#Pathfinder

1 messages · Page 3 of 1

brave marsh
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But also, he cast his tempest something focus spell and did very little damage because the enemy succeeded the basic save.

clever wigeon
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microspacing, displacement, and tile manipulation mattering is great

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rip, d12s are still d12s

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that shit can fizzle hard

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my home campaign party's investigator crit with an arquebus for 3 damage yesterday

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shoutouts to precision immunity

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gotta be in my top 5 least favorite 2e design decisions

brave marsh
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Our investigator crit with her fatal firearm for like 54 damage today.

clever wigeon
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nice

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the two ends of the spectrum

brave marsh
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Precision immunity is gonna suck for our strikers once we encounter that lol.

clever wigeon
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I just think it's a dumb choice

brave marsh
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Immunity is pretty harsh yeah.

clever wigeon
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rogue dpr isn't exactly better than fighter or barb, even if an optimized build makes it about even

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and investigator & sniper have way worse dpr

brave marsh
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Especially since there are so many ways classes use precision damage. It would be like rage damage immunity.

clever wigeon
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so precision immunity, which targets exclusively those classes, fucks over things that already have less stellar damage

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but not just

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a greataxe giant barb or bastard sword fighter

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I get that it's a flavor choice for proteans, oozes, and ghosts

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I just think that it's a bad design choice

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that and fucking golems

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god

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golems almost make me wish for 5e combat

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almost

brave marsh
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How does it work, precision immunity, does it not apply if I use some weakness like idk adamantine or whatever for golems.

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Like if I have ghost touch, does that mean I can precisely hit a ghost now?

clever wigeon
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nope, precision immunity is just precision immunity

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if you've got secondary effects, those apply as normal, but uh

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that extra 3d6 strategic strike damage is just

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out the window, full stop

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should've just rolled an int fighter instead :v

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rogues, swashes, vests, rangers, slingers

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all crying in the corner

brave marsh
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It kind of makes sense, but even then. If it can't be any more abstract, you should probably be able to like Recall Knowledge to think about a strategy against them. One action for the precision immunity to not apply.

clever wigeon
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something, aye

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it's not like you're not superheroes in a world full of magic

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this rogue can fucking toggle noclip

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why can't she stab a ghost in the not-lungs

brave marsh
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I've been sickened a few times in combat and it always felt fair to use one action to retch and get rid of the condition.

clever wigeon
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tbf, it feels fair until you fail the fort save four times lmfao

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it still is fair, it's just

brave marsh
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Lol

clever wigeon
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a fucking brutal condition

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really strong

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on both sides

brave marsh
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There was one combat where this guy was shooting us with poison nails. And the effects worsened per nail in your body. You had to spend actions to remove nails.

clever wigeon
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not sure what creature that is, but yeah

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that sounds painful

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god I love the action system

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so good for so much

brave marsh
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My GM reflavors a bunch of stuff. It could have been like a poison barb creature of some sort he just made a humanoid.

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The druid cast the 3-action versions of scorching ray and heal to great effect. I like that those versions can get real crazy, but also you don't get to do anything else that turn, so best be in a safe position.

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3-action heal on the party and the undead surrounding us.

clever wigeon
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Heal & Harm are such an elegant use of the 3-action system

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the streamlining of the "quick heal," "strong heal," and "mass heal" spells into one, without just being all 3 at the same time or being bloated

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they're the perfect implementation of a variable action spell

cedar condor
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Worth mentioning that 2 action cantrip +1 action strike is one of the cheapest strong action cycles

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So say if you're a champion, taking 2 gauntlets with 2 level 3 spell hearts on them for cantrip into strike is really good

clever wigeon
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that's definitely a caster thing

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warpriest/warrior bard/battle oracle

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where they want to drop a 2act save spell and a Strike

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regular martials would usually much rather Strike twice and use some utility

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or grab a couple metastrikes

cedar condor
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Eeeh

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Champion, Monk and Ranger certainly can make the most of it. Thaum can too

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Strike, cantrip or flourish cantrip

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Its not necessarily better than their maximised combos, but at lower levels its a good investment (3-4ish) until they come online

clever wigeon
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okay yeah at tier 1

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definitely better there

steel bobcat
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To my compatriots with more pathfinder knowledge than i, are there any fox adjacent fey creatures

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in 1e or 2e

obsidian zinc
steel bobcat
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Not fey

next dune
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Yep, the kitsune race and the pipe fox familiar

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Outside of that, dunno

clever wigeon
# steel bobcat To my compatriots with more pathfinder knowledge than i, are there any fox adjac...
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all I'm aware of in 2e

steel bobcat
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There's a solid chance my party TPKs today o7

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12 of them to 5 of us, and we are split up and i'm not prepped for combat

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rather, i have handed out useful buffs but

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my actual combat capabilities are minimal cause

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alchemist who prepped mostly buffs not expecting people to cock up how they did

obsidian zinc
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🫡

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good luck

clever wigeon
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there comes a time

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when all one may do is pray

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and hope that gorum grants you the biggest stick

normal badger
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Hmm… I'm wondering if I should maybe build my necromancer concept as a summoner instead of a wizard

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Focus more on the, you know, summoning part instead of overall spellcasting

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If I take one of the Phantom eidolons instead of the actual Undead, that'd also allow me to circumvent my own Negative Healing (the character will likely be a dhampir) by letting people heal my eidolon instead

normal badger
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Bethinker my only issue is that Summoner uses Charisma to cast; I feel like Intelligence would fit the characcter better

clever wigeon
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summoner is also not a class entirely built around "summoning"

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it's got the feats, but

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like you seem to be aware, it's very much the "you are a jojo/persona reference, or a jrpg protagonist" class

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so if you want to go all-in on the necro, necro wizard with the Reanimator archetype is the way to go

normal badger
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I'm just intrigued by the idea of having a permanent sidekick-ish companion tbh

normal badger
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Instead of just casting animate dead every encounter, you just have one creature that's with you all the time and you only cast animate dead when you want a second creature

frosty scaffold
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Guys I think Pathfinder is just better than D&D...

clever wigeon
elfin brook
normal badger
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Yeah, it probably makes sense. It just doesn't fit my character lol

elfin brook
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Nothing wrong with changing the stat from CHA to INT if your DM allows it

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Not a massive balance issue there

normal badger
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Though tbh, I still think both D&D and Pathfinder would be better served if spellcasting just had its own stat instead of having it duct-taped onto some aspect of your personality

peak meteor
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I think it being its own stat usually feels a bit out of place unless it’s a system with a lot more stats, but you could always have it not be stat-based

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Though that might have its own issues as well depending on what you’re going for

clever wigeon
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oh boy

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we've reached the "hey, let's remove stats" point

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which i absolutely agree with...kind of

normal badger
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Like… hmm

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There are some classes where it totally makes sense

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Like, say, wizard

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Being more intelligent helps you understand your spells better. Checks out

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But for something like Summoner, which is a very broad concept thematically, it can happen quickly that you come up with a character concept that fits the class's general concept but for which Charisma as a main stat doesn't seem natural

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I have two more or less concrete concepts for Summoner characters in mind, and one feels more like it should be an Int caster and the other more like a Wis caster expression

peak meteor
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There are also classes that let you choose the casting stat iirc

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Actually I might be misremembering

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Ah I was thinking of sorcerers and witches being able to choose spell traditions

normal badger
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And summoners too

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Which is part of what makes them so versatile thematically

clever wigeon
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it has two sets of subclass

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one is the conscious mind, the "standard" subclass

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and the other is the subconscious mind, which gives you a minor single-action activity you can do in your mage-rage, and determines your casting stat

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two are INT, two are CHA

peak meteor
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Ah I see

normal badger
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That's cool. Summoner should do that too 😌

clever wigeon
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summoner doesn't work with that

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because it's the same general concept as sorcerer

normal badger
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Then sorcerer should do it too Flourish

clever wigeon
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if it were more of a setting-agnostic system, it might pass muster

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but it's not

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since charisma is the "enact your will upon reality" stat

normal badger
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why tho

clever wigeon
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and that's the whole core of sorc, summoner, thaum, and the cha-half of psychic

normal badger
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Yeah, I'm just not sure why it has to be

clever wigeon
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i dunno

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why is wis the perception stat?

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why is dex the archery stat?

normal badger
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Like, for summoner, it would very much be imaginable that your magic comes from different sources depending on your eidolon

clever wigeon
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right, but

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it's not within the setting

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which is what the system is, first and foremost, designed for

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Golarion

normal badger
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hmm

clever wigeon
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not to the same extent as something like Lancer

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but a lot more than some

normal badger
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Hmm… that is an interesting point

clever wigeon
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it's not something that would break if, in your homebrew setting

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the answer to "what a summoner is/does" is different from in Golarion

normal badger
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That's fair. I'm just, like… it would have cost them nothing to make the definition broader

clever wigeon
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ehh

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it would cost them flavor

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it's the same thing as why Kineticists are con-based

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rather than a mental stat for their spiritualism or just str/dex for

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"throwing things"

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and it's why champions are alignment-locked and have their specific tenets

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kineticists aren't CHA like sorcs because they're not drawing power from their blood, they're not WIS like druids because they're not metaphysically tied to the elements

normal badger
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The heck is a kineticist

clever wigeon
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they're CON because the source of their power is directly using their body as a physical conduit to one or more of the elemental planes

clever wigeon
normal badger
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Ah

clever wigeon
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"how much of Fire can you channel at once?"

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it's also why thaums aren't INT or WIS, despite being all about "knowing niche bullshit about monsters"

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since their whole thing is also tied to the magic and metaphysics of the Pathfinder setting

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it's using their force of will to apply those sympathic links, or to create definitions that almost make sense but don't function normally

normal badger
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Still, for a lot of those classes, I feel like the design process was probably coming up with a general concept first, then figuring out which ability intuitively seemed to fit best, and then cementing that ability's relevance in the lore

clever wigeon
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using the iconography of Sarenrae to evoke a weakness of the sun against a vampire, or a shattered chain link to assault a slaver

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things that Do Not Work Like That, but should

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and could, if you squinted a bit

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and now do, because you say so, and because your conviction is such that the world must cede the point to you

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these things might not work like that in other settings

clever wigeon
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but as it is, the setup of classes does follow the internal "logic" of the core Pathfinder setting

normal badger
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It's just, that seems like the most straightforward way to go about it

normal badger
clever wigeon
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like I said, I'm not saying you're wrong, and it certainly would make sense

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Thaumaturge!

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one of my favorites, for sure

normal badger
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I see. I'll have to read up on how that one works

clever wigeon
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it's a CHA-KAS martial whose subclass is one to three of nine "implement" options

normal badger
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KAS?

clever wigeon
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Key Ability Score

normal badger
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ah

clever wigeon
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all of the implements have, within the setting of Golarion, different associated like

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Harrow suits (tarot cards), and star signs, and other shit like that

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super fucking interesting class, too

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its core mechanic revolves around those aforementioned implements and an activity called Exploit Vulnerability, where you roll a special CHA lore skill to either

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discover and use an existing weakness (like silver for a werewolf or fire for an ice ooze)

clever wigeon
normal badger
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Yeah that sounds pretty cool

steel bobcat
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i chose to be a mess

normal badger
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hehehe

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What's the point of getting both?

steel bobcat
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vampire doesn't actually get a ton of like

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flavor that the dhampir gets

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lik dhampir has feat lines dedicated to being related to different breeds of vampire

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whereas the vampire dedication...doesn't

normal badger
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I see

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I've been wondering whether to go dhampir for my necromancer as well — though mostly since it seems to be the closest thing PF has to Reborn (which she was in D&D)

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Or I might just make her a human or something? Not sure about the backstory yet

steel bobcat
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I orginally wasn't planning on doubling up, but then i started reading the dhampir feats and i was kinda like

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"wow these are interesting"

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so i figured hwy not just commit to th ebit

coarse vortex
steel bobcat
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Being a mess can be therapeutic when there aren't consequences

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oh look, all the level 2 skill feats require expert proficiency

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cries in alchemist

primal dragon
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Huh pathfinder channel

steel bobcat
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god damn

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gunslinger gets some cool fucking feats

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lol

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just fuckin rocket jump

lethal matrix
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I think the Inventor can also Rocket Jump, no?

steel bobcat
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Indeed

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side note

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why are is the magnifying scope so...

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just so bad?

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like the seek bonus is nice but the

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"While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first"

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the activation is

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uh

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like the major version for 16k gold only gives it a +20 range buff

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which is...

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just not great

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lol

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like +20 is way nicer than +5, but you're paying a fortune for that +20

clever wigeon
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probably because they've seen the fuckery people got up to in 1e (and 3.5)

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where the stacking of gubbins from between books that are individually okay turns into a monstrosity

coarse vortex
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also, does 2e use the same range system as 1e?

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I cannot remember

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my brain says yes, but I might be wrong

clever wigeon
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uh, i don't remember 1e's

coarse vortex
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1 range value, -x for each multiple of it you go

clever wigeon
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2e has a single range increment and you take a -2 penalty for shooting in the next range increment, yeah

coarse vortex
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so yeah, pretty much the same

clever wigeon
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and you can shoot up to six times your total range

coarse vortex
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I think that's shorter

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unless it was just guns that went to 10x

clever wigeon
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for an equivalent -10 for shooting five increments too far

steel bobcat
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Yeah i get not wanting it to be abusable

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i just...

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y'know usable seems like a solid starting point

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and i'm not really sure in what world a +5 to your range is much to shell out for

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lol

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especially a +5 to your range that costs you an action in the middle of a fight every turn you want to use it

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it could've at least been like

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"You ignore the range penalty for shooting at something in the next range increment" or something like that

clever wigeon
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yeah, there are some things that are cool, and there are some things that's like "hm, this is a level 6 class feat, it probably shouldn't cost 5 gold"

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but then the actual effect is ass

steel bobcat
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like the +5 is 70gp

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sure the seek bonus is nice but

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like

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why

clever wigeon
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¯_(ツ)_/¯

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G&G is also a fucky book

coarse vortex
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scale sum shit

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+5, +10, +15, +20

steel bobcat
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y'know after giving the vampire archetype another once over

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i'm not actually sure if i wanna play this

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really neat flavor

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like, almost none of the benefits you get from it make up for the really nasty drawbacks

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like oh boy at 6th level i get...1d4 claws!

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yay

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this is kind of a shame, i was keen on this flavor but i'm mightily underwhelmed by the offerings as a whole

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things get spicy at around level 10, but that's a long wait for the (relatively meh) payoff

normal badger
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Lol, I also just decided that I probably won't make my necromancer a dhampir after all

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In part because it seems unnecessarily edgy for a character whose aesthetic is meant to be fairly down-to-the-earth, but also because Negative Healing seems pretty annoying to deal with, with no exceptional benefit given to make up for it

steel bobcat
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I really like the flavor of vampire, i'm just...less on board with the notion that it's almost entirely a net negative

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there's like, a couple decent feats 10+

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but even then those are only decent

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i don't really expect it to be fiction-accurate levels of power, but you'd think considering how nasty the drawbacks are there'd be some value to be had in the archetype

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but truthfully there really isn't

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and that makes me sad

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weirdly by the way

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two of the actually decent feats are uncommon

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on top of one of the uncommon feats being a pre-req for another not uncommon feat

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so if you want your 14th level feat, you have to hope your dm lets you have the 12th level uncommon feat

normal badger
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😔

steel bobcat
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and if you want your 16th level feat

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you have to hope you took the pre-req feat at 4th level

normal badger
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Isn't the entire archetype Rare in the first place?

steel bobcat
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ye but still

steel bobcat
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this + negative healing

normal badger
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…wow

steel bobcat
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yeah

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it's just..

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it's honestly just kinda dog shit

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lol

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cause you can counter the sunlight weakness at 6th

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kinda

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you don't just die if you get slowed to lose all your actions

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but you can still be slowed to losing all of your actions

normal badger
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(as a sidenote, I'm a little sad PF has no generic "kinda sorta not fully alive" race like D&D's Reborn, but only dhampirs and a couple types of actual undead)

steel bobcat
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mhm, fair

normal badger
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(though, having actual undead like skeletons as playable races do be kinda rad as well — at least in concept, never looked at them closely)

steel bobcat
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i've heard tha tmost of the undead archetypes are

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okay

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not bad, not usually great

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my research has led me to believe that vampire is far and away the worst of the bunch

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because it has the nastiest drawbacks with functionally no redeeming features

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like oh boy, who wants a 1d4 claw attack at 10th level!

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or is it 6th

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it's 6th

normal badger
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Yeah, like… in a game like D&D or PF where drawback features are as uncommon as they are, you gotta attach some benefits to balance it out expression

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Same issue with D&D drow and their sunlight sensitivity

steel bobcat
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bonus points

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that grapple the feat lets you make?

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still takes your MAP

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so it's at a -10

normal badger
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…aaaand of course the whole thing still costs you a feat

steel bobcat
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at 10th level you get a 1/Hour shapeshift!

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into a bat with a 20ft fly speed!

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or you can turn into mist

normal badger
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magnificent

frosty scaffold
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To make matters worse the innate spells you get from Vamp don't even heighten to 10th-level. Which sucks because Dominate becomes permanent at 10th-level.

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I really wish both the Vampire and Zombie dedications were better tbh.

Zombie gives unarmed damage and grab damage which is like... Okay. I always thought of zombies as like tanky so why does it mostly give offensive stuff?

Vampire is just awful. I really want them to errata it like Chirurgeon got for Alchemist.

steel bobcat
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i require...input

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so my saturday games group line up has recently rolled out, gunslinger + rogue + cleric (maybe fighter) + alchemist (me) + the last person to decide settled on investigator

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and i'm like...feeling a little iffy about them playing investigator

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just because it sorta feels like the niche i had carved out has now been usurped with no real recourse on my end, since i'm an Int key ability class, and the Investigator is low-key just going to be better at all of the int related things

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and i'm not sure if i'm just feeling a little too protective of my perceived niche, or if it seems like an actual valid worry

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i guess

clever wigeon
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hm

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you're definitely still going to be better at crafting, especially if you choose to invest in that

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i don't remember what subclass you are, but if you're chirurgeon you'll also have the extremely noticeable niche of being very, very good as a medic

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RK stuff is investigator's wheelhouse, and it does kind of suck that they've picked it without checking in

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but i don't think it'll be too big of a deal unless they're going like

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alchemical sciences investigator

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in which case they'll 100% be crowding out your niche, if not usurping it because you'll still have more and better alchemy

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if they're alch invest, I think it'd definitely be time to talk with them and the GM

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or if you're chirurgeon and they're forensics

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but you're still two different classes with two different focuses and sets of mechanics, and unless you were really hoping to be fully focusing on the RK as well, you shouldn't end up feeling super threatened

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if you do, though, i don't think it would exactly be unreasonable to just...have a talk with them and the GM and ask if they're willing to switch to a different class, possibly charisma-based instead of int

steel bobcat
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they know the player better than i do

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also yeah i'm chirurgeon

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i'm gonna ask what...methodology?

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i think is the investigator subclass/specialization name they're going

clever wigeon
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yeah, chirurgeon should be gucci

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and yep, it's investigator methodologies

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the only ones to worry about are alchemical sciences and forensics, and in either case you'll still be better at alchemy and medicine

steel bobcat
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well i recall vaguely that invest has both a like

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yeah

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those

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small note, can i jsut say i kinda hate that alchemist doesn't have a feat like inventor

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where it gives you scaling crafting without using skill increases

clever wigeon
steel bobcat
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it does not lol

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unless i'm literally blind as fuck on several read throughs

clever wigeon
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same with swash and its subclass skill

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no, should

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or, wait

steel bobcat
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ohhhh

clever wigeon
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should as in

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it should

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not

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it should

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lmfao

steel bobcat
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yeah yeah

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i think i'm just gonna scrap vampire for now and go inventor dedication

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work with my DM on like....making vampire a little more...uu

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worthwhile

clever wigeon
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oh wait i can probably

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either find a decent vamp arch rework

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or whip one up

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i almost did for a zoanthrope thing, but then i realized that

steel bobcat
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well my DM has already expressed interest in making one, but i'll sure take one to share if you know of one

clever wigeon
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"wait, beastkin has fucking all of this except the better tiny-animal shapeshifting"

steel bobcat
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cause wow vampire is....

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like

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i'm low-key surprised that made it to print cause it is nasty bad

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lol

clever wigeon
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here it was

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really easy to find

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surprisingly quick search

steel bobcat
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hmm

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i don't hate it, but it honestly doesn't fix a lot of my issues with it

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namely, the vulnerabilities are still disgusting, and they didn't change a lot of the lackluster feats

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mind you, i'm fine with the vulnerabilities being spicy as hell

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i just...expect a degree of actual benefit for it

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lol

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the daywalker change is nice

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the predatory claws feat is...still largely underwhelming (for me) since i'm not a martial and simply cannot really feasibly get value out of it

clever wigeon
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it's the in-setting theme

clever wigeon
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I could whip you up a different vamp archetype that's uh

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a veterelana?

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what kind of vamp do you want lmao

steel bobcat
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it's less that i want anything specfic and more that i just wish the archetype wasn't so lackluster as a whole

clever wigeon
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i'm gonna tell you, there's no way "archetype gives you 10th-level dominate" is gonna be balanced

steel bobcat
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this is a free archetype, so i'm not really losing a ton of value for it being meh stat wise

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it's just like

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kinda fucking boring

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lol

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y'know?

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when your dhampir ancestry feats are more interesting than your vampire archetype, you've made a misstep somewhere

clever wigeon
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tbh, that's just the consequence of ancestries getting to have a lot more "little flavor benefits" in their feats

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class feats aren't supposed to be ribbons, but paizo contractors don't really like

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understand where non-monk unarmed attacks are supposed to be, balance-wise

steel bobcat
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for me it's more like

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where's my feat or two that represents being a strigoi, your feats that really play up the charm thing, or let you lean into some kind of blood magic or something

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y'know?

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anyway, i think in the immediate i'm just gonna take inventor and work with my dm on it and see where it goes a little more naturally

clever wigeon
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right, we need multiple vampire archetypes

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fair enough

steel bobcat
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i have this notion of like

#

reflavoring infused reagents as vampire blood

#

and i think that could be a neat area to explore

#

both flavorwise and mechanically

#

steal from true blood and make vamp blood just like

#

a little bundle of all the performance enhancing drugs rolled into one

clever wigeon
#

oh hey

#

it sounds like there's a

#

curious sort

#

an adventuring vamp, perchance

#

that would like

#

this thing

steel bobcat
#

o shit

#

that's relaly cool lol

steel bobcat
#

me, a vampire, encouraging someone else to play a cleric knowing damn well it will only serve to hurt me

steel bobcat
steel bobcat
#

quite literally said "i know you're the rogue but i have thievery so you can do it if i fail" and then did it

#

like you absolute cunt of a man

clever wigeon
#

PVP him perish

#

or just uhhh

#

let him go down in a fight and finish him off yourself :)

#

(or do the reasonable thing and tell the GM that it feels like this is deliberate and it's both insulting and upsetting)

steel bobcat
#

Yeye, talked to the DM already

#

Just didn't quite expect my worry to be validated so....

#

Blatantly

clever wigeon
#

yeah

#

like

#

if they'd made their investigator at about the same time

#

and just stumbled into doing int things and dex things

#

well, that's kind of understandable?

#

investigator is super MAD, and it's way easier to run a dexvest than a strengthvest

#

so "having your KAS skills" and "having dex utility" would make sense

#

making the character last

#

an int KAS character with a dual focus in dex, going the alchemy subclass, maining crafting and thievery

#

next to the character that was established as an alchemist and definitively a crafter, and the character that was focusing on thievery

#

that one's just fucking rude, no matter how the scaling ends up

steel bobcat
#

it's about how you handle mechanically having it

#

regardless, last i heard the person is planning on swapping to a different class

#

so, shouldn't be an issue going forward

clever wigeon
#

and do the same thing

normal badger
#

Is there a feat that lets a Wild druid add the forms from animal form to their Wild Shape forms list? Cuz uhh… I can't find it

#

Also, generally, what are people's opinions on how PF handles druid shapeshifting?

obsidian zinc
#

if I'm dead honest I'm still not over my playtest game where a different PC on druid cast a max level dinosaur form, had their AC go down, and because their AC went down they got crit and were basically immidiately put in a hospital bad.

cedar condor
#

So first things first, having both martial abilities and spellcasting always come with a cost in 2e.

Battleforms come generally with quite a distinct cost. 2 actions, loss of spellcasting and a max level spell slot (ideally don't even bother without).

In exchange it puts you on par with a martial progression (ranger swash rogue etc) 2 hp per level approx above your class, wearing medium armor (this is not consistent, some fall above and below this average). Importantly, this is a martial with no damage boosters (aoo, sneak attack, exploit weakness, all vanilla martials have someting)

#

You do get distinct benefits of sometimes small passive spells folded into your battleforms though which make the trade better. E.g. flight, energy resistance, increased size and speed.

#

Generally the way to get the most of battleforms is to both fill a need for a mid ac and mid tier martial and really benefit from the passive benefit

#

Wild shape gives you some distinct edges over vanilla battleform casters.

  1. You're a medium armor ac 8 hp caster class which is already premium caster defence.
  2. You don't need max level spell slots, you can pay with a focus point.
  3. Iirc base animal form takes you up to level 10 (competitively), and you can either go wild form for augmented base attacks at 11 or more feats for more level of forms.
#

Also 4. Feats. Druid can steal combat boosters from other classes and archetypes to boost itself. E.g. aoo, wrestling/martial maneuvers, flurry. Also druid base comes with no archetype cost access to an animal companion.

#

So don't expect as a full caster to beat martials at their own game, but you can between base feats and say an animal companion (and with free archetype, marshal/monk/wrestler) reach the heights of a lower tier martial while keeping full casting for when you need it.

normal badger
#

I see

#

Thanks druwuid

cedar condor
#

So from character level 3 you got battle forms

normal badger
#

I was a bit sceptical to see that Wild Shape uses Focus Points (i.e. you start with one use between refocusing) and has such a short duration compared to D&D

#

But then I realized you can also use spell slots to transform additional times through normal polymorph spells

cedar condor
#

Well you should always be able to have atleast a 10 minute rest between fights.

normal badger
#

And I'm intrigued by PF having so many different battle form spells

cedar condor
#

If that doesn't happen your dm should combine the encounter xp and treat it as that tier challenge.

#

So if you have 2 moderate fights without rest, that should be ideally treated as an extreme fight (2e players shouldn't jump straight into combat without that rest)

normal badger
#

But yeah… is there a way to add the Animal Form shapes to Wild Shape? It seems like the most basic combat form thing but I couldn't find a feat that adds them

cedar condor
#

What do you mean add?

#

Heightened (2nd) You can also wild shape into the forms listed in animal form.

normal badger
#

Like, by default Wild Shape only lets you use Pest Form forms, and then you use feats to expand that range of options, no?

#

…I'm dumb

#

Btw, do I see it correctly that Wild order essentially starts with two order spells but only one focus point?

cedar condor
#

Yes

normal badger
#

welp

cedar condor
#

Champion is in the same boat with cleric iirc. Its rare that you get more focus points at level 1

#

Broadly, 1 extra focus point equals 1 max level-1 spell slot (to a minimum of 1) provided its not to cast cursebound oracle focus spells

normal badger
#

Just find it odd that you effectively get a second order spell instead of your order feat

cedar condor
#

Well it's effectively get a level 1 feat. That feat is on par with domain initiate from cleric.

normal badger
#

Fair. I'm not really familiar with how other classes do it yet, only looked at wizard and summoner so far

#

But yeah, I imagine the shorter duration makes it more difficult to use Wild Shape for utility things

#

Like, outside of the insect feat, best you can do is like… one hour?

cedar condor
normal badger
#

Yeah but that still caps at an hour

cedar condor
#

But yeah it's more a levelled spell solution

#

Yeah no 4 hour wildshape from 5e

normal badger
#

You can go up to 24 hours with another feat, but only as an insect

#

Which is, like… neat for infiltration, but other utility uses like providing transportation for other party members still get difficult

normal badger
#

Oh, and something else. How viable is it to begin a Pathfinder game at level 0, that is, with only ancestry and background but no class?

#

I've seen it done in D&D, and I feel like with how in PF you get hit points with your ancestry, it might actually work more smoothly here

steel bobcat
normal badger
#

:O

steel bobcat
#

actually ignore me

normal badger
#

Thanks!

clever wigeon
#

you can still skulk around, find a quiet spot to meditate and Refocus, and repeat

#

it is kind of lame that Perfect Form Control is a level 18 feat, though

#

it should at least be 14 or 16, imo

normal badger
#

I'm not that much into anthro species tho, so the kitsune heritages with a tailless form instead of a fox form are more interesting to me (both would be ideal but I don't think that's possible?)

clever wigeon
#

but also

normal badger
#

Huh, neat

#

Though, it's a tough choice between that and Hybrid Form

clever wigeon
#

hybrid form is stinky

#

it's one of those things that you'd expect to be in 1e, not 2e

normal badger
#

Why tho

clever wigeon
#

the "wait, why the fuck is this worded like this" feats

#

while in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid

#

it's not like

#

"oh yeah, if you don't cover yourself up, it's obvious something's sussy"

#

it's full-stop, no exceptions, "you are obviously not what you look like and nothing can change this"

#

making it almost entirely useless to be in hybrid form rather than just...kitsune form

#

except for the aesthetics of being a human with fox ears and a tail

#

so you can be the foxgirl or whatever

#

but like

#

level 5 feat for flavor and near-zero real utility?

#

that one should be under the "too bad to be true" general rule

normal badger
#

Yeah, the level 5 prereq does seem kinda dumb

clever wigeon
#

but there's not like...an especially clean way of doing that, other than just saying "okay, common sense applies, just cover your claws or whatever"

#

and it feels like that wording could have been added easily enough that it's...not intended?

#

which just seems dumb and bad

#

and i want errata or something

#

but it's such a trivial feat that i doubt it's ever gonna see anything unless someone plays a kitsune on a podcast and talks about it or smth

normal badger
#

It's just… I wanna get rid of the snout, but if I just chill in tailless form all the time I might as well just play a human expression

#

Pro gamer move: be a kitsune, use tailless form, put on fake fox ears and tails

#

Btw, I assume any feat that says that you do something with xour tail (e.g. Foxfire) requires you to have a tail to use it?

clever wigeon
#

yeah

clever wigeon
#

your family selectively bred themselves for short snouts

normal badger
#

pfff

#

You know what, fuck it

#

Imma make a normal kitsune and get Myriad Forms at 5th

#

When I say I don't like anthro species, that's mostly just me being bad at drawing animal faces painsmile

#

But I shall try

#

Though, as a side note, I find "myriad" to be a somewhat exaggerated phrasing to say "three" moradin

#

On a different note, my character concept just did a mitosis

#

I now have two separate character concepts in mind — one shape-shifting human druid and one kitsune who isn't a druid

#

Might make the kitsune a monk

#

Possibly with the Foxfire feat; a ranged unarmed strike sounds funky

#

Flurry of Blows seems… a little meh though, due to MAP Bethinker

#

Although, I suppose it has merit if you use both of the remaining actions for other things

normal badger
#

Ah wait, fists are agile by default. Neat

normal badger
#

Though, one thing about kitsune from mythology that I'd have liked to see in the game is that theme of the fox tail carrying over to the humanoid form, requiring the kitsune to hide it if they want to pass for human

steel bobcat
#

i have discovered that pf2e has a mortar

#

i am now contemplating the applicability of building a man-portable mortar for my alchemist

#

and yes i am aware of the bomb launcher

#

but that thing sound uggy

elfin brook
#

Someday they will port over siege wizard

cedar condor
#

10ft burst, with a few feats, free archetype, easily can reach 120ft effective range.

steel bobcat
#

So our DM is talking about doing like

#

dual classing eventually

#

and i'm kinda like...

#

inventor + alchemist go brr??

#

though i already have the inventor dedication so i probably wouldn't

#

but i'm really not sure what i would even dual class into

cedar condor
#

What's your stat balance?

#

And alch subclass

steel bobcat
#

chirurgeon and

#

8 Str, 14 dex, 10 con, 18 int, 16 wis, 12 cha

#

it might actually be 14 wis and 14 cha, i don't exactly remember and the foundry is closed atm

#

or maybe it's 14 wis and 12 cha?

#

semantics

cedar condor
#

Hmm pre level 5?

steel bobcat
#

level 2 ye

#

no idea when we'd be dual classing if we even end up doing it so actually planning for it is a bit of a dead end lol

#

party consists of

#

Rogue, Alchemist (me), Gunslinger, Monk and Cleric

#

Rogue is thinking Psychic for his dual, Gunslinger is thinking maybe fighter, Monk and Cleric unknown

#

(rogue is speced for charisma shenanigans)

cedar condor
#

The boring answer is to play an int caster. Which is a silly amount of resource management

#

You could go investi or thaum and leverage some decent abilities

steel bobcat
#

i like resource management

#

i was atually thinking of going summoner, specifically for the thematic of like

#

vampire summoning famulus/monster to do the fighting for them

#

but i also realize that's gonna be....action intensive to say the least

#

so much so that i'm not sure it'd be even vaguely viable lol

cedar condor
#

You can play low casting stat summoner.

#

But yes you likely want all 3 actions as an alch.

#

So any dual class will likely need synergies or pivot with alch

steel bobcat
#

..bard could be neat actually

#

would anything particularly break if bard were turned into an Int caster? (also possibly thaum?)

#

It doesn't seem like it would but

#

oh wow, one of the bard subclasses just straight up lets you have access to all of the spellists at 18th level

#

that's wild

steel bobcat
#

hmm

#

chalice thaum seems like it'd be really thematic

clever wigeon
#

alch is really hard to build, specifically because its required statline is super tight

#

in that you need both 18 int and a 16 in your physical stat

#

otherwise your accuracy goes to shit really hard

steel bobcat
#

i might honestly already have it

#

like i mentioned up there, the foundry is closed so i can't double check right now

clever wigeon
#

may i also introduce you to

#

one of my favorite monk stances

#

right, this was the actual feat

#

blargh

normal badger
#

Huh, interesting

#

Hmm… wait

#

Does it make a difference when an attack is called an "unarmed attack" but it doesn't explicitly say that it has the Unarmed trait?

#

Cuz Wild Winds Stance specifies that the attacks have the Unarmed trait, while Foxfire does not, but both call the granted attack an "unarmed attack" or "unarmed Strike"

steel bobcat
#

....

#

this...

#

this cake doesn't have a duration

#

this cake can look like anything

#

and doesn't have a duration

#

the cake is the most powerful lie???

#

This cake is the only thing you need to be a successful forger

#

You can literally "but it was secretly a cake!" your way through so much shit it's not even funny

normal badger
#

this is so dumb

steel bobcat
#

I am

#

Flabbergasted and entertained

#

And I'm absolutely going to abuse it once just to see what reactions I can get from my table

#

Need to collect the pieces of 8?

#

Show me pictures and I gotchu

#

Need to steal a scroll and not get caught right away?

#

Replace it with cake

#

Indiana jones?

#

Cake.

#

Of course there'd need to be pre-planning

#

You'd need to make the cake beforehand to have it stick around longer than a turn

#

Need to fake an explosive?

#

Cake.

#

Hold a room of people hostage with a fake cake bomb

#

Bonus points if you add a wick you occasionally light to fuck with them

#

I wonder if a cake based holy symbol would scare a vampire

#

Can't imagine why it wouldn't if you believed it would

normal badger
#

I love it

steel bobcat
#

Pf2e culinary terrorism is not the topic I expected to uncover today but here we are

clever wigeon
#

really weird?

#

but

#

"unarmed strikes" by definition have the unarmed trait

#

it's just sometimes the writers forget to list it

normal badger
#

ah, neat

normal badger
#

Potential kitsune character fighter

next dune
#

Ooooo

clever wigeon
#

noice

steel bobcat
#

hmmmm

#

adorable, but also not enough tails

#

if it's not a viably combat strategy to drown someone in tail fluff you're doing it wrong nodnod

next dune
#

Yes, a fox needs the fluffiest of tails

clever wigeon
#

agree, make them fluffier

#

although, uh

#

not

#

not that gif

next dune
#

all the fluff

#

A fox needs all of the fluff

#

There is no such thing as too much fluff

normal badger
steel bobcat
#

yes

#

i believe it's every other racial feat?

normal badger
#

Hold on, let me doublecheck

steel bobcat
#

oh no, it's spellcasting based

#

Additionally, when you gain a level, you can grow one or more tails. Your maximum number of tails is equal to the level of the highest-level spell you can cast from your spell slots or non-cantrip kitsune innate spells, or 1 + your number of kitsune ancestry feats, whichever is higher, to a maximum of nine tails.

#

so it's both

normal badger
#

Where is this from?

steel bobcat
#

the kitsune feats page on AoN

#

very top

normal badger
#

Oh, it never occurred to me to read that header paragraph lol

steel bobcat
#

tbf the tails are like

#

mostly cosmetic

#

lol

#

you don't even have to grow them

normal badger
#

Okay, so she could start with two tails

steel bobcat
#

i say mostly cause of the foxfire thing, which technically imposes a mechanical function on one tail

normal badger
#

Yeah

#

Though, I'd probably start with one tail and then jump to three at level 5

#

Two looks weird imo

steel bobcat
#

"Well that a weird feeling"

#

"ah."
"sigh, guess i'm getting my armor altered again."

normal badger
#

laughs in monk

steel bobcat
#

you have to alter clothes too

#

it's just...easier

#

cause you can mostly cut them

normal badger
#

only if you wear pants

steel bobcat
#

shit, fair

next dune
#

I mean, true

#

There's always the option of low-cut pants

normal badger
#

Could also imagine a hakama-style garment where the back part doesn't go up as high

next dune
#

that is also true

normal badger
#

If you have a fox form, does it also have your full number of tails or just one?

steel bobcat
#

man, i'm a little sad the campaign with my kitsune alchemist didn't work out

#

i had a whole giga brain strat planned out

#

our ranger had a vulture companion

#

i was a tiny creature

#

and yeah i know i know, technically the vulture was too but

#

air dropping explosives from the back of a vulture

normal badger
#

that does kinda sound rad

steel bobcat
#

we jsut had someone leave the table and sort of collectively decided to just start a different campaign rather than rewrite things

#

now i'm

#

Vivienne De Sang, pirate chirgurgeon and vampire, alongside her alchemical familiar Ezmerelda

elfin brook
steel bobcat
#

mind you, we're currently in the midst of a prison break

#

so i have no equipement

#

meaning i'm largely functioning as the party brain

#

oh no, i'm currently in the lead with kill

#

we used a heavy door to trip up our guard and the gunslinger wrestled them to the floor

#

i took the initiative and used his own sword to slit his throat

normal badger
steel bobcat
#

(by we, i mean i told the party to do it)

#

once again, i am the braincell

normal badger
#

hehe

steel bobcat
#

tbf tho

#

once i get my alchemical tools everything becomes....more preordained

#

largely because i can make 7 horns of gunpowder

#

and just blow a few walls to smithereens on my way out

#

i hadn't planned on the gunpowder crafting being so immediately useful

#

but uh

#

boy is it gonna be

normal badger
#

I was actually also considering a prison break-ish scenario as a starting point for that campaign I'm planning to run that might or might not be a Pathfinder campaign

#

Though like, the overall story idea isn't really concrete enough for that to be a consideration at this point tbh

steel bobcat
#

so the campaign is actually going to be nautical in nature

#

we're technically at a prison for naval criminals

normal badger
#

Oooo

#

Nautical campaigns are neat

steel bobcat
#

the kind of prison people go to be forgotten

normal badger
#

Though like, aren't swim speeds kinda weird in PF?

steel bobcat
#

parvus local, small place

normal badger
#

I saw an ancestry somewhere that gave like, a 10 ft. swim speed

steel bobcat
#

is that all creatures can climb and swim by default

#

but if you don't have a speed for it, you're considered flat footed while doing it

#

i think certain instances of them also add extra goodies like only need one free hand to climb and stuff like that

#

"A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.

You might still have to attempt Athletics checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an Athletics check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb.

If you have a climb Speed, you’re not flat-footed while climbing."

#

"With a swim Speed, you can propel yourself through the water with little impediment. Instead of attempting Athletics checks to Swim, you automatically succeed and move up to your swim Speed instead of the listed distance. Moving up or down is still moving through difficult terrain.

You might still have to attempt checks to Swim in hazardous conditions or to cross turbulent water. You can also choose to roll an Athletics check to Swim rather than accept an automatic success in hopes of getting a critical success. Your swim Speed grants you a +4 circumstance bonus to Athletics checks to Swim.

Having a swim Speed doesn’t necessarily mean you can breathe in water, so you might still have to hold your breath if you’re underwater to avoid drowning."

#

gross, needing to attempt a check just to swim

#

climbing i get, swimming i take a little more offense too

#

lol

normal badger
#

Though, the swimming rules say that the check usually auto-succeeds in normal calm water

steel bobcat
#

you either know how to swim or you don't

#

ah, there is indeed a dedicated swim action

#

what are those success clauses

#

"You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and you’re submerged in water, you must hold your breath each round. If you fail to hold your breath, you begin to drown. If the water you are swimming in is turbulent or otherwise dangerous, you might have to attempt an Athletics check to Swim.

If you end your turn in water and haven’t succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. However, if your last action on your turn was to enter the water, you don’t sink or move with the current that turn.

Critical Success You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).
Success You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).
Critical Failure You make no progress, and if you’re holding your breath, you lose 1 round of air."

normal badger
#

Actually, how does auto-succeeding interact with critical successes? Do you just automatically get a normal success, or can you still roll to see if you crit, and if you fail it's treated as a regular success?

steel bobcat
#

i assume it would say critical success if it were a critical success

normal badger
#

So like, the water needs to be rough enough that you don't auto-succeed in order to get the chance to crit? That seems weird

#

Hmm, seems like the 10 ft. swim speed is basically the same as always succeeding normally on a swim check

#

Lol, an Undine needs to be level 9 to be able to get a swim speed equal to their land speed

#

Aren't they like, the water heritage?

#

Huh nvm, seems like some other ancestries are much faster in the water by default

#

Still, level 9 prereq for an ancestry feat that just gives you a 25 ft. swim speed seems odd

clever wigeon
#

yeah, that's how climb and swim work

clever wigeon
#

we don't have anything really aquatic other than azarketi, yet

#

outside of a couple specific heritages like the swamp iruxi

#

god i want a water book

normal badger
#

And azarketi have that weird water dependency thing everyone is annoyed about with the locathah in D&D painsmile

elfin brook
#

A water book is guaranteed

clever wigeon
#

yeah, they're frogs

#

gotta be

#

m o i s t

elfin brook
#

There are like fifteen aquatic central races in 1e

clever wigeon
#

yeah, it's just

elfin brook
#

If none of them get ported I'll be surprised

clever wigeon
#

there's so much going on in the schedule

#

so water book, while inevitable

#

is "eventually" inevitable

steel bobcat
#

hmm, yea i need to find a wa yto get my hands on a swim speed quite quickly i think

#

i believe there's a low level alchemical item that can help with that cause boy that -1 to str isn't looking pretty right now

#

wait..you can/have to be trained in swimming?

#

oh wait no, nvm, that's the DC rating thing

normal badger
#

To get a swim speed, you just need to get the Quick Swim feat and become legendary in Athletics expression

steel bobcat
#

oh no, i don't qualify for the human feat that give a swim speed

#

shame that

elfin brook
#

Have someone cast feet to fins on you

#

There's also shoe

steel bobcat
#

that does not help me with the athletics roll involved lol

elfin brook
#

Submarine chair

#

2e let's you go full professor X

steel bobcat
#

wtf, that's cool

elfin brook
#

Lot of cool stuff for that

steel bobcat
#

yeah i'm reading them

#

i love the fucking storm chair

elfin brook
#

Ghost cyborg

steel bobcat
#

god it's almost making me want to like, lean into that

normal badger
steel bobcat
#

then again, i can't imagine a wheelchair on a ship being....

#

a quality idea

elfin brook
#

I've seen a mermaid PC who used a wheelchair on land because it was faster than hobbling around

#

That was pretty good

steel bobcat
#

??

#

there's a chair with a fucking attached alchemy lab

#

shit

elfin brook
#

At this point every adventurer should be in a wheelchair

normal badger
#

How difficult is encounter balancing in PF? Like, I assume there is some kind of system to provide a guideline, but I'm wondering if it's actually useful, or like D&D where the wonky CR system and unrealistic expectations of how many encounters fit into one day make it somewhat unreliable

brave marsh
#

My GM said he likes it. Someone has gone unconscious at least once per encounter. Although, we've never quite gotten to the point where "this next roll decides if I live or die." There was one point where everyone except one person was unconscious and we still made it out. Based on the dozen encounters we've had, I would say I am more confident that the PCs are going to be challenged AND make it out alive (even if by the skin of their teeth) as opposed to D&D 5e where it could be a by the book built encounter and you could wipe or breeze through it.

normal badger
#

That sounds reassuring. Thanks!

clever wigeon
#

Severe means Severe

#

Extreme means "you are likely to TPK"

#

the higher-level you go, the more feasible Severe and Extreme fights become, and at like

#

15+, multiple Extreme encounters in a day are cleanly doable by a competent, synergistic team, but uh

#

even then, bad rolls or a single fuck-up can trash you

#

and the other guideline is that: I would never use a single PL+3 creature until level 3 or 4, at least, and wouldn't use a single PL+4 until maybe 7 or 10, depending on how good the players are and how effective the party comp is

#

Severe encounters will fuck you up, Moderate encounters can be dangerous, and Extreme encounters will flatten your dick if you're unprepared or make mistakes

normal badger
#

neat neat

#

As encounter balancing issues are one of the main reasons that I've shied away from DMing D&D so far, this certainly seems like a strong point in favor of using Pathfinder for my campaign

cedar condor
#

Pf2e +0 (moderate) starts where 5e deadly is.

#

+2 encounters have a slim risk of player death. +3 severe, a solid risk of player death.
+4 extreme, and you're looking very likely at TPK or atleast one player death, unless they're absolutely prepared

#

+2 encounters only need a few bad crits for the tables to turn

normal badger
#

I see

clever wigeon
#

if you're in a good position to, i'd suggest running the Beginner Box

#

it gives a very good idea of the threat level of Moderate and Severe encounters

normal badger
#

I might. Though, there's a chance that some players in my group have already played the adventure from that

steel bobcat
#

Not my masochistic ass contemplating a dual classed alchemist and wizard

#

also, on a scale of 1-10, how good of an excuse for not wanting to be healed by a cleric is "I have seen the lives of too many flow from them where the mercy of the divine could've saved them, and i close my eyes at night wondering how any being could embrace death as the gods do. If i am bleeding out and screaming in agony, if the only recourse is to touch me with the so called blessing of your gods, then leave me to die like they have so many others."

#

I'm torn between if i really wanna commit to the bit and just deny any and all divine magic cast on me, but i also sorta feel like that might end up being a detriment to the party as a whole

normal badger
#

Isn't there that one background that actually makes you immune to healing magic?

steel bobcat
#

is there?

normal badger
#

Hold on

#

You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.

steel bobcat
#

Oh I see

#

No I'm not commited to going quite that far

normal badger
#

Fair painsmile

#

I'm also not sure yet if negative healing is really something I want to deal with

#

Probably just gonna go hooman instead of dhampir tbh. Dhampir doesn't perfectly fit the concept anyway, it's just the closest PF has

steel bobcat
#

i mea i full yintend to like, lean into the vampire thing

#

i'm just not starting as one

#

cause my DM and I are gonna work on making it work for us

normal badger
#

Neat

steel bobcat
#

but yeah the idea is like

#

they were sort of dissilussioned (as a healer) with the gods who give out healing magic to people who then don't always use it, on top of her then (eventually) being "turned" (flavoring Dhampir as a partially turned vampire, she takes a special formula that keeps her from turning completely.) and now being a healer, and also being stung by divine healing

normal badger
#

Interesting

#

Especially for a vampire-adjacent character, I imagine the whole divine magic thing can pose an intriguing dilemma

cedar condor
#

Mortal healing and godless healing exist

steel bobcat
#

ye i know

cedar condor
#

But denying all divine magic might be rough with some aoe support spells.

steel bobcat
#

but also then i have to follow the laws of mortality

normal badger
#

Yep! Mortal requires you to follow a dumb religion for some reason tho

steel bobcat
#

y'know and uh

#

there's a lot to unpack there

#

we do have a cleric tho

normal badger
#

Godless Healing doesn't have that requirement yet tho

steel bobcat
#

although godless healing isn't...that great for the rest of hte party

#

outside of the "keeps the healer alive longer" bit

#

lol

#

so far i actually don't have a ton of my general feats planned

#

simply because like, i'm not wholly sure how we're gonna settle on the vampire rework

normal badger
#

fair

steel bobcat
#

i plan to pick up battle medicine as soon as possible

#

because like

#

yes

#

though i bit the bullet and grabbed assurance crafting instead of battle medicine for my first skill feat

#

just because like, alchemist

#

chirurgeon

#

so

#

like everything i bring to the table is reliant on crafting

#

lmao

cedar condor
#

Tbh I've been surprised how much chiurgeon improved.

#

But yeah expert crafting from archetypes is rough

steel bobcat
#

we're doing free archetypes tbh

#

so i started with inventor specifically to grab the feat it has that just gives you scaling crafting

#

After that....

#

medic maybe?

#

maybe vampire

#

again, kinda depends on what we come up with

cedar condor
#

I'm going pathfinder agent on mine

#

A bit of a curve ball but I think rather good.

steel bobcat
#

well, yeah

#

we have a cleric who is planning on dual classing druid eventually so like

#

we already basically have like, keeping the party healthy very covered

#

i'm just not sure what else i plan to go for

#

as i mentioned earlier, i'm contemplating just

#

really choosing violence and dual classing alchemist + wizard

#

there's always the semi-wild card option and doing bard

#

bard + captivator archetype could be fun

cedar condor
#

I'd mbe go thaum

steel bobcat
#

i did look at thaum

#

and chalice thaum seemed fun

#

and thematic

cedar condor
#

I'd pick up weapon crossbow gauntlet at 5

#

So you can do bomber stuff with thaum boosting.

#

Even as a chiurgeon

steel bobcat
#

I was actually sorta thinking of trying to lean into poisons

#

we're doing a pirate themed campaign, which should generally have us up against humanoids

cedar condor
#

As a non toxi rough, but skunk bombs exist

#

oh god do skunk bombs exist

steel bobcat
#

oh yes don't worry

#

i grabbed skunk bombs

#

what i really wanna get is a mortar

#

use that fucker to launch my bombs?

cedar condor
#

Far lobber, uncanny bombs, sniping duo is a good start

steel bobcat
#

my DM doesn't know it yet, but i'm planning on putting tallow bombs in the cannons too

cedar condor
#

If you do go thaum take sympathetic weakness

steel bobcat
#

we actually do have sniping duo in play

#

i'm the gunslinger's spotter

cedar condor
#

I'm playing a free archetype thaum at higher levels with demolitionist and gunslinger.

steel bobcat
#

god i've contemplated gunslinger a lot

cedar condor
#

Sympathetic splash is scary

steel bobcat
#

if we didn't already have one that would be an easy dual class grab

cedar condor
#

Thaum dipped into gunslinger*

steel bobcat
#

i think

#

maybe i'll become a lich

#

weirdly enough, that's pretty viable

#

i have been eyeing the artillerist dedication

#

just cause like

#

commit to the bit as the party brains, i'm now on heavy weapon's duty too

#

"There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless constructs or undead, occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional Load actions, which you must conduct personally. The creature must be willing, unconscious, or restrained throughout the process, and the siege weapon must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example—nor do auto-catapults which require specifically-sized balls—but normal catapults and onagers work just fine. When you Launch the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired."

#

m...

#

mmmmmmmmm

#

loads monk/barbarian with malicious intent

steel bobcat
#

i think i heard my parents talking about it once

#

and saying that somehow makes me feel both old and young

#

at once

#

and i do not like it

steel bobcat
#

hmm

#

i've had the idea of doing a like

#

alchemist + psychic dual class

#

which could be fun

#

go like, infinite eye or something

next dune
#

huh

#

that could be interesting

steel bobcat
#

i've got this notion of like

#

"As a physician it is my charge to keep an eye on the well being of my patients, be it their physical or mental health."

#

and psychic sounds a bit like it could fit that flavor

next dune
#

Yeah, that does sound like it could fit that. I really like that idea

stable ferry
next dune
#

Huh... That's interesting and well welcomed

stable ferry
#

removing alignment is great

elfin brook
#

I imagine the original books will become collector's items as they won't be printed anymore

next dune
#

Yeah, they probably will

steel bobcat
#

Dr. Vivienne De Sang and her partner in crime, Ezmerelda

steel cobalt
#

heyo, new to pathfinder. Is there somewhere to start looking at the basics of builds? im tryna find some jank or niche builds

clever wigeon
#

mm, what exactly are you looking for?

#

it's pretty easy to make a build that works

#

just gotta max your Key Ability Score (18 at 1 and keep going) and try to max out your AC

#

but what do you mean by jank?

normal badger
#

Is starting with 16 in your key ability an issue?

brave marsh
#

No, but obviously it would be better if it were 18 instead.

clever wigeon
#

a number of classes have to start at 16

#

inventor, thaumaturge, investigator (which kind of counts less since it can apply int through DaS), and the weapon casters like battle oracle and warpriest

#

but lower than that and you're now a full proficiency rank behind the expected math, which you will feel

#

pretty regularly

#

casters have to be even more careful, since sometimes they'll need to force hits against enemies' good saves instead of their bad one, and at that point you need every +1 you can get

#

it's also harder to land a given spell than a Strike, too

normal badger
#

I see

#

I've been wondering cuz I have a druid character concept in mind but my preferred background doesn't have the option to increase Wis

stable ferry
#

@normal badger

cosmic shadow
#

also keep in mind your background should have 1 stat increase that is a choice of 2 and one that is completely free so you should be able to boost wis

normal badger
#

Yeah, I picked, like, the one background that has only one stat increase and that one has to be Str, Dex, or Con moradin

clever wigeon
#

just to be sure: you have GM permission for that, right?

normal badger
#

Bold of you to assume I even have a GM to get permission from

#

As with 90% of characters I make, this is just a theorycraft for now

steel bobcat
#

as someone that GM'd once

#

you have my permission

steel cobalt
# clever wigeon but what do you mean by jank?

like, im looking for things that create interesting interactions or bend the system a bit

like, in dnd 5e, everything is either attack rolls or saving throws, so playing a grappler interacts with the game on a separate axis and gives you a strength in an area that the rules of the game simply don't prepare for.

similarly, playing something like an order cleric, a thief rogue, or a mass summoner skews the action economy very far in your favor because of bounded accuracy and the normative action economy.

so i guess im looking for something similar: either something that interacts with the game rules on a non-standard axis, or something that utilizes the system's core assumptions to do something unintended.
After a basic lookover, my first guess here was to focus on buffing allies to-hit and debuffing enemy AC, because crits on 10+ seems very strong and i would assume it's possible to give that at least a 75% crit chance in near-optimal situations.

clever wigeon
#

"unbalancing the game through unintended shenanigans that slipped through the cracks" isn't in 2e's wheelhouse

#

that's more of a pf1e/dd3.5/dd5e thing

steel cobalt
#

thats fine, nobody creates a perfect system. I'm here for da jank

clever wigeon
#

buffing and debuffing is powerful, but it's not

#

unintended

#

or nonstandard

steel cobalt
#

more specific question: are there any auras or self-radial buffs/debuffs that stand out? any that I should take a look at or that are generally fun?

clever wigeon
#

pf2e uses a system of intra-level bounded accuracy, meaning that numbers will always be at a set range compared to each other within the relevant variance of +4/-4 levels

#

you can't stack bonuses of the same type or penalties of the same type with each other, so you don't get to like