#Feder's Fantastic Factory

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tough sleet
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about to make a joke but it might be abit tooo dark lol

sweet wasp
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good point

sweet wasp
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okay I added some examples and descriptions

sweet wasp
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now I just need to map out abilities for each subclass:

Arcane Lead

  • Thirdcaster
  • Disturb concentration against inquiry target (new weakness)
  • Ritual casting?
  • advantage on spell saves against inquiry target
  • Potentially improve ally spellcaster's spellcasting?

Divine Lead

  • A semi channel divinity
  • Grant temp HP to allies on hit against inquiry target (new weakness)
  • Ritual casting?
  • A lot of divination?

Psionic Lead

  • Turn damage against target inquiry into psychic damage (new weakness)
  • Telepathy
  • Brain probing
  • Overload brain with information, causing it to be stunned

Criminal Lead

  • Once per turn, chance to frighten target inquiry (new weakness)
  • New modifiers on frighten (maybe stop them in place, or force them to tell the truth)
  • New ways to gather information (through an informant)
  • Martial based, probably gets proficiency in unarmed strikes or improvised weapons
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Do these sound good?

wind fog
sweet wasp
wind fog
wind fog
sweet wasp
wind fog
sweet wasp
wind fog
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Fair, makes sense to work on what you already have underway for now.

sweet wasp
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BTW I made a thread specifically for the Investigator class, you should check it out! #1480195661667373126

sweet wasp
sweet wasp
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Here are my subclass ideas! which ones do you find most interesting?

sweet wasp
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I wish there was a platform where homebrew creators could speak about the thought process behind their creations. Like a sort of podcast for it

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Cause I can talk for hours about how I make things, and I wanna hear how other people think as well

sweet wasp
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Okayyyyy current class status:

  • Investigator: **Technically 100% complete! **I am just doing final adjustments to the format, and maybe adding a 7th subclass, but the base of it is full.
  • Medium: Also complete, but I wanna take a look back at it to see if I wanna change some things. I got the opportunity to do some playtest with it (it's super fun), and so I want to do some adjustments to make it more fun.
  • Kineticist: I want to take it back to the chopping block, to see if I can reinvent the class to make it more interesting. So currently complete, but will be reworked.
  • Exemplar: Still need to finish the subs, and I will also rework it. Currently: work in progress
sweet wasp
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And time to write some other class ideas:

  • General: Your run of the mill commander martial. Based around supporting allies and bolstering their power. Not sure what its main stat be, but I might let you choose between INT, WIS or CHA.
  • Metamorph / Shapeshifter: The classic shapeshifter class, focused on changing yourself into psuedo-animal forms to adapt to any situation.
sweet wasp
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my biggest problem rn is thinking of a halfcaster, cause I wanna make one

tough sleet
sweet wasp
sweet wasp
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Medium Changlog:

  • Changed subclass format, now the each feature's level is actually written below the name.
  • Added a statblock for the apparition instead of just random abilities.
  • Made the apparition's Spiritual Aura scale over time, starting at 10 feet and ending at 30 feet.
  • Fixed some issues regarding the apparition's formatting.
  • Added new images in place those that were removed.
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So now the Medium is back in line with my modern classes like Investigator, which is fun

sweet wasp
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Okay guys wild and wacky idea: what do you think?

Merchant / Trader class!

A charisma-based halfcaster (or maybe I'll make it so that you can choose between int, wis, or cha, but cha fits best), that focuses on support and skill utility via special "Talents" that are directly tied to the different skills in the game!
The subs would revolve around certain professions likea cook, a fisherman, etc...

A core ability could be "exchanging" some of your damage or spell slots to gain a resource, which you can then use on various feature in combat

wind fog
sweet wasp
wind fog
sweet wasp
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also merchant or trader?
Merchant rolls of the tongue well, but Trader is more unique in the context of dnd classes

sweet wasp
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All Vendor (yes, it's called Vendor now) features I planned
What do you think?

  • Appraisal: You always have the Identify spell prepared, and when you cast it as a ritual, you can determine the origin of the item, and its monetary value.
  • Exchange: Sacrifice your PB in damage in order to gain a bargaining chip. Chips can then be used on certain abilities.
  • Skill Talents: Each skill has an associated talent to it, you can learn more and more of them.
  • Expertise: double prof.
  • Assured Skill: Choose two skills or tool proficiencies. When making ability checks using them, you cannot roll below 10.
  • Extract Value: When you hit a creature, you gain 1 bargaining chip (2 on crit).
  • Spell Trade: You can use an action / bonus action to transfer one of your spell slots to another creature.
  • Coin Reserve: When you start your turn, you gain 1 bargaining chip.
  • Shrewd Merchant: When buying or selling items, you get 25% off.
  • Tycoon: You can add half your current bargaining chip count to any saving throw or skill check you make.
wind fog
sweet wasp
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but these are things I need to write later

wind fog
sweet wasp
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Let’s try and map a new feature for each skill in the game!
I’ll start:

  • Intimidation - Demoralizing Glare: you look at a creature, and force it to make a wisdom save against your Skill DC. On a fail, they are frightened.

  • Performance - Distraction: Forces creatures around you to roll a charisma save against your Skill DC or have disadvantage on attacks against creatures other than you.

  • Animal Handling - Beast of Burden: Kind of an animal companion (may be too powerful idk)

  • Medicine - Patch Up: Once per short rest, you can heal a wounded ally.

I’m still not sure if it should require a Bargaining Chip or not. Maybe I'll add uses for Bargaining Chips as something similar to upcasting, letting the effects be more powerful

slender tide
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Sounds exotic

slender tide
# sweet wasp I swear XD

If its just a spelling mistake, I still want to know what Indentify does, so I look forward to it.

sweet wasp
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(Also yeah it’s just a spelling mistake XD)

sweet wasp
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Since I am away the entire weekend, I won’t really be able to write a lot for Vendor.

I’m still not sure about that name? Do you guys like it?

sweet wasp
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Okay changing name back to Trader

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I do have a different problem though:

the class has 2 features that have special “abilities”:

  • basic Exchange skills (bonus to damage, ability checks, or saving throws)
  • Skill Talents (more intricate features, that you can empower using Bargaining Chips).

Should I make the basic ones not be a selectable option?

sweet wasp
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Exchange

Also 1st level, you gain access to “Bargaining Chips”, the manifestation of your trading prowess, letting you exchange some of your power to fuel your other skills.

Gaining Bargaining Chips

Once per turn, when you deal damage to a creature, you can reduce the damage dealt by an amount equal to your Charisma modifier (minimum of 1), and gain one Bargaining Chip. You cannot gain a chip if the damage dealt is lower than your Charisma modifier.
You can have a number of Bargaining Chips equal to your Charisma modifier + half your Trader level (rounded up). You lose all your Bargaining Chips once you finish a long rest.
You know two features that utilize your Bargaining Chips: Leverage and Bribe. As you level up in the Trader class, you will gain more features that utilize Bargaining Chips.

Barter Die

When using Bargaining Chips, your mercantile prowess is sometimes represented by a special Barter Die, which begins as a d4. At certain levels, your Barter Die increases in size, as shown in the Barter Die column on the Trader table.

Leverage

When you hit a creature with an attack, you can spend an amount of Bargaining Chips up to your Proficiency Bonus. For each Chip spent, roll your Barter Die, and add it to the damage dealt. You cannot gain Bargaining Chips from the attack once you use this feature.

Bribe

When you make an ability check or a saving throw, you can spend a single Bargaining Chip to roll the Barter Die and add it to the total. You can wait until after you roll the d20 before deciding to use the Bribe feature, but you must decide before the DM says whether the roll succeeds or fails.

sweet wasp
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Skill Talent description!

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I might also create a feat that grants you a single Skill talent, but without the ability to empower it

sweet wasp
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Okay finished writing all the base abilities for the Trader! (this was hard)

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now it's time to find a talent for EVERY SINGLE SKILL (help me please)

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Also these are some of the current sub ideas, what others should I add?

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I'm thinking a sort of innkeeper, but im not sure

wind fog
sweet wasp
wind fog
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Fair, but to be fair this does feel like a pull from everything class.

sweet wasp
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also, two more ideas (from my dad):

  • Clerk/Shopkeep: Always have a stable supply of basic items, they are able to extract the most value from everyday interactions.
  • Cook/Innkeeper: Masters of the kitchen, with the unique talent of making specialized rejuvinating and bolstering foods.
sweet wasp
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i don't think I understood the statement

wind fog
sweet wasp
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where do you see the inspiration from other classes?

wind fog
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Looks a bit artificerery.

sweet wasp
# wind fog Looks a bit artificerery.

Interesting. I was expecting you would say the apothecary feels like the alchemist.

The main difference ( at least right now), is that the augmentations are physical instead of magical (at least for now, I might reconsider)

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But you do pose an interesting though

sweet wasp
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A “carney” could potentially work

wind fog
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Probably yeah, could be the zany and wacky subclass for the class.

sweet wasp
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I am waiting for the person that plays apothecary to do the “potion seller” men

sweet wasp
wind fog
sweet wasp
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Cause the class can already get an animal companion unrelated to the sub (through a skill talent, though that companion is just a normal beast of burden)

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a Collector could work, a hoarder of artifacts and magical objects (though I am not sure how that would work)

wind fog
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One class i saw that i think went in a interesting direction with the kinda average guy route was the townie if we are talking kinda normal worker vibe. It's pretty cute.

wind fog
sweet wasp
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why did I not think of a Farmer?

wind fog
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To be fair farmers are a bit low key.

sweet wasp
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Let's say I make a subclass focused on being a carney and make its core a sort of "juggling" act (which I am not sure fits the class but sure). Should I call it "Carney" or "Juggler"?

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ooh what about Preacher? One based all around the spoken word and bolstering your allies through it (though that is quite similar to my Theurgy Wizard idea :( )

tough sleet
sweet wasp
tough sleet
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Boooo, no sentient plants no review /jk

sweet wasp
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As well as the subs themselves

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If you were to add a new action/feature to each skill, what will you add?

tough sleet
sweet wasp
tough sleet
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Hmmmm

sweet wasp
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they should function either inside or outside of combat

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to make things more interesting

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like demoralizing an enemy with your Intimidation

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or taunting an enemy with your Performance, creating an aversion

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or using Persuasion to sway your enemy from attacking you

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or having a beast of burden that follows you and carries your staff using Animal Handling

tough sleet
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Guessing these work like invocations

So, athletics and acrobatics could be the same effect, prob big jump slamming effect or something to do with grapple

Slight of hand is just, stealing a weapon or object

Stealth is, jee I wonder what stealth would be?

But these are kinda things you could do with the skills already with dm allowance, so idk why this class can just do it

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If that make sense

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Some skills are limited in what they can do, and what they can do is basically all they can do

sweet wasp
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there will also be a feat that lets you take a single Skill Talent from the class (without being able to empower it)

tough sleet
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And some skills have actions with them, like grapple, hide, study, ect ect

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So i think the best way to do it is

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For the simple ones with alot of different ways, make them broad in effect (like performance and basically all the CHA skills)

The ones with actions associated with the skill, enhance the action

And for ones that dont have either, make a new effect

sweet wasp
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but that still means I need ot make ideas for each skill

tough sleet
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I think the only one that have either is Arcana

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Arcana is a weird skill, as its for any and all magical phenomenon

sweet wasp
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I might let you "trick magic item" into using it even though you don't have the qualifications

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or maybe let you recharge the item once in a while

tough sleet
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But also not any and all (druidics use nature, divine use region ect)

sweet wasp
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but also not really

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yeah Arcana is odd

tough sleet
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Id say just a wizard, sorc and warlock cantrip (or just 1 from those lists)

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Bard is weird with its classification on magic type as its arcana, but doesnt pull from the weave (or their sugar daddy) as the others, i think?

sweet wasp
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the class is already a caster, but they don't get cantrips. i could give them a cantrip actually

sweet wasp
tough sleet
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Its just weird how they invoke it lol

tough sleet
sweet wasp
tough sleet
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They could have some self defence thing, what if they get robbed?

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Half joke lol

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Hmmmmm

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So they are like arti just without cantrips?

sweet wasp
sweet wasp
tough sleet
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Same progression with spell slots and levels

sweet wasp
tough sleet
tough sleet
sweet wasp
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i will say this, we don't have another "arti-scaling" classes

sweet wasp
tough sleet
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They are the black sheep of the half casters, they get cantrips, first level spellcasting, but no fighting style or extra attack

sweet wasp
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and Traders follow suit, they are casters without cantrips or fighting style or extra attack

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do you think that's too odd?

tough sleet
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Not really

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Id just make sure they get casting at 1st or something similar in power lol

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As otherwise it would be playing a fighter but with worse everything

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(for that level)

sweet wasp
tough sleet
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Or just one?

sweet wasp
tough sleet
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Hmmm, they should get something akin to fighting styles then, maybe not pure combat ones

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Maybe the more defence sided ones

sweet wasp
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there are not a lot of defensive styles

tough sleet
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it is homebrew after all

sweet wasp
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that's true XD

tough sleet
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I have some defence ones if you want to take and reuse

sweet wasp
tough sleet
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Well, some of Vigilantes ones, like Warden and Reach for the Sky

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I thought Executor had one, but alas

sweet wasp
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ill look at them

tough sleet
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Warden is when creature ends their turn within x feet of you, you can use reaction to attack the creature or move movement without trigger OoA

Reach for the Sky is just instead of attacking, force creature to make save or be frightened

sweet wasp
tough sleet
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Ah fair enough

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Reach for the Sky should and will be replaced or voided lol

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Its not worth the investment

sweet wasp
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I am not sure

tough sleet
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For a full class or as a sub for this?

sweet wasp
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Also hey Demoralizing Glare!

sweet wasp
tough sleet
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Yeah it should work fine

sweet wasp
tough sleet
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Although a clown would work better as they are best of both a Carney and jester (while also being an occupation common enought for people to seek)

tough sleet
sweet wasp
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Feint!

sweet wasp
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Predict Move!
(I am not sure how balanced this may be, but I think it's kinda cool)

sweet wasp
sweet wasp
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always wanted to be a travelling trader with a frienly companion? Well, now you can!

sweet wasp
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Current Trader Progress:

  • Main class features: Done
  • Spell List: WIP
  • Subclasses:
    • Apothecary: Haven't Started
    • Blacksmith: Haven't Started
    • Clown: Haven't Started
    • Fisher: Haven't Started
    • Gourmand: Haven't Started
    • Sellsword: Haven't Started
  • Skill Talents: WIP: (10/18)
sweet wasp
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okay a fun idea for the Investigation one:
since investigation is all about understanding and learning, I feel like letting you learn a skill temporarily in a short rest would be fun

sweet wasp
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okay the only five skill talents missing (for the first batch) are:

  • Nature
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
    I am not sure what to do with those. I'm thinking about making Persuasion into a one-time Bane/Bless you can use, but I am not sure
wind fog
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Religion i could see having a sacred flame or sanctuary component to it. Or detect good and evil.

sweet wasp
wind fog
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That could work, just spitballing suggestions to make it easier for you feder.

sweet wasp
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so that covers both persuasion and religion, what about the others?

wind fog
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Nature I would kind of tie to travel and exploration in some way, like you can identify helpful plants or move through the wilds easier.

sweet wasp
wind fog
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That could work i think?

sweet wasp
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I wonder if this is too strong for an at-will ability

wind fog
wind fog
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It's a common thing to be fair.

sweet wasp
sweet wasp
wind fog
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Sleight of hand in my opinion, feels more appropriate.

sweet wasp
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but I am not sure

wind fog
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Nah, I'd say sleight of hand, our rogue friend personally stands by that.

sweet wasp
wind fog
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Sounds good enough, nice and simple and handy.

sweet wasp
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now only Nature is left

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and then im done with making a single talent for every skill

wind fog
sweet wasp
wind fog
sweet wasp
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there is a lot you can do with talents, so I might add more later

wind fog
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Lol, fair enough.

sweet wasp
wind fog
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Looks good feder.

sweet wasp
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Blacksmith Sub Features

  • Bonus Proficiencies: you gain proficiencies in martial weapons and medium armor.
  • Rend Armor: when you attack, you can spend a Bargainign Chip to reduce a creature’s armor class by 1.
  • Alter Weapon: using your knowledge of weapon smithing, you can augment a weapon to add / remove a weapon trait from it.
  • Fire Resistance

I am not sure what else I should add XD. I’ll think about it today

sweet wasp
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Subclass feature structure:

  • 3rd: core sub feature, mainly a long rest creation.
  • 6th: defensive feature.
  • 11th: offensive feature / another spending option.
  • 15th: pinnacle feature, a large move that combines magic and your occupation
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So in the blacksmith’s case:

  • 3rd: bonus profs, alter weapon
  • 6th: fire resistance / “heavy armor resistance”
  • 11th: rend armor
  • 15th: ? Not sure yet
sweet wasp
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i do like it though

sweet wasp
wind fog
sweet wasp
wind fog
sweet wasp
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Apothecary Sub Ideas

  • Remedies: make a few packs of remedies, that can either heal or remove a debuff when needed.
  • Poison Coating: when you attack, you can coat your weapon with poison, and potentially trigger the poisoned condition on enemies.
  • Poison resistance
  • aromatic immunity: you can apply a scent that makes creatures around you immune to poison, diseases, and other special conditions
sweet wasp
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Okay wild idea: what if the Fisher’s final ability will just be it fishing out a fish-like creature from out of nowhere (flavored)?

That could be pretty fun

tough sleet
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create a CR 3 beast with a swim speed from nowhere (i gave this to a monk sub i made as a capstone lol)

sweet wasp
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You need to make sure it works for non-water combat too!

tough sleet
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mine did too lol

sweet wasp
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Nice XD

sweet wasp
tough sleet
# tough sleet mine did too lol

Call of the Ocean
Starting at 17th level, your connection to the ocean is so powerful you can call any of its inhabitants to aid you. Once per short rest you can, as an action and spending 3 ki points, summon any CR 3 or below Beast that has a swim speed to aid you within a 10ft range you can see. When it is summoned, water surrounds it so it can breathe. This beast is under your full control, and it wont sway to anybody else's control, making effects that charm, frighten or turn it against you automatically fail.

tough sleet
sweet wasp
tough sleet
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well, it fits flavour wise

sweet wasp
sweet wasp
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Okay hold up is this fire or not?

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I am not sure, i hope it's not too complex or too strong

tough sleet
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I feel like the middle two are very niche

sweet wasp
tough sleet
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The increase material one just allows most weapons to be used with GWM

sweet wasp
tough sleet
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Why would I use it say on a short sword when I can use a great sword or over heavy weapons?

tough sleet
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Sure i can hold a shield or have an open hand, but they sometimes arent worth it

tough sleet
sweet wasp
tough sleet
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Well, point still stands

sweet wasp
tough sleet
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Tbh

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Give lessen Thrown aswell
Give increase either more damage (say equal to your main modifier) or a simple +1-3

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As for right now

tough sleet
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Reduce

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Mb

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(Same thing bit different

sweet wasp
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for the more damage, I can flavor it as serrating the weapon

tough sleet
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Give reduce thrown

tough sleet
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So logic dictates that it backs more oomf

sweet wasp
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ohhhhhhhhhhhhhhhh you meant for Increase Material?

tough sleet
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Yea

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Give Increase more damage equal to blah blah blah

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Me lazy and didnt want to say material lol

sweet wasp
tough sleet
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that, quickly becomes useless....

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(as magical attacks start to come to play around those levels)

sweet wasp
tough sleet
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yeah

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doesnt break it much

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(also stacks with HAM, so -8 to all BPS attacks with max CHA mod)

tough sleet
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ah, so 7

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mb

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just some food for thought

sweet wasp
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that's fine for me XD

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this sub is meant to be a sort of half-tank

sweet wasp
tough sleet
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looks fine

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(although i would say AC at a point doesnt really matter, as you/monsters can get like +11 to hit kinda fast lol)

sweet wasp
sweet wasp
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Here's a complete look at the Blacksmith subclass!

sweet wasp
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and also Apothecary!

wind fog
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Wow, you are just on a roll feder.

sweet wasp
wind fog
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Indeed, the blacksmith is probably my favourite subclass so far.

sweet wasp
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Interested to hear about it

wind fog
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Mainly for the fantasy but alter weapon is a very fun feature to me.

sweet wasp
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That’s interesting

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Time to think of what the fisherman would do XD

sweet wasp
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What abilities would you say a fishing rod weapon would have? I imagine it has reach and two handed with a 1d8/1d10?

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(Also has Special property that lets you hook people from afar)

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Also maybe since it exemplifies “patience” letting you do stuff with ready action could be fun

sweet wasp
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Fisherman Sub Features

3rd: Fishing Pole (new weapon, ranged grapple), Patience (something with ready action).
6th: swimming speed, advantage on concentration checks
11th: Swing Pull (swing one enemy at another)
15th: Big Catch (summons a fish entity)

Not sure how I feel about the 11th level feature, but this is my plan rn

wind fog
sweet wasp
wind fog
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I'd honestly give it some sort of mid level scaling, like 4d6 bludgeoning damage and half that on a successful save for the enemy.

sweet wasp
wind fog
sweet wasp
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I’m hoping that all these features kinda exemplify what the sub is about:

  • using your fishing rod in interesting ways
  • patience
wind fog
sweet wasp
wind fog
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Let me injest a copious amount of sugar and I'll see if i can come up with anything.

sweet wasp
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Finished with the Fisherman subclass!

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and who can forget the Deep Catch?

wind fog
sweet wasp
sweet wasp
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okay what should the next profession be? (or should I start working on images and stuff)

wind fog
sweet wasp
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Look at his beautiful face

wind fog
sweet wasp
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I wonder which sub I should do next

wind fog
sweet wasp
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There are a few options:

  • Innkeeper: Focused on making foods to buff the party. (and maybe even weave some magic into?)
  • Sellsword: Your token martial sub, giving you better maneuverability .
  • Clown/Jester/Juggler: Focosed on being acrobatic and jugging (which lets you "hold more things").
sweet wasp
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nevertheless, I might do it

wind fog
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Fair enough.

sweet wasp
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(also should I just call it a Fortune Teller? I kinda have the same issue with it as I have with Sellsword and Clown, where they are not actual trade professions but rather just actual professions)

wind fog
sweet wasp
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I was thinking influencing advantage or disadvnatage

wind fog
sweet wasp
tardy yew
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No I just saw the name and had to

sweet wasp
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Oh XD

tardy yew
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Your hit dice says 1d8 per berserker-typist level SIP

sweet wasp
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Thought I did

tardy yew
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I also immediately like how you give them tool profs

sweet wasp
tardy yew
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Just finished reading the base class abilities and off of that alone I'd love to play in a game where one of the players is using this class

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I'm half tempted to try recruiting you to this strange server I play play-by-post games in but it's a power fantasy game so ehhh

sweet wasp
tardy yew
sweet wasp
tardy yew
sweet wasp
tardy yew
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Something medicinal/plant related, some form of arms dealer and....hmm maybe something straight up magic trading? I see an ability in the base class which lets you give another creature your spell slot

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Spice or "spice", it's just a plant either way

sweet wasp
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(and summon the big fish)

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are there any other subs you feel could be interesting?

tardy yew
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Ah fish, how could I forget

tardy yew
sweet wasp
tardy yew
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Exactly wheeze

sweet wasp
# tardy yew Exactly <:wheeze:987496844135383060>

the current ideas I had are:

  • Innkeeper: Focused on making foods to buff the party. (and maybe even weave some magic into?)
  • ** Sellsword:** Your token martial sub, giving you better maneuverability .
  • Clown/Jester/Juggler (how should I even name it): Focused on being acrobatic and jugging (which lets you "hold more things").
  • Fortune Teller: through the cards, they read and influence the tides of fate.
tardy yew
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The jester seems a little out there (not that you'll find me bashing out there concepts) but the social brokerage definitely checks out

toxic orbit
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sparta kicks door open

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hello!

toxic orbit
sweet wasp
tardy yew
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My understanding of a clown/juggler is they basically run off of gossip and their role is to deliver news of any kind in a humorous manner

toxic orbit
toxic orbit
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also...is there custom fishing mechanics?

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cause i aint never seen a fishing mechanic before

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then again i never specifically went looking for one so...

sweet wasp
toxic orbit
toxic orbit
tardy yew
#

Fight a triton

tardy yew
toxic orbit
#

fair

tardy yew
#

Hell Feder knows one of my classes and the whole deal lends itself strongly to making a character who is a druid

toxic orbit
#

fair

toxic orbit
#

would the name be an interesting change to Herbalist instead?

#

given this class just seems like its made for...jobs

sweet wasp
#

and we all need a character that knows how to make drugs

sweet wasp
tardy yew
toxic orbit
#

not kidding

toxic orbit
sweet wasp
#

my biggest issue with making the chef-innkeeper thingy is that I am going to get carried away and make like 20 new meals you can make

#

i might make the Sellsword and Fortune Teller cause I have ideas for their features first

#

(I do need a different name for Fortune Teller though, since I don't like when my subs begin with the same letter)

toxic orbit
#

you can always add more later

tardy yew
#

Could even take the gambit? route where you just warp probabilities to favor you

sweet wasp
tardy yew
#

Pulling out the big catch expression

#

Think it's my favorite of the three

tardy yew
sweet wasp
sweet wasp
tardy yew
#

They have to deal with "observing the future makes the divination more certain" collapsing possibilities for the future. Big ol robo god does the same too

sweet wasp
#

sounds like the Divination Commision and Nous XD

tardy yew
#

Ahaha

#

The matrix of prescience is a puter

sweet wasp
tardy yew
#

I know I've seen similar types of math divination elsewhere in media before the xianzhou luofu but I can't remember the name of the other ones

sweet wasp
#

yay

#

(if you notice, the Blacksmith's final ability is based on Yunli's up XD)

tardy yew
#

I thought about it lol

sweet wasp
#

so for now I am torn between making the Sellsword or the Fortune Teller

tardy yew
#

I think the fortune teller would cast a wider net assuming you plan to share, sellsword would already be partially covered by the blacksmith

tardy yew
#

Sellsword is relatively close to blacksmith but fortune teller isn't at all similar to any pre-existing sub

sweet wasp
#

I can also change the Fisherman's name to something like Mariner to combat the double letters

wind fog
sweet wasp
wind fog
sweet wasp
wind fog
#

True, a propagation subclass could also be pretty cool, druid would fit pretty well.

tardy yew
#

Have yall seen my brews for tribbie mydei Aventurine or Jade? Both statblocks and items

#

I have a sparkle one too tbh

wind fog
#

The absolute creature, the gremlin.

tardy yew
#

A thousand masks for a thousand faces, can you find the answer to what is Elation?

tardy yew
sweet wasp
#

i am currently playing Phoenix Wright with a couple of friends (god help my throat), so Ill work more later

sweet wasp
#

Oh also one last thing: should I give the subclasses subclass spells?

tardy yew
#

It'd probably be appreciated but I don't think you need to

wind fog
#

Yeah i don't think they are really necessary.

tough sleet
#

Where is my Tarot Card based sub god damit?! (Joke, but i think it could work well lol)

sweet wasp
tough sleet
sweet wasp
#

Cause I already had a sub that starts with F (fisherman)

#

I could maybe switch it to Mariner, but idk

#

Should i even do it?

tough sleet
#

And i dont think anybody cares if multiple subs start with the same letter

sweet wasp
#

Sometimes I’m dumb like that

sweet wasp
#

seems like most homebrew classes don't care about repeating letters

tough sleet
#

Lol

sweet wasp
#

okay so here's the current plan is this:

  • Finalize spell list DONE
  • Figure out if I wanna do subclass spells.
  • Add 3 more subs:
    • Spellsword: Classic martial subclass.
    • Chef: Makes food to buff allies.
    • Fortune Teller: Read and change fate via exchange.
  • Add more Skill Talents.
  • IMAGES
tough sleet
#

I need to actually start and finish the subclass for vigilante lol, in the time you have been making this class i havent started them

sweet wasp
tough sleet
#

You will win lol

sweet wasp
#

i believe in you!

sweet wasp
#

okay Spell List done!

#

that's one wacky list

tough sleet
#

how?!

sweet wasp
hearty vapor
tough sleet
#

i wish i could be this fast :(

hearty vapor
#

Plus I don't do screenshots, I just post a new link

sweet wasp
#

now to just figure out what I wanna do with the next three subs ...

hearty vapor
#

I also limit myself to 4 subs and do the rest in secret

hearty vapor
#

I usually post a full class with 4 subs for ease of review, and leave the rest of the subs as something I reserve if I got a lot of good reception

#

Though since its typically just the usual suspects I tend to not post them unless someone asks haha

tough sleet
#

kinda like LLs expanded subclasses for their class remakes

#

(think its LL, could be somebody else :P)

sweet wasp
#

I could limit it down to 4 and save some of the more “experimental” ones for later

#

Like how I planned for my Medium and Investigstor

#

Though the investigator has 6 subs from the start

tough sleet
#

my first ever class had 3

#

but that was, something......

hearty vapor
#

3 is great

#

3-4 is the ideal

tough sleet
#

(it had a kinda good idea for a class gimmick, but the class itself was a mess,

sweet wasp
tough sleet
sweet wasp
#

And then move on to my next class XD

tough sleet
#

funny enough

#

it was a CHA based martial, cause i was based when i first started to brew (apparently)

sweet wasp
#

Which is either a my rendition of a Warlord (titled General probably), a remake of the Exemplar, had some ideas for an Artist as well, don’t know yet

hearty vapor
#

I tend to do 4 because I like having
1 very normal, expected thematically and simple mechanically
2 complex mechanically expected thematically
1 thematic weirdo (establishes how far the subclasses reach)

sweet wasp
tough sleet
sweet wasp
tough sleet
#

i think my ideas for the class were sound

#

but, the execution

#

not so much

sweet wasp
#

For me:

  • Medium: “Spirits of <concept>”
  • Investigator: “<adjective> Lead”
  • Trader: “<profession>”
  • Exemplar (I’ll one day do it): “Legacy of the <title>”
tough sleet
#

it prob sounds better in theory then when i share it lol

#

how the hells have a better subclass structure then Vigilante?!

#

man, i devolved hard (half joke)

sweet wasp
tough sleet
#

really, its like, 2-3 years old and when i was first starting out (ik ik, bad thing to do)

#

so many wording, grammer and general problems its kinda insane

sweet wasp
tough sleet
wind fog
#

If we are talking classes even i have made one lol.

sweet wasp
tough sleet
#

i refuse

#

(it needs a remake lol

sweet wasp
wind fog
# sweet wasp

Kinda up to you really feder, I personally like the 2014 rules but the 5.5 template is so pretty.

wind fog
wind fog
wind fog
#

But personally while i love your classes feder I am more eager to get my mitts on the races you have made.

sweet wasp
sweet wasp
# sweet wasp

@tough sleet may I ask, do you know that the classes themselves will be for 2014 still right?

#

Wanted to make sure

tough sleet
#

well, yeah

#

thought you meant in like style of 2024 books

#

not as in written like them

sweet wasp
sweet wasp
#

Time to finally implement cooking mechanics into my games!

#

This will work like Battlemaster techniques, where you could also take this as a feat

#

I love these names

sweet wasp
#

Am I missing any important foods/stats to boost?

wind fog
sweet wasp
#

also it specifically says Cooking Ability Modifier cause the feat I am making also allows you to choose an ability modifier (out of int, wis, cha) when you take the feat

wind fog
sweet wasp
#

though currently it is a part of the Chef's kit

wind fog
#

Truly you can become a master chef finally with this.

sweet wasp
#

and now, to think of what the Chef's final ability would be

wind fog
sweet wasp
wind fog
sweet wasp
#

Okay I sorta love this

wind fog
#

Oh that's cute.

sweet wasp
#

hell yeah, four subs!

wind fog
#

More then some phb classes get lol.

sweet wasp
#

I spare no expense for my classes

wind fog
#

Meanwhile I have been consumed by another clas brainbug, never ending really.

wind fog
# sweet wasp XD

It is a curse, now i deserve to make a death knight racial class.

sweet wasp
#

i personally kinda dislike racial classes, but a death knight sounds fun

#

for what race?

wind fog
# sweet wasp for what race?

Not for any race in specific really, basically your race would change to undead but you'd retain most of your racial traits. I think that would allow for more diversity really and just be flavourful.

sweet wasp
wind fog
#

Yeah, basically the bare minimum really, the class portion i think I will try fusing the fighter and paladin in terms of ideas.

sweet wasp
#

I just spent an hour doing my favorite thing: finding images

sweet wasp
#

only thing left now is making the flavor page and yeah!

wind fog
#

It's all coming together.

sweet wasp
#

as far as I am concerned, the Trader is currently complete!

sweet wasp
sweet wasp
# sweet wasp
poll_question_text

How should I release my classes? (The classes themselves are still for 2014, but I like how the 2024 books look)

victor_answer_votes

1

total_votes

2

#

Okay I am having an identity crisis. Do you think the Trader's main stat should be Charisma or Wisdom?

wind fog
sweet wasp
#

Now that I have a Trader-shaped hole in my heart, what should I do next?

#

I want something that challenges me, but I need to figure out what could even do it

wind fog
#

Beeg monster class, where you turn into a massive critter or a lycanthropy class.

sweet wasp
#

Like a straight up shifter class?

wind fog
sweet wasp
#

My biggest problem with them is that having a ton of options to transform into is kinda hard to book keep

wind fog
#

Fair, now for a joke suggestion, hexblade but as a entire class. Hexblade squared even perhaps.

wind fog
wind fog
# sweet wasp Wdym?

I just don't mind the book keeping that comes with them, heck that's how I usually play druid even, ignore the spellcasting mostly and focus on beasting out.

sweet wasp
#

I’ll see if I can find something interesting to do with it

wind fog
#

Fair enough feder, but thanks for hearing me out anyway.

sweet wasp
sweet wasp
#

Do you have an idea for what’s next for me that would challenge me?

tough sleet
#

Maybe make a couple of complex subclasses?

sweet wasp
tough sleet
#

Like, subclasses that while balanced, are slightly harder to play, like say, a wizard that uses math to alter their spells, bards that use the entire band to do stuff ect ect

#

Things that make the class feel like something new without taking away from the class itself

sweet wasp
#

School of Vectomancy Wizard & College of Orchastration Bard

#

(one of my players is actually playing the bard in a campaign I am running rn)

tough sleet
#

Well it was examples lol

sweet wasp
#

Should I keep the “adept” naming scheme?

tough sleet
#

i'd be careful with that

sweet wasp
#

Why’s that?

tough sleet
sweet wasp
#

I wonder if I should make my Artist class an offensive counterpart to Bard

tough sleet
# sweet wasp Why’s that?

you could make it so that it actually benefits the class it was made for more then others, like Metamagic adept grants more sorc points to sorc, like Eldritch adept grants another invocation ect ect

tough sleet
sweet wasp
sweet wasp
#

Something between a Bard and a Sorcerer

tough sleet
#

it just sounds like a bard subclass lol

sweet wasp
#

I could make it a halfcaster actually, but I’m not sure if I wanna have another charisma one or not

sweet wasp
#

I just mainly hate how the bard is very geared towards music

tough sleet
#

its any art form

#

people just make bards geared around it

#

(if your cool that is lol)

sweet wasp
# tough sleet its any art form

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

(That’s its description XD)

tough sleet
#

ah

#

so WOTC arent cool like that

#

anyway

sweet wasp
#

Yeah which is sad

tough sleet
#

i find bards work with any artform

sweet wasp
#

Cause it makes everyone else that plays a bard (that is not cool) play a musician

tough sleet
#

screw that flavour, most people ignore it anyway

sweet wasp
#

One of my favorite one shot characters was a mute artist college of creation bard

#

I do like the idea of having a “rage” caster, that enters a certain state to enhance their spells

tough sleet
sweet wasp
#

But how is the author’s theming different than the bard’s?

tough sleet
#

in my case, alot

sweet wasp
#

Also I need to revisit Exemplar

#

I am contemplating making them purely martial and use con-casting, but I’m not sure

#

Currently they are charisma casters

tough sleet
#

no con casting pls

sweet wasp
tough sleet
#

to safe for MCing and well, general use

sweet wasp
#

But I am not sure if I want to actually make another charisma casters (they are half pactcasters)

#

What are we thinking about strength or dexterity casting?

#

I mean charisma makes sense though, they are your typical “heroes”, legendary figures who manipulate their fate through their own willpower

#

That could come together if I use it with the General and make a “Book of War” compendium with these two

#

Just like how I wanna release Investigator and Trader together in a themed compendium

sweet wasp
tough sleet
sweet wasp
sweet wasp
#

you really are a wordsmith

tough sleet
#

:P

sweet wasp
#

another cha halfcaster is kinda stale on my end

tough sleet
#

CHA works fine if its a half pact caster

sweet wasp
#

but the theming works so well

tough sleet
sweet wasp
#

true...

#

the subs will be based on the legacy you would leave behind

#

and the core of the class revolves around your "Regalia": legendary magical items special to you and you alone, that grant you mystical power and more spells

#

this class is built to be a counterpart to Paladins in that sense, but also kinda not

sweet wasp
tough sleet
#

how about

#

you choose your casting stat from INT, WIS and CHA

#

your (for lack of better word) Will Save

#

like how blood hunter has WIS or INT for its thing

sweet wasp
#

General will probably get INT, WIS, or CHA, and Trader might only get WIS or CHA

#

but I'm still thinking about it

tough sleet
#

well depends on how you carry your Will

#

will you be smart and use it as such, will you be wise and use it for means to help you or will you just, carry it as if it was your very soul

sweet wasp
#

will consider that when I get back to making the Exemplar

sweet wasp
#

I am thinking outloud about the General

#

How should I do them? I am not sure yet. The core mechanics it could have are simple

wind fog
#

Sometimes simple is the best for what it is worth.

sweet wasp
#

like, these are my current ideas:

  • Stratagems: Basically group maneuvers, that you can "command" another creature to perform, or that you can perform with others (if it's a group stratagem).
  • Banner: Basically a sort of aura under your command, where creatures are bolstered by your (and maybe gain certain martial advantages as well).
sweet wasp
#

Both of these are just super generic, there's nothing that makes my specific General stand out

wind fog
#

I'd perhaps look at mmo content as inspiration? There is some stuff that can be borrowed from games that would fit actually.

wind fog
# sweet wasp Wdym?

Like, looking at video games for inspiration to spice up those ideas you have.

sweet wasp
wind fog
#

Lol same.

hearty vapor
#

Who is the main tank and off tank to relieve him, when a certain cycle shows up to exploit, position for certain gimmicks, how each person handles adds if they handle it at all, etc.

sweet wasp
#

I mean it’s not an equation of “if we need it”, since we don’t really need any class. It’s a matter of it will do anything interesting or not

#

One of my current ideas is utilizing it in the same way that PF2E is using it: basically allowing creatures to take free actions through your tactics

#

The question is: should it be treated like exploits, and have exploit dice? Or should it just be free, but require your action?

hearty vapor
sweet wasp
hearty vapor
#

Letting you perform moves outside of turns, not really. Letting others perform outside their turns is generally the thing people try to do.

But you can try it, maybe I just can't imagine it well and it works out. I haven't checked the pf2e stuff yet

sweet wasp
#

my phrasing was not that good over there

#

I feel like having more supportive martials would be very interesting, though my biggest fear is them not scaling as well on high levels

sweet wasp
#

Okay I'm going to throw in some ideas here for abilities for a potential General class, including other abilities that improve upon them (all of the names are temporary):
(not counting the obvious ones like Extra Attack and Fighting Style)

  • Rallying Symbol: You have a banner, flag, or other symbol, that symbolizes your martial authority. This symbol creates an aura around you, which grants allies advantage on saving throws against frighten.

    • Battle Ground: You plant your symbol in the ground, extending its reach.
    • Commander's Direction: When a creature within your Rallying Symbol's range makes a saving throw or attack roll, you may use your reaction to grant them a bonus equal to your INT/WIS/CHA (your choice when you pick the class).
  • Stratagems: As an action/bonus action, you may call upon a stratagem you know, letting allies within your Rallying Symbol's range respond to the stratagem and act accordingly.

    • Decisive Action: You may call a stratagem as a reaction. Once per short rest.
    • Move In Tandem: When calling a stratagem, you may also act on it.
    • Marshal Superiority: After acting on a stratagem, creatures gain a bonus to their damage rolls equal to your INT/WIS/CHA (your choice when you pick the class).
    • Take Position: You may call a stratagem when rolling initiative.

(I would love to hear your opinions about them)

tough sleet
#

i would say a Banner class and a BM/more tactic style class work better apart

tough sleet
#

it just seems congested otherwise

sweet wasp
tough sleet
#

i mean

#

i say that as if both have alot of options/effects to them

#

depends if the customizable or just, x buffs that scale

tough sleet
#

like, think invocations for the banner

does it have effects that i can pick, with different uses from summoning to defence ect ect

or is it just scaling buff that cant be customized

sweet wasp
#

for the core class, it is mainly a catalyst and range for using most of your features

tough sleet
#

fair enough then

#

so maybe not as congested as i thought lol

sweet wasp
tough sleet
#

depends on their power

#

but i would say maybe dice equal to PB x 2 per short rest?

#

maybe PB x 2 + Class mod?

#

idk

sweet wasp
sweet wasp
#

BTW if you ever wanted to see how I organize ideas and stuff: here it is!

sweet wasp
#

I am currently struggling with coming up with interesting unqiue ideas for the General, so I might set it aside for now

#

I might go ahead and make a sub-section of races I wanted to make a while ago for "prehistoric races":

  • Saurial: Dinosaur-men, ancestors of Lizardfolk. Will have a few sub-races for different kinds of dinos.
  • Mammuthon: Mammoth-men, ancestors of Loxodon.
  • Smiloxi: Smilodon-men, ancestors of Tabaxi.

What do you think? Sounds fun? it's for those who wanna play as ancient races (ill think about if I actually wanna do it)

sweet wasp
toxic orbit
#

i just wonder how you plan on making them

#

what additions they would bring

sweet wasp
sweet wasp
#

Okay I some what finished writing down all of the ideas I had for the General. What do you think about these features?

sweet wasp
#

it is a pure martial after all

wind fog
sweet wasp
#

i see

#

what do you think of the ideas present thus far?

wind fog
#

Not exactly my cup of tea but they have merit I'd say.

sweet wasp
#

since I don't relaly have ideas for it rn, I will think of something else to do in the meantime XD

sweet wasp
#

Time to design a Compendium!

wind fog
#

Delicious compendium.

sweet wasp
#

Trades and Trails

(A book all around mundane life throught the world. It focuses on "everyday" classes and subclasses.)

  • Races:
    • Pengu
    • Tlincalli
  • Classes:
    • Investigator
    • Trader
  • Subclasses:
    • Artificer - Garmentmaker
    • Fighter - Pirate
    • Ranger - Thaumaturge
    • Wizard - School of Theurgy
  • Feats:
    • Smart Planner
    • Skill Artistry
    • Gourmet Chef
    • Juggler
wind fog
#

I'd personally be in favour being included, I like races.

sweet wasp
#

now I need to think of some other things to add to the compendium

#

maybe a few more feats and stuff

wind fog
#

Feats in my opinion you can never go wrong with.

sweet wasp
wind fog
#

Yeah that would be a fun feat.

sweet wasp
#

something that basically lets you start juggling items, which grants you another open hand while using it (you can only juggle items you can hold in one hand)

#

so if you have 2 hands, you could basically hold 3 items at once (or 3 weapons if they have the light property)

sweet wasp
wind fog
hearty vapor
#

I feel like 2 is more than enough

#

Unless you're upheaving 5e in general, one class in a compendium is enough even

tough sleet
#

Depends on the complexity of the classes

#

If the class itself is complex, one works fine

hearty vapor
#

I don't personally think its on the complexity, but sure

sweet wasp
sweet wasp
#

Okay, so if you include the two racial feats in the feats section, I have 8 feats for this collection. Which I don't think is enough

#

I mean If I really want I can split Investigator into something else, but I am not sure about it

sweet wasp
#

Okay this is how it currently looks (only titles currently). Do you think this format is good?

#

(oh forgot about subs XD)

wind fog
#

Looks pretty alright so far feder.

sweet wasp
#

I just realized there is no "universalist" subclass for Wizard, which seems somewhat odd

#

though I am not sure if there needs to be one or not

sweet wasp
#

@serene wing I wanted to say “you can always stow or take away items”, but I think that would’ve been too powerful

tardy yew
#

I want to see your feat in use before I make any real comment because while I think it's theoretically strong, applying it seems hard

sweet wasp
tardy yew
#

I gave one of my things PB+1 object interactions per turn

sweet wasp
#

I can see a rogue or an arti use it really creatively

tardy yew
#

What are they doing with the ability to stow/draw/hold more items?

sweet wasp
tardy yew
#

Normally drawing an item to use it is considered free as a part of the action taken to use it

sweet wasp
tardy yew
#

Despite being clueless on how to use this well, I feel like it's fairly strong nonetheless

#

It just sounds useful

sweet wasp
#

XD in that case I am happy

#

Its going to come in the “Trades and Trails” pack I am making, and I am aiming to make more “professional” or “artisanal” feats like these

tardy yew
#

Maybe add a when you throw a light item you can throw a second? Makes me worried about dagger spam but also it's daggers

tardy yew
#

I think handaxes are too heavy

sweet wasp
#

It is too heavy

#

I just had a fun idea to make a “city domain” cleric focused on community and population

serene wing
#

Honestly even just giving them something like the observant feat “ If you lack proficiency with Acrobatics, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.”

#

I’d maybe even give characters some kind of bonus to attacks that they swap out

serene wing
#

Sorta emphasizing the juggle nature of it with weapons

#

Id maybe even add both

#

But that’s because I view acrobatics as a superrr weak skill

#

Unless your DM lets you have more leeway with it

sweet wasp
serene wing
#

Ehhh animal handling can be useful for players that want to focus on it

sweet wasp
#

Maybe it’s cause personally as a DM I let my played get out of stuff like grapples with acrobatics as well

serene wing
#

Well thats just raw

#

Like you can do that per the rules

sweet wasp
#

Ha XD

serene wing
#

I just view that as being super minor

#

But it varies

sweet wasp
#

I had some DMs who didn’t do that

serene wing
#

Some DMs let acrobatics do some climbing stuff

#

But that then takes away from athletics whole thing

sweet wasp
#

I let people use both

#

It depends on how they do it

serene wing
#

I’d say it’s worthwhile then

tardy yew
#

I personally allow acrobatics to grapple too, just not if they're bigger than you

sweet wasp
#

What sounds better: “City Domain” or “Community Domain”?

tardy yew
#

City

serene wing
#

I’d say city

sweet wasp
#

Alrighty!

#

So the current choices for “occupation” subs I am thinking of placing in are:

  • garmentmaker artificer
  • city domain cleric
  • pirate fighter
  • wildcard rogue
  • theurgy wizard
sweet wasp
#

Do you think “rainbow” theming would fit wizards or sorcerers?

#

Basically, you’ll get the ability to attune to a certain color, and change you spellcasting that way

#

(I wanted to use it for an artist class, but idk anymore)

subtle gazelle
sweet wasp
#

Though that kinda stands on the shoes of bards, so I am not sure if I wanna do it anymore

subtle gazelle
sweet wasp
#

But also creation bars exists XD

subtle gazelle
sweet wasp
sweet wasp
#

Go at it, I’ll love to see what you come up with

#

anyways, do you think the idea for a "rainbow" caster fits better for Druids or for Sorcerers?

subtle gazelle
#

Druid sounds more thematic.

sweet wasp
sweet wasp
#

yup!

#

I am contemplating on having the "rainbow" idea be like the one I said for artist, that lets you channel a color, or just be a generic "you cna change damage type"

subtle gazelle
sweet wasp
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meanwhile, time for a review of a sub I made a while ago!

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since making Cleric subs is fun, why shouldn't I just compile all of the cleric subs I already made?

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Current ideas:

  • Madness (Finished)
  • Time (Finished)
  • City (WIP)
  • Love (Idea)
  • Wealth (Idea)
  • Blood (Idea)
sweet wasp
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City Domain Ideas:

  • Town’s Hospitality: when allies use hit dice to regain hit points, they gain additional hit points equal to your Wisdom mod.
  • Channel Divinity: Ally Of The Masses: you show your symbol, and all creatures within 30 feet must succeed on a save or be charmed by you for 1 minute.
  • Blend In: While you are within 5 feet of an ally, you can use your reaction to gain a bonus to a saving throw equal to your wisdom mod.
  • Build The City: you call upon the power of your deity, and build a shrine devoted to them in an area of your choice. The building deals damage to creatures in the way. If an ally stands within the shrine, you can use your reaction to shield them from an attack.
tough sleet
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My one is abit, weird, as its main thing CD not really damage or support or utility, but a strange form of movement

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(Think a save point)

sweet wasp
tough sleet
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Ah, fair enough

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Channel Divinity: Rewind
starting at 2nd, you can spend your Channel Divinity to rewind time a couple of seconds while in the heat of combat.

As an action, you can place a Rewind Point where you are standing, this Rewind Point can not be moved, even if the area around it is destroyed, it will stay where it was place. As an action on a following turn, you can teleport back to the Rewind Point as long as your within 120ft and in the same plane of existence. If you where damaged before you teleported, you gain temp HP equal to half of your Cleric level. A Rewind Point lasts for 1 minute or until used, you can only have one rewind point at a time, if you make a new one, the oldest one disappears.

Thats the main thing from mine

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Gods the wording is so bad!

sweet wasp
tough sleet
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Alot of healing features dont really scream cities

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Community on the other hand (but thats kinda a thing i think so)

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Maybe do something kinda like a multi patron warlock, where it has its own stuff, but you can choose an effect based on the other cleric subclasses

So, a cleric of many gods, able to channel the effects of many

sweet wasp
tough sleet
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Well, Community Domain is a much better name then City Domain then, but Community clerics are almost as popular as poison rogues so

sweet wasp
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(Town’s Hospitality)

tough sleet
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Have you seen life cleric?

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That is just a worser version of its thing

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Life cleric is any healing, yours is really saved for SR and rare subclass based healing

sweet wasp
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though I do like the idea of a rest-based effect

tough sleet
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I think maybe something like heroism on a rest could work well

tough sleet
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Well

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5 temp hp isnt going to do alot lol

sweet wasp
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like, after you finish a short or long rest, you and a number of other creatures equal to your Wisdom modifier (minimum of one) gain an amount of temporary hit points equal to your Wisdom modifier (minimum of +1)

tough sleet
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Pride of the City or something

tough sleet
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(Maybe add another rider effect while having the temp hp)

sweet wasp
tough sleet
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Yeah that works me thinks

sweet wasp
tough sleet
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I was going to say Pride of the Gates, but doesnt really make sense lol

sweet wasp
sweet wasp
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City Domain spell list!

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filled with spells that are useful for building a city, and spells that revolve around structures

tough sleet
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no passwall? sadge

sweet wasp
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Okay guys, which one should I do first:

  • Blood Domain: Focused on reducing max HP and dealing persistant damage (caster cleric).
  • Love Domain: Focused on enchantment and charms (caster cleric).
    (If you have ideas for warrior clerics tell me, they might get a leg up in the choice XD)
sweet wasp
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@tardy yew what ya thing BTW?

tardy yew
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Hm? 🧙‍♂️

sweet wasp
# tardy yew Hm? 🧙‍♂️

Which of these should I do first? (Or if you have ideas for other domains before, ones that would make for warrior clerics)

tardy yew
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Blood domain, totally not just because I made a similar domain for my copy paste paladin SIP

tardy yew
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Mines technically exsanguination but ehhh

tardy yew
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It's the same one, I just use different nicknames

tardy yew
sweet wasp
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Do you think it should have potent spellcasting or divine strikes?

tardy yew
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I think it should be a class feature/ you get to pick which

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I guess divine strikes though? If it's caster focused I'd prefer to round out a cleric to be flexible

sweet wasp
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Alrighty, that means that this group will have 3 caster clerics and 2 warrior clerics

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Blood, City, Love, Madness, and Time

tardy yew
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Time as a warrior cleric is interesting

sweet wasp
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Caster - Love, Madness, Time
Warrior - Blood, City

tardy yew
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Ah rip lol

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As a proud enjoyer of the antics of Dionysus, the line between love and madness is razor thin imo

sweet wasp
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so i might rethink what I wanna do

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but I am having trouble choosing the Blood Domain's spell list, cause I don't wanna stand on Grave Domain's feet

sweet wasp
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okay im not doing Blood Domain for now, it is way too similar to Death and Grave domains

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so there's Tempest Domain, which is basically just "lightning domain", why isn't there a fire and ice equivelant? I would love an "infernal" domain for fire (though that might sound demonic) and "glacial" domain for ice

tough sleet
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at least imo with the ice domain thing

sweet wasp
tough sleet
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at least one of the more well known, major forge and fire god is (Hephaestus)

tough sleet
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Hep is just the bestest boy of forge/fire gods for clerics

sweet wasp
tough sleet
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yep

sweet wasp
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So I have 4 cleric domains ready for release (city, madness, time, volcanic), and I wanna have at least one more, cause 5 is a fun number.

What new cleric domains do you want to see?

sweet wasp
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Do you think that a Harvest Domain feels too close to Nature Domain?

tough sleet
sweet wasp
sweet wasp
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Okay how much do you guys like clerics?

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Is it enough to want a small collection of 5-6 new domains?

sweet wasp
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Okay I just got inspiration for something new: some more Warlock subs!
Warlock is a class that I don't actually know how to work with, so time to learn! (I'll only do it after I finish the cleric subs):

  • The Grand Calculus: Your patron is a grand mechanical being, that can fortell the future, and orders you to preserve its visions and call upon order. (also yes this is a very overt reference to a certain god in a certain game. Can you guess it?)
  • The Watcher: Your patron is an elder beholder, one with eyes that can see everything. This patron lends you its eyes, letting you harness its eyes and might.
  • The Wild Hunt: Your patron is nature itself, making you join the endless cycle of life and death of the wild. Your mission is to uphold that cycle, and protect the beasts who's day did not come.
hearty vapor
subtle gazelle
sweet wasp
sweet wasp
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You know what I kinda wanna do rn? Make a series of subs themed around the Crysios Heirs from HSR.
What I mean is not just “oh you are them”, but subs based around their themes, cncepts, professions, and maybe a bit of mechanical stuff

hearty vapor
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Lol I was thinking that as an exercise also

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But less using their mechanics just using their concepts

sweet wasp
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I’ll write the ideas here:

  • Aglaea: Garmentmaker Artificer
  • Tribbie: ???
  • Mydei: ???( probably barbarian or fighter)
  • Castorice: Circle of Life & Death (or maybe Circle of Equilibrium idk yet) Druid
  • Anaxa: ???( probably wizard)
  • Hyacine: Sky Domain Cleric
  • Cipher: Speedster Rogue
  • Phainon: Oath of Sacrifice Paladin
  • Hysilens: College of Sirens Bard
  • Cerydra: Heraldic Soul Sorcerer
  • Dan Heng PT: Way of Ages Monk
  • Evernight: Alter Self Patron Warlock
  • Cyrene: ???
sweet wasp
sweet wasp
sweet wasp
hearty vapor
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I'd make Cerydra a Tactician Fighter, Mydei a rage-ish Monk, and go for an earthen shield Barbarian for PT/Terravox

sweet wasp
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As for DHPT/Terravox, I feel like it is more calculated than just being a barbarian.

hearty vapor
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I mean, I didn't say they'd be a blind rager. Something like Raging grants THP or a ward to allies and he can do something tactical in that way with maybe how the THP/ward works

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My problem with a "tactics sorcerer" is that it seems less cohesive, since what, you're born with tactical powers? How does that work?

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You were struck by tactical lightning?

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Even if you have innate talent for it, seems like it isn't a "magic" thing but more a learned thing

sweet wasp
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It started as my way of making a gish sorc, but now I wanna funnel the idea into a commander sorc with semi-gish elements

hearty vapor
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Eh

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Not very cohesive imo

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Anyway I'll leave it to you then

sweet wasp
hearty vapor
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Generally I don't think the whole "pass down martial prowess by blood" really works in the context of Sorcerer. You pass it down by teaching the kids generation to generation, much more a Fighter or Monk thing. Maybe at best something like ReZero's sword saint, but this is much more a plot device than a class, and isn't tied to magic necessarily as Reinhard has no magic at all.

sweet wasp
sweet wasp
# hearty vapor Generally I don't think the whole "pass down martial prowess by blood" really wo...

I think I mainly wanted Cerydra to revolve around ordering people around, which is why I thought sorcerer could work for her, socially with metamagic.

I am not sure if there’s a better way to make something resembling her, that lets you control allies while behind. I could maybe involve some teleportation and positioning in, and call it something like “heraldic soul” to explain your ability to control and order others.

This way, I can maybe take away the gish aspects (or make them very minimal), and instead capitalize on using your soul, empowered by royal power, to command your allies and push forward.

wind fog
sweet wasp
wind fog
wind fog
# sweet wasp any criticism?

I'd maybe limit battle ready a bit, like make it a martial weapon of your choice instead of juat broad martial weapon proficiency. Don't want to make fighters feel too sad now.

tough sleet
sweet wasp
tough sleet
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its gishy enough

sweet wasp
tough sleet
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more gishy then mine (but mines more magical in nature, teehee)

hearty vapor
tough sleet
hearty vapor
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Dam fair I haven't seen him for awhile, probably last in my own brew of an arcane gish

sweet wasp
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Concepting the Castorice sub; Circle of Equilibrium.

I kinda feel making it a heal/harm sub would be fun. It could potentially have to lean on having a balance between the two, or making healing spells harm and harming spells heal.

I am not sure how to keep the “undead” aspects of her (especially Pollux), but I could spin it as summoning a spirit of life or spirit of death, or shape changing into a spirit of one archetype.

tardy yew
sweet wasp
tardy yew
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Alter self doesn't sound eldritch enough for that woman

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the issue is that if you simplify too much e9 and cyrene become two sides of the same coin

sweet wasp
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That’s why Cerydra’s sub is based around marshal magic and positioning, while still fitting her

tardy yew
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Which should be fine for most of the heirs but for those two specifically, the broad strokes are very very similar

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Cyrene is just a bootstrap paradox where evernight is more two souls one body

sweet wasp
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I was thinking about making a “past self” warlock sub a while ago, but I have no idea how it will work

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Also it doesn’t really feel “Cyrene” for me

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I want something to do with love I think

tardy yew
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Scribes bard+bootstrap warlock expression

tardy yew
sweet wasp
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I mean a College of Fabled would be fun

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But yet again, I want the “love” theme to be there

sweet wasp
tardy yew
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I don't think the love is important to her class, it seems more appropriate as a cyrene specific ideal

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Her subclass should support both herself and AM

tardy yew
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"We asked a computer the meaning of life after giving it more than 3.3x10^10 years to simulate and it said ___ is the answer"

sweet wasp
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I also think a split sorcerer could work for Tribbie

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But that’s more in the literal split part

tardy yew
sweet wasp
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Though I think just making them a travel cleric

tardy yew
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Equally a split soul yes but the exact opposite situation

sweet wasp
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A travel cleric that gets the ability to send messengers of themselves to deliver messages sounds fun

tardy yew
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She is a demigoddess of Janus so cleric of travel checks out

sweet wasp
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I’ll think about these in the morning, it’s getting super late for me

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Also, I’m changing DHPT to be a “Ancient Aegis Conclave” range, focusing on summoning protective spirits of old

tardy yew
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Hyacine is a stereotypical pacifist cleric imo

tardy yew
sweet wasp
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Is that literally what oath of ancients does? I don’t have my stuff on me so I can’t check

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Sad me now

tardy yew
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Genuine, it's one of the subs I'd expect to see equivalents of across more classes although I'm not suprised they haven't

sweet wasp
wind fog
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Huh, it links to the trader for me.

sweet wasp
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Reposting it in a sec

wind fog
sweet wasp
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Please support if you like!

wind fog
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Not a cleric player but I do like the domains!

sweet wasp
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Hmmm what should I work on this weekend?

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I do have the HSR subs to figure out, or I can try to revisit the Kineticist

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Or if you guys have anything special you want to see XD

tardy yew
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Cipher

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I have a weird half baked idea for a rogues sneak attack and cipher would just be an excuse for me to use it since her gameplay has a recording

wind fog
tardy yew
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What's a trick without a little elation?

wind fog
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Also cat ears.