#Feder's Fantastic Factory
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good point
okay I added some examples and descriptions
now I just need to map out abilities for each subclass:
Arcane Lead
- Thirdcaster
- Disturb concentration against inquiry target (new weakness)
- Ritual casting?
- advantage on spell saves against inquiry target
- Potentially improve ally spellcaster's spellcasting?
Divine Lead
- A semi channel divinity
- Grant temp HP to allies on hit against inquiry target (new weakness)
- Ritual casting?
- A lot of divination?
Psionic Lead
- Turn damage against target inquiry into psychic damage (new weakness)
- Telepathy
- Brain probing
- Overload brain with information, causing it to be stunned
Criminal Lead
- Once per turn, chance to frighten target inquiry (new weakness)
- New modifiers on frighten (maybe stop them in place, or force them to tell the truth)
- New ways to gather information (through an informant)
- Martial based, probably gets proficiency in unarmed strikes or improvised weapons
Do these sound good?
Kinda yeah, makes sense to me.
do you have ideas for more features perhaps? I don't feel like Divine, Psionic, and Criminal are fleshed out enough
Maybe something moriarty or Holmes coded? Like "hahaha you fool i already knew this and was 2 steps ahead of you"?
that is the class's core vibe
Fair, maybe a fiendish lead then? Like consorting with darker powers.
sorta like a devilish contractor?
Yeah something like that or even a deathly lead were the spirits of the departed are throwing you a bone or two.
ill add it to the list of subclass ideas. rn i wanna finish at least 3 of the ones i mentioned above
Fair, makes sense to work on what you already have underway for now.
BTW I made a thread specifically for the Investigator class, you should check it out! #1480195661667373126
I also added two of the subclasses: Arcane Lead (thirdcaster) and Divine Lead. Make sure to read them! https://homebrewery.naturalcrit.com/share/AdRGOnqJl43H
Here are my subclass ideas! which ones do you find most interesting?
I wish there was a platform where homebrew creators could speak about the thought process behind their creations. Like a sort of podcast for it
Cause I can talk for hours about how I make things, and I wanna hear how other people think as well
Okayyyyy current class status:
- Investigator: **Technically 100% complete! **I am just doing final adjustments to the format, and maybe adding a 7th subclass, but the base of it is full.
- Medium: Also complete, but I wanna take a look back at it to see if I wanna change some things. I got the opportunity to do some playtest with it (it's super fun), and so I want to do some adjustments to make it more fun.
- Kineticist: I want to take it back to the chopping block, to see if I can reinvent the class to make it more interesting. So currently complete, but will be reworked.
- Exemplar: Still need to finish the subs, and I will also rework it. Currently: work in progress
And time to write some other class ideas:
- General: Your run of the mill commander martial. Based around supporting allies and bolstering their power. Not sure what its main stat be, but I might let you choose between INT, WIS or CHA.
- Metamorph / Shapeshifter: The classic shapeshifter class, focused on changing yourself into psuedo-animal forms to adapt to any situation.
my biggest problem rn is thinking of a halfcaster, cause I wanna make one
Idk how you can make several classes without it taking ages
Current geopolitical events give me a lot of free time XD
Medium Changlog:
- Changed subclass format, now the each feature's level is actually written below the name.
- Added a statblock for the apparition instead of just random abilities.
- Made the apparition's Spiritual Aura scale over time, starting at 10 feet and ending at 30 feet.
- Fixed some issues regarding the apparition's formatting.
- Added new images in place those that were removed.
So now the Medium is back in line with my modern classes like Investigator, which is fun
Okay guys wild and wacky idea: what do you think?
Merchant / Trader class!
A charisma-based halfcaster (or maybe I'll make it so that you can choose between int, wis, or cha, but cha fits best), that focuses on support and skill utility via special "Talents" that are directly tied to the different skills in the game!
The subs would revolve around certain professions likea cook, a fisherman, etc...
A core ability could be "exchanging" some of your damage or spell slots to gain a resource, which you can then use on various feature in combat
Can I run ponzi scheme with thia class? Because I will be real the class sounds hilarious already.
do you find the idea actually interesting in terms of gameplay?
(also yes it does sound really funny)
Oh yeah, the base idea does have a lot of merit by itself.
also merchant or trader?
Merchant rolls of the tongue well, but Trader is more unique in the context of dnd classes
All Vendor (yes, it's called Vendor now) features I planned
What do you think?
- Appraisal: You always have the Identify spell prepared, and when you cast it as a ritual, you can determine the origin of the item, and its monetary value.
- Exchange: Sacrifice your PB in damage in order to gain a bargaining chip. Chips can then be used on certain abilities.
- Skill Talents: Each skill has an associated talent to it, you can learn more and more of them.
- Expertise: double prof.
- Assured Skill: Choose two skills or tool proficiencies. When making ability checks using them, you cannot roll below 10.
- Extract Value: When you hit a creature, you gain 1 bargaining chip (2 on crit).
- Spell Trade: You can use an action / bonus action to transfer one of your spell slots to another creature.
- Coin Reserve: When you start your turn, you gain 1 bargaining chip.
- Shrewd Merchant: When buying or selling items, you get 25% off.
- Tycoon: You can add half your current bargaining chip count to any saving throw or skill check you make.
Pretty decent for now, shrewd merchant i think comes a wee bit late but it is fun and thematic.
thanks!
I do have some things I am more concerned about, like the Exchange abilities and the Skill Talents
but these are things I need to write later
Fair and yeah, for now theu are a later issue.
Let’s try and map a new feature for each skill in the game!
I’ll start:
-
Intimidation - Demoralizing Glare: you look at a creature, and force it to make a wisdom save against your Skill DC. On a fail, they are frightened.
-
Performance - Distraction: Forces creatures around you to roll a charisma save against your Skill DC or have disadvantage on attacks against creatures other than you.
-
Animal Handling - Beast of Burden: Kind of an animal companion (may be too powerful idk)
-
Medicine - Patch Up: Once per short rest, you can heal a wounded ally.
I’m still not sure if it should require a Bargaining Chip or not. Maybe I'll add uses for Bargaining Chips as something similar to upcasting, letting the effects be more powerful
I really want to know what the Indentify spell is tbh.
Sounds exotic
I swear XD
If its just a spelling mistake, I still want to know what Indentify does, so I look forward to it.
It basically functions like identify, but you have to be inside the object to do so
(Also yeah it’s just a spelling mistake XD)
Since I am away the entire weekend, I won’t really be able to write a lot for Vendor.
I’m still not sure about that name? Do you guys like it?
Okay changing name back to Trader
I do have a different problem though:
the class has 2 features that have special “abilities”:
- basic Exchange skills (bonus to damage, ability checks, or saving throws)
- Skill Talents (more intricate features, that you can empower using Bargaining Chips).
Should I make the basic ones not be a selectable option?
Exchange
Also 1st level, you gain access to “Bargaining Chips”, the manifestation of your trading prowess, letting you exchange some of your power to fuel your other skills.
Gaining Bargaining Chips
Once per turn, when you deal damage to a creature, you can reduce the damage dealt by an amount equal to your Charisma modifier (minimum of 1), and gain one Bargaining Chip. You cannot gain a chip if the damage dealt is lower than your Charisma modifier.
You can have a number of Bargaining Chips equal to your Charisma modifier + half your Trader level (rounded up). You lose all your Bargaining Chips once you finish a long rest.
You know two features that utilize your Bargaining Chips: Leverage and Bribe. As you level up in the Trader class, you will gain more features that utilize Bargaining Chips.
Barter Die
When using Bargaining Chips, your mercantile prowess is sometimes represented by a special Barter Die, which begins as a d4. At certain levels, your Barter Die increases in size, as shown in the Barter Die column on the Trader table.
Leverage
When you hit a creature with an attack, you can spend an amount of Bargaining Chips up to your Proficiency Bonus. For each Chip spent, roll your Barter Die, and add it to the damage dealt. You cannot gain Bargaining Chips from the attack once you use this feature.
Bribe
When you make an ability check or a saving throw, you can spend a single Bargaining Chip to roll the Barter Die and add it to the total. You can wait until after you roll the d20 before deciding to use the Bribe feature, but you must decide before the DM says whether the roll succeeds or fails.
Skill Talent description!
I might also create a feat that grants you a single Skill talent, but without the ability to empower it
Okay finished writing all the base abilities for the Trader! (this was hard)
now it's time to find a talent for EVERY SINGLE SKILL (help me please)
Also these are some of the current sub ideas, what others should I add?
I'm thinking a sort of innkeeper, but im not sure
Exotic animal handler, cartographer, town guard come to mind.
- i was thinking of a sort of Carney for the exotic animal handler, but im not sure
- cartographer is technically already an Artificer subclass
- town guard could probably be filled in by fighters and stuff. Maybe a sellsword could work?
Fair, but to be fair this does feel like a pull from everything class.
also, two more ideas (from my dad):
- Clerk/Shopkeep: Always have a stable supply of basic items, they are able to extract the most value from everyday interactions.
- Cook/Innkeeper: Masters of the kitchen, with the unique talent of making specialized rejuvinating and bolstering foods.
wdym?
i don't think I understood the statement
Basically the class vibe is that it already takes bits and pieces from other classes for it's subclasses, at least a little bit.
kinda? I am not sure I actually see that
where do you see the inspiration from other classes?
Mainly from the blacksmith?
Looks a bit artificerery.
Interesting. I was expecting you would say the apothecary feels like the alchemist.
The main difference ( at least right now), is that the augmentations are physical instead of magical (at least for now, I might reconsider)
But you do pose an interesting though
To be fair alchemist is...mid.
Probably yeah, could be the zany and wacky subclass for the class.
I am waiting for the person that plays apothecary to do the “potion seller” men
The problem is: do I go for a generic “oh look I can juggle” idea, or the “hey I have an exotic beast with me” idea?
Compromise, become the beast juggler.
Cause the class can already get an animal companion unrelated to the sub (through a skill talent, though that companion is just a normal beast of burden)
a Collector could work, a hoarder of artifacts and magical objects (though I am not sure how that would work)
One class i saw that i think went in a interesting direction with the kinda average guy route was the townie if we are talking kinda normal worker vibe. It's pretty cute.
Could you send it to me?
No problem feder.
https://www.reddit.com/r/UnearthedArcana/comments/1jmpxug/the_townie_a_highly_customizable_support_class/
https://drive.google.com/file/d/1BwKDKC9wmz4jr0J0316CcDSvhclEwOse/view?usp=drivesdk
why did I not think of a Farmer?
To be fair farmers are a bit low key.
Let's say I make a subclass focused on being a carney and make its core a sort of "juggling" act (which I am not sure fits the class but sure). Should I call it "Carney" or "Juggler"?
ooh what about Preacher? One based all around the spoken word and bolstering your allies through it (though that is quite similar to my Theurgy Wizard idea :( )
Pvz is calling
I was thinking about making them revolve around ground control and terrain
Boooo, no sentient plants no review /jk
XD now I need to think about the 20 skill talent features
As well as the subs themselves
If you were to add a new action/feature to each skill, what will you add?
Like perception, Insight ect ect, those skills?
exactly
Hmmmm
they should function either inside or outside of combat
to make things more interesting
like demoralizing an enemy with your Intimidation
or taunting an enemy with your Performance, creating an aversion
or using Persuasion to sway your enemy from attacking you
or having a beast of burden that follows you and carries your staff using Animal Handling
Guessing these work like invocations
So, athletics and acrobatics could be the same effect, prob big jump slamming effect or something to do with grapple
Slight of hand is just, stealing a weapon or object
Stealth is, jee I wonder what stealth would be?
But these are kinda things you could do with the skills already with dm allowance, so idk why this class can just do it
If that make sense
Some skills are limited in what they can do, and what they can do is basically all they can do
yeah that makes sense, but I want to enhance the idea of "hey this is a skill" to add them some actual mechanical purpose
there will also be a feat that lets you take a single Skill Talent from the class (without being able to empower it)
And some skills have actions with them, like grapple, hide, study, ect ect
So i think the best way to do it is
For the simple ones with alot of different ways, make them broad in effect (like performance and basically all the CHA skills)
The ones with actions associated with the skill, enhance the action
And for ones that dont have either, make a new effect
yeah that's sorta my plan XD
but that still means I need ot make ideas for each skill
I think the only one that have either is Arcana
Arcana is a weird skill, as its for any and all magical phenomenon
I might let you "trick magic item" into using it even though you don't have the qualifications
or maybe let you recharge the item once in a while
But also not any and all (druidics use nature, divine use region ect)
Seems abit artificery
between that and the Blacksmith sub, the class does have similarities to artificer
but also not really
yeah Arcana is odd
Id say just a wizard, sorc and warlock cantrip (or just 1 from those lists)
Bard is weird with its classification on magic type as its arcana, but doesnt pull from the weave (or their sugar daddy) as the others, i think?
the class is already a caster, but they don't get cantrips. i could give them a cantrip actually
i think they have stuff with the Weave
Its just weird how they invoke it lol
If full, do that
If half and has fighting styles, do a blessed/druidic warrior
If half and no fighting style, rethink casting structure (as it would be like arti no?)
they are half without fighting style, cause I dont think a trader should actually get one
They could have some self defence thing, what if they get robbed?
Half joke lol
Hmmmmm
So they are like arti just without cantrips?
i always felt like fighting style is more about practice and discipline (which I might give to a Sellsword so)
they don't have cantrips in the base class
Same progression with spell slots and levels
spellcasting starts at level 2, so yeah like arti
Fair, some see it as training, others see it as naturally talent (depends how fun you are parties)
Artificer gets theirs at 1st i believe
i will say this, we don't have another "arti-scaling" classes
huh interesting
They are the black sheep of the half casters, they get cantrips, first level spellcasting, but no fighting style or extra attack
and Traders follow suit, they are casters without cantrips or fighting style or extra attack
do you think that's too odd?
Not really
Id just make sure they get casting at 1st or something similar in power lol
As otherwise it would be playing a fighter but with worse everything
(for that level)
they get Exchange (basically letting them exchange their damage to gain bargaining chips they can use later to strengthen their attacks)
Their weapon and spell attacks?
Or just one?
both
Hmmm, they should get something akin to fighting styles then, maybe not pure combat ones
Maybe the more defence sided ones
hmmmm interesting, not sure
there are not a lot of defensive styles
it is homebrew after all
that's true XD
I have some defence ones if you want to take and reuse
what do you have?
Well, some of Vigilantes ones, like Warden and Reach for the Sky
I thought Executor had one, but alas
ill look at them
Warden is when creature ends their turn within x feet of you, you can use reaction to attack the creature or move movement without trigger OoA
Reach for the Sky is just instead of attacking, force creature to make save or be frightened
Reach for the Sky is basically what I am going to do with Demoralizing Glare
Ah fair enough
Reach for the Sky should and will be replaced or voided lol
Its not worth the investment
also, one more thing:
Do you think a "Carney" or "Jester" could work?
I am not sure
For a full class or as a sub for this?
Also hey Demoralizing Glare!
Sub for Trader
Yeah it should work fine
I am thinking about basing it around Juggling, basically letting you hold more than one thing at the time kinda
Although a clown would work better as they are best of both a Carney and jester (while also being an occupation common enought for people to seek)
yeah a Clown would work
"FENDER, MAKE IT ABOUT THROWING WEAPONS, AND MY LIFE IS YOURS" /joke
i mean, you can juggle knives XD
Feint!
Predict Move!
(I am not sure how balanced this may be, but I think it's kinda cool)
(I should add, you must see the attacker in order to use this reaction)
Current Trader Progress:
- Main class features: Done
- Spell List: WIP
- Subclasses:
-
- Apothecary: Haven't Started
-
- Blacksmith: Haven't Started
-
- Clown: Haven't Started
-
- Fisher: Haven't Started
-
- Gourmand: Haven't Started
-
- Sellsword: Haven't Started
- Skill Talents: WIP: (10/18)
okay a fun idea for the Investigation one:
since investigation is all about understanding and learning, I feel like letting you learn a skill temporarily in a short rest would be fun
okay the only five skill talents missing (for the first batch) are:
- Nature
- Performance
- Persuasion
- Religion
- Sleight of Hand
I am not sure what to do with those. I'm thinking about making Persuasion into a one-time Bane/Bless you can use, but I am not sure
Religion i could see having a sacred flame or sanctuary component to it. Or detect good and evil.
i don't want to just straight up replicate spells, i might do a "holy ward" effect that is a single attack sanctuary
That could work, just spitballing suggestions to make it easier for you feder.
im glad you are!
so that covers both persuasion and religion, what about the others?
Sleight of hand I'd honestly give a numerical bonus to nabbing items off of people or figuring out traps. Like a flat +1 or 2. Not the most exciting but hey, it works.
Performance I'd make it kind of a taunting/hey look at only me sort of thing. Something to make you the center if attention temporarily.
Nature I would kind of tie to travel and exploration in some way, like you can identify helpful plants or move through the wilds easier.
i was thinking about letting you forage for a "special berry" or something that gives you a certain buff but I am not sure
That could work i think?
I wonder if this is too strong for an at-will ability
I'd say it's alright? But I'd say in a success they are immune to this for 24 hours.
ohhhhh that's good
It's a common thing to be fair.
would you say disarming is more related to Athletics or Sleight of Hand?
Sleight of hand in my opinion, feels more appropriate.
i saw some people think it is Athletics
but I am not sure
Nah, I'd say sleight of hand, our rogue friend personally stands by that.
maybe letting you use special items like potions that require an action as a bonus action once per short rest?
Sounds good enough, nice and simple and handy.
now only Nature is left
and then im done with making a single talent for every skill
Looks good feder, good work.
okay for nature I can go with the foraging thing, or i could do something like being able to ignore difficult terrain?
Difficult terrain i think would be more handy truth be told.
I might do them both in the future XD
there is a lot you can do with talents, so I might add more later
Lol, fair enough.
Looks good feder.
Blacksmith Sub Features
- Bonus Proficiencies: you gain proficiencies in martial weapons and medium armor.
- Rend Armor: when you attack, you can spend a Bargainign Chip to reduce a creature’s armor class by 1.
- Alter Weapon: using your knowledge of weapon smithing, you can augment a weapon to add / remove a weapon trait from it.
- Fire Resistance
I am not sure what else I should add XD. I’ll think about it today
Subclass feature structure:
- 3rd: core sub feature, mainly a long rest creation.
- 6th: defensive feature.
- 11th: offensive feature / another spending option.
- 15th: pinnacle feature, a large move that combines magic and your occupation
So in the blacksmith’s case:
- 3rd: bonus profs, alter weapon
- 6th: fire resistance / “heavy armor resistance”
- 11th: rend armor
- 15th: ? Not sure yet
one idea I had is letting you manifest metal to make a huge smash with your weapon, HSR's Yunli style
though I am not sure if that fits for the blacksmith
i do like it though
Ah fellow hoyo player i see.
yeah XD
Nice lol, honestly glad to see.
agreed!
what do you think of that idea for the Blacksmith Trader?
I like it! I think it's a pretty inspired idea in of itself.
Apothecary Sub Ideas
- Remedies: make a few packs of remedies, that can either heal or remove a debuff when needed.
- Poison Coating: when you attack, you can coat your weapon with poison, and potentially trigger the poisoned condition on enemies.
- Poison resistance
- aromatic immunity: you can apply a scent that makes creatures around you immune to poison, diseases, and other special conditions
Okay wild idea: what if the Fisher’s final ability will just be it fishing out a fish-like creature from out of nowhere (flavored)?
That could be pretty fun
create a CR 3 beast with a swim speed from nowhere (i gave this to a monk sub i made as a capstone lol)
Yup! Except it can also walk on land (or swim on land?)
You need to make sure it works for non-water combat too!
mine did too lol
Nice XD
Also, if you have time, what do you think of the ability ideas for the other subs? (I sent them above)
Call of the Ocean
Starting at 17th level, your connection to the ocean is so powerful you can call any of its inhabitants to aid you. Once per short rest you can, as an action and spending 3 ki points, summon any CR 3 or below Beast that has a swim speed to aid you within a 10ft range you can see. When it is summoned, water surrounds it so it can breathe. This beast is under your full control, and it wont sway to anybody else's control, making effects that charm, frighten or turn it against you automatically fail.
they seem fine, class balance isnt my strong suit (applys to subs for homebrewed classes)
Oh not balance-wise, just flavor and theming
well, it fits flavour wise
Alrighty, thanks!
Okay hold up is this fire or not?
I am not sure, i hope it's not too complex or too strong
I feel like the middle two are very niche
say that to the heavy chain user
The increase material one just allows most weapons to be used with GWM
i mean there's a reason why GWM is really good
Why would I use it say on a short sword when I can use a great sword or over heavy weapons?
proficiency
Sure i can hold a shield or have an open hand, but they sometimes arent worth it
Doesn't this sub get prof in all armor and weapons?
not in heavy
Well, point still stands
ill see what I can do about it
Tbh
Give lessen Thrown aswell
Give increase either more damage (say equal to your main modifier) or a simple +1-3
As for right now
lessen thrown?
for the more damage, I can flavor it as serrating the weapon
Give reduce thrown
Well, your making it heavier
So logic dictates that it backs more oomf
ohhhhhhhhhhhhhhhh you meant for Increase Material?
Yea
Give Increase more damage equal to blah blah blah
Me lazy and didnt want to say material lol
that, quickly becomes useless....
(as magical attacks start to come to play around those levels)
do you think removing the nonmagical would be better?
yeah
doesnt break it much
(also stacks with HAM, so -8 to all BPS attacks with max CHA mod)
it's half cha
looks fine
(although i would say AC at a point doesnt really matter, as you/monsters can get like +11 to hit kinda fast lol)
Here's a complete look at the Blacksmith subclass!
and also Apothecary!
Wow, you are just on a roll feder.
Like them?
Indeed, the blacksmith is probably my favourite subclass so far.
Why is that?
Interested to hear about it
Mainly for the fantasy but alter weapon is a very fun feature to me.
What abilities would you say a fishing rod weapon would have? I imagine it has reach and two handed with a 1d8/1d10?
(Also has Special property that lets you hook people from afar)
Also maybe since it exemplifies “patience” letting you do stuff with ready action could be fun
Fisherman Sub Features
3rd: Fishing Pole (new weapon, ranged grapple), Patience (something with ready action).
6th: swimming speed, advantage on concentration checks
11th: Swing Pull (swing one enemy at another)
15th: Big Catch (summons a fish entity)
Not sure how I feel about the 11th level feature, but this is my plan rn
11 just sounds like a more complex catapult but using the enemy as the item. Honestly I think there is some sense in that.
Yeah that was kinda my plan with it
I'd honestly give it some sort of mid level scaling, like 4d6 bludgeoning damage and half that on a successful save for the enemy.
I am planning on both creatures taking damage
Honestly thay could probably work for both of them, both the creatures can make the save or take the full damage smacking against each other. Or heck, slam the guy into the floor and flatten them into a pancake.
XD
I’m hoping that all these features kinda exemplify what the sub is about:
- using your fishing rod in interesting ways
- patience
Real fishing hours here. Ya need any help with the beeg fish statblock feder?
I’m mainly going to go sleep rn, but if you have ideas I would love to hear them
Let me injest a copious amount of sugar and I'll see if i can come up with anything.
Oh pretty pink statblock.
That’s the default statblock design in my pages
okay what should the next profession be? (or should I start working on images and stuff)
Still it's very pretty.
Look at his beautiful face
A face you can absolutely 100% trust.
indeed
I wonder which sub I should do next
Oh, a card reader or something similar could be fun if not done already. Fortune tellers are fun.
There are a few options:
- Innkeeper: Focused on making foods to buff the party. (and maybe even weave some magic into?)
- Sellsword: Your token martial sub, giving you better maneuverability .
- Clown/Jester/Juggler: Focosed on being acrobatic and jugging (which lets you "hold more things").
hmmmm I would have made one if the class was not a caster, but it is a half-caster so i'm kinda hesitant to make that
nevertheless, I might do it
Fair enough.
i wonder, what do you think a Fortune Teller would do?
(also should I just call it a Fortune Teller? I kinda have the same issue with it as I have with Sellsword and Clown, where they are not actual trade professions but rather just actual professions)
True, but mechanically I'd day you could a pool of dice you could spend to add a number to any one of your rolls, like for a attack or save roll.
you can already do that in the base class (Bribe and Leverage)
I was thinking influencing advantage or disadvnatage
Oh yeah, then I am kinda stumped, advantage and disadvantage isn't the worst idea.
@tardy yew I wonder if you will be available to read through one of my classes as well. I would love another eye on things (not necessarily balanced though that would be useful)
Beastmaster for Trader?
No I just saw the name and had to
Oh XD
Your hit dice says 1d8 per berserker-typist level 
Odd, I’ll change it
Thought I did
I also immediately like how you give them tool profs
Tools of the trade yknow
Just finished reading the base class abilities and off of that alone I'd love to play in a game where one of the players is using this class
I'm half tempted to try recruiting you to this strange server I play play-by-post games in but it's a power fantasy game so ehhh
why is that? What about it caught your eye?
Is this guy meant to be comparable to Bard? You get a lot of bonuses to your skill checks (and saves too tbh)
the class is supposed to go somewhere between Bard and Artificer in a way
The bargaining chip mechanic! Have yet to see the talents either but I have faith in blue man
XD glad to hear it!
I wonder, what subs are you expecting to see for the class?
Something medicinal/plant related, some form of arms dealer and....hmm maybe something straight up magic trading? I see an ability in the base class which lets you give another creature your spell slot
Spice or "spice", it's just a plant either way
i mean, you were almost on the money XD
- Apothecary: Makes remedies from herbs to heal your allies.
- Blacksmith: Can alter your weapons and toughen your armor.
- Fisherman. Using a custom-made fishing rod, control the battlefield and grapple from afar
(and summon the big fish)
are there any other subs you feel could be interesting?
Ah fish, how could I forget
Conceptually I'd like to see someone who uses the spell slots very creatively, almost like minor wishes in a way. Make your bargins with the weave itself
Mechanically I doubt it'd go as well but still dealing with raw magic as the conversation topic could be fun.
I wonder how that would even work XD
Exactly 
the current ideas I had are:
- Innkeeper: Focused on making foods to buff the party. (and maybe even weave some magic into?)
- ** Sellsword:** Your token martial sub, giving you better maneuverability .
- Clown/Jester/Juggler (how should I even name it): Focused on being acrobatic and jugging (which lets you "hold more things").
- Fortune Teller: through the cards, they read and influence the tides of fate.
The jester seems a little out there (not that you'll find me bashing out there concepts) but the social brokerage definitely checks out
wdym?
these subclasses you made atm?
these are the ideas I have for future subs
My understanding of a clown/juggler is they basically run off of gossip and their role is to deliver news of any kind in a humorous manner
u made any subs yet?
@toxic orbit here
i like these ideas
also...is there custom fishing mechanics?
cause i aint never seen a fishing mechanic before
then again i never specifically went looking for one so...
if you count grappling your enemies as fishing, yeah
why does Apothecary just sound like a druid?
...not gonna ask
Fight a triton
There's a fuck ton of room for drudic characters that aren't druids
fair
Hell Feder knows one of my classes and the whole deal lends itself strongly to making a character who is a druid
fair
yup XD
nature is big and vast
would the name be an interesting change to Herbalist instead?
given this class just seems like its made for...jobs
and we all need a character that knows how to make drugs
an Apothecary is a job
See now that just sounds like a street pharmacist.
my DM made LSD tomatos in my campaign
not kidding
hmm fair
my biggest issue with making the chef-innkeeper thingy is that I am going to get carried away and make like 20 new meals you can make
i might make the Sellsword and Fortune Teller cause I have ideas for their features first
(I do need a different name for Fortune Teller though, since I don't like when my subs begin with the same letter)
imo, make the sub first then go wild with meals later on
you can always add more later
Statistian for fortune teller? Afaik probability is a commonly talked about way of walking away green from gambling. With a little straight up magic involved, "declaring" that which is likely to pass isn't exactly a stretch
Could even take the gambit? route where you just warp probabilities to favor you
that could be fun
dont think I ever heard this term
Statistian?
i mean, Statistian is more related to statistics, not to fortune telling or divination
glad you enjoy it, it's supposed to be funny
In a game I play there's like a whole faction where their diviners are reasonably compared to super computers though I can't remember where I've seen it before them
They have to deal with "observing the future makes the divination more certain" collapsing possibilities for the future. Big ol robo god does the same too
HSR?
sounds like the Divination Commision and Nous XD
indeed
I know I've seen similar types of math divination elsewhere in media before the xianzhou luofu but I can't remember the name of the other ones
so you WERE talking about the Xianzhou!
yay
(if you notice, the Blacksmith's final ability is based on Yunli's up XD)
I thought about it lol
so for now I am torn between making the Sellsword or the Fortune Teller
I think the fortune teller would cast a wider net assuming you plan to share, sellsword would already be partially covered by the blacksmith
wdym?
Sellsword is relatively close to blacksmith but fortune teller isn't at all similar to any pre-existing sub
hmmmm i can see that
I can also change the Fisherman's name to something like Mariner to combat the double letters
Me on my way to make a irontomb subclass.
an anti-magic barbarian sub?
That or a warlock subclass lmao.
that's for Lygus
True, a propagation subclass could also be pretty cool, druid would fit pretty well.
Have yall seen my brews for tribbie mydei Aventurine or Jade? Both statblocks and items
I have a sparkle one too tbh
A thousand masks for a thousand faces, can you find the answer to what is Elation?
Madam Herta Miss Sparkle is a peerless gem, Madam Herta Miss Sparkle is an unrivaled beauty
XD
i am currently playing Phoenix Wright with a couple of friends (god help my throat), so Ill work more later
Oh also one last thing: should I give the subclasses subclass spells?
It'd probably be appreciated but I don't think you need to
Yeah i don't think they are really necessary.
Where is my Tarot Card based sub god damit?! (Joke, but i think it could work well lol)
What do you want in a tarot reader?
Either
Wild magic like effects tied to the arcana
Or general fate reading
I just need to find a better name than fortune reader :(
Cause I already had a sub that starts with F (fisherman)
I could maybe switch it to Mariner, but idk
Should i even do it?
It works fine
And i dont think anybody cares if multiple subs start with the same letter
I do :( it’s just an issue of mine when creating a class with multiple subs. I want them to be unique even letter wise
Sometimes I’m dumb like that
seems like most homebrew classes don't care about repeating letters
Lol
okay so here's the current plan is this:
Finalize spell listDONE- Figure out if I wanna do subclass spells.
- Add 3 more subs:
-
- Spellsword: Classic martial subclass.
-
- Chef: Makes food to buff allies.
-
- Fortune Teller: Read and change fate via exchange.
- Add more Skill Talents.
- IMAGES
I need to actually start and finish the subclass for vigilante lol, in the time you have been making this class i havent started them
well, here's your challenge now XD
You will win lol
nahhhhhhhhhhhhh I am not sure (I might finish it by today XD)
i believe in you!
how?!
When I’m locked in, I’m locked in
Honestly I have the same fast progress on my classes, just no one notices because I batch my updates lmao
i wish i could be this fast :(
Plus I don't do screenshots, I just post a new link
XD
now to just figure out what I wanna do with the next three subs ...
I also limit myself to 4 subs and do the rest in secret
Wdym?
I usually post a full class with 4 subs for ease of review, and leave the rest of the subs as something I reserve if I got a lot of good reception
Though since its typically just the usual suspects I tend to not post them unless someone asks haha
kinda like LLs expanded subclasses for their class remakes
(think its LL, could be somebody else :P)
Smart move actually
I could limit it down to 4 and save some of the more “experimental” ones for later
Like how I planned for my Medium and Investigstor
Though the investigator has 6 subs from the start
(it had a kinda good idea for a class gimmick, but the class itself was a mess,
What was the gimmick?
In that case I guess I’ll aim for at least 4!
elemental shards, basically just BH rites
And then move on to my next class XD
funny enough
it was a CHA based martial, cause i was based when i first started to brew (apparently)
Which is either a my rendition of a Warlord (titled General probably), a remake of the Exemplar, had some ideas for an Artist as well, don’t know yet
I tend to do 4 because I like having
1 very normal, expected thematically and simple mechanically
2 complex mechanically expected thematically
1 thematic weirdo (establishes how far the subclasses reach)
In this case I think the clown/the sellsword would be the wacky ones?
although i must say, i had a banger subclass naming scheme (maybe not but fits well)
God I love subclass naming schemes
For me:
- Medium: “Spirits of <concept>”
- Investigator: “<adjective> Lead”
- Trader: “<profession>”
- Exemplar (I’ll one day do it): “Legacy of the <title>”
it prob sounds better in theory then when i share it lol
how the hells have a better subclass structure then Vigilante?!
man, i devolved hard (half joke)
Send me the class, I am interested XD
really, its like, 2-3 years old and when i was first starting out (ik ik, bad thing to do)
so many wording, grammer and general problems its kinda insane
I have classes I made 3-5 years ago XD
you asked for it......
If we are talking classes even i have made one lol.
Also, pretty good.
Everyone vote!
Kinda up to you really feder, I personally like the 2014 rules but the 5.5 template is so pretty.
Same for me!
Too late, you can't untake the complement.
Well if it is still going to be made with the '14 rules then I don't mind the 5.5 template.
But personally while i love your classes feder I am more eager to get my mitts on the races you have made.
XD it will probably be a part of a bigger compendium
@tough sleet may I ask, do you know that the classes themselves will be for 2014 still right?
Wanted to make sure
well, yeah
thought you meant in like style of 2024 books
not as in written like them
That is indeed what I meant XD
Time to finally implement cooking mechanics into my games!
This will work like Battlemaster techniques, where you could also take this as a feat
I love these names
Am I missing any important foods/stats to boost?
Honestly not really, pretty comprehensive, also minor spelling mistake for balanced meal, it says hit poitns instead of points.
cool, I just changed it to Balanced Salad and gave it max HP buff (and also added Hearthy Meal for temp HP)
also it specifically says Cooking Ability Modifier cause the feat I am making also allows you to choose an ability modifier (out of int, wis, cha) when you take the feat
Gotcha, overall pretty good feder, as usual.
though currently it is a part of the Chef's kit
Truly you can become a master chef finally with this.
and now, to think of what the Chef's final ability would be
indeed!
Epic meal time, you just spiritually flood the enemies veins with glucose and fat.
I also think the 11th-level feature is adorable
Literally give people magical muffins, brilliant.
Okay I sorta love this
Oh that's cute.
hell yeah, four subs!
More then some phb classes get lol.
I spare no expense for my classes
Meanwhile I have been consumed by another clas brainbug, never ending really.
XD
It is a curse, now i deserve to make a death knight racial class.
interesting
i personally kinda dislike racial classes, but a death knight sounds fun
for what race?
Not for any race in specific really, basically your race would change to undead but you'd retain most of your racial traits. I think that would allow for more diversity really and just be flavourful.
oh so it's not actually race-locked, that's good!
Yeah, basically the bare minimum really, the class portion i think I will try fusing the fighter and paladin in terms of ideas.
I just spent an hour doing my favorite thing: finding images
only thing left now is making the flavor page and yeah!
It's all coming together.
as far as I am concerned, the Trader is currently complete!
Also, vote everyone!
How should I release my classes? (The classes themselves are still for 2014, but I like how the 2024 books look)
1
2
Okay I am having an identity crisis. Do you think the Trader's main stat should be Charisma or Wisdom?
Charisma, mainly because it's funnier.
Now that I have a Trader-shaped hole in my heart, what should I do next?
I want something that challenges me, but I need to figure out what could even do it
Beeg monster class, where you turn into a massive critter or a lycanthropy class.
Wdym?
Like a straight up shifter class?
Kinda that yeah, i am biased but such classes are always interesting.
I made one like a while ago, but I might actually remake it if I find something interesting to do with it
My biggest problem with them is that having a ton of options to transform into is kinda hard to book keep
Fair, now for a joke suggestion, hexblade but as a entire class. Hexblade squared even perhaps.
And I do get that, personally as long the as the cr and limitations are outlined correctly it doesn't bother me as a player and dm. But that's me.
Wdym?
I just don't mind the book keeping that comes with them, heck that's how I usually play druid even, ignore the spellcasting mostly and focus on beasting out.
I’ll see if I can find something interesting to do with it
Fair enough feder, but thanks for hearing me out anyway.
XD why wouldn’t I do that
Be based and use int
Nahhhhh
Do you have an idea for what’s next for me that would challenge me?
Hmmmmm
Maybe make a couple of complex subclasses?
wdym?
Like, subclasses that while balanced, are slightly harder to play, like say, a wizard that uses math to alter their spells, bards that use the entire band to do stuff ect ect
Things that make the class feel like something new without taking away from the class itself
i already kinda did both of them XD
School of Vectomancy Wizard & College of Orchastration Bard
(one of my players is actually playing the bard in a campaign I am running rn)
Well it was examples lol
Actually I just had an idea: I might go ahead and make a few feats that grant “class abilities” like metamagic adept
Should I keep the “adept” naming scheme?
i'd be careful with that
well, i did something similar, but with initiate feats, either or work lol
Ooh initiate is good
I wonder if I should make my Artist class an offensive counterpart to Bard
you could make it so that it actually benefits the class it was made for more then others, like Metamagic adept grants more sorc points to sorc, like Eldritch adept grants another invocation ect ect
(i did an Author (not the name) class that is kinda the counterpart to bard lol)
Yup! “Inquisitive Adept” will probably grant you another plan dice
The main idea of Artist (or however ill call it, though it might be too niche), is that you can attune to a “color” through a bonus action, and each color changes your spellcasting
Something between a Bard and a Sorcerer
it just sounds like a bard subclass lol
I could make it a halfcaster actually, but I’m not sure if I wanna have another charisma one or not
I have something similar for bard rn, where you can channel a certain emotion to modify your casting
I just mainly hate how the bard is very geared towards music
not really
its any art form
people just make bards geared around it
(if your cool that is lol)
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
(That’s its description XD)
Yeah which is sad
i find bards work with any artform
Cause it makes everyone else that plays a bard (that is not cool) play a musician
screw that flavour, most people ignore it anyway
One of my favorite one shot characters was a mute artist college of creation bard
I do like the idea of having a “rage” caster, that enters a certain state to enhance their spells
ill ping you in this ones thread Feder, mainly to show you what i meant by counterpart, if you want
though i hit a writer's block (ironic ik) at the last subclass so it was never fully finshed
Ping away
But how is the author’s theming different than the bard’s?
in my case, alot
Also I need to revisit Exemplar
I am contemplating making them purely martial and use con-casting, but I’m not sure
Currently they are charisma casters
no con casting pls
Yeah that’s my thinking too
to safe for MCing and well, general use
But I am not sure if I want to actually make another charisma casters (they are half pactcasters)
What are we thinking about strength or dexterity casting?
I mean charisma makes sense though, they are your typical “heroes”, legendary figures who manipulate their fate through their own willpower
That could come together if I use it with the General and make a “Book of War” compendium with these two
Just like how I wanna release Investigator and Trader together in a themed compendium
@tough sleet what do you think about this conundrum
Tales and Trades? (for a name lol)
THATS SUCH A GOOD NAME
CHA is the 'willpower' stat
you really are a wordsmith
:P
yeah, that's my issue XD
another cha halfcaster is kinda stale on my end
CHA works fine if its a half pact caster
but the theming works so well
i mean, it is but if it cant be helped
true...
the subs will be based on the legacy you would leave behind
and the core of the class revolves around your "Regalia": legendary magical items special to you and you alone, that grant you mystical power and more spells
this class is built to be a counterpart to Paladins in that sense, but also kinda not
what do you think of this theming though?
how about
you choose your casting stat from INT, WIS and CHA
your (for lack of better word) Will Save
like how blood hunter has WIS or INT for its thing
i was thinking of doing that for Trader, I am not sure if it fits for Exemplar
General will probably get INT, WIS, or CHA, and Trader might only get WIS or CHA
but I'm still thinking about it
well depends on how you carry your Will
will you be smart and use it as such, will you be wise and use it for means to help you or will you just, carry it as if it was your very soul
interesting
will consider that when I get back to making the Exemplar
I am thinking outloud about the General
How should I do them? I am not sure yet. The core mechanics it could have are simple
Sometimes simple is the best for what it is worth.
like, these are my current ideas:
- Stratagems: Basically group maneuvers, that you can "command" another creature to perform, or that you can perform with others (if it's a group stratagem).
- Banner: Basically a sort of aura under your command, where creatures are bolstered by your (and maybe gain certain martial advantages as well).
Both of these are just super generic, there's nothing that makes my specific General stand out
I'd perhaps look at mmo content as inspiration? There is some stuff that can be borrowed from games that would fit actually.
Wdym?
Like, looking at video games for inspiration to spice up those ideas you have.
I don’t play MMOs so I am not sure where to start XD
Lol same.
Typically there is not strategist class in mmos, moreso there would be an actual strategist for the raid that makes sure everyone knows the plan beforehand and yells comms to make sure everyone is on track
Who is the main tank and off tank to relieve him, when a certain cycle shows up to exploit, position for certain gimmicks, how each person handles adds if they handle it at all, etc.
Which brings up the question: do we actually need a strategist class?
I mean it’s not an equation of “if we need it”, since we don’t really need any class. It’s a matter of it will do anything interesting or not
One of my current ideas is utilizing it in the same way that PF2E is using it: basically allowing creatures to take free actions through your tactics
The question is: should it be treated like exploits, and have exploit dice? Or should it just be free, but require your action?
Many would say yes simply because the fantasy of a general or strategist is another fantasy that isn't available to 5e, thinking say Zhuge Liang or Alexander the Great or something.
Whether or not thats useful in an adventuring party typically the size of 4 people, idk
hmmmmm i see. Do you think my idea of taking from PF2e and making it primarily let you make perform moves outside of your turn using tactics? (or as reactions I guess)
Letting you perform moves outside of turns, not really. Letting others perform outside their turns is generally the thing people try to do.
But you can try it, maybe I just can't imagine it well and it works out. I haven't checked the pf2e stuff yet
oh i meant letting the other players through stratagems, not you XD
my phrasing was not that good over there
I feel like having more supportive martials would be very interesting, though my biggest fear is them not scaling as well on high levels
Okay I'm going to throw in some ideas here for abilities for a potential General class, including other abilities that improve upon them (all of the names are temporary):
(not counting the obvious ones like Extra Attack and Fighting Style)
-
Rallying Symbol: You have a banner, flag, or other symbol, that symbolizes your martial authority. This symbol creates an aura around you, which grants allies advantage on saving throws against frighten.
-
- Battle Ground: You plant your symbol in the ground, extending its reach.
-
- Commander's Direction: When a creature within your Rallying Symbol's range makes a saving throw or attack roll, you may use your reaction to grant them a bonus equal to your INT/WIS/CHA (your choice when you pick the class).
-
Stratagems: As an action/bonus action, you may call upon a stratagem you know, letting allies within your Rallying Symbol's range respond to the stratagem and act accordingly.
-
- Decisive Action: You may call a stratagem as a reaction. Once per short rest.
-
- Move In Tandem: When calling a stratagem, you may also act on it.
-
- Marshal Superiority: After acting on a stratagem, creatures gain a bonus to their damage rolls equal to your INT/WIS/CHA (your choice when you pick the class).
-
- Take Position: You may call a stratagem when rolling initiative.
(I would love to hear your opinions about them)
i would say a Banner class and a BM/more tactic style class work better apart
why's that?
it just seems congested otherwise
what do you think I should place instead of Rallying Symbol?
i mean
i say that as if both have alot of options/effects to them
depends if the customizable or just, x buffs that scale
wdym?
like, think invocations for the banner
does it have effects that i can pick, with different uses from summoning to defence ect ect
or is it just scaling buff that cant be customized
it can't really be customized (at least not with the base class)
for the core class, it is mainly a catalyst and range for using most of your features
also, do you think that stratagems should work like exploits, where you have to have a die to use them, and you have a limited supply, or should you just be able to use them freely (from those you know of course)
depends on their power
but i would say maybe dice equal to PB x 2 per short rest?
maybe PB x 2 + Class mod?
idk
they mostly will let allies use actions such as attacks and movement as a reaction/free action
BTW if you ever wanted to see how I organize ideas and stuff: here it is!
I am currently struggling with coming up with interesting unqiue ideas for the General, so I might set it aside for now
I might go ahead and make a sub-section of races I wanted to make a while ago for "prehistoric races":
- Saurial: Dinosaur-men, ancestors of Lizardfolk. Will have a few sub-races for different kinds of dinos.
- Mammuthon: Mammoth-men, ancestors of Loxodon.
- Smiloxi: Smilodon-men, ancestors of Tabaxi.
What do you think? Sounds fun? it's for those who wanna play as ancient races (ill think about if I actually wanna do it)
sounds...interesting
Wdym?
Good question
Okay I some what finished writing down all of the ideas I had for the General. What do you think about these features?
No dead levels i see.
Eh depends on the overall balance of the class you are going full. It's not inherently bad I'd say.
Not exactly my cup of tea but they have merit I'd say.
since I don't relaly have ideas for it rn, I will think of something else to do in the meantime XD
Time to design a Compendium!
Delicious compendium.
Trades and Trails
(A book all around mundane life throught the world. It focuses on "everyday" classes and subclasses.)
- Races:
-
- Pengu
-
- Tlincalli
- Classes:
-
- Investigator
-
- Trader
- Subclasses:
-
- Artificer - Garmentmaker
-
- Fighter - Pirate
-
- Ranger - Thaumaturge
-
- Wizard - School of Theurgy
- Feats:
-
- Smart Planner
-
- Skill Artistry
-
- Gourmet Chef
-
- Juggler
I'd personally be in favour being included, I like races.
alrighty, added the Pengu and Tlincalli
now I need to think of some other things to add to the compendium
maybe a few more feats and stuff
Feats in my opinion you can never go wrong with.
ooh i might do one for juggling!
Yeah that would be a fun feat.
something that basically lets you start juggling items, which grants you another open hand while using it (you can only juggle items you can hold in one hand)
so if you have 2 hands, you could basically hold 3 items at once (or 3 weapons if they have the light property)
Do you feel like this is missing something? Are 2 classes too many for a single compendium?
Nah, in fact i think 2 is too little!
I feel like 2 is more than enough
Unless you're upheaving 5e in general, one class in a compendium is enough even
Depends on the complexity of the classes
If the class itself is complex, one works fine
I don't personally think its on the complexity, but sure
I see… I feel like I’m lacking in something there, but idk
Okay, so if you include the two racial feats in the feats section, I have 8 feats for this collection. Which I don't think is enough
I mean If I really want I can split Investigator into something else, but I am not sure about it
Okay this is how it currently looks (only titles currently). Do you think this format is good?
(oh forgot about subs XD)
Looks pretty alright so far feder.
I just realized there is no "universalist" subclass for Wizard, which seems somewhat odd
though I am not sure if there needs to be one or not
@serene wing I wanted to say “you can always stow or take away items”, but I think that would’ve been too powerful
I'll fix that eventually™*
I want to see your feat in use before I make any real comment because while I think it's theoretically strong, applying it seems hard
Not if I do it first XD
Context
I gave one of my things PB+1 object interactions per turn
It is theoretically strong in the hands of a crafty player
I can see a rogue or an arti use it really creatively
What are they doing with the ability to stow/draw/hold more items?
Holding multiple trick items to throw at any given moment
Normally drawing an item to use it is considered free as a part of the action taken to use it
Hmmm, how do you feel I could improve it?

Despite being clueless on how to use this well, I feel like it's fairly strong nonetheless
It just sounds useful
XD in that case I am happy
Its going to come in the “Trades and Trails” pack I am making, and I am aiming to make more “professional” or “artisanal” feats like these
Maybe add a when you throw a light item you can throw a second? Makes me worried about dagger spam but also it's daggers
Interesting idea!
I think handaxes are too heavy
It is too heavy
I just had a fun idea to make a “city domain” cleric focused on community and population
Honestly even just giving them something like the observant feat “ If you lack proficiency with Acrobatics, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.”
I’d maybe even give characters some kind of bonus to attacks that they swap out
How did I not think of that XD
Sorta emphasizing the juggle nature of it with weapons
Id maybe even add both
But that’s because I view acrobatics as a superrr weak skill
Unless your DM lets you have more leeway with it
Is it weak? I feel like there are some that are a lot weaker (looking at you animal handling)
Ehhh animal handling can be useful for players that want to focus on it
Maybe it’s cause personally as a DM I let my played get out of stuff like grapples with acrobatics as well
Ha XD
I had some DMs who didn’t do that
Some DMs let acrobatics do some climbing stuff
But that then takes away from athletics whole thing
I’d say it’s worthwhile then
I personally allow acrobatics to grapple too, just not if they're bigger than you
What sounds better: “City Domain” or “Community Domain”?
City
I’d say city
Alrighty!
So the current choices for “occupation” subs I am thinking of placing in are:
- garmentmaker artificer
- city domain cleric
- pirate fighter
- wildcard rogue
- theurgy wizard
Do you think “rainbow” theming would fit wizards or sorcerers?
Basically, you’ll get the ability to attune to a certain color, and change you spellcasting that way
(I wanted to use it for an artist class, but idk anymore)
Tell me about the artist class.
That was basically my core idea for it. Make it an int caster/halfcaster focused on attuning to colors and stuff.
Subs would either evolve around painting techniques, or forms of art
Though that kinda stands on the shoes of bards, so I am not sure if I wanna do it anymore
What about also sculpting and molding things? You know paint things into reality?
That would have been a sub
But also creation bars exists XD
Is it a support class? Does it have support dice and use music like the Bard? Creation Bard does exist but there could be a way to make a class that works differently?
I could have went in multiple directions, but I don’t think I’ll actually make it
Mind if I take a crack at it?
I mean yeah sure, the idea of an artist is not my property XD
Go at it, I’ll love to see what you come up with
anyways, do you think the idea for a "rainbow" caster fits better for Druids or for Sorcerers?
Depends if you want to go with the Rainbow is nature or it powers the magic of a user.
Druid sounds more thematic.
it powers the magic of the user, but the sub will revolve around prismatic magic and such
Sounds Druidic to me.
yup!
I am contemplating on having the "rainbow" idea be like the one I said for artist, that lets you channel a color, or just be a generic "you cna change damage type"
Change damage type sounds good a less time consuming.
meanwhile, time for a review of a sub I made a while ago!
since making Cleric subs is fun, why shouldn't I just compile all of the cleric subs I already made?
Current ideas:
- Madness (Finished)
- Time (Finished)
- City (WIP)
- Love (Idea)
- Wealth (Idea)
- Blood (Idea)
City Domain Ideas:
- Town’s Hospitality: when allies use hit dice to regain hit points, they gain additional hit points equal to your Wisdom mod.
- Channel Divinity: Ally Of The Masses: you show your symbol, and all creatures within 30 feet must succeed on a save or be charmed by you for 1 minute.
- Blend In: While you are within 5 feet of an ally, you can use your reaction to gain a bonus to a saving throw equal to your wisdom mod.
- Build The City: you call upon the power of your deity, and build a shrine devoted to them in an area of your choice. The building deals damage to creatures in the way. If an ally stands within the shrine, you can use your reaction to shield them from an attack.
Time is one of those everybody has made one ones lol
My one is abit, weird, as its main thing CD not really damage or support or utility, but a strange form of movement
(Think a save point)
Mine is literally to swap initiative XD
Ah, fair enough
Channel Divinity: Rewind
starting at 2nd, you can spend your Channel Divinity to rewind time a couple of seconds while in the heat of combat.
As an action, you can place a Rewind Point where you are standing, this Rewind Point can not be moved, even if the area around it is destroyed, it will stay where it was place. As an action on a following turn, you can teleport back to the Rewind Point as long as your within 120ft and in the same plane of existence. If you where damaged before you teleported, you gain temp HP equal to half of your Cleric level. A Rewind Point lasts for 1 minute or until used, you can only have one rewind point at a time, if you make a new one, the oldest one disappears.
Thats the main thing from mine
Gods the wording is so bad!
Btw @tough sleet what do you think of the city domain ideas
It seems, abit Life Domainy
Alot of healing features dont really scream cities
Community on the other hand (but thats kinda a thing i think so)
Maybe do something kinda like a multi patron warlock, where it has its own stuff, but you can choose an effect based on the other cleric subclasses
So, a cleric of many gods, able to channel the effects of many
I mean I am planning on making the sub more about “the god of community and population”
Well, Community Domain is a much better name then City Domain then, but Community clerics are almost as popular as poison rogues so
How do you think I could improve it? I feel like only the 2nd level ability is a problem
(Town’s Hospitality)
Have you seen life cleric?
That is just a worser version of its thing
Life cleric is any healing, yours is really saved for SR and rare subclass based healing
indeed, which is why I wanna change it so it will be a different effect
though I do like the idea of a rest-based effect
I think maybe something like heroism on a rest could work well
on every rest?
like, after you finish a short or long rest, you and a number of other creatures equal to your Wisdom modifier (minimum of one) gain an amount of temporary hit points equal to your Wisdom modifier (minimum of +1)
Pride of the City or something
Could I tempt you to make it wis mod x 2
(Maybe add another rider effect while having the temp hp)
i was thinking of making it equal to your level maybe
Yeah that works me thinks
i think keeping it as Town's Hospitality could work
I was going to say Pride of the Gates, but doesnt really make sense lol
another ability:
- Urban Senses: You learn Undercommon, and have proficiency in insight and persuasion checks.
City Domain spell list!
filled with spells that are useful for building a city, and spells that revolve around structures
no passwall? sadge
Okay guys, which one should I do first:
- Blood Domain: Focused on reducing max HP and dealing persistant damage (caster cleric).
- Love Domain: Focused on enchantment and charms (caster cleric).
(If you have ideas for warrior clerics tell me, they might get a leg up in the choice XD)
@tardy yew what ya thing BTW?
Hm? 🧙♂️
Which of these should I do first? (Or if you have ideas for other domains before, ones that would make for warrior clerics)
Blood domain, totally not just because I made a similar domain for my copy paste paladin 
Your copy paste Paladin?
Mines technically exsanguination but ehhh
Sister class to paladin I tend to call by anything except the actual class name lol
It's the same one, I just use different nicknames
Blood for the divine in their seats above!
Blood to please the blood gods
Do you think it should have potent spellcasting or divine strikes?
I think it should be a class feature/ you get to pick which
I guess divine strikes though? If it's caster focused I'd prefer to round out a cleric to be flexible
Alrighty, that means that this group will have 3 caster clerics and 2 warrior clerics
Blood, City, Love, Madness, and Time
Time as a warrior cleric is interesting
Time is a caster cleric XD
Caster - Love, Madness, Time
Warrior - Blood, City
Ah rip lol
As a proud enjoyer of the antics of Dionysus, the line between love and madness is razor thin imo
actually wait yeah the ability I wanted to give to Love was already given to Madness (bypassing immunity to charm) XD
so i might rethink what I wanna do
but I am having trouble choosing the Blood Domain's spell list, cause I don't wanna stand on Grave Domain's feet
okay im not doing Blood Domain for now, it is way too similar to Death and Grave domains
so there's Tempest Domain, which is basically just "lightning domain", why isn't there a fire and ice equivelant? I would love an "infernal" domain for fire (though that might sound demonic) and "glacial" domain for ice
Forge fits fire well enough (also most forge gods are fire gods and vice versa
Ice domains.......they would be rare in dnd lore, as why would anyone pray to a god of ice? most people hate ice as it has its views with snowy mountains which hold monsters and other things
at least imo with the ice domain thing
that's very much true (I have already finished with a Volcanic Domain sub XD)
forge and fire gods are most times volcano gods aswell
at least one of the more well known, major forge and fire god is (Hephaestus)
hmmmmmm that is correct
Hep is just the bestest boy of forge/fire gods for clerics
cause he is the most well known one
yep
So I have 4 cleric domains ready for release (city, madness, time, volcanic), and I wanna have at least one more, cause 5 is a fun number.
What new cleric domains do you want to see?
Do you think that a Harvest Domain feels too close to Nature Domain?
looks at mine
Chaos, Thievery, Earth
I wanted to do a chaos one that would have semi wild magic
Okay how much do you guys like clerics?
Is it enough to want a small collection of 5-6 new domains?
Okay I just got inspiration for something new: some more Warlock subs!
Warlock is a class that I don't actually know how to work with, so time to learn! (I'll only do it after I finish the cleric subs):
- The Grand Calculus: Your patron is a grand mechanical being, that can fortell the future, and orders you to preserve its visions and call upon order. (also yes this is a very overt reference to a certain god in a certain game. Can you guess it?)
- The Watcher: Your patron is an elder beholder, one with eyes that can see everything. This patron lends you its eyes, letting you harness its eyes and might.
- The Wild Hunt: Your patron is nature itself, making you join the endless cycle of life and death of the wild. Your mission is to uphold that cycle, and protect the beasts who's day did not come.
The funny answer is that I don't really like clerics
That makes two of us.
Damn. Idk I was in the mood to make some since they are pretty easy. I might just go on these “sub streaks” from time to time and make a couple of subs for a single class to practice XD
You know what I kinda wanna do rn? Make a series of subs themed around the Crysios Heirs from HSR.
What I mean is not just “oh you are them”, but subs based around their themes, cncepts, professions, and maybe a bit of mechanical stuff
Lol I was thinking that as an exercise also
But less using their mechanics just using their concepts
I’ll write the ideas here:
- Aglaea: Garmentmaker Artificer
- Tribbie: ???
- Mydei: ???( probably barbarian or fighter)
- Castorice: Circle of Life & Death (or maybe Circle of Equilibrium idk yet) Druid
- Anaxa: ???( probably wizard)
- Hyacine: Sky Domain Cleric
- Cipher: Speedster Rogue
- Phainon: Oath of Sacrifice Paladin
- Hysilens: College of Sirens Bard
- Cerydra: Heraldic Soul Sorcerer
- Dan Heng PT: Way of Ages Monk
- Evernight: Alter Self Patron Warlock
- Cyrene: ???
I mean I am trying to strike a fair balance between the two. For example, I care more about Aglaea’s theme as a dressmaker than her having the puppet.
Heh, Collage
I swear XD
What do you think of my ideas?
I'd make Cerydra a Tactician Fighter, Mydei a rage-ish Monk, and go for an earthen shield Barbarian for PT/Terravox
My Cerydra idea is actually a tactician sorcerer! But the Mydei one is a good idea actually
As for DHPT/Terravox, I feel like it is more calculated than just being a barbarian.
I mean, I didn't say they'd be a blind rager. Something like Raging grants THP or a ward to allies and he can do something tactical in that way with maybe how the THP/ward works
My problem with a "tactics sorcerer" is that it seems less cohesive, since what, you're born with tactical powers? How does that work?
You were struck by tactical lightning?
Even if you have innate talent for it, seems like it isn't a "magic" thing but more a learned thing
You come from a long lineage of marshals and tacticians, whose talents are fueled both by their magical prowess and their tactical legacy
It started as my way of making a gish sorc, but now I wanna funnel the idea into a commander sorc with semi-gish elements
How do you think I could elaborate on it to be more cohesive?
Generally I don't think the whole "pass down martial prowess by blood" really works in the context of Sorcerer. You pass it down by teaching the kids generation to generation, much more a Fighter or Monk thing. Maybe at best something like ReZero's sword saint, but this is much more a plot device than a class, and isn't tied to magic necessarily as Reinhard has no magic at all.
That makes sense, I’ll think about it
I think I mainly wanted Cerydra to revolve around ordering people around, which is why I thought sorcerer could work for her, socially with metamagic.
I am not sure if there’s a better way to make something resembling her, that lets you control allies while behind. I could maybe involve some teleportation and positioning in, and call it something like “heraldic soul” to explain your ability to control and order others.
This way, I can maybe take away the gish aspects (or make them very minimal), and instead capitalize on using your soul, empowered by royal power, to command your allies and push forward.
I approve thia idea if only because amphoreus tore out my heart and I want the chrysos heirs to be happy.
Well, here's a draft for the first one: Marshal Sorcery! (based on our favorite short queen)
First draft of course but I think you are heading in the right direction with this.
any criticism?
I'd maybe limit battle ready a bit, like make it a martial weapon of your choice instead of juat broad martial weapon proficiency. Don't want to make fighters feel too sad now.
Damnit, its better then my gish sorc already
(Idc if it is, good brew is well good brew)
I am not sure if I would consider it a gish though? Do you think it is one?
its gishy enough
XD I feel like having it be both gishy and not gishy is the best way for me to do it
more gishy then mine (but mines more magical in nature, teehee)
Cubelith may have strong words for you
idk what/who that is :3
Dam fair I haven't seen him for awhile, probably last in my own brew of an arcane gish
Concepting the Castorice sub; Circle of Equilibrium.
I kinda feel making it a heal/harm sub would be fun. It could potentially have to lean on having a balance between the two, or making healing spells harm and harming spells heal.
I am not sure how to keep the “undead” aspects of her (especially Pollux), but I could spin it as summoning a spirit of life or spirit of death, or shape changing into a spirit of one archetype.
For Cyrene some sort of memory/fable warlock? She's a bootstrap paradox
I think a memory warlock would be too similar to an “alter self” warlock I am planning for Evernight
Alter self doesn't sound eldritch enough for that woman
the issue is that if you simplify too much e9 and cyrene become two sides of the same coin
I want to make sure the subs are broad enough to not only be used in the concept of the character they are based on
That’s why Cerydra’s sub is based around marshal magic and positioning, while still fitting her
Which should be fine for most of the heirs but for those two specifically, the broad strokes are very very similar
Cyrene is just a bootstrap paradox where evernight is more two souls one body
That’s true. I do prefer making a “two souls one body” warlock sub, but Cyrene does make it complex
I was thinking about making a “past self” warlock sub a while ago, but I have no idea how it will work
Also it doesn’t really feel “Cyrene” for me
I want something to do with love I think
Scribes bard+bootstrap warlock 
Scribes bard?
Imo split soul sorcerer probably works better
I mean a College of Fabled would be fun
But yet again, I want the “love” theme to be there
Split soul sorcerer is interesting
I don't think the love is important to her class, it seems more appropriate as a cyrene specific ideal
Her subclass should support both herself and AM
Hmmmmm
"We asked a computer the meaning of life after giving it more than 3.3x10^10 years to simulate and it said ___ is the answer"
I also think a split sorcerer could work for Tribbie
But that’s more in the literal split part
Split soul sorc + whispers bard!
Though I think just making them a travel cleric
That's more 1 soul a thousand bodies
Equally a split soul yes but the exact opposite situation
A travel cleric that gets the ability to send messengers of themselves to deliver messages sounds fun
She is a demigoddess of Janus so cleric of travel checks out
That also means I have 2 clerics (cause Hyacine is a cleric too)
I’ll think about these in the morning, it’s getting super late for me
Also, I’m changing DHPT to be a “Ancient Aegis Conclave” range, focusing on summoning protective spirits of old
Hyacine is a stereotypical pacifist cleric imo
Oath of the ancients paladin ranger? How interesting
I am not sure if that is sarcastic or not XD
Is that literally what oath of ancients does? I don’t have my stuff on me so I can’t check
Sad me now
Genuine, it's one of the subs I'd expect to see equivalents of across more classes although I'm not suprised they haven't
Update:
- Tribbie: Travel Domain Cleric
- Mydei: Path of the Unyielding Barbarian
- Dan Heng PT: Ancient Aegis Ranger
- Evernight: Sealed Warlock
- Cyrene: Reborn Soul Sorcerer (idk yet)
Huh, it links to the trader for me.
I can’t believe I fumbled it this bad
Reposting it in a sec
It's alright feder.
https://www.reddit.com/r/UnearthedArcana/comments/1smhgmv/feders_pantheon_of_domains_5_new_cleric_domains/
okay now it's back
Please support if you like!
Not a cleric player but I do like the domains!
Hmmm what should I work on this weekend?
I do have the HSR subs to figure out, or I can try to revisit the Kineticist
Or if you guys have anything special you want to see XD
Cipher
I have a weird half baked idea for a rogues sneak attack and cipher would just be an excuse for me to use it since her gameplay has a recording
I wouldn't mind a cipher subclass, she's a goof.
What's a trick without a little elation?
Also cat ears.