#▫️Doom: The Dark Ages
1 messages · Page 4 of 1
even the original titan was more affordable at the time
cars are wayyyyy more expensive here
They don’t NEED a card. Again, gaming is a luxury. And wanting to play at ultra presets or high refresh rate even more so.
If one’s financials are that tight, they shouldn’t be spending anywhere close to that much on a GPU.
netherlands
With that said, for 40 series, the worst pricing was on 4080.
tf
my point is, the gaming luxury is moving from a thing that you can pay for, even at a higher price with a lower salary, to a thing that you can only pay for if you sacrifice everything or you are rich,

if i do the calculation
Idk, bro. Console gaming has mostly stayed around similar point.
Game Pass being a great value as well, etc.
Things change and I sympathize with that, but just … change a bit of habits, don’t buy games at launch at MSRP, etc.
I pay 500 euro in rent lmao
But if your argument is that GPU itself is just too expensive then that’s another one.
We were talking about MSRP availability is all.
console gaming has been stable yes, but let's be honest, someone who grew up on pc gaming will not grab a controller
Kb/M works on consoles now b
good luck doing that in siege
And I grew up on PC, I still use a controller for certain stuff on PC.
Esports are an exception.
Your arguments are all on edge cases, man. lol.
same and i play 90% games with controller now
😩
If you’re just looking for things to complain about then you do you.
especially games with dualsense support
my controller has a layer of dust on it
You can find a good middle ground and live a satisfied happy life with what you can afford and control, make changes, et al.
Or you can … well, complain.
look, I am not complaining, I can afford my hobby, I buy expensive GPUs and OLEDs. but denying the fact that gaming is getting more expensive is pure cap
Like I heard DOOM got solid Dual Sense support but I can’t do it.
the dark ages is fine on controller i guess
That game I grew up playing back in the day on KB only and with fast paced … I suck at controller for FPS, simply cause I won’t give it time to learn.
havent try that yet
I heard it got a nice DualSense treatment so that’s nice.
fps sucks on controller yeah
i barely play FPS with controller though
AC Shadows had a really nice support, too. Played it with DualSense.
Actually wanna know a funny one …
Split Fiction.
Playing DualSense wired there gives me no rumble or haptics.
Wireless does. lol.
Using Xbox controller wireless also doesn’t give me any rumble.
Wireless DualSense been the great experience there, usually the other way around lol.
Steam copy, too.
i barely use my xbox controller now
I have that only for stuff like Elden Ring.
dualsense is just superior
And only cause I bought that sexy looking Starfield controller.
It’s funny how far ahead in features it is to Xbox.
Sebile can’t come sooner.
the sticks are also way better on dualsense edge
I keep trying to find reasons to buy Edge lol
But I don’t know what I’d do with the extra keys in games I use controller.
What about Xbox Elite controller?
same 125 hz garbage
Yikes.
I’d pay Sony extra for their proprietary BS dongle to give me a nice wireless experience on PC like I get on PS.
It’s not a limitation of BT either since it uses BT on PS.
They just won’t spend time to make proper drivers for it on PC
Sony being Sony tbh.
no its a limitation of BT (on pc)
Lmao amazing.
on pc its generic BT
The BT I have on my PC via dongle is newer version than the one in PS5, though.
The protocol is same used on both, I don’t think Sony is doing anything proprietary there?
well let me expain it this way
It doesn’t even use 2.4 on console, just BT.
Right, but protocol is same, though. So, they just need proper driver support on PC side.
apparently windows doesnt and cant support that
Are you sure?
ya
I’ve looked in past and couldn’t find anything regarding Sony using proprietary tech for it.
Bluetooth itself is not a proprietary protocol; it's an open standard managed by the Bluetooth Special Interest Group (SIG). However, many Bluetooth devices or systems may implement their own proprietary protocols on top of the Bluetooth base protocol for specific functionalities or optimizations.
Right, and those optimizations come from driver level, no?
IIRC, the possibility to make it work wireless on PC was driver.
But let’s suppose it is chip level, then ez.
Sell a dongle for $50 like Xbox did.
😭
you can probably do that with a dongle
Their controller is just so much better that I’d legit pay that much for their dongle lmao.
Albeit, $20 would be ideal.
Can this be added to the pinned section? Took forever for me to figure out why the game still looked washed out after trying to manually lower the black floor.
To be fair this is still one of the only gaming accessories of it's type.
I consider it to be a near necessity if you want 4 player splitscreen on PC for any reason
It is in the pin
It's in the older pin which has incorrect information on the HDR midpoint. It would be good if there was one post with no conflicting information and all of the settings that need to be set
Perhaps, if you make one, someone will pin it!
lol, here I go
DOOM: The Dark Ages
mid point = exposure,
brightness = game paper white,
paper white = ui paper white,
set mid point to 10,
set brightness to your preferred paper white / 100 (e.g. 1.0 = 100 nits),
set peak nits to your display's peak / brightness (e.g. if using 2.0 brightness and 800 nit display, set peak to 800/2.0 = 400),
use Lilium HDR Shaders and tick "SDR Black floor Emulation" with processing cut off set to paper white (game brightness * 100)
Make sure to just enable "SDR Black floor Emulation" and change no settings on the "old black point" "new black point" or manually shift the gamma. Just enable "SDR Black floor Emulation" and match the processing cutoff to your paper white settings as instructed.
New hotfix made the game harder.
Is there a way to stop the reshade menu from opening everytime u die or start a new chapter
Not sure why it’s only happening on doom for me
It was a BS article, just played couple levels and difficulty been same.
They actually made it a bit harder. Hugo said so on stream.
What they actually did is unknown though.
Menu or the strip at the top that disappears after like 5 seconds?
For lower difficulties then?
All of them.
Cause I’m already on nightmare and didn’t feel any change at all.
The strip at the top.
banger controller
two extra buttons are a total gamechanger (for me at least)
Can y'all share your use cases for it, pls.
What do you guys use extra buttons for.
On back and front.
And what kind of games.
for Doom, it means being able to map every weapon to its own button (comfortably) and no longer needing the radial menu at all
Yeah, that's nice. Albeit, FPS on controller isn't for me.
I'm really bad at it on controller, and really good at it with KB/M.
And no intentions on investing the time to get better with controller, as I'll never reach the same level as I have on KB/M.
But third-person, or even walking simulators with controller are fine for me, even if first-person.
Side scrollers and maybe even games like BG3 would be fine on controller? idk how they play, haven't played it, yet.
yeah normally not for me either. Eternal is a no-brainer win for KBM. But Dark Ages works very nicely with a controller for two reasons: the game is far less about quick-swapping, and the battles are far more 'horizontal' which makes aiming significantly easier than in Eternal
beyond that, I just love the dualsense features. The haptic feedback feels so damn good in a lot of games
including Dark Ages
you thought the SSG sounded great? Feeling it is even better haha
BG3 sucks on controller, I tried..
like, it's not unplayable or anything, but the gap between KBM and controller in a game like this is far too wide
I see
Yeah, I still haven't found any good enough use cases for it 😦
I do wanna pick up Edge but I already have DualSense, and it's my favourite controller to date.
the price tag remains very hard to justify
But Edge I'm failing to find any usecases for, for myself, that is.
Indeed, but I don't mind paying that pricetag if I actually end up using it for worthwhile stuff.
elden ring
letf for jumping and right for rolling
I never had any trouble with default keybinds (after I got used to it), so doesn't seem like a huge upgrade for me.
But certainly a really nice QoL
Considering their jump keybind is ... 🙂
I guess rolling that way is really nice for bosses.
Anything else?
generally I use those two back buttons to map some of the face buttons (circle, triangle, etc). Why? It allows me to keep my right thumb on the stick so I can look around while using those buttons.
Dodging is an obvious one, but its great to assign to interact as well for a lot of games where you do a lot of looking+looting (Elder Scrolls for example)
In Monster Hunter, I have the two attack buttons mapped to the back-paddles, takes some getting used to but it's a fantastic use case there
basically the I rarely have to claw grip my gamepad anymore thanks to the backpaddles
I'd recommend you consider how much you're clawgripping your gamepad in various games, and consider whether that actually puts strain on your hand during longer gaming sessions. If not, I'd say you'll get very little mileage out of the Edge
Hmmm, I guess that's a good point, if we're remapping front buttons to the back, to keep thumbs on the sticks and such.
MH Wilds is going to get another XXX hours out of me, and IMO that alone would be enough for me to get Edge for.
But I just haven't found a usecase that's a huge quality of life or saving a huge problem I have (idk what problems I even have).
And to be honest, while I love the Edge, I would not recommend it unless you find yourself really looking for that ergonomic boost or you have a lot of money for replacement parts.
The sticks in the Edge are basically just regular ol' sticks, which means they are prone to drift. Replacement sticks are expensive, and hall-effect sticks (that are basically immune to stick drift (and it's a crime that no one defaults them for their gamepads, but I digress)) are basically unavailable. If the Edge had hall-effect sticks, it would be an easy recommend.
I think you'll discover them as you go, at least I did. If you plan on playing a lot of Wilds, the Edge is fantastic imo
like, I'm loving this controller, but I dread the inevitable moment where my sticks go bad and it's gonna be hard or expensive to fix...
depending on where you live, you might be able to score hall-effect sticks for the Edge. If you can score those, you can pretty much have an invincible controller and the price tag is much easier to justify!
Shame it has a QC of a fisher price toy
I just have back buttons mapped to X an O
Which is usually jump and crouch/dodge
Racing games, shifting up and down
I mean, I can always ship it.
Or sprint in elden ring
That's dedicated for sim, don't need a controller for that.
Jump in games like dda
DDA?
Doom dark ages
Ah, okay.
Dodge in many games
Yeah, seems to be a common theme among users here for its usecase.
Reload in bl3
I guess these things haven't bothered me, but mainly cause I don't use controller for FPS.
Just third-person stuff.
Being able to jump and slide/dodge on a controller without taking a finger off the right stick is a revelation
Some games have a bumper jumper mode, but few and far between
Steam input also allows you to address the back buttons freely so its 2 extra buttons
And using an external overlay can mess up menu controls
That too
And given how expensive "regular" controllers are i didnt mind the extra price for the back buttons
And replacable thumbsticks
yeah some games are easy with simultaneous Keyboard and gamepad inputs, so a very general use case could be to:
- map two important face buttons to the back buttons for easy access
- map those two face buttons to keyboard keys using steam input for various uses (like quick inventory access, item hotkeys, you name it...)
Strip at top
left stick in my edge went bad incredibly fast. i bought it around ffxvi PC release and it's already got bad stick drift
I've yet to run into drift issues with DualSense, thankfully.
i'll probably replace it with hall/tmr but desoldering modules in dualsense is pretty hard if you don't have a proper setup
I have a couple basic ones in past, and replaced them with these two LEs. So far, no issues.
i might just pay for a service to replace them
I thought Edge gives hotswap option? Third-party no work with that?
yeah had mine for over a year with no issues yet. But like @steady gate said: there's very bad quality control here
invest in hall-effect sticks
yea thats what i mean
(or TMR)
yeah the sticks are hotswappable but they're still the bad old tech in the inside that develops a drift
Ohhhhhhhhhhh
plus you can't buy replacement modules because they're nowhere to be found lol
Sticks themselves don't go bad, the shit inside does? Interesting.
Not even from Sony? wtf.
but yeah it's a bit easier to take them apart as you only open the stick module up
yeah, many of the hall effect sticks are more expensive per individual stick than an entire fucking DS5 controller 🤡 but hey I'd rather have peace of mind that they're never gonna break again
Why is Sony the way it is, one of the pros of Edge was hotswap sticks, for most people in SK that I discussed.
I don't understand why none of the big consoles have moved to hall-effect, tech that's existed since the last century and has in fact been used by old shool consoles... (Well, I do understand: they sell more controllers this way)
really grinds my gears y'know
yeah it's not like the hall effect thingies are too expensive either
Well, the aftermarket ones are pretty expensive.
I always attributed cost factor for that, tbh.
Like he said, individual stick can be more than a whole controller price in aftermarket.
Economics of scale will bring it down significantly, of course. Especially when it's big names like Sony/Microsoft doing it.
But I'd assume that's the biggest factor for not including it.
sometimes I feel crazy for buying fancy 200+ euro controllers that are inevitable to drifting, and fancy HDR screens that are OLED and are inevitable to burn-in 
eh burnin is a meme compared to stick drift
I would never give up on OLED.
And yeah, what he said.
I've had drift on my Xbox One controller in past, after like hundreds of hours or w/e.
years of abuse on all my OLEDs being used 24x7, 40k+ hrs etc
I'm so sold on OLED that I'm prepared to pay a fat sum every few years for a new screen
but that's good to hear
the drift i got in edge is crazy. i basically just played the major games that had haptics support that came out since september
and it's already gone bad
Honestly, same. lol
~5 years of life out of an OLED is what I assumed would've been a good timeframe, if it starts to detoriate around that time, all good.
But I seem to swap them out long before that anyway, so. Every 2-3 years.
anything that didn't have haptics i didnt play on the dualsense
Yeah, I think you got edge case'd there with really bad QC or something.
At the end of the day, still an electronic item, and they can go bad. Sometimes the moment you plug 'em, sometimes 10 years later.
I'd be pissed AF that my Edge of all controllers went bad that quickly, though 🙂
yeah that sounds rough Ersh, you just screwed over there
I'd be yelling at the sky like Kal does.
But to Sony, instead of Steam.

Warranty should cover it for you, though? No?
you do the whole panel refresh every few hours song-and-dance?
Fuck no
I use it all day, close them when I go to bed.
Turn them on when I wake up.
But I have an aggressive 5min blackscreen screensaver setup, so I guess that also helps when I walk away here and there, but that's rare. I'm a hermit on computer all the time 🙂
I have all of them in my Apple HomeKit, so I have them setup in different 'scenes', too.
i guess so? though it's going to go bad anyway. like i said i'll probably just do the TMR replacement
Fair enough, yeah.
I even have most of my Windows modded to be true black haha, but to be fair it just looks sleek on OLED so that's nice regardless...
I haven't found a nice true black theme that doesn't look like it's an accessibility feature, lol.
So, I just use normal dark theme.
I did it with a registry tweak, not ideal but it looks great, can share it if you want?
Doom DA?
yeah I'll do it when I get home, at the office now
This was a good watch, thanks for sharing.
embed fail
wow
Is that the 'default' state after you leave it?
yes lol
That's fucking horrible lol
terrible
That's like something you'd see after YEARS and YEARS of abuse.
Definitely a really bad QC job.
MIght've been a whole batch problem, RIP.
I've yet to run into stick drift period lol
Either i'm blessed or just use higher deadzones than others
Well, if you ran into it, you'd find it even when standing idle in-game.
I found it in Dark Souls 3, with my Xbox One controller. And that's the only one I ever ran into issue with it.
Maybe PS2 ones back in the day, too.
https://dualshock-tools.github.io/ you can test yours here
oh and i bought the edge because the normal dualsense developed drift in the left stick too
so..
My primary DualSense with PC is good, thankfully.
My current oldest one, too. Not that it matters much ... seeing as how Ersh's went kaput much quicker.
I have those limited edition ones, and I always figured if they went bad, I'd just buy another basic one, and swap out the housing 😄
here's the balance changes made with the patch: https://x.com/DOOM/status/1925721303987757124
Will do later thanks
ill wait for renodx and pt update for next playthrough
I love my Edge controller! Do you know about this guy, offers module upgrades.
https://www.tonkamodz.com/shop/dualsense-edge/16
I’m also using Scuf Envision Pro, it’s extremely responsive.
If he's not based in europe then likely not XD
I thought about sending in my 2 spare modules for tmr replacement but cant find any good shops in the eu
And i cba paying duty fees n shit
The muted, color palette (save for the orbs) and lukewarm HDR implementation makes for a presentation that reminds me of Gears of War 2, and not in a good way.
Doom the gray ages
Minus the slighty raised blacks and the way the settings can be a bit misleading, isn't the HDR implementation great, though?
That slightly raised blacks aren't a huge issue either, cause it actually hides some shadow details. Especially in later levels, if you're using BFF, it can hide quite a bit more details. But it's really nitpicking in either scenario, IMO.
I overall preferred the BFF look, so I went back to that.
Man, lmao. Kinda annoying how some of these rings are one-time only.
I missed a lil bit of gold and figured I'd come back later for it, in two diff places. Rekt now.
Only level I've missed stuff out on, too. Normally I get it as I run through things.

HDR is great once you fix the gamma mismatch, it's just the game is going for the more muted look closer to 2016 than Eternal
But I wasn't a big fan of Eternal's "shiny theme park" art director, so it's fine by me
Missed the same spot yesterday, lol
It's annoying how some gates just open when you progress the level but others don't
Also I had to replay fourth level because I've missed one gold tab, good thing the levels are actually pretty short if you don't look for the collectables
Yeah, and revisiting old ones become much easier, too.
Considering you got new and powerful weapons etc.
This is the only level I fucked up this bad, there's one in chapter 3 or 4 that I need to get, it's like 97% but that's it.
thanks for this. i see there are a few recommended settings but this seems to be the most current. just starting the game and will use these settings with G4 LG OLED thx
It’s the correct one combined in one message, yes.
this all look correct? Believe G4 OLED has 1500 nit peak.
Believe I got it right?
Beyond that never did understand ‘paper white’ very well. I’m playing in a pitch black room. Perhaps a paperwhite value of 1 would be more suitable?
‘HDR Paper White’ nits and ‘HDR saturation’ values are defaulting in the UI - 295.00 and 1.00 respectively. Assume with reshade active that these sliders are disabled?
Paper white option is this game is just UI Brightness #1212434739500154921 message
Brightness is actually what "Paper White" is supped to do, but it affects the peak brightness
Mid point seems to be exposure, which is the same as paper white but done before tonemapping, so it does look slightly different vs brightness at the same value
but it doesn't affect the peak brightness slider
i am supposed to set processing cut off in black floor fix to the same value as hdr paper white nits right?
Yes
Whatever you set in brightness there, you multiply it by 100. And then you put that in BFF.
It's 200 in my case, I believe.
so if you set 150, you'd do 15000 in the cut off? that doesnt make sense
This slider, whatever you set here, base your BFF on that.
ill just go with these lol
#1212434739500154921 message
i think my display can only do like 700 peak anyway
No, that's before Musa's finding.
#1371673491912265828 message
This is most accurate we have thus far.
For BFF, apply this:
set brightness to your preferred paper white / 100 (e.g. 1.0 = 100 nits)
Might’ve been Polly’s finding idr
I thought your math was improving on a few things like brightness slider, end result is pretty much same on both anyway.
so 800 / 10.00 / 2.00 / 200.00 / 1.00
then in bff, what
It's not really "improving" on anything
using brightness slider with midpoint at 1 gives you a 100% match for SDR but you need to calculate peak brightness
using midpoint slider with brightness at 1 gives you, like, 90% match for SDR, but you can use peak brightness slider normally
I guess missing the multipler bit.
but paper white (200) divided by 100 is 2 lol
This slider is the real paperwhite, bro.
The in-game one only affects UI.
Just bad label.
Devs think paper white means ui now for some reason
HDR Paper White Nits - Incorrectly named as it's simply a UI brightness, goes from 50 nits to 500 nits, defaults to 300 nits,
In KoKlusz's post you're following.
If you look at red dead 1’s code it says paper white for the ui brightness slider
In Spider-Man they also call ui brightness paper white
ok cool, 200 bff-fix, then 800 / 10.00 / 2.00 / 200.00 / 1.00
should be good?
mhm
are you on a 1600 nits display
No, with brightness at 2 you need to divide peak nits by 2 (brightness value)
So if you're targeting 800 nits you need to put in 400 nits peak
Unless you are targeting 1600 nits
or something
what the heck
this hurts my small pea brain
is that why you set the midpoint to 12?
Brightness slider is multiplying midpoint and peak nits values
no it can do like 770 peak
you need 400
Because I have brightness at 1, so this gives you 120 nits diffuse white (pre tonemapping)
peak brightness is not divided by paper white
so game settings 400 / 10.00 / 2.00 / 200.00 / 1.00
then bff-fix 200
ya
I guess that's the term we use for paper white now
no the midpoint is exposure
You either keep midpoint at 10 and use brightness to scale, or brightness at 1 and midpoint to scale
DON'T USE BOTH AT THE SAME TIME
Improving in the sense that before we were reudcing mid point to 9, and HDR brightness to 2.05, if your ntis target was 800.
Now we just raise midpoint to 10, and HDR brightness to 2.00 and that's it. And the latter option allowed for better clipping at around 800, then former, which I found and shared here that was going as hig has 900+
But largely, end result to naked eye remained the same for the most part.
you mean midpoint 10?
From day one when following polly's settings, and then with Musa's one.
increasing the midpoint leads to a slightly more washed out image
Yes
we already discussed that
You were playing without BFF, right? I guess that's why I haven't noticed it.
diffuse white though
so which one is the better choice
with
let me find the ss
Oh, I thought you didn't like BFF here cause of the shadow details being lost.
Maybe it was someone else.
never mind
midpoint 10 brightness 2 with BFF looks closer to sdr 2.2 200 nits
Oh, I am talking about midpoint 10, not 20. Just raise from 9 to 10 basically.
I thought you meant 9 to 10 was that kind of a raise.
Bot hare fine, scaling with brightness is technically more correct, but you need to calculate the peak nits value
@karmic thicket your target is 800, right?
yeah
i do 200 paper but ok
i like my ui dim as long as its readable 🙂
Speaking of UI
I really thought the colours and all that UI was gonna bother me quite a bit from preview stuff, and I kept complaining about it xD
Playing the game, thankfully non-issue.
I should probably dim it, too. Just didn't felt like a concern so I kept it.
if im running a game in hdr, ill dim it to like 100 if its still readable 🙂
I play with HUD disabled quite often, too. So, non-issue for me even more so 😛
That SS is with that setting, and even then it's hard to cap it exactly at 800.
You'll see that one going to 866.
But overall looks good, and I just wanna play game, so I rolled with it.
only issue is that 0.005 nits black floor
Man, in that level when we are around ||Cthulu|| and everything is green and such.
hx310 black floor
It actually got pretty hard in that level to see some details in shadows, nothing crucial, but like gates and all.
Some gates that didn't need to be open, just there for show, were barely visible with BFF enabled.
I played around plenty with that on/off in that area to see.
Thankfully, it wasn't really taking away from overall experience, and IMO, BFF was improving more by large than taking away.
So, I kept it on and continued to play.
probably the same as indiana jones
I need to resume that game
in sdr the black floor might be 0.02 nits
so in hdr if you apply bff its more crushed
I got so excited for RenoDX being worked there, then I found out .. no FG if I use that. 🥹
RIP
need renodx to fix that
I think I was playing that vanilla, stopped around that area when we get on a rooftop and see a city with blue moonlight hitting it.
Yeah, but then no FG
And that's a hard no-go cause of PT.
Maybe someday.
And honestly, instances of it really going beyond 800 are very very rare.
I've only found edge cases, and even then nothing looked horrible.
By large, pretty much all cutscenes I've seen and analyzed, as well as actual gameplay in missions, etc. It's all capping nicely.
I got issues with F9 key.

appreciate it all thk you
speaking of FG, after installing/using reshade all was well. soon after i messed with quality settings and set FG to 2x (5090). freeze/broke - game borked. turned of FG back to DLSS quality or DLAA and all well.
FG breaking this game if reshade installed or just my bad luck/error elsewhere?
you mention PT - when is that going to b e integrated? heard perhaps in an update?
oops should'a kept reading.
damn crazy never wouldl have thought?
Just your luck, try again.
Use the latest ReShade in pinned here: #🧩renodx-dev
I’m also on 5090, and no issues.
That’s for RenoDX mod itself, different discussion there.
installing as dxgi is compatible with fg
Here you’re just using ReShade.
but renodx requires installing as vulkan
i installed as vulkan
Do dxgi loading.
Renodx in vulkan means no fg
Can we load RenoDX for Indy as DXGI?
no

the addon itself loaded but nothing
anyone using RCAS for Doom DA? Linear? Value? Heard thats typically preferable to in game dlss sharpening...?
not even sure its needed as i can run on quality on even dlaa
Has anybody figured out if we can disable that wind effect that washes out the edges of the image when you move at full speed?
UI -> Screen Effects. But it gets rid of the other effects when you're low health, bite/scratch overlays
Cheers. That's a shame that individual fullscreen effects can't be togged.
anything other components to install besides Liliums?
doubling checking, are these values correct for 1500 nit display?
#1371673491912265828 message
Shouldn’t your max be 750?
yea didn't think i could though - was tired as hell last night I'll try again. lol
looks fine
you can try peak 700 and brightness 2.14 then process cut off 214
for 1500 nits peak
can't argue that. done and thanks
any benefit to setting 'processing coulour space to a different value ie bt.2020?
FG works well now thx
Not really, no
not bs they tuned enemy damage and made the game less forgiving. you can check out exactly what changed on their twitter
most of the changes seem to be noticible on nightmare. def felt that shit on my UN playthroughs. insta death way too fuckin quick
Yeah, that's what I've been playing on.
Once I knew the notes, I went to check and realized a bit has cahnged.
I think the only thing that was recognizable was shield breaking.
I thought I was fucking up or somehting, then read the notes and realized missing a parry means shield break, lol.
Neat changes, though.
yup. now some attacks insta break your shield instead of damaging it
also nerfed the ravager for bosses now 💔
I heard that being really OP
which is good i guess it did melt bosses before
Never got to try it fully, as I'm dumb and enjoy using double barrel for the most part all the time.
honestly with this game i go for any weapon i feel like using since all of them does the job basically
Yeah
I was playing that way, then started doing the mastery challenge with double barrel.
And ended up sticking with it.
I do switch up here and there, though.
Need to do mastery for others, so gonna have to.
https://www.youtube.com/live/hgRsR1KgYhc?si=XUOjmu904VU_QQtW&t=3585
Joshua mentioned a HDR fix is coming
DOOM: The Dark Ages | Hugo Martin's Game Director Playthrough - Ch. 2Join us as DOOM: The Dark Ages' Game Director Hugo Martin plays through a different leve...
Well I be dammed
I wonder how are they planing to fix it
if they even understand what's the issue
god i hope so
they are targeting 2.2 gamma but windows is sRGB is the crux of the issue right?
so they need to target the sRGB piece wise curve? idk
Anyway, finished the game yesterday
Personal ranking time
- 2016 - Fury Road of the FPS
- TDA - God of War (2005) of FPS
- Eternal - Kingdom Hearts of FPS
That was so weird... Did not see it all but someone telling the game director itself about that meme fix makes me wonder what's going on.
did eternal have these hdr sRGB mismatch issues too?
Yeah, it's wild how far the meme fix has reached, while we are yelling into a void
Makes me question what's the point on wasting my time on trying to come up with decent settings/fixes
At least renodx seems to took off
There's no way to match HDR using in game settings with any SDR transfer function except G2.4, so I would say no
Whenever or not this is intentional or just a happy accident, that's another discussion
You guys are doing a great job. I don't know where I found out the other day about this server's number and I had no idea that there was so many. Gladly surprised. HDR will take off.
eventually*
then all the monkey brained masses will want oversaturated bright awful vivid mode HDR 
samsung syndrome
i bet they will jack up the contrast
yes, but in doom eternal its different tonemapper so doesnt really matter
beat me to it
if you test more areas, you cant match sdr at all
which makes sense since its completely different tonemapper
SDR 2.4 300 nits / HDR custom settings (your recommendation)
SDR 2.4 120 nits / HDR custom settings
we can confirm from DF's interview of Billy Khan that its completely difference tonemapper in hdr
no reason to match sdr imo
or we are doing the plasma trick
apparently its ACES in HDR
blue to purple
ACES 1.3 which is probably better than 1.0
no im talking about doom eternal
which is 1.0 or 1.2
Ah right yeah
bright red doesnt exist
I'm surprised I beat anyone to it. I live under a rock, you know 
#Fair
is there any new developments towards a better hdr fix than lilums hdr reshade. (not that its bad i have no idea how hdr shit works i think it looks amazing but i dont know if it could be better)
not much else to fix there really
there's just gamma mismatch and lilium fixes that perfectly
Sliders are badly named, but when you know which slider does what, it's fine.
oh right i forgot the sliders are dumb
They did say they're gonna do an HDR fix, probably related to that.
but yeah once you set them correctly its fine
You finished the game, yet?
havent played for a while
lol, same.
3-4 days now.
Waiting on food to arrive, might hop on after.
I think I'm like chapter 16 or 17.
So, not far off.
yeah i'm around chapter 17 too
lowkey want to play with pathtracing but that's probably a month away
Yeah
Same
I think I'll do a speed run with PT on.
New weapons and all, the whole shebang.
idk if the game has NG+?
Gamma mismatch, brightness slider overrides the peak nits, aces hue shifts
0.005 nits black floor
what was the site you recommended to test stick drift called again? i cant find the message
then whats renodx that i keep hearing about for this game
doom eternal needs a renodx mod
this game is mostly fine
(if you know how to fix it)
most likely would be built in black floor fix and maybe some aces tweaks.
nothing major, game's hdr is fine already with the black floor fix and properly set up sliders
Man
Any idea how to move save files from Game Pass to Steam?
Just redeemed the DDA copy from NVIDIA bundle, and have ultimate edition on Steam now, so extra cosmetics, hehe.
But surely not gonna start from scratch for it rn. 
I've never tried to move saves from Game Pass to Steam, so no idea how it works.
https://github.com/Fr33dan/GPSaveConverter did you test this
Utility to transfer save files between the games installed from the Xbox app and other storefronts. https://ko-fi.com/fr33dan - Fr33dan/GPSaveConverter
Nope, I'll give this a shot once I download the game on Steam.
tysm.
ok i lied apparently i have a bit of stick drift on the right stick but nothing i cant fix with deadzones
Okay, this looks promising. But ran into file translation error.
Looking that up now, but that shit seems oddly complicated.


click le button and pray it gets fixed in a future update i guess 
I can continue my game in Game Pass
It's just when I'm trying to move files to Steam, it won't do it.
This is after my attempt to convert Game Pass saves to Steam.
Created a tutorial to go over file translations for GamePass save converter.
GamePass save converter can be installed from https://github.com/Fr33dan/GPSaveConverter/releases
Trynna follow this and idk why the fuck this had to be this complicated.
drm + microsoft is the reason
never tried to do it
I love Game Pass 
So, have you used this app before? If so ... am I doing anything wrong here?
The Steam saves at bottom are named same as Xbox ones above.
Xbox just has 2 extra files, which I ignore and not load on Steam. But even if I do, save files are corrupted.
Am I fucking up in translation somewhere? It shouldn't need any translation, correct? Since the names are 1:1 matching?
heh, officially they do support cloud saves.
But only across MS platforms.
i have not, i only know it exists
never needed to transfer saves between launchers
cloud saves aren't even that good when the game graphics settings are always included as well
wish they'd fix it so that i could have 2 different graphics settings using the same game save
I think this depends on game.
Sometimes I visit a really old game on Steam and graphics sometimes carry over, but it's SUPER rare.
Normally settings are in a different location than saves.
Like saves are in /remote/ folder of Steam, while settings are in our documents. So, unless you manually backup those settings, it'll be like new each time you launch.
Anyway, I think I'll just finish the Game Pass copy, only few chapters left.
And I've 100% it already anyway
And for Steam, before the DLCs come out.
I'll just use a save file off the internet or w/e other tool to unlock base game 100%, and play DLC after.
you can just replay the game, doesnt really take much time
i just finished my second playthrough
nightmare 150% game speed
Yeah, I won't have enough time to do multiple runs like this.
I might do one with PT and such, but not sure.
Will likely revisit with DLC only now.
This is a video critique and retrospective about Doom: The Dark Ages, examining how it fits into the rest of the new Doom franchise. It looks for connective tissue between the titles as well as thoroughly reviewing both the Dark Ages and the Ancient Gods DLC for Doom: Eternal. It analyzes how well the games fit together tonally, how well they ag...
It seems as though a Reno mod will be needed after all
Cause I think it’s safe to say at this point that they aren’t gonna fix it
He’s anyone actually attempted to pass along what the hdr issues are to them?
we are fucked guys
i cant match sdr with the new settings now
hdr is unfixable now
thank you id software
We got hit with the DevolveDXVK addon
What did they change other than the contrast slider?
i guess theres a always on contrast filter now
no matter what contrast value you try, it looks different from sdr
SDR / HDR / HDR with BFF
what is the most close to SDR, it was set at 0.7 here
nothing is close to SDR
0.6 looks more washed than SDR
but any value between 0.6 and 0.7 doesnt match SDR
laaaaaame
and tbh, quite different
it seems like that slider not just mess with contrast
its also more saturated to my eye
What’s the 2nd image
no BFF
What contrast setting
0.7
How does the contrast setting affect the image. Does it only bring down the darkest shadows or does it bring down midtones
seems to be only shadows
problem is no value matches sdr
This is post patch?
Like that 1GB one we just got?
@swift bridge I fucking figured it out
the brightness slider is applied before that contrast slider
with brightness 1 contrast 0.5 it matches sdr 100 nits, but brightness 2 contrast 0.5 looks significantly more washed out than sdr 200 nits
i think they messed up the order of these sliders
But shouldn’t there just be a value that does nothing so contrast doesn’t apply
Maybe they just gave users direct control of the minimum nits parameter or something idk
not with brightness 1
brightness 1 with contrast 0.5 still matches sdr srgb 100 nits
In later areas of the game
i already finished the game twice
Ya but sdr 2.2 kinda looked crushed too is what they meant
i dont think this game is crushed
In Indiana jones I ended up liking how lowering min nits looked compared to bff
the early levels are actually more contrasty
if you dont mind spoiler i can show you some ss
i think chapter 4 is the most contrasty one
which is this
SDR srgb 100 nits / HDR brightness 1 / SDR srgb 200 nits / HDR brightness 2
all with 0.5 contrast
@swift bridge this is the real problem now, in game brightness is not paper white anymore, either they changed it or the contrast slider is always applied after
Looks like it’s time for ShortFuse to make a mod
just saw they put this update out, any rec to match close to what we previously had?
i hope this is a temporary measure prior to the proper fix they mentioned before
keep brightness at 1 and contrast at 0.5 then scale paper white with pumbo's shader
so no bff?
their approach is not good
lilium's brightness adjustment shader can do the same i guess
Hey chat
So I got a LG g5
Was on a c1
First game I wanna try do I need too mess with any reshade stuff
I just smoked a joint and have no clue wtf I changed
I think I see it
Mans seeing RenoDX colours IRL rn.
Yes
That's the plan
I think doom is a perfect game too see the better colors
And the 165hz refresh rate
uhhhh which setting do i touch? for this. my oled peak is 1000 nits (MPG 321URX)
That looks great
Pretty much same as SDR there.
What sliders do I gotta adjust now for that custom settings, with 800 nits target.
Doom: The Dark Ages recommended settings
- download the lastest reshade and install all lilium's hdr shaders
- if you want to use FG, you need to choose
DX10/11/12instead ofVulkanwhen you install reshade - set in game settings:
HDR Mid Point 10.00HDR Brightness 1.00HDR Contrast 0.52 - use
Lilium's HDR black floor fixshader and tickSDR Black floor Emulationwithprocessing cut offset to100 - use
Lilium's HDR Brightness adjustmentshader to scale the paper white (e.g. setlinear gain factorto 2.00 for 200 nits)
**DO NOT MESS UP THE ORDER **,Lilium's HDR black floor fixshould be ABOVELilium's HDR Brightness adjustment - set
HDR Max Nitstotarget peak/linear gain factor(e.g. for 1000 nits peak and 200 nits paper white, setHDR Max Nitsto 500)
@pale isle
check above msg
got it thanks
Danke, mate.
Last 2 chapters left for me to finish, lol. Might do it tonight, if I get free time from Dune.
Do you guys think it’s worth anything to try and reach out to ID?
Surely this is just a lack of knowledge of the issue on their end
Unless you know someone in a key position they’ll probably ignore it
i do know someone took part in this game but he was nowhere near key position and he left id software before the game came out
They seems to REALLY want you to know you can reach out to support to report things every time you open the game and in every blog they publish
So it’s worth a shot ig
Would be nice to be able to play an hdr game for once without reshade lmao
Heyyyy
What about me brand new g5
install the lastest reshade with liliums shaders
check all his shaders when installing
With full addon support right
I don't have permission wtf
Still didn't install or wasn't there
its not under the shader list when you install the shaders but you will get it in game
@steady gate may have already typed out a bug report unless that was for another game
iirc its tlou2
broken brightness slider
reshade version?
The newest like u said
im using the shortfuse version
Huh
check pins in the renodx thread
Lm uninstall it fully
Nope
This one right
Cuz
I can't
Me when I'm not admin on my own PC
Fuck windows tbh
Such a shit os
So what do I do
Cuz ran it as an admin
So
Can I not do this on gamepass Version now?
I could before
gamelaunchhelper.exe
there's a json file I think
where it shows all the vulkan exes that have reshade enabled
you can remove it from there
can't remember where it is though
Neat
I'm prolly just gonna play another game at this point
I don't even really wanna play doom now
If u remember lmk for sure tho
Just wanted too test my new g5
Basically any game with renodx
really wanna watch tv soon
doom is not a good test for new TVs
cyberpunk star citizen and red dead i all wanna play soon
why not?
i thought doom was very pretty on my c1
Yeah cyberpunk with renodx is amazing
yeah renodx for cyberpunk is one the most transformative ones
is rednodx the only hdr fix mod i need
Yeah
yes
cuz i had one for a black foor fix too
Reno fixed black floor
nothing else needed
i need too remod cyberpunk
There’s a new patch coming end of June
well there are some other mods fix various issues
this is how many i had
but in terms of hdr no other mods is needed
wip
prolly gonna play deadlock then that
for witcher?
never really played them i have it idk if i like tho
I highly recommend (the renodx for it)
if i play it i will
hdr brightness should be 2, not 1
no the lastest patch broke it
ahh
this says 1
whats your processing cut off
100nits on bff
ideally i'd like 150nit UI but someone said it's not viable in this game
the other settings look ok?
ya
ty polly
so basically they added another useless slider with fucked default value
and all they needed to do was read kal's support ticket probably
Dang, thanks that might be it
Special K fixes reflex though. Annoying... might have to add reshde through Special K then. Thanks
no matter what I tried i couldnt get special k to work. it work on release, but after the game got updated or something it stopped working
no need just install reshade as dxgi for now
vulkan reshade is only required for future renodx mod
C:\ProgramData\ReShade\ReShadeApps.ini
Lilium's HDR Brightness Adjustment does the same thing as using Pumbo's to increase/decrease paperwhite, correct?
Yes
must mean that it applies before tonemap
they changed the behavior of the brightness slider too
increasing brightness doesn't overshoot peak
Its broken anyway
to match sdr you need different combinations of brightness and contrast
completely nonsense shit
it works fine, i have SK + reshade + the fixes working together here, you need dxgi overlay set in vulkan swapchain nvcp
meme fix, i hope they have a better one in the pipeline...
Will a Vulkan fix come down the line?
No I mean it crashing at the main menu in Dark Ages. I uninstalled Special K and it still happened when installing Reshade as Vulkan. Still only works when loading as DXGI.dll
I saw a reference to an old Doom Eternal fix that allegedly still applies here but I do not know where to change the JSON config for reshade for an indivual install and not a global install
i tried loading doom with vk reshade and it also wasn't working
u can prevent doom from updating for now, just launch it via DOOMTheDarkAges.exe, u may add +com_skipIntroVideo 1 +r_allowBlackListedLayers 1 to the shortcut
oh right forgot about the shortcut stuff
that's funny, coz my gamepass expired a few days ago, but as its denuvo ticket seems to be still valid, it launches with no issues whatsoever ;((((((((((
that was for TLoU2
Even aside from contrast not scaling with brightness, that game has a 0.12 black floor lift, so increasing the contrast too much just clips shadows at that value
This needs a comprehensive fix
And folks at id clearly don't know what they are doing with the HDR
rip
they changed the behavior of the brightness slider, it is more washed out than it should with values above 1
so basically 3 of their sliders are useless or broken now
I mean, you're probably one of the more competent people that could explain to them what exactly is wrong and how to fix it, with the code examples and such
You could show them your work on IJ as an example
@swift bridge can we pin this, pls.
Is there a way to have the HDR be working properly with the new changes at 200 nits paperwhite ? Or is it only possible to match 100 nits now ?
Nvm I think I found the info
Thanks, polly. This looks pretty good.
looks mostly correct but im seeing peaks slightly above 1000 occassally
into the 1200s when i stare at fire in the opening level for example
it was the reticle
now i just cant hit above 920
lmao
i manged to see 1k for a split second by shoving my face into random clumps of fire
so i think its just the game
found some torches in siege part 1 that his 1020 so it is for sure just the game
900/2160
what
lmao
me: thinks im typing in the calculator app
also me: sending a discord msg instead xD
ima leave it up
enjoy ^^
So how does one aquire the Lilium's HDR Brightness adjustment shader ? It's not in the list when installing lilium hdr shaders with reshade.
Nvm again, it shows up in game with short fuses reshade version
pretty sure its just some grain from sharpening
sharpening 2.0 / sharpening 1.0
but most of the time you barely hit the target peak brightness
could also be the dof effect on ui
check the top right corner
its just the ui
All of my tests were done with no grain, sharpening, etc
UI
check ss above
:)
Game seems to hold the last bit of brightness for the crosshair maybe?
so it can be brighter than a highlight it’s over? Kinda smart
there is a transparency effect when ui elements is on top of something
just check my ss
top right corner
So I watched like a 1hr lore video on the entire Doom series last night on youtube. Sounds like the storyline is coherent and interesting until you get up to like doom 2016, then it just becomes absolute nonsense lol
it makes sense and is coheart
its just very very large and complicated
I think it got overly complicated and weird. Sort of like Halo lore after Halo 3
i got bad news if you think halo lore wasnt complicated in 3 LOL
3 started getting complicated
agreed
Halo 1 lore is the best 🙂 They retconned a ton of shit after that
same with ME1 lore
i mean to each their own but i dont think this lore is partially hard to follow if you play the games
Well I was watching a video that clearly laid it out piece by piece. Just meant it started to get silly from 2016 onward ha
Clearly a change of direction
i mean to be fair the last piece of actual lore in the main timeline before doom 2016 is fucking doom 64 LOOL
doom 3 only technically counts but not really
Was Doom 3 canon? I feel like it wasn't but idk
Because it re-told the story
I loved Doom 3 though. That game is really good
How bad is the default HDR experience now? Dreadful?
I have a memory of playing Doom 3 in my basement with the lights off with headphones on. My dog snuck up to me and put his face in my lap just as a zombie thing popped out in the game. I almost crapped my pants.
maybe a dumb question but should I set the in-game paper white slider to 200 as well?
JuneTM
in-game paper white is just ui brightness, set it to whatever you like
lol
he recommends contrast 1
which completely crushes all shaodw details in later chapters
btw he is still in the first chapter after one month
question, is it possible for a game to use the sRGB space in HDR and not have raised black levels? I'm wondering how the sRGB curve issue gets solved. Does Microsoft have to fix it or can game devs target sRGB without raised black?
unrelated, with gamma mismatch game can still reach 0 nit black
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this game has gamma mismatch
so do game devs ever target sRGB?
dead space remake is very likely to target sRGB
what about something like halo infinite?
im pretty sure
all microsoft games have gamma mismatch
maybe not all but 99%
the thing is 99% of displays dont even support srgb gamma
its very unlikely for devs to target that
at the end of day they are most likely to view their games on 2.2 displays
so basically the solution is to allow the user to pick the tone curve as a setting
hdr has no gamma
it uses absolute values
so it should always be their target gamma
the last of us part 1 and part 2 both target 2.4 gamma
so what is doom tda targeting in HDR then?
2.2
what are they doing wrong then?
we can tell from the sdr calibration menu
they encode with srgb
but target 2.2 displays
its pretty common nowadays
so what should they be doing?
apply gamma correction in hdr
just like the sdr gamma emulation option in lilium's BFF shader
in sdr, your display will do that for you (because its 2.2)
A good example is that sdr content doesn’t get over saturated in hdr mode because the monitor displays what it’s told instead of changing it to fit the display
Where as most gaming monitors will push sdr content to fit the gamut of the monitor and make it over saturated
It’s a similar effect with the gamma issue as far as I understand it. Except this is bad instead of good.
This did not work
Okay I got it tho
Wait why 1250 that seems low
Or is it doubled cuz of the gain thing
Holy shit this game uses ur cpu
Well I got it working I think but some spots felt super dimm
OMG they totally broke HDR with that update
so is it possible that one day there will be a RenoDX for DOOM?
there is one for Indiana Jones on the same engine/vulkan window
so yes it is possible, just a matter of who will put in the work for it
I just hope the guys at HDR Den are aware of the existence of a new DOOM game
what
I was being sarcastic
patch just dropped for this on steam, 242.6MB no patch notes yet
on this weeks episode of messing up HDR.... brought to you by Id Tech
so is the hdr now fixed or ruined now
fixed?
we dont do that around here
We add contrast slider and lower it in an attempt to hide gamma mismatch
#1371673491912265828 message
didnt the hotfix yesterday fix that or am i not undestanding the fix itself

thanks @gaunt light