#✅RenoDX: Final Fantasy XIV
4111 messages · Page 5 of 5 (latest)
Just found this. Might be interesting but it has not been updated for some years:
https://github.com/s-ilent/smsm-ff14
Hi, I recently got things properly settings wise with this shader, however I am also using this in conjunction with dldsr and dlss model L (quality) and have noticed some artifacting during certain parts of cutscenes that isn't present when the game is ran without the shader active. So I believe it may be a conflict between the shader and either dldsr or dlss model L, or possibly all of the above.
The game in hdr looks amazing, and I would hate to have to go back to sdr, but the artifacting is getting really bothersome and I prioritize keeping clarity above all else.
The artifacting could potentially apply at many random places but one thing I found consistently is around the lips on character models
god dlss in this game truly is just ass without optiscaler huh
DLAA is seemingly just absolutely forced in the main menu no matter what I try with dlss tweaker
Yep, have to use optiscaler and it breaks anyway if you swap dll to latest unless you want to toggle FSR/DLSS every time you log in.
So i just went back to original dll and preset, and optiscaler...
Its not like its a particularly high fidelity game to benefit from K anyway, it has octagons instead of circles ffs.
oh so it's the different dll that causes that, I thought that was just dlss tweaker
Either that or forcing preset, not sure, doing either alone is useless anyway.
Its the game. DLSS doesnt work in the main menu. This mod was able to fix it but it doesnt get updated anymore: https://github.com/rootdarkarchon/XIVJitterFix
Oh wait I think it was just for NPCs or in cutscenes. I dont remember if it fixed the main menu
yea dlss works in the main menu for me for sure, just can't get it to be anything other than dlaa with dlss tweaker
Yeah, that has been a problem since dawntrail released. Optiscaler also cant hook it in the main menu
I have the latest DLL and it’s working fine with opti
Also preset M
You need the nexus mod specifically for XIV
Dunno if with regular opti it’s different
There's a specific XIV one? Huh, I'll look at it later.
It does work with K for me, but have to toggle DLSS back and forth to get it working at all, whereas if I leave original DLL it works right away, and I just can't be arsed to toggle DLSS every time...
this plugin is not longer necessary since 7.1
sqenix fixed the jitter
it works with regular opti the nexus one is just someone who bundled everything and took credits/downloads tbf
ffxiv is made in such a way you cannot have upscaling without having fuckeries since it forces dynamic resolution, so the best you can do is DLAA and enforce dynamic resolution to always kick in without doing scaling
I tested the behavior some time back:
I could not reliably force a full 1.0 pixel scale by any means, be it with DLLS tweaks or the driver and resorted to simply setting the frame target to 30fps for the dynamic resolution scaling to pretty much never kick in.
Forcing DLAA by external means always made the game to decrease to about 0.98 when the function kicked in. The function is tied to camera movement (my guess is to not show the change on still frame). So should when the depth buffer does not align, stand still and rotate the camera get back to 1.0 scale.
i cannot reproduce this at all with optiscaler, unless their overlay is lying, but it does tell me the resolution stays at 1.0, moving or not
What happens when you reduce the fps to 20 with RTSS or something?
ive been using dlsstweaks to force 50% scaling with preset k
any difference if swapping to optiscaler (which seems more involved to set up)
Oh thanks I didnt know that yet. I assumed that it was still broken after having the issue where some shaders didnt apply correctly in cutscenes or dialog
But the crashpad V3 edit + the toggler .ini that were shared here fixed it so it makes sense that the jitter works now
i'll try later but i'm on linux so i need to find way to cap fps, probably with optiscaler
Alright, used Optiscaler for the first time and it does disable dynamic resolution scaling!
I had 98% scale back when I wasn't using optiscaler and had swapped dll.
Even after adding optiscaler and forcing x1 there and overriding dynamic resolution it was still reporting 98%.
Then I remembered the in-game settings toggle thing back when DLSS just came out and it fixed it, but since I can't be arsed to toggle every time or worry whether it is working I just reverted to original dll.
I do remember dlsstweaks solving the issue with -1 dynamic resolution offset though during 7.0
I use MangoHud.
nicee
it does not works that well with nvidia so i prefer to avoid injecting yet another thing in ffxiv
Sorry if I sound dumb but english isn’t my first language.
Are you guys saying that preset replacement via Nvidia app doesn’t work with XIV ?
I just want a good dlaa, no need for dlss. What should I do ? Any important setting in game for that too ?
(I have a recent nvidia gpu and use xiv launcher)
you need optiscaler because ffxiv uses dynamic scaling instead of doing things correctly as they should
which means DLAA will not work correctly
you also need to update nvidia dll
here's my ini for reference
i put reshade dll in the "plugins" folder so optiscaler is loaded first and then load reshade
HDR is enabled with renodx etc etc
Suddenly not getting dynamic res with upgraded dll and preset K either, wonder what did i change.
you saw something different before ? because that's usually what i'm seeing and toggling DLSS preset off/changing them confirms me that i see things being applied
This is what i had before, and using optiscaler wasn't helping, Unless Optiscaler always show 1x? Let me pop the DLSSIndicator back to confirm...
Seems to be fine without toggling.
I think i saw dynamic res in optiscaler UI as well before, so i trusted it working now, but DLSSIndicator seems to be confirming it. But before i had to go back to original dll with the same optiscaler settings, weird.
Thank you so much. And how do you set anti anliasing in game, do you have to do anything ?
you just enable DLSS, it will then work
mhmmm i guess i'll enable DLSSindicator again to check
coming back to this game. What's the best way to get dlss working with renodx here? It seems to clamp the game. I guess maybe it's a DRS thing? It seems work fine in the main menu but once in-game it's broken. If I use optiscaler it's simply broken all the time.
wait this is specifically a preset M and L problem??
ah alright. That makes sense
You can use the Optiscaler.ini from this mod https://www.nexusmods.com/finalfantasy14/mods/2196 to disable the dynamic resolution stuff. But its basically just this:
I also had some problems with the depth buffer and xeGTAO in cutscenes until I loaded ReShade with optiscaler as described in the optiscaler wiki:
https://github.com/optiscaler/OptiScaler/wiki/Compatibility-with-other-mods-(Reshade,-SpecialK)
I also selected the 'Copy depth buffer before clear operations' checkbox in the generic depth addon and chose 'Match exact Resolution' as Aspect ratio heuristic. Since then it seems to work in normal gameplay + cutscenes and dialog. So one of these things seems to have fixed it. But thats only relevant if you use AO shaders
Updated ReshadeEffectShaderToggler.ini files are posted here over on the PGHub Discord:
#1123025920442241166 message
Oh and there is also a fix for crashpad:
#1123025920442241166 message
Just dropping this stuff here in case anyone else needs this
I tried to improve the games vanilla bloom and made a new version of the addon that adds some sliders to control how the bloom behaves. This is the first time I worked with RenoDx and I am still learning how all of this works. I used clankers to help me so this is probably not perfect. This was more of a learning experience / first test but Im sharing it here in case someone finds it useful. Feel free to tell me if this is trash.
Added sliders:
Bloom Threshold lift (Raises the minimum brightness required for a pixel to bloom, added on top of the game's authored threshold. 0.00 = vanilla threshold. Higher values stop dim/mid-bright surfaces from glowing)
Bloom Knee (Adds extra softness on top of an automatic minimum knee (half the Threshold Lift) that already prevents small bloom spots from flickering)
Bloom Strength (Linearly scales the final bloom contribution to the scene)
Bloom Saturation (Scales the brightness-driven saturation push in the bloom composite)
Source:
https://github.com/jann-hann/renodx
(I made these changes in the ffxiv game folder. My forked repo also contains ffxiv-rework, please ignore this, this folder is not related to these changes. Its still WIP, im trying to build the addon from scratch to learn)
Some notes:
The bloom Threshold Lift slider is very aggressive. Values from 0.01 to 0.2 give usable results.
Bloom Knee is mostly not needed because bloom Threshold Lift already adds a minimum Knee value if you raise it above 0. Its just used to add extra softness.
Bloom Saturation seems to only be able to reduce Saturation.
Can RenoDX possibly enhance/replace shaders like reflections and bloom altogether? There is much potential to further enhance the visual quality besides SDR/HDR. 🤔
with the variety of tools available for ffxiv modding I think we just need the right expert with significant free time to make the game look like gta5 graphics mods
I bet the right person is just afking in limsa rn
yes
custom shader passes
Me and Jon might work on it later
Me when Evercold comes out
The only issue is updates I guess
but atleast its not a gacha
with an update every 3 weeks
I dont think they will make huge changes to the graphics. Most of it was done in Dawntrail
Or crimson desert
One of the reasons I keep playing FFXIV. Any real money gacha and I dip.
99.999999% are reshade / Gshade
seems everyone just slaps on their flavour of SSRTGI and calls it a day

Oh man this would be peak of biblical proportions. Yes pls
Hiya auto hdr is off and when i use hdranalysis it does show 1000nits, so hdr does seem to be on, but the renodx sliders dont do anything
I have two pcs, one with an nvidia gpu and one with an amd gpu, on the pc with nividia it works just fine, but the issue i discribed happens only on the one with the amd gpu, both have the exact same reshade config and windows settings.
Any ideas? Im using the latest renodx mod and tried with a bunch of reshade versions but it doest help :/
Which Version of RenoDx are you using?
Tried both with the latest from nexus and the april snapshot from the github
Ok good. I almost thought I made a mistake in my version that I posted here 
Are you using any other addons or shaders that may not be HDR compatible? (Some immerse shaders for example)
you dont remember me?
I shared you my preset bahaha
so you know my config works bahaha
Yes I remember you! Just asking in case you added anything different
again it works fine on my main pc, did the exact same config on my other pc with an amd gpu and for some reason that how it behaves
oh yeah nah dw, its pretty much the exact same
im tempted to try your fork in the off chance it fixed it somehow lol
I searched the messages of this channel for the mention of 'AMD' and it seems there was a problem that caused crashes with AMD cards. But I cant find anything mentioning the sliders not working
Maybe there is a problem in the current version
Probably wont fix the AMD Issue. But Im happy to get some feedback if you end up using it on your nvidia pc
mhhhhhhhh
Maybe try without any shaders and RenoDx as the only addon. Or copy your game folder from the nvidia pc to the AMD pc as last resort
i copied the entire reshade files from one pc to the other, also already tried using only renodx, but alas
Ok then its probably not a problem with your game config. Maybe try asking someone on the RenoDx Discord. You might be able to get better help there
Ohhh 
@faint oracle LMAO USING OPTISCALER AND SETTING FSR TO DLSS IN FF XIV FIXED IT
so it was an amd issue
and somehow that fixed it
it was such a desperate attempt and it worked
I cant believe it
Thats weird, but Im glad you got it working! 