute
03:10 Texture Pool Size
04:05 Non-impactful settings (Particles, Decals and...

▶ Play video
dark wharf
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this was before path tracing

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settings stopped scaling after High

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now that pt has been added they scale beyond and to UN

karmic thicket
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the heavy get heavier

waxen marsh
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I think even the non path traced settings all got heavier compared to pre update even the low medium high settings

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Or could be the new driver causing lower perf

karmic thicket
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nice

karmic thicket
gaunt light
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nah it doesnt

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i tested pt with UN vs high

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margin of errror

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lol

waxen marsh
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Yeah I was pretty sure somewhere in the new digital foundry video they mentioned high to ultra nightmare still does nothing

faint bison
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What is the performance impact from high to UN?

waxen marsh
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No performance or visual impact

faint bison
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Interesting

gaunt light
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nothing

waxen marsh
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In the video I linked he goes through each setting individually

gaunt light
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literally

steady gate
uncut lion
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I tried PT last night on my 5080 with dlss performance and fg at 4x, it looked beautiful but the performance hit is real.

Went back to FG 3x and regular RT and game feels much better.

steady gate
# waxen marsh Or could be the new driver causing lower perf

So how does the new Doom the Dark Ages path tracing patch perform? Let's find out! Note that this video focuses on performance testing. I recommend videos like this one from Digital Foundry for a deeper look at the visual changes in the path tracing mode: https://youtu.be/BR3c9lyV5as?si=O6Bxpz_6gsbNCn3b

Test system specs (ResizeBAR/SAM ON):
CPU...

▶ Play video
uncut lion
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Indiana Jones is not fast paced so I could lower the texture pool and beat the game with PT on but for TDA the higher frame rate feels vital to the gameplay.

waxen marsh
vivid sandal
vivid sandal
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Completely invented likely to justify why the RT before as “real deal” is not necessarily the “realest of deals” and that there’s something better lol

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And I absolutely hate it everytime they use that term 😄

gaunt light
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guys there are built in benchmarks now

gaunt light
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ya mid 40s during combat

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this is the most demanding game now

karmic thicket
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9090 will be ok with it

faint bison
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I'm gonna play this game with normal RT lol

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Already featuring a wealth of ray tracing features on PC - and requiring hardware RT on all systems - Doom: The Dark Ages is set to receive a path tracing upgrade, adding a further dimension of fidelity to an already impressive game. In this video, we stack up maxed out RT on a mobile RTX 5090 laptop piloted by John Linneman, while Alex Battagli...

▶ Play video
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ummm why is DF saying this is one of the "lightest PT titles released"

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did they not test in the right spots?

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very confused

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lightest in terms of performance

karmic thicket
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Because it’s amazing you’re getting 72fps at all

faint bison
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Is that 72 without FG? They didn't say

karmic thicket
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They would state if it was with fg

covert shard
faint bison
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Polly above is saying he's getting in the 40s with a 5090

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so did DF just not test a heavy combat scene?

karmic thicket
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I didn’t see them test one no

covert shard
faint bison
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hmm ok

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curious why they didn't test a more demanding scene

karmic thicket
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They were doing a live comparison

faint bison
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But even if it's 72 with a 5090, that means much worse with a 4080

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so yea

karmic thicket
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You ain’t doing pt with a 4080

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Not a chance

faint bison
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oh i know

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lol

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unless i'd be okay with like 25 fps base at times rofl

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probably would feel terrible

finite kite
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just depends how low you're willing to drop dlss res lol

faint bison
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well performance is the lowest unless you made a custom dlss res in SK or dlsstweaks or something

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or if there's ultra performance

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i assume it uses transformer model?

covert shard
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Ultra performance is not worth it

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Just turn off pt at that point

finite kite
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ID's RT setup seems like the right perf/quality compromise really

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especially while actually playing the game

faint bison
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Well one day when I have a 9080 I'll play this game with full PT

wide pawn
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brothers brothers, You dont need to play with PT straight away

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too late, Br4t already mentioned it

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It is nice for games to come with future proofing settings to revisit

indigo wing
faint bison
indigo wing
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it do

faint bison
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especially with the HDR

indigo wing
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but hella noisy

faint bison
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haha eya

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yea

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just imagine it's part of the "ghosts"

indigo wing
simple ivy
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Cracks me up that I struggled to beat Eternal's DLCs on I'm Too Young.. yet I'm barreling through this game on Nightmare.

cyan canopy
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So this looks great, but like.. how far off is it from like a true properly implemented HDR? Just curious.

dark ravine
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So if I'm running TB400 mode, should I skip scaling the paper white to stay at 100 nits?

swift bridge
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i kept it at 100

gaunt light
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this game is very chaotic in combat later

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plus they were playing at lowest fov lowest difficulty and default game speed

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which potentially saved a lot of performance

olive solar
silent saddle
gaunt light
# bitter flint Even in PT?

PT definitely has gi, the standard rt doesnt have rtgi except that one bounce from the sun (and cyberpunk has so many lights) thats part of the reason why PT on/off is night and day difference in cyberpunk

silent saddle
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it's also not per pixel GI, it's bolted on top of the rasterized probe system

gaunt light
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there were no feasible per pixel RTGI solutions in 2020

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metro exodus, which was the first game to integrate RTGI, also only had single diffuse global illumination from the sun

runic crow
waxen marsh
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Yeah path tracing is still so far off from being playable for mainstream

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Standard Ray tracing is finally now being playable for mainstream and it was first introduced in 2018 lol

somber slate
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1000 has insane ABL, why not use TB 400

covert shard
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I honestly don’t even notice the abl anymore

somber slate
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What is paper white acc

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Is it 100% white

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Like the max brightness of your screen if the entire screen is white

covert shard
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its the value of 100%

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thing of it as a regular brightness slider

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just a general picture brighter or dimmer

swift bridge
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100% doesn’t mean max here

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HDR is over 100%

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100% is sdr peak

covert shard
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^^

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it kinda doesnt make any sense if all you know about hdr is from ads

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cause hdr below paperwhite value should look the same as sdr

ashen bloom
ashen bloom
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What’s your monitor?

covert shard
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alienware aw3225qf

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32 inch 4k 240hz qdoled

ashen bloom
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Same arkyy

somber slate
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100% brightness value

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like HDR peak brightness is 2% window

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for highlights

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paper white would be 100% window brightness

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am i getting it right

swift bridge
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paper white is just a value you set to whatever you like

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only rule is that it's obviously lower than peak

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otherwise you'd have less dynamic range than sdr

frank pewter
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not sure if anyone here watches vincent over on HDTVTest on the utubs every now and then - tho given we're in a HDR discord id be shocked if nobody did - but he used to have way more gaming related HDR content around, i wanna say, PS5 and Series X launch period and Ampere NV cards?

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my actual point being he has had a vid in the last few days going over how to properly set up HDR on the nintendo switch 2 and it reminds me of this Doom TDA discussion so much

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he actually has to include formulas/calculations for peeps to do based on their display's capabilities to work out what they should set stuff to in the switch 2 calibration menu

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so fucking funny, and so deeply depressing at the same time 🙃

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We analyse the nit values in the [Adjust HDR] screen on the Nintendo Switch 2, & discover why most games would suffer from washed-out HDR. We provide a fix for HGiG-compliant TVs or monitors in this video.

Recommended TVs with HGiG support for Nintendo Switch 2:

...

▶ Play video
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sorry, i know not doom related, but i hate it when others mention videos or articles and then dont include the link so... once i said it i had to add it 😅

ashen bloom
# frank pewter so fucking funny, and so deeply depressing at the same time 🙃

I remember Vincent back when I was setting up my hdr for when I got the series X. Found him really funny that he would just include random humor in the middle of his videos.

He had to do the formula stuff for ps5 calibration but for the Xbox series, Microsoft thankfully included a “debug” to see the values you’re setting the calibration for

press bumpers and triggers at the same time

frank pewter
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on the one hand, my brain's going, if even the manufacturer of the most popular gaming device on the planet cant figure out how to do this properly, i guess i shouldnt expect devs to be able to either

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but then the other part of my brain is like, wtaf how tf is it possible that the hardware manufacturer of the most popular gaming device on the planet cant fucking get HDR right

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its not like its "new" tech at this point

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we've had almost a decade of HDR in games now jfc

ashen bloom
frank pewter
# ashen bloom A lot though have mid implementations

it is really "funny" to me that every example i can point to of a great HDR implementation is either (1) a PC game that's been fixed by RenoDX, or (2) something like Horizon Forbidden West or TLOU2 where the technical implementation of it is wrong in like every relevant technical aspect, but the devs are just lucky that the default values when used on common "good HDR" screens end up looking good just bc it suits the art style of those games, even if the implementation is extremely questionable

waxen marsh
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Iron galaxy hdr is slap 10000 nits peak and call it a day

swift bridge
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naughty dog's fault

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no idea why they wouldn't just slap on a simple display mapper

wide pawn
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They made Uncharted tonemapper and said what if for the lolz we didnt do a tonemapper this time in HDR

swift bridge
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Just no display mapping

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Idk about last of us but in uncharted 4 it’s built into the LUT

wide pawn
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so they made a whoopsie?

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why would you not have display mapping

swift bridge
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It’s extremely simple

gaunt light
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no TV supported hgig in 2016

karmic thicket
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last of us 2 came out in 2020

gaunt light
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uncharted 4 in 2016

karmic thicket
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So is every game just not going to have a tonemapper then hehe

gaunt light
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i believe this game is untonemapped

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you can see how bad it looks in sdr

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also this

sterile stag
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anyone getting crashes in DTDA with path tracing enabled?

gaunt light
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its sliders being bad

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Horizon Forbidden West default settings are pretty bad though

sterile stag
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what's this on the steam forums, a thread claiming HDR is broken unless you enable colour blind mode?

dreamy flame
dark wharf
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steam forums

runic crow
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Metro Exodus didn't run that badly on my 2060 back in the day

frank pewter
# runic crow Metro Exodus didn't run that badly on my 2060 back in the day

I think that's a perfect example of why the starting point of these projects and what they want to achieve is so important - I have no doubt that if a dev studio wanted to build an RT only game for current gen consoles, they could, and do it performantly, if that is an initial design goal and the entire workflow of the project then supports that outcome

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imho (noting im a layman so take it for what you will), a lot of the reason that RT, even PT, games are so expensive atm is because its an after thought add-on

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they already built the game, accounting for a certain frame time budget using rasterisation

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ofc thats gonna make it much more difficult to performantly add RT later on, unless you just throw a top end PCs horsepower at it

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this is also part of the reason that im not really of the mindset that the current gen consoles need a refresh/next gen consoles earlier than past console cycles bc PCs have already surpassed them by so much

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that's always been the case

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look at a game from the 360's launch year and a game from its last year and the visual advancements without compromising performance are insane as devs got to a point where they built stuff properly for that platform

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itll be the same here

#

we've yet to see many games on current gen that were designed RT-only from the onset - it's only juuuuust starting to happen

#

i bet as time goes on and more projects come out that were built with RT in mind from the beginning, the results devs can get out of the launch PS5 or Series X will surprise peeps

gaunt light
calm shadow
#

is this the updated ?

gaunt light
#

its much worse than the launch version and you cant get a perfect match now

#

it was only gamma mismatch + bad sliders before

somber slate
gaunt light
#

its crushed and raised the same time with their cursed default settings

sterile stag
#

steam just downloaded another patch for this...208mb in size

karmic thicket
#

after the PT update?

sterile stag
#

yeah

karmic thicket
dark wharf
#

patching out denuvo already Clueless

sterile stag
#

denvuo removed, starforce installed

karmic thicket
#

womp womp

#

they trying to make people update drivers lol

gaunt light
#

lmao

#

PT options are really just on/off toggles

#

medium + PT shadows off gives you 10% performance over everything maxed out

#

such a meme lol

vocal rivet
#

What is the in-game paperwhite setting supposed to be set to when using the lilium reshade fixes?

finite kite
#

it's a UI slider so whatever you want

vocal rivet
#

Ok 100 looks good

sterile stag
#

man if it isn't doom crashing, its nvidia black screen

#

how long has the 5000 series been out and they still haven't fixed it

gaunt light
#

are you using FG

#

FG is not compatible with vulkan reshade (and you get a black screen by doing this)

sterile stag
#

not using frame gen

#

just screen randomly going black

half junco
#

The pinned settings no longer work with the current version?

covert shard
gaunt light
#

it is still working

#

but its not perfect

half junco
#

ok thanks

covert shard
#

i have figured it out

#

ray reconstuction overrides for some reason force reset d

#

when this version of ray reconstruction needs preset e to look right

#

manually set this game to use ray reconstruction preset e and the noise in cutscenes and a lot of the noise in game is gone

#

for some reason the nvidia use latest doenst seem to know about the actual latest

bitter flint
#

No that's not the problem. RR presets are funky - in 310.2.1, preset K was latest and E was the more stable and preferred. Now preset K is updated to forward to Preset D which is the latest but less stable preset E. So E is more stable but ghosts more and preset D/K boils more but has less ghosting.

covert shard
#

preset e launched 3 months ago a good bit after dlss model j and k

#

The game actually applies preset E if you override everything except ray reconstruciton or northing at all

finite kite
#

ray reconstruction stuff confuses me, I hate the naming/preset combinations

bitter flint
covert shard
#

310.3 was just vram optimzation and dropping the old presets

bitter flint
covert shard
#

assuming you meant RR

#

not the hit franchise resident evil

#

and yes i agree

#

E being the newest

#

thats what im getting at

#

is the doom update is so new that its using E but the driver override still seems to think D is the newest and forces it back to that

#

thats why people were seeing horrible horrible noise in cutscenes and transperenct to the point of it looking broken

#

E includes more info for DOF and SSS that doom must be relying on

silent saddle
bitter flint
#

Thanks

covert shard
#

@swift bridge ight so when are you making the Reno mod? :D

regal oriole
#

man, this game dropped off hard. it was released, played and digested by a fraction of the same people that played 2016 and eternal, and now it's barely mentioned.

as someone who has played doom since i was a little boy, that's quite sad.

torpid steeple
#

i was going to replay it when the PT patch hit but then i was like... nah

#

definitely my least favorite of the 3

regal oriole
#

i do feel like it's missing a sense of charm that carried the previous two games, and that it takes itself way too seriously.

torpid steeple
#

yeah i dono. i just found it way less engaging and fun overall

steady gate
#

It's a good game that failed to reach the heights of the last two
2016 had a lot of hype because it blind sided people and was a breath of fresh air in the genre dominated by the military shooters at the time
Eternal pushed the formula to the love/hate point, so you have people arguing to this day about it
TDA is just... there

torpid steeple
#

yeah. it's just kind of bland?

steady gate
#

It doesn't really stand out in any way
It's just more of the same, with some parts reconfigured

#

It's a good formula and at the end of the day I liked it more than Eternal, but it just doesn't have the "it" factor

regal oriole
#

i just hope hugo martin's writing and grand design is significantly rolled back on their next game. i think he might've gotten a bit drunk off of recent successes.

steady gate
#

It feels like the rizz 2016 had is almost completely gone

#

No Mick Gordon plays a huge part in it

torpid steeple
#

yeah

regal oriole
#

absolutely. that pissed off a lot of their fanbase, swearing they'd never touch the game

torpid steeple
#

soundtrack was very underwhelming

#

story was dumb as hell

regal oriole
#

who is princess thira? why the fuck should I care about her?

steady gate
#

Actually, the OST is the perfect encapsulation of this game: It's fine, good even, but made entirely from the pre-existing parts, and you forget about almost immediately

torpid steeple
#

yeah

regal oriole
#

I hope whatever DLC they have planned is something stripped down and gameplay loop focused, without any faux open world trappings

#

and some fucking color, PLEASE

steady gate
regal oriole
#

it's so up it's own ass, and an insane misreading of what doom fans value

#

again, hugo martin seriously needs to be reigned in

bitter flint
#

There are a lot of elements of Eternal and TDA that I don't think belong in Doom. The biggest things being the presence of fodder enemies and being punished for not playing the "right" way (like some enemies taking 1000 hits to die unless you hit their weak spot, or not getting health because you chose to shoot an enemy instead of go for a glory kill.)

pale isle
#

Are these edited now for the latest patches?

#

Jumping back in now to finish the last wo levels. 🙂

#

I know some updates changed some sliders or how they work etc

swift bridge
gaunt light
pale isle
#

Awesome, thanks.

covert shard
swift bridge
#

idk how that stuff works

#

it's vulkan reshade in general that doesn't work with fg

covert shard
#

why is it possible to just use the dx12 reshade here but not with indiana jones?

#

here being doom

swift bridge
#

renodx needs vk reshade

covert shard
#

ah

swift bridge
#

cause its hooking into vk

#

to replace the vulkan shaders

covert shard
#

i see i see

crude star
#

It seems that I have the same glitch with Indiana Jones and the Great Circle, where the HDR levels in the system are lowered when the game is launched, which started to happen for me with The Dark Ages update. But the Indiana Jones and the Great Circle RenoDX mod fixed it in that game. Or it could just be because of the reshade itself

swift bridge
#

what do you mean hdr levels

crude star
swift bridge
#

oh

#

ya

#

i replaced the tonemapper in indiana jones

#

highlights generally are brighter

finite kite
silent saddle
#

Can you still use FG if you install Reshade locally as dxgi?

finite kite
#

Won’t work as dxgi

covert shard
# finite kite

im using reshade through specialK. is there a way to get that to load as the vulkan version? it defaults to the dx version

finite kite
#

Not that I know of

covert shard
#

damn thats lame

finite kite
#

needs to replace the vulkan shaders, nothing we can do about that

covert shard
#

also it seems installing vulkan reshade alongside specialK doesn't make specialK freak out about compatibility mode so that's good

finite kite
#

idk haven't tried it yet (musas mod since that apparently isn't very clear with a forward)

covert shard
#

oh shit i didnt see it was a foward

#

my fault lol

finite kite
#

nah discord doesn't let you know shit about who posted the original message lol

#

not without clicking the link anyway

onyx girder
#

i went back to eternal right after DA and i find more engaging like on steriods sometimes.

regal oriole
#

my brother in law compared its schlock to Duke Nukem Forever, and I haven’t forgotten that

#

That’s obviously an insane thing to say, but also not completely inaccurate

pale isle
#

It'd be real nice to be able to use Reno mods for these games, but no FG just kills it SadWoah

swift bridge
#

Idk if renodx supports that for vulkan. DOOM has native hdr so I’m just hooking into that and replacing the tonemapper

swift bridge
#

I mentioned it once on the server

#

No response

pale isle
#

I finished the last 3 missions of DOOM yesterday, finally after I got away from playing Dune for a minute.

#

And would move to use RenoDX with PT once DLCs hit.

#

But no FG is just gonna kill that plan.

night plover
#

not sure if it gets fg fixed but there's some vulkan support improvements 😄

faint bison
#

completely nonsensical and incoherent

#

reminded me of Halo lore post Halo 3

#

just absolute nonsense

#

Doom 3 = best doom game. Prove me wrong. frenzy

covert shard
#

What doesn’t make sense

#

It’s complicated but it is lore that makes sense

#

Or do you just mean that you don’t like it?

faint bison
#

and what i'm saying is it gets really boring and random

#

it's like beating a dead horse lore

#

just slop on top of slop "then this happened. then this happened. then this happened."

#

uninteresting lore for the sake of lore

#

just like Halo. After halo 3 the lore goes from really cool to zzzzzzzzzzzzzz

covert shard
#

Not that you just didn’t like it

#

I thought you just didn’t get it lol

regal oriole
#

I’m just waiting for Hugo Martin’s inevitable announcement that he’s “moving on”.

#

then Peter Molyneux takes over as creative director, and we can have a Doom game with moral choice systems. - “Every demon has a simulated life before you meet them!”

#

“You can transform hell itself into heaven!”

faint bison
#

but you know, that's my opinion

#

if you enjoyed it then that's solid

#

honestly i kinda thought it got boring after like doom 2

#

is dark ages a prequel?

#

or a sequel?

#

i dont even know

covert shard
#

dark ages is a prequil

#

its a lead up into 2016

#

well theres a still a bit of a gap but theres dlc and such still

faint bison
#

to be fair Doom was about the atmosphere, music, gameplay. The story was never its selling point

#

i mean the story was always interesting

#

but it was about the gameplay

covert shard
#

in a vacum is for sure the strongest

#

eternal was really good but you had to stop and read codex to get all the detail so

faint bison
#

i honestly really enjoyed eternal

#

it was really fun

covert shard
#

the gameplay is amazing yeah

faint bison
#

no real complaints. not a huge fan of the story becoming more like aliens/fantasy though but whatever. like i said, it's all nonsense

covert shard
#

i also enjoyed eternal :)

#

i was talking about the story specifcally

#

eternals story is really good if you actually know all the detials

#

you just have to stop and read the codex

#

its a delivery issue

steady gate
#

but the story itself is kinda nothing burger

covert shard
#

its just fun action stroy

#

story

#

its exactly what it wants to be

#

imo

#

i think a well executed similier stroy in doom is the ideal

daring gulch
#

Personally Eternal is my all-time fav shooter, absolute peak nothing touches that gameplay loop for me it's almost perfect.

I really love the melee + shield addition in Dark Ages tho. Punching on with the big guys I just love it. Really excited to see the indie shooters that iterate on it

#

Eternal ruined a lot of earlier shooters for me, and Dark Ages had to hard pivot. I'm glad they took a chance and really enjoy what we got (gameplay wise, lore is fine I don't care either way about it)

open pine
#

theyre really good games if you just ignore the stupid lore

#

doom 3 is okay but i wouldnt take it over the newer ones

somber slate
daring gulch
#

I do like the music a lot, but after Mick's magic it is a step down

#

I especially love punching Mancubii, I've been killing them since 1994 and it feels cool having this new way of fighting them

regal oriole
swift bridge
#

def gonna try that out

daring gulch
#

They are looking to implement this as an option officially, I was gonna wait for that

gaunt light
swift bridge
#

great game

gaunt light
#

ya i like that game too

gaunt light
#

Highly recommend those mods if anyone interested in a second playthrough

regal oriole
#

Nobody likes the mech missions, not even any stray contrarians.

#

Having now played it with the slow-mo mod, I really have to wonder why that wasn't offered as a toggle in the initial release. Seems strange for id.

white talon
#

Will Doom get XeSS 2.1?

dark wharf
#

ask id 🤷🏻‍♂️

gaunt light
#

does xess even support vulkan

dark wharf
#

2.0.1 added support for it

#

and 2.1.0 mentions bug fixes for the vulkan backend

covert shard
#

There is a massive update coming for quakecon

#

It’s likely this Thursday

#

Reworking some of the mech stuff, balancing changes, blocking/parrying while switching weapons, allegedly a master level

#

Could be xess too but that’s speculative

eager hare
gaunt light
#

game is dead for me after the update

#

cant launch at all

gaunt light
#

well actually i cant launch any Denuvo game now

#

wtf

daring gulch
#

No problem launching it here

oak kite
gaunt light
#

havent played those for more than one month so they required online verification

daring gulch
#

The changes to slo mo and the death loading screen are awesome, such an improvement

worn scroll
#

This is driving me crazy! Can someone please check if forcing DLSS K preset on Doom: The Dark Ages work? Neither this driver nor the previous one works. Only up to E preset with either the nvidia app or profile inspector. Before it was working fine!!! Greatly appreciated.

covert shard
#

it does

#

do you have rr on?

worn scroll
#

yes rr is on

#

I think i found the solution. I disabled the nvidia app and now it shows D preset for rr and if that is disabled it shows the K preset. Definitely uinstalling the drivers to get rid of the app and staying with nvidiainspector.

gaunt light
#

game uses preset k by default

#

no reason to force that at all

covert shard
#

If you swap rr to real time denoiser option it will show K

#

It’s just an issue with the debug overlay

#

Also you want to swap to rr override for this game to E or off

#

Because the latest force reverts it to D and causes issues

#

The game was built for E

worn scroll
#

Thanks

covert shard
#

Of course

wide jacinth
#

▫️Doom: The Dark Ages

plucky sparrow
#

fuck... the newest update reset all my settings, how do i fix the hdr again?

#

also when i try to load reshade the game crashes

#

okay, going back to 6.5.1 worked... 6.6.0 was crashing

#

Is this still correct

runic crow
#

idk, but I'm using that too

#

are you using path tracing darktalon

plucky sparrow
#

Yes

#

I had to redo all my settings though, the new patch wiped them

runic crow
#

yea same

#

tbf

#

it didn't have hdr contrast back in the day

#

hence why you have to go through this circus nowadays

plucky sparrow
#

Neat, when did rtss add that

runic crow
#

I assume you're using 4x fg?

plucky sparrow
#

Yes

#

The games heavy af

runic crow
#

and I think they updated presentmon or smth

#

cool I was trying to go for 2x fg at 226fps, but its too demanding

plucky sparrow
#

I've got preset E rr forced now too

#

And 310.4.0 rr and df

#

E seems to be less noisy

runic crow
#

j rr is worse?

plucky sparrow
#

when using RR, you dont have the DLSS presets like E,J,K etc

#

RR D is diamond wallaby, E is truthful shrimp

plucky sparrow
#

hmm using the anlysis, i should put the hdr paper white to 100

gaunt light
plucky sparrow
gaunt light
#

ya super hot

plucky sparrow
#

well my 9800x3d is overclocked

#

and i dont think 74c is hot

gaunt light
#

mine is oced more than yours

plucky sparrow
#

idk, its always been about that, my water coolers getting up in years 🤷‍♂️

gaunt light
#

ya thats it

#

aio will degrade over time

#

74c is the temperature when i do shader compilation in a 24c room

plucky sparrow
#

its a ARCTIC Liquid Freezer II 280

#

probably 6 or 7 years old by now?

#

not sure

gaunt light
#

you should change it lol

plucky sparrow
#

eventually. i dont have any money currently

gaunt light
#

any cheap latest ones are better literally

plucky sparrow
#

how come this isnt on the github page

dark wharf
#

ask musa

plucky sparrow
gaunt light
#

its not a fully finished mod

#

the contrast slider was left untouched

swift bridge
#

Too lazy to add to GitHub

calm shadow
wicked patio
plucky sparrow
#

-10 I think? Been too long to remember

eager hare
#

the game crashes now after i installed the latest reshade

#

#WhatsGoingOn

gaunt light
#

PT doesnt work and you need to downgrade reshade to 6.5.1

gaunt light
#

its completely missing indirect lightings rn

eager hare
#

wtf

#

whats going on breauh

gaunt light
#

no idea it looks completely broken rn

#

pitch black shadows everywhere

#

this was how it looks before

#

same location now

#

brightness is different because i changed my tv just check the shadows

covert shard
#

@gaunt light is non PT still working fine?

gaunt light
#

your gpu usage will randomly drop to 80%

#

and no sk wont fix that either

covert shard
#

It was always broken but that’s unfortunate that it’s even worse

#

Is that only when hitting cap or is that all the time

gaunt light
#

before the reflex just doesnt work at all

#

it didnt hurt your performance

gaunt light
#

all the time

covert shard
#

Yikes

gaunt light
#

its completely unusable

covert shard
#

It doesn’t hurt your performance but it drops usage?

gaunt light
#

and it also breaks the SK dlss-g limiter

gaunt light
#

didnt

#

i meant the old driver

covert shard
#

Oh I see

gaunt light
#

on old driver the reflex just behaved as not existing at all

covert shard
#

I see I see

#

I’ll have to take a peak when I’m home

gaunt light
#

with FG on

#

it doesnt seem to lower your gpu usage

#

but theres no way to limit your fps

gaunt light
#

thats what happened when you try to fix it with SK (thats the only way to fix vulkan reflex afaik)

#

if you dont use SK

#

its the same

#

reflex just doesnt exist

#

nvidia changed something related to vulkan in this driver

desert kraken
#

Can anyone tell me if the Reno mod from the pin still works with DOOM TDA, even after the HDR fix patch?

gaunt light
#

(didnt need a mod at launch, their fix made things worse)

desert kraken
gaunt light
#

they are literally the same

#

its not a "full" renodx mod

#

musa stopped playing this game

desert kraken
# gaunt light mod isnt necessary with settings from the pins

Sorry for being dim, but let me see if I’ve got the right - no mod / Reno. Use the in game settings that are pinned. I see the example looks at an 800 bit display. Mine is 1000 nits - what settings would you suggest.

Xeneon 27qhd240.

Thanks and again apologies for being dim lol

dark wharf
#

the last pin is for 1000 nits

#

and your monitor seems to max out at 800 anyway

desert kraken
dark wharf
#

it's OLED so it should be nice still

#

but you'll probably have to raise shadows to be able to see near-black detail

desert kraken
#

Thanks. I wish HDR was more plug and play. I honestly have no idea how to dial these settings in and usually just either use SDR or mess with sliders until it looks decent.

desert kraken
dark wharf
#

with reno? addon support
without reno? either will work

desert kraken
dark wharf
#

yes

desert kraken
covert shard
#

why do you use the brightness adjustment shader instead of tweaking the birghtness slider in game? i thought the ingame option was just linear gain? also, did we determine that midpoint isnt actually paperwhite?

gaunt light
#

it messes with contrast

covert shard
gaunt light
#

yes

#

midpoint is exposure

#

Brightness used to be paper white but they broke it with that update

silent saddle
covert shard
silent saddle
#

the last update to the game predates his posts

covert shard
indigo wing
#

got this game on sale and am surprised how responsive it feels with 4x fg

indigo wing
#

41ms is huge at 4x

pale isle
#

no FG and 2x FG feels pretty much same, tbh.

steady gate
#

Apparently AMD has less lag even without any lag mitigation

pale isle
#

4x fg you can tell there's a difference, but it's nowhere near as bad as you'd have thought in a game like this

steady gate
#

in CP2077 at least

indigo wing
#

yeah FSR3 is surprisingly good

pale isle
#

I was 100% ready to hate FG in DOOM cause of how the game is, but was pleasantly surprised.