#▫️FINAL FANTASY VII REBIRTH

1 messages · Page 2 of 1

coral lynx
#

this could be whats been happening

#

ive noticed a lot of popins and mountains not even loading after updating the directstorage

#

i reverted it to vanilla and that issue is gone

#

there are still popins but no longer stuff just not loading

#

idk..

scenic crystal
#

What's you resolution?

#

Are you using high textures?

scenic crystal
#

If you have FF7Hook instaled try r.Streaming.PoolSize=2700 in the Engine.ini

cerulean harness
#

You guys have any recommendations for a 8gb VRAM Card? Seems I'm usually hovering on 7400mb even on Medium textures.

#

(Any recommended fixes)

scenic crystal
#

Try maybe like the half of the value I've posted above

buoyant fjord
#

hello if anyone is on the game could someone tell me what the button u gotta press to go into photo mode on keyboard n mouse?

chilly orchid
#

Pause to open the menu then P

scenic frigate
#

@scenic crystal how do you like the game so far?

scenic crystal
#

It's like ubisoft/horizon game with some actual rizz and characters you can give a shit about

scenic frigate
#

oh no

#

I'm worried about the rizz part

#

I cant play games with more than 1 eye rolling moments in one hour

scenic crystal
#

Well I guess it depends on what you count as eye rolling

scenic frigate
#

fanservice and super silly things

scenic crystal
#

Yeah no, the game is full of those

scenic frigate
#

hahaha

#

the remake was fineish

#

I think I'm skipping it for now, monster hunter is comming in less then a month anyway

minor current
scenic frigate
#

Oh I don't like the yakuza games either

minor current
#

Aw that's a shame

scenic crystal
#

It's basically an ubisoft game with yakuza tone and minigames galore

minor current
#

I guess if yakuza games hard larger maps they'd be like that.

scenic crystal
#

I don't think yakuza games have towers liberation

steel fog
#

Anyone using RTX HDR? Should i just throw saturation to 100%? Anything less the image seems just washed out...

scenic crystal
#

Use renodx instead

minor current
#

You zigzag so much though the map you'll easily encounter everything just playing the story

steel fog
scenic crystal
minor current
#

It's very hard to miss stuff in yakuza, but rebirth you more pass through areas than navigate them

scenic crystal
#

Rebirth is way to fucking big

minor current
#

Yeah but thats kind of inevitable, it's a world trotting story

#

I hope they can improve the structure with the airship

#

The water based exploration was pretty fun

scenic crystal
#

I would be okay with this size of the map if it covered the entire world, and every section was like 2x smaller

minor current
#

it will eventually, the whole map is persistent already

#

I'm not 100% sure but i believe the planet is actually a sphere or at least something like it

#

I could see what appeared to be a planetery curve

#

But no ones used the free cam to prove it and i'm too busy to try atm lol

minor current
#

The game might legitimately be a planet since the curve is so visible

scenic crystal
#

Is it even physically possible for the planet this small to have "normal" gravity?

minor current
#

it would make sense for the airship if they want it to loop around

minor current
#

but that would also affect other physics lmao

#

but then again this works...

scenic crystal
#

Well, everything that's not bolted to the floor feels completely weightless, sooo

#

Also, how long the day and night cycle would be?

#

I guess that depends how fast the planet is spinning

minor current
#

yeah

#

I think they tried a similar concept in FFXV, that map was persistant too

#

🤔 that game had a better "tower" mechanic now that i think about it

#

Going to the local cafe/bar to hear about the local area was much cooler

#

I don't remember FFXV having a planet curvature tho

patent abyss
#

did anyone try this

scenic crystal
main zinc
#

That still has issues?

native eagle
scenic crystal
#

Apparently, I've yet to test it meself

native eagle
#

ok I'm going to test it too, but I probably need to progress a bit to actually find some foliage in the game lol

#

@scenic crystal which chapter are you in

scenic crystal
#

Start of 4

#

But i have a save from the grasslands

native eagle
#

wait I think I've got one too

#

this is LOD bias -1

#

a little better?

#

1440p DLAA Transformer model preset K btw

#

default

scenic crystal
#

Values above -0.5 start to look funky to me

#

Vanilla/-0.5

#

Yeah, -0.5 with Vanilla DLSS looks decent, not a total fix but better than it used to
Doesn't fix the shimmering with the transformer models tho

jolly current
scenic crystal
#

It's not what the post says

scenic frigate
#

those trees look super bad tho

#

I mean the LOD trees

#

even with less "transparency"

scenic crystal
#

Yeah they only really look normal with TAA

#

But TAA in this game sucks

#

TAAU is a decent compromise I guess, but I would still take DLSS overall

#

DLSS looks really good in this game, distant trees aside

minor current
scenic crystal
#

Yeah, but it's better than nothing

dusky kettle
native eagle
#

btw the game has 25K concurrent players, with 36K peak in the last 24 hours. Spider-Man 2, which is supposed to be a bigger game and is having its launch weekend, has 19K concurrent and a 28K peak in 24 hours

#

I wonder what the sales numbers will be for it, but I guess it should be a success?

patent abyss
#

even the port is broken

scenic crystal
#

BTW the patch is out, almost 18gb
No patch notes yet

scenic crystal
#

It will probably end up being the best selling non-MMO FF game on PC

#

It's already the fastest selling for sure

plain zinc
#

Does this game automatically re-trigger a shader compilation after driver updates? Just downloaded the latest game update and launched for the first time since updating to 572.16 drivers and the game took me straight to the main menu. Judging by the slowdowns, it was compiling during game play.

scenic crystal
#

It did for me

plain zinc
scenic crystal
plain zinc
#

yup, just tried it

#

seems to be working

#

thx

#

Not that it does a whole it seems 😋

#

compilition was just as fast as before. Was hoping they might have reworked it to be more comprehensive...

native eagle
#

If the game update doesn’t re-trigger the precompilation step, I guess it’s less likely they actually fixed it 😦

plain zinc
#

yeah, maybe next patch.

native eagle
plain zinc
#

lol, I can see the .ushaderprecache file growing in size as I play

native eagle
#

for now, without deleting shader precache file and retriggering precompilation step, the patch definitely hasn’t fixed the comp stutters

#

I don't want to delete my cached shaders because I suspect it's still not fixed anyway

plain zinc
#

yeah, was probably too optimistic to expect serious performance fixes so soon. Devs normally seem to focus on progress blockers and crashes etc. Despite the shader comp stutter being a huge downer, the game is still largerly playable and smooth once the cache has warmed up

scenic crystal
#

SE did fix the shader comp in XVI in around two weeks time

plain zinc
#

yeah, that was what gave me hope 😢

#

but perhaps they're facing more challenges with their old version of UE4. I think I'll wait another week or two

dusky kettle
plain zinc
#

wow DLL update

dusky kettle
#

Patch is out. I guess it’s time for another shader compilation.

plain zinc
#

that sounded like one of the placebo fixes going around. Guess I should have taken it more seriously

native eagle
#

wow what a crazy patch notes..

scenic crystal
buoyant fjord
scenic crystal
#

It's joever

native eagle
#

the worst part is that there's a high possibility they still don't even acknowledge the existence of the shader precompilation issue

plain zinc
#

sometimes I wonder if my bug reports ever make it all the way to japan...

coral lynx
plain zinc
#

😭

native eagle
#

and like 100 different mini games lol

#

also rebirth is open world so you kinda are supposed to do at least some side activities to truly enjoy this game

scenic crystal
#

The game is like 70% side activities

#

Some of the best content is there

#

And by far some of the worst too

coral lynx
#

good thing about that is that its all optional

scenic crystal
#

But you won't know which one is which without playing the game

coral lynx
#

so if u dont like some of them u can just not do em

#

doesnt hurt to try once at least

#

I liked everything they threw at me so far. (at chapter 7 now)

#

got perfect scores too

native eagle
#

I’m really enjoying the game. I’m about 25 hours in, and it feels like I’m still at the beginning--probably because I am--but I already know it’s going to take me around 100 hours to finish

coral lynx
#

ive seen the full story on youtube last year

#

and I know ive barely started and still im already 40hrs in

#

maybe a bit more

native eagle
#

I do a lot of side content, but I’ll probably focus more on the main story now for some time because though I love open worlds overall, I often find myself getting burned out after a while

coral lynx
#

good thing is ive only seen the main story cutscenes. so the remaining 90% of the game is still a new experience for me

native eagle
#

I played the demo on PS5 at release because I was considering playing it, but it looked so bad and blurry that I immediately knew I’d wait for the PC version and I didn’t watch anything about the game after that

patent abyss
#

did the update fix anything ?

scenic frigate
#

So yea this game is not for me

scenic crystal
#

Removed both driver cache and the game cache and allowed it to recompile. Can confirm the patch does absolutely jack shit regarding the shader stutter

buoyant fjord
scenic crystal
#

Good thing I'm on Nvidia then

torpid hamlet
#

Btw I just noticed that once I purged Nvidia’s shaders and ones residing in Documents, only shader cache in Documents keeps growing up, which was not the case for me before, newest drivers
Got an impression I hardly get any stutter but haven’t tested in the same scenarios, wanna actually play the game 😂

scenic frigate
#

the shader cache location changed with the new driver

patent abyss
#

ff7r update fixed nothing

#

still pop ins and streaming issues

hoary topaz
#

there's some performance hit but greatly reduces pop ins

#

scales with in-game settings though

patent abyss
buoyant fjord
coral lynx
obtuse prairie
#

LoD

scenic frigate
#

Cloud looks blurred too

coral lynx
#

playing on the highest settings with the LOD mod too

#

tested without mods and it was the same

minor current
#

it's just UE4 lmao

coral lynx
#

who thought this looked ok

#

super high res mountains right next to this poop pile

hoary topaz
#

but his lod presets are more demandful than vanilla's

minor current
#

Isn't here a cvar for increasing texture streaming vram specifically? Or is it just set in stone?

#

Oh wait i can see why it's also lod

#

unless they're using some kind of tessalation

#

which i doubt

hoary topaz
coral lynx
#

oh? its better now???

buoyant fjord
coral lynx
#

it wouldnt feel as weird if everything in that distance had the same LOD falloff

#

but no some mountains are just super high res right next to the low res LOD

buoyant fjord
hoary topaz
buoyant fjord
balmy sable
# hoary topaz that's what's inside

r.Streaming.SkeletalMeshResidentLODBias=0
r.Streaming.SkeletalMeshResidentLODBias=-1
r.Streaming.StaticMeshResidentLODBias=0
r.Streaming.StaticMeshResidentLODBias=-1

why is it doubled?

patent abyss
#

do u prefer fog on or off

scenic crystal
#

this smashed all of their expectations and projections for this fiscal year (so from launch thru end of March) btw.

One thing is clear: the next game really needs to launch on PC - and ideally if at all possible, everything. Xbox and Switch 2 as well. This is what this series needs to thrive.

Mat Piscatella (@matpiscatella.bsky.social)
Final Fantasy VII: Rebirth had a fantastic Steam launch. Across physical & tracked digital, Final Fantasy VII: Rebirth was the best-selling game of the week ending Jan 25th in the US market ($ sales), while the FFVII Remake & Rebirth Twin Pack ranked 3rd. Source: Circana Retail Tracking Service

Likes

269

#

Two takeaways here:

  1. Steam has become a bright spot for many game-makers as console sales have flattened.
  2. Console exclusives will become obsolete soon, especially for third-party publishers.

Mat Piscatella (@matpiscatella.bsky.social)
Final Fantasy VII: Rebirth had a fantastic Steam launch. Across physical & tracked digital, Final Fantasy VII: Rebirth was the best-selling game of the week ending Jan 25th in the US market ($ sales), while the FFVII Remake & Rebirth Twin Pack ranked 3rd. Source: Circana Retail Tracking Service

Likes

1003

buoyant fjord
#

my drivers are smoking something 👀

lean sluice
#

square was already planning to ditch console exclusivity

#

only gonna solidify it now

random fjord
random fjord
# buoyant fjord Hmm no

Oh, well, crack cocaine is the next theory down then 🤷

I used to work for a job doing software support. Sometimes it was really fascinating figuring out why a program is doing something 'dumb'. You eventually realise the program might be doing something quite logical, but some small part somewhere is wrong so it just comes out with a crazy output

So I'd really love to know why game timers in steam/etc can be so wrong, although it might be a really dumb/boring reason...

#

Is that the nvidia app BTW? I couldn't even get it to pickup rebirth... (and it wasn't showing dlss profile k for me either so I just uninstalled it)

buoyant fjord
#

I have some weird type of shadow flicker inside the ||'ship'||

#

the updated lod mod fixed it

random fjord
#

Ohhh it's adrenaline. That's why it looks kinda familiar 🙂

patent abyss
#

is there a fix for pixilated hair and trees

minor current
#

though Trees sometimes always dither with DLSS cause of bad dithering method.

patent abyss
minor current
#

🤔

patent abyss
#

its fixed with 4k dldsr but perfomance is bad on 4070s

minor current
#

dldsr might make the dithering worse

#

oh wait, nvm

#

i thought ko said something about that but nvm

#

maybe try 4K dldsr with dlss balanced?

patent abyss
#

somehow it looks way better but fps is not stable 60 unless i change dlss to 66% or 50% and pixlation is back

patent abyss
minor current
#

hm

patent abyss
#

only native 4k that looks good

minor current
#

maybe just try native dlss quality

#

to me the firsti mage you posted looks like no AA at all

patent abyss
#

dlss quality

minor current
#

hm

patent abyss
#

dlaa looks better

minor current
#

interesting, does the dithering scale with resolution? Thats a big error if so.

patent abyss
#

yes

#

the more res the less

minor current
#

it should scale with native not with upscaling

#

hm

coral lynx
#

anyone else getting some crazy stutters since the update?

#

like it doesnt happen often. but when it does it feels like half a second

#

seems like shader compilation. but it wasnt this big of an issue before

minor current
coral lynx
#

how do i force it to recompile

#

it never did so after the update

spiral patrol
#

does anyone know in what order i should play the ff7 games

#

ive wanted to play these but idk where to start

scenic crystal
#

OG -> Advent Children movie -> Crisis Core -> Remake -> Rebirth

spiral patrol
scenic crystal
#

yes

spiral patrol
#

wow i really have to go that far back

scenic crystal
#

yes

spiral patrol
#

ok thanks

minor current
#

it is still canon, Remake is technically a sequel

spiral patrol
#

is it necessary to play them all in order

#

im not sure i have the time for all that

minor current
#

But it is a retelling of the OG

scenic crystal
minor current
#

IMO no, in my mind the remake series is well structured for new players who have probably been spoiled a good bit already, but there's ways the OG presented things thats very different

#

I'd say maybe watch a video if you really want to

spiral patrol
#

a cutscene video of the original you mean?

minor current
#

you won't find cutscene

#

cause you know, no VA

spiral patrol
#

oh

scenic crystal
#

OG game is like ~ 30h long, much shorter if you play the modern release with cheats and fast forward

minor current
#

but you can find retrospectives walking through everything

#

yeah true

#

it's not a hard game either

#

Also personally, give Dirge of Cerberus a shot, I personally liked it a lot.

spiral patrol
#

the movie is necessary aswell?

scenic crystal
#

Crisis core is around the same, much shorter if you skip the side content

minor current
scenic crystal
spiral patrol
#

i knew it was a convoluted series but i didnt except this much

#

well thanks ig ill start before i get spoiled

minor current
#

The movie is a sequel to the OG, it's worth watching

#

It can also be fun to watch retrospectives of stuff in Before Crisis aswell. There's interesting stuff in there.

minor current
#

Thankfully KH is a series thats much easier to watch the cutscenes of if you have to lmao

#

though imo most of the games are good

scenic crystal
#

Don't get me started

minor current
#

Chain of memories is like the only i don't reccomend playing right after KH1

#

It was a game made to hold you over until KH2 came out, so playing it now days is kind of tiring

#

But at the time it was incredible lmao

obtuse prairie
#

Last Order

scenic frigate
#

and Before Crisis

#

OG -> Advent Children -> Dirge of Cerberus -> Before Crisis -> Crisis Core -> Remake -> Rebirth

scenic crystal
#

Dirge isn't really relevant as it set post ac, maybe it will be for third game, we will know if they remaster it

minor current
#

Third game deffinitely

scenic crystal
#

Eh, not really

minor current
#

Otherwise you'll have no idea where the fuck these two dudes came from

#

But I guess

#

And since ffviir is a sequel it might be at least a little relevant.

#

But it's not that related to the OG story really

scenic crystal
#

Before crisis is not really playable these days

minor current
#

There's retrospectives

scenic crystal
#

To the story so far I mean

minor current
#

Hm, deffinitely not yet

#

But I imagine they'll tie it into Vincent and yuffie a lot more.

indigo mural
#

gotta say, i'm really loving this game. honestly one of the best jrpgs i've played in recent times

minor current
#

Imo it's a good game worth giving a shot.

Not many third person shooters like it.

#

I really hope they give it the crisis core treatment.

buoyant fjord
minor current
#

remaster/remake with some gameplay refinements and updated visuals

scenic crystal
#

The problem with DOC is it takes place after AC, so if it's gonna be relevant to the part 3 how do you make people play it without spoiling both ff7 and AC

minor current
#

the plot doesn't specifically relate to og and ac, its more about Vincent than anything. The most it would spoil is cait sith's thing. Though it's been hinted at quite a bit so far.

scenic crystal
#

Interesting that PS5 version has more contrast

patent abyss
minor current
#

it's an indirect lighting thing, not really post processing

scenic crystal
patent abyss
#

4k dldsr with dlss 50%
or
2k dlaa with 20% sharpning

#

which one should look better i tried both and cant really tell

main zinc
#

one thing that has been bothering me is that the world map has a different resolution image for each zoom tick

#

but it doesn't make any sense

#

at 4k the furthest zoom is wasting like 9 px per px

#

when it could have just used the default high zoom image to begin

patent abyss
#

some areas in the game makes gpu usage low and give me low fps did anyone had something similar

#

i have 7500f with 4070s which shouldnt be a bottleneck problem

#

max or low settings gives same results with lower gpu usage

buoyant fjord
#

If so how was it hm

scenic crystal
#

I did
It does what it says, the CSM cutoff distance is much further from the camera now

scenic crystal
#

Nothing notable

lean sluice
patent abyss
jolly current
#

Which cvars did you use in the engine.ini? Too high lod can affect the cpu.

patent abyss
#

it makes framtime smooth but at cost of bad fps

random fjord
#

I wonder if the ini you used messed with draw distances or something. That can mess with cpu load on a lot of games

lean sluice
#

probably that

hoary topaz
patent abyss
#

i think they had commands that increases cpu usage

#

now its always 99%

hoary topaz
# patent abyss thanks but what fixed it for me was removing ffvii hook and engine.ini from game...

https://www.nexusmods.com/finalfantasy7rebirth/mods/38
only this one does something reasonable, along with
https://github.com/Lyall/FF7RebirthFix/releases
no more notorious pop ups and much better shadows if u set them to 4096+

Nexus Mods :: Final Fantasy VII Rebirth

This mod enhances Final Fantasy VII Rebirth's graphical scalability.

GitHub

An ASI plugin for for Final Fantasy VII Rebirth that adds ultrawide/narrower support and more. - Lyall/FF7RebirthFix

dusky kettle
dusky kettle
#

I just tried the newest nightly of optiscaler and can confirm that the hud fix still breaks FG. A good place to check it is Kalm and just pan the camera around as I usually get -20 fps drops (1440p UW, DLSS 100% on a 4080).

modern compass
#

I have to say I've found this port to be pretty terrible so far. I appreciate that there's minimal traversal stutter but the cutscenes are just a mess. Every time there's a camera cut I'm getting noticable stutter, as with pretty much every time there's an alpha effect. It's not shader comp either, I'm at the midgardsormr fight and that cutscene has massive, reproducible stuttering at the exact same 5 or so moments throughout it, no matter how many times I replay it. And this is on a 7800X3D and a 5090.

minor current
#

Cut scenes have been a common problem in games on pc lately...

scenic crystal
#

Can't say I get anything like it

#

DDU the drivers (just make a back up of shader cache first) , don't use SK if you are, delete any config files if you have any

native eagle
#

I'm using SK and haven't really experienced that issue either

patent abyss
scenic crystal
#

Didn't one of the Ytubers tested the game on release on 5090 and had bad stutters that went away on 4090? That was before official drivers, NV probably didn't fix the issue, they didn't even add the profile for the game

native eagle
#

it's crazy for me that nv for some reason doesn't recognize that that this game exists. Or maybe it's Square Enix's fault?

#

they initially didn’t release any driver ready for this game, and even after releasing a new driver version (still without opimalization for this game), they didn't even add a profile for the nv app

minor current
#

ninja gaiden isn't on there either

native eagle
#

there were speculations like 1 year ago that they move people from gaming/drivers division to AI

scenic crystal
#

I dunno, but it's not the first time this happens and probably not the last

#

They did had drivers for XVI ready before the release, so I have no idea what's the motivation here

modern compass
#

So DDU totally worked. Hadn't done any ini edits, and wasn't using SK or reshade, but for the life of me I could not get that cutscene to be smooth. Tried VRR on/off, framerate caps, enabling max performance in the control panel, but the stutters were showing up in the same spots every time. I had just done a clean install with the new Jan 30 driver when the card came in (with the Nvidia installer, not DDU), so really wasn't expecting anything, but for whatever reason now that cutscene is almost entirely fine (after the inital time seeing it to have the shaders compile). A couple of very, very small frametime spikes but otherwise almost a completely smooth line in afterburner. I wonder what the deal was. Either way, good tip!

scenic crystal
#

Nice

#

I would generally recommend to run DDU before installing any new driver branch

indigo mural
#

finally finished last night after 120 hours. that was a really good video game

minor current
#

yeah that was about my play time

#

I binge plyed the fuck out of it lmao

indigo mural
#

i was going to avoid completing 100% of the side content because i've seen so many people say to do that in order to avoid burnout but i couldn't help myself. fortunately i never got tired of any of it

native eagle
#

tbh at least for now the most suprising thing for me is that side quests are actually not that bad. I expected something like in FF16 but here quests are even sometimes interesting

#

and by side quests, I mean the green exclamation marks quests of course

#

And the good thing is, there are not so many of them. Like 4 max for each region?

scenic crystal
#

Yeah, most of the side content is just being Chadley's slave, the actual side quests are few but pretty high quality

buoyant fjord
#

Coral Region Spoiler
|| IS IT EVEN POSSIBLE TO BEAT JULES IN THE SITUPS AA||

#

||HE DOES IT SOOO FAST AT SOME POINT AND GETS 10 OVER ME||

scenic crystal
#

No, on PC you can cheat in this minigame

#

Add -usefixedtimestep to the launch options, go in the game and right before the minigame starts cap the framerate to 10 fps

#

BAM, the game now runs in 3x slow mo

buoyant fjord
indigo mural
#

he chokes at the end though, that's when you catch up. i beat him by like 15

buoyant fjord
#

Ohh???

scenic crystal
indigo mural
#

if you don't screw it up you should clear it easily

scenic crystal
#

That's a big if

indigo mural
#

i mean that's the game lol

#

press the right combiation of buttons progressively faster

#

i think you could even mess it up once early on and still be ok

scenic crystal
#

I always fuck up around 25th sit up or something
This minigame is the biggest bullshit in the game full of bullshit minigames
Cursory google confirms I'm not the only person with this opinion

indigo mural
#

if you mess it up later there won't be any way to catch up

#

that's funny. i got the first 3 first try and the last one second try. i remember doing well at that mini game in remake as well. for rebirth i had a lot more trouble with the 3d brawler

buoyant fjord
#

for me its only with the 3rd person

#

does getting ||the belt give u an achiement or something hmm||

scenic crystal
buoyant fjord
#

I see

jolly current
#

new update Soy_Point43

dusky kettle
#

Nice. Waiting for the patch notes.

scenic crystal
cunning pewter
#

i hope they add native frame gen but I know they won’t

native eagle
#

"patch notes"

[Updates]
• Improved overall game stability, including several bug fixes.

scenic crystal
#

"It's better. You're welcome"

robust hinge
#

It's already 10x more than they did with Remake 🥲

native eagle
#

I'm pretty sure they still don't even acknowledge that the game has shader compilation stutter issues

dusky kettle
#

I’d take compilation stutter over traversal stutter of the remake.

native eagle
dusky kettle
native eagle
minor current
#

I don't remember traversal stutter really

coral lynx
#

I dont think you really need to know everything that came before this one to enjoy it. But you will understand it better and know more of whats happening if u know whats happened in the original.

Its not like they treat you like you know everything and just spoil all the twists from the start. And im sure that by the end of the 3rd game, people only playing the remakes will also get whats going on

#

its like reading the books/comics before a tv show/movie

minor current
#

I liken it to how zelda games references other zelda games

#

You know a history is there basically

coral lynx
#

I watched the original before playing remakes and I didnt think me knowing everything thats gonna happen made it a better experience

#

but It was still exciting to see all those cool moments from the OG happen in the remake with fancy graphics and cutscenes

minor current
#

I played it when i was a kid lmao, so it's just vague memories for me, and I figured they asumed that would be the case for most people

cunning pewter
#

this patch

#

is stuttering so much more

native eagle
#

It just deleted your shader cache after forcing precompilation again

#

So basically you need to experience all stutters again..

#

So only negatives, nothing positive from this patch

#

Keep it up, Square Enix

#

And they pushed this shit on Friday so they can't even do any hot fixes until Monday

scenic crystal
#

Doubt they would make any anyway

uncut sequoia
#

1.001 / 1.002

#

i'm on a 5700x3d, installed the game on sata SSD
pop-in when turning the camera was less egregious after 1.001
now it seems even further mitigated, with closer assets not showing low poly lods

#

this got fixed
#1332490057591947355 message

#

I can't get the room lods to break now

#

The problem is still there but it's much harder to reproduce. Low poly lods switch faster to the proper asset

minor current
uncut sequoia
#

shadows:
flickering fixes from 1.001 are still there, but the cascading is still far from perfect
thin shadows from fences very defused / camera gets closer because of the tree, sharp high res shadows appear

minor current
obtuse prairie
#

that might be upscaling related

#

flickering in shadows

minor current
obtuse prairie
#

unless we mean object shadows, not luminance shadows

uncut sequoia
#

I don't have a grassland save right now (just arrived to lower junon and I can't fast travel)

minor current
#

ah

uncut sequoia
#

here's how water should look like
#1332490057591947355 message

coral lynx
coral lynx
dusky kettle
scenic crystal
#

They don't want to admit they fucked up something with the initial release

scenic crystal
#

Finished chapter 8 (finally)
||I still can't get over the fact what a complete farce Dyne death scene was. We have Resident Evil boss fight, melodrama to the max and camera going berserker during the simple dialogue scene, immediately followed by the boss fight with a clown, immediately followed by 50s porn actor wearing nothing by a speedo and a cape rolling by in his monster truck doing flexes while Barret is kneeling over his friend who died 5 MINUTES AGO, immediately followed by the on rail shooter section and the most Fast & Furious setpice that was never in the Fast & Furious movie. One of the most bonkers things I've seen in a video game as of late, and not in a good way.||

indigo mural
#

Finished hard mode. It wasn't too bad outside of a few bosses

#

I don't think I'll go for 100%. The VR challenges seem frustrating

native eagle
#

how long did it take lol

indigo mural
#

150 hours

hoary topaz
#

I'm on my 1st playthrough and it's already 100h on last chapter, completed most of the stuff I could aside for a few minigames 😄

indigo mural
#

that's quicker than me but i did absolutely everything

#

finished the first playthrough at 120

tawny oar
#

@scenic crystal was this game developed alongside ffvii remake?

#

How did they finish all this content in 4 years wtf

scenic crystal
#

It's mostly build on top of what remake already did

#

Asset creation isn't really a big problem these days, is usually hold back by the other parts of the development

#

That said it is impressive how big the game is for how long it was in the oven (~ 3 years)

minor current
#

Apparently they normally shuffle teams every game but this time they didn't and now they realized how beneficial not doing that every damn game is lmao.

native eagle
#

also, the fact that they're working with fairly old tech they already know really well

left herald
#

Switched back to DLSS CNN model.
Transformer looked straight up broken on the water in Junon undercity

#

CNN model just looks bad instead of broken

#

CNN = less sharp but those sorts of effects look less broken.

#

I really just want a mod to fix the hair

patent abyss
scenic crystal
#

Or TAAU

robust hinge
#

Does anyone know what the light accumulation thingy this game uses could be called? It looks like ray reconstruction or some sort of denoising tech, but obviously isn't rr. Has anyone else noticed this? Mostly on spotlights but also whenever there's a light change

#

Just wondering if there's a cvar to tweak, get the quality up or the update rate on it

minor current
#

it's probably just auto exposure

#

or do you mean on shadows?

robust hinge
#

no it's most noticeable on spotlights

minor current
#

🤔

robust hinge
#

I've never seen this effect in UE4 so it's probably something proprietary

minor current
#

i'm not sure what effect you're talking about

robust hinge
#

see if I can find it on youtube

#

well shit, looks like it's a dlss4 thing. Went away when I tried TAAU

#

you can see the breakup of the glow on the stairs

obtuse prairie
#

ew banding

robust hinge
#

it's like ghosting

#

it only really happens on fog/lights so I thought it was some sort of temporal light thingy

#

revert back to dlss 3.5 or use TAAU? Anyone compared?

#

back to 3.5 I guess

scenic crystal
#

Game uses 3.7 by default

scenic crystal
#

I can't belive I'm willingly subjecting myself to the Cait Sith box throwing dungeon again
I really must hate myself

minor current
scenic crystal
#

Credits are rolling (again)
I was hoping what the replay will warm me up on the game, but instead I'm even more mixed on it than ever before
Comparison to the Hobbit movies are apt, there's some really good stuff there, buried under the lot of not so good stuff
I'm baffled how the game just revels in wasting your time
First third of the game is mid, second is downright bad, third is really good actually and kinda saves the game for me, except the last hour or so where it falls on its face and breaks the neck

#

7/10, worst best game ever

#

The most I was disappointed with the game since The Callisto Protocol

torpid hamlet
scenic crystal
#

You need to explain to me what borderline dynamics means

torpid hamlet
#

Part 1 felt way more… right 😁

scenic crystal
#

You mean it wildly swings between being good and bad?

#

If so, then I agree wholeheartedly

scenic crystal
torpid hamlet
#

Still, fueled by nostalgia was quite enjoyable 😁

scenic crystal
#

I don't even have much nostalgia for original, I haven't played it myself until 2015 (IIRC when the remake was announced)
I liked it a lot, but didn't love it, same with the most FF games

#

But Remake really hit the spot for me, the characters and the vibe and the risk they took with altering the story really clicked with me in a way I didn't excpected

#

I feel like here everything I've liked about Remake was pushed aside while everything I've disliked was doubled down upon

#

And the ending killed any excitement I had for part 3

robust hinge
#

It's certainly a choice to make all the worst gameplay sections be part of the main story but a lot of good stuff in side content.

#

Also with so much padding it would have been nice to flesh out the characters way more but I understand they have to keep the purists happy (they're never happy)

scenic crystal
#

One thing I've noticed, that I've found kinda interesting, is that despite entire party being together entire game (except for ||Cait Sith since he joins pretty late||), most characters interact with maybe like two, max three other party members aside form Cloud
Like, I don't remember Aerith and Yuffie having an actual conversation in the entire game, or Red and Tiffa for example

#

I assume this is time/budget issue, but it's funny that for game that takes well over 100h to complete if you're thorough, it's so thin when it comes to the story/character content

robust hinge
#

I don't know how it was in the original but Cait Sith felt very weird. ||He just randomly decides to join the party, everyone hates him because he's a Shinra robot(?) but they all just let him stay because???||

scenic crystal
#

It was the same

#

His ||betrayal was way worse though, since in OG he claims Turks will kill Marlene if the party doesn't give them the keystone||

#

But then his ||"redemption" plays out more or less the same||

robust hinge
#

||yeah the redemption of "hey I wanted to expl-" "nah you don't have to explain, welcome back" lol||

obtuse prairie
#

||I don't know what you guys are talking about but I also wanted to draw black boxes.||

robust hinge
#

||egads!||

scenic crystal
minor current
# scenic crystal One thing I've noticed, that I've found kinda interesting, is that despite entir...

At the very least I think they're saving yuffie more for next game, since they slotted her in differently.

But yeah they didn't really have a reason for red and tifa to interact much, but I dunno if they really need too. I don't remember them ever having any affinity or moments later. 🤔 But given the way Tifa acted in cosmo canyon, they migth remedy that more later since Tifa only really has red to bounce life stream stuff off of.

#

Personally I like the ending the more I thought about it over time (there's some great analysis videos). I'm very interested in where they're taking it personally. There's a lot to the life stream concept thats never really been explored and it looks like thats what the main focus is.

#

🤔 I guess I just like the game has given us new concepts to chew on for the state of things. That are still old concepts but more clear.

scenic crystal
#

I'm willing to bet the next game will address the ending of this one the same way as Rebirth addressed the ending of Remake

#

So not at all

scenic crystal
#

It's just pretty clear to me that whoever is responsible for the story, be it Nojima, Nomura or whatever, is more interested in playing 4D chess with the audience then telling a compelling story

#

I've seen it so many times across various forms of media, and it has never, ever ended up well

minor current
#

It seems like the story ||is a persona style concept of collective conscious the life stream has||

#

Remake basically the start if sephiroth fucking with that to create misery, it's kind of similar to the advent children plot but much bigger. And it seems like he tricked the party into taking part in it.

#

That's why ||sephiroth is taking a personal interest in igniting war doing so would create mass death and thus mass misery||

scenic crystal
#

So ||Sephiroth master plan was baiting the party into killing the faith god, only to go to great lengths to ensure everything plays out exactly how it did in the OG?||

#

||He knows Aerith dying is bad for him, why does he kill her again then?||

#

It's just kicking the can down the road for as long as possible, aka The Nomura Special

#

Part 3 ||isn't gonna explain and resolve a thing, everything is gonna revert to how it was in OG, mark my words||

minor current
# scenic crystal So ||Sephiroth master plan was baiting the party into killing the faith god, onl...

|| He baited the party into fragmenting the collective conscious of the life stream, so far he can create pockets of misery but they're often fleeting thus don't sustain his power. If you think about it the life stream is a collective conscious where everyone memories pool, some wills stand out (like aerith a few times) and characters like cloud and his party are especially influential. That's why they needed to do it. And so far it seems only Aerith is aware of what's going on at all.

So the question becomes while playing rebirth is what benefits sephiroth the most? Aerith living or dying? What creates the misery he needs? The ending doesn't answer this but it does play into it with the former context, you have a cloud experiencing two versions of the same event at the same time, a version where he succeeded and a version where he failed. This is probably the biggest fragmenting sephiroth has managed but it's just incomplete. This might be enough to create a lasting misery.

The next game will probably mostly in the background work on resolving this disparity, hopefully before sephiroth succeeds in igniting full on war which might now be possible unlike it was before. ||

#

This is just my summary, there's other posts that explain it better

#

I think the crux of part 3 is ||the war with wutai,|| and things will diverge more from there.

#

Maybe deal with ideas like ||undoing/accepting some of the misery sephiroth has caused (that didn't happen), interacting with those pockets||.

#

Even some imagery from the ps1 game returns to represent this, like ||the tear in the sky||

south wasp
#

imo

#

both are great games but Rebirth's horrendous HDR I'm tearing my hair out trying to fix is a low point for me

scenic crystal
south wasp
#

not many reshades tho

#

i also spent hours tinkering with it because I'm obsessed, lol

south wasp
#

it looks nice finally now

#

imo

south wasp
#

sucks since remake was godlike in static

scenic crystal
# minor current || He baited the party into fragmenting the collective conscious of the life str...

I appreciate the write up, however none of this is a new information for me
I have spent months after playing on PS5 racking my brain trying to make sense of it, and I came to the conclusion that I just don't give a shit anymore
None of this mumbo jumbo is why I like FF in general, FF7 or Remake
This stuff was written by the people that made Kingdom Hearts, for the people that make 300 pages documents trying to make sense of Kingdom Hearts, that all there is to it IMO

south wasp
#

Rebirth wears the skinsuit of 90s gaming but it isn't really as good as games were

minor current
#

I dunno to me the old games were simpler cause stuff was largely lost in translation.

#

There's a lot of terms we just gloss over that always meant more.

#

Plus when you're younger you have time if rebirth was the only game my mom was getting me for a while i'd be very satisfied, and at least, it's a good hold off while you wait another 2-3 years for part 3. It's not like poppy playtime where you get a new part every year or so.

tawny oar
#

idk I greatly enjoyed my 100 hours of gameplay

#

After turning off my brain, embracing the cheap harem plot and shallow chars

native eagle
#

yeah, I’m also enjoying the game with over 90 hours so far (almost finished), but I approach this series with a sense of distance. All the story stuff that doesn’t make too much sense doesn’t really bother me. But I’m also not too attached to this series, I didn’t play the original game, just the remake

#

Probably, I wouldn’t have been able to play a game like this for more than a few hours before because I used to always require a super serious story and wanted everything to make sense. But now my attitude has kinda switched, and that’s why I even started playing the remake. Also, after realizing I can tolerate stuff like this, I want to try the Yakuza series too

scenic crystal
#

OG had famously bad translation that made the game more confusing that it was, but that's a solved issue now, we have several quality retranslations

#

It's not like OG ff7 was a super serious and deep game, but it was about something, the characters were endearing and the plot at least made sense

#

I dunno what those new games are about, and I don't think anyone does

#

||I mean, Remake had pretty clear theme of defining fate and I thought I understood the whole whisper stuff was to create a plot reason why the story isn't following the OG game, but Rebirth pissed on all of that||

#

||I mean, FF7 is known for THAT scene, the entire franchise in the west has become as famous as is it did thanks to THAT scene||
||They spent the two games building towards THAT scene, and then they just massacred it because they didn't think people will buy part 3 unless they are being baited into it.||

#

It's kinda sad that FF7 was a game that was known back in a day for its quality storytelling and character writing, and the reception to Rebirth was generally "bro you just need to turn your brain off and enjoy the hamster wheel"
If that's not the indication that they dropped the ball, I don't know what is

minor current
# scenic crystal ||I mean, FF7 is known for THAT scene, the entire franchise in the west has beco...

I think that scene is so pivotal only so much change could occur before it. Remember in the grand scheme of the OG game we just completed disk one. Outside of a few scenes people really want to see there's a whole rest of the game.

to me:
||While remake focuses on defining fate, it also by the end they weaken fate enough to allow change to happen||
||Rebirth is more about building up to that key death with the titular character being aware of it, and accepting it themselves. Which works in the context of a 'will they won't they' scenario even for the player, and the ending plays end to that.||
||We can easily say the rest of the game people have much less attachment to and has much less pivotal consequences.||

scenic crystal
#

||But they haven't changed anything||
||It's the same thing as before, now with several layers of complexity added on top, total tonal mismatch (party is quipping like 5 minutes after they saw Aerith die), and a hour long boss rush, only to end up exactly where they started||
||None of this matters, whatever emotional climax that scene had is ruined, all because the Noijma/Nomura/Kitase want to have their cake and eat it to||

#

I think ShortFuse nailed it when we where talking about it in the renodx thread, they are clearly ashamed of the thing that made them famous and are actively trying to "improve it" only to make it much worse
a.k.a George Lucas syndrome

minor current
#

Hm, I disagree, I think they're very much not trying to recreate or improve what they did before but make something in the context of what they made before. But they know people want to see certain things and cater to that.

I dunno about tonal mismatch in the ending, I don't remember that lol.

scenic crystal
minor current
#

There was only one major potential change that mattered for part 2, and that moment will have a major impact going forward just differently than people thought.

minor current
scenic crystal
#

Yeah but also this battle needed to happen after that moment
NO IT DIDN'T
||They got the first part right with the music, then it turns into a Marvel movie with everyone doing the superhero shit and bantering like nothing happened||

minor current
scenic crystal
#

||They could have cut out everything between Jenova first form and the final final boss fight and the game would be better for it||

minor current
#

Listen to what he says, ||right after Tifa starts seeing both scenarios sephiroth is talking like he's gotten the biggest buff he's ever had||

#

Then mid boss he explains why thats the case

scenic crystal
#

||I wanted to be sad that Aerith is dead, or happy she survived, they had one job and they botched it IMO||
||No amount of theory crafting and explanations and retcons gonna change the fact they dropped the ball on the most important part of the whole trilogy because smelling their own farts is more important than writing anything decent||

#

As someone very passionate about games as an art form, this is anti-art IMO

#

Probably the best thing about it is an accidental Funny Games reference, lmao

minor current
#

I just see a lot of potential in what they did and I'm curious where they go with it. Just having her die or live wouldn't be as interesting personally.

scenic crystal
#

ekhm

minor current
#

But i guess for me I was never invested in either outcome, I just wanted something worth playing through roughly the same story again. Something that kept me guessing and could chew on.

scenic crystal
#

I'm not fond of shoving JJ Abrams style puzzle boxes into every story, especially the preexisting ones that don't need it
I have become bitterly disillusioned with them after years of seeing this shit ruin perfectly good stories

#

It adds nothing, and is actively detrimental to the end product

minor current
#

To me it's just more like going through memory lane while a new story is brewing on the side.

scenic crystal
#

||If you gonna make changes, make changes instead of dancing on the fence||

minor current
#

It is a new story though, it's just a lot of setup imo. And each part has ended at a major nexus of that setup.

#

It's something you play through the scenes again and see whats actually going on, rather than what you thought it was

scenic crystal
#

It's all set up and no payoff, just like KH

minor current
#

IMO this is a good bit better crafted than KH. Unless Ever crisis ends up having crucial plot details lmao.

scenic crystal
#

KH is like bottom of the barrel stuff

#

just pure gibberish

#

So the bar isn't excacly high

minor current
#

Look I'm a fan of KH so those words are lost on me lmao

scenic crystal
#

Trust me, I can tell, lol

noble knoll
#

the game sometimes randomly crashes on start up with reshade ("fatal error")

#

sometimes it crashes on startup, and sometimes doesn't

scenic crystal
#

Never happened to me

#

Did reinstalling reshade help?

tawny oar
#

Happened to me a few times, thought it was SK

#

Just relaunching works, not a big deal

noble knoll
# tawny oar Just relaunching works, not a big deal

ah alright, also if I'm using true black 400 (about 450 nits peek brightness) should I be setting game brightness (paper white i'm assuming) to 111 nits? I was using 203 nits with 1000 nits peek brightness but abl was too noticable.

tawny oar
#

My TV is 800nits and I almost always use 120PW

#

Just know the lower the PW is, the more pop you'll get from HDR highlights

noble knoll
#

alright thanks

tawny oar
#

PW depends on play env, I play in a dark room so low is better

noble knoll
#

203 pw in a dark room still didn't feel bright enough tbh lol

tawny oar
#

You got eyes of steel...

#

Or something is wrong on your end, if ABL is too strong then 203PW isn't really 203

noble knoll
#

yeah that wasn't on the PW that was happening on UI elements prob because I set brightness on UI elements pretty high

#

wasn't happening on true black for some reason

native eagle
scenic crystal
#

Yall using SK?

noble knoll
#

Nah

native eagle
#

I'm using SK. If it's not SK and not reshade I'd guess it's FFVIIHook

noble knoll
#

im not using either

#

just reshade and ff7 fix

#

i used SK standalone and it was fine

scenic crystal
#

I'm using both ffhook and ff7 fix, never had this issue

#

Weird

spiral patrol
#

any idea what the hdr settings do in the remake?

#

hdr luminance doesnt seem to do anything

noble knoll
#

pretty sure that's peak brightness

#

10 = 1000 nits

spiral patrol
#

and i assume hdr brightness is paper white

noble knoll
#

I'm not actually sure for that setting, i just left it on default tbh

#

there's a renodx reshade for more granular control

spiral patrol
#

oh i just realized

#

thanks

spiral patrol
#

I think vanilla tone mapper looks thr best tbh

#

Renodrt is very washed out and aces crushes blacks a bit i think

spiral patrol
#

Changing lut extraction to "scale" seems to fix it

scenic crystal
#

Ohhhh, you're taking about the renodx for Remake

spiral patrol
#

Thanks i couldnt find it

inner night
#

why is it listed as 400?

spiral patrol
short fulcrum
#

Bruh

native eagle
#

Enhanced overall game stability with multiple bug fixes.
By that they mean fixing shader compilation sttuters, right?

#

right?

scenic crystal
#

No

#

I've checked

#

Vsync isn't fixed either

native eagle
#

yeah, I think I’m giving up on all the side content, I'm going to finish this game as fast as possible. It's not pleasant dealing with patches from this clueless company

scenic crystal
#

100% the game is a bitch anyway

#

Though I've mostly done everything asidie from minigames

inner night
#

@scenic crystal agreed

#

It just doesn't feel like FF7, Remake did

#

Remake felt like FF7 the PSX game brought to life and it trod on eggshells to deliver the rites due of each character's portrayal

scenic crystal
#

It feels like an Ubisoft game wearing an FF7 skinsuit

inner night
#

yes

#

YES

#

they threw this game through an excruciatingly convoluted pipeline and just used ubislop open world bs to tie it all together haphazardously

#

the game is way worse on pc than console just due to their directstorage variant being great and fast travel being used as a bandaid for the game's poor design

#

the world feels obscenely small too

#

open world without segmented borders just shot my immersion in the back and tossed it off a skyscraper

inner night
#

i thought the rest of the game would be that brisk

#

dear lord was I wrong

scenic crystal
#

The pacing dies when you get to costa del sol

inner night
#

i felt it died as soon as you hit kalm as the game makes an excuse for you to leave but you can come back anyway and it felt weird, LOL

#

but yeah it's basically a zombie at that point too

inner night
scenic crystal
#

It picks up again in gongaga, but my lord everything in between is such a fucking slog

inner night
#

junon felt slow too

#

you must understand this is by the team that did FFX which was really fast, and the nibelheim flashback was mad zippy

#

I was expecting it to go so fast we'd get Rocket Town and everything we didn't get

#

no City of the Ancients dungeon is heresy and immediately makes this a 7/10 for me

scenic crystal
#

The game should have ended at the northern crater
It adapts the act 2 of FF7, and this is where act 2 ended
As of now, the game doesn't really have an ending
It just stops

#

Nothing is resolved

#

The entire arc with the reunion is unfinished

inner night
#

I'd have been fine with going to the end of disk 1 if they actually did that and didn't skip a good quarter of what happened in the real game

#

also ruining it was stupid

noble knoll
#

this is 450 peak / 111 paper white and does this actually look right? I feel this is too dark even in a dark room

inner night
#

that's a dark, dark stormy looking day

inner night
#

solved

scenic crystal
#

Keep PW at 203 nits

inner night
#

i do 250

#

250 is good, then adjust color grading to make day look a bit like day while keeping shadows dim

scenic crystal
noble knoll
#

how dark is your room btw, someone here was telling me they used 120 nits but I don't have a reference on how dark they play

inner night
#

only shit that's on in my room are keyboard led lights and ko's settings are way too dim for me

scenic crystal
#

No light sources except the TV itself and backlight

inner night
#

its preference, give it a try and see how you feel

#

for me i do 500 (you can do 450 or whatever your peak is)/250 with highlights raised to 60 and rest is default

minor current
#

I hope that since the next game will have vehicles at default it will be more like FFXV

buoyant fjord
#

NEW FF7 UPDATE JUST AS I STARTED PLAYING AGAIN

minor current
#

Tho i guess without the day and night cycles since time is more of a factor.

scenic crystal
#

Rebirth does have ToD cycles, it's just tied to the story like in spider man games

minor current
inner night
#

its like ffxii where it's daytime 99% of your game and night for a few key events

buoyant fjord
short fulcrum
#

Or at least that scene I should say since part 3 has a good chance of a different ending

coral lynx
#

loads of unmarked spoilers in this thread. i dont recommend anyone that doesnt know the plot of the og or rebirth to scroll up

left herald
#

Does new patch break the old shader cache?
If so I can use the oppurtunity to update drivers and such, otherwise I'll just leave as is

scenic crystal
left herald
#

Don't know if anyone else cares to confirm but Dynamic Res doesn't seem to work for me if Ultra Performance (33%) is set as the lower bound.

As in the screenshot, res is stuck at 720p. If upper bound is 66% and lower bound is 50%, then res moves freely between 1080p and 1440p.

#

SpecialK frame limiter vs in game frame limiter seems to give same results

scenic crystal
#

Yeah, DRS only works between 100 - 50 percent of resolution, with dlss at least

#

TAAU works fine IIRC

left herald
#

Yeah, using dlss. Weird bug

scenic crystal
#

Not really a bug, just a DLSS limitation more likely
Afaik UP is essentially an different "mode"

left herald
#

Anyone currently playing should try the new Direct storage 1.2.4, seems to reduce traversal stutter.

cunning pewter
#

does this game have direct storage, and if so - is that something you can just swap?

scenic crystal
#

I'm not sure if the game is even using DS, but one way or the other I haven't seen any traversal stutter on 12600k when capped to 60 fps 🤷‍♂️

scenic crystal
#

And yes, swapping DS files have become a popular nexus mods fix for every game that uses them, but again, I'm not sure if anyone empirically proved it's doing anything

cunning pewter
#

yeah i wasnt sure either

left herald
#

Yes apologies, I did one more test last night and my performance was more in line with the old direct storage dll.

#

The new DS definitely performes better in Spider-Man 2. But Spider-Man 2 is one of the rare games which uses the full feature set (I forget the name of the exact feature, is it the GPU Decompression?) which had been shown to be problematic before this new update. Games like FFVII Rebirth which don't use that feature might not see an improvement.

left herald
scenic crystal
#

High since Ultra tanked the fame rate on the 3080
But I tried running around grasslands on ultra with the lower res, haven't seen any traversal stutters either

left herald
#

Yeah, so I played with Ultra, 60fps lock, on a 13700k and you do get the occasional dropped frame

#

Probably something which could be smoothed over if you used v sync instead of VRR

#

But High setting is a perfect 60

#

I have a save file before the dolphin run to test, towards the end of the mini game I have a 100% reproducible stutter, and then a stutter in the cutscene afterwards as well.

scenic crystal
#

Even on 5070Ti (which is close to the 4080) Ultra LODs are more expensive than PT in cyberpunk, lmao
Ultra Lod/High Lod

#

reshade didn't captured the RTSS overlay, with ultra I'm at ~ 55fps in that scene
On high I'm over 60 with almost 4x resolution

noble knoll
scenic crystal
#

Nope

scenic frigate
mighty salmon
#

Hay guys. Will start FFVII soon and was wondering what's the VA langage you tend to choose. I played FFXVI in Eng. because it was written with that in mind but is there any consensus on FFVII?

minor current
#

English is superb

#

plus the facial expressions are really good

#

that's also combat dialog

mighty salmon
minor current
#

maybe, combat is hectic reading subs at the time probably isn't viable

#

i think there's subs but i never read them during battle lol

mighty salmon
#

I see. So it's not just random combat phrases, but tied to the story as well?

minor current
#

yeah

mighty salmon
#

Well. That's a great pont. Haha. Thx as usual Sacb^^

scenic crystal
mighty salmon
#

For what I've read around, the subtitles follow the Eng. translation though. Right? Even if you select Japanese soundtrack.

#

I've also seen how some animations fit better with the Japanese VA.

scenic crystal
scenic crystal
#

Essentially, the dialogs were rewritten to sound more like native English than translation

#

Grunting is not really an issue in Rebirth thankfully

mighty salmon
#

There's a mod about more accurate subtitles or something like that as well.

scenic crystal
#

Yeah, It's an AI slop though

short fulcrum
scenic crystal
#

You will hardly find worse stans than FF7 stans

#

And that even discounting shippers

short fulcrum
# scenic crystal You will hardly find worse stans than FF7 stans

It got so bad once recently,

A video game journalist literally was pushing a narrative that Cloud only thinks of Aerith as a sister or something and made it sound like it was factual. It got so bad that Hamaguchi ((the director)) publicly come out and say that wasn’t the intention of the scene

#

What’s worse is that the guy published it on a official gaming news source

scenic crystal
#

Mistranslations by AI or weebs that only know basic Japanese can really wreak havoc in the social media age

#

Something similar happened with the recent SQ comments regarding Expedition 33

#

Some big fan account on twitter mistranslated the quote that due to CO success they will use it as an inspiration for FFXVII or something

#

When in reality they said that CO was was taking inspiration from old FF games

scenic crystal
# short fulcrum It got so bad once recently, A video game journalist literally was pushing a na...

The confusion stems from the fact that in the JP script, Cloud's mom says to him that a "big sister type girl" would make a suitable wife for him (in English it was translated as "older, more mature girl")
In an interview, Hamaguchi said that Aerith is a "big sister type girl", so I can kinda understand why someone would misunderstand that part without the context, but of course shippers run with it.

mighty salmon
#

Would love to see him making more comparisons that just that line you clipped. The original having a bad translation does not mean that the new one would be as bad I'd say.

mighty salmon
#

Here in the comments everybody is praising JPN VA haha.

scenic crystal
#

Weebs

mighty salmon
#

Probably haha. Might be biased myself as well, because I don't mind much the translation and might go with the Japanese VA.

scenic crystal
#

Tbh the only VA I prefer in JP is Seph

#

But you're the boss

minor current
minor current
minor current
#

The localization did fuck up a couple times like with that aerith line at the end of integrade. Changing things without knowing intent for the future can be an issue, but even then i would still reccomend english.

scenic crystal
#

It wasn't a mistake, it was a retcon
The translators worked closely with the writers (as per Ben Sabin), so the logical conclusion is that the line simply did not hold the same meaning in Remake it does in Rebirth
Heck, Crisis Core already explained the meaning of that line if you can't infer it yourself, so this is just another example of Nojima trying to be clever

#

Nojima was always pretty blatant about ripping off Hollywood blockbusters, the whole ||sky rift|| thing is taken verbatim from No Way Home and you can't convince me otherwise.

#

The fact that similar visual appears in OG FF7 is a pure coincidence IMO, and fans love to assign meaning to the thing that have none

#

The entire lore and world building of OG FF7 is entering made up of whatever stuff the writers and co. had on mind at the time, like the entire Norse mythology connection is extremely surface level at best
I mean Nibelheim/Nifelheim isn't even covered in ice!

minor current
#

The Japanese line wasn't changed only the English was made closer to the japanese

scenic crystal
#

It was made correct via reton

minor current
#

Even if there wasn't intent at the time, you can't really predict what the original writer will do as a result of the previous work.

#

It could have been a vague idea at the time and solidified later

scenic crystal
#

Yeah, and this is why the original, superior version of that line should stay

minor current
#

But then the story would change based on the English not the Japanese lol

#

It's like writing a first book, then writing a sequel based on it belut because the localization was wrong people think you fucked up lol

scenic crystal
#

The localization was not wrong

minor current
#

It was it was very different from the Japanese line for no reason

#

It was a good line but not representative of the original line

#

Unless the Japanese line changed too there no reason to call it a retcon

scenic crystal
#

Such as most lines in Remake/Rebirth
Again, most dialog was rewritten to sound natural in English first and foremost, not to be faithful

minor current
#

There's nothing about the change that made it sound more natural

#

It just made it wrong lol

#

And still not a retcon

scenic crystal
#

It is a retcon because the line originally had different meaning that it has in Rebirth

minor current
#

It had different meaning in English than Japanese cause the localizer had no idea if there would ever be intent behind it.

But this was integrade, by this point remake was starting and there was obviously some concept going forward they didn't inject the idea 3 years later suddenly.

#

The only time I would accept an oddity like that was intentional is like Kojima cause he cares a lot more about the English.

#

Just cause people took their own meaning from the line in the context of the original game doesn't mean it's correct.

scenic crystal
#

It had the same meaning between English and Japanese when the game was made: ||Areith is intimidated by the open sky because she spend her entire life up until this point sheltered in the Shinra lab or Sector 5 or/and it reminds her of people she has lost (according to Crisis Core)||

Once again, the whole ||sky rift|| thing was invented purely for the sake of Rebirth, if Nojima had that in mind back when Remake was made, you would have thought he would, like, share it with the translation team or something

But he didn't because he did not. Because it's a retcon

minor current
#

I know what people think the meaning is, but this only makes sense if you think the game is a remake and not a sequel lmao

#

It's absurd to think it's a retcon cause the Japanese line never changed, only the English did.

#

Even if they didn't know they would do the sky thing at the time it doesn't really matter the writing is based on the Japanese.

#

But I think they did, it's not hard to have that much foresight in a project like this.

#

They do it a lot.

#

That line CAN WORK in the context of the sequel but it's not remotely as clear as the original line.

scenic crystal
#

They did not had to change anything for this to be a retcon, they just need a following work to change the meaning/context of the part being retconed, which is exactly what Rebirth does
Like, Arthur Conan Doyle did not went back and changed the single letter in The Death of Sherlock Holmes, he just said in The Adventure of the Empty House that Sherlock survived because he just did, fuck you, stop asking questions
And we know that this was a retcon because Doyle flat out said that Sherlock Holmes was meant to die at the end of the last story, and he brought him back simply because Sherlock stories has been too profitable for Doyle to let him stay dead

#

The fact SE went back and changed that line right before Rebirth came out is the most obvious evidence that the line was not relevant until it became relevant after the fact

minor current
#

That assumes that when people write stories they don't consider what characters say lmao.

This is a line setting up the next game where the sky is a big theme, it's insane to think it had a meaning ONLY for remake and not the sequel already approved and in at least pre-production. Especially a scene that wasn't in the base game but added a year later when they knew a sequel would be made.

left herald
#

No to be a centrist but I don't think there's any way to guess and be certain what events happened behind the scenes.

It's possible the line was initially translated into English without knowing the intent of the JP writers and so had to be changed later. Despite the fact the teams work together mistakes can still happen.

Likewise it's possible the writers thought of a double meaning of the line later so the English had to be changed while the Japanese could stay the same. It definitely seems to me like their idea of what Rebirth would be changed between finishing Remake and finishing Rebirth.

minor current
#

It definitely seems to me like their idea of what Rebirth would be changed between finishing Remake and finishing Rebirth.

I disagree, I think it's always been what it is, the only thing really up in the air is if the trilogy would be approved if it sold well (this is why i think remake needed a sephiroth fight). I'm sure much of the overarching story was thought out at inception but details change here and there. It's clear FFVIIR trilogy is a new story with the original story as a platform for it. Most things are in service of that new story primarily which is confusing some people IMO. But it makes sense once you accept what it is.

I could see it changing more if it was in development hell like some other games have been, but it's too well constructed to be so flippant.

mighty salmon
#

Guess I'll try both VAs and see how does it feel while I mess with RenoDX vs. vanilla HDR as well.

minor current
mighty salmon
#

Is it that obvious the lines don't coincide with the JP voice?

minor current
#

depends on how many words you know, i doubt it's that different in general

#

i just know it's not like the yakuza games or anime where the subtitles are based on the japanese dialogue. Instead it's just English dub subtitles.

scenic crystal
# left herald No to be a centrist but I don't think there's any way to guess and be certain wh...

To give you an idea what kind of consistency we are dealing with:
||- Remake implies and Remake Ultimata straight up confirms there are multiple Sephiroths that Cloud and co. interact with. This is flat out retconed in Rebirth

  • Remake's DLC ending with Zack arriving to Church is retconed by Rebirth opening (Later devs handwaved it as being "just another timeline")
  • Finally, Rebirth retcons itself by showing a destroyed Shinra tower in the opening FMV, except by the end of the game we see both Zack and Rufus in untouched building in both their respective realties||
    And those are only the major changes between Remake and Rebirth. The entire FF7 series has been retconed to hell and back at this point, it's basically Nojima and Nomura MO

Which is why I find baffling that people are hung up on this one line as an example of the translation fuckup when the real answer stares them in the face. Occam's Razor and all that

minor current
# scenic crystal To give you an idea what kind of consistency we are dealing with: ||- Remake imp...

Remake implies and Remake Ultimata straight up confirms there are multiple Sephiroths that Cloud and co. interact with. This is flat out retconed in Rebirth
I disagree this is retconned in rebirth, cause even in FFVII ps1 lore there's technically multiple sephiroth's. Just like you see the cloaked people pop up with numbers on them like ||when rufus shoots glenn||. It's just that there's really only one sephiroth the plot of this game is largely concerned with. Kind of like sephiroth corrupting the lifestream in advent children, and taking over kadaj. Clones and corruption is just part of shit he does.

Finally, Rebirth retcons itself by showing a destroyed Shinra tower in the opening FMV, except by the end of the game we see both Zack and Rufus in untouched building in both their respective realties

Yes this is definitely an accident, not a very obvious part of the mystery of what's going on lmao. It also shows everyone basically dead, a fact never referenced later either.

I mean zack literally dies multiple times on screen. I don't get your point.

Remake's DLC ending with Zack arriving to Church is retconed by Rebirth opening (Later devs handwaved it as being "just another timeline")

I could agree with this one but they could handle that in part 3. It's not like zack is out of play and it's impossible.

I can understand issues in remake, but not things added a year later in integrade for the sole purpose of hyping up the next game. And it's not like ANYTHING else was changed at all just that line so the rest is assumed cannon and intentional. And it's not like squares localization team is perfect they've done very silly bullshit before.

#

Like the most egregious example is the Chapter 13 patch of FFXV where they wanted so desperately to add an "alternative facts" line they allowed the characters to talk over each other and create a unnatural mess of a scene.

https://youtu.be/zF47cf2097A
https://youtu.be/jOQKiQw-KWQ?t=1032

No one competent actually looked at this and said it was okay. It sounds like those kids movies where characters just don't stop talking to keep the childs attention.

Excuse the choppiness of some transitions in this one, I just really wanted to finally be done with this chapter ^^; Around 07:10 it starts to switch between Noct and Gladio's point of view. I didn't include a lot of gameplay for Gladio but the idea is that at certain points during Noct's gameplay it would switch to Verse 2. This to break up the...

▶ Play video
#

And the apparent mess that was FFXIII from what i've heard

mighty salmon
#

Does it though?

#

I have a DS4, but... last time I tried it felt kind of laggy.

minor current
mighty salmon
# minor current If it does maybe disable steam input? I rememeber ratchet and clank didn't work ...

Don't use it often honestly. Now I remember exactly what it was the issue. It was with FFXII. I even bought a better BT dongle and the high polling was giving good input lag numbers. But it felt stuttery because the character was moving in a way it reproduced the slightest variation of my thumb on the stick. Even if trying to go straight, small variations of a few degrees that naturally happen made the character feel stuttery.

minor current
#

I don't think those controllers work well outside of direct USB connection anyway, i only use my xbox controller wirelessly

mighty salmon
#

Well. FFVII R seems definitely designed for controller, but came with a decent MK config.

mighty salmon
minor current
mighty salmon
#

I've noticed that the Eng. track uses a lot of muzzling just to represent distance. A character might be talking to you just from a few meters away and it sounds like if he was talking through a wall. This is not present in the Jpn. one.

#

Talking Intergrade.

minor current
#

🤔

#

that would usually be an engine thing that a audio track thing

mighty salmon
#

You can test it in the very first minutes of the story.

#

When your teams goes ahead of you and talk you from a railway.

minor current
#

Default works better than alternative.

mighty salmon
#

I've also noticed how the Eng. voices sound way louder.

mighty salmon
#

Is Rebirth very different from Remake? I just finished Remake's chapter 12 and still not feeling it.

#

Never played original VII so maybe that's why.

#

The camera movements, angles and transitions are a 10/10 though.

left herald
#

Combat is improved a little but basically the same feel.
Story has basically no narrative momentum, it's more like a hang out vibe and a succession of unrelated episodes

mighty salmon
#

I find combat the most interesting part on Remake, but the encounters in normal mode are kind of superfluous to really get the drill of it and enjoy its depth.

left herald
#

Well yeah, Rebirth I feel like had a better difficulty curve and has a lot more combat simulator content to train on, unlike remake where you can button mash your way until the final boss rush and then get destroyed for not learning what the game doesn't really teach you.

#

Though yes a lot of the main story content has superfluous combat if you're training on side content. The new dynamic level option does help a bit but it's still annoying there's no hard mode selectable from the start.

minor current
#

it's also harder from the start

#

The game 100% expects you to be well versed when the game starts lmao

minor current
left herald
#

I've never actually done hard mode because I'm scared of having to manage MP haha

#

I want to try it eventually

minor current
#

it's really fun

#

i haven't finished it tho

scenic crystal
#

Yeah, hard mode in those games is designed around cheese builds

minor current
#

i dunno about that but you can deffinitely do it lmao

left herald
#

But I wish there was a hard mode selectable from start that just lowers player damage a bit, fights are way too quick in Normal

#

Blink and you miss it, beat boss on the first try they spent $2 million animating and doing cutscenes for

minor current
#

yeah

magic bobcat
#

@minor current @scenic crystal is the rebar stuff real ?

minor current
#

what do you mean?

magic bobcat
#

disabling rebar in the bios fixes some stutter in rebirth

minor current
#

Oh i wouldn't know

#

I haven't played the PC version yet lmao, only PS5

#

But i have heard thats a thing for some games

#

I could check my buddy if he has it enabled, he's been playing on a low spec pc without much issue lately. Main problem is the simulator space, for some reason that tanks when it starts. The rest is just a result of having a basic SSD

magic bobcat
#

i c

#

it's okay

#

i'm just thinking it might be snake oil

scenic crystal
#

I have 12600k and 5070ti and the game was about as smooth as it was on 3080 last time I've checked

#

So it might be exclusive to some hw configurations

scenic crystal
#

I saw someone on the DF discord I think claiming it was causing issues for them even when disabled in driver

#

They had a 7800x3d and 5090

modern compass
#

Yeah, it's still a mess on my 7800X3D/5090 as well. Thought I had fixed it after using DDU but that was just a result of restarting my PC, frametime spikes get worse and worse as you play. Frametimes are way better on my Rog Ally, lol. Grim stuff.

scenic crystal
indigo mural
#

I played rebirth on a 7800x3d and it was mostly fine after the initial shaders were compiled. I saw a video where it was running pretty badly on 5000 series gpus so that's probably the reason. For some reason I thought they had fixed that though.

primal mist
#

waifu war slop, checklist simulator, time wasting party games. huge step down from remake which was magical all the way.

scenic crystal
#

Aerith is still great tho

#

||rest in power||

magic bobcat
scenic crystal
#

Remake has a pacing issues for sure with the badly designed dungeons that go on forever, but the actual story stuff was expanded in a way that felt natural and complementary to the original

#

Rebirth is a 90h long prelude to part 3

magic bobcat
#

man if there isn't ak eyblade at the end of part 3 i'm gonna be pleasantly surprised

scenic crystal
#

He didn't write the original either

magic bobcat
#

ofc he didn't write the original

scenic crystal
#

Truth to be told no one fucking knows what he's doing here, he's not ditecting or writing them, he's more like a producer who's name's is plastered all over because KH is the only SE IP at this point that's guaranteed to sell

#

The supervising director credit is mostly bullshit

#

Hamaguchi and Toriyama are actual directors

#

Nojima is not even SE employee at this point, he's just writing the story outline and passing it to the actual writers

#

Kitase is also there I guess

magic bobcat
#

he's here to merge with kh universe obliviously

scenic crystal
#

Well, they are already halfway there

magic bobcat
#

you shouldn't talk about yourself that way bro stare

minor current
#

I like it for what it is 😌

modern compass
# scenic crystal Does disabling rebar in bios work?

So... no... but also the behaviour is kind of different from a few months ago when I last tried it. Before the same shaders and camera cuts in the same cutscenes would trigger the same big spikes, even after seeing them for the first time - it wasn't a shader comp issue. Now, those stutters seem less pronounced, but every new spell effect, special attack, shader load in a cutscene has a nice giant spike the first time you see it, but not on the subsequent replays (rebar on and off doesn't affect it, tried that). So it seems like the big giant shader load the game does at first boot isn't doing shit anymore.

#

Such an annoying port.

scenic crystal
short fulcrum
south wasp
#

the games are slop outside of 2's minigames and the battle systems in both

#

i just waited my whole life to play ff7 in hd

#

so im rolling on game 3

#

then ill replay all of it at once with my first 3 playthru

south wasp
#

it got watered down from og but nowhere near as hard as i expected

scenic frigate
#

▫️FINAL FANTASY VII REBIRTH

minor current
minor current
#

Extremely short summary:
||The reason aerith still basically still dies is plot antithesis, but also FFVII's ending wasn't a good ending for her cause she basically spends eternity trying to stop sephiroth (like she does in advent children) cause he simply refuses to die and return into the lifestream. As long as jenova and sephiroth are around Aerith can never rest and fulfil the life cycle. Worse sephiroth's antics are making more people like him, who refuse to return to the lifestream. The game is working toward a true conclusion where sephiroth finally dies and aerith can finally rest. That's the future that actually needs to change.||

scenic crystal
minor current
#

wait i thought it was always the case aerith was put in the same water the white materia falls into...

#

Also doesn't the cellphone fall into a simple puddle that becomes infinitely deep

short fulcrum
minor current
#

yeah it meanaders a bit at the end

plain zinc
primal mist
#

The ending is beautiful, much better quality than the first 8 chapters of pure filler. If you want gore so badly go watch liveleak.

scenic crystal
#

A beautiful train wreck indeed

native eagle
#

new update

#

please someone tell me they finally fixed the shader compilation stutter

short fulcrum
#

Hamaguchi confirmed native DLSS4

#

Hopefully it looks better than the forced driver version

#

I.e whoever showed that pixelated Aerith

#

On preset K

scenic crystal
#

That would require them to fix dithering like @oblique tapir did for the Remake mod, so I doubt it

native eagle
#

I'm downloading

native eagle
#

forgot this game is a 150 GB download lol

scenic crystal
#

@native eagle btw you can use DDU to delete the shader cache if you wanna be sure

#

Just make the back up first

native eagle
#

btw SK shows the game's using DLSS preset E

#

dll is 310.3.0 but with E preset

scenic crystal
#

Disable SK and use DLSS tweaks to force the HUD override

native eagle
#

without SK:

#

the only new toggle I see in the settings is FG

scenic crystal
#

lol

native eagle
#

technically, they don't mention "transformer" anywhere in the press releases, but I keep getting confused whenever "DLSS 4" gets added to a game, it always turns out to be the same old CNN model, just with a new dll

scenic crystal
#

Are transparencies still broken with the transformer model?

scenic crystal
native eagle
native eagle
unborn notch
#

You know damn well they updated the DLL without switching the profile to J or K lol

native eagle
#

preset K

unborn notch
#

Why in the name of all that is still holy in this world would they do that rofl

#

Two freaking games in a row

native eagle
#

maybe the director got confused the same way I did, and when he heard they were adding DLSS 4, just assumed it was the transformer model lol

minor current
oblique tapir
oblique tapir
minor current
unborn notch
minor current
#

PS2 games (and FFXIII) used a ton of alpha blending but they had some sort of magic that sorted polys manually. Whatever they did is a lost method, or just doesn't work for todays high poly games.

#

But also that wouldn't work with DoF or any other depth effect.

#

Also wouldn't normally cast shadows

#

If you mean 3D texture specifically, i've never used that method, i've had the option but didn't see the point 🤔

#

Biggest measurable impact i've seen is UV space vs Screen Space, and animated vs static dither pattern

unborn notch
#

Yeah I meant in Remake in particular

minor current
#

Ah, yeah I didn't see a difference in my tests unless that helps the texture "animate" in a way?

cunning pewter
#

where is that dithering fix

#

not this patch i mean

#

what was made

oblique tapir
unborn notch
#

🤨

oblique tapir
#

Doesn't play well with dlss

minor current
#

I don't think i tested it in my game with DLSS, I did with STP tho but thats more TAA based

#

don't remember if this is animated noise or not.

#

I remember DLSS looking better but I had to disable it recently for reasons.

cunning pewter
#

ah, no dithering fix for remix tho?

oblique tapir