#Pathfinder

3999 messages · Page 4 of 4 (latest)

steel cobalt
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yeah thats like 3.5

clever wigeon
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the 1e thing of "my level 2 rogue has a +47 to stealth"

steel cobalt
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but bonuses of different "types" stack fine, right

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so i just need to find enough types

clever wigeon
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yep

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there are three types, one of which is static and from equipment and two of which are generally conditional

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status, circumstance, and item

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item bonuses come from, well, items

steel cobalt
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oh wow, thats bad

clever wigeon
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they're your +1 runes, your skill bonuses, etc.

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i mean

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again, it's for system balance

steel cobalt
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wait, do multiple status effects also not stack

clever wigeon
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it's so you can't buff yourself into the stratosphere and fight a PL+8

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uh, depends on what you mean by status effects?

steel cobalt
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im assuming "status" is similar to dnd "conditions"

clever wigeon
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you can have any number of buff spells at the same time, as long as they don't conflict for some reason or another

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a lot of debuffs come in the form of numerical penalty conditions: Enfeebled (STR), Clumsy (DEX), Drained (CON), Stupefied (all mental), Frightened (all), and Sickened (all)

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all of these provide status penalties, and as such the numerical debuffs do not stack with each other

steel cobalt
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so like, if i knock somebody prone, for example, and then cast a spell on them that also causes a roll penalty, would it just use whichever is stronger/more recent, or would that stack

clever wigeon
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prone provides circumstance penalties, not status

steel cobalt
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im unsure if prone exists in 2e but im just going off the first condition i can think of

clever wigeon
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so it would stack with Frightened

steel cobalt
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oh ok

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i was mixing up the two: i assumed conditions were status and spells were circumstantial

clever wigeon
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for bonuses and penalties of the same type, you go off whichever is greater

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as an example

steel cobalt
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are there spells or effects that cause roll penalties without tying it to a keyword like frightened or stupefied or somethin

clever wigeon
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there are vanishingly few untyped bonuses or penalties

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because those, being untyped, stack with each other

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almost all of these are self-imposed penalties

steel cobalt
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astounding. I'm assuming there isn't a comprehensive list or search for those

clever wigeon
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such as barbarian's Rage imposing a -1 untyped penalty to their own AC

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there is not, because a whole 0 of these are on debuffs

steel cobalt
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equally astounding.

clever wigeon
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if there were, they would have been errata'd out

steel cobalt
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ech

clever wigeon
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but yes, let's say i'm a cleric that wants to bash someone in the noggin

steel cobalt
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oh yeah quick question: im gonna assume stat damage didn't make it over to this edition, it was always my favorite thing in 3.5

clever wigeon
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I can cast Guidance to give myself a +1 status bonus, flank with an ally (or have someone trip the enemy) to provide Flat-Footed, imposing a -2 circumstance penalty, and then Demoralize to inflict Frightened, imposing a -1 (or possibly -2) status penalty

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if i'm lucky, I even have an ally providing the Aid action for a circumstance bonus

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all of these add up to about a 30% increased chance to hit and crit

steel cobalt
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damn

clever wigeon
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the conditions i listed replaced them

steel cobalt
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im gonna assume that spell-specific control effects do not use these status conditions a majority of the time

clever wigeon
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control effects?

steel cobalt
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like, spell effects that cause something to happen but do not inflict a named condition. Things like spike growth, wall of force, etc

clever wigeon
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ah, battlefield control

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it depends, but no, field effects often don't interact with conditions

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for example

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however, other field effects do

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it just depends

steel cobalt
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2 quick questions:
1.) it seems like most feats are basically abilities that exist in a vacuum and do not interact with other abilities. Is there a place I can look for feats that actually modify things and cause interactions?

2.) from the limited searching I did, it seemed like buffing allies was a particularly potent thing to do. Are there any major buffs (like bless and paladin aura from dnd 5e) that I should check out for? I heard talk about a reaction to reduce damage to allies, but there were no specifics to tell me what to look up about it besides that Champions could do it.

clever wigeon
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all three of the Good champion causes (subclasses) have their own personal at-will reactions

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that they can perform to massively reduce all damage an ally takes from an attack, along with providing a powerful secondary effect

steel cobalt
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at-will as resource cost or time cost?

clever wigeon
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paladin's

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redeemer's

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and liberator's

clever wigeon
steel cobalt
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very good, it seems like reaction (the action type) is at a premium

clever wigeon
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mm

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it depends

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Attack of Opportunity remains an incredibly powerful reaction on the PCs and NPCs that can get it

steel cobalt
clever wigeon
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champions have their own extraordinarily powerful reactions, as you can see

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and some classes have other things to do

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but not all are as powerful as AoO or champ's reactions

steel cobalt
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the theorycrafting I was seeing was using thaumaturge mirror to spread out auras and buffs to wider ranges, keeping the self further away while letting your defensives be used on the mirror because it counts as an ally

clever wigeon
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so if you want to do the most powerful support things, champion or bard are likely your best bets

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mirror thaumaturge is very unique and very strong, but auras are mostly the domain of champions and a few archetypes

steel cobalt
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something about regalia+mirror

clever wigeon
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(Frightened is very common, and as I mentioned before, applies its status penalty to all checks and DCs)

steel cobalt
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it caught my eye because this system seems similar to 4e in my original looking, and i played a psion in a 4e campaign who could exist in like 3 places at once

clever wigeon
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(this includes attack rolls, skill checks, saving throws, AC, and perception)

steel cobalt
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i would check over psychic, but it seems complex and I haven't seen anyone discuss it excelling at control options

clever wigeon
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(as well as offensive spell DC, defensive target DCs, and basically everything else that isn't a flat check)

steel cobalt
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i assume most higher-level enemies are totally immune to frightened

clever wigeon
steel cobalt
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oh interesting

clever wigeon
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basically only mindless creatures and like

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Tarrasque

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or a couple extremely "mentally fortified" creatures

steel cobalt
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so it doesn't take the 5e approach to control effects of "strong monsters ignore them"

clever wigeon
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are immune to frightened

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correct

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the game is designed to be interacted with, not just interacted with until hard monsters appear

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a PL+4 creature doesn't need to be immune to everything to flatten your dicks

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it just crits you on an 11 for half your HP or something

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because of the way the system's per-level accuracy math works, "being higher level" innately makes everything you do safer and better against lower-level creatures

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which means a PL+3 or PL+4 boss is that much more likely to shrug off everything you do

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which, in turn, means you need to be playing tactically and as a group

steel cobalt
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here's a weird but important question, might be tricky:

how is damage when compared against control and buff/debuff effects

that is, 2 parts:
1.) how many turns does it usually take to get rid of an enemy of medium/normal strength
2.) if you invest highly into personal DPR, can you reliably remove enemies before they get a turn

steel bobcat
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My limited experience with the system wants me to say no, not generally an on level threat

steel cobalt
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because in a game like 3.5 or 4e, damage barely matters in comparison to locking down and stopping a foe

clever wigeon
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against a PL0 threat, no

steel cobalt
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ok that means damage isnt worth it

clever wigeon
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against a PL+1 or higher creature

steel bobcat
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threats weaker than you yes, i've already seen it happen even at just level 1-2

clever wigeon
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lmao no

steel cobalt
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all in on control effects

clever wigeon
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you need damage to win

steel cobalt
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ill let my party do the damage

steel bobcat
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but an on level creature is like, on level

clever wigeon
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you just can't one-shot everything

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unless you're playing a magus

steel bobcat
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but then you're playing a magus

clever wigeon
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and you crit with a top-level spell slot

steel cobalt
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yeah i did see magus memes

steel bobcat
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and you'll end up with just as many wasted turns as you will "oh my god you just one shot the boss???" turns

clever wigeon
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magus is a very volatile class with the highest single-round burst in the game

steel cobalt
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as far as i can tell, it casts spells on-hit, and also smites

clever wigeon
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and also a solid chance to fuck up and lose your turn and all of its resources

steel cobalt
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which tracks

clever wigeon
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the smite is the spells on hit

steel cobalt
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oh the on-hit spells are all damage

clever wigeon
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Magus' unique gimmick is Spellstrike, which is an activity that lets it staple an attack roll spell to a Strike

steel cobalt
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wait, do you choose to expend the slot when you hit or when you attack

clever wigeon
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and use the final result of the Strike for the spell

clever wigeon
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it's an activity

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that casts the spell

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that's why it's all-in

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it's not just safe for no reason

steel cobalt
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nevermind, ignoring magus for now. Lack of knowledge about system + meme gambling class = issues

clever wigeon
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because you can do massive damage, and are both a full martial and a full caster

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it's not a meme class

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it's just more volatile in its damage than a fighter or barbarian

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you can play it extremely simply and get value out of it

steel cobalt
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i highly value guarantees in ttrpgs, so ill stick to something more consistent for a first-time

clever wigeon
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if you want a class with maximum consistency, you want to play a Fighter, a flurry Ranger, or a Bard

steel cobalt
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what do bards do in this game

clever wigeon
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they bard

steel cobalt
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are they full-casters like in 5e

clever wigeon
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very hard

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they're full casters, yep

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occult spell list, which is the most debuff-focused list

steel cobalt
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i assume they have buffing abilities that are not spells

clever wigeon
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no, they have special class-locked music-spells that buff

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and some others that debuff

steel cobalt
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class-locked?

clever wigeon
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some classes have unique cantrips, and almost all casters have unique focus spells

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(which are, since you mentioned you played 4e, the equivalent of encounter powers)

steel cobalt
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mmmk

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i assumed focus spells were concentration

clever wigeon
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nope

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concentration is not a thing

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the equivalent is Sustaining a spell

steel cobalt
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thank god

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ye i know about that from 4e

clever wigeon
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which takes an action, a vast majority of spells are not Sustained

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the ones that are are things like

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"extremely powerful sustained debuffs"

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and summon spells

steel bobcat
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let me introduce you to the joy that is alchemist

clever wigeon
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most buff spells, most debuff spells, and nearly all field control spells are not Sustained

steel cobalt
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how long are average durations then

clever wigeon
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but yes, Bard's initial unique cantrip is Inspire Courage, which just provides a minor status bonus to all attack and damage rolls, and saves against fear, in a truly ridiculous aura

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this is often underestimated

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it is also extraordinarily powerful

clever wigeon
steel cobalt
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yup. People consistently underestimate bless and similar effects

clever wigeon
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combat effects are usually either a round, a minute, or instantaneous

steel cobalt
clever wigeon
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with a lot more being a minute than a round

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some are more generous

steel cobalt
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very good

clever wigeon
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Heroism, for example, is 10 minutes

steel cobalt
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i can also see that heroism will be outclassed by other buffs

clever wigeon
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which means that if you know you're going to be going into a couple fights in a row, and especially if you have time to prebuff before the first one, it can last you three or four encounters

steel bobcat
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honestly, idk about that

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heroism does a lot

clever wigeon
steel cobalt
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really, there arent alot of +2 or higher status buffs to hits or saves?

clever wigeon
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basically nothing ever gets past a +3 status, heroism is on-par at about all available spell levels, and it hits

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literally everything

steel bobcat
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they do exist, but usually they're more narrow

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is my experience

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the higher the bonus the more narrow the impacted area

clever wigeon
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and most of them don't even pass +3

steel bobcat
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and even then they seem to be reserved for like, quite high tier stuff for the most part

clever wigeon
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there are a couple things that hit +2 a spell level early or two, or +4 really late

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but it's not just

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6th-level spell that gives a +4 status to attack rolls

steel bobcat
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guidance still out here being a G

clever wigeon
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Guidance fucks

steel bobcat
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but people don't screech about it like they do in 5e

clever wigeon
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'cause it's not spammable!

steel cobalt
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interesting, these bonuses seem really low for a system without bounded numbers

clever wigeon
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and because it's not a d4 in a lower-number system lmao

steel bobcat
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well it is, just not on the same target

clever wigeon
steel bobcat
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lmao

stable ferry
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every +1 is a 10% chance to crit increase

clever wigeon
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that's a very common mistake people make

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they think

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"oh, the numbers get bigger, so the bonuses should get bigger too"

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but no

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2e is a lot more faithful to the idea of bounded accuracy than 5e is

steel cobalt
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admittedly, that is how 3.5 and 4e work

clever wigeon
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it just applies it on a by-level basis

steel cobalt
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oh god

steel bobcat
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the core numbers get pretty wack, like skills innate scaling is NkoOk

steel cobalt
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disgusting

clever wigeon
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rather than an overarching system basis

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so a +1 is always the same value

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a +2 is always +10% to succeed or crit

steel bobcat
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shit everything that gets proficiency has some tasty scaling tbh

clever wigeon
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the math always matters

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it's part of what makes the system function so well

steel cobalt
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so, whats the numerical difference between me, john dirtfarmer, who picked up a sword, and chad dragonlayer, who is hyper-specialized as far as you can go into the art of the blade. Assume we are the same level

clever wigeon
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uh

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John Dirtfarmer would not be the same level

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that's the difference

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John Dirtfarmer would be a level 1 peasant

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level 3, maybe

steel cobalt
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john dirtfarmer works out at the library

steel bobcat
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chad dragonlayer also probably has things that aren't numerical bonuses working for him

clever wigeon
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Chad Dragonslayer would be level 17 and crit John Dirtfarmer on a natural 2

steel bobcat
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like he may do extra damage specifically to dragons, or have special manuevers or features that he can only use on dragons

clever wigeon
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would also crit on a natural 1, but 1s and 20s change the degree of effect by 1

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so he'd just normally hit the farmer

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probably for about 11 times farmer's maximum hp, killing him instantly

steel bobcat
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also yeah, crits aren't just nat 1s and nat 20s, that's a big deal lol

steel cobalt
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im asking, if the bonuses are so low and the numbers scale by-level, are two characters of the same level going to vary by a large degree in things one specializes in but the other doesnt, because that seems like it wouldn't make sense

steel bobcat
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yes, because there are things beyond numerical bonuses that are work, there are also like

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reliable talent esque features you can invest in

clever wigeon
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and, on top of that

steel bobcat
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or things that make it so that if you roll say, a Failure, you instead get the results of a Success

clever wigeon
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the numerical bonuses you do get and can invest in

steel bobcat
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or if you roll a success, you instead critically succeed

clever wigeon
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even when those are "only" +4 vs your buddy

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when your buddy has a +25 to something and you have a +29

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well

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you have a 20% higher chance of succeeding

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assuming it's not something trivial for the both of you

steel bobcat
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adjusting what you get from different degress of success is something the game does a lot

clever wigeon
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like climbing a ladder

steel bobcat
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so a success from someone specialized in it may have the same results as a critical success for everyone else

steel cobalt
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this seems like it would be quite complex to DM and without much option for making enemies that vary and still are on-level

clever wigeon
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it's actually quite smooth to GM!

steel bobcat
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also, assurance is a level 1 feat

steel cobalt
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how's the homebrew scene

clever wigeon
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it's crunchier than a lot of people like to run 5e

steel bobcat
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which gives you 10 + prof bonus as a flat replacement to your roll

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for any skill you're at least trained in

clever wigeon
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(not especially crunchier than 5e, but that's a different story)

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but

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everything kind of just

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works

steel bobcat
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that goes a long way for shit like what you're asking

clever wigeon
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and flows into each other

steel bobcat
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especially because DCs aren't generally "whatever the DM says it should be"

clever wigeon
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yeah, Assurance isn't good at saying "oh, i can never fail against on-level challenges"

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but it does mean that you can just

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never fail against things even a couple levels under you

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where your buddy would

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or might, at least

steel cobalt
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actually, a good way to get a feel might be to ask what the common criticisms of the system are

steel bobcat
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DCs are generally defined and regulated, so a task of X difficulty will generally always have a base dc of 15

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So far i have none

clever wigeon
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uhhhhhh

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i definitely have some but i can't think of them at the moment

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and none of them are big

steel bobcat
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had i to pick one

clever wigeon
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it's mostly things like

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"i fucking hate fighter"

steel bobcat
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some of the interactions between skills and status conditions in battle

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can be a bit messy

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not because it's hard or anything, it can just be a lot

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there's def a lot steeper of a learning curve than 5e

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though i think it's one worth overcoming

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the three action system is clean

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also i haven't used any drugs or poisons yet but the onset rules scare me a little

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I'm pretty sure i understand them, but they still scare me a little

steel cobalt
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ive heard people discuss an issue where it's complex to find a thing to consistently do with your third action. Is that actually true, or are people just bad at picking useful single-action abilities

steel bobcat
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uhh, i've not had a ton of trouble with it

clever wigeon
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it's not complex, it's just something that requires thought

steel bobcat
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but i do get how it could be an easy trap to fall into

clever wigeon
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and by that I mean

steel bobcat
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usually your first two actions are synergistic

clever wigeon
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there are a lot of very good, very easy things to do with your third action

steel bobcat
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set up your attack, move to enable using a potion or a spell

steel cobalt
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oh ok, people are paralyzed by options

steel bobcat
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use a skill action to enable someone else

clever wigeon
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but most of them require the knowledge that they're there

steel bobcat
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nono, i think one big thing is that like

clever wigeon
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which isn't much knowledge

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it's just like

steel bobcat
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there's not always a best option for your third action

clever wigeon
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"oh yeah, Demoralize is good"

steel bobcat
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in my experience

clever wigeon
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"Bon Mot is good"

steel bobcat
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there's always like, some good options

clever wigeon
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"being a sword-and-board character nets you Raise a Shield"

steel bobcat
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but for the most part it's just picking what flavor of good you prefer

clever wigeon
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"you can always invest in medicine to heal your allies"

steel bobcat
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like yeah skill actions are crazy good, or just recall knowledge all the time everytime

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hell, attack

clever wigeon
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like, characters will probably always have one mental stat that's

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at least usable

steel bobcat
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literally what the fuck do you have to lose

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unless you're someone using guns that isn't a gunslinger

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then a lot

steel cobalt
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im gonna assume there are not auto-pick low-level spells like there are in 5e, things like shield/absorb elements/silvery barbs that just outclass and invalidate tons of other options

steel bobcat
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then you have a lot to lose

clever wigeon
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which means between Diplomacy and Intimidation for charisma, Medicine and some knowledge skills for wisdom, and the rest of the knowledge skills for intelligence

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you've got usable third actions right there

steel bobcat
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ah yeah there's one thing i lik

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medicine is good

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like, good enough that first aid training is a mandatory process

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...i mean i'm making it a mandatory process for my group

steel cobalt
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ye the only other person in the party that has discussed their build is thinking of a medicine investigator

clever wigeon
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is fucking nutty

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Incapacitation spells are usually bonkers OP

steel bobcat
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if the doctor says you're learning to bind your own wounds, you're learning to bind your own wounds whether i teach you or you learn after i won't fix you

clever wigeon
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because they're way harder to land against bosses

steel cobalt
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now this is what im lookin for

clever wigeon
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Incap is the design trait that says

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"hey, you want to do broken shit? cool, but it'll still be balanced"

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Incapacitation means anything with a higher level than it takes a degree of success one better

steel cobalt
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oh thats lame as fuck

clever wigeon
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which means you can't just nug bosses with the absurdly powerful fail and critfail effects of incap spells

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but the success and fail effects are strong, and you can (if spending top-level slots) use them to decimate on-level enemies

steel bobcat
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what i'm getting from this is that PF2e sounds like it might be too well made of a system for you

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lol

clever wigeon
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yeah

steel cobalt
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actually sorta, ye

clever wigeon
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it sounds like you want to play 3-action 3rd edition

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but paizo's learned from 1e that there's uh

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a lot to break if you're not careful

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and so they're careful now

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and the system doesn't really break

steel cobalt
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generally when i get into a new system i have to specify to munchkins that i am not looking for some stupid broken OP nonsense, I'm looking for areas of the system that aren't as well constructed or interact with each other in very unintended ways to do something funny and dumb

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in 3.5 and 4e those were really simple, i could literally just play mostly regular characters because of how much nonsense is in those systems

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and i could just be like "oh ye, these 5 psion feats and 2 fighter feats mean i can slip-n-slide people like 50 feet at-will"
or "stat-damage rays are my only damage options, i dont need any others"

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it seems like im gonna have to hit the books with this one and find shit that's poorly worded, not intended to be multiclassed, or most likely things that interact oddly with perhaps allies

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maybe summoning/hiring someone to use buffing actions might be a start.

steel bobcat
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i feel like your best bet would be dipping into the Uncommon and Rare content then

steel cobalt
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because i know that the action economy here basically ignores lower-level creatures because they can't do much, but non-roll abilities on those creatures that buff nearby allies might be an option

steel bobcat
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not that those are intrinsically stronger or anything, but they do tend to be more...

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unique

steel cobalt
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perfect. I did see like a "rarity" system and didnt understand it at all

steel bobcat
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so pf2e assumes the setting is Golarion

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and everything on there is grounded in golarion

steel cobalt
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i think the DM wants to use their own setting

steel bobcat
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and stuff that exists but is uncommon, or might only exist in one adventure rather than as a staple of the world is usually classified in the Uncommon or Rare catagories

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oh no, transplanting stuff is super easy

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that's just context for the rarity system

steel cobalt
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interesting, does the system have any mechanical use

steel bobcat
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Not really, but kinda

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technically anything that is uncommon or rare is not a default player option

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it requires DM permission

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there are a scant few things that skew that rule, because certain character creation options like class, birthplace, background etc and all that

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can make things that are uncommon common for you specifically

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like characters from Alkenstar (steampunk gun city) get access to guns

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and can choose guns for things like starting weapons and all that, where other characters technically can't without DM permission

steel cobalt
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...why are there 4000 feats

steel bobcat
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because feats make the world go round

clever wigeon
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feats the core system of modularity and player choice

steel bobcat
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feats are a core part of pf2e progression

clever wigeon
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(except for casters' spells)

steel bobcat
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i think most characters end up with like

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3 feats?

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4?

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at first level

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some even more

steel cobalt
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im gonna have to read all of these

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fuck

steel bobcat
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a level 1 pf2e character unironically has more things to do than a level 10 5e character most of the time

steel cobalt
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wait, can i sort them by rarity maybe

steel bobcat
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that won't make a difference lol

steel cobalt
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or like, filter out all the level 11+ ones

steel bobcat
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like i said, rarity doesn't really correlate to power

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they're usually just more unique

cedar condor
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You might want to use something like pathbuilder

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Uncommon and rare are ask your dm more often than not.

clever wigeon
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pathbuilder good

steel cobalt
#

oh yeah another question, u use "dedication" feats to multiclass, right

#

can you do that more than once

steel bobcat
#

yes, with some restrictions

steel cobalt
#

mmmk

steel bobcat
#

"Special You cannot select another dedication feat until you have first gained two other feats from the inventor archetype."

steel cobalt
#

good to know, it was only once in 4e

steel bobcat
#

most multiclass dedications have something like that mixed into them

cedar condor
#

Each will specify which, some are different.

steel bobcat
#

it's worth noting that taking a multiclass dedication does mean you're spending your class feats there instead of on your actual class feats

#

which are generally really quite good

cedar condor
#

When playing a campaign, each level it'll be more manageable, and you'll never have dead levels

steel cobalt
#

ok dedication feats are also like subclasses on top of classes

#

because theres ones here that make u a ghost and shit

steel bobcat
#

it's more that they're more about many different ways to specialize

#

some are based around specific weapons, some specific skills

#

some about part of a specific organization

#

wanna be a vampire?

#

technically you can do that

clever wigeon
#

(but all archetypes have that caveat)

#

(except the ones that have a slightly looser version of the caveat)

steel bobcat
#

boy you're not gonna want to once you read the vampire archetype rules, but you can

clever wigeon
#

where you can archetype into a couple other related things

#

like Beast Gunner for the Spellshot class archetype

#

or the full Hellknight archetypes for the armiger

steel cobalt
#

ok theres way too much here to go in without a plan

#

thats unfortunate

cedar condor
#

Well. Generally come up with a character concept and build to it.

#

Or say I want to make this idea and fit to it.

steel cobalt
#

usually what i do is find a unique or jank mechanical hook, and then come up with a character concept around that

cedar condor
#

The lower bound of 2e's power is still quite high and common sense generally prevails

#

Jank is incredibly subjective.

#

Better just come up with a really out there fantasy idea and you should have an above average chance of being able to fit to it.

steel cobalt
#

do u guys have like, at least a normative dpr curve like how 5e uses the EB+AB baseline

clever wigeon
#

uhh, not really

#

dpr varies so heavily by what class is fighting what enemy

#

since monsters can have a few different defense values for their level

#

and different classes perform differently against like

#

PL0 enemies vs PL+2 vs PL+4

#

and caster/alchemist damage always depends a lot on whether they can target an enemy's weaknesses

#

and for casters, whether they can target the enemy's weak save

#

for martials, it also depends on whether the enemy has Low, Moderate, High, or Extreme AC for its level, and ranger vs fighter vs barb vs thaumaturge etc. all have super different projected dpr against all of these different values

stable ferry
#

God, prob the biggest thing stopping me from converting my game to 5e is how much fking work it is to make an ancestry

steel cobalt
#

1500 feats later, my eyes hurt

steel cobalt
#

yo @clever wigeon do u know of any way to get a second implement if you don't main-class thaumaturge

clever wigeon
#

nope, you can only get access to one

steel cobalt
#

is it just me or are gnomes kinda nuts

steel bobcat
#

truth be told i have willingly blacked out that PF2e even features anything to do with the G-word

steel cobalt
#

...what

#

srsly tho between the three different racial feat reactions to avoid damage, only one of which is restricted in uses, it seems like gnomes are incredibly durable

steel cobalt
#

oh yo i just realized something

#

what movement options exist as reactions/free reactions when someone tries to hurt you

#

like, a 5-foot step on being targeted, or something similar

#

i see one from celebrity and id like to know if anyone knows of more

normal badger
#

Are there any ancestries in PF2e other than tieflings that have horns?

next dune
#

uh... let me double check

#

There's the Kashrishi

normal badger
#

Ah yeah… no

#

I'm looking for something human-looking

next dune
#

There's also the Goloma

#

The tiefling will be as human-like as you'll get

normal badger
#

Aight. Thanks!

#

I just like giving my druids antlers for no reason

next dune
#

ah, if that's the case

#

Beastkin is what'll you'll be looking for

normal badger
#

Also, as a sidenote, I think it's dumb that a feat called "Beastbrood" specifically gives society-related benefits expression

next dune
#

It's a versatile heritage

normal badger
#

Oh yeah, that one's neat

#

I think I'm gonna stick with tiefo tho

next dune
#

alrighty

clever wigeon
#

and there's even a level 1 feat that makes them explicitly look like tieflings

clever wigeon
#

and of course this one, if it's coming from an ally https://2e.aonprd.com/Actions.aspx?ID=7

steel cobalt
#

oh god

#

lol

#

lmao

#

that second one is actually perfect

#

doesnt even cost a reaction, amazing

#

oh wait no this would be after being damaged, unfortunate

#

im looking for any voluntary movement that can be done either as a reaction or generally triggered by being targeted or attacked

normal badger
#

Welp, I realized one of the ancesty traits I was counting on actually was a Heritage. So I guess the horns are just gonna be a headdress after all expression

steel cobalt
#

or just any at-will movement i suppose. no amount is too small

#

as long as it can be done when im being threatened, even targeting an ally is fine as long as it has a 15ft range

cedar condor
normal badger
#

Lol no it's fine

#

Though, I might just go tiefling anyway

#

I was thinking Wintertouched Human originally

#

But I realized it actually has to get really cold for that environmential damage reduction to become relevant

supple pumice
#

So I'm introducing some players (and myself) to 2e using the Beginner Box module, it's pretty good so far. However one person playing wizard mentioned how they don't like the inflexibility of prepared spell slots, which I kind of agree with.

If I were to allow all types of casters to have spontaneous spell slots (like 5e), would that break too much? In particular referring to the balance of official modules, but happy to hear about other side-effects too.

cedar condor
#

You can take this from level 1 for 5e style casting

normal badger
#

Wizards actually have the option to take a featur— yeah that

cedar condor
#

otherwise wizards have spell substitution to swap spells around fights

normal badger
#

Ah wait, I actually meant something else

#

Yep, Spell Substitution was the thing

cedar condor
#

Power is kind of budgeted around tools to help with prep/spont slots.

#

But broadly I'd recommend 5e players might have a better time starting with a spontaneous caster

#

Arcane sorcerers who pick up arcane evolution at 4, are a very nice middle ground between prep and spont casting, and are pretty potent too

#

But yeah your early game bread and butter as a caster is 2 action cantrip, 1 action side

#

so finding a good side action for your core cantrip is good

normal badger
#

and finding a core cantrip or selection thereof that you can actually use consistently

#

I had daze, gouging claw, and acid splash in on my intro oneshot character

#

And then we fought constructs immune to mental damage, there were usually allies adjacent to them with too little health for me to be able to comfortably hit them with splash damage, and I myself also had too little health left to go into melee painsmile

cedar condor
#

Generally scattering scree, electric arc (some flavour of level dx save spell) are good candidates

#

Gouging claw though isn't a bad shout, even in melee range on a squish caster, its a potent deterrant

normal badger
#

I've also seen someone else in the party use Telekinetic Projectile a lot

#

Scatter Scree is a good call btw, I should probably put that on my necromancer-with-a-taste-for-earth-magic

#

On a different note — I'm not that familiar with all the classes yet. What are my options if I want to play an Int-based Occult caster?

cedar condor
supple pumice
cedar condor
#

You could give it to them as a free level 1 feat

normal badger
#

I remember seeing some neat things on the occult spell list that weren't on the arcane one when I investigated the possibility of making my necromancer a Summoner

#

Seems like I'll just leave her as a wizard tho

clever wigeon
#

occult list fucks

normal badger
#

I can't tell if that's meant to be a good or a bad thing

clever wigeon
#

good

#

occult is my favorite list, for sure

#

it has all the coolest debuffs

normal badger
#

Hmm… I'm still kind of playing with the thought of building my "necromancer" as a summoner with a Devotion Phantom eidolon. The occult list does seem neat, and I kinda like the idea of having a quasi-permanent spirit companion. But the limited spellcasting and Cha-based casting make me sceptical

#

…I'll probably go for wizard in the end. I just like exploring alternative options meowsip

normal badger
#

Althooooooough… witch also seems interesting tbh

#

The familiar would also give me a kind of permanent companion that can potentially be flavored in a neat way

#

And I'd get the occult list while still keeping Int casting and full caster progression

#

Also I just like the idea of your familiar literally eating your homework in order to learn new spells expression

clever wigeon
#

familiars are real good

normal badger
#

Especially, you know… not needing to wait a week to resummon it if it dies painsmile

#

Of course, the best part of the familiar thing is that I get to paint a funky new mini for it funny

#

From what I gathered, minor supernatural features for a familiar seem to be okay, right? Like how the fox familiar in the example witch artwork has nine tails

clever wigeon
#

yeah

#

as long as it's not like "my familiar has wings so it gets Flight without taking the ability, right?"

#

flavor is free

#

there are some absolutely fucked-up looking familiars

#

give your crow eleven eyes and a demon mouth in its chest, go fuckin nuts

normal badger
#

But like, I assume it still needs to be recognizable as an animal unless you have a feature that gives your familiar a different look (like the Plant druid's leshy familiar)

normal badger
#

Does a Master Ability remain active if the familiar dies, assuming the ability doesn't require action from the familiar in order to function (such as Cantrip Connection or Innate Surge)?

clever wigeon
#

uhhh

#

i don't know, actually

cedar condor
#

E.g. Cantrip connection is when you prepare spells at the start of the day. So those stay if your familiar dies (but disappear next preperation if you're not a witch).

#

the alchemic one would also be start of day.

normal badger
#

I see

#

Also, I just saw that there's a feat that can give you a leshy familiar as a witch. Interesting

#

That opens up new aesthetic options and would allow me to pretend that I'm a druid

normal badger
#

Is it just me or are humans a little meh?

#

Like, compared to other ancestries, those often seem to get the same sum of ability boosts (either two boosts, or three boosts and one flaw) but with one or two additional benefits beyond that, like dim-light vision and +5ft. speed for elves, darkvision for goblins, etc.

clever wigeon
#

much like 5e

normal badger
#

No they're not meh or no it's not just me?

#

That is, are you comparing them to 5e's base human or variant human?

clever wigeon
#

vuman

normal badger
#

Oh, how so?

clever wigeon
#

they have general feats as a heritage and as a level 1 ancestry feat

#

they can get a class feat as an ancestry feat as well

#

they also have the most "why the fuck is this not a general feat" option around, Unconventional Weaponry

#

which is a level 1 feat that lets you get an advanced weapon

#

any advanced weapon

#

they also have some of the best ancestral spellcasting options, because fuck you I guess

#

including fly

#

they get a +4 to Aid if they want, which is nuts

#

they also get Adopted Ancestry as a heritage, except it gives them low-light vision too

#

because fuck you I guess

#

god I wish humans were meh

normal badger
#

Ah, I was just looking at the base traits

#

That the main power lies in the feats makes sense, though

#

I was thinking Adapted Cantrip for Disrupt Undead as a level 1 ancestry feat, for thematic reasons. Not sure about heritage though, idk if there's any General Feats I should get

clever wigeon
#

fleet, toughness, diehard, canny acumen, shield block if you want

normal badger
#

I see

#

I'm also somewhat fascinated by the Wintertouched heritage, partially because I'm surprised it isn't even Uncommon

#

I guess my issue with the feats is just that there's so many, and most don't have a strong theme. So for most of the feats you mentioned, I'm like, "Yeah this sounds neat, but so do several other things, and this doesn't really support the vision I have for this character in any way"

clever wigeon
#

yeah i don't think it's necessarily "the best ancestry" for every build

#

but it just

#

gets to do so much

#

and steals so many "wait, isn't this just a general feat?" options

normal badger
#

That might just be an issue with the ancestry feat system in general tbh — if the ancestry doesn't have any unusual physiological or supernatural traits that you can have the feats expand upon, you're bound to end up with ancestry feats that make people think "but what prevents someone else from doing this too?"

normal badger
cedar condor
#

Well you can cash most general feats into skill feats if you don't want the main ones

#

but a lot of general feats can enable you to access builds much less painfully on classes who normally would struggle

normal badger
#

I'm still kind of unsure whether the Arcane or Occult list is more fitting for a "classic" necromancer

#

Which is basically what my decision depends on whether to make my character a Witch or a Wizard

#

The whole patron deal from Witch does not entirely align with what I originally had in mind for the concept, but I think I can make it work. Especially for a Fate patron, I'm thinking of like, a situation where the character thinks that she is learning all her magic through her own research and stuff, while not realizing that a powerful entity is essentially watching over her and manipulating chance in order to make her stumble upon the pieces of information she needs to continue her research. The patron believes that the character's disposition sufficiently aligns with its own that she likely won't need explicit prompting to further the patron's goals

#

Whereas as a wizard she would actually just be self-taught

#

In both cases, her original motivation to dabble in necromancy would be that she's working as undertaker/graveyard keeper in her village, and occasionally has to deal with random zombies raising from their graves, so she wants to better understand undead in order to dispatch those more efficiently (hence Adapted Cantrip for Disrupt Undead as an ancestry feat). But as she learns more, she eventually gets fascinated enough about undead that she wants to try summoning her own. Which eventually results in having to flee from the village as that venture is discovered

elfin brook
#

There's plenty of crazy stuff in pathfinder that could cause a human to grow horns

#

A high level cleric of Erastil might just sprout antlers

cedar condor
normal badger
#

Either is fine, tbh

#

I mostly care about the aesthetic

normal badger
#

I'll probably go into the Reanimator archetype either way btw

steel bobcat
#

loose balance question

#

do you think it would be reasonably balanced to apply injection to the air repeater or long air repeater

#

basically turning it into a syringe gun

#

or do you think it would simply be more reasonable to make an alchemical ammo instead of trying to tie it to the weapon

#

1e out here with a feat that i want

cedar condor
#

as in Treasure vault's injection trait?

#

or you want just poisoned bullets?

steel bobcat
#

as in the injection trait yeah, though after some thought i don't think that would be any different than poisoning a regular piece of ammunition really

#

i just want a syringe gun

#

i think i might just

#

use my inventor archetype to get the dart umbrella and go from there

#

the umbrella injector looks cool too, but i'm in the market for something ranged

cedar condor
#

Well old injection only uses poison, new injection trait can use elixirs and mutagens

steel bobcat
#

"This weapon can be filled with a liquid, usually an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded contents with a single Interact action. (If the target is willing, the injection takes only 1 Interact action total.) Refilling the weapon with a new substance requires 3 Interact actions and uses two hands."

#

is this new injection or old

#

cause the treasure vault injection reservoir specifies it has to be an injury poison, but the umbrella injector says liquid

cedar condor
steel bobcat
#

Gotcha

#

Where can I find new injection lol

cedar condor
#

let me check my new copy

#

(i think thats the old one atleast)

#

btw if you want poisoned bullets, you can just poison them like normal

#

but you can't get the double poison proc without asking your dm

steel bobcat
#

Ye I know

#

But poisoned bullets aren't nearly as cool as a syringe gun

cedar condor
#

ah nvm that looks like its the new description

steel bobcat
#

gotcha

cedar condor
#

welp some people seem to think that expands it to cover mutagens and elixirs

steel bobcat
#

i mean

#

it doesn't limit it to poisons either

cedar condor
#

liquid, willing ally, kind of implicit ye

steel bobcat
#

seems like if you really wanted to go around injecting people with beer or something you can

#

which is

#

a thing

#

lmao

cedar condor
#

but yes, injection reservoir is explicitly not injection and only poison

stable ferry
#

technically beer is a poison

cedar condor
#

A high level toxicologist's alcohol is actually very good in intrigue

steel bobcat
#

"I brewed this moonshine to use as a weapon?"

#

"to light people on fire?"

#

"to force them to get drunk by injecting it into their bloodstream!"

#

"...somehow that's worse than the fire."

cedar condor
#

Well in an intrigue campaign, you can maybe get an enemy blackout drunk, or close to.

#

if you need a "plausible" means of death, if you can surreptitiously inject them with alcohol, so they die of alcohol poisoning, thats much better than the mega ultra deadly poison that bleeds from your eyes

#

even if you don't stage 3-5 alcohol poisoning is real nasty if you can trick a foe to reaching that.

steel bobcat
#

see

#

that's part of the reason i was like

#

i grabbed addiction suppressant for my pirate campaign

#

i had the distinct feeling that such a thing would eventually prove godly to have on hand

cedar condor
#

if your dm is tracking it, and inflicting alcohol saves on you... yeah that can lead to your party making some pretty poor decisions

steel bobcat
#

we haven't gotten drunk yet

#

but

#

also

#

pirate campaign

#

so

#

i'd rather have it and never need it

#

than need it and not have it

#

lmao

cedar condor
#

well don't forget you can buy formulae as an alch

#

but if you're lucky enough to be a chiurgeon, contaigon metabolizers are god tier

steel bobcat
#

i know

#

my DM let me buy some in character creation

#

that is in fact what i spent most of my money on

#

lol

steel bobcat
#

i'm trying to decide if this feat actually seems good

#

and i'm leaning towards not really

#

at least not worth actually spending a feat on

clever wigeon
#

it's pretty good tbh

#

you don't really want to use it unless a creature's weak to fire, but

#

forcing persistent damage to be way harder

#

is real good

steel bobcat
#

I was considering grabbing it anywa on the basis of like

#

nautical game

#

so it being harder to put out and impossible to put out with water is a big deal

steel bobcat
#

There's no mystic theurge equivalent for pf2e is there

cosmic shadow
#

no

#

outside of any multiclass archetype shenanigans

steel bobcat
#

nodnod

#

s'what i figured

steel bobcat
#

bit of a weird question but

#

how fucky would it be to combine a familiar + the prototype construct that inventor can get?

#

like treat them as a combined feature

#

is that just an animal companion with extra steps or

next dune
#

That's.. actually really cool

#

I gotta bring that up to my DM

steel bobcat
#

tfw you have all the potential in the world

#

and you roll a 7

#

also battle planner seems....

#

like a lot of investment

#

for such a...i don't wanna say mediocre cause i can see how it could be really good

#

but

#

it's kinda underwhelming

#

lol

normal badger
#

welp

steel bobcat
#

god i'm really conflicted

#

the inventor dedication innovation has so many options

#

on one hand, good armor

#

on the other, funky weapon

steel bobcat
#

Why does the aid action seem like it's good only with hefty investment

cedar condor
#

Getting possibly legendary init on your primary stat is nasty.

supple pumice
#

So the Starfinder Humble Bundle is looking pretty sweet, similar to Paizo's earlier bundle for PF. However before I bought that, I played the demo adventure Torment and Legacy to get a feel for it. Anybody know if there's a similar free small adventure for Starfinder that I could use to get a taste of it before committing?

cedar condor
#

I'd check to see if they released any rpg day ones

steel bobcat
#

is there anything stopping me from like

#

copying the recipes from the basic crafter's book into my forumla book

#

the answer seems to be

#

no

#

nothing but time

#

side note

#

reading about this has me giggling

#

i wasn't expecting the basic crafters book to be a...contentious subject

#

yet it seems to be

#

" Do NOT try to get away with this without talking to your GM or in any PFS game because the cost for getting all of those formulas on Alchemical and Magical Items is something like 99% off the printed and intended price for those Formulas.

1 sp for 17 gp (or 170 sp) worth of level 1 Formulas is just way WAY outsize in terms of balance, not to mention it renders completely meaningless the various Alchemical and other Crafting Class and Feat abilities that add those very same Formulas.

Those items are listed in that chapter to make it easier to find them for new players and the full write-up of them isn't even present in that Chapter at all but instead are actually sourced to the Crafting and Treasure Chapter. This, I believe, is simply a bad call by the Nethys team who somehow failed to look into where all of those have their rules/stats listed in full form or evaluate the cost difference between them.

As is, someone could buy a Basic Crafters Book, tear out all of the level 1 Formulas and sell them for 50% of their value and get 5 sp (5x the total cost of the whole book) for every one of them for about 8.5 gp profit on each book. This is an infinite money glitch/exploit and is EASILY one of those things that fall under the umbrella of too good to be true."

#

like

#

what the fuck goes in y'all's games

#

also that doesn't even appear ot be how the book works?

clever wigeon
#

because like

#

the point of a basic crafter's book is that...everyone knows the formulae in them

#

no one's going to buy them

#

because everyone knows them

#

the point is that they're the formulas nobody is going to be cagey about, because you can buy them all in a basic crafter's book, in that recursive self-justifying loop

#

they're common because they're cheap and cheap because they're common

clever wigeon
#

it's like

#

peasant railgun brain

#

it's funny if your GM allows it, but it's not RAI and it requires an extremely ungenerous reading of RAW that ignores context

steel bobcat
#

not me looking at the Lich archetype and seriously considering it

steel bobcat
#

Alchemist/Wizard
Alchemist/Witch
Alchemist/Investigator
Alchemist/Psychic

#

which of these combinations sounds the coolest thematically?

brisk pawn
#

Multiclass feats or dual classing?

steel bobcat
#

dual classing

#

i've already settled on psychic

#

someone sold me on an uncle iroh aesthetic with infinite eye and either emotional acceptance or gathered lore

clever wigeon
#

fun fact: mutagens let you apply an item bonus to spell attacks

#

well

#

melee spell attacks

next dune
#

wait, you can dual-class in PF2e?

clever wigeon
#

not RAW

#

it's a variant rule

steel bobcat
#

now i need to actually

#

look at the occult spellist

clever wigeon
#

yeah it's mostly just the Fury Cocktail, since all of the others have requirements that restrict spells

#

but...some psychics and sorcerers get really melee-focused bonus spells/focus spells

steel bobcat
#

oo

#

occult gets bless

clever wigeon
#

oh!

#

technically there's also

#

the quicksilver mutagen specifically for tengu

#

who can cast with their class DC, meaning if their KAS is dex they can make spell attacks from dex

steel bobcat
#

oh i like forced mercy

#

i like that a lot

clever wigeon
#

that bonus only applies to cantrips tho

steel bobcat
#

rescue spell!

clever wigeon
#

and you need to grab ancestry feat cantrips

#

oh yeah Friendfetch?

#

incredibly powerful spell

steel bobcat
#

me climbing up and then pulling osmeone with me

#

celestial accord is actually super thematic

#

it's a damn shame it'll probably never actually be relevant lmao

clever wigeon
#

I don't remember that one, what does it do?

steel bobcat
#

it's a very uncle iroh spell

clever wigeon
#

hah, nice

steel bobcat
#

it's also like

#

y'know

#

kinda niche?

clever wigeon
#

yeah, it's definitely for Blood Lords

steel bobcat
#

aww fuck yes, psychometry

#

hmm

#

i'm noticing that psychics don't seem to get a ton of proper casting though

#

i assume because their mainstay is supposed to be their amps

#

it's a shame that telekinetifc projectile doesn't let effects of the object occure

#

it'd go well with alchemist

clever wigeon
#

it'd be busted tho lmfao

#

you grab a bomb or a runed up weapon and shit out damage

steel bobcat
#

so

#

for stuff that alters your unleash psyche

#

is it optional, or always on

clever wigeon
#

uh, what's the example?

steel bobcat
clever wigeon
#

it depends on the wording

steel bobcat
#

i don't think this is optional

#

but

clever wigeon
#

that's a free action

#

triggered in response to Unleashing

#

it's not a passive mod

steel bobcat
#

damn you right

#

i can read

#

i didn't even thikn to just look at the damn action cost or if it had one

clever wigeon
#

lmao

steel bobcat
#

i'll be hoenst

#

none of the low-level psychic feats seem terribly interesting

clever wigeon
#

wot

#

they're all so good

steel bobcat
#

or at least nothing sticks out as like "yes this is clearly the best option" or "wow that just seems like it should've been a class feature"

#

note in this case i mean like, level 1 feats

#

ancestral mind is like, good if you have ancestry spells

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i expect

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really good

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counter thought and mental buffer both seem kinda niche?

#

good when they come up, but i'm not sure how often they'd come up

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psychic rapport seems like the most general option

#

buff to social and some combat actions + perception is hard to argue with

#

the level 2 feats generally seem better

clever wigeon
steel bobcat
#

oh no, i'm not saying it's not

clever wigeon
#

not having Objectively Optimal Options is good

steel bobcat
#

there's also just like

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none that really appeal to me

clever wigeon
#

counter thought is really strong because it hits heavy hitters like Fear and Phantasmal Killer

steel bobcat
#

it's case of "i could take or leave basically all of these upon initial inspection"

#

oh i'm sure they're strong, but i just don't know relevant that kind of thing would be

clever wigeon
#

most mental spells are really good and a lot of casters pack one or two

steel bobcat
#

for example we're gonna be in a pirate campaign so...i don't know how many casters we'll be running into

clever wigeon
#

but for level 1 feats that's fair

steel bobcat
#

at least like, casters with a mental bent per se

clever wigeon
#

I thought you were referring to all 1-8

steel bobcat
#

i expect to see like, storm mages and shit

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water mages etc

#

y'know

clever wigeon
#

nah a lot of casters in general aren't elementalists

steel bobcat
#

i mean yes but also my DM is 100% a vibes bitch

clever wigeon
#

although that's a campaign thing yeah

steel bobcat
clever wigeon
#

I was also including non-kin monsters, though

#

just fiends and beasts and all that jazz

#

there's a lot of random illusions or Feebleminds or Fears

steel bobcat
#

..dose dhampir even get any spells?

clever wigeon
#

but yeah, if your campaign is elemental specialists, that's different

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uh, yes

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quite a few, just no cantrips at 1

steel bobcat
#

the first one i see is charm at 5th

clever wigeon
#

gets stuff at every other level tho

steel bobcat
#

then two spells at 9th

clever wigeon
#

oh wait, no 13

steel bobcat
#

okay yeah, i see why i hadn't seen these yet

clever wigeon
#

huh, i thought it had lineage advancements at 9

#

weird

steel bobcat
#

i haven't really looked that far ahead

clever wigeon
#

it probably should

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maybe in BotD 2

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pls more content paizano

#

we need expansions to everything

steel bobcat
#

i know the vampire archetype gets some spells

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which my dm would probably let fly for the ancestral mind thing

clever wigeon
#

yeah, I just thought dhampirs got feats at 9 like aasimar and tieflings

steel bobcat
#

but they might actually get the same spells

clever wigeon
#

for lineage-specific spells

steel bobcat
#

mental balm seems really spicy

#

or....soothing?

clever wigeon
#

all the amp feats are really good in different ways

#

idr the exact name, but the beacon one

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at 2 or 4

#

that's just like "fuck your invisibility"

steel bobcat
#

homing beacon

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4

clever wigeon
#

yeah

steel bobcat
#

so you can't amp cantrips that areen't from your conscious mind

#

which means...my ampable damage cantrip is fucking true strike

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oh wait not

clever wigeon
#

huh?

steel bobcat
#

i misread that

clever wigeon
#

true strike is a T1 spell

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not a cantrip

steel bobcat
#

yes

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hence, i misread that

#

my ampable damage can trip is...glimpse weakness

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or

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no

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no i don't think i can amp any of my cantrips with the homing beacon feat

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if i don't take a feat to get another psi cantrip

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as none of them have an attack roll or a saving throw

clever wigeon
#

oh, shame

#

you can do what you said, tho

#

picking up like

steel bobcat
#

on the other hand, 120ft guidance

clever wigeon
#

psi phase bolt is good

#

ignoring shields and cover is real nice if you fight intelligent enemies

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or have melees

steel bobcat
#

i was honestly thinking psi strike + vampire fangs

clever wigeon
#

that sounds fun

steel bobcat
#

tie in with the uhhh

clever wigeon
#

bit wonky as an alch over other martials, but mutagens cover both your offense and defense pretty respectably

steel bobcat
#

psychic vampire lineage in in the dhampir thing

steel bobcat
#

though i like the idea of dabbling in "martial arts:

clever wigeon
#

you call throwing dynamite a martial art?

steel bobcat
#

is there any sort of like

#

online homebrew repository for p2fe a bit like /r UA or anything like that

#

i know about infinite but, anything else of note?

clever wigeon
#

uh, not really

#

the homebrew scene isn't as big

#

it's mostly more-professional 3pp

#

(although not necessarily quality, since I do not like the Classes+)

stable ferry
#

i just learned pf2e has wish equivalents for every spell list, Miracle, Alter Reality and Primal Phenomenon

#

i really like that

#

Wish is also way more reasonably worded

primal dragon
#

PFS ACP locked ancestry is fucking bullshit

#

I don’t have to deal with spending ACP for lizardfolk or tielfings in AL

#

Fucking stupid

brave marsh
#

But you do have to abide by PHB+1 in AL.

primal dragon
#

The inability to play a Goliath rune knight was stupid. They are both giant options, wdym I used to not be able to play that?!?

#

Or a shadar Kai hexblade

#

But anyways that’s no longer a rule

brave marsh
#

I like restrictions. I may not agree with the execution completely, but I don't like the crazy characters people make. Too weird for me personally.

#

Too special for an ensemble cast game.

primal dragon
#

Like lizardfolk or tielfings shouldn’t be restricted

brave marsh
#

If everyone or even half of the party has uncommon stuff, it's too strange for me.

primal dragon
#

Most people play humans or elves anyways

The restriction just punishes those of us who aren’t interested in “Tolkien” fantasy

normal badger
#

Looking at the Undead Master archetype right now. Is there a list of Undead Companion options somewhere?

normal badger
#

Nvm, found them

brisk pawn
#

I am finding rarity to be a really good way to help flesh out a homebrew setting.

#

Also a lot of how Golarion has been built provides an excellent starting point for worldbuilding a setting in PF2e.

clever wigeon
#

it provides a lot of very good tools for homebrewing anything and everything

#

and a lot of content that means you don't have to

steel cobalt
#

ok im lookin at shields here and i dont really get it, why are there this many when i think the only relevant difference is hardness

steel cobalt
#

actually, much better question

#

what does this do

#

because as i, someone with no knowledge of the system, interpret this, it takes any effect with the "linguistic" trait and bounces it to affect the caster instead/as well.

However, that seems way too good. does this literally just translate things instead?

brave marsh
#

Some effects require the target to understand you. Imagine you are a linguist as per this archetype. Your buddy has idk a feat that lets them make a compelling speech to gain favor. But you're in Elf Town. And your buddy doesn't speak the language. But you do, because you're a linguist. So you translate their super inspiring speech and now the elves will join your cause. Because your friend built around persuasion and you built around languages. Or imagine like an NPC elf wants to buff your friend, but they have to understand what they're saying. Same thing, you translate their like warlord command or whatever and your friend gets some extra movement. Stuff like that.

#

The shields in the core rulebook aren't super different. Some feats may reference bucklers for example like the swashbuckler might have a feat that says you gotta have a buckler which is less AC than a standard shield, but ou can probably do pretty flavorful things with it. A wooden shield is one you're probably gonna ditch early, just buying it for the cheap price. Or use as a druid, but the remaster's going to get rid of the metal taboo. A tower shield has special rules to get a little more AC, basically you can use it as you know a tower shield. A SWAT shield, whatever.

The "default" shield I would say is the steel shield.

Treasure Vault has a lot of other different shields with different traits such as one that can shoot a dart, one that can be thrown like Captain America's shield, other stuff. I think there's one that you can store a spell in.

lethal matrix
#

So when's the remaster coming, and is there like... patch notes of all the changes somewhere?

brisk pawn
#

Player Core 1 and GM Core come out in October.

brave marsh
lethal matrix
brave marsh
#

Any time, family.

coarse vortex
dusk whale
#

Carl, enhance!

atomic stratusBOT
#

no u

versed folio
#

I can't tell how much of this is like, books and PDFs and how much is content for this character management tool

elfin brook
#

I've heard okay things about hero's lab

elfin brook
#

But it isn't a permanent thing

clever wigeon
#

i don't think it's a good product, really, but it is a good deal for actual book value

cedar condor
#

Personally I'd wait for a paizo humble bundle.

#

You get pdfs of the books, get them so long as paizo is functioning, and get integration with other tools that directly partner with paizo (foundry) where available (mainly pre 2021 content)

cosmic shadow
#

actually a pretty decent amount of stuff

#

wait nvm

#

its all just herolab stuff

#

no real books

turbid stump
#

How do I find the path?

lethal matrix
primal dragon
#

I hate how everywhere I go to look things up lore or flavor wise I can’t

Everyone is so focused on minmaxing or build crafting

Ffs I just want to know lore!

elfin brook
#

That's the oops all lore resource for pathfinder

lethal matrix
#

I asked for the revised Pathfinder 2e player's book for Christmas.

My partner's sister gave me the GM's book 🥲

#

Two thoughts on this:

  1. This book is usually to me, unless...
  2. The universe is giving me an omen in a forever DM
vestal roost
#

I'm creating a entire homebrew pathfinder 2e class it's kind of similar to summoner but just focuses on minions. The 3s and 4s are place holders im having trouble coming up with names also this class is for my setting which is a 1920s fantasy city.

primal dragon
lethal matrix
normal badger
#

I found a local PFS group, so I might actually get to try the game soon-ish omg

#

Working on a character; I'm thinking a changeling witch

#

I'm looking at the Slag May changeling ancestry feat rn:

Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron.

…does it say anywhere that these claws have to be on the character's fingers? Or could they also be on their toes, or both? Bethinker

normal badger
#

In general, how viable is a witch with a lil bit of melee capability?

brisk pawn
#

Official name and description pending, but here's the first beastie of my homebrew setting for the PF2e remaster. Its statblock is based on the Chimera with changes from Howl of the Wild, but I had to reference the Baomal from the first Bestiary to account for the lack of a third head. Any input is good, even if you want to tell me the idea is bad.

brisk pawn
#

(added a slight change, so here's a reupload)

brisk pawn
#

Here's the first guy's meaner, colder cousin. Based on the Greater Chimera with the Emperor Cobra and Witchwarg heads, with Howl of the Wild's Frostbound adjustment.

lethal matrix
#

Saw this, figured since we have so many Homebrewers here, might affect someone

normal badger
#

Huh, were ghouls in PF always this… civilized?

main river
#

big value and also very halloween flavored

naive scarab
#

You know I keep seeing hardbounds everywhere for all TTRPG books and I was pleasantly surprised to find a paperback PF2e player corebook

normal badger
#

I was unpleasantly surprised to find no PF2e player corebook at all because it was sold out catblush

main river
#

I'm sorry to hear that

#

space for me is at a bit of a premium so I don't really have places to fit books

normal badger
#

I mean they have the German translation but I prefer English

#

(and also I was specifically warned against the translation in this case lol)

normal badger
#

Not sure. But like, having played D&D 5e mostly with the English books I always found the German translation confusing whenever someone used it, so I can only imagine it's be similar with PF

mystic zenith
#

👀

frosty scaffold
#

Investigator and Thaumaturge are so based. Like, why yes, I would love to be good at combat and dialogue. Why thank you.

visual sail
#

H

frosty scaffold
#

@naive scarab Can I talk with you about a character concept for Pathfinder?

#

I really wanna play a thaumaturge with the wild mimic archetype.

I like the idea of playing a character who is obsessed with monsters to the point of being able to make countermeasures against and imitate them.

naive scarab
#

Why are you pinging me? Idk much about PF other than selective reading

frosty scaffold
#

Sorry for the ping lol.

naive scarab
#

I minded the asking me despite not knowing jack about PF XD