#Eijiro Kirishima
17725 messages Ā· Page 18 of 18 (latest)
what level pathing do yall usually do on strike kiri 
oh wow
my question legit got answered not even that far up
yellow kiri better anyway
They killed his gamma bro, the trade off for a reload buff is and was not worth it
How do you guys feels about the gamma nerf ? It's kinds buns I think.
I want to know and hear yalls input before I become a mt lady main in the submit feedback cheers
Mt. Lady is also bad
I'm refering to the constant spamming they do in the feedback
that better not be red
i bet you love that new buff for ibara
Ofc i fkn do
you pc?
Get manlier.
This is the kirishima club get out!!!
mhm
wanna play sometimes?
sure
had to deal with back to back with teams that fought solo
leaving me to die alone
š
while i do the bare minimum to fight back
Downing one and then the other two
my moves are ideal
so u can guess what happens next
i just alt-f4ed didnt even bother
My new main
I use this with him: The first tuning is for combo (For the yellow kirishima) I will change the first one to put PU Power Intesified or Crushing PU Charge because Iron Fist is really weak because it does not increase the damage much,The second is really becoming invincible if you combine it with the special action and a yellow altitude (Better with the yellow because you go more to body with him) and the last double leech very strong to win the fights in the long run and it's good with the two kirishima
Havenāt played red kiri in months btw š«
Hard 
The name also goes hard
especially with those numbers
Tbf I made that name for tech shiggy
And those were his numbers 
Please start using your Alpha and Beta cancels more so your not wasting all of strike kiris abilities... and to also not be predictable 24/7
I'm not active here much, but here's some Yellow Kirishima clips
-# Because as we all know, Yellow Kirishima is more manlier than Red.
Whatās your build? I have that same skin
Gamma focused with Electrification and PU Crushing ^^
Oh we had the same build then, Im experimenting with ability manifest rn tho
Hope the experiments go well! 
Thanks
Which skin should I tune if Iām getting fixer on the first
I think it's still the first one
Ty
I hope they revert the hit detection change ofassault kiris gamma bro
The reload buff justifies it zeph you don't get it
Tbf a 2 second buff is impactful

Why is it hard to do strike kiri combos on PlayStation or is it just me
I do them just fine on PS Xbox even the Switch
Practice makes perfect go in training 
I need help with red kiri
Please
I canāt do nothing
No Iām not talking about playing on steam
Like 60 fps console
Yeah and I did it on switch with like 2FPS Iām not on steam either
I bet there are vids on YT about it but 99% of his combo play is simply alpha cancels.
Alpha Beta alpha gamma
Or alpha beta alpha beta or the bread and butters. You can also not use up your beta with an alpha, even make combos with it
And jump alpha beta for big speeds 
As soon as I do beta
I canāt even combo into gamma because they get iframes
Is that a fps issue
Like why canāt I do all the combos
If you do a full beta where you hold till the shield shimmers, then get Iframes
but just a tap is a normal knock back which can quickly be fine into alpha
You canāt just beta into gamma, you need to beta, alpha roll into them then press gamma very fast
Also for alpha donāt let go and slash with it, you press gamma while holding the alpha button
I can show you a clip if struggling 
Yes I am
Alright give me a bit
Apologize GREATLY for the delay
Here are the bread and butter Red kiri combos, they are true and disgustingly powerful, keep in mind Iām level 1 this entire vid with an assault being on the other team and no real enhancers
It all revolves around the alpha, you can cancel any move into it, and cancel those moves out of it. Youāll also be able to catch people falling back
Also this is Red Kiriās fly tech, you simply cancel the alpha mid air with beta while it still has its momentum forward up to glide. It costs very little ammo and makes him insanely fast get comfortable with it
You get just these 3 things down, youāre already for the tools of a top 10 (arguably) top 5 character 
(Oh and you can roll out of beta, very important incase you donāt know
)
Iām just getting beat up on strike kirishima I really need a op combo guide
This shi makes no sense
Like whereās the dude that on PlayStation and is like hella good
If you get good a throwing and landing gammas. You should be fine. Don't mindlessy spam. alpha and beta.
Red kiri is a such safe character to play as but if you use his attacks and don't land them that's where you can get into trouble. Also, be mindful of his reloads on his quirks.
Just remember when you use beta, people are at the mercy of you. See how they react and counter that. You can always dodge to cancel his beta too if you don't feel safe using it.
I'm not combo heavy on him unless I know I will land it. In terms of his alpha,beta,alpha,gamma combo.
I usually do alpha, gamma all the time or alpha beta
He's like tech denki, if you use his abilities up close and don't land them, that's where you can get into trouble
but red kiri is more forgiving because of the movement he has
Unless you going against me and I abuse you with tech mirio gamma
Alright bub, pack it up
I'm trolling but I was actually about to agree with you on your statement
Heās good general but ye lmao so many red kiriās donāt F with combos
Iām the opposite I basically never beta unless itās a combo lmao other then that use it as a defense/movement tool š«
I was just kididng too hehe, i wonder how that match up looks like at high level play
Tech mirio vs Red kiri
Tech Mirio wins
Kiri can cheat a lot of baloney but he canāt cheat him even with his special up 
You physically can not hit let alone get to a tech Mirio heās so BS š
When I see Tech Mirio I just hold beta till they get annoyed
to start you can cancel your beta endlag into alpha and second part of alpha can be cancelled into beta and gamma
bnb ranged combo: beta > alpha cancel > gamma cancel
bnb close up: alpha > beta cancel > alpha cancel > gamma cancel
if youre close up and wanna do it quick you can do like air melee > alpha > gamma/beta cancel
if youre tight on cds you can do full alpha air melee/melee string
but its kiri so that never happens honestly
also just dont spam your beta slam like an ape and youre probably fine
- when running turn around with your beta out it wont change your inertia so it just keeps you safe
Imagine if assault kiri could cancel his alpha into beta or gamma.
GET MANLIER
Does anyone know any better tech tuning for strike kiri then fixer
Hyper Regen, High Speed, Crit Perm, Special Reload are all very good
K tysm
@round bane ALAN I HAVE A JOB FOR U
Prime kirishima beta did like 180 right?
@sturdy owl got build recommendations for assault kiri?
haven't touched this game since like october so I'm not 100% up to date on modern tuning options but I can look around and help you out, lmk which costumes you're working with and if there's any tunings you'd like to see included
I have mask off, kung fu, ua summer uniform, old uniform
try wall run and tech denki tuning
if you've got the supplies to invest in a PUR, here's some options I'd consider:
- kung fu villain can go sting dance and wallrunner for healing and mobility
- kung fo combat can pull some support energy with twisted fortune/revenge support/divine protection and HSR
- old uniform default could be a funny unkillable twisted fortune/revenge support and speedy self-revive
- old uniform villain can pull the classic space hop/spiraling leap moon grav which gives you the most mobile assault kiri you could ever hope for. imo space hop is basically equivalent to wallrunner and comes down more to preference which is more useful
- old uniform combat gets you a solid revenge strike/assault combo, which is pretty simple but makes you a beast at guard break and assault kiri has the hp required to make use of it
those are all the ones that jump out to me as good options, but that's also based off old memory and no real knowledge on if that's any good in the current meta. if you wanted a budget build on a non-PUR costume in the meantime I could look at that too. I could also look for a more serious build that doesn't require hero souls if you're strapped for those
personally we always had the most assault kiri fun with the moon grav build, it's seriously just so fun to jump all over the place. combos well with his beta and gamma too. but twisted fortune and HSR looks kind of cracked if you just want to drink shields with hardening up and go absolutely insane. honestly tuning looks so busted these days there's probably combinations we didn't even think about lmao
anyways if you like one of these and you want help with the small slots lmk we can fill those out for you too
So I just rolled red Kiri and went to training to check out combos when I realised you could cancel your alpha into a gamma and still have the hitbox of the alpha active, is this a common thing with red kiris or smth?
Anywho, if anyone's got tips/combos pls reply, and also ping me cause I don't really get notifications
Yellow Kiri hasn't been the same ever since they ruined his gamma...
what are you talking about?
Y'know, they butchered his hit detection?
that not a problem for me i donāt know why is that a big deal?
my kiri move just fine and hit hard as f
I used to be a monster at catching wake ups with that ability
But I can't really do that anymore
Just some old clips of me testing stuff with Yelliw Kiri
I made a build months ago that adds almost 50 damage to assault kiri gamma
It was honestly really funny seeing the highest damage I could possibly do was 403 in one hit
what build is that?
Parallel world villain
Fixer boosting gp damage and 3 gamma damages
I like high damage builds
With a strike teammate I guard broke someone at full gp with one gamma
Is it worth using Electrification on assault kiri
Yes
Yep. Electrification allows him to do some pretty cool combos.
Since Electrification activates on Guardbreak, it's pretty easy for Kirishima to activate it. And since he's a close range Brawler it's easy for Kirishima to get Electrification onto an enemy.
Here's 2 examples of Electrification in Ranked and 2 Extra Examples of combos.
i think you just donāt know how time it that all
oh no I know how to time it
In that clip you can see it's clearly delayed more than it should be
And "timing" has no factor in that specific clip since no one was moving š¤·
well in do time they probably fix or buff it really doesnāt matter to me bc i donāt have that issue they will still get hit by my gamma regardless how many hits it takes and i would want them to give him 2 gammas
No
He doesn't need another ammo count to his gamma
He needs his alpha fixed so it's consistent
It's annoying that the opponent will just fall out of the attack
Buff the lunge speed of his beta at levels 1-8
His beta is really bad at low levels
Hats off to you eli, it definitely takes more thought when using it now. But it feels underwhelming and off. The gamma doesn't feel impactful and responsive as it was once did.
I don't think they should increase the speed at all levels. One thing I notice when you increased the speed, it reduces the range of the beta.
i think they need to buff his whole kit and nerf red drive
Bro if his alpha actually stuck on targets he would be a monster.
It's so unconsistant most times a kiri player that knows it will drop, will have to let go of the alpha premptively
Which is very punishing because assault kiri needs the full damage or else the other player gets a free leave. Manly Kiri isn't the best at chasing and keeping up.
Assault Kiris players don't mind though we fight through it
and i respect you for it
i hardly does he alpha sometimes i forget i even have it i most use to chase or run away never to attack
Thanks for the advice, I tried it and it's been fun to use
I'm also not sure if this is common knowledge, but I found out that the electrification combos are only true against controller players, when the enemy is on the ground
Which is kinda annoying
Is there any links for red kiri
At all
Whatās a good tuning set for strike kirishima I only have his king fu outfit
Literally anything with a bunch of gamma damage works for me
hello
Hello
One day
What is the thing with Red Kiri that I see where people are practically flying with his beta?
alpha and double beta do it fast
There a yellow kiri build with electrification and wall runner?
Nvm found it
Unbreakable dangerous
FEAR ME!
Sorry if it's a bit late, but it's his movement tech. Basically you jump, hold alpha until you see Kirishima start to spin mid-air, and hold beta. The inertia from the combination allows Kirishima to essentially move around wherever the heck he wants.
Genuinely his best build
-# Yellow Kirishima Supremacy

well explain my guy šæš
I needd kungfu fit
I feel like the main issue with this guy is that every character just knocks him out of his hardening
Like very easily
With a single move
He's still been really fun to play though
best outfit and tunings for red kiri?
"It'd be really funny if we nerfed the Assault Kirishima instead of the never nerfed Strike one."
YAAAAAAAAAS THEY FIXED IT!!!
ok i was about to say if they didnt fix and nerfed it for the frick of it, i would have been mad
I can't describe how fun his Alpha feels now
Ngl
He might be out of bottom 5
I'm telling you bro some of these low tier characters can be + in tier list if they're quirks functioned properly.
Acceleration and Electrification
Sucks though we have to recieve nerfs in order to get them though.
Doesn't change much tbh
That goes hard and yeah i was testing accel and eltric last season
-20 damage right? and yeah I agree we always having tuning too so
I heard that more speed you have and his alpha the more damage you can output
Yes
What outfit is that with that tuning combo?
unbreakable combat
Thanks
Was about to say could that work too.
Cause I have that but not unbreakable.
This change brings a tear to my eye.
Yeah dude radical š¤š» it's always been insane bruddah. Just didn't function like a lot of og roster abilities.
I'm just gonna name them because I have nothing else better to do.
-Momos beta(kinda fixed)
-tech toga gamma(needs a look at)
-assault might beta and gamma (needs fixing)
-Tech dabi alpha (fixed but heavy reduced dmg)
-strike denki gamma and beta (needs fixing)
What's red Kiri's best build? I got parallel world and kung fu for purs
Best feeling ever
I have a build that I spam on everyone
trust it adds like 2% more hit points
BRO I LOVE THIS YELLOW KIRI ALPHA BUFF!
We Kiri mains thriving
Was this evil?
Any tuning for red kiri?? Inhave parallel world and old uniform
Nah that's normal yellow kiri shenanigans now
No
Nope 
Wall runner electrification
Ok guys it's time to try assault kiri. im already a strike kiri main but like i wanna try assault
@cloud glacier idk if u can help here but ur so reliable so im gonna ping u along with asking this whole chat
So what is my level order with him??
also what's my tuning?? definitely electrification, but do i want wall runner or space hop as my second tuning? how would space hop help
also i'm confused about the gamma, can u hit someone in the air if u touch them with ur body?? or does the shockwave only do dmg
I would not say Iām reliable but thanks to the change on his alpha Iād say alpha 4 -> beta 4 -> gamma 9 -> alpha 9 -> beta 9 is a decent path maybe
Get your mobility up first then get your burst damage
Space Hop helps with beta as it can let you Space Hop and then beta a flying Nejire for example
Shockwave only I believe but I could be wrong
You can hit airborne players with your body
It's not a common occurrence though
oh that's smart
where does assault kirishima's dmg come from??? his whole kit? or am i always aiming to do betas???
also if i do like a beta or gamma into electrify, what should i follow up with? full alpha? or a beta or gamma
Oh you can? Neat
Gamma and probably alpha now
Alpha shreds
Ohhh not beta? is beta just for mobility?
You mostly wanna use Beta to apply electrification for his combos
oki
i've been able to dodge a gamma after beta electrification tho, is it guaranteed? were they just slow
His combos aren't true on k&m players
Since controller players have a longer start-up on dodging
bruhhhh
this is why i want the devs to add k&m compatability to consoles
Yeah controller players have to press one button twice while PC players press one button once
us controller players are always getting penalized
š
The issue is that they enter the jump animation for seven frames before actually rolling
Dang seven whole frames?
Thatās mega unfortunate
Controller players got scammed with that š
i've experienced that i don't use alpha that much. even if it's good in like a guardbreak electrify combo, i find myself hitting a lot of raw betas and if i had a bigger beta a lot of them would've hit. so imma do a4 b4 g9 b9 a9
did i do a good job at bullying the might and dabi
Kirishima is so satisfying to play
Love the alpha change
Mmhm~
Calm down
š«”
I was responding to kiri being satisfying to play so my b
@sturdy owl can u help with my playstyle?? idk if im using alpha enough. should i always like engage with alpha? when do i use beta? is this level order ideal or should i get alpha up faster
a4 b4 g9 b9 a9
i might do
a4 b4 g4 a9 g9 b9 instead
If I may put my 2 cents in, my route always is beta, gamma, alpha to lvl 4, repeat to lvl 9. As for engaging, it can be beta or alpha as it can depend on the situation. Beta is a good wake up tool, but if you sense they are gonna run, alpha is good at catching. Hope this helps!
wait are we talking about the same kiri here
assault
Yeah I'm talking assault.
why don't u max gamma?
like over beta
do u find more dmg output from beta
cuz i feel like with this alpha buff i should utilize alpha. cuz at lvl 9 a full alpha is a guardbreak right??
also is this a good plan?? engage with alpha> camp wakeups with beta> save gamma for electrify combos
also if i'm doing alpha> electrify gamma combo shouldn't i max gamma after alpha??
a4 b4 g4 a9 g9 b9??
MY BRAIN IS EXPLODINGGGGGG
I like beta first for movement with air travel. Then gamma for hitbox size increase. Then alpha for ground travel. With the way the alpha works now. It works any way you wanna do it so my route is b4 g4 a4; b9 g9 a9. I should clarify, all his stuff is good for wake up. But it's all about prediction. Example: Bakugo do gamma or beta. OFA Deku do alpha.
hm ok ty
i feel like i wanna see if alpha is rlly good or not, cuz ive seen it do 250 dmg which is crazy
so imma do a4 b4 g4 a9 g9 b9
ty for ur perspective
Any time! Just keep in mind Kiri is anticipation and prediction. I may have my ways but I do encourage what works for you. If what path you choose works for ya then go for it! 
It is INSANELY good now. I caught people midair, done a 360 spin, caught two people at once, even caught a Nagant during the start up air shotgun blast and brought her straight back down
Ok I would've gamma'd at start, but as long as the end result was a down ya did great ^^
I only use beta to punish stuff or movement, it has horrible tracking and is his easiest ability to roll. I just go a4 g9 b4 a9 b9
So much fun with this alpha
wasn't online til now- we haven't touched this game since like october so we are NOT the person to ask about any kind of current meta, so depending on buffs/nerfs/etc you might end up with different goals these days
when we did play though we often played a pretty flexible playstyle where we hoarded level up cards and waited to see what yellow cards we got in order to maximize how many things got to level 4 as fast as possible, instead of maxing alpha then finding 3 yellow alphas and wishing you had gamma 4. this also lets you be more reactive if you get into an early fight, because you could rush A4 if you're scared and want more mobility, or G4 if you want to apply pressure and be an offensive presence
outside of this reactivity, our general order was A4>G4>B4>A9>G9>B9 but honestly it changed every other game, it really depends on what you wish you had more of at the moment
I heard alpha got crazy buffed so should probably be using that more tbh, it's a crazy damage output as well as awesome mobility. beta meanwhile is a combination mobility (if you just need to get a little further) but primarily is good at applying pressure while waiting for gamma to recharge. if you can learn to predict people it can get some cruel punishes, but it's also good to just throw up some super armour while waiting for cooldowns and scare people in the process. idk what it looks like rn but when we played we could easily stall our alphas and betas long enough for gamma to come back and buy us more offensive pressure
idk if you ever read those massive assault kiri guides we wrote way back when but we can try to find them if you wanted to read back on those, they're all more about tactics and playstyle than specific move data so it should stand up pretty well regardless of buffs/nerfs/etc
loving the new alpha change
oh my goodness this is so long
i'm gonna read it all
thank you so much! that would be nice if u could find it
Btw what is the benefit of maxing gamma over beta at a9 b4 g4
ya tempting me going back to tank kiri to climb rank
honestly pure personal preference, we really love the hitbox upgrade that happens at G9 but honestly B9 is probably going to be more versatile if you just want a more reliable kit. we just always played assault kiri for the gamma and prioritized it lmao
honestly with recent buffs it's very possible that A9 is good to rush at the start, remember we last played with the alpha that was inconsistent on hits and nigh impossible to get the full damage output unless you had someone against a wall so it was a way less reliable move than it must be now, so you might look at our advice and run A9 anyways since it's cracked these days
@halcyon violet found our old assault kiri guide! it's even longer than the last message we sent but it really goes into detail on playstyle and general effectiveness
my friend just got strike kiri and wondering how hard the character is before he builds him and if the kung fu outfit has any good builds
Red kiri is like a top 10 character, there is a learning curve but not a huge one. Worth tuning and learning how to play
know of any good kung fu builds or just use the new feature
Just got strike kirishima, what's the best build for him?
Whatās the best tunning set for kirishima
i think this will allow me to essentially run 4 gamma dmg+, 2 gp dmg+, pu cdr+, 2max hp+, spa cdr+
special slots - idk what to put in rapid, in tech electrification potentially??? is this build good for assault kiri relying on gamma dmg? i think this is the most gamma dmg possible probs
@raven monolith whatchu think iirc you play assault one mostly
It could be good but Iād look for something where you have a red, blue and green at the bottom so you can have tha gamma upgrade
Mmmmm nngh right you get those to be lvl 4. I can do Fixer on the right though? Alright fine thats not the pointt
You'll get more value from electrification than fixer imo
+1 to that
some ppl do gamma but i do beta first so i can save my teammates incase trouble
You know lvl up order for strike?
Sorry but no as I do not play him
Do you got one of those lil guide things
His guide isnn't completeted yet unfortunately sorry š
Unless you mean tuning guide
Dang you know any strike kiri
They aren't in this server
The guide project server
Can you invite me
I play all Kiriās
You could try giving them some tips then perhaps
The one I had in mind isnāt in this server is what I meant by that sorry
Donāt apologise dude! Youāre fine
I don't know of it's just me but using electrification on yellow kiri seems cheep
It feels like a cheep way to get combos
I can understand for some, like grounded characters with no escape option, but most of the cast can just stay away from him and shoot from a distance. Though I do see your viewpoint. It keeps people still and with the way the alpha works now. It is especially a problem.
Yeah but other characters do even more for less effort
The way I play Kiri is if I do enough damage to kill them first then they don't have the chance to do whatever they can do
It's why I use fixer for a 240 damage gamma
You'd be getting more value using electrification
I beg to differ
Everyone plays the game differently
As a Yellow Kirishima main, electrification does feel like a cheat code when you're starting out. But once you open your eyes to the truth, electrification is your biggest Ally. It opens the door to a wide variety of combos that couldn't be possible without it.
And besides, there's people out there in the world who run Quick Reload Support Nejire

When I first played Yellow Kiri I used electrification because I didn't understand tuning
But I soon looked at it as a cheat code
I like scaring people with high damage fixer more then cheat code electrification
And that's totally fine. As long as you enjoy your current build, don't fix what ain't broken.
Exactly
But do keep in mind, electrification isn't a cheat code.
It's a way to level the playing field
-# because holy moly, so many characters love to counter the goat
Funny enough I've beaten more Tech Shiggys with my fixer Kiri than any other character I play
Tbf, Yellow Kiri's damage is enough to counteract the regen
Especially when my gamma is doing around 240 with fixer
whats a good red kiri build or if there is a build that works for both
dont really trust this still lol
Iād focus more on upping the damage for gamma and beta
Personally I love the spiraling leap + space hop
Hey
How kirishima players
Can yall help me with figuring out how to play the assault playstyle?
Not sure what to max or how to make use of the ground stomp
Been having trouble facing higher mobile / flying herous like all for one younge
fixer instead of electrification is really good for that for red kiri
thanks guys
Can someone send me a build for his kung fu outfit. Any of them will work
do you guys know if the mt lady special tuning stacks with kiri's special action?
Mt. Lady special tuning gives a 20% defense increase while kiri's special action gives him a 30% defense increase
do they stack so if i use them together does it make it 50%?
or does one override the other
It does stack
oh wow
how come no one runs that with cementos special tuning?
Mainly cus it's a revenge tuning
what's wrong with that u get guard broke pop special action and you'll be a super tank
with the healing of course of cementos
Hmmm
You're not gonna have your special action active everytime your guard gets broken
But
Revenge Assault and Super Regeneration would be more useful imo
You usually don't wanna use a pair of Revenge tunings unless that character can abuse it
Tech Shiggy is the only exception
Because who has a double yellow special tuning and it needs to have the hero slot aswell lmaooo
Or do you mean the revenge stuff lol, that does get run a decent bit 
He means revenge assault and Revenge support
It's an alright build but there's just better for kiri
Yeah I figured when they mention cementoss
It's really solid on strike Dabi
It's not super fun to just be taking it all game you gotta give a little too
How much percentage of damage does kiri special action reduce
Kiri SA is only a 30% damage reduction?
Anyone got a good build for his kung fu outfit?
Tbf I tht it was 50% before I asked
Sisterly Desposition used to be 50% damage reduction
It was too OP that it was used on every character
Depends on your build
I play him more offensively and aggressive while strategic. My build focuses around beta & gamma damage but alpha builds are good too. You wanna learn your match-ups so that you don't fight a losing battle.
Characters who can knock you immediately are the ones you want to avoid fighting like Both Nejires, Present Mic, and Especially YAFO.
Here's some clips of my preferred playstyle
what tuning do y'all run on red kirishima
guess who's back
good job for a bot inranked game
Was no bots at all. I can assure you that.
Nah this one is true manliness
Fought for my life in this ranked game
I've gotten better scores on the manly man himself
Second one was in ranked
hey guys
how do you make yello kirishima work?
been rly struggling to get any damage on him with how slowish my moves are
Use yourself as bait and wait for your opponent to be an idiot
flyers
Beta
Mostly I just use myself as bait to force people into an area that I thrive in
And if I get chased I usually turn around a corner or go into a building and catch them with gamma when they chase
If you think you have the movement and persistence to follow someone then go for it
I am a very aggressive Kiri so I usually end up chasing for a long time
If you get someone weak and chase them keep chasing unless someone forces you to back off
The person you chase has to stop for heals eventually so try to keep track of them and then close the distance when they stop to heal
what about tunnings
i saw most of kirishimas combos needs lighing
which i dont have
Depends on the type of builds you like
Either reloads, damage, or defence
Kiri does benefit from electrification but it's not a necessity
I personally run Fixer with gamma damage under it so I do a lot of damage really fast but for my advice
Just try out tunings you have and experiment
and you don't need good tuning to get good damage and kills
just use whatever your playstyle works with best
wallrunner
fixer
Quirk Factor
gp sucker
whatever you wanna run
just have fun
Everyone plays the game differently
You don't need to follow "meta" to have fun
hell be support kiri and run civi rescue and warp heal
whatever suits your fancy
yo guys for tunnings in general
is it better to tune up better costumes?
or stick to the first teirs
oh tune the PUR's 100%
kiri's main problem is lack of mobility
if you're good enough run pu turbo
else run wallrunner
anything else works with him too
pur?
pu turbo gives you pu charge on down and gives you wall running for a set time
if you're just starting tho, use regular wall runner
it can be more versatile
Plus Ultra Rare
the rainbow skins
the 3 star ones
yeah exact one i got
which one do you have?
Which one do you have?
do villain style
do gp sucker and wallrunner
the ones below it have a lot of gamma, beta, and gp damage depending on what characters you have
Do you not have hero souls?
100 souls
oh
you dont have the hero souls for it
you get those by pulling dupes in the gacha system
so i dont rly have hero souls to spend
if you just started then tune up the default skins
i have tickets but im saving till next seasons
cause they'll be cheaper and give you a chance to experiment as you play
and as you learn how to play him
I personally used default hero costume heat as my first build for testing what I liked
yeah the guide reccomended that as well
any general tips for locking people down with me in fights?
thats my main issue im facing
i do the damage but getting them to actuallt fight me is hard cause most just dip out instantly
I suggest electrification as I've locked down high mobility characters with it and you can use whatever tuning you like ^^
i dont have access to that sadly
It's ok there are plenty tunings to help like quirk factor release and as long as you anticipate your opponent with prediction. You'll gain an instinct of when to hit your attacks as second nature. Just takes some practice! 
kirishima players
how do you deal with tokoyami
rly struggling fighing him cause of his ability to run around and i cant lock him down either cause my tunnings arent good
I harden and charge at him really. Can't stun you with the beta and if he flies off I always go, "You be back."
yeah i can never get a kill on him
either he sticks to me hard
omg he looks so smug like even more than bakugo LOL
'Twas unintentional but funny nonetheless
ā¤ļøāØ
š«“
How do you guys manage to do the alpha beta mouvements with red kirishima
I suck with it š
Jump press alpha, when kiri is upside down click beta
Yeah my friends always complain abt it and say itās like 50+
Idc if they fly, ILL DRAG THEM BACK DOWN
So manly š«”
Any good tuning builds for kirishima?
THANK YOUY
Doesn't reduce flat in beleive
So if u got 100% it would reduce it by half
I forgot the formula tho.
why alpha atttack power over gamma for strike kiri?
Just ignore it
Oh wait actually that's there for yellow kiri
Because a lot more ppl playing yellow so the top stuff is builds for him
It doesn't separate quirksets
alpha attack power is just the cheapest slot too, bc strike bakugo is a starter char
Remember there's nothing manlier than making out with another man. Stay hard bros
Any tips for red kiri i wanna master him first before assault kiri
i just rolled him fyi
Finally pulled the goat off rainbow ticketš„¹
Whatās the best tuning if you have undefeatable, unbreakable, and kung fu
obvi his movement tech get that down but also to save meter, you can cancel beta into alpha. Which allows you to use beta tech more. I seen mrow use this and I was suprised that it is even allowed
cancer
idk how to beat him
whats the best way to deal with him cause when i play vs red , he spams sheild slam and never even alphas
spams beta too
cringe
If heās spamming beta and never alphaing, you can dodge the beta and punish (well semi punish if heās hardened
). Also depending on how he betas if heās āspammingā he can do 2-3 then will go on a semi decent cool down
Red Kiri is most dangerous if heās chaining from the alpha thatās where his combo play usually starts
yo what damage should I prioritize in small tunings
For yellow alpha or gamma, for strike just gamma
whats the max order on strike
Just got my highest scoring game of all time with strike kirishima
might have to swap from bakugo main to a kirishima main š
57k score, 11k damage 8 kos
I love Assault Kirishima
Someone using my main so perfectly makes me cry
You mean our main
I suppose.
Genuinely love Assault Kirishima tho
He's so much fun and getting in close combat is such a breathe of fresh air
Especially when this game has a lot of mid ~ long range characters
I'm doin' a manly dance to this! Makes me proud to be a Yellow Kiri man. Masterful editing! 
I think I've seen ya around too. I'm happy if we did manly combat.
Stealth Kiri saves the day!
I am gonna try to embrace again the Assault Kiri culture, does anybody have recommendations regarding tunings and which thing to level up firstly in-game?
Def gamma dmg iirc
Is red kiri loop true with accel?
#myheroacademiaseason6 #myheroacademia #mha #mhaseason6 #mhaseason7 #myheroacademiaseason5 #myheroacademiaultrarumble #myheroultrarumble #ultrarumble #myheroacademiaseason4 #myheroacademiaseason7 #myheroacademiamovie #ultraimpact #myheroultraimpact #deku #izukumidoriya #midoriya #midoriyaizuku #kachan #bakugo #katsukibakugou #todoroki #shototodo...
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Red kiri aint becoming free right?
what do u guys usually max first on red kiri?
i feel like every of his abilities is insanely good
Whenever I play him
I max out gamma first
man this is probably the most sweatiest character ive played so far
i have to lock in so hard to land his combo
IF they keep adding character, yes, he is becoming free along Tech
next season
Trying to play Strike Kiri again what do i level up first
Most recommend the gamma first
Is this manly enough for you guys?
what do yall sugg to tune for strike kiri?
Finally pulled red kiri
Yk I love space hop too
Hot take but it clears wall runner
Itās just way more versatile
Would acceleration work?
I think he has some melee combos
space hop is use case wallrunner is universal
Wall runner really only better than space hop in the first ua map
Whenever u get hard knocked space hop is a nice way to create some space
Heās gonna be free in like 2 weeks but congrats frrr 
Stop youāre lying
He's... Not quite
I mean is not secured but it's most likely
You guys are goats
Unless you play red
Ehhh idk, Iām more scared of a good yellow then red
I feel like red is just. Underwhelming from the people Iāve seen use him
Heās hard man
His hate lowk unwarranted heās not easy to combo wit
Alucard the real boss of all anime
Yellow kiri SLAMS tech shiggy
Im gonna be honest yellow kiri has gotten so much better ever sicne that alpha change
HES BEEN SO MUCH FUN SINCE
Itās so peak frrrr 
Gets even manlier!
I really gotta change that nejire mod....its just been sitting there š
Does anybody have a yellow kiri tuning build to recommend?
yall apperantly assault kirishima is a menace with lighing and needs to be nerfed
It won't affect his combo potential with it at all if electrification got nerfed
apperantly cause eletrificaton exists
his base kit needs to be hard nerfed
even with electrification dude isnāt that good
and no one plays him without it so screw the people who dont have eletrification
only in mhur can a character have a tod and be mid tier at best
It will still stun them when their guard breaks
iv met some specimines
thats ridiculous
Idk lmao
Apparently cause lightning makes kirishima combos somewhat reliable
He needs nerf cause he can do 300-400 damage
This is the same character whos attacks are all telegraphed, easy to dodge, he can barely fight aerial targets, people can just beam him down from a distance, he can barely fight without investments in ALL 3 ABILITIES which is 12 rainbow/yellow cards
I was baffled lmao
I tried to explain even if he was good with lightning
I dont even use electrification anymore
Why tf would you nerf his base kit and make him worse without it
I use wallrunner and accel
Dude said the dumbest thing that the compensation nerf on alpha was good as he would be too good with it
I just gave up
D teir hero gets more damage and slightly more reliability and apparently he can oneshot evryone
But people will overlook
Nagant 350 damage in a distance
Beta into spa action combo
Insta guardbreak
I sleep
Assault kirishima alpha damage
Real problem must nerf NOW
Imo
They nerfing strike too
Dude has served his purpose as a money cow
He is going to tickets soo
As he should get nerfed
Yep lmao
Most strikes I see donāt even combo lmao
And whatās more funny
I just got him today
Lmaooo
I use fixer and symbol of peace on PlayStation and it's pretty good
yeah then u come across a crackhead red kir
doing all the abilities cancels
of the world
and not being able to do much about it
Lmao nah
The bad ones are still problems
I have no idea how your supposed to dodge the rock
The slam is easy to time
But the rock spam is crazy
I don't play him much, but I spam it quite often whenever I do play him
the rock spam isnt even that bad
Its the alpha beta alpha beta alpha beta and all those cancels
and he can fly while doing it
and its like...
hello?
this is not fun to fight against?
I even have a clip
Maybe itās not bad
I barely face him so Iām not used to jt
Like I got beat the other day by an assault all night
Dude destroyed me no idea about his range on alphas and the aoe cause no one plays him
I'm not the best strike Kirishima since I don't know how to do the flying beta tech, but I can do alright in game
Itās all of it combined brah
his kit is like near perfectly designed
I used that costume and it's so good
This was removed forever ago
i do like mine as well :)
That build goes ham to. Kirishima has to be one of the characters that has the best fixer build varieties
fr i just love gamma so much
anyone know what the leveling path should be for strike kiri
Tends to be gamma and beta I believe. But to me it depends on play style
I came here to suggest nerfs to red kiri, in a healthy way. Due to his prolonged strength, and overall an extremely multi functional oppressive character, he has tanked his reputation. A lot of players want him slaughtered due to this, he needs heavy nerfs but I think we could do them the right way. Notably, I want to maintain his combos and techs, tho adding a caviot to his movement tech to be looked at. Back then Iād argue his movement tech should be gone, but due to the influx of speed, I believe it should stay
No lie itās crazy how I have a hard time chasing him on nagant
outspeeding nagant is crazy
Also, his ability to chain moves one into another allowing his extremely expansive combo game, should not be touched. Damage individually should be reduce, but not the concept as a whole. If this goes, his fun tanks by 50%, and my personal of the character is dead.
Thatās why I believe it should definitely be looked at. Red kiri already has defense and movement in his OG kit, the tech elevates it so much. Back then, and even today itās a valid argument but with a specific nerf else where, I do think it could stay, but now with a big caveat atleast. If the character is to the point where they feel this movement tech needs to be dead, I do understand completely. Everyone is fast af 
Here is my list of changes, starting with the biggest one
Number 1. Red kiriās special action needs to go. It does not remotely belong in his character, and makes him essentially impossible to fight. As it stands and by concept, it is way too powerful for his character. It needs ENTIRELY different properties from Yellow kirishima, if not a whole different move. This is in this day not even close to the most problematic thing in his kit, the devs need to drop this stupid idea where the special can just be the same for all set, also seen with notably Hawks, and Mirio atleast. If it was gone, I wouldnāt blink and be happy itās so bad I started ignoring its uses in my gameplay. Get rid of it.
(Think itās best to highlight number 1 and I want to review the other notes 1 sec)
Number 2. Red Kiri needs one less gamma across all levels, and a reduction to damage.
Number 3. Red Kiri needs his beta to lose charge on hit, not alot, but a noticeable. Also Iād say he needs a decent reduction to the uncharged beta slam damage. Charged slam beta will remain untouched. Beta will also be touched one other way in another point. The beta now acts like other moves, in which the charge replenishes directly instead of the instant proc it currently has.
Yes that is apart of my logic, I am currently making a 4th point to direct the tech in a few avenues. I know that this specifically is what a good chunk of people critic so itāll be my most open point. Either way, it needs to be addressed
Good points so far
Remember to toss them into submitted feedback so the devs have a micro chance of looking at these suggestions
I will, atleast as I review my changes to put them in the most coherent way possible, itās a bit messy as it stands.
Now for number 4. Regarding Kiriās flight tech. This has been one of the most scrutinized aspects of his kit and with good reason. My suggestion is we keep the tech, due to the influx of speed in this game. However, one of a few things will now occur.
- This is regarding my other changes, if done accurately, he can have it remain completely untouched. This is kind of a numbers game, but the philosophy of the changes overall add limits to red kiriās beta already. But, I am very aware despite how easy it may seem to do, we unfortunately do not play a game where logical sense is used in balancing a kit. So, if my other changes donāt occur, hereās my other main suggestions
ONE CHANGE. If kiri runs out of beta in the air, he will now just stop holding his shield. If he manually lets go it has the same properties as before. Iām a bit fluid on this advancement but I think it could be a necessary caveat
Kiriās beta now if activated specifically while heās air born now drains much quicker as he holds it in the air. Kiriās model will also be doing a unique animation during this event, because he do be lookin a bit funky lol. At level 1-3, this will put his beta at about 30% as he touches the ground, giving him only one use of the tech. Level 4-6 goes to about 50%, he can utilize about 2 good uses of the tech. Levels 7-9, about 70%, this makes it much more fluid letting up to 3 whole uses if he wants to, or 1-2 uses if heās adamant to use his beta in combat. Due to the nature of this change , more minor uses of the tech in technicality will drain less, or more. Directing the actual (speed) is a bit hard to display with a gameplay with some math, but it can easily be felt. For specific trajectories and long stretches, Kiriās betaās as he continues being in the air could slow back to normal, I donāt necessarily want to completely cut off his flight haphazardly, but it will still drain nonetheless
These are the crux of my changes. To note, I do not want alpha touched, I believe it is fine. That one change regarding beta in the air not slamming down, also means he can use his other moves/enter the alpha state if he desires.
Is this also for Strike Kiri
yes

Need a guide on strike kiri bro
fling tech and beta gamma combo there you go bro
The character is busted rn and you can always scroll up
Learn all the move cancels and the alpha cancel beta movement tech
Yo guys
looked through the guide that was put up for assault kirishima
any personal tips yall can give when playing him?
Patience and spa management ig
i thought red kiri would be unloclable with tickets
probably during mid season
idk why not now though
They doing their bs again 
whats the best red kiris skill to max out
Gamma
next?
thinking of building this guy mainly yellow is this build still ggood
is hp and gp same value as say alpha or is this trolling
also would this work for both kiris?
Yes, it's the same damage buffs
No, Electrification sorta hinders Red Kiri
You'd probably be better off swapping it for Fixer when you play Red Kiri
I swapped to fixer/revenge assault. space hop just doesn't suit me, can't tell my monkey brain to not do a movement imput when I jump lol
How does red kiri keep dodging nerfs LUL
Well they didn't realise him to golden tickets which means no need to be nerfed... Hooray -_-
ofa kiri variant coming soon