#✅RenoDX: Final Fantasy XIV

4111 messages · Page 5 of 5 (latest)

faint oracle
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You can post a screenshot here to confirm if everything looks normal. You can just use reshade to capture HDR Screenshots. But make sure that you have Reno at default settings and no other shaders active.

faint oracle
sacred tide
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Hi, I recently got things properly settings wise with this shader, however I am also using this in conjunction with dldsr and dlss model L (quality) and have noticed some artifacting during certain parts of cutscenes that isn't present when the game is ran without the shader active. So I believe it may be a conflict between the shader and either dldsr or dlss model L, or possibly all of the above.

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The game in hdr looks amazing, and I would hate to have to go back to sdr, but the artifacting is getting really bothersome and I prioritize keeping clarity above all else.

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The artifacting could potentially apply at many random places but one thing I found consistently is around the lips on character models

dreamy kettle
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god dlss in this game truly is just ass without optiscaler huh

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DLAA is seemingly just absolutely forced in the main menu no matter what I try with dlss tweaker

green zodiac
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Yep, have to use optiscaler and it breaks anyway if you swap dll to latest unless you want to toggle FSR/DLSS every time you log in.

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So i just went back to original dll and preset, and optiscaler...

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Its not like its a particularly high fidelity game to benefit from K anyway, it has octagons instead of circles ffs.

dreamy kettle
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oh so it's the different dll that causes that, I thought that was just dlss tweaker

green zodiac
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Either that or forcing preset, not sure, doing either alone is useless anyway.

faint oracle
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Oh wait I think it was just for NPCs or in cutscenes. I dont remember if it fixed the main menu

dreamy kettle
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yea dlss works in the main menu for me for sure, just can't get it to be anything other than dlaa with dlss tweaker

faint oracle
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Yeah, that has been a problem since dawntrail released. Optiscaler also cant hook it in the main menu

uncut tundra
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Also preset M

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You need the nexus mod specifically for XIV

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Dunno if with regular opti it’s different

green zodiac
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There's a specific XIV one? Huh, I'll look at it later.
It does work with K for me, but have to toggle DLSS back and forth to get it working at all, whereas if I leave original DLL it works right away, and I just can't be arsed to toggle DLSS every time...

pine bolt
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sqenix fixed the jitter

pine bolt
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ffxiv is made in such a way you cannot have upscaling without having fuckeries since it forces dynamic resolution, so the best you can do is DLAA and enforce dynamic resolution to always kick in without doing scaling

ivory depot
# pine bolt ffxiv is made in such a way you cannot have upscaling without having fuckeries s...

I tested the behavior some time back:
I could not reliably force a full 1.0 pixel scale by any means, be it with DLLS tweaks or the driver and resorted to simply setting the frame target to 30fps for the dynamic resolution scaling to pretty much never kick in.
Forcing DLAA by external means always made the game to decrease to about 0.98 when the function kicked in. The function is tied to camera movement (my guess is to not show the change on still frame). So should when the depth buffer does not align, stand still and rotate the camera get back to 1.0 scale.

pine bolt
ivory depot
echo bramble
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ive been using dlsstweaks to force 50% scaling with preset k
any difference if swapping to optiscaler (which seems more involved to set up)

faint oracle
# pine bolt sqenix fixed the jitter

Oh thanks I didnt know that yet. I assumed that it was still broken after having the issue where some shaders didnt apply correctly in cutscenes or dialog

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But the crashpad V3 edit + the toggler .ini that were shared here fixed it so it makes sense that the jitter works now

pine bolt
ivory depot
green zodiac
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I had 98% scale back when I wasn't using optiscaler and had swapped dll.
Even after adding optiscaler and forcing x1 there and overriding dynamic resolution it was still reporting 98%.
Then I remembered the in-game settings toggle thing back when DLSS just came out and it fixed it, but since I can't be arsed to toggle every time or worry whether it is working I just reverted to original dll.
I do remember dlsstweaks solving the issue with -1 dynamic resolution offset though during 7.0

pine bolt
royal halo
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Sorry if I sound dumb but english isn’t my first language.
Are you guys saying that preset replacement via Nvidia app doesn’t work with XIV ?
I just want a good dlaa, no need for dlss. What should I do ? Any important setting in game for that too ?
(I have a recent nvidia gpu and use xiv launcher)

pine bolt
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you need optiscaler because ffxiv uses dynamic scaling instead of doing things correctly as they should
which means DLAA will not work correctly
you also need to update nvidia dll

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i put reshade dll in the "plugins" folder so optiscaler is loaded first and then load reshade

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HDR is enabled with renodx etc etc

green zodiac
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Suddenly not getting dynamic res with upgraded dll and preset K either, wonder what did i change.

pine bolt
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you saw something different before ? because that's usually what i'm seeing and toggling DLSS preset off/changing them confirms me that i see things being applied

green zodiac
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This is what i had before, and using optiscaler wasn't helping, Unless Optiscaler always show 1x? Let me pop the DLSSIndicator back to confirm...

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Seems to be fine without toggling.

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I think i saw dynamic res in optiscaler UI as well before, so i trusted it working now, but DLSSIndicator seems to be confirming it. But before i had to go back to original dll with the same optiscaler settings, weird.

royal halo
pine bolt
pine bolt
stone hearth
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coming back to this game. What's the best way to get dlss working with renodx here? It seems to clamp the game. I guess maybe it's a DRS thing? It seems work fine in the main menu but once in-game it's broken. If I use optiscaler it's simply broken all the time.

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wait this is specifically a preset M and L problem??

tawdry maple
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yes

stone hearth
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ah alright. That makes sense

faint oracle
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I also had some problems with the depth buffer and xeGTAO in cutscenes until I loaded ReShade with optiscaler as described in the optiscaler wiki:
https://github.com/optiscaler/OptiScaler/wiki/Compatibility-with-other-mods-(Reshade,-SpecialK)

GitHub

OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG. - optisc...

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I also selected the 'Copy depth buffer before clear operations' checkbox in the generic depth addon and chose 'Match exact Resolution' as Aspect ratio heuristic. Since then it seems to work in normal gameplay + cutscenes and dialog. So one of these things seems to have fixed it. But thats only relevant if you use AO shaders

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Updated ReshadeEffectShaderToggler.ini files are posted here over on the PGHub Discord:
#1123025920442241166 message

faint oracle
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Oh and there is also a fix for crashpad:
#1123025920442241166 message

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Just dropping this stuff here in case anyone else needs this

faint oracle
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I tried to improve the games vanilla bloom and made a new version of the addon that adds some sliders to control how the bloom behaves. This is the first time I worked with RenoDx and I am still learning how all of this works. I used clankers to help me so this is probably not perfect. This was more of a learning experience / first test but Im sharing it here in case someone finds it useful. Feel free to tell me if this is trash.

Added sliders:
Bloom Threshold lift (Raises the minimum brightness required for a pixel to bloom, added on top of the game's authored threshold. 0.00 = vanilla threshold. Higher values stop dim/mid-bright surfaces from glowing)

Bloom Knee (Adds extra softness on top of an automatic minimum knee (half the Threshold Lift) that already prevents small bloom spots from flickering)

Bloom Strength (Linearly scales the final bloom contribution to the scene)

Bloom Saturation (Scales the brightness-driven saturation push in the bloom composite)

Source:
https://github.com/jann-hann/renodx
(I made these changes in the ffxiv game folder. My forked repo also contains ffxiv-rework, please ignore this, this folder is not related to these changes. Its still WIP, im trying to build the addon from scratch to learn)

GitHub

Renovation Engine for DirectX Games (jann-hann fork) - jann-hann/renodx

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Some notes:
The bloom Threshold Lift slider is very aggressive. Values from 0.01 to 0.2 give usable results.

Bloom Knee is mostly not needed because bloom Threshold Lift already adds a minimum Knee value if you raise it above 0. Its just used to add extra softness.

Bloom Saturation seems to only be able to reduce Saturation.

ivory depot
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Can RenoDX possibly enhance/replace shaders like reflections and bloom altogether? There is much potential to further enhance the visual quality besides SDR/HDR. 🤔

dreamy kettle
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with the variety of tools available for ffxiv modding I think we just need the right expert with significant free time to make the game look like gta5 graphics mods

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I bet the right person is just afking in limsa rn

ocean zealot
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custom shader passes

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Me and Jon might work on it later

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Me when Evercold comes out

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The only issue is updates I guess

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but atleast its not a gacha

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with an update every 3 weeks

faint oracle
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I dont think they will make huge changes to the graphics. Most of it was done in Dawntrail

faint oracle
ivory depot
ocean zealot
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seems everyone just slaps on their flavour of SSRTGI and calls it a day

uncut tundra
wild prism
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Hiya auto hdr is off and when i use hdranalysis it does show 1000nits, so hdr does seem to be on, but the renodx sliders dont do anything

I have two pcs, one with an nvidia gpu and one with an amd gpu, on the pc with nividia it works just fine, but the issue i discribed happens only on the one with the amd gpu, both have the exact same reshade config and windows settings.

Any ideas? Im using the latest renodx mod and tried with a bunch of reshade versions but it doest help :/

faint oracle
wild prism
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Tried both with the latest from nexus and the april snapshot from the github

faint oracle
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Ok good. I almost thought I made a mistake in my version that I posted here kekpepehands

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Are you using any other addons or shaders that may not be HDR compatible? (Some immerse shaders for example)

wild prism
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you dont remember me?

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I shared you my preset bahaha

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so you know my config works bahaha

faint oracle
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Yes I remember you! Just asking in case you added anything different

wild prism
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again it works fine on my main pc, did the exact same config on my other pc with an amd gpu and for some reason that how it behaves

wild prism
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im tempted to try your fork in the off chance it fixed it somehow lol

faint oracle
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I searched the messages of this channel for the mention of 'AMD' and it seems there was a problem that caused crashes with AMD cards. But I cant find anything mentioning the sliders not working hmmSpin Maybe there is a problem in the current version

faint oracle
wild prism
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mhhhhhhhh

faint oracle
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Maybe try without any shaders and RenoDx as the only addon. Or copy your game folder from the nvidia pc to the AMD pc as last resort

wild prism
faint oracle
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Ok then its probably not a problem with your game config. Maybe try asking someone on the RenoDx Discord. You might be able to get better help there

wild prism
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funnily enough

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they sent me here

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:p

faint oracle
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Ohhh kekpepehands

wild prism
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@faint oracle LMAO USING OPTISCALER AND SETTING FSR TO DLSS IN FF XIV FIXED IT
so it was an amd issue
and somehow that fixed it
it was such a desperate attempt and it worked
I cant believe it

faint oracle
wild prism
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i mean

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thats definitely an amd issue then

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if litteraly spoofing nvidia fixes it

wild prism
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so apparently

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its just fxaa that fucks it up

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so using a different AA, whether a spoofed DLAA like when i used optiscaler or the other optiscaler the game has, it will work