#Momo Yaoyorozu

1 messages ยท Page 18 of 1

queen fable
queen fable
devout hill
#

Looks like our shield just disappear sometime ๐Ÿ’€

weary pond
#

That's been happening since idk 4 5 seasons now

devout hill
#

I see

queen fable
native niche
#

๐Ÿ‘€

weary pond
random moth
#

They must've secretly nerfed the team heals drop rate from lucky bags

#

Because there's no way

#

Probably they did that because of twisted fortune

next notch
#

Slick devs

random moth
#

At least 3-4 lucky bags every single game legit can't get team heals

next notch
#

๐Ÿ˜”

queen fable
#

Time to go to practice at spam lucky bag to test

next notch
#

Does the health of your teammates relate to it at all? Maybe if they're low it has a higher chance of spawning similar to revive cards when someone is down

west lily
west lily
random moth
#

Not a single team heal

#

From lucky bags

west lily
#

dang, i shulda clipped. maybe my team was low and maybe late game/storm coudl effect. idk

#

butonly played 1 game of momo and thats the only time i got

random moth
#

Im convinced they hard nerfed the drop rate because of Twisted Fortune

west lily
random moth
#

At this point, Momo has lost a major part of her value to a team

random moth
north ravine
#

I did create a Divine Protection/Twisted Fortune build recently

#

So that should give me an incentive to play her.

random moth
native niche
#

Nah its fine

#

Mans just got the bad luck

#

Are you using your bag alot?

random moth
native niche
#

Spam purple cards to charge bag

random moth
#

I do

#

I guess im too unlucky ๐Ÿฅ€

native niche
#

They haven't been a problem for me when I play

weary pond
#

๐Ÿ‘€

north ravine
#

Some people are just ridiculously unlucky

north ravine
#

Had 4 bags, only 1 team drink on one match

native niche
#

Ayo y do randos W key into cannons??????

north ravine
#

Honestly, I've been having relatively normal (from my experience) luck with the bags

#

Which is like 1 full drink every 3 bags

north ravine
#

I actually had better luck with team enhancement kits than full team drinks; I think I counted 5 enhancement kits and only... 3? 4? full drinks.

#

Last match of the night though skewed it with a double team enhancement and 1 full team in the same bag...

#

On another note... Yea, Twisted Fortune is a sleeper game breaker

#

I haven't had games where I was ending with ~10 team drinks this often

north ravine
queen fable
#

% of momo's bag should be based on team needs like revive card. Someone is low hp? Higher % of team heal

#

Are ur team's average lvs under 5 or 6? Then more % of getting a team enhancement kit

#

I mean, it could be cool

#

And still saying, nejire's tunning is so satisfying to use

weary pond
#

๐Ÿ‘€

north ravine
#

Honestly, the randomness is definitely designed in a counterintuitive fashion

#

Even if everyone on your squad is 9/9/9, you can still receive a team enhancement kit

#

I can give level up cards a pass since you have the skill cards to carry around, but the team drinks are so inconsistent in appearance rates that I'd say another rework is necessary

#

Then again, after seeing the fiasco that was the EU tourney situation...

random moth
#

Just yesterday i was full on GP but extremely low on HP, with no HP drinks on me

#

So i used my lucky bag for some HP drinks

#

I got 4 whole GP drinks, not a single HP one

#

This has happened a few times before too

next notch
#

What is your luck this season ๐Ÿ’€

queen fable
weary pond
#

W momo buff

#

i think

hollow bear
#

That's great news!

queen fable
#

What was it

#

The buff i mean

weary pond
#

I'm not sure exactly, but she gets her 2nd or 3rd gamma at lower levels but at a reload penalty

random moth
native niche
#

๐Ÿ‘€

random moth
#

Focus on maxxing alpha leveling beta, 2 cannons right of the bat is good for area control

jolly torrent
#

So don't go spamming them. ๐Ÿ˜ญ

random moth
#

Only at levels 1-3

#

Because she got more ammo now

#

So makes sense

next notch
#

May be time to hop back on momo now

stiff meadow
#

is the reload speed the same at level 4-9?

north ravine
#

All they adjusted, was the penalty reload for levels 1-3 due to the fact you have 2 cannons instead of 1. A typical adjustment that has happened whenever other 1 ammo moves received additional ammo.

north ravine
surreal bear
#

give momo a new set where she drops 7 atomic bombs

#

and her alpha being a rocket launcher

queen fable
north ravine
modern edge
#

We the people

weary pond
#

Momo

surreal bear
#

OMG I JUST SAW A CLIP OF MOMO IN A MOVIE

#

WAS THAT A MADOKA MAGICA REFERENCE??

#

SHE DID 3 CANNON WITH YELLOW BEAMS

modern edge
#

9.2k healing ๐Ÿ˜ญ

onyx hare
#

ts was not the wind, vro. ๐Ÿ’”

primal dust
#

Early season clip ๐Ÿ’”

night wraith
#

thinking about running fixer - quirk factor release, worth compared to my other costume?

onyx hare
north ravine
#

Though if you're looking for a Fixer build and own the Yukata, default has the far superior options.

night wraith
night wraith
north ravine
#

Crushing KO Charge is also another option on default Yukata, or you could try some other tech special tuning aside from Fixer

#

And since you're working with a tech slot on the default Yukata, you could swap it out with some other stuff like High speed replenishment, hyper regeneration, etc.

#

Yukata Dangerous could work if you want a Strike/Rapid Hero style special tuning for Momo too.

north ravine
#

For example, her cannons. The damage and DP nerfs have reached a point where they're only taking like a third of the enemy's survivability if they rush in, but then they can just fly off without losing any more HP

#

She doesn't need any additional skills upon downing anybody since a well positioned gamma + good timed alphas can delete a body with low commitment (or simply beta unga bunga the downed person).

tough slate
#

Brother

#

How and why tf are you allowed to post that in here???

slow frigate
queen fable
#

crossing fingers for momo QSS next season

next notch
#

She deserves it

primal dust
weary pond
#

Thoughts on momos quirk skillset having a stance based quirk ? (not all quirk slots and or others can be woven into it but can be used on there own individually)

north ravine
weary pond
#

I think that goes hand to hand with her quirk.

north ravine
#

Momo definitely sounds like the type of character they'll incorporate all of the multifunctional BS that comes with power crept skill variations based on how long the button is held

weary pond
#

Or they don't even need to do that in the stance she can use her other quirks

#

I played blazblue entropy recentlt and a character has a stance ability where she can dash, use a long range spear, normal up-close attack.

I just don't know a good implementation they can do. But given that momo can create almost anything and byking has a solid track record for their unique characters and abilities. I think they would nail it. Just idea though, it's not like I want them to do it. If all momo gets a quirkset in the first place ๐Ÿ˜๐Ÿ˜†๐Ÿ˜ญ๐Ÿ˜ฎโ€๐Ÿ’จ

queen fable
#

im so tired of triple QSS of characters that don't need at all another QSS...

onyx hare
queen fable
onyx hare
random moth
#

We never getting a Momo QSS

#

๐Ÿ˜”

tough slate
random moth
#

@native niche storm camping is cooked ๐Ÿ’”

#

MOMO is cooked ๐Ÿ˜”

queen fable
#

I swear if her melee is another instant unreactable combo starter...

native niche
#

They better fix up this team up problem

#

Gonna have to play in squad now

#

She now is weak ๐Ÿ‘€

#

Alot of grounded characters now are weak from this. No where to run and hide now. Gonna have to somehow deal with the flying nejires and nagant etc

#

And non mobility

queen fable
# native niche And non mobility

we need a QSS or some kind of advantage atp, we are one of the few characters that rely on enemies to be on the floor to do dmg and we have no QSS. Ibara can attack flying enemies, overhaul somewhat can with his alpha and has QSS, kirishima has a QSS at least and better mobility than momo, Mt lady got buffed by a lot and has still better mobility... We are getting shadow nerfed, now that storm camping wont be a viable playstyle

native niche
#

Sad times

#

Cant rely on randos

#

Expecting me to carry my team as a ace player

#

And using a non mobility character etc

#

Im gud ill just squad up next season

random moth
#

They finna destroy what many low tiers rely on just because of a new character's gimmick

native niche
random moth
native niche
#

At this point bring back old cannons

#

They really dont like to see mo cook

random moth
#

Cannons can't guardbreak anymore

native niche
#

They need to just give non mobile characters faster running

#

All of them

#

๐Ÿ‘€

random moth
#

I remember your characters list and Momo was in the guarbreakers tier

#

Then i saw the recent nerf

native niche
#

So at least we can do something

random moth
#

And went

native niche
#

Or better dodge rolls

random moth
#

"Oh there goes her gimmick"

native niche
#

I wouldn't recommend since it will cost a arm and a leg

random moth
native niche
random moth
native niche
#

Typi

#

Typo

random moth
#

She's valid to have invincible beta back in the current meta ngl

native niche
#

Idk what they tried to do with the stuff

#

Who the storm nerfing?

#

Not nagant nejire and the high tiers

#

๐Ÿ‘€

random moth
#

It's just as a counter measure for S&S's spa

#

Which is

#

Solely for that

#

Is dumb

#

Her special doesn't even last that long

tough slate
random moth
#

Idk what to pair it with tho

#

If only revenge strike still worked in storm

#

I can only pair it with a support or a hero assault tuning

#

Box opener or twisted fortune might be it

tough slate
random moth
weary pond
#

๐Ÿ‘€

random moth
queen fable
weary pond
#

No plus ultra tunings neither we are cooked

random moth
#

I wish Momo had a double red hero outfit

#

Id run area reduction + ability manifest

#

Camp the heck out of the storm

weary pond
#

I wish she had double rapid with hero on the right

random moth
#

Same

#

Rapid Momo would be real

#

Accel wall runner

#

Devs making the Yukata more valuable once again with Star's tuning

random moth
#

Peak support build? Should i switch out gamma damage for alpha damage?

weary pond
native niche
random moth
#

It halves storm damage

native niche
#

Ill try it some more

#

Was testing builds earlier it wqs all feeling nasty atm

random moth
#

Aight

native niche
#

Teammates wasn't there to save

random moth
#

Average solo q experience

#

I played a match earlier with my teammate on Star, using comms
Team comp was peak

#

Kept giving me the storm flip when i needed it

next notch
#

It's always nice when you get a solo q team with synergy

random moth
next notch
#

Ah

weary pond
#

๐Ÿ‘€

tulip ibex
#

what leveling path should i use for her?

#

i havent played her in a while and i know she got a new thing for her gamma

native niche
#

I do beta alpha then gamma if im attacking

#

If a support build gamma at least lv6 to break buildings ๐Ÿ’€

#

They low key nerfed it from level 4 to lv 6

tulip ibex
#

i see thank you!!

native niche
#

People do make alpha beta then gamma

#

Do whatever ypu want to do its your playstyle

#

You could build same way as them but are you playing exactly like them? ๐Ÿ‘€ same tuning? ๐Ÿ‘€ same squad? ๐Ÿ‘€

tulip ibex
#

that makes sense

dense grove
#

does anyone know why her beta just sometimes doesn't drop??

north ravine
#

It's a feature we simply have to live with

west lily
#

I wana run a froppy / sns build

#

Seems fun

onyx hare
west lily
#

Inventer of storm camp

onyx hare
# west lily U must not know w man

I don't, but I play aggressive in every game, I don't like switching my playstyle for characters, that's why I built an aggressive tuning for momo

west lily
#

I was referring to wman on the sns build

#

And u can be agro in storm. Cannon

#

Aggressively

onyx hare
native niche
#

I can play sort of same

#

Its just the randos gets worse and worse every season

#

Im human so why am I trying so hard

#

What im trying to do now is try to help more pple out since randos not getting correct info

#

Ss tuning doesnt last whole game either ๐Ÿ’€

weary pond
#

๐Ÿ‘€

queen fable
#

let's be real star's tunning no one besides momos and kurogiris are gonna use it... Except maybe for assault ochako's with that build that also has nejire's luck tunning (i saw a lot of those in CSEN scrims that gives money to the winners)

north ravine
#

I'm gonna keep it real, Momo is just not designed for this meta

#

Base 110 per cannonball at 250 DP each does not cut it with how much regeneration exists now.

#

With how many get-out-of-jail-free recoveries there are, you must be able to shutdown people instantly without giving them a chance to be fully healed by a team drink.

#

Her alpha is even worse too thanks to the fact that it's going to force guard break on the next hit after a cannonball, meaning it's likely going to spike the enemy straight to the floor for even more I-frames

queen fable
north ravine
#

The only real fundamental changes that could make her more relevant without making her overpowered would definitely be a rework of her alpha (specifically against airborne HP based targets) so she can actually connect a full string of attacks, whether it be into cannons, her beta or more alphas.

#

As it currently stands, giving tech Shigaraki another few seconds to heal from Revenge Support + Hyper Regeneration after catching him using his alpha in the air for like... 48 damage from a level 9 alpha (base damage) is the best Momo mains got.

weary pond
#

Make her alpha do true damage ๐Ÿ˜ˆ

north ravine
#

Naturally have it apply Trance Blow or some new status related to concussions

west lily
#

(lil bro though of using sky for cement pillars. doesnt play this game. ingenious. Pretuning. patched)

north ravine
#

Kinda amazing to think how the devs never thought Cementoss' projectiles attaching to the height limit was fine to leave in the game.

tough slate
#

Twisted Fortune Momoment

brave flint
#

Guys how good is star tuning for momo?

tough slate
native niche
tough slate
#

Best team comp Iโ€™ve ever had lol

gusty flame
#

what are the best characters to pair with momo apart from star and stripers

west lily
#

Kuro for when you inevitably die

native niche
#

๐Ÿ‘€

gusty flame
weary pond
#

What's better alpha dmg or beta dmg tuning? For her alpha,melee,alpha beta combo?

normal needle
random moth
#

Also her most consistent move for damage

queen fable
native niche
#

Alpha more versatile unless you running around with beta then just upgrade beta. Its more of how you play the character

#

But i do beta first if im playing attack build.

north ravine
#

Melee attack power doesn't bring much to the table since she doesn't use it for more than adding a little more damage to a combo. Beta is only consistent when used in combos for attacking as it's braindead easy to just roll, so you aren't hitting it often enough to warrant upgrading.

north ravine
# gusty flame what are the best characters to pair with momo apart from star and stripers

Momo's best synergies involve characters who either assist in landing cannonfire through either protecting her or making the target easier to hit (Tech AFO, S&S, Tech Shoto, Tech Dabi) or cover her horrendous lack of range/ability to hit flying targets (Tech Kaminari, Rapid Might, or any other sharpshooter).

Momo's anti-synergies would be characters who hinder her cannonfire or combos with high DP moves that do not deal enough damage (Tokoyami and Cementoss), or do not bring enough of the "range" to cover her weakest aspects (Assault Kirishima, Assault Kendo, Strike Shigaraki).

native niche
#

Just pack it up and play twisted with sns tuning

#

Support

#

๐Ÿ˜ˆ

#

Her damage getting worse every patch

#

๐Ÿ˜ข

gusty flame
native niche
#

Idk the name of it

onyx hare
brave flint
brave flint
tough slate
tough slate
queen fable
tough slate
gusty flame
brave flint
#

8144 in recovery

#

Having twisted fortune while also having star tuning is op

#

I legit if i get attacked i just run to the storm , they chase me they die since i have a advantage there with my tuning

#

Then i just heal my teammates while away from fighting

gusty flame
#

ur teamates were so lucky

silent path
#

what tunings do y'all use? i just got the kunoichi costume

exotic cargo
#

Blue outfit with Quick Factor or Embrittlement + Wall Runner

native niche
#

I use embrittle + acceleration to hit the beta for a guard break

vestal dragon
#

I have a very totally urgent question.

#

Does anyone know what causes the Beta visual to freak out and not stay in front of her during the dash?

queen fable
#

does it happen?

vestal dragon
queen fable
north ravine
#

Well, with the new Tech Bakugo tuning, Momo's Area Control Yukata build can reach the equivalent of level 40 gamma attack power.

#

The only "not" gamma damage improvement is now just the Rapid Villain slot

#

I'm curious how powerful the PU Intensified explosions are going to be.

north ravine
#

~230 damage per explosion w/ Plus Ultra Yaoyorozu

north ravine
#

Yea, if you get level 9 you start hitting for 150s

#

Forcing them to take back a zone through cannon fire is basically a death sentence at high levels

brave flint
#

peak momo support

#

100% that deku had the best match in his life with my heals xD

next notch
#

actually feels good using her even in this meta

coarse current
#

Its it still worth increasing snd going for gamma? It does 140 damage with fixer

north ravine
next notch
#

Is twisted fortune worth it if it's the Lvl 10 slot?

#

Pretty sure lvl 11 is a 50% chance

queen fable
#

to put it simply, the more u heal the more u will notice the difference

#

for example if u somehow got to heal 11 times in a row without losing ur heal, the 12th time (with lv 10 tunning) would be 3 times harder (luck-wise) to get the heal potion back than if u were using lv 11 tunning

#

the maths are:
(0,50)^12 -> lv 10 tunning (0,50 == 50% chance)
(0,55)^12 -> lv 11 tunning (0,55 == 55% chance)

silk spruce
#

recommendations for Momo's outfits in Yukata?

#

I can buy any outfit and her fancy version is looking good but not sure

north ravine
#

Fancy is a great "Supporter" build, where you can slap on Twisted Fortune + Some other Support tuning like Revenge Support/Divine Protection and just become the reason your teammates just can't die. Decent enough normal tunings too I guess.

#

Dangerous is a good choice if you like Rapid special tuning for stuff like Wall Runner or Revenge Rapid, though I think the build suffers from a bit too much Strike normal tuning.

#

With the way Momo is played in today's meta, I think Fancy Yukata is the "safest" choice.

#

Though personally, I think this build would stand to be a "stronger" choice for a Supporter Momo build by virtue of better normal tuning combinations + Support/Strike Hero special tuning enabling Twisted Fortune + S&S special tuning for the lowered poison zone damage to let you hide outside zone and chug team drinks.

weary pond
queen fable
#

goated name?

silk spruce
silk spruce
#

mostly also because I've been getting better playing with Momo since I learned that her alpha is her main damage dealer

#

now Im sort of scary

queen fable
#

Best momo outfit (looks-wise, not tunning-wise)?
Casual: โ›ณ
Yukata: ๐ŸŽ†
Parallel World: ๐Ÿ›ก๏ธ
Chinese outfit: ๐Ÿ€„
Kunoichi: ๐Ÿˆ‚๏ธ

median fractal
#

Silly gamers Yaoyorozu

native niche
scenic flume
#

finally got an outfit on her, the momo debut game went well

#

having a costume really boost your confidence and gameplay

north ravine
#

Strike Bakugo's Crushing KO Charge at level 5: 5% PU Meter. Level 6? 15% PU Meter.

#

Or in the case of Willpower, level 5 -> 6 changes the cooldown from 420 seconds -> 210 seconds.

#

Or every single revenge tuning doubling the duration when going from 5 -> 6

north ravine
# naive crystal Do you Guys have some Tipps to better my Beginner Level Momo Gameplay?
  • 1st clip, I think you spent too much time/commitment setting up a 3rd cannon after the hard knockdown on Shigi.
  • 6th clip, I would recommend firing one of your cannons at the wall instead of all of them at the floors when you're fighting around railings. This can allow you to hit people who may be on the opposite side of a rail (or any sloped or jagged terrain), and it would cover more area. The explosions are spherical, so you can cover a lot of area above where many flying and floating characters tend to retreat to under pressure.
#

(125 base damage + 175 DP cannons were the good old days)

queen fable
#

If we don't get momo QSS next season imma crashout

#

worse if it is true about the third QSS for endeavor... HE DOES NOT NEED A THIRD!

#

๐Ÿ˜ญ

north ravine
north ravine
#

For the duration of her PU, a Fixer PU Intensified Yukata Momo is the most dangerous existence in AC

primal dust
queen fable
#

Not a single change on momo...

#

Sometimes feels that they forget about her existance at all

junior lodge
#

Can mono be good?

weary pond
# junior lodge Can mono be good?

Good ... good? good. I would say she slightly below good like ok. Shes a character that relies on tuning to be ok. In my opinion if a character relies on tuning they ain't good. They took away her main source of dmg which was gamma.. With all the nerfs and what not. And people still complain about it till this day like some crybabies.

Uhm I think if they revert her beta to like how it used to be and or alpha also. She would be good forshure

#

Her long range is ok but her mid range game and close up game needs more tuning for her to be good. Beta still has that trash hitbox. Her alpha is solid but if you know how it was back in the day man. The range and width of the projectile oh man ..

queen fable
#

we gotta make justice for her

#

she is a character based fully on luck due the bag and the lack of mobility

steady stratus
north ravine
#

Momo's only truly viable move is gamma, with the rest of her kit being designed for a meta that no longer exists. The alpha drops combos far too easily on airborne HP targets, which really hampers her ability to do the damage needed when it matters most.

#

Her beta is one of the least consistent "barrier" moves, with the levels 1-3 variations having laughable coverage, and at higher levels, the geometry of the shields allows attacks to slip through.

#

Oh, and it still just self-destructs or simply vanishes quite often for no reason. It isn't a big deal for a move you put faith in for protection against the enemy attacks and only has 2 uses...

#

The charge of the move is also pretty basic too, with her movement being the same speed as dashing, and the ending covering the same distance as a roll. The only saving grace being that they buffed the time it takes to arm a shield to be usable.

#

The kit cannot be fixed by brute forcing buffs related to her damage or cooldowns; the moves have inherent flaws like Compress Alpha, a projectile that is lobbed and has way too many moving parts and variables for your main attack

naive crystal
#

Did anyone tried the Momo Knight Fixer Tuning Build with all Gamma, how much Damage does this Deal?

north ravine
#

Parallel World only has 2 costumes that could run Fixer, and they are not exactly fixer material

naive crystal
#

You know her Knight Outfit, @north ravine, the one they gave the Swimsuit?

north ravine
north ravine
#

Villain style?

naive crystal
north ravine
#

Despite the lack of strike, the Fixer column isn't unsalvageable. 3/5 slots can be set for gamma attack power, with 1 GP attack power. The other column though... Kinda lacking, too much Tech normal tuning hampers it.

#

If you were to set it up with as much damage possible for gamma... You'd get:

  • Level 20 Gamma Attack Power (10 Gamma attack power enhanced by level 10 Fixer is a 2.0 multiplier)
  • Level 9 GP Attack Power (One Fixer, One normal)
  • A level 4 Gamma/HP/GP Attack upgrade
    So around ~24 gamma levels
naive crystal
north ravine
#

I am not sure exactly how much it increases by, but each level increases the value by 0.01

#

110 (Lv9 gamma base damage) * 0.24 = 26.4 damage

#

So 136 damage give or take if each level is a 1% increase

north ravine
#

Personally, I don't see Fixer being worth it unless you're achieving at minimum a 30% increase in attack power

queen fable
#

Justice for momo

#

Yaoyorozu ๐Ÿ˜ญ

#

QSS or crash out

north ravine
#

If Mirko is believed to be next, then it would be kinda weird to figure out who to pair with her for a new skill set

#

Hopefully she gets herself a skill set that can do something

weary pond
prisma iris
#

do yall have tips for her? ๐Ÿ˜ญ i wanna get better at using her

queen fable
#
  • Ur cannons, when landing 2 cannon balls always knockback enemies, so hyper armor moves can be stopped with them
#
  • Momo's alpha can interrumpt most attacks that need the enemies to be close to u (those that doesnt have hyper armor). The problem is that, dont ask me why, even if being a somewhat ranged move, it has travel time and most people forget it is a ranged move because it is slow as heck even for that short range.

Sum up, alpha has range but it is slow when reaching the enemy and can stall, dont use it if a rapid deku is spamming melees, they have the same speed and u could lose easily that matchup, but u can put a cannon on a building entrance and spam alpha to secure a shot of ur cannons

#
  • Dont fight outside if u are in a sweaty lobby since sadly u cant attack flying enemies and u have no mobility. U are the character that is the most luck based in game because of the storm, map and even ur special action that just guarantees a revive card when someone is dead
prisma iris
#

Thank you for the tips! I didn't know revive card was guaranteed after someone dies

silk spruce
# prisma iris Thank you for the tips! I didn't know revive card was guaranteed after someone d...

Iโ€™m not as experienced playing Momo, but alpha really is your main damage dealer and get out of jail free card in the sense it can crowd control in closed spaces. If you can punish anyone with your alpha do it, if they have armor, play it safe and shield rush them, but honestly Iโ€™d try to get that alpha damage

Also, always be intentional with where you aim your cannons. Assess the situation youโ€™re in and be aware of your surroundings, the enter/exits, etc. If an enemy is inside where you are, aim your cannons at both exits to keep them in and others out. (You can also block them in with shields at the exits, but that can put you at risk.) Being able to predict enemies will also guide where you aim your cannons.

silk spruce
#

If one ally is dead, use your special action to get a revive card, but donโ€™t use it for them. Instead, see if you can get them naturally so you have it as a back-up. I say this because you donโ€™t want to revive your ally just for them or someone else to drop dead right after and now youโ€™re out of a special action for revives and items.

That tip may be controversial but its what makes sense to me. A general tip really would be to try to take a break from battle to regroup and get items if you or someone else dies. (Of course, everything said is situational so use your intuition.)

prisma iris
#

Tysmm! the one thing i really am struggling with is when i need to just run and there are no building to hide in so i cant set up cannons to block exits and stuff so i lowk just panic and try to hit the with shield so they can back off. Also I don't really know what i should level up first but i prioritize getting beta maxed first before leveling alpha then gamma

primal dust
#

As a Momo main myself, my number one tip is to never waste your alphas, try incorporating melee combos in between to start a chain, for those who are advanced, beta combos are true as well

#

In closed areas, incorporate your alphas with a gamma, the stunlock on an alpha strike lasts long enough for a cannon to explode and deal more damage

queen fable
#

i would say gamma always first to 9 cuz it is ur main attack method

queen fable
#

There's something that bothers me, the fact that when u get a balanced match, without broken characters, with good teammates, etc... U actually enjoy the matches. Now just remains that the devs actually do listen to us, cuz yes, we got 10x times the amount of tickets and characters we would had get last year and im grateful for that, but still, hackers are a thing, exploiters are a thing, modders that uses them to get advantages (even if not actually hacking, maybe the FOV or some banners that cover ur screen being moved aside) are a thing. This is probably one of the games with more potential anime-wise and they get to fail with such a good base

north ravine
#

Unfortunately, the devs can't be bothered to try.

#

When their laziness is so blatant that the frontmost news notification upon login is literally placeholder text after everything else... Can you really say they're putting their best foot forward?

prisma iris
#

for realll they're getting lazier and lazier

weary pond
#

Can't wait until it starts to fester with character names. Next realease is "Charcter_text_title_name_1_B526467_ "

#

Omg I'm so hype guys for character 1B526467 !

silk spruce
# prisma iris Tysmm! the one thing i really am struggling with is when i need to just run and ...

In that case thereโ€™s really nothing you can do, especially if theyโ€™re a flying type. If youโ€™re outside with no way of seeking shelter youโ€™re best bet is to fight alongside your allies. Enemies will likely leave a momo player alone once they realize sheโ€™s in her domain so try to utilize that to the fullest.

As to what to level up first it depends on how you want to play really. I personally upgrade my alpha first then beta and gamma since my build revolves around her alpha.

#

if youโ€™re one who takes advantage of closed spaces you should upgrade beta then gamma

If you see yourself being outside with a lack of closed spaces Iโ€™d say alpha and beta

silk spruce
# primal dust In closed areas, incorporate your alphas with a gamma, the stunlock on an alpha ...

@prisma iris and yeah this is a good tip

my basic combo with Momo is alpha then full on melee. It does about the same damage as if using full alpha I believe so definitely do that instead

A tip to combo alpha and gamma is place one down once you hard knockdown an enemy and stun them with your alpha. They will almost always wake-up earlier to not get hit by the cannons so trying to stun them with an alpha should guarantee you land something lmao

north ravine
#

Momo's full melee combo is kinda bad on slopes, so it may just be better to simply throw 2 alphas and use a grounded air melee if you're in that kind of situation.

north ravine
#

It sucks both ways, since that final hammer throw is always thrown in a straight line (and does not "track" the enemy).

naive crystal
north ravine
# naive crystal Does the Nagant Melee Track?

Nagant's grounded melee combo does not "track" on that final finisher shot. It is prone to whiffing if the enemy doesn't follow the trajectory of the launch caused from the 2nd hit of her melee. In a sense, it is actually similar to Momo's melee combo failing if it's happening on sloped terrain

#

The air melee attack does have some sense of tracking, since it does alter her movement path noticeably to land the attack if aim assist is locking on

#

In some cases, it can cause her to gain some minor vertical height to catch its target

queen fable
#

and unsurprisingly another season without QSS

median fractal
#

Gonna get the Dabi and Mount lady outfits and call it a dayYaoyorozu

#

Yo I got Mirko early. Donโ€™t mind the other guysYaoyorozu

exotic cargo
#

Hi Miku

last condor
#

My aim is so good

#

๐Ÿ˜น

#

๐Ÿฅธ

deft zephyr
last condor
#

Shigaraki hitbox on point

#

โ€ฆ.

north ravine
#

Nah, Momo's beta shield has always been a terrible "protective" hitbox.

north ravine
#

It's so bad at doing its job that we have techs around the shield not working.

#

For example, you can set up a cannon next to your set shield to cause explosions that hit on both sides of the shield.

#

You can only trust it to protect against projectiles firing directly into it. Any sort of AOEs or physical attacks and you're going to be let down.

weary pond
#

๐Ÿซฒ 6 0 7 ๐Ÿซฑ

last condor
last condor
naive crystal
#

Does Momo have a Double Hero Strike Tuning Outfit?

north ravine
#

She has a double special tuning for Rapid (Parallel World default), Assault (Fancy Quipao), and Support (Fancy Yukata). No double Tech or Strikes.

naive crystal
north ravine
#

I mean... The main important one is Star's. You still got Parallel Fancy for Support/Strike for something as vile as Twisted Fortune + Area Reduction

queen fable
#

I mean, it is ok if it aplies to the basic alfa+melee+beta, but other than that nothing really much change i guess

north ravine
silk spruce
#

electrification on Momo?

#

thinking about running her festival yukuta villain style outfit

#

that or her heat style for an alpha build

primal dust
#

Personally I don't prefer it, but its probably the best option for a hero tech slot

silk spruce
#

so then my best bet would be this outfit and just run quirk factor release and quick reload

#

I guess if I was a camper Momo electrification and quirk release would be good for my cannons

#

but imo its a boring way to play her

#

I wanna be in the action

north ravine
#

Her moves have a very high DP already, and it doesn't really synergize with her moves.

#

Beta is already an instant hard knockdown, and setting up a cannon will likely take too long (and I'd assume that with each doing 250 DP + the Matryshokas doing 50) and end the combo too soon. I think Electrification is like 200 DP

#

You could make an argument for Special attack reload boost or Fixer based on how reliable your ability to down people is.

#

And in the case of pure gamma attack power, this costume is the best.

#

I don't think there's any other costume in the game that supports a full Fixer column of a specific attack power, and then the other column also allows for you to equip nearly all general HP/GP attack powers on top of that.

onyx hare
north ravine
#

Or rather, going even further beyond?

onyx hare
north ravine
#

Once you get reliant on using cannons in combos and claiming an area as your own, it's just too good to pass up

onyx hare
# north ravine

jeez, js give up the point when a momo pops PU, straight warzone Cementoss

north ravine
#

That's the full Fixer build + PU Intensified experience

#

1 cannonball is a guard break and a matryoshka hits like a no tuning cannonball.

#

Outside of Area Control where PU meter is not guaranteed to fill up once a match, you can use any other Strike Hero special tuning.

onyx hare
#

I've only got the accel build for her rn, though I've got two other PUR's I could make builds on if I get the luxury of a lot of materials

north ravine
#

If you have Support Nejire and Star and Stripes, you could set up a Twisted Fortune + Area Reduction build on Parallel World Fancy. Yukata has the default (the build I used in those clips), and the Yukata dangerous which I think you'd like a lot since it's a Rapid/Strike Hero special tuning.

onyx hare
weary pond
#

What do yall think of bunnyhop on momo?

north ravine
#

I think it's probably the equivalent of Space Hop on Momo. It isn't solving her mobility problems, and I would assume it's worse than Wall Runner since Momo wouldn't have a way to ascend to the top of the wall she's wall jumping

last condor
#

Her yellow dress with embrittlement does the highest damge

#

More than the fixer one. Its cool

north ravine
#

Melee combos are a pretty decent play style, but it isn't always an option given how... Mobile the meta is.

hot nest
#

is anyone aware of how the double beta is possible? ive only pulled it off a handful of times, and id like to know how it works

#

i can provide a visual example if needed๐Ÿ˜ถโ€๐ŸŒซ๏ธ

exotic cargo
#

Like a double hit beta?

hot nest
#

im unsure how exactly, if its a bug or a situation where the receiving end recovers immediately, or something else

#

but i wanted to ask about it, since its eluded me for months atp๐Ÿ˜ญ

exotic cargo
#

Its a VERY situational thing to happen where beta knocks them into a wall and they just straight up don't tech resulting in a 2nd beta hit, this happens more often in small closed spaces

hot nest
#

ooohhh okay, this makes more sense

#

thank you!!

random moth
queen fable
#

just saying, bunny hop is a free out of jail card

#

it is so satisfying to use

feral mist
#

Uh I got a question, why does Kendo and Kirishima's sheild block Strike Shigi's beta but Momo's doesn't?

cobalt solar
#

i dont think kendos shield blocks it

#

it makes the sound effect because it hurts the shield and kendo

queen fable
#

how sad people are using momo only because she can use nejire's luck tunning...

#

i mean, yeah she is being used, but only because of that tunning, some people don't even bother try to play her. I won't blame them since meta is disgusting, and sometimes u want to win

cosmic bobcat
#

Especially when many of the cast characters can do what she can witjout thinking as hard or having as good reaction time

queen fable
#

But yea, she needs something maybe a beta rework or whatever, or a QSS, when i get her QSS im gonna be happy as heck

#

I also need to get ochako's ninja skin for my acc, i gotta save tickets because nejire isn't appearing in my summons ๐Ÿฅ€

silk spruce
queen fable
#

momo is a good character overall, but since u have instant melee character with armor, aimbot, flying, etc... that's not good, that's broken

#

and she is the only character than her main support tech is based on luck (the bag) except for when u have a dead team8, but u still have to get the card and normal revives character are way better

silk spruce
#

shes like an old-timer who can still put up a fight if you give her a chance

#

I only have her and her costumes on PC thoufh and not PS5 so its hard to try and use her how I want to without computer tweaking out

queen fable
#

like changing ur graphic settings but optimized

silk spruce
#

Ima look into that, hopefully it helps

feral mist