#✅RenoDX: Final Fantasy XIV

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winged nexus
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what gpu

tawdry maple
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i don’t see any reason to believe this, no

dreamy kettle
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3080 10gb

winged nexus
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what resolution

dreamy kettle
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1440p

winged nexus
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damn

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it can't hold 60 with dlss performance?

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or rather dlss drs

dreamy kettle
winged nexus
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it has a 60fps option

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it just runs like ass

dreamy kettle
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yeah and it doesn't do 60 lol

tawdry maple
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OH you’re talking about xvi

dreamy kettle
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😄

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I don't remember if I tried transformer dlss at performance

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when it came out with old dlss I didn't really entertain the idea of performance mode at 1440p

winged nexus
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yea

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rn I just use dlss drs

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with the low bounds being dlss balanced

dreamy kettle
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I just gave up and pretend the game doesn't exist again, like when it was console only. will play it when I get an upgrade

winged nexus
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output being 4k

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it runs fine on my gpu

tawdry maple
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xvi is made with dynamic resolution scaling in mind for sure

winged nexus
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aside from some cutscenes dropping single frames occasionally

ivory depot
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FFXVI on PS5 performance mode like cuts the resolution in half/quarter in battle to get 60 FPS. It is HARD.

winged nexus
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but that could be drs lagging behind maybe

dreamy kettle
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and tbf my target is at least 90+, close to 120fps... I'm happy to wait to experience a game like this the way I want it :D

winged nexus
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damn

tawdry maple
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xvi performance mode on consoles looks comical

winged nexus
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mine was 60fps

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I tried targetting 120fps with frame gen at 3440x1440p

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but it just drops too many frames in cutscenes

dreamy kettle
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and not to be off topic too much... but I'd take ffxvi graphics and performance every time versus something like clair obscur

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that game looks so ASS

winged nexus
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yea ff16 looks clean

dreamy kettle
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clean af

winged nexus
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like clair obscur with ultra+, renodx and whatnot looks striking, but even then its not stable

tawdry maple
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i’d agree that clair obscur suffers from graphical artifacts but it does not look ass

winged nexus
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even cnn dlss ff16 looks pretty damn clean

dreamy kettle
ivory depot
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There are "fanatic" people online who would rip apart FFXVI for using temporal elements.

winged nexus
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I mean I guess another thing it falls short versus 16 is character models

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they don't really look as good especially in cutscenes

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animations and everything

tawdry maple
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eh, xvi has a lot of godawful looking cutscenes too

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more frequent the longer the game goes on too

winged nexus
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really? all of the "real" cutscenes looked pretty good so far

ocean zealot
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the basic dialogue camera cuts look meh because it isnt using the full shadowing

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the cinematic cutscenes use it fully

winged nexus
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yea I'm talking about cinematic cutscenes

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for the non-cinematic cutscnes

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maybe clair is better now that you mention it

tawdry maple
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yeah okay if you ignore the bad looking cutscenes then i guess all cutscenes look good lol

ocean zealot
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imagine being on a conslow or playing E33 without modding it to remove the forced sharpening or U+

tawdry maple
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the forced sharpening is so godawful

winged nexus
ocean zealot
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The cinematic cutscene shadows cost 2.5-3ms more

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hence why cutscenes go rip unless you have a 4090-5090

winged nexus
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tbh I thought a 4070 could handle it with a 1440p output

ocean zealot
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The amount of times I've seen this in 2077 even with PT

ivory depot
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Are these results of modding the shadow quality?

ocean zealot
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This is SE official paper

tawdry maple
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that is absurd

ocean zealot
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PCchads got to suffer

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I NEED~~ FF17~~ The Final Fantasy

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Who is going to be director?

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Who is the composer?

uncut olive
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We've seen RT updates to older games that aren't using DX12.

Granted they all run like poop, more or less. But still...

ocean zealot
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Well... Yes you can use a proxy like what Crysis remaster uses

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But as you mentioned perf is KMS

hollow thorn
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NGL I think the shadows of ff14 are kinda bad

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In ff16??

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I play at 1440p and I hold a stable 60 on my 2080ti

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With dlss Quality

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"graphical fidelity" option set to medium, rest to max as recommended by digital foundry

hollow thorn
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Not just screen space contact shadows, but also giving the shadowmap an offset as necessary, plus cascading shadow maps...

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And for even more fun, rasterized variable penumbra is also possible

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looks so damn clean

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i feel the same way about raytracing that i do about quantum computing, in most respects: while raytracing might be able to do something that, at the time, raster can't... eventually raster will catch up and even surpass it in performance. The only real exception i can think of is realtime world-space reflections (which are fucking beautiful when done properly.. like, rough, total internal, translucent reflections, no artificially reflective surfaces, etc)

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GTAO is a great example of what I mean. It gets so, so damn close to the results of RTAO

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while running significantly better

ocean zealot
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The above isn't RT

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It just shows how to solve the problem in raster

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I literally see this in 2077 with PT shadows

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Which is hilarious

hollow thorn
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ah, i thought those were showcasing like "benefits of PT"

hollow thorn
ocean zealot
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Yes

hollow thorn
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thats amusing

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wonder how that even happens

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BVH is probably fucked or something, idk

ocean zealot
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Don't even ask

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There's a trillion things wrong with PT

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In 2077

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It's why Sosuine has released 100 different mods

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Arm shadow bug

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Character model technically doesn't have a head model in 1st person

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Hence why there's no player reflections

hollow thorn
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ugh...

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yknow, my favourite thing about PT is its name.

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Path-tracing is just a performance saving technique for ray-tracing

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like, by definition

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so it's really funny that it's being marketted as a different thing, when it's not.. like, even before these "PT modes", the raytracing that was being done was pathtraced as well

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because pathtracing is just the best way to do that

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or, more specifically, path tracing is a rendering algorithm for ray tracing

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"The rendering equation and its use in computer graphics was presented by James Kajiya in 1986.[1] Path tracing was introduced then as an algorithm to find a numerical solution to the integral of the rendering equation. A decade later, Lafortune suggested many refinements, including bidirectional path tracing." - Wikipedia

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so yeah... really goofy that it's being marketed as different than rt

ocean zealot
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Marketing and semantics of it is

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Ass

hollow thorn
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i absolutely agree

ocean zealot
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Marty was here

hollow thorn
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lmao

ocean zealot
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S couple days ago

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And he defended his position on his shaders

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That they're using raytracing

hollow thorn
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idk much about marty or his shaders

ocean zealot
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But not worldspace

hollow thorn
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well yeah... that's... literally how screen space reflections are done for example

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like, ever since SSR was made a thing, it's just screen space raytracing

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were people saying his shaders werent raytracing??

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like, saying his SSRTGI stuff isnt rt?

ocean zealot
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Well... His RTGi shader for instance. He uses ReSTIR for it but of course it isn't worldspace due to being a generic Reshade solution.

People will say that it isn't raytracing because what we now mean by 'raytracing' is worldspace only

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Let me pull up the messages

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The semantics is that raytracing doesn't mens just worldspace

hollow thorn
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stupid fucking nvidia marketing absolutely destroying hard set terminology

hollow thorn
ocean zealot
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But Nvidia engineers changed it with the introduction of RTX to only include worldspace raytracing

hollow thorn
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(lets not mention that RTX mixes screenspace raytracing with worldspace)

ocean zealot
hollow thorn
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saves performance but keeps great, clear reflections where they matter most

ocean zealot
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#🧩renodx-dev message

hollow thorn
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oh, is 2077 PT mode full raytracing? like, completely replace raster rendering to the screen with raytracing+denoiser?

ocean zealot
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Yesnt

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Primary lighting is still raster

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Reflections still have a SSR layer that is disabled by default

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But in pure PT mode you'll be missing a ton of reflections

hollow thorn
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thats lame

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and weird

ocean zealot
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(BVH optimisation 🤷‍♂️ )

hollow thorn
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oml

ocean zealot
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In general the games PT is weird

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For instance some meshes don't cast shadows at all

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Sosuine has fixed it decently enough via his mods

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But a mesh to have ticked to allow shadow casting for it to cast said shadows in PT

hollow thorn
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what even lmao

ocean zealot
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So for instance meshes that you can interact with

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Explosives

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Fire barrels

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Bins

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Didn't cast shadows in vanilla PT

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Again the player model doesn't have a head mesh in 1st person

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Which is why the game doesn't allow player reflections

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And why player shadows lacked both the players head and hair

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Modders have tried to force the game to use the 3rd person model indtead

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But then the camera ends up inside of the player head

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And there no easy way to offset/move the camera

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Funniest thing

Dying Light the Beast (also from a polish studio using their own proprietary engine) has the exact same arm shadow bug as 2077

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In RT/PT mode

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Apologies for turning FF14 Reno into a tech discussion basket weaving forum

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All in all, I am going to chalk up 2077's jankery to being

  1. First open world game of this scale to have a PT mode

  2. RedEngine4 was/is already on the brink of collapse. The fact that CDPR / Nvidia managed to get it working at all without instantly crashing the game is an achievement

  3. Not being built from the ground up with PT in mind. This game was meant to run on a PS4 frenzy

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I am more interested now in seeing W4 or GTA6 ship with PT

uncut olive
uncut olive
hollow thorn
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square please, use SSR more :(

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they have the pbr materials :( imagine if they lowered the threshhold limiting what surfaces get SSR, and allowing for rough reflections

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huh... strange..

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the screenshot looks better than it does ingame?

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Like, a lot better

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a lot brighter

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and it look SUPER good on my phone lol

winged nexus
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solution: sunshine/moonlight stream to phone

hollow thorn
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hell yeah

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6.3 inch screen gaming

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actually big brain

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id actually love to get a nice oled monitor, esp the ones that are going around $500 or below now. Unfortunately, for that price, i'd rather upgrade my gpu XD

hollow thorn
tawdry maple
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if you go for the hdr 400 mode, they're fine

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the 1000 mode does

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ffxiv with reno looks nice on the deck oled too Animegirl_nod

last bloom
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oled monitors have terrible ABL regardless of price bceWorry

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I pretty much only use my PG27UCDM in tb400 mode because the ABL gets so aggressive in the other modes

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or maybe it's an asus thing, but it wasn't much better on my xg27aqdmg either

fossil anchor
last bloom
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Oh, that's promising!

ocean zealot
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yep

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waiting for a tandem 5k2k 21:9 monitor with TB500

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hopefully next year

fossil anchor
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Doesn't sound like much but feels like quite the difference

hollow thorn
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400 nits seems so dim compared to what my display pumps out in sdr (over 600 nits)

pastel magnet
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600 nits in SDR is respectfully speaking, shit though.

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like yeah it is brighter but you are stretching out the image a lot to get to that brightness.

ivory depot
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And I see such luminance in SDR as unergonomic even. Imagine writing a document while 500+ nits blast your face from the "paper white" of the app.

hollow thorn
uncut olive
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You manually set the nits for fullscreen darkness, 10% brightness, and fullscreen brightness respectively.

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If the visual guide matches up to wherever the sliders for those settings are set, that's your monitor's capable amount of brightness.

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Reviews should never be a hard & fast reference, because depending on the screen type, there can be manufacturing variance & QA control quirks, especially if you use a monitor with a Samsung panel.

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And the review might be done with a store-bought model, or one sourced by the manufacturer themselves specifically for that review. Which would obviously bring questions about the legitimacy of that review.

radiant nova
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i just got my first HDR (OLED) monitor and decided to try the RenoDX thing for FFXIV, and while it makes highlights look great, dark things feel like they lose a ton of detail, almost like things are clipping to black. I just did Qarn Hard, and inside the tunnels my character almost looked like just a black silhouette with no detail

i am not sure if i've got some settings wrong, or if my own preferences are different or something. i did try to run through the windows hdr calibration tool, but didn't notice too much of a change with that

ocean zealot
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DICE used on here lowers the black levels because the whole game has a constant raised grey haze in SDR

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You can increase shadows to 55 if you feel there's too much black crush

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Qarn Hard looks fine to me with vanilla settings

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Pics?

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And do note I am using the AW32 which has built in crushed blacks

radiant nova
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hmm, played a bit on sdr, and now that i'm back again it feels…better? it might just be that i have to get used to actual black blacks with the oled

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also it's the evening now so my ambient light levels are way down too

hollow thorn
uncut olive
# hollow thorn Does that work for SDR though?

Yes. Because after you calibrate the monitor, you go into Windows display settings and adjust SDR brightness separately. Moreover, you can go look up what your paper white should be set to according to your max brightness, and input that into RDX, as that will control how bright your SDR colors will be.

hollow thorn
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Because my monitor tops out at 1156 nits both full screen and 10% window, and bottoms out the slider for blacks.. but that's HDR, and having HDR turned off (so sdr mode) simply doesn't get anywhere near that bright - and I'm not sure how to measure just how bright my SDR actually is

uncut olive
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Yes. It has an SDR in the tool.

hollow thorn
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In the HDR calibration tool?

uncut olive
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Yes.

hollow thorn
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no it doesnt?

uncut olive
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Oh, with HDR off. No, you have to turn HDR on to use the tool. But there's an SDR slider in the tool that controls how SDR content looks while in HDR.

hollow thorn
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that's.. not at all what im talking about

flat laurel
hollow thorn
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im talking about the brightness of the monitor in sdr... that's what ive been clarifying this whole time lol

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like, i've said it specifically multiple times "Sdr brightness" "nits in sdr" "brightness with hdr off" etc

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XD

uncut olive
hollow thorn
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sure... assuming hdr actually looks good on your display

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my monitor's hdr, despite having a miniled backlight, good peak brightness, 336 dimming zones, etc... the color reproduction in hdr is awful

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genuinely terrible

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and it's sorta afraid to allow small bright areas to be bright - like, overaggressive blooming avoidance - so any bright thing that's smaller than like... 5% window appears muted af

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AOC Q27G3XMN - several people in this server have/had the monitor and can corroborate my accounts lol

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its hdr tonemapping is very bad

uncut olive
hollow thorn
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adjusting the levels of the local dimming? yeah, but all 3 options have that same issue

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they all 3 have very aggressive blooming avoidance

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like, the monitor goes out of its way to ensure little to no blooming... even at the cost of the image

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"The EOTF struggles to track the PQ EOTF curve well, as all scenes are darker than intended" this is something that bothers me a lot in practice with hdr on this display. HDR is darker than expected

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i know there's supposed to be some darkening, but in person it's an almost problematic reduction in average brightness

uncut olive
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Reviews aren't the end-all be-all, but... it seems to be rated pretty well.

hollow thorn
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yeah.. but ask anyone here in the server and they'll agree this display has issues

uncut olive
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So, it has tonemapper issues, while being largely capable of being a good monitor outside of that.

hollow thorn
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yeah, that's what most people here agree with as well

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i lack the ability or funds to "fix" it though

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yknow, colorimeter and such to make a 3d lut or something to fix the tonemapping

uncut olive
hollow thorn
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colors look hella wrong in hdr, yeah

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sdr actually, objectively, looks better

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its sdr srgb emulation is great

uncut olive
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Seems to be a correlation between extremely high DCI-P3 coverage & Rec.2020 coverage.

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The best reviewed monitors I've seen cover over 100% of DCI-P3, while averaging over 85% of Rec.2020.

hollow thorn
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also the hdr color volume

uncut olive
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If it has issues covering much of Rec. 2020, which is the HDR10 color space & what most content for HDR will be produced in, then yeah, HDR won't look as good as other monitors.

hollow thorn
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anyways... my monitor's hdr being capable of being good, but being bad without calibration, is why i stick to sdr

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and thankfully, the srgb emulation is fantastic and still allows me to adjust the brightness of the display

uncut olive
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Save up for a nice lil birthday or Christmas gift for yourself.

ocean zealot
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State sanctioned OLEDs for all

hollow thorn
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had i the money to afford a better monitor, i'd spend it on a pc upgrade. my 2080ti isn't having the best of times with some newer games

ocean zealot
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LCD is a plague

hollow thorn
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and that's a big if... i had $70 in my bank account earlier today and had to spend all of it on getting my id renewed :3

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and the next "paycheck" i get is a whopping $56

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so, im lucky enough to have this display

uncut olive
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That's way too much ASUS, tbh.

hollow thorn
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hey look im on this picture

uncut olive
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PSA: Don't buy ASUS stuff, their warranty & RMA process is garbage.

hollow thorn
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i know

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furthermore, i purchased this display in late march of this year... so replacing it so soon is out of the question

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i definitely won't be getting a new display for a few years at the least

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just gotta make what i have work

deft tangle
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Maybe you could Go to a photo shop near your place and rent a colorimeter for a few hours. Thats what i did.

hollow thorn
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yeh, my only options are find a way to callibrate my display's hdr somehow, or stick to sdr

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im not so sure color callibration will do much though, given that even with correct colors, the EOTF tracking is still poor

uncut olive
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If my school funding comes in, I might spend a part of it on a OLED ultrawide.

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2000 nits HDR is cool, but having infinite contrast is much cooler.

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That, and a new one would have a warranty, versus buying used.

deft tangle
hollow thorn
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hdr locks out almost all settings

deft tangle
hollow thorn
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can only change local dimming, vrr, and... thats it

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so actually it locks out ALL calibration related settings

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the onyl way to calibrate would be through icc profile

deft tangle
hollow thorn
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me either

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its so arbitrayr

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and no usb port anywhere on the display

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so if there was a new/modded firmware, i couldn't even install it

deft tangle
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That sucks. But hey you Sound Happy with SDR at least.

hollow thorn
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its pretty great honestly

brave zenith
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✅RenoDX: Final Fantasy XIV

novel kelp
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What is with the green check?

flat laurel
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WIP mods don’t get it

tardy osprey
flat laurel
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Mods are never finished

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Have to replace dice with piecewise Reinhard in a bunch of games

novel kelp
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Hmmm... interesting.
Does the status change when the mod breaks from a game update?

brave zenith
grand robin
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i've seen a few people say that they got special k working with renodx in this game... can anyone vouch for that still being true?
no matter what i do the game immediately crashes before SK even injects (both SK and reno work if installed on their own)
been troubleshooting for like a week so at this point i'm out of ideas

green zodiac
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Haven't used it for a while, but yeah, was loading reshade through SK as a plugin with almost no issues that i can remember. REST was not working though.

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Stopped using SK since i had some weird sound and subsequent crash issues sometimes.

grand robin
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hmmmm

grand robin
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FINALLY figured it out, the solution was simply to do reshade standalone and give SK a 5 second delay
edit: never mind, this works for loading the game but after the first two launches going fine reshade now gets stuck in a loop of trying to load effects and massively lags the game...

halcyon sundial
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Hi, never used reshade in ff14, so i was wondering, reno hdr works with rest and gposingway? cause i think i might opt to use the keepuifix, as rest seems to have problems. also i dont want to use others shaders, cause i already have DLAA mod from sildur. just want hdr on ff14 really, nothing else

ocean zealot
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It works with rest

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I and a few others use both together

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Though if you're not planning on using shaders why do you need it?

halcyon sundial
ocean zealot
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You misunderstood

halcyon sundial
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also, reno hdr is enough heavy, at least on other games, and i read many effects are not compatible with hdr

ocean zealot
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Reno handles everything at an in engine level

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By replacing / rewriting shader code

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You don't need anything else

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Reno gives you control over UI

halcyon sundial
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so i dont need rest r anything, if i just use renohdr?

ocean zealot
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Brightness and all

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You just need Reshade and the FF14 Reno add-on

halcyon sundial
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Ah ok cool, i still need to set the depthbuffer on global, as per ff14 guide?

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since dawntrail it is reversed

ocean zealot
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Nope

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Again that's only if you use Reshade shaders

halcyon sundial
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Oh i see, so it's just i i actually use shaders presets that i need that stuff

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@ocean zealot Now i get it, thank you ❤️

ocean zealot
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Reno uses reshade

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But it isn't a Reshade shader

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It is its own thing

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Again, deep changes to in-game code

halcyon sundial
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yeah i thought it would still be affected, but now it's clear t doesnt

ocean zealot
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No worries, I didn't fully understand it at first either

halcyon sundial
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Sorry for the bother, i just used renohdr on exp33, and there was pretty easy, also no special things like ff14 XD

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also i get it, anyway, there are like no shaders that is compatible with hdr anyway right?

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sort of

ocean zealot
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There are

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Just most do not support HDR output

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They might do internal HDR rendering

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But output will be clamped

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Either

  1. Your image will get clamped back down to SDR

  2. There will be artefacts or other visuals bugs when you try to use a shader

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99% of FF14 based Reshade presets will be incompatible with Reno

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You might get lucky and have a preset which happens to use shaders that support HDR

halcyon sundial
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@ocean zealot i get an error, and game doesnt start

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i use RTSS as framerate limiter

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but i followed the guide, installed reshade with addon and moved the reno file inside ff14 directory, but launching from xivlauncher gives me this error

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i need to launch it normally 1st, before trying to launch with xivlauncher? Nope, doesnt start at all

ocean zealot
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Are you using the GitHub or nexus version?

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Are you using Reshade 6.5.1?

halcyon sundial
halcyon sundial
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RenoDX for FFXIV-2326-1-0-2-1756678464

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als RTSS off, just doesnt start at all

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i use sildur mods optiscaler

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should i try changing dxgi to D3d11?

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aye changing dxgi to D3d11 worked

ivory depot
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I use RenoDX with RTSS and it works fine on my side as dxgi.dll. 🤷‍♂️
Some RenoDX modders recommend deactivating other ReShade addons like Generic Depth and Effect Runtime Sync to recover some performance. No Idea how much that would be though.

uncut meteor
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do i need to change settings other than paperwhite and peak for true black 400? i'm setting game brightness/ paper white to about 109 for ~450 peak

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it's so dark though compared to sdr which is probably too bright
I think i prefer game brightness/ ui brightness at about 160

uncut meteor
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i get a crash if i open some dalamud plugins. only seems to happen if multi monitor mode is enabled though.

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i'll need to disable multi monitor mode and delete dalamudui.ini to reset window positions onto main monitor

fossil anchor
tawdry maple
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it only means the difference between game and peak brightness won't be as striking in your case, but that's fine

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quite the opposite problem might happen with an LG G5, where based on the formula, game brightness would need to be hella bright because of its 2500 nits peak

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so yeah use what looks best to you

winged nexus
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is there anything wrong with using 203 on a bright display

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wait nvm

ivory depot
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Dunno if known or priority in fixing but the latest RenoDX version immediately crashes the game when resizing the window in any way or changing some graphics settings which cause the game to rebuild the frame buffer (e.g. SSAO setting).

mild rover
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Trying to get this up and running on Linux and it's 100% blown out even with HDR support on. I am fairly certain this isn't a Linux thing because I recall it happening to me once on Windows when I set it up, but I can't for the life of me figure out what I did to fix it now. Anyone had this issue and come across a solution?

ivory depot
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RenoDX didn't work correctly with ReShade 5.5+ but got fixed. Then I remember DXVK tends to not properly handle HDR for SDR games and mangles colours when "dxvk.allowFse = True" is missing for me.

tawdry maple
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#1278435249025581066 message
there's also this if you're using xivlauncher

mild rover
indigo peak
novel cradle
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@mild rover @indigo peak on CachyOS (Arch) I have the following working:

Using XIVLauncher-RB from the AUR, i set the following:
Game arguments: PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1
Wine: Proton Version proton-cachyos; Enable Wayland Driver checked
DXVK: Latest stable

I also installed vk-hdr-layer-kwin6-git from the AUR, as I think it's still needed on nvidia GPUs in all cases
I installed reshade to my install using https://github.com/kevinlekiller/reshade-steam-proton

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I originally also had the insane blowout before fixing it with those args (ReShade 6.6.2)

indigo peak
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got it running, thank you very much @novel cradle

mild rover
pastel magnet
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Sorry i forgot to reply.

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I know this mod works on Linux because I played the game a lot on the Steam Deck OLED with the mod

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I can't really help you with running the game in HDR on desktop Linux though

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I'd imagine most things still apply, such as: can't run the game in exclusive full screen or else it crashes on start up, if using XIVLauncher-RB, using Proton is highly recommended, or alternatively, set the launch arguments to DXVK_CONFIG="dxgi.deferSurfaceCreation = false" %command% because XIVLauncher-RB STILL FORCES dxgi.deferSurfaceCreation = True for no reason despite me complaining that it breaks this mod and it fixes nothing.

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oh wait shit i think they got rid of deferSurfaceCreation

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finally

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i missed that

tawdry maple
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oh, they did? that's great, that should make xivlauncher + reno plug and play on the deck then

uncut olive
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It still surprises me that CS3 hasn't officially supported XIV on Deck beyond generic Steam support.

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Like, we have a mobile version of the game before that lmao.

tawdry maple
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what do you mean by 'generic Steam support'? The game runs on the Deck, what else would they do?

steel owl
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And CS3 isn't making the mobile version of the game at all beyond supervision and delivering assets to the mobile dev.

uncut olive
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I... figured that was self-explanatory.

tawdry maple
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ah, you mean a native Linux build

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wasn't self explanatory from the way you phrased it, sorry

ocean zealot
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FFisters

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When you finally finish Endwalker and understand the quality of CINEMA on display

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Enhanced thanks to Reno Dee Eggs

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Soken does it again

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So I guess I just seal the game now and avoid Dawnfail?

uncut olive
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No, you must witness the Dawnfall.

tawdry maple
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Please return to Wuk Lamat

ocean zealot
ocean zealot
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"That, I can't deny"

WOL gives a smirk

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"The conflagration of our clash will scorch even the stars!"

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Having Soken include the lemotif of every other expansion in the final boss fights

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**STORM OF BLOOOOD

BORN FROM BLOOOODD

OF OUUUURRR FALLLEN BROOOOTHERS **

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Holy shit was Endwalker something

uncut tundra
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Does anyone have good looking Reno settings? defaults look a bit too dark and crushed

tawdry maple
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i moved most of the sliders that are at 55 by default back to 50 and that looks good to me tbh

fossil anchor
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I found that most things in this game look better when stuff clips without a tonemap

uncut olive
uncut olive
# uncut tundra Does anyone have good looking Reno settings? defaults look a bit too dark and cr...

You'll probably want to adjust the settings that affect your peak brightness, and overall game & UI brightness. Your peak brightness should match the max nits value that your monitor is rated for; game brightness & UI brightness will be a personal preference, but I like to match it with the generally recommended paperwhite setting according to the max brightness of your monitor & go from there. Not all games will necessarily look better in that paperwhite setting, so ymmv.

You should also make use of the Lilium shader that adjusts black levels that can be installed with ReShade (I can't remember if the XIV mod for RDX comes with black level settings, but none of the RDX mods for other games I play have it). If you don't see it in your shader effect list, reinstall ReShade w/ Add-On support & just download all the available effects.

uncut tundra
tawdry maple
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it does come with it

hollow cloud
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try setting shadow between 56 and 60, it greatly raises the details in near black so you no longer feel like you're crushing. This setting imo is more dependent on your display.

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along with setting black foor offset to 0

tawdry maple
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unfortunately this caused huge stutters when using the hardware cursor and VRR

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i'm back on windows KEKW

signal moat
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Google Chrome team give up last month after the PDF forum told them that they are moving with JXL and suck it, so better to get JXL going instead, since even windows are now using it, mac and ios have full support, Linux duh, android.... it's Google...

trim cargo
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Updated my Reshade and for some reason Dalamud is now rendered after Reshade, meaning it looks washed out with HDR. Anyone knows if it can be fixed?

trim cargo
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Loading Reshade through Optiscaler fixed it lol, probably why it was working fine before. Guess it loads Reshade later or something.

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Wanted to ditch Optiscaler, but this game still doesn't have any DLSS resolution settings pepeHands

last bloom
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I've been using dlsstweaks to change dlss resolution

signal moat
trim cargo
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Nah, FFXIV and SK don't play well together, especially with Reno and Delamud.

signal moat
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it was a pain in the ass to setup to load correctly, i give you that , but i'm too lazy to convert my screenshots from png hdr to jxl and specialk does export to jxl directly, if only windows/reshade did too...

ivory depot
signal moat
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jxr is a dead format, only used in windows, jxl is also supported natively in windows, and mac, and ios, and linux, not android except samsung, and soon chrome, and now is the pdf backend, microsoft could swap jxr for jxl in gamebar and nvidia overlay will get the update too, once chrome gets the code steam will also support it btw

nocturne vale
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mod seems severely broken in the new version? (just like optiscaler lmao)

keen cliff
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Severely broken in what way? Seems fine for me

nocturne vale
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funny thing actually

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turns out my config derped out somehow and got stuck on dlss when I have an amd card (after the patch)

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deleted the cfg and it works now harold

tawdry maple
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not directly reno related but does the new DLSS preset M look like dogwater for anyone else or

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there's this grain and shimmering everywhere that preset K did not have

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it fixes the artifacts on the login screen and such, at least

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it also demolishes performance on my 4090, going from locked 138 with preset K in the crystarium to like 100-110 with preset M

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...it might actually be reno related, i believe it might kill renodx

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yeah game's clipped as soon as preset M is selected, going back to preset K fixes it

trim cargo
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Hope that's exclusive to FFXIV

uncut tundra
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Yeah...

tawdry maple
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preset L does not clip

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wtf

last bloom
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having the same perf drop on my 4070 Ti. did you check if the perf drop was also reno related?

trim cargo
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I didn't notice any clipping with M

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It is too sharp for my liking tho

tawdry maple
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i've not checked whether the perf drop is reno related yet, no

fossil crypt
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wonder if the hdr flag for dlss changes anything in this case

ocean zealot
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it gets auto set

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for V2

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HUD will show you if a game is in HDR or LDR now

ivory depot
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Man, the new preset M is so sharp it brings back visible jitter and in parts aliasing.

uncut tundra
mint pollen
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is the reno mod better then say using specialk for hdr?

keen cliff
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Definitely

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Reno is native hdr

ocean zealot
mint pollen
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ah so reno is preferred got it

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i still need to tweak it to make it have that wow factor all the other versions of the mod do for other games

ocean zealot
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FF14 suffers from a grey haze look washed over everything

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Reno fixes up nicely

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by using DICE with lowered black floor and some gamut expansion for more saturation

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vanilla SDR if I remember correctly doesnt use a tonemapper, they just saturate() + clip

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so SDR just deletes highlight details

mint pollen
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i basically run the default settings other then setting my max nits to my monitors max

mint pollen
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is it normal for 14 to go past peak like this?

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max nits is set right but come colors just blow past

ocean zealot
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whats your peak set to?

mint pollen
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400

ocean zealot
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max is at 396

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?

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or do you mean for other scenes?

mint pollen
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its set to 400

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if i set it to 410 it'll hit 400

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14 is bizzare

ocean zealot
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well there might be overshooting because of post processing maybe

mint pollen
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interesting

ocean zealot
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I am not sure whats fully going on with the addon

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Maple is responisble for it now

mint pollen
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could be bloom solution 9 has a lot of it

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cause its not every zone

fossil anchor
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Overshoot on colors is nothing you need to worry about. As long as white is kept within range you won't see clipping

mint pollen
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okay thanks

faint oracle
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Hey, what kind of AO shaders are recommended to use? I did not play the game for quite a while so im out of the loop.

ivory depot
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Either MXAO or GTAO from the REST repository (features a subtle indirect lighting as well).

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MXAO may break with native HDR though.

ocean zealot
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MXAO needs a one linear to get it to work with HDR output

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xeGTAO from the FFXIV REST repo works without issue

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just needs the correct shader hashes since each update adjusts them

faint oracle
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Thanks! Im trying to get both working atm to compare

faint oracle
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Also im having this weird effect while using XeGTAO. I have DLSS on 100% DLAA and have enabled the needed shaders:

ocean zealot
ocean zealot
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FF14 REST config .ini hasnt been updated for 7.4, User do upload it if you check the github page Issues tab

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About every update, the shader hashes for FF14 change which is why Maple has to update the Reno addon + the REST config has to be re-setup again so xegtao is applying correctly

faint oracle
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There doesnt seem to be a fix yet sadly, is there a discord server where these fixes are also shared?

ocean zealot
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I think I found the 7.3 fix last time on discord

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Marty's server (reshade shaders) since theres a dedicated FF14 thread

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for 7.2 I just fixed it myself

uncut tundra
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Damn Reno breaks with every update? That sucks

ocean zealot
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Live service title be like

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Well 7.4 came out in Dec

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Does the addon still work? I see a snapshot for January but that could just be common files being updated and the rebuild triggered date change

tawdry maple
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yes, the addon still works

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it doesn't break with every update

faint oracle
faint oracle
ocean zealot
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Trying to remember

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I had to target xeGTAO to run before certain shader hashes

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and apply to others

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You have to know how to use REST pretty much

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and then sit there going through everything until its setup and working

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Did you atleast try the 7.3 config?

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7.3 might still work

faint oracle
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I found the latest working config. feelsGoodMan
In case anyone else is searching: #1123025920442241166 message

faint oracle
haughty nebula
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I think after installing renodx I messed up something with the DLAA override because while I move everything gets blurry like it's not working (fyi I used the nvidia app to force DLAA)

ivory depot
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What does the depth buffer look like when it happens? As far as I recall forcing DLAA via the driver does not fully prevent the game from using dynamic resolution scaling. The best way is to set the game's frame target to 30 FPS.

haughty nebula
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I've set the ingame dlss option to "below 30 fps" if that's what you mean, I've also installed optiscaler but things still get blurry when moving

tawdry maple
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which DLSS preset are you using? E is blurry in motion

haughty nebula
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F I think is the recommended preset for DLAA

haughty nebula
tawdry maple
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FFXIV + DLAA is kinda a pick your poison kinda deal.
E has good anti-aliasing, but gets blurry in motion and has smearing on distant objects
F doesn't do particilarly good anti-aliasing
K has fantastic anti-aliasing and stability, even in motion, but you get jump scared by the dreaded checkerboard pattern whenever there's bright flashes on screen
M runs and looks like shit, and kills reno

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i personally use preset K, but the checkerboards are annoying

haughty nebula
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I'll try K and see how I like it thanks 👍

tawdry maple
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all imo and ymmv ofc, might even depend on your resolution, but personal preference too

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you should be able to see the checkerboard pattern on the login screen

ivory depot
# haughty nebula Sorry I didn't answer your first question, to answer I don't know what you mean,...

You can use the displaydepth.fx shader reshade installs automatically and see how the depth buffer looks. Should the buffer show proper fullscreen (no borders right/down) then the scale is 100% and should be good on that regard.
I used preset K for a while but decided to just stick to vanilla/default now. It's the visually most stable and looks good enough to me (some sharpening can do the rest). The checkerboarding with K was one thing and disappeared quickly when the camera moved but but it also has issues with smearing volumetric alpha effects on movement.

ivory depot
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Might not be THAT representative for FFXIV because we know it's weird.
https://www.youtube.com/watch?v=iOY6wL6tv9w

I compare DLSS 4.5 to older models in Cyberpunk's benchmark, which is a mixed blessing given how random the smoke, character models and lights in windows are.
0:00 - Pick your own preset
1:28 - Performance VS Ultra Performance
1:48 - Performance - DLSS 2 VS 4.5
4:07 - Ultra Performance - DLSS 2 VS 4.5
6:05 - Ultra Performance - DLSS 4 VS 4.5
6:4...

▶ Play video
quasi solstice
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What's your settings for TrueBlack 400 oled diplay?

vale dove
sand juniper
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Sounds like bullshit

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@flat laurel @ornate mica plasmaGuyHdr

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There is an early RenoDX add-on for FFXVI circulating in the RenoDX Discord, but it is very WIP, requires a paid subscription, suffers from stability and performance issues, and demands significantly more intrusive modifications than this mod. It will require extensive reverse engineering of the FFXVI engine before it can reach a proper release, and there is no guarantee that will ever happen.

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Lol

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Additionally, RenoDX is not compatible with FFXVI. The game does not have an internal HDR rendering pipeline; instead, the developers rely on the display device to apply tone mapping rather than the source device. Because of this, official RenoDX support is effectively impossible without heavy engine modification and reverse engineering. RenoDX works by manipulating a game’s internal HDR or linear color buffer. If that pipeline does not exist, it must be forced into the game manually, which is extremely complex. This is why, even after three years since release, there is still no official RenoDX add-on for FFXVI. If one existed, or if it were as simple as "just make a RenoDX add-on", there would be no need for this mo ???

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Dafuk is he on aboot

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Ff16 has no hdr pack it up bois

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It was all a scam

ornate mica
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seems like slop and bs except for maybe 2 interesting parts
if the dolby picture mode setting in windows actually does something when connected to a pc then that would be news i think
and it seems like he figured out how to make windows switch between dv and hdr10 output, which could also have some use for testing things
other than that i'm not seeing anything interesting

sand juniper
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Not the interesting dolby part

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Because there isn't

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It's prob just telling people to enable dolby for pc and dtm

ornate mica
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well he's claiming that using dv pc output will make the tv tonemap the game

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which is just not how that works pretty sure

sand juniper
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Pretty sure ff16 has hdr rendering

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And the brightness slider controls the paper white

ornate mica
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the game actually uses the maxtml value from windows, right?

sand juniper
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Yep

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Which is actually good

flat laurel
flat laurel
# sand juniper Which is actually good

It’s bad because there’s no functioning brightness slider so you need lilium’s brightness adjustment shader but you can’t adjust peak to account for what the brightness adjustment does

haughty nebula
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I think I just blinded myself lol
1130 peak brightness and got a cutscene with fast white flash transitions and my eyes are still smoking.

uncut tundra
winged nexus
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the native hdr is decent it just has a bright paper white like musa said

grand robin
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just came to the realization that dlss preset M was breaking the mod
but the game looks so much worse on other presets Sadge
is it possible to fix or is it just an unsolvable conflict?

uncut tundra
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It’s probably fixable but it’s weird that this would happen

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Never seen it happen other than with FG but this game doesn’t have it so… not sure what’s happening

trim cargo
hidden thorn
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How does preset M break the mod?

grand robin
grand robin
trim cargo
ivory depot
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Nvidia Profile Inspector works as well. Very nice tool for anyone tweaking driver profiles.

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Can confirm M does clip to SDR. In addition preset M seems to introduce slight jitter in foliage etc. So might not be a good idea to use anyway. And performance was weirdly uneven. 🤔

white vault
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is this working with reshade 6.7.3?

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trying to get this working on catchy os

hidden thorn
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DLSS Preset M doesn't clip to SDR for me (or am I crazy?). The first image is K and the second is M.

green zodiac
white vault
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i just got it setup

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used XLM to install xiv-RB

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ahh managed proton

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ill just blow it out and reinstall fresh, can i get your launch options?

green zodiac
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PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1 PROTON_DLSS_UPGRADE=ON DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_K DXVK_NVAPI_DRS_NGX_DLAA_OVERRIDE=ON %command%

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ENABLE_HDR_WSI=1 is only for NVidia.

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DLSS/DLAA is not neccesary.

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Pretty much just PROTON_ENABLE_HDR=1, and Wayland checkbox.

white vault
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and the resahde DLL override

white vault
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wait there is a proton option...

green zodiac
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Yeah, not using optiscaler, but i think it should work renaming it to dxgi and leaving reshade as ReShade64.dll

vapid crown
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Are you saying RenoDX fixes banding in general or has some special setting, and that it's better than the blue noise shader?

hollow thorn
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but renodx does fix banding by default - or at least, the color banding that appears due to lower color bit depth. gradients done through textures will still have banding because its literally baked into the texture

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sort of, at least. you can combine renodx with the blue noise shader for even better color banding fix

hollow thorn
vapid crown
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Thanks!

hollow thorn
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ps1 ass sky

ivory depot
hollow thorn
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Stormblood map, so back when the game was on.. what was it? Ps3?

ivory depot
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Is that visible on some weather conditions or all? SE made a great work with the newly added fog effect on Azym Steppe but this!?

robust moss
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Should I stick to preset K then?

robust moss
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The HDR flag in OptiScaler seems to have fixed it

jagged pasture
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After activating RenoDX: for Final Fantasy XIV the map becomes...washed out...is there anything I can do to fix it please?

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I mean the map screen after you press M

jagged pasture
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This doesn't look exactly like in my game

jagged pasture
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P.S: FIxed it: In Dalamud experimental settings:

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Reshade handling set to:

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Hook Reshade: DXGISwapChain

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save and restart

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Leaving it here in case someone has the same issue

jagged pasture
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Is the renoxd for ff14 on nexus the latest?

ivory depot
ocean zealot
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If I can skip Dawntrail

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We might be back

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Good call to explore another shard rather than being on Eorzea

faint oracle
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Worse compared to the previous expansions but still good

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But I really hope they dont oversimplify the jobs with the new evolved mode.

ocean zealot
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I shall see, Evercold is sounding kino

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I may return to the game when it releases

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TOOOOOOOMMMOOORRRRROOOOOWWW

dreamy kettle
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hello. after a year of absence I am finally back to ffxiv (for some reason) and I imagine many others will be doing the same. would it be possible to pin a message with some good to know info for us returners? one thing I remember is the dlss was shit by default. is this still the case? if so, what is wrong with it and what ways are there of fixing it? is reno updated and working? and any other questions maybe regarding reshade etc would be nice to have in one place. or if this already exists it would be awesome if someone can direct me to a resource :)

faint oracle
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The teaser trailer already looks really good and there is probably going to be at least one more cinematic trailer wojakSunset

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I would have bought tickets for the fan fest for sure but I missed the sale pepeHands

faint oracle
# dreamy kettle hello. after a year of absence I am finally back to ffxiv (for some reason) and ...

I am in a similar position so I can share some things that might help:
Overriding the DLSS Preset via Nvidia app doesnt seem to fully work and the dynamic resolution might still do its thing. https://www.nexusmods.com/finalfantasy14/mods/2196 This mod that uses optiscaler to override min and max values for dynamic resolution + DLSS Preset.
There might be other ways, because I also didnt play for quite some time and dont know what the latest/best approch is atm.

Nexus Mods :: Final Fantasy XIV

Adds support for FSR3, FSR4, XeSS and DLSS4! Allows you to change the default DLSS preset and disables dynamic resolution scaling.

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If you want additional AO then xeGTAO from the FFXIV REST repo is probably the best choice

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But you need the latest config for it after every update because the shader hashes change

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Forge helped me back in January to get it working. Just read through the conversation here and you will understand what you need to do if you want xeGTAO: #1278435249025581066 message

dreamy kettle
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oh yeah REST is also one of those things I remember having to hunt down during 7.1 and 7.2. thanks

ocean zealot
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Game is DX11 and doesnt use AC

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could make a grafix only Reno addon to complement the HDR addon

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REST is sometimes jank

dreamy kettle
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is grafix a REST alternative?

native salmon
#

I'd definitely welcome an Ultra+ Forge graphic improvement addon working on top of the HDR kekw

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Trying to fuck around between RenoDX, the DLSS fix and finding a compatible reshade preset and the REST stuff is kinda of a pain rn

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It's not a gacha at least, patch cycle isn't 6 weeks here lol

cloud vortex
scarlet sky
#

Some jobs having samey rotations was a common complaint and some plugins of dubious origin are able to fully automate some jobs such as dancer (which as a dancer main kind of pisses me off a bit) so making combat more dynamic is a good thing

faint oracle
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There are also probably a lot of people that would be interested in a mod like this considering how many reshade presets there are for this game that try to improve the graphics

native salmon
uncut tundra
robust moss
dreamy kettle
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I ended up with dlss tweaks and setting a custom resolution to all scales works, even with DynamicResolutionMinOffset set to 0. but I have to change to FSR then back to DLSS once after every startup lmao

uncut tundra
last bloom
#

I use DLSS Tweaks as well, works reliably. Set upscaling to always on in game and then the same resolution scale for each preset in DLSS Tweaks.

robust moss
last bloom
#

I then use DLSS Swapper to update DLSS itself (also seems more reliable than doing it via Nvidia App)

uncut tundra
robust moss
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I used to do it via DLSS Tweaks too but I had to switch over to OptiScaler cause preset M and L clipped

last bloom
#

If you do use DLSS Tweaks though, you'll need to rename its dll to XInput1_3.dll for it to not conflict with ReShade's dxgi.dll

robust moss
last bloom
uncut tundra
robust moss
robust moss
#

I'm not sure if it was specifically with DLSS Tweaks cause I tried so many different things and it was a while ago kek

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But basically it felt like the game was rendered at a much higher res and then scaled or something

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So yeah it might be worth it to try OptiScaler if you wanna use M and L, not necessary for other presets tbh

uncut tundra
#

Is REST still the way to go?

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Huh, optiscaler is crashing on startup it seems

last bloom
#

I don't know if anyone's got an updated REST config for the latest patch?

last bloom
uncut tundra
#

Seems like my reshade is conflicting with opti, how did y´all name them?

dreamy kettle
#

I would share my version of REST including crashpad that even includes motion vectors for other shaders, but I'm not sure what the license on those are. anyone know if I'm free to share here?

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I guess I've seen other people share them so it should be fine...?

uncut tundra
#

Im getting 76fps in Limsa at 4K DLSS P with a 4080

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That doesn’t seem normal… M also performs the same as K

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Only 70% GPU usage

dreamy kettle
#

wouldn't limsa be cpu limited at that point? game is cooked when it comes to other characters

last bloom
#

yeah that definitely sounds cpu limited

uncut tundra
dreamy kettle
#

yea probably using 1 core

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☹️

uncut tundra
#

Threads don’t seem to be getting hammered at all either so yeah

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Welp dlss seems like it’s working I guess. Now reshade preset hell (since none I can find work with HDR)

dreamy kettle
#

if they could address other player characters hammering the cpu we would have double the frame rate lol

last bloom
#

the technology just isn't there yet

dreamy kettle
#

I'm actually just straight up having a terrible time in new alliance raids

uncut tundra
#

I would guess I’m never gonna go lower than limsa hell tho

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Which is fine in that case

dreamy kettle
#

good benchmark

uncut tundra
#

If anyone has any HDR preset to remove the piss tint of vanilla (or Reno settings for the same purpose) it would be appreciated

robust moss
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If you also count Dalamud...

native salmon
#

ffxiv.exe getting more injections than a terminal cancer patient yeesh

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Using DLAA at 4k turns my 4080s into a jet engine for some reason. I end up limiting to 60fps just for the peace and quiet

uncut tundra
#

Totally unrelated but, why on earth can´t I dye this outfit? Did something change while I was away or do I have a plugin doing some weird shit

dreamy kettle
#

where does it go wrong? seems to be fine

uncut tundra
#

But it does not change from white at all

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No matter what Dye I use

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I know the dye system changed since I played so maybe im missing something

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Also found this to make some reshade effects work with DLSS, might be worth a try

dreamy kettle
#

I actually have no idea, pretty sure even a glamourer automation wouldn't override that

dreamy kettle
uncut tundra
uncut tundra
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Could you share your preset with me? This is confusing af

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I need a base that works to tweak from

native salmon
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I gave up trying to fit a reshade preset / effects along with DLSS and HDR, half the stuff was breaking Hahaa

uncut tundra
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I just need a lut or a tonemap

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The rest I can live without

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But that piss filter man whyGodWhy

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I can’t

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I rather play in SDR lol

native salmon
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tbf you're not wrong lol

uncut tundra
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I will do that if I can’t find a tonemap/color correction for HDR for sure

native salmon
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let me know if you find a set up that works

uncut tundra
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I doubt that I will tho xd

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Everything is SDR only

native salmon
uncut tundra
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Probably

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Isnt it native res?

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But yeah I tried that with dlss performance and it didn’t work at all, so dunno

uncut tundra
# native salmon let me know if you find a set up that works

Found this guy who seems to have some HDR pipeline going on. Not sure if it’s true HDR and Reno compatible tho

https://youtu.be/jJnwzkBre8Y?is=D6DfmHm9G1KM1mf3

I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the...

▶ Play video
native salmon
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not updated in 2 years though, wonder if they still work

uncut tundra
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Doesnt look too good

native salmon
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We need Forge to save us with a graphic update addon whyGodWhy Depissify the game

uncut tundra
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Hold up

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IT WORKS

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If you set it up like this with Reno on

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It doesnt clip back to SDR

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And you have color correction

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Just with the tint and temp controls it’s already perfect

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Now just gotta figure out the correct Rgb values for the shader and its pepeToast

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So far I´m using this and it removes the piss tint. But I may refine it more

native salmon
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nice, trying it out

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just start, color correct and end for the shaders?

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what are your renodx settings?

uncut tundra
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Increase the tint value till the piss is removed. I increased it more (0.3)

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Looks great

native salmon
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hmm i got a noticeable difference with and without ui displayed lol

uncut tundra
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Oh weird

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I didnt try hiding ui actually

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Are you using REST?

native salmon
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Yeah I got REST prob need to play with that

uncut tundra
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Possibly. Lmk if you figure it out

ocean zealot
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The game could do with the following

  1. Upgrade base GTAO to xeGTAO with bitmask visibility ect
  2. Replace bloom (vanilla looks doo doo)
  3. Contact shadows (pretty sure the game only uses CSMs for shadowing)
  4. Some form of GI
native salmon
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Found nothing outside of reshade yeah, bajillion of profiles out there, even some using iMMERSE shaders for rtgi

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issue is making everything work together, a good reshade profile upgrading the graphics, renodx for HDR and the fix for their slop DLSS implementation

ocean zealot
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Looking back might do a 50% lerp between vanilla nd D93

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so its not too yellow or too blue

uncut tundra
ocean zealot
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Wdym?

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Reno is already tonemapping

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oh

uncut tundra
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Yeah mb

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Color correction lol

ocean zealot
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Not really, I just used D93

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with some reno grading tweaks

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Prod80 works with HDR

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but that will effect all colours since its post

uncut tundra
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OHHHH I did use prod80 back in the SDR days

ocean zealot
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single pass be like

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Dont think they have changed it since the original 1.0 release

uncut tundra
native salmon
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Kinda crazy how little they changed over the years yeah

ocean zealot
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the pre PBR metals look like plastic

native salmon
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Yeah ig textured are definitely an improvement lol

ocean zealot
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Probably just pushed contrast up by a few points

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and saturation by 5

uncut tundra
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Thanks!

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Just tried prod80 and it clips to SDR

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Ok I´ve landed on these, they look pretty on point. Basically just lower greens a bit

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Only thing is this doesn’t seem to work with RCAS

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And I can also confirm when I hide ui it looks vanilla. No idea why @native salmon

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With contrast and saturation tweaks in Reno:

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In REST disabling this causes the effects to stop applying, so its this

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When UI is not drawing effects are not applied, not sure how to change that

faint oracle
faint oracle
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The only thing I found to improve this is a penumbra plugin that tries to improve far shadows etc. I think it was called 'better shadows' or something

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I imagine that its pretty easy to improve some of the graphics stuff with dx11 with no AC. Its really surprising that no one has done it considering how large the reshade scene is for this game.

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Praying that Forge comes back to FFXIV pepePray

native salmon
cloud vortex
ocean zealot
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I dunno why it lacks AO shading in a lot of places

ocean zealot
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they start breaking in dungeons

ocean zealot
uncut tundra
ocean zealot
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When you hide the UI or use camera mode it uses different shaders

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so if you use REST

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it can make AO disappear

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I cant remeber what I did but I had to target some other shaders

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or in your case the grading shader you are applying disappears

native salmon
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Oh there is a patch tomorrow, I'm assuming some things are gonna break lol

uncut tundra
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Huh, interesting

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I have no idea how to retarget this tbh

ocean zealot
ocean zealot
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what ends up happening is when you hide the UI

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the UI shader no longer draws

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so reshade + rest has no idea when you draw your stuff

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which is why your shaders dont apply

uncut tundra
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In sdr/old setup I never had this issue. So I’m not sure how to fix it

cursive frost
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For reshade presets that use LUTs has anyone noticed that some of them cause lighting to turn blue? And is there anyway to fix that or does the LUT need to be converted or something?

uncut tundra
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Fucking hell man my FFXIV keeps crashing

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I have no clue what’s causing it

ocean zealot
ocean zealot
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or other materials

ivory depot
ivory depot
ocean zealot
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hmm so might be gated to only apply on direct lighting

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Crimson Desert for instanced just gated everything for AO

Doesnt apply to direct lighting, nor scene

ivory depot
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Or more precisely GTAO disappears on directly lit pixels.

ocean zealot
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Only applies to hair in interiors

ivory depot
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And vanilla GTAO can be far too dark.
#1278435249025581066 message

ocean zealot
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Lacks multi bounce?

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Only thing that would cause it to overdarken

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that or just deepfried AO gamma

ivory depot
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The gif made the colours look a bit worse.

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It's the vanilla image comparison with AO that counts.

uncut olive
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I assume the mod is all good for the new patch?

tawdry maple
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it is

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some of the new cutscenes go hard with hdr, so much clipped detail restored

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just be careful when running the dawntrail alliance raids, the transitions between areas are blindingly bright white each time

uncut tundra
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I hate when this happens so much

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Fades to white should put the people who make them in jail

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Even in sdr they bother me

cloud vortex
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Especially when you are gaming at night your entire room gets flashbanged and you spend the next minute recovering from the eye damage kek

tawdry maple
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the white fades are usually okay and stay clipped at paper white even in hdr

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but occasionally they aren’t, and go full tilt

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in the dt alliance raids they’re almost always full tilt

uncut olive
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I have a 2000 nit monitor.

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Guess when those transitions come up, I'm cooked.

tawdry maple
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you are

faint oracle
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#1123025920442241166 message
#1123025920442241166 message
Latest ReshadeEffectShaderToggler.ini and ffxiv_crashpad.fx (you need to edit it manually) in case anyone is looking for it and wants to use xeGTAO

lethal crater
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dayum

uncut tundra
ocean zealot
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About every patch

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They move shader hashes around

uncut tundra
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Yeahhh im passing then sadly. Seems like too much of a hassle as I expected

steel owl
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What does Crashpad even do if you're using RenoDX? I don't see any difference in AO with Crashpad enabled or not.

steel owl
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Also I'm noticing with that newest REST whenever a dialogue box is on-screen during a cut-scene the entire screen darkens ever so slightly.

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Creates a strobing effect when going through story parts.

steel owl
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Yeah looks like AO is only being applied while a text box is on-screen

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I wonder if it is because I'm in ultra-wide so cut-scenes have black bars and that is somehow fucking with it? text boxes in regular areas have no effect.

ivory depot
ivory depot
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But the more incompatible shaders are with e.g. HDR the more "wrong" the image will become. Some shaders like from the immerse suite tend to completely break HDR.

steel owl
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Yeah I have the ffxiv_xeGTAO shader on.

ivory depot
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GTAO should fully work with RenoDX. There shouldn't be any difference with the UI.

steel owl
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Yeah this issue just popped up when I changed out my rest ini with the one linked above.

ivory depot
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Does it happen every time even when toggling UI manually?

steel owl
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Yeah if I turn the UI off, GTAO also turns off.

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Or it is so minimalized that it appears to be off.

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If I look at the debug output of the GTAO shader, the entire scene gets significantly darker with no UI present.

uncut tundra
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Cutscenes also don’t work

uncut tundra
ivory depot
steel owl
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It only happens in cut-scenes. I noticed it when going through the last bit of the alliance raid.

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Which I can't think of a good way to replicate that state off the top of my head

ivory depot
steel owl
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Do you play in ultra wide?

steel owl
ivory depot
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Maybe you could DM me your ini to look if I can reproduce it?

steel owl
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My guess for UW was UW has vertical black pillars on the sides during cut-scenes.

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So those black pillars might be affecting some sort of screen-space brightness calculation.

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My .ini is the exact same one you linked above.

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No changes were made.

faint oracle
faint oracle
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I will send a screenshot when I play the next time

steel owl
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#1123025920442241166 message

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Sounds like maybe this user is having the same issue and fixed it?

uncut tundra
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I’ll try this

native salmon
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oh nice, that fixed it for me it seems!

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I wasn't bothered by the change when hiding UI that much, but it was driving me nuts in dialogue

native salmon
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FYI, I was having issue with Optiscaler sometimes not injecting for the DLSS fix so I decided to try overriding via Display Commander and it seems to be working.

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removing a piece from the injection sandwich is worth it lol

uncut tundra
uncut tundra
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Just DC and override from there?

native salmon
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Seems to be working for me like that yup

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at least DC is reporting DLAA

uncut tundra
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Nice! I might try it

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It removes the annoying message of dlss not working in the menu too right?

native salmon
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Didn't have that issue with DLAA so can't really say.

native salmon
native salmon
pine bolt
pine bolt
# native salmon Found this old issues on their github regarding something similar https://github...

"Probably writing to 16bit buffer when no UI present
Make sure to double check the group to be present for both UI being there and not

you'll have to go through them one by one :X
but i'd assume most will be applied at UI/UI2
or if none match, directly to the present buffer
the latter is usually the culprit for UI/no-UI variations"

that's what the dev said when someone talked about the issue, which I understood as adjusting the targets and pixel shaders, but I'm not an expert at all

native salmon
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I've been out of the ffxiv loop the last 2 years but why do we need REST ? It seems like a messy solution for what was previously just fixed by keepui shaders ? Hahaa

dreamy kettle
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shaders only mask out the UI vs REST gets the raw UI-less buffer, no? leading to a cleaner experience

uncut tundra
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This fixed it for me! Its res dependant

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That one works at 4K

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Btw if theres any dualsense players here I found out how to get haptics to work via BT

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Its wonderful

native salmon
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Thanks for the heads up, gonna test that ini

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Yeah saw a news about the Dual Sense open source dongle earlier. The guys at DSX have been taking so long to release their solution they just got beaten to it lol

pine bolt
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yeah that’s the preset of my friend so strangely now the pixel shader is resolution dependent for UI2 ?

native salmon
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Hopefully it doesnt change every patch Hahaa

scarlet sky
# uncut tundra https://github.com/awalol/DS5Dongle

How does this work as someone that’s never fucked with a micro computer before? Do I just buy a Pico and a case for it along with a Micro USB cable and I’m good to go, or does this require any additional components/soldering?

native salmon
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From what i've read you just plug it to usb and drop the firmware on it

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pair your dual sense and done

scarlet sky
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Neato, might look into this

native salmon
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Too bad you're then confronted to the shitty dual sense battery life :/

uncut tundra
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It’s really really good and easy

native salmon
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No difference anymore between UI states, thank god. Thanks.

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I can finally stop fucking around with settings and catch up on MSQ now kekw

scarlet sky
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it does seem interesting but I only use my controller right in front of my computer anyway, so plugging it in isn't that big of a burden, and not one I'd want to spend like $20 to resolve

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the price is appealing I just don't need it is all

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now if the shipping cost wasn't the same as the cost of the board itself I'd be interested lol

uncut tundra
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I tried it in XIV and damn the haptics are SO nice man

native salmon
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I'll probably grab a new steam controller myself tomorrow. Been couch gaming mostly nowadays, streaming through Sunshine/Moonlight so the flexibility seems nice.

ocean zealot
uncut tundra
native salmon
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It's actually the reason i switched to Display Commander to force DLAA lol. Had to add the game to Steam, but the Steam overlay and Optiscaler were fucking with each other.

faint oracle
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Damn they really improved the lighting with Dawntrail

steel owl
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Interesting that the shader is resolution dependent.

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Anyone have the config for 1440p ultrawide?

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Or knows how to find it?

faint oracle
ocean zealot
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FTCP doesnt have that option

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in Crimson I just took base game scene colour then lerped 50% with D93

ocean zealot
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Alternative is to just use colour temp slider

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in Kelvin

faint oracle
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First instance of crimson desert being easier to mod ever recorded pepealarm

faint oracle
heavy thicket
native salmon
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Yeah

heavy thicket
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thanks!

royal halo
#

Hi ! Maybe a strange question but : How do I know if what I’m seeing is the intended HDR looks ?
Maybe I’m not used to it but I’m not sure if it is the intended look.

I use a fresh install of reshade, just added the Renodx addon.
I play through XIVLauncher with a bunch of simple Penumbra texture mods.
Added « hook reshade » to Dalamud.
Gamma set to 50.
Monitor and Windows calibrated. On a 21:9 sceeen.

Playing with dlss dlaa preset M

Should be correct right ?

native salmon
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If you're not adding more shaders there is nothing much more than that yes. Then it's a matter of adjusting the sliders in RenoDX to taste. You should definitely see the difference by toggling the preset slider to off in Renodx

royal halo
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Tank you, would play a bit with it then !