#✅RenoDX: MH Wilds

1 messages · Page 14 of 1

fading cape
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mainly issues with color grading and weird tech decisions

cerulean marsh
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The Balahara thing I get but I feel like the monster would have been severely limited if it could only make holes in specific areas and would almost never play a part in the Monster's gameplay.

amber blade
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The teleporting to another area that makes no sense part of the gameplay is not a loss

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they could have it as it is now and designed it so that the teleporting to the area below happens if there is an area below

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same as World

cerulean marsh
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The fact that Monster Hunter World's newcomers managed to become iconic is like... a miracle that I mostly attribute to world being a complete shake up for the series in general. Its monsters are carried by the experience of World as a whole and not their appearance.

Wilds' monster design is a step above World, at least base world.

royal marsh
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The only monster that i like from everhthing new
Is rey dau, i can't even remember arkvel theme
I know duna just because it was hell killing it at unatable 20 fps

cerulean marsh
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The environments in Wilds start out VERY strong with environments that are kind of bland on paper but in execution are quite the spectacle where later on areas with great conceptual ideas are hurt by less than stellar execution (Wyveria and the cliffs' weather having next to no impact on the environment at all)

Weapon and armor design are so much better than World and animation quality is an absolutely massive step up.

amber blade
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anyways back to point. The bland stuff looking bland? They fallow screenshots, its kinda the point

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here's a plenty one

royal marsh
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That you only see if you wait an hour or force it with a mission

cerulean marsh
royal marsh
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I want for capcom to patch a "fast weather" for quest, give us the demo wilds weather where it passes from fallow to special to plenty just before killing the monster

cerulean marsh
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I actually fuck with the weather in the first 3 maps heavy. Everyone dogs on the plains for being plain during its weather events. But like... Everything is covered in sand.... What is it supposed to look like? Couple that with the blinding lightning strikes I love it.

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I don't think the game looks bad at all during fallow or inclemency I think that people just wish that the game looked like the plenty all the time.

royal marsh
cerulean marsh
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The storms are supposed to be drab and void of life. Its literally the point

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I do wish that the weather was a bit more consistent about how it handled transitioning from loaded in quest to after the quest is over

royal marsh
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Since i bought the game
I don't remember once spawning with the storm in the dunes, always fallow or the foece plenty because of story

cerulean marsh
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The only quests that force inclemency are apex quests. I do think that the weather spread on quests could have been done better but I also think that its kind of a non-issue that's in direct contrast with the action you are taking.

If you're loading into optional and event quests, those are quests that are supposed to have set parameters classic monster hunter style.

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With that being said I do think they could have, and should have bridged the gap better.

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I spend a lot of time just free hunting so my perception of the weather system in Wilds is different than most people that are just loading into quests for farming purposes.

amber blade
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one other thing while I remember - while it currently doesn't save the setting so you have to apply it manually each boot, RDX does accept values over 100 for its sliders and some are worth putting over 100

cerulean marsh
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My biggest complaint is that weather just doesn't matter after the basin

amber blade
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120 Local Exposure Highlights fixes a lot of the issues with how things look in the distance for example

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especially when moving between zones where the sky can completely white out

cerulean marsh
amber blade
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it'll reset back to 100

royal marsh
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spawned and 3 of 5 maps are dead, not that matters because im going online and omega is going force the weather anyway

amber blade
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but until you close the game it'll work with values above 100

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it's something @merry tartan could add if he wanted, at least the ability for the values over 100 to be saved

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being able to set it via the slider would just confuse noobs

cerulean marsh
amber blade
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anyways comparison time. 0 vs 120.

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and here's 100

cerulean marsh
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I think 100 is fine, bright areas should be brighter when you are in a (comparitively) dark scene. The overbright also hides some loading trickery transitioning between zones so it feels a little necessary

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its a bit like a window on a really sunny day, it can look extremely bright with the light pouring into your house but once you're looking directly out the window, or have gone outside, what was previously extremely bright doesn't seem that way anymore.

merry tartan
cerulean marsh
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Local exposure highlights are supposed to be pretty bright imo. Especially in HDR

amber blade
cerulean marsh
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As long as it ain't way over exposed we chillin basically

magic nexus
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the bad weather makes the good weather stand out more in contrast, especially when it suddenly shifts

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it feels a bit immature to me i guess that something intentionally looking dour to signify the changing weather is met with so much negativity

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that 4u screenshot is grossly oversaturated because its overcompensating for the crappy 3ds screen

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youve got saturation sliders at your fingertips if you really want that

fading cape
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anyones shadows bugging out?

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particularly in grand hub

royal marsh
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Give me this desert, at least i can see

royal marsh
fading cape
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scarlet forest right? i can't find where specifically

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oh nvm i found it

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idk how you got it so over exposed

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can't wait to try this denoiser thing johien is cooking

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scarelt forest looks like ass

sonic thicket
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Would it also help with the sunlight behind the trees? That flickers like crazy.

magic nexus
fading cape
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they are

magic nexus
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weird

merry tartan
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hopefully I didn't mix up the v0/v1 here...

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I did not lol

cerulean marsh
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Which, while not actually making the environments all that more dangerous. It does a great job of portraying it visually

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Makes the plenty feel that much more lifelike to me

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clarity is SUPPOSED to be bad in the desert. That's what sandstorms do

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Or really any storm for that matter. Most storms kinda fuck with visibility in general. I do not understand wanting to have dynamic, visually impactful weather that doesn't also doesn't change or otherwise the visual representation and color palette of the game.

I see people complain about the weather stages in the first 3 areas but in the same breath also complain that the cliffs and Wyveria's weather periods don't do anything.

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I actually want it to be even harder to see during the sand tide tbh, make it part of Rey Dau's kit that he intentionally dips out of your visual range and you have to keep track of the lightning to avoid his rush in.

I wish the Scarlet Forest's torrential water ocassionally pushed you around to either mess with positioning and mobility so you're fighting the environment AND the monsters

merry tartan
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I have unique reasons for hating the weather system in this game, which is that it made making this mod a fucking pain in the ass

cerulean marsh
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Well yeah that's a totally different perspective though

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My biggest issue is that it doesn't impact gameplay enough imo

merry tartan
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I was just making a funny

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I also think the weather system is neat, but it loses a lot of the impact it could have had with the bad grading choices. Fallow looks particular bad with the unmodded game and it didn’t have to be that way. They just tuned the visuals to look completely divorced from the physical properties of the materials and lighting.

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When the game is bright af all the time, the only weather state that looks good is the one that’s actually supposed to be bright af

fading cape
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"I see people complain about the weather stages in the first 3 areas but in the same breath also complain that the cliffs and Wyveria's weather periods don't do anything."

This is really weird though if the whole point is for immersion or whatever having places that don't do it defeats the whole purpose idk why it's so inconsistent

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im honestly not a big fan of the weather i get why it's a thing it just doesn't really add much to the game

merry tartan
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I think it’s a weird choice to front load the ugly visuals of the game that’s for sure. Leaves a weird first impression.

magic nexus
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thats definitely fair

magic nexus
fading cape
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i wonder what they could even do to make it have more of a purpose

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thought about it a few times but i can never think of anything

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something that's actually fun

sonic thicket
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I think having varying inclemency intensity would be nice, like having stronger storms that spawn the arch tempereds

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Or having different plants/resources spawn. But the game kinda steers away from resource collecting in the map now

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I think you can catch different small life in the weather, lack of a player home makes it feel kinda pointless though

cerulean marsh
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Endemic life and available resources both change during different weather periods

magic nexus
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early on people were resetting to collect a flower that you could trade with for a lot of stuff

sonic thicket
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Oh right

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Completely forgot about that

cerulean marsh
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I do wish for more significant impact with weather

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And visually. At least that part can be mostly fixed. I think that all weather periods look pretty damn good when the lighting isn't totally borked

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Love when a big blue flash of lightning cuts through the sandstorm and the deep red water during the fallow in the forest

magic nexus
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i think it can be harder to track the weather in other maps too when theyre working alongside day night cycles

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The impacts of each weather cycle I mean

tender frost
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Is there a mod to disable LOD? I hate it after the latest update... If you have reframework engine path (or a screenshot in reframework object explorer) for it that is also fine, I can create a lua script for it for myself 😄

tender frost
# cerulean marsh clarity is SUPPOSED to be bad in the desert. That's what sandstorms do

tbh, not every damn game has to have a desert... And we have this boring map in Wilds for which monsters again? Oh yeah, Doshaguma and Balahara (Story related) my top 2 most hated (personal opinion) monsters in the whole roaster...

I mean some other good monsters are fitting there like Seregios and Rey Dau but they could also fit in a bigger more leveled side forest area. Only cool areas in the desert in my opinion is Rey Dau's nest (it could be still part of a different map other than a desert tbh...), central area just outside of base camp during plenty (again most green and packed area with river/puddles and some trees) and maybe the cliff for cool environmental interaction which only shows my hate for bland poor piss yellow dunes. Only unique experience in the dunes is how they fucks up monster hitboxes and your attacks because you do unintentional slide attacks constantly with dual blades...

In general I don't like the maps in Wilds in the sense of purpose. For example in World every zone in every map had some sort of fighting area which was designed specifically and monsters would engage fighting those areas. In Wilds some zones still have those but there are also a lot off meaningless, poorly designed zones in between where you occasionally engage with fights that infinitely sucks (certain corridors comes to mind where you stuck with Gore Magala or the sections in Scarlet Forest where Mizutsune would fight you during zone transitions corridors) . You might say it is more realistic, sure but it still sucks in my opinion.

tender frost
# cerulean marsh Or really any storm for that matter. Most storms kinda fuck with visibility in g...

I don't agree with this argument, fighting in the storms, rain or tornado etc. is not a unique idea or it is not like this has been implemented in this game first. A lot of games in the past executed this idea far and wide(and people do not always complain about how shitty they look)... It does not have to be visually awful. Would it make it more realistic sure again, but this is a video game with a lot of fantasy like elements (no pun intended) involved in. Might as well had better visuals and push aside real world problems to the side like most other games where they cover "fight in a disastrous environment" theme.

pine cedar
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it says missing fog shaders for me, i only have disable post processing mod installed

pine cedar
tender frost
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it does not detect fog shaders without ray tracing... If other sliders are working don't worry about it though

cerulean marsh
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Its in the game, I want it to matter. Deserts are getting boring. I just also like how most of the areas look. That's really it. Like a lot of Wilds' criticism it to me feels like negative opinions on lots of aspects of the game are a lot stronger than they would be if the game was just functional on launch

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Seems like its either fine or the worst thing ever and there's little room left for discussion. That's been most of my experience around even talking about this game.

tender frost
tender frost
cerulean marsh
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I feel like, very similarly to World. It sets up a lot of ideas that feel very half baked right now

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Wilds is the first of gen 6 so they did a lot to bring in a bunch of new mechanics like every game that's first in its generation. Those ideas will go on to be refined for subsequent games and the following generation

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I think that they tried to do a little too much at once. Though its hard for me to fault them on that front with the numbers World pulled changing everything about the franchise

amber blade
# fading cape

Happens everywhere after a certain distance for me also. Could be denoiser related or maybe the distant shadows option in this game being borked.

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Even forcing shadow quality to far above what the game allows it'll still happen.

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The small climbable ledge to the left of the grand hub entrance next to DLC cat and the forge has vine shadows that trigger this consistently. Maybe @uneven arch could run some tests?

fading cape
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I think maybe my shadow quality was being lowered by the graphics settings mod

amber blade
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it isn't the cause, it happens regardless.

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as I mentioned you can set it much much higher than what the game allows and it'll still happen.

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btw @merry tartan next rdx update please add saving values above/under the norms. I been testing it more and I'm getting very good results from it.

uneven arch
uneven arch
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only way to alleviate that is by increasing the shadow quality.

amber blade
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I found that upping the shadow quality does nothing to fix it other than eat fps

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but if you stand right next to it its fine regardless of quality setting

amber blade
sonic thicket
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Welcome back rise shadow draw distance 🥹

amber blade
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upping shadows to 4096 does fix it but it is silly that is the solution since can't do that without modding

sonic thicket
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Is there a way to figure out the distance resolution scaling factor? Might not be necessary to have 4k shadows if that can be changed instead.

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Also what was the default shadow resolution that give you this problem?

magic nexus
magic nexus
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They're not gonna go full hog with systems in the base game because they're going to be replaced or built upon in MR

cerulean marsh
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With how genuinely incredible the post launch content has been I am fairly comfortable in assuming that a large contributor to Wilds' issues is the result of meeting industry deadlines and expectations

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Seems like once the game is released Capcom eases up on the reigns a bit and the devs are a little bit more free to cook

magic nexus
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Personally I don't really think that's as much of a factor as people make it out to be

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It was all planned out from the start anyways

cerulean marsh
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I'm firmly on the opposite end of that argument. I feel like most people severely underestimate how much influence the higher ups actually have over what is produced

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They don't really influence the creative process or development approach of the game but they do have a lot of pull over what does, and does not get funding. Which unfortunately means that the developers, regardless of what they want. Do have to change a lot about their game to cater to out of touch suits who have no idea what gamers actually want

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The game development industry is pretty much unanimously a hellscape for most people working underneath a large publisher. I don't think I've ever met or seen a developer speak positively about their money holders

magic nexus
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Well it kinda seems like you're starting in reverse and coming from a conclusion that the higher ups are the issue, then working backwards to make it fit. Of course there's monetary pressure but it too often boils down to "if design choice was good it was the devs, if design choice was bad it was the suits"

cerulean marsh
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And like yeah. A majority of it is planned out at the start but those plans are largely concepts and how those concepts actually manifest in the final product are shaped through the development process.

magic nexus
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They were concepts several years ago but any of the TU content has been in development since before the game released

cerulean marsh
# magic nexus Well it kinda seems like you're starting in reverse and coming from a conclusion...

Its not exactly black and white. Developers are definitely capable of making bad decisions and sometimes suits do have good ideas. But I do feel that a majority of choices made in the process that are in direct opposition of what we as players want are the result of pressure from the suits.

The devs have made it quite evident that they do pay very close attention to the things that we are asking for.

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This argument is mostly for monetary choices, the price of games and integration of mtx

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Monster Hunter has historically and still to this day includes a massive amount of additional free content post launch. It has been a series constant but extensive monetization by way of cosmetics didn't start until after World was already showing promising numbers

magic nexus
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Yeah they more simply didn't really have the means to monetize it before

cerulean marsh
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Nintendo E shop even during the 3DS era was more than capable of allowing for that kind of thing

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They could have started charging for cosmetics at any time but all DLC during that era was always free

magic nexus
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Sorta, not really

cerulean marsh
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Excluding the ultimate versions of games.

All additional DLC for monster hunter until world has been free. At least for as long as I've been playing

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But of course no one else was in the room where it happened so we can really only infer based on anecdotal evidence

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But I do wholeheartedly believe that the monster hunter devs would happily give every cosmetic away for free if they didn't have a quota to meet

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Especially with how dirt cheap both the games and cosmetics end up after being out for awhile

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Wilds is already going on sale for nearly 50% off

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The landscapes and approach the developers have takes a really sharp turn after the money is already made, at least that's how it appears to me

amber blade
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btw since not asked yet, eta on releasing what you got in relation to RT/denoise removal @uneven arch ?

uneven arch
amber blade
# uneven arch No ETA yet. Still gotta figure out why MHWilds reset setting after sometime and ...

The solution more graphics options uses for that is to reapply the changes on a timer. Here's the last LUA version of it if you want to look at the code. https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=15172&game_id=6993

Nexus Mods :: Monster Hunter Wilds

An REFramework script that allows you to adjust a variety of graphics options, including environmental detail.Made to increase performance! (or make the game look like a potato if you want)

tender frost
amber blade
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It would be ideal if whatever changes the settings back could be stopped but it feels like its something that would have been found by now if it was possible.

royal marsh
fading cape
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@uneven arch lemme know if you need a mod tester lol

sonic thicket
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Maybe someone in the mh modding discord would know how to get the effect to apply consistently

fading cape
rustic bridge
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guys do you still decompress textures?

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my last AT arkveld hunt was quite laggy in that area

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frame times were fluctuating alot

magic nexus
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Doesn't seem like there's a reason to

cerulean marsh
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Recompile shaders

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Despite all the fixes it seems like the shader compilation process still isn't perfect

amber blade
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This works 🥳

royal marsh
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Looking suave

magic nexus
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Feel like I'm looking at two different seasons in one picture

uneven arch
amber blade
uneven arch
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I was able to enable RTGI but it seems broken for this game. I just hope capcom can update it once they release their next expansion

amber blade
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It would be nice, the ray tracing for this game is very barebones atm

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Though I am also interested in being able to change all them RT settings the game doesn't let you atm in order to attempt to fix this sorta thing - #1347155473266114580 message

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I do not like my glitterball walls

uneven arch
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Hmm, how can I replicate that? It never happened to me

amber blade
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It only happens at a certain time of day

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and only in certain areas

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The Oilwell camp is the one that is most consistent. IIRC its around daytime during the plenty you can cause this to happen in the distance

uneven arch
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I'll check it out later

amber blade
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and always on that wall

uneven arch
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Here's a example on the odd lighting.

amber blade
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That don't look too great

uneven arch
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Yeah lol

amber blade
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I look at this game looking like this and running like arse and then I see the preview footage of Crimson Desert looking nuts running 4K60 on last gen cards and I'm like...what even is this engine

uneven arch
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I love this engine. I just wonder why RT don't work well here compared to DD2 lol

amber blade
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or compared to any other RE game

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It is strange that they made two open world RE engine games and didn't use the first to build upon for the second.

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Lets have two different teams do the same thing and fuck it up in different ways. 🙄

cerulean marsh
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Though it doesn't make much sense why

amber blade
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Nothing todo with DLSS, it happens if you disable DLSS entirely in that spot at that time of day

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so it will also happen for you on AMD

magic nexus
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And yeah you can turn the glitterballing off entirely with a mod but it then makes most metals look too dark

magic nexus
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Oh followed the replies up, never seen that.

fading cape
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can't you just have the setting re-apply every time you start the game

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or make the user set read-only to whatever you're editing

uneven arch
# fading cape edgin us with that mod lmao

My bad. I was working on a lot of other project and I think it's best to work on one at a time. I did learned a lot while working on RE4R that I could apply to MHWilds.

amber blade
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Though I don't think the denoiser falls under that and that alone is worth releasing hint hint.

tender frost
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I don't know if we are talking about the same "settings", I am talking about LOD and texture quality settings in more graphics options mod

my experience is that even if you re-apply settings after the game is launched, it will still reset during gameplay...

It is not a per game launch problem.

amber blade
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You literally replied to me explaining why more graphics options has a timer reapplying the settings because the game is constantly resetting them....

tender frost
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I was not sure if we were talking about same RE engine changes. Because you guys were also talking about removing denoiser stuff previously. I even tried to give a context in the first sentence, as disclaimer of I might have missed the context -.-

Plus, I was more of replying to Adap...
Particularly for of his this quote: "can't you just have the setting re-apply every time you start the game"

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Re-applying settings on a timer does not really solve the issue btw, because setting resets are not based on time, meaning you will still see LOD changes from time to time (but if you re-apply too frequently then you might cause performance regressions), which is the whole point I am trying prevent, but it is still better than nothing, that I acknowledge

sonic thicket
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Can’t try this since I’m at work but could be interesting

amber blade
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Messing with it. There is a toggle to disable/enable all lights and that interacts with the ray tracing. Maybe useful to you @uneven arch when you get round to it.

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Noticing some signifcant improvements with monster shadows

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Hard todo a direct comparison, I don't think the mod is toggling on/off properly

uneven arch
uneven arch
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Wow, this mod is awesome

amber blade
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btw while you are in there, see what you can do with the Streamingtextureresolution settings. As part of the "fix" for TU4 they nerfed the streaming budget down to 3gig

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Would be nice if that could be undone to reduce pop-in

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bonus unrelated screenshot

fading cape
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or just the denoise mod lol

uneven arch
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This is when I check GI. Nothing

fading cape
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Yeah that was an issue when I was looking for the denoiser

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Thought you’d found one specifically for the reflections?

uneven arch
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I did but I was trying to fine ways to improve raytracing other than water reflection.

fading cape
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i mean isn't that the only way the reflections are used lol

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i was shocked their rt had such little performance hit when the game came out

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turns out that's because it basically does nothing

fading cape
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really wanna do that at uth duna fight again with proper rt reflections

amber blade
fading cape
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if you want to add additional stuff you can always do that later

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just update the mod

amber blade
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And I thought I was impatient frenzy

fading cape
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why would it need to be a complete overhaul

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the whole reason this started was because the denoise

amber blade
amber blade
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I don't remember RT reflections on the monkey being a thing, if so, that lightning mod continues to impress.

sonic thicket
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Does it require much configuration is it just kinda set and forget?

viscid yoke
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if you have the camera light remover mod from the same creator, they recommend disabling the "shadow tweaks" option in that mod's settings while using light shadows overhaul

alpine tree
amber blade
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I not checked recently but turns out with how I got things setup now, Lava looks spot on.

amber blade
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@uneven arch another request, think you can take a look at the games dithering effect? There are mods that exist to enable/disable it but a better solution would be to make it not ugly as sin

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would make far more sense to just have the whole thing vanish

uneven arch
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I thought that was capcom special lol.

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Okay, so you guys just want the denoiser off mods for now right? I'll put RE4R on hold and try to get this done this week

fading cape
uneven arch
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Adult content thonk

amber blade
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the game likes to randomly dither the rocks on the floor making it look like the texture corrupted or some shit

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turning the dithering off outside of combat solves that but it still results in some ugly incombat moments

uneven arch
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Im surprised no one worked on turning off the denoiser yet

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looking at nexus that is

amber blade
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so are we

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but a lot of people gave up on modding the game because of its poor performance

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and other issues

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otherwise we'd prob see more things like that recent lighting mod

uneven arch
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True, gotta endorsed that mod. I do see more noise at the base camp of scarlet forest with the light shadows overhaul

amber blade
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That's likely because of it adding shadows that previously were not there

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which by extension only increases the demand for you coxMurkeh

uneven arch
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Yeah, sorry to keep yall waiting.

merry tartan
amber blade
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and for such things the better optimization would be to unload it rather than hide it.

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though ideally just have it not dither at all. It's the floor.

fading cape
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idk why either

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i mean there's some doing lighting mods and stuff too manually scene by scene this seems easy in comparison

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or less work atleast idk about easier

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but i couldn't figure it out so maybe it's a lot harder than it seems. not that me not being able to figure something out is a high bar or anything lol

uneven arch
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You guys know any other location with the noise? I know scarlet forest is one of them

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Trying to get some screenshot

fading cape
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this place?

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probably other spots in the oil basin too

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this place in the scarlet forest was particularly bad

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can't really think of reflections not in water

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maybe some ice somewhere in the cliffs?

royal marsh
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Maybe the cristals in Rey Dau's cave?

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Or photo mode Seregios scales or armor

amber blade
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Though Oilwell in general is a noise hellscape during the Firespring

amber blade
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If it was a GI issue wouldn't it be happening all the time in many areas?

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Also another major noise generator is Udra when it sets itself on fire

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The fire effects on it are noisy AF

fading cape
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the gi issue in the camp for scarlet forest is really only during specific times

amber blade
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its the same for oilwell, it only happens during the plenty

fading cape
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yeah

amber blade
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I'll ask the light shadows guy to look into it

fading cape
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tried that mod i was kinda disappointed wasn't worth more of a performance hit than renodx

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was a cool mod though

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idk why it was such a hit

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even moving shadow quality on the graphics mod from low to maxed out hardly changed the performance

amber blade
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I'm not getting any performance hit from using it

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I think some areas I lose couple fps but its hard to attribute it to this mod

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Vastly improves how monsters look though

fading cape
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i was averaging around 73 fps before and after i added it i was getting like 65

amber blade
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I'm locked at 60 and still locked at 60 most of the time.

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if the shadows are CPU heavy that could likely be the reason, I have a ton of CPU headroom

fading cape
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he just disables lights in camp areas and caves and such

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there shouldn't be a difference outside of it

amber blade
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There is a difference because of how he handles the light culling

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recent version even added that to the debug so you can see the lights in realtime

fading cape
#

oh that's cool

amber blade
#

when you have monsters that emit light (such as monsters that set themselves on fire) it is immediately noticeable

fading cape
#

ah yeah makes since

#

maybe cause i got my shadows on max is why it's worse performance for me

amber blade
#

I could go record a Monkey fight in oilwell and confuse the fuck out of reddit

uneven arch
#

I should learned how people add light sources. Seems interesting. I wanna do it for Resident Evil

amber blade
#

though I did set distant shadow res to low

#

and I do lose a big chunk of FPS when I set shadows to 4096

fading cape
#

kept flickering in the grandhub when they weren't maxed

amber blade
#

4096 shadows costs me 10fps or so without the mod and likely more with

#

2048 stops the flickering almost entirely

fading cape
#

wdym 4096?

#

the max was 2048

amber blade
#

you can manually override any setting in a mod with custom values by holding CTRL

fading cape
#

ah

amber blade
#

I accidentally set the shadows to 40096 once

amber blade
#

instant crash

#

I also have all the LOD sliders set to -2

#

they can go up to -10

#

after that, crash

amber blade
#

Thinking of turning down the lut scaling in reno after watching this back

uneven arch
uneven arch
#

I'll release the denoiser mods tomorrow

amber blade
uneven arch
#

Im actually having a hard time finding another location with bad noise other than water lol

#

nvm, found one

uneven arch
#

@merry tartan @amber blade @fading cape

merry tartan
#

very nice, and no need to apologize :p

uneven arch
#

If anyone who is good at modding texture, please let me know.

sonic thicket
#

For what purpose? There’s probably a good number of people in the mh modding discord who do that.

sonic thicket
#

I would try Gathering Hub or Wilds Modding Questions

uneven arch
#

Oh, it's for my RE4R mods. I got RTGI to work but a few area the dirt become a black blob. Just need to find a way to redo the texture/mesh to react to the GI or exclude it.

#

Got it to work on MHWilds too but the game seems to have more issue with it on

sonic thicket
#

Theres also a channel specific to texture modding as well, its all RE engine so they can still probably help.

amber blade
#

So here's a funny thing. The denoiser exposes the problem with distant GI on things in more areas now since it isn't blurred to fuck

#

so maybe easier to hunt that problem down now

uneven arch
amber blade
#

wut

#

no wonder shit so fucked

#

so I'm guessing the settings we want to use are everything unticked?

royal marsh
#

No wonder presets from very low to highest is just 20 fps delta until i hit the vram

fading cape
#

What is even going on with the noise I thought it was just a toggle to turn off default denoising for the dlss 4.5 denoising but it works on older presets too

amber blade
#

This is why we were impatient coxMurkeh

#

its even better in oilwell

#

the oil no longer looks wierd

fading cape
#

you can see it in my first video too

#

also the NewDenoiser (idk what this is either) is fucked lol

amber blade
#

That is some siezure shit

#

so it was the denoiser making all the tree leaves white AF

#

thats a nice bonus

fading cape
#

makes some fish disappear in the water

#

seems to be adding shadows back like that mod did

#

im so confused what being changed this is not just a denoiser being turned off

amber blade
#

The upscaler was likley filtering it out before

#

Water ripples are a lot more pronouced with the denoisers off for example

amber blade
#

another example - can actually see through the water now

#

whatever is being turned off, please turn off more of it

tranquil dawn
#

i noticed that disabling all denoisers seems to make some things way darker

#

for example the chest on the base desert camp on daytime

#

the metal on it turns black

#

and if i enable the v2 denoiser the metal looks fine again

tranquil dawn
magic nexus
#

Turning off the v2 denoiser looks like it kills something in the nexusmod pics too

amber blade
#

The transparency one is the main difference

sonic thicket
#

Any performance differences?

thin fjord
#

so keep v2 on and disable all others? what's the verdict?

#

going to test it now

amber blade
#

all off what I'm doing atm

#

I'll turn them on when I notice something wierd to see the cause

amber blade
#

So the issues with the meshes pulsing between different LOD's doesn't happen when mesh quality is set to medium but will on other settings

uneven arch
uneven arch
amber blade
uneven arch
#

Anyone figure out how to uncap vram budget yet? The old method don't seem to work anymore

fading cape
amber blade
#

Was silly how they put a 3 gig cap in the last update. If the ram exists the game should use it.

#

not getting the issues with newdenoiser @fading cape is getting myself so far. Resolution related maybe?

uneven arch
uneven arch
#

now it has this weird stutter when I hit 13gb of vram usage.

amber blade
#

its got another 2.5 it could be using but doesn't

magic nexus
#

the transparency denoiser being disabled is a great benefit, thanks for your work there

#

left with transparency enabled, right disabled

#

shame you have to trade the lighting noise we see in the forest base camp for there just being any light at all on some surfaces

amber blade
#

The light shadows overhaul mod got an update that fixes the flickering shadows that we been upping the shadow res to try and avoid 🥳

silk blaze
#

I haven't kept up with any of the denoiser talk. I am not familiar with it but I downloaded the mod. The main 3 options were checked (unsure if it means enabled or disabled) by default. Am I suppose to keep all 3 off or is there a mix matching.

#

In some ways the v2 looks good and in others having everything off looks better.

silk blaze
#

This is just this area I tested because water and lighting. All these are on Ultra performance L

First 3 checked / 3 off / v2 on only / transparency on only

#

I personally like the transparency of the water off. It looks more reflective but idk.

#

I am not sure why the water looked pixelated in my screenshots. At the start and last picture. The water did reload so that might be why.

amber blade
#

The mods default settings are the settings the game is using without the mod.

silk blaze
#

Alright, that makes sense. I guess the mod page needs some sort of explanation about the DLSS part. I ended up just turning all them off after my pictures. I rarely noticed the stuff since it never bothered me 😛

amber blade
#

Its an upscaler in general thing but DLSS 4.5 works a lot better without denoisers

silk blaze
#

Is there a way to get autoexposure enabled for wilds without optiscaler. It turns on only when using 4.5 on M/L. I was going to go back to K performance to test stuff.

amber blade
#

Special K can do it

#

though that has issues with wilds for me.

silk blaze
#

Yeah, I always see people here talking about specialk giving issues with this game.

#

I just prefer the extra color to HDR 4.5 gives 🙁 I run 4.5 L ultra perf because it gives me the most frames while looking good on a 30 series. However, there are the occasional shimmer and flickers on wilds with it. So I wanted to try K perf again. Quality is out of the question for me with my gpu.

amber blade
#

IIRC the DLSS switcher thing whatever its called has the option also

silk blaze
#

I do not think I saw it on DLSS Swapper unless there are other ones out there for it. I'll have to look around later. For now I will stick to 4.5

thin fjord
royal marsh
#

Forgot to ask, but is the "eye shadow" a part of the game? I thought it was the vignette but even with that disabled, i can still see an "eye" covering like 40% of the screen with darkness

#

Its really obvious in the intro

amber blade
#

Light shadow guy figured out why the lights/shadows at a distance look borked soemtimes.

Additionally I figured out why it causes those square lights. Near the player, the game uses shadow maps for the sky light, but outside of the shadow map radius it starts to switch to a different method (SDF shadows). The squares are a blending method between those two to avoid abrupt pop-in, and without it it's very noticeable. You can disable that blending but it doesn't look very good.

royal marsh
#

So the game looks bad if you don't disable things
And it also looks bad if you disable the things

tranquil night
#

sucks

amber blade
#

gets worse

#

from my understanding seems like it wouldn't be happening if the TAA is fully disabled, so looks like there is another flag related to TAA that disable post processing effects has missed.

uneven arch
#

I may have to look into this in the future. Idk how to reproduce it consistently though

#

Also, idk if the user xinq from nexus is in this discord but your submitted images is kind of spicy lol.

amber blade
uneven arch
rustic bridge
#

capcom always nails dragons

#

i really love that fight

royal marsh
#

I remember my friends having trouble
Until the performance patch dropped and i could finally play
I noticed that you can charge the compact antiwyvern gun
Their jaws dropped thonk

rustic bridge
#

safijiva and kulve taroth from wolrd remains my favorites. the fight, the build up were so epic.

viscid yoke
#

Safi is just pure aura

uneven arch
#

I still haven't got the chance to farm omega or gogmazio

sonic thicket
#

This is wild especially since the game basically relies on FG for normal performance

uneven arch
#

Is it from the shadow overhaul author?

sonic thicket
#

I think xinq

amber blade
#

btw jo random idea I had, think it'd be possible to force the game to apply its photomode filters during gameplay?

amber blade
#

I like how the game looks with my settings with the cool filter applied

royal marsh
#

This is how it looks on my pc plasmaGuyHdr

amber blade
#

it looks like 240p?

uneven arch
sonic thicket
#

i guess this is somehow better than the base hdr in wilds lol

#

capcom needs to get some oleds for their devs...

amber blade
#

@merry tartan is there a way to set which is the default profile in reno or does it always load profile 1?

merry tartan
#

Always profile 1

amber blade
#

could you update that in the next release to remember which one was last used?

#

it's a little annoying

merry tartan
#

it's baked into how renodx works so I can't

amber blade
#

Could you add more profiles and a button to set current profile settings to profile 1?

merry tartan
#

I'd have to edit the core renodx framework which is a pain

#

you could just copy paste the profiles around in the ini file

amber blade
#

where is the ini file?

merry tartan
#

reshade.ini, game directory

amber blade
#

did some more tweaking

thin fjord
amber blade
#

Ok, I took a punt at something and it paid off

#

GIQuality=HIGHEST in the config doesn't reset and seems to actually do something

sonic thicket
#

Are you talking about this problem?

amber blade
#

this problem

#

its only annoying for screenshots though, it doesn't happen in motion

sonic thicket
#

I see

#

If you set it it high like this does it still revert with FG?

amber blade
#

this issue unrelated to FG

#

but from my tests with changing the ray tracing settings provided you never touch the games ingame options any manual changes to valid options persist

#

It seems any setting in the config.ini in caps will not be reset by the game if changed to another valid value the game accepts. Some seem to be the same as whatever the game lets you do anyway but there maybe more to this.

sonic thicket
#

I see, maybe I can test it out with FG in a couple days

#

@merry tartan do you know if anyone is making a Reno mod for mh stories 3 yet?

amber blade
#

I seem to have sorta fixed the problem with the ground meshes going crazy and toggling between two Lods rapidly sometimes

#

MeshCullingSetting=LOW is what seems to be the solution

Edit - so this is the render distance setting. Interesting. Why does highest glitch out sometimes? 🤔

merry tartan
amber blade
#

All interest is likely going to be on Crimson Desert in a few days

magic nexus
#

stories seems like it wouldnt get much benefit

#

didnt realize rtx hdr was so heavy too

#

lost like 10fps from it, heavier than reno

amber blade
#

whenever you get around to it @uneven arch found a good spot to test out the ray tracing, Area 5 of Oilwell. The ray tracing is kinda fucked with the crystals during plenty

uneven arch
#

with denoiser off or on?

limpid hamlet
#

Hi guys, i have a question.
When i disable HDR and play in SDR, the image looks almost identical to HDR, sometimes even slightly better.

#

Is this normal or could I be configuring something wrong ?
My monitor is Asus ROG Strix XG27AQDMG 27" WOLED 2K 240Hz HDR10
Preset im using: Regrade (preset 3)
Mod status: Good

amber blade
#

unless something I have is conflicting with your mod preventing it from working proper which is something I have suspected since only turning off the transparency denoiser seems to make a difference for me.

amber blade
#

just tested with everything except your mod to confirm.

merry tartan
#

the SDR mode I implemented is literally identical (if using gamma 2.2) just with more compressed highlights

limpid hamlet
merry tartan
#

anyway, most oled monitors by default have an unclamped color gamut giving you super oversaturated colors in SDR

#

in what way does SDR look better?

limpid hamlet
limpid hamlet
# merry tartan in what way does SDR look better?

From what I can tell, it’s only slightly brighter, just a little bit in overall brightness. As for highlight pop and things like that, it looks pretty much identical to HDR. Personally, I actually prefer SDR a bit more because HDR feels a little too dark to me, even though both are using the Regrade preset.

merry tartan
#

you might just prefer a higher game brightness setting

#

if you use SDR at high brightness then yeah HDR by comparison will look more dim on average

limpid hamlet
#

Yeah, it might just come down to personal preference. When I was choosing between the Vanilla preset and the Regrade preset, I was torn, Vanilla has better overall brightness, while Regrade has better highlight pop. In the end, I went with Regrade because the lightning effects in fights against Rey Dau and Anjanath look SOOO amazing with it ( Very appreciated for your work )

limpid hamlet
merry tartan
#

they'll usually give you "best" settings for SDR and HDR

#

and yeah SDR is usually bad unless you put it into the sRGB mode

#

for HDR it's hard to say, but as long as you pick either the true black or hdr1000 or w/e profile, you'll be good

#

standard/game or w/e might be cursed

#

I'm not sure how LG names their monitor settings though

#

oh you have asus

#

oh well, I'm not sure how they do it either

limpid hamlet
#

Here are some of my ASUS monitor settings, you can take a look. And this is my NVIDIA setting

merry tartan
# limpid hamlet

well it shows an srgb cal mode which would almost certainly be what you want in SDR

#

well, what's accurate, maybe not what you want

limpid hamlet
#

Thanks for clearing things up for me Jon. I really appreciate it.

merry tartan
#

Np

amber blade
#

@merry tartan The new tonemapper gets funky at LUT scaling at 0.

#

I wonder if that was the issue I had the other day with RT in the basin

#

Just checked, it wasn't

uneven arch
#

Just messing around not creating the mod yet but I think I finally figure out how to get RTGI and RTAO to work properly.

#

RTGI OFF

#

RTGI ON

uneven arch
#

Another one. RTGI OFF left and RTGI ON right

amber blade
#

how much does it cost performance wise?

uneven arch
#

I didn't check lol

amber blade
#

thats kinda important

uneven arch
#

I did go to that area you mentioned earlier. I didnt see the rock issue. RTGI off left and RTGI On right

amber blade
#

during plenty at daytime?

uneven arch
#

Hmm, I think it was daytime but I could be wrong. I'll double check later

amber blade
#

It only happens at daytime during plenty, the game seems to use ray tracing for the skylight during that

#

disabling the games lighting or ray tracing it doesn't occur

uneven arch
#

Hmm, it does? I saw the GI point cloud was off by default

amber blade
#

its the same for that issue with distant GI, also daytime during plenty

#

other times of day/season it doesn't happen

#

Quick Comparison

#

and here is another with lights still enabled but RT off

#

I figured out the cause, its the volumetric fog

#

if I disable it entirely the issue does not occur

#

though if I set fog amount to 0 through Renodx to disable the fog it still does occur even though there is no fog

#

I'll reinstall and mess around with the volumetric fog mod to see if I can fix it

uneven arch
#

I don't see it. It's on daytime and plenty

amber blade
#

very odd

uneven arch
#

yeah.

#

I am looking forward to working on the graphics mod for this game after I finish up the RE titles

#

I see a lot of potential on the graphics option

amber blade
#

if I override the fade distance of the fog using the fog mod the problem fixes itself

#

also jo are you using DLSS and if so which model?

uneven arch
#

Yes, so my display resolution is 3440x1440 using DLSS quality preset L

amber blade
#

ok I'm also using L at 41% at 5120x2160

#

only other thing I can think of is that time I randomly changed a bunch of stuff in the config ini that assumed did nothing / didn't work, something did and that is what is causing this

uneven arch
#

That's possible.

amber blade
#

I'll quickly test that

#

nope, happens regardless

#

guess it could be related to updated dll's I'm using but otherwise I've no idea

amber blade
#

ok figured out the exact cause, the fog slider in reno.

Values under 50>0 makes them turn white, values 51>100 makes everything else white but them green

#

so need to keep that close to 50 or some areas get messed up

amber blade
#

I adjusted my current settings around this and I think the end result has turned out pretty good

merry tartan
thin fjord
#

but not in any rush

sonic thicket
#

Yeah, im gonna wait anyways until it gets a couple updates

#

Apparently a crashing issue and no postgame yet

#

Capcom is kinda fumbling the mh releases since rise

thin fjord
#

since?

sonic thicket
#

Rise didn’t even have the final boss on launch irrc

thin fjord
#

ah ok including rise

#

yeah

#

World wasn't stellar either

sonic thicket
#

It was Covid but it seems they took the wrong lesson from that

thin fjord
#

crashes and network disconnects were rampant

sonic thicket
#

Yeah there’s always been jank

#

Content wise world felt a bit better

uneven arch
#

I remember world if you alt tab too many times, it will disconnect you from the session

#

Left no RTGI and right with RTGI. Was testing it out a little bit more today. It definitely brighten up the grand hub

fading cape
#

i don't think the thing this game needs is more brightness lol

amber blade
sonic thicket
#

sounds like a job for dlss5

amber blade
amber blade
#

So I got a solution to fixing the overly dark shadows without fucking everything else up

tranquil night
amber blade
#

For testing a few but they mostly just break something, though that is useful for determining what is being effected by it.

#

Since it won't load custom values atm it is a pain to manually set them on each game load (the correct value is saved in the config)

uneven arch
#

Happy April's Fool day. Going to take a break from modding Resident Evil games and focus on MHWilds Graphics Enhancement. Feel free to give me some ideas to look into

amber blade
#

Draw distance for large monster reflections, RT shadows, increasing the RAM limit to pre TU4.

uneven arch
#

I think RT Shadows may not work sadly. Only game so far works is RE9 PT

uneven arch
#

@amber blade Would you consider this Large Monster reflection?

amber blade
#

yes

#

they tend to vanish outright in certain situations, especially in Oilwell Basin

uneven arch
#

Okay, I'll check Oilwell

#

Hmm, automod block whatever I was going to post

#

I wonder if it's a limitation with RT

#

I increase the transparent multiplier

amber blade
#

Another issue worth looking into is LODs sometimes fucking up and constantly be shifting between two states when the camera is at a certain angle, mostly with terrain.

#

Happens mostly with the ground LODs

uneven arch
#

I think I took care of that by disabling LOD

amber blade
#

won't that cause performance issues?

#

big factor of games prior performance problems was LODS not existing.

uneven arch
#

I could try mesh from standard to highest but require testing to see if that make a difference

knotty cypress
#

Automod blocking this for some reason and doesn’t let me just allow it

scenic carbon
#

Any reno support for crimson desert?

uneven arch
#

Ty musa

#

This is an example. There's more like UI and color style etc

#

Also, he release it as 1.1 but on the file it said version 4.4. That means his AI hallucinate the version

silk blaze
#

Done, I included the image and the coding portion of the screenshot. I am assuming you already reported as the "creator."

fading cape
#

gimme the links

uneven arch
#

https://www.nexusmods.com/residentevil42023/mods/5841 my mod
https://www.nexusmods.com/residentevilrequiem/mods/163
Artificial disable light
And stuff from lazorr in ultra + discord.

Nexus Mods :: Resident Evil 4 (2023)

Pushes RE4 Remake's visuals further than the base game allows. Unlocks Ray Traced Global Illumination, Ray-Traced Ambient Occlusion (RTAO), cranks shadow resolution to their max, enables proper contac

Nexus Mods :: Resident Evil Requiem

Disables artificial light sources that illuminate player model and immediate surroundings.

#

Not on my computer to show the comparison but I can in the morning.

silk blaze
#

doomerWojak I guess I reported with the wrong source mod. I linked your MHW mod, since it was mentioned in here rather than a Resident Evil section.

uneven arch
#

Oh, lol. You're fine

uneven arch
#

I appreciate you all though. Time to get back on mhwilds and see what I can improve

sonic thicket
#

Is this the same VRAM limit you guys were talking about? This mod implies its card specific.

uneven arch
#

Oh yeah, I found texture and mesh and set them to highest. I believe I found the vrambudget though. Maybe once I release the mod, you guys can test it out and report back to me if it works or no

#

I'm jumping with joy! I believe I found a solution for RTGI dark spot issue. Wish that setting was in RE4R though

#

Before and after

#

So in a way, I wonder why Capcom didn't give the user the option to enable RTGI lol

sonic thicket
#

Is that before and after for the dark spot fix or for vanilla and rtgi?

#

How much more demanding is it?

uneven arch
#

Rtgi is enabled on both screenshot

amber blade
#

and the right looks a lot better

uneven arch
uneven arch
tranquil dawn
#

is there really much difference visually between all the rt presets?

#

i'm looking to win a bit of performance but i don't want the rt looking bad

uneven arch
#

What do you mean Felix?

royal marsh
#

Turn down the shadow once

uneven arch
#

Question for you guys. So I was able to enable RTAO. So the thing is it seems I can enable both the default XeGTAO and RTAO. Would you disable the vanilla AO if you enable RTAO or keep them both on? Also, there's a way to increase the vanilla AO quality

#

I'm just brainstorming ideas if user enable RTAO, it'll automatically disable the vanilla AO or give them a choice to toggle on or off

sonic thicket
#

I would probably use the toggle. I'd want to save as much performance if using RT.

#

Could you post some comparison images if you have time?

uneven arch
#

Right now I'm stuck on trying to organize the list so it's not clutter

amber blade
uneven arch
#

@amber blade I think I found the setting that causes the terrain LOD issue that you were complaining about. The culprit seems to be streamingmeshletminimumLOD. Screenshot on the left default was set to 2 and screenshot on the right is when I set it to 0.

uneven arch
#

@sonic thicket Okay, here's a screenshot of AO. First pic is No AO, Second RTAO Only, Third is vanilla XeGTAO Only, Last is both AO enabled.

amber blade
#

best way to test is the rathalos nest in the forest, it really impacts that area

uneven arch
#

nvm, it's area 11

amber blade
uneven arch
#

Ground mesh texture still looks fine. Some LOD pop in from small bush and those hanging vines. Those can be taken care of with disableLOD

#

So much settings to look into.

amber blade
#

plenty of time todo it

#

everyones too focused on Crimson Desert to rush you frenzy

uneven arch
#

Yep, I keep having mental block. This one is a bigger project compared to RE4R since it's on a updated engine. I'm sure RE9 going to be big too.

tranquil dawn
#

without making it look really bad

robust phoenix
#

hey guys sorry for the bother, what is the most recent build?

violet kindle
amber blade
uneven arch
amber blade
#

looked fine to me but it was only ever that specific spot in that area that would always glitch out and look horrid

uneven arch
#

btw, on your config ini file, what is the streamingvramsidestandard set for you?

#

I found out when I switch texture quality from standard to highest while modding, it was cap at 10gb. I looked in here and highest was set to 10,737,418,240 = 10gb.

merry tartan
amber blade
#

I think I changed the values in the past and the game keeps resetting Standard but not the others

#

that normally means the games ignoring it

uneven arch
#

Right, standard is what the game set to. I didnt see anything change when I set to highest other than the default cap.

amber blade
#

but you are able to change it and it works?

uneven arch
#

Yeah. I guess I'll put a description to explain if people really wanted to set to highest, they will need to edit the config file and set to read only.

amber blade
#

from my experience setting the config to read only after changing it hasn't done a thing

uneven arch
#

I can double check later to make sure it's not placebo. That's how I used to uncapped vram budget backthen. Highest used to go to 27gb

amber blade
#

TU4 broke all things related to that

glad ridge
#

[Graphics]
BreadthFirstShortcutResolution=StreamingTextureResolution_4096 (from 512)
MinimumStreamingTextureResolution=MinimumStreamingTextureResoltuion_4096 (from 512)
OutOfViewTextureStreamingResolution=MPMROOVTextureResolution_4096 (from 512)
StreamingBudgetSizeMB=16384 (Set this to your VRAM in MB - At least 12GB minimum is mandatory).
VramBudgetLimitResolution=StreamingTextureResolution_4096 (from 512)
[RenderConfig]
MinimumStreamingTextureResolution=MinimumStreamingTextureResoltuion_4096 (from 512)

Save the file and flag it as read only.
Open the game and stonks.
As stated by hjs4543, these options in the config.ini file are also worth ajusting:StreamingVRAMSizeHigh=10737418240 StreamingVRAMSizeHighest=10737418240That options seems to limit streaming VRAM, and that numbers means 10GB.Limit those to your VRAM amount with some safety margin just in case.ResourceOption=HIGHESTMany systems are changed this options to STANDARD after patches.[Graphic]StreamingMeshMinimumLOD=0[RenderConfig]StreamingMeshMinimumLOD=0It might be associated with LOD quality.[Graphic]StreamingTextureLoadLevelBias=0[RenderConfig]StreamingTextureLoadLevelBias=0The default value is 1, but when it is 0, it seems that the texture pop-in is greatly improved.

amber blade
glad ridge
#

Have you tried? I tried and the texture quality is definitely better

uneven arch
#

Oh, you mean the texture pack lite mods? Not yet.

glad ridge
#

Sorry I was replying to the guy who said it's placebo

#

If he tried and saw no diff prob he didn't do it correctly. If he didn't try then I guess he's just guessing so no need to for more discussionpepeToast

uneven arch
#

I'll see. Let me lower the highest texture vram to 5gb and give it a test

amber blade
desert cosmos
#

Yes I found the VRAM usage is still around 10GB after .ini change, before TU4 it can go up to ~17GB. The game is still capping streaming size.

violet kindle
royal marsh
#

Whats with that profile

rustic bridge
#

is it me or the forest doesn't lag anymore? oO

#

i've just made 2 run through. It didn't laggy much as it used to be

fading cape
#

i mean the whole game doesn't lag as much as it used to

rustic bridge
#

the only change is i'm in sdr now

#

so the blame is on reno and not capcom? 😛

uneven arch
rustic bridge
#

traversing to these waterfalls used to be very laggy with constant frame drops. My last run was 1-2 months ago

fading cape
#

have you not heard about the 3 performance updates that happend or something

rustic bridge
#

The game didn't change, i'm still on the same update

#

either reno is laggy or my drivers were

#

or my shader cache was messy

#

at some point i don't want to know and just want to play so i'll stay in SDR

fading cape
#

well it's not reno

#

it's only like 3 fps of a performance diff

rustic bridge
#

more important than fps, frametimes and input lag

#

using reno hdr looks glorious for sure but in my case it feels less responsive

fading cape
#

based on what

rustic bridge
#

inputs?

#

and metrics

#

i'm using this

fading cape
#

you just said you didn't know what is cuasing it

#

now you're just saying it's because of reno for no reason

rustic bridge
#

I'm suspecting reno yes but to figure it out, i have to reeanble it, clearing cache, redoing runs etc

#

now my game is stable and smooth, i honestly don't mind sdr

uneven arch
#

I have to turn off Reno until I'm done modding before turning it back on. Cant wait for the final result

uneven arch
uneven arch
#

@amber blade I think I found a way to increase texture streaming. I am using the HD texture pack lite. I see a setting called OutofViewTextureStreamingResolution and change it from 512 to 8192 in game and vram massively jump from 14gb to 18gb. I'm thinking of having a tab just for texturestreaming

amber blade
#

though I'll have to settle for 4096 frenzy

#

also you managed to get special k working while using custom paks? That shit wouldn't work proper for me, would keep triggering the anti-tamper

uneven arch
#

Yeah, I was choice 8k because I was trying to figure out which setting actually make the difference

amber blade
#

so your logic is if you change something to a too high value and it just crashes then you at least know that setting does something. coxMurkeh

uneven arch
#

Sk works for me as long I'm using REFramework

amber blade
#

maybe recent update to sk fixed issue I had then

#

as I was using sk / reshade / reframework combo and the anti-tamper kicked in

uneven arch
#

is your reshade dll in reframework/plugins folder?

amber blade
#

no

uneven arch
#

Ah, that's where I put mine at

amber blade
#

and that works?

uneven arch
#

Yep

amber blade
#

I shall test

uneven arch
#

Okay, if it doesn't work for you, I can take a screenshot on how my folder looks

amber blade
#

It worked

#

I'll test it with SK when I next get around to playing wilds

#

which will likely be whenever you have something to share

uneven arch
#

Awesome, glad you got it going.

uneven arch
#

gathering stuff for non-RT now. Left is default SSR and right increase it to full res SSR

amber blade
#

so thats why it was so smudgy before

uneven arch
uneven arch
#

Should I include RTShadow as a option to toggle or nah? I checked DD2 and that game have it enable by default even though RT shadow doesn't work

cerulean marsh
#

If RT shadows work then a toggle would be nice

amber blade
#

If it works a toggle option is useful for people to see the difference.

uneven arch
#

I don't think it works but i'll include it anyway. Maybe I didnt do enough testing lol

amber blade
#

The simple way to test is to disable normal shadows and seeing if shadows still exist.

uneven arch
#

Hmm, I forget how to disable all the shadows

#

I did learned about RE Engine Meshlet Rendering Pipeline after watching the Dev presentation. We need more dev presentation so I can learn more lol

violet kindle
#

I remember that in RE9, with RT enabled (not PT), there are no RT shadows, just Contact + Shadow Maps. Does ReEngine not support RT shadows?

uneven arch
#

I'm thinking only PT. I can take a look at RE9(next game to mod) tomorrow. I remember seeing rt shadows enabled but didn't test enough

thin fjord
#

haven't been keeping up with wilds

#

is your mod complete now?

uneven arch
amber blade
#

just download the prior version that isn't a dll

uneven arch
uneven arch
#

Okay, so I tested on RE9 RTShadows and disabling it, I don't see the difference. There must be a reason why they have it enabled it though

uneven arch
#

Don't want to give ETA yet but I'm about 60% complete.

uneven arch
#

I create 3 profile where you can save and load to. Don't have to use it but incase people wants to have different graphics settings for this mod.

amber blade
#

just make sure it remembers the last profile used instead of loading profile 1.

uneven arch
#

No worries, I'm still keeping the regular json that remember whatever toggle you select on the next boot up session.

magic nexus
#

More interesting aspect is it letting you change per area

amber blade
#

I wouldn't be surprised if its very similar but this hooks into more of the game

#

could also be less intensive too

uneven arch
#

Welp, found out Raytracing Quality Max actually does something and not a placebo. I thought highest was as far as it can go. I may have to go back check all my previous work at some point.

thin fjord
magic nexus
#

yeah sdshepard, hes cool

#

didnt know he did mods

amber blade
amber blade
#

this is so nice to see again

#

Crimson Desert has fucked the muscle memory though

uneven arch
#

using hd texture pack lite?

#

Found some more setting I can add but I'll hold off for the next update lol.

amber blade
#

yeah texture pack lite

silk blaze
uneven arch
silk blaze
#

FeelsStrongMan I figured as much.

#

With the official one I usually stay around 8-9Gb. Since the optimization stuff the game started to use on average 1Gb less.

amber blade
uneven arch
uneven arch
#

Anyone good at making comparison video?

amber blade
#

I could record footage and edit it

#

Though provided everything toggles on/off correctly comparison screenshots and a video of it working would be enough

uneven arch
#

Oh oops, I didn't see this message until now. I'll try to get the mod out tomorrow. If not, early next week.

sonic thicket
#

I think the nvdia subreddit mods removed the post

uneven arch
#

All good. I heard they can be picky. Im surprised they kept my re4 video though.

sonic thicket
#

Can you show the oil well basin during fire season in the showcase? That might interesting.

uneven arch
#

I can try tomorrow to gather some screenshot

sonic thicket
#

Also a part of the cliffs with lots of snow

amber blade
#

figured out how to get the vivid wilds mod to play nice with reno

uneven arch
#

Very nice

amber blade
#

now its your turn

uneven arch
#

working on it lol

amber blade
#

RTAO?

uneven arch
#

Yeah

#

I do have SSAO enabled, but I scale the radius down to like .15-.30

amber blade
#

does it being off entirely make it much worse?

#

oh .15. So you can't disable it so you making it as minimal as possible

uneven arch
#

Hmm, hard to say. I think for Resident Evil game, capcom mixed SSAO and RTAO

#

You can disable it if you want

#

I disabled DFAO because RTAO does a better job

amber blade
#

oh massively

#

shit is lit up with a black halo by default

uneven arch
#

yeah, default SSAO set it to like 1.50 which is a lot.

amber blade
#

oof

#

guessing you disabling the player lights also?

uneven arch
#

Hmm I could but the shadowhaul guy already took care of that right?

amber blade
#

different mod but it exists

#

just asking in advance to not have conflicts when you are done

uneven arch
#

Usually i dont want to work on things that is already out there. One exception is disable lens distortion because that stuff keeps enabling when Im changing in game setting

amber blade
#

yeah I got a mod just to disable that also

#

Poor console players no choice in the matter

#

Looking at her neck in the before/after really highlights how bad the base AO is

uneven arch
#

True, they can always get a pc version at some point lol

amber blade
#

its like she gain tan lines by sticking her head in a microwave

#

though its still not great either way. Looks like female npc share a body and they swapped the head

#

how is the performance hit btw?

uneven arch
#

Uhh I didnt look into it but can be big if you just max everything. One thing I do know rtx 3060 can enable RTGI and AO and lose like 2 fps. Not bad

#

I can look at the performance once I finish taking all the screenshot I need

uneven arch
amber blade
#

its almost as if they did everything they could to sabotarge this game

#

none of the games settings make any sense

uneven arch
#

yeah, definitely doesnt make sense. That's why it took me awhile to get RTGI to work compared to RE4R lol

#

@sonic thicket which cliff did you want me to take a screenshot?

#

nvm, I think this is pretty good too. RTLighting is putting in the work

amber blade
#

Jumping up above the tent area 3 of the plains that I always use is a good spot also

uneven arch
#

Wow, nexusmod staff actually took action and remove plagiarist mod. Pretty cool, thought they weren't going to do anything. Thanks guys for reporting

merry tartan
#

@amber blade since I remember you wanting this really bad lol

#

(also have not tested in this game)

uneven arch
#

btw dont think I stole your idea lol

#

i been working on it for awhile

merry tartan
#

lol

amber blade
#

now just need psycho 17

#

tested, works

sonic thicket
uneven arch
#

ohh

uneven arch
#

@amber blade it seems we do need to put read only for config ini. I was getting a massive mesh pop in, and got confused. Found out config ini reset highestvramstreaming to 1gb

amber blade
uneven arch
#

Not sure but I can look into it in the future. Kinda weird that I save config couple days ago and it stayed 32gb for a good while but it decided to rewrite itself today.

#

I started debugging my mods thinking I did something wrong but nope, config ini lol

uneven arch
#

@sonic thicket hmm, not much unless I change the DiffuseGImultiplier value

sonic thicket
#

I would it expect it to be mostly diffuse so that makes sense.

#

Just curious how it behaves with rtgi

#

Btw is the comparison video using Reno?

uneven arch
#

Nope

#

just this mod lol (I don't want to mislead anyone)

#

Gotta stay true to vanilla except I disable lens distortion.

#

With reno it can look even better

sonic thicket
#

Ok, I just noticed a lot of people said they couldn’t really see a difference. Maybe the vanilla color grading is why.

#

Maybe a second video using Reno would be good

uneven arch
#

Alright, mod should be release tomorrow. Wife and baby keep pulling me away from my computer lol

uneven arch
#

Okay, putting RenoDX back in makes the game look incredible lol.

#

https://www.nexusmods.com/monsterhunterwilds/mods/4269 Thank you everyone for being patience. Enjoy the mod and provide feedback if you encounter any bugs

Nexus Mods :: Monster Hunter Wilds

Monster Hunter Wilds graphics mod that unlocks RTGI, RTAO, and advanced graphics settings beyond what the base game offers. Includes shadow quality, texture streaming, RT Control, SSR, SSAO, LOD contr

#

@amber blade @thin fjord @merry tartan @fading cape @sonic thicket

thin fjord
#

Man can't wait to test this

#

The AO haloing is gone

#

Bless you

uneven arch
#

Ty ty

#

My final setting for AO is SSAO full res, AOradius 1.0, DFAO OFF, Filter Quality Standard, Sample Quality High, upscaling filter off. Have to use RTGI to use RTAO

amber blade
uneven arch
violet kindle
#

May I use it together with the Real Graphics Options mod to solve the texture quality issue?

uneven arch
#

That's a good question, I haven't tried it yet

#

What does real graphics options do?

uneven arch
violet kindle
uneven arch
#

Ah, I wonder if our method is different with the texture and mesh quality

violet kindle
#

Um, I don't know much about programming.

uneven arch
#

My way when it comes to high,highest texture. "To use High or Highest texture quality, you must edit config.ini and adjust StreamingVRAMSizeHigh and StreamingVRAMSizeHighest to match your available VRAM and then save. Formula: GB × 1,073,741,824 = bytes. Example for 16GB: 16 × 1,073,741,824 = 17,179,869,184"

#

i have 32gb so 32 × 1,073,741,824 = 34,359,738,368

violet kindle
#

Real Graphics Options uses a slider to handle this issue.

uneven arch
#

Interesting

#

you can also try this and report back to me if it works or not.

amber blade
#

I hope they don't conflict as atm using both 😅

#

btw jo, how does your mod interact with Reframeworks built in RayTracing Tweaks if at all?

uneven arch
#

Hmm, I haven't tried it. If you are using REF RT Tweaks, make sure ASVGF is selected or RT option wont be working

uneven arch
amber blade
#

Before and After

uneven arch
#

take a screenshot of your ref rt tweaks?

amber blade
#

For right screenshot. Left is same but screenspace

uneven arch
#

Ah okay, good.

amber blade
#

I turned on all the things and made numbers big

#

Not sure if thats the best result but I no idea what I'm doing coxMurkeh

violet kindle
#

Is my VRAM too small? These stones keep switching between different mesh quality levels

uneven arch
#

Oh, you don't have use 8k resolution lol. Look into LOD section and lower meshletstreamingLOD to 0

uneven arch
violet kindle
#

they've all become flat, but they don't change anymore

uneven arch
#

Flat as good or bad?

violet kindle
#

bad

uneven arch
#

Take a screenshot and I'll check it out after my meeting

uneven arch
# amber blade

Btw, just keep denoiser2022v2 enable and you can disable the rest.

amber blade
#

I don't know what setting be causing it

violet kindle
#

This is meshlet streaming LOD set to 0.

#

This is meshlet streaming LOD set to 2.

uneven arch
uneven arch
# violet kindle

Hmm, I thought 0 was to prevent low poly meshlet/rock formation

amber blade
uneven arch
#

@violet kindle for example, scarlet forest base camp, Left is streameshletminLOD 2 and right is when I set to 0.

#

hmm, no one having issue like this person right? Never encountered this

royal marsh
#

Something like that to me like montha ago with just managing reframework and reshade, never got why a restar fixed it even when i put all vanilla and was still crashing
Never checked, but i think it has to be with wilds taking ages to close and/or their crashhandler exe thats inside the game's folder never closed or something

uneven arch
#

Ah okay, thanks for the info. Not sure why this person assume the mod was the caused.

violet kindle
#

true, 0 is better than 2

sonic thicket
#

Ofc it release while im out of town 😭

#

Cant wait to try it in a couple days

rustic bridge
#

oh MH going mobilehttps://youtu.be/ey6Qll1t4Rs?si=f6wty2UX8xJAQ39Z

Ready for a new adventure with Monster Hunter Outlanders?
Sign up for the 2nd Closed Beta Test today: https://bit.ly/3NTz3QE

Monster Hunter Outlanders, an exploration action RPG on mobile, developed by TiMi Studio Group and under license by Capcom.

Assemble your team, master your weapons, and embark on an Adventurer's journey in a vast and im...

▶ Play video
#

i have a lot of MH World vibes watching it

thin fjord
#

looks like a legit interesting game, but mobile not doing it for me

uneven arch
#

I'll probably give it a shot but won't commit to it

amber blade
#

So what settings would the "best" RT be? You got a lot of options but little indication to which ones are better off/on

silk blaze
#

I take it the new mod no longer requires MHWilds Denoiser Toggle

amber blade
#

it does not,its baked in

silk blaze
#

Alright, I'll have to take a look then. I haven't played in a while since no content right now.

uneven arch
uneven arch
uneven arch
# amber blade

I didnt have time to check out the area with the line you saw earlier

amber blade
#

trying to get all the mods being used to play nice is a pain but I think I got it down now

silk blaze
#

Everything that is enabled by default through the mod is the best possible stuff I assume. Or is it currently to the games normal defaults.

amber blade
uneven arch
#

@amber blade If you want the max RT setting, you can try this.

silk blaze
#

I'm not familiar with these type of settings so I will have to toggle on and off to check what they do exactly. whyGodWhy

uneven arch
#

DiffuseRayLength is the distance the GI can travel and SpecularRayLength is for reflection distance, like how much reflection in the distance before the cut off.

amber blade
silk blaze
#

On your note it says to edit the values for high/highest in the config. Where exactly is that? I was looking at the .lua but I saw no where to really edit.

uneven arch
silk blaze
#

Ok thanks. I thought it was something within the mod itself.

uneven arch
#

Maybe I should create a video and explain what each setting does or rework the tooltips

amber blade
#

thats what I get

silk blaze
#

I am reading the nexus page. I didn't really look at the tooltip. I do think you probably should indicate the location of the config.ini though as clarification.

uneven arch
#

Thanks for the feedback

uneven arch
uneven arch
#

@silk blaze here's some pointer on what setting to change and then the rest you can adjust accordingly.
General - Disable Lens Distortion if you're not using disable post processing mods
Level of Details - Streaming Meshlet Minimum LOD set to 0
SSAO/DFAO - AORadius - 1.0, disable DFAO, enable Full Res, Filter Quality - Standard, Sample Quality - High, Disable upscaling filter
RT Manager - You can keep RT quality & RT SpecularRoughness on standard for now. Enable RTGI, RTAO, Translucent, Surfel, Alpha Test, RTlightTarget - All
Denoiser- Keep version2022v2 on only
GI Diffuse - DiffuseRayLength - 300

amber blade
#

Enjoy random test shots. Annoyingly the RT looks its best in the tent frenzy

uneven arch
#

Yeah, tent always look the best lol

amber blade
#

going to have to play with settings some more to account for the RT

#

but I think what I have is a good starting point

uneven arch
amber blade
#

The performance is something you can get feedback on, what people need is reference profiles of different performance costs

#

then they can see for themselves which one is good for their hardware

#

right now you have so many options that are hard to understand what changed when toggled and raw values where the numbers you could/should use are not obvious

#

Making things sliders would help here

uneven arch
#

True, you're right. I didn't think about this lol. I guess since my other mods didn't have this much option so it wasn't a problem

silk blaze
#

May my game not stroke out with my 10GB 3080 doomerWojak I still have about the same performance though.

#

Setting the RT quality & RT SpecularRoughness to 6 was about the only tank by about 6 frames. I'll keep on standard for now.

#

I am not sure why I lose 20 frames or so from from shadow quality High (3) to Standard. Seems to use 500MB more vram. Same with shadow resolution too.

uneven arch
#

Odd, I'll check it out in the morning.

magic nexus
#

whats the rtao perf hit like?

magic nexus
#

well one way to find out

magic nexus
#

basically nothing, huh

#

i didnt do the texture config.ini tweaks it mentioned so maybe thats why it looks a little screwy on the rocks, it defaulted to highest which i also dont have installed. Not sure how viable the lite texture pack is for 12gb gpu's.

#

no idea whats going on with the waterfall in that first pic, that seems new

magic nexus
#

seems like there's a circular usage with the lite texture pack and the Real Graphics Options mod, if you use the latter are those config changes necessary?

violet kindle
#

texture pack is barely okay for a 12GB GPU. Combat areas are fine, but in the Grand Hub, shared VRAM usage increases

uneven arch
uneven arch
silk blaze
uneven arch
#

Okay, that's pretty cool with the reflection on shatterseal greatsword. Now I want to farm for it lol

sonic thicket
uneven arch
#

Could be the performance issue at launch date. Hope the expansion officially release it

magic nexus
#

Especially when it's basically free

#

I was having an issue last night when in the forest. With RTGI enabled and either of the first 2 denoisers active basically all of the lighting disappears. If I disable the denoisers it comes back. I have to play more with the other settings to see if they resolve it.