#Momo Yaoyorozu
1 messages Β· Page 17 of 1
yeah after seeing someone run space hop with her with her new outfit recently in a match. I got encouraged to try it out. Granted they were most likely on pc becuz everytime they would space hop, they would move forward really quickly and simultaneously use alpha accurately.
Active playerbase.
Also having to discuss how to deal with flying characters ever since rapid hawks was released, each season.
Unlike strike shiggy, Momo has a tiny chance, and has other tunings she can maybe take advantage of
Her alpha is satisfying, and it's fun to fool around in Solos by shooting cannons from the top of USJ buildings at lv 9
Too bad they power creeped momo's alpha when they released strike kendo.
Gave her a move with the same power but with much more range, and even a charged variant to the move on top of that
Exactly lol. That's why I moved to Strikendo she's basically the close combat Momo I've always wanted
Yessir Ice, now time to get autolocked by rapid dekus and beamed by tech mights hovering!
Lol
I seeeee
any good tunings i can use with quipao
Based desscaras pfp
yessir
got quipao earlier so i wanna try momo out but i have no idea what tunings would be good on her
Imagine if momo had an outift with yafos tuning + tech dabi's tuning. With all y reloads and special actions regular tunings . I would drop my obsession with nejire leap for that build .
Do ya'll think the devs will take a look at her beta after the popular liked feedback was submitted a couple of days ago?
They knew I was too strong-
I had a match earlier where I had newbie random teammates in solo queue and as momo, I was getting all the kills because we ended up in an area with a lot of tight spaces and buildings. But then the final circle was a wide open space and it was only my team vs another, but the enemy team immediately separated me and picked me off from my newbie teammates who weren't listening to my pings, so they won
Any momo mains try to manipulate her lucky bag by doing random stuff ? Like dropping a full team heal to be like "give me more of those" lol.
Or look up to they sky and be like rng gods please and knee down give me team heals 
I've made claims that it was possible, @feral mist can attest but it's super skewed because my base luck got boosted
I've found that having a lvl up card in your inventory before using the bag, feels like a guarantee for at least a full heal.
It's true Mist somehow has amazing bag luck I think he knows something we don't
It feels like when you use your bag on a freshly revived teammate, it would guarantee either a lvl up card or team enhancement kit, but that was before they let you keep levels after revival, so idk how useful it is now
I don't either I stopped using Momo often
Same. I can't play the character with Yafo and the new all might being everywhere
The new Deku was manageable but Yafo is just momo's pure counter
Fr
I just know my luck always felt better if I had an item in my inventory before using my bag.
Spawning 3 team heals in the first and third clip is insane work
No clue what you're talking about
And it's the same for my other account, so I'm unsure what I'm actually doing for it.
The one player who can use compress's tuning properly
I may not get the 7+ kills that some folks seem to get, but I have 7+ full heals on me at all times.
You really do lol
should i pity momo kunochi outfit or the casual style is good for building her
Momo needs a higher team heal drop rate cuz damnn π
You can't pity casual. Both fits are good tho
nah i already hv the casual style
Ah
Kuniochi is Momo's best tuning rn but depends if you find any value in it and how often you use Momo
is there any good build for casual style
I don't have casual
oh
i was thinking to pity tenya costume cuz
because i dont have any costume for him
Pity whoever you find more value to in
ok
Casual Wear (Fancy) isn't bad.
Though that mainly depends on what tunings you like
I did use casual style heat for a while for assault ochaco's tuning but idk how helpful it really is nowadays
ok let me get this straight
how the heck, does a cementoss alpha, beta and gamma cover u better than momo's shield?
i got hit by an ice wall from todoroki and his ice path through the wall
Because cementoss's attacks are extensions of the ground, momo's beta is placed on top,
It's like welding something vs just placing something on top of another object.
Todoroki's ice wall emerges from the ground, and cementoss's gamma acts like a whole new platform
also one is a bit larger than the other
yeah, ik, yet... feels like the beta which is the only defense utility when u are getting attack is useless unless u are not being attacked
good looking, what's your base luck right now? jk i understood what you meant.
I've been using ice wing flame and regular denki only this season . I'm using momo again with this build rn
Space hop + beta is so good for stalling and catching wake ups with alpha
Your bag luck makes Compression Magic look good
That cannon at the end was nasty she really couldn't do anything after that
That's what I love about Momo she very much rewards you for playing smart
i like the green more
Good cannon placement does wonders
In Momo cannons we trust 
Another some of my faves
dont think i seen that combo route yet much easier than A A mwiff m2m3
It's much better in my opinion, only 1 alpha is consumed and there's no tricky part to do (the m whiff)
Saw MoonyLuna using it once then i started relying on it whenever possible
Whats the melee whiff? Is it melee canceling?
Letting it miss so you can hit the followups
She didn't hit you once π

The combo is a>a>m1/m2(not sure which)>m3
You whiff either of m1 or m2 so you can connect m3 which does much more damage, because if you don't whiff, m2 will directly get the opponent in i-frames
Every positioning decision when ur getting jumped feels like a gamble on her
One wrong decision and you're cooked π
Playing Momo is playing Darksouls in mhur
Real
π―
Oh no dw
playing ibara is like playing dark souls
playing momo is like playing dark souls
I legit dont see the difference aside from not being able to beat fliers
In the very least, Ibara has a strong niche with two special actions, being easily the best support
Also her beta is still solid.
ngl i thought ibara beta sucked but momos...yeesh
Cant even block some stuff
its like kendos beta
I'd say it's a good "get off me" tool, or able to snag folks with the corners to lead into a gamma grab or better repositioning
Ibara?
Who else have I mentioned in the past 3 comments?
Yeah her beta is pretty solid, like AFO beta, just without the wall pierce
π
Best momo tuning build for parallel world?
-# I wanna tune her because i am gettinf bored of playinf the same characters So i am spicing it up by playing characters i don't use at all
These ones can be decent if you only have Parallel World
Wall runner looks like the most practical on her
It's very nice on her
Personally I'd probably build Dangerous with Wall Runner and Divine Protection so I can be a resource stockpile for my team
Revenge Support is also good
Divine protection can probably clutch up most matches
True if you don't have Special Action up but need your team revived it's super nice
Plus she can protect herself with her beta
Also it has three strike sub tuning!!!
-# not counting the other two because they are vilain tuning and those are..... lets say not my strong suit
Omg....I DID IT GUYS BUT THE STRUGGLE IS REAL
I still havent given up
because I play Ibara which is probably where the persistence comes from
I'm proud of you for accomplishing such a tough feat in this current meta
I can't use Momo without crashing out nowadays
isnt that how it is with ibara
YES
See no difference
Momo Nation
I am currently trying to save enough to get 2k tickets next season but I also want Kunoichi Momo so I am debating rolling until I get it or save enough for 2k next season
I ended up gettinf that on acc
What were you trynna get?
Depends on what you value more
Kunoichi is currently her best fit but you also might value the new character more
True true and that's the reason why I'm struggling to decide. I want to be able to use Momo with tuning but I also want to be able to play the new character if I like them without having to save 2k tickets
I think I'm leaning towards getting the the skin though because it is featured meaning I can guarantee get it in 1k tickets but once it's off a banner I have to pray to RNGesus over thousands of tickets to get it
I have enough to pity it
Yeahhhh....
I'm sure the decision will be made for me impulsively close to when the banner ends though 
Understandable I did the same thing just now with Overhaul's skin
Do you know who the next potential characters are?
You can decide whether or not you'd use Momo over them
Nagant and Star and Stripe are the rumored ones but even if I don't like the character that much in the show if I find them fun enough I'll get them. Like I like playing Strike Denki even though I think he's kinda whatever in the show
I like Nagant but I won't be rolling for either
How many pity points do you have currently?
And I like Mirio but you won't catch me dead playing Tech Mirio
Lol understandable
40 and I have 700 tickets
I suppose. The original idea was to spend any 100 over 1k on the banner for the skin so I can get the I'm assuming 1k from the Pro License next season for 2k
Yea but it's better to have at least 600-700 in stock at all times so you can potentially save up at least 1k tickets every season
Like I have 675 tickets rn so I have force myself not to spend any next season
Might have to o7 the Momo skin then
May I get yukata from a random roll for the dangerous version 
But like I said depends on what you value more. You can pity kunoichi but you'll have to not spend any tickets next season
I do value characters over skins
Equivalent exchange baby, nothing comes without a cost
Same
Although now I priotize skins since they cost less
But I'd rather not spend any tickets from here on out if possible
Yeah if I'm not getting Kunoichi then I can't spend anymore tickets this season
Good
If Nagant is fun then I'll pity her next season or something
It's tough but saving up tickets allows you to get them later
You'll just have to sacrifice not getting them now
I am used to saving up le funny gambling currency I've played a fair bit of gacha games in the past
Ah
I just really want good tuning on Momo π
Mhur is my first and only
I never want to spend money on this sweaty ahh game again tho
The only money I've spent on a gacha game was accidently spending $145 on Fire Emblem Heroes
Roll for it then, but you cant spend any tickets for the next season or two
My condolences
It's finnneeeee I got bunny Camilla and bunny Lucina
lol
Nah I'll save I'd rather have a fun character than good tuning because characters are entirely new play styles and combos and use cases while tuning builds are those but to a much lesser degree unless we're talking Acceleration on Aizawa
Because Acceleration on that dude is actually nuts
I should be finnneeeeeee
If I want to tune Momo THAT badly then I'll cope with Parallel World (Dangerous)
But I'll be holding off building that until everyone else is built so I can wait for a better outfit until then
Alright good luck with saving
Fighting exactly that is literally like being in a boss fight of a story mode game
LOL exactly
Bro just won't die
1700 damage off this guy alone
rapid deku recovering and using his beta is faster than momo using her beta at the same time he recovers... 
terribly purple shiggy reminds me that building camping cant ork
This is how it feels to play momo in this meta now
Kota Finder isn't good on her in my opinion she's too slow to beat other characters to Kota
Memorize a couple Kota spots, plop nearby, and hope for the best...? At least in Solo I've come across him once I realized.
what else do you suggest, kus all i got is casual and wallrunner sounds neat
Crushing PU Charge is good on 99% of the cast and Willpower is good on everyone. Extra Wind can help her early and mid game a ton by helping her always have Plus Ultra for when she gets jumped and Ability Manifest makes Ability Cards last way longer which can make an Assault card last a while to increase her tankiness for example
I think it Yukataπ
I use red one with civ save and warp heal
i chose a goated name
Hace falta urgentemente π
Cannon-onto-shield is like a magnet i swear people be dying to it somehow
Quirk factor release
supporting too strong
i seriously hate how easily beta is cancelled, i always get killed most of the time because of the long wind up
YES
YESSS
YESS
LIKE ITS SO FRUSTRATINH
ITS A FKN SHIELD
The fun part is that even if the shield is out, until u dont see the placement particles the shield isnt actually there, just the visual (either when charging with it or placing ig)
Y'all ready to be one shot by Nagant while healing in storm?
i hate cementoss with all my heart, just spamming with ridiculous high damage, revive and structure place on top of that damage he makes with every move
with any character i play, it is just so annoying
Understandable
Strike kendo stole our alpha
Strike Kiri stole our beta
Monoma stole our gamma (technically)
Now strike Nagant stole our melee π
I'm almost certain her melee range is longer than momo's melee range too
we still eating with this yall π₯Ή
You can already see tokoyami stealing it in the image π
I just saw a video of a tech mirio with inf alpha because of nagant's tunning β οΈ β οΈ (yes u have to down someone yet it isnt so hard when u go to third party)
Nah the fact it doesn't have a cooldown is crazy...... It would be more "balanced" if it was per k'o with no cooldown but still be broken.
Nowadays K'Oing someone doesn't take that long
I'm telling y'all they hate Momo. We need S1 Momo back
just as a heads up, tech all might can still fly when afo uses his special action to cancel his π
Also nagant's sniper rifle can pierce momo's beta
bro at this point delete momo...
byking somehow does manage to add good things yet still ruining others in balance
Funny thing is, and I probably need to censor this:
||In Nagant's files, there's literally a specific line of code to allow her attacks to pierce it. She can't normally pierce walls or buildings, she has a specific Momo piercing stat||
They're punishing us for making Monoma look too good 

So is this costume probs the best setup for her if I wanted wall run, or is that not suggested? I was thinking about fixer on purple but I dunno, I don't have kunoichi sadly
I'm noticing the costume doesnt have much damage
That's my #1 costume tuning for her. I use wall runner+nejire leap. Where she lacks in damage she excells in movement with that particular tuning combo.
Bro....
i just noticed how red kiri's shield doesn't get destroy by shigi's special action and kiri doesn't recieve damage not even from strike shigi's beta despite being a floor damage attack π
(i was playing using the beta charging forward to avoid damage and i got deleted)
I'm going to let it out, Momo's shield should be able take priority and break those imaginary, holographic, fake wanna be shields. There I said it.
At least she has a canonically reason on why she would be able to do that. While these imposters never have done that in the manga nor anime. Neither have abilities that would prompt such a thing π‘ π―οΈ 
Momo used to be one of the strongest characters in the game during S1 but because nobody knew how to dodge her beta or handle her attacks she's been stripped of her abilities while it was transferred to other characters in a way like Miste pointed out
The Mo is Mo
How are the Momo Mains doing this Season, Indoors must be extra Comfortable right now
Could be better if someone (ahem byking or bandai) decides finally to make momo's beta to actually protect u from anything xd
how is red kiri's shield able to defend tamaki's gamma, strike endeavor's gamma, strike shigi's alpha and beta, etc... (all moves that go through buildings) but momo's shield can't, not when u are using it charged to push through or when placed on the floor
You dont understand that Kiri uses Dark Magic for his Shield, i mean he fits like 8 Times in it, how else could this Work?!
Just play to the strengths the shield has now. Its been forever since mo got buffed π
Laughing in Marinading, i see...
Breaking Tech Shotos Beta
The chat once active, is now inactive
What can WE Talk about Momo right now, i mean are there any New Tech WE can teach eachother?
The Tech Tomura Alpha Looks cool
What tomura
Purple Tomura
Yeah there's no tomura in the video
You asked if there's any Momo tech we can talk about, here i showed one
How does it Work?
If you place a shield a shield on a wall, your attacks can go through the wall
The cannon shot AOE went through the wall because of the shield
I Hope the devs dont Nerf it
You Just Make the Wall unsave with it, or should the Cannons Go Through the Wall?
Just aim towards the shield
Why did you angled it?
Moment, you ignore the Wall when you shoot at the Shield?
?
Just place the shield right at a wall, then aim cannon at the shield. The AOE hitbox will go through the wall
Nice to know
Nothing much substantial and besides it wouldn't matter against the flying characters anyway
Tech Tomura cannot fly
He can fly above Momo tho π€«
No He cant
I was just messing around with you I don't mean literally he has mobility and can soar above Momo with ease like most characters in the game
i just fought a rapid deku with inf combo... π«€, seriously there are some things that i can't tolerate, im getting tired of how this game "balances". I just lost a match that would be ok in most situations but tbf to lose against someone that inf combos u, uses hawks tunning to track u and u are just another character with no mobility (i was using assault deku) then u just question why u bother to play this game once more. How does this game wants me to track a character that just jumps over my head and i have to literally 180 everytime he jumps over my head and on top of that, that guy just presses "V" to insta deletes my defenses plus applying on me an effect that makes me visible through walls??
Don't play the game anymore than you have to trust me it's been my mental health wonders you'll thank yourself later
It's the best thing ever dawg
Nah genuinely, the game is better off if more people leave it alone so the devs know to fix it
Dropping player counts is the only way to get them off their high atp
Playing aggro momo is fun
Exactly
This Game is good to Training your Patience 
I Just played Tech Tomura Yesterday and i feel Bad for doing it
After 14 seasons my patience is running on a very thin line and can snap at any moment rn.
Every new character got jumping/air mobility now a days
Nothing much I think momo is mastered now
Atm its just randos be nasty
Exactly. Meanwhile Momo still has no mobility and has to suffer with the rest of the cast who don't and we have nowhere to hide. Land, sea, sky, buildings nor storm is safe anymore.
Storm has always been there
π
Ok but you have to be deep in storm now
Outside of tech shigi's alpha and beta's reach
Cannons go far it is fine
It is a range game tho
π
Beamers dont shoot in your face
They space .... usually
Last time I used Momo I had a tech shigi come in storm and kill me with beta cuz he couldn't hit me with his alphas while he was in the circle
I was deep in storm too
Momo and overhaul the best in storm
You can win it trust
Shiggy can be in thete but not for long
Yea he made quick work of me alright. One beta and it was gg and he up'd and beta'd outta there
Left me to dry like laundry out in the storm
Nagant the real danger atm cant let her see you at all
One interrupt then death awaits
π
Accuracy increase
Good Joke...
Moment, you have a Point 
What are some Things good Momos need to master?
I dont know if you survive the Meta longer then this Victim;
Survivability π
What Else?
Imagine if momos alphas healed teamates
You mean Like you Hit some Oponent and your Teamamtes get healed?
the teammates directly with alpha
You really think that they would Buff Momo?? π
Never said that
but nah
Itβs been a while since Iβve used Momo so I figured Iβd run some matches with her in Season 14 of My Hero Ultra Rumble. This character is honestly a lot of fun with how strong her damage output can be. Her alpha is an incredible stun and combo tool, her beta provides some good defense, and the gamma cannons are just outright amazing especi...
This would be a Huge Buff for her, i mean you can Combo an Enemy and your Teammate just Stands nearby and gets Healed, so yeah, we can never trust the Mercy of the Devs...
yeah i just been playing marvels rivals and seeing the more uses they have for supports in their kits
You mean like an area of effect healing? Like cementoss's tuning?
It would be cool if she could, like throw healing potions at allies, or do a reverse toga and heal with needles she throws at teammates (so they don't have to drink a potion, especially if they're stuck in storm)
But I doubt she'll get that kind of treatment.
Maybe for a skillset but then she wouldn't be a support class most likely.
i was thinking about making a momo drawing for my bday, but i do need to check any drawing that i could add some sort of bday hat (cuz idk how to draw without reference π )
π
I have a question for the momos here
How would you 1v1 rapid hawks if heβs actually smart and knows not to get close to you and use beta
What I usually do is just use her Beta and wait for the Hawks to either leave or get greedy. If they get greedy I usually just get off my melees and then start setting up again with the shield
Say they donβt get greedy but also donβt leave
Like they just poke you from afar
Then what π
In the rare event that they donβt leave just place a cannon around you and they might get hit while theyβre using their Beta
Or you can catch them with Alphas
He better pray we donβt just go indoors
I think like everyone knows not to follow a momo indoors π
Beside Iron Mights
Red shigi is the one character who can get away with it
Shield hitbox is so fricking slow to register bro just passed through it π
When will they fix this and make it a lil faster
Seriously
Ayo @Byking for a shield that is heavy and slow. Making it feel like it's carrying weight. Why mojos going through it like it's not there!
IM SAYING π
If there smart and you be smart back fight at a location that hinders him
Nothing you can do really
Most of this update is good yet bad, they nerfed some thinga that are fair but atill keeping the most broken characters untouched...
Amazing
Holy luck 4 team heals
β¨
Compress tuning when? π
Mans had to drop a item to get the team heal
Some of us are just lucky like that.
Nah that's just a one in a million thing π
Nah id warp heal
(If the slot is green villian)
The team heals are already warp heal π
And you can use when full hp
Good point
Speaking of warp heal i wish they'd buff the amount of heal teammates get from large drinks just a little bit
Gotta get lucky with finding team heals tho
Gamma Sniping...
Heβs gonna have to deal with that final circle battle
Hawks is the least of a Momoβs worries ngl
Shield bashing makes him light work to just ignore
Yeah but like the projectile if it hits teammate it will heal for like 15-25 hp
If it's a pc player that don't miss their alpha shots and know how to predict with gamma. Momo will run into some problems in open area
Nagant destroying Just For fun:
what about ofa deku do you got him to
Not in a while...
ah ok
Do you think that momo's QSS will get a move like the one i drew from that manga panel? (like machine guns)
i hope so, and it will be my momo villain arc
They will "accidently" Nerf Normal Momo instead of the Skill Set when they need to
Perhaps have we gotten a skillset with a different special action? That would be a good special action abiloty with a high cooldown
I want her sword and shield as a meter ability in one quirk slot
Why does Moony Loona do Alpha after healing?
moony luna
Why does she does it?
dk
it's way quicker than waiting or meleeing after. Last season they made a change to healing or there was a bug that reduced back to back healing. This season they kinda fixed it. But in general alpha'ing right after healing is faster vs than waiting
yo what if momo's tunning actually does something and gives extra items from loot boxes?
makes sense and it is useful
Does it?
It is just an idea, i wish it did that
Twice Tuning but For Boxes maybe
yea
Animation cancel
Nagants neutral stance in mhur is the same as momos Plus Ultra intro in alls justice
Guys I hopped on after a week and forgot how bad this game is
How did this Happend?
it happened to me too
wall runner + corner + shield
She had a quirk awakening
SUBSCRIBE FOR BASEBALL! βΎ #shorts
My Links
https://www.link.me/adamarroyo
Additional tags: Baseball, Baseball Shorts, Adam Arroyo, Swing Glitch MLB, MLB The Show, MLB The Show Glitches, Funny MLB Glitch, MLB Glitch, Ball Glitches Through The Bat, Ball Phases Through The Bat, weird video game glitch, Adam Arroyo Baseball, MLB The Show Shorts...
I thought the Devs Like this Baseball very much
More Like gotten Mirios Quirk
Here's a pro tip: Always heal your hp before gp
Heal gp and use green card to heal hp at same time
Double healing instead of standing and extra 5 - 10 seconds healing the next part
I need them green cards for storm healing but yea if I have like a single spare green card that works
blessed to storm healing
Indeed 
Facts I can't stand em. Also W
Jiro summoning ritual
I banish any summoning ritual in the name of Mirko,Mirko,Mirko grace
π°
mirko be upon us
Please..i need jiro
How about both...
We can have both if we try hard enough
btw, some youtuber from this community actually opened my eyes, he said something like this in a video:
"Roles aren't by the way characters are meant to play but of what buff benefits them more"
Interesting
Sure why not
Cement would have benifted from tech more tho
cementoss its an exception...
Tech am wpuld have benefitted from strike probably
Ya
the funny thing of ur statement is that cementoss was the example of what is wrong xddd
random bs go character
Hm?
Oh yeah
that cementoss spams a lot
Hehe I spam alphas and beta and I suddenly have 10kos and a community of people simping for me
I mean it kinda lines up though because they switched toga and ochako roles before the game released. Devs thought hmmm they better off with these roles
u will never or rarely see a video or clip of a "good player" playing a character that actually requires skill or it is harder to master, and if they use aim based characters they are either abusing something to get aim
every clip i get randomly on my feed are all characters like nagant, blue dekus with the inf combo, tech mights, etc...
I just play rapid hawks man
Especially dekus and nagants get glazed
Fast gameplay does not mean skillful
fast and flashy with one shot isn't skill
i hope for good, "actually good", balances this season
I wonder how much of the playerbase on console uses controllers with built in programs
i also have so much doubts on that guy "apostal" i seen people trying to prove he is using aim assist of some sorts and tbf, i saw his clips and the Csen video and the crosshair and the bullet go in different directions. We could say it is lag, but if it was the case why both perspectives have the same amount of delay if Csen as an spectator has to wait for the server to send him as client the data of a "laggy" player hitting his shots? Plus everything else in the gameplay doesn't seem laggy and u can't, or at least, i can't get use to network lag which is way different from performance lag
I mean he plays every character like deku so hes easy pickings whenever hes not on him
What are you trying to Tell us?
it is just an example of something i can't proof but people makes me doubt about it
Moony Loona:
i agree
I dont even know what you mean with it:
She is skilled, because Momo needs Skill
a player that uses assault deku with insane aim that i seen people defending cuz of lag as an excuse, but im not quite sure
Who was talking about Roles and their Purpose?
How often did you Said this Sentance?
Been a while since I posted here, though I haven't been playing Momo as often. Still fun to experiment on stuff.
I like to call myself "skilled" with momo..
-# and because I main her, I hope I am π
Momo in GTA 6 before GTA 6
Of course u are
I have noticed that you are Missing, thought you were gone forever
Nice KO Chamber you build here
Season 15 Iron Might would Gone KO after the Second Shield Combo
When we are Posting good Clips then i have some nice Plays to:
By the way These Two are Worth a Full Team of KOs of mine:
You're doing just fine. Acceleration and Revenge Assault is an interesting combination.
The Kaminari at the end throwing away his I-frames instead of making a mad dash for the jump pad... I wish I could catch more people like that.
It was a sub for embrittlement until.i got the tuning for it π
Before they nerfed Embrittlement as much as they did, I had hoped to someday see a Sisterly/Embrittlement build.
The potential was there, but we got our next Assault Villain far, far too late for that.
At least it isn't Iron Fist though.
Another season with nothing for Momo and no qss or buffs.
What is skilled with momo π
Trying to figure out to better myself
storm momo 2026 edition?
55% chance at lv11 though
they could've made it 90% reee
The new map is horrible for momo and grounded characters. I think
Even i struggle with mtladys mobility
We got a slight nerf π₯³
At cannon dmg
Bruh
They always gotta nerf the low tiers
I thought First He would have gone down the Hallway, but No, He wanted to eat a Canon that badly
Surviving and using your Tools so resourcefull as you possibly can
With LV 9 Gamma?
yes. you need to alpha once or melee once or any additional dmg source to guard break
it was while under 5% assault class buff though
What the actual
Trying to talk about effort or skill in a game like this when the devs actively sabotage those things?
Look at this and tell us this game rewards skill
123, Abc type of buffs hold my hand while we walk across the street type of buffs
New beta buff is so peak
Wait lets gooooo
Is it a shadow buff or official?
Official
Beta comes out faster
It's so peak it's basically what i asked for here and they listened #submitted-feedback message
that's nice
i remember thissss
ok but why did they nerf her gamma π
she requires alot of game sense and honestly knowing when to back off which is more often then not lol she gets punished very easily for the smallest mistakes
i feel soooo fast with the beta now
I'd say the changes were an acceptable trade personally
But I dont really rely on gammas anymore so I cant say much π
The problem still no mobility hopefully the new combo is strong enough because it requires you to be in front of them instead of safe gamma damage were you can be safe and far away
The beta buff is good enough compensation for the loss of some damage.
Its a w buff
Because beta deals so good damage also in early game
Just rely on cannons was worse
Well, the issue was just how abysmal the windup was with no armor AND it also left you vulnerable for a frame or 2 while creating it
And i think u can counter rapids pretty good when it comes out so fast
Happy for you guys that momo isnt rip
Like... Momo actually has the shield completely above her head without anything protecting her from the sides
I actually sniped a Momo during that frame with Nagant once
I actually think this buff enables you to challenge Tech Shigaraki properly
Yes
You can equip the shield fast enough to not get looped by the alpha initiating
Ahh
Wow
I think momo is fine
Her shield was underestimated
Like once her canon
Times back when her shield was invincible even from behindπΉπ
Her shield was just in a state of being completely unusable after they obliterated the hitbox on it, then it just couldn't keep up with how absurd powercreep got on the attacks
Yup, 110% invulnerable
Well, the cannons weren't trash; they had base 150 damage and 150 DP.
They lacked the range at first.
Once they gave her the range...
Cannons were never buffed in terms of damage.
The 8-9-10 alpha ammo count and the invincible beta were her claims to fame back then because aiming cannons around took too much effort for most.
But here they already had a buff?
Ok
This is old Momo damage
I just remember settano said βno one levels the gamma, you dont need thatβ πΉ i never forgot
Learning the gamma trajectories and the combos to reap the most damage off of it was too much for the average player, so guides just dumbed down everything.
But u didnt needed the gamma
The alpha and beta was sooo good
πΉ
Her beta was everything
The dynamics of the game had not yet evolved into what it is now; nobody except Iida and Aizawa ever got close to touching the skybox
Everything was more about how you fought on the ground or around buildings.
just like toga beta then they touched it. Then it was gamma then they touched it. And now on toga it's alpha for damage
People want to hit "that one move" and automatically win without having to think about strategy.
Reminds me on meta
oh my goodness
Shoto was a huge threat back then since no one could easily avoid his gamma ice trail
Now, with such high levels of mobility even if they buffed it up to the previous size, it would likely not be as big of an issue.
(Then again they had to nerf like literally everything about that freaking trail in one sitting)
Characters like Nejire, YAFO, Monoma, Nagant, Hawks, and Endeavor just easily take to the skies and can't be touched by it
They started buffing the canons after they nerfed the shield
Now they buffing the shield nerfing the cannons
I'm going to play momo right now see how she feels
Yes they wanted to make the ppl use gamma
Crash out mo
The main issue was that they never accounted for was people manipulating the down power to get the most out of each cannon
Harder to aim gamma arcs then throw 10 alphas
But it's definitely more rewarding.
Yeah idk either a damage nerf or a knockdown change. She was the only beamer ftp character to not get affected by the knockdown value they did months ago
There has been so many times I randomly use my canons and I get a hit on someone
They did nerf Toga's alpha with the down power just like the rest of the cast, but they gave her a slap on the wrist.
Tbh i did with momo and her good builds mostly like 8-10k damage
Shes too good
And momo has imo the biggesz amount of good builds
oh idk know that
She has so so many 5 red slot builds
Instead of putting her 10 DP knives at 50 DP like everyone else's alphas, she got 25 DP per knife her.
Which makes no sense considering Rapid Hawks alpha does 10-19 damage from levels 1-9 (but the damage only increases at 4-9), and his deal 50 DP per feather
Devs still do
Considering her Tech alpha is still as good as it is just for their little PC fanboys.
They gave her one more season to have fun with the exploits
Yes shes still one of those who didnt get hit hard
MoMos biggest op is a tech toga who wants to run a blood drive on her
Oh? That's possible? If so, actually big news
The new beta buff is amazing i love it, ive been asking for this for AGES
It shouldn't have taken that long to introduce such a basic change
Utterly humiliating considering how many "frame 1" moves there are in the game
Then again, better late than never seems to be Byking's motto with everything they seem to fail at.
It takes PU to reach 149 damage, and 2 strike cards to hit 150 damage on gamma cannons with the Fixer Yukata now (no strike teammates)
Still doing 137 damage with no boosters at level 9, so that's not terrible I guess.
Where can i see the frame?
Me asking as an actual no gamer person
Who never played anything else before
πΉ
Talking more about moves that trigger the instant the button is pressed
For example, Rapid Mirio gamma
That giant sphere of damage is so immediate that it's worth throwing in any situation when an enemy is about to catch you in a melee
Or Tech Kaminari's beta, where the projectile is invulnerable while it's being thrown and triggers on contact, allowing him to sort of combo break people.
Yeah, but it's crazy i have to use 6 tuning damage boosts just to get back the original exact damage (125). 4 gamma damage boosts, and 2 GP damage boosts (i replaced Present Mic with Red Deku here). Getting 125 per shot on GP without any strike buffs. (Used to be 142 per shot pre nerf)
Mtladys beta?
Trying to make sure i get that guardbreak for QFR to activate
Is the yellow one not better
The yellow outfit with 5 slots and wallrunner
Festival i guess
That one is very fast, but I think it's her armor that hard carries that "frame 1" feeling of winning the encounter
The map is a breath of fresh air
Gives off an Area Control vibe once you go underground
Can't believe it took them this long just to do that
Right? π
I'm starting to hate the new map
i was wondering why she seemed faster. worth to max beta now?
those cannons are gonna get nerfed till shes shooting beanbags
But Nagant shooting an instant 357 damage projectile without any delay and from any range, is totally fine 
on one hand thats a bad comparison because 1 is literally a sniper
but on the other hand
ITS A CANNON
A WARHEAD
THAT EXPLODES
I know that's a sniper but quickscoping is a problem
An instant 357 shot is not okay for this game
Damage of the special action scope should charge up
Like if you instantly quickscope and shoot a headshot, you deal like, 180 damage maybe. If you want way more damage, hold the special action more to charge it up
But shooting that absurd damage instantly is the peak of imbalance
Not just Nagant tho, so many characters could deal the same and more damage output as Momo and have way more versatile kits
Momo just sucks
And they went to nerf her damage
oh im not saying it isnt bs im saying a sniper not dealing good dmg makes black widow
Like i understand the downpower nerf in season 11, because previously the cannons wete absurd they just instantly deleted you. But this nerf? She can't even guardbreak anymore with her cannons
Unless a few dolls do hit but they're inconsistent
at least she got a beta speed allowing for stronger combos
Yes, the compensation is good in my opinion. But i still think the damage nerf was really undeserved.
id at least give it a faster deploy speed to compensate
or like 1 more shot before it goes away? idk the dmg nerf is just weird
Id reduce the downpower to 175 per shot
As compensation
So 3 hits for a hard knockdown
200
im scared of the combo potential
wait
how much dp does alpha have?
momo surviving nerfs:
I guess this will be my bday draw (if i dont make any other when the day is)
I do like that the beta combo is true now
It was before to
Only with acceleration if i'm not mistaken
any tuning builds with this?
Yoooo that's gonna go crazy
That tunning plus mrcompress goes crazy
Do we have Clips of good Momo Plays Here?
Like... Recent patch or in general?
how much of a difference does wall runner make on momo?
I know it helps with running and dodging, but isn't being on top of buildings also a risk because of fliers?
Well for starters she can use the wall runner tech on her beta shield to close the gap on unexpecting enemies.
And for being on top buildings a risk? To an extent I guess. She has a gamma that can block projectiles so as long as the she is near or in the gamma radius she should be fine. And even then she can just whip out her beta and reposition.
Chrome Zephyer is really good with wall runner the best I've seen on a momo and Wman is the best I've seen at positioning and playing to her strengths with her kit.
Wall runner makes a huge difference but it's not a neccessity to her base playstyle(no tuning)
I personally drop wall runner for her best damage build because maxing alpha damage is peak ! And I exclusively run nejire leap with her and that build has it.
that's a good point about the beta shield, I didn't think about that
I really appreciate the response! I'm gonna look into the people and build you mentioned
No problemo and it's festival yukata base form. I run iron fist for the extra bit of damage
Both are good, Just For me to study These Things
You can do some good stuff with this Tuning, so try it yourself, some Like it very much Others prefer Attack Tunings, so Experiment
I know that was Possible, but what Kind i do to make it Work?
So canons break shields now *Actually nvm idk why in a match my shields broke quicker than usual
If you're on controller it's harder to do. You just have to practice. Took me awhile to the hang of it
New Momo player here: Can someone give me the basic tips and playstyle? I use wallrunner
You should take time to learn basic alpha -> melee combo strings, such as 2 alphas -> air melee, or 2 alphas -> Jab 1 -> beta
From there, getting used to the trajectory of the gamma cannon will be vital to doing good damage and putting pressure onto people
when you knockdown someone preemptively put a canon or two down, to keep the pressure.
And then after putting the canon(s) follow up with alphas or beta.
- Stay Alive
- Level Up your abilities as you can Deal good damage with them
- Delete Oponents
Also positions yourself good when you use Gamma, have Always a Plan A, B and C to escape, will be usefull
Imo momo is now one of the best balanced characters. Shes so mich scarier with her quick popping shield
they did NOT need to neef the cannon damage oml π
she still gets picked so easy by hogh mobility and the cannons were the only way to fight them off
or atleast apply pressure to make space
It wasn't that bad
Literally
its not the point, they are nerfing her before any of the problems
iron might only lost 50 hp
nagant got a minor minor change
and they didnt even do what they said they would with tech shiggy
the βfixβ they made changed nothing and he is exactly the same with inf alpha loops
Momo lost her cannon damage for no reason and while the beta chance is nice there are so many other problems
im pretty sure they are only slightly slower
nope they said they made it so it costs ammo and that it did not do
yeah it's quite unfair if you factor in defense tuning it's ridiculous. They nerfed the canon but characters can do 100+ dmg at level 1 but god forbid a level 9 ability do 125 damage.
I like the change of beta but it feels abnormal
Thank you!!!!!!!
Sheβs way more weak then before but thatβs never stopped us lol
So now I do gamma 4 and then alpha max then beta tbh
Because imo itβs not worth the 4th cannon and I can keep more people off of me
lmao I also go in that order for levels as well and Yuup πͺ
Iβm relatively new but ended up using Momo is there like anything I would need to know before I start to main her π
Momo feels so amazing with her new balance
Its so easy to clap a shield and damage of 167 very fine
The canon damage nerf i dont feel a lot
yeah! Theres a few things, as far as tuning goes you def want something like wallrunner but other things like quirk factor, high speed replnishment, and others are really good to, you also want to really play around your own life
im not saying be selfish but if your rapid deku got deleted in like 5 seconds you probably cant rush in and fight whoever he was
sometimes teamates are un saveable so dont be afraid to run away to go back and revive them with your bag
the storm is also your best friend, if your getting third partied and chaos breaks out (which it usaully will) sneaking into storm to get away until you can leave is very viable
gambling build when nejire comes, her tunning + old AFO to spam the bag
My best ranked match
Learn to marinate, some Teamamtes got KOd across the Map, what means you need to grap their Tags with some Skill, or Just fight alone
Momo after 10 Teamheals be like:
imma go crazy with the gambling build when i have nejire data points (her QSS)
has anyone had any luck playing momo this season? feels like she cant do anything anymore, makes me really sad hinestly
Why Gambling?
There is no such Thing as Luck in my Opinion, but yeah i was deleating some Switch Lobbys after i Just survived the Crossplay ones For Months
im bout to turn off crossplay. the snaps from nagant, rampant cheaters, and the heffer blue deku make the game so unbearable. i started playing shiggy cause he can at least survive the infinite combos.
Good idea, maybe you delete also much Lobbys, just like me
First season that i play crosplay off with mtlady
And i just feel peace and harmony
Old afo fast special action (the bag item's %) + nejire's qss tunning (55% of not wasying recovering items including big heals)
I can say that to, i also think that i am one of the Most Feared Players on Switch now π
Zhu yuan from ZZZ and why her u may ask? Cuz she and momo share the same seiyuu (voice actress) in jp
Btw today is my bday and i wanted to draw this xd
Momo Looks a little bit different today, why?
Congrats π₯³ π»
Ty!
Momo's still so good
Google Ai is Lying to us:
Define "good" 
not meta at all, but still able to wreak havoc in the right hands, with the right build
I think that's good
Proof they hate ya'll
hating for the love of the game atp. We're not even that hard to deal with. π₯
Fr
let me guess he's tech shoto main
Lol
I thought we are talking about the Name, but No, why do PC Players hate us?!
hi do yall know a good tuning for casual momo?
just got the skin so im just curious, the purple and blue one was looking real good until i realised the blue was only for villains
U can focus on tech afo to use constantly ur bag and rapid toga, so when u down someone u get the fast cooldown on ur bag and GP at the same time
Or if u are lacking in lvs u can use twice and if u get more KO's u could even use high level rapid cards to wallrun and usr abilities faster
Double toga can also work to be aggresive. Or usinh aizawa + toga to regen shield constantly and make combos harder to be used on u (since gp makes u recover faster)
U have quite a lot of combos there, and if u want mobility u could use nejire's jump
Anyone on this
Indeed 
I was thinking the new map would be good for Momo and Ibara since there's so many nooks and crannies in the right spots to counter Hawks/other aerial characters... I've had an easier time under the sewers.
I beat a tech Todoroki and Aizawa in Unranked Singles and the Todoroki switched to Nagant for the next match and had it out for me π
Always the Nagants π
π
π
Fr
Mobility is Always good to have, if this isnt your Concern then Maybe Young Afo plus Purple Dabi, heard it works quite well
give me back 3 cannons with no downpower π£οΈ
I watch it tomorrow, i say Yes, they exist, dont ask me If they have a Brain
The Ibara cult 
This why we just got nerfed
Same mfs who complain about cannons being "overpowered"
but no one ever says anything about cementoss when having better covers each one spammeable and doing 120+ damage each
or aizawa with air alpha with 160+ dmg
B-B-But that's skillful π₯Ή
people do really think that just because u dk how to use a character at first isn't broken
when on top of that aizawa gets rid of all ur skill making u and ur whole team unable to defend urselves against him or his team
They skipped over every 20+ overpowered characters and went to nerf the BREAD AND BUTTER of a bottom 5-10 character
-# and tech dabi's alpha
tech dabi's alpha isn't that bad, a 7% dmg reduce isn't that bad cuz the speed of his alphas are way faster
for example red kendo's tunning increases a 3,4% the damage
(ik this cuz i did some basic math from a clip i saw for a build for my assault deku)
You are the frickin GOAT you know that? 
momo's shield bash should have priority over holographic shields, change my mind, cuz the other shields are better at defending and u don't have to bash with them
Ok hear me out
Does nejire qss tunning work with enhancement kit?!
Cuz thats gonna make my gambling build even better
I WON AGAINST A CEMENTOSS + NAGANT! HOLY!
it feels awesome i clutch it cuz they didn't kill me
Momo shield yes it got faster but it's still buggy
It's just that the "window" for the bugged state is now shorter
oh
yeah ima be honest I haven't been playing momo this season. I have been playing tech dabi
The buff is cool to her beta. But it doesn't solve the underlying issues with it.
It's like putting a band-aid on a cut that needs stitches
Ikr
Still nice to have tho
But yea that's why I still ain't using Momo myself
I only won like one game with her this season and that was plenty enough for me
Trueeeeee
Since when do they have it?
some seasons ago, u hit 3 cannon blls instead of 2 without making enemies flinch
Actually it was 4 hits
Im ngl that was too stupid and needed to go, but what's even more stupid is that they look at that but not the top tier characters
The recent damage nerf though was dumb and unnecessary
Even if we got a compensation buff
Why would you nerf the cannon damage that's literally her bread and butter, it's what made her "strong" or "threatening"
-# realisticly she's not a threat in most cases but people are braindead
Also yes this was very stupid but it's also what made her viable in the very unbalanced meta of MHUR
And they got rid of that
@native niche wanna play with me and zesti
Yalls really asked me here
π π π π
They really just be standing looking at cannons
Not even tryna move out way
Wanting to tank through it π
Don't want to respect cannons
Now its just cannons
π’
People having no game sense π
Used to be feared
Does nejire tunning work with team enhancement kit?
Don't think so
Of course not that'd be ridiculous if it did lol
that was my bad
It was on purpose ποΈ ποΈ
To begin with, my average ping is around 80β100, which already explains why things in my clips donβt look the same as for people with low ping. On top of that, spectator mode is very buggy β more specifically, it doesnβt show sharp movements, in other words βflicksβ. And if you still find it hard to believe that I play without any external assistance, I can play while sharing my screen with no mods at all.
I assure you, the result of my skill will not change
No need but anyways thx for answering with respect, if u are truly clean great job! π 
how does every momo main feel abt the new map
Rip if not in middle during end circle
No way to get back
Unless die and let teamate with mobility grab soul and revive back
Or π¦/ kurogiri etc
Lvl order for momo?
for melee tunnings or guard break (offensive like young afo) alpha->beta->cannons (but u can go for ranged attack with the guard breaks too). If u aren't sure, just go beta->cannons->alpha or cannons->beta->alpha. It depends if u want close combat with guaranteed tunning use or range with some sort of self defense from up close
or at least that's my opinion
also, take note of the lv advantages. What i mean is that usually lvs 4 and 9 are the ones that gives u extra buffs aside from the damage itself or duration or whatever, so if u have like. alpha (lv 3) , beta lv (6) and cannons lv(5), u can prioritize alpha since it gains a better buff cuz u will be at lv 4
luckily momo isn't that dependant on lv priority like assault deku (which u need to lv up his alpha 100% first)
How do you play mo? Backline or front?
Backline I go gamma lv9 then beta lv4
Front I go
Beta lv9
Alpha lv9
Gamma if chance arisis lv9 need those green cards to heal myself cause randos be wildn
Iβm an attacker combo person with her
So I should alpha beta then gamma
Beta super good atm
Combo it with acceleration
For tuning
thoughts on this build? I've been thinking of swapping space hop cuz it's uses are limited, but it's definitely saved me in multiple occasions at the same time
like maybe embrittlement to increase my combo's dmg, or qfr to help with cooldowns
Maybe switch ibara with overhaul tuning if possible
he a villain and that said heroes for ibara
yay 
only thing I could switch ibara for that's better is support nejire, if I owned the character π₯
Switch kuro for overhaul
The support Nejire tuning just MIGHT be my new favorite tuning aside from wallrunner and reinforced
I love being a healer
It's game breaking
HOLY cheese build, that's insane
Yup
I have it on my momo too and i literally cant stop playing momo since i made by build with nejire
Literally op
Hope they dont nerf it i really like it
I have been getting 7k+ recovery with the tuning
The thing is that lv 10 and lv 11 of that tunning doesn't seem like much but the more tries u use the more impactful the percentage is. For example guy on tiktok got to use 11 full team potions without losing them with lv 11 tunning which is a 55%, i did the math and the results are: **0.55^10 * 100 = 0.0488% ** and with lv 11 tunning would be: 0.5^11 * 100 = 0.139% it means that u need 3 times less luck when ur tunning is at lv 11 with just a 5% difference
Hope they dont nerf the tuning then
this case was exaggerated, i mean, yeah the more u use this tunning the bigger the difference will be between lv 11 and lv 10. Still it is just slightly luckier than throwing a coin
Nice to see some German Namens...
Also i think the Tuning is kinda rigged
Does GP damage multiplier works the same as for example alpha damage multiplier? for example on base tunnings, strike bakugo vs strike deku?
cuz i was in training with a friend and i did the same damage to GP as him
and that would say that GP damage base tunnings are useless compared to normal moves, mainly for alpha based characters or such
Yeah use embrittle to break guard
Then have a teamate chase the guard broken
Once yellow overhaul arrives mo be breaking guard easier
π
Could switch it to Nejire if they have enough data then
Never mind ignore that I didn't read down more sorry
how to get team recovery item form lucky bag?
ββββββββββββββ Special Action Button
Id play supportive more often if my lucky bag would actually give me team heals
But nah best we can do is 4 big greens (i need blues)
It's RNG
I wish they'd increase the drop rate
Or like guarantee team heals if you don't have one in your inventory
Or just guarantee at least one everytime
Cuz that's the actual supportive point of Momo, rez card and team healing
Others have insta rez or warp rez (kuro) healing skills (nejire)
Momo is for team heals
But that speciality gets hindered by the very low drop rate of team heals
Are you using purple cards to charge your bag faster?
I get like 4-6 usually with bag each game
Team heal i mean
Then I just find alot from map and fallen pples loot
Yes
Im just that unlucky with team heals
My teammates be struggling in fights and im like "okay okay i gotchu my back is ready again FU-"
how do u feel about that vs iba/nej setup
Double green is better sure but I don't have the fit for the build π
Id rather instantly open boxes to get full heals
yea, late game it feels good. was askin cuz i assumed u tried both. havnt tried the other setup. but i just noticed that end game box will spawn outa zone before zone moves to it. So getting that last one is nice + lvls for greens. Was thining maybe civ better since u was usn it
(cuz its on alt)
Civ rescue is still solid instantly filling up your inventory with semi-full team heals is very good
But you don't get full heals and even lucky bag can't be reliable for that sometimes
wuld u want the extra 5% or box opener all game
What 5%
lvl 10 vs lvl 11 nejiri tuning
I don't think it matters?
Also box opener at level 10 lasts 15 minutes that's like until phase 8
That's long enough imo
how many more boxes after that phase?
I don't know but that's the final phase before the storm closes. Storm closes phase 9
really? it last 850 so thats like 14 min. Tuning lasts 20 min so i always assumed that was like when circle closes plus like a minute. ig ill watch out. Still might prefer getting the last box
but they got so much spagetti code, i woudlnt be surprised if 55% would give u more than 55%. so might run that. ig ill see
It ends right exactly on phase 8 at 0:34 second count
And then the next phase it just closes
oh, so thers not even a box next phase?! txs for the experimnt
It's one box per phase right? If so, even if there was zone will close off anyway
I think they have to double tap crouch before the special action
now the real question, does the bag have changed probability when used on a teammate? Like. When u use the bag next to someone it says "drop the bag for ..." or something similar, and both momo and some characters have concrete voicelines for that moment, and if that's so it makes me doubt because of it
Momo has unique character interaction when dropping the bag near her teammates but it doesn't actually change anything
pple really out her not know how to support
told them im frontline
cooked
we got to spread support methods
Momo getting quirk skill set next season
She better
support's passive should change, only does work with tiny potions and most of the times people carry big ones since they are better overall
tiny potions are ok, but it isn't something as useful as... idk, a literally +10% cooldown speed by one technical character. Support passive works the same, as technical, one character +10% heal, two characters +20% and the 3 of them a %50, but most of the time it is just +10-20 hp per hp potions and even lower for gp potions.
The real passive should be, that ur potion's animation should be shorter, just like aizawa's tunning or something like that which is more useful, imo. (obviously adjusting the bonuses so it isn't broken)
Oh and btw, the passive if im not wrong (the current one) was nerfed since team heals now heal fully and not depending on how many on ur team are alive so it is technically a nerf to the support's passive too
I thought you were support Momo?
Them triple support is good
Im not locked to a playstyle
It wasnt good attacking in past
No value


