#▫️FINAL FANTASY VII REBIRTH
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ive noticed a lot of popins and mountains not even loading after updating the directstorage
i reverted it to vanilla and that issue is gone
there are still popins but no longer stuff just not loading
idk..
If you have FF7Hook instaled try r.Streaming.PoolSize=2700 in the Engine.ini
You guys have any recommendations for a 8gb VRAM Card? Seems I'm usually hovering on 7400mb even on Medium textures.
(Any recommended fixes)
Try maybe like the half of the value I've posted above
hello if anyone is on the game could someone tell me what the button u gotta press to go into photo mode on keyboard n mouse?
Pause to open the menu then P
@scenic crystal how do you like the game so far?
It's like ubisoft/horizon game with some actual rizz and characters you can give a shit about
oh no
I'm worried about the rizz part
I cant play games with more than 1 eye rolling moments in one hour
Well I guess it depends on what you count as eye rolling
fanservice and super silly things
Yeah no, the game is full of those
hahaha
the remake was fineish
I think I'm skipping it for now, monster hunter is comming in less then a month anyway
For me it's more like a yakuza game lol
Oh I don't like the yakuza games either
Aw that's a shame
It's basically an ubisoft game with yakuza tone and minigames galore
I guess if yakuza games hard larger maps they'd be like that.
I don't think yakuza games have towers liberation
Anyone using RTX HDR? Should i just throw saturation to 100%? Anything less the image seems just washed out...
Use renodx instead
Yeah true, but the map isn't large enough to really feel a need for "revealing things on the map" mechanics.
You zigzag so much though the map you'll easily encounter everything just playing the story
Its not available for FFVII Rebiorth, is it?
Beta release #1332490057591947355 message
It's very hard to miss stuff in yakuza, but rebirth you more pass through areas than navigate them
And that's a good thing
Rebirth is way to fucking big
Yeah but thats kind of inevitable, it's a world trotting story
I hope they can improve the structure with the airship
The water based exploration was pretty fun
I would be okay with this size of the map if it covered the entire world, and every section was like 2x smaller
it will eventually, the whole map is persistent already
I'm not 100% sure but i believe the planet is actually a sphere or at least something like it
I could see what appeared to be a planetery curve
But no ones used the free cam to prove it and i'm too busy to try atm lol
Fun fact, the planet is canonically around the size of Texas
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fremakes-events-on-calendar-assuming-clouds-party-stays-at-v0-xr6cikv6gvvd1.jpeg%3Fwidth%3D1509%26format%3Dpjpg%26auto%3Dwebp%26s%3D6e2af4aaddfc9bc6765d8377cf3cbeddd83661b0
lol
The game might legitimately be a planet since the curve is so visible
Is it even physically possible for the planet this small to have "normal" gravity?
it would make sense for the airship if they want it to loop around
probably not, but also that might explain why characters can sometimes jump super high lmao
but that would also affect other physics lmao
but then again this works...
Well, everything that's not bolted to the floor feels completely weightless, sooo
Also, how long the day and night cycle would be?
I guess that depends how fast the planet is spinning
yeah
I think they tried a similar concept in FFXV, that map was persistant too
🤔 that game had a better "tower" mechanic now that i think about it
Going to the local cafe/bar to hear about the local area was much cooler
I don't remember FFXV having a planet curvature tho
did anyone try this
Someone managed to fix improve the foliage with DLSS, tuns out it's our old pal the LOD bias
https://www.resetera.com/threads/final-fantasy-vii-rebirth-pc-performance-thread.1089480/page-27#post-135214728
That still has issues?
so changing AA - Transparency Supersampling and Texture Filtering - LOD Bias (DX) helps?
Apparently, I've yet to test it meself
ok I'm going to test it too, but I probably need to progress a bit to actually find some foliage in the game lol
@scenic crystal which chapter are you in
wait I think I've got one too
this is LOD bias -1
a little better?
1440p DLAA Transformer model preset K btw
default
Values above -0.5 start to look funky to me
Vanilla/-0.5
Yeah, -0.5 with Vanilla DLSS looks decent, not a total fix but better than it used to
Doesn't fix the shimmering with the transformer models tho
hm but with native resolution aka DLAA as in the link, no lod bias has to be adjusted per se.
It's not what the post says
those trees look super bad tho
I mean the LOD trees
even with less "transparency"
Yeah they only really look normal with TAA
But TAA in this game sucks
TAAU is a decent compromise I guess, but I would still take DLSS overall
DLSS looks really good in this game, distant trees aside
I think that just reduces the problem, the main issue is still the dithering mapping
Yeah, but it's better than nothing
Curious too. It’s a pretty hefty size (11GB).
btw the game has 25K concurrent players, with 36K peak in the last 24 hours. Spider-Man 2, which is supposed to be a bigger game and is having its launch weekend, has 19K concurrent and a 28K peak in 24 hours
I wonder what the sales numbers will be for it, but I guess it should be a success?
spider man is shit
even the port is broken
Niche-Man 2
BTW the patch is out, almost 18gb
No patch notes yet
It's around 380k according to Playtracker, which is fairly reliable from what I've seen
No idea how it sold on EGS, but it was a number two there in the best sellers in the release weekend
I think it will clear half of mil easily in the month, for comparison it sold ~ 1.5mil on PS5 in the first month
It will probably end up being the best selling non-MMO FF game on PC
It's already the fastest selling for sure
Does this game automatically re-trigger a shader compilation after driver updates? Just downloaded the latest game update and launched for the first time since updating to 572.16 drivers and the game took me straight to the main menu. Judging by the slowdowns, it was compiling during game play.
It did for me
hmm, maybe I should restart it
Delete the ushaderprecache file in \Documents\My Games\FINAL FANTASY VII REBIRTH\Saved
yup, just tried it
seems to be working
thx
Not that it does a whole it seems 😋
compilition was just as fast as before. Was hoping they might have reworked it to be more comprehensive...
If the game update doesn’t re-trigger the precompilation step, I guess it’s less likely they actually fixed it 😦
yeah, maybe next patch.
Yeah, it’s like that forever with every single game that has stutter problems 
not much we can do except send a bug report I guess https://support.square-enix-games.com/s/submit-support-case-guest-user?language=en_US&game=contact
lol, I can see the .ushaderprecache file growing in size as I play
for now, without deleting shader precache file and retriggering precompilation step, the patch definitely hasn’t fixed the comp stutters
I don't want to delete my cached shaders because I suspect it's still not fixed anyway
MOTHERFUCKER
yeah, was probably too optimistic to expect serious performance fixes so soon. Devs normally seem to focus on progress blockers and crashes etc. Despite the shader comp stutter being a huge downer, the game is still largerly playable and smooth once the cache has warmed up
SE did fix the shader comp in XVI in around two weeks time
yeah, that was what gave me hope 😢
but perhaps they're facing more challenges with their old version of UE4. I think I'll wait another week or two
wow DLL update
Patch is out. I guess it’s time for another shader compilation.
that sounded like one of the placebo fixes going around. Guess I should have taken it more seriously
wow what a crazy patch notes..
That's it bruh?
It's joever
the worst part is that there's a high possibility they still don't even acknowledge the existence of the shader precompilation issue
or worse, they do know but don't consider it a high priority or find it acceptable as is
sometimes I wonder if my bug reports ever make it all the way to japan...
Did you fax them?
its not any more fanservice/ silly than remake imo
only remake is more focused on a linear story, while rebirth has many activities, including side activities that are sometimes integrated into the main story and there is a little bit more silliness there
and like 100 different mini games lol
also rebirth is open world so you kinda are supposed to do at least some side activities to truly enjoy this game
The game is like 70% side activities
Some of the best content is there
And by far some of the worst too
good thing about that is that its all optional
But you won't know which one is which without playing the game
so if u dont like some of them u can just not do em
doesnt hurt to try once at least
I liked everything they threw at me so far. (at chapter 7 now)
got perfect scores too
I’m really enjoying the game. I’m about 25 hours in, and it feels like I’m still at the beginning--probably because I am--but I already know it’s going to take me around 100 hours to finish
ive seen the full story on youtube last year
and I know ive barely started and still im already 40hrs in
maybe a bit more
I do a lot of side content, but I’ll probably focus more on the main story now for some time because though I love open worlds overall, I often find myself getting burned out after a while
good thing is ive only seen the main story cutscenes. so the remaining 90% of the game is still a new experience for me
I played the demo on PS5 at release because I was considering playing it, but it looked so bad and blurry that I immediately knew I’d wait for the PC version and I didn’t watch anything about the game after that
did the update fix anything ?
I finished the remake because I loved the original 7 as a child. But I’m no longer a fan. And I still hate Cloud.
So yea this game is not for me
Removed both driver cache and the game cache and allowed it to recompile. Can confirm the patch does absolutely jack shit regarding the shader stutter
On the flip side, based emoose updated FFVIIHook already https://www.nexusmods.com/finalfantasy7rebirth/mods/4?tab=files
Pig
Pog*
For amd I don't think u can remove driver cache for per game
Good thing I'm on Nvidia then
Btw I just noticed that once I purged Nvidia’s shaders and ones residing in Documents, only shader cache in Documents keeps growing up, which was not the case for me before, newest drivers
Got an impression I hardly get any stutter but haven’t tested in the same scenarios, wanna actually play the game 😂
the shader cache location changed with the new driver
try this mod, beta 1.8.3
https://www.nexusmods.com/finalfantasy7rebirth/mods/38?tab=files
there's some performance hit but greatly reduces pop ins
scales with in-game settings though
i get like 80-120 on 4k dlss 50%
will perfomance hit make it below 60?
probs not if it does remove the shadow part n only keep lod part hmm
WHY
LoD
Cloud looks blurred too
playing on the highest settings with the LOD mod too
tested without mods and it was the same
it's just UE4 lmao
I ended up with 4096 res instead of 8192, my rtx 3060 12 gb was suffocating
but his lod presets are more demandful than vanilla's
Isn't here a cvar for increasing texture streaming vram specifically? Or is it just set in stone?
Oh wait i can see why it's also lod
unless they're using some kind of tessalation
which i doubt
that's my engine.ini, pak is basically DefaultEngine.ini with:
that's what's inside
oh? its better now???
wat is hm?
it wouldnt feel as weird if everything in that distance had the same LOD falloff
but no some mountains are just super high res right next to the low res LOD
yah ik but no popping even on high and looks rlly good ( i dont use ultra anymore barely any diff )
ohh
same here, stock values are poorly balanced 😦
mine are some kind of compromise, this guy's values are really nice:
https://www.nexusmods.com/finalfantasy7rebirth/mods/38?tab=files
yah 😢
r.Streaming.SkeletalMeshResidentLODBias=0
r.Streaming.SkeletalMeshResidentLODBias=-1
r.Streaming.StaticMeshResidentLODBias=0
r.Streaming.StaticMeshResidentLODBias=-1
why is it doubled?
do u prefer fog on or off
Final Fantasy VII: Rebirth had a fantastic Steam launch. Across physical & tracked digital, Final Fantasy VII: Rebirth was the best-selling game of the week ending Jan 25th in the US market ($ sales), while the FFVII Remake & Rebirth Twin Pack ranked 3rd. Source: Circana Retail Tracking Service
668
this smashed all of their expectations and projections for this fiscal year (so from launch thru end of March) btw.
One thing is clear: the next game really needs to launch on PC - and ideally if at all possible, everything. Xbox and Switch 2 as well. This is what this series needs to thrive.
Mat Piscatella (@matpiscatella.bsky.social)
Final Fantasy VII: Rebirth had a fantastic Steam launch. Across physical & tracked digital, Final Fantasy VII: Rebirth was the best-selling game of the week ending Jan 25th in the US market ($ sales), while the FFVII Remake & Rebirth Twin Pack ranked 3rd. Source: Circana Retail Tracking Service
269
Two takeaways here:
- Steam has become a bright spot for many game-makers as console sales have flattened.
- Console exclusives will become obsolete soon, especially for third-party publishers.
Mat Piscatella (@matpiscatella.bsky.social)
Final Fantasy VII: Rebirth had a fantastic Steam launch. Across physical & tracked digital, Final Fantasy VII: Rebirth was the best-selling game of the week ending Jan 25th in the US market ($ sales), while the FFVII Remake & Rebirth Twin Pack ranked 3rd. Source: Circana Retail Tracking Service
1003
my drivers are smoking something 👀
Do you put your computer to sleep with the game running? That's sometimes my theory when I end up with numbers like that's (steam lies to you as well)
Hmm no
Oh, well, crack cocaine is the next theory down then 🤷
I used to work for a job doing software support. Sometimes it was really fascinating figuring out why a program is doing something 'dumb'. You eventually realise the program might be doing something quite logical, but some small part somewhere is wrong so it just comes out with a crazy output
So I'd really love to know why game timers in steam/etc can be so wrong, although it might be a really dumb/boring reason...
Is that the nvidia app BTW? I couldn't even get it to pickup rebirth... (and it wasn't showing dlss profile k for me either so I just uninstalled it)
haha yah
Thats amd adneraline
I have some weird type of shadow flicker inside the ||'ship'||
the updated lod mod fixed it
Ohhh it's adrenaline. That's why it looks kinda familiar 🙂
yah
is there a fix for pixilated hair and trees
not without DLSS and TAA
though Trees sometimes always dither with DLSS cause of bad dithering method.
i am using 2k dlaa
🤔
its fixed with 4k dldsr but perfomance is bad on 4070s
dldsr might make the dithering worse
oh wait, nvm
i thought ko said something about that but nvm
maybe try 4K dldsr with dlss balanced?
somehow it looks way better but fps is not stable 60 unless i change dlss to 66% or 50% and pixlation is back
same pixlation
hm
only native 4k that looks good
maybe just try native dlss quality
to me the firsti mage you posted looks like no AA at all
dlss quality
hm
interesting, does the dithering scale with resolution? Thats a big error if so.
anyone else getting some crazy stutters since the update?
like it doesnt happen often. but when it does it feels like half a second
seems like shader compilation. but it wasnt this big of an issue before
the update might have reset old shader comps?
does anyone know in what order i should play the ff7 games
ive wanted to play these but idk where to start
OG -> Advent Children movie -> Crisis Core -> Remake -> Rebirth
by og you mean the 1997 release?
yes
wow i really have to go that far back
yes
ok thanks
it is still canon, Remake is technically a sequel
is it necessary to play them all in order
im not sure i have the time for all that
But it is a retelling of the OG
kinda
IMO no, in my mind the remake series is well structured for new players who have probably been spoiled a good bit already, but there's ways the OG presented things thats very different
I'd say maybe watch a video if you really want to
a cutscene video of the original you mean?
oh
OG game is like ~ 30h long, much shorter if you play the modern release with cheats and fast forward
but you can find retrospectives walking through everything
yeah true
it's not a hard game either
Also personally, give Dirge of Cerberus a shot, I personally liked it a lot.
the movie is necessary aswell?
Crisis core is around the same, much shorter if you skip the side content
Yeah thats good fun
Very much unfortunately
i knew it was a convoluted series but i didnt except this much
well thanks ig ill start before i get spoiled
The movie is a sequel to the OG, it's worth watching
It can also be fun to watch retrospectives of stuff in Before Crisis aswell. There's interesting stuff in there.
You ain't seen nothing yet
https://www.ign.com/articles/kingdom-hearts-games-in-order
Thankfully KH is a series thats much easier to watch the cutscenes of if you have to lmao
though imo most of the games are good
Don't get me started
Chain of memories is like the only i don't reccomend playing right after KH1
It was a game made to hold you over until KH2 came out, so playing it now days is kind of tiring
But at the time it was incredible lmao
Needs the anime as well
Last Order
what abotu Dirge of Cerberus ? 😄
and Before Crisis
OG -> Advent Children -> Dirge of Cerberus -> Before Crisis -> Crisis Core -> Remake -> Rebirth
Dirge isn't really relevant as it set post ac, maybe it will be for third game, we will know if they remaster it
It is for the yuffie story
Third game deffinitely
Eh, not really
Otherwise you'll have no idea where the fuck these two dudes came from
But I guess
And since ffviir is a sequel it might be at least a little relevant.
But it's not that related to the OG story really
Before crisis is not really playable these days
There's retrospectives
Does it matter?
To the story so far I mean
Hm, deffinitely not yet
But I imagine they'll tie it into Vincent and yuffie a lot more.
gotta say, i'm really loving this game. honestly one of the best jrpgs i've played in recent times
Imo it's a good game worth giving a shot.
Not many third person shooters like it.
I really hope they give it the crisis core treatment.
whats the crisis core treatment hm?
remaster/remake with some gameplay refinements and updated visuals
The problem with DOC is it takes place after AC, so if it's gonna be relevant to the part 3 how do you make people play it without spoiling both ff7 and AC
the plot doesn't specifically relate to og and ac, its more about Vincent than anything. The most it would spoil is cait sith's thing. Though it's been hinted at quite a bit so far.
PC game purchased personally for this video.
A graphic comparison of the newly released Final Fantasy VII Rebirth on PC to the PS5Pro version of the game.
Full breakdown of FFVII Rebirth vs Original Here:
https://youtu.be/r4GCJ7CXJBM
#finalfantasy7 #Comparison #pc
Interesting that PS5 version has more contrast
reshade fixes that
it's an indirect lighting thing, not really post processing
FF7RebirthFix now has option for the shadow distance.
https://github.com/Lyall/FF7RebirthFix/releases/tag/nightly
4k dldsr with dlss 50%
or
2k dlaa with 20% sharpning
which one should look better i tried both and cant really tell
one thing that has been bothering me is that the world map has a different resolution image for each zoom tick
but it doesn't make any sense
at 4k the furthest zoom is wasting like 9 px per px
when it could have just used the default high zoom image to begin
some areas in the game makes gpu usage low and give me low fps did anyone had something similar
i have 7500f with 4070s which shouldnt be a bottleneck problem
max or low settings gives same results with lower gpu usage
Did u try it out
If so how was it hm
I did
It does what it says, the CSM cutoff distance is much further from the camera now
Ant perd decease for you?
Nothing notable
you might be unironically cpu bound lol
removing engine.ini fixed it
Which cvars did you use in the engine.ini? Too high lod can affect the cpu.
used the one in nexsus mods
it makes framtime smooth but at cost of bad fps
I'd say cpu bound too
Maybe get an app that can control cpu speed - try turning down cpu speed when in game if you wanna know 100% 🙂
I wonder if the ini you used messed with draw distances or something. That can mess with cpu load on a lot of games
probably that
also this thingy kept my gpu usage around 90%, having disabled that codec it hits 100% as im gpu bound 😄
thanks but what fixed it for me was removing ffvii hook and engine.ini from game nexsus
i think they had commands that increases cpu usage
now its always 99%
https://www.nexusmods.com/finalfantasy7rebirth/mods/38
only this one does something reasonable, along with
https://github.com/Lyall/FF7RebirthFix/releases
no more notorious pop ups and much better shadows if u set them to 4096+
thank you i will try it
And I will add the link this the creator’s GitHub where he details which cvars actually make a difference in the game https://github.com/marcValdz/FF7-Rebirth-Optimized-Clarity
Final Fantasy 7 Rebirth Mod. Contribute to marcValdz/FF7-Rebirth-Optimized-Clarity development by creating an account on GitHub.
I just tried the newest nightly of optiscaler and can confirm that the hud fix still breaks FG. A good place to check it is Kalm and just pan the camera around as I usually get -20 fps drops (1440p UW, DLSS 100% on a 4080).
I have to say I've found this port to be pretty terrible so far. I appreciate that there's minimal traversal stutter but the cutscenes are just a mess. Every time there's a camera cut I'm getting noticable stutter, as with pretty much every time there's an alpha effect. It's not shader comp either, I'm at the midgardsormr fight and that cutscene has massive, reproducible stuttering at the exact same 5 or so moments throughout it, no matter how many times I replay it. And this is on a 7800X3D and a 5090.
Cut scenes have been a common problem in games on pc lately...
Can't say I get anything like it
DDU the drivers (just make a back up of shader cache first) , don't use SK if you are, delete any config files if you have any
I'm using SK and haven't really experienced that issue either
what res and settings u on ?
i got stutters in cities but open world and cutscenes are smooth for me playing on 1440p dlaa
try engine tweaks in nexsus mods but it made things worse for me most people said it helped so give it a try
Didn't one of the Ytubers tested the game on release on 5090 and had bad stutters that went away on 4090? That was before official drivers, NV probably didn't fix the issue, they didn't even add the profile for the game
it's crazy for me that nv for some reason doesn't recognize that that this game exists. Or maybe it's Square Enix's fault?
they initially didn’t release any driver ready for this game, and even after releasing a new driver version (still without opimalization for this game), they didn't even add a profile for the nv app
Nvidia hasn't been on top of things lately
ninja gaiden isn't on there either
there were speculations like 1 year ago that they move people from gaming/drivers division to AI
I dunno, but it's not the first time this happens and probably not the last
They did had drivers for XVI ready before the release, so I have no idea what's the motivation here
how do u set it to 4096?
So DDU totally worked. Hadn't done any ini edits, and wasn't using SK or reshade, but for the life of me I could not get that cutscene to be smooth. Tried VRR on/off, framerate caps, enabling max performance in the control panel, but the stutters were showing up in the same spots every time. I had just done a clean install with the new Jan 30 driver when the card came in (with the Nvidia installer, not DDU), so really wasn't expecting anything, but for whatever reason now that cutscene is almost entirely fine (after the inital time seeing it to have the shaders compile). A couple of very, very small frametime spikes but otherwise almost a completely smooth line in afterburner. I wonder what the deal was. Either way, good tip!
Nice
I would generally recommend to run DDU before installing any new driver branch
interesting, good to know
finally finished last night after 120 hours. that was a really good video game
i was going to avoid completing 100% of the side content because i've seen so many people say to do that in order to avoid burnout but i couldn't help myself. fortunately i never got tired of any of it
tbh at least for now the most suprising thing for me is that side quests are actually not that bad. I expected something like in FF16 but here quests are even sometimes interesting
and by side quests, I mean the green exclamation marks quests of course
And the good thing is, there are not so many of them. Like 4 max for each region?
Yeah, most of the side content is just being Chadley's slave, the actual side quests are few but pretty high quality
Coral Region Spoiler
|| IS IT EVEN POSSIBLE TO BEAT JULES IN THE SITUPS AA||
||HE DOES IT SOOO FAST AT SOME POINT AND GETS 10 OVER ME||
No, on PC you can cheat in this minigame
Add -usefixedtimestep to the launch options, go in the game and right before the minigame starts cap the framerate to 10 fps
BAM, the game now runs in 3x slow mo
wait so we r not supposed to be able to beat him or something through norm means?
:0
he chokes at the end though, that's when you catch up. i beat him by like 15
Ohh???
Some say that it's possible, but I don't believe them
if you don't screw it up you should clear it easily
That's a big if
i mean that's the game lol
press the right combiation of buttons progressively faster
i think you could even mess it up once early on and still be ok
I always fuck up around 25th sit up or something
This minigame is the biggest bullshit in the game full of bullshit minigames
Cursory google confirms I'm not the only person with this opinion
if you mess it up later there won't be any way to catch up
that's funny. i got the first 3 first try and the last one second try. i remember doing well at that mini game in remake as well. for rebirth i had a lot more trouble with the 3d brawler
for me its only with the 3rd person
does getting ||the belt give u an achiement or something hmm||
Yes, and also it's one of the better accessories in the game
I see
new update 
Nice. Waiting for the patch notes.

i hope they add native frame gen but I know they won’t
"patch notes"
[Updates]
• Improved overall game stability, including several bug fixes.
"It's better. You're welcome"
It's already 10x more than they did with Remake 🥲
I'm pretty sure they still don't even acknowledge that the game has shader compilation stutter issues
I’d take compilation stutter over traversal stutter of the remake.
stutters in remake were also mainly caused by shader compilation
Interesting. I thought these were two different issues, with shader compilation only happening the first time an effect occurred, while traversal stutter would happen over and over.
I don't remember if there were traversal stutters in the remake--maybe there were. But for sure, the main problem was compilation stutter, and it was much worse than in Rebirth. I guess in the remake, they basically didn’t do anything to address that issue, there wasn’t even the half-broken precompilation step we got here.
I don't remember traversal stutter really
I got a friend whos only playing the remakes and hes having a great time
I dont think you really need to know everything that came before this one to enjoy it. But you will understand it better and know more of whats happening if u know whats happened in the original.
Its not like they treat you like you know everything and just spoil all the twists from the start. And im sure that by the end of the 3rd game, people only playing the remakes will also get whats going on
its like reading the books/comics before a tv show/movie
I liken it to how zelda games references other zelda games
You know a history is there basically
I watched the original before playing remakes and I didnt think me knowing everything thats gonna happen made it a better experience
but It was still exciting to see all those cool moments from the OG happen in the remake with fancy graphics and cutscenes
I played it when i was a kid lmao, so it's just vague memories for me, and I figured they asumed that would be the case for most people
It just deleted your shader cache after forcing precompilation again
So basically you need to experience all stutters again..
So only negatives, nothing positive from this patch
Keep it up, Square Enix
And they pushed this shit on Friday so they can't even do any hot fixes until Monday
Doubt they would make any anyway
1.001 / 1.002
i'm on a 5700x3d, installed the game on sata SSD
pop-in when turning the camera was less egregious after 1.001
now it seems even further mitigated, with closer assets not showing low poly lods
this got fixed
#1332490057591947355 message
I can't get the room lods to break now
The problem is still there but it's much harder to reproduce. Low poly lods switch faster to the proper asset
ah thats good
shadows:
flickering fixes from 1.001 are still there, but the cascading is still far from perfect
thin shadows from fences very defused / camera gets closer because of the tree, sharp high res shadows appear
you should check fi they fixed the water
the cascades will probably never change, they're like that for character rendering
unless we mean object shadows, not luminance shadows
fixed in 1.001
I don't have a grassland save right now (just arrived to lower junon and I can't fast travel)
ah
here's how water should look like
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ive only noticed that water bug on that one spot. every other water body is normal
SE is actually making improvements to the game. It’s mind boggling that they don’t take a couple of hours to write some of it in details in the patch notes.
They don't want to admit they fucked up something with the initial release
Finished chapter 8 (finally)
||I still can't get over the fact what a complete farce Dyne death scene was. We have Resident Evil boss fight, melodrama to the max and camera going berserker during the simple dialogue scene, immediately followed by the boss fight with a clown, immediately followed by 50s porn actor wearing nothing by a speedo and a cape rolling by in his monster truck doing flexes while Barret is kneeling over his friend who died 5 MINUTES AGO, immediately followed by the on rail shooter section and the most Fast & Furious setpice that was never in the Fast & Furious movie. One of the most bonkers things I've seen in a video game as of late, and not in a good way.||
Finished hard mode. It wasn't too bad outside of a few bosses
I don't think I'll go for 100%. The VR challenges seem frustrating
you had to beat the game twice to finish it on a hard mode?
how long did it take lol
150 hours
I'm on my 1st playthrough and it's already 100h on last chapter, completed most of the stuff I could aside for a few minigames 😄
that's quicker than me but i did absolutely everything
finished the first playthrough at 120
@scenic crystal was this game developed alongside ffvii remake?
How did they finish all this content in 4 years wtf
No
It's mostly build on top of what remake already did
Asset creation isn't really a big problem these days, is usually hold back by the other parts of the development
That said it is impressive how big the game is for how long it was in the oven (~ 3 years)
Apparently they normally shuffle teams every game but this time they didn't and now they realized how beneficial not doing that every damn game is lmao.
also, the fact that they're working with fairly old tech they already know really well
Switched back to DLSS CNN model.
Transformer looked straight up broken on the water in Junon undercity
CNN model just looks bad instead of broken
CNN = less sharp but those sorts of effects look less broken.
I really just want a mod to fix the hair
only way is to use dlaa
Or TAAU
Does anyone know what the light accumulation thingy this game uses could be called? It looks like ray reconstruction or some sort of denoising tech, but obviously isn't rr. Has anyone else noticed this? Mostly on spotlights but also whenever there's a light change
Just wondering if there's a cvar to tweak, get the quality up or the update rate on it
no it's most noticeable on spotlights
🤔
I've never seen this effect in UE4 so it's probably something proprietary
i'm not sure what effect you're talking about
see if I can find it on youtube
well shit, looks like it's a dlss4 thing. Went away when I tried TAAU
you can see the breakup of the glow on the stairs
ew banding
it's like ghosting
it only really happens on fog/lights so I thought it was some sort of temporal light thingy
revert back to dlss 3.5 or use TAAU? Anyone compared?
back to 3.5 I guess
Game uses 3.7 by default
I can't belive I'm willingly subjecting myself to the Cait Sith box throwing dungeon again
I really must hate myself
lmao, at least the one time you roll through boxes is fun? But yeah that dungeon is a bit rough, I still never really figured out that weird puppet enemy
Credits are rolling (again)
I was hoping what the replay will warm me up on the game, but instead I'm even more mixed on it than ever before
Comparison to the Hobbit movies are apt, there's some really good stuff there, buried under the lot of not so good stuff
I'm baffled how the game just revels in wasting your time
First third of the game is mid, second is downright bad, third is really good actually and kinda saves the game for me, except the last hour or so where it falls on its face and breaks the neck
7/10, worst best game ever
The most I was disappointed with the game since The Callisto Protocol
Kinda borderline dynamics right ? 😁
You need to explain to me what borderline dynamics means
Part 1 felt way more… right 😁
You mean it wildly swings between being good and bad?
If so, then I agree wholeheartedly
It felt more thought out and consistent for sure
That exactly, getting overwhelmed with mini games, cutscenes, battles, instead of balancing these sequences u get a huge dose of 1 thing until u get annoyed af
Still, fueled by nostalgia was quite enjoyable 😁
I don't even have much nostalgia for original, I haven't played it myself until 2015 (IIRC when the remake was announced)
I liked it a lot, but didn't love it, same with the most FF games
But Remake really hit the spot for me, the characters and the vibe and the risk they took with altering the story really clicked with me in a way I didn't excpected
I feel like here everything I've liked about Remake was pushed aside while everything I've disliked was doubled down upon
And the ending killed any excitement I had for part 3
It's certainly a choice to make all the worst gameplay sections be part of the main story but a lot of good stuff in side content.
Also with so much padding it would have been nice to flesh out the characters way more but I understand they have to keep the purists happy (they're never happy)
One thing I've noticed, that I've found kinda interesting, is that despite entire party being together entire game (except for ||Cait Sith since he joins pretty late||), most characters interact with maybe like two, max three other party members aside form Cloud
Like, I don't remember Aerith and Yuffie having an actual conversation in the entire game, or Red and Tiffa for example
I assume this is time/budget issue, but it's funny that for game that takes well over 100h to complete if you're thorough, it's so thin when it comes to the story/character content
I don't know how it was in the original but Cait Sith felt very weird. ||He just randomly decides to join the party, everyone hates him because he's a Shinra robot(?) but they all just let him stay because???||
It was the same
His ||betrayal was way worse though, since in OG he claims Turks will kill Marlene if the party doesn't give them the keystone||
But then his ||"redemption" plays out more or less the same||
||yeah the redemption of "hey I wanted to expl-" "nah you don't have to explain, welcome back" lol||
||I don't know what you guys are talking about but I also wanted to draw black boxes.||
||egads!||
||Tifa: "I feel really bad about how we treated Cait"
WHY
HE SOLD YOU OUT
WHY R U SO BASIC||
At the very least I think they're saving yuffie more for next game, since they slotted her in differently.
But yeah they didn't really have a reason for red and tifa to interact much, but I dunno if they really need too. I don't remember them ever having any affinity or moments later. 🤔 But given the way Tifa acted in cosmo canyon, they migth remedy that more later since Tifa only really has red to bounce life stream stuff off of.
Personally I like the ending the more I thought about it over time (there's some great analysis videos). I'm very interested in where they're taking it personally. There's a lot to the life stream concept thats never really been explored and it looks like thats what the main focus is.
🤔 I guess I just like the game has given us new concepts to chew on for the state of things. That are still old concepts but more clear.
I'm willing to bet the next game will address the ending of this one the same way as Rebirth addressed the ending of Remake
So not at all
It's just pretty clear to me that whoever is responsible for the story, be it Nojima, Nomura or whatever, is more interested in playing 4D chess with the audience then telling a compelling story
I've seen it so many times across various forms of media, and it has never, ever ended up well
It did address it, the whole point of the ending of remake allowed the ending of Rebirth to happen.
It seems like the story ||is a persona style concept of collective conscious the life stream has||
Remake basically the start if sephiroth fucking with that to create misery, it's kind of similar to the advent children plot but much bigger. And it seems like he tricked the party into taking part in it.
That's why ||sephiroth is taking a personal interest in igniting war doing so would create mass death and thus mass misery||
So ||Sephiroth master plan was baiting the party into killing the faith god, only to go to great lengths to ensure everything plays out exactly how it did in the OG?||
||He knows Aerith dying is bad for him, why does he kill her again then?||
It's just kicking the can down the road for as long as possible, aka The Nomura Special
Part 3 ||isn't gonna explain and resolve a thing, everything is gonna revert to how it was in OG, mark my words||
|| He baited the party into fragmenting the collective conscious of the life stream, so far he can create pockets of misery but they're often fleeting thus don't sustain his power. If you think about it the life stream is a collective conscious where everyone memories pool, some wills stand out (like aerith a few times) and characters like cloud and his party are especially influential. That's why they needed to do it. And so far it seems only Aerith is aware of what's going on at all.
So the question becomes while playing rebirth is what benefits sephiroth the most? Aerith living or dying? What creates the misery he needs? The ending doesn't answer this but it does play into it with the former context, you have a cloud experiencing two versions of the same event at the same time, a version where he succeeded and a version where he failed. This is probably the biggest fragmenting sephiroth has managed but it's just incomplete. This might be enough to create a lasting misery.
The next game will probably mostly in the background work on resolving this disparity, hopefully before sephiroth succeeds in igniting full on war which might now be possible unlike it was before. ||
This is just my summary, there's other posts that explain it better
I think the crux of part 3 is ||the war with wutai,|| and things will diverge more from there.
Maybe deal with ideas like ||undoing/accepting some of the misery sephiroth has caused (that didn't happen), interacting with those pockets||.
Even some imagery from the ps1 game returns to represent this, like ||the tear in the sky||
oh yeah I agree with this whole heartedly, Remake was just on another level. Rebirth's minigames and combat are some of the only parts that measure up
imo
both are great games but Rebirth's horrendous HDR I'm tearing my hair out trying to fix is a low point for me
Have you tried renodx?
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yeah but im using a couple reshades and dynamic mapping with it
not many reshades tho
i also spent hours tinkering with it because I'm obsessed, lol
i usually think dtm sucks and i try to avoid it if at all possible but it's kinda necessary for my standards in rebirth
sucks since remake was godlike in static
I appreciate the write up, however none of this is a new information for me
I have spent months after playing on PS5 racking my brain trying to make sense of it, and I came to the conclusion that I just don't give a shit anymore
None of this mumbo jumbo is why I like FF in general, FF7 or Remake
This stuff was written by the people that made Kingdom Hearts, for the people that make 300 pages documents trying to make sense of Kingdom Hearts, that all there is to it IMO
yeah but most of these people weren't around for when gaming was good so they don't understand when it used to be the best art form to grace this place
Rebirth wears the skinsuit of 90s gaming but it isn't really as good as games were
I dunno to me the old games were simpler cause stuff was largely lost in translation.
There's a lot of terms we just gloss over that always meant more.
Plus when you're younger you have time if rebirth was the only game my mom was getting me for a while i'd be very satisfied, and at least, it's a good hold off while you wait another 2-3 years for part 3. It's not like poppy playtime where you get a new part every year or so.
idk I greatly enjoyed my 100 hours of gameplay
After turning off my brain, embracing the cheap harem plot and shallow chars
yeah, I’m also enjoying the game with over 90 hours so far (almost finished), but I approach this series with a sense of distance. All the story stuff that doesn’t make too much sense doesn’t really bother me. But I’m also not too attached to this series, I didn’t play the original game, just the remake
Probably, I wouldn’t have been able to play a game like this for more than a few hours before because I used to always require a super serious story and wanted everything to make sense. But now my attitude has kinda switched, and that’s why I even started playing the remake. Also, after realizing I can tolerate stuff like this, I want to try the Yakuza series too
OG had famously bad translation that made the game more confusing that it was, but that's a solved issue now, we have several quality retranslations
It's not like OG ff7 was a super serious and deep game, but it was about something, the characters were endearing and the plot at least made sense
I dunno what those new games are about, and I don't think anyone does
||I mean, Remake had pretty clear theme of defining fate and I thought I understood the whole whisper stuff was to create a plot reason why the story isn't following the OG game, but Rebirth pissed on all of that||
||I mean, FF7 is known for THAT scene, the entire franchise in the west has become as famous as is it did thanks to THAT scene||
||They spent the two games building towards THAT scene, and then they just massacred it because they didn't think people will buy part 3 unless they are being baited into it.||
It's kinda sad that FF7 was a game that was known back in a day for its quality storytelling and character writing, and the reception to Rebirth was generally "bro you just need to turn your brain off and enjoy the hamster wheel"
If that's not the indication that they dropped the ball, I don't know what is
I think that scene is so pivotal only so much change could occur before it. Remember in the grand scheme of the OG game we just completed disk one. Outside of a few scenes people really want to see there's a whole rest of the game.
to me:
||While remake focuses on defining fate, it also by the end they weaken fate enough to allow change to happen||
||Rebirth is more about building up to that key death with the titular character being aware of it, and accepting it themselves. Which works in the context of a 'will they won't they' scenario even for the player, and the ending plays end to that.||
||We can easily say the rest of the game people have much less attachment to and has much less pivotal consequences.||
||But they haven't changed anything||
||It's the same thing as before, now with several layers of complexity added on top, total tonal mismatch (party is quipping like 5 minutes after they saw Aerith die), and a hour long boss rush, only to end up exactly where they started||
||None of this matters, whatever emotional climax that scene had is ruined, all because the Noijma/Nomura/Kitase want to have their cake and eat it to||
I think ShortFuse nailed it when we where talking about it in the renodx thread, they are clearly ashamed of the thing that made them famous and are actively trying to "improve it" only to make it much worse
a.k.a George Lucas syndrome
Hm, I disagree, I think they're very much not trying to recreate or improve what they did before but make something in the context of what they made before. But they know people want to see certain things and cater to that.
I dunno about tonal mismatch in the ending, I don't remember that lol.
Sephiroth Final Boss + Aerith Death Scene + Ending - Final Fantasy 7 Rebirth Spoilers Ahead!
FINAL FANTASY 7 RIBIRTH - All Tifa and Cloud Romance & Flirting Scenes
Recorded on the PS5 with Elgato 4K60 S+
Final Fantasy VII Rebirth is an upcoming action role-playing game developed and published by Square Enix. It is a sequel to Final Fantasy...
There was only one major potential change that mattered for part 2, and that moment will have a major impact going forward just differently than people thought.
Yeah but also this battle needed to happen after that moment, i'm not even 100% sure they know ||if she's dead or not|| at this point just very injured (even Tifa seems to be seeing both scenarios).
Yeah but also this battle needed to happen after that moment
NO IT DIDN'T
||They got the first part right with the music, then it turns into a Marvel movie with everyone doing the superhero shit and bantering like nothing happened||
It did cause his power is based on this moment happening.
||They could have cut out everything between Jenova first form and the final final boss fight and the game would be better for it||
Listen to what he says, ||right after Tifa starts seeing both scenarios sephiroth is talking like he's gotten the biggest buff he's ever had||
Then mid boss he explains why thats the case
||I wanted to be sad that Aerith is dead, or happy she survived, they had one job and they botched it IMO||
||No amount of theory crafting and explanations and retcons gonna change the fact they dropped the ball on the most important part of the whole trilogy because smelling their own farts is more important than writing anything decent||
As someone very passionate about games as an art form, this is anti-art IMO
Probably the best thing about it is an accidental Funny Games reference, lmao
I just see a lot of potential in what they did and I'm curious where they go with it. Just having her die or live wouldn't be as interesting personally.
ekhm
But i guess for me I was never invested in either outcome, I just wanted something worth playing through roughly the same story again. Something that kept me guessing and could chew on.
I'm not fond of shoving JJ Abrams style puzzle boxes into every story, especially the preexisting ones that don't need it
I have become bitterly disillusioned with them after years of seeing this shit ruin perfectly good stories
It adds nothing, and is actively detrimental to the end product
To me it's just more like going through memory lane while a new story is brewing on the side.
||If you gonna make changes, make changes instead of dancing on the fence||
It is a new story though, it's just a lot of setup imo. And each part has ended at a major nexus of that setup.
It's something you play through the scenes again and see whats actually going on, rather than what you thought it was
It's all set up and no payoff, just like KH
IMO this is a good bit better crafted than KH. Unless Ever crisis ends up having crucial plot details lmao.
KH is like bottom of the barrel stuff
just pure gibberish
So the bar isn't excacly high
Look I'm a fan of KH so those words are lost on me lmao
Trust me, I can tell, lol
the game sometimes randomly crashes on start up with reshade ("fatal error")
sometimes it crashes on startup, and sometimes doesn't
ah alright, also if I'm using true black 400 (about 450 nits peek brightness) should I be setting game brightness (paper white i'm assuming) to 111 nits? I was using 203 nits with 1000 nits peek brightness but abl was too noticable.
PW graph is just reference, set it to whatever is suitable for you
My TV is 800nits and I almost always use 120PW
Just know the lower the PW is, the more pop you'll get from HDR highlights
alright thanks
PW depends on play env, I play in a dark room so low is better
203 pw in a dark room still didn't feel bright enough tbh lol
You got eyes of steel...
Or something is wrong on your end, if ABL is too strong then 203PW isn't really 203
yeah that wasn't on the PW that was happening on UI elements prob because I set brightness on UI elements pretty high
wasn't happening on true black for some reason
yeah, it happens to me every time I launch the game too. Almost never works on the first try, every time I get a fatal error, but usually, it works the next time
Yall using SK?
Nah
I'm using SK. If it's not SK and not reshade I'd guess it's FFVIIHook
any idea what the hdr settings do in the remake?
hdr luminance doesnt seem to do anything
and i assume hdr brightness is paper white
I'm not actually sure for that setting, i just left it on default tbh
there's a renodx reshade for more granular control
I think vanilla tone mapper looks thr best tbh
Renodrt is very washed out and aces crushes blacks a bit i think
Changing lut extraction to "scale" seems to fix it
Thanks i couldnt find it
true black is actually 450?
why is it listed as 400?
the spec is minimum 400 not exactly 400
Bruh
Enhanced overall game stability with multiple bug fixes.
By that they mean fixing shader compilation sttuters, right?
right?
yeah, I think I’m giving up on all the side content, I'm going to finish this game as fast as possible. It's not pleasant dealing with patches from this clueless company
100% the game is a bitch anyway
Though I've mostly done everything asidie from minigames
@scenic crystal agreed
It just doesn't feel like FF7, Remake did
Remake felt like FF7 the PSX game brought to life and it trod on eggshells to deliver the rites due of each character's portrayal
It feels like an Ubisoft game wearing an FF7 skinsuit
yes
YES
they threw this game through an excruciatingly convoluted pipeline and just used ubislop open world bs to tie it all together haphazardously
the game is way worse on pc than console just due to their directstorage variant being great and fast travel being used as a bandaid for the game's poor design
the world feels obscenely small too
open world without segmented borders just shot my immersion in the back and tossed it off a skyscraper
the worst part is the nibelheim intro sequence is so amazingly done it gripped me right in
i thought the rest of the game would be that brisk
dear lord was I wrong
The pacing dies when you get to costa del sol
i felt it died as soon as you hit kalm as the game makes an excuse for you to leave but you can come back anyway and it felt weird, LOL
but yeah it's basically a zombie at that point too
release version if you don't skip it with the demo save is the same but you can't play the piano piece yet, so they even made that worse
It picks up again in gongaga, but my lord everything in between is such a fucking slog
junon felt slow too
you must understand this is by the team that did FFX which was really fast, and the nibelheim flashback was mad zippy
I was expecting it to go so fast we'd get Rocket Town and everything we didn't get
no City of the Ancients dungeon is heresy and immediately makes this a 7/10 for me
The game should have ended at the northern crater
It adapts the act 2 of FF7, and this is where act 2 ended
As of now, the game doesn't really have an ending
It just stops
Nothing is resolved
The entire arc with the reunion is unfinished
basically
I'd have been fine with going to the end of disk 1 if they actually did that and didn't skip a good quarter of what happened in the real game
also ruining it was stupid
this is 450 peak / 111 paper white and does this actually look right? I feel this is too dark even in a dark room
same
that's a dark, dark stormy looking day
pls tag the spoilers btw
solved
Low PW looks too dim in this game most of the time
Keep PW at 203 nits
i do 250
250 is good, then adjust color grading to make day look a bit like day while keeping shadows dim
Try those custom settings and see how they look to you
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how dark is your room btw, someone here was telling me they used 120 nits but I don't have a reference on how dark they play
only shit that's on in my room are keyboard led lights and ko's settings are way too dim for me
No light sources except the TV itself and backlight
its preference, give it a try and see how you feel
for me i do 500 (you can do 450 or whatever your peak is)/250 with highlights raised to 60 and rest is default
I definitely prefer the way FFXV did open world, I don't hate this but FFXV was much more enjoyable (despite being a piss easy game).
I hope that since the next game will have vehicles at default it will be more like FFXV
NEW FF7 UPDATE JUST AS I STARTED PLAYING AGAIN
Tho i guess without the day and night cycles since time is more of a factor.
Rebirth does have ToD cycles, it's just tied to the story like in spider man games
Yeah just in FFXV it's game loop is based on time of day
donbe
its barely ever night
its like ffxii where it's daytime 99% of your game and night for a few key events
https://github.com/Lyall/FF7RebirthFix
does this work with the new update hm?
||Aerith’s death|| was the end of disc one and the devs said in an interview already why they decided to end Rebirth there
Or at least that scene I should say since part 3 has a good chance of a different ending
loads of unmarked spoilers in this thread. i dont recommend anyone that doesnt know the plot of the og or rebirth to scroll up
Does new patch break the old shader cache?
If so I can use the oppurtunity to update drivers and such, otherwise I'll just leave as is
yeah it does
Don't know if anyone else cares to confirm but Dynamic Res doesn't seem to work for me if Ultra Performance (33%) is set as the lower bound.
As in the screenshot, res is stuck at 720p. If upper bound is 66% and lower bound is 50%, then res moves freely between 1080p and 1440p.
SpecialK frame limiter vs in game frame limiter seems to give same results
Yeah, DRS only works between 100 - 50 percent of resolution, with dlss at least
TAAU works fine IIRC
Yeah, using dlss. Weird bug
Not really a bug, just a DLSS limitation more likely
Afaik UP is essentially an different "mode"
Anyone currently playing should try the new Direct storage 1.2.4, seems to reduce traversal stutter.
does this game have direct storage, and if so - is that something you can just swap?
I'm not sure if the game is even using DS, but one way or the other I haven't seen any traversal stutter on 12600k when capped to 60 fps 🤷♂️
It does ship with the ds files, but I'm not sure if anyone proved they are doing anything even, the loading times are in line with other ue games
And yes, swapping DS files have become a popular nexus mods fix for every game that uses them, but again, I'm not sure if anyone empirically proved it's doing anything
yeah i wasnt sure either
Yes apologies, I did one more test last night and my performance was more in line with the old direct storage dll.
The new DS definitely performes better in Spider-Man 2. But Spider-Man 2 is one of the rare games which uses the full feature set (I forget the name of the exact feature, is it the GPU Decompression?) which had been shown to be problematic before this new update. Games like FFVII Rebirth which don't use that feature might not see an improvement.
Testing patch 9 in Spider-Man 2, which had performance optimizations.
00:00 - Intro
00:25 - 4K
01:06 - 1440p
01:44 - 1080p
02:20 - Outro
System specs:
➤ MSI GeForce RTX 5090 VANGUARD SOC Launch Edition
➤ Ryzen 7 9800X3D
➤ 64 GB (2x32) G.SKILL Flare X5 DDR5 @ 6200MHz CL30
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
...
What is your background detail setting set to, can I ask?
High since Ultra tanked the fame rate on the 3080
But I tried running around grasslands on ultra with the lower res, haven't seen any traversal stutters either
Yeah, so I played with Ultra, 60fps lock, on a 13700k and you do get the occasional dropped frame
Probably something which could be smoothed over if you used v sync instead of VRR
But High setting is a perfect 60
I have a save file before the dolphin run to test, towards the end of the mini game I have a 100% reproducible stutter, and then a stutter in the cutscene afterwards as well.
Even on 5070Ti (which is close to the 4080) Ultra LODs are more expensive than PT in cyberpunk, lmao
Ultra Lod/High Lod
reshade didn't captured the RTSS overlay, with ultra I'm at ~ 55fps in that scene
On high I'm over 60 with almost 4x resolution
They ever fix the shader comp stutter?
Nope
The way Red XIII is sitting on that chocobo is sooo weird haha
Hay guys. Will start FFVII soon and was wondering what's the VA langage you tend to choose. I played FFXVI in Eng. because it was written with that in mind but is there any consensus on FFVII?
English is superb
plus the facial expressions are really good
that's also combat dialog
That you miss if you don't understand Japanese, right? Like you miss camp conversations that don't have CC in Ghost of Tsushima.
maybe, combat is hectic reading subs at the time probably isn't viable
i think there's subs but i never read them during battle lol
I see. So it's not just random combat phrases, but tied to the story as well?
yeah
Well. That's a great pont. Haha. Thx as usual Sacb^^
42 seconds · Clipped by koklusz89 · Original video "ACTION BUTTON REVIEWS The Final Fantasy VII Remake" by Action Button
So he is choosing Eng. because script reasons? That's just a line though and is not like dramatically different. Quite subjective.
For what I've read around, the subtitles follow the Eng. translation though. Right? Even if you select Japanese soundtrack.
I've also seen how some animations fit better with the Japanese VA.
Long story short, he worked in the JP game dev for a decade, speak Japanese fluently, made an entire series about the English translation of the original game. He says he finds the English script of the Remake superior to the original and praises English VAs multiple times thought the video
English script is written for the English dub, and both English script and the dub take heavy liberties in the tone (and this is a deliberate decision by the game devs)
Playing Japanese with English subs is gonna give you a whiplash because at times it's pretty clear the characters are not saying what the subs are saying
Essentially, the dialogs were rewritten to sound more like native English than translation
The only ding on the English version is the weird overuse of the grunting in cutscenes, this mod cleans it nicely though
https://www.nexusmods.com/finalfantasy7remake/mods/425
Grunting is not really an issue in Rebirth thankfully
Good. I take a look this weekend, will start it on Monday probably. I'm having a hard time moving away from my slightly weeb wiring so... Unless devs specifically state that is meant to be played in that way as was XVI... Haha.
There's a mod about more accurate subtitles or something like that as well.
Yeah, It's an AI slop though
I would not trust any mod about “accurate subtitles”
Something you will get to know about the FF7 fandom is that they alter stuff to fit a narrative they’re trying to push
You will hardly find worse stans than FF7 stans
And that even discounting shippers
It got so bad once recently,
A video game journalist literally was pushing a narrative that Cloud only thinks of Aerith as a sister or something and made it sound like it was factual. It got so bad that Hamaguchi ((the director)) publicly come out and say that wasn’t the intention of the scene
What’s worse is that the guy published it on a official gaming news source
Mistranslations by AI or weebs that only know basic Japanese can really wreak havoc in the social media age
Something similar happened with the recent SQ comments regarding Expedition 33
Some big fan account on twitter mistranslated the quote that due to CO success they will use it as an inspiration for FFXVII or something
When in reality they said that CO was was taking inspiration from old FF games
The confusion stems from the fact that in the JP script, Cloud's mom says to him that a "big sister type girl" would make a suitable wife for him (in English it was translated as "older, more mature girl")
In an interview, Hamaguchi said that Aerith is a "big sister type girl", so I can kinda understand why someone would misunderstand that part without the context, but of course shippers run with it.
Oh. But that's about the original FFVII. Well. It proves a point about him being a really good source. If you search on the internet the answers are quite radical and biased haha.
Would love to see him making more comparisons that just that line you clipped. The original having a bad translation does not mean that the new one would be as bad I'd say.
I compared the English localization against the Japanese original dialogue in the latest (5/9/2019) trailer of the Final Fantasy VII remake.
Here in the comments everybody is praising JPN VA haha.
Weebs
Probably haha. Might be biased myself as well, because I don't mind much the translation and might go with the Japanese VA.
i find it funny people are so sensitive to this cause i didn't notice lmao, only time this ever stood out was vanille in FFXIII lmao
i mean "big sister type girl" is still romance lol. It doesn't really change anything lmao, shippers are just dumb
I just reccomend it cause since the game is so character focused, and facial expressions play such role, reading subtitles would distract from that effort. It's not like anime where there's not a ton of detail in the expression to miss.
The localization did fuck up a couple times like with that aerith line at the end of integrade. Changing things without knowing intent for the future can be an issue, but even then i would still reccomend english.
It wasn't a mistake, it was a retcon
The translators worked closely with the writers (as per Ben Sabin), so the logical conclusion is that the line simply did not hold the same meaning in Remake it does in Rebirth
Heck, Crisis Core already explained the meaning of that line if you can't infer it yourself, so this is just another example of Nojima trying to be clever
Nojima was always pretty blatant about ripping off Hollywood blockbusters, the whole ||sky rift|| thing is taken verbatim from No Way Home and you can't convince me otherwise.
The fact that similar visual appears in OG FF7 is a pure coincidence IMO, and fans love to assign meaning to the thing that have none
The entire lore and world building of OG FF7 is entering made up of whatever stuff the writers and co. had on mind at the time, like the entire Norse mythology connection is extremely surface level at best
I mean Nibelheim/Nifelheim isn't even covered in ice!
No cause the Japanese was correct
The Japanese line wasn't changed only the English was made closer to the japanese
It was made correct via reton
Even if there wasn't intent at the time, you can't really predict what the original writer will do as a result of the previous work.
It could have been a vague idea at the time and solidified later
Yeah, and this is why the original, superior version of that line should stay
But then the story would change based on the English not the Japanese lol
It's like writing a first book, then writing a sequel based on it belut because the localization was wrong people think you fucked up lol
The localization was not wrong
It was it was very different from the Japanese line for no reason
It was a good line but not representative of the original line
Unless the Japanese line changed too there no reason to call it a retcon
Such as most lines in Remake/Rebirth
Again, most dialog was rewritten to sound natural in English first and foremost, not to be faithful
There's nothing about the change that made it sound more natural
It just made it wrong lol
And still not a retcon
It is a retcon because the line originally had different meaning that it has in Rebirth
It had different meaning in English than Japanese cause the localizer had no idea if there would ever be intent behind it.
But this was integrade, by this point remake was starting and there was obviously some concept going forward they didn't inject the idea 3 years later suddenly.
The only time I would accept an oddity like that was intentional is like Kojima cause he cares a lot more about the English.
Just cause people took their own meaning from the line in the context of the original game doesn't mean it's correct.
It had the same meaning between English and Japanese when the game was made: ||Areith is intimidated by the open sky because she spend her entire life up until this point sheltered in the Shinra lab or Sector 5 or/and it reminds her of people she has lost (according to Crisis Core)||
Once again, the whole ||sky rift|| thing was invented purely for the sake of Rebirth, if Nojima had that in mind back when Remake was made, you would have thought he would, like, share it with the translation team or something
But he didn't because he did not. Because it's a retcon
I know what people think the meaning is, but this only makes sense if you think the game is a remake and not a sequel lmao
It's absurd to think it's a retcon cause the Japanese line never changed, only the English did.
Even if they didn't know they would do the sky thing at the time it doesn't really matter the writing is based on the Japanese.
But I think they did, it's not hard to have that much foresight in a project like this.
They do it a lot.
That line CAN WORK in the context of the sequel but it's not remotely as clear as the original line.
They did not had to change anything for this to be a retcon, they just need a following work to change the meaning/context of the part being retconed, which is exactly what Rebirth does
Like, Arthur Conan Doyle did not went back and changed the single letter in The Death of Sherlock Holmes, he just said in The Adventure of the Empty House that Sherlock survived because he just did, fuck you, stop asking questions
And we know that this was a retcon because Doyle flat out said that Sherlock Holmes was meant to die at the end of the last story, and he brought him back simply because Sherlock stories has been too profitable for Doyle to let him stay dead
The fact SE went back and changed that line right before Rebirth came out is the most obvious evidence that the line was not relevant until it became relevant after the fact
That assumes that when people write stories they don't consider what characters say lmao.
This is a line setting up the next game where the sky is a big theme, it's insane to think it had a meaning ONLY for remake and not the sequel already approved and in at least pre-production. Especially a scene that wasn't in the base game but added a year later when they knew a sequel would be made.
No to be a centrist but I don't think there's any way to guess and be certain what events happened behind the scenes.
It's possible the line was initially translated into English without knowing the intent of the JP writers and so had to be changed later. Despite the fact the teams work together mistakes can still happen.
Likewise it's possible the writers thought of a double meaning of the line later so the English had to be changed while the Japanese could stay the same. It definitely seems to me like their idea of what Rebirth would be changed between finishing Remake and finishing Rebirth.
It definitely seems to me like their idea of what Rebirth would be changed between finishing Remake and finishing Rebirth.
I disagree, I think it's always been what it is, the only thing really up in the air is if the trilogy would be approved if it sold well (this is why i think remake needed a sephiroth fight). I'm sure much of the overarching story was thought out at inception but details change here and there. It's clear FFVIIR trilogy is a new story with the original story as a platform for it. Most things are in service of that new story primarily which is confusing some people IMO. But it makes sense once you accept what it is.
I could see it changing more if it was in development hell like some other games have been, but it's too well constructed to be so flippant.
Guess I'll try both VAs and see how does it feel while I mess with RenoDX vs. vanilla HDR as well.
it's not like they give you two subtitles but fair
Is it that obvious the lines don't coincide with the JP voice?
depends on how many words you know, i doubt it's that different in general
i just know it's not like the yakuza games or anime where the subtitles are based on the japanese dialogue. Instead it's just English dub subtitles.
To give you an idea what kind of consistency we are dealing with:
||- Remake implies and Remake Ultimata straight up confirms there are multiple Sephiroths that Cloud and co. interact with. This is flat out retconed in Rebirth
- Remake's DLC ending with Zack arriving to Church is retconed by Rebirth opening (Later devs handwaved it as being "just another timeline")
- Finally, Rebirth retcons itself by showing a destroyed Shinra tower in the opening FMV, except by the end of the game we see both Zack and Rufus in untouched building in both their respective realties||
And those are only the major changes between Remake and Rebirth. The entire FF7 series has been retconed to hell and back at this point, it's basically Nojima and Nomura MO
Which is why I find baffling that people are hung up on this one line as an example of the translation fuckup when the real answer stares them in the face. Occam's Razor and all that
Remake implies and Remake Ultimata straight up confirms there are multiple Sephiroths that Cloud and co. interact with. This is flat out retconed in Rebirth
I disagree this is retconned in rebirth, cause even in FFVII ps1 lore there's technically multiple sephiroth's. Just like you see the cloaked people pop up with numbers on them like ||when rufus shoots glenn||. It's just that there's really only one sephiroth the plot of this game is largely concerned with. Kind of like sephiroth corrupting the lifestream in advent children, and taking over kadaj. Clones and corruption is just part of shit he does.
Finally, Rebirth retcons itself by showing a destroyed Shinra tower in the opening FMV, except by the end of the game we see both Zack and Rufus in untouched building in both their respective realties
Yes this is definitely an accident, not a very obvious part of the mystery of what's going on lmao. It also shows everyone basically dead, a fact never referenced later either.
I mean zack literally dies multiple times on screen. I don't get your point.
Remake's DLC ending with Zack arriving to Church is retconed by Rebirth opening (Later devs handwaved it as being "just another timeline")
I could agree with this one but they could handle that in part 3. It's not like zack is out of play and it's impossible.
I can understand issues in remake, but not things added a year later in integrade for the sole purpose of hyping up the next game. And it's not like ANYTHING else was changed at all just that line so the rest is assumed cannon and intentional. And it's not like squares localization team is perfect they've done very silly bullshit before.
Like the most egregious example is the Chapter 13 patch of FFXV where they wanted so desperately to add an "alternative facts" line they allowed the characters to talk over each other and create a unnatural mess of a scene.
https://youtu.be/zF47cf2097A
https://youtu.be/jOQKiQw-KWQ?t=1032
No one competent actually looked at this and said it was okay. It sounds like those kids movies where characters just don't stop talking to keep the childs attention.
Someone at Square Enix had fun. AND SO DID I.
FINAL FANTASY® XV
https://store.playstation.com/#!/en-us/tid=CUSA01633_00
Excuse the choppiness of some transitions in this one, I just really wanted to finally be done with this chapter ^^; Around 07:10 it starts to switch between Noct and Gladio's point of view. I didn't include a lot of gameplay for Gladio but the idea is that at certain points during Noct's gameplay it would switch to Verse 2. This to break up the...
And the apparent mess that was FFXIII from what i've heard
If it does maybe disable steam input? I rememeber ratchet and clank didn't work right with steam input enabled on the DS4
Don't use it often honestly. Now I remember exactly what it was the issue. It was with FFXII. I even bought a better BT dongle and the high polling was giving good input lag numbers. But it felt stuttery because the character was moving in a way it reproduced the slightest variation of my thumb on the stick. Even if trying to go straight, small variations of a few degrees that naturally happen made the character feel stuttery.
I don't think those controllers work well outside of direct USB connection anyway, i only use my xbox controller wirelessly
Well. FFVII R seems definitely designed for controller, but came with a decent MK config.
Oh yes. This was another issue. It works great, unless I moved the controller closer to my body if I changed postures. Not sure if it was the table acting as a barrier or my crotch absorbing all the radio waves hahaha.
i use the microsoft dongle instead of bluetooth cause normal bluetooth receivers are ass
I've noticed that the Eng. track uses a lot of muzzling just to represent distance. A character might be talking to you just from a few meters away and it sounds like if he was talking through a wall. This is not present in the Jpn. one.
Talking Intergrade.
You can test it in the very first minutes of the story.
When your teams goes ahead of you and talk you from a railway.
Could be a bug for the Japanese, it's possible the builds are a bit different per region.
Default works better than alternative.
I've also noticed how the Eng. voices sound way louder.
Is Rebirth very different from Remake? I just finished Remake's chapter 12 and still not feeling it.
Never played original VII so maybe that's why.
The camera movements, angles and transitions are a 10/10 though.
Combat is improved a little but basically the same feel.
Story has basically no narrative momentum, it's more like a hang out vibe and a succession of unrelated episodes
I find combat the most interesting part on Remake, but the encounters in normal mode are kind of superfluous to really get the drill of it and enjoy its depth.
Well yeah, Rebirth I feel like had a better difficulty curve and has a lot more combat simulator content to train on, unlike remake where you can button mash your way until the final boss rush and then get destroyed for not learning what the game doesn't really teach you.
Though yes a lot of the main story content has superfluous combat if you're training on side content. The new dynamic level option does help a bit but it's still annoying there's no hard mode selectable from the start.
Rebirth has dyanmic difficulty so the game won't feel as easy later on
it's also harder from the start
The game 100% expects you to be well versed when the game starts lmao
yeah but like remake hard mode depends on end game stuff, so it's a trade off but it's a shame.
I've never actually done hard mode because I'm scared of having to manage MP haha
I want to try it eventually
Yeah, hard mode in those games is designed around cheese builds
i dunno about that but you can deffinitely do it lmao
But I wish there was a hard mode selectable from start that just lowers player damage a bit, fights are way too quick in Normal
Blink and you miss it, beat boss on the first try they spent $2 million animating and doing cutscenes for
yeah
@minor current @scenic crystal is the rebar stuff real ?
what do you mean?
disabling rebar in the bios fixes some stutter in rebirth
Oh i wouldn't know
I haven't played the PC version yet lmao, only PS5
But i have heard thats a thing for some games
I could check my buddy if he has it enabled, he's been playing on a low spec pc without much issue lately. Main problem is the simulator space, for some reason that tanks when it starts. The rest is just a result of having a basic SSD
Hard to tell, from what I've seen mainly people with 3D CPUs and 50 series cards are complaining
I have 12600k and 5070ti and the game was about as smooth as it was on 3080 last time I've checked
So it might be exclusive to some hw configurations
I saw someone on the DF discord I think claiming it was causing issues for them even when disabled in driver
They had a 7800x3d and 5090
Yeah, it's still a mess on my 7800X3D/5090 as well. Thought I had fixed it after using DDU but that was just a result of restarting my PC, frametime spikes get worse and worse as you play. Frametimes are way better on my Rog Ally, lol. Grim stuff.
Does disabling rebar in bios work?
I played rebirth on a 7800x3d and it was mostly fine after the initial shaders were compiled. I saw a video where it was running pretty badly on 5000 series gpus so that's probably the reason. For some reason I thought they had fixed that though.
waifu war slop, checklist simulator, time wasting party games. huge step down from remake which was magical all the way.
remake was an overstretched time wasting slope, huge step down from the original with was magical all the way

Remake has a pacing issues for sure with the badly designed dungeons that go on forever, but the actual story stuff was expanded in a way that felt natural and complementary to the original
Rebirth is a 90h long prelude to part 3
are we talking about nomura writing here
man if there isn't ak eyblade at the end of part 3 i'm gonna be pleasantly surprised

Nomura doesn't write those games
Thankfully
He didn't write the original either
ofc he didn't write the original
Truth to be told no one fucking knows what he's doing here, he's not ditecting or writing them, he's more like a producer who's name's is plastered all over because KH is the only SE IP at this point that's guaranteed to sell
The supervising director credit is mostly bullshit
Hamaguchi and Toriyama are actual directors
Nojima is not even SE employee at this point, he's just writing the story outline and passing it to the actual writers
Kitase is also there I guess
he's here to merge with kh universe obliviously
you are an idiot
you shouldn't talk about yourself that way bro 
I like it for what it is 😌
So... no... but also the behaviour is kind of different from a few months ago when I last tried it. Before the same shaders and camera cuts in the same cutscenes would trigger the same big spikes, even after seeing them for the first time - it wasn't a shader comp issue. Now, those stutters seem less pronounced, but every new spell effect, special attack, shader load in a cutscene has a nice giant spike the first time you see it, but not on the subsequent replays (rebar on and off doesn't affect it, tried that). So it seems like the big giant shader load the game does at first boot isn't doing shit anymore.
Such an annoying port.
tbh that was my experience from the beginning, the shader comp prestep does compile ~80k shaders, but the game has at least twice as that, I guess they went with some UE automatic shader collection system that completely ignores the custom shaders
But once you're done with that, the game was actually surprisingly smooth compared to your usual UE jank
Same with Rebirth I love these characters to much where I can forgive it being slop sometimes
the games are slop outside of 2's minigames and the battle systems in both
i just waited my whole life to play ff7 in hd
so im rolling on game 3
then ill replay all of it at once with my first 3 playthru
im just glad most of the vibe is intact
it got watered down from og but nowhere near as hard as i expected
▫️FINAL FANTASY VII REBIRTH
excelent video (originally by SubTXT)
https://youtu.be/2f0Sv9txk-k
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Extremely short summary:
||The reason aerith still basically still dies is plot antithesis, but also FFVII's ending wasn't a good ending for her cause she basically spends eternity trying to stop sephiroth (like she does in advent children) cause he simply refuses to die and return into the lifestream. As long as jenova and sephiroth are around Aerith can never rest and fulfil the life cycle. Worse sephiroth's antics are making more people like him, who refuse to return to the lifestream. The game is working toward a true conclusion where sephiroth finally dies and aerith can finally rest. That's the future that actually needs to change.||
This is
https://youtu.be/-uVagZn5aTg
Aerith’s death is an iconic part of video game history; but the underwater burial that follows left a lasting impression on players as well. Today we examine this tragic scene across its various iterations, and answer a question that’s puzzled FFVII fans for nearly three decades.
Background music:
“Aerith Theme (Flowers Blooming in the Ch...
wait i thought it was always the case aerith was put in the same water the white materia falls into...
Also doesn't the cellphone fall into a simple puddle that becomes infinitely deep
Sub TXT gets most of it right up until the final bits of his video where it feels like he couldn’t hit the landing on what he was trying to say
yeah it meanaders a bit at the end
Thanks for the link, no lies detected. This is the kind of analysis video the people deserve.
The ending is beautiful, much better quality than the first 8 chapters of pure filler. If you want gore so badly go watch liveleak.
A beautiful train wreck indeed
new update
please someone tell me they finally fixed the shader compilation stutter
@scenic crystal https://x.com/finalfantasyvii/status/1985743730738115029?s=46
A new update for the PC version of FINAL FANTASY VII REBIRTH is now live.
We’ve added DLSS 4 with Multi Frame Generation and DLSS Frame Generation.
On top of that, DLSS Super Resolution has been upgraded to NVIDIA’s newest transformer AI model.
The visual experience has evolved
Hamaguchi confirmed native DLSS4
Hopefully it looks better than the forced driver version
I.e whoever showed that pixelated Aerith
On preset K
That would require them to fix dithering like @oblique tapir did for the Remake mod, so I doubt it
I'm downloading
forgot this game is a 150 GB download lol
@native eagle btw you can use DDU to delete the shader cache if you wanna be sure
Just make the back up first
I already launched the game and it compiled shaders for about two minutes, same as before the patch. And yeah, the stutters look exactly the same. Not sure, should I try checking it again after DDU?
btw SK shows the game's using DLSS preset E
dll is 310.3.0 but with E preset
Lame
SK might be messing with things, or maybe there's an in game toggle?
Disable SK and use DLSS tweaks to force the HUD override
lol
technically, they don't mention "transformer" anywhere in the press releases, but I keep getting confused whenever "DLSS 4" gets added to a game, it always turns out to be the same old CNN model, just with a new dll
Are transparencies still broken with the transformer model?
Hamaguchi said they updated to the model K
oh well then something's wrong
this is CNN model
You know damn well they updated the DLL without switching the profile to J or K lol
Bah corrige le

preset K
mfw the damn dithering is still fucking up everything
Why in the name of all that is still holy in this world would they do that rofl
Two freaking games in a row
maybe the director got confused the same way I did, and when he heard they were adding DLSS 4, just assumed it was the transformer model lol
screen space dithering is easier to implement than UV space dithering I guess 😩
If they used like an animated noise pattern instead it would have worked better.
Dithering my nemesis.
If it's like remake it's a 3d texture an they iterate over it with a temporal component so it's not fixed. It still looks awful with dlss
i posted an example of what i mean here
#1317117328684486718 message
What even is the use case for it, by the way? The alpha of the hair cards?
Alpha blend is cancer and needs to be avoided in general. Every game uses dithering where it can to avoid it.
Otherwise you get sorting issues.
PS2 games (and FFXIII) used a ton of alpha blending but they had some sort of magic that sorted polys manually. Whatever they did is a lost method, or just doesn't work for todays high poly games.
But also that wouldn't work with DoF or any other depth effect.
Also wouldn't normally cast shadows
If you mean 3D texture specifically, i've never used that method, i've had the option but didn't see the point 🤔
Biggest measurable impact i've seen is UV space vs Screen Space, and animated vs static dither pattern
Yeah I meant in Remake in particular
Ah, yeah I didn't see a difference in my tests unless that helps the texture "animate" in a way?
They do use it for that. But they use it for everything else too. No idea why
🤨
Doesn't play well with dlss
I don't think i tested it in my game with DLSS, I did with STP tho but thats more TAA based
don't remember if this is animated noise or not.
I remember DLSS looking better but I had to disable it recently for reasons.
thanks sm
ah, no dithering fix for remix tho?
Need to figure out how to read sm6
