#Feder's Fantastic Factory

2353 messages · Page 3 of 3 (latest)

tardy yew
sweet wasp
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Speedster Rogue!

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Focused on insane mobility (even moving on surfaces mayhaps), flyby attacks, and maybe even a double-sneak attack feature one per long rest?

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You will quite literally have so much movement and reaction time

tardy yew
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If I'm not too tired I'll make her lightcone as an item

sweet wasp
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I’ll start working on that after I finish the Castorice (Circle of Equilibrium) and DHPT (Ancient Aegis Conclave) subs

tardy yew
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Uh pick how many stages? I have 4-6 stages for my lightcones

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Mydei is the only 6 but he's special...

tardy yew
# sweet wasp Stages?

My "relics" are what I make wonderous items like the dragon items where there's stages to the item, slowly awakening

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The lightcones are all items you must awaken in a similar way

sweet wasp
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Huh interesting

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I like 5

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Good number

tardy yew
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Dormant Awakened Exalted, ah there we go. Silken spite is one such item. Had to go find names

tardy yew
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Thanks for your Patronage~

sweet wasp
sweet wasp
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@daring fox there it is if you wanna check it out

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Circle of Equilibrium Druid!

wind fog
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That's the hsr subclass correct?

sweet wasp
wind fog
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Definitely castorice.

sweet wasp
wind fog
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You love to see it.

sweet wasp
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the problem I have now with Speedster Rogue is that it just feels like the Scout Rogue :(

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i wanted to give the sub advantage on initiative, boosted speed, and an extra attack as BA, but Scout Rogue already gives those

hearty vapor
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What about a magic Trickster... Crap

tardy yew
tough sleet
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Mfw when a brewer didnt know that WOTC did the idea first

sweet wasp
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I mean I guess I'll just do another one for the time being

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which one do you guys want me to do?

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(like, choose a character)

wind fog
sweet wasp
wind fog
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Huh, didn't know that, maybe mydei then?

sweet wasp
wind fog
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Looks neato.

sweet wasp
wind fog
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Makes sense.

sweet wasp
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here it is @daring fox

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what do you think I should do with a Shifter (better name needed) class?

daring fox
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It sounds like it shifts XD
Are you going martial w/ innate shifting, caster w/ spell-shifting, or hybrid

daring fox
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Does it have a point-based resource system

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Or a limited-use feature

sweet wasp
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they also gain the ability to shift with multiple aspects at once at higher levels

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and also a natural weapon

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and things related to tracking and connecting with nature and animals

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(and probably also Timeless Body)

sweet wasp
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I am working on some plot details for a "one shot" (but not really, it's the nature of the campaign) for my level 5 characters. The idea of the campaign is that the group of players are travelling across universes in order to investigate why they start to disappear. This is mainly a way for me to explore different archetypes and subjects, and for them to play different characters in the same world.

I had an idea for the next session, but I wanted to know your opinion as to how to develop it.
"I am finally going to confess to them!" The two high-school students said, each to their own group of friends. The fireworks festival is only a day away, and both have planned to ask their crush to go to the festival with them. The party's goal is simple: make sure the two lovers don't touch, as when they do, great calamity will ensure.

The session's entire point is to be a joke on romance anime, and I wanted to make it feel and act like a typical cliche romance anime episode. How should I approach certain parts of the session (and should I even split it into two sessions)? Do you think it is too "cringe" or out there to be a fun little session?

tardy yew
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That's actually a really interesting hook for a oneshot imo "Don't let these two touch"

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Making it so the two are lovebirds instead of some form of hostage escort is pretty interesting

sweet wasp
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life update: I just got a new microphone!

tardy yew
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Yipee

sweet wasp
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yeah

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my old headphones finally gave in, so i bought new ones, and thought about getting an upgrade

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so now i have both new headphones and a new mic

sweet wasp
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Okay time to write down some details I am planning for a new "Shifter" class (name TBD):

  • **Beast Shift (1st-2nd level):**As a bonus action, you can take on the partial form of an animal, gaining some of its traits. You have a number of Beast Aspects that you can choose from, each giving you a separate buff.
    • Chimeric Form: When you use Beast Shift, you can take on another Beast Aspect you know.
  • Feral Weapon (1st level): Your hands grow natural weapons you are proficient in, which deal slashing, piercing, or bludgeoning (your choice).
    • Nature's Fury (6th level): Your natural weapon attacks count as magical.
  • Extra Attack (5th level): Basic Extra Attack.
  • The Hunt (2nd-3rd level): If you dealt damage to a creature this past day, you have advantage on Survival and Perception checks related to tracking it down and looking for it.
  • Speaker of Animals (? level): You are constantly under the effects of Speak with Animals.
  • Beast Shape (3rd/5th/9th level): When using Beast Shift, You can instead transform into a beast of a CR equal to or less than a fourth of your Shifter level (rounded down).

The subclasses will revolve around your "evolution branch", the kind of creatures you are connected to:

  • Aberrant Branch: You are connected to abberations and otherworldly beings. You will gain abilities related to the mind.
  • Behemoth Branch: You are connected to gigantic creatures. You will gain abilities related to raw strength and size.
  • Draconic Branch: You are connected to dragons. You will gain abilities related to draconic might and breath.
  • Rooted Branch: You are connected to plantlife itself. You will gain abilities related to the ground and plants.
  • Amorphous Branch: You are connected to oozes and slimes. You will have abilities related to sticking and changing shapes.
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Any more things you think I should include?

wind fog
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For now I think this is decent, could always try for something underwater or undead flavoured.

sweet wasp
# sweet wasp I am working on some plot details for a "one shot" (but not really, it's the nat...

Elaboration on this:

My party will be assigned a “trope” each, fitting for their characters:

  • Aasimar Paladin: the “male protagonist’s best friend”. He is very gullible in general, so dropping him in the middle of the story would be fun.
  • Aasimar Bard: the “ice queen”. Her character is cold and calculated, which totally fits the archetype of the scary unapproachable person.
  • Human Artificer: the “hothead”. Her character is very spunky and spontaneous. I feel like also making her one of the female protagonist’s friends would be fun.
  • Damphir Witch: the “scary guy”. There’s always that one creepy, recluse guy, right? The one who speaks to himself and acts all strangely.
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At the start of the section, I will tell each of them one by one what they are seeing.

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The core idea is that they are in this sort of high school/academy, and they must stop two people from getting together in 1.5 days, or else the world will be destroyed

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They will have free rein to explore the academy, and would be able to do almost whatever they want/need in order to make it work.

hearty vapor
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Increasingly evil creatures bent on destruction keep foiling their plans and keep trying to get the two together. They use no violence on the couple of course, only romantic tactics. They will use violence on the party however

sweet wasp
# hearty vapor Increasingly evil creatures bent on destruction keep foiling their plans and kee...

Exactly!

The background behind the story is that there is an “author” that creates universes in order to observe them and create stories from their history. They are one of the causes of the dying universes.

Their author will not let anyone intervene with the plot. That’s why the characters already exist within the story (with given archetypes and stuff): they wrote them in. And they will not let them stop the plot. They will use the other characters in the world to stop them

sweet wasp
hearty vapor
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I love a good romance

sweet wasp
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I mean, there’s nothing wrong with that at all, however I am not sure how much they would be immersed in the story

hearty vapor
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Unless they hate straight people or the singles hate romantic people I feel like a good romance is fine.

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That or you have no confidence in making a couple feel romantic lol

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Which I get, I suck at writing that too

sweet wasp
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I might just end up making it platonic instead

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Literally every single story best happens the same way, but without the romance

hearty vapor
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Platonic feels weird to me, like a platonic get together lol

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Best buds hang out isn't a will they won't they tension

sweet wasp
hearty vapor
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Like romance makes most people feel like they are doing something bad separating two lovers. Platonic feels like "cool we separated them"

sweet wasp
hearty vapor
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Well its your call. I personally am more interested in romance but also im a straight guy with mostly straight guy/girl friends and my players are mostly straight guys/girls

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Im the wrong person to ask lol

sweet wasp
sweet wasp
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hmmmmm what shall I make today?

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decisions decisions

tough sleet
sweet wasp
sweet wasp
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Oh I just figured something out!

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If I ever wanna make an "HSR Supplement" (not really), I could make it so that each of the paths is a feat!

sweet wasp
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okay i Just had an awesome idea!

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So, remember my Trader class?

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I had an idea for another sub: a "robe of useful items / wild merchant" sub!

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based all around taking random items from your "store" and using them.

sweet wasp
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Who’s who are here, what are your thoughts about a new “prestige options” system?

The system will function similarly to prestige classes, where if a character makes some specific actions determined by the GM, they could unlock special chain of features to expand their character and make it more thematic.

For example, let’s say your wizard wants to become a lich. Discuss with the player about how to become one, what actions they need to make, and how will that affect them. Once you do, they will be able to unlock that chain of features after performing the actions.

wind fog
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Honestly i think prestige classes and similar have their place.

hard barn
sweet wasp
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Okay, what are some "mundane" items I could use for a "wild magic" Trader that takes out random items from their stock during a short rest (or during combat at later levels)?

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I might make another pool of items that you can take that are better like potions or healing or other stuff

tardy yew
tardy yew
sweet wasp
tardy yew
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I want to make a lightcone for Acheron and then a few 'simple' items for the paths generics

tardy yew
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I haven't started yet, I came to poke you

sweet wasp
tardy yew
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Yes, mostly for the individual paths but I'm also wondering the most 'important' traits of Acheron for her thing

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I mix the characters personality kit and actual lightcone for effects

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I am most proud of Aventurine's even if the wording is sus

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I mighttt take inspiration from her cosmic card?

sweet wasp
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you mean the cosmicon event thingy?

sweet wasp
tardy yew
tardy yew
sweet wasp
# tardy yew

i am not sure i understand, do you attack with this item?

tardy yew
sweet wasp
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Something I kinda wanna do is make spells based on some of my old dnd characters, both wizards and not wizards

sweet wasp
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Some ideas for class mechanics I don’t know where to use :

  • Rulemaker: Through both magical control and charming prowess, you bend the laws of the world to set down a rule. Creatures of your choice within 30 feet of you must succeed on a Charisma saving throw, or be bound by the rule.
    • Rules are basically things like “the creature can only make a single attack on its turn”, or “the creature has disadvantage on saving throws to maintain concentration”.
  • Regalia: You gain access to legendary relics, imbued with the spark of your legendary power. Only you can use these items. Each item grants you a spell you can use one per long rest, a passive ability, and an “ignition” ability you activate to unleash the weapon’s true power.
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I mean Regalia will probably go to my Exemplar (when I remake it), but Rulemaker is one I have no ideas for

sweet wasp
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Making the Regalia

The Regalia is an integral part of who the Exemplar is and its identity as a class. It is a set of legendary relics, which the player can get ahold of and unleash the true power of.

Narrative

A Regalia should be an item or mark that can have any kind of special history to it. It is up to the players to flavor what it is and how it truly functions. A “mark” Regalia could be a birthmark passed down for generations, while a “weapon” Regalia could have been a cursed tool created by a mage, or a weapon wielded by a hero long ago.

The relationship between the different Regalia and the character is what drives the core of the class forward. How do the characters use their Regalia? Do they abide by their existing history and importance, or do they oppose it?

Mechanical

Each Regalia has the following features:

  • Regalia Spell: A spell that you can cast one per long rest without expanding a spell slot. This is later upgraded with a better spell at 11th level.
  • Core Ability: A mostly passive ability that you gain for wielding the Regalia.
  • Ignition Ability: Through your own force of will, you reignite the spark of potential within the Regalia, and enhance its power. Each Regalia can have its ignition done once per long rest.
hearty vapor
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Also Alicization Kirito

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I hope your legendary swords shoot beams of light (or darkness, in Kirito's case)

slender tide
# hearty vapor Fate Servant the class

So I will preface this with I didn't sleep, so much as lay in bed for 10 hours.
But I read this as fellatio servant the class, which rather changes the vibe and I was a touch confused for... a minute.

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(I'm not entirely sure if I read servant... or it was just the ant)

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(Thanks for coming to my ted talk)

hearty vapor
tough sleet
tough sleet
hearty vapor
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Kirito is like the unintentional best example of the class

He fells a legendary tree and has it made into a weapon. He is able to use a special "spell" with it that allows him to shoot tendrils of dark energy (negative energy flood?), or its full power which allows it to absorb "sacred power" (basically mana) so could be a antimagic field

tough sleet
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thats about it lol

hearty vapor
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The Fate Servants are also good examples cause like, Excalibur is coated in Invisible Air, which can be an air slashing spell of sorts, then unleash its full Noble Phantasm to fire a huge beam of light

tough sleet
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Fate is confusing lol

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(like, i get most of the stuff, barely, but it still doesnt help its time line/watch order/whatever is very all over the place)

hearty vapor
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If Gundam is too complex still... Fair enough

tough sleet
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was about to say lol

hearty vapor
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Anyway its not about the story but about the weapons and their abilities, many Fate weapons have minor powers, passive effects, and their ultimate Noble Phantasm

tough sleet
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i havent seen any mecha anime (isnt that i dont like them, i just think they are all kinda the same from what ive seen)

and Gundam looks like it has 15 shows, 20 movies and 49 specials (you get what i mean right?, alot of stuff to watch)

hearty vapor
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Lancer's Gae Bolg can be used to deliver an instant kill thrust, or thrown to convert into a huge area rain of spears

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I would say to lean into the weapon angle but tbf the Hashashin use their modified bodies as a noble phantasm so... Sure Mark works

tough sleet
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i think Mark is something like a tattoo or birth mark that holds power (which kinda leans into sorc's whole 'being born into magic' thing they have)

hearty vapor
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Yeah, but you could be "marked" later on

tough sleet
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true, still kinda digs into sorc me thinks tho

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(i wouldnt mind it being purely weapon based, each sub or however this is being made is a different weapon that do different jobs)

hearty vapor
tough sleet
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weapon or object

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that way you can get stuff like masks and armour into it aswell

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(having a armour that was 'cursed' being handed down over generations does sound like something this class would eat up wouldnt it?)

hearty vapor
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I would even consider that the Hashashin's Zabaniya is a weapon in that they incorporated a weapon onto their bodies (Cursed Arm's cursed arm, Serenity's poisoned blood, an unknown one's slicing hair)

tough sleet
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the people yearn for hair based combat (every anime has somebody that does it)

hearty vapor
hearty vapor
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In Accel World there's a cursed armor called the Disaster Armor. Extending from SAO's Incarnation System, the first user of the armor cursed the armor with incarnation so that it will never be destroyed, so whenever its user is defeated (as in the user's remaining Accel World uses is depleted and their memories erased) the armor immediately transfers to one of them who defeated the user.

Then the user is tempted to use the armor in great need for its great power, and then it consumes the user and the cycle continues.

tough sleet
hearty vapor
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Its actually future timeline SAO

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Cause the author is the same lol

tough sleet
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is it the same universe or just the same ideas spread across universes?

hearty vapor
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Current SAO arc also has a character who suspiciously shares a surname with a character in Accel World

hearty vapor
tough sleet
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im still annoyed that SAO stopped airing on a cliffhanger

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(at least i think it did? idk if it kept going and the thing i was watching it on just didnt have it lol)

hearty vapor
tough sleet
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i meant the one were ||the virtual Kirito talks to one of the FBI/whatever they were called people about building/dismanting something||

hearty vapor
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Ahhh OK yeah its a teaser for the next arc

tough sleet
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thought so

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but sadly that prob wont get animated (cause surely its done in the light novel, right?)

hearty vapor
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No the light novel isn't done

tough sleet
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bloody hell

hearty vapor
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Next volume just came out in Japanese

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Its the final arc iirc

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But there's still a lot left to clean up

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And its like, two arcs at the same time lmao

tough sleet
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hasnt it been like, 10 years or something? a long ass time

hearty vapor
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8 years hahaha

tough sleet
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this some one piece type pacing (joke)

hearty vapor
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He has like 6 series ongoing but really only SAO gets consistent releases, we've been stuck on vol 5 for Isolator for 7 years now

tough sleet
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holy, just pick one and stick to it /half joke

hearty vapor
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I honestly cannot refute that lmao

tough sleet
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6 series is 5 to many

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sounds like hell on earth

hearty vapor
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Tell that to Brandon Sanderson

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Anyway oops, we've been on a SAO rant in Feder's post

tough sleet
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true lol

sweet wasp
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But yeah, you can consider Fate as a semi-inspiration here

hearty vapor
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Sword Art Online's penultimate arc is called Alicization, where Kirito is trapped in the Underworld virtual world with NPCs composed of real souls.

Specifically for the weapons, they retain memories of before they were made into weapons, and gain properties based on it. Then they also have a way to release those memories as special powers partially (Enhance Armament) or fully (Release Recollection)

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(also technically Alicization is two arcs, the initial Alicization arc and the War of the Underworld arc)

sweet wasp
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(Haven’t read or seen SAO XD)

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What other features do you think the class should have?

tough sleet
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That heavily depends on what you want them to be

hearty vapor
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Both Fate and Alicization's weapons deal with the past, I think it fits if it gains history or memory related ribbons

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Depending on how you flavor it of course

tough sleet
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If something like a non magical sorcerer, I could see something like 2024 sorc's Innate Sorcery working well, but for melee attacks made by these special weapons (snow is going to have my head for recommending a boring number feature)

sweet wasp
tough sleet
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Still

sweet wasp
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It’s closest to Paladin in vibe

tough sleet
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Make the melee worth it, instead of giving it basic features that can be used anywhere or for anything make, make it activate or triggered by melee combat

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(Or ranged but thats alot more boring

sweet wasp
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For example, Earthbreaker and Tunderstab are melee, but Starshot is ranged

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I need to find a “combat move” that would make going in a good idea

sweet wasp
# sweet wasp # Making the Regalia The Regalia is an integral part of who the Exemplar is and...

Some feature ideas:

  • Exalted Deeds: Through your connection to your Regalia, you channel your spirit into moments of heroism. When you make an ability check or saving throw, you can a reaction to add your Charisma modifier to the roll (minimum of +1). (half PB uses per long rest).
  • **Hero's Magic:**Half pact-casting
  • Fighting Style: Just a fighting style
  • Extra Attack: Extra attack
  • Paragon: Capstone, grants you +1 to attacks for each weapon regalia, +1 to ac for each armor or shield regalia, and +1 to saving throws for every mark or accesory regalia.
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I want to give them some more interesting things

sweet wasp
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The ideas of Taunting and Protection

There are a lot of martial classes in the game, but none of them actually utilize the ideas of taunting and protection.

Taunting

Taunting is the practice of trying to goad a creature towards attacking you specifically, distracting it from your opponents. This can be done by performing a flashy action or attempting to manipulate the creature.
Mechanically, I imagine taunting as a sort of status effect. That effect causes them to have disadvantage on all attack roll against creatures other than you, until they succeed on making an attack against you. I could see classes like Fighter or Barbarian getting this ability, or utilizing that status effect.

Protection

Protection is a big umbrella term for "keeping you allies safe", It can be done in many ways, both magical and non-magical, but here I am looking at non-magical ways specifically. Protection can be standing in the line of fire, reaching out to guard an ally, or swiftly wisking them away when danger comes at them.
Mechanically, this can have a variety of ways to be implemented, but I imagine they will all add a sort of static bonus to the protected creature's AC or Saving Throws.

Implementation

Imagine a "Warden" or "Guardian" class, which is based around being a tanky warrior that is capable of guarding allies and taunting enemies, making it the center of attention.
Or maybe just a fighter subclass revolving around dueling with a specific enemy, taunting them towards you specifically.

tough sleet
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I do need to add some RP stuff into Vigilante now I think about it.....

sweet wasp
sweet wasp
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very random idea: a class feature based around "dice combos"

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as a BA, you roll a number of d6s equal to your PB. if you roll a certain combo (a double, triple, straight, etc), you gain special benefits or something

tardy yew
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Ooh I love this

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Lets go GAMBLING

sweet wasp
tardy yew
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Luck? Fate is a thing in dnd so a class that harnesses it makes sense to me

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People will always seek to change circumvent or otherwise rewrite destiny. A task only performable by the Divine, with the sole exception of the [Title] of course

sweet wasp
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maybe if I ever make that one class I had that messes with fundamental powers (like time, space, law, fate, etc), I could make it a sub

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but I have no idea how that class would even function outside of it

tardy yew
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Maybe this is my sign to take a crack

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I already have a class where each sub is a fundamental

sweet wasp
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my vision is this:

  • Int-based halfcaster
  • a "studius warrior" of fundamental forces
  • I have absolutely no idea what its core ability could be, but it might be the equivelant of Paladins for intelligence (not sure yet).
  • subs will be: Time, Space, Fate, Order, Motion
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i have absolutely no idea what I wanna do with it XD

tardy yew
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maybe if I ever make that one class I had that messes with fundamental powers (like time, space, law, fate, etc), I could make it a sub

I'm saying I have a class where each subclass is a fundamental power

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I really want to see what you do with space order and motion

sweet wasp
tardy yew
sweet wasp
tardy yew
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I know you said Int and "studious" but are they arcane?

sweet wasp
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i am hoping to make them "utilize the raw power of the arcane in combination with their armaments"

tardy yew
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Blaster half caster with I guess the other half being based on these primordial forces hmmm

Do they end up martial as that other half or Other™

sweet wasp
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also I started a convo about it in #overflow

tough sleet
hearty vapor
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It makes more sense as a subclass

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Like a gambler rogue

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Really if the first thing you think of is mechanics rather than theme its highly likely better as a subclass

tough sleet
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Such a common theme nearly every brewer has made one

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That and or a poison based rogue

hearty vapor
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Me: poisoned based blood hunter

sweet wasp
hearty vapor
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Thematically very shaky imo

tough sleet
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yeah

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agreeing with snow on this one

sweet wasp
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@tough sleet too XD (wish I could reply to multiple messages at once)

hearty vapor
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I'm really more thematics first mechanics second, if I think of a good mechanic I tend to shelve it until a theme pops up and I revisit the mechanic and see if it fits.

sweet wasp
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They would have something akin to “weapon metamagic”, that you can get by spending spell slots to gain a resource

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And maybe tying their armory to their magical signature to gain better affinity with it

hearty vapor
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Seems very vague and shaky as mentioned

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It'll be better if you can draw examples from mythology and pop culture

sweet wasp
hearty vapor
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If I had a good suggestion I would've given it already lol

hearty vapor
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Or done it already

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Voyager was like, my best attempt at a gish

tough sleet
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i, cannot answer, as well, it is mainly up to you for how a class is designed :P

sweet wasp
tough sleet
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as a half caster? fat chance lol (like realistically, kinda makes no sense for them being half casters)

hearty vapor
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And the theme is still not quite hitting imo, its good enough and I like how I made it very setting dependent but its sorta carried by that in terms of theme

hearty vapor
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Plus wizards are the geeks already, they study magic and arcane stuff and break it down

sweet wasp
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This class has everything but a theme :(

tough sleet
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well, break it down lesser then wizards

tough sleet
sweet wasp
hearty vapor
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Artificers study it in relation to physical application, enhancing things. Arti is more like a IT guy while the wizards are the computer science algorithms and stuff

tough sleet
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my arcane half caster i abandoned, was just guy with sword and magic :P

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(not Executor, an early one)

hearty vapor
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Voyager was basically my attempt, its guy who studies planar tactics. So he's like copying myrmidons or demons in the same way they mix magic and might

sweet wasp
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The problem is, I can’t think of any character that is a combination of warrior and mage, that controls forces like “time” or “space” or “law”

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I mean I can only think of one, Queen from TBHX

hearty vapor
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I don't think fundamental forces is a strong enough theme, for one its very science and not too fantasy, and second its a very bookish study thing thats overlapping with wizard.

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For mine thats why there's a bit of focus on planar tactics is because if a character was copying how many extraplanar monsters fight its typically not pure magic or martial power but a combination

sweet wasp
hearty vapor
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Then I went for a more anthropology bend to make it less bookish, more "I gotta go out and actually study people" to set it more apart

sweet wasp
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Well, guess I’ll chuck this idea into the “ideas I had that really wanted to make but I don’t have a lot of ideas for yet” pile

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It currently holds:

  • Invoker (this class)
  • Herald (planar Wis-based Gish)
  • General (martial support/commander)
hearty vapor
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General/Commander is a strong one and many have done Warlord in that vein already. I think thats probably possibly the one with the most bones

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Herald sounds like my Voyager haha

sweet wasp
sweet wasp
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But I first need to finish Exemplar (which I will rename to Scion cause it fits better with its theming of “igniting historic relics and using them to shape your future”

tough sleet
sweet wasp
# tough sleet well, mine looks like Vigilante (support ranged weapon user, WIP) Executor (Pac...

That wasn’t my full list XD

  • Investigator (int support martial + planner) - Done
  • Trader (cha face + skill expert + halfcaster) - Done
  • Medium (Wis fullcaster + support + spell points) - Done
  • Scion (cha half-pactcaster + relics + martial) - WIP
  • Kineticist (cha martial + elemental) - WIP
  • Invoker (int halfcaster + fundamental forces) - Concept
  • Herald (Wis halfcaster + planar energy) - Concept
  • General (support martial) - Concept
  • Morphling (pseudo wild shifter) - Concept
  • Artist (cha halfcaster + color support) - Concept
tough sleet
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im just talking about ones ive finshed and for those whos base class are done but not the gimmicks/spell lists

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ive had ideas for other classes, loose ideas

tough sleet
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yeah

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most of the gimmicks on the finshed ones where stuff like invocations

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or BM type moves

sweet wasp
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But those are more “generic moves you make with you elemental power”

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Like building a wall of stone, or using a flaming jet to propel yourself forward

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Though they were more akin to spells you can always cast if you have enough energy to do so

hard barn
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How much playtest has been done with the kineticist? I'm working on letting people choose from some homebrew classes in addition to the base ones, and I was wondering if I could run it in my campaign

tough sleet
sweet wasp
sweet wasp
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I don't want to give them Exalted Deeds at 1st level, cause that would make them into an insane drop-in (the ability to add your PB to a roll as a reaction is very powerful)

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but also Exalted Deed kinda fits 1st level

sweet wasp
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  • Fated Connection: You are always connected to all of your relics. You can always sense where they are and if a creature is holding them, provided they are in the same plane as you. Additionally, as a bonus action, you can attempt to teleport any number of relics you are connected to, and equip them. If a relic is currently held by another creature, that creature must succeed on a Charisma saving throw against your spell save DC, or be forced to drop the item, letting it teleport to you.
  • Defy Expectations: Your future is in your own hands. When you make a ability check, attack roll, or saving throw, you can choose to roll it with advantage. If you have disadvanage on the roll, you roll it without disadvantage instead. You can use this ability a number of times equal to your Charisma modifier (minimum of once). You regain all uses of this ability when you finish a long rest.
hard barn
sweet wasp
hard barn
sweet wasp
hard barn
sweet wasp
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In case someone doesn’t know that rule

hard barn
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Huh. Ok

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It would be kinda funny imo if advantage and disadvantage made you roll 3 and pick the middle

tardy yew
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That would be cool actually instead of a flat roll

hearty vapor
sweet wasp
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So yeah, I’ll remove Exalted Deed for now, replace it with a ribbon about history about your relics, add Fated Connection at like 6th level, and Defy Expectations at 14th

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Also, I am. Currently on my way to a hotel room, since I am going to a weekend-long festival, so I won’t be active a lot

sweet wasp
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back hom from my vacation!

sweet wasp
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Okay I had a fun idea for the int mage-blade thingy: Make them into martials with cantrips!
Instead of giving them spellcasting, make them be "lesser" casters, who cannot really manifest magic into spells, but can use basic cantrips and amplify their physical capabilities through magic.

sweet wasp
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this class will have a selection of cantrips (might even have some new "blade" cantrips), and let you use them in place of attacks. You cannot alter the effects of these cantrips through your "arcane ki" points (which you can do to weapon attacks, kinda like weapon metamagic)

sweet wasp
hearty vapor
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Still needs the right theme haha

sweet wasp
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what are common "magical martials" across fiction?

subtle gazelle
sweet wasp
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the subclasses I had for this class revolve around the forces you can control on yourself and others through that magic, like time and space

subtle gazelle
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What about Frog or Crono from Chrono Trigger?

sweet wasp