#✅RenoDX: Unreal Engine

20300 messages · Page 21 of 21 (latest)

warped rampart
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kinda lame they didn't render the narrative portions in-engine ngl

pulsar meadow
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Yeaaa, maybe it was more expensive that way

ashen herald
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Its special sauce technique to stop stuttering

warped rampart
ashen herald
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@fallow mica we cracked the code

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Just pre-render everything

maiden sphinx
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From my experience I preferred to keep the videos SDR rather than ITM, so I just played the game with RenoDX to at least have HDR for the dispatch gameplay portions.

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Also the the game runs at 61-62 FPS during the video portions so I capped to 60 for frame time consistency

quick sedge
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Someone here did some decent movie processing

ashen herald
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Get Joshua to go through the entire game frame by frame

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And recover by adding in manual HDR details

maiden sphinx
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Let’s upscalemaxx it too since I’m pretty sure they’re not native 4K either soyjakGrin

gaunt folio
topaz quail
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I'd welcome it lowkey

ashen herald
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Only if he spams HDR superiority every vid

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Only way normies will accept HDR

topaz quail
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-# I hate how there's actual truth to that...

fallow mica
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We need him to shit talk more about aces

pulsar meadow
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I assume this mod works with keeper?

fathom rapids
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Needs R10G10B10A2_UNORM set to output size

Anyone getting crashing

teal kettle
quick sedge
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Trying ini HDR. It seems to work

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It looks like at some point we won't need RenoDX: UE at all, as more new games support hidden HDR mode via r.HDR.EnableHDROutput=1

warped rampart
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except ini hdr may have the same issues as a lot of native implementations
which is that they skip color grading done for SDR

quick sedge
warped rampart
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doesn't have many nowdays though

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also, ini is fixed 1000 or 2000nits with no customization possible unlike reno

quick sedge
quick sedge
bold gulch
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ini hdr is broken

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unusable

quick sedge
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At least with ini HDR I can properly use DLSS FG with less chance of crashes. But it would be appropriate to use Reno alongside it

warped rampart
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you can use fg with reno + dlssfix

quick sedge
quick sedge
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I wonder if it will help with crashes 🤔

jovial trout
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and it will work in more circumstances

pulsar meadow
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Welp I even used it on Silent Hill f which is UE, only got one crash

quick sedge
warped lynx
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but reno is better

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just pull up lilium's shader and you'll kinda see why

bold gulch
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silent hill f doesn't have fg

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but there's a mod

quick sedge
# warped lynx https://discord.com/channels/1161035767917850784/1228738531216719956/12287385312...

As for me, RenoDX: UE is better for slightly older games, they have a more compatible version of DLSS or don't have it at all, they often work with Reno right away and don't have other easy ways to enable proper HDR if it's not in the game itself.

But with the newest games Reno either doesn't work at all, or causes crashes/flickering with DLSS and requires fixes, while ini HDR is now becoming a pretty decent option that works more or less correctly and out of the box

warped rampart
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i'd probably never use ini hdr because of the aforementioned issue of lacking color grading
would rather play in sdr than broken hdr if reno doesn't work at all

warped lynx
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it also causes the ui to look washed out

quick sedge
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UI is fine

pulsar meadow
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Keeper is crashing for me with Reshade installed, any idea why it might be?

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Its the PC Gamepass version, but Reshade should still be compatible I think

tight acorn
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is there an upgrade yhou need to do to make the hdr work ?

tight acorn
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ya needs b8r8g8 typeless upgrade

earnest bolt
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there are some problems

earnest bolt
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should just close this channel without shortfuse tbh

left narwhal
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Other modders build LUTs and such all the time for UE, and they’re still present and active here.

warped rampart
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soon Luma UE will overtake for DLAA + HDR greatness soyjakGrin pepeToast

earnest bolt
warped rampart
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not yet

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and no dx12 support either

earnest bolt
west stump
earnest bolt
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i will patiently wait like everyone else

cobalt marlin
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dx12 support first tho pretty please

tight geyser
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how to bring up the slider to enable hdr?

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nvm need addon file

finite basalt
hybrid mountain
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yoww, I hate to be that guy again, but I can't make the mod for ace combat 7 work

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it crashes at the project aces loading screen

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"fatal crash"

hybrid mountain
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nvm, borderless window fixed it

hushed elbow
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found an interesting bug when combining luma and renodx, renodx upgraded some resources and causes a false positive TAA detection shader that breaks rendering.

tidal fable
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Been told STALKER 2 is unreal engine >.> and since it has HDR, it is ok ? Or do i need to install Reno

tidal fable
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Hm/

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?

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I did try to look at it ? Besides the unreal engine mod i mean?

fallow mica
tidal fable
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Then i must be blind link?

fallow mica
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S.T.A.L.K.E.R. 2: Heart of Chornobyl

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search this if you cant find it

tidal fable
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Aha

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It was nexus mods

pulsar meadow
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This is the mod to use for Silent Hill 2 Remake?

fallow mica
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no

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dedicated mod

pulsar meadow
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Oh, I couldnt find it lol

pulsar meadow
maiden sphinx
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Pretty much always 64

pulsar meadow
fallow mica
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outdated

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you want the one from musa

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snapshot one is the lastest

pulsar meadow
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Oh its from Musa too? 🐐

fallow mica
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recently updated by musa

pulsar meadow
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What broke?

fallow mica
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nothing broken

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vanilla mod isnt a full renodx mod

earnest bolt
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#1426687093442220052 message

pulsar meadow
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Ohhh its in the other server lol

solar cedar
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Does this work with Hogwarts Legacy?

maiden sphinx
solar cedar
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Is there any other HDR fix that can be used?

dense jay
pulsar meadow
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I get a slight sky flicker with this mod on Banishers Ghost of New Eden. Any way to solve it? I have the upgrade destinations thing on already

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Ui brightness also affects white highlights for some reason

pulsar meadow
compact trellis
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I dunno about off but you need DLSSFIX if you intend to use FG with RenoDX

pulsar meadow
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But I’ll try it

compact trellis
pulsar meadow
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Not sure if that auto enables Transformer, I think so

compact trellis
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Yeah that’s the issue
I don’t know how dlss swapper works
But if you want to use the latest version you need to manually replace the .dll files in the game and apply the DLSSFIX
or don’t override the FG version and use the game’s version and lose some FPS

pulsar meadow
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Yeah dlss swapper basically does the same as manually replacing the dll

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It just does it for you with one click

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Weird that it has been working somewhat decent without the fix. Will try with the fix in a bit and hopefully all will be solved

compact trellis
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Similar to dlss swapper too but I use to update streamline .dlls aswell

pulsar meadow
pulsar meadow
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I get a instant crash on startup with DLSSFix

pulsar meadow
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Ok yeah the sky flickering is cause of FG

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And indeed if I leave the default one it doesn’t happen. I guess I’ll roll with the default one

quick sedge
# pulsar meadow I get a instant crash on startup with DLSSFix

You must specify the path to Banishers Ghosts of New Eden\Engine\Plugins\NVidiaDLSS\Plugins\DLSS\Binaries\ThirdParty\Win64**\Development**\nvngx_dlss.dll so that DLSS Fix does not crash the game on startup.

But you won't be able to use RenoDX + DLSS stably in this game anyway. There will be occasional crashes, and you'll have to switch to TAA.

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I guess we should talk to ShortFuse about the growing number of games where you can't enable DLSS while using Reno, otherwise you'll get crashes. Will this situation improve in the future?

pulsar meadow
quartz ember
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hey, whats the status for Eternal Strands? is it working?

versed obsidian
halcyon solstice
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Hey guys. Hell Is Us with unreal engine generic mod looks washed out for me if I simply disable HDR in game and enable R10G10B10A2_UNORM Output size in RenoDX. Anyone was able to achieve better than native HDR result with this game?

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thinking if this could be related to my Engine.ini being in read only mode. I recall generic reno ue mod was writing something to it

fallen tundra
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@neat pulsar Hey, I just came across your video for deadzone rogue from a couple months ago. Great video! Did you by any chance upload the adjusted reno file you used after getting the missing lutbuilders somewhere? I'm trying to get reno working on the game but I have no idea how to dump lut

stark thorn
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what is it? I want to try it on Returnal which is UE4 (came across the message searching chat for "UE gamut expansion")

bold gulch
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in sdr it disables it but in hdr it just disables gamut expansion

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i think adrian posted it at one point

stark thorn
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@bold gulch thanks! Seems to have worked a treat

stark thorn
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before / after

red marten
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is that renodx with ini or just ini

stark thorn
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it's default HDR (at 0% contrast) with the INI command to remove gamut expansion

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@fallow mica seen you mention Returnal's gamut expansion a few times, I think, so figured I'd ping

fallow mica
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just use renodx

dense jay
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I tried unreal renodx in this game didn't work, even after disabling forced HDR through ini

stark thorn
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UE Reno worked fine after doing the required upgrades, but there were some areas and effects that looked entirely different to SDR and swapping to vanilla tone mapper was capped at UI brightness

fallow mica
zealous quartz
dense jay
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Must be something to do with ini, I would delete those

red marten
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might do a quick run through all areas and see if any lut gets dumped

ripe lotus
stark thorn
fickle moth
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Guys question, the general preset for UE does it also work in UE5 or just UE4 games?

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Nevermind I did some reading 😂

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Now to see if it works with eternal strands

neat wigeon
fickle moth
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Oohh thank you

If you need to test it.. I'll be happy to do it!,

neat wigeon
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lmk if you find any issues

fickle moth
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Hold on, let me save 😂 and try it!

stoic agate
neat wigeon
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lmk if you have issues but i played the whole game with it and had none so it should be fine

stoic agate
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any specific instructions?

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or just dump and play (assuming no other modifications)

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had to set my in-game brightness to 0 for it to not look washed out

neat wigeon
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@stoic agate it should default in game brightness settings. the mod defaults should be fine as well

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just change the peak to what you want

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you'll have to move the ingame brightness slider and move it back to get the sliders to apply

tidal fable
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guys, there is a new game out ROUTINE, wander if it will work with reno ? i do not see the game being here in the list of games >.>

tidal fable
vague shadow
# neat wigeon lmk if you find any issues

I figured I'd give it a spin && keep getting a fault after a minute or so weirdly ; otherwise seems to work well enough.
it opens a dir w/ dmp and log that says Breadcrumbs 'RHIThread' (not full backtrace w.o loading minidump ig)
This is existing game save from enclave area, w.o deleting shadercache or any other mods / bs

neat wigeon
vague shadow
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It doesn't do it w.o renodx ( I made very sure obv., before posting ; played hours on save, tested again then crashed within a minute with renodx, tried again 2x (for 3x total) with same result, and after removing it: works fine again - just incase there was any doubt)

neat pulsar
fresh meadow
fresh meadow
# stark thorn before / after

by disabling the tonemapper, you're not loosing any actual peak brightness at all and the luminance boost still there? right?

fresh meadow
# stark thorn right

its just so weird that it behaves that way in hdr. but if you have that tweak, you can no longer compare it to sdr. right?

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can you try the tweak i mentioned? does it let you do that?

fresh meadow
# stark thorn right

something looks a little bit off to me in the first image. I can't quite put my finger on it. I played the game on ps and I think the highlights behave the same way there as well

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the rest look great though

fallen tundra
tiny bronze
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I get a black screen when i use the generic unreal renodx in Titan Quest 2, any scienitsts here with any suggestions ?

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Titan Quest 2 - you need to set R10G10B10A2_UNORM to Output Size, ur wellcome future titan quest 2 enjoyer

zealous quartz
neat pulsar
fallen tundra
opal epoch
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Hey guys, can someone help me? grounded looks SUPER washed out

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and I've done this and restarted the game

bold gulch
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Like through ini edits

fossil pasture
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The generic Unreal Engine plugin works for Escape from Ever After, though in some of the more "bloomy" scenes the image can appear a little washed out. "Bloomy" being very bright areas, such as the courtyard area from sunlight.

In SDR, these scenes are slightly washed out, but HDR exacerbates it I think. Washed out may be the wrong word, it's that things become a little too yellow / pale.

fossil pasture
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Playing in SDR, this might not be an issue. I think this one "just works", so I added it to the mods wiki with a check mark / pass,

empty junco
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ah

solar wave
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Hey guys, anyone got Reno working on Bellwright? It has HDR support, but it looks like the deep-fired samsung TV demo mode

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Setting R10G10B10A2_UNORM to Output Size fixed black screen. And disabling the ingame HDR seem to make it work properly

tight acorn
maiden sphinx
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bellwright didn’t work for me even after adding its lutbuilders

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they use a lot of post process jank and upgrades caused the game to crash

west stump
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wrong channel

noble hound
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in titan quest 2 could be the new patch but for whatever reason the max nits is set to 273 even though i have it set to 1400 as my monitor supports im not sure what to do

warm mortar
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ROMEO IS A DEAD MAN doesn't seem to work properly. Have to upgrade R10G10B10A2_UNORM to Output Size or get black screen. After that the brightness seems to be clamped to 203 nits, UI Brightness also controls the entire image brightness.

warm mortar
bold gulch
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Lutbuilder_new means it isn’t in the mod yet so someone will have to add that

honest elbow
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omega necro but has anyone here tried it? default HDR is atrocious, cant even understand what the in-game hdr settings are doing, just insanely bright overall

novel lintel
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Can I get some help getting RenoDX working with Returnal? I have disabled the forced HDR in Engine.ini with "r.AllowHDR=0". Then I installed ReShade and placed renodx-unrealengine.addon64 next to the EXE. I set B8G8R8A8_TYPELESS to Output Size as instructed and restarted the game but all I get is a black screen.

bold gulch
unborn verge
novel lintel
atomic elbow
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I did all the instructions here to get ue extended to work with high on life 2 but I keep just getting a black screen. Can someone steer me in the right direction here?

elfin lance
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renodx discord has a pin

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in the unreal engine channel

ivory whale
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I'm trying to get HDR in Adr1ft but it's stuck at 203 nits. I've tried all upgrades but with the same result. It's working out of the box with Luma Framework though. I don't understand why

warped rampart
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Luma ontop 🔥

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(reno might be missing some lutbuilders, try enabling LUT dump and restart, then you should see a renodx folder with a few files in it)

ivory whale
west stump
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game is super old

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before HDR was added to UE possibly

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Unreal Engine 4 engine build: 4.11.0

full moss
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In Sackboy, the hdr becomes washed out when using FG. Anything I can do?

cosmic dust
bitter glacier
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hey I'm currently trying out the midnight walk

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I noticed peak brightness is capped to whatever the UI slider is set to

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I set R10G10B10A2_UNORM to output size and I made sure nothing else is changing any post processing effects or anything

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any idea why it's not working on my end?

elfin lance
lucid tree
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Hey y'all ! Do you think it might be possible to ad video autohdr to UEReno ? that could come in handy.

cunning birch
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Does it still freeze or is it playble now? It shows as WIP on github. I couldn't find any thread in #🧩renodx-dev so I am asking here if the mod is usable or not.

viscid mirage
cunning birch
viscid mirage
runic tree
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Hi, have you managed to get renodx working properly with bellwright ? I also dumped this lutbuilder file but I don't think it's that useful

paper radish
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Anyone know why Reno would massively crush in Fallen Order I mean massive?

rotund zinc
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i just replied to a message of yours in another channel as well so sorry to jump in here too - just trying to get double exposure to work with UE renodx and no joy at all. when you say it works out of the box, is that with in-game HDR on or off? i feel like ive tried every combo of in-game SDR vs HDR, all the various upgrades, and i can only manage to get a super washed out image or a limited to SDR peak nits (203) image when using renodx with this game :/ any advice much appreciated 🙏

paper radish
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It's super super dark image with giant peak highlights

paper radish
bold gulch
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Jedi fallen order is custom

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Needs its own mod

rotund zinc
# paper radish try using the reno nightly build in the pinned messages in this room. That's wha...

will give it a go, cheers. i managed to get UE-Extended working finally by chucking the recommended default engine.ini file for UE-Ext into Double Exposure's appdata folder - the game still hard caps at 1000 nits - but it seems to be working otherwise. just not 100% in love with default settings and not super confident what to tweak.

lillium has a HDR shader that lets you scale the peak brightness (e.g. up from 1000 to 2500) via either linear gain (works and impact on image is predicable, but looks too bright) or HLG gain (not sure how it works specifically but according to the description has a greater impact on "just" scaling highlights/the brightest part of the image rather than linearly scaling the whole image's nits). HLG gain has the interesting effect of increased HDR contrast for lack of a better term (im sure thats not the right technical term) in that the higher you push the highlights, the darker the darkest areas of the image become, which is often too dark in Double Exposure. its got an option to "increase brightness only" but with that enabled its behaviour becomes a lot closer to just using linear gain.

**TLDR: **the most "pleasing" image ive found so far is actually using the two in combination (HLG gain without the "just brightness" toggle, then adding a bit of linear gain to pull the parts of the image that got darkened back up. just havent landed on what combination i like most/think looks best and running into major overabundance of choices overwhelming me haha.

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PS:

i should add - the only reason im fucking around with trying to get the game to use my display's whole nits range is that when the 1000 hard cap is in place, i thiiiiiink? for all its flaws/lack of control/etc i might actually prefer the vanilla HDR presentation (which probs is just bc i havent found the right settings for Reno UE-Ext) - but i keep noticing that the elements that "should" be the brightest in a scene (e.g. staring directly at a light bulb) often arent, and the vanilla HDR presentation looks quite cohesive even if not entirely correct when it behaves that way. at least with the settings ive tried so far, it hasnt felt like Reno is a massive improvement until i use an additional tool like's lillium's shader to push past the 1000 nits and to my display's true peak brightness - then the difference vs vanilla HDR becomes a lot more impactful

rotund zinc
# paper radish try using the reno nightly build in the pinned messages in this room. That's wha...

**TLDR TLDR: **got UE-Ext working but didnt manage to get generic normal UE working yday, will try as you suggest (nightly from pinned comment) and see if i can get that to work and whether i prefer its default look/behaviour to UE-Ext.

sorry for the trillion questions, but lastly, the pinned comment makes refernece to a custom Reshade build - i assume this is no longer necessary as all recent Reno mods seem to just ask for the latest version of Reshade, or do I still need to use that custom Reshade work when trying the nightly? 🙏

tysm again mate - super duper appreciated 😁

paper radish
bold gulch
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Needs its own mod

tight acorn
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it also gives dlaa

neat pulsar
fallen tundra
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Thank you! appreciate it

teal kettle
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if anyone can add it pls

desert lake
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hey guys i wanted to try it in reAnimal but i only get a blackscreen with the RenoDX plugin.. i can open reshade and the renoDX settings but the game is just not visible.. do i have to set something special up? or should it be plug n play ?

hardy cloud
desert lake
teal kettle
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Slider dont work

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And that .cso file is already added

hardy cloud
teal kettle
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i mean im just using itm on it

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is a short game so...

earnest bolt
teal kettle
earnest bolt
zenith birch
# hardy cloud Would you recommend playing it without RenoDX then?

It works with major pain the cactus addon and lilium inverted tone mapping, it does not have any UI elements killing your eyes dead with max brightness so thats good enough. Definately get the darwin paradox fixes mod from nexus mods which unlocks the console, you can increase a few graphic settings to cinematic and disable filmgrain and chromatic abberations, Improving the visuals by a lot! Also setting post processing effects to 4 (cinematic) fixes bad depth of field shimmering. Virtual shadow maps might also work. Game looks pretty enough like that.

bold gulch
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nice to see they had devs interested in ultrawide and hdr

lavish halo
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did you ever have success with redout 2?

jovial trout
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yes, though I can't remember the settings I used

halcyon solstice
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seeing highlight being clamped with black spots in Cthulhu The Cosmic Abyss wti Reno UE Extended @elfin lance
also game looks super grey and washed out with regular Reno for UE

halcyon solstice
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looks like removing these lines from Engine.ini fixed it:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=3
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1
r.HDR.Display.MaxLuminance=1000

kind fog
halcyon solstice
kind fog
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it has, high dynamic range toggle and high dynamic range output

fickle moth
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Question. Is there a version for forspoken? 🤔

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I dindt see it listed in the github page

warped rampart
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Forspoken isn't Unreal Engine