#✅RenoDX: Final Fantasy XIV
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i don’t see any reason to believe this, no
3080 10gb
what resolution
1440p
I mean other than console versions not having a 60fps option?
yeah and it doesn't do 60 lol
OH you’re talking about xvi
😄
I don't remember if I tried transformer dlss at performance
when it came out with old dlss I didn't really entertain the idea of performance mode at 1440p
I just gave up and pretend the game doesn't exist again, like when it was console only. will play it when I get an upgrade
xvi is made with dynamic resolution scaling in mind for sure
aside from some cutscenes dropping single frames occasionally
FFXVI on PS5 performance mode like cuts the resolution in half/quarter in battle to get 60 FPS. It is HARD.
but that could be drs lagging behind maybe
and tbf my target is at least 90+, close to 120fps... I'm happy to wait to experience a game like this the way I want it :D
damn
xvi performance mode on consoles looks comical
mine was 60fps
I tried targetting 120fps with frame gen at 3440x1440p
but it just drops too many frames in cutscenes
and not to be off topic too much... but I'd take ffxvi graphics and performance every time versus something like clair obscur
that game looks so ASS
yea ff16 looks clean
clean af
like clair obscur with ultra+, renodx and whatnot looks striking, but even then its not stable
i’d agree that clair obscur suffers from graphical artifacts but it does not look ass
even cnn dlss ff16 looks pretty damn clean
it tries really hard to not look like ass, fails in my eyes
There are "fanatic" people online who would rip apart FFXVI for using temporal elements.
I mean I guess another thing it falls short versus 16 is character models
they don't really look as good especially in cutscenes
animations and everything
eh, xvi has a lot of godawful looking cutscenes too
more frequent the longer the game goes on too
really? all of the "real" cutscenes looked pretty good so far
the basic dialogue camera cuts look meh because it isnt using the full shadowing
the cinematic cutscenes use it fully
yea I'm talking about cinematic cutscenes
for the non-cinematic cutscnes
maybe clair is better now that you mention it
yeah okay if you ignore the bad looking cutscenes then i guess all cutscenes look good lol
imagine being on a conslow or playing E33 without modding it to remove the forced sharpening or U+

the forced sharpening is so godawful
fyi the console version doesn't have sharpening
The cinematic cutscene shadows cost 2.5-3ms more
hence why cutscenes go rip unless you have a 4090-5090
tbh I thought a 4070 could handle it with a 1440p output
The amount of times I've seen this in 2077 even with PT
Are these results of modding the shadow quality?
lol what
that is absurd
PCchads got to suffer
I NEED~~ FF17~~ The Final Fantasy
Who is going to be director?
Who is the composer?
We've seen RT updates to older games that aren't using DX12.
Granted they all run like poop, more or less. But still...
Well... Yes you can use a proxy like what Crysis remaster uses
But as you mentioned perf is 
NGL I think the shadows of ff14 are kinda bad
In ff16??
I play at 1440p and I hold a stable 60 on my 2080ti
With dlss Quality
"graphical fidelity" option set to medium, rest to max as recommended by digital foundry
Y'know... I don't get this as a selling point for PT LMAO
Floating shadows are 100% fixable without raytracing, and in fact that was literally the norm
Not just screen space contact shadows, but also giving the shadowmap an offset as necessary, plus cascading shadow maps...
And for even more fun, rasterized variable penumbra is also possible
im not sure how other games ive played do it, but there is this recent article outlining an implementation https://lukaskalbertodt.github.io/2023/11/18/tiled-soft-shadow-volumes.html
A blog about programming, Rust, computer graphics and other stuff.
looks so damn clean
i feel the same way about raytracing that i do about quantum computing, in most respects: while raytracing might be able to do something that, at the time, raster can't... eventually raster will catch up and even surpass it in performance. The only real exception i can think of is realtime world-space reflections (which are fucking beautiful when done properly.. like, rough, total internal, translucent reflections, no artificially reflective surfaces, etc)
GTAO is a great example of what I mean. It gets so, so damn close to the results of RTAO
while running significantly better
The above isn't RT
It just shows how to solve the problem in raster
I literally see this in 2077 with PT shadows
Which is hilarious
ah, i thought those were showcasing like "benefits of PT"
oh, floating shadows?
Yes
thats amusing
wonder how that even happens
BVH is probably fucked or something, idk
Don't even ask
There's a trillion things wrong with PT
In 2077
It's why Sosuine has released 100 different mods
Arm shadow bug
Character model technically doesn't have a head model in 1st person
Hence why there's no player reflections
ugh...
yknow, my favourite thing about PT is its name.
Path-tracing is just a performance saving technique for ray-tracing
like, by definition
so it's really funny that it's being marketted as a different thing, when it's not.. like, even before these "PT modes", the raytracing that was being done was pathtraced as well
because pathtracing is just the best way to do that
or, more specifically, path tracing is a rendering algorithm for ray tracing
"The rendering equation and its use in computer graphics was presented by James Kajiya in 1986.[1] Path tracing was introduced then as an algorithm to find a numerical solution to the integral of the rendering equation. A decade later, Lafortune suggested many refinements, including bidirectional path tracing." - Wikipedia
so yeah... really goofy that it's being marketed as different than rt
i absolutely agree
Marty was here
lmao
S couple days ago
And he defended his position on his shaders
That they're using raytracing
idk much about marty or his shaders
But not worldspace
well yeah... that's... literally how screen space reflections are done for example
like, ever since SSR was made a thing, it's just screen space raytracing
were people saying his shaders werent raytracing??
like, saying his SSRTGI stuff isnt rt?
Well... His RTGi shader for instance. He uses ReSTIR for it but of course it isn't worldspace due to being a generic Reshade solution.
People will say that it isn't raytracing because what we now mean by 'raytracing' is worldspace only
Let me pull up the messages
The semantics is that raytracing doesn't mens just worldspace
stupid fucking nvidia marketing absolutely destroying hard set terminology
yeah, i thought that was common knowledge lmao
But Nvidia engineers changed it with the introduction of RTX to only include worldspace raytracing
(lets not mention that RTX mixes screenspace raytracing with worldspace)
To the people coding and GPing yes, to players no
iirc rtx reflections for example use screenspace, but rather than stretching/blurring the reflections to fill in portions that the screenspace can't see properly, they cut it off and fill in with lower quality worldspace
saves performance but keeps great, clear reflections where they matter most
#🧩renodx-dev message
oh, is 2077 PT mode full raytracing? like, completely replace raster rendering to the screen with raytracing+denoiser?
Yesnt
Primary lighting is still raster
Reflections still have a SSR layer that is disabled by default
But in pure PT mode you'll be missing a ton of reflections
(BVH optimisation 🤷♂️ )
oml
In general the games PT is weird
For instance some meshes don't cast shadows at all
Sosuine has fixed it decently enough via his mods
But a mesh to have ticked to allow shadow casting for it to cast said shadows in PT

what even lmao
So for instance meshes that you can interact with
Explosives
Fire barrels
Bins
Didn't cast shadows in vanilla PT
Again the player model doesn't have a head mesh in 1st person
Which is why the game doesn't allow player reflections
And why player shadows lacked both the players head and hair
Modders have tried to force the game to use the 3rd person model indtead
But then the camera ends up inside of the player head
And there no easy way to offset/move the camera
Funniest thing
Dying Light the Beast (also from a polish studio using their own proprietary engine) has the exact same arm shadow bug as 2077
In RT/PT mode
Apologies for turning FF14 Reno into a tech discussion basket weaving forum
All in all, I am going to chalk up 2077's jankery to being
-
First open world game of this scale to have a PT mode
-
RedEngine4 was/is already on the brink of collapse. The fact that CDPR / Nvidia managed to get it working at all without instantly crashing the game is an achievement
-
Not being built from the ground up with PT in mind. This game was meant to run on a PS4

I am more interested now in seeing W4 or GTA6 ship with PT
I hope that one day, he can incorporate native HDR in his shaders.
square please, use SSR more :(
they have the pbr materials :( imagine if they lowered the threshhold limiting what surfaces get SSR, and allowing for rough reflections
huh... strange..
the screenshot looks better than it does ingame?
Like, a lot better
a lot brighter
and it look SUPER good on my phone lol
solution: sunshine/moonlight stream to phone
hell yeah
6.3 inch screen gaming
actually big brain
id actually love to get a nice oled monitor, esp the ones that are going around $500 or below now. Unfortunately, for that price, i'd rather upgrade my gpu XD
(im positive those cheaper oled monitors probably have terrible ABL or something lol)
if you go for the hdr 400 mode, they're fine
the 1000 mode does
ffxiv with reno looks nice on the deck oled too 
oled monitors have terrible ABL regardless of price 
I pretty much only use my PG27UCDM in tb400 mode because the ABL gets so aggressive in the other modes
or maybe it's an asus thing, but it wasn't much better on my xg27aqdmg either
The new TB500 mode monitors are pretty good. Results in actual peak brightness of 554 without noticeable ABL
Oh, that's promising!
Doesn't sound like much but feels like quite the difference
400 nits seems so dim compared to what my display pumps out in sdr (over 600 nits)
600 nits in SDR is respectfully speaking, shit though.
like yeah it is brighter but you are stretching out the image a lot to get to that brightness.
And I see such luminance in SDR as unergonomic even. Imagine writing a document while 500+ nits blast your face from the "paper white" of the app.
Hmm.. to me it's fine. Perhaps that's, in part, due to both the lighting conditions of my room, and the VA panel allowing for much greater contrast? On the other hand, I haven't actually measured the nits of my monitor in sdr mode at max brightness, so I'm only getting the 600nits brightness in sdr from a review online. I'm not sure how to measure the nits of my monitor
Windows HDR Calibrator tool.
You manually set the nits for fullscreen darkness, 10% brightness, and fullscreen brightness respectively.
If the visual guide matches up to wherever the sliders for those settings are set, that's your monitor's capable amount of brightness.
Reviews should never be a hard & fast reference, because depending on the screen type, there can be manufacturing variance & QA control quirks, especially if you use a monitor with a Samsung panel.
And the review might be done with a store-bought model, or one sourced by the manufacturer themselves specifically for that review. Which would obviously bring questions about the legitimacy of that review.
i just got my first HDR (OLED) monitor and decided to try the RenoDX thing for FFXIV, and while it makes highlights look great, dark things feel like they lose a ton of detail, almost like things are clipping to black. I just did Qarn Hard, and inside the tunnels my character almost looked like just a black silhouette with no detail
i am not sure if i've got some settings wrong, or if my own preferences are different or something. i did try to run through the windows hdr calibration tool, but didn't notice too much of a change with that
DICE used on here lowers the black levels because the whole game has a constant raised grey haze in SDR
You can increase shadows to 55 if you feel there's too much black crush
Qarn Hard looks fine to me with vanilla settings
Pics?
And do note I am using the AW32 which has built in crushed blacks
hmm, played a bit on sdr, and now that i'm back again it feels…better? it might just be that i have to get used to actual black blacks with the oled
also it's the evening now so my ambient light levels are way down too
Does that work for SDR though?
Yes. Because after you calibrate the monitor, you go into Windows display settings and adjust SDR brightness separately. Moreover, you can go look up what your paper white should be set to according to your max brightness, and input that into RDX, as that will control how bright your SDR colors will be.
I meant does it work to get SDR nits with HDR turned off
Because my monitor tops out at 1156 nits both full screen and 10% window, and bottoms out the slider for blacks.. but that's HDR, and having HDR turned off (so sdr mode) simply doesn't get anywhere near that bright - and I'm not sure how to measure just how bright my SDR actually is
Yes. It has an SDR in the tool.
In the HDR calibration tool?
Yes.
Oh, with HDR off. No, you have to turn HDR on to use the tool. But there's an SDR slider in the tool that controls how SDR content looks while in HDR.
that's.. not at all what im talking about
im talking about the brightness of the monitor in sdr... that's what ive been clarifying this whole time lol
like, i've said it specifically multiple times "Sdr brightness" "nits in sdr" "brightness with hdr off" etc
XD
Yes, that's what the tool also does, but it does so with the assumption that you're keeping it on because you can still watch or play SDR content while in HDR mode. So, there's no real point in having it off when it can determine your SDR brightness anyways.
sure... assuming hdr actually looks good on your display
my monitor's hdr, despite having a miniled backlight, good peak brightness, 336 dimming zones, etc... the color reproduction in hdr is awful
genuinely terrible
and it's sorta afraid to allow small bright areas to be bright - like, overaggressive blooming avoidance - so any bright thing that's smaller than like... 5% window appears muted af
AOC Q27G3XMN - several people in this server have/had the monitor and can corroborate my accounts lol
its hdr tonemapping is very bad
Is there a auto dimming setting available in your monitor's system menu?
adjusting the levels of the local dimming? yeah, but all 3 options have that same issue
they all 3 have very aggressive blooming avoidance
like, the monitor goes out of its way to ensure little to no blooming... even at the cost of the image
The AOC Q27G3XMN is a 27-inch budget gaming monitor. Competing with the Acer Nitro XV275U P3biipx, it's rather unique for a low-cost monitor as it features Mini ...
"The EOTF struggles to track the PQ EOTF curve well, as all scenes are darker than intended" this is something that bothers me a lot in practice with hdr on this display. HDR is darker than expected
i know there's supposed to be some darkening, but in person it's an almost problematic reduction in average brightness
Reviews aren't the end-all be-all, but... it seems to be rated pretty well.
yeah.. but ask anyone here in the server and they'll agree this display has issues
So, it has tonemapper issues, while being largely capable of being a good monitor outside of that.
yeah, that's what most people here agree with as well
i lack the ability or funds to "fix" it though
yknow, colorimeter and such to make a 3d lut or something to fix the tonemapping
Oof.
colors look hella wrong in hdr, yeah
sdr actually, objectively, looks better
its sdr srgb emulation is great
Seems to be a correlation between extremely high DCI-P3 coverage & Rec.2020 coverage.
The best reviewed monitors I've seen cover over 100% of DCI-P3, while averaging over 85% of Rec.2020.
If it has issues covering much of Rec. 2020, which is the HDR10 color space & what most content for HDR will be produced in, then yeah, HDR won't look as good as other monitors.
anyways... my monitor's hdr being capable of being good, but being bad without calibration, is why i stick to sdr
and thankfully, the srgb emulation is fantastic and still allows me to adjust the brightness of the display
Save up for a nice lil birthday or Christmas gift for yourself.
State sanctioned OLEDs for all
had i the money to afford a better monitor, i'd spend it on a pc upgrade. my 2080ti isn't having the best of times with some newer games
LCD is a plague
and that's a big if... i had $70 in my bank account earlier today and had to spend all of it on getting my id renewed :3
and the next "paycheck" i get is a whopping $56
so, im lucky enough to have this display
That's way too much ASUS, tbh.
PSA: Don't buy ASUS stuff, their warranty & RMA process is garbage.
i know
furthermore, i purchased this display in late march of this year... so replacing it so soon is out of the question
i definitely won't be getting a new display for a few years at the least
just gotta make what i have work
Maybe you could Go to a photo shop near your place and rent a colorimeter for a few hours. Thats what i did.
yeh, my only options are find a way to callibrate my display's hdr somehow, or stick to sdr
im not so sure color callibration will do much though, given that even with correct colors, the EOTF tracking is still poor
If my school funding comes in, I might spend a part of it on a OLED ultrawide.
2000 nits HDR is cool, but having infinite contrast is much cooler.
That, and a new one would have a warranty, versus buying used.
Does it have some kind of dark enhancement Feature. That would help lifting it a little if its implemented Well.
not in hdr mode, no
hdr locks out almost all settings
I was so torn between 4k or Ultrawide and decided on 4k after weeks of being unable to choose
can only change local dimming, vrr, and... thats it
so actually it locks out ALL calibration related settings
the onyl way to calibrate would be through icc profile
Ah okay, thats rough. My Mini LED one fortunately allows it. I never understand locking out that many settings.
me either
its so arbitrayr
and no usb port anywhere on the display
so if there was a new/modded firmware, i couldn't even install it
That sucks. But hey you Sound Happy with SDR at least.
its pretty great honestly
✅RenoDX: Final Fantasy XIV
What is with the green check?
If the mod is officially released
WIP mods don’t get it
released and finished.
Mods are never finished
Have to replace dice with piecewise Reinhard in a bunch of games
Hmmm... interesting.
Does the status change when the mod breaks from a game update?
if someone reports that a mod is broken, then yes
i've seen a few people say that they got special k working with renodx in this game... can anyone vouch for that still being true?
no matter what i do the game immediately crashes before SK even injects (both SK and reno work if installed on their own)
been troubleshooting for like a week so at this point i'm out of ideas
Haven't used it for a while, but yeah, was loading reshade through SK as a plugin with almost no issues that i can remember. REST was not working though.
Stopped using SK since i had some weird sound and subsequent crash issues sometimes.
hmmmm
FINALLY figured it out, the solution was simply to do reshade standalone and give SK a 5 second delay
edit: never mind, this works for loading the game but after the first two launches going fine reshade now gets stuck in a loop of trying to load effects and massively lags the game...
Hi, never used reshade in ff14, so i was wondering, reno hdr works with rest and gposingway? cause i think i might opt to use the keepuifix, as rest seems to have problems. also i dont want to use others shaders, cause i already have DLAA mod from sildur. just want hdr on ff14 really, nothing else
It works with rest
I and a few others use both together
Though if you're not planning on using shaders why do you need it?
i think it avoid ui being affected by reshade. Since reno hdr use shaders, i guess i need it?
You misunderstood
also, reno hdr is enough heavy, at least on other games, and i read many effects are not compatible with hdr
Reno handles everything at an in engine level
By replacing / rewriting shader code
You don't need anything else
Reno gives you control over UI
so i dont need rest r anything, if i just use renohdr?
Ah ok cool, i still need to set the depthbuffer on global, as per ff14 guide?
since dawntrail it is reversed
Oh i see, so it's just i i actually use shaders presets that i need that stuff
@ocean zealot Now i get it, thank you ❤️
Reno uses reshade
But it isn't a Reshade shader
It is its own thing
Again, deep changes to in-game code
yeah i thought it would still be affected, but now it's clear t doesnt
No worries, I didn't fully understand it at first either
Sorry for the bother, i just used renohdr on exp33, and there was pretty easy, also no special things like ff14 XD
also i get it, anyway, there are like no shaders that is compatible with hdr anyway right?
sort of
There are
Just most do not support HDR output
They might do internal HDR rendering
But output will be clamped
Either
-
Your image will get clamped back down to SDR
-
There will be artefacts or other visuals bugs when you try to use a shader
99% of FF14 based Reshade presets will be incompatible with Reno
You might get lucky and have a preset which happens to use shaders that support HDR
@ocean zealot i get an error, and game doesnt start
i use RTSS as framerate limiter
but i followed the guide, installed reshade with addon and moved the reno file inside ff14 directory, but launching from xivlauncher gives me this error
i need to launch it normally 1st, before trying to launch with xivlauncher? Nope, doesnt start at all
ReShade_Setup_6.5.1_Addon.exe
i thnk nexus version of reno hdr
RenoDX for FFXIV-2326-1-0-2-1756678464
als RTSS off, just doesnt start at all
i use sildur mods optiscaler
should i try changing dxgi to D3d11?
aye changing dxgi to D3d11 worked
I use RenoDX with RTSS and it works fine on my side as dxgi.dll. 🤷♂️
Some RenoDX modders recommend deactivating other ReShade addons like Generic Depth and Effect Runtime Sync to recover some performance. No Idea how much that would be though.
do i need to change settings other than paperwhite and peak for true black 400? i'm setting game brightness/ paper white to about 109 for ~450 peak
it's so dark though compared to sdr which is probably too bright
I think i prefer game brightness/ ui brightness at about 160
i get a crash if i open some dalamud plugins. only seems to happen if multi monitor mode is enabled though.
i'll need to disable multi monitor mode and delete dalamudui.ini to reset window positions onto main monitor
This formula is not to be taken too literally, it is completely fine to adjust game and ui brightness to your preference and viewing conditions
it only means the difference between game and peak brightness won't be as striking in your case, but that's fine
quite the opposite problem might happen with an LG G5, where based on the formula, game brightness would need to be hella bright because of its 2500 nits peak
so yeah use what looks best to you
Dunno if known or priority in fixing but the latest RenoDX version immediately crashes the game when resizing the window in any way or changing some graphics settings which cause the game to rebuild the frame buffer (e.g. SSAO setting).
Trying to get this up and running on Linux and it's 100% blown out even with HDR support on. I am fairly certain this isn't a Linux thing because I recall it happening to me once on Windows when I set it up, but I can't for the life of me figure out what I did to fix it now. Anyone had this issue and come across a solution?
RenoDX didn't work correctly with ReShade 5.5+ but got fixed. Then I remember DXVK tends to not properly handle HDR for SDR games and mangles colours when "dxvk.allowFse = True" is missing for me.
#1278435249025581066 message
there's also this if you're using xivlauncher
Doesn't seem to like this one, just throws this every time I put it in the launch arguments.
did you find a solution? I am pretty much in exactly the same situation currently
@mild rover @indigo peak on CachyOS (Arch) I have the following working:
Using XIVLauncher-RB from the AUR, i set the following:
Game arguments: PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1
Wine: Proton Version proton-cachyos; Enable Wayland Driver checked
DXVK: Latest stable
I also installed vk-hdr-layer-kwin6-git from the AUR, as I think it's still needed on nvidia GPUs in all cases
I installed reshade to my install using https://github.com/kevinlekiller/reshade-steam-proton
I originally also had the insane blowout before fixing it with those args (ReShade 6.6.2)
got it running, thank you very much @novel cradle
Thanks, on an arch distro too. I'll try it later.
Sorry i forgot to reply.
I know this mod works on Linux because I played the game a lot on the Steam Deck OLED with the mod
I can't really help you with running the game in HDR on desktop Linux though
I'd imagine most things still apply, such as: can't run the game in exclusive full screen or else it crashes on start up, if using XIVLauncher-RB, using Proton is highly recommended, or alternatively, set the launch arguments to DXVK_CONFIG="dxgi.deferSurfaceCreation = false" %command% because XIVLauncher-RB STILL FORCES dxgi.deferSurfaceCreation = True for no reason despite me complaining that it breaks this mod and it fixes nothing.
oh wait shit i think they got rid of deferSurfaceCreation
finally
i missed that
oh, they did? that's great, that should make xivlauncher + reno plug and play on the deck then
It still surprises me that CS3 hasn't officially supported XIV on Deck beyond generic Steam support.
Like, we have a mobile version of the game before that lmao.
what do you mean by 'generic Steam support'? The game runs on the Deck, what else would they do?
And CS3 isn't making the mobile version of the game at all beyond supervision and delivering assets to the mobile dev.
Give official support for the device, so that it can run without Proton.
I... figured that was self-explanatory.
ah, you mean a native Linux build
wasn't self explanatory from the way you phrased it, sorry
FFisters
When you finally finish Endwalker and understand the quality of CINEMA on display
Enhanced thanks to Reno Dee Eggs
Soken does it again
So I guess I just seal the game now and avoid Dawnfail?
No, you must witness the Dawnfall.
Please return to Wuk Lamat
**FOR OUR DREEEAAMMS OF HOOOOOMMME
FOR THE LIIIVVVESSS WE'RE OWWWWED
FOR THE INNNNEER VOICE OF THE DARRRKKKKEST ONE**
||zenos|| duel was so peak
"That, I can't deny"
WOL gives a smirk
"The conflagration of our clash will scorch even the stars!"
Having Soken include the lemotif of every other expansion in the final boss fights

**STORM OF BLOOOOD
BORN FROM BLOOOODD
OF OUUUURRR FALLLEN BROOOOTHERS **
Holy shit was Endwalker something
Does anyone have good looking Reno settings? defaults look a bit too dark and crushed
i moved most of the sliders that are at 55 by default back to 50 and that looks good to me tbh
I found that most things in this game look better when stuff clips without a tonemap
It certainly was. It's pretty much mostly downhill from there, starting with the 6.X patches. I think a lot of people would look at EW better, if it wasn't for the patches.
You'll probably want to adjust the settings that affect your peak brightness, and overall game & UI brightness. Your peak brightness should match the max nits value that your monitor is rated for; game brightness & UI brightness will be a personal preference, but I like to match it with the generally recommended paperwhite setting according to the max brightness of your monitor & go from there. Not all games will necessarily look better in that paperwhite setting, so ymmv.
You should also make use of the Lilium shader that adjusts black levels that can be installed with ReShade (I can't remember if the XIV mod for RDX comes with black level settings, but none of the RDX mods for other games I play have it). If you don't see it in your shader effect list, reinstall ReShade w/ Add-On support & just download all the available effects.
Lilium HDR Shaders: https://github.com/EndlesslyFlowering/ReShade_HDR_shaders
Look, it's elegant now!
- Requires Reshade
It does have a black floor setting afaik
it does come with it
Set black level to 0, the game intentionally has black level raise in some areas. The default settings for Reno will crush some details. There is another setting you can use to raise near black levels, I'll get in-game and find it for you.
try setting shadow between 56 and 60, it greatly raises the details in near black so you no longer feel like you're crushing. This setting imo is more dependent on your display.
along with setting black foor offset to 0
oh i wanted to mention, this actually worked for me on cachyos! needed all the steps: xivlauncher-rb, use proton-cachyos, wayland driver, launch arguments, and the vk-hdr-layer-kwin6-git package
unfortunately this caused huge stutters when using the hardware cursor and VRR
i'm back on windows 
Thanks! Will try this
Google Chrome team give up last month after the PDF forum told them that they are moving with JXL and suck it, so better to get JXL going instead, since even windows are now using it, mac and ios have full support, Linux duh, android.... it's Google...
Updated my Reshade and for some reason Dalamud is now rendered after Reshade, meaning it looks washed out with HDR. Anyone knows if it can be fixed?
Loading Reshade through Optiscaler fixed it lol, probably why it was working fine before. Guess it loads Reshade later or something.
Wanted to ditch Optiscaler, but this game still doesn't have any DLSS resolution settings 
I've been using dlsstweaks to change dlss resolution
i do it over special K, has all the features you asked xD
Nah, FFXIV and SK don't play well together, especially with Reno and Delamud.
it was a pain in the ass to setup to load correctly, i give you that , but i'm too lazy to convert my screenshots from png hdr to jxl and specialk does export to jxl directly, if only windows/reshade did too...
Windows does support jxr with Win + Alt + Print.
jxr is a dead format, only used in windows, jxl is also supported natively in windows, and mac, and ios, and linux, not android except samsung, and soon chrome, and now is the pdf backend, microsoft could swap jxr for jxl in gamebar and nvidia overlay will get the update too, once chrome gets the code steam will also support it btw
mod seems severely broken in the new version? (just like optiscaler lmao)
Severely broken in what way? Seems fine for me
funny thing actually
turns out my config derped out somehow and got stuck on dlss when I have an amd card (after the patch)
deleted the cfg and it works now 
not directly reno related but does the new DLSS preset M look like dogwater for anyone else or
there's this grain and shimmering everywhere that preset K did not have
it fixes the artifacts on the login screen and such, at least
it also demolishes performance on my 4090, going from locked 138 with preset K in the crystarium to like 100-110 with preset M
...it might actually be reno related, i believe it might kill renodx
yeah game's clipped as soon as preset M is selected, going back to preset K fixes it
Oh shit
Hope that's exclusive to FFXIV
Yeah...
having the same perf drop on my 4070 Ti. did you check if the perf drop was also reno related?
i've not checked whether the perf drop is reno related yet, no
wonder if the hdr flag for dlss changes anything in this case
Man, the new preset M is so sharp it brings back visible jitter and in parts aliasing.
Yup it’s essentially a trade off of muting less detail and more clarity at the expense of some aliasing/noise in particular instances
is the reno mod better then say using specialk for hdr?
Reno is modifying game shader code at run time to support HDR output
Special K, autoHDR, RTX HDR work as post processing that takes the final SDR output and using ITM (inverse tonemapping) stretches SDR into HDR
ah so reno is preferred got it
i still need to tweak it to make it have that wow factor all the other versions of the mod do for other games
FF14 suffers from a grey haze look washed over everything
Reno fixes up nicely
by using DICE with lowered black floor and some gamut expansion for more saturation
vanilla SDR if I remember correctly doesnt use a tonemapper, they just saturate() + clip
so SDR just deletes highlight details
i basically run the default settings other then setting my max nits to my monitors max
is it normal for 14 to go past peak like this?
max nits is set right but come colors just blow past
whats your peak set to?
400
well there might be overshooting because of post processing maybe
interesting
Overshoot on colors is nothing you need to worry about. As long as white is kept within range you won't see clipping
okay thanks
Hey, what kind of AO shaders are recommended to use? I did not play the game for quite a while so im out of the loop.
Either MXAO or GTAO from the REST repository (features a subtle indirect lighting as well).
MXAO may break with native HDR though.
MXAO needs a one linear to get it to work with HDR output
xeGTAO from the FFXIV REST repo works without issue
just needs the correct shader hashes since each update adjusts them
Thanks! Im trying to get both working atm to compare
Do you mean you have to configure something differently?
Also im having this weird effect while using XeGTAO. I have DLSS on 100% DLAA and have enabled the needed shaders:
You'll need to modify the shader code to stop artefacts
Caused by incorrect setup of REST
FF14 REST config .ini hasnt been updated for 7.4, User do upload it if you check the github page Issues tab
About every update, the shader hashes for FF14 change which is why Maple has to update the Reno addon + the REST config has to be re-setup again so xegtao is applying correctly
Ohh ok thank you!
is this the right repo to check? https://github.com/4lex4nder/ReshadeEffectShaderToggler-FFXIV/issues
FFXIV specific ReshadeEffectShaderToggler configuration - 4lex4nder/ReshadeEffectShaderToggler-FFXIV
There doesnt seem to be a fix yet sadly, is there a discord server where these fixes are also shared?
I think I found the 7.3 fix last time on discord
Marty's server (reshade shaders) since theres a dedicated FF14 thread
for 7.2 I just fixed it myself
Damn Reno breaks with every update? That sucks
Live service title be like
Well 7.4 came out in Dec
Does the addon still work? I see a snapshot for January but that could just be common files being updated and the rebuild triggered date change
Thanks, I will have a look at it
How hard is it to do this? I suspect that quite some knowledge is required 
Trying to remember
I had to target xeGTAO to run before certain shader hashes
and apply to others
You have to know how to use REST pretty much
and then sit there going through everything until its setup and working
Did you atleast try the 7.3 config?
7.3 might still work
I found the latest working config. 
In case anyone else is searching: #1123025920442241166 message
Thanks! That was the one
I think after installing renodx I messed up something with the DLAA override because while I move everything gets blurry like it's not working (fyi I used the nvidia app to force DLAA)
What does the depth buffer look like when it happens? As far as I recall forcing DLAA via the driver does not fully prevent the game from using dynamic resolution scaling. The best way is to set the game's frame target to 30 FPS.
I've set the ingame dlss option to "below 30 fps" if that's what you mean, I've also installed optiscaler but things still get blurry when moving
which DLSS preset are you using? E is blurry in motion
F I think is the recommended preset for DLAA
Sorry I didn't answer your first question, to answer I don't know what you mean, I only use Reshade for renodx so I haven't touched the other settings like the depthbuffer.
FFXIV + DLAA is kinda a pick your poison kinda deal.
E has good anti-aliasing, but gets blurry in motion and has smearing on distant objects
F doesn't do particilarly good anti-aliasing
K has fantastic anti-aliasing and stability, even in motion, but you get jump scared by the dreaded checkerboard pattern whenever there's bright flashes on screen
M runs and looks like shit, and kills reno
i personally use preset K, but the checkerboards are annoying
I'll try K and see how I like it thanks 👍
all imo and ymmv ofc, might even depend on your resolution, but personal preference too
you should be able to see the checkerboard pattern on the login screen
You can use the displaydepth.fx shader reshade installs automatically and see how the depth buffer looks. Should the buffer show proper fullscreen (no borders right/down) then the scale is 100% and should be good on that regard.
I used preset K for a while but decided to just stick to vanilla/default now. It's the visually most stable and looks good enough to me (some sharpening can do the rest). The checkerboarding with K was one thing and disappeared quickly when the camera moved but but it also has issues with smearing volumetric alpha effects on movement.
Might not be THAT representative for FFXIV because we know it's weird.
https://www.youtube.com/watch?v=iOY6wL6tv9w
I compare DLSS 4.5 to older models in Cyberpunk's benchmark, which is a mixed blessing given how random the smoke, character models and lights in windows are.
0:00 - Pick your own preset
1:28 - Performance VS Ultra Performance
1:48 - Performance - DLSS 2 VS 4.5
4:07 - Ultra Performance - DLSS 2 VS 4.5
6:05 - Ultra Performance - DLSS 4 VS 4.5
6:4...
What's your settings for TrueBlack 400 oled diplay?
https://www.nexusmods.com/finalfantasy16/mods/527
Is this any good?
Sounds like bullshit
@flat laurel @ornate mica 
There is an early RenoDX add-on for FFXVI circulating in the RenoDX Discord, but it is very WIP, requires a paid subscription, suffers from stability and performance issues, and demands significantly more intrusive modifications than this mod. It will require extensive reverse engineering of the FFXVI engine before it can reach a proper release, and there is no guarantee that will ever happen.
Lol
Additionally, RenoDX is not compatible with FFXVI. The game does not have an internal HDR rendering pipeline; instead, the developers rely on the display device to apply tone mapping rather than the source device. Because of this, official RenoDX support is effectively impossible without heavy engine modification and reverse engineering. RenoDX works by manipulating a game’s internal HDR or linear color buffer. If that pipeline does not exist, it must be forced into the game manually, which is extremely complex. This is why, even after three years since release, there is still no official RenoDX add-on for FFXVI. If one existed, or if it were as simple as "just make a RenoDX add-on", there would be no need for this mo ???
Dafuk is he on aboot

Ff16 has no hdr pack it up bois
It was all a scam
seems like slop and bs except for maybe 2 interesting parts
if the dolby picture mode setting in windows actually does something when connected to a pc then that would be news i think
and it seems like he figured out how to make windows switch between dv and hdr10 output, which could also have some use for testing things
other than that i'm not seeing anything interesting
Oh yeha it was more about the bullshitery
Not the interesting dolby part
Because there isn't
It's prob just telling people to enable dolby for pc and dtm
well he's claiming that using dv pc output will make the tv tonemap the game
which is just not how that works pretty sure
Pretty sure ff16 has hdr rendering
And the brightness slider controls the paper white
the game actually uses the maxtml value from windows, right?
Brightness slider in ff16 is contrast
It’s bad because there’s no functioning brightness slider so you need lilium’s brightness adjustment shader but you can’t adjust peak to account for what the brightness adjustment does
I think I just blinded myself lol
1130 peak brightness and got a cutscene with fast white flash transitions and my eyes are still smoking.
Oh man those are the worst I hate when they do it
probably misunderstood the fact that its edid aware
the native hdr is decent it just has a bright paper white like musa said
No shit
just came to the realization that dlss preset M was breaking the mod
but the game looks so much worse on other presets 
is it possible to fix or is it just an unsolvable conflict?
Oh shit, really?
It’s probably fixable but it’s weird that this would happen
Never seen it happen other than with FG but this game doesn’t have it so… not sure what’s happening
Did you try enabling DLSS HDR and Auto Exposure flags?
How does preset M break the mod?
no I don't even know where to set those
clips anything above sdr range, the sliders still work but it's not actually hdr
If you use anything to tweak DLSS like SK, Optiscaler, there are usually options to enable those settings
Nvidia Profile Inspector works as well. Very nice tool for anyone tweaking driver profiles.
Can confirm M does clip to SDR. In addition preset M seems to introduce slight jitter in foliage etc. So might not be a good idea to use anyway. And performance was weirdly uneven. 🤔
DLSS Preset M doesn't clip to SDR for me (or am I crazy?). The first image is K and the second is M.
Works for me on EndeavourOS, using RB launcher and Proton-GE.
how do i use RB launcher with proton GE?
i just got it setup
used XLM to install xiv-RB
ahh managed proton
ill just blow it out and reinstall fresh, can i get your launch options?
PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1 PROTON_DLSS_UPGRADE=ON DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_K DXVK_NVAPI_DRS_NGX_DLAA_OVERRIDE=ON %command%
ENABLE_HDR_WSI=1 is only for NVidia.
DLSS/DLAA is not neccesary.
Pretty much just PROTON_ENABLE_HDR=1, and Wayland checkbox.
and the resahde DLL override
success! any tips on some how chain loading optiscaler so I can upgrade the fsr2 to 4 X-D
wait there is a proton option...
Yeah, not using optiscaler, but i think it should work renaming it to dxgi and leaving reshade as ReShade64.dll
Are you saying RenoDX fixes banding in general or has some special setting, and that it's better than the blue noise shader?
ngl i have absolutely no clue what i was talking about up there lmao. the blue noise shader hardly works at all at lower color bit depth like what 14 uses by default. unless it does? idfk. lol
but renodx does fix banding by default - or at least, the color banding that appears due to lower color bit depth. gradients done through textures will still have banding because its literally baked into the texture
sort of, at least. you can combine renodx with the blue noise shader for even better color banding fix
though im not entirely sure why its less effective
I'll compare in a different game b/c i don't have FF14
Thanks!
some things are simply beyond saving...
ps1 ass sky
I've never noticed roughly pixelated colour banding before! Are you sure it's not something like DLSS volumetric/alpha artifacts?
Oh that's definitely not color banding, that's just the skybox being low res and highly conpressed
Stormblood map, so back when the game was on.. what was it? Ps3?
Is that visible on some weather conditions or all? SE made a great work with the newly added fog effect on Azym Steppe but this!?
Should I stick to preset K then?
The HDR flag in OptiScaler seems to have fixed it
After activating RenoDX: for Final Fantasy XIV the map becomes...washed out...is there anything I can do to fix it please?
I mean the map screen after you press M
P.S: FIxed it: In Dalamud experimental settings:
Reshade handling set to:
Hook Reshade: DXGISwapChain
save and restart
Leaving it here in case someone has the same issue
Is the renoxd for ff14 on nexus the latest?
Snapshot is from January according to Github.
Warrior of Light─In shattered skies, wander not alone.
Prepare for Evercold, the next chapter in the ever‑expanding world of FINAL FANTASY XIV, launching January 2027!
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Bluesk...

If I can skip Dawntrail
We might be back
Good call to explore another shard rather than being on Eorzea
Dont skip it. Its good
Worse compared to the previous expansions but still good
But I really hope they dont oversimplify the jobs with the new evolved mode.
I shall see, Evercold is sounding kino
I may return to the game when it releases
TOOOOOOOMMMOOORRRRROOOOOWWW
hello. after a year of absence I am finally back to ffxiv (for some reason) and I imagine many others will be doing the same. would it be possible to pin a message with some good to know info for us returners? one thing I remember is the dlss was shit by default. is this still the case? if so, what is wrong with it and what ways are there of fixing it? is reno updated and working? and any other questions maybe regarding reshade etc would be nice to have in one place. or if this already exists it would be awesome if someone can direct me to a resource :)
Au Ra enjoyers are gonna be eating good next expansion 
The teaser trailer already looks really good and there is probably going to be at least one more cinematic trailer 
I would have bought tickets for the fan fest for sure but I missed the sale 
I am in a similar position so I can share some things that might help:
Overriding the DLSS Preset via Nvidia app doesnt seem to fully work and the dynamic resolution might still do its thing. https://www.nexusmods.com/finalfantasy14/mods/2196 This mod that uses optiscaler to override min and max values for dynamic resolution + DLSS Preset.
There might be other ways, because I also didnt play for quite some time and dont know what the latest/best approch is atm.
If you want additional AO then xeGTAO from the FFXIV REST repo is probably the best choice
But you need the latest config for it after every update because the shader hashes change
Forge helped me back in January to get it working. Just read through the conversation here and you will understand what you need to do if you want xeGTAO: #1278435249025581066 message
oh yeah REST is also one of those things I remember having to hunt down during 7.1 and 7.2. thanks
Game is DX11 and doesnt use AC
could make a grafix only Reno addon to complement the HDR addon
REST is sometimes jank
is grafix a REST alternative?
I'd definitely welcome an Ultra+ Forge graphic improvement addon working on top of the HDR 
Trying to fuck around between RenoDX, the DLSS fix and finding a compatible reshade preset and the REST stuff is kinda of a pain rn
It's not a gacha at least, patch cycle isn't 6 weeks here lol

My take was that evolved was supposed to be more complex for a slightly more dynamic experience and small DPS increase, compared to current job design which is largely predictable
Some jobs having samey rotations was a common complaint and some plugins of dubious origin are able to fully automate some jobs such as dancer (which as a dancer main kind of pisses me off a bit) so making combat more dynamic is a good thing
That would be amazing 
There are also probably a lot of people that would be interested in a mod like this considering how many reshade presets there are for this game that try to improve the graphics
You could automate all jobs with those, 2min meta + encounter design made around said 2 min meta made it so...rotations are static as hell currently
There´s a note about DLSS presets being broken? Is it recommended to DLAA?
For me the only way to force a quality preset in a consistent way has been doing it via OptiScaler. Other methods had weird performance issues or didn't work at all. Presets M and L also normally don't work with HDR unless you turn on the HDR option in OptiScaler. The only side effect I have now is that DLSS only turns on after logging in for some reason, but it's not a big deal
I ended up with dlss tweaks and setting a custom resolution to all scales works, even with DynamicResolutionMinOffset set to 0. but I have to change to FSR then back to DLSS once after every startup lmao
Do you get the “upscaling failed” error popup in the main menu?
I use DLSS Tweaks as well, works reliably. Set upscaling to always on in game and then the same resolution scale for each preset in DLSS Tweaks.
OptiScaler just has a message saying the game isn't using DLSS, but after logging in everything works smoothly
I then use DLSS Swapper to update DLSS itself (also seems more reliable than doing it via Nvidia App)
Gotcha. No way to disable that message right?
I used to do it via DLSS Tweaks too but I had to switch over to OptiScaler cause preset M and L clipped
If you do use DLSS Tweaks though, you'll need to rename its dll to XInput1_3.dll for it to not conflict with ReShade's dxgi.dll
I don't know but you only see it if you open the OptiScaler GUI
Hmm, I've not noticed this, but I also only used M/L briefly before going back to K (for performance reasons)
Ahhh gotcha. Thanks! What about preset? You running M?
I'm running L at performance, works well for me at 4k on a 3080Ti
I also had performance issues with DLSS Tweaks (I think) because there was some weird conflict going on with the scaling I think. The reported res was correct in theory but it tanked my fps
I'm not sure if it was specifically with DLSS Tweaks cause I tried so many different things and it was a while ago 
But basically it felt like the game was rendered at a much higher res and then scaled or something
So yeah it might be worth it to try OptiScaler if you wanna use M and L, not necessary for other presets tbh
I don't know if anyone's got an updated REST config for the latest patch?
I remember having this issue briefly as well after I reinstalled Windows, can't recall how I fixed it but exact same symptoms
Seems like my reshade is conflicting with opti, how did y´all name them?
I would share my version of REST including crashpad that even includes motion vectors for other shaders, but I'm not sure what the license on those are. anyone know if I'm free to share here?
I guess I've seen other people share them so it should be fine...?
Im getting 76fps in Limsa at 4K DLSS P with a 4080
That doesn’t seem normal… M also performs the same as K
Only 70% GPU usage
wouldn't limsa be cpu limited at that point? game is cooked when it comes to other characters
yeah that definitely sounds cpu limited
Could be. It’s only at 26% usage but maybe it’s just not fast enough for limsa hell
Threads don’t seem to be getting hammered at all either so yeah
Welp dlss seems like it’s working I guess. Now reshade preset hell (since none I can find work with HDR)
if they could address other player characters hammering the cpu we would have double the frame rate lol
the technology just isn't there yet
I'm actually just straight up having a terrible time in new alliance raids
At the very least lol
I would guess I’m never gonna go lower than limsa hell tho
Which is fine in that case
good benchmark
If anyone has any HDR preset to remove the piss tint of vanilla (or Reno settings for the same purpose) it would be appreciated
You can just name it Reshade64.dll and let OptiScaler load it as proxy, but I had to use dxgi.dll for Reshade and winmm.dll for OptiScaler to avoid input issues caused by the Steam overlay (it's like an injection sandwich)
If you also count Dalamud...
ffxiv.exe getting more injections than a terminal cancer patient yeesh
Using DLAA at 4k turns my 4080s into a jet engine for some reason. I end up limiting to 60fps just for the peace and quiet
Totally unrelated but, why on earth can´t I dye this outfit? Did something change while I was away or do I have a plugin doing some weird shit
where does it go wrong? seems to be fine
Im trying to make it black
But it does not change from white at all
No matter what Dye I use
I know the dye system changed since I played so maybe im missing something
Also found this to make some reshade effects work with DLSS, might be worth a try
I actually have no idea, pretty sure even a glamourer automation wouldn't override that
and yea this def works, I am using this
Oh, nice! It would be 1.66 for DLSS performance right?
Welp just tried it and MXAO still looks funky
Could you share your preset with me? This is confusing af
I need a base that works to tweak from
I gave up trying to fit a reshade preset / effects along with DLSS and HDR, half the stuff was breaking 
I just need a lut or a tonemap
The rest I can live without
But that piss filter man 
I can’t
I rather play in SDR lol
tbf you're not wrong lol
I will do that if I can’t find a tonemap/color correction for HDR for sure
let me know if you find a set up that works
also, how does that work with DLAA lol what's the multiplier in this case
You don’t need it
Probably
Isnt it native res?
But yeah I tried that with dlss performance and it didn’t work at all, so dunno
Found this guy who seems to have some HDR pipeline going on. Not sure if it’s true HDR and Reno compatible tho
I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the...
not updated in 2 years though, wonder if they still work
It has a color correct with a HDR toggle but I cant get it to work
Doesnt look too good
We need Forge to save us with a graphic update addon
Depissify the game
Hold up
IT WORKS
If you set it up like this with Reno on
It doesnt clip back to SDR
And you have color correction
Just with the tint and temp controls it’s already perfect
Now just gotta figure out the correct Rgb values for the shader and its 
So far I´m using this and it removes the piss tint. But I may refine it more
nice, trying it out
just start, color correct and end for the shaders?
what are your renodx settings?
Yep
Defaults
Increase the tint value till the piss is removed. I increased it more (0.3)
Looks great
Yeah I got REST prob need to play with that
Possibly. Lmk if you figure it out
I am surprised, again the game is DX11 and has no AC.
but outside of Reno and REST theres no graphics stuff apart from reshade/gshade?
The game could do with the following
- Upgrade base GTAO to xeGTAO with bitmask visibility ect
- Replace bloom (vanilla looks doo doo)
- Contact shadows (pretty sure the game only uses CSMs for shadowing)
- Some form of GI
Found nothing outside of reshade yeah, bajillion of profiles out there, even some using iMMERSE shaders for rtgi
issue is making everything work together, a good reshade profile upgrading the graphics, renodx for HDR and the fix for their slop DLSS implementation
Do feel the same, the game has a yellowish tint which I just used D93 whitepoint to "solve"
Looking back might do a 50% lerp between vanilla nd D93
so its not too yellow or too blue
Do you have any working HDR color correction preset?
Not really, I just used D93
with some reno grading tweaks
Prod80 works with HDR
but that will effect all colours since its post
OHHHH I did use prod80 back in the SDR days
that bloom though

single pass be like
Dont think they have changed it since the original 1.0 release
Also, might I ask about this tweaks?
Kinda crazy how little they changed over the years yeah
Well you say that then you go back to pre 7.0 materials
the pre PBR metals look like plastic

Yeah ig textured are definitely an improvement lol
I cant remember
Probably just pushed contrast up by a few points
and saturation by 5
Thanks!
Just tried prod80 and it clips to SDR
Ok I´ve landed on these, they look pretty on point. Basically just lower greens a bit
Only thing is this doesn’t seem to work with RCAS
And I can also confirm when I hide ui it looks vanilla. No idea why @native salmon
With contrast and saturation tweaks in Reno:
In REST disabling this causes the effects to stop applying, so its this
When UI is not drawing effects are not applied, not sure how to change that
No, I dont think there are any graphics mods other than the reshade presets. But most of them suck tbh because doing all of the effects via normal reshade also adds extra latency etc.
It would be awesome to have all these things baked into a reno mod. The vanilla bloom looks sooo bad. The game also benefits a lot from better AO because the vanilla AO is not that good even after the graphics update. Shadow render distance is also quite bad.
The only thing I found to improve this is a penumbra plugin that tries to improve far shadows etc. I think it was called 'better shadows' or something
I think it was this one, not 100% sure though. https://github.com/Drahsid/BetterShadows
I imagine that its pretty easy to improve some of the graphics stuff with dx11 with no AC. Its really surprising that no one has done it considering how large the reshade scene is for this game.
Praying that Forge comes back to FFXIV 


Just remebered that Maple mentioned the game already uses xeGTAO
I dunno why it lacks AO shading in a lot of places
This I did try before but it borks shadows randomly
they start breaking in dungeons
UI hide has its own shaders iirc
What does this mean in practice?
When you hide the UI or use camera mode it uses different shaders
so if you use REST
it can make AO disappear
I cant remeber what I did but I had to target some other shaders
or in your case the grading shader you are applying disappears
Oh there is a patch tomorrow, I'm assuming some things are gonna break lol
well not this exact addon, theres an updated version
so I am guessing you found the shader that handles UI and then told rest to draw your reshade stuff before it?
what ends up happening is when you hide the UI
the UI shader no longer draws
so reshade + rest has no idea when you draw your stuff
which is why your shaders dont apply
I didn’t do anything tbh. I already had REST installed and I just got this guys HDR color correct shader
In sdr/old setup I never had this issue. So I’m not sure how to fix it
For reshade presets that use LUTs has anyone noticed that some of them cause lighting to turn blue? And is there anyway to fix that or does the LUT need to be converted or something?
Reshade LUTs havent been adapted for HDR usage so will cause either clamping back to SDR or cause visual / colour artefacts
they might be doing some sort of stencil gating so it doesnt apply to charcters
or other materials
i see thanks
The game needs rework of the SSR as well. IMO
I believe GTAO seems to react to direct sun lighting. Or there may be an internal feature to fine tune it in different areas.
hmm so might be gated to only apply on direct lighting
Crimson Desert for instanced just gated everything for AO
Doesnt apply to direct lighting, nor scene
Or more precisely GTAO disappears on directly lit pixels.
Only applies to hair in interiors
And vanilla GTAO can be far too dark.
#1278435249025581066 message
Lacks multi bounce?
Only thing that would cause it to overdarken
that or just deepfried AO gamma
The gif made the colours look a bit worse.
It's the vanilla image comparison with AO that counts.
I assume the mod is all good for the new patch?
it is
some of the new cutscenes go hard with hdr, so much clipped detail restored
just be careful when running the dawntrail alliance raids, the transitions between areas are blindingly bright white each time
Oh no 
I hate when this happens so much
Fades to white should put the people who make them in jail
Even in sdr they bother me
Especially when you are gaming at night your entire room gets flashbanged and you spend the next minute recovering from the eye damage 
the white fades are usually okay and stay clipped at paper white even in hdr
but occasionally they aren’t, and go full tilt
in the dt alliance raids they’re almost always full tilt
you are
#1123025920442241166 message
#1123025920442241166 message
Latest ReshadeEffectShaderToggler.ini and ffxiv_crashpad.fx (you need to edit it manually) in case anyone is looking for it and wants to use xeGTAO
Fixed crashpad for the lazy ones
dayum
How often does this break? If it’s breaks usually I just might do without it tbh
Yeahhh im passing then sadly. Seems like too much of a hassle as I expected
What does Crashpad even do if you're using RenoDX? I don't see any difference in AO with Crashpad enabled or not.
Also I'm noticing with that newest REST whenever a dialogue box is on-screen during a cut-scene the entire screen darkens ever so slightly.
Creates a strobing effect when going through story parts.
Yeah looks like AO is only being applied while a text box is on-screen
I wonder if it is because I'm in ultra-wide so cut-scenes have black bars and that is somehow fucking with it? text boxes in regular areas have no effect.
Crashpad has nothing to do with RenoDX or vice versa. Crashpad simply makes native buffers like normals and motion vector accessible which in turn other shaders can use. The benefits are increased performance (data calculation by other shaders not needed) and increased fidelity in shader output.
That could be because the image without UI has a different colour format and ReShade shaders get different colour data w/o the UI. There should be no difference when using no shaders.
But the more incompatible shaders are with e.g. HDR the more "wrong" the image will become. Some shaders like from the immerse suite tend to completely break HDR.
Yeah I have the ffxiv_xeGTAO shader on.
GTAO should fully work with RenoDX. There shouldn't be any difference with the UI.
Yeah this issue just popped up when I changed out my rest ini with the one linked above.
Does it happen every time even when toggling UI manually?
Yeah if I turn the UI off, GTAO also turns off.
Or it is so minimalized that it appears to be off.
If I look at the debug output of the GTAO shader, the entire scene gets significantly darker with no UI present.
This is happening to me too yeah. But the inverse actually. I’m using an old REST and with UI my shaders work but without UI they don’t at all
Cutscenes also don’t work
Oh so it’s the same issue I have. I didn’t find any way to fix that
That's weird. Even with debug output toggling UI works well for me. 🤔
It only happens in cut-scenes. I noticed it when going through the last bit of the alliance raid.
Which I can't think of a good way to replicate that state off the top of my head
Just did the last alliance raid as well. I had no obvious issues, including the last phase change sequence. 🤔
Do you play in ultra wide?
Specifically I noticed it during the questing that goes along with the AR, not the battle instances
Windowed, exotic 2550x2050 pixels, I dunno whether the game would behave so differently in uw.
Maybe you could DM me your ini to look if I can reproduce it?
My guess for UW was UW has vertical black pillars on the sides during cut-scenes.
So those black pillars might be affecting some sort of screen-space brightness calculation.
My .ini is the exact same one you linked above.
No changes were made.
I noticed this too while playing in 4k resolution. Its not just the AO effects but other effects like HDR bloom look different when you are in a dialog cutscene and the dialog box is on screen.
How big is the difference?
Its pretty noticealbe. It almost looks like the effect gets multiplied by some amount
I will send a screenshot when I play the next time
#1123025920442241166 message
Sounds like maybe this user is having the same issue and fixed it?
Oh damn this is what I was getting I think
I’ll try this
oh nice, that fixed it for me it seems!
I wasn't bothered by the change when hiding UI that much, but it was driving me nuts in dialogue
FYI, I was having issue with Optiscaler sometimes not injecting for the DLSS fix so I decided to try overriding via Display Commander and it seems to be working.
removing a piece from the injection sandwich is worth it lol
Oh thanks for confirming! I’ll install it too then lol I hadn’t had time to test it yet
Oh so we don’t need optiscaler?
Just DC and override from there?
Nice! I might try it
It removes the annoying message of dlss not working in the menu too right?
Didn't have that issue with DLAA so can't really say.
may have spoken too quickly, still have the weird AO issue when toggling UI
But the tonemap works?
Found this old issues on their github regarding something similar https://github.com/4lex4nder/ReshadeEffectShaderToggler-FFXIV/issues/30
Per the title, while UI2 is checked in the addon settings (a common fix for several issues otherwise faced), my shaders on XIV are sort of 'dulled' when there's no UI elements on the sc...
i was just lucky don't expect much from me 😭 but yeah i don't have any issues anymore now
but a friend of mine didn't find the pixel shader i marked and used another one, perhaps the pixel shader depends on the resolution ? He's on 4K i'm on 1440p
"Probably writing to 16bit buffer when no UI present
Make sure to double check the group to be present for both UI being there and not
you'll have to go through them one by one :X
but i'd assume most will be applied at UI/UI2
or if none match, directly to the present buffer
the latter is usually the culprit for UI/no-UI variations"
that's what the dev said when someone talked about the issue, which I understood as adjusting the targets and pixel shaders, but I'm not an expert at all
I've been out of the ffxiv loop the last 2 years but why do we need REST ? It seems like a messy solution for what was previously just fixed by keepui shaders ? 
shaders only mask out the UI vs REST gets the raw UI-less buffer, no? leading to a cleaner experience
#1123025920442241166 message
This fixed it for me! Its res dependant
That one works at 4K
Btw if theres any dualsense players here I found out how to get haptics to work via BT
Its wonderful
Thanks for the heads up, gonna test that ini
Yeah saw a news about the Dual Sense open source dongle earlier. The guys at DSX have been taking so long to release their solution they just got beaten to it lol
yeah that’s the preset of my friend so strangely now the pixel shader is resolution dependent for UI2 ?
Hopefully it doesnt change every patch 
How does this work as someone that’s never fucked with a micro computer before? Do I just buy a Pico and a case for it along with a Micro USB cable and I’m good to go, or does this require any additional components/soldering?
From what i've read you just plug it to usb and drop the firmware on it
pair your dual sense and done
Neato, might look into this
Too bad you're then confronted to the shitty dual sense battery life :/
Literally plug it in. Drop a file in the folder and that’s it. It acts as a dongle
It’s really really good and easy
No difference anymore between UI states, thank god. Thanks.
I can finally stop fucking around with settings and catch up on MSQ now 
it does seem interesting but I only use my controller right in front of my computer anyway, so plugging it in isn't that big of a burden, and not one I'd want to spend like $20 to resolve
the price is appealing I just don't need it is all
now if the shipping cost wasn't the same as the cost of the board itself I'd be interested lol
Yeah if you don’t mind the cable there’s no purpose to it obviously
I tried it in XIV and damn the haptics are SO nice man
I'll probably grab a new steam controller myself tomorrow. Been couch gaming mostly nowadays, streaming through Sunshine/Moonlight so the flexibility seems nice.
I was going to but the steam input lock put me off. And now even more with the ability to have haptics in dualsense
It's actually the reason i switched to Display Commander to force DLAA lol. Had to add the game to Steam, but the Steam overlay and Optiscaler were fucking with each other.
Damn they really improved the lighting with Dawntrail
Interesting that the shader is resolution dependent.
Anyone have the config for 1440p ultrawide?
Or knows how to find it?
Can this be easily done with some kind of shader like FourTwentyColorSpaces? I would love to have this

FTCP doesnt have that option
in Crimson I just took base game scene colour then lerped 50% with D93
First instance of crimson desert being easier to mod ever recorded 
Yeah, I wanted to try that now
i don’t know if i’m just an idiot but i can’t see this channel link. is it a different server?
thanks!
Hi ! Maybe a strange question but : How do I know if what I’m seeing is the intended HDR looks ?
Maybe I’m not used to it but I’m not sure if it is the intended look.
I use a fresh install of reshade, just added the Renodx addon.
I play through XIVLauncher with a bunch of simple Penumbra texture mods.
Added « hook reshade » to Dalamud.
Gamma set to 50.
Monitor and Windows calibrated. On a 21:9 sceeen.
Playing with dlss dlaa preset M
Should be correct right ?
If you're not adding more shaders there is nothing much more than that yes. Then it's a matter of adjusting the sliders in RenoDX to taste. You should definitely see the difference by toggling the preset slider to off in Renodx
Tank you, would play a bit with it then !