#Eijiro Kirishima

17725 messages Ā· Page 18 of 18 (latest)

digital oasis
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Kirishima is so peak

faint totem
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what level pathing do yall usually do on strike kiri AllMight

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oh wow

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my question legit got answered not even that far up

sleek geyser
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yellow kiri better anyway

rustic kestrel
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They killed his gamma bro, the trade off for a reload buff is and was not worth it

rustic kestrel
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How do you guys feels about the gamma nerf ? It's kinds buns I think.

rustic kestrel
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I want to know and hear yalls input before I become a mt lady main in the submit feedback cheers

ruby shore
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Mt. Lady is also bad

rustic kestrel
fathom ivy
sleek geyser
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that better not be red

arctic flint
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The red kiri not getting nerfs

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overlooked

sleek geyser
arctic flint
sleek geyser
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you pc?

faint totem
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Get manlier.

digital oasis
arctic flint
sleek geyser
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wanna play sometimes?

arctic flint
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had to deal with back to back with teams that fought solo

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leaving me to die alone

sleek geyser
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šŸ’€

arctic flint
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while i do the bare minimum to fight back

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Downing one and then the other two

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my moves are ideal

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so u can guess what happens next

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i just alt-f4ed didnt even bother

gusty spruce
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My new main

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I use this with him: The first tuning is for combo (For the yellow kirishima) I will change the first one to put PU Power Intesified or Crushing PU Charge because Iron Fist is really weak because it does not increase the damage much,The second is really becoming invincible if you combine it with the special action and a yellow altitude (Better with the yellow because you go more to body with him) and the last double leech very strong to win the fights in the long run and it's good with the two kirishima

round bane
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Haven’t played red kiri in months btw 🫠

narrow lichen
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Hard Kirishima

arctic flint
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especially with those numbers

round bane
faint totem
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We're gonna have problems if you don't get manlier

faint totem
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Please start using your Alpha and Beta cancels more so your not wasting all of strike kiris abilities... and to also not be predictable 24/7Cementoss

modern whale
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-# Because as we all know, Yellow Kirishima is more manlier than Red.

knotty grove
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Yellow Kiri hours ^^

carmine belfry
knotty grove
carmine belfry
knotty grove
carmine belfry
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Which skin should I tune if I’m getting fixer on the first

half igloo
carmine belfry
rustic kestrel
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I hope they revert the hit detection change ofassault kiris gamma bro

ruby shore
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I doubt they will

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There wasn't a reason to change it either

rustic kestrel
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The reload buff justifies it zeph you don't get it

ruby shore
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2 seconds buff

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From 8 to 6 seconds

half igloo
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Tbf a 2 second buff is impactful

mellow scroll
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REPEAT AFTER ME KIRI NATION

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TOGETHER WE ARE MANLY TOGETHER WE ARE STRONG

knotty grove
knotty grove
open python
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Why is it hard to do strike kiri combos on PlayStation or is it just me

round bane
open python
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Please

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I can’t do nothing

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No I’m not talking about playing on steam

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Like 60 fps console

round bane
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Alpha Beta alpha gamma

Or alpha beta alpha beta or the bread and butters. You can also not use up your beta with an alpha, even make combos with it

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And jump alpha beta for big speeds TomuraShigaraki

open python
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As soon as I do beta

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I can’t even combo into gamma because they get iframes

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Is that a fps issue

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Like why can’t I do all the combos

round bane
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You can’t just beta into gamma, you need to beta, alpha roll into them then press gamma very fast

Also for alpha don’t let go and slash with it, you press gamma while holding the alpha button

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I can show you a clip if struggling Shiozaki

open python
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Yes I am

round bane
round bane
# open python Yes I am

Apologize GREATLY for the delay

Here are the bread and butter Red kiri combos, they are true and disgustingly powerful, keep in mind I’m level 1 this entire vid with an assault being on the other team and no real enhancers

It all revolves around the alpha, you can cancel any move into it, and cancel those moves out of it. You’ll also be able to catch people falling back

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Also this is Red Kiri’s fly tech, you simply cancel the alpha mid air with beta while it still has its momentum forward up to glide. It costs very little ammo and makes him insanely fast get comfortable with it

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You get just these 3 things down, you’re already for the tools of a top 10 (arguably) top 5 character Kirishima

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(Oh and you can roll out of beta, very important incase you don’t know Nejire )

open python
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I’m just getting beat up on strike kirishima I really need a op combo guide

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This shi makes no sense

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Like where’s the dude that on PlayStation and is like hella good

rustic kestrel
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Red kiri is a such safe character to play as but if you use his attacks and don't land them that's where you can get into trouble. Also, be mindful of his reloads on his quirks.

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Just remember when you use beta, people are at the mercy of you. See how they react and counter that. You can always dodge to cancel his beta too if you don't feel safe using it.

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I'm not combo heavy on him unless I know I will land it. In terms of his alpha,beta,alpha,gamma combo.

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I usually do alpha, gamma all the time or alpha beta

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He's like tech denki, if you use his abilities up close and don't land them, that's where you can get into trouble

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but red kiri is more forgiving because of the movement he has

glass oak
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Unless you going against me and I abuse you with tech mirio gamma

rustic kestrel
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Alright bub, pack it up

glass oak
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I'm trolling but I was actually about to agree with you on your statement

round bane
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He’s good general but ye lmao so many red kiri’s don’t F with combos

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I’m the opposite I basically never beta unless it’s a combo lmao other then that use it as a defense/movement tool 🫠

rustic kestrel
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I was just kididng too hehe, i wonder how that match up looks like at high level play

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Tech mirio vs Red kiri

round bane
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You physically can not hit let alone get to a tech Mirio he’s so BS šŸ˜”

ruby shore
open python
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I need combos

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Like the good ones

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Playstyle guide?

neat atlas
# open python I need combos

to start you can cancel your beta endlag into alpha and second part of alpha can be cancelled into beta and gamma

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bnb ranged combo: beta > alpha cancel > gamma cancel
bnb close up: alpha > beta cancel > alpha cancel > gamma cancel

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if youre close up and wanna do it quick you can do like air melee > alpha > gamma/beta cancel

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if youre tight on cds you can do full alpha air melee/melee string

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but its kiri so that never happens honestly

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also just dont spam your beta slam like an ape and youre probably fine

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  • when running turn around with your beta out it wont change your inertia so it just keeps you safe
rustic kestrel
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Imagine if assault kiri could cancel his alpha into beta or gamma.

faint totem
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GET MANLIER

zinc cobalt
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Does anyone know any better tech tuning for strike kiri then fixer

round bane
digital oasis
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@round bane ALAN I HAVE A JOB FOR U

rustic kestrel
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Prime kirishima beta did like 180 right?

fast geode
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@sturdy owl got build recommendations for assault kiri?

sturdy owl
fast geode
sleek geyser
sturdy owl
# fast geode I have mask off, kung fu, ua summer uniform, old uniform

if you've got the supplies to invest in a PUR, here's some options I'd consider:

  • kung fu villain can go sting dance and wallrunner for healing and mobility
  • kung fo combat can pull some support energy with twisted fortune/revenge support/divine protection and HSR
  • old uniform default could be a funny unkillable twisted fortune/revenge support and speedy self-revive
  • old uniform villain can pull the classic space hop/spiraling leap moon grav which gives you the most mobile assault kiri you could ever hope for. imo space hop is basically equivalent to wallrunner and comes down more to preference which is more useful
  • old uniform combat gets you a solid revenge strike/assault combo, which is pretty simple but makes you a beast at guard break and assault kiri has the hp required to make use of it

those are all the ones that jump out to me as good options, but that's also based off old memory and no real knowledge on if that's any good in the current meta. if you wanted a budget build on a non-PUR costume in the meantime I could look at that too. I could also look for a more serious build that doesn't require hero souls if you're strapped for those

personally we always had the most assault kiri fun with the moon grav build, it's seriously just so fun to jump all over the place. combos well with his beta and gamma too. but twisted fortune and HSR looks kind of cracked if you just want to drink shields with hardening up and go absolutely insane. honestly tuning looks so busted these days there's probably combinations we didn't even think about lmao

anyways if you like one of these and you want help with the small slots lmk we can fill those out for you too

glossy shadow
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So I just rolled red Kiri and went to training to check out combos when I realised you could cancel your alpha into a gamma and still have the hitbox of the alpha active, is this a common thing with red kiris or smth?

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Anywho, if anyone's got tips/combos pls reply, and also ping me cause I don't really get notifications

next minnow
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Yellow Kiri hasn't been the same ever since they ruined his gamma...

sleek geyser
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what are you talking about?

next minnow
sleek geyser
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that not a problem for me i don’t know why is that a big deal?

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my kiri move just fine and hit hard as f

next minnow
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But I can't really do that anymore

somber basin
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I made a build months ago that adds almost 50 damage to assault kiri gamma
It was honestly really funny seeing the highest damage I could possibly do was 403 in one hit

sleek geyser
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what build is that?

somber basin
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Parallel world villain
Fixer boosting gp damage and 3 gamma damages

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I like high damage builds
With a strike teammate I guard broke someone at full gp with one gamma

drowsy parcel
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Is it worth using Electrification on assault kiri

modern whale
# drowsy parcel Is it worth using Electrification on assault kiri

Yep. Electrification allows him to do some pretty cool combos.

Since Electrification activates on Guardbreak, it's pretty easy for Kirishima to activate it. And since he's a close range Brawler it's easy for Kirishima to get Electrification onto an enemy.

Here's 2 examples of Electrification in Ranked and 2 Extra Examples of combos.

cloud glacier
rustic kestrel
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R.I.P Gamma 2026 šŸ•Šļø Fly High

sleek geyser
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i think you just don’t know how time it that all

rustic kestrel
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oh no I know how to time it

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In that clip you can see it's clearly delayed more than it should be

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And "timing" has no factor in that specific clip since no one was moving 🤷

sleek geyser
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well in do time they probably fix or buff it really doesn’t matter to me bc i don’t have that issue they will still get hit by my gamma regardless how many hits it takes and i would want them to give him 2 gammas

ruby shore
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No

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He doesn't need another ammo count to his gamma

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He needs his alpha fixed so it's consistent

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It's annoying that the opponent will just fall out of the attack

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Buff the lunge speed of his beta at levels 1-8

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His beta is really bad at low levels

rustic kestrel
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Hats off to you eli, it definitely takes more thought when using it now. But it feels underwhelming and off. The gamma doesn't feel impactful and responsive as it was once did.

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I don't think they should increase the speed at all levels. One thing I notice when you increased the speed, it reduces the range of the beta.

sleek geyser
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i think they need to buff his whole kit and nerf red drive

rustic kestrel
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Bro if his alpha actually stuck on targets he would be a monster.

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It's so unconsistant most times a kiri player that knows it will drop, will have to let go of the alpha premptively

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Which is very punishing because assault kiri needs the full damage or else the other player gets a free leave. Manly Kiri isn't the best at chasing and keeping up.

rustic kestrel
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Assault Kiris players don't mind though we fight through it

arctic flint
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and i respect you for it

sleek geyser
drowsy parcel
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I'm also not sure if this is common knowledge, but I found out that the electrification combos are only true against controller players, when the enemy is on the ground

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Which is kinda annoying

fringe wren
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Is there any links for red kiri

fringe wren
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At all

outer rivet
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What’s a good tuning set for strike kirishima I only have his king fu outfit

past sorrel
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Literally anything with a bunch of gamma damage works for me

gentle stone
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hello can someone can tech me or tell kirishima tech

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plss

gentle stone
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hello

rustic kestrel
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Hello

lunar nebula
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One day

kind gorge
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What is the thing with Red Kiri that I see where people are practically flying with his beta?

timber wasp
past sorrel
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There a yellow kiri build with electrification and wall runner?

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Nvm found it

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Unbreakable dangerous

soft vine
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FEAR ME!

modern whale
timber wasp
half igloo
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I needd kungfu fit

drowsy parcel
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I feel like the main issue with this guy is that every character just knocks him out of his hardening

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Like very easily

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With a single move

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He's still been really fun to play though

unkempt folio
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These rocks bro

tranquil river
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best outfit and tunings for red kiri?

rustic kestrel
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GG'Z THEY NERFING ASSAULT KIRI INSTEAD OF STRIKE

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his lpha got touched

drowsy parcel
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i cant believe they nerfed his alpha

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this has to be a joke

cosmic cedar
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"It'd be really funny if we nerfed the Assault Kirishima instead of the never nerfed Strike one."

drowsy parcel
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Did they fix his Alpha??

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It feels more consistent

half igloo
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He's mostly better now

nova ore
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Yeah it's not a nerf imo

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You can really drag people anywhere easily

rustic kestrel
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YAAAAAAAAAS THEY FIXED IT!!!

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ok i was about to say if they didnt fix and nerfed it for the frick of it, i would have been mad

drowsy parcel
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I can't describe how fun his Alpha feels now

ruby shore
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Ngl

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He might be out of bottom 5

rustic kestrel
ruby shore
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Acceleration and Electrification

rustic kestrel
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Sucks though we have to recieve nerfs in order to get them though.

ruby shore
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Doesn't change much tbh

rustic kestrel
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That goes hard and yeah i was testing accel and eltric last season

rustic kestrel
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I heard that more speed you have and his alpha the more damage you can output

gaunt hearth
drowsy parcel
gaunt hearth
drowsy parcel
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Also old uniform villain

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im pretty sure

gaunt hearth
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Was about to say could that work too.

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Cause I have that but not unbreakable.

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This change brings a tear to my eye.

obtuse relic
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Ngl this alpha is actually insane lmao

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😭

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Super armor with the drag of death

rustic kestrel
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Yeah dude radical šŸ¤™šŸ» it's always been insane bruddah. Just didn't function like a lot of og roster abilities.
I'm just gonna name them because I have nothing else better to do.

-Momos beta(kinda fixed)

-tech toga gamma(needs a look at)

-assault might beta and gamma (needs fixing)

-Tech dabi alpha (fixed but heavy reduced dmg)

-strike denki gamma and beta (needs fixing)

jolly cave
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What's red Kiri's best build? I got parallel world and kung fu for purs

knotty grove
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Best feeling ever

rich plume
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trust it adds like 2% more hit points

rich plume
next minnow
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BRO I LOVE THIS YELLOW KIRI ALPHA BUFF!

knotty grove
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We Kiri mains thriving

next minnow
uneven bronze
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Any tuning for red kiri?? Inhave parallel world and old uniform

ruby shore
half igloo
knotty grove
outer rivet
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What’s the meta tuning set for strike kiri

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Or for his assault tuning set

onyx ruin
half igloo
halcyon violet
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Ok guys it's time to try assault kiri. im already a strike kiri main but like i wanna try assault

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@cloud glacier idk if u can help here but ur so reliable so im gonna ping u along with asking this whole chat

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So what is my level order with him??

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also what's my tuning?? definitely electrification, but do i want wall runner or space hop as my second tuning? how would space hop help

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also i'm confused about the gamma, can u hit someone in the air if u touch them with ur body?? or does the shockwave only do dmg

cloud glacier
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Get your mobility up first then get your burst damage

cloud glacier
cloud glacier
drowsy parcel
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It's not a common occurrence though

halcyon violet
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where does assault kirishima's dmg come from??? his whole kit? or am i always aiming to do betas???

halcyon violet
cloud glacier
cloud glacier
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Alpha shreds

halcyon violet
drowsy parcel
cloud glacier
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Yeah beta is a nice set up for it

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It confirms into both alpha and gamma

halcyon violet
drowsy parcel
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Since controller players have a longer start-up on dodging

halcyon violet
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this is why i want the devs to add k&m compatability to consoles

cloud glacier
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Yeah controller players have to press one button twice while PC players press one button once

halcyon violet
cloud glacier
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😭

half igloo
cloud glacier
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Dang seven whole frames?

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That’s mega unfortunate

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Controller players got scammed with that 😭

halcyon violet
halcyon violet
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did i do a good job at bullying the might and dabi

maiden creek
#

Kirishima is so satisfying to play

past sorrel
knotty grove
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Mmhm~

half igloo
knotty grove
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I was responding to kiri being satisfying to play so my b

halcyon violet
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@sturdy owl can u help with my playstyle?? idk if im using alpha enough. should i always like engage with alpha? when do i use beta? is this level order ideal or should i get alpha up faster

a4 b4 g9 b9 a9

i might do
a4 b4 g4 a9 g9 b9 instead

knotty grove
halcyon violet
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assault

knotty grove
halcyon violet
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like over beta

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do u find more dmg output from beta

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cuz i feel like with this alpha buff i should utilize alpha. cuz at lvl 9 a full alpha is a guardbreak right??

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also is this a good plan?? engage with alpha> camp wakeups with beta> save gamma for electrify combos

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also if i'm doing alpha> electrify gamma combo shouldn't i max gamma after alpha??

a4 b4 g4 a9 g9 b9??

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MY BRAIN IS EXPLODINGGGGGG

knotty grove
# halcyon violet why don't u max gamma?

I like beta first for movement with air travel. Then gamma for hitbox size increase. Then alpha for ground travel. With the way the alpha works now. It works any way you wanna do it so my route is b4 g4 a4; b9 g9 a9. I should clarify, all his stuff is good for wake up. But it's all about prediction. Example: Bakugo do gamma or beta. OFA Deku do alpha.

halcyon violet
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i feel like i wanna see if alpha is rlly good or not, cuz ive seen it do 250 dmg which is crazy

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so imma do a4 b4 g4 a9 g9 b9

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ty for ur perspective

knotty grove
# halcyon violet hm ok ty

Any time! Just keep in mind Kiri is anticipation and prediction. I may have my ways but I do encourage what works for you. If what path you choose works for ya then go for it! Kirishima

knotty grove
ruby shore
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Yep

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It's actually a move now

halcyon violet
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i missed 2 betas

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in this clip how should i have engaged instead??

knotty grove
past sorrel
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I only use beta to punish stuff or movement, it has horrible tracking and is his easiest ability to roll. I just go a4 g9 b4 a9 b9

knotty grove
#

So much fun with this alpha

sturdy owl
# halcyon violet <@409552694651650049> can u help with my playstyle?? idk if im using alpha enoug...

wasn't online til now- we haven't touched this game since like october so we are NOT the person to ask about any kind of current meta, so depending on buffs/nerfs/etc you might end up with different goals these days

when we did play though we often played a pretty flexible playstyle where we hoarded level up cards and waited to see what yellow cards we got in order to maximize how many things got to level 4 as fast as possible, instead of maxing alpha then finding 3 yellow alphas and wishing you had gamma 4. this also lets you be more reactive if you get into an early fight, because you could rush A4 if you're scared and want more mobility, or G4 if you want to apply pressure and be an offensive presence

outside of this reactivity, our general order was A4>G4>B4>A9>G9>B9 but honestly it changed every other game, it really depends on what you wish you had more of at the moment

I heard alpha got crazy buffed so should probably be using that more tbh, it's a crazy damage output as well as awesome mobility. beta meanwhile is a combination mobility (if you just need to get a little further) but primarily is good at applying pressure while waiting for gamma to recharge. if you can learn to predict people it can get some cruel punishes, but it's also good to just throw up some super armour while waiting for cooldowns and scare people in the process. idk what it looks like rn but when we played we could easily stall our alphas and betas long enough for gamma to come back and buy us more offensive pressure

idk if you ever read those massive assault kiri guides we wrote way back when but we can try to find them if you wanted to read back on those, they're all more about tactics and playstyle than specific move data so it should stand up pretty well regardless of buffs/nerfs/etc

uncut vapor
#

loving the new alpha change

halcyon violet
#

i'm gonna read it all

halcyon violet
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Btw what is the benefit of maxing gamma over beta at a9 b4 g4

timber wasp
#

ya tempting me going back to tank kiri to climb rank

sturdy owl
# halcyon violet Btw what is the benefit of maxing gamma over beta at a9 b4 g4

honestly pure personal preference, we really love the hitbox upgrade that happens at G9 but honestly B9 is probably going to be more versatile if you just want a more reliable kit. we just always played assault kiri for the gamma and prioritized it lmao

honestly with recent buffs it's very possible that A9 is good to rush at the start, remember we last played with the alpha that was inconsistent on hits and nigh impossible to get the full damage output unless you had someone against a wall so it was a way less reliable move than it must be now, so you might look at our advice and run A9 anyways since it's cracked these days

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@halcyon violet found our old assault kiri guide! it's even longer than the last message we sent but it really goes into detail on playstyle and general effectiveness

fair adder
#

my friend just got strike kiri and wondering how hard the character is before he builds him and if the kung fu outfit has any good builds

past sorrel
fair adder
halcyon violet
granite marlin
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Just got strike kirishima, what's the best build for him?

outer rivet
#

What’s the best tunning set for kirishima

round minnow
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i think this will allow me to essentially run 4 gamma dmg+, 2 gp dmg+, pu cdr+, 2max hp+, spa cdr+

special slots - idk what to put in rapid, in tech electrification potentially??? is this build good for assault kiri relying on gamma dmg? i think this is the most gamma dmg possible probs

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@raven monolith whatchu think iirc you play assault one mostly

raven monolith
round minnow
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Mmmmm nngh right you get those to be lvl 4. I can do Fixer on the right though? Alright fine thats not the pointt

ruby shore
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You'll get more value from electrification than fixer imo

obtuse fiber
#

Strike kiri combos?

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And lvl up order

amber terrace
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+1 to that

timber wasp
cloud glacier
obtuse fiber
cloud glacier
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Unless you mean tuning guide

obtuse fiber
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Dang you know any strike kiri

cloud glacier
obtuse fiber
#

That’s ok

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What servers they in

cloud glacier
obtuse fiber
#

Can you invite me

raven monolith
cloud glacier
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The one I had in mind isn’t in this server is what I meant by that sorry

raven monolith
somber basin
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I don't know of it's just me but using electrification on yellow kiri seems cheep
It feels like a cheep way to get combos

knotty grove
ruby shore
somber basin
#

The way I play Kiri is if I do enough damage to kill them first then they don't have the chance to do whatever they can do
It's why I use fixer for a 240 damage gamma

ruby shore
#

You'd be getting more value using electrification

somber basin
#

I beg to differ
Everyone plays the game differently

modern whale
#

And besides, there's people out there in the world who run Quick Reload Support Nejire

somber basin
modern whale
somber basin
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Exactly

modern whale
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But do keep in mind, electrification isn't a cheat code.

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It's a way to level the playing field

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-# because holy moly, so many characters love to counter the goat

somber basin
#

Funny enough I've beaten more Tech Shiggys with my fixer Kiri than any other character I play

modern whale
somber basin
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Especially when my gamma is doing around 240 with fixer

modern whale
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And that's without fixer

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With fixer it'll make it much easier

fair adder
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whats a good red kiri build or if there is a build that works for both

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dont really trust this still lol

raven monolith
rustic kestrel
proven hemlock
#

Hey

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How kirishima players

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Can yall help me with figuring out how to play the assault playstyle?

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Not sure what to max or how to make use of the ground stomp

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Been having trouble facing higher mobile / flying herous like all for one younge

long elbow
fair adder
#

thanks guys

night spade
#

Can someone send me a build for his kung fu outfit. Any of them will work

strange stone
#

do you guys know if the mt lady special tuning stacks with kiri's special action?

ruby shore
strange stone
#

or does one override the other

ruby shore
#

It does stack

strange stone
#

oh wow

strange stone
ruby shore
#

Mainly cus it's a revenge tuning

strange stone
#

with the healing of course of cementos

ruby shore
#

Hmmm

#

You're not gonna have your special action active everytime your guard gets broken

#

But

#

Revenge Assault and Super Regeneration would be more useful imo

#

You usually don't wanna use a pair of Revenge tunings unless that character can abuse it

#

Tech Shiggy is the only exception

round bane
#

Or do you mean the revenge stuff lol, that does get run a decent bit TomuraShigaraki

ruby shore
#

He means revenge assault and Revenge support

#

It's an alright build but there's just better for kiri

round bane
#

Yeah I figured when they mention cementoss

onyx ruin
half igloo
elfin vault
#

How much percentage of damage does kiri special action reduce

elfin vault
ruby shore
#

Wdym only

#

You thought it was more?

night spade
#

Anyone got a good build for his kung fu outfit?

half igloo
ruby shore
#

Sisterly Desposition used to be 50% damage reduction

#

It was too OP that it was used on every character

modern whale
#

I play him more offensively and aggressive while strategic. My build focuses around beta & gamma damage but alpha builds are good too. You wanna learn your match-ups so that you don't fight a losing battle.

#

Characters who can knock you immediately are the ones you want to avoid fighting like Both Nejires, Present Mic, and Especially YAFO.

stark sorrel
#

what tuning do y'all run on red kirishima

limber rover
#

guess who's back

knotty grove
#

This was a few days ago but I'm showing true manliness! Kirishima

strange stone
knotty grove
somber basin
#

I've gotten better scores on the manly man himself

#

Second one was in ranked

proven hemlock
#

hey guys

#

how do you make yello kirishima work?

#

been rly struggling to get any damage on him with how slowish my moves are

somber basin
#

Use yourself as bait and wait for your opponent to be an idiot

somber basin
#

Beta

proven hemlock
#

im pretty sure they move faster than it

#

or most do

somber basin
#

Mostly I just use myself as bait to force people into an area that I thrive in
And if I get chased I usually turn around a corner or go into a building and catch them with gamma when they chase

proven hemlock
#

ok

#

what about chasing targets?

somber basin
#

If you think you have the movement and persistence to follow someone then go for it
I am a very aggressive Kiri so I usually end up chasing for a long time
If you get someone weak and chase them keep chasing unless someone forces you to back off
The person you chase has to stop for heals eventually so try to keep track of them and then close the distance when they stop to heal

proven hemlock
#

i saw most of kirishimas combos needs lighing

#

which i dont have

somber basin
#

Depends on the type of builds you like
Either reloads, damage, or defence
Kiri does benefit from electrification but it's not a necessity
I personally run Fixer with gamma damage under it so I do a lot of damage really fast but for my advice
Just try out tunings you have and experiment

sleek urchin
#

just use whatever your playstyle works with best

#

wallrunner
fixer
Quirk Factor
gp sucker
whatever you wanna run

#

just have fun

somber basin
#

Everyone plays the game differently
You don't need to follow "meta" to have fun

sleek urchin
#

hell be support kiri and run civi rescue and warp heal
whatever suits your fancy

proven hemlock
#

yo guys for tunnings in general

#

is it better to tune up better costumes?

#

or stick to the first teirs

sleek urchin
#

oh tune the PUR's 100%
kiri's main problem is lack of mobility
if you're good enough run pu turbo
else run wallrunner
anything else works with him too

sleek urchin
#

pu turbo gives you pu charge on down and gives you wall running for a set time
if you're just starting tho, use regular wall runner
it can be more versatile

somber basin
sleek urchin
proven hemlock
#

yeah exact one i got

sleek urchin
#

which one do you have?

somber basin
#

Which one do you have?

proven hemlock
#

base one

sleek urchin
#

do villain style

#

do gp sucker and wallrunner

#

the ones below it have a lot of gamma, beta, and gp damage depending on what characters you have

proven hemlock
#

dont have it

somber basin
#

Do you not have hero souls?

proven hemlock
#

100 souls

sleek urchin
#

oh
you dont have the hero souls for it

proven hemlock
#

i started a week agp

sleek urchin
#

you get those by pulling dupes in the gacha system

proven hemlock
#

so i dont rly have hero souls to spend

sleek urchin
#

if you just started then tune up the default skins

proven hemlock
#

i have tickets but im saving till next seasons

sleek urchin
#

cause they'll be cheaper and give you a chance to experiment as you play

#

and as you learn how to play him

somber basin
#

I personally used default hero costume heat as my first build for testing what I liked

proven hemlock
#

any general tips for locking people down with me in fights?

#

thats my main issue im facing

#

i do the damage but getting them to actuallt fight me is hard cause most just dip out instantly

knotty grove
knotty grove
#

From last night ^^

proven hemlock
knotty grove
# proven hemlock i dont have access to that sadly

It's ok there are plenty tunings to help like quirk factor release and as long as you anticipate your opponent with prediction. You'll gain an instinct of when to hit your attacks as second nature. Just takes some practice! Kirishima

proven hemlock
#

kirishima players

#

how do you deal with tokoyami

#

rly struggling fighing him cause of his ability to run around and i cant lock him down either cause my tunnings arent good

knotty grove
proven hemlock
#

either he sticks to me hard

round minnow
knotty grove
round minnow
twilit bough
#

How do you guys manage to do the alpha beta mouvements with red kirishima

I suck with it 😭

past sorrel
#

Jump press alpha, when kiri is upside down click beta

elfin vault
raven monolith
#

ā€œYellow Kiri is mid..ā€

raven monolith
knotty grove
radiant trail
#

Any good tuning builds for kirishima?

raven monolith
rotund ivy
eternal skiff
#

why alpha atttack power over gamma for strike kiri?

past sorrel
#

Oh wait actually that's there for yellow kiri

#

Because a lot more ppl playing yellow so the top stuff is builds for him

#

It doesn't separate quirksets

round minnow
#

alpha attack power is just the cheapest slot too, bc strike bakugo is a starter char

mellow scroll
#

Remember there's nothing manlier than making out with another man. Stay hard bros

mortal agate
#

Any tips for red kiri i wanna master him first before assault kiri

#

i just rolled him fyi

soft crag
#

Finally pulled the goat off rainbow ticket🄹

#

What’s the best tuning if you have undefeatable, unbreakable, and kung fu

rustic kestrel
proven hemlock
#

idk how to beat him

#

whats the best way to deal with him cause when i play vs red , he spams sheild slam and never even alphas

#

spams beta too

rustic kestrel
round bane
stark sorrel
#

yo what damage should I prioritize in small tunings

past sorrel
#

For yellow alpha or gamma, for strike just gamma

stark sorrel
#

whats the max order on strike

stark sorrel
#

Just got my highest scoring game of all time with strike kirishima

#

might have to swap from bakugo main to a kirishima main šŸ‘€

#

57k score, 11k damage 8 kos

modern whale
raven monolith
modern whale
raven monolith
modern whale
#

Genuinely love Assault Kirishima tho

#

He's so much fun and getting in close combat is such a breathe of fresh air

#

Especially when this game has a lot of mid ~ long range characters

knotty grove
#

I think I've seen ya around too. I'm happy if we did manly combat.

#

Stealth Kiri saves the day!

acoustic sluice
#

I am gonna try to embrace again the Assault Kiri culture, does anybody have recommendations regarding tunings and which thing to level up firstly in-game?

round minnow
#

Def gamma dmg iirc

craggy gate
#

Is red kiri loop true with accel?

onyx ruin
#

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ā–¶ Play video
#

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ā–¶ Play video
steady lantern
#

Red kiri aint becoming free right?

ashen mica
#

what do u guys usually max first on red kiri?

#

i feel like every of his abilities is insanely good

onyx ruin
ashen mica
#

man this is probably the most sweatiest character ive played so far

#

i have to lock in so hard to land his combo

edgy river
iron reef
#

Trying to play Strike Kiri again what do i level up first

onyx ruin
arctic flint
round minnow
#

MANLY

#

Damn your afo BARELY managed to use his spa

#

Give them a slack bro 😭

eternal skiff
#

what do yall sugg to tune for strike kiri?

neat atlas
#

spacehopppppppppppppppppppppppppppppppp

#

i love spacehoppppppppppppp

surreal crown
#

Finally pulled red kiri

surreal crown
#

Hot take but it clears wall runner

#

It’s just way more versatile

#

Would acceleration work?

#

I think he has some melee combos

neat atlas
surreal crown
#

Whenever u get hard knocked space hop is a nice way to create some space

round bane
edgy river
#

I mean is not secured but it's most likely

surreal crown
#

Ah whatever

#

I can buy a tuning slot

hexed osprey
#

You guys are goats
Unless you play red

raven monolith
#

I feel like red is just. Underwhelming from the people I’ve seen use him

surreal crown
#

His hate lowk unwarranted he’s not easy to combo wit

fringe wren
edgy river
silent pasture
#

Yellow kiri SLAMS tech shiggy

arctic flint
#

Im gonna be honest yellow kiri has gotten so much better ever sicne that alpha change

#

HES BEEN SO MUCH FUN SINCE

arctic flint
#

I really gotta change that nejire mod....its just been sitting there 😭

acoustic sluice
#

Does anybody have a yellow kiri tuning build to recommend?

proven hemlock
#

yall apperantly assault kirishima is a menace with lighing and needs to be nerfed

onyx ruin
proven hemlock
#

his base kit needs to be hard nerfed

neat atlas
#

even with electrification dude isn’t that good

proven hemlock
#

and no one plays him without it so screw the people who dont have eletrification

neat atlas
#

only in mhur can a character have a tod and be mid tier at best

onyx ruin
#

It will still stun them when their guard breaks

proven hemlock
arctic flint
proven hemlock
#

Idk lmao

#

Apparently cause lightning makes kirishima combos somewhat reliable

#

He needs nerf cause he can do 300-400 damage

arctic flint
#

This is the same character whos attacks are all telegraphed, easy to dodge, he can barely fight aerial targets, people can just beam him down from a distance, he can barely fight without investments in ALL 3 ABILITIES which is 12 rainbow/yellow cards

proven hemlock
#

I tried to explain even if he was good with lightning

arctic flint
#

I dont even use electrification anymore

proven hemlock
#

Why tf would you nerf his base kit and make him worse without it

arctic flint
#

I use wallrunner and accel

proven hemlock
#

Dude said the dumbest thing that the compensation nerf on alpha was good as he would be too good with it

#

I just gave up

#

D teir hero gets more damage and slightly more reliability and apparently he can oneshot evryone

arctic flint
#

Nagant 350 damage in a distance

proven hemlock
#

Insta guardbreak

#

I sleep

arctic flint
#

air melee into SPA

#

i sleep

proven hemlock
#

Assault kirishima alpha damage

#

Real problem must nerf NOW

#

Imo

#

They nerfing strike too

#

Dude has served his purpose as a money cow

#

He is going to tickets soo

arctic flint
proven hemlock
#

Yep lmao

proven hemlock
#

And what’s more funny

#

I just got him today

#

Lmaooo

onyx ruin
arctic flint
#

doing all the abilities cancels

#

of the world

#

and not being able to do much about it

proven hemlock
#

Lmao nah

#

The bad ones are still problems

#

I have no idea how your supposed to dodge the rock

#

The slam is easy to time

#

But the rock spam is crazy

onyx ruin
arctic flint
#

Its the alpha beta alpha beta alpha beta and all those cancels

#

and he can fly while doing it

#

and its like...

#

hello?

#

this is not fun to fight against?

#

I even have a clip

proven hemlock
#

I barely face him so I’m not used to jt

#

Like I got beat the other day by an assault all night

#

Dude destroyed me no idea about his range on alphas and the aoe cause no one plays him

onyx ruin
neat atlas
#

his kit is like near perfectly designed

onyx ruin
#

I used that costume and it's so good

past sorrel
earnest falcon
#

i do like mine as well :)

rustic kestrel
earnest falcon
#

fr i just love gamma so much

empty zodiac
#

anyone know what the leveling path should be for strike kiri

abstract forum
round bane
#

I came here to suggest nerfs to red kiri, in a healthy way. Due to his prolonged strength, and overall an extremely multi functional oppressive character, he has tanked his reputation. A lot of players want him slaughtered due to this, he needs heavy nerfs but I think we could do them the right way. Notably, I want to maintain his combos and techs, tho adding a caviot to his movement tech to be looked at. Back then I’d argue his movement tech should be gone, but due to the influx of speed, I believe it should stay

neat atlas
#

No lie it’s crazy how I have a hard time chasing him on nagant

#

outspeeding nagant is crazy

round bane
#

Also, his ability to chain moves one into another allowing his extremely expansive combo game, should not be touched. Damage individually should be reduce, but not the concept as a whole. If this goes, his fun tanks by 50%, and my personal of the character is dead.

round bane
# neat atlas outspeeding nagant is crazy

That’s why I believe it should definitely be looked at. Red kiri already has defense and movement in his OG kit, the tech elevates it so much. Back then, and even today it’s a valid argument but with a specific nerf else where, I do think it could stay, but now with a big caveat atleast. If the character is to the point where they feel this movement tech needs to be dead, I do understand completely. Everyone is fast af Hawks

#

Here is my list of changes, starting with the biggest one

Number 1. Red kiri’s special action needs to go. It does not remotely belong in his character, and makes him essentially impossible to fight. As it stands and by concept, it is way too powerful for his character. It needs ENTIRELY different properties from Yellow kirishima, if not a whole different move. This is in this day not even close to the most problematic thing in his kit, the devs need to drop this stupid idea where the special can just be the same for all set, also seen with notably Hawks, and Mirio atleast. If it was gone, I wouldn’t blink and be happy it’s so bad I started ignoring its uses in my gameplay. Get rid of it.

#

(Think it’s best to highlight number 1 and I want to review the other notes 1 sec)

#

Number 2. Red Kiri needs one less gamma across all levels, and a reduction to damage.

Number 3. Red Kiri needs his beta to lose charge on hit, not alot, but a noticeable. Also I’d say he needs a decent reduction to the uncharged beta slam damage. Charged slam beta will remain untouched. Beta will also be touched one other way in another point. The beta now acts like other moves, in which the charge replenishes directly instead of the instant proc it currently has.

neat atlas
#

I think just two and three are needed

#

less beta = less slingshotting

round bane
# neat atlas less beta = less slingshotting

Yes that is apart of my logic, I am currently making a 4th point to direct the tech in a few avenues. I know that this specifically is what a good chunk of people critic so it’ll be my most open point. Either way, it needs to be addressed

uncut vapor
#

Good points so far
Remember to toss them into submitted feedback so the devs have a micro chance of looking at these suggestions

round bane
#

Now for number 4. Regarding Kiri’s flight tech. This has been one of the most scrutinized aspects of his kit and with good reason. My suggestion is we keep the tech, due to the influx of speed in this game. However, one of a few things will now occur.

  1. This is regarding my other changes, if done accurately, he can have it remain completely untouched. This is kind of a numbers game, but the philosophy of the changes overall add limits to red kiri’s beta already. But, I am very aware despite how easy it may seem to do, we unfortunately do not play a game where logical sense is used in balancing a kit. So, if my other changes don’t occur, here’s my other main suggestions

ONE CHANGE. If kiri runs out of beta in the air, he will now just stop holding his shield. If he manually lets go it has the same properties as before. I’m a bit fluid on this advancement but I think it could be a necessary caveat

Kiri’s beta now if activated specifically while he’s air born now drains much quicker as he holds it in the air. Kiri’s model will also be doing a unique animation during this event, because he do be lookin a bit funky lol. At level 1-3, this will put his beta at about 30% as he touches the ground, giving him only one use of the tech. Level 4-6 goes to about 50%, he can utilize about 2 good uses of the tech. Levels 7-9, about 70%, this makes it much more fluid letting up to 3 whole uses if he wants to, or 1-2 uses if he’s adamant to use his beta in combat. Due to the nature of this change , more minor uses of the tech in technicality will drain less, or more. Directing the actual (speed) is a bit hard to display with a gameplay with some math, but it can easily be felt. For specific trajectories and long stretches, Kiri’s beta’s as he continues being in the air could slow back to normal, I don’t necessarily want to completely cut off his flight haphazardly, but it will still drain nonetheless

#

These are the crux of my changes. To note, I do not want alpha touched, I believe it is fine. That one change regarding beta in the air not slamming down, also means he can use his other moves/enter the alpha state if he desires.

snow snow
#

Is this also for Strike Kiri

arctic flint
#

yes

earnest falcon
worn flax
#

Need a guide on strike kiri bro

worn flax
#

@strike kirishima

#

Where are the good strike kirishima played

neat atlas
#

fling tech and beta gamma combo there you go bro

arctic flint
stark sorrel
proven hemlock
#

Yo guys

#

looked through the guide that was put up for assault kirishima

#

any personal tips yall can give when playing him?

round minnow
#

Patience and spa management ig

shell slate
#

i thought red kiri would be unloclable with tickets

proven hemlock
#

idk why not now though

cosmic cedar
#

They doing their bs again Cementoss

worn lantern
#

whats the best red kiris skill to max out

onyx ruin
worn lantern
fair adder
#

thinking of building this guy mainly yellow is this build still ggood

ruby shore
#

Yep

#

Looking good Joker

fair adder
#

is hp and gp same value as say alpha or is this trolling

fair adder
#

also would this work for both kiris?

drowsy parcel
drowsy parcel
#

You'd probably be better off swapping it for Fixer when you play Red Kiri

fair adder
#

I swapped to fixer/revenge assault. space hop just doesn't suit me, can't tell my monkey brain to not do a movement imput when I jump lol

empty sapphire
#

How does red kiri keep dodging nerfs LUL

edgy river
#

Well they didn't realise him to golden tickets which means no need to be nerfed... Hooray -_-

neat atlas