#✅RenoDX: MH Wilds

14750 messages · Page 15 of 15 (latest)

magic nexus
uneven arch
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Oh, change the diffuseraylength to like 500

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So capcom set diffuseraylength to 0.1 because RTGI wasn't being used.

uneven arch
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Btw, are you still using denoiser toggle mod? If yes, you can remove it since this already bundle with it

thin fjord
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I gotta reinstall all my mods from a clean game

uneven arch
thin fjord
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I want to install that texture lite mod and I don't remember what mods I have installed

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want to start fresh

uneven arch
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Ah, okay. What's your specs btw?

thin fjord
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9800x3d + 4080 + 32gb ram

uneven arch
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Very nice. I would love to upgrade my cpu, but I told myself let's wait a couple more years

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I'm using 5950x

magic nexus
uneven arch
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Tyty

thin fjord
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been really happy with my CPU won the sillicon lottery with it.

silk blaze
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whyGodWhy I guess I cannot use the mod except for the denoiser portion like before. My game strokes out on my 10GB vram lol. I thought it was having all the RT stuff up but still drops to 4fps without it in random sections.

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There probably will need to be some user friendly presets for 8 Gb and 10 Gb cards. Unless a video does get made of best stuff to enable without raising vram like crazy.

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I think it might actually be me putting Texture quality/mesh quality to highest. I put it back to standard and the areas I stroked out at stopped.

magic nexus
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That would definitely do it

uneven arch
violet kindle
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May I ask which version of Reframework you are all using? I've noticed that even after deleting all mods, simply using dinput8.dll causes the game's reflections to stop working (both SSR and RT).

uneven arch
violet kindle
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It's done, thx

uneven arch
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You're welcome

silk blaze
tranquil dawn
silk blaze
vocal marlin
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5090 drops from 75 -> 60 at max RT settings. Any optimized suggest settings?

uneven arch
glad ridge
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I see you mentioned the texture pack lite mod in the description page, FYI the Real Graphics Options mod is now recommended/required by the creator of texture pack mod

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before the Real Graphics Options mod was released we had to modify the config.ini file and make it read only

uneven arch
# glad ridge I see you mentioned the texture pack lite mod in the description page, FYI the R...

The HD Texture Pack Lite author did talk to me about the Real Graphics Option mod. The methods are different but the end result is about the same. So you can either use the Real Graphics Option mod or my method via config.ini and Stream Resident Target (still waiting for feedback on whether it's working) to uncap the VRAM. And yes, our mods are compatible with each other, though some settings overlap other than ReduceFGVRAM.

amber blade
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I wonder if its time to torment the subreddit

uneven arch
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The MH subreddit? Maybe you have better luck but people dismissed my mod because they were too focus on the AO saying it's flat and wrong lol

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Wait, your pelico looks like Midna lol

thin fjord
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AO should have haloing all over instead of subtle shadow from occlussion

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not suprised by that take ngl

uneven arch
thin fjord
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I guess for some people the noise adds "depth"

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but AO is not supposed to be GI

amber blade
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and even with the RT enabled it doesn't cast strong enough shadows to make up the difference

magic nexus
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what AO settings are you guys using? I get quite a bit of haloing and disocclusion issues with the mod

violet kindle
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I guess they prefer the right side (note the Face Light Leak) over the left side?

uneven arch
uneven arch
amber blade
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You should really update with some quality preset buttons to help people see the impact

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Two important ones being Vanilla Default / Max

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even better if you just hide all your current options behind an advanced mode toggle as per reno

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I do wonder what settings the game changes when cutscenes play as aspects of the game do look alot better

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and they are not pre-rendered

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maybe something to look into @uneven arch

uneven arch
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It's just a really good camera work, lighting, and motion capture. The mod did improve the cutscenes a little too

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I mean it would be awesome to always have cutsenses quality though

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I remember on another discord someone created some rigging/ lighting mod to take really great photo

amber blade
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yeah its the lighting that stands out in the cutscenes

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if its not a hidden flag they must be scripting fake lighting throughout the scene

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though I can still pull off some good looking shit without it if I pause correctly. I could do a lot better if I could bind a button to instantly pause proper, the games kinda delayed

amber blade
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Oh another useful thing following on from the profile thing, having a toggle mod on/off button (basically a vanilla profile toggle) would help people see the difference the mod actually makes

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also before I forget, what setting causes/effects this @uneven arch - Reflections phasing in/out of existance based on slight camera angle differences. It's very distracting

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that's something that has bothered the hell out of me for the past year

uneven arch
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So I discover the engine have some limitation when it comes to displaying too much RT. If I unlock it, it'll be flicker hell

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so not worth it. At least the mod allows to display more RT reflection

uneven arch
amber blade
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could be worth experimenting with unlocking to achieve a slightly raised limit

uneven arch
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Yeah i'm sure but I can double check for you when Im free. The game Engine will struggle on which RT reflection to keep on display. So it will unload and load another reflection at a rapid rate which causes a crazy flickers

amber blade
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I've finished up a batch of screenshots to torment reddit with (SDR ones because reddit conversion fucks up hdr ones) - what you think?

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I think that'll be enough to sell your hard work don't you?

uneven arch
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All of it are pretty sick

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should upload some on nexus too

amber blade
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you can use mine if you want

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I have noticed the trans multi on reflections is rather high and lowering it massively helps the look of water

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I've set it to 0.5

uneven arch
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I think user can upload screenshot and I just approve it

magic nexus
amber blade
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they could but my username on nexus isn't this one

uneven arch
amber blade
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If you half res my current ones they should be under 8mb

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and then they still 2560x1080

uneven arch
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I had to compress my png further to upload some screenshot

magic nexus
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Like the difference in haloing here, could come down to time of day too

amber blade
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Reddits limit is 20mb so all but 2 atm are within that limit

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but I should be able to fix that

thin fjord
sonic thicket
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Good video about PT in re engine

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Seems theres alot to be implemented still

uneven arch
uneven arch
uneven arch
thin fjord
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re engine is such an interesting thing. quite the mixed bag

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really cutting edge on some stuff and extremely poor in basic stuff

amber blade
uneven arch
amber blade
sonic thicket
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Interesting how they have the lens distortion toggle in pragmata

royal marsh
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And in consoles? snig

uneven arch
amber blade
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Prob something todo with the long development and the team in question not comunicating with others

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hence why even though MHWilds is a similar style of RE Engine game to Dragons Dogma 2, Wilds Doesn't have the same RT as Dogma 2 or the ability for Path Tracing like DD2 has

magic nexus
uneven arch
amber blade
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I twinked a little more

amber blade
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I'm messing with different AO ranges. The above is AO 10

thin fjord
magic nexus
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its pretty cool for just villages

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looks like voids been working in there

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recognized the outfit and color tone as being distinctly yours

silk blaze
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@uneven arch I guess a feedback to add is the ability to see which profile is loaded. Unless I am blind but I thought about it while going back and forth.

silk blaze
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Did something change with the game recently in the past month. I play with 4.5 ultra performance L and the game looks so much blurrier now. I was checkign stuff in desert area and foliage looks bad now.

thin fjord
magic nexus
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yeah its pretty cool

thin fjord
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does it work well? does it work with JoHien's mod?

magic nexus
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I tried it previously but haven't tried it with his mod, might give it a shot later

amber blade
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All my screenshots are with it enabled

amber blade
royal marsh
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Seeing this screenshot at 4AM i see Freddy Fazbear in the center brainletMmmGrayons

uneven arch
uneven arch
uneven arch
magic nexus
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It kills/changes the ambient lighting a lot in general which is why I stopped using it

thin fjord
magic nexus
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The hub gets some sharp shadows but then most lights lose volume too

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So it just goes from being a net win (minus performance hit) to a more preferential thing

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That's also why I was curious about how it interacted with the RT GI

amber blade
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There seems to be conflicts with it. At least during the day lanterns in the wastes camp didn't cast a shadow like they did before with the mod.

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but that could be due to the RT using up the shadow budget with the shadows it is adding. But if it is conflicting maybe its something @uneven arch can look into.

uneven arch
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actually, I'll take back on what i said. I'll look into it to see if it's possible lol

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Hmm, everytime I increase the shadow budget, it crashes the game

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Might be the reason why the Light Shadows Overhaul modder had to work with what's available

thin fjord
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I remember someone mentioning for rise that it is hard coded read only memory or something?

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May need to use a dll plugin to patch the memory early on boot

amber blade
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I suspect its something the expansion will address. Capcom is going heavy on Path Tracing with their games now so maybe that'll extend to that.

cerulean marsh
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Honestly seeing further performance improvements and graphical upgrades from the expansion would be really cool

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I don't think my 9070 can tank path tracing but native RTGI AO and shadows would be nice

magic nexus
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they have to know its the biggest deterrent for expansion sales, so id imagine they are putting a lot into whatever beta it will have to show off

sonic thicket
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I also hope they change the party system. It was such a pain to use before finishing the main story.

cerulean marsh
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If the expansion is anything like Iceborne they won't actually fix it, and all the expansion areas and what not are just going to be designed to work around the multiplayer issues

thin fjord
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What do you mean, game was completely broken until iceborne

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They added dx12 support and fixed so many bugs when iceborne came out

cerulean marsh
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Well yes I just mean specifically multiplayer

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Iceborne didn't retroactively fix any of World's multiplayer issues, some cutscenes were just watchable as a group instead of the way it was in world.

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I genuinely have no clue why they don't just handle online the same way the handheld games have been for over a decade

merry tartan
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World was sooooo hostile to playing with a group of friends.

cerulean marsh
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4 man lobby, and just let cutscenes be watchable as a group. ITS LITERALLY IN THE GAME ALREADY

merry tartan
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It’s a shame that they seemingly keep building these games so that playing with randoms is just kinda better until end game.

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It’s at least gotten better

cerulean marsh
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I would rather solo than play with randoms

thin fjord
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Yeah it's rough, they really want to sell people on the high production story and don't get me wrong they have improved. But it has been to the detriment of other more important parts of the game.

amber blade
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Start the event quest "Just What the Doctor Ordered" starting at area 8 and look at the right wall between zones. RTGI is noisy AF here. What settings would cause that @uneven arch ?

uneven arch
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Hmm, maybe increasing gihistory could help that area. Which map is this though?

magic nexus
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Their solution should just be making the story forced solo, easy

amber blade
uneven arch
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increasing GI history can help at the cost of more ghosting though. I noticed on Pragmata, Capcom tune GI/reflection history depending on the location and zone. Like some area will be set to 64 and other will be 128 which is why people were complaining about ghosting.

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The mod really makes the cherry blossom pop though

sonic thicket
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Even pragmata has some unused settings like radiance caching that improves PT performance

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But it seems it crashes frequently in a specific area in the game

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Probably why it wasn't implemented

thin fjord
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probably the engine code isn't finished?

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who knows

uneven arch
# sonic thicket

I did tell lazorr about the shadow resolution. My pragmata mod is already done. Just gotta fill out nexus info which takes time.

magic nexus
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damn youre fast

silk blaze
# magic nexus like this

I thought it was just me frenzy I didn't even recognize the place for a while. Mine looked like this.

Mod / Default / My settings after resetting

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I had the diffuseraylength unchecked. I guess setting to 500 did the trick.

magic nexus
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yep thats the ticket

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i thought it was some other mod at first

silk blaze
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I had to keep resetting to default and load my profile again to fix it.

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I am not sure if there is some sort of performance hit in the long run or not.

uneven arch
silk blaze
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I didn't check but I can later when I'm home to see if it does. I was just teleporting there when I noticed the issue.

silk blaze
uneven arch
silk blaze
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I have specular length off so I am not sure if that has any effect on stuff I have not seen yet.

uneven arch
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Specular ray length off is fine. The game engine control that for you.

silk blaze
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Alright 👍

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Btw is there a separate thread channel for your mod. I feel like this mod sorta took over this chat frenzy

thin fjord
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Reno moved to the reno discord so I think it's fine

silk blaze
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It did for the most part but most of the reno talk still happens in here lol.

uneven arch
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tbh, I didnt know about the gaming forum lol

cerulean marsh
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Gotta say JoHien

Loving the mod (This cutscene actually looks good with the Raytracing tweaks)

fading cape
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oh wow that looks completly different

uneven arch
uneven arch
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Alright, so if we're going to do preset, I may need some help. That seems to be the number one request but I feel like it's going to be hard depending on people hardware and in-game settings

cerulean marsh
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Probably just like a no rt "improved" and then one with rt if it's not too much work

fading cape
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wish the story was actually good

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I wanna replay the game but it's not worth it

uneven arch
sonic thicket
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Iirc they said they will announce it this summer

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Maybe at Summer Games Fest which is June 5th

magic nexus
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those RT settings seem like the more essential use case for the mod in any case

uneven arch
magic nexus
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im about to fire up the pragmata one now

cerulean marsh
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Yeah turning the ray length up to 500 really sealed the mod for me

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When I initially turned on the rt stuff I wasn't all that impressed but I guess that's because Wilds' default rt implementation is fairly limited in terms of what it actually applies too and it's sample length. I wish there was a way to get RT shadows actually working and a proper way to rework all the light sources in the game to behave nicer with rt in general

thin fjord
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oh it seems that there is an overlapping mod with yours @uneven arch

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but finally testingg your mods what do people here recommend from testing

thin fjord
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I think it's different tho the Real Graphics Options or whatever

amber blade
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yeah that does similar ram stuff

thin fjord
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any recommended settings for high resolution textures? and GI with the mod?

amber blade
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if the screenshots I posted few days back look good to you I can go grab mine shortly

amber blade
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May want to mess with GI history to fix noise in some areas but I not messed around with that yet

thin fjord
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how do I force the game to go above 12GB ram

silk blaze
thin fjord
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does it look good to have both ssao and rtao on?

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shouldn't it only be one or the other?

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I also can't ever seem to get it to use more ram always hovering around 12 but it constatnly reducing LOD like it's running out of vram anyways

fading cape
amber blade
uneven arch
uneven arch
# thin fjord shouldn't it only be one or the other?

I'll say it's a personal preferences but best setting for me at least is what I posted above this chat "SSAO full res, AOradius 1.0, DFAO OFF, Filter Quality Standard, Sample Quality High, upscaling filter off. Have to use RTGI to use RTAO"

thin fjord
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Rtgi looks broken without rtao. Folliage looks shining bright

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So I guess use both

uneven arch
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Yeah, I think it's a requirement to have RTGI and RTAO lol.

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lmk if you have any other questions

thin fjord
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Will test again to see if I can get the game to use more vram instead of swapping assets for lower quality ones

thin fjord
uneven arch
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Just to see if we can get above 12gb

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Do you have the hd texture lite install by chance?

uneven arch
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Still not going above 12gb?

thin fjord
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it isn't, actually got a message from SK saying the quota is 12gb

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so the limit might be set elsewhere?

uneven arch
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Hmm, I wonder

thin fjord
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seems to be working as intended more or less now

uneven arch
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What happen if you run the game without SK?

thin fjord
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let me try, I only ran SK to check the vram in real time

uneven arch
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I'll see if I can find any information on SK that limits vram usage

thin fjord
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SK doesn't limit it just warns you I think

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but I think it's working correctly now

uneven arch
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Oh okay, I thought maybe there was some setting I wasn't aware of

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That's awesome you got it working. I should really update this mod though lol. I gotta combine the shadow quality/resolution because of the memory leak and lag

thin fjord
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this and reno just looks amazing

uneven arch
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Seeing void changing preset with reno is pretty awesome

amber blade
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tweaked settings again using other peoples settings as reference to figure out what does what and what eats performance. I think this is finally it.

amber blade
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From my testing Shadow Quality High performs better than Shadow Quality Standard by a significant margin. Anyone else?

thin fjord
thin fjord
amber blade
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much

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my 60 locked with fg drops to the 50's

thin fjord
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will have to test with fps counter

magic nexus
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you can disable the denoiser and itll stop but then it fucks with the lighting

thin fjord
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it's way less noisy without rtgi

uneven arch
uneven arch
amber blade
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well standard for some reason massive performance drops compared to high

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maybe the setting is in reverse order?

uneven arch
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Ah, it's probably a memory leak. I'm going to combine them soon like Pragmata. Also, I figure out how config streaming vram because I was messing around to get a real time reading. idk if want to take the thunder away from the real graphics options though. I did notice his latest update he used the formula I provided for the config ini lol. Glad I can assist him

thin fjord
uneven arch
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I can take a look in a bit but is it morning and plenty condition?

thin fjord
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yeah

uneven arch
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Okay I see it. No worries, I'll get that updated soon

thin fjord
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wow

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incredible

amber blade
# uneven arch

That looks like the issue I was also having in basin. Yay

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soon all that is left will be for @merry tartan to put down Crimson Desert for 5 minutes and bless us with the new psycho

merry tartan
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I'll have you know I'm in the metro exodus mines rn

amber blade
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Well come out and giev Psycho

uneven arch
amber blade
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its really good

thin fjord
uneven arch
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Damn, looks awesome

thin fjord
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the autoexposure stuff is super interesting tho

amber blade
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RenoDX for Crimson started with the prior versions

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the preformance cost problem has since been resolved

thin fjord
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well only Jon and Ritsu can read the mess capcom made so we going to have to wait on them to update

amber blade
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yup

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at the least we got this to look forward to for whenever the expansion drops

fading cape
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the older version

fading cape
uneven arch
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@merry tartan Off topic but are you a big fan of PSO?

merry tartan
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Yeah

uneven arch
# merry tartan Yeah

Nice, I did enjoyed PSO,PSO2 Based, and PSPortable 2. PSO2NG really ruined it for me though lol

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Alright, StreamingResidentTextureTargetSize should work correctly this time. No need to mess with config file

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Now I gotta create a preset profile.

thin fjord
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heard that years after release still barely any content for the game

uneven arch
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Yeah, idk why went open world route. A lot of area are pretty bland

silk blaze
silk blaze
thin fjord
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for the presets I think you can have two one with rtgi and one without

merry tartan
# uneven arch Nice, I did enjoyed PSO,PSO2 Based, and PSPortable 2. PSO2NG really ruined it fo...

ngs is weird, cause I genuinely think it's some of the best PSO in terms of environment and enemy designs. Music is also really good. The combat feels awesome too. The game is just utterly let down by all of its backing systems, which is critically important for a looter. Those systems cheapen all the things it's actually doing pretty well.

like the original PSO is one of my favorite games of all time, and on paper it's super rote by modern standards. It has a paltry amount of truly unique content and an extremely simple loop both in terms of moment to moment gameplay and long term objectives. But it manages to make all of these components satisfying enough that it doesn't matter.

I think every subsequent pso game got progressively worse at keeping its systems inherently engaging, but ngs is just a different breed lol.

thin fjord
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they should go back to that quest based system that it pioneered

merry tartan
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Monster hunter to me is the closest modern thing to the original pso

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I wish pso didn’t immediately move away from having such a deliberate combat loop

thin fjord
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it was heavily inspired by PSO, sad to see that PSO no longer carries that DNA

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talking about sad things, the Khazan team being canned is another tragedy

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the best combat of that kind in a game outside of monster hunter

merry tartan
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I need to pick that up sometime

uneven arch
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You guys have any suggestion with preset names? So I'm going to create two preset for now. Non-RT Starter and RTGI Starter. Idk if those a good preset name though lol

amber blade
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Vanilla (what the game normally uses) / Basic (Non-RT Starter) / Recommended (RT-Starter)

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then have the custom profiles ontop of that.

uneven arch
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I think default button is enough for vanilla. It reads the game engine setting first start up to use that as the baseline

amber blade
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The default button would be better to restore the defaults of the current profile

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would also be a good idea to move profiles to the top of the mod

uneven arch
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Oh, but I already somewhat completed the mod lol. Just tweaking some info. I'll consider it for the next next update since it require moving codes around

amber blade
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having profiles at the bottom is like walking into a building, ordering a big mac without knowing its a Mcdonalds

uneven arch
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I guess if I do that, I can add collapse button to be less clutter

uneven arch
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Hopefully I can get this release today. Here's a enhanced contact shadow under certain condition. Left is default contact shadows and right is Enhanced. I'll say MHWilds did a good job compared to other RE Engine Titles when it comes to contact shadows lol

thin fjord
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nice

uneven arch
amber blade
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no need to credit me for suggesting two words in the english language but I apprechiate the thought frenzy

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Ok that new shadow setting you added does wonders

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The sand finally looks like sand

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also either you fixed a setting or changed something but I am not getting RT popin when changing camera up/down now

violet kindle
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Unchecking 'Stream Resident Target' will report an error

amber blade
amber blade
uneven arch
violet kindle
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Restarting makes it disappear.Using the ResetScript button under ScriptRunner also makes it disappear.
Checking and unchecking again will cause the error to reappear. Already uninstalled real_graphics_options.

uneven arch
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Okay, I'll definitely will check it out when I'm free. I guess I overlooked when testing out

amber blade
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upon testing the small object culling disable you use either doesn't work or is not as effective as what real graphics options is using by setting it to a value. I put that mod back on and instantly got more grass to show up on the title screen.

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may have something todo with how DLSS presets/FG are a hidden quality modifier

fading cape
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not the piss filter on wilds

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🥀

uneven arch
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@violet kindle Okay, it was a tiny silly error on my part. let me fix it and release it

uneven arch
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Alright, updated the file again on nexus.

amber blade
amber blade
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also confirmed, the RT popin from camera shift comes from the ray length being too long. Keeping it to 200-300 and it seems fine.

amber blade
uneven arch
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@amber blade Okay, that was easy. I found the culling while in ultra performance upscaling

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I guess I can add on the next update

amber blade
uneven arch
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Oh, you mean like the real graphics option? I checked it out last time and it seems it decreased GI quality

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Oh okay, I was somewhat right.

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So pretty much it's doing that. I dont think there's a way to reduce fg vram unless you switch preset or reduce generated frames

amber blade
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I was going by the mods description / name of the option. I just saying whatever image quality reductions FG adds disable them also.

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its really dumb the game does this in the first place.

cerulean marsh
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Okay it seems like there's a bit of weirdness with contact shadows on skin with this latest update.

I'll try to get a picture of it if I can but it looks kind of similar to the discoball artifacting people were finding in the forest

cerulean marsh
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It has seemingly vanished

uneven arch
lethal dove
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Hi guys, I was testing wilds rehydrated with renodx with a friend of mine, neither of us has ray tracing on but my fog slider works and his does not.
I saw on nexus mod and here in the server that the fog slider should work only with ray tracing on, so it should not be working for me right?

thin fjord
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same gpu vendor?

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btw @amber blade @uneven arch either of you get massive slowdowns when opening the equipment change or the blacksmith?

lethal dove
uneven arch
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It was pretty annoying when I first started modding for this game until I figured it out.

amber blade
robust phoenix
#

sorry guys, is special K needed? been a while since i used renodx

cerulean marsh
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No, just reshade

cerulean marsh
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and reframework

robust phoenix
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are there benefits for using special K with reno tho?

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also, what mods do ppl recommend to have the perfect visual experience?

cerulean marsh
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Graphics enhancements and RenoDX are really all you need

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and maybe Camera Light remover

cerulean marsh
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Special K benefits in the ways that it normally does, Frame limiting, some fine control over rendering settings that you don't normally get but nothing that benefits the other graphics mods in any meaningful way

robust phoenix
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also, what about performance? game seems to run worse than it ran for me before all these patches. is texture compression needed still?

thin fjord
robust phoenix
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thank you!

thin fjord
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@uneven arch saw that someone mention fixing dithering pattern in the nexus comments. no way to do that unless you fix the shaders manually

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I know some games use a dithered pattern to overlay multiple LoD meshes when they are transitioning, they also use it to soften shadows and for semi transparent materials. likely too many shaders to patch

uneven arch
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Which comments did you see that?

thin fjord
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even if you expand the distance the pattern will still be present in a lot of places

uneven arch
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Ah, yeah. It's not easy

#

@thin fjord maybe you can tackle this issue lol

thin fjord
#

no easy way to do it in dx12 games

robust phoenix
#

does this mod work with the enhanced graphic one?

thin fjord
#

they mostly do the same thing but Johien's has more stuff

robust phoenix
#

gotcha

#

also you guys running any presets?

thin fjord
#

I use the RT preset

uneven arch
#

@robust phoenix lmk if you have any questions

robust phoenix
uneven arch
#

Official HD Texture DLC pack got downgrade. Luckily, we got HD texture pack lite mod

robust phoenix
#

since its a fresh install i might have to look at dlss stuff too

#

i remember i tweaked a lot wiith the presets and version

#

wich is currently used most by you guys?

robust phoenix
#

but yeah, if you guys have any recc on presets for reno dx and the mod, i'd be grateful

#

and dlss too

#

in use a lg c4 42

#

800 nits capp i think

thin fjord
#

I use Regrade preset on reno with dlss preset M 4k performance

robust phoenix
#

gotcha

#

thanks friend, it honestly looks much better already.

late marten
#

I noticed that RenoDX breaks the colors of my in game photos, is that fixable ?

#

Every picture i take with photo mode looks super dark and uncolored

#

Even when removing RenoDX the pictures i took with RenoDX remain the same

fading cape
#

use reshade screenshoots

amber blade
#

don't take them with photo mode

amber blade
uneven arch
amber blade
#

@merry tartan done with metro exodus yet? 🤔

merry tartan
#

yeah

#

more or less anyway

amber blade
#

so whats distracting you now?

merry tartan
#

kind of inbetween stuff right now

#

well, CD got updated so have had to fix that

#

your ping is making me make a list of things I want to do though lol

amber blade
#

well I know something that isn't going to be updated for a long time

#

so you can be assured it's a one and done

#

and look how good it is now without psycho

merry tartan
#

the short list that came to mind

Add Psycho proper to MH Wilds
Fully fix bloom and try out proper Psycho in The Witcher 3
Work on Dishonored 2 Luma
Work on Titanfall 2 Luma
Remain in Crimson Desert purgatory probably
Update Trackmania mod

amber blade
#

I like the top of that list

merry tartan
#

lol

#

I've been putting off trackmania for ages

#

that mod is completely broken these days

#

I probably should do that one

merry tartan
#

I could quickly slap in a psychov17 option with no tuning

#

just as a build for discord

amber blade
#

I'm mostly curious as as the difference

#

tunning would be nice ofc

merry tartan
#

the do it proper it's a fair amount of work

#

because it needs to replace the current system, not augment it

amber blade
#

slap in would still allow a toggle to the current rite?

merry tartan
#

yeah

#

one sec, I'll just throw it in

#

gimme like 20-30 min probably

#

cause I'm ngl I'm also curious 🤷

amber blade
#

I'll do a few comparison shots when you are done to fuel your curiosity for the full thing

#

though I do have things quite tuned so comparison will be a little wack

#

but if psycho without tuning looks better than the old with tuning, that alone is pretty nuts

merry tartan
#

adap has been very patient

fading cape
#

lol I’m just messing around it’s really not a big deal you can do it whenever (obviously)

#

Unfortunately you’d probably be making it for only a few people

merry tartan
#

in a sense I'm almost glad the last mod is broken now cause it was slop pepe_hide

fading cape
fading cape
#

Or it was before it broke atleast lol

merry tartan
#

build will be a bit scuffed in terms of the color grading, too lazy to set it up to apply correct curves before it goes into the LUTs

#

how much this will matter, not sure

#

probably not much considering the black raise normally

amber blade
#

I'm sure you'll fix it later

merry tartan
#

forgot how bad these LUTs are

#

looks awful, can't just plop this in like this

#

might just have to do it right, so the time estimate was wrong lol

amber blade
#

no rush

#

not like the game is going to suddenly update and break all your hard work

fading cape
#

Big mistake

merry tartan
#

should have known I wouldn't be able to just let sloppy code sit if I knew about it

#

I made a silly mistake in SDR

fading cape
#

wilds was one of your more recent mods too lol

merry tartan
#

a lot of it is just that I wrote the code in a way that's hard to maintain

#

confusing myself a lot right now

#

(at the time I thought it was easy to maintain)

fading cape
#

i was kinda thinking that when i saw the code you showed me when you were tryna help me out with a mod lol

#

what'd you change that was probably just a person by person thing

merry tartan
#

tbh it's more that I didn't write the code that way. I just didn't use very descriptive variable names and it caused me to mess up an input into the LUT

#

also had a lot of duplicate code in one of the shaders because I didn't feel like rewriting it to be better

fading cape
#

ah the classic should've pseudo coded things better problem

#

which ig makes up for not using descriptive names

#

even when i try making descriptive variables i forget anyway so i just started writing whole ass paragraphs in psuedocode if i might need to look back at it

uneven arch
fading cape
#

will be interesting to see how it stacks up to the old one

#

in a actual game

#

haven't played much of the new games it's in already

merry tartan
#

psycho will be tuned on vibes, fuck their post-tone map LUTs

#

will post build soon

merry tartan
#

it probably needs some more tuning

thin fjord
#

oh total replacement? I was expecting a toggle for comparison in test version at least

#

but let's see

merry tartan
#

oh I should have worded that better

#

it's an option

#

it's just a complete replacement for everything the game does tone mapping wise.

#

something about colors is looking off though and idk what that's about

thin fjord
#

ah makes sense

merry tartan
#

I guess it's just cone response doing cone response things. Usually just kinda free to apply to games with per channel filmic tone mappers

thin fjord
#

yeah a bit deep fried, reds a bit too saturated

merry tartan
#

yeah it's weird cause that's usually what psycho does well...

thin fjord
#

blowout helps

merry tartan
#

feel like I've got a messed up color space somewhere but I just can't find anything like that

thin fjord
#

going from regrade preset then switching to psycho V and lowering blowout to like ~15-20

#

looks good more or less

merry tartan
#

yeah I was actually going to make that the regrade preset but decided I'd rather just change it if I'm actually going to spend time tuning it

thin fjord
#

Vanilla+(ReGrade) vs PsychoV

merry tartan
#

I need to figure out this color issue. Depending on area and time of day it can be pretty bad.

merry tartan
#

alright guess LUTs are more or less required unless I can figure out what conversion might be happening inside of them

#

so psycho is more or less a display mapper here which is not exciting

fading cape
#

seems like ur tryna avoid luts. Ig it's makes things more subjective?

#

or is it a performance thing

amber blade
#

did some tweaking since noticed slider interaction drastically different.

#

I'll work on it some more later

merry tartan
#

Basically I just need to experiment with them more

thin fjord
#

LMS magic

#

But yeah you would need to somehow figure out how to get only the grading from the lut

merry tartan
fading cape
#

damn you got rid of the neutwo tonemapper?

#

wanted to compare to the new to the old one lol

#

or is that vanilla+

#

old psycho looked very similar to neutwo and same here with vanilla+

#

oop wrong server

amber blade
#

the old psycho got replaced, Vanilla+ is neutwo

uneven arch
#

@amber blade did you find any area with weird looking rocks or material that doesn't look right?

uneven arch
#

I found a setting that should fix specular tracing when is RTGI enabled on certain material and armors.

uneven arch
#

Left is Vanilla setting, Middle is the current mods, right will be on the next update

uneven arch
amber blade
#

Do the event quest vs the 10 star rompollo

#

the path down to his area and the area 8 start in the basin tends to be funky

uneven arch
#

okay

amber blade
#

The area 8 cave in the forrest can also cause some funk

uneven arch
#

Glad I went back to check out some setting after discovering them on RE9 and Pragmata

amber blade
#

me too

#

water in general btw tends to break the most

#

the reflectiveness makes it look unnaturally white sometimes

#

turning it down fixes it but breaks reflections

uneven arch
#

I gotta check out water reflection later

fading cape
#

adds a lot of miss shadows too

#

like in the grass

#

and on the left of the forge

#

ngl i tend to like non rt setting more after fixing the denoiser reflections

amber blade
#

its most noticable on the NPC's boots

uneven arch
#

Yeah, the guardian outfit looks correct now lol. I wonder guardian outfit is coming back like MHWorld

amber blade
#

it prob will as defender gear when the expansion drops

uneven arch
#

Scarlet Forest basecamp

uneven arch
#

Left ExpensiveShader OFF and Right is ON

#

@amber blade I might be blind but I couldn't find the funky area in Basin and Forest area 8 lol

amber blade
#

That wall between the area 8 camp and the rompollo nest is very noisy and looks wrong lighting wise

uneven arch
#

Oh, did you turned on aggressive denoiser?

cerulean marsh
#

I don't know what it is but I've been getting crashes on Wilds a lot more frequently

#

Nothing seemed to change between driver updates and never had any issues before. Its kind of really annoying

#

Seems to have started again after reinstalling the better graphics stuff

#

Not sure why since it never used to be a problem, always crashes during the network stuff, if it doesn't crash I get a network error

#

Ah its a TDR issue

#

I seem to have found a way to work around it, but I'm still concerned about the underlying cause

amber blade
uneven arch
#

Okay, you can enable that toggle and it'll help in those situation where you see a lot of noise

uneven arch
cerulean marsh
#

Disabled all the second bounces and reduced the range a bit since I can't really tell the difference between second bounce and no second bounce and it looks fine with a bit of extra range I don't need GI influence from another stratosphere

#

(Even though it looks pretty)

uneven arch
#

True, if you can't see the difference, you can lower it down. What's is your specs btw?

cerulean marsh
#

core I7-12700f 9070 32gb ddr5 ram (3500 instead of 6000 even though my sticks can handle it cause my mobo cannot 🙁

#

Honestly it handles raytracing pretty well, not getting 60 native but I really can't feel any extra latency with frame gen on and the ghosting is very minimal unless I'm trying to find it. Makes for a pretty nice experience though sometimes frame drops still happen a bit when there are several hunters on screen

#

from hit effects, not just them being there

#

I'd say it looks pretty damn good (I forgot I had filters on in photo mode)

uneven arch
#

rx 9070 xt is a good card. You can try the latest reframeworkv2 and see if that helps.

thin fjord
uneven arch
#

I didn't know you did HDR mods for MHRise Izueh. Maybe I can see if there's anything to improve for that game

sonic thicket
#

I remember trying to make a mod to fix the lod range in that game, no luck

#

And shadow distance as well

#

Its pretty short even on highest settings

cerulean marsh
uneven arch
uneven arch
thin fjord
#

There is a circle of shadow that follows the player and it sucks

thin fjord
#

May need to do a reframework dll plugin to patch the memory

uneven arch
#

Dang, that may be future project. Currently trying to unlock RE9 PT menu for AMD(probably hardcoded too) but no amd card to test out lol

cerulean marsh
#

If I had RE9 I would test for you

#

But no monies 😔

uneven arch
#

i appreciate the thought

pine cedar
#

really hate why capcom still wont add lens distortion setting for wilds while re9 and pragmata both has the options to turn it off

cerulean marsh
#

I don't even know why they include it

#

I don't know a single person who likes it

#

If they keep it on its because they can't tell that its on

#

Though maybe these options were added for those games because they see all the lens distortion remover mods for wilds

thin fjord
#

it's also an action game, why use this cinematic filters?

#

like I can understand the dirty lens and distortion a little bit in re9

magic nexus
#

i guess in this you could say that it's to replicate the digitized view he'd have from his helmet

#

and it fits a good bit better in scifi

pine cedar
#

yea but in wilds it looks bad af

#

the clarity difference between lens distortion off and on in wilds is huge

elder veldt
#

Hey, I've been using RenoDX on Monster Hunter Wilds and I'm trying to dial in the settings for my PG32UCDM OLED.
My monitor has two HDR modes. Gaming HDR sets peak brightness to 1000 nits, and True Black 400 sets it to around 470 nits when calibrated through Windows HDR.
With Gaming HDR and the default RenoDX settings, the colors look great. Fire from monsters actually looks red and vibrant, like in the Rathalos screenshot. The problem is the shadows are too bright.
With True Black 400, the shadows look much better, but peak brightness drops to 470 nits and the colors lose that punch. It ends up looking closerto SDR, but bright elements like fire don't have that same impact.
Was wondering if anyone could help me out with my settings cuz I got no idea what I’m doing 🙂

*the screenshot is from the mod page showing how it looks in HDR… not my game.

thin fjord
#

true black is just way more accurate in these monitors you can maybe ask for calibration recommendations in #🖥️tvs-and-monitors search for your monitor name maybe. other than that all you can try to do is adjust the grading with reno

cerulean marsh
#

It always annoys me that samsung monitors just don't use the same names for things as pretty much every other manufacturer

#

There, to my knowledge isn't any true black mode on my G60 oled

#

And I have no idea what the equivalent would be

magic nexus
#

theyve all gotta be just a little bit unique

amber blade
#

That is the difference between true black and higher hdr modes, its why they are different modes. You can't have dark shadows and brightest lights at the same time. Pick your preference and tweak settings accordingly.

#

My screenshots should look good for you on the True Black mode as that is what my monitor is also.

uneven arch
#

You guys think I should have the option to disable reflection or just have that option as a preset only?

magic nexus
#

I think if someone's using the mod they're using it for the rt features so its hard to see the use for an option

uneven arch
#

Got a few requests but I think I'll just have it as a preset. Don't want to over add too much options because I'll get more user asking questions lol

uneven arch
#

Also, gotta look into how to prevent certain gpus going over the vram budget.

amber blade
#

Could you fake it by lying to the game about the cards actual Vram then letting it overflow but it isn't?

uneven arch
#

Could be worth looking into. Reason why I need to prevent from overflow is because I got a few comments mentioning their game became stuttery especially in scarlet forest and oilwell basin camp.

uneven arch
#

Okay, I had a friend do a VRAM stress test on his 2080 Ti 11GB and my VRAM safety margin seems to be working. He used to have stutter issues in Oilwell Basin because the game was using all of his VRAM budget, which would then dip into system memory.

amber blade
#

eta?

uneven arch
#

Hoping sometime this week. If it's not this week, next week for sure lol

#

I still gotta create more presets

uneven arch
#

@amber blade

amber blade
#

👀

#

time to redo all the settings AGAIN....

uneven arch
#

Now I can only hope they update the engine whenever the expansion comes out.

amber blade
#

Capcom are heavily pushing RT in their games, makes sense they would update Wilds for that

#

@uneven arch I'm getting textures loading and unloading when I am standing still even without moving the camera

#

something is borked

#

seems to be the StreamingResidentTextureTargetSize setting

amber blade
#

some of the above turned out really good

#

I still think I need to tweak reno more now though, nights are very off

uneven arch
amber blade
#

I'm getting a lot of textures reverting to lowest quality ones That wouldn't happen before in general

uneven arch
#

Hmm, what other mods you have?

amber blade
#

loads but didn't have issues with your last version

#

I'm fiddling with the LOD settings section, turning that stuff off is making things better when before turning it on made things better

#

yeah textures as I run around a camp unload a lot when they wouldn't before

#

Running up/down the forrest camp triggers it consistently

uneven arch
#

Do you have real graphics option mods enabled?

amber blade
#

no

#

wait, maybe

uneven arch
#

Have that disable and let's see if it gets better

amber blade
#

That seemed to be it. I can still get it to happen but no-where near the rate it was happening

#

may want to add an incompatibility warning

#

was compatible previously

uneven arch
#

Okay, thanks for letting me know.

amber blade
#

np

#

enjoy the test shots above

#

I think the two I took in the basin came out the best surprisingly

uneven arch
#

I wonder if my vram safety margin is conflicting with that mods.

amber blade
#

perhaps. It is trying todo similar things

uneven arch
#

Specular trace and expensive shading are doing a lot work for basin

thin fjord
amber blade
thin fjord
#

you liking psychoV over neutwo?

cerulean marsh
#

Ah, only if present

#

Missed that part

#

Yeah I'm noticing texture bugs too

#

Otherwise the update is good. Though I do think I would prefer the aggressive denoiser off in the presets. Ghosting might not be as bad for nvidia users but on an AMD card the aggressive denoiser brings back the after image trails from when the game launched 💀

amber blade
#

I need to play with it some more though

uneven arch
cerulean marsh
#

Ghosting, particularly in dark or shadowy areas

amber blade
#

btw @uneven arch the thing is happening again, much as before

#

very frequently with the roof tent texture over the wastes main camp

#

that is unloading all the time now, it never used to

uneven arch
#

Hmm, is your vram usage around 15.3gb still?

#

Maybe I should reduce the vram safety margin.

#

I should had more tester instead of one person lol

amber blade
#

up to yes, tends to be in the 14's

#

I messed with the streamingtexturetargetsize option again and I noticed it keeps happening even if I lower it from 16 to 8 or so

#

but so far has stopped happening when I set it to 2, vram usage unchanged

#

The test I am doing is running up and down the length of the wastes camp. Either the sheet above you unloads or the rack next to the blacksmith does

uneven arch
#

okay, let me change the value and I'll send you the file to see if that helps

#

I'll DM you

uneven arch
amber blade
#

So the fog setting doesn't bug out the rocks all the time now but after a certain time of day they do

#

though it doesn't stand out as much as before

#

wait nevermind, I checked behind me frenzy

uneven arch
uneven arch
#

I tried your hdr setting and it looks fine

#

oops forgot to change game brightness but rock still looks fine

amber blade
#

set the fog to 0

#

its set to 45 as this problem happens when you go +5/-5 from 50

violet kindle
#

"streamingResidentTextureTargetsize" works as long as it is checked. However, the numerical value of the option seems ineffective. For a 12 GB RTX 5070, no matter what value you set, the game will only use about 8 GB of VRAM. That said, it does completely resolve the previous issue of running out of VRAM and falling back to system memory.

uneven arch
#

@violet kindle are you experiencing a lot of pop in?

violet kindle
#

No, except for occasional texture loading delays

uneven arch
#

did you try 1.6.1? idk if it'll improve the experience but I need some feedback

#

I reduce the vram safety margin so it should be less aggressive. If this doesnt work out well, I may have to rethink this through.

violet kindle
#

On a 12GB graphics card, version 1.6.1 uses around 300MB more VRAM. The only noticeable pop-in occurs here:

uneven arch
#

Ah okay. Are you using any hd texture pack by chance? Also, on v1.5, did you experience stuttering?

violet kindle
#

I do use the High Resolution Texture Pack Lite.
As far as I remember, I didn't run into any stuttering on version 1.5. That said, I haven't played MHW much lately, and when I did, I was only fighting Arch-Tempered Arkveld.

uneven arch
#

Understandable. If you can test by running around scarlet forest area 12,13,15,17 and Oilwell basin camp. Those seems to be the common area on user telling me they experience stuttering

violet kindle
#

I ran back and forth between Areas 12 and 13 in the Scarlet Forest. I hit a bit of stuttering once during the Downpour weather, but passing through the same spot again didn't cause any issues. Running between Areas 15 and 17 was fine.
I also had no problems running between Area 4 and Base Camp in the Oilwell Basin

uneven arch
#

Thank you for testing. So it does seem to help

#

Now I need some 8gb and 10gb users to do some testing lol

amber blade
#

Test Shot

#

even though the lower fog slider borks some things, overall its worth it

thin fjord
#

are you using the reno slider or the ref mod one?

amber blade
#

reno slider

#

Problem is now midday/plenty and similar look great, night/fallow looks rather bad atm

#

not sure how to solve it

cerulean marsh
# amber blade not sure how to solve it

Honestly if I were you personally I'd actually bump shadows down to below 50, turn up contrast by a point or two and lower your overall brightness to 200 nits instead of 300. Game will seem pretty dark at first but your eyes will adjust. 300 base brightness to 600 peak isn't a huge dynamic range and as far as I know not usually recommended?

The reduced dynamic range could be what's making your nights and fallow look bad. I think mine look great, but bright areas still pop for me. But I also left all the local exposure sliders at default because messing with those settings seemed to totally mess something else up that might make one scene look really good, but totally obliterates picture quality in others

amber blade
uneven arch
#

Nice nice. I'm now trying to catch up on this game. Trying to get Lagiacrus Sapphire drop is hell

fading cape
uneven arch
thin fjord
#

I have so many, I did the Lagi + Rathalos event quest so many times for armor spheres

#

that and the carver food

#

can usually finish that quest in about 7 minutes

uneven arch
#

Lucky lol

thin fjord
#

can't trade in MH sadly or thankfully

sonic thicket
#

They'd probably crack down harder on mods if you could

cerulean marsh
#

Reshade is making my monster hunter crash

#

Oh. Not this time apparently

uneven arch
#

Mhwilds expansion announced!

fading cape
#

weird lil summer games fest trailer

#

sky island

#

kushala

#

lao shen long

uneven arch
#

Yeah and Lao Shen is back!

alpine tree
#

And new Mechanic it seems for all weapons

thin fjord
#

Lao is such an odd choice

#

really odd to pick two of the most hated monster for a trailer. but I respect it

fading cape
#

People like Lao?

#

Seems like

thin fjord
#

I can confirm nobody liked fighting Lao

#

they like the callback to him maybe

tender frost
#

I just hope they focus ramping up the roaster number compared to base game with a lot of returning elders instead of focusing too much newer large monsters. Ideally both new ones and lots of elders at the same time but if I had to chose; I prefer more returning elders over less new monsters

thin fjord
tender frost
#

I really hope so man, base game roaster is the one of the weakest ones in my opinion. There are some new bangers, sure but too little in proportion

uneven arch
#

Bring Nami back please. I love the armor set