New update to the game, not sure if anything needs updating for the port https://store.steampowered.com/news/app/1147860/view/505066838869148611?l=english
#UFO 50
2073 messages · Page 3 of 3 (latest)
Hi
I try to run UFO 50 today but I was unsuccessful.. could you help me please. Thnx🙏
Update the port from portmaster app
I already did but doesn’t work
Follow the readme instructions carefully and try a reinstall
I am aware of a new patch: https://store.steampowered.com/news/app/1147860/view/505068106466460572
The patchnotes mention memory optimizations. I want to take some time to go over the code again to ensure we don't overwrite such things. Please be patient.
<@&1294338025475674204> @supple urchin They externalized textures, so we can't do texture repacking...hmm. I suppose I can make a version that works without texture repacking and see how much more performant it is. It will need testing again.
gml_GlobalScript_scrInitDisplay has a major change with external texture loading added.
Is it possible to zip game files, perform xdelta patching on zip file and extract files back?
Since this adds new external files I will suggest repatching entirely.
We can look into .yytex support for newtexturerepacker of course, but it's extra work and effort.
Still using a gamemaker texture packing or it’s another technique?
Similar to lunarlux, if it's a .yytex file and not embedded newtexturerepacker won't do anything with it, but will tell the data.win to use the new sizes which corrupts it all.
Wow, so far every game that had a slowdown on 1GB seems faster.
I'm gonna bundle up a patch fix to catch the new Texture folder and push a commit.
<@&1216123318122577972> UFO50's v1.7.0.1 update implements GameMaker's dynamic texture loading which for my RG40xx seems to help with some slowdowns. The tradeoff is no texture repacking since these are now external textures (not embedded into the data.win, hence the ping.
The goal is to determine if the new patch can be supported or if we need to have a cutoff version. To patch existing data for testing:
- Backup your
ufo50port folder - Download the
.zipfrom https://github.com/JeodC/PortMaster-UFO50 (green Code button -> Download ZIP) - Copy the
toolsfolder to your existing port folder - Create an
assetsfolderufo50/assetsand deletepatchlog.txt - Add the patched PC game files to assets:
data.win,Textures,extfolders - Attempt to patch
Thank you for testing!
Arkos rg353vs.
Tested out velgress and onion delivery. They seem to run a little bit better, but that's purely based on feel, I didn't check resources or fps.
tried to update to 1.7.0.2 today but it didn't take so i tried a fresh reinstall and now it won't patch
wondering if the port itself needs to update with it
that's fine--i'll just wait
They did a hotfix?
Small update that fixes a crash when exiting the Joypad Config menu without a controller plugged in.
Lol
Cant believe you keep updating this 😛
I would have chosen a fixed manifest from the start lol
Maintaining it is one of the reasons it's still popular.
I don't think it'll get many more updates tbh
I hope so, for you lol
Really don't mind, it means the game is alive and kicking.
Would actually be disappointed if it became abandoned shortly after release.
Live on my repo
much appreciated
The 1.7.0.2 from the repo worked for me today, thank you so much!
Were you ever able to run Carmageddon full screen? It's letterboxed on my RG35XX. I tried removing the -hires arg in Carmageddon.sh hoping that might run it full screen, but it didn't make any difference.
This should be in #🩺|port-help
Agreed. However I searched for posts about Carmageddon letterbox/resolution and a post popped up here. @rich beacon has made many posts about this so was appealing to them in case they found a solution.
I was honestly never able to get it to. Unfortunately I don't have the knowledge to figure out why it is letterboxed
I appreciate bumping the issue again, Carmageddon was a childhood favorite, and I still play it at the wonk resolution whenever I travel.
hihi
i tried so damn hard to get this to work from start to finish killed two sd cards and bought a more reliable sd card
bought ufo 50 again bc family shared data is not allowed for portmaster (i played two player with my partner and tried to gold+cherry the games we preferred but had to stop after he had to quickly leave town for a funeral - we played on his steamdeck) i was willing to buy the game again i love it LOL but it kinda sucks portmaster doesn’t allow family share but i understand how bad things are with pirating games
my issue right now tl;dr
i got the patch to run and the game turned on for 1.7.0.2 i messed with some settings to check resolution changed my file name (new games only came up) and then it shut off while it was on the demo screen i was away doing something else and now when i opened the game at like full charge it does not open past the title screen and i’m willing to try it all over again i just gotta know if i need to uninstall and reinstall all of my files again
anyways thank you for even trying to make ports work on this bc the perfect game deserves to be played on a handheld or like as a console experience
after trying to come back to my files i cannot delete the save file unfortunately like at all? i am unsure how to like even get rid of the file ?
so somehow the new save i made has become imposible to remove or delete it only shows as 0kb and refuses deletion
will update on the second run through
it couldve just been a low power issue though i also changed the name of the save file but didnt get to play anything yet i will see what happens if i can put my old save and how it handles after shutting down
patched and this time i didn’t fw any of the user names or change the resolution and i immediately played a game to get a save added
i’m trying to test the title screen/demo just in case something is linked to saves corrupting
currently nothing has messed up during the demo screen but i have a feeling it’s just from certain games loading in that might be too much to bear
it could be my hardware itself but who knows
i’ll mark if any hard crashes occur
ie. loaded into a new game of mini and max
waited a bit on the first dialogue a bit then continued,
decided to not shrink next to max’s spot and go somewhere else and it hard crashes out of ufo 50 entirely
(note i can still use the current ufo save fine, it just did not save any progress for mini and max - it is fine if you quickly mash past the dialogue and immediately shrink where max went) i think it’s fine after this though
RG351V is probably the worst device to try this on
i’m happy to give this cutie device some kind of love when i could be using a steamdeck 
if you prefer feedback from those using a better device let me know because /most/ of these games run on par on what i’ve got
TRUST ive found some of the worst game breaking bugs for all types of games and report them when needed and sometimes don’t when it’s a better kept secret for speedrunning LMAOO
No feedback needed at all at this point 🙂
So I tried to play ugo 50 on my rg35xxsp and had 0 luck patching it keept crashing, could ot be my device? I pit all the steam files inside the assets folder
if it doesn’t show the patch screen /portmaster in general at all certain OS might not work with the game too so check and cross reference what’s in this thread if any of those match with the problem
(just to repeat) put all files from the steam folder (but not the main folder itself)
into assets on the sd
make sure you are using >>legitimate files<< from your main account you bought the game from
(the patcher will Not even allow a copy that is from the family shared steam account - basically buy the game twice if needed) [this is to put it in the most basic way possible-please support the official release]
||rare case could be a random file got corrupted along the way so you might have to either clear out that folder from your sd ports section or if it doesn’t delete it you should be able to rename the above folder to some placeholder and make a new folder for ufo50 (or if you want the broken file gone just waste 20-50 minutes reinstalling the entire OS on your sd card)||
ive also killed both of my sd cards that came with my device so probably go for like a name brand sd just in case the card is just doggers shitters
good luck 👍🏽 if none of those were a part of your problem you can always drop the patchlog.txt to see what went wrong
Thank you mate, and just to clarify I get the files from the steam console and go to the folder it tells me, right?
yeye basically whatever says (your drive it installed on _:\ programfiles(w/e) )Steam\steamapps\common\UFO 50
OR just like you said go to the game via steam and right click view files
Hey all, I'm experimenting with some new tricks but I don't have a ufo50 save file to ensure stuff works properly.
## Modding
The UFO50 community has a number of mods that can work with the game. Most of them can be found on the [UFO50 Community Discord](https://50games.fans).
To use them, you will want to do the following:
#### ON A DESKTOP COMPUTER:
- Download [GMLoader](https://github.com/phil-macrocheira/GMLoader-UFO50) and extract it. Not to be confused with the GMLoader that runs GMS games.
- Download the mods you want and put them in the `my mods` folder.
- Download the `UFO50 v1.7.6 for PortMaster.zip` from this repository and extract it to the `my mods` folder.
- Start `UFO 50 Mod Installer.exe` and UNCHECK the `UFO50 Modding Framework` mod (conflicts).
- Check the boxes for `UFO50 v1.7.6 for PortMaster` as well as other mods you want to merge into your game.
- Click the `Install Mods` button. Wait for confirmation your mods were installed.
#### ON YOUR PORTMASTER DEVICE
- Copy all the game data to `ufo50/assets`.
- Run the port. The patcher gui will appear and begin processing your modifications.
I've checked to ensure vanilla still applies our on-port xdelta patch, but I have not been able to verify if mods work well enough. I've attached the relevant bundle for the GMLoader mod installer and the patchscript which skips applying our xdelta if the checksum doesn't match vanilla 1.7.6. I would appreciate a few tests to verify mod compatibility--I would do dark cherry, but my save file has no cherried games to check if the dark cherry requirements pop up.
Here's the dark cherry mod for easy testing
<@&1216123318122577972> Any takers willing to try? Dark cherry is a hard mode mod for those who have completed cherries.
You need a savefile with a cherry?
I could test properly in a few hours
Hello everyone, I need some help please.
I’m currently installing UFO 50 on my RG35XX H. When I launch the game for the first time from MuOS and wait about 30 minutes, the patcher tells me that everything completed successfully.
However, after the UFO 50 splash screen, the game crashes. In the log I get:
OpenGL: packed 24bit depth/8bit stencil supported
OpenGL: min max blending supported
OpenGL: depth texture supported
OpenGL: Non-power-of-two textures supported (through extension)
OpenGL: 1 and 2 channel integer surface formats supported
OpenGL: 4 channel half-float surface formats supported
OpenGL: 1 and 2 channel half-float surface formats supported
Tileset_InitTextures()
Sprite_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Load Form
Do The Work
LoadGameData()
initialise everything! 0x7f912a7030, 54769484
Process Chunk: GEN8 944 (0.00MB)
Process Chunk: OPTN 120 (0.00MB)
Process Chunk: LANG 24 (0.00MB)
Process Chunk: EXTN 8552 (0.01MB)
Process Chunk: SOND 53608 (0.05MB)
Process Chunk: AGRP 440 (0.00MB)
/mnt/union/ROMS/Ports/UFO 50.sh: line 56: 1582 Segmentation fault ./gmloadernext.aarch64 -c gmloader.json
Splash: Detected Resolution is 640x480
Splash: Delay set to 5000 ms
Did you use Download_depot for the right game version?
Question is whether you downloaded the specified version or just used latest
1.8.5 but patch worked fine I don't undestand the problem (I have the same segmentation fault on gmloader.json with "Ooo" game)