#▫️Silent Hill 2 Remake

1 messages · Page 4 of 1

zealous pebble
#

OLED bx LG

rigid jackal
#

those are your settings then as well?

#

just changing vsync to 1/3

#

or do you have that option in nvidias control panel

zealous pebble
#

No I just downloaded nvi and used that

#

And yes that's my setting

#

Game still stutters noticeably at intersections though. I'd have to reduce settings probably to completely eliminate...

#

The stutter definitely wasn't as bad as setting the fps to 60 though

tough scarab
#

I don't get it, I thought you had to use the engine cap for the delta issue

zealous pebble
#

You do which is what I'm trying next with ini tweaks that Adrian suggested

tough scarab
#

and you can't do 40 for that fix

#

it's either 30 or 45

zealous pebble
#

How do you do 45?

tough scarab
zealous pebble
#

This doesn't do anything FYI

tough scarab
#

from what I understood you need to cap it at 30 or 45 from the engine

zealous pebble
# tough scarab

Yeah I've seen that, I just don't know how you change it to 45

#

In the engine I mean

tough scarab
#

try UUU

#

you'll have to do it while game is running each time

zealous pebble
#

This also doesn't do anything.

Olek is correct we'd need UUU

#

Got another question for you guys... Is there any way to hotkey the melee weapon?

#

It's so annoying to have to pause to do so... Maybe I'm missing something

#

Oh you just press r2 without aiming LMAO I'm an idiot

tough scarab
#

which command are you supposed to use to cap the fps

zealous pebble
#

Haven't looked that deeply into it yet. Gotta step away from my pc now

tough scarab
#

UUU crashes the game for me

rigid jackal
#

like, when you've already loaded your save

#

because it worked for me rn

tough scarab
#

yes still crashed

#

and i had MSI AB disabled

#

maybe because the UUU version isn't the latest? It's 5.3.0

#

figured it out

#

doesn't work with FG mod

#

uh wtf is the key for the console

rigid jackal
#

~

tough scarab
#

it's not working for me

rigid jackal
#

ya the tilde key is also not working for me, I always change it to comma

#

tilde probably only works on us keyboards

tough scarab
#

I cant find the keybind setting for it

#

ah separate section

#

t.maxfps does nothing

#

value changes but does nothing

#

guess that's why?

#

so fixed time step stops the engine's frame caps from working?

#

lol I am confused, I capped it at 30 with RTSS and it looks like slomo instead

#

45 still looks sped up

gray parrot
#

yup thats what Alex from DF said would happen

tough scarab
#

not my point though

#

30 looks like slow mo

#

I just loaded the game without the time step command

#

running at 60+

#

with time step and 30 fps cap i was getting slow mo

#

compared to this

signal heart
#

getting a crash trying to run the renodx addon

summer gyro
#

There’s a link to download the Snapshot

#

Let me add that to GitHub

#

Make sure you’re also using the newest ultra+ cause older versions of ultra+ would crash with it

signal heart
#

yeah i got the latest ultra+

summer gyro
signal heart
#

thanks so much

hazy thorn
hazy thorn
summer gyro
#

Not sure but this is updated whenever the main GitHub is updated

zealous pebble
#

I get that crash often when exiting the game. It doesn't break anything though

#

So I'm meh about it

#

Locking to 40fps with 4k, RT on has been a lot more playable on my rig. Rtx 3080, ddr5 and a 12600k.

And it's just smooth enough at 40 to not make my eyes bleed

#

There's still a occasional stutter but it's not pausing the whole game or anything

wet kelp
#

obsolete

#

it's fixed

#

watch the frame time. over to you Alex

wet kelp
#

look how regular this last hitch is

wet kelp
#

at 50 fps, it's still exactly every 2 seconds, so it's not frame-relative, it's something else

#

this is likely too wide

#

yes, it's audio + animations, as i thought

#

i can't test this rn, husband has put me to bed 😄

#

need to test

[SystemSettings]
a.Streaming.ChunkSizeSeconds      : (2.0) change to e.g. 1.0 to prove/disprove theory
vm.ParallelChunksPerBatch=2       ; (4)
vm.PageSizeInKB=128               ; (64) in KB (!) conservataively try to raise
hazy thorn
#

I wasn't even looking at the framepacing and just looking at the gameplay and everytime the running animation had a tiny hitch, there it was.

You sure this isn't related to what DF demonstrated?

neat kestrel
signal heart
#

I take it loading hitches in certain areas are just something that needs to be fixed on bloobers end, though ultra+ + 1/2 refresh sync has given me smooth 60 on my oled

neat kestrel
#

Sammi was saying she recommended vsync off and using nvidia control panel to cap

#

might be a few methods

signal heart
#

Yeah thats what im doing

#

120hz/2 for 60

#

Had to turn off vrr because of how flickery the oled was being

gray parrot
#

so whats the consensus, the framerate hitches are resolved but not the audio+animation stuff? Game still stutters for me with a 50 FPS cap and Vsync Off. Maybe a little less than before... but iam also at the very demanding hotel area.

velvet gazelle
pallid lava
#

What's interesting that those appear to be a spikes in the GPU usage (according to presentmon), traversal stutter are always CPU related

velvet gazelle
#

Where do you see that? I don't see that.
It's definitely not because of the GPU.

tough scarab
pallid lava
#

You can add presentmon_frame_scale.ovl to the RTSS OSD, this will give you GPU busy graph

#

When playing yesterday I've seen that the green line (GPU busy) spikes alongside the purple one (frametime)
With traversal stutters, only the purple one spikes

zealous pebble
# wet kelp https://www.youtube.com/watch?v=e1wYygzbdo4

Can you please do this again but run through the town? Still get crazy hitches when running through intersections and near Neelys bar.

The forest seems to be the smoothest area so not a great stress test even in vanilla

quartz epoch
#

lol the rain doesn't reach the edge of the playable space in this section, so there's just a random hard cut off

crystal flame
crystal flame
#

(just removing previous pins)

wet kelp
wet kelp
zealous pebble
#

Thank you!

signal heart
#

My hitches are gone in town but some threshholds in the apartments, hospital, and otherworld sections are diabolical

wet kelp
hazy thorn
crystal flame
#

i simplified the math a bit, it will be a tiny bit darker by default

quartz epoch
#

I know Musa has his in-game settings and scales them with Pumbo's ReShade, but you're just using the in-game defaults along with your Reno addon, right?

crystal flame
#

also fun fact - one of the labyrinth sections has no raise at all by default

quartz epoch
#

I did notice some weird behaviour with the in-game min luminance slider where 0.0 to -0.8 lowers blacks more than at -1.0 exactly, but then -1.2 and beyond goes lower again like you'd expect

-4.0 / -1.0 / 0.0

crystal flame
#

as in, log10(black floor) = minluminancesetting

#

there's no reason they'd expose the setting like that

#

they just have no idea what it does

#

so for -4 you have 0.0001

#

for -1 you have 0.1

proud mothBOT
#

1/10000 = 0.0001

crystal flame
#

yeah that^

summer gyro
#

pow(10,-4)

crystal flame
#

and the value is not just the black floor, it changes more. it's one of the arguments for aces tonemapping

#

but it does represent the absolute minimum it can reach afaik

sick bison
sick bison
#

oof weak

crystal flame
#

it's not that i really care, but nobody asked for permission. i was going to upload it to nexus myself

#

i was just toying with a few other approaches

#

in any case the one i uploaded is newer

sick bison
#

I'm using the one that was pinned here. So I will just update to the one you pinned

crystal flame
#

aye

quartz epoch
#

I'm obviously just misunderstanding, but how come in this case 0.0 to -0.8 would have lower blacks than at -1.0? I can understand -4.0 being lower than -1.0

crystal flame
#

oh i also misunderstood you

#

i also don't understand how that's possible 😅

quartz epoch
#

yeah, it's weird

crystal flame
#

i thought you meant it's raising more rapidly or something

quartz epoch
#

you can see the CIE diagram looks totally different at -1.0 compared to other values - lower or higher - which look more similar to each other, too

crystal flame
#

0 should theoretically be very raised too

#

so, aces internally must be doing something more with this

quartz epoch
#

0.0 is lower than -1.0, so yeah, confusing

crystal flame
#

guess it's not the literal absolute min value

#

because pow(10, 0) should be 1

#

@tired mural knows aces

quartz epoch
#

I had just left it at -1.0 when I raised it a bit, because that seemed "correct" with it getting lower again if raised any further than that

#

because like yourself, I found the prison quite dark

crystal flame
#

i'd leave that alone and change mid luminance or the 1.5 exposure

#

the min is just weird no idea what to expect from it

neat kestrel
#

those of you using ultra+, are you guys using the engine override file from ultra+?

hazy thorn
hazy thorn
crystal flame
crystal flame
hazy thorn
hazy thorn
neat kestrel
#

Is there a way to get this game cheaper, aside from grey market keys? Or nah?

rigid jackal
#

just don't use or even disable the keyshops on there

neat kestrel
#

thx!

#

so what's the latest on ultra+

#

are we chillin yet

neat kestrel
#

Also should i use the cutscene fps unlocker mod

crystal flame
#

yes

neat kestrel
#

it was taken off nexus for some reason

#

idk why

#

but i got an archived version

#

also it lets you choose anti aliasing even if you're using DLSS? that's weird

neat kestrel
#

@crystal flamefor whatever reason your renodx addon crashes the game on start

#

looks like it crashes if combined with the cutscene fps unlocker

crystal flame
neat kestrel
crystal flame
#

somebody uploaded it to the nexus that didn't have any permission to do so

neat kestrel
#

ohh

#

yea makes sense

#

okay one more question. Ersh's mod says not to mess with mid luminance, but in musa's screneshot above, he changed the default value

#

is that okay?

#

oh i gues he also adjusted the contrast amount in reno

#

and he's changing paperwhite

summer gyro
#

ersh liked an offset of 30 while i preferred 25 so maybe our difference in opinion is partially caused by different mid luminance

#

but ultimately I tested ersh's fix off and on and it works well with my settings

#

#🖼️hdr-screenshots message

neat kestrel
#

yea i'm gonna try yours out first!

#

for some reason i have to click "stop" in steam for this game when i close it

#

@summer gyro what did you use in terms of vsync/frame caps

#

ultra+ says vsync off + cap but then i'll get tearing

#

actually nvm i dont have a choice. I'd have to either use full vsync or fractional

#

and i'm not gonna hit 240 or 120 fps

summer gyro
#

I didn’t even cap framerate

#

Though I probably should

#

I’ll just do 60 in nvcp probably

neat kestrel
#

dont you have to do like 59.97 or something

#

actually it doesn't matter

#

it's vsync off

#

nvm

summer gyro
#

I do vrr

neat kestrel
#

i miss vrr

#

lol

#

did you turn vsync off though? Doesn't it still tear with vrr if that's off

summer gyro
#

I usually keep vsync on in every game

#

I’m not getting near 120hz anyway

neat kestrel
#

I wonder why ultra+ says to disable vsync

#

or maybe Sammi said taht

summer gyro
#

No idea but idk if I ever even touched the vsync toggle in this game

neat kestrel
#

I can't remember

crystal flame
neat kestrel
#

lol

crystal flame
#

😄

#

i mean, you can mess with it

#

just reset it if you did before installing

#

usually people would mess with it trying to lower the black floor

summer gyro
#

Ya I went with a much higher min after installing the mod

neat kestrel
#

yea your settings have it at -0.4

#

i'm about to start the game so i'll let ya know what i think

#

just doing a few things first

neat kestrel
#

kb/m or controller

summer gyro
#

Controller

neat kestrel
#

Aight

#

And japanese or english

summer gyro
#

Its set in America

crystal flame
neat kestrel
#

for some reason i thought bloober was japanese, they are not

#

i think i was getting it mixed up with FF16

#

where japanese is the native

summer gyro
#

They would make better horror games if they were Japanese

crystal flame
neat kestrel
#

it's not?

crystal flame
#

ffxvi's intended dub is english

neat kestrel
#

interesting

summer gyro
#

Its a basically game of thrones but final fantasy

#

Not surprised English is intended

neat kestrel
#

i thought all those games were intended japanese for some reason

quartz epoch
#

and English when that's irrelevant

crystal flame
neat kestrel
#

I like to try to match whatever it was natively recorded in. I did'nt even think to do French with Plague tale though

#

meh actually maybe that's not true. i played metro games in english

#

i think it's just japanese stuff i try to match

crystal flame
#

and i find i really prefer to understand what they're saying.
this is about games though, with actual actors or very movie-like captures in games i'd only consider the original performance

quartz epoch
#

I like stuff like Cyberpunk where even playing with it set to English, you'll still hear people speaking in Spanish or Japanese as well

#

I think old Hitman was like that, too

crystal flame
#

yea that's great

neat kestrel
#

Playing with ultra+ and a controller I'm not noticing too much stutter. It's still there a bit but it's fine. The game seems fairly slow

crystal flame
crystal flame
neat kestrel
#

lol

crystal flame
#

the outside areas are fine

neat kestrel
#

are the syringes just a better health item

crystal flame
#

yeah

neat kestrel
#

i'm like right in the beginning

#

just killed the first zipped up weird dude

#

I'll play more on the weekend probably

sick bison
#

So what are the in game recommended presets? the default are too dark owlthink

umbral kernel
#

Fuck this game's absolute anus stutters

#

I can't even pinpoint the proper cause sometimes.

Fresh launch start the game, load, it has tons of stutters while just walking or even stationary and spinning the camera around in a simple interior room

Quit game, relaunch, stuttering gone.

Sometimes it's exclusively stuttering when you pick up items

hazy thorn
#

Btw, that game (second one mainly) completely broke me lol, not afraid to admit it

velvet gazelle
velvet gazelle
#

Obviously the original actors are English but I believe the scripts are first written in French

hazy thorn
#

https://www.nexusmods.com/silenthill2/mods/80

has anyone tried this? Looks like it matches OG SH2 color scheme very well, not sure how it will work in HDR though. There's a video there as well

Nexus Mods :: Silent Hill 2 (2024)

A mod that brings the nasty PS2 grain filter and depressing greenish color tones. Available in three versions.

tough scarab
#

Nobody here is interested in shitty Reshade presets

umbral kernel
last fiber
wet kelp
#

well I've tested the hdr mod for 5 minutes then my game just chewed itself 😂

umbral kernel
neat kestrel
#

SK apparently causes issues

#

Worse stuttering

wet kelp
neat kestrel
neat kestrel
umbral kernel
neat kestrel
#

Or at least I didn't see it in options

umbral kernel
#

I mean SK Reflex

neat kestrel
#

Oh, idk. I just know everyone said it caused stutters with SK

umbral kernel
#

It's default on unless you turn it off

neat kestrel
#

if the game has it, SK will have it

#

I mean it doesn't force a reflex override (using SK reflex instead of game)

#

sometimes games that don't show reflex in the options menu still apparently have it

#

idk why

umbral kernel
#

No SK defaults to Reflex on if it sees you have active VRR/Gsync

neat kestrel
#

Does it override the in-game reflex?

#

i haven't used vrr in a long time

umbral kernel
neat kestrel
#

yea idk. But yea everyone was saying SK caused worse stuttering

#

so maybe try it without

#

see if it feels any better

umbral kernel
#

I did notice that this game seems to change flip discard into flip sequential

neat kestrel
#

I don't know enough about those specifics to know what that means ha

#

I know they're flip model parameters

#

but yea

umbral kernel
#

Well forget the specifics, usually SK overrides things to flip discard here the game seems to be overriding SK setting flip discard for some reason

#

I know Ersh created a module to mess with the game's window management as well, wonder if that also runs into the same issue

neat kestrel
#

I think the ersh mod was to prevent it from going into fullscreen when you alt tab

last fiber
gray parrot
#

Now, I am not claiming some magic here but updated to the latest patch of the game last night - took off all mods except 3, the black floor fix, the Cutscenes fix and Ray Recons. Motion Blurr and Vsync Off... Preset "E". Capped the frame rate to 50 FPS in Nvidia app and a lot of the stutter is gone even in the apt. I was kinda taken aback by it. The Frame rates were/are still shit, hovering around 45-50 FPS but the spikes are a lot smaller for some reason and not noticeble. Which in turn helps with flicker and seemed like a solid experience playing at Balanced DLSS for now. Finally, I could stop worrying about the stutter and actually play some game. I would like to credit Sammi for her recommendation on capping fps in NCP. Hope you guys can find similar experience cuz the game itself is really well made otherwise.

umbral kernel
gray parrot
#

Yeah I hadnt updated it

umbral kernel
#

Uhhh were you some kind of early tester or something?

gray parrot
neat kestrel
#

i see no patch

umbral kernel
#

Well there's only been 1 "patch" for the game and that was to correct some italian subtitles nothing else afaik

#

And nothing since 12 days ago

gray parrot
#

yup I just applied the one and only patch, not sure I get your point

zealous pebble
#

...

neat kestrel
#

I think the point is there was no patch ha

#

it might have been a steam definition update or something

#

where it "updates" but nothing changes

umbral kernel
#

Sometimes Steam "updates" a game but there's no actual patch or even changes in the game depot

neat kestrel
#

yea that

gray parrot
#

yeah possibly that

#

regardless, I am not claiming it did anything or fix anything

umbral kernel
umbral kernel
#

That's what I wanted to know

gray parrot
#

but I recommend everyone to try capping FPS in Nvidia app and see if that helps. Leave the in game cap to unlimited per Sammi

neat kestrel
#

Yea that's what I did last night, but I only played the beginning

#

seemed okay with a controller and ultra+

gray parrot
#

beginning of the game runs much smoother than later on inside buildings oddly, where in Alan Wake 2, it was the opposite

neat kestrel
#

yea then we'll see

hazy thorn
neat kestrel
#

Usually reshade presets aren't recommended for HDR

#

Because they're made for SDR

rigid jackal
gray parrot
neat kestrel
#

How far into the games do you get to the apartments?

gray parrot
#

just running around like an idiot until I stumble upon things

hazy thorn
gray parrot
#

but thats how I end up playing all the games, cuz Im slow 😅 and im ok with that

#

thats why when i play God of War, I keep the puzzle help ON, just let Artreus tell me what to do, otherwise we'll never leave the swamp haha

neat kestrel
#

I never played the original

#

So idk what I'm doing either

gray parrot
#

All I can say is move with purpose... b/c without purpose

gray parrot
hazy thorn
hazy thorn
gray parrot
hazy thorn
#

This isn't about being elitist but I hate how handholdy everything is nowadays

#

even movies

#

dialogue etc

umbral kernel
#

But I wouldn't say apartments in particular are stuttery, more like the beginning areas pre-apartments barely seem to stutter but apartments and beyond it can get really stuttery a lot of times

gray parrot
#

Yeah I dont see the performance improving inside the game anytime soon. But like Alan Wake was just the opposite, outdoors/jungle area was super heavy and indoors were a breeze, here its just a mess, like Balanced DLSS is only 45FPS for 4K, not cool at all

neat kestrel
#

I'm at 1440p and so far (not very far into the game) i'm maintaining a constant 60 with a bit of hitching

#

but we'll see

gray parrot
#

it is that demanding yes

neat kestrel
#

great

#

So just to confirm, SK is def causing stuttering for you guys in this game?

#

Gias from SK is saying he wasn't aware of any reports of this

gray parrot
neat kestrel
#

alrighty

#

i'll let him know

#

thx

neat kestrel
#

Someone there thinks it's SK trying to set reflex?

#

is the performance hit still there if you disable reflex in SK

gray parrot
neat kestrel
#

Yea I'd be interested to know

neat kestrel
sick bison
#

I haven't done the 50fps cap in NVCP but I locked the framerate in game to 60 with vsync on and changed the display setting in windows to 60hz and it has been much smoother experience than unlocked
I finished the apartment with this setup. There are still some stutters and performance drops but not as jarring as unlocked.

umbral kernel
hazy thorn
#

I've been playing with 60 fps locked in RTSS with 0 issues. unlocked in-game

sick bison
gray parrot
#

Im sure you are playing in 4K since you have an C9 @hazy thorn what kinda FPS are you getting indoors?

sick bison
#

the game will still drop and the stutter would be there but it's much better than unlocked framerate stutters and the added VRR flciker

hazy thorn
#

on certain engines

#

capped at 60 is much better than running it wild

hazy thorn
#

latter areas there's very little drops

#

I'm obviously ignoring the obvious stutters

rigid jackal
#

even at 30fps

neat kestrel
#

Ok seems like this game just stutters no matter what you do

#

There is probably no secret method to fix it

#

Same with frame drops

#

Another wonderful AAA release everyone

#

If DF couldn't fix it then i doubt we will

umbral kernel
#

Average bloober game more like

neat kestrel
#

Yea

sick bison
#

it's a common unreal engine 5 issue
Alex said all UE5 games have sttutters

wet kelp
#

I've seen this before with other UE games

#

but I feel like my windows is broken after the last cumulative crapdate

neat kestrel
#

i had to use v1.1 of the fps mod

#

then it worked

#

idk if that's the issue you're having

sick bison
# pallid lava Hellblade 2 runs fine

it still has traversal stutter. I think it less noticible because it's not a dense city with constant traversal changes.
source:
https://www.eurogamer.net/digitalfoundry-2024-senuas-saga-hellblade-2-pc-tech-review#:~:text=However%2C Hellblade 2 does still,is lump loaded and deloaded.

Eurogamer.net

Alex Battaglia delivers the PC tech review of Senua's Saga: Hellblade 2. What does this milestone UE5 release get right, and what does it get wrong?

gray parrot
wet kelp
#

UE can have a shader build issue where it just gets stuck forever building shaders

#

i've only ever seen it when the devs left the XGE shader farm enabled

neat kestrel
#

Is anyone else having an issue where the game keeps running even after you exit it

#

and you have to click "Stop" in Steam?

wet kelp
neat kestrel
#

I'm using all 3 of these

gray parrot
neat kestrel
#

Disables some razer plugin or some shit idk ha

#

Figured it coudln't hurt

#

I guess games ship out with that dll in case you have razer products but it can cause performance issues in some cases? Not sure how common it is

#

I don't have a razer product so figured it was fine to disable just inc ase

gray parrot
#

gotcha I just feel you plug one whole and it opens another somewhere in this leaky Silent Hill boat

neat kestrel
#

probably

zealous pebble
#

The game just does that even with vanilla I think

#

It's random

neat kestrel
zealous pebble
sterile mauve
crystal flame
#

already gone

neat kestrel
#

There is no need to worry about the black floor tweaks ultra+ makes when also using Ersh's mod, right? Ultra+ tweaks only matter for SDR?

crystal flame
#

yes

sterile mauve
#

are you sure?

#

seems like tweaks would be universal

crystal flame
#

no that cvar does nothing in hdr

sterile mauve
#

sweet 👍

crystal flame
#

also my black floor fix should work in sdr too

#

the cvar will crush blacks

wet kelp
sterile mauve
crystal flame
#

in sdr? reset that cvar to 0

neat kestrel
#

I also have not tried 1.0.5 yet so maybe that will fix it?

wet kelp
wet kelp
neat kestrel
hazy thorn
tough scarab
#

browse steam forums at your own peril

hazy thorn
#

but for the most part this is why a lot of times devs don't fix crap. the bar is set so low, some people seem to be barely sentient, how can they not notice?! oO

#

to anyone here using puredark's FG mod, how much worse is the latency?

tough scarab
#

look up latency analyses of FG

#

you more or less get the latency of the real base framerate

#

I have a problem with the FG mod, it's capping GPU usage at 90% for some reason

#

not seen that in any other game

#

also with how awful the frametimes in this game are, it's a bit of a terrible experience

#

FG amplifies the stutters

gray parrot
neat kestrel
#

Seems similar to Ultra+

gray parrot
hazy thorn
# gray parrot https://www.nexusmods.com/silenthill2/mods/23?tab=description

https://www.nexusmods.com/silenthill2/mods/111

this one apart from removing film grain and CA which can be undone by the user doesnt change anything visually, looking at the list of commands but

Nexus Mods :: Silent Hill 2 (2024)

Definitive Unreal 'Engine.ini' changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.

#

not sure how placebo this is tbh

#

didnt test, dont like not knowing what half of those commands do

gray parrot
#

about placebo - the mod I linked has a video to go along with:

#

SILENT HILL 2 Remake PC Essentials Mod (Optimization Mod) graphics and performance comparison benchmark at 4K, 1440p DLSS 3.7.20 Quality on Unreal Engine 5 and Ultra settings on i7 10700F + RTX 4080

If you like this content and want to support this channel:
○ You can directly support this channel by joining this channels membership and also rec...

▶ Play video
hazy thorn
# hazy thorn https://www.nexusmods.com/silenthill2/mods/111 this one apart from removing fil...

My goal was to just include as many optimizations as possible (both for CPU/GPU/RAM/SSD) in order to remove most stuttering (except for specific traversal stuttering which is impossible to fix except by the devs themselves), improve performance, reduce input latency and improve picture clarity (by removing Film Grain & Chromatic Aberration) all without any visual loss nor introducing glitches or crashes.

At least he does show all commands in the description which is cool

neat kestrel
#

There's like 8 mods that claim to do these things ha

hazy thorn
#

D3D12.AFRUseFramePacing=1 D3D12.MaximumFrameLatency=3 D3D12.PSO.DiskCache=1 D3D12.PSO.DriverOptimizedDiskCache=1 D3D12.AsyncDeferredDeletion=1 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1 AudioThread.BatchAsyncBatchSize=9999999

does this like this even do anything?

gray parrot
#

Though I am still not convinced I wanna try it

neat kestrel
#

Oh sorry, i wasn't saying I don't believe it. Just that there are a lot

gray parrot
#

I may try it for shits and giggles though I am onto the next apartment building and holding at 55-60 FPS and no stutters at DLSS Quality

neat kestrel
#

Which mods are you currently using

gray parrot
#

or both lol

neat kestrel
#

Both!

sterile mauve
gray parrot
#

The mods Im using: Ultra +, the black floor fix, the Cutscenes fix and Ray Recons. Motion Blurr and Vsync Off... Preset "E". What fixed the stutter for me>> Capped the frame rate to 60 FPS in Nvidia app. The spikes are still there but a lot smaller and not noticeble.

neat kestrel
#

Whats ray recons

#

Oh NVM

#

Lol

#

Ray reconstruction

#

And sk definitely makes performance worse?

sick bison
gray parrot
hazy thorn
hazy thorn
sick bison
hazy thorn
#

PQ wise

hazy thorn
sick bison
#

I think that happens with frame generation trying to interpolate the frames
but for me it was I pressed the button to turn it on and they were there, pressed it again and they were gone.

hazy thorn
#

main difference I noticed is jame's hair and trees

#

but that might be depth of field disabled

neat kestrel
#

@gray parrotwhat version of Ultra+ are you using currently? latest 1.0.5?

sick bison
#

I was indoors in a later segment and there were those heaters and their pillars were blending together when panning the camera in a smeary way

summer gyro
#

That has the Patreon

#

Probably took some stuff from Sammi’s mod

#

Cause he also took screenshots from the DF video comparing RTX HDR and AutoHDR and used that on his Patreon

neat kestrel
#

oh no that guy sucks

#

don't listen to literally anything that guy says

#

Have you ever read his nvidia control panel recommendations?

#

absolute enigma

#

also his LG OLED settings

summer gyro
#

Ya sounds about right

hazy thorn
#

lol

neat kestrel
#

He just recommends wack ass settings and his reasoning makes zero sense

#

and he charges real money to push misinformation to people

#

like "hey pay me $5/month so i can tell you bullshit settings"

sick bison
#

I only remember him for being stubborn saying to not use HGIG for tone mapping for some reason

hazy thorn
#

was just curious to see what his takes were lool

neat kestrel
#

rip

#

2089 people getteing ripped off

#

and using wrong settings

hazy thorn
neat kestrel
#

you should do the opposite

#

You should leave control panel on "Application-Controlled" and enable it in game. If the in-game one is screwed up, use SK or force it in nvidia (BUT ONLY ON A PER GAME BASIS, NOT GLOBAL)

hazy thorn
#

depends on the game, a lot of games have garbage vsync

#

I actually have it on, this came from blurbusters btw

#

also if you have vsync on in NVCP and then on in-game, it will use in-game

neat kestrel
#

the blurbuster's guide is outdated

neat kestrel
sick bison
neat kestrel
#

if you force it on then every time you alt tab, it'll keep VRR active and your desktop windows will stutter pretty sure sorry this is wrong. mixed it up with the "VRR" toggle in windows

hazy thorn
#

I 100% have played games, can't tell you which form the top of my head that vsync on in-game = stutter fest (using gsync of course) but using NVCP VSync was perfect

neat kestrel
#

i need to brush up on the technicalities

hazy thorn
#

or even a lot of times in-game fps cap is also garbage

neat kestrel
#

Some games also make the games with the assumption you'll use the in game vsync, i.e. old unity games

#

it caps framerate with vsync off

#

in game

#

there's weird stuff like that

hazy thorn
neat kestrel
hazy thorn
#

always play fullscreen, just a left over thing from the past lmao

neat kestrel
#

I actually forget the reason not to force it

neat kestrel
hazy thorn
#

so is it now recommended to play borderless? on every modern game?

#

I honestly, I just kept at fullscreen because of legacy reasons, and remember early on when borderless was a thing it was jank

neat kestrel
#

Oh I remember now!

#

it causes random programs to force vsync globally

#

like desktop programs

#

and can cause issues

neat kestrel
#

except dx9 games don't have borderless fullscreen unless you use DXVK or something

#

@hazy thornJust to clarify, the reason I never use NVCP vsync is because if a game has bad in-game vsync, I just use SK vsync instead. But you can definitely use NVCP vsync if you want. I'm just advising against forcing it globally

#

because it will apply it to literally any program

#

so do it on a per-game basis

sterile mauve
neat kestrel
#

i'm sure there a few but I think like 99% of the time it's fine

#

Satisfactory actually might have shitty in game vsync

#

i'm not sure

pallid lava
rigid jackal
gray parrot
neat kestrel
#

and on CS2 I run uncapped vsync off

#

cause i get like 500 fps

rigid jackal
hazy thorn
#

red_wojak pc gaming man

pallid lava
#

And from what I've seen this P4olo guy was so confidently wrong about everything he says he might as well be a twitter bot

hazy thorn
#

ok so,
Borderless - start using
vsync - disable globally and try in-game

#

I did try 60 fps cap in-game on SH2R and RTSS was smoother for example

neat kestrel
neat kestrel
#

leave it on application controlled

#

and then enable in game

#

if you have an issue in game, use SK vsync or nvidia (per game)

rigid jackal
hazy thorn
neat kestrel
#

maybe it's the same or similar idk

neat kestrel
#

I used to use global vsync on

#

for years

#

lol

#

until the SK people yelled at me

pallid lava
neat kestrel
#

and explained why the other way is better

#

What I want to know though is if nvidia control panel (or SK) vsync overrides in game, or if you're supposed to turn in game off if using vsync elsewhere

#

My guess is it overrides unless the game is super weird or something

gray parrot
#

that being said, I like how Sammi's mod spreads the gains into other aspects of the game

neat kestrel
#

I rather just use sammi's mod because if I have an issue/question, I can just ping her lol

hazy thorn
# pallid lava Ive seen those files, this and just about every other config of this kind is kit...

ngl, the "graphics +" compared to vanilla actually looks good (obvviously performance decrease)

https://www.nexusmods.com/silenthill2/mods/23?tab=images

Nexus Mods :: Silent Hill 2 (2024)

Fixes broken & ugly effects like SSR. Reduces ghosting. Improves the quality of all upscaling & anti-aliasing methods. Enhances post-processing effects. Improves performance. Improves loading

neat kestrel
#

Does this game disable tearing with vsync off? I swear I'm not seeing any ha

#

which is weird

#

unless i'm not sensitive to it

pallid lava
gray parrot
hazy thorn
hazy thorn
#

super expensive probs

pallid lava
#

And yet it runs 9 fps faster according to the screenshot
Something doesn't add up

#

oh wait I looked at the screenshots wrong

#

graphics+ is 9 fps slower

hazy thorn
#

yeps

pallid lava
#

I really don't see the need to fuck with the lighting though

hazy thorn
#

not sure if its fucking withj the lightning or just shadow / lod

#

cause

gray parrot
#

I wouldnt think so, just bad screenshots

hazy thorn
#

can definitely see further

pallid lava
#

I don't care about some super turbo quality performance configs, I just want the game to not stutter damn it

neat kestrel
hazy thorn
#

or

#

its just the fog

neat kestrel
#

removes some of the fog

#

i would assume this is similar

pallid lava
#

Game looks good enough

gray parrot
pallid lava
neat kestrel
hazy thorn
neat kestrel
#

in the overrides ini i mean

gray parrot
neat kestrel
#

maybe this does similar? idk

neat kestrel
#

it's in the overrides

#

i would imagine you could see further if you enabled this

gray parrot
#

ah ok

neat kestrel
#

worth a try maybe

#

I'll keep the fog in my game if that's how the game was supposed to look. I just keep thinking of the movie that came out in 2004 where the fog was a huge part of it

#

i never played the OG Silent Hill 2 so i'm going off the movie here ha

hazy thorn
#

will never ever disable the fog

#

in fact I wish there was more

neat kestrel
#

That movie slapped

hazy thorn
#

ayeee

neat kestrel
#

Sean Bean just running around looking confused and angry

#

classic

hazy thorn
#

so good

gray parrot
#

great movie

#

and yes I also want more fog

neat kestrel
#

There were honestly really good video game movies in the early 2000s

gray parrot
#

like up to my face

neat kestrel
#

Doom was also good

#

I just watched it last week

#

The newer doom movie that came out in like 2019 was bad tho

gray parrot
neat kestrel
#

yea

gray parrot
#

Rock Doom is good

neat kestrel
#

doom: Armageddon or something?

hazy thorn
#

btw completely off topic

neat kestrel
#

Doom: Annihilation is a 2019 American science fiction action film written and directed by Tony Giglio. It is a reboot based on id Software's Doom franchise and is the second live-action film after Doom (2005). The film stars Amy Manson, Dominic Mafham, Luke Allen-Gale, and Nina Bergman. In the film, marines battle demon-like creatures in a facil...

hazy thorn
#

this just dropped

neat kestrel
#

yea sorry

#

off topic

#

ha

hazy thorn
#

how effin good does this look!!!

gray parrot
neat kestrel
sterile mauve
quartz epoch
#

I really liked AW2, but found its enemy variety quite lacking with it being comprised of 90% regular taken and with the water ones making up the only more imaginative design

hazy thorn
#

still one of my favs of all time because I love the story and narrative but hard agree

#

the fidelity level is out of this world though

gray parrot
#

I'd love to see some 4K fog ⚡ and sirens going off in Atmos

neat kestrel
#

haha yea

#

Does the game have forced film grain?

hazy thorn
neat kestrel
#

SH2

hazy thorn
#

yeah I think it does

neat kestrel
#

alrighty

#

i'll just keep it then

#

I'm not seeing grain in game though

#

unless i'm blind

gray parrot
#

I dont see it either, I can usually spot it pretty quickly

neat kestrel
#

I was wondering if i should slap lilium's HDR film grain on, but I think the game is performance heavy enough, I don't need to lower it any further

#

even if it's just 2 fps

hazy thorn
neat kestrel
#

Sammi is saying there's native film grain applied selectively to objects?

#

i'll play more tn and see if i can see it

#

otherwise yea, slap on lilium's

neat kestrel
#

i'm seeing this paywalled mod pushed in the other server ha

#

Looks interesting but it's paid only so yea forget it

neat kestrel
#

So is this one of those games where the zombies get back up all the time

quartz epoch
#

just keep beating them up when they're downed until a blood puddle appears and they only rarely get back up again after that

neat kestrel
#

nice

#

thx

sick bison
#

there are limited enemies but based on progress more can show up in the same area

hazy thorn
#

When using RR with the following in engine ini (not using ultra+)

r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0

Does this undo whatever DLSS Preset E was doing jn terms of ghosting?

I have both latest DLSS versions, using Preset E (not with DLSS tweaks but with the overriding the preset in engine inj) and in the parte where you ||catch the boat|| the black smearing of your silhouette when moving around the fog is nuts.

Expected right?

quartz epoch
#

I've not made it there yet, but I've not seen anything like that in other foggy areas with ray reconstruction

hazy thorn
#

The fog here is very still

#

Unlike before

quartz epoch
#

no

#

I'm nearly finished with the ||prison||, so I'll let you know if I experience the same thing when I reach that point

neat kestrel
#

@crystal flame the black floor with your mod (at least using your mod and musa's settings) appears to be ~ 0.0001 with your mod. Most OLEDs that's like impossible to see unless really well calibrated, right?

#

or you let your eyes adjust and are in pitch black

crystal flame
summer gyro
#

do oleds just shut off the pixel anyway at that level

crystal flame
zealous pebble
#

I can confirm that using NVCP to force vsync and turning it off in game, as well as capping in game fps, has led to a relatively decent experience. There's still traversal stutter but I don't feel the game constantly hitching like it does with unlocked fps. Just sucks the input lag feels so bad but oh well.

All the mods I've tried have felt like placebos, including ultra plus. Might just be my rig but I've noticed zero difference.

neat kestrel
#

I'm using vsync off and a nvidia control panel framecap of 60. It's okay but definitely still stutters

zealous pebble
#

Yeah

#

Capping it around the 0.1% lows helps I think

wet kelp
wet kelp
# hazy thorn Pretty insane loool

both the additional FPS, and the fog disocclusion noise when panning are because they've reduced the volumetric fog (voxel) resolution

#

there are only 2 commands in those inis that cause the FPS, the rest are already set, don't do anything significant, or aren't commands

hazy thorn
wet kelp
hazy thorn
#

Decided to try Lilium's film grain + prod80 film grain in conjunction, without going overboard and I honestly LOVE the look it gives to this game, really reminds me of the og. When I turn it off it just gives off this uncanny / clinical look (after your eyes get used to the grain). Definitely gonna keep this.

Only issue I found is that it does indeed raise blacks and overall brightness or it just raises brightness. But looks like it expands both sides of the spectrum and can be seen in the analysis graph.

So my chain rn is, Ersh's renodx > lilium grain > prod80 grain (negative noise option checked, otherwise it's too overpowering / raises brightness too much) > black floor fix. Loving the result rn

might give this grain a try later today instead of prod80
https://www.martysmods.com/devlog-september-2023/

neat kestrel
#

It doesn't raise black levels

hazy thorn
#

I can guarantee you that on my tv I need to lower black floor fix more so than if without film grain. I can easily see it happening

#

granted, the analysis tool shows min is still 0 nits but it's not what I'm seeing whatsoever. My guess was that the grain noise pushes those edges lower and also higher, you can see the graph becomes "noisier / puffier" on both spectrums

neat kestrel
#

I don't know i can try it later but I'm 99.9999999% sure it lowers min

#

Every single game I've ever used grain in has behaved this way

last fiber
#

the black floor fix alone wasn't enough tbh was still bit grayish

neat kestrel
#

Looks fine on my woled when combined with musa's settings

#

Black floor is 0.0001

#

Black looks black

#

🤷

hazy thorn
#

changed to Crystallis

#

20000x better

gray parrot
hazy thorn
hazy thorn
gray parrot
gray parrot
# hazy thorn film grain

But in game has grain as well and cannot be turned off so I didnt look too much into adding more

tough scarab
hazy thorn
#

it honestly looks good to me, but I'm trying to "dirty it up" a bit, not trying to achieve a clinically perfect image

tough scarab
#

lower dlss resolution that'll dirty it lol

gray parrot
tough scarab
#

lilium grain has too much perf cost for a film grain shader

hazy thorn
#

not trying to pixelate it

#

x D

sterile mauve
#

its silent hill 2, isnt it meant to look grimy

tough scarab
#

and it increases black level causing flicker

hazy thorn
hazy thorn
neat kestrel
#

At least lilium's grain

#

perhaps that shader works differently?

glossy pivot
#

I'm talking about liliums

sterile mauve
#

it sure was grainy alright

neat kestrel
#

Then i have no idea

#

I'm going off the min/max metrics

tough scarab
#

noise has bright pixels that constantly appear

neat kestrel
#

enabling lilium's shader lowers min

#

i'll retest later

tough scarab
#

the analysis shader just detects the black pixels that it spawns

#

as 0

neat kestrel
#

oh so it's just the analysis shader being confused?

#

that's all I was going off of ha

#

My apologies then

tough scarab
#

when I was playing Hellblade 2 I replaced the game's film grain with the standard reshade film grain, it actually worked fine, Lillium and others cost too many frames

#

it was also easier to tune as not to raise black level and add vrr flicker

hazy thorn
neat kestrel
#

It def raises peak though. I think that one is clear

gray parrot
#

Grain is supposed to darken the image in general

neat kestrel
#

Well which is it? You guys are saying it raises min lol

tough scarab
#

I don't see what's hard to understand, if you introduce film grain noise into a black or near black image, it will raise its brightness

neat kestrel
#

High Dynamic just said it darkens the image in general above

#

hence question

tough scarab
#

I don't know, maybe it does on average, but blackness gets a raise for obvious reasons

neat kestrel
#

If you don't know for sure then I wouldn't be saying "I don't see what's so hard to understand"

#

when we're trying to figure it out

#

😉

tough scarab
#

Except I've been saying that I know for sure that it raises black level and explained why

#

What it does for the rest I don't really care

#

black level raise induces vrr flicker

#

and has to be compensated

neat kestrel
#

#🔆dxvk-pumbo-lilium-hdr message

#

fyi

tough scarab
#

what about it

neat kestrel
#

Lilium answered the question?

tough scarab
#

yes and it doesn't contradict what I said

neat kestrel
#

mmmm it kinda does? He's saying it's random, up or down. You're saying it always raises it.

tough scarab
#

for the display it doesn't end up as net 0 in the end

#

otherwise I wouldn't get luminosity increase and vrr flicker

#

but this only concerns oled

gray parrot
#

In Cyberpunk, Grain added will lower the peak brightness by couple of 100 nits in fact.

#

Sounds like Lilium backed that up.

neat kestrel
gray parrot
glossy pivot
#

In 2077 the grain is broken

summer gyro
glossy pivot
#

ie you set the peak brightness slider to 400, grain will cap it to 400

Remove the cap, game displays well over 400

neat kestrel
#

and the vanilla grain isn't good

hybrid anvil
#

Off The Gridd HDR settings.

#

Same as SH2

hazy thorn
#

so basically UE defaults

quartz epoch
#

I think SH2 has mid at 15 by default

hybrid anvil
gray parrot
#

Can you pin this too @crystal flame ?

hybrid anvil
neat kestrel
#

just realized I have pinning permissions too ha

summer gyro
#

this should be on the nexus page

neat kestrel
#

Maybe add it as an optional file to the black floor fix? If you don't want to make another page

summer gyro
#

Ya

#

Though extra file = more endorsements

crystal flame
neat kestrel
#

@crystal flame what are you using for your SH2 HDR settings?

crystal flame
#

but honestly, no idea what you should do there. i wouldnt touch min

neat kestrel
#

do you remember what you put the mid luminance

crystal flame
#

i think i kept fiddling with it

neat kestrel
#

and you kept the black floor fix at defaults?

crystal flame
#

yeah

neat kestrel
#

alrighty

#

i'll try it thx

#

and then you set real peak i assume

crystal flame
#

yea

neat kestrel
#

well 15 looks close to sdr 140 levels

#

which is the default mid

#

with exposure (which I think is HDR Brightness?) at 1.0

#

shadows might be slightly brighter than SDR 140, but it looks good. Overall brightness is similar. It could probably be tweaked more

tired mural
pallid lava
#

I thought that Cronos trailer looked whatever, but maybe it's just me

neat kestrel
#

@crystal flamebtw in SDR mode your black floor fix shows 0.0000 nits. I did SDR inside HDR via SK

#

is it only 0.0001 nits in HDR?

#

i did gamma 2.2 in the game menu, idk if that has anything to do with it

crystal flame
gray parrot
#

So double check if its indeed working... otherwise if you dont restart the game, it'll just be super faded and not correct @neat kestrel

neat kestrel
#

Like it didn't look wrong or anything. I just used it to get a sdr inside hdr screenshot

#

I'm talking about this in the other channel but unless i messed something up, ui brightness seems to affect the actual image

#

Which explains why my results are so weird

gray parrot
#

No most games require a restart to make it work in fact. Not sure what you're wanting to do with screenshots? Just take SK pics it automatically makes both sdr n hdr pics

neat kestrel
#

No you're misunderstanding. I needed to get a sdr pic with the hdr10 graph.

#

That's all

gray parrot
#

Gotcha

#

Can someone pm me the moth room code. Ive had it with it

neat kestrel
#

Haha

zealous pebble
#

Sh2 is amazing though, and has great level design and atmosphere. Just finished it yesterday. They just need proper direction and they can do it

crystal flame
#

version 2 is up, with a fix for another bug we just discovered. the black level truly reaches 0 now

quartz epoch
#

might want to edit the description now

The black floor never reaches pure 0 - that is how Unreal's tonemapper works - it is very close to zero though.

crystal flame
#

good catch yeah

#

that was false info too

neat kestrel
crystal flame
#

yeah. it's the bug you guys found

neat kestrel
#

❤️

#

Will have to redo my testing tn for the 900th time 🙂

gray parrot
neat kestrel
#

lol maybe

neat kestrel
#

If anyone else wants to give it a go, I encourage it - but with the new black floor fix mod at default settings, I still think the following HDR settings look the closest to SDR 140. Shadows are slightly brighter in the bottom section of the graph, but actually dimmer than SDR 140 in the top section of the graph. This is kind of the best compromise I can get and I think it looks pretty close to SDR 140 nits. https://gofile.io/d/to0TJR

neat kestrel
#

Also peak seems to go above the one set here, but it's rare. A direct flashlight reflection in the mirror will hit likt 750 nits. Direct flashlight reflection off a wall will hit like 680 nits

summer gyro
#

So does changing the UI brightness only affect ui now

neat kestrel
#

yes

#

also setting peak 100 nits below real peak seems to work well, unless you don't mind some clipping

summer gyro
#

Did you try testing other peaks

#

Since messing with peak also has other effects on the image

neat kestrel
#

Ah no I didn't get to that

#

I figured 100 nits peak decrease wouldn't make much of a difference

#

yea okay you're right, it raises things a bit overall

#

but that means people will need to use their own settings that fit their own peak

neat kestrel
#

If I use peak 500 instead of 600, I think you just need to increase mid luminance from like 25 to 26, and it's similar, at least visually

#

actually I think this may be one of those games where the higher the peak, the higher the saturation

#

you can tell in these screenshots

#

either that or mid luminance messes with it too

wet kelp
#

did you guys get the OLED flashing/pulsing fixed?

tough scarab
#

You can’t fix it in this game

#

Have to turn off vrr

wet kelp
#

yes someone in Posts said use anything except VRR

tough scarab
#

vrr flicker on oled is inevitable to some degree, but there is nothing like this game

#

I don't understand how it can be so fundamentally bad

#

you get a stuttering frametime regardless of what's happening or how you cap the game

#

like right now I am playing Control maxed out and the framerate is highly variable, constantly pegged on the GPU, and the game has lots of darks and grey tones, I rarely see VRR flicker

hazy thorn
hazy thorn
#

All maxed with the RT patch

crystal flame
hazy thorn
crystal flame
gray parrot
#

There's no wrong answers here... its all 100% personal preference as to what looks good to you in this game. Go nuts

neat kestrel
#

I found that that you should set max luminance to 100 nits less than your intended peak. The game goes over the peak set, mostly from flashlight reflections off glass. It still seems to go over my peak but not as bad

#

also I think the higher the peak, or the higher the mid luminance, the higher the saturation. But I'm still looking into that one

wet kelp
#

apparently Samsung has a tool to reduce it (which costs some FPS)

tough scarab
#

in SH2 it's untenable due to how unstable the frametimes are

#

I have not experienced it to this level in any other game

gray parrot
neat kestrel
#

Yea

#

It's a darkkkkk game

gray parrot
#

Good luck trying to even get 600nits out of it

neat kestrel
#

but it makes it stand out when it does actually hit peak

#

reflections in water and the flashlight off glass will hit above real peak, even with peak set 100 nits lower

#

so idk how to fix that really. You'd have to set it way too low

gray parrot
#

Not at default hdr settings

neat kestrel
#

oh, yea, could be my mid luminance

gray parrot
#

Ive never hit 600 nits

#

And I always set to 800 peak

neat kestrel
#

try the flashlight reflected off like a bathroom mirror

gray parrot
#

Must be th4 extra juice you guys are giving it

neat kestrel
#

I also changed my settings. I'm not using Musa's settings anymore. I made my own

#

there's no way to get the tonemapper to match sdr lol

#

at least not at like 140 sdr

velvet gazelle
velvet gazelle
wet kelp
tough scarab
#

woke up in Silent Hill

pallid lava
#

@crystal flame do you know if there's any way to move bloom after upscaling with dlss? Can this be done via renodx? I remember shortfuse did that for cp2077

#

I'm asking since it causes pretty nasty artifacts in this game

tough scarab
#

can anyone understand wtf this does

#

utterly incoherent instructions and explanation

quartz epoch
#

not seeing patch notes anywhere yet

hazy thorn
quartz epoch
#

they've added an in-game toggle for FSR frame generation and implemented DLSS frame generation and there's a new scene occlusion setting in the advanced graphics tab that wasn't there previously

#

that's what I've noticed at a glance

hazy thorn
#

DLSS FG?!?

#

: o

quartz epoch
#

oh, they changed the default HDR values

#

these are the new defaults

tough scarab
#

can't see shit

hazy thorn
#

ffs

#

great, just ruined my setup now lmao. Unless those are just new defaults but nothing changed under the hood

quartz epoch
hazy thorn
#

yeah

#

hdr settings literally changed for me as well

#

except for max lum

#

cant test it now, hopefully doesnt screw up Ersh's work lol

#

FG is working perfectly so far

#

DLSS also updated to 3.7.00

#

not sure what preset is being used as I'm using RR anyway

#

There's now a shader compile step on launch

#

but seems to do it every single time you launch the game o_O

hybrid anvil
#

Btw. Ersh HDR fix also include a patch for DLSS frame generation being fucked up in HDR (the usual fix we have).

#

It's highly likely that it's broken without it.

#

Could somebody test?

pallid lava
hazy thorn
#

With Ersh’s addon running ofc

hybrid anvil
hazy thorn
#

In the meantime, if someone can figure out if the new HDR defaults + Ersh addon js still accurate would be appreciated!

hybrid anvil
crystal flame
#

i didn't really tweak it for any settings

#

so it should still be fine

#

its just the ratio between shadow color offset and shadow contrast offset

#

yep dlss framegen is broken in hdr without the shader replacement

#

future predicted

hazy thorn
#

People in the ultra+ discord claiming HAGS off boosts double the fps

#

More than 3 ppl with screenshots oO

neat kestrel
#

Just realized there's a patch?

#

Did they change anything with HDR?

#

Someone said they did?

crystal flame
#

bro scroll up 😛

neat kestrel
#

My fault. I was on mobile

#

And trying to catch up with like 3 Silent Hill channels, each with like 900 new messages since last night

#

looks like they just changed default HDR settings

gray parrot
#

My game runs great already, dont think I even need the latest patch

#

never use FG in any game anyways, cant compromise quality, im already solid at 55-60FPS on Quality

neat kestrel
#

yea i'm not gonna use FG

gray parrot
#

someone can test HDR but most likely they did not make it better

crystal flame
#

they just changed the settings. they didnt modify the hdr

#

the new settings are better probably, though

gray parrot
#

better?

crystal flame
#

its going into the direction musa did with his tweaks, and i guess so did i

crystal flame
gray parrot
#

ah gotcha

#

Do you think they actually fixed HDR in that regard or just HDR settings

#

that place might still be too dark, im not there yet

neat kestrel