#▫️Cyberpunk 2077

5633 messages · Page 6 of 6 (latest)

mystic shadow
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when you go into video settings and mess with the peak brightness slider, it seems to screw something up with exposure

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or RIS

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i can't tell

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I don't think it's RenoDx doing it

vale orchid
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The HDR Settings peak nits is merely a suggestion to the game, at times.

mystic shadow
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i think when you change it, it does something, but then stops

vale orchid
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Btw, you know you can undock the reshare windows, right?

mystic shadow
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like sometimes i change it and it does nothing

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sometimes it messes it up

mystic shadow
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it seems to be 50/50 here

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sometimes it changes the brightness, sometimes it does nothing, when you mess with the game's peak brightness slider with reno. I think it's gits

vale orchid
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Lut correction at 0?

mystic shadow
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50

vale orchid
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I mean, if the LUT isn't HDR, then that could maybe do it

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It's not the best for adapting SDR LUTs

mystic shadow
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could be

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@random geode fyi

vale orchid
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Set LUT strength to 0 and see if it has issues

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That'll tell you if it's the LUTs

mystic shadow
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alrighty. good idea. will try that tm

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out of time tn 😦

gilded summit
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looks like ris enabled on the left and disabled on the right, but it can also be NRD, hard to tell

mystic shadow
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it get stuck or switched

gilded summit
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the game defaults to an denoiser

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if you run native resolution or DLAA, it will disable Ray reconstruction automatically forcing NRD on

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#1199064523554963506 message

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this message leads to a CET mod that will nuke NRD, i think it also has an option to disable tonemapping

whole girder
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@vale orchid you didn't happen to notice how much BLAS CP allocated in your travels did you? 😊

mystic shadow
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i dont run native res either

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i run dlss quality

mystic shadow
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it's something with the game's peak brightness slider

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I think it might be a gits + ultra+ issue, both trying to mess with RIS or something? I'm totally guessing. I need to test it tonight with different mod combinations

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It almost seems like with gits, the peak brightness slider controls RIS?

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like the brightness of RIS

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it's something weird like that

whole girder
# vale orchid BLAS?

basic linear algebra subprograms. they're cached on the CPU ram usually with dozens (or hundreds) of memory allocations. CP allocates a 900MB pool, and pre-allocates 150MB of it, but with all this PT going on I wouldn't be surprised if it goes over

vale orchid
gilded summit
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IDK what it is, but my game has similar lighting to the one on the left pic

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Might be some fake lighting probes still being active or something

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or it might be screenspace reflections (raster) i'm kinda curious to figure this one out too

mystic shadow
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I think GITS may just be too buggy unfortunately

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I like what it does but it just seems like too much to deal with

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I will just remove it

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Thanks for taking a look!

mystic shadow
gilded summit
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IDK if gits is buggy, but i do know that the car internal reflections it ads can be buggy with modded in vehicles when mod authors don't implement this 3d glass + reflections right

mystic shadow
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i'll test tn and i'll determine if it's GITS specifically. I'd say I'm about 80% sure it is

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because it had another issue with the peak brightness slider causing UI brightness changes

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and that one was 100% gits

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like when you max the slider, the UI was showing up at 3000 nits lol

gilded summit
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yeh i noticed that too, seems renodx now affects the map too, which is a bit of a bummer, since some luts require midtone 3, which makes the map look blown out

mystic shadow
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oh really?

gilded summit
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the ui should be able to be tweaked with paperwhite in the game menu though

mystic shadow
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what value midtone do you set in game/reno?

gilded summit
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i use nova lut, and it needs midpoint 3

mystic shadow
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ah ok

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i'm not using any LUTs

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so i'm using 1.0 in game and 1.4 in reno (because ultra fog is a bit darker)

gilded summit
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i mean you can compensate by using 1 in game and renox midpoint to like 6 or so

mystic shadow
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@vale orchid renodx might affect the map fyi. If you already knew this my apologies

mystic shadow
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i just keep in game at 1

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so reno is 1:1

gilded summit
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i havent ran vanilla luts since ages

mystic shadow
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I'm okay with the vanilla LUt since I simply just toggle the d65 temp in renodx. It looks good to me. The too warm vanilla temp was my biggest issue

gilded summit
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if you run nova lut at 0 strenght its really neutral

mystic shadow
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I'm okay with vanilla lut + renodx + ultra fog

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but i'll try out nova lut later

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more interested in this weird gits thing first

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because i do like that mod

mystic shadow
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amazing

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you're a wizard

mystic shadow
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lol that's what i was thinking of

whole girder
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haaahahah

mystic shadow
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Should I update the dlssG file to the latest?

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already updated dlss and dlssD to 3.7

vale token
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i only updated dlss and dlssG, the denoiser I left it at 3.5 because whenever i tried with others i had worse quality/artifacts, i feel this is written specifically for the game

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profile E for the new 3.7 dlss/G

whole girder
mystic shadow
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Lol okay so I figured out what was happening with the peak brightness slider

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When you adjust stuff in the in game HDr settings and you go back to the game, there's like a 10-15 second period where the eye adaptation gets wonky

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if you wait like 10-15 seconds, it darkens back to normal

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so it's a vanilla issue

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It's more noticeable in bright ass areas

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like if you load a save

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and for a few seconds everything is blown out, then it goes back to normal

vale token
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Yes, this started to happen since Overdrive was introduced, now is better after latest patches albeit not solved

south verge
indigo summit
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Looks amazing

gilded summit
south verge
native spire
south verge
brittle sphinx
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@whole girder sorry to bother you, I have a friend who tried ultra plus but it made his game extremely blurry.
He tired to reinstall the entire without the mod but the bluriness remained, are there other files to clean to remove ultraplus changes ?
We followed all the instructions and the game remains blurry in 4k dlss quality

native spire
# south verge Appreciate the kind words. Honestly the blue is out of control with this one and...

Almost turquoise or aqua, overall it's great - I think you are onto a winner with this, let us know if you have time to make a v2.0 with some fine tuning. 😎
I really like where you are going with this LUT, I have a certain idea of how Cyberpunk should look like in my mind from watching Blade Runner too many times, more cinematic/stylized suits the game better than "realistic" which many others seem to target.

mystic shadow
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I think turning RIS off is making shit way too crushed

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it's turned off for gits

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but i dont think it's worth it

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way too dark

south verge
mystic shadow
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Also the game is just too finicky with disabling/re-enabling RIS

brittle sphinx
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damn no clue what's happening, my friend has 24 fps in native no raytracing with his 4080

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even reinstalling the game several times doesn't seem to fix the issue

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cleaning conf files etc

whole girder
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you're fine to ping me. unfortunately idk what's causing that though, unless you're using a very old version of ultra fog

whole girder
whole girder
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its also worthwhile completely deleting Nvidia and directx shader caches, and if they have an AMD CPU, make sure to run the AMD auto driver detect tool even if they've already run the chipset tool

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this has nothing to do with U+

brittle sphinx
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Yeah I figured it's not specifically the mod because we removed every trace.
Weirdly the game vanilla has very low performance, and dlss doesn't seem to improve performance.

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he just ddu-ed and reinstalled nvidia drivers without success

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only cyberpunk is being messy

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special K shows the proper framebuffer res, dlaa on and it still looks awfully blurry smh

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.<

whole girder
brittle sphinx
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will try

mystic shadow
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@whole girderwhat makes Ultra Fog so much darker? It's not explained by the reduced bloom. Is it just different edits to the weather and lighting? I'm not complaining, just more curious

brittle sphinx
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huh so he asked someone to connect to his account, try his cyberpunk on his pc and he now faces the same issue.
so it's either baked in the saves which also impact new clean saves, or shader cache that is shared on steam for some reason ? he's gonna test with a clean save folder and no cloud from steam

mystic shadow
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that's extremely odd

whole girder
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but that should be easy to offset by just adjusting the black floor and levels

mystic shadow
whole girder
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from what i saw while developing ultra fog, it added maybe 4% brightness? which i've generally "removed"... i generally object to bloom increasing brightness across so many scenes like this, because it has a net effect of just lowering the bits / information, and isn't quite how the eye works

mystic shadow
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can you open HDR files

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it's much easier to see

whole girder
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yes

mystic shadow
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yea look at that

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i'll take a better comparison one sec

gilded summit
# mystic shadow

i think bloom ads luminance, if you put bloom on 0, the sun just becomes a white looking disc in the sky without much light emitting from it

mystic shadow
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I adjusted bloom in reno settings. It didn't fix the overall darker tone

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Just light from highlights

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it's like it's lowering paperwhite

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that's the best way to describe it

whole girder
# mystic shadow yea look at that

there is also a fake backlight in the steam/smoke, which ultra fog reduces (usually to about 1/4 ... in this scene that's part of the effect you're seeing (u fog is right)... part of it is bloom brightening ... but i can't explain the rest of the brightness reduction

mystic shadow
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some of it is definitely the bloom

whole girder
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the particle fx "backlight" is not physically-based, it's a hack

mystic shadow
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but not everything

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again, i'm not saying it's wrong or anything

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just something i was curious about

whole girder
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also if you're running ultra+, it will integrate particles better into the path tracing

mystic shadow
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yea i'm using ultra+ 🙂

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pt20

whole girder
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no i get it

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it's not personal 😂 ... my question is "which is most physically-based (real)"

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and then secondly ... what suits my taste for the mood of the game

mystic shadow
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yea exactly the questions to ask

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Basically if I raise exposure from 1.4 to 2.0, the overall brightness looks very similar

whole girder
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compare the two images again knowing that the smoke is artificially brightened without ultra fog, and tell me what you think

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this is a fascinating comparison. i spent much time A/Bing images exactly like this

whole girder
mystic shadow
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yea in that case vanilla is bright for no reason

whole girder
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in hogwarts for example, it's a LOT

mystic shadow
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so i agree with you

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also simply raising bloom to like 200 in renodx isn't enought to offset the overall brightness drop

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so it's more than bloom i feel like

whole girder
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yeah. i don't think either of the images are perfect... CDPR's original lighting is more artistic, i think i'm going for more moody (like ... what would it be like to actually live in this world where everything is kind of broken)

mystic shadow
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it's possible it removes something in vanilla that is sorta like RIS?

whole girder
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i didn't change any light sources though, so that's interesting

mystic shadow
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yea i'm not sure

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what about weather/lighting edits?

whole girder
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it's literally

  • bloom reduced (to about 25%)
  • increased sky inscattering (a lot)
  • decreased cloud silver lining (by about 1/2)
  • decreased backlight of a lot of particles (i still have sooo many to do 😭)
  • left some particles alone where they were used specifically as a cinematic effect (Dex's car i reduced the smoke by only about 30%, for example, from referencing CDPR's trailer footage)
  • increased some spark amounts (e.g. a vehicle sparking on the ground might have emitted 6 sparks, which was unrealistically low or not even visible)
  • decreased the "wrap" (fake shadow) on some particles by abouy half
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d'you know, i actually think this is the silvering effect

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i think it might be. according to the game assets it's a "cloud" effect, but it seems to affect a lot more than clouds

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if you lower it a lot, the game stops looking like cyberpunk and starts looking like a UE game ... but at its default setting, it's too much imo, and makes "wet" scenes not actually look wet, and "fog" not actually look wet.... i think that's what's happening here

mystic shadow
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that could be it

gilded summit
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nvr mind, i should have read a bit more "decreased backlight of a lot of particles (i still have sooo many to do 😭)"

whole girder
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haha yes

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i just need timmeeeee 😭 lol

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they're also atrociously named, so difficult to find, and AMM can't tell me what assets they are always

gilded summit
mystic shadow
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@whole girderIf I have another mod overwriting the env 006 file, would I still get all the smoke and fog and particle effects from Ultra Fog?

whole girder
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Cyanide and i will integrate his lighting mods with ultra fog soon

mystic shadow
whole girder
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yes 😊

hearty sonnet
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I'm using an OLED monitor

south verge
hearty sonnet
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Oh I understand now, thanks for your reply 🙂

mystic shadow
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What's vanilla exposure again? Like 0.85 with 2x paperwhite?

gilded summit
# mystic shadow What's vanilla exposure again? Like 0.85 with 2x paperwhite?

stock game does midpoint 2, paperwhite is just for the UI elements. AKA a brightness slider. Most people settle on about 1.25 with vanilla lut and bloom. In game midpoint setting is like a brightness slider. It is mostly personal preference though, you can use it to compress/decompress shadow detail or low light detail, and/or to give the sun bleached effect and put it on 3 or so

olive ether
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midpoint is exposure

mystic shadow
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I thought the vanilla game had like 400 paperwhite. I forget. I'm not talking about the in game paperwhite slider. I mean the actual paperwhite. Reno lets you choose it. Vanilla uses a static value

olive ether
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Well if you want to match renodx to vanilla

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I can take a pic of what I have

mystic shadow
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What's the difference between a gamma slider and brightness slider?

olive ether
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It looks like a perfect match to me

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One sec

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ok so here's the game with vanilla tonemapper in renodx, keep in mind that vanilla tonemapper with renodx is slightly different from off with renodx because of all the weird lut scaling that cdpr did

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they had a bunch of nonsense code that made changes to the image based on a variety of factors, like DLSS on had slightly lower black floor than off and nonsense like that

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RenoDX On Vanilla/ RenoDX Off Vanilla

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this is with peak set to 550 and midpoint set to 2 in the game menu

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but there's also the issue of black floor raise because of the gamma mismatch

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so now here's an image of the game with gamma correction always enabled next to a match using ACES

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RenoDX Vanilla Gamma 2.2 Always/RenoDX ACES

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but keep in mind that whatever hdr lut mod you're using might be made knowing that the game has the gamma mismatch

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so then you'd have to disable gamma correction always

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you'd need to compare sdr to hdr to be sure

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so basically just set in game menu midpoint to 2 and do this. gamma correction set to always may be wrong depending on how the mod creator did their HDR LUT

mystic shadow
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I don't think any of them look great in HDR to be hoenst

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even a lot of the ENV mods don't seem to look right in HDR

olive ether
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In that case you can just do what I did I guess

mystic shadow
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I think I'm good with vanilla LUT post renodx tweaks

olive ether
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Great env

mystic shadow
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which exposure are you using?

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1 in game, 2 in reno?

olive ether
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2 in game 2 in reno

mystic shadow
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why 2 and 2

olive ether
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Paper white is lower

mystic shadow
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and not just 1 and 1

olive ether
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I tried matching to vanilla

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So in vanilla sdr

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Comparing to vanilla hdr

mystic shadow
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but isn't 1 and 1 the same as 2 and 2

olive ether
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Renodx takes your in game setting and multiplies it by the renodx setting

mystic shadow
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ohh

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gotchya

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so really it's 4?

olive ether
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Ya pretty much

mystic shadow
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the reason you are on such a higher exposure is because ultra fog makes things a lot darker

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which is fine

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but it does make it a lot darker

olive ether
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I did the comparison with ultra plug fog on for both

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I didn’t notice any difference when I installed it

mystic shadow
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do comparisons of ultra fog on vs. off

olive ether
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Ultra fog reduces bloom by a ton

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So that’s prob the difference in brightness you’re seeing

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Cause the bloom adds brightness

mystic shadow
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no

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it's not just bloom

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absolutely not

olive ether
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Ah

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Either way

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The settings will match regardless of ENV

mystic shadow
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yea

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so you're using aces?

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not the new renodx tonemapper?

olive ether
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The new tonemapper changes the look of the game too much

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Once I beat phantom liberty I’ll be more open to changing the look

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Since I already beat the base game a while back

mystic shadow
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why did you go with 80 paperwhite?

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just curious

olive ether
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I just did lots of back and forth

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And it’s what I settled on

mystic shadow
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sounds good

olive ether
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2.2 always is a little too dark for me but maybe on an oled its more visible

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I ended up just settings on default settings

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but d65 and lower bloom

mystic shadow
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what's the difference between a gamma slider and brightness slider? Brightness just lifts brightness uniformally?

olive ether
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thats the gamma variable

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idk if brightness has a set definition

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but i think brightness usually refers to a uniform adjustment

mystic shadow
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Yea that's what i figured

mystic shadow
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So it seems that cyberpunk is reporting me going over the vram budget a little bit (using SK since it's good at showing actual vram usage) however I'm not seeing any real noticeable impacts in game

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it's interesting

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if it's using system RAM as overflow then I can't notice it

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and i'm not seeing low res textures either

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so maybe the game is desgined this way? No idea

gilded summit
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thats pretty cool, i notice is straight away, frame times go all over the place, can't say i notice many low level assets, sometimes there are just whole chuncks of the map gone. It does dynamically adjust some things though, like decreasing traffic / pedestrian spawns and likely more

mystic shadow
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Actually i think it causes stutter. Just not all the time

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Idk it's really hard to tell what's causing what sometimes with this game

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Lol

vale token
native spire
gilded summit
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o i think a bunch of GITS things i used also affect it a lot

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i manually merged sammi's bloom/smoke mod, gits, nova, so its not really possible to just download and play this, but i can share the file if you wanna try it

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though not every weather state i have in my recent file works great with my current setup, i took some weather from alternative weather visuals too

gilded summit
vale token
gilded summit
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and nah these are not crazy values, midpoint 3 in game and you need ~135% original nits

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best to check it first witouth renox, and adjust the peak nits accordingly

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with the help of liliums hdr analisys

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or if you have an lg ~800 peak you can use midpoint 3, peaknits 1110

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tonmapping was done with shortfuse's tonemapper at 99% strenght 100% gives issues with the sun

mystic shadow
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I never did. But it works correctly?

gilded summit
mystic shadow
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Aight thx

gilded summit
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just try to see if the weather changes in a 48 hour period, if it does, yours is better than mine

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because i tried merging weather rebalance with all the above

mystic shadow
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Haha ok. I'm on vacation but when i get home I'll try

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I don't think mine has nova lut right?

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Which is good. I don't want a lut. I feel vanilla is fine with renodx

gilded summit
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it does have nova, but you can easily replace it by giving priority to the vanilla lut i send you

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or what ever other lut you like

mystic shadow
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Nice thx

gilded summit
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im not actually sure i gave you that or posted it somewhere here

mystic shadow
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You have me something a while ago

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But i don't remember exactly what

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It's when we were chatting about gits

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But I'm still not sure how to use gits when the game forces RIS back on all the time, ya know? How do you deal with that??

gilded summit
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well you kinda know now how wolvenkit works, so you could overwrite the mod with the vanilla lut and repack it

mystic shadow
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But yea. RIS idk

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What do you do?

gilded summit
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its not the end of the world that ris can be enabled

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it will be the same as vanilla

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so nothing lost

mystic shadow
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But doesn't gits make changes assuming RIS is off?

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I assume it could cause some double lighting edits in the same spots?

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Or nah?

vale token
gilded summit
vale token
teal imp
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https://youtu.be/FqSoB836POE?t=3902
Alex breaks down the presentation on CP2077 Path Tracing 2.1 update

In this 160th edition, it's Tom Morgan joining Rich and Alex to discuss the latest gaming and technology news. There's good news and bad news with Fallout 4's new 'next-gen' upgrade, Rich is impressed with Avatar: Frontiers of Pandora's new 40fps mode for PS5 and Series X, while Alex talks us through the latest path-tracing innovations revealed ...

▶ Play video
gilded summit
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gonna post this here too, no idea if this is something happening to others too #1216700679612268564 message

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pathtracing or raytracing showing different HDR renderings

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update: likely the ENV file

vale token
gilded summit
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for sure would love to see either NRC or an update to RR, maybe get rid of some of the quirks there with more training or something.

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sammi included a shark debug toggle in her ultraplus mod, which makes it visible, was interesting to see

mystic shadow
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@gilded summitSorry if you already answered this, but for GITS, what happens if you are in an area where GITs makes custom changes to the lighting, but then RIS is forced on on top of it?

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Does that cause an issue

gilded summit
mystic shadow
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Okay thank you

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@gilded summitI forget, do you use RR?

gilded summit
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or half of the lights wont transmit actual light

mystic shadow
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Yea i've been using pt20 so i have RR off and NRD on

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What happens if you use both NRD and RR at the same time?

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like check them both in Ultra+

gilded summit
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i tried to do that, but it wouldnt let me

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but default vanilla pathtracing has RR + NRD

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but NRD is also quite destructive on textures

mystic shadow
gilded summit
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i think pt next is possible but you need to do it in a particular order and disable the NRD automatic toggler

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idk anymore tbh

mystic shadow
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yea

gilded summit
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if you run in native resolution nrd is forced on

mystic shadow
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I could have sworn everyone was saying to use NRD instead of RR

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but now seems like the opposite

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ha

gilded summit
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idk i tend to run them both on lately

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unless you make closeup pictures of peoples faces, or textures its fine

whole girder
random geode
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"Supports HDR (experimental)"

whole girder
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it's so pretty 😍

vale token
random geode
vale token
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We would need a recreation of the vanilla HDR without its quirks and limitations. And if it has a tonemapper built in (speaking about the 1900 nits limitation) to have it removed. Would be interesting to experiment and see how the creative intent can look in conjunction with RenoDX tonemapping

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Not sure if that can be achieved though

south verge
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Been using it as a gauge for contrast/shape for my other luts.

native spire
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@south verge did you keep working on your Teal infused LUT? 🙏

south verge
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Yes and no. As of now I've been focusing on baking transforms (ACES2 & AgX) into the vanilla HDR lut. Will definitely be revisiting a more stylized lut in the future but it probably won't be directly similar to what I had released.

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The in-game tonemapper I feel is just too contrasty in general and even with reno's help, something still feels off when you subtract too much contrast. Definitely a balancing act 🤔

olive ether
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If you set all the values to default it’s essentially just DICE tonemapper

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All I did was up contrast to ~1.15 and it looks really good with the vanilla LUT

south verge
olive ether
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Aces has some hue shifts in it

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Like red to orange

south verge
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Its more about the way it handles shadows. You'd have to see it in person I think

olive ether
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Did you bake ACES2 into the vanilla LUT?

native spire
south verge
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Will be releasing a baked aces2 vanilla lut soon with multiple tonemaped nit levels

native spire
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😎 awesome

south verge
vale token
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I am very much looking forward to your releases, as i also share your opinion about something being off with the contrast and shadows and even contrast in shadows. I am currently having Reno at 45 contrast as a (not ideal) compromise

vale orchid
# south verge Yeah I'm aware of the contrast differences with ACES2. I've tried to replicate t...

ACES2 does math to compress the gamut to target (bt709). The math is based on the exact gamut defined for bt709.

That is somewhat arbitrary. Why are BT709 red, green, and blue the edges? Why are they special? Everything is biased to that.

The RenoDRT is based around OKLab which is perceptual, more than stubbornly mathematically to a predetermined set of points.

If what OkLab can fit in your output gamma (bt709), neat! But not really the point.

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ACES2 is still built around film cameras (eg: ARRI) that captures wider color range than what you could fit on your display.

south verge
south verge
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Baked ACES2 for the vanilla HDR lut for those that may be interested. Note you must use untonemapped with reno as tonemapping is baked in. @vale token @native spire @olive ether

olive ether
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Are you uploading to nexus too

south verge
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You'll need to adjust the saturation and contrast if you want to get closer to the vanilla LUT with in-game tonemapping

south verge
vale token
south verge
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Only NC for the time being

formal lodge
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likely a totally niche question but

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do you think id get better picture quality out of 5160x2160 dldsr compared to 3440x1440 even running ultra performance

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iirc 5160 ultra perf is 1080p

brazen arch
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Does anyone here have access to clothing mods that are not available on nexus? Private clothing mods and such? And willing to share 😇

signal flicker
mystic shadow
sweet needle
#

Lemme play the devils advocate: maybe he just wanted to be tipped off so he could buy them?

mystic shadow
#

Hey no judgement

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I just wanted to post a thinking face meme

signal flicker
sweet needle
#

coomers gotta coom

signal flicker
#

@compact meadow Do you have any for this game? 😏

sweet needle
#

#⚙️colorimeters-spectros-tpgs message

compact meadow
#

I'm sorry, I'm hostage on the Skyrim wagon

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I get beaten when i look at other games pensivecowboyratbutt

signal flicker
#

Till you coom

compact meadow
#

Don't bully me ill coom pleabding

signal flicker
#

Fuzzles's idea of facial

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I feel dirty for saying that, sorry folks haha

compact meadow
#

Pearl necklaces for everyone!

brazen arch
#

Shit didnt mean to come off like that lmao 😭 I just want to play dress-up i swear

signal flicker
sturdy goblet
sweet needle
#

just use Hesuvi

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but those hrtfs also spatialize discord audio etc.

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really annoying to set up right and I gave up

teal imp
sturdy goblet
#

head tracking?

sturdy goblet
sturdy goblet
sweet needle
#

they literally say it's an HRTF

sturdy goblet
#

HRTF is real 😛

sweet needle
#

hesuvi is too

sturdy goblet
#

it's not generating fake surround from a stereo signal

#

hesuvi is an external app, it only has access to 2.0?

bleak karma
#

You can feed it full surround iirc

sturdy goblet
#

'This tool imitates the 7.1 to binaural sound effect of many surround virtualizations by making use of Equalizer APO's convolution filter. Available are impulse response that were recorded with activated'

sweet needle
#

hesuvi takes a surround output and spatializes it to stereo

bleak karma
#

But the only ones I liked in that app were essentially stereo like

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I like dont like headphone surround sound

sweet needle
#

if you input a stereo sound into it it sounds like you're sitting in a room with 2 speakers in front of you

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because it's lacking all the other channels

sturdy goblet
# bleak karma You can feed it full surround iirc

if the game already supports Atmos and Windows Sonic (thus Windows Spatial Audio) it already has HRTF / Binaural / Spatial audio rendering in 2.0, so there's no need to downscale 7.0 for stereo headphones with an extra app.

bleak karma
#

it never ever sounds anything like that

sweet needle
#

I only found native implemented binaural to be good

sturdy goblet
#

it just makes the sound more full, which is not what the developers wanted because if they wanted that they could have equalized to that sound already...

sweet needle
#

the only difference between this embody app and hesuvi is that it is "personalized"

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and tuned for specific headphones, most of which are shit

sturdy goblet
sweet needle
#

watch someone implement their model into hesuvi

sweet needle
#

but hesuvi has the atmos and windows sonic models and more

#

all in all, it's not worth it, just use native implementations

#

at least it'll sound correct

bleak karma
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I dont even use native implementations, I dunno if I have some funky ears

#

things never sound correct

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It's always, always as if I am playing and close sounds are fine, far sounds are as if I am in a hall

sweet needle
#

yeah a lot of time they add reverb, it's stupid

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gotta love that reverb in an open field lol

mystic shadow
#

I'm good with 2.1 headphone audio 🙂

bleak karma
#

wheres the .1

mystic shadow
#

sorry I meant 2.0 lol

#

I was thinking home theater 😆

trim cypress
#

Currently giving HDR LUT creation another chance and using ARRI LogC4 color science and a bit of science to match the range between the LogC3 game output and LogC4 input to the LUT.

south verge
south verge
#

Keep us updated for sure

trim cypress
#

Wait!!

#

before you go, can you test something out?

south verge
#

Absolutely

trim cypress
#

This is doing pre-tone mapping, can you try this LUT?

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I'm not sure if the LUT should output Rec.709 linear or Rec.2100 linear, this one does Rec.2100

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Or even if it's supposed to be linear?

south verge
#

From all I heard so far, the game expects 709/linear, atleast if you plan to use reno.

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No idea if it makes a difference though

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Severnance was outputing to straight sRGB/2.2 and it worked fine

#

K.. Firing up. Anything I should be looking at testing?

trim cypress
#

Not really?

south verge
#

So right out of the box, with my default calibrated settings (exp at 1, 410nits) it's defaulting to 610nits. Definitely a bit overexposed

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Going back to min nits (300) almost makes it usuable with nits topping out around 430nits or so

#

I also have luum2 installed. Did you plan to use that with the lut?

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Right now I'm staring at a sea of white around the sun around sunset.

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Lowering to .5 on exposure helps a little

trim cypress
#

Are you using any tone mapping?

south verge
#

Yes. Default without reno at the moment.

#

You can definitely tell its using BT2020 primaries. I've found them very hard to balance with this game 😄

#

Color pallete is pleasing though. Certain colors just pop

trim cypress
#

Just like in the LUT you posted earlier

south verge
#

Ok, tried without tonemapping... Goes straight to 10000nits. Basically a sea of white with exposure set to min and nits set to default.

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Setting exposure to around .10 in reno almost makes it playable but still looks incorrect

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Well I'll be around today. Hit me up if you need another set of eyes 🙂

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23K nits lol

south verge
vale token
south verge
#

Eh kinda. Just the same film lut I've been going back and forth with for months. Kinda happy where its at, but trying to balance it to work well with nova city + luum2 at the same time is tough

sweet needle
#

Would it work with RenoDX?

south verge
#

Yep 🙂

bleak karma
#

give link

native spire
#

please share @south verge 🙏 more teal goodness

south verge
#

Hopefully soon. Though.. those screenshots only tell half the story. Still has many many issues for what will end up just being a flavor of the week lut 😆

south verge
south verge
native spire
#

You're such a tease @south verge this is amazing, love it! pepeheart

south verge
#
- ACES1 with a Kodak 2383 base
- Created for use with Nova City as an ENV. 
- Luum2 is also an option but I haven't found a way to balance the overly blue sky yet. Dawn/sunsets/fog look amazing.
- 12pm and 12am still need work. Either overly exposed or dark, still finding a balance.
- Dogtown will likely need a bump to exposure as well.
- As a warning.. it's indeed very colorful. If you're looking for a realistic type LUT CyanideX's suite of LUTs may be more your style.
- I would highly recommend RenoDX. Very easy to modify the LUT to get the look you want. 
- Thanks to CyanideX, Shortfuse, and Nullfractal for helping me better understand the ins and outs of CP LUT dev. 
- And last but not definitely not least, many many thanks to Sammilucia for her amazing Ultra+ mod that is still under daily development and has over 5000 comments on nexus mods (mind blowing work).``` @native spire @bleak karma @vale token @sweet needle
sweet needle
#

Thanks man, I like that this lut is a lot more colorful than Nova. So this is right up my alley, as it's not so deepfried as vanilla.

south verge
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BTW no SDR support. Because.. HDR den

native spire
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Much love @south verge I can't wait to shake off this flu and test it out. Thanks for your work!

sweet needle
civic thunder
#

Idk what the best Reno settings are for using a non-vanilla LUT

south verge
civic thunder
#

Got it, thanks

vale token
#

Will check it out, does it use the new HDR way as per null and cyanide latest LUTs?

south verge
#

They seem pretty tight lipped on the new technique 🤔

vale token
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I see, I remember reading from null's channel that the HDR LUT has gamma (2.4) in it, not sure if that is any help though 🙂

south verge
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Yeah I saw that as well. I just assumed null meant to use 2.4 gamma instead of outputting to linear, but still, doesn't sound right considering the game is expecting a linear output for in-game tonemapping.

trim cypress
#

But it works. And Vanilla does it too

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You can prove this by applying atop the vanilla HDR LUT a gamma 2.4 to linear transform and then ACES ODT from linear SRGB to display SRGB and see that the output looks very similar to the vanilla SDR LUT; meanwhile, if you don’t do the gamma transform, the LUT is far too low in contrast

trim cypress
#

Cyanide does something different, but at least that’s mine :p

south verge
south verge
trim cypress
#

well, since the LUT is just a LogC3->HDR gamma 2.4 sRGB, all one needs to do is add a CSC from ACEScct input to sRGB LogC3, apply the vanilla HDR LUT, then apply the gamma 2.4 to linear transform, and then use an ACES inverse ODT and CSC to go from linear sRGB to ACEScct output

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That way, you can input ACEScct and get ACEScct out, all while applying the vanilla HDR color grade

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therefore, an LMT!

south verge
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That's truly amazing. Been looking for a way to replicate the vanilla look for ages.

south verge
vapid atlas
#

Hey there people. Back to fiddling with CP a bit. So back to some questions... Haha.

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I wanted to test Path Tracing a bit. Even tried the Ultra Plus mod. But the point is...

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There is no way to get rid of the smearing and ghosting in path tracing, right? Like it's something inherent to it I guess.

sweet needle
#

That's probably the single hardest part of pathtracing, having as clear of an image as possible while shooting as few rays as possible. Can't have both so a balance needs to be struck. This is what Ultra plus is attempting.

vapid atlas
#

On the brief testing I made with Ultra Plus, I noticed you can mitigate it the higher quality level you set. So there's hope. Haha. We might just need better hardware though.

vapid atlas
#

By the way. What HDR methods are you using nowadays for Cyberpunk? I missed the whole RenoDX thing so if anybody mind hinting me a bit on the way it'd be great. Haha.

olive ether
vapid atlas
olive ether
vapid atlas
#

I have to read more about what exactly RenoDX does. Is long overdue. Haha.

vapid atlas
#

Yet another question about CP. Haha. Does Path Tracing load lower LODs, is maybe due to my GPU running out of VRAM or maybe an side effect of the lighting making things look less sharp or detailed?

olive ether
vapid atlas
#

Also wonder how much internal resolution would affect Path Tracing. I'm running DLSS Balanced at 4K, but wonder how much the image would degrade if I turn it to Performance. Like... Not just about resolution and image stability but about the lighting quality of path tracing. How much does PT rely on internal resolution?

whole girder
#

i have a cold 👉👈

whole girder
#

how does he fix all these bugs? how does he find all these bugs? so impressed

south verge
sweet needle
bleak karma
#

Team does anyone have the Benchmark pass DigitalFoundry use?

mystic shadow
olive ether
mystic shadow
#

i also have not played in months

vapid atlas
#

Is anyone familiar with this kind of issue in which performance decays over the time? Like if you go to the menu, GPU usage goes back to full and stays at supposed performance levels for some seconds but then it starts decreasing...

mystic shadow
#

Yes, but in my case it was vram usage. And restarting the game dropped it

vapid atlas
#

VRAM not maxed out though. It starts happening after main missions and conversations. Like the scripted one. Maybe it's the game using too much CPU in there and then going back to normal. Open world works perfectly fine and good performance.

mystic shadow
#

hm i'm not sure.

vapid atlas
#

Can I be CPU bound and even if it just shows 15% usage?

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Not using SK for the latency analysis though.

mystic shadow
#

are any of the cores hitting 99%?

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being CPU-bound is tricky to see I think

sweet needle
#

use dlss ultraperf

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if fps doesn't increase you're cpu bound 99% of the time

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or at least not gpu

mystic shadow
#

yea true

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could be RAM-bound haha

sweet needle
mystic shadow
#

i have a 5800x3d. It's got dat cache

vapid atlas
#

This game just behaves so stupidly. If I go to a vender or even hitting ESC and going to the menus, GPU and CPU usage drastically drops but the CPU temperature spikes out of... You tell me...

#

Also if I play on 4K DLSS Bal. sometimes GPU usage drops to around 80%. If I set it to 4K DLSS Perf. it always stays fully used. Makes no sense to me.

sweet needle
#

cpu bottlenecked

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or memory

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nvm

#

am dumb

vapid atlas
#

I just found out that it was caused by RTSS frame rate limiter. What the...?

#

If I unlock it or I use the in game one, it CPU gets 10ºC cooler.

tender furnace
#

so what you are saying is, using in-game FPS limiter and not outside limiter?

vapid atlas
#

Someone reported almost the same on reddit as well.

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Had no idea frame limiter could impact so much the CPU usage. But this only happens to me in Cyberpunk that I've noticed. At last as drastically as to feel a 10ºC hit.

tender furnace
#

I will have to try this tonight

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Thanks for sharing

tender furnace
#

Bruh... i was using Rivia or whatever it's called to limit the FPS and my pc had been crying for a while. I just thought cuz it was hot and humid lately. Turns out 77 don't like the limiter... took it off and the game could finally breathe 🙌 runs smoother now, great find!

formal lodge
#

if you're using frame gen, it doesnt work very well

vapid atlas
formal lodge
#

the FPS cap in riviaturner, yeah

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although maybe that's changed, it was true in the past

bleak karma
#

The games built in cap is good enough no?

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SK exists

teal imp
tender furnace
#

Without RiviaTuner, things are much better... PC isnt gasping for life anymore. Maybe I will just leave it without a limiter for now. I am not see much flicker or judder in game anyways. On top of that, I cant get a consistent 60 FPS anyways even in Balanced (lots of heavy mods). So no point in using a limiter if its making things worse.

random geode
#

The last surviving AMG GTS in Night City

slate nexus
#

New here..

PT20 with fast settings..
what’s the visual difference v
S medium/high quality settings ? Vs native?? Looking for good comparisons. I also run a bunch of upscale texture mods with Dlss balance to alleviate the lack of vram (4080s 16gb).

Also when using either pt20 or PTnext should I prioritize Dlss quality levels over the quality levels of the mod?

gleaming tinsel
#

I reinstalled the game to redo all mods & everything worked fine but Virtual car dealer doesn't show up on PC this time, i trying recopying the files into cyberpunk folder again & again & it never works

#

what am I missing? XD

gleaming tinsel
#

nvm finally worked, all by itself, magic

gleaming tinsel
#

Dlss is grayed out now for some reason tho 😂, idk what's going on lmao

south verge
tender furnace
south verge
olive ether
#

Or something that works alongside RenoDX to do that

trail nova
#

Is the in-game HDR any good now - i dropped cp77 and just picked it back up

#

Also AutoHDR works but not sure if thats any better

native spire
#

RenoDX mod is essential, brings HDR up to a reference level

trail nova
#

Got it from nexus, looks pretty good. Which HDR settings should I use though? They affect the picture overall.

Also HDR PQ or HDR10 scRBG?

olive ether
#

scrgb is slightly higher quality

#

frame gen requires pq though

random geode
#

▫️Cyberpunk 2077

wintry fjord
#

frame gen not working with the reno mod for anyone else?

false alarm

wintry fjord
#

oopsie, just had a wonky driver install

mossy flare
#

In game setting what should i use with reno dx