#▫️Cyberpunk 2077 Ultra+ 2.13 Patch Patch Patch Patch

11555 messages · Page 12 of 12 (latest)

gritty geode
#

wtf

gentle haven
#

strange

#

reloading mods worked for me

#

Btw don't remember who said it but the reason I use mods instead of setting textures to high is cause the high setting tends to go over 12gigs while driving

#

Causing permanent vram stutters for me

gritty geode
#

and over 16GB lol

gentle haven
#

Jeez

#

Haven't noticed that

#

Not related to anything here but

#

eeeehhhhh

gritty geode
gentle haven
#

anyway, anyone got a clue what is causing these weird shadows on my V

gentle haven
gritty geode
#

ummm... bad clothes mod?

gentle haven
#

except the boots

gritty geode
#

maybe PTNext isn't loaded properly?

gentle haven
#

I don't think so, cause it's only on V

#

I'm gonna try removing all mods again

gentle haven
#

also

#

Did yall know turning on player reflections has an effect on shadows

#

Both on V and the shadows V casts on the floor

#

Not related to the issue I was having

#

also

#

It seems the shadow burn in is back

#

well, it was

gentle haven
#

that burn in fixes itself once you enter the save screen

#

ah, cause then ptnext reloads

gentle haven
#

sammi, Is this right?

gritty geode
#
  • Unfucked global variable declarations
  • A few more fps for PT16 via magic
  • Fixed a definition for PTNext High causing marginally lower visual quality
  • Enabled screenspace reflection blending for PTNext by default — this should be ON
  • Disabled Distant global illumination for all PT modes... Neither ON nor OFF yields a completely 'correct' scene for this setting, however after a lot of testing, ON is often a lot more obviously wrong (for example, reflections in some windows are extremely bright), and OFF is less immersion-breaking
gritty geode
gritty geode
#

some people are still having issues 😂😭

gentle haven
gentle haven
gentle haven
gentle haven
#

I think SD broke again

#

It seems to load PTnext and then cyberpunk settings which breaks it again somehow

#

I might also just be a moron again

#

The issue appears when you open the menu

#

Yep it's definetly something new with 5.2.8

gritty geode
#

it turns the fix on when it's not raining and turns it off when it is (because it breaks rain)

gentle haven
#

Aha

#

Nice

sleek quiver
#

Question: Should I turn off ambient occlusion when using path tracing? Im thinking surely that option doesnt do anything when everything is path traced anyways, no?

gritty geode
#

it mayyyy do stuff in reflections though

#

which are partly raster

sleek quiver
#

Seems like a negligible visual impact then. I think I will keep it off for now

sleek quiver
#

Btw v5.2.8 is finally working for me, more or less. Dont know what changed but I am so happy :)))))

#

The only thing im struggling with is sometimes indoor lights seem to not work. This might already be a known bug though

#

With these settings

cyan scarab
#

^^Enable RIS at the bottom of the menu

sleek quiver
#

It says to disable if using reLIGHT though, which I am. Might be something wrong with my install of reLIGHT then maybe?

#

Enabling it doesnt seem to change the behavior anyhow

#

If I exit to main menu, flick ultra+ settings back and forth and load the save its "fixed".

But if I pause or enter photo mode after that the lights are off again.

gentle haven
#

I think it's SD since the light still semi exists on npcs and that's what I've seen happen when SD breaks

sleek quiver
#

I tried to remove all files related to reLIGHT, and then have RIS enabled. Didnt change anything.

gentle haven
#

Exactly my problem

#

I believe it is SD somehow bugging out due to the cyberpunk settings save/load

sleek quiver
#

Remind me, what is SD again?

gentle haven
#

Seperate denoising

sleek quiver
#

Aha

gentle haven
#

Can you check the CET console while it does that?

sleek quiver
gritty geode
gentle haven
#

It show's something different from mine

gentle haven
gritty geode
gritty geode
#

if you uncheck / check Use ReGIR for DI does it fix it?

gentle haven
#

I went back to 5.2.6 when I noticed the issue because I really wanted to just play and the blank menu issue fixed itself somehow

sleek quiver
gritty geode
#

how can i work under these conditions eggybehold

sleek quiver
sleek quiver
sleek quiver
#

I just I hope I don't have any conflicting mods installed that might be causing me all my troubles. Since I have been struggling so much with all of 4.x.x and 5.x.x. 🥺 I just have no idea what it could be if thats the case.

#

I have to go to bed now anyways though, but Im down to try more things tomorrow.

gritty geode
sleek quiver
# gritty geode hmm okay. is it just the first load into the game, but not next time you load?

And to answer this one before I go:

  1. I launch the game, I set ultra+ (5.2.8) settings, load save, everything looks good.
  2. I pause the game / enter photo mode.
  3. Lights are off once I resume game.

So I can play its just a bit unpractical to not be able to use any menus.

If I load the same save after this the lights are still off. Exiting to main menu and re-doing ultra+ (5.2.8) settings brings me back to step 1.

gritty geode
gentle haven
#

ah

#

nexus died again

thick lichen
#

Question for Sammi, how come the Ultra Plus tool makes my V look very low res in photo mode? Thats the only reason I dont use this tool... I use photo mode a lot and no matter the settings, V is very bad looking unless shined upon with a lot of light.

#

I am guessing thats where its cutting down on quality to improve it in other places?

proper pivot
#

So, big issue. I decided to en able the "ray reconstruction denoiser" or whatever that option is, and it's caused my game to crash- and then instantly crash upon startup. Even reinstalling the addon doesn't fix anything.. So, am a bit stuck. I tried looking through the config for the option to disable it there, but I'm not exactly sure which option is it. Any ideas?

sleek quiver
sleek quiver
gritty geode
gritty geode
proper pivot
gritty geode
sleek quiver
#

I see!

thick lichen
gritty geode
#

i haven't had a chance to play this week, i will as soon as i can, hopefully i find all these bugs!

proper pivot
#

I was hoping this mod would fix it, and it seems like it did for a time.. I just, ugh. Raytracing will randomly cause my game to stutter SO bad, lol. Like ill be over 100 fps, and still stuttering hard. And its JUST from raytracing

thick lichen
#

@gritty geode See first shot, notice the arms and lips and nose. Especially the chin. There's a layer of washed out edges around them. This is with Ultra Plus - the most stable version.

#

Here its without the mod, notice the body looks fine without washed out edges.

#

This happens to a greater degree inside Vs apt. im guessing due to light bounces perhaps or could be something else... outside its less noticeble but still there.

sleek quiver
# gritty geode .....noooo .... ? 😂

Ok thats good to know though. Will try to troubleshoot a bit for myself some time 🙂
Its weird how theres seemingly different bugs for different people.

gritty geode
sleek quiver
#

Im curious if I set up DLSS tweaks wrong. And if that has done something. Does this info still match the setup you have?

thick lichen
proper pivot
gritty geode
# proper pivot 5800X

can you please run the AMD driver auto detect tool. you are probably missing some parts of the PCI bridge drivers

gritty geode
proper pivot
# gritty geode can you please run the AMD driver auto detect tool. you are probably missing som...

I’ve ran that already ^^ appreciate the suggestion tho. I’ve truly been stumped on this, lol. And it seems pretty inconsistent as well; sometimes I can go for a good few hours before it starts. Sometimes it happens instantly.
Running DLSS/Intel/AMD, frame gen on/off - nothing really makes a difference once it starts stuttering, I just have to turn ray tracing off, and it runs flawlessly.

#

This is also something new, never used to happen the last time I played. Just really weird all around lol

thick lichen
gritty geode
thick lichen
#

appreciate ya!

#

also, stupid question you get asked all the time but if you got any tips for low FPS - I am on a 4090 and get 35FPS on 21 and high settings, I would think the Ultra mod would actually help gain FPS and not lower it lol

#

I remember trying the mod many months ago and it actually did help with FPS, with new update not so much with insane settings

#

I play on Balanced btw and still the quality tanks hehe

gritty geode
thick lichen
#

24GB

gritty geode
#

okay that's weird

thick lichen
#

weird indeed, im surprised at 35FPS myself

gritty geode
#

disabled core isolation / memory integrity?

thick lichen
#

umm... dont know

proper pivot
gritty geode
#

unless you're running DLSS

thick lichen
gritty geode
thick lichen
#

Not sure where to disable core ISO and Memory integrity...

gritty geode
thick lichen
#

4K

gritty geode
proper pivot
#

I did try that. But ugh, I can’t lol. With all my mods, it leads my game to be super weird. Skin textures look super fucked if I’m not on high textures.

#

I’ll test some more stuff later on

thick lichen
#

assuming its not super unsafe

gritty geode
proper pivot
#

Yeah probably

gritty geode
proper pivot
#

I’ve got like 1300 more lol

gritty geode
#

just for cyberpunk not for anything else

proper pivot
#

Mods*

thick lichen
#

got it

gritty geode
#

for reference I get about 60fps on my laptop 4090 at 4k performance (DLSDR)

gritty geode
thick lichen
#

I know I have some heavy mods installed but can usually hang around 55FPS without this mod

gritty geode
#

AV has no business scanning games or any database

proper pivot
#

With my setup (4070 ti / 5800x) I can push 80fps at 4K resolution

#

140+ without ray tracing

gritty geode
#

Medium -> Insane will progressive increase performance but at the cost of fps

#

Insane PT21 is probably pointless tbh

#

I intentionally choke it so it slows down like the other modes

#

most modes high is enough

#

but if I don't put an insane mode people complain

thick lichen
#

I was playing around with diff. settings and really they werent making much impact on base FPS they would hover around 40 FPS and when walking around a bit would drop to around 35

gritty geode
#

PT21 is also the second least accurate mode

thick lichen
#

👀

gritty geode
#

PTNext -> PT20 -> PT21 -> PT16

thick lichen
#

ohh? whats the more accurate you would say... PT Next?

#

ah ok

gritty geode
#

the mode from CP 2.0 was more accurate in terms of lighting

thick lichen
#

Im guess PTNext will choke my system

#

so PT20 it is with Fast settings

gritty geode
#

and faster

#

but PTNext is the most accurate overall

thick lichen
#

awesome thank you

gritty geode
#

none are 100% perfect

thick lichen
#

yeah Im guessing until I resolve my FPS problem, PTNext is not worth it

thick lichen
gritty geode
#

PTNext, PT21, PT20, PT16

gritty geode
thick lichen
#

WOW

#

that is crazy...not sure why the guy on the ground is glowing from underneath but Thats PT20?

#

I shall play around with it some more if we can figure out the photo mode

#

I spend a lot of time there and the soft white edges really kill the image unless you shine a lot of direct light

#

but thank you for everything

gritty geode
#

uhhh lol

#

you need the load a save for any more to fully activate btw

thick lichen
#

Ahh oops I dont think I did that haha

#

so start game, make/apply changes and then reload, got it

#

no wonder it didnt work haha

#

I knew PTNext required a fresh load but not regular settings too

shadow heath
#

is that a bug?

gritty geode
#

those objects aren't fully in the path traced worldspace

#

this is what reLIGHT was created

#

*why

shadow heath
#

so you have to use PT21 if you don't want visual issues

#

is it still better than vanilla

gentle haven
#

There is still adjustments from sammi

languid cypress
#

sorry if this is a known bug or common issue, but when using PTNext I occasionally get what seems to be shadows stuck to the edges of the screen. I'm using DLSS Performance at 4K, RR, and Frame generation. Preset E (loaded through special k). Using RenoDX as well. Framerate capped with special k. DLSS Dlls are newest versions, apart from RR which is 3.7.0. just curious if anyone else has experienced this or if there is a known workaround. PTNext looks mindblowing so I'd love to use it haha, PT20 still looks great but PTNext is on another level.

#

i'm also seeing a decent amount of motion instability/tearing despite using G Sync, but wondering if maybe that has to do with using an external frame limiter with frame generation?

languid cypress
civic oracle
#

it looks a bit like some auto exposure / eye-adaptation but it could be vignette messing with dlss/fg

gentle haven
#

Mostly in the grass

sleek quiver
#

Two questions:

  1. Are these instructions on DLSSTweaks from v3.5.3 still valid and OK to follow?
  2. The line "If you are using Reshade, rename the DLSSTweaks DLL to xinput9_1_0.dll". I am using https://www.nexusmods.com/cyberpunk2077/mods/13912. Should I rename nvngx.dll -> xinput9_1_0.dll?
sleek quiver
#

Seems like renaming it just crashes the game. Gives a DLSS enabler error on startup.

#

I just redid the installation of DLSS 3.7.20, DLSSD 3.7.0, frame gen mod, Reshade and DLSSTweaks. And I feel like that changed something.

I can now use v5.2.9 with PT20 and it looks good I think??? PTNext still looks noisy as if the denoiser is missing (per previous vid), but PT20 looks nice. Cant remember if I actually tested that before or not though. I am still seeing a bit of the grass light bug (also per previous vid), but its much less.

I am also seeing a HUGE difference between PT20 Medium and High. In Medium all lights are noticable blotchy, while on High not at all. Is the difference meant to be that noticable?

Either I had a bit of a break through or I was just stupid and forgot to test v5.2.9 PT20 before.

minor smelt
gritty geode
gritty geode
gritty geode
languid cypress
# gritty geode if shadows are on the screen this means PTNext hasn't initialized properly ... y...

Yup. Initialized PTNext, quick saved and quick loaded. It seems to happen randomly, can’t seem to narrow down what causes it unfortunately. I’ve also noticed CET’s hotkey stops working sometimes after a few minutes into the game session, can’t tell if that’s just the menu failing to load or CET as a whole stopping. I’ll post here if I encounter the issue again and hopefully more information on the circumstances that might be causing it.

#

Also I started using the cinematic RTX launch command, is it normal that I need to hit apply in my settings on every game launch? I saw that ultra plus fixes the graphics settings resetting thankfully, but I do still need to apply my settings on every launch. Not a big deal at all to do that only takes a couple seconds, just curious if that’s expected behavior.

thick lichen
#

So I tried Ultra Plus again for perhaps the 8th or 10th time last night and well It just doesnt do what I think it does. I dont know what PQ settings looks good and performance is always choppy on my 4090. So I just leave it off for now.

But I want to thank Sammi for her dedication to the mod and help each and every person who comes here with questions. I see a lot of other modders on here just being snarky and not helpful or dont even respond while Sammi takes the time to help everyone out as much as possible.

This mod isnt for me but this kind of service is hard to find these days so thank you for everything @gritty geode Hope you continue to do good work for the Cyberpunk community.

gritty geode
gritty geode
gritty geode
thick lichen
#

hehe picture quality

sleek quiver
sleek quiver
sleek quiver
gentle haven
sleek quiver
gentle haven
#

But I noticed it gets affected by dlss fg and turns black during movement

#

So yours might be completely bugged and be permanently black

sleek quiver
gentle haven
#

Oh yeah no

minor smelt
minor smelt
sleek quiver
#

Ooooh, ok I will give that a shot. Ty

#

I just copy it from here right? Theres nothing more to it?

minor smelt
minor smelt
#

Is the latest dev one, allowing DLSSTweaks or you yourself (not 100% sure which) to change the preset

#

think you can do that while in-game through the DLSS hud

#

That is the option to force enable or disable the in-game DLSS hud

sleek quiver
sleek quiver
#

Also, for some reason preset C doesnt seem to save, or the ingame hud is wrong. Inside dlsstweaks everything says C

minor smelt
shadow heath
gentle haven
shadow heath
#

depends on input and output resolution

#

maybe C is better at lower res I don't know

gentle haven
#

It had something to do with ghosting I believe

civic oracle
#

could be an edge case thing with CP2077 specifically due to the amount of noise in its visuals

gritty geode
#

cyberpunk with path tracing is different from other games because it uses very different denoisers. I found preset E had very unstable edges on objects (just comparing a screenshot from C and E). but ultimately it's whatever you like 😊

#

I'm just cautious because there's already been a very loud "use preset E!!" message out there... well, that hasn't been my experience

civic oracle
#

going to get myself into a rabbit hole now with DLDSR and preset testing

gritty geode
#

oh yay 😊. good luck

thick lichen
thick lichen
#

Heres mine with Vanilla, PT21, PR20

proper pivot
#

So running this + the Reno hdr mod, makes my interiors insufferably dark. Can’t see anything. But outside is super bright. Any help on fixing this maybe? Not sure what to change exactly

covert monolith
#

#🖼️hdr-screenshots message

#

Try these

proper pivot
#

I can give that a shot

covert monolith
#

It’ll give you something that’ll match the general look of SDR but with hdr highlights

civic oracle
#

Rolling the contrast slider back a bit to closer to 40 and raising the shadows a few ticks up to 55 +/- should help balance things out.

proper pivot
#

Thanks for the replies. I’ll play with it some more ^^

#

Still gotta figure out why ray tracing/path tracing randomly stutters. I’m thinking it’s probably just a mod conflict. I run the “city of dreams” collection atm.
But tbh I’m starting to feel it’ll be better to wipe it, and just install a shit load of mods that I specifically want lol

civic oracle
proper pivot
#

Yeah. Maybe find a collection that just has a shit load of outfits and nothing else; just to make gathering a bunch of outfits easier in my end

civic oracle
#

It's amazing how far CP2077 has come, with HDR fixed and the image quality lifted up with Ultra+ we are really spoiled. Have so much love for this game.

#

I look forward to see what we can get out of it with the RTX 5000 series.

proper pivot
#

It truly does look amazing; when it works (on my end lmao)

#

Yeah that’ll be exciting

#

I’m running a 4070 ti with a 5800x atm. And outside of the stuttering, with path tracing on it still pushes over 60 fps in the city. Which is more than enough for me to enjoy a RPG game

civic oracle
#

It'd be nice to push the visuals to the limit and still get a nice 100 FPS baseline framerate before frame gen so there's no floaty disconnect when aiming.

proper pivot
#

Yeah frame gen just causes issues, even with mods to “fix” it

#

The biggest bump for me was when I finally swapped off DLSS.
AMD and Intel just seems to run better, and has SIGNIFICANTLY less ghosting/smearing

civic oracle
#

I try to avoid using FG where I can, I think the only games I've ever used it in were CP2077, Alan Wake 2 and Hellblade 2 just out of necessity.

proper pivot
#

I guess the only downside is games are leaning heavily on things like DLSS/frame gen to run well

civic oracle
#

I really like DLSS and DLDSR techniques, only gripe I have really with FG is the input lag it's just something I'm sensitive to.

proper pivot
#

Maybe it’s a system by system thing, but DLSS just causes an insane level of smearing and ghosting for me in cyberpunk

civic oracle
#

Game has a lot of noise in its visual presentation and the lower the frame rate goes the worse it all gets.

#

In the sense that DLSS is amplifying the noise and creating new artifacts. Getting rid of chromatic aberration, film grain, motion blur and raising the FPS helps a lot.

#

Sammi's recommendation was to use preset C for DLSS in this game.

proper pivot
#

Maybe I can try that at some point. But I’ve never used the dlsstweaks thing or whatever, so never thought about it

civic oracle
#

SpecialK lets you do it too

gritty geode
gritty geode
thick lichen
gritty geode
#

it may not fully activate, especially inside or at night

#

but during the day you should get a good idea

thick lichen
#

Yeah im just looking for your recommendation on where vanilla falls in terms of accurate PT

gritty geode
#

or the other way to do it is press F5 to quick save, then F9 to quick load, take a screenshot, change modes, F9, screenshot ... etc

#

i do have some comparison shots in the images of the mod, i am just notoriously bad at making them for some reason

thick lichen
#

Cool ill see if I can find something there

#

Thnx

sleek quiver
sleek quiver
#

Also noticed v5.2.9 is running a lot worse, at 28fps on high, while v5.2.8 is 48fps on high. Might be useless info tho, since v5.2.9 looks more correct than 5.2.8 anyways (in that specific setup).

thick lichen
#

did we ever reach a concensus as to whats the best optimal settings are?

gritty geode
sleek quiver
gritty geode
#

i broke something apparently SadGhost

sleek quiver
#

Might be something off in my setup also tho just keep that in mind. I cant get PTNext to work right either, and really never have in all 5.x.x versions. But I would be SO happy if it ended up working.

gritty geode
stable kestrel
#

New here..

PT20 with fast settings..
what’s the visual difference v
S medium/high quality settings ? Vs native?? Looking for good comparisons. I also run a bunch of upscale texture mods with Dlss balance to alleviate the lack of vram (4080s 16gb).

gentle haven
#

Man most of us have less than that

stable kestrel
#

Well with all
The texture and uoscaled mods for this game and near maxed out settings it hits a lot of vram.. 4080 should have been 20gbs

#

4080s

gritty geode
#

medium has no spatial samples, because, again, they cost a lot, and only affect a handful of textures. but medium has 2 bounces also

#

fast is as fast as I can make it while still competing with vanilla quality

#

in reality the second bounce only matters on about 10-15% of objects and at certain times of day

stable kestrel
gritty geode
#

yup! I run 4k performance DLSDR at 1600p

stable kestrel
#

So your DLDSR res is 2.5x then upscaled using DLSS performance?

Don’t know if I can run that with all my already upscaled texture mods with my measly 4080supers 16gb vram..

What are your in game graphics settings if you don’t mind me asking?

thick lichen
stable kestrel
#

how do I turn off ultra pluses raster Game graphics settings in the CET gui??Every time I change graphics settings in game it switches back after I reload the game.. CET/ultraPlus is the culprit due to me having raster settings on high… thanks

thick lichen
#

uninstall the mod

stable kestrel
#

Your answer is to uninstall Ultra PLus woth control??

Thats not a solution if I want to still use PT20 settings.

thick lichen
#

well its controlling the in game settings... so ya thats the only solution

stable kestrel
#

Anybody else have a viable solution?

stable kestrel
gritty geode
gritty geode
#

or yes just comment out Config.SetGraphics()

stable kestrel
gritty geode
#

or i was thinking i can actually detect if cyberpunk is in cinematic_RTX mode, and only enforce graphics if it is

stable kestrel
#

Yeah cause most people are not on that mode.. 99% can’t handle it unless you got a 4090.. either way works. You’re the smart one. I just have ideas..lol

gritty geode
mystic scroll
#

Is it worth using?

shadow heath
#

Does that basically max out everything at once?

stable kestrel
gritty geode
#

thank goodness for elegant fallbacks 😂

gaunt hinge
#

is there any clear indicator that cinematic_RTX is enabled with that setting added?

#

i can tell it definitely flipped over the graphics settings since motion blur got turned on. disgusting

cyan scarab
#

I noticed it turns off raytracing in the GPU options... like wtf?

bleak basalt
#

Hey I am loving this mod and the performance gains along with the visual fixes. I have a question about RT+PT option. I can't seem to get it to work. It seems to look the same and have the same performance as just the RT option even when I load a save. What could I be doing wrong? I have all the RT options enabled including lighting. Thanks!

late vine
#

Hey guys, I haven’t been here in a couple months. What is the state of PTNext currently?

bleak basalt
#

How do people get Rt+Pt to work? I see lots of comments that people prefer it but I can't seem to make it any different from the RT setting.

shadow heath
#

any idea if this mod works with the VR mod? I'd be interested in trying optimized PT or rt pt in VR

gentle haven
#

If it works

gritty geode
shadow heath
#

till she's 90

gaunt hinge
#

oh, hey.

#

FSR3 came out

gentle haven
#

ay and ray reconstruction + dlaa

thick lichen
#

who plays with DLAA? My future self with a 7090

gentle haven
#

same

sleek quiver
#

So what base mods actually need to be updated for it not to break in patch 2.13? Is it just CET I need to wait for, or is it all of the bangers like redscript RED4ext, ArchiveXL, TweakXL, Codeware

#

Dont really want to update and find out myself

gritty geode
#

but I'm good now 😊

subtle plinth
#

sammi they said on the 2.13 update that there were "Other stability and visual fixes."... how do you make those ini dumps that you have uploaded to nexus before? is it a command in CET? i'd like to see if there is anything like that they hav changed and if so what

#

of course it might not be anything that shows up in such an ini dump but still

gentle haven
gentle haven
gritty geode
#

keep in mind that cyberpunk changes some ini values as the game launches, after CET dumps them

gritty geode
#

Cyberpunk 2077 Ultra+ 2.13 Patch Patch Patch Patch

subtle plinth
#

hallo

#

@gritty geode art thou in here?

#

if i disable Raytracing/EnableAmbientOcclusion in rt or rtpt mode (manual just ini files) would i get the non-RT AO implementation instead or would there be no AO?

#

just thinking neither rtao or ssao or whatever ao technique they use in this game look that good, so if i could get a few fps or ability to run in a slightly higher native res then it could maybe be worth it

gritty geode
gritty geode
gentle haven
#

that the only difference with rtpt and pt is that AO doesnt work

#

or something like that

#

here

gritty geode
#

has anyone heard from him? I really hope he's okay

gentle haven
#

I wouldn't know. This is his last active on nexus.

gritty geode
#

well that's more recent than when we last spoke so hopefully that's good

gritty geode
#

https://www.nexusmods.com/cyberpunk2077/mods/10490
5.3.0

  • Fixed white screen on startup (credit to robber804)
  • Fixed game crashes around Lizzy's Bar (credit to robber804)
  • Added the ability to not override the in-game graphics menu
  • Increased rain map batch size
Nexus Mods :: Cyberpunk 2077

Advanced engine control panel with 58% faster path tracing, improved visuals, and many vanilla bugfixes. For AMD and Nvidia. 100% of donations go to Wildlife Society for all my mods.

gritty geode
#

thank you for your patience everyone 🙏

#

hi Grim 😊

gentle haven
#

hiya sammi

#

Its great to see you're back

#

Any symptoms still left or are you completely healed?

gritty geode
#

I think I'm 95% there. I wake up with a weird cough every second night but it's nothing much 😊

#

ty for asking 😊

civic oracle
#

nice work Sammi, welcome back ⚡

sleek quiver
#

Love to see it! Sucks to be sick for so long, hope you will be all good soon

sleek quiver
gritty geode
#

thank you everyone for the kind words, it means a lot 🙏😊❤️

gentle haven
#

@gritty geode

#

found a bug

#

they white

#

ah yes

#

more white

#

uhm

#

Might be something broken on my end in this case

#

or is

#

2.13 not supported yet?

mint scroll
#

I had that problem and it was caused by another mod. I believe I solved it by updating RenoDX.

gentle haven
#

But it goes away whenever i turn of u+

#

But yeah i haven't updated that one

mint scroll
gentle haven
#

I know she did

#

I was the first to repond🤣

mint scroll
#

My bad, didn't notice.

gentle haven
mint scroll
#

Thanks!

gritty geode
#

hmm it's not white on mine

sleek quiver
#

Have any of you experienced a lot more crashes recently? Mainly when driving around city blocks and highways.

At first I thought it was Ultra+, but turns out its just path tracing in general. With path tracing on I basically can not drive from point a to point b without having a crash at some point. On just normal raster there is nothing. I have no idea how to fix it 😭

sleek quiver
#

Omg i finally got it. Turns out it was the Not So Good Draw Distance mod. Are any of you using that?

mint scroll
sleek quiver
mint scroll
#

Looking at the Nexus Mods page it looks like several people are getting random crashes as well. So it looks like the mod is just unstable for some people.

sleek quiver
#

Saw that too. I just got another crash though so Im guessing I have a bunch of things in my game causing instability 😵‍💫

gritty geode
#

what do you think lol? 100% optional. people have sent me gifts and planted trees to support me (I love trees). I figure this could help fund some games and some time on my hair brained schemes lol

covert monolith
#

Hare brained

mint scroll
#

I don't think I'd be a bad idea. You certainly put a lot of effort into the Ultra Plus mods, which makes them worth supporting.

gentle haven
oak vale
gritty geode
# oak vale Wouldn’t mind at all, especially if it affords more Ultra Plus mods for other ga...

I don't think it would change my output... but I'm certainly open to working on other games. I've learnt masses working on the last several. the biggest questions are usually how many problems does the game have, how frequent are updates. some games are very fast. I probably need to be careful! to limit time spent on games like Survivor and Cyberpunk because they can just absorb all my time

gritty geode
#

lmao my husband thinks i've lost it

gaunt skiff
#

The worst thing is that he might be right

gritty geode
mint scroll
gaunt skiff
#

You go girl

gritty geode
#

hi all i'd like to announce my latest mod Hannah Montana Linux Ultra Plus

civic oracle
#

minor smelt
gritty geode
subtle plinth
#

nice

#

I realized now that the thing causing my weird heavy noise in RR that i was talking about 1-2 months ago was probably because of dlss scales through dlsstweaks...

#

i completely disabled dlsstweaks and it disappeared, you can still see where it is but now it freezes as it should into a pattern and gets soft instead of being noisy on screen

covert monolith
#

anyone know if having this and ultra plus is redundant

gritty geode
covert monolith
#

i'm pretty sure there already existed similar mods for hair rt but i cant find them

#

this one was removed

#

restore hair shadows for ray tracing

#

is ultra skin still in the works

gritty geode
#

all it does it change skin to 12-15% shiny (like Butter my V, but not 25% shiny 🙄)

gritty geode
#

nicely done

gritty geode
#

okay i've added ray/bounce number to the perceptual auto-scaler (Target FPS)

subtle plinth
#

i'm adding it now, 3 bounces at quality levels 4-6, 3 bounces makes a difference at some places at the Afterlife... and many other places too but it's the only place i know for sure where you can easily see the difference toggling between 2 and 3... if i knew how i'd like it to trigger certain places or situations, like in lizzies, afterlife... places that are know for it to be noticeable but where you are unlikely to get in a fight

gritty geode
#

v5.3.2
I've changed "Target FPS" so that:

  1. It can now jump levels. (Previously it would gradually increase or decrease quality by only 1 step every 5 seconds. It can now e.g. jump from 15% to 100% quality or back. So if it's running at 100% quality and you suddenly need FPS, it can reduce quality quickly to give you FPS much sooner. (And vice versa, if you have spare FPS, it can increase quality quickly.)
  2. It now controls rays and bounces for PT16, PT20, and RT+PT, so has more comprehensive control over perceptual quality
#

this doesn't go up to 3 bounces at the highest quality but it might as well, I don't think it will add much cost

gritty geode
dapper bolt
sleek quiver
subtle plinth
#

this is amazing, very excited to play this when i come home to my better gaming computer (i only have a 2060 super at my house in the country where i am now)

#

@Mads do you have NSGDD at default settings? how much vram do you have?

#

nsgdd with non-default settings can cause a lot of issues with RT and PT, and even default settings can cause vram problems (i have 16GB vram, playing DLSS 'Balanced' on 4k, so 2275x1280 internal res. and i use almost all my vram playing with Ultra+ RTPT)

shut kernel
#

In latest build (5.3.2) i found that with pt20 and pt16 there are some missing light while ptnext looks ok. I installed ultrafog as well. Patch 2.13 of the game. Here is an example. Is this normal? thank you.

shut kernel
#

Ok revert to 5.3.0 solve this issue 🙂

gritty geode
gritty geode
shut kernel
shut kernel
gritty geode
fading kayak
stable kestrel
#

Is there an optimaztion guide for graphics when using PTNext medium setting? Like when using this mod are there certain graphical settings that I can or need to be adjusted higher/lower because the mod makes them look better anyways or??? Can I just use hardware unboxed or Benchmarking optimization settings???

civic oracle
#

the optimisations are already baked in and selected for you according to the chosen preset selected

stable kestrel
#

I mean the actual graphic settings, like fog, resolution, shadow, resolution, Texter, quality, all of those, not necessarily with mod

civic oracle
#

I run everything high and if I need extra frames they are coming from changing my DLSS scaling factor.

stable kestrel
#

4080s 16gb..

#

Not really

#

But sort of

stable kestrel
sleek quiver
fading kayak
#

@gritty geode

#

I see you responded to it

#

It might work, but I think what he did was the same that I tried with the vending machine + the tree the first time we were messing with global light which didn't do what we want it to

#

oh yeah

#

Im grim btw

#

forgot to say that

fading kayak
#

this

#

and this

gaunt skiff
civic oracle
gaunt skiff
#

Thanks to Daniel GO for the Spanish subtitles!
Thanks to Sebastian "guma" Guminiczak for the Polish subtitles!

Source: Naked Gun Trilogy, Police Squad!, Wrongfully Accused
Music: Police Squad Theme Song
GREEN SCREEN: https://youtu.be/mCVU4QHEX1k
Mods used: Injectable camera for Detroit: Become Human by Otis_Inf.

You can support me by purchasin...

▶ Play video
shadow acorn
#

They're all good

#

Dude pumps out quality

gritty geode
#

hey everyone, i'm just letting you know i will still be here, however the primary support for all Ultra+ mods is now the official Discord. https://discord.gg/j8C8jebB

the last few weeks jumping between several places for support i have realised there are 500k downloads and this is not going down, so i think it's time to centralise 😊

molten pawn
#

Hello, is there a way to fix the whole white screen bug when using reno dx pq lut sampling on sdr?

minor smelt
#

@gritty geode The invite for you server expired.

crimson sierra
#

There's a new ray reconstruction and frame generation dlss on techpowerup today

eager vale
#

Is it me or does CP 2077 DLSS 4 look worse?

#

Than it did before

gaunt skiff
#

Absolutely not, at least without u+

near sandal
#

Worse compared to what? And what is your base of reference

#

Transformer DLSS, RR and FG are better across the board 4K + PT + (advanced PT Restir DI + Regir GI) on my end

Less ghosting, less noise, less oily smearing from RR

#

Transformer model has quirks and bugs yes

#

Stripped patterns in fog and other volumetric fx

#

Foliage in 2077 has some weird shimmering

#

But you also have to remember this is Transformer DLSS at its infancy

eager vale
gaunt skiff
#

Are we talking RR or regular DLSS?

near sandal
#

Preset K is worse for you than Preset J?

#

And that'll be for DLSS only since RR is still preset K

tawdry belfry
#

Hey people. Any way to reset some kind if internal settings by default? I was messing with multiple LoD mods and I kind of broke the game. Haha. Meshes behaving weirdly, some shadows not loading...

tawdry belfry
#

There was also a mod to fix this right? Sorry for highking the thread though. Haha.

near sandal
#

It is caused by speedtrees not being setup for use with RT/PT

#

Something about proxy mesh with baked shadowmap

#

The fix is to adjust the mesh but this stops all foliage movement (modders have run into issues with having both fixed shadows and movement)