#▫️Jedi Ultra+ and Emotional Support Group

1 messages · Page 4 of 1

ocean hollow
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same, the items are well hidden and the map designs are pretty amazing i think

ocean hollow
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OH MY GOD i found it

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of all the freaking things!

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why didn't i bifurcate this earlier pepeFacepalm

dense thunder
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oh my god he has normal eyes

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thank god

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its not like he was looking in the dark constantly

rough moss
ocean hollow
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so I guess they've modified it somehow. in Hogwarts SSS affects the eyes and makes them skin coloured which i think is the old default UE behavior. I bet Respawn fixed this but broke running it at full res

rough moss
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Welp

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Doesn’t seem to be too noticeable visually

ocean hollow
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no... it is a little bit in Fallen Order 🤔

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yay omg that drove me mental

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more than usual 😂

indigo timber
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Is getting fair to ask that Respawn asked ChatGPT how to make this game?

ocean hollow
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dammit this game. it's so close to a full fix except for the main areas in Koboh

indigo timber
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Maybe rename it to Koblow

rough moss
rough moss
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Are you a game developer looking to make your game more performant? After watching this full frame analysis on Star Wars: Jedi Survivor, you will learn about several topics su...

▶ Play video
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This was a pretty good watch.

rocky hemlock
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Oh, it's that guy

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I saw his two other videos, dude seems like r/fuckTAA truther with the axe to grind with Epic

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His nanite video was especially funny, he rants for the 12 minutes about how unoptimised it is, claims that you can archive better results using traditional methods and "good optimization", only briefly mentions that said "good optimization" would consume a metric of ton man hours and resources (you know, the thing nanite is meant to avoid), but concludes that someone should make and AI that do this for the devs
But not Nvidia , because NVIDIA IS EVIL, THEY MADE DLSS AS A HACK FOR THE LAZY DEVS

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that's not to say he's entirely wrong, but his conclusions seem completely backwards

indigo timber
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I haven't seen this guy until now, but, my immediate thought before he got into anything is...if you're going to read written commentary, better to do it without your facecam. You look like a AI-generated bot when it is abundantly clear you're scrolling a screen and reading lines left to right.

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So he thinks AI is fine if it saves a dev recursive work, but it's not okay if Nvidia wants to use it to upscale an image to save GPU resources? That's quite the spectrum of greys.

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I mean, not saying that argument can't be made, but you'd need some pretty clear evidence to point out AI is good here, bad there. If we are boxing that into the context of video game optimization.

next frost
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Most epic video uploads now have him at the top loudly yelling about the conspiracy that is TAA

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Sorry that wasn’t supposed to be a reply

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r/fucktaa is genuine brainrot

rocky hemlock
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most of gaming reddit is

indigo timber
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Next time I go to play a game and I know it has TAA, I'll remind myself that's a result of a conspiracy.

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I heard it on the Internet, how could it be false?

indigo timber
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Not at all. No one would be devious in an attempt to achieve lots of fake internet points.

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It's really funny, he'd have better success going to war with Motion Blur than TAA. And even then, that's also not a conspiracy.

next frost
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Thing is they aren’t lying

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Like

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They believe what they are saying

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Genuinely just a subset of people that believe old-school rendering techniques were already peak and fail to understand how we can do things better.

indigo timber
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Developers and publishers could do that, I think their question would be "Are willing to wait 10 years and pay $200 for it?"

next frost
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MSAA isn’t perfect, post process AA sucks, and SSAA requires a high end gpu to run a game on a 1080p screen

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(And a nuclear gpu to run on a 4K screen)

indigo timber
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I think there's also a 'chasing perfection' obsession that too many people are fixated on. If we talk about realism, things look shitty, distorted, and out of focus all the time. As if the concept of 'photorealism' means everything is flawless, which it isn't.

next frost
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Tbh I think temporal AA is a good thing in the sense that real life is movement. Static images are something we created.

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Motion in real life doesn’t look like that so smoothing it over makes sense

indigo timber
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I was honestly just thinking about that. If you look out over distance at some trees - at some distance they will just look like a blurry, green smear. I was specifically imagining how that looks when you're riding in a car. You know those are trees, but you don't see much definition. It's just a lot of green.

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In an odd way, while I like games to look good, I don't need perfect realism. Not sure I'd want it. I can play Survivor (just to borrow the topic) and escape into what is going on, partially because I know it isn't real so I engage myself to suspend reality for a bit. That's what makes it enjoyable. A future where we can't tell the difference like The Matrix is kinda scary.

rocky hemlock
next frost
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Our eyes aren’t perfect either

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No matter what, a pristine digital image is rarely the most accurate

rocky hemlock
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true, and our brains can misinterpret the information (and often do)

ocean hollow
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yes basically I had it running perfectly smooth everywhere but Koboh

ocean hollow
jovial patio
ocean hollow
# rough moss https://youtu.be/QAbEE9bLfBg?si=LdN9gYQjXMR8kSDf

i disagree with him on TAA (and his TAA settings)... yes the overdraw issue is significant. however i've already done a lot of the recommended changes, and it hasn't made any difference... that segment of 1500 useless draw calls is also very interesting

ocean hollow
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this is assuming the UE commands are even working. Respawn appears to have modified octree culling and several parts of the async process, depth order, HZB, etc........ as i say, this is where most of the problems start. DON'T modify UE's code paths. they work really well (with the correct settings) and it's usually trying to solve symptoms, rather than getting UE working correctly to start with and then working on root cause issues

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which is why this game has been such a pain in the ass to even fix

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i guess i'm going to have to start looking at the CPU / GPU frame for every change i make to see if they've even worked...

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or at the very least, implement code changes as plugins so they can be disabled for PC ... if you're going to spend your life optimizing games for consoles, at least disable all that stuff for PC if you're going to spend almost no time optimizing PC

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/end rant lol

rocky hemlock
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I belive recent CDPR presentation said the same
Don't modify the core systems, turn your changes into plug-ins to make them more forward compatible

ocean hollow
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oh thank goodness if that's their strategy for future games

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i haven't looked at whether i can disable Respawn's modified culling methods, simply because it seems to be hacked into so many systems

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wait what
left i've enabled HZB ... look at the draw call difference
(never mind my completely screwed up scene, i'm disabling things to test)

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where is my alpha channel 🤔

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also something else interesting i hadn't noticed before
... look at the frametimes for paused vs. unpaused

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@sturdy fractal what do you make of this? (or anyone)

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also @rough moss and @jovial patio ty for those links... while i don't agree with everything they've said, it's given me a lot to think about

rough moss
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NP. I figured right or wrong it’s at least interesting.

ocean hollow
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doesn't appear to be animations causing that much frame time. physics?

ocean hollow
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well there's 1ms found by enabling p.RemoveFarBodiesFromBVH

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idk what UE defines as 'far' though lol

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it doesn't appear to be physics. disabling parts of the physics system has no effect

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is it animations or IK ???

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wtf is going on here

rose knoll
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on tick game logic?

ocean hollow
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well, I've never seen it that big!

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lmao so to speak

lusty dock
rocky hemlock
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In general

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As for the fps games: you're not looking at the virtual world through your eyes, you are looking at the flat display showcasing said virtual world, the same way you consume any other visual pice of media

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Now, VR, I can agree with that, but for the flat 2D I don't really care

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It's the same principle, first person or third, it's still a virtual camera

lusty dock
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We have the opportunity to use flawless lenses in video games, why should we still use old and dated technology? I don’t immerse myself in movies but I do in video games. I agree that film grain is a good thing, it hides flaws and helps with sharpness but lens effects like CA or LF are almost always bad looking in realistic first person games imo

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DoF is not realistic but it can be useful too

rocky hemlock
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Because there are no flawless lenses I real life, and again, assuming that photorealism is the goal

rocky hemlock
lusty dock
lusty dock
red moth
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for star wars games I like whatever looks like or is at least reminiscent of the movies

lusty dock
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I dont mind these effects in third person games where its part of the art direction

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like in SW games

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CA is still too strong though

rocky hemlock
lusty dock
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Thats my main problem that even modern looking games “use” bad lenses

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all video games are directed by Zack Snyder these days

rocky hemlock
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Unless you are going for the specific, stylized look, you should keep those artifacts borderline unnoticeable, just like they would be in the life action footage
Same with the DoF really, most cutscenes look like if they where shot with ultra telephoto lenses
This isn't the problem with the effects themselves, but how they are being used

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Video game devs want really hard to emulate movies but don't really understand how movies are made, how cameras and lenses and celluloid work

lusty dock
rocky hemlock
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That Kena game is a good example of the opposite - devs came from the VFX background, they understand the cinematic language, all the FX are applied tastefully to the great effect
Shame that the game kinda bored be after a few hours, it was very pretty to look at

ocean hollow
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in a lot of ways I actually think Fallen Order looked better. they had more limited tech and used it a lot more cleverly. there's many times I go "wow" at that game. Survivor has more technology but I don't get that as much

rocky hemlock
ocean hollow
rough moss
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Kena was great, agreed that it’s very cohesive with how it looks.

jovial patio
ocean hollow
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yes... also his description of how TAA works, using a buffer for every history sample, is wrong. TAA uses an accumulation buffer for the jitter information, which is a single frame buffer, not a frame buffer per history sample. so reducing samples does not reduce frame buffers, nor VRAM. it's also not true that TAA causes smearing, at least not if it's set up correctly. he then disables TAA Gen5 with the suggested command, which reverts to a lower quality older generation TAA. quite weird

jovial patio
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I have no frame of reference with this guy but he seems like fresh out of comp science degree or something

quiet oriole
quiet oriole
jovial patio
rocky hemlock
indigo timber
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The Unabomber did read his own manifesto and he liked it. A lot. Besides the goings-on it was a massive flex of ego, trying to proclaim he was smarter than everyone. Not something I like in people, but I'm not that commenter.

rocky hemlock
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The Unabomber did read his own manifesto and he liked it.
I didn't know that, lol

indigo timber
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To be clear, he didn't publicly read it like on TV or radio, but several versions of it were found, suggesting he was reading it to himself a lot.

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It was printed in the major newspapers though.

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It would be interesting to hear him comment on the way the world has developed if he hadn't resorted to that whole bombing people thing. He would have been a fierce opponent of video games, but if he could have expressed his views with some rationality and not resorted to indiscriminate harm, I would be okay to hear it out even if I did not agree.

quiet oriole
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I appreciate it even you being critical of random YouTubers... better than swallowing everything some random dude or gal says

ocean hollow
rocky hemlock
ocean hollow
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I am not drinking Altman's drivel

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"o1 can reason" ... well, it can kind of self reference itself now. I'm not sure I'd define that as reasoning by any scientific definition, but okay...

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but let's not get onto THAT rant

quiet oriole
ocean hollow
ocean hollow
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hmm o1 costs a lot more to get a slightly more wrong answer

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THANKS SAM

rocky hemlock
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And it's gonna cost even more

ocean hollow
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"non-profit"

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yes and meanwhile they're just burning energy

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never mind using analog AI chips or groq's chips. just *blitzscale bro

rocky hemlock
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The mask is fully off at this point

ocean hollow
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yes...

odd gulch
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How much longer until AI hype goes away? Will it ever?

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My company's push to AI seems to have kinda stalled out a bit

quiet oriole
# odd gulch How much longer until AI hype goes away? Will it ever?

I hope it will soon; with OpenAI going likely fully for-profit soon I'm worried they would keep putting all their focus on what keeps bringing in money now: an AI that doesn't know what it is talking about really, doesn';t get context and often hallucinates information.

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If AI-hype as it is now comes crashing down, these companies would be forced to put money in researching actual AI-technology that understands what it is talking about.

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Like if you ask an AI now do draw a photorealistic image of the awesome woman Sammi Lucia, it will draw things that we interpert as a woman, but ChatGPT doesn't know what it is drawing, only that with my input, that is what the result should be.

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It doesn't really know really what her fingers are, for example

odd gulch
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There was one dude on world science festival saying he believed consciousness was linked to our specific biology. So it's imossible to create a conciousness without an organic body

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like our thoughts and stuff are guided by our physiology

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and our specific senses

quiet oriole
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Could be

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Guess we'll find out in the next few decades

indigo timber
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I’ll be dead in the next few decades (44).

bold geyser
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Thoughts on a delta time fix for this game like what Alex showed in the DF Silent Hill 2 video?

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He showed how the fix would break with anything other than a 30fps cap. But maybe you could just set delta time to whatever your target framerate is?

rocky hemlock
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I've seen people reporting that using in game frame cap fixes delta time issues

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But the cap must match the refresh rate

quiet oriole
rough moss
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I did notice there was a UE4 game I played recently and when using the in game cap for 60 FPS it was a perfect 16.6 ms with RTSS. Was very smooth.

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Forgot which it was.

sturdy fractal
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is there a documented way to get frames smooth? like from Microsoft? like why does it happen at all? are they just not respecting the draw time budget or is something else at play?

indigo timber
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I did not know any better at the time, but I suspected something like “did they port the PS4 version to PC and leave something set that only works at 30FPS? “ Sammi explained to me later of course it isn’t that simple.

lusty dock
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@ocean hollow Hey! Are you still working on the eye fix? Or was it released and I just missed it? 😄

ocean hollow
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the wildcard here is Respawns modified UE streamer. game devs should NOT modify the streamer code

ocean hollow
lusty dock
ocean hollow
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Survivor doesn't have these same commands, but i might find a way to backport the fix. the physics frame time in Survivor is astronomically high

lusty dock
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Awesome! I will test it. Thanks! 🙂

rough moss
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did you ever figure out why Toa’s tentacles don’t move in the cantina @ocean hollow?

ocean hollow
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idk, someone was saying "hear ears are just round nubbles now" ... and yeah, that's just how they are 😜

rough moss
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lol. The last pak I tried they just kind of poked straight out and didn’t hang like they where supposed to. Thought it could be a physics or animation thing.

bold geyser
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Yeah, +1 they have always been broken with the mod

ocean hollow
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but then someone said that's how they are in vanilla?

rocky hemlock
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I've played the game at release, they def moved

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back then at least

rough moss
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They moved. Or at least draped down

shut relic
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I know this is a pretty old post, but what did you change to allow for only 1ms per frame for shader compilation

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Is that something you could change in engine.ini

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Or does it require deeper changes, and is only possible with a pak mod

ocean hollow
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no it can go in the engine.ini

shut relic
ocean hollow
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you might also want to lower r.ShaderPipelineCache.BatchSize ... it's normally 50, but i find 30 works better in most cases

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generally you don't want to enable r.CreateShadersOnLoad because all that does is try and create them all as soon as they load, rather than over several frames just before they're needed

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but this can vary depending on the game, so it's worth testing

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there is also niagara.CreateShadersOnLoad, which is the main switch for this for newer games, since most newer games use Niagara