#Eijiro Kirishima
1 messages · Page 17 of 1
have faced electric kiri and its quite annoying lol
- I know people who like electrification on red drive, but it doesn't seem to be a combo tool necessarily it's more for offensive presence and keeping people away from you when it's active. definitely a good option if you like what it offers
- HSR is much more defensive but always a solid option, especially since kiri can drink potions while hardened and get even more value out of it
- fixer's quality is SPECIFICALLY dependent on the slots underneath it, because what it does is multiply the strength of all the small slots underneath it. imo if it's affecting any good combination of damage, reloads, and/or defensive tunings then it can easily be worth it. but if it's too many rapid or support slots then it might start to fall off because it just isn't doing anything productive
- and then outside of tech slots, space hop is absolutely a good tool. it's like a more versatile wallrun that works anywhere you go, but doesn't go as high - in exchange for offering cool new options like hopping high in the air for boulder snipes, giving your shmovement tech more angles, and generally giving you lots of tools for mixups and mobility
omg i cant believe i havent been playing this guy hes so fun esp with space hop thank you all for advice 😭😭
i did hsr in the end!! youre so right it works really well with hardening
electricity thingy would work yeah but it isnt really my style id rather have faster healing
I'm glad you're enjoying it!!! we similarly don't personally like electrification since it feels like it just kind of kills our flow, and we prefer getting value our of other tunings instead
AND YOU'RE KILLING IT LET'S GO!!!!!
ive seen some tiktokers use it on yellow kiri which seemed quite good but i think you could get more value from other tunings
space hop also seems amazing on yellow kiri with that gamma of his!! i never really play yellow kiri though D:
honestly if i electrocuted them id just forget to hit after, ill stick with the few combos i know since i only started playing him today x_x
we tried electrification on yellow kiri once, encountered a situation where we electrified someone mid-alpha and then immediately wasted that opportunity with the final hit of the alpha, and it made us so angry we never wanted to use it again hsgshdghegsg
these days we actuallt run full moon grav on kiri, that's space hop AND spiralling leap, and honestly it is both the funniest thing ever AND genuinely really good. makes it easier to chase people with gamma, it allows for mixups on both beta and gamma, space hop + alpha is actually good mobility, and in general it makes him really hard to predict since nobody's familiar with what moon grav kiri is doing
omg id definitely always hit double alpha and waste the electrocution, it sounds kinda complicated to use esp with kiri
that sounds really good actually its not like i use the HSR that much its jjust like there for convenience
my main issue with yellow kiri anyway is that i feel like when im using his alpha and beta im driving a car with no brakes or something THEYRE SO ODD TO CONTROL AND HIT, kinda like an activated hawks beta, the way ur screen shakes around everywhere is so uncomfortable to play with
i usually just hop around when i have space hop so when i get someone low it works really well since they cant see where i went!!
that's EXACTLY what space hop is good for honestly, it makes you so hard to read and keep track of, I really love it so much, it's so much fun
assault kiri actually really benefits from space hop + beta for good vertical mobility, it's great
and yes he's definitely an unweildy character to play. his alpha takes some getting used to since it's so unhinged, and beta has some weird subtle tracking that can make it feel like it's not listening to you sometimes. but he's our favourite character by a landslide because he's just so FUN and he's often this unstoppable force that nobody knows how to handle and it's just hilarious pulling KOs with one of the worst characters in the game
fighting a yellow kiri is genuinely a NIGHTMARE. especially one that can actually hit their wakeups and uses harden accordingly
400 hp + 250 gp + the chances that he has teammates with a brain AND hardening to reduce even more damage..? GET AWAY FROM ME
hes decently fightable when im playing the quirkset though!
but as u said playing niche characters or "bad" characters always has a benefit because people dont know what to expect!! i love playing ibara for that reason, her damage is crazy and a lot of people (in unranked lobbies mostly) dont even know that her alpha goes through every projectile so its hilarious watching a mirio try to shield etc!!
dude seriously yellow kiris who know how to predict wakeups are GNARLY and I love being terrifying. especially with the latest hardening buff, he is eating so well
red drive definitely stands a better chance against him, but we've also won many a red drive salt kiti encounter because as always, if you aren't careful then yellow kiri can wreck you
my favourite interaction is this split-second perfection that is landing salt kiri beta in the moment before red drive beta lands, because it's so precise and just the funniest thing ever to hit him in that second that his shield disappears
can you give me some advice for uniform of memories
Want a tootsie roll?
I shall pray for your good fortune in exchange for Strike Kiri's combo game to be nerfed 
Devious schemes are hallmarks of defilement
✨
MR. ELECTRIC, DESTROY HIS COMBOS IMMEDIATELY!
we love red drive but take those dreaded combos away from him. especially beta cancel. you'll see us advocate for this every day we're alive
I'm totally fine if Red Drive lost is flight and beta cancel tech. 👍
Take the AB combo too
GET EM GONE
As much as i love red drive and do sm of his combos i agree
Strike kiri players I need your help.
Can someone tell me how to do the tech where he alpha beta(I think that’s what happens) and he fly’s across the map😂😂
Ahhh, Kiri mains
Not going to lie, you are all cool
And if I'm going to be frank, I think some people freak out over your character a bit too much, specially Strike Kiri.
Yes, he can do with a small nerf, but he for real is NOT that big an issue that many say you are.
I do feel a little bad when I see so many people say that Red Kiri is a huge problem in this meta. If you really think about it, he really isn't that hard to dodge. People who got straight hate b*ners for him is a huge skill issue on thier part, if I'm being honest.
So again, Red Kiri can do with a nerf, but at the same time, he is not that big an issue.
That could just be me, or I just hadn't come across the good Red Kiri's yet.
What would the unbreakable combat skin look like for red kiri with the tuning slots?
Who do you play cause I seen you in monomas chat livid, now you’re here. I hope the character you play is the most modest & well balanced character lol
Because there's characters I like and don't like.
I'm a predominantly Froppy main.
And other times, I also okay Mirio, Tech Denki, and sometimes Ibara.
I'm trying to be an all rounder, but even all rounders have mains.
But be glad I got nothing bad to day about Kiri. He's fine to me. Yes, he needs a few nerfs, but I don't see him as a priority to balancing this meta.
nerf red drive I love playing him and hate his combos, everyone have a good one
they've nerfed multiple characters in one setting before so ... The ole GREAT Season Patch were they nerfed multiple characters at once. We maye never see one ever again
Gotta love fighting in small areas
Nerf assault ochako first and blue
It's really just the speed of the beta and some of the hit box's but that's just my opinion
oh yeah there are PLENTY of characters who need nerfs bad, I hate both ochacos. people were just talking about red drive so I chimed in that they should delete his combos so he has more engaging gameplay. getting beta cancelled on feels terrible
I say keep it ngl I mean everyone else got broken combos denki can still one shot with gamma deku can stun like you too death with his gamma
Froppy can alpha beta you with ease repeatedly
Monoma is just a demon
And idea can still alpha beta you to death and there's nothing you can do about it
So imo I say keep red drive the way it is UNTILL they start fixing everyone else
Because I know them combos gotta get nerfed even if I don't want them too
depends on what kirishima your talking about
What headcanon do you have for Kirishima (no freaky things)?
For me. Once he first discovered his quirk at a young age, he tried to stop a moving car by standing in the way and hardening as if he was Superman.
Let's just say he survived but it didn't work like he wanted it.
Strike kiri isn’t balanced at all
He likes to peel his skin like a scab while in hardening.
I found Red KIRISHIMA

He crunches on the popcorn seeds at the bottom of the popcorn bowl
Haven't seen u in a while how ya doin man
Doing okay
-# barely scraping by i need overhaul stuff maan
Also after 4 seasons I finally got overhaul
Nice!!
I agree bru he needs it bad
Make overhaul great again
At the bare minimum bring his PUR back to featured
So people can get a chance to get that
Heck, bring his banner back
If they wont add him to tickets
I think he should get more Alph range and more alpha damage
With extreme beta tracking
Yeah 75 is very lack luster
Tbh that would make beta SUPER busted
Cuz like two full betas is like
225 damage
At least for me
Interesting
Take the damage buff the tracking
You can do some insane sniping with beta
Best way to use it fr
And when they least expect it
Its peak every time
I have a problem with my beta where is just dosnt land where I’m looking so I end up looking dumb when it lands nowhere near the enemy (red Kiri)
Idk if I’m like doing it wrong but it’s when I’m moving my screen fast when I’m fighting
Is there like a special trick to it that I’m just not getting?
Generally it can be where you make him face or where your camera faces.
There is a way to use alpha and beta with red Kirishima for more mobility. Can someone explain how that works?
Is this an excuse to show my tuning build…Maybe…
Anywho sorry to this Ibara who I probably gave a heart attack too
Assault Kirishima for the win
Chat
Is there anything yellow Kiri can do against present mic?
Anything he can run?(Tuning)
And what about assdeavor
I can actually handle him better
But when he pokes at me constantly from some random spot it's annoying for sure
And with kuro is perception a good idea for chasing that guy?
Or spiraling?
- assault kiri into mic is honestly a HARD matchup. you can only close the distance if you're hardened and trying to avoid his onslaught of damage, he has too many tools that mess with you and knockdown in spite of hardening. space hop is the only thing that comes to mind, but sadly if the mic is awake at all he can just keep aiming at you anyways
- assdeavor is a sitting duck if you can get in close because he has nothing to really do against you, but yeah if he's inaccessible then he just kinda deals massive damage and it's hard to do anything about it. if you're trying to close the distance, I find choosing unpredictable paths instead of a straight line helps avoid him just gunning you down as you approach
- perception on downed players is a good kuro counter, because you at the very least get info on where he's hiding out. honestly perception on downed players is awesome in general, it's just a lot of good info. salt kiri struggles to use melee in most situations, but you can either punish any moves that stand still or even try to use it as a predictor like your other moves
- spiralling leap and space hop are both very good on yellow kiri, we personally run moon grav so we have both of them at the same time and honestly it's kind of AMAZING how they expand his kit so much. one of his main weaknesses is that his range and damage options are a certain amount of predictable, but with one or both of these suddenly you have a LOT more options both in where you can attack from (higher jumped beta/gamma is less common and so harder for people to work around) as well as a lot of mobility that's good everywhere instead of being reliant on walls from wallrunner
- in general honestly you can do a LOT of stuff with him to give him good tuning builds, nearly anything is worth using if it suits your playstyle and you enjoy it
Good stuff basically confirmed my thoughts
I was running electrification on Kiri for a while
But I honestly don't like it's inconsistency and on top of that I've gotten so many of my kills without it now
So I was thinking of moving to either spiraling or fixer as it's the unbreakable I think fancy? costume
It can go all gamma so that cld be good so I can actually matchup in DMG with the top tiers with fixer or try spiraling to fight in the air better
I'm only on the fence cause I only have 8 rainbows left for the szn so idk if I wanna spend it to max out kiri yet
It could also maybe run the new tuning when it comes out tho
we don't like electrification for the same reasons tbh, like it's objectively a good tool but it just doesn't suit us like. at all. it just feels annoying that it's so unpredictable and is also hard to use on purpose. it just feels like there's way better stuff to do with our time.
we do have a fixer build on, I think it's triple gamma? and it's tons of fun lmao. you can really get it up there.
moon grav is our single favourite assualt kiri tuning, but other favs include
- speedy self revive (hilarious)
- special action reload (a down is basically guaranteed hardening)
- hp/gp sucker (unkillable Red Riot doesn't need to HEAL-)
Absolute Kirishima
I'm going back back to having assault kirishima in my mains catalogue after playing moon grav.
I had this build already on red kiri but I just had this stuck up way of thinking. That if I play assault kiri, I'm only going to use my tank/survivability builds.
Which honestly i see way more survivability with moon grav just off of simply having movement .
I'm scared to play him in rank though
moon grav is SHOCKINGLY good on assault kiri
like we did it as a bit but it's so genuinely valuable
it's movement with no requirments, useful for so many things, and also fundamentally mixes up a potentially predictable kit
yep yep so much fun. Finally took him in rank and did good overall. I like how y'all do gate keep builds! ;^) .Really nice
I'm really glad ranked went well!!! and we LOVE talking about good tuning builds esp when they're this fun we've gotta share it!!
What’s Moon Grav?
Space hop + spiral
This any good for assault kiri?
For a budget build its ii
what would strikes BiS be then?
Unbreakable combat ver looks crazy rn for a fixer build
6 gamma dmg+ and the yellow slot can be space hop or PU extended
or symbol of peace
Is that the one the flames
If it is i really want that one, specifically the purple shirt one with the green pants variant . All the colors just go together . So sick
Back on Assault Kiri
any good tunings for him on this costume?
Villain style
I use card duplication and wall runner
kung fu has lots of possibilities depending on what you want! are there any specials you like on kiri as a starter?
I know a few but some stay in my pocket for now. 
why even say anythin man
@ruby shore thanks! im honestly open for whatever, card dupe for early kills and wall runner sounds pretty nice, are there any other suggs?
honestly nothin much is jumpin out at me! default lets you do a revenge tech/strike combo, there's a few options fer crushing PU charge, but card dupe sounds like a solid build then the hero slot's even flexible if you decide ya want somethin else
That's not very manly 
But in all seriousness
Gatekeeping is like
REALLY
Lame
If you really wanna build with the kung fus Villain's a good one with Wall Run and Muscle form. Combat you can have Electrification but BELIEVE ME some stay in the pocket for a reason.
I was being a stupid gremlin, my bad but if you REALLY wanna know Kung Fu Fancy and Heat. Think about the Special Tunings.
I'll share this at least. Since it's done wonders in Area Control. This was before I finished maxxing. Did about 394 damage once 
I apologize for being a gremlin about it. Was not right of me towards y'all.
@sturdy owl What normal tuning do you reccommend i put for this yellow kiri build? I will be running space hop + wall runner
oooh happy to help! let me get a look at these
- support: overhaul
- strike: endeavor or strike deku**
- assault: assault endeavor**
- tech hero: tech denki*
- tech hero: nejire*
- tech: all for one*
- assault: all might
- rapid: rapidgo (or rapid toga/mirio/twice if you'd prefer some reload)
- strike hero: present mic**
- tech hero: monoma*
**strike slots you can switch up if you'd like to FULL focus something. like you could go all in on gamma or beta or something if you'd really like FULL FOCUS DAMAGE, but this lets you double stack either hp or gp damage (I'd suggest hp but up to you) and then either single stack the other one, or add another gamma/beta damage source
*okay there's SO MANY tech choices that I'd rather make a separate list to give more info
- the non-hero slot would let you potentially use AFO to really start STACKING special action reload with mic and monoma, I can't confirm how GOOD this actually is cause testing is hard but we like doing it
- tech denki is the only way to get damage off these slots, but it's alpha-focused which some people might not care about
- there's lots of combinations to focus on different reloads if you'd like to prioritize gamma or beta
- the slots I put are just one example build that we'd probably run with (balanced for alpha damage/reload, gamma reload, and then some SpA reload) but you can genuinely do ANYTHING here since it varies so much based on your playstyle
think I covered everything here! let me know if it looks like I missed anything or gave a bad recc, and feel free to ask about other options you'd like something we didn't list
i love yellow kiri :)
thanks
also about his special action hardening
can i revive someone whilst hardenening and if i get hit it will still continue the revive?
same with using heals if i get hit whilst hardened will it cancel the heal?
oh and same question with respawning?
You can aslong as the hit doesn't kill the person you're resing and doesn't knock you down
And isn't a grab
or is the same thing as this
Same thing
just to be autistic and explain it all in more detail
- they patched out bluetooth revives so if the person you're rezzing gets knocked too far then it'll cancel the revive and you have to walk back over to them to do it again. it's still good to harden while reviving so you're safer if you get jumped, since it might knock them back but leave you actionable so you can fight the person who showed up
- as for healing and respawns, VERY good idea to harden if yer scared of getting interrupted. basically the way it works is when hardened, you can't get knocked down until people hit you with a total of 500 down power. so SOME moves will insta-knock you while others you can tank and keep going
- so fer example strike denki can't really knock you out of hardening at ALL, so there's not a lot he can do around you. other characters like mic can break it way easier to mileage may vary. BUT remember you've got a defense boost while hardening is up, so it's often a good defensive tool either way because it reduces how much people can hurt you in this state
- all in all: while you aren't impossible to interrupt, usin hardening makes it way harder fer people to interrupt yer animations and so is basically always a good call
Can confirm I was drinking a full support hardened, an Iida Beta kicked me and I still kept drinking. It was funny.
Also effects like freezing and shock doesn't affect you when hardened, so go nuts on Todos and Denkis. ^^
What is moon grav?
Also I'm thinking of running electrification but don't know what to pair with it
Anyone got yny good ideas?
So far I thought of spiraling leap, special action reload, space hop, rapidgo tune etc...
But I'm wondering if they're are any other cool options or if the ones I thought of we're good
I also I'm struggling to choose between space hop and nejire leap
I'm pretty new to assault kiri so yh
This is my build just replace yellow shiggy with yellow endeavor and you're golden
Though Rapid Special Tune can be good if you don't want wacky wall run
Moon Grav is Space Hop with Spiraling Leap where Kiri soars in the sky like a hot air balloon. You can imagine what happens with Ochaco Special Action on top
It's a creation of silly fun 😄
indeed it is our FAVOURITE assault kiei build! go all in on the hops and it is crazy amounts a fun and also just plain good. it opens up opportunitied fer mixups n unconditional mobility, in general it opens up assault kiri to do so much more than he normally can an be wildly unpredicatble! we find so much success with it
"Hey Deku wanna see something cool?" Jumps to the moon
I love that one short where you just kinda fly
- spiralling leap is awesome! very casual mobility that you've always got on hand. also makes for good aerial betas and surprising locations to start yer gamma which makes you unpredictable which is valuable
- space hop is a very similar story! it offers MORE mobility (you jump waaay higher, it can help you jump over walls and scale buildings) but it's ONLY on standing vertical jumps so it has more limited use-case. personally we'd choose space hop out of the two, but spiralling leap has its perks
- special action reload is basically just, you get hardening back fer a down! it can be a dud sometimes if yer currently using hardening but honestly just a very nice treat to make sure ya gwt it back whenever you like. we have an alt build that uses it and it's just kinda a treat to never run out
- rapidgo tune is... not very good, if yer using a PUR costume. on 1/2 star costumes it aint bad at all, but on PURs it's like. if ya want PU faster, go fer crushing PU charge. if ya want the mobility, go fer revenge rapid or just wallrunner entirely. it's kinda the worst of both worlds and not terribly worth pickin
there are definitely other options if yer interested but ya got some solid ones right here!
KIRISHIMA GET DOWN FROM THERE
IM GONNA GO HIGHER IM GOIN TO THE MOON
I remember you just doing it to Deku and leaving him be like "I'm not gonna chase but to show him I COULD!"
we did chase this poor deku across like two UA island blocks just to scare him
OVERHAUL YOU CAN'T STOP ME ANYMORE
You cannot stop when Kiri has ascended. :3
OH NO HE CAN STOP ME
Wow you guys are super helpful
Anyone know of any Yt videos or can provide clips of this "moon grav" in action?
I was under the impression that the two jump based special tunes did not stack so this is interesting
Yeah if you got an ochaco teammates it sounds like a blast
In season 1 I did dabble with kiri a bit
I used to get my duo on kendo to launch me and then come crashing down with gamma lol
This seems to be a more self sufficient and evolved version of that, awesome 👌
What are the other options you had in mind good fellow? Keep in mind I am looking for a singular tuning to pair with electrification
we have an ENTIRE YOUTUBE VIDEO about us showcasin moon grav, let me go grab it
it's our first time usin it but we'll hopefully have more clips in the future
we mostly make movies lmao enjoy https://youtu.be/RDquxZBgI80?si=S-LBxxvyonehZ1W0
KIRISHIMA! WHAT THE FUCK ARE YOU DOING!? HOW DID YOU GET UP THERE!?
so yeah, we got him down.
❄️
what costume options do you have? since that influences which tunes are at yer disposal
As someone who has many a friend with the two jumps, Moon Grav is peak on underrated characters ❤️
I agree with Rock, if we know what costumes you have we can plan things out 😄
Assault Kiri on top
I can't check currently so if you could just name all the options you had in mind it would be appreciated
it's like 4am for me rn anyways so don't worry shfshsgshdgd I'll see if I get to a list tomorrow, otherwise if I don't get to it you can lmk your costumes
Np bro, I can wait till tmrw 🙏
Thanks
ofc!! always happy to help
My Assault Kiri build
Strike kiri combos and tips?
I do a few simple combos. Short press beta to alpha. Alpha to gamma. If you miss with the boulder, don't feel discouraged. It is a giant physics ball that goes where it pleases so it doesn't hurt to throw another
so what was it tho
I primarily focus gamma here but this thing is an utter monster when it comes to damage. You want folks to run in fear, this is the build.
naw i was talkin about the heat one sorry
Heat is Crushing PU Charge with PU Intensify
mind if i see a ss kus i wanna see the sub stuff
tyvm btw
Sure! Lemme find it. 🙂
wat one do you sugg w kung fu for both assault and strike? im assumin that one is assault
It’s honestly based on how you play Kirishima, you want multiple plus go heat, if you want it to last longer go fancy it’s all a matter of personal preference
thanks brotha
Anytime, again my apologies for being a gremlin about it. It’s builds that did WONDERS in new game mode
ngl im considering the multiple pu kus it has a more powerful version but lasts less i guess
im more for bg than for capture the point
how much longer does the pu last on the other
is it like insanely long
wait which one would be better for bg now that i think of it
If you are a ko kinda Kirishima heats the best bet. Though I will say I have been 50/50 in testing but I put utter fear into a Deku once
Did around 321 with a single yellow Kirishima gamma
is hp better to invest into than gp, it seems like it would be
jeez
I always have both gp and hp power attack for the sole fact of making it HURT. But I do encourage variations of it if none of my slots suit your fancy. 
I never saw him get close to me EVER AGAIN
oh no does charge make it so you only get it if you use the finishing animation thing
dang maybe i shoulda done space hop and wall run or something
No, if you get the down and if they get ko’d in any way you get it
His best defense build, just waiting to get more data for mirio.
Just switch purple shoto for purple mirio
Can't wait till they add more blue heroes and any red character. Hopefully they have defense
I know how to fight you guys now, but I gotta say you guys are so annoying
In a good way for you guys, but in a bad way for me
I’m talking about both forms
One is just more meta
lol guess i take it as a compliment
You assault kiris do not give up
Like it has been 10 hours we’ve been running around the map leave me alone
lol
And the strike Kirishima’s will make quick quick quick quick quick quick quick quick work of you
what map was it
The assault kiri incident was on usj with me playing strike denki
The red Kirishima incident was when I was playing afo
i can kinda see why they want u bad
i prob hunt u down lol
You can beat my electric tail later
least we not as meat riders as most rapid characters
Why must you chase me nine years across the map?…
you guys are it’s just you guys can’t catch up as quickly
So the Chase is much much much much longer
lol idk bout other kiri but i usually let my other friend chase even if im red kiri
Red kiris don’t even need to chase they just combo you to death
did u enjoy the chase?
what platform u on?
It felt like running away from a serial killer
Have you ever played resident evil?
no but i saw the gameplay
It felt like nemisis or Mr x
it also sounds like dbd games
Unrelenting coming to punch you
At least they have pallets
lol
That can stun the person for a little bit
oh u play dbd too?
Oni main
wait u a switch player?
That PTB was a mess by the way
Sadly
well wanna play sometimes?
but ye u prob met me on there before if u usually play at this time
same name on the game if u wanna find me
I'm seeing a lot of un familiar faces
Ofc you are, unc

I had forgotten about you aunt
Bring back peak Assault Kiri
Deku mains*
He’s a mc ofc he’s gonna get stuff duh
Keep an eye on them.
Preserve hardening for him.
Its not a surefire thing
But it sometimes works
In solos one V one
Where he has constant places to run
It really hurts to go up against a shinso as kiri
Yeah its not rlly worth chasing in open space as assault kiri
Have him meet ya in a room fr
As a shinso main
if they try to alpha you and dodge the first one they’ll either try again but miss cuz spamming dodge work vs him unlike aizawa for idk why
Or B they’ll try get closer and beta you but in that case you eat the hit and use beta or gamma
Hide into a building so shinso doesn’t abuse space hop
You must always assume they have a space hop and get into closest building possible
Get close as possible to him most shinsos try to keep you at a distance
Since your assault Kiri you have a slight advantage if he wastes all his alphas he'll try to beta you that's when you dodge and beta him and follow up with a alpha
Yu could try to gamma but that's very risky
This + have your hardening ready if he ever does random ahh gamma
If he does that's how u catch him slipping fr
Gamma is free eats
I always face one with the assumption he has space hop so I run to a building or damage him to where he runs
stall as much as u can and wait for back ups to come
another alternative way to do it
or u can change it in tunning
add tech dinki while u still learning him is the best way to go
my muscle memory is well form so im strugle with the new tuning i got for him
I hate fighting red Kiri's that fly more than anything, so stupid
Like that is clearly not intentional lmao
Fun character though 
My one and only hubbyyyyy 😭 I want strike so bad
Guys
Did they remove that with the update?
Are we back?
Something about the inertia
It’s for Yellow Kiri
Yo tf @vapid citrus check this out
He gets to keep inertia
that’s dumb
Why?!
He needed a buff!!!
Fr
I always want to play him but he's just not good enough man
Because Strike Kiri got no nerfs
Tru XD
Ok I agree with this
But assault Kiri buffs is goated
One is too weak the other one is too strong 💔
I play him 1-2 games every time I boot up the game because I love him but he’s so bad
I hope this makes him more of a menace
Ikrrr
They nerfed Monoma and strike kendo movement but Kiri gets to keep his flying
me too!!! I swear I will main him if he's better bro
Someone is shipping Ochaco and kiri at Byking cause they keep getting buffed
Bruh 😭
Guys they nerfed the flying Kiri tech
If they did good but I doubt it since they didn’t mentioned it
And they mentioned removing strike kendo’s movement tech
Go find out
In training
Thats my main I'm boutta quit 😭
Your main was part of the big 3 ruining this game, good riddance (Strike Kendo, Strike Kiri and Monoma)
Besides her beta and gamma are still absurd
Very true!
I meant one of my mains actually. I agree about her beta, its almost impossible to avoid
Not to my knowledge
Does anyone know what the patch note regarding Kiri's grounded alpha means? It says the move is supposed to "transition into a run without stopping" but it's not doing so for me regardless of the inputs I make during or after the alpha.
Idk I hope it does work
Am at the office rn
Can’t test it
It’s for assault Kiri not strike Kiri btw
Just in case you might be using the wrong character
W/ Beta you mean
I kinda used those for air stalling so I cld fight mid air
This doesn't sound great...
gonna have to test this out and see what exactly this works out as...
It’s not much honestly
I will probably not matter much in that case
Bro why does assault kiri feel like hes playing on roller skates
His beta feels fluid tho. They nerfed his gamma forward momemtum.He doesn't go as far forward no more. You can tell because he still has his backward momentum on his gamma.
I am apart of u annoying bunch now 😔 /jk
-# Tips on red kiri?
im lurking
He feels even more amazing to use now
Yo WHAT
That’s sick
I kinda liked the fact that you were stuck in an trajectory and had to commit to it
But it’s stronger this way for sure

I was using that as Monoma earlier and it felt so good
It does doesn't? Love to soar across the map using that lol
Imagine with the new movement the potential to fly around corners
bahahahahaha
Exactly
What's a decent budget build for Kiri?
any sugs on kung fu? this is my current, but im thinkin about gettin space hop but idk
This is the greatest mhur season of all time
I beg to differ 
Keep begging ✌️
Space hop is solid and is on Fancy kung fu if I had to chose for red special, Crushing PU, Ability Manifest, or PU Power Intensify.
It's the greatest for giving us two guaranteed PUR in the gatcha along with an absurd amount of tickets I'm grateful lol
did i eat 🥹
So... manly... 
No overhaul pur ik bro
What I'm saying bro
Could have made his maskless a pur
Since they wanna do that for Kirby and Bomb-omb
Now that's manly 
Acceleration on assault kirishima is actually so fun
GUYS PLEASE GO AND UPVOTE THE FEEDBACK I JS LEFT, IT'S ONLY ONE SENTENCE, IF THAT
THANKS 🙏
Okay maybe it's more than one now but it rlly doesn't matter
Had to make sure they couldn't get that kurogiri back
You should try acceleration ima make this build rq
What combos does Assault Kirishima get with Acceleration?
Rn I have the stun build vampire build and power build
It buffs your move attack speed by a lot
Easier to hit
Just test it in training
If you wanna know how I land m1s just pop hardening and air melee
You can also use air melee to catch people wake up
What costume is that btw
Wdym
The blue and purple tuning
What costume do you have tuned in that clip
Casual style heat
And I have wall runner and electrification
No need just wanted it to put acceleration and electrification
Unbreakable dangerous might be better
Let me check to see if you can
Solo queued as Kirishima and BOTH OF MY TEAMMATES LEFT ME THE MINUTE THE MATCH STARTED. ARE YOU JOKING ME😭
(I did not win btw)
No you're so right though, there's so many costumes I want or need for builds that just aren't practically obtainable because they're not featured
People are so petty when it comes to rezzing -
They'll leave as soon as they see you pick up their tag, leave as soon as you collect three rez cards, leave as soon as you use the rez card, etc
I honestly just sit on my phone and watch something if I know it’ll be a while before I get revived if I’m too tired to try and learn from my teammate
Otherwise I try to see what my teammate does and see if there’s something to be learned while I’m dead
Sometimes I just go grab something to eat lol
Like snacks?
Fr
I can't do a certain tune and play the game I wanna
3k tickets and 3 tamakis deep amd still no costume that I wanted
I got 3 tamakis gng, 3!
And it's it like it particularly valuable it's am old undefeatable for s2
Js some washed up non featured PUR costume
Smh
Actual meals lol but yea sometimes snacks
what is red kirishima best tunnings?
Guys where's rock eater?
hi Jo!!! still here, life's just crazy rn so we haven't been super active but we're always here if anyone wants to ping us for questions or just to chat!
kirishima guys aren't going anywhere!
Ah I was just check up on you I definitely feel that part where life is crazy because it definitely is rn
I appreciate it!!! we've been down lately so it's nice to know people are thinking about us and expect to see us here - we're still repping both kiris every time we play mhur, and having a reason to pop in here is really nice
can anyone answer this lol 😭
Uh I'll let rock eaters tell you they'll give a more in depth guide than I would
YES I'm actually about to be busy so I can't get SUPER in deoth rn but red drive has so many successful tunings, and our favs include
- vampire build (hp/gp sucker) to get clutch heals when it's too dangerous to stop and heal, it provides so much momentum
- moon grav (spiralling leap/moon jump) when you just wanna be GOOFY it's so fun
- touch of death (perception and embrit) isn't as strong as it once was but is still awesome and represents how good melee builds can be on red drive if you dedicate yourself to them (alpha into melee is gnarly)
- crushing pu charge + special action reload is awesome for area control specifically because you get to snowball off kills SO EASILY you're constantly getting PU and then getting hardening back, then PU also gets your hardening back and it makes you deal more damage and- it's just so awesome
there are tons of other builds too those are just our favs. ik some people like electrification or card dupe, you could probably run kota finder pretty well, hopefully when we have the data we wanna make a crushing pu/rapidmight build, honestly you cab kinda do whatever you want and he's awesome!
if you want more in depth tuning help we're always happy to look at your costumes and help cook something up, we've made dozens of tuning builds and counting!
this is what i'm running rn
idk if it's good but feels good so far
i only have the unbreakable costume
thank you
oh that's ALWAYS a good build! honestly idk how I forgot about it, revenge assault/strike is a really good combo for just GOING CRAZY after someone's broken your guard and you wanna kill them about it
small slots are awesome too, good gamma focus!
ok good i just wanted to see what other kirishimas were doing but if this one is good i won't change it to try and save some chips lol
yeah nws unless you actively wanna try something else, this is absolutely solid you can keep it around
Just got strike kiri and i can't figure out his guard break combo
Anyone got a guide?
Welcome to the family son
Welcome another one amongst your ranks, I got strike kirishima from my hot picks ticket
That's rare my friend
Also is this a good tuning build for him?
full vampire is our default build on red drive and it serves us so well we absolutely love it. he really appreciates the momentum he gets out of it, less need to heal mid-fight means you get to keep killing people!
small slots look good too! rapidgo instead of rapid deku could get you more gamma damage, but I can see you're going melee-heavy here so if that's on purpose then you don't need to worry about rapidgo
I assume you're doing that based on his alpha into melee? very solid, that stuff is actually really good at level 1 since your melee damage doesn't need scaling
For anyone who doesn't know- for Assault's Alpha, you get an 83% increase in damage from level 1 to level 9- and a good chunk of that is from lvl 8 and lvl 9.
Yet, for distance, more of it comes from getting your lvl 4.
Wild stuff lol
alpha damage output largely depends on the distance, no? since more distance means more hits?
the move in general is wacky, since it can already do insane damage at level 1 if you can only hold them in the juggle
tbh I'm really glad it gets such a good upgrade at level 4 cause it used to be virtually unchanged until 9 with how ammo worked so it wasn't really worth levelling at all
Kinda, but also not?
What I found was while there's a minimum, that minimum distance for full damage is a bit less than the full range- and, weirdly, you get more of the 11 damage hits jumping from 8-9 than you do jumping from 3-4.
Like I said. It's weird.
I think that's maybe part of the rebalance they gave his alpha? like, for a long time you only got a damage/range upgrade at 4 then you got the ammo upgrade at 9. so I think they swapped them, you get the ammo upgrade at 4 but in exchange the serious damage boost has been put off til 9 instead
tbh we still have the old one so baked into our brain we've gotta get conscious about the version we have now
If you have speed cards active you get more dmg from more hits
Oh yeah! And Reciprio works too if you’re Monoma- which just makes it even stranger- so I’m even more lost on why it works how it does lmao
It makes his alpha guard break by itself
Oh dang it does
I like to invision chainsaw of doom
Any good strike kiri builds for his undefeatable?
I'm not active in the server, but I just wanted to say that I am a Yellow Kirishima main.
Guys is nejire tuning good on assault kiri
No
plenty good builds! revenge strike/assault, muscle form/crushing pu, and vampire come to mind but there's lots of possibilities there if you'd like to look into anything specific!
we LOVE IT on him honestly, in our case we go full moon grav with it and space hop (and of the two, space hop is definitely MORE impactful) but I think it offers enough mobility and mixup opportunity is really awesome honestly
I'll try it
hope it serves you well! I find the best perk is how it makes your betas and gammas have more effective range, as well as the extra mobility it can offer at times. though if you don't end up liking it, there are thankfully lots of other purple slots you could replace it with
Ii was just in a game with before it crashed and I gotta get used to it but I like it so far
awesome! it's our favourite way to play assault kiri currently, the burst range on this guy is crazy
Can't wait to come out of nowhere from the skies using my gamma
LMAO THAT'S EXACTLY IT!!! we have a video on our channel where we were using moon grav assault kiri a lot and it's genuinely crazy the mobility it helps offer you, I love it so much, it's hysterical
I gotta practice with him
he's so much fun, we're super out of practice because we play like a few times a month rn but when we're not rusty we're terrifying with him and he's like the single most fun character in this game I swear
Ngl I just got jumped
Type shii
Now I have a singular character ticket that's basically useless lol (I ain't mad)
I got like 5 character tickets that are useless
Guys
I need a sensei...
Red kiri in the right hands can be soooo strong
I say this as I get carried by a red kiri going 11ko and 7k dmg
👍
is this good?
yes, that's sick!!!
Absolute manliness
hooray
Red riot
"GOTTA GO HARDER" 
um
alpha into gamma
beta into gamma
alpha-cancel beta-alpha-cancel beta-alpha-gamma
Ty
y is no 1 talking about his beta change here
anywho idk when im able to land gamma beta. any1 got a clip?
Hey guys
Newish to the game
Been trying to pick up assault kirishima but struggling
What do you max on him and are there any combos I need to learn . Also how do you use your alpha . Been trying to keep people in it but most end up easily slipping out
Also what techs do you use on him
Been using extra hp but I don’t rly have many other characters
I max out his beta first then gamma but that’s just me I don’t really have a real reason for it other than I just use his beta the most
and for his alpha I use it to run away most of the time
Or maybe some quick damage
I like to go Beta 4, Gamma 4, Alpha 4, then either Beta 9 or Gamma 9 and Alpha 9 last.
Alpha 4 gives more distance which is useful to increase mobility.
Beta is nice if you like to fight with it, predicting the opponent’s movement to hit them.
Gamma is my personal favorite because my playstyle is to find a knockdown (Alpha or Beta or Melee) and then wait a bit, jump up, and when I see them recover, I press Gamma and try to follow-them trough their getting-up animation.
At Gamma level 4, the shockwave is big enough to cover quite some ground and most basic jumps too.
It hits way more often than it should if you’re good enough with the timing.
Also Alpha has armor so I like to use it aggressively to close the gap and get a knockdown, the damage isn’t half bad
Yeah but using it for damage feels rough
People slip out of it easily
When I see their positioning is getting bad for me, I let go
Honestly it works pretty well for me
Assuming you're talking about yellow that's just when they don't wakeup or get hit by the final frames of gamma.
There may be some new combos with acceleration but I haven't tried it
He doesn't really have true combos. But he does have false ones.
Here's the ones you should learn:
- alpha beta: try not to guard break with alpha and then when the opponent gets up, beta them immediately.
- double beta gamma: it's sort of the same principle as the previous one where you use both betas to guard break your opponent (keep in mind that your 1st beta could guardbreak someone if they've taken damage.). Then when the opponent is knocked, if you see their character recover, gamma them as a punish. [This one is my bread and butter tbh]
- Alpha Gamma: This is a bit more nasty since it could potentially kill the target depending on how much Hp they have. Make sure your Alpha doesn't guard break your opponent or else the "combo" fails.
Also here's a tip:
- Remember to use your Special Action before every fight because it'll reduce your damage taken and you won't get knocked down as easily.
Assault Kirishima is fun 
(This was a loss sadly, but I'll take it.)
i see them use this build good gamma damage
oh you dont have the outfit
Do you know any others?
Man, sometimes I forget how absurdly strong Assault Kirishima is. Slap Electrification on that boy and he'll be destroying people with the might of Zeus.
I had a 10 KO and 6k damage game and I'm sad I forgot to take a pic lol.
Bro I get targeted playing him
I usually try to take cover to sneak a heal in
Having GP Sucker helps a bit in case there's multiple to take down
I think I can try out GP sucker rn I'm using nejire tuning
How do you counter Strike Kirishima?
You fight a good strike kiri man it's scary little to no wiggle room. But thank goodness strike kiri isn't played as much and people that do play aren't pro status.
How I counter him is with nejire leap that takes away two of his quirks right out the bat. For his gamma don't wake up immediatly and try to know when he will mostly likely to use it. So you can just bait him to use all of his rocks .
If you are using an aerial character and you start getting attacked by him or notice him targeting you bait, act like you are leaving and if he pursues bait him to a location that will most benefit your character. If he doesn't chase go back and punish him for that
Go in the air, dodge his gamma. If your character can’t do that, focus on dodging in when we does his Beta (dodge right when he goes up from releasing Beta) technically he can bait and punish with Alpha cancel if he reads your dodge but I haven’t met a Kiri in game that did it to me, and it’s a gamble on his part anyway.
Anyway, ground to ground it’s a bad place to be.
He can’t cancel his gamma, so some characters can dodge and get a free beam in, even though he has super armor, he still takes the damage.
The character is probably still top 3 or at least very strong so fighting him is rarely easy
Lock in
That's the neat part, you can't.
Red Kiri combo
Oh I don't have him yet
I don't main him I main rapidgo
My friend
?
I also main rapid Bakugo
heck yea
I only use Assault Kiri spare me
Same here cuz no red Kiri :')
Also electrification combo
No
Try to use alpha more against opponents in corners
It does more damage than beta
Aw man...
LOL
What you laughing at? Shaddap
🫵
Strike kiri is stronger than assault Kiri Until you do this
Allow me to introduce you to...
||Yellow Kiri + Electrification||
Oh no...
That is disgusting
Can't run, can't hide
Aura farming
i forgot my audio was on😹😹😹
and i won the 3v1 against that team so i let out my laugh
This my tuning for assault kiri
Biblically accurate Assault Kirishima.
How do I fight froppy as yellow kiri?
You don't just run towards your team
Running isn't very manly (ok but what if I have to fight the froppy)
Also do you have any general yellow kiri tips
As a Yellow Kirishima main, here's some tips:
- Froppy's will try and use their beta beta combo on you, however if you can time it correctly you can use your Gamma and stop their combo immediately.
- If you see one alone, beta them and Gamma them. This only works if the Froppy fast recovers and your Gamma is either maxed or you're close enough for a level 4 ~ 8 Gamma to land.
- If you're running Electrification (Tech Denki Special Tunning) and guard break the Froppy, you can get a free beta off and potentially kill them.
General Tip:
- Your Gamma is great for making space since it's aoe is insane at level 9, so you should be Leveling it up.
- Special Action before fights or during fights. Having your special action up is great since you take less damage and have some knockdown resistance (doesn't work against hard knockdowns). But if you get ambushed, try and knockdown the opponent and then use it.
Gamma when she alpha on you
They will beta into your gamma, get guard break and flee
I'd also say to try to kill her in the same interaction bc if you don't she WILL harass you all game
Whats an ideal level path?
It’s all fun and games for asskiri till your opponent is tech Mirio…
Nah Tech Mirio is ok
If
They are dumb and use their counter proactively instead of reactively
Which is 99.9% of players
^
Which Kiri?
For Assault Kiri I’d say 4-4-4
A4 because it ups your mobility
B4 because it’s your main scrap tool
G4 because you need the AoE to catch wake-ups
Then I’d say it’s up to you.
For Strike Kiri I also like 4-4-4, but I think the « main » path is G9 B9 A9
It was yellow I was asking about yeah
For my space hop electrification build
My path is ironically the same for both of them :
G4 - B4 - A4 - G9 - B9 - A9
Idk about space hop build as I need my regular jump for timing my meaty Gamma on assault Kiri
Maybe with space hop you play less Gamma idk
Its nice for vertical mobility
And electrification means Beta becomes much better too
Also jumping up into a gamma is good
Alpha feels useless sometimes 🥀
I personally like it a lot
It gives me the setup for catching wake up with Gamma both on HP and GP
But yeah it’s the least good spell probably
Also it takes some time to know when to release it
I usually don’t hold it that long unless I really need to stun / move away someone
I’m stocked for the new AFO tuning too, finally a new option for a yellow vilain
Wallrunner + young afo on a gamma focused build is gonna rock
Isn't yafo gonna be a pain in the a** for yellow kiri
Because you gotta close that distance
Yes
Sir I can counter tech Mirio
Usually when they approach me with beta, I always have my special action on. Then I bait them out of their gamma and delete them with the electrification combo
I hate having to wait for the buff blonde man to stop flexing 
Till they just space hop away and alpha you to death
If you even attempt to hit them, your moves are too slow and reactable
This. I HAVE to wait for Mirios to move first after beta because they can just frame 1 counter after wake up from my punish for missing beta/end lag ends for beta but if they don't counter they get 2 or 3 alphas on me for free
Trust me, I know how to Kirishima against a Mirio
Anyone have a red Kiri build?
I’m running Wallrunner + Young AFO SP Tunings and I focus Y damage on small tunings
Wall runner on red kiri?
You're pretty smart. Sounds like a great build
Yes, I agree
Asking for this outfit next ✨
Is this your art?
I mean it still looks really good nonetheless
But why is he doing the mister fantastic pose
Anyone got a tunning on red kiri pls
Man be helictoper
Red Kirishima is more Assault than Assault Kirishima
No
No
Hold alpha lv9 and then press beta whitout the slice It tho and do a 360
No cuz why does assault not get the shield
The literal icon for assault
I don't know why he wasn't given a shield honestly, that's why I said that about him
The only "shield" is just his special ability, but even then it's not a shield, talking about assault kiri
What’s good strike kiri tuining?
I’m currently running fixer space hop
I have 3 reds on the left side with 2 yellows so fixer hits good
A special tuning I used for him was electrification, sounds odd but it actually helped me in some situations
Not all assault get the shield
I started running acceleration on him for alpha beta loop cancels on shield.
Yeah, there’s Kendo and that’s about it…
Compress is support
Red Kiri is Strike
All Might, Mt Lady, OG Kiri, OG Deku, YAFO, Assault Shiggy, Assault Ochako, Assault Endeavor, none of these guys have shield…
Im not sure but the best im running atm with my skin is sisterly disposition and embrittlement 😅
Havent gotten to try it yet but in theory i think ots gonna do fine
Ig ill see sunday
What a great strike kiri build for parallel world and kung fu
I hit the red Kiri combo
Now that's manly 
Loving this combo
For yellow kiri whats the he best way to lvl up. I've been going for beta, alpha and gamma
What a great strike kiri build for parallel world and kung fu
Depends.
Berserker Route: 4B, 4G, 4A, 9G, 9B, 9A.
Brawler Route: 4B, 4G. 4A, 9B, 9G, 9A.
Kidnapper Route: 4A, 4B or 4G, 9A, 9B or 9G.
How should i levelup strike kirishima
what's the best electrification build for yellow kiri?
I want max gamma dmg for garenteed ko on gaurd break
I know it
gasp
😊
how dare you
I don't like them
Too easy to play
For how strong he is
And even if he was hard to play he's just way too strong
wow
hey guys i’m ready to become a man today so i decided to actually try to learn kirishima well both kiri any guide or tips /tunning
I don’t play him but I’d wait and see if they nerf his strike variant at all tomorrow
Also yellow Kiri I feel is mostly just about wake up beta spamming
If you can learn wake up times with him you usually get success with his beta
I like wake up Gamma more
Grab Characters are terrible matchups
And moves like blue deku alpha go through your hardening and knock you down
HOWEVER
If a blue deku tries to melee you with your hardening on
You can just gamma him out of it
Also electrification is a good tuning as it allows you to connect free beta or gamma if it triggers
9G before 9B better in my opinion
Good get off me tool
Ye, I just like the bigger range of Beta at higher levels, getting in two consecutive hits is so satisfying 
They dodge mine too easily so I just focus G then B
Yall sleeping on B9 G9 A9
Wha are the strike kiri combos sorry im new to playing him
I like a4, b7, g9
Was playing my alt helping my friend is this manly in kiri nation
I didn’t think of jumping after doing an alpha cancel, it’s pretty smart actually
Better position to throw Gamma and Beta will hit about as fast anyway
I use it to keep myself a pain
People can't hit me if im constantly moving
Id say use bunny hop in chaotic fights and just do beta alpha gamma in 1v1s
For 1v1 sure
Although that was my first game on him so don't take my word for everything ^^
Gl thooo
any good builds for strike kiri i hv his undefeatable Kung fu and shinobu outfits
Red kiri
Yellow kiri clutch
Not too bad
Guys how to do the run away red kiri tech?
Just got him
The one that uses alpha then beta to run away
When i try to do it i just fall to the ground immediately
The inertia of alpha doesnt carry on to beta for some reason
You need to press and hold Beta right before Kiri strikes with his arms
It’s about the timing
any one knows any good kirishima player i can learn from ?
Yo what's the kiri fit with the most reds
I think base Old Uniform has a lot of reds but I dunno if it's the most
Aight thx
yellow kiri highball
Was labbing accel on yellow kiri in rank, well it doesn't really change much
Yellow Kiri is so fun
Like I enjoy Red pretty well, but nothin' beats the sheer power and satisfaction of a Beta into Gamma 
https://www.reddit.com/r/MyHeroUltraRumble/comments/1ovhy2i/kirishima_clips_before_season_ends/
File size is too big for discord, and I ain't paying for no nitro- I'm poor. Some Kiri clips nonetheless from a 10 kill game- finally finished processing
Any good red kiri build
ever sicne movement change his alphas dont stick at all for me(was ez on shield), and his betas near impossible to land like the hitbox is dif or something. feels so bad
Is this Kirishima gaming
Ik the kiri mains are gonna be fuming at this so called big patch note
why?
How a true man would do 

Reload nerfs apparently
Ok
Did he actually?
Assult Kiri that is
I didn’t notice anything
Yeah him tech dabi and mt lady got reload nerfs the only c-tier characters that got buffs were red dabi and rapid might 
And they didn’t put it in the patch notes?
Man
Is it like significantly different
I haven’t played yet today but he’s like my fav character to play as
Alot of people are mad in the feedback channel about it aswell
Bro what are these devs on bro!?!?
L_7 search him up he Is my master
Can you send the link please?
Anyone have a tuning for red drive Kirishima
Holy that dude is cracked 😂😂
You mean he Is strong?
Yeah he’s goated at the game
Ik
Found him?
Yeah, but I don't have TikTok, so I'm struggling a bit, but thanks anyway, dude
The same name On discord
guys is this strike kirishima build good?
Space hop
Found him?
i dont hv char data for space hop thats why im using revenge assault
How build Assault Kiri
Yeah thx
I see the vision
Just stack up on green cards
And that build should be fine
I want strike kiri soo baddd should I save after I go for tech shigi I have 490 tickets saved rn if I get him early I might?
Did u play against him?
Red kiri Is Better but there Is a low chance u get him
You could tho
Yea I have 590 now
Might js go for tech then red kiri
should keep that in mind
Then you should save maybe this season
Do u think next season she'll be here?
Deleting my first message cause ya
You should look at the my hero ultra rumble subreddit
K
Yea I looked at it
Hopefully by s15 she's there
They need more villans anyways
No like the updates posted today
Have they ever done that before?
hidden a character like this no
got the kung fu skin thinking of unlocking yellow kiri would it be worth to build him in this flying meta
If you have fun with him I'd still build him
Poor zawa
Electrification Assault Kiri really is just a warcrime huh
Feels unfair suntimes lmao
Heck nah, not when the developers are still releasing characters and skillsets that are designed to be unfair upon release. oh and as well as overtuning characters in the same time.
True lmao
Why is connecting gamma after electrification stun so inconsistent?
Lol it's easier
What's inconsistent is beta after a gamma stun
How can i cancel red kirishima beta mid air
Hahhahaha
Who says yellow Kiri doesn't have combos?
That's some prime yellow kirishima
can someone send a good tuning for yellow kiri?
thanks
This works well
appreciate it
That roll catch was diabolical
Switch Dabi to Shoto
Or anyone with Y attack power
Same for Kendo
Wait which Kiri is this for?
Yellow or red?
yellow my goal was to go for max defense even though it doesn't matter half the time because characters can just stun and make character explode
Uhhh what’s a good build for strike kiri
I usually use Electrification and Space Hob but the latter was recommended and I frankly don't use it a lot
Electrification on kiri feels so illegal
Do you have like a photo of the build for the other slots
Yes, hold on
this is what I use atm
Dang the one costume I don’t have
No worries thank you for the help
np 
Oh well, thanks, true man behaviour
I only have Casual outfit. What build should i go for strike kiri? Thinking space hop + quirk release or accel and electrification
space hop qfr kiri sounds dubious
#Bringback170dmgbeta good ol days fr
Strike kiri meta build?
Finally got Electrification on my Kiri~
do I have to melee to get the stun or just touch em
Just touch
Specifically when they don't have armour ☝️🤓
What are good builds for salt kiri kung fu Pur, i want to see if there are better builds than my current one
And even more specifically when either you or a player that you attacked get guardbroken 
Mirror match
Is space hop and fixer meta for strike kiri
What is the best special tuning for him on a skin with lvl 10 tech and lvl 11 strike hero
For yellow Kiri is electrification and (if you're aggressive) crushing pu charge or pu power intensified
But I'd use extra wind as a place holder
Ty
the goat
Tuff build?
Yellow kiri acceleration?
And y'all call this man the worst assault character
Lowkey quick reload might go crazy with red kiri
Does Kiri have a costume that can use Quirk Factor Release and Electrification?
Personally I use Electrification, it's quite a very strong tuning considering how easily it activates at times
That's is his best defense build with fixer.
But electrification is his best tuning to have regardless. I personally run fixer on that build because I have another build with eletrification that's better.
Now THIS is manliness
5k tickets to get a good costume for him and im out of slot keys
Anyone got good tuning for red kriri?
revenge assault n revenge support n hyper regeneration
choose 2 and spam hardening whenever
What about quirk factor to regain hardening?
This build is if you get guard broken you don't have to care because you're acting like tech shigi
Staying in harden mode good ig
Hey ! Old uniform Villain style is the best uniforme for kiri yellow ? Or maybe the dangerous one is better ? Cuz we can use the SP of purple shiggy on the dangerous one
almost won with my yellow kirishima, but then a bug abusing nagant had to ruin it. when will they nerf her? or atleast fix the infinite fly bug?
Any tips for strike Kiri I just got him
Uh use ur alpha and bata right after the alpha when u jump off a tall building
learn alpha beta movement tech and his combos
also abuse gamma
👍
I learned his movement within two hours but idk his combos
alpha cancels beta any time and gamma cancels alpha any time
beta also cancels alpha
so his combos are like alpha beta alpha beta
beta alpha gamma is the goated one
alpha beta alpha gamma
I will try to practice it thank you
Is it bad i immediately recognised jane doe
It just means you're aware of peak there is no shame in that
They shouldn’t have hit me
Should Kirishima’s Alpha and Gamma swap places because throwing attacks are usually alpha
If you agree please thumbs up my #submitted-feedback
Do the strike kiris in this channel pull up this pose to roll to use alpha
Jiro summoning ritual
Assault Kiri gamma got buffed and nerfed
The hit detection is a bit longer
Reload speed is 6 seconds at max level
Is it bad bad?
No
oh thank goodness
But it's a bit easier to roll
does Eijiro care about any of Fumikagi's tunning skills?
Not really
appreciated, prolly not gonna roll on Fumikagi's banner then.
Black Arm did seem interesting at first glance.
@barren geyser
tysm
You can also end that off with another beta instead
nvm I don't think I can do that combo wit high ping
Well I can suggest more
A(tap) + A(hold) + B
A(tap) + A(hold) + Y
B(uncharged) + A(hold) + Y
There's a lot
Ill try them rn
Strike kiri level order
Rock 9
Mets strike kiri build
Gamma 7 alpha 4 beta 4 max gamma and then max out any other of your choice
hey guys tryna play strike kiri more, lvl up order and tips? I know how to beta hop already
Ok
guys put space hop on assault kiri so he run
or hear me out put acceleration with eletrification with two speed cards active and become a RAMPAGING MANLY MONSTER
