#Momo Yaoyorozu
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Looks like our shield just disappear sometime ๐
That's been happening since idk 4 5 seasons now
I see
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They must've secretly nerfed the team heals drop rate from lucky bags
Because there's no way
Probably they did that because of twisted fortune
Slick devs
At least 3-4 lucky bags every single game legit can't get team heals
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Time to go to practice at spam lucky bag to test
Does the health of your teammates relate to it at all? Maybe if they're low it has a higher chance of spawning similar to revive cards when someone is down
i got 2 team heals from 1 just now
i think someone did some intestive testing , maybe looked at code too. i dont think so.
I played like 5 or 6 matches earlier today on Momo
Not a single team heal
From lucky bags
dang, i shulda clipped. maybe my team was low and maybe late game/storm coudl effect. idk
butonly played 1 game of momo and thats the only time i got
Im convinced they hard nerfed the drop rate because of Twisted Fortune
Dang
do u feel gold boxes drop the same rate?
Im getting team heals from gold boxes and off the ground more often than my lucky bag
At this point, Momo has lost a major part of her value to a team
I wanna make sure if other Momo players like @native niche and @north ravine are experiencing this
I haven't played Momo as much as of late, but I'll look into it.
I did create a Divine Protection/Twisted Fortune build recently
So that should give me an incentive to play her.
Alright
What did I do?
Nah its fine
Mans just got the bad luck
Are you using your bag alot?
Yes
Spam purple cards to charge bag
They haven't been a problem for me when I play
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Some people are just ridiculously unlucky
Had 4 bags, only 1 team drink on one match
Ayo y do randos W key into cannons??????
Honestly, I've been having relatively normal (from my experience) luck with the bags
Which is like 1 full drink every 3 bags
I actually had better luck with team enhancement kits than full team drinks; I think I counted 5 enhancement kits and only... 3? 4? full drinks.
Last match of the night though skewed it with a double team enhancement and 1 full team in the same bag...
On another note... Yea, Twisted Fortune is a sleeper game breaker
I haven't had games where I was ending with ~10 team drinks this often
% of momo's bag should be based on team needs like revive card. Someone is low hp? Higher % of team heal
Are ur team's average lvs under 5 or 6? Then more % of getting a team enhancement kit
I mean, it could be cool
And still saying, nejire's tunning is so satisfying to use
๐
Honestly, the randomness is definitely designed in a counterintuitive fashion
Even if everyone on your squad is 9/9/9, you can still receive a team enhancement kit
I can give level up cards a pass since you have the skill cards to carry around, but the team drinks are so inconsistent in appearance rates that I'd say another rework is necessary
Then again, after seeing the fiasco that was the EU tourney situation...
This is me with GP and HP drinks
Just yesterday i was full on GP but extremely low on HP, with no HP drinks on me
So i used my lucky bag for some HP drinks
I got 4 whole GP drinks, not a single HP one
This has happened a few times before too
What is your luck this season ๐
Besides kamko drama and the one single leak (they seem to keep the rest) idk how bad was the commentary or the tourney
That's great news!
I'm not sure exactly, but she gets her 2nd or 3rd gamma at lower levels but at a reload penalty
She starts with 2 cannons now
Now i dont need to level up gamma no more
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Yeah
Focus on maxxing alpha leveling beta, 2 cannons right of the bat is good for area control
In exchange, the reload speed is reduced.
So don't go spamming them. ๐ญ
It's just the penalty reload that got increased
Only at levels 1-3
Because she got more ammo now
So makes sense
May be time to hop back on momo now
is the reload speed the same at level 4-9?
They did not touch levels 4-9.
All they adjusted, was the penalty reload for levels 1-3 due to the fact you have 2 cannons instead of 1. A typical adjustment that has happened whenever other 1 ammo moves received additional ammo.
For 2 days, you too can make people regret disrespecting your presence.
give momo a new set where she drops 7 atomic bombs
and her alpha being a rocket launcher
Even better idea actually. Give her a button that kills the enemy instantly.
absolutely
We the people
OMG I JUST SAW A CLIP OF MOMO IN A MOVIE
WAS THAT A MADOKA MAGICA REFERENCE??
SHE DID 3 CANNON WITH YELLOW BEAMS
9.2k healing ๐ญ
ts was not the wind, vro. ๐
thinking about running fixer - quirk factor release, worth compared to my other costume?
I wouldn't say I'm a momo pro, but I've barely lost any games with her. I'd say it's worth it, an extra damage slot compared to your og tuning, and that villain fixer has more damage potential- anybody you want on the red slot, assault endeavor on one of the yellows, and assault overhaul on another
That build would definitely function better than your previous build for Fixer and normal tuning overall IMO
Though if you're looking for a Fixer build and own the Yukata, default has the far superior options.
xd the one im using rn is yukata
do yall have any other suggs if theres something better? i figured release would be great along w fixer
Crushing KO Charge is also another option on default Yukata, or you could try some other tech special tuning aside from Fixer
And since you're working with a tech slot on the default Yukata, you could swap it out with some other stuff like High speed replenishment, hyper regeneration, etc.
Yukata Dangerous could work if you want a Strike/Rapid Hero style special tuning for Momo too.
Quirk Factor Release doesn't really change anything for Momo. Her skills are pretty fast to hard knockdown, and having "more" skills doesn't really change the outcome on whether the enemy escapes or dies
For example, her cannons. The damage and DP nerfs have reached a point where they're only taking like a third of the enemy's survivability if they rush in, but then they can just fly off without losing any more HP
She doesn't need any additional skills upon downing anybody since a well positioned gamma + good timed alphas can delete a body with low commitment (or simply beta unga bunga the downed person).
Please report to a mod if you see anything like this in the future - not all mods are happy to be pinged but you can ping me anytime
crossing fingers for momo QSS next season
She deserves it
Yay
Thoughts on momos quirk skillset having a stance based quirk ? (not all quirk slots and or others can be woven into it but can be used on there own individually)
What type of benefits would the stance provide? I would assume it would be more of a defensive stance since she doesn't exactly have a rushdown kind of quirk.
A blend of and different types of abilities like range projectile, up close melee, aoe ,defensive small shield ,etc.. in the stance.
Since she can use creati to pull out a whole sort of things in a moments notice in the game.
I feel like they can utilize the different functions in the game were if the player taps or holds a quirk a different attack comes out of it.
I think that goes hand to hand with her quirk.
Momo definitely sounds like the type of character they'll incorporate all of the multifunctional BS that comes with power crept skill variations based on how long the button is held
Or they don't even need to do that in the stance she can use her other quirks
I played blazblue entropy recentlt and a character has a stance ability where she can dash, use a long range spear, normal up-close attack.
I just don't know a good implementation they can do. But given that momo can create almost anything and byking has a solid track record for their unique characters and abilities. I think they would nail it. Just idea though, it's not like I want them to do it. If all momo gets a quirkset in the first place ๐๐๐ญ๐ฎโ๐จ
im so tired of triple QSS of characters that don't need at all another QSS...
I understand why they decided on bakugo, people have been quite literally theorizing about a tech bakugo since forever, them actually doing it feeds the hype
well yeah, but he has already a QSS and a good moveset in both QSS, just like present mic, underrated, just happens that the meta still full of OFA deku with instant melee tunnings and inf combo, insta kill nagants, tech shiggy's etc... But then u have momo or ibara that are struggling (specially momo since ibara at least can attack on air and has 2 revives)
Yeah I understand where youโre coming from, with not being able to have fun on the character you like cuz of the meta countering it. Sadly we canโt do much about that other than playing someone else, thatโs why Iโve got quite a few mains
Rip
finally
I swear if her melee is another instant unreactable combo starter...
We gonna have to rely on randos being good now
They better fix up this team up problem
Gonna have to play in squad now
She now is weak ๐
Alot of grounded characters now are weak from this. No where to run and hide now. Gonna have to somehow deal with the flying nejires and nagant etc
And non mobility
we need a QSS or some kind of advantage atp, we are one of the few characters that rely on enemies to be on the floor to do dmg and we have no QSS. Ibara can attack flying enemies, overhaul somewhat can with his alpha and has QSS, kirishima has a QSS at least and better mobility than momo, Mt lady got buffed by a lot and has still better mobility... We are getting shadow nerfed, now that storm camping wont be a viable playstyle
Just need to play as squad. Now not able to carry.
Sad times
Cant rely on randos
Expecting me to carry my team as a ace player
And using a non mobility character etc
Im gud ill just squad up next season
Wishful thinking
They finna destroy what many low tiers rely on just because of a new character's gimmick
Low tiers done for after this ๐ข
Hope we get buffs in compensation
The low dp cannons lowk too strong just bring back the 125 damage
Cannons can't guardbreak anymore
I remember your characters list and Momo was in the guarbreakers tier
Then i saw the recent nerf
So at least we can do something
And went
Or better dodge rolls
"Oh there goes her gimmick"
She can still guard break but it cost you to be on frontline for it
I wouldn't recommend since it will cost a arm and a leg
Beta dash speed increase
Bring back invicible
Yes
She's valid to have invincible beta back in the current meta ngl
Idk what they tried to do with the stuff
Who the storm nerfing?
Not nagant nejire and the high tiers
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It's just as a counter measure for S&S's spa
Which is
Solely for that
Is dumb
Her special doesn't even last that long
Peep starโs tuning
Yeah
Idk what to pair it with tho
If only revenge strike still worked in storm
I can only pair it with a support or a hero assault tuning
Box opener or twisted fortune might be it
Or casual style
Ion have it ๐
๐
Star can just go to a building comp in a small room and do this

No plus ultra tunings neither we are cooked
I wish Momo had a double red hero outfit
Id run area reduction + ability manifest
Camp the heck out of the storm
I wish she had double rapid with hero on the right
Same
Rapid Momo would be real
Accel wall runner
Devs making the Yukata more valuable once again with Star's tuning
Peak support build? Should i switch out gamma damage for alpha damage?
It's good, only if it had all the special action reloads. And I would keep y attack power. You don't have overhaul which sucks but that damage can be made up from strike teammates or strike cards.
I tried it It doesnt feel good to use for me ๐ข
Why not
It halves storm damage
Aight
I remember the round. A team and a random hunted me
Teammates wasn't there to save
Average solo q experience
I played a match earlier with my teammate on Star, using comms
Team comp was peak
Kept giving me the storm flip when i needed it
It's always nice when you get a solo q team with synergy
Wasn't solo q it was my friend but yes
Ah
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what leveling path should i use for her?
i havent played her in a while and i know she got a new thing for her gamma
I do beta alpha then gamma if im attacking
If a support build gamma at least lv6 to break buildings ๐
They low key nerfed it from level 4 to lv 6
i see thank you!!
People do make alpha beta then gamma
Do whatever ypu want to do its your playstyle
You could build same way as them but are you playing exactly like them? ๐ same tuning? ๐ same squad? ๐
that makes sense
does anyone know why her beta just sometimes doesn't drop??
It's a feature we simply have to live with
Cap theres no way ur not running sns
I wana run a froppy / sns build
Seems fun
not everyone likes to sit in storm on her, it's not how I play either, I'll stick with my aggressive momo whenever I use her
U must not know w man
Inventer of storm camp
I don't, but I play aggressive in every game, I don't like switching my playstyle for characters, that's why I built an aggressive tuning for momo
I was referring to wman on the sns build
And u can be agro in storm. Cannon
Aggressively
never heard of him, sounds interesting though
Cannons got mad nerfed
I can play sort of same
Its just the randos gets worse and worse every season
Im human so why am I trying so hard
What im trying to do now is try to help more pple out since randos not getting correct info
Ss tuning doesnt last whole game either ๐
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let's be real star's tunning no one besides momos and kurogiris are gonna use it... Except maybe for assault ochako's with that build that also has nejire's luck tunning (i saw a lot of those in CSEN scrims that gives money to the winners)
I'm gonna keep it real, Momo is just not designed for this meta
Base 110 per cannonball at 250 DP each does not cut it with how much regeneration exists now.
With how many get-out-of-jail-free recoveries there are, you must be able to shutdown people instantly without giving them a chance to be fully healed by a team drink.
Her alpha is even worse too thanks to the fact that it's going to force guard break on the next hit after a cannonball, meaning it's likely going to spike the enemy straight to the floor for even more I-frames
The only real fundamental changes that could make her more relevant without making her overpowered would definitely be a rework of her alpha (specifically against airborne HP based targets) so she can actually connect a full string of attacks, whether it be into cannons, her beta or more alphas.
As it currently stands, giving tech Shigaraki another few seconds to heal from Revenge Support + Hyper Regeneration after catching him using his alpha in the air for like... 48 damage from a level 9 alpha (base damage) is the best Momo mains got.
Make her alpha do true damage ๐
Naturally have it apply Trance Blow or some new status related to concussions
(lil bro though of using sky for cement pillars. doesnt play this game. ingenious. Pretuning. patched)
Kinda amazing to think how the devs never thought Cementoss' projectiles attaching to the height limit was fine to leave in the game.
Twisted Fortune Momoment
Guys how good is star tuning for momo?
Very
Gonna have to play in team. Solo is not it
Best team comp Iโve ever had lol
what are the best characters to pair with momo apart from star and stripers
Kuro for when you inevitably die
Blue lemillion and blue all might
๐
ty
What's better alpha dmg or beta dmg tuning? For her alpha,melee,alpha beta combo?
I truly don't know bro because I increase both so I can't say
Id go alpha because anyway because it's what Momo would use the most
Also her most consistent move for damage
Alpha can hit pple in air while beta hits pple on ground
Alpha more versatile unless you running around with beta then just upgrade beta. Its more of how you play the character
But i do beta first if im playing attack build.
Alpha is the more important tool to buff since the stagger is what allows you to even chain into full combos.
Melee attack power doesn't bring much to the table since she doesn't use it for more than adding a little more damage to a combo. Beta is only consistent when used in combos for attacking as it's braindead easy to just roll, so you aren't hitting it often enough to warrant upgrading.
Momo's best synergies involve characters who either assist in landing cannonfire through either protecting her or making the target easier to hit (Tech AFO, S&S, Tech Shoto, Tech Dabi) or cover her horrendous lack of range/ability to hit flying targets (Tech Kaminari, Rapid Might, or any other sharpshooter).
Momo's anti-synergies would be characters who hinder her cannonfire or combos with high DP moves that do not deal enough damage (Tokoyami and Cementoss), or do not bring enough of the "range" to cover her weakest aspects (Assault Kirishima, Assault Kendo, Strike Shigaraki).
Even some characters who are anti-synergies can work with Momo in the right circumstances, but are more than likely just going to make you regret picking Momo more than your opponents.
Just pack it up and play twisted with sns tuning
Support
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Her damage getting worse every patch
๐ข
whats sns
area reduction
Agreed it is strong and fun asf at the same time
Just saw on reddit a aizawa with star tuning pulling people into storm lmao
Got shadowbanned for my twisted fortune lol
"bichota" xddd
Chill on the goat Karol G dude
8144 in recovery
Having twisted fortune while also having star tuning is op
I legit if i get attacked i just run to the storm , they chase me they die since i have a advantage there with my tuning
Then i just heal my teammates while away from fighting
what tunings do y'all use? i just got the kunoichi costume
Blue outfit with Quick Factor or Embrittlement + Wall Runner
I use embrittle + acceleration to hit the beta for a guard break
I have a very totally urgent question.
Does anyone know what causes the Beta visual to freak out and not stay in front of her during the dash?
does it happen?
I've just heard it's associated with mods.
oh yeah, probably, just like ochako's car spinning sideways or nejire's aura getting stuck
Well, with the new Tech Bakugo tuning, Momo's Area Control Yukata build can reach the equivalent of level 40 gamma attack power.
The only "not" gamma damage improvement is now just the Rapid Villain slot
I'm curious how powerful the PU Intensified explosions are going to be.
~230 damage per explosion w/ Plus Ultra 
Yea, if you get level 9 you start hitting for 150s
Forcing them to take back a zone through cannon fire is basically a death sentence at high levels
actually feels good using her even in this meta
Its it still worth increasing snd going for gamma? It does 140 damage with fixer
The Yukata Fixer build is still viable, especially in ACB
Is twisted fortune worth it if it's the Lvl 10 slot?
Pretty sure lvl 11 is a 50% chance
lv 11 is a 55% chance, lv 10 is 50%
to put it simply, the more u heal the more u will notice the difference
for example if u somehow got to heal 11 times in a row without losing ur heal, the 12th time (with lv 10 tunning) would be 3 times harder (luck-wise) to get the heal potion back than if u were using lv 11 tunning
the maths are:
(0,50)^12 -> lv 10 tunning (0,50 == 50% chance)
(0,55)^12 -> lv 11 tunning (0,55 == 55% chance)
I seeeeeeeeee
I appreciate the breakdown
recommendations for Momo's outfits in Yukata?
I can buy any outfit and her fancy version is looking good but not sure
Np hahahah
On one hand, default Yukata is basically the most busted offense-orientated tuning build in the entire game and I'd be willing to bet on it. As of Tech Bakugo's release, the tech column can be pure Gamma Attack Power, allowing for you to have level ~40 attack power cannons, or 40% more damage.
Fancy is a great "Supporter" build, where you can slap on Twisted Fortune + Some other Support tuning like Revenge Support/Divine Protection and just become the reason your teammates just can't die. Decent enough normal tunings too I guess.
Dangerous is a good choice if you like Rapid special tuning for stuff like Wall Runner or Revenge Rapid, though I think the build suffers from a bit too much Strike normal tuning.
With the way Momo is played in today's meta, I think Fancy Yukata is the "safest" choice.
Though personally, I think this build would stand to be a "stronger" choice for a Supporter Momo build by virtue of better normal tuning combinations + Support/Strike Hero special tuning enabling Twisted Fortune + S&S special tuning for the lowered poison zone damage to let you hide outside zone and chug team drinks.
Wall runner and nejire leap
welp, once I unlock her parallel world costume Ill switch my build but seems like I do well with this for now
mostly also because I've been getting better playing with Momo since I learned that her alpha is her main damage dealer
now Im sort of scary
Best momo outfit (looks-wise, not tunning-wise)?
Casual: โณ
Yukata: ๐
Parallel World: ๐ก๏ธ
Chinese outfit: ๐
Kunoichi: ๐๏ธ
Silly gamers 
Support mo the truth
finally got an outfit on her, the momo debut game went well
having a costume really boost your confidence and gameplay
PUR costumes are very polarizing for characters since you not only get more normal tuning levels, but nearly all special tuning skills double in potency (or simply drastically improve) when leveled from 5 -> 6.
Strike Bakugo's Crushing KO Charge at level 5: 5% PU Meter. Level 6? 15% PU Meter.
Or in the case of Willpower, level 5 -> 6 changes the cooldown from 420 seconds -> 210 seconds.
Or every single revenge tuning doubling the duration when going from 5 -> 6
Do you Guys have some Tipps to better my Beginner Level Momo Gameplay?
- 1st clip, I think you spent too much time/commitment setting up a 3rd cannon after the hard knockdown on Shigi.
- 6th clip, I would recommend firing one of your cannons at the wall instead of all of them at the floors when you're fighting around railings. This can allow you to hit people who may be on the opposite side of a rail (or any sloped or jagged terrain), and it would cover more area. The explosions are spherical, so you can cover a lot of area above where many flying and floating characters tend to retreat to under pressure.
(125 base damage + 175 DP cannons were the good old days)
The ceiling is also an especially powerful option to cover too
If we don't get momo QSS next season imma crashout
worse if it is true about the third QSS for endeavor... HE DOES NOT NEED A THIRD!
๐ญ
The only thing Momo has going for her currently is going feral in Area Control.

For the duration of her PU, a Fixer PU Intensified Yukata Momo is the most dangerous existence in AC
My #1 tip is always to use your alphas more sparingly
Real
Not a single change on momo...
Sometimes feels that they forget about her existance at all
Can mono be good?
Good ... good? good. I would say she slightly below good like ok. Shes a character that relies on tuning to be ok. In my opinion if a character relies on tuning they ain't good. They took away her main source of dmg which was gamma.. With all the nerfs and what not. And people still complain about it till this day like some crybabies.
Uhm I think if they revert her beta to like how it used to be and or alpha also. She would be good forshure
Her long range is ok but her mid range game and close up game needs more tuning for her to be good. Beta still has that trash hitbox. Her alpha is solid but if you know how it was back in the day man. The range and width of the projectile oh man ..
we gotta make justice for her
she is a character based fully on luck due the bag and the lack of mobility
how it feels to play momo rn
Momo's only truly viable move is gamma, with the rest of her kit being designed for a meta that no longer exists. The alpha drops combos far too easily on airborne HP targets, which really hampers her ability to do the damage needed when it matters most.
Her beta is one of the least consistent "barrier" moves, with the levels 1-3 variations having laughable coverage, and at higher levels, the geometry of the shields allows attacks to slip through.
Oh, and it still just self-destructs or simply vanishes quite often for no reason. It isn't a big deal for a move you put faith in for protection against the enemy attacks and only has 2 uses...
The charge of the move is also pretty basic too, with her movement being the same speed as dashing, and the ending covering the same distance as a roll. The only saving grace being that they buffed the time it takes to arm a shield to be usable.
The kit cannot be fixed by brute forcing buffs related to her damage or cooldowns; the moves have inherent flaws like Compress Alpha, a projectile that is lobbed and has way too many moving parts and variables for your main attack
Did anyone tried the Momo Knight Fixer Tuning Build with all Gamma, how much Damage does this Deal?
Parallel World only has 2 costumes that could run Fixer, and they are not exactly fixer material
You know her Knight Outfit, @north ravine, the one they gave the Swimsuit?
The Dark Green one
Villain style?
The one with the Embitterd Tuning Slot
Despite the lack of strike, the Fixer column isn't unsalvageable. 3/5 slots can be set for gamma attack power, with 1 GP attack power. The other column though... Kinda lacking, too much Tech normal tuning hampers it.
If you were to set it up with as much damage possible for gamma... You'd get:
- Level 20 Gamma Attack Power (10 Gamma attack power enhanced by level 10 Fixer is a 2.0 multiplier)
- Level 9 GP Attack Power (One Fixer, One normal)
- A level 4 Gamma/HP/GP Attack upgrade
So around ~24 gamma levels
That would be how much Damage per Gamma?
I am not sure exactly how much it increases by, but each level increases the value by 0.01
110 (Lv9 gamma base damage) * 0.24 = 26.4 damage
So 136 damage give or take if each level is a 1% increase
Personally, I don't see Fixer being worth it unless you're achieving at minimum a 30% increase in attack power
If Mirko is believed to be next, then it would be kinda weird to figure out who to pair with her for a new skill set
Hopefully she gets herself a skill set that can do something
yes #justicformoma
do yall have tips for her? ๐ญ i wanna get better at using her
- U can hide in a corner with ur shield and if someone is trying to break it to stop u from healing or whatever ur cannons do damage through them both if u are inside the corner or outside, also works for enemy momos
- Ur cannons, when landing 2 cannon balls always knockback enemies, so hyper armor moves can be stopped with them
- Momo's alpha can interrumpt most attacks that need the enemies to be close to u (those that doesnt have hyper armor). The problem is that, dont ask me why, even if being a somewhat ranged move, it has travel time and most people forget it is a ranged move because it is slow as heck even for that short range.
Sum up, alpha has range but it is slow when reaching the enemy and can stall, dont use it if a rapid deku is spamming melees, they have the same speed and u could lose easily that matchup, but u can put a cannon on a building entrance and spam alpha to secure a shot of ur cannons
- Dont fight outside if u are in a sweaty lobby since sadly u cant attack flying enemies and u have no mobility. U are the character that is the most luck based in game because of the storm, map and even ur special action that just guarantees a revive card when someone is dead
Thank you for the tips! I didn't know revive card was guaranteed after someone dies
Iโm not as experienced playing Momo, but alpha really is your main damage dealer and get out of jail free card in the sense it can crowd control in closed spaces. If you can punish anyone with your alpha do it, if they have armor, play it safe and shield rush them, but honestly Iโd try to get that alpha damage
Also, always be intentional with where you aim your cannons. Assess the situation youโre in and be aware of your surroundings, the enter/exits, etc. If an enemy is inside where you are, aim your cannons at both exits to keep them in and others out. (You can also block them in with shields at the exits, but that can put you at risk.) Being able to predict enemies will also guide where you aim your cannons.
If one ally is dead, use your special action to get a revive card, but donโt use it for them. Instead, see if you can get them naturally so you have it as a back-up. I say this because you donโt want to revive your ally just for them or someone else to drop dead right after and now youโre out of a special action for revives and items.
That tip may be controversial but its what makes sense to me. A general tip really would be to try to take a break from battle to regroup and get items if you or someone else dies. (Of course, everything said is situational so use your intuition.)
Tysmm! the one thing i really am struggling with is when i need to just run and there are no building to hide in so i cant set up cannons to block exits and stuff so i lowk just panic and try to hit the with shield so they can back off. Also I don't really know what i should level up first but i prioritize getting beta maxed first before leveling alpha then gamma
As a Momo main myself, my number one tip is to never waste your alphas, try incorporating melee combos in between to start a chain, for those who are advanced, beta combos are true as well
In closed areas, incorporate your alphas with a gamma, the stunlock on an alpha strike lasts long enough for a cannon to explode and deal more damage
beta 4, gamma 4, alpha 4 ---> gamma 9 and between alpha or beta's depends if u want to start more combos or secure breaking shield (or maybe u want ur cover to be better)
i would say gamma always first to 9 cuz it is ur main attack method
There's something that bothers me, the fact that when u get a balanced match, without broken characters, with good teammates, etc... U actually enjoy the matches. Now just remains that the devs actually do listen to us, cuz yes, we got 10x times the amount of tickets and characters we would had get last year and im grateful for that, but still, hackers are a thing, exploiters are a thing, modders that uses them to get advantages (even if not actually hacking, maybe the FOV or some banners that cover ur screen being moved aside) are a thing. This is probably one of the games with more potential anime-wise and they get to fail with such a good base
Unfortunately, the devs can't be bothered to try.
When their laziness is so blatant that the frontmost news notification upon login is literally placeholder text after everything else... Can you really say they're putting their best foot forward?
for realll they're getting lazier and lazier
Can't wait until it starts to fester with character names. Next realease is "Charcter_text_title_name_1_B526467_ "
Omg I'm so hype guys for character 1B526467 !
In that case thereโs really nothing you can do, especially if theyโre a flying type. If youโre outside with no way of seeking shelter youโre best bet is to fight alongside your allies. Enemies will likely leave a momo player alone once they realize sheโs in her domain so try to utilize that to the fullest.
As to what to level up first it depends on how you want to play really. I personally upgrade my alpha first then beta and gamma since my build revolves around her alpha.
if youโre one who takes advantage of closed spaces you should upgrade beta then gamma
If you see yourself being outside with a lack of closed spaces Iโd say alpha and beta
@prisma iris and yeah this is a good tip
my basic combo with Momo is alpha then full on melee. It does about the same damage as if using full alpha I believe so definitely do that instead
A tip to combo alpha and gamma is place one down once you hard knockdown an enemy and stun them with your alpha. They will almost always wake-up earlier to not get hit by the cannons so trying to stun them with an alpha should guarantee you land something lmao
Momo's full melee combo is kinda bad on slopes, so it may just be better to simply throw 2 alphas and use a grounded air melee if you're in that kind of situation.
Up or down Slope?
Yes.
It sucks both ways, since that final hammer throw is always thrown in a straight line (and does not "track" the enemy).
Does the Nagant Melee Track?
Nagant's grounded melee combo does not "track" on that final finisher shot. It is prone to whiffing if the enemy doesn't follow the trajectory of the launch caused from the 2nd hit of her melee. In a sense, it is actually similar to Momo's melee combo failing if it's happening on sloped terrain
The air melee attack does have some sense of tracking, since it does alter her movement path noticeably to land the attack if aim assist is locking on
In some cases, it can cause her to gain some minor vertical height to catch its target
and unsurprisingly another season without QSS
Gonna get the Dabi and Mount lady outfits and call it a day
Yo I got Mirko early. Donโt mind the other guys
Hi Miku
I just want Jiroโฆ
Nah, Momo's beta shield has always been a terrible "protective" hitbox.
It's so bad at doing its job that we have techs around the shield not working.
For example, you can set up a cannon next to your set shield to cause explosions that hit on both sides of the shield.
You can only trust it to protect against projectiles firing directly into it. Any sort of AOEs or physical attacks and you're going to be let down.
๐ซฒ 6 0 7 ๐ซฑ
And its so huuge, i even rolled 2 times
It even nullifies mtladys giant stomp but not shigaraki
Does Momo have a Double Hero Strike Tuning Outfit?
She has a double special tuning for Rapid (Parallel World default), Assault (Fancy Quipao), and Support (Fancy Yukata). No double Tech or Strikes.
So we cannot Profit from Aizawa and Star...
I mean... The main important one is Star's. You still got Parallel Fancy for Support/Strike for something as vile as Twisted Fortune + Area Reduction
I mean, it is ok if it aplies to the basic alfa+melee+beta, but other than that nothing really much change i guess
I think this may just be a case of them attempting to fix that bug where a character doesn't enter knock down state after receiving a hit
electrification on Momo?
thinking about running her festival yukuta villain style outfit
that or her heat style for an alpha build
Personally I don't prefer it, but its probably the best option for a hero tech slot
so then my best bet would be this outfit and just run quirk factor release and quick reload
I guess if I was a camper Momo electrification and quirk release would be good for my cannons
but imo its a boring way to play her
I wanna be in the action
You do not want to be running Electrification on Momo
Her moves have a very high DP already, and it doesn't really synergize with her moves.
Beta is already an instant hard knockdown, and setting up a cannon will likely take too long (and I'd assume that with each doing 250 DP + the Matryshokas doing 50) and end the combo too soon. I think Electrification is like 200 DP
You could make an argument for Special attack reload boost or Fixer based on how reliable your ability to down people is.
And in the case of pure gamma attack power, this costume is the best.
I don't think there's any other costume in the game that supports a full Fixer column of a specific attack power, and then the other column also allows for you to equip nearly all general HP/GP attack powers on top of that.
278 is purely absurd
Would you like to see the limits?
Or rather, going even further beyond?
Sure, sounds interesting to say the least. I've just been using this whenever I play momo since I don't usually spam cannons
Once you get reliant on using cannons in combos and claiming an area as your own, it's just too good to pass up
jeez, js give up the point when a momo pops PU, straight warzone 
That's the full Fixer build + PU Intensified experience
1 cannonball is a guard break and a matryoshka hits like a no tuning cannonball.
Outside of Area Control where PU meter is not guaranteed to fill up once a match, you can use any other Strike Hero special tuning.
I've only got the accel build for her rn, though I've got two other PUR's I could make builds on if I get the luxury of a lot of materials
If you have Support Nejire and Star and Stripes, you could set up a Twisted Fortune + Area Reduction build on Parallel World Fancy. Yukata has the default (the build I used in those clips), and the Yukata dangerous which I think you'd like a lot since it's a Rapid/Strike Hero special tuning.
My other two are Quipao and Festival Yukata, her PUR's have just been annoyingly attracted to me like magnets recently and I don't know why.
What do yall think of bunnyhop on momo?
I think it's probably the equivalent of Space Hop on Momo. It isn't solving her mobility problems, and I would assume it's worse than Wall Runner since Momo wouldn't have a way to ascend to the top of the wall she's wall jumping
If you go for the meele alpha beta combos
Her yellow dress with embrittlement does the highest damge
More than the fixer one. Its cool
Melee combos are a pretty decent play style, but it isn't always an option given how... Mobile the meta is.
is anyone aware of how the double beta is possible? ive only pulled it off a handful of times, and id like to know how it works
i can provide a visual example if needed๐ถโ๐ซ๏ธ
Like a double hit beta?
yes, 99% of the time beta is a hardknock, but ive been able to hit two betas very rarely
im unsure how exactly, if its a bug or a situation where the receiving end recovers immediately, or something else
but i wanted to ask about it, since its eluded me for months atp๐ญ
Its a VERY situational thing to happen where beta knocks them into a wall and they just straight up don't tech resulting in a 2nd beta hit, this happens more often in small closed spaces
Nah I'd violate the rules
#game-moments message
Uh I got a question, why does Kendo and Kirishima's sheild block Strike Shigi's beta but Momo's doesn't?
i dont think kendos shield blocks it
it makes the sound effect because it hurts the shield and kendo
how sad people are using momo only because she can use nejire's luck tunning...
i mean, yeah she is being used, but only because of that tunning, some people don't even bother try to play her. I won't blame them since meta is disgusting, and sometimes u want to win
yea but like u said u def cant blame them, momo is a character u need to rlly put time in and most importantly read situations and have good intution which most ppl just dont want to use
Especially when many of the cast characters can do what she can witjout thinking as hard or having as good reaction time
nothing to do with the comment so far, i got confused because i thought i wrote on ochako's discussion because of u hahahah
But yea, she needs something maybe a beta rework or whatever, or a QSS, when i get her QSS im gonna be happy as heck
I also need to get ochako's ninja skin for my acc, i gotta save tickets because nejire isn't appearing in my summons ๐ฅ
I had this argument before in the main chat and its to the point where people say thatโs all Momo is good for
momo is a good character overall, but since u have instant melee character with armor, aimbot, flying, etc... that's not good, that's broken
and she is the only character than her main support tech is based on luck (the bag) except for when u have a dead team8, but u still have to get the card and normal revives character are way better
shes like an old-timer who can still put up a fight if you give her a chance
I only have her and her costumes on PC thoufh and not PS5 so its hard to try and use her how I want to without computer tweaking out
there are mods to lower the quality of the game to make it run smoother
like changing ur graphic settings but optimized
Ima look into that, hopefully it helps
I didn't take dmg when I tried it in training
