#▫️FINAL FANTASY VII REBIRTH

2120 messages · Page 3 of 3 (latest)

cunning pewter
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yeah that one is probably tricky godspeed

magic skiff
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hi has the renodx mod stopped working?

digital lodge
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The renodx mod seems to have stopped working

oblique tapir
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@scarlet forge

scarlet forge
unborn notch
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I think Lyall’s mod does not work anymore too

quasi aspen
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Ritsu 🔥

opal hinge
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So I found a problem when playing FF7 Rebirth, when enabling DLSS FG it disables the addon. im not sure if there is a fix for that

primal mist
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you should use dldsr by any means. flawless widescreen allows this for 2880p

native eagle
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just wanted to see what the new update changed

robust fog
scenic crystal
cunning pewter
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picking the game back up, god. chapter 7 still has so much

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stutters

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well i think thats just the game but still

noble knoll
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Games catches barely anything

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Can only hope for microsoft's advanced shader delivery to fix these games

oblique tapir
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they will be as succesful as their progress with windows and xbox

noble knoll
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Yeah valve is so ahead atm, fossilize is great

cunning pewter
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huh. are there still shader comp stutters even after the initial when you first load in?

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think that the stuttering would be better in linux?

noble knoll
cunning pewter
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no, it does not.

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has anyone with NVIDA tried VKD3D 3.0 yet?

left herald
cunning pewter
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that much i do know, its to be expected it just feels really really fucking bad like constant stutter idk

minor current
noble knoll
minor current
thin olive
# quasi aspen

Ehm.. could it be that pre-rendered cutscenes are broken with this? It seems that the screen goes almost full white whenever such cutscene comes on screen

quasi aspen
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I didnt test it since update so cant tell u 🙁 but i think this isnt latest version

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Thats your problem?

thin olive
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Pretty much yea. Tho I was watching some Chapter 14 scenes, and they were even more blown out that this haha

minor current
left herald
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SpecialK + RenoDX no longer work for me after updating reshade to 6.6.2

normal basin
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Disabling rebar in bios literally fixes this game for me. No more camera stutters

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5090 and 9800x3d

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Pretty wild

left herald
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I thought the game wasn't even whitelisted to use rebar by Nvidia

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So how could disabling in bios do anything

normal basin
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I don't know, but it does

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Night and day difference

normal basin
left herald
# normal basin I don't know, but it does

I'm 99% sure it does nothing if you haven't manually enabled rebar since, as I said, the game is not whitelisted by Nvidia. I also tried this on my 4070ti super last week and stutters were 100% consistent either way. Double check you're not looking at shader comp stutter?

normal basin
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Definitely. Just panning around in a town. Reproduceable difference

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I know what shader comp feels like

normal basin
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Are there any visual improvements to be made? Pop-in, shadows etc?

rocky moat
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Renodx causing stutter, without renodx its smooth. Is it shader compiling again when first activate renodx?

rocky moat
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Oh thanks for the reply, just to confirm... it will stop stuttering after playing for some time?

scenic crystal
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Yes

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At least it should

scenic crystal
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RPG Site: What are your thoughts on the Final Fantasy VII remake series script compared to the original so far?

TurquoiseHammer: I’m a huge fan of the English localization work Square Enix has done on the Remake trilogy. It’s hard to think of another lip-synced, story-forward Japanese game with a translation of this caliber. Localization can be a pretty thankless job, especially when the fandom is as fractious as FFVII’s. Remake’s English localization taking more liberties than other languages has unsurprisingly led to accusations of bias—but the trade-off is a superior narrative experience with very little friction for Western audiences. And of course, this is all by design; Square Enix has seasoned staff coordinating its various localization units. Nobody’s tricking the Japanese scenario team into greenlighting a dishonest translation.

That said, I do have some minor nitpicks about Remake and Rebirth’s localization. There are lines here and there that I think fail to capture the nuance of a scene or preserve a nod to other titles in the series — but these are few and far between. More irksome to me is how inconsistent the English translation is with preserving terminology from the OG. I think most fans will agree that Climhazzard sounds a whole lot cooler than Ascension (even if it’s etymologically inscrutable), and that the new Jenova boss names muddy an already effective naming scheme. I’m a lot more forgiving of the fact that Remake and Rebirth reuse almost no dialogue from the 1997 release. That’s only natural considering the stiffness of the OG translation. Lastly, I just have to comment on the localization’s aggressive tendency to lowercase what should be proper nouns. airbuster, anyone?
https://www.rpgsite.net/interview/19489-shinra-archeology-cut-ff7-mod-retranslation-mod-content-interview-ps1-pc-port

short fulcrum
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I remember there was a whole debacle about a remake translation surrounding when Aerith first appeared in remake on loveless street

wary basin
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Hey guys,
What are your current recommendations for mods? Should I use the most recent RenoDX release posted above? Are there any worthwhile HD texture packs? I got some great ones for Remake, but didn't see anything that seemed worthwhile on Nexusmods for Rebirth

rotund veldt
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Should rebirth be in D93 white point

scenic crystal
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No

scarlet forge
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There’s some level of competency in their hdr implementation so I imagine they at least used d65 white point during development

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But then again it’s a video game

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Color management is a foreign idea to game devs

rotund veldt
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The particles felt more intense in D93 but still detailed

native eagle
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D93 gets really weird later in the game

cinder hazel
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does anyone have an idea why my game looks like this? im using the latest version of renoDX with the latest version of FF7:Rebirth. All my other games with but for some reason this is giving me trouble.

minor current
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man got the permanent jenova effect somehow?

cinder hazel
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it would probally look dope in some scenes, but its not quite what im going for

scenic crystal
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And also quite a bit of Horizon hate

oblique tapir
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I am not a big horizon fan, I have mixed feelings on rebirth. But liked it overall.

scenic crystal
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I mean, it's not a bad game
But it's also an amalgamation of every AAA open world game that's built on the Ubisoft formula
And it's also a terrible remake that misses the point of the original a lot of the time

minor current
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It's really gonna take part 3 for people to accept it's a sequel 😩

oblique tapir
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I do hate the ubisoft towers with a passion

unborn notch
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The first game was already hinting at "not a remake" towards the end, and the second one is telling you so from the very first sequence

minor current
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Even by OG standards there's no reason to believe sephiroth is fully dead at the end of FF7. He didn't die once, he can choose not to die again.

oblique tapir
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I think it probably will end up being some sort of sequel/cycle

minor current
oblique tapir
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the biggest hint really is Aerith's force ghost conversation in Remake

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more so than anything in Rebirth

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I don't keep up with ever crisis

minor current
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Watch the videos

oblique tapir
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will have to watch some cutscene/lore video

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yeah

minor current
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it's presented as a side story, but it reasonably has connections to the main game

oblique tapir
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yeah Remake is sort of the culmination of all the compilation of FFVII projects

minor current
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More lifestream and aerith concepts than anything

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yeah, tho i wonder where they're going with the dirge of cerberus stuff lmao, they merely teased some stuff

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Technically that happens after FF7 but i think they'll try to resolve that too 🤔

oblique tapir
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but I think they can still reasonably use Cloud's mako poisoning to explain all the weird things if they wanted.

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like it was actually Cloud going kind of crazy, and Sephiroth playing with him all the time.

minor current
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My main hope is we get that multi buster sword from advent children at some point in the game XD

oblique tapir
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there is some of that for sure, just don't know how much of it.

minor current
oblique tapir
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yeah I think it's a mix of both things

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like at the end of rebirth I think the whole Aerith thing is him going crazy

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crazy + cope mechanism

minor current
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yeah

unborn notch
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I still haven't finished Rebirth for how insanely shite its open world structure is lol

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I really hope they won't do the same (if not worse) in 3

oblique tapir
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I think the open world was two changes aways from being very good

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there is too much stuff to do as soon as get to an area, there is usually no reason to go back places which makes it so that you want to finish everything before moving on. If content was more a bit less and more evenly paced and no ubisoft towers + checklist it would have been pretty good.

scenic crystal
# oblique tapir I think it probably will end up being some sort of sequel/cycle

The story won't change
They add a bunch of bullshit to make you think it's diffrent, but the outcome will be functionally the same
Sequel bros keep ignoring Kitase saying multiple times after Rebirth release that the story won't change, the ending will link up to the AC, and comparing remakes to the star wars special editions

minor current
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And yes some things will still happen but it's a new story, just cause part of that story, and lore means ||aerith still needs to die|| doesn't mean there's no change. It doesn't make plot sense for ||aerith to basically do what sephiroth did||.

oblique tapir
unborn notch
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(I didn't finish the game yet, but someone spoiled me the ending some time ago anyway lol)

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I was a bit after ||Dyne's death|| when I played it on PS5, and... yeah, I think we can all agree that was a fucked up moment lol

oblique tapir
plain furnace
cinder hazel